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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,Mouse,mouse,UserInputService,ContextActionService = owner
- local RealPlayer = Player
- do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
- local player = owner
- local Cha = player.Character
- local mouse = player:GetMouse()
- local henshine = false
- local RAC = Cha.Torso:WaitForChild("Right Shoulder")
- local LAC = Cha.Torso:WaitForChild("Left Shoulder")
- local RA = Cha:FindFirstChild("Right Arm")
- local LA = Cha:FindFirstChild("Left Arm")
- local Torso = Cha.Torso
- local Head = Cha.Head
- local RL = Cha:FindFirstChild("Right Leg")
- local LL = Cha:FindFirstChild("Left Leg")
- local Humanoid = Cha.Humanoid
- local fakeRA = Instance.new("Part")
- fakeRA.Size = Vector3.new(1, 2, 1)
- fakeRA.Transparency = 1
- fakeRA.Parent = Cha
- fakeRA.CanCollide = false
- fakeRA.Anchored = false
- local weld = Instance.new("Weld")
- weld.Part0 = fakeRA
- weld.Part1 = RA
- weld.Parent = fakeRA
- weld.C0 = RA.CFrame
- function Driver()
- local Driver = Instance.new("Part")
- Driver.Parent = Cha.Torso
- Driver.BrickColor = BrickColor.new("New Yeller")
- Driver.CanCollide = false
- Driver.Material = "Neon"
- local weld = Instance.new("Weld")
- weld.Part0 = Cha.Torso
- weld.Part1 = Driver
- weld.C1 = CFrame.new(0,0.7,0.4)
- weld.Parent = Driver
- local BeyondDriver = Instance.new("SpecialMesh")
- BeyondDriver.MeshType = "FileMesh"
- BeyondDriver.MeshId = "rbxassetid://3096712775"
- BeyondDriver.Parent = Driver
- local SongDriver = Instance.new("Sound")
- SongDriver.Parent = Cha.Torso
- SongDriver.SoundId = "rbxassetid://3096751301"
- SongDriver.Volume = 15
- SongDriver:Play()
- wait(2.6)
- SongDriver:Destroy()
- end
- Driver()
- function henshin()
- local SongDriver1 = Instance.new("Sound")
- SongDriver1.Parent = Cha.Torso
- SongDriver1.SoundId = "rbxassetid://3096751301"
- SongDriver1.Volume = 0
- SongDriver1:Play()
- wait(2.6)
- for i,v in pairs (Humanoid:GetPlayingAnimationTracks()) do
- v:Stop()
- end
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.1)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.2)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.3)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.4)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.5)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.6)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.7)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.8)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-0.9)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-1.0)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-1.1)
- wait()
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(0,0,-1.2)
- SongDriver1.Volume = 15
- wait(1.5)
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(-0.9,0,1)
- wait(2.5)
- local Watch1 = Instance.new("Part")
- Watch1.Parent = Cha.Torso
- Watch1.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,5)
- Watch1.BrickColor = BrickColor.new("New Yeller")
- Watch1.CanCollide = false
- Watch1.Material = "Neon"
- Watch1.Anchored = true
- local Screen = Instance.new("Part")
- Screen.Parent = Cha.Torso
- Screen.CFrame = Cha.Torso.CFrame*CFrame.new(0,4,4.3)
- Screen.BrickColor = BrickColor.new("White")
- Screen.CanCollide = false
- Screen.Material = "Neon"
- Screen.Anchored = true
- Screen.Size = Vector3.new(7.84, 7.24, 0.05)
- Screen.Transparency = 1
- local E = Instance.new("Part")
- E.Parent = Cha.Torso
- E.CFrame = Cha.Torso.CFrame*CFrame.new(0,2,0)
- E.BrickColor = BrickColor.new("New Yeller")
- E.CanCollide = false
- E.Material = "Neon"
- E.Anchored = true
- E.Size = Vector3.new(19.06,19.06,19.06)
- E.Transparency = 1
- local ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "FireParticle"
- ParticleEmitter0.Parent = E
- ParticleEmitter0.Speed = NumberRange.new(0, 0)
- ParticleEmitter0.Rotation = NumberRange.new(50, 50)
- ParticleEmitter0.Color = ColorSequence.new(Color3.new(0.268666, 1, 0.254551),Color3.new(0.268666, 1, 0.254551))
- ParticleEmitter0.LightEmission = 0.20000000298023
- ParticleEmitter0.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- ParticleEmitter0.Size = NumberSequence.new(1.9999998807907,0.75,0.3846150636673,0)
- ParticleEmitter0.EmissionDirection = Enum.NormalId.Front
- ParticleEmitter0.Lifetime = NumberRange.new(1, 1)
- ParticleEmitter0.LockedToPart = true
- ParticleEmitter0.Rate = 200
- ParticleEmitter0.RotSpeed = NumberRange.new(50, 50)
- local Watch = Instance.new("SpecialMesh")
- Watch.MeshType = "FileMesh"
- Watch.MeshId = "rbxassetid://3096963282"
- Watch.Parent = Watch1
- Watch.Scale = Watch.Scale*Vector3.new(0.1,0.1,0,1)
- local Gear1 = Instance.new("Part")
- Gear1.Parent = Cha.Torso
- Gear1.CFrame = Cha.Torso.CFrame*CFrame.new(-6,4,5)
- Gear1.CanCollide = false
- Gear1.Material = "Neon"
- Gear1.Anchored = true
- local Gear = Instance.new("SpecialMesh")
- Gear.MeshType = "FileMesh"
- Gear.MeshId = "rbxassetid://3097437816"
- Gear.Parent = Gear1
- Gear.Scale = Vector3.new(0.1,0.1,0.1)
- wait(0.5)
- for i = 1, 10 do wait(0.1)
- Watch.Scale = Watch.Scale+Vector3.new(0.1,0.1,0.1)
- Gear.Scale = Gear.Scale+Vector3.new(0.1,0.1,0.1)
- Screen.Transparency = Screen.Transparency - 0.1
- end
- game:GetService('RunService').Stepped:Connect(function()
- Gear1.CFrame = Gear1.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0,0)
- end)
- game:GetService('RunService').Stepped:Connect(function()
- Screen.BrickColor = BrickColor.new("Really black")
- wait(1)
- Screen.BrickColor = BrickColor.new("Lily white")
- end)
- local walkspeed = Cha.Humanoid
- walkspeed.WalkSpeed = 0
- wait(12)
- RAC.C1 = RAC.C1*CFrame.fromEulerAnglesXYZ(-0.5,0,-0)
- wait(3)
- if Cha:FindFirstChild("Shirt") then
- Cha["Shirt"]:remove()
- end
- if Cha:FindFirstChild("Pants") then
- Cha["Pants"]:remove()
- end
- wait()
- RAC.C1 = fakeRA.CFrame
- local shirt = Instance.new("Shirt",Cha)
- shirt.ShirtTemplate = "rbxassetid://3101417338"
- local pants = Instance.new("Pants",Cha)
- pants.PantsTemplate = "rbxassetid://3101418478"
- local walkspeed = Cha.Humanoid
- local Effect1 = Instance.new("Part")
- Effect1.Parent = Cha.Torso
- Effect1.CFrame = Cha.Torso.CFrame
- Effect1.BrickColor = BrickColor.new("New Yeller")
- Effect1.CanCollide = false
- Effect1.Material = "Neon"
- Effect1.Anchored = true
- local Mesh1 = Instance.new("SpecialMesh")
- Mesh1.MeshType = "FileMesh"
- Mesh1.MeshId = "rbxassetid://3096884346"
- Mesh1.Parent = Effect1
- local Effect2 = Instance.new("Part")
- Effect2.Parent = Cha.Torso
- Effect2.BrickColor = BrickColor.new("New Yeller")
- Effect2.CanCollide = false
- Effect2.Material = "Neon"
- Effect2.Anchored = true
- Effect2.CFrame = Cha.Torso.CFrame
- local Mesh2 = Instance.new("SpecialMesh")
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "rbxassetid://3096900577"
- Mesh2.Parent = Effect2
- game:GetService('RunService').Stepped:Connect(function()
- Effect1.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0,0.1,0)
- Effect2.CFrame = Effect2.CFrame*CFrame.fromEulerAnglesXYZ(0.1,0.1,0.1)
- end)
- wait(9)
- Effect2:Destroy()
- Effect1:Destroy()
- walkspeed.WalkSpeed = 16
- Gear1:Destroy()
- E:Destroy()
- Watch1:Destroy()
- Screen:Destroy()
- for i,e in pairs (Humanoid:GetPlayingAnimationTracks()) do
- e:Play()
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "e" and henshine == false then
- henshin()
- henshine = true
- end
- end)
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