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- target = game.Players.LocalPlayer
- ng = Instance.new('BillboardGui', target.Character)
- ng.Size = UDim2.new(3,0,2,0)
- ng.StudsOffset = Vector3.new(0,2,0)
- ng.Adornee = target.Character.Head
- frameo = Instance.new('Frame',ng)
- frameo.Size = UDim2.new(1,0,1,0)
- frameo.BackgroundTransparency = 1
- name = Instance.new('TextLabel',frameo)
- name.Size = UDim2.new(1,0,.2,0)
- name.Position = UDim2.new(0,0,.8,0)
- name.Font = 'ArialBold'
- name.TextScaled = true
- name.BackgroundTransparency = 1
- name.Text = target.name
- name.TextColor3 = Color3.new(1,1,1)
- health = Instance.new('TextLabel',frameo)
- health.Size = UDim2.new(1,0,.3,0)
- health.Position = UDim2.new(0,0,.5,0)
- health.Font = 'ArialBold'
- health.TextScaled = true
- health.BackgroundTransparency = 1
- health.TextColor3 = Color3.new(0,1,0)
- speed = Instance.new('TextLabel',frameo)
- speed.Size = UDim2.new(1,0,.1,0)
- speed.Position = UDim2.new(0,0,.2,0)
- speed.Font = 'ArialBold'
- speed.TextScaled = true
- speed.BackgroundTransparency = 1
- speed.TextColor3 = Color3.new(.5,.5,1)
- jump = Instance.new('TextLabel',frameo)
- jump.Size = UDim2.new(1,0,.1,0)
- jump.Position = UDim2.new(0,0,.3,0)
- jump.Font = 'ArialBold'
- jump.TextScaled = true
- jump.BackgroundTransparency = 1
- jump.TextColor3 = Color3.new(.2,.2,1)
- shield = Instance.new('TextLabel',frameo)
- shield.Size = UDim2.new(1,0,.1,0)
- shield.Position = UDim2.new(0,0,.4,0)
- shield.Font = 'ArialBold'
- shield.TextScaled = true
- shield.BackgroundTransparency = 1
- shield.TextColor3 = Color3.new(1,.5,.5)
- rig = Instance.new('TextLabel',frameo)
- rig.Size = UDim2.new(1,0,.2,0)
- rig.Position = UDim2.new(0,0,0,0)
- rig.Font = 'ArialBold'
- rig.TextScaled = true
- rig.BackgroundTransparency = 1
- rig.TextColor3 = Color3.new(1,1,.5)
- while wait(.01) do
- health.Text = 'HP | '..target.Character.Humanoid.Health
- speed.Text = 'SPE | '..target.Character.Humanoid.WalkSpeed
- jump.Text = 'JP | '..target.Character.Humanoid.JumpPower
- if true and target.Character:FindFirstChild('ForceField') then
- shield.Text = 'PROT | True'
- else
- shield.Text = 'PROT | False'
- end
- rig.Text = 'MHP | '..target.Character.Humanoid.MaxHealth
- end
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