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Christoffer07700Extr

FE Searing Emperor

Jul 3rd, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running...")
  167. --Converted with ttyyuu12345's model to script plugin v4
  168. function sandbox(var,func)
  169. local env = getfenv(func)
  170. local newenv = setmetatable({},{
  171. __index = function(self,k)
  172. if k=="script" then
  173. return var
  174. else
  175. return env[k]
  176. end
  177. end,
  178. })
  179. setfenv(func,newenv)
  180. return func
  181. end
  182. cors = {}
  183. mas = Instance.new("Model",game:GetService("Lighting"))
  184. LocalScript0 = Instance.new("LocalScript")
  185. ParticleEmitter1 = Instance.new("ParticleEmitter")
  186. ParticleEmitter2 = Instance.new("ParticleEmitter")
  187. BillboardGui3 = Instance.new("BillboardGui")
  188. TextLabel4 = Instance.new("TextLabel")
  189. TextLabel5 = Instance.new("TextLabel")
  190. ParticleEmitter6 = Instance.new("ParticleEmitter")
  191. LocalScript7 = Instance.new("LocalScript")
  192. NumberValue8 = Instance.new("NumberValue")
  193. NumberValue9 = Instance.new("NumberValue")
  194. BoolValue10 = Instance.new("BoolValue")
  195. ParticleEmitter11 = Instance.new("ParticleEmitter")
  196. ParticleEmitter12 = Instance.new("ParticleEmitter")
  197. ParticleEmitter13 = Instance.new("ParticleEmitter")
  198. ParticleEmitter14 = Instance.new("ParticleEmitter")
  199. ParticleEmitter15 = Instance.new("ParticleEmitter")
  200. ParticleEmitter16 = Instance.new("ParticleEmitter")
  201. ParticleEmitter17 = Instance.new("ParticleEmitter")
  202. ParticleEmitter18 = Instance.new("ParticleEmitter")
  203. ParticleEmitter19 = Instance.new("ParticleEmitter")
  204. ParticleEmitter20 = Instance.new("ParticleEmitter")
  205. Part21 = Instance.new("Part")
  206. SpecialMesh22 = Instance.new("SpecialMesh")
  207. Folder23 = Instance.new("Folder")
  208. CharacterMesh24 = Instance.new("CharacterMesh")
  209. CharacterMesh25 = Instance.new("CharacterMesh")
  210. CharacterMesh26 = Instance.new("CharacterMesh")
  211. CharacterMesh27 = Instance.new("CharacterMesh")
  212. CharacterMesh28 = Instance.new("CharacterMesh")
  213. Part29 = Instance.new("Part")
  214. SpecialMesh30 = Instance.new("SpecialMesh")
  215. LocalScript0.Name = "Dark Emperor"
  216. LocalScript0.Parent = mas
  217. table.insert(cors,sandbox(LocalScript0,function()
  218. --//====================================================\\--
  219. --|| CREATED BY SHACKLUSTER
  220. --\\====================================================//--
  221.  
  222. wait(1)
  223.  
  224. Player = game:GetService("Players").LocalPlayer
  225. PlayerGui = Player.PlayerGui
  226. Cam = workspace.CurrentCamera
  227. Backpack = Player.Backpack
  228. repeat wait() until Player.Character
  229. Character = Player.Character
  230. repeat wait() until Player.Character:FindFirstChildOfClass("Humanoid")
  231. Humanoid = Character:FindFirstChildOfClass("Humanoid")
  232. Mouse = Player:GetMouse()
  233. RootPart = Character["HumanoidRootPart"]
  234. Torso = Character["Torso"]
  235. Head = Character["Head"]
  236. RightArm = Character["Right Arm"]
  237. LeftArm = Character["Left Arm"]
  238. RightLeg = Character["Right Leg"]
  239. LeftLeg = Character["Left Leg"]
  240. RootJoint = RootPart["RootJoint"]
  241. Neck = Torso["Neck"]
  242. RightShoulder = Torso["Right Shoulder"]
  243. LeftShoulder = Torso["Left Shoulder"]
  244. RightHip = Torso["Right Hip"]
  245. LeftHip = Torso["Left Hip"]
  246.  
  247. IT = Instance.new
  248. CF = CFrame.new
  249. VT = Vector3.new
  250. RAD = math.rad
  251. C3 = Color3.new
  252. UD2 = UDim2.new
  253. BRICKC = BrickColor.new
  254. ANGLES = CFrame.Angles
  255. EULER = CFrame.fromEulerAnglesXYZ
  256. COS = math.cos
  257. ACOS = math.acos
  258. SIN = math.sin
  259. ASIN = math.asin
  260. ABS = math.abs
  261. MRANDOM = math.random
  262. FLOOR = math.floor
  263.  
  264. --//=================================\\
  265. --|| USEFUL VALUES
  266. --\\=================================//
  267.  
  268. Animation_Speed = 3
  269. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  270. local Speed = 16
  271. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  272. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  273. local RIGHTSHOULDERC0 = CF(-0.5, -0.25, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  274. local LEFTSHOULDERC0 = CF(0.5, -0.25, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  275. local DAMAGEMULTIPLIER = 1
  276. local ANIM = "Idle"
  277. local ATTACK = false
  278. local EQUIPPED = false
  279. local HOLD = false
  280. local COMBO = 1
  281. local Rooted = false
  282. local SINE = 0
  283. local KEYHOLD = false
  284. local CHANGE = 2 / Animation_Speed
  285. local WALKINGANIM = false
  286. local VALUE1 = false
  287. local VALUE2 = false
  288. local ROBLOXIDLEANIMATION = IT("Animation")
  289. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  290. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  291. --ROBLOXIDLEANIMATION.Parent = Humanoid
  292. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  293. WEAPONGUI.Name = "Weapon GUI"
  294. local Effects = IT("Folder", Character)
  295. Effects.Name = "Effects"
  296. local SpecialEffects = IT("Folder", Character)
  297. SpecialEffects.Name = "SpecialEffects"
  298. local ANIMATOR = Humanoid.Animator
  299. local ANIMATE = Character.Animate
  300. local UNANCHOR = true
  301. local REGENRATE = 1
  302. local FULLREGEN = false
  303. local POSEIDON = false
  304. local EXPLOSIONSMALLSOUND = 439342426
  305. local EXPLOSIONMEDIUMSOUND = 605005842
  306. local EXPLOSIONLARGESOUND = 565538688
  307. local CHARGE = 278641993
  308. local POSEIDONSOUND = 374289727
  309. local FIREBALLSOUND = 414517770
  310. local BURNSOUND = 565777213
  311. local FIREFIELD = false
  312. local SEARING = false
  313. local BODYPOS = nil
  314. local GYRO = nil
  315. local DIRECTTURN = false
  316. local APPLYGYRO = true
  317. local SONGS = {448290268,285883918,562367125,720006240,1604593557,306586318}
  318. local CHOSENSONG = MRANDOM(1,#SONGS)
  319.  
  320. --//=================================\\
  321. --\\=================================//
  322.  
  323.  
  324. --//=================================\\
  325. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  326. --\\=================================//
  327.  
  328. ArtificialHB = Instance.new("BindableEvent", script)
  329. ArtificialHB.Name = "ArtificialHB"
  330.  
  331. script:WaitForChild("ArtificialHB")
  332.  
  333. frame = Frame_Speed
  334. tf = 0
  335. allowframeloss = false
  336. tossremainder = false
  337. lastframe = tick()
  338. script.ArtificialHB:Fire()
  339.  
  340. game:GetService("RunService").Heartbeat:connect(function(s, p)
  341. tf = tf + s
  342. if tf >= frame then
  343. if allowframeloss then
  344. script.ArtificialHB:Fire()
  345. lastframe = tick()
  346. else
  347. for i = 1, math.floor(tf / frame) do
  348. script.ArtificialHB:Fire()
  349. end
  350. lastframe = tick()
  351. end
  352. if tossremainder then
  353. tf = 0
  354. else
  355. tf = tf - frame * math.floor(tf / frame)
  356. end
  357. end
  358. end)
  359.  
  360. --//=================================\\
  361. --\\=================================//
  362.  
  363. --//=================================\\
  364. --|| SOME FUNCTIONS
  365. --\\=================================//
  366.  
  367. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  368. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  369. end
  370.  
  371. function PositiveAngle(NUMBER)
  372. if NUMBER >= 0 then
  373. NUMBER = 0
  374. end
  375. return NUMBER
  376. end
  377.  
  378. function NegativeAngle(NUMBER)
  379. if NUMBER <= 0 then
  380. NUMBER = 0
  381. end
  382. return NUMBER
  383. end
  384.  
  385. function Swait(NUMBER)
  386. if NUMBER == 0 or NUMBER == nil then
  387. ArtificialHB.Event:wait()
  388. else
  389. for i = 1, NUMBER do
  390. ArtificialHB.Event:wait()
  391. end
  392. end
  393. end
  394.  
  395. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  396. local NEWMESH = IT(MESH)
  397. if MESH == "SpecialMesh" then
  398. NEWMESH.MeshType = MESHTYPE
  399. if MESHID ~= "nil" and MESHID ~= "" then
  400. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  401. end
  402. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  403. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  404. end
  405. end
  406. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  407. NEWMESH.Scale = SCALE
  408. NEWMESH.Parent = PARENT
  409. return NEWMESH
  410. end
  411.  
  412. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  413. local NEWPART = IT("Part")
  414. NEWPART.formFactor = FORMFACTOR
  415. NEWPART.Reflectance = REFLECTANCE
  416. NEWPART.Transparency = TRANSPARENCY
  417. NEWPART.CanCollide = false
  418. NEWPART.Locked = true
  419. NEWPART.Anchored = true
  420. if ANCHOR == false then
  421. NEWPART.Anchored = false
  422. end
  423. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  424. NEWPART.Name = NAME
  425. NEWPART.Size = SIZE
  426. NEWPART.Position = Torso.Position
  427. NEWPART.Material = MATERIAL
  428. NEWPART:BreakJoints()
  429. NEWPART.Parent = PARENT
  430. return NEWPART
  431. end
  432.  
  433. local function weldBetween(a, b)
  434. local weldd = Instance.new("ManualWeld")
  435. weldd.Part0 = a
  436. weldd.Part1 = b
  437. weldd.C0 = CFrame.new()
  438. weldd.C1 = b.CFrame:inverse() * a.CFrame
  439. weldd.Parent = a
  440. return weldd
  441. end
  442.  
  443.  
  444. function QuaternionFromCFrame(cf)
  445. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  446. local trace = m00 + m11 + m22
  447. if trace > 0 then
  448. local s = math.sqrt(1 + trace)
  449. local recip = 0.5 / s
  450. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  451. else
  452. local i = 0
  453. if m11 > m00 then
  454. i = 1
  455. end
  456. if m22 > (i == 0 and m00 or m11) then
  457. i = 2
  458. end
  459. if i == 0 then
  460. local s = math.sqrt(m00 - m11 - m22 + 1)
  461. local recip = 0.5 / s
  462. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  463. elseif i == 1 then
  464. local s = math.sqrt(m11 - m22 - m00 + 1)
  465. local recip = 0.5 / s
  466. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  467. elseif i == 2 then
  468. local s = math.sqrt(m22 - m00 - m11 + 1)
  469. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  470. end
  471. end
  472. end
  473.  
  474. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  475. local xs, ys, zs = x + x, y + y, z + z
  476. local wx, wy, wz = w * xs, w * ys, w * zs
  477. local xx = x * xs
  478. local xy = x * ys
  479. local xz = x * zs
  480. local yy = y * ys
  481. local yz = y * zs
  482. local zz = z * zs
  483. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  484. end
  485.  
  486. function QuaternionSlerp(a, b, t)
  487. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  488. local startInterp, finishInterp;
  489. if cosTheta >= 0.0001 then
  490. if (1 - cosTheta) > 0.0001 then
  491. local theta = ACOS(cosTheta)
  492. local invSinTheta = 1 / SIN(theta)
  493. startInterp = SIN((1 - t) * theta) * invSinTheta
  494. finishInterp = SIN(t * theta) * invSinTheta
  495. else
  496. startInterp = 1 - t
  497. finishInterp = t
  498. end
  499. else
  500. if (1 + cosTheta) > 0.0001 then
  501. local theta = ACOS(-cosTheta)
  502. local invSinTheta = 1 / SIN(theta)
  503. startInterp = SIN((t - 1) * theta) * invSinTheta
  504. finishInterp = SIN(t * theta) * invSinTheta
  505. else
  506. startInterp = t - 1
  507. finishInterp = t
  508. end
  509. end
  510. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  511. end
  512.  
  513. function Clerp(a, b, t)
  514. local qa = {QuaternionFromCFrame(a)}
  515. local qb = {QuaternionFromCFrame(b)}
  516. local ax, ay, az = a.x, a.y, a.z
  517. local bx, by, bz = b.x, b.y, b.z
  518. local _t = 1 - t
  519. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  520. end
  521.  
  522. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  523. local frame = IT("Frame")
  524. frame.BackgroundTransparency = TRANSPARENCY
  525. frame.BorderSizePixel = BORDERSIZEPIXEL
  526. frame.Position = POSITION
  527. frame.Size = SIZE
  528. frame.BackgroundColor3 = COLOR
  529. frame.BorderColor3 = BORDERCOLOR
  530. frame.Name = NAME
  531. frame.Parent = PARENT
  532. return frame
  533. end
  534.  
  535. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  536. local label = IT("TextLabel")
  537. label.BackgroundTransparency = 1
  538. label.Size = UD2(1, 0, 1, 0)
  539. label.Position = UD2(0, 0, 0, 0)
  540. label.TextColor3 = TEXTCOLOR
  541. label.TextStrokeTransparency = STROKETRANSPARENCY
  542. label.TextTransparency = TRANSPARENCY
  543. label.FontSize = TEXTFONTSIZE
  544. label.Font = TEXTFONT
  545. label.BorderSizePixel = BORDERSIZEPIXEL
  546. label.TextScaled = false
  547. label.Text = TEXT
  548. label.Name = NAME
  549. label.Parent = PARENT
  550. return label
  551. end
  552.  
  553. function NoOutlines(PART)
  554. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  555. end
  556.  
  557. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  558. local NEWWELD = IT(TYPE)
  559. NEWWELD.Part0 = PART0
  560. NEWWELD.Part1 = PART1
  561. NEWWELD.C0 = C0
  562. NEWWELD.C1 = C1
  563. NEWWELD.Parent = PARENT
  564. return NEWWELD
  565. end
  566.  
  567. local S = IT("Sound")
  568. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  569. local NEWSOUND = nil
  570. coroutine.resume(coroutine.create(function()
  571. NEWSOUND = S:Clone()
  572. NEWSOUND.Parent = PARENT
  573. NEWSOUND.Volume = VOLUME
  574. NEWSOUND.Pitch = PITCH
  575. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  576. NEWSOUND:play()
  577. if DOESLOOP == true then
  578. NEWSOUND.Looped = true
  579. else
  580. repeat wait(1) until NEWSOUND.Playing == false
  581. NEWSOUND:remove()
  582. end
  583. end))
  584. return NEWSOUND
  585. end
  586.  
  587. function CFrameFromTopBack(at, top, back)
  588. local right = top:Cross(back)
  589. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  590. end
  591.  
  592. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  593. function WACKYEFFECT(Table)
  594. local TYPE = (Table.EffectType or "Sphere")
  595. local SIZE = (Table.Size or VT(1,1,1))
  596. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  597. local TRANSPARENCY = (Table.Transparency or 0)
  598. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  599. local CFRAME = (Table.CFrame or Torso.CFrame)
  600. local MOVEDIRECTION = (Table.MoveToPos or nil)
  601. local ROTATION1 = (Table.RotationX or 0)
  602. local ROTATION2 = (Table.RotationY or 0)
  603. local ROTATION3 = (Table.RotationZ or 0)
  604. local MATERIAL = (Table.Material or "Neon")
  605. local COLOR = (Table.Color or C3(1,1,1))
  606. local TIME = (Table.Time or 45)
  607. local SOUNDID = (Table.SoundID or nil)
  608. local SOUNDPITCH = (Table.SoundPitch or nil)
  609. local SOUNDVOLUME = (Table.SoundVolume or nil)
  610. coroutine.resume(coroutine.create(function()
  611. local PLAYSSOUND = false
  612. local SOUND = nil
  613. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  614. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  615. PLAYSSOUND = true
  616. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  617. end
  618. EFFECT.Color = COLOR
  619. local MSH = nil
  620. if TYPE == "Sphere" then
  621. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  622. elseif TYPE == "Block" then
  623. MSH = IT("BlockMesh",EFFECT)
  624. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  625. elseif TYPE == "Wave" then
  626. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  627. elseif TYPE == "Ring" then
  628. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  629. elseif TYPE == "Slash" then
  630. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  631. elseif TYPE == "Round Slash" then
  632. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  633. elseif TYPE == "Swirl" then
  634. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  635. elseif TYPE == "Skull" then
  636. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  637. elseif TYPE == "Crystal" then
  638. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  639. end
  640. if MSH ~= nil then
  641. local MOVESPEED = nil
  642. if MOVEDIRECTION ~= nil then
  643. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  644. end
  645. local GROWTH = SIZE - ENDSIZE
  646. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  647. if TYPE == "Block" then
  648. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  649. else
  650. EFFECT.CFrame = CFRAME
  651. end
  652. for LOOP = 1, TIME+1 do
  653. Swait()
  654. MSH.Scale = MSH.Scale - GROWTH/TIME
  655. if TYPE == "Wave" then
  656. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  657. end
  658. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  659. if TYPE == "Block" then
  660. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  661. else
  662. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  663. end
  664. if MOVEDIRECTION ~= nil then
  665. local ORI = EFFECT.Orientation
  666. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  667. EFFECT.Orientation = ORI
  668. end
  669. end
  670. if PLAYSSOUND == false then
  671. EFFECT:remove()
  672. else
  673. repeat Swait() until SOUND.Playing == false
  674. EFFECT:remove()
  675. end
  676. else
  677. if PLAYSSOUND == false then
  678. EFFECT:remove()
  679. else
  680. repeat Swait() until SOUND.Playing == false
  681. EFFECT:remove()
  682. end
  683. end
  684. end))
  685. end
  686.  
  687. function MakeForm(PART,TYPE)
  688. if TYPE == "Cyl" then
  689. local MSH = IT("CylinderMesh",PART)
  690. elseif TYPE == "Ball" then
  691. local MSH = IT("SpecialMesh",PART)
  692. MSH.MeshType = "Sphere"
  693. elseif TYPE == "Wedge" then
  694. local MSH = IT("SpecialMesh",PART)
  695. MSH.MeshType = "Wedge"
  696. end
  697. end
  698.  
  699. Debris = game:GetService("Debris")
  700.  
  701. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  702. local DIRECTION = CF(StartPos,EndPos).lookVector
  703. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, DIRECTION * Distance), Ignore)
  704. end
  705.  
  706. function Particles(Which,Parent,Enabled)
  707. if script:FindFirstChild(Which) then
  708. local PARTICLES = script:FindFirstChild(Which):Clone()
  709. PARTICLES.Parent = Parent
  710. PARTICLES.Name = "CurseParticles"
  711. if Enabled ~= true then
  712. PARTICLES:Emit(Enabled)
  713. Debris:AddItem(PARTICLES,10)
  714. else
  715. PARTICLES.Enabled = true
  716. return PARTICLES
  717. end
  718. end
  719. end
  720.  
  721. --//=================================\\
  722. --|| WEAPON CREATION
  723. --\\=================================//
  724.  
  725. local GUI = script.NameGui
  726. GUI.Parent = RootPart
  727. GUI.PlayerToHideFrom = Player
  728. Humanoid.DisplayDistanceType = "None"
  729. GUI.Enabled = true
  730. local Pauldrons = script.Pauldrons
  731. Pauldrons.Parent = Character
  732. Pauldrons.CFrame = Torso.CFrame
  733. local WELD = weldBetween(Torso,Pauldrons)
  734. Pauldrons.Anchored = false
  735. Pauldrons.Transparency = 0
  736. local FLINTLOCK = script.Flintlock
  737. FLINTLOCK.Parent = Character
  738. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, FLINTLOCK, CF(1,-1.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  739.  
  740. local REGENSOUND = 487215897
  741. for _, c in pairs(Character:GetDescendants()) do
  742. if c and c.Parent then
  743. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  744. local ACCESSORY = c.Parent
  745. c.Parent = Character
  746. if c then
  747. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  748. weldBetween(Head,c)
  749. else
  750. weldBetween(Torso,c)
  751. end
  752. end
  753. ACCESSORY:remove()
  754. end
  755. end
  756. end
  757. wait()
  758. local BODY = {}
  759. for _, c in pairs(Character:GetDescendants()) do
  760. if c:IsA("BasePart") then
  761. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  762. end
  763. local REGENVALUE = IT("BoolValue",c)
  764. REGENVALUE.Name = "IsRegening"
  765. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  766. elseif c:IsA("JointInstance") and c.Name ~= "AccessoryWeld" then
  767. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil,nil})
  768. end
  769. end
  770. function FullBodyRegen()
  771. if FULLREGEN == false then
  772. FULLREGEN = true
  773. Character.Parent = workspace
  774. GUI.Enabled = false
  775. CreateSound(FIREBALLSOUND,Torso,3,MRANDOM(10,12)/10,false)
  776. UNANCHOR = false
  777. for e = 1, #BODY do
  778. if BODY[e] ~= nil then
  779. local STUFF = BODY[e]
  780. local PART = STUFF[1]
  781. local PARENT = STUFF[2]
  782. local MATERIAL = STUFF[3]
  783. local COLOR = STUFF[4]
  784. local TRANSPARENCY = STUFF[5]
  785. --local SIZE = STUFF[6]
  786. local NAME = STUFF[7]
  787. local VALUE = STUFF[8]
  788. PART.Parent = PARENT
  789. Humanoid.MaxHealth = "inf"
  790. Humanoid.Health = "inf"
  791. Humanoid.Parent = nil
  792. Humanoid = IT("Humanoid",Character)
  793. Humanoid.Died:Connect(FullBodyRegen)
  794. PART.Parent = PARENT
  795. if PART:IsA("BasePart") and VALUE.Value == false and PART ~= RootPart then
  796. VALUE.Value = true
  797. coroutine.resume(coroutine.create(function()
  798. PART.Transparency = 1
  799. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/15,false)
  800. local REGEN = script.Regen:Clone()
  801. REGEN.Parent = PART
  802. REGEN.Speed = NumberRange.new(30)
  803. REGEN:Emit(100)
  804. local REGENING = script.Regen2:Clone()
  805. REGENING.Parent = PART
  806. REGENING.Enabled = true
  807. REGENING.Speed = NumberRange.new(35)
  808. wait()
  809. local RANGE = 35
  810. for i = 1, math.ceil(REGENRATE*25) do
  811. wait()
  812. ApplyAoE(PART.Position,6,1,1,0,false)
  813. REGENING.Speed = NumberRange.new(RANGE)
  814. RANGE = RANGE - (35/(math.ceil(REGENRATE*20)))
  815. end
  816. REGEN.Speed = NumberRange.new(6)
  817. REGEN:Emit(60)
  818. wait(REGENRATE/3)
  819. RootPart.Velocity = VT(0,0,0)
  820. UNANCHOR = true
  821. GUI.Enabled = true
  822. PART.Transparency = 0
  823. REGEN.Rate = 50
  824. REGEN.Enabled = true
  825. REGENING.Enabled = false
  826. wait(REGENRATE/1.5)
  827. VALUE.Value = false
  828. Debris:AddItem(REGENING,5)
  829. FULLREGEN = false
  830. REGEN.Enabled = false
  831. Debris:AddItem(REGEN,5)
  832. end))
  833. end
  834. end
  835. end
  836. end
  837. end
  838. function Regen()
  839. Character.Parent = workspace
  840. for e = 1, #BODY do
  841. if BODY[e] ~= nil then
  842. local STUFF = BODY[e]
  843. local PART = STUFF[1]
  844. local PARENT = STUFF[2]
  845. local MATERIAL = STUFF[3]
  846. local COLOR = STUFF[4]
  847. local TRANSPARENCY = STUFF[5]
  848. --local SIZE = STUFF[6]
  849. local NAME = STUFF[7]
  850. local VALUE = STUFF[8]
  851. if PART.ClassName == "Part" and PART ~= RootPart then
  852. PART.Material = MATERIAL
  853. PART.Name = NAME
  854. end
  855. if PART.Parent ~= PARENT then
  856. PART.Parent = PARENT
  857. if PART:IsA("BasePart") and PART ~= RootPart and FULLREGEN == false then
  858. if VALUE.Value == false then
  859. VALUE.Value = true
  860. coroutine.resume(coroutine.create(function()
  861. PART.Transparency = 1
  862. wait(REGENRATE)
  863. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  864. local REGENING = script.Regen:Clone()
  865. REGENING.Parent = PART
  866. REGENING.Enabled = true
  867. for i = 1, math.ceil(REGENRATE*10) do
  868. wait()
  869. ApplyAoE(PART.Position,6,1,1,0,false)
  870. end
  871. wait(REGENRATE)
  872. PART.Transparency = 0
  873. wait(REGENRATE/5)
  874. REGENING.Enabled = false
  875. VALUE.Value = false
  876. Debris:AddItem(REGENING,5)
  877. end))
  878. end
  879. elseif PART:IsA("JointInstance") and PARENT ~= RootPart and FULLREGEN == false then
  880. local VALUE = PARENT.IsRegening
  881. if VALUE == false then
  882. VALUE.Value = true
  883. local PART = PART.Part1
  884. coroutine.resume(coroutine.create(function()
  885. PART.Transparency = 1
  886. wait(REGENRATE)
  887. CreateSound(REGENSOUND,PART,3,MRANDOM(8,12)/10,false)
  888. local REGENING = script.Regen:Clone()
  889. REGENING.Parent = PART
  890. REGENING.Enabled = true
  891. for i = 1, math.ceil(REGENRATE*10) do
  892. wait()
  893. ApplyAoE(PART.Position,6,1,1,0,false)
  894. end
  895. wait(REGENRATE)
  896. PART.Transparency = 0
  897. wait(REGENRATE/5)
  898. REGENING.Enabled = false
  899. VALUE.Value = false
  900. end))
  901. end
  902. end
  903. end
  904. end
  905. end
  906. end
  907.  
  908. for _, c in pairs(script.Package:GetChildren()) do
  909. c.Parent = Character
  910. end
  911.  
  912. local b = IT("BodyForce",RootPart)
  913. b.Name = "LowGrav"
  914. b.force = Vector3.new(0,1500,0)
  915.  
  916. local SKILLTEXTCOLOR = C3(0,0,0)
  917. local SKILLFONT = "Fantasy"
  918. local SKILLTEXTSIZE = 7
  919.  
  920. local BACKATTACHMENT1 = IT("Attachment",Torso)
  921. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  922. local BACKATTACHMENT2 = IT("Attachment",Torso)
  923. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  924.  
  925. Humanoid.Died:Connect(FullBodyRegen)
  926.  
  927. --//=================================\\
  928. --|| DAMAGING
  929. --\\=================================//
  930.  
  931. function ApplyDamage(Humanoid,Damage)
  932. if Humanoid.Health == math.huge then
  933. Humanoid.Parent:BreakJoints()
  934. else
  935. local MULTIPLY = Humanoid.MaxHealth/100
  936. Damage = Damage * DAMAGEMULTIPLIER
  937. if Humanoid.Health ~= 0 then
  938. Humanoid.Health = Humanoid.Health - Damage*MULTIPLY
  939. end
  940. end
  941. end
  942.  
  943. function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,CAMSINSTAKILL,INSTAKILL)
  944. local CHILDREN = workspace:GetDescendants()
  945. for index, CHILD in pairs(CHILDREN) do
  946. if CHILD.ClassName == "Model" and CHILD ~= Character then
  947. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  948. if HUM then
  949. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  950. if TORSO then
  951. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  952. if INSTAKILL == true or HUM.MaxHealth == math.huge then
  953. CHILD:BreakJoints()
  954. else
  955. local DMG = MRANDOM(MINDMG,MAXDMG)
  956. ApplyDamage(HUM,DMG)
  957. end
  958. if FLING > 0 then
  959. for _, c in pairs(CHILD:GetChildren()) do
  960. if c:IsA("BasePart") then
  961. local bv = Instance.new("BodyVelocity")
  962. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  963. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  964. bv.Parent = c
  965. Debris:AddItem(bv,0.05)
  966. end
  967. end
  968. end
  969. end
  970. end
  971. end
  972. end
  973. end
  974. end
  975.  
  976. --//=================================\\
  977. --|| ATTACK FUNCTIONS AND STUFF
  978. --\\=================================//
  979.  
  980. function Fireball()
  981. ATTACK = true
  982. Rooted = true
  983. local GYRO = IT("BodyGyro",RootPart)
  984. GYRO.D = 20
  985. GYRO.P = 4000
  986. GYRO.MaxTorque = VT(40000,40000,40000)
  987. local POSITION = IT("BodyPosition",RootPart)
  988. POSITION.Position = RootPart.Position+VT(0,2,0)
  989. POSITION.D = 450
  990. POSITION.P = 40000
  991. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  992. local FIRE = Particles("FistFire",RightArm,true)
  993. CreateSound(CHARGE,RightArm,6,1,false)
  994. coroutine.resume(coroutine.create(function()
  995. repeat
  996. Swait()
  997. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  998. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  999. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1000. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1001. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1002. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1003. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1004. until ATTACK == false
  1005. FIRE.LockedToPart = false
  1006. FIRE.Enabled = false
  1007. Debris:AddItem(FIRE,5)
  1008. GYRO:remove()
  1009. POSITION:remove()
  1010. end))
  1011. wait(1)
  1012. repeat
  1013. Particles("ExplosionFire1",RightArm,70)
  1014. coroutine.resume(coroutine.create(function()
  1015. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(10,10,10))
  1016. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1017. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1018. local FLAME = Particles("FireballFire1",FIREBALL,true)
  1019. local FLAME2 = Particles("FireballFire2",FIREBALL,true)
  1020. for i = 1, 250 do
  1021. Swait()
  1022. local HIT,HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 10, Character)
  1023. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-5)
  1024. if HIT then
  1025. Particles("ExplosionFire1",FIREBALL,600)
  1026. ApplyAoE(FIREBALL.Position,200,15,25,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1027. for i = 1, 3 do
  1028. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1029. end
  1030. for i = 1, 3 do
  1031. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1032. end
  1033. for i = 1, 5 do
  1034. WACKYEFFECT({Time = 80+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1035. end
  1036. break
  1037. end
  1038. end
  1039. FLAME.Enabled = false
  1040. FLAME2.Enabled = false
  1041. Debris:AddItem(FIREBALL,7)
  1042. end))
  1043. wait(0.1)
  1044. until KEYHOLD == false
  1045. wait(0.2)
  1046. ATTACK = false
  1047. Rooted = false
  1048. end
  1049.  
  1050. function FireField()
  1051. ATTACK = true
  1052. Rooted = true
  1053. local A = false
  1054. local POSITION = IT("BodyPosition",RootPart)
  1055. POSITION.Position = RootPart.Position+VT(0,2,0)
  1056. POSITION.D = 450
  1057. POSITION.P = 40000
  1058. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1059. coroutine.resume(coroutine.create(function()
  1060. repeat
  1061. Swait()
  1062. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1063. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1064. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.85, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1065. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1066. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1067. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1068. until A == true
  1069. repeat
  1070. Swait()
  1071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.4, -0.3) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(45), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1077. until ATTACK == false
  1078. POSITION:remove()
  1079. end))
  1080. local RANGE = 75
  1081. local REGENING = script.Regen2:Clone()
  1082. REGENING.Parent = Torso
  1083. REGENING.Enabled = true
  1084. REGENING.Rate = 900
  1085. REGENING.Speed = NumberRange.new(RANGE)
  1086. wait()
  1087. for i = 1, 75 do
  1088. wait()
  1089. ApplyAoE(Torso.Position,6,1,1,0,false)
  1090. REGENING.Speed = NumberRange.new(RANGE)
  1091. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1092. end
  1093. REGENING.Enabled = false
  1094. wait(0.5)
  1095. for i = 1, 6 do
  1096. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1097. end
  1098. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1099. A = true
  1100. local FLAME = Particles("Field",Torso,true)
  1101. FLAME.Size = NumberSequence.new(0,25)
  1102. FIREFIELD = true
  1103. local SOUND = CreateSound(BURNSOUND,Torso,10,1,true)
  1104. coroutine.resume(coroutine.create(function()
  1105. for i = 1, 20 do
  1106. wait(1)
  1107. SOUND.Parent = Torso
  1108. SOUND.Playing = true
  1109. ApplyAoE(Torso.Position,100,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1110. for i = 1, 2 do
  1111. WACKYEFFECT({Time = 20+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(30,30,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1112. end
  1113. if SEARING == true then
  1114. break
  1115. end
  1116. end
  1117. FIREFIELD = false
  1118. FLAME.Enabled = false
  1119. Debris:AddItem(FLAME,5)
  1120. SOUND:remove()
  1121. end))
  1122. wait(1)
  1123. ATTACK = false
  1124. Rooted = false
  1125. end
  1126.  
  1127. function SearingForm()
  1128. ATTACK = true
  1129. Rooted = true
  1130. local POSITION = IT("BodyPosition",RootPart)
  1131. POSITION.Position = RootPart.Position+VT(0,2,0)
  1132. POSITION.D = 450
  1133. POSITION.P = 40000
  1134. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1135. coroutine.resume(coroutine.create(function()
  1136. repeat
  1137. Swait()
  1138. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1139. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1140. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.8, -0.35) * ANGLES(RAD(120), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1141. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.2, -0.35) * ANGLES(RAD(120), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1142. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1143. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. until ATTACK == false
  1145. end))
  1146. local FIRES = {}
  1147. local RANGE = 75
  1148. local REGENING = script.Regen2:Clone()
  1149. REGENING.Parent = Torso
  1150. REGENING.Enabled = true
  1151. REGENING.Rate = 900
  1152. REGENING.Speed = NumberRange.new(RANGE)
  1153. wait()
  1154. for i = 1, 75 do
  1155. wait()
  1156. ApplyAoE(Torso.Position,6,1,1,0,false)
  1157. REGENING.Speed = NumberRange.new(RANGE)
  1158. RANGE = RANGE - (75/(math.ceil(REGENRATE*75)))
  1159. end
  1160. REGENING.Enabled = false
  1161. wait(0.5)
  1162. for i = 1, 6 do
  1163. WACKYEFFECT({Time = 10+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(40,40,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1164. end
  1165. local BUSY = true
  1166. Particles("ExplosionFire1",Torso,100)
  1167. SEARING = true
  1168. local WING1 = Particles("WingFire1",BACKATTACHMENT1,true)
  1169. local WING2 = Particles("WingFire1",BACKATTACHMENT2,true)
  1170. coroutine.resume(coroutine.create(function()
  1171. coroutine.resume(coroutine.create(function()
  1172. repeat
  1173. wait(1)
  1174. ApplyAoE(Torso.Position,20,5,10,0,false,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1175. until SEARING == false
  1176. end))
  1177. repeat
  1178. Swait()
  1179. local ACCEL1 = VT(10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1180. local ACCEL2 = VT(-10,2-(6*COS(SINE / 24)),-6-(2*COS(SINE / 24)))
  1181. WING1.Acceleration = ACCEL1
  1182. WING2.Acceleration = ACCEL2
  1183. local HIT,HITPOS = Raycast(RootPart.Position, RootPart.CFrame.lookVector, 4, Character)
  1184. if HIT then
  1185. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1186. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1187. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1188. for i = 1, 3 do
  1189. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1190. end
  1191. for i = 1, 3 do
  1192. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1193. end
  1194. Particles("ExplosionFire1",Torso,600)
  1195. BUSY = false
  1196. break
  1197. end
  1198. until SEARING == false
  1199. end))
  1200. for _, c in pairs(Character:GetChildren()) do
  1201. if c:IsA("BasePart") then
  1202. local FLAME = Particles("BodyFire",c,true)
  1203. table.insert(FIRES,FLAME)
  1204. end
  1205. end
  1206. POSITION:remove()
  1207. wait()
  1208. ApplyAoE(Torso.Position,120,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1209. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1210. ATTACK = false
  1211. Rooted = false
  1212. GYRO = IT("BodyGyro",RootPart)
  1213. GYRO.D = 20
  1214. GYRO.P = 4000
  1215. GYRO.MaxTorque = VT(0,40000,0)
  1216. BODYPOS = IT("BodyPosition",RootPart)
  1217. BODYPOS.Position = RootPart.Position+VT(0,2,0)
  1218. BODYPOS.D = 450
  1219. BODYPOS.P = 40000
  1220. BODYPOS.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1221. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1222. if NEWKEY == "c" and ATTACK == false then
  1223. BUSY = false
  1224. end
  1225. end)
  1226. local HUM = Humanoid.Died:Connect(function()
  1227. BUSY = false
  1228. ApplyAoE(Torso.Position,200,45,80,35,true,{SHAKE = 2, TIMER = 25, DOESFADE = true})
  1229. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1230. CreateSound(EXPLOSIONMEDIUMSOUND,Torso,10,1,false)
  1231. for i = 1, 3 do
  1232. WACKYEFFECT({Time = 70, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.5, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1233. end
  1234. for i = 1, 3 do
  1235. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(200,300),MRANDOM(200,300),MRANDOM(200,300)), Transparency = 0.8, Transparency2 = 1, CFrame = CF(Torso.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1236. end
  1237. Particles("ExplosionFire1",Torso,600)
  1238. end)
  1239. repeat wait() until BUSY == false
  1240. for i = 1, #FIRES do
  1241. FIRES[i].Enabled = false
  1242. Debris:AddItem(FIRES[i],5)
  1243. end
  1244. HUM:disconnect()
  1245. WING1.Enabled = false
  1246. WING2.Enabled = false
  1247. WING1.LockedToPart = false
  1248. WING2.LockedToPart = false
  1249. Debris:AddItem(WING1,5)
  1250. Debris:AddItem(WING2,5)
  1251. KEYDOWN:disconnect()
  1252. SEARING = false
  1253. GYRO:remove()
  1254. BODYPOS:remove()
  1255. FullBodyRegen()
  1256. end
  1257.  
  1258. function SearingOrb()
  1259. ATTACK = true
  1260. Rooted = true
  1261. local POSITION = IT("BodyPosition",RootPart)
  1262. POSITION.Position = RootPart.Position+VT(0,2,0)
  1263. POSITION.D = 450
  1264. POSITION.P = 40000
  1265. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1266. local FIRE = Particles("FistFire",RightArm,true)
  1267. local FIRE2 = Particles("FistFire",LeftArm,true)
  1268. CreateSound(CHARGE,Torso,6,1,false)
  1269. local NEWANIM = false
  1270. coroutine.resume(coroutine.create(function()
  1271. repeat
  1272. Swait()
  1273. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1279. until ATTACK == false or NEWANIM == true
  1280. if NEWANIM == true then
  1281. local GYRO = IT("BodyGyro",RootPart)
  1282. GYRO.D = 20
  1283. GYRO.P = 4000
  1284. GYRO.MaxTorque = VT(40000,40000,40000)
  1285. repeat
  1286. Swait()
  1287. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1288. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1289. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1290. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1291. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1292. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1293. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1294. until ATTACK == false
  1295. GYRO:remove()
  1296. end
  1297. POSITION:remove()
  1298. FIRE.LockedToPart = false
  1299. FIRE.Enabled = false
  1300. Debris:AddItem(FIRE,5)
  1301. FIRE2.LockedToPart = false
  1302. FIRE2.Enabled = false
  1303. Debris:AddItem(FIRE2,5)
  1304. end))
  1305. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1306. MakeForm(ORB,"Ball")
  1307. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1308. local A = IT("Attachment",ORB)
  1309. local FIRES = Particles("FireballFire1",A,true)
  1310. FIRES.Size = NumberSequence.new(0)
  1311. FIRES.LockedToPart = true
  1312. local LOOP = 0
  1313. for i = 1, 500 do
  1314. Swait()
  1315. LOOP = LOOP + 1
  1316. if LOOP >= 30 then
  1317. LOOP = 0
  1318. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1319. end
  1320. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1321. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1322. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1323. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1324. FIRES.Enabled = true
  1325. end
  1326. wait(1)
  1327. if KEYHOLD == false then
  1328. coroutine.resume(coroutine.create(function()
  1329. ORB.Transparency = 1
  1330. FIRES.Enabled = false
  1331. Debris:AddItem(ORB,10)
  1332. ApplyAoE(ORB.Position,400,75,90,175,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1333. CreateSound(EXPLOSIONLARGESOUND,ORB,10,1,false)
  1334. CreateSound(EXPLOSIONSMALLSOUND,ORB,10,1,false)
  1335. for i = 1, 3 do
  1336. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1337. end
  1338. for i = 1, 3 do
  1339. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(50,50,50), Size2 = VT(MRANDOM(600,700),MRANDOM(600,700),MRANDOM(600,700)), Transparency = 0, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1340. end
  1341. Particles("ExplosionFire1",ORB,1200)
  1342. for i = 1, 15 do
  1343. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1344. end
  1345. end))
  1346. else
  1347. for i = 1, 100 do
  1348. Swait()
  1349. ORB.Size = ORB.Size - VT(0.2,0.2,0.2)*5
  1350. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1351. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1352. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1353. end
  1354. ORB.Transparency = 1
  1355. FIRES.Enabled = false
  1356. Debris:AddItem(ORB,10)
  1357. CreateSound(EXPLOSIONSMALLSOUND,Torso,10,1,false)
  1358. for _, c in pairs(Character:GetChildren()) do
  1359. if c:IsA("BasePart") then
  1360. Particles("ExplosionFire2",c,25)
  1361. end
  1362. end
  1363. NEWANIM = true
  1364. wait(0.5)
  1365. for i = 1, 15 do
  1366. wait(0.1)
  1367. coroutine.resume(coroutine.create(function()
  1368. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2,2,2))
  1369. FIREBALL.CFrame = CF(RightArm.CFrame*CF(0,-1,0).p,Mouse.Hit.p)
  1370. CreateSound(FIREBALLSOUND,FIREBALL,6,1,false)
  1371. local FLAME = Particles("FireballFire3",FIREBALL,true)
  1372. for i = 1, 250 do
  1373. Swait()
  1374. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2, Character)
  1375. FIREBALL.CFrame = FIREBALL.CFrame*CF(0,0,-2)
  1376. if HIT then
  1377. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1378. local FIELD = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1379. local FIELD2 = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "Fire", VT(75,0,75), true)
  1380. FIELD.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))
  1381. FIELD2.CFrame = CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(45), RAD(0))
  1382. coroutine.resume(coroutine.create(function()
  1383. local FLAMES = Particles("DebrisFire",FIELD,true)
  1384. local FLAMES2 = Particles("DebrisFire",FIELD2,true)
  1385. for i = 1, 15 do
  1386. wait(1)
  1387. ApplyAoE(FIELD.Position,FIELD.Size.X/2,5,15,0,false,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1388. end
  1389. FLAMES.Enabled = false
  1390. FLAMES2.Enabled = false
  1391. Debris:AddItem(FIELD,5)
  1392. Debris:AddItem(FIELD2,5)
  1393. end))
  1394. Particles("ExplosionFire2",FIREBALL,600)
  1395. break
  1396. end
  1397. end
  1398. FLAME.Enabled = false
  1399. Debris:AddItem(FIREBALL,7)
  1400. end))
  1401. end
  1402. end
  1403. wait(0.3)
  1404. ATTACK = false
  1405. Rooted = false
  1406. end
  1407.  
  1408. function Shroud()
  1409. if Mouse.Target ~= nil then
  1410. if Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1411. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") or Mouse.Target.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1412. local TORSO = HUM.Parent:FindFirstChild("HumanoidRootPart") or HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1413. if TORSO and HUM.Health > 0 then
  1414. local DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1415. if DISTANCE < 100 then
  1416. ATTACK = true
  1417. POSEIDON = false
  1418. Rooted = true
  1419. local GYRO = IT("BodyGyro",RootPart)
  1420. GYRO.D = 20
  1421. GYRO.P = 4000
  1422. GYRO.MaxTorque = VT(40000,40000,40000)
  1423. local POSITION = IT("BodyPosition",RootPart)
  1424. POSITION.Position = RootPart.Position+VT(0,2,0)
  1425. POSITION.D = 450
  1426. POSITION.P = 40000
  1427. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1428. local TARGETTING = true
  1429. local HIT = false
  1430. local FIRES = {}
  1431. for _, c in pairs(Character:GetChildren()) do
  1432. if c:IsA("BasePart") then
  1433. local FLAME = Particles("BodyFire",c,true)
  1434. FLAME.Rate = 15
  1435. table.insert(FIRES,FLAME)
  1436. end
  1437. end
  1438. CreateSound(CHARGE,Torso,6,1,false)
  1439. coroutine.resume(coroutine.create(function()
  1440. repeat
  1441. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1442. Swait()
  1443. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1449. until TARGETTING == false
  1450. repeat
  1451. GYRO.CFrame = CF(RootPart.Position,TORSO.Position)
  1452. POSITION.Position = CF(RootPart.Position,TORSO.Position)*CF(0,0,-5).p
  1453. DISTANCE = (RootPart.Position-TORSO.Position).Magnitude
  1454. Swait()
  1455. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1456. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1457. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1458. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1459. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1460. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1461. until HIT == true
  1462. POSITION:remove()
  1463. GYRO:remove()
  1464. end))
  1465. wait(0.5)
  1466. repeat wait() until HOLD == true
  1467. for _, c in pairs(Character:GetChildren()) do
  1468. if c:IsA("BasePart") then
  1469. local FLAME = Particles("BodyFire",c,true)
  1470. table.insert(FIRES,FLAME)
  1471. end
  1472. end
  1473. for _, c in pairs(Character:GetChildren()) do
  1474. if c:IsA("BasePart") then
  1475. c.Transparency = 1
  1476. end
  1477. end
  1478. TARGETTING = false
  1479. for i = 1, 100 do
  1480. wait()
  1481. if DISTANCE < 5 or DISTANCE >= 200 then
  1482. break
  1483. end
  1484. end
  1485. HIT = true
  1486. if DISTANCE < 5 then
  1487. for i = 1, #FIRES do
  1488. FIRES[i].Enabled = false
  1489. end
  1490. for _, c in pairs(HUM.Parent:GetChildren()) do
  1491. if c:IsA("BasePart") then
  1492. local FLAME = Particles("BodyFire",c,true)
  1493. table.insert(FIRES,FLAME)
  1494. end
  1495. end
  1496. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1497. RootPart.CFrame = TORSO.CFrame
  1498. local WELD = weldBetween(RootPart,TORSO)
  1499. repeat wait() until HOLD == true
  1500. CreateSound(416328540,Torso,6,1,false)
  1501. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1502. local bv = Instance.new("BodyVelocity")
  1503. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1504. bv.velocity = CF(TORSO.Position,TORSO.Position+VT(0,15,0)).lookVector*125
  1505. bv.Parent = TORSO
  1506. for i = 1, 70 do
  1507. wait(0.1)
  1508. if TORSO.Parent == nil then
  1509. break
  1510. end
  1511. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1512. end
  1513. UNANCHOR = false
  1514. bv:remove()
  1515. wait(1)
  1516. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1517. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1518. UNANCHOR = true
  1519. local bv = Instance.new("BodyVelocity")
  1520. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1521. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1522. bv.Parent = TORSO
  1523. local LANDED = false
  1524. for i = 1, 500 do
  1525. wait()
  1526. Ignore = {Character,HUM.Parent}
  1527. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.5, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1528. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1529. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1530. if HITFLOOR or FULLREGEN == true then
  1531. LANDED = true
  1532. break
  1533. end
  1534. if TORSO.Parent == nil then
  1535. break
  1536. end
  1537. end
  1538. if TORSO.Parent ~= nil then
  1539. UNANCHOR = false
  1540. bv:remove()
  1541. wait(1)
  1542. WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(45,1,45), Transparency = 0.2, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(180),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Dark indigo".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1543. CreateSound(FIREBALLSOUND,Torso,6,1,false)
  1544. UNANCHOR = true
  1545. local bv = Instance.new("BodyVelocity")
  1546. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1547. bv.velocity = CF(TORSO.Position,TORSO.Position-VT(0,15,0)).lookVector*450
  1548. bv.Parent = TORSO
  1549. local LANDED = false
  1550. for i = 1, 500 do
  1551. wait()
  1552. Ignore = {Character,HUM.Parent}
  1553. WACKYEFFECT({Time = 15, EffectType = "Swirl", Size = VT(5,15,5), Size2 = VT(30,20,30), Transparency = 0.9, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Really black".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1554. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1555. local HITFLOOR = CastProperRay(TORSO.Position, TORSO.Position-VT(0,1,0), 10*(TORSO.Size.Y), Ignore)
  1556. if HITFLOOR or FULLREGEN == true then
  1557. LANDED = true
  1558. break
  1559. end
  1560. if TORSO.Parent == nil then
  1561. break
  1562. end
  1563. end
  1564. bv:remove()
  1565. if LANDED == true then
  1566. UNANCHOR = false
  1567. for i = 1, 10 do
  1568. ApplyAoE(TORSO.Position+VT(0,1,0),10+(2*i),15,15,45,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1569. end
  1570. CreateSound(EXPLOSIONLARGESOUND,TORSO,10,1,false)
  1571. CreateSound(EXPLOSIONSMALLSOUND,TORSO,10,1,false)
  1572. Particles("ExplosionFire1",TORSO,120)
  1573. for i = 1, 15 do
  1574. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(70,70,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(TORSO.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1575. end
  1576. WELD:remove()
  1577. wait(0.3)
  1578. UNANCHOR = true
  1579. else
  1580. WELD:remove()
  1581. end
  1582. end
  1583. end
  1584. for i = 1, #FIRES do
  1585. FIRES[i].Enabled = false
  1586. Debris:AddItem(FIRES[i],5)
  1587. end
  1588. for _, c in pairs(Character:GetChildren()) do
  1589. if c:IsA("BasePart") and c ~= RootPart then
  1590. c.Transparency = 0
  1591. end
  1592. end
  1593. RootPart.Velocity = VT(0,0,0)
  1594. ATTACK = false
  1595. Rooted = false
  1596. end
  1597. end
  1598. end
  1599. end
  1600. end
  1601.  
  1602. function Spitter()
  1603. ATTACK = true
  1604. Rooted = true
  1605. local GYRO = IT("BodyGyro",RootPart)
  1606. GYRO.D = 20
  1607. GYRO.P = 4000
  1608. GYRO.MaxTorque = VT(40000,40000,40000)
  1609. local POSITION = IT("BodyPosition",RootPart)
  1610. POSITION.Position = RootPart.Position+VT(0,2,0)
  1611. POSITION.D = 450
  1612. POSITION.P = 40000
  1613. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1614. local FIRE = Particles("FistFire",RightArm,true)
  1615. CreateSound(CHARGE,RightArm,6,0.8,false)
  1616. coroutine.resume(coroutine.create(function()
  1617. repeat
  1618. Swait()
  1619. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1620. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1621. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1622. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1623. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1624. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1625. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1626. until ATTACK == false
  1627. FIRE.LockedToPart = false
  1628. FIRE.Enabled = false
  1629. Debris:AddItem(FIRE,5)
  1630. GYRO:remove()
  1631. POSITION:remove()
  1632. end))
  1633. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1634. MakeForm(FIREBALL,"Ball")
  1635. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1,0)
  1636. local CORE = IT("Attachment",FIREBALL)
  1637. local FIRES = Particles("FireballFire1",CORE,true)
  1638. FIRES.Size = NumberSequence.new(0)
  1639. FIRES.LockedToPart = true
  1640. local LOOP = 0
  1641. repeat
  1642. Swait()
  1643. LOOP = LOOP + 1
  1644. if LOOP == 20 then
  1645. LOOP = 0
  1646. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1647. end
  1648. if FIREBALL.Size.X < 20 then
  1649. FIREBALL.Size = FIREBALL.Size + VT(0.1,0.1,0.1)
  1650. FIRES.Size = NumberSequence.new(FIREBALL.Size.Y/1.5)
  1651. FIRES.Speed = NumberRange.new(0,FIREBALL.Size.Y/2)
  1652. end
  1653. FIRES.Enabled = true
  1654. FIREBALL.CFrame = RightArm.CFrame*CF(0,-1-FIREBALL.Size.Z/2,0)
  1655. until KEYHOLD == false and FIREBALL.Size.X >= 10
  1656. CreateSound(FIREBALLSOUND,FIREBALL,10,0.8,false)
  1657. coroutine.resume(coroutine.create(function()
  1658. FIREBALL.CFrame = CF(FIREBALL.Position,Mouse.Hit.p)
  1659. local RANGE = 75
  1660. local FLAME = Particles("Field",CORE,true)
  1661. FLAME.Speed = NumberRange.new(0,FIREBALL.Size.X*5)
  1662. FLAME.Size = NumberSequence.new(0,25)
  1663. for i = 1, 600 do
  1664. LOOP = LOOP + 1
  1665. if LOOP == 20 then
  1666. LOOP = 0
  1667. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*5,5,25,0,false)
  1668. WACKYEFFECT({Time = 45, EffectType = "Swirl", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X,FIREBALL.Size.X/2,FIREBALL.Size.X)*3, Transparency = 0.5, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0)), MoveToPos = FIREBALL.Position-VT(0,FIREBALL.Size.Y/4,0), RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1669. end
  1670. Swait()
  1671. FIREBALL.CFrame = CF(FIREBALL.Position,FIREBALL.CFrame*CF(0,-0.001,-1).p)*CF(0,0,-0.2)
  1672. local HIT,HITPOS,NORMAL = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, FIREBALL.Size.X/2.5, Character)
  1673. if HIT then
  1674. ApplyAoE(FIREBALL.Position,FIREBALL.Size.X*12,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1675. CreateSound(EXPLOSIONLARGESOUND,FIREBALL,10,1,false)
  1676. CreateSound(EXPLOSIONSMALLSOUND,FIREBALL,10,1,false)
  1677. for i = 1, 3 do
  1678. WACKYEFFECT({Time = 40, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1679. end
  1680. for i = 1, 3 do
  1681. WACKYEFFECT({Time = 60, EffectType = "Sphere", Size = VT(0,0,0), Size2 = FIREBALL.Size*MRANDOM(18,25), Transparency = 0, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1682. end
  1683. Particles("ExplosionFire1",FIREBALL,1200)
  1684. for i = 1, 15 do
  1685. WACKYEFFECT({Time = 40+(i*5), EffectType = "Ring", Size = VT(0,0,0), Size2 = VT(FIREBALL.Size.X*10,FIREBALL.Size.X*10,0), Transparency = 0.8, Transparency2 = 1, CFrame = CF(FIREBALL.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1686. end
  1687. break
  1688. end
  1689. end
  1690. FLAME.Enabled = false
  1691. FIRES.Enabled = false
  1692. for i = 1, 10 do
  1693. Swait()
  1694. FIREBALL.Mesh.Scale = FIREBALL.Mesh.Scale - VT(0.1,0.1,0.1)
  1695. end
  1696. Debris:AddItem(FIREBALL,5)
  1697. end))
  1698. wait(0.5)
  1699. ATTACK = false
  1700. Rooted = false
  1701. end
  1702.  
  1703. function Devastor()
  1704. ATTACK = true
  1705. Rooted = true
  1706. local POSITION = IT("BodyPosition",RootPart)
  1707. POSITION.Position = RootPart.Position+VT(0,2,0)
  1708. POSITION.D = 450
  1709. POSITION.P = 40000
  1710. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1711. local FIRE = Particles("FistFire",RightArm,true)
  1712. local FIRE2 = Particles("FistFire",LeftArm,true)
  1713. CreateSound(CHARGE,Torso,6,1,false)
  1714. local NEWANIM = false
  1715. coroutine.resume(coroutine.create(function()
  1716. repeat
  1717. Swait()
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1724. until ATTACK == false or NEWANIM == true
  1725. if NEWANIM == true then
  1726. local GYRO = IT("BodyGyro",RootPart)
  1727. GYRO.D = 20
  1728. GYRO.P = 4000
  1729. GYRO.MaxTorque = VT(40000,40000,40000)
  1730. repeat
  1731. Swait()
  1732. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1733. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1734. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(-25), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1739. until ATTACK == false
  1740. GYRO:remove()
  1741. end
  1742. POSITION:remove()
  1743. FIRE.LockedToPart = false
  1744. FIRE.Enabled = false
  1745. Debris:AddItem(FIRE,5)
  1746. FIRE2.LockedToPart = false
  1747. FIRE2.Enabled = false
  1748. Debris:AddItem(FIRE2,5)
  1749. end))
  1750. local FIRETABLE = {}
  1751. local ORB = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Alder"), "Orb", VT(0,0,0), true)
  1752. MakeForm(ORB,"Ball")
  1753. ORB.CFrame = CF(RootPart.Position+VT(0,8,0))
  1754. local A = IT("Attachment",ORB)
  1755. local FIRES = Particles("FireballFire1",A,true)
  1756. FIRES.Size = NumberSequence.new(0)
  1757. FIRES.LockedToPart = true
  1758. local LOOP = 0
  1759. for i = 1, 200 do
  1760. Swait()
  1761. LOOP = LOOP + 1
  1762. if LOOP >= 30 then
  1763. LOOP = 0
  1764. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1765. end
  1766. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1767. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1768. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1769. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1770. FIRES.Enabled = true
  1771. end
  1772. RightArm.Transparency = 1
  1773. LeftArm.Transparency = 1
  1774. FIRE.Enabled = false
  1775. FIRE2.Enabled = false
  1776. for _, c in pairs(Character:GetChildren()) do
  1777. if c:IsA("BasePart") then
  1778. local FLAME = Particles("BodyFire",c,true)
  1779. table.insert(FIRETABLE,FLAME)
  1780. end
  1781. end
  1782. CreateSound(CHARGE,Torso,6,0.5,false)
  1783. for i = 1, 200 do
  1784. Swait()
  1785. LOOP = LOOP + 1
  1786. if LOOP >= 30 then
  1787. LOOP = 0
  1788. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1789. end
  1790. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1791. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1792. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1793. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1794. FIRES.Enabled = true
  1795. end
  1796. for _, c in pairs(Character:GetChildren()) do
  1797. if c:IsA("BasePart") then
  1798. c.Transparency = 1
  1799. end
  1800. end
  1801. for i = 1, #FIRETABLE do
  1802. FIRETABLE[i].Enabled = false
  1803. Debris:AddItem(FIRETABLE[i],5)
  1804. end
  1805. for i = 1, 400 do
  1806. Swait()
  1807. LOOP = LOOP + 1
  1808. if LOOP >= 30 then
  1809. LOOP = 0
  1810. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(ORB.Size.X,ORB.Size.X/5,ORB.Size.X), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3.5,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1811. end
  1812. ORB.Size = ORB.Size + VT(0.2,0.2,0.2)
  1813. ORB.CFrame = CF(RootPart.Position+VT(0,8+(ORB.Size.Y/2),0))
  1814. FIRES.Size = NumberSequence.new(ORB.Size.Y/1.5)
  1815. FIRES.Speed = NumberRange.new(0,ORB.Size.Y/2)
  1816. FIRES.Enabled = true
  1817. end
  1818. wait(0.5)
  1819. FIRES.Lifetime = NumberRange.new(2,5)
  1820. FIRES.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,ORB.Size.Y/1.5),NumberSequenceKeypoint.new(0.5,ORB.Size.Y/2),NumberSequenceKeypoint.new(1,0)})
  1821. FIRES.LockedToPart = false
  1822. CreateSound(FIREBALLSOUND,Effects,4,1,false)
  1823. coroutine.resume(coroutine.create(function()
  1824. ORB.CFrame = CF(ORB.Position,Mouse.Hit.p)
  1825. for i = 1, 1200 do
  1826. Swait()
  1827. ORB.CFrame = ORB.CFrame*CF(0,0,-1)
  1828. local HIT,HITPOS = Raycast(ORB.Position, ORB.CFrame.lookVector, ORB.Size.X/2.5, Character)
  1829. if HIT then
  1830. break
  1831. end
  1832. end
  1833. for i = 1, 6 do
  1834. ApplyAoE(ORB.Position,ORB.Size.X*10,75,90,375,true,{SHAKE = 4, TIMER = 65, DOESFADE = true})
  1835. CreateSound(EXPLOSIONLARGESOUND,Effects,2,1,false)
  1836. CreateSound(EXPLOSIONSMALLSOUND,Effects,4,1,false)
  1837. for i = 1, 3 do
  1838. WACKYEFFECT({Time = 160, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Alder".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1839. end
  1840. for i = 1, 3 do
  1841. WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0,0), Size2 = ORB.Size*MRANDOM(5,20), Transparency = 0.6, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,45), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Royal purple".Color, SoundID = EXPLOSIONMEDIUMSOUND, SoundPitch = MRANDOM(8,12)/10, SoundVolume = MRANDOM(5,10)})
  1842. end
  1843. for i = 1, 15 do
  1844. WACKYEFFECT({Time = 120+(i*5), EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(ORB.Size.X*30,15,ORB.Size.X*30), Transparency = 0.8, Transparency2 = 1, CFrame = CF(ORB.Position)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = MRANDOM(-15,15)/15, RotationY = MRANDOM(-15,15)/15, RotationZ = MRANDOM(-15,15)/15, Material = "Neon", Color = BRICKC"Steel blue".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1845. end
  1846. wait(1)
  1847. end
  1848. FIRES.Enabled = false
  1849. for i = 1, 10 do
  1850. Swait()
  1851. ORB.Mesh.Scale = ORB.Mesh.Scale - VT(0.1,0.1,0.1)
  1852. end
  1853. Debris:AddItem(ORB,5)
  1854. end))
  1855. wait(1)
  1856. FullBodyRegen()
  1857. ATTACK = false
  1858. Rooted = false
  1859. end
  1860.  
  1861. --//=================================\\
  1862. --|| MISC
  1863. --\\=================================//
  1864.  
  1865. function Lock()
  1866. ATTACK = true
  1867. Rooted = true
  1868. local GYRO = IT("BodyGyro",RootPart)
  1869. GYRO.D = 50
  1870. GYRO.P = 4000
  1871. GYRO.MaxTorque = VT(40000,40000,40000)
  1872. local POSITION = IT("BodyPosition",RootPart)
  1873. POSITION.Position = RootPart.Position+VT(0,1,0)
  1874. POSITION.D = 450
  1875. POSITION.P = 40000
  1876. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1877. local FLINT = FLINTLOCK:Clone()
  1878. FLINTLOCK.Transparency = 1
  1879. FLINT.Parent = Character
  1880. local SHOT = false
  1881. CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, FLINT, CF(-0.05,-1.65,0) * ANGLES(RAD(180),RAD(0),RAD(0)), CF(0, 0, 0))
  1882. coroutine.resume(coroutine.create(function()
  1883. repeat
  1884. Swait()
  1885. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1890. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1892. until SHOT == true
  1893. CreateSound(213603013,RightArm,4,1,false)
  1894. local FROM = FLINT.CFrame*CF(0,1.043,0.231).p
  1895. local Ignore = Character
  1896. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1897. local TO = Mouse.Hit.p
  1898. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Ignore)
  1899. if AIMHIT ~= nil then
  1900. if AIMHIT.Parent ~= Character then
  1901. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1902. local HUM = AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1903. if HUM then
  1904. ApplyDamage(HUM,MRANDOM(70,90))
  1905. end
  1906. end
  1907. end
  1908. end
  1909. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Pearl", "Arrow", VT(0,0,0))
  1910. MakeForm(TRAIL,"Cyl")
  1911. local DIST = (FLINT.CFrame*CF(0,1.043,0.231).p - AIMPOS).Magnitude
  1912. TRAIL.Size = VT(0.1,DIST,0.1)
  1913. TRAIL.CFrame = CF(FLINT.CFrame*CF(0,1.043,0.231).p, AIMPOS) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1914. coroutine.resume(coroutine.create(function()
  1915. for i = 1, 5 do
  1916. Swait()
  1917. TRAIL.Transparency = TRAIL.Transparency + 0.1
  1918. end
  1919. TRAIL:remove()
  1920. end))
  1921. repeat
  1922. Swait()
  1923. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1924. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1925. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.3) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1926. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1927. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1928. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. until ATTACK == false
  1930. GYRO:remove()
  1931. POSITION:remove()
  1932. FLINT:remove()
  1933. FLINTLOCK.Transparency = 0
  1934. end))
  1935. wait(0.3)
  1936. SHOT = true
  1937. wait(0.5)
  1938. ATTACK = false
  1939. Rooted = false
  1940. end
  1941.  
  1942. function Jupiter()
  1943. ATTACK = true
  1944. Rooted = true
  1945. local POSITION = IT("BodyPosition",RootPart)
  1946. POSITION.Position = RootPart.Position+VT(0,0.2,0)
  1947. POSITION.D = 450
  1948. POSITION.P = 40000
  1949. POSITION.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1950. coroutine.resume(coroutine.create(function()
  1951. repeat
  1952. Swait()
  1953. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.55 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1959. until ATTACK == false
  1960. end))
  1961. wait(0.5)
  1962. repeat wait() until KEYHOLD == false
  1963. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(35,4,35), Transparency = 0.3, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = 431105970, SoundPitch = 1, SoundVolume = 10})
  1964. POSITION:remove()
  1965. RootPart.Velocity = VT(0,150,0)
  1966. ATTACK = false
  1967. Rooted = false
  1968. end
  1969.  
  1970. function Taunt()
  1971. ATTACK = true
  1972. Rooted = true
  1973. local TAUNT = CreateSound(159882303,Torso,10,1,false)
  1974. coroutine.resume(coroutine.create(function()
  1975. repeat
  1976. Swait()
  1977. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1978. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1979. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1980. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1981. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1982. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1983. until ATTACK == false
  1984. end))
  1985. repeat wait() until TAUNT.Playing == false
  1986. ATTACK = false
  1987. Rooted = false
  1988. end
  1989.  
  1990. --//=================================\\
  1991. --|| ASSIGN THINGS TO KEYS
  1992. --\\=================================//
  1993.  
  1994. function MouseDown(Mouse)
  1995. HOLD = true
  1996. if ATTACK == false then
  1997. end
  1998. end
  1999.  
  2000. function MouseUp(Mouse)
  2001. HOLD = false
  2002. end
  2003.  
  2004. local MUSIC = CreateSound(285883918,Character,3,1,true)
  2005.  
  2006. function KeyDown(Key)
  2007. KEYHOLD = true
  2008. if ATTACK == false and FULLREGEN == false then
  2009. if Key == "z" then
  2010. Fireball()
  2011. end
  2012.  
  2013. if Key == "b" and FIREFIELD == false and SEARING == false then
  2014. FireField()
  2015. end
  2016.  
  2017. if Key == "c" and SEARING == false then
  2018. SearingForm()
  2019. end
  2020.  
  2021. if Key == "v" and SEARING == false then
  2022. SearingOrb()
  2023. end
  2024.  
  2025. if Key == "q" and SEARING == false then
  2026. Shroud()
  2027. end
  2028.  
  2029. if Key == "x" and SEARING == false then
  2030. Jupiter()
  2031. wait(2)
  2032. Devastor()
  2033. end
  2034.  
  2035. if Key == "e" then
  2036. Spitter()
  2037. end
  2038.  
  2039. if Key == "g" then
  2040. Lock()
  2041. end
  2042.  
  2043. if Key == "j" then
  2044. Jupiter()
  2045. end
  2046.  
  2047. if Key == "t" and SEARING == false then
  2048. Taunt()
  2049. end
  2050.  
  2051. if Key == "h" then
  2052. if POSEIDON == false then
  2053. POSEIDON = true
  2054. CreateSound(POSEIDONSOUND,Torso,5,MRANDOM(8,12)/10,false)
  2055. else
  2056. POSEIDON = false
  2057. end
  2058. end
  2059. end
  2060.  
  2061. if Key == "w" and ATTACK == false and SEARING == true and VALUE2 == false then
  2062. repeat
  2063. VALUE2 = true
  2064. Swait()
  2065. BODYPOS.Position = RootPart.CFrame*CF(0,0,-5).p
  2066. until KEYHOLD == false
  2067. VALUE2 = false
  2068. end
  2069.  
  2070. if string.byte(Key) == 50 and ATTACK == false then
  2071. if Speed == 16 then
  2072. Speed = 45
  2073. elseif Speed == 45 then
  2074. Speed = 16
  2075. end
  2076. end
  2077.  
  2078. if Key == "1" then
  2079. MUSIC:Play()
  2080. CHOSENSONG = CHOSENSONG + 1
  2081. if CHOSENSONG > #SONGS then
  2082. CHOSENSONG = 1
  2083. end
  2084. end
  2085. end
  2086.  
  2087. function KeyUp(Key)
  2088. KEYHOLD = false
  2089. end
  2090.  
  2091. Mouse.Button1Down:connect(function(NEWKEY)
  2092. MouseDown(NEWKEY)
  2093. end)
  2094. Mouse.Button1Up:connect(function(NEWKEY)
  2095. MouseUp(NEWKEY)
  2096. end)
  2097. Mouse.KeyDown:connect(function(NEWKEY)
  2098. KeyDown(NEWKEY)
  2099. end)
  2100. Mouse.KeyUp:connect(function(NEWKEY)
  2101. KeyUp(NEWKEY)
  2102. end)
  2103.  
  2104. --//=================================\\
  2105. --\\=================================//
  2106.  
  2107. function unanchor()
  2108. if UNANCHOR == true then
  2109. for _, c in pairs(Character:GetChildren()) do
  2110. if c:IsA("BasePart") then
  2111. c.Anchored = false
  2112. end
  2113. end
  2114. else
  2115. for _, c in pairs(Character:GetChildren()) do
  2116. if c:IsA("BasePart") then
  2117. c.Anchored = true
  2118. end
  2119. end
  2120. end
  2121. end
  2122.  
  2123. --//=================================\\
  2124. --|| WRAP THE WHOLE SCRIPT UP
  2125. --\\=================================//
  2126.  
  2127. Humanoid.Changed:connect(function(Jump)
  2128. if Jump == "Jump" and (Disable_Jump == true) then
  2129. Humanoid.Jump = false
  2130. end
  2131. end)
  2132.  
  2133. local LOOP = 0
  2134.  
  2135. while true do
  2136. Swait()
  2137. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2138. Humanoid = IT("Humanoid",Character)
  2139. end
  2140. Effects.Parent = Character
  2141. script.Parent = WEAPONGUI
  2142. ANIMATE.Parent = nil
  2143. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2144. v:Stop();
  2145. end
  2146. SINE = SINE + CHANGE
  2147. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2148. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2149. Ignore = {Torso,RootPart,RightLeg,LeftLeg,RightLeg,Head,RightArm,LeftArm,Effects}
  2150. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  2151. local HITFLOOR,HITPOS = CastProperRay(RootPart.Position, RootPart.Position-VT(0,15,0), 4, Ignore)
  2152. local WALKSPEEDVALUE = 5
  2153. if SEARING == false then
  2154. if ANIM == "Walk" and TORSOVELOCITY > 1 and SEARING == false and Rooted == false then
  2155. if Humanoid.WalkSpeed <= 20 then
  2156. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2157. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2158. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2159. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2 +0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2160. elseif SEARING == false and Humanoid.WalkSpeed > 20 and Rooted == false then
  2161. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / (2*1.3)))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * 1 / Animation_Speed)
  2162. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / (2*1.3)))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2163. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), -0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2164. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE*1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE*(2*1.3)), 0.125 * COS(SINE / WALKSPEEDVALUE*1.3) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE*1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE*1.3))), 0.5 / Animation_Speed)
  2165. end
  2166. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or SEARING == true or Rooted == true then
  2167. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2168. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2169. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. end
  2172. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2173. ANIM = "Jump"
  2174. if ATTACK == false then
  2175. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2181. end
  2182. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2183. ANIM = "Fall"
  2184. if ATTACK == false then
  2185. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(8*COS(SINE / 6))), 1 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(-8*COS(SINE / 6))), 1 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(110)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.85, 0) * ANGLES(RAD(0), RAD(0), RAD(-110)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2189. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2190. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
  2191. end
  2192. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2193. ANIM = "Idle"
  2194. if ATTACK == false then
  2195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  2197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 2 * COS(SINE / 12)), RAD(-25), RAD(-10 - 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.70, 0.05) * ANGLES(RAD(-15 - 1 * COS(SINE / 12)), RAD(25), RAD(20 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(50), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  2201. end
  2202. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2203. ANIM = "Walk"
  2204. if ATTACK == false then
  2205. if Humanoid.WalkSpeed <= 20 then
  2206. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2207. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2208. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2209. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2210. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2211. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2212. elseif Humanoid.WalkSpeed > 20 then
  2213. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2214. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2215. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.70, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2216. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.70, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE*1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2217. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2218. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2219. end
  2220. end
  2221. end
  2222. elseif SEARING == true then
  2223. if APPLYGYRO == true then
  2224. if VALUE2 == false and DIRECTTURN == false then
  2225. if GYRO ~= nil then
  2226. GYRO.MaxTorque = VT(0,40000,0)
  2227. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2228. end
  2229. else
  2230. if GYRO ~= nil then
  2231. GYRO.MaxTorque = VT(80000,40000,80000)
  2232. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2233. end
  2234. end
  2235. end
  2236. if VALUE2 == false and ATTACK == false then
  2237. ANIM = "IdleFlight"
  2238. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2244. elseif VALUE2 == true and ATTACK == false then
  2245. ANIM = "Flight"
  2246. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2247. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2248. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0,1 / Animation_Speed)
  2249. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2250. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2251. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2252. end
  2253. end
  2254. unanchor()
  2255. Humanoid.MaxHealth = "inf"
  2256. Humanoid.Health = "inf"
  2257. if Rooted == false then
  2258. Disable_Jump = false
  2259. Humanoid.WalkSpeed = Speed
  2260. elseif Rooted == true then
  2261. Disable_Jump = true
  2262. Humanoid.WalkSpeed = 0
  2263. end
  2264. Regen()
  2265. if Head:FindFirstChild("face") then
  2266. Head.face.Texture = "rbxassetid://608798717"
  2267. Head.face.Transparency = Head.Transparency
  2268. end
  2269. for _, c in pairs(Character:GetDescendants()) do
  2270. if c.ClassName == "Attachment" and c ~= BACKATTACHMENT1 and c ~= BACKATTACHMENT2 and c.Parent.Parent ~= Effects then
  2271. c:remove()
  2272. end
  2273. if c.ClassName == "ParticleEmitter" then
  2274. if c.Name ~= "Regen" and c.Name ~= "Regen2" and c.Name ~= "CurseParticles" and c.Parent.Parent == Character then
  2275. c:remove()
  2276. end
  2277. end
  2278. if c and c.Parent then
  2279. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  2280. local ACCESSORY = c.Parent
  2281. c.Parent = Character
  2282. local REGENVALUE = IT("BoolValue",c)
  2283. REGENVALUE.Name = "IsRegening"
  2284. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name,REGENVALUE})
  2285. if c then
  2286. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  2287. local WELD = weldBetween(Head,c)
  2288. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2289. else
  2290. local WELD = weldBetween(Torso,c)
  2291. table.insert(BODY,{WELD,c,nil,nil,nil,nil,nil,nil})
  2292. end
  2293. end
  2294. ACCESSORY:remove()
  2295. end
  2296. end
  2297. end
  2298. for _, c in pairs(Character:GetChildren()) do
  2299. if SEARING == true and c:IsA("BasePart") then
  2300. c.Transparency = 1
  2301. end
  2302. end
  2303. MUSIC.Parent = Character
  2304. MUSIC.SoundId = "rbxassetid://"..SONGS[CHOSENSONG]
  2305. MUSIC.Pitch = 1
  2306. if CHOSENSONG ~= 5 then
  2307. MUSIC.Volume = 2
  2308. else
  2309. MUSIC.Volume = 4
  2310. end
  2311. MUSIC.Playing = true
  2312. if POSEIDON == true and FULLREGEN == false then
  2313. LOOP = LOOP + 1
  2314. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2315. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))
  2316. FLOOR.CanCollide = true
  2317. Debris:AddItem(FLOOR,0.2)
  2318. local FLOOR = CreatePart(3, SpecialEffects, "Neon", 0, 1, BRICKC("Pearl"), "Floor", VT(15,0,15), true)
  2319. FLOOR.CFrame = CF(HITPOS-VT(0,0.025,0))*ANGLES(RAD(0),RAD(45),RAD(0))
  2320. FLOOR.CanCollide = true
  2321. Debris:AddItem(FLOOR,0.2)
  2322. if LOOP >= 5 then
  2323. LOOP = 0
  2324. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5), Size2 = VT(15,1,15), Transparency = 0.7, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = HITPOS+VT(0,0.45,0), RotationX = 0, RotationY = MRANDOM(-2,2)*15, RotationZ = 0, Material = "Neon", Color = BRICKC"Shamrock".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2325. end
  2326. end
  2327. RootJoint.Parent = RootPart
  2328. Humanoid.DisplayDistanceType = "None"
  2329. Humanoid.Name = "Searing Emperor"
  2330. end
  2331.  
  2332. --//=================================\\
  2333. --\\=================================//
  2334.  
  2335.  
  2336.  
  2337.  
  2338.  
  2339. --//====================================================\\--
  2340. --|| END OF SCRIPT
  2341. --\\====================================================//--
  2342. end))
  2343. ParticleEmitter1.Name = "Regen"
  2344. ParticleEmitter1.Parent = LocalScript0
  2345. ParticleEmitter1.Speed = NumberRange.new(1, 1)
  2346. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2347. ParticleEmitter1.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2348. ParticleEmitter1.Enabled = false
  2349. ParticleEmitter1.LightEmission = 0.89999997615814
  2350. ParticleEmitter1.Texture = "rbxassetid://296874871"
  2351. ParticleEmitter1.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2352. ParticleEmitter1.ZOffset = 1
  2353. ParticleEmitter1.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2354. ParticleEmitter1.Acceleration = Vector3.new(0, 3, 0)
  2355. ParticleEmitter1.Drag = 3
  2356. ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
  2357. ParticleEmitter1.Lifetime = NumberRange.new(1, 1)
  2358. ParticleEmitter1.Rate = 300
  2359. ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
  2360. ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
  2361. ParticleEmitter1.VelocitySpread = 360
  2362. ParticleEmitter2.Name = "Regen2"
  2363. ParticleEmitter2.Parent = LocalScript0
  2364. ParticleEmitter2.Speed = NumberRange.new(1, 1)
  2365. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2366. ParticleEmitter2.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2367. ParticleEmitter2.Enabled = false
  2368. ParticleEmitter2.LightEmission = 0.89999997615814
  2369. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2370. ParticleEmitter2.Transparency = NumberSequence.new(1,1,0.7704918384552,0.29508197307587,0.24590164422989,0.37704920768738,0.62841534614563,0.90710383653641,1)
  2371. ParticleEmitter2.ZOffset = 1
  2372. ParticleEmitter2.Size = NumberSequence.new(0,0.81967234611511,0.7103830575943,0.49180328845978,0)
  2373. ParticleEmitter2.Drag = 5
  2374. ParticleEmitter2.EmissionDirection = Enum.NormalId.Right
  2375. ParticleEmitter2.Lifetime = NumberRange.new(1, 1)
  2376. ParticleEmitter2.Rate = 70
  2377. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2378. ParticleEmitter2.SpreadAngle = Vector2.new(360, 360)
  2379. ParticleEmitter2.VelocitySpread = 360
  2380. BillboardGui3.Name = "NameGui"
  2381. BillboardGui3.Parent = LocalScript0
  2382. BillboardGui3.Enabled = false
  2383. BillboardGui3.Size = UDim2.new(7.5, 0, 1.5, 0)
  2384. BillboardGui3.AlwaysOnTop = true
  2385. BillboardGui3.MaxDistance = 70
  2386. BillboardGui3.SizeOffset = Vector2.new(0, 4)
  2387. TextLabel4.Name = "PlayerName"
  2388. TextLabel4.Parent = BillboardGui3
  2389. TextLabel4.Transparency = 1
  2390. TextLabel4.Size = UDim2.new(1, 0, 1, 0)
  2391. TextLabel4.BackgroundColor = BrickColor.new("Institutional white")
  2392. TextLabel4.BackgroundColor3 = Color3.new(1, 1, 1)
  2393. TextLabel4.BackgroundTransparency = 1
  2394. TextLabel4.BorderColor = BrickColor.new("Institutional white")
  2395. TextLabel4.BorderColor3 = Color3.new(1, 1, 1)
  2396. TextLabel4.BorderSizePixel = 0
  2397. TextLabel4.Font = Enum.Font.Antique
  2398. TextLabel4.FontSize = Enum.FontSize.Size14
  2399. TextLabel4.Text = "Shackluster"
  2400. TextLabel4.TextColor = BrickColor.new("Sand violet metallic")
  2401. TextLabel4.TextColor3 = Color3.new(0.580392, 0.580392, 0.580392)
  2402. TextLabel4.TextScaled = true
  2403. TextLabel4.TextSize = 14
  2404. TextLabel4.TextStrokeColor3 = Color3.new(0.337255, 0.337255, 0.337255)
  2405. TextLabel4.TextStrokeTransparency = 0
  2406. TextLabel4.TextWrap = true
  2407. TextLabel4.TextWrapped = true
  2408. TextLabel5.Name = "Title"
  2409. TextLabel5.Parent = BillboardGui3
  2410. TextLabel5.Position = UDim2.new(-0.75, 0, 0.899999976, 0)
  2411. TextLabel5.Transparency = 1
  2412. TextLabel5.Size = UDim2.new(2.5, 0, 1.5, 0)
  2413. TextLabel5.BackgroundColor = BrickColor.new("Institutional white")
  2414. TextLabel5.BackgroundColor3 = Color3.new(1, 1, 1)
  2415. TextLabel5.BackgroundTransparency = 1
  2416. TextLabel5.BorderColor = BrickColor.new("Institutional white")
  2417. TextLabel5.BorderColor3 = Color3.new(1, 1, 1)
  2418. TextLabel5.BorderSizePixel = 0
  2419. TextLabel5.Font = Enum.Font.Antique
  2420. TextLabel5.FontSize = Enum.FontSize.Size14
  2421. TextLabel5.Text = "The Searing Emperor"
  2422. TextLabel5.TextColor = BrickColor.new("Alder")
  2423. TextLabel5.TextColor3 = Color3.new(0.666667, 0.333333, 1)
  2424. TextLabel5.TextScaled = true
  2425. TextLabel5.TextSize = 14
  2426. TextLabel5.TextStrokeColor3 = Color3.new(0.666667, 0, 1)
  2427. TextLabel5.TextStrokeTransparency = 0
  2428. TextLabel5.TextWrap = true
  2429. TextLabel5.TextWrapped = true
  2430. ParticleEmitter6.Name = "FistFire"
  2431. ParticleEmitter6.Parent = LocalScript0
  2432. ParticleEmitter6.Speed = NumberRange.new(3, 3)
  2433. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2434. ParticleEmitter6.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2435. ParticleEmitter6.Enabled = false
  2436. ParticleEmitter6.LightEmission = 0.89999997615814
  2437. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2438. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.2896174788475,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2439. ParticleEmitter6.ZOffset = 1
  2440. ParticleEmitter6.Size = NumberSequence.new(0,0,0.7103830575943,0.49180328845978,0)
  2441. ParticleEmitter6.Acceleration = Vector3.new(0, 3, 0)
  2442. ParticleEmitter6.Drag = 1
  2443. ParticleEmitter6.EmissionDirection = Enum.NormalId.Bottom
  2444. ParticleEmitter6.Lifetime = NumberRange.new(2, 2)
  2445. ParticleEmitter6.LockedToPart = true
  2446. ParticleEmitter6.Rate = 300
  2447. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2448. ParticleEmitter6.SpreadAngle = Vector2.new(45, 45)
  2449. ParticleEmitter6.VelocitySpread = 45
  2450. LocalScript7.Name = "CamShake"
  2451. LocalScript7.Parent = LocalScript0
  2452. table.insert(cors,sandbox(LocalScript7,function()
  2453. wait()
  2454. VT = Vector3.new
  2455. MRANDOM = math.random
  2456. local A = nil
  2457. local B = nil
  2458. local C = nil
  2459. local HUMANOID = script.Parent:FindFirstChildOfClass("Humanoid")
  2460. for _, c in pairs(script:GetChildren()) do
  2461. if c.Name == "Timer" then
  2462. A = c.Value
  2463. elseif c.Name == "Shake" then
  2464. B = c.Value*5
  2465. elseif c.Name == "DoesFade" then
  2466. C = c.Value
  2467. end
  2468. end
  2469. local TIMER = A or 35
  2470. local SHAKE = B or 5
  2471. local FADE = C or true
  2472. if HUMANOID and game.Players:FindFirstChild(script.Parent.Name) then
  2473. if FADE == true then
  2474. local FADER = SHAKE/TIMER
  2475. for i = 1, TIMER do
  2476. wait()
  2477. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10,MRANDOM(-(SHAKE-(FADER*i)),(SHAKE-(FADER*i)))/10)
  2478. end
  2479. HUMANOID.CameraOffset = VT(0,0,0)
  2480. else
  2481. for i = 1, TIMER do
  2482. wait()
  2483. HUMANOID.CameraOffset = VT(MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10,MRANDOM(-SHAKE,SHAKE)/10)
  2484. end
  2485. HUMANOID.CameraOffset = VT(0,0,0)
  2486. end
  2487. end
  2488. script:remove()
  2489. end))
  2490. LocalScript7.Disabled = true
  2491. NumberValue8.Name = "Timer"
  2492. NumberValue8.Parent = LocalScript7
  2493. NumberValue8.Value = 35
  2494. NumberValue9.Name = "Shake"
  2495. NumberValue9.Parent = LocalScript7
  2496. NumberValue9.Value = 5
  2497. BoolValue10.Name = "DoesFade"
  2498. BoolValue10.Parent = LocalScript7
  2499. ParticleEmitter11.Name = "FireballFire2"
  2500. ParticleEmitter11.Parent = LocalScript0
  2501. ParticleEmitter11.Rotation = NumberRange.new(0, 360)
  2502. ParticleEmitter11.Color = ColorSequence.new(Color3.new(0.14902, 0.886275, 1),Color3.new(0, 0.666667, 1))
  2503. ParticleEmitter11.Enabled = false
  2504. ParticleEmitter11.LightEmission = 0.89999997615814
  2505. ParticleEmitter11.Texture = "rbxassetid://296874871"
  2506. ParticleEmitter11.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2507. ParticleEmitter11.ZOffset = 2
  2508. ParticleEmitter11.Size = NumberSequence.new(5,5,1.8032789230347,0)
  2509. ParticleEmitter11.Drag = 1
  2510. ParticleEmitter11.EmissionDirection = Enum.NormalId.Right
  2511. ParticleEmitter11.Lifetime = NumberRange.new(0, 1.5)
  2512. ParticleEmitter11.Rate = 9999
  2513. ParticleEmitter11.RotSpeed = NumberRange.new(-56, 56)
  2514. ParticleEmitter11.SpreadAngle = Vector2.new(360, 360)
  2515. ParticleEmitter11.VelocitySpread = 360
  2516. ParticleEmitter12.Name = "ExplosionFire2"
  2517. ParticleEmitter12.Parent = LocalScript0
  2518. ParticleEmitter12.Speed = NumberRange.new(7, 270)
  2519. ParticleEmitter12.Rotation = NumberRange.new(0, 360)
  2520. ParticleEmitter12.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2521. ParticleEmitter12.Enabled = false
  2522. ParticleEmitter12.LightEmission = 0.89999997615814
  2523. ParticleEmitter12.Texture = "rbxassetid://296874871"
  2524. ParticleEmitter12.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2525. ParticleEmitter12.ZOffset = 1
  2526. ParticleEmitter12.Size = NumberSequence.new(0,0.98360657691956,1.530054807663,0)
  2527. ParticleEmitter12.Drag = 8
  2528. ParticleEmitter12.EmissionDirection = Enum.NormalId.Right
  2529. ParticleEmitter12.Lifetime = NumberRange.new(2, 4)
  2530. ParticleEmitter12.Rate = 300
  2531. ParticleEmitter12.RotSpeed = NumberRange.new(-56, 56)
  2532. ParticleEmitter12.SpreadAngle = Vector2.new(360, 360)
  2533. ParticleEmitter12.VelocitySpread = 360
  2534. ParticleEmitter13.Name = "Field"
  2535. ParticleEmitter13.Parent = LocalScript0
  2536. ParticleEmitter13.Speed = NumberRange.new(20, 50)
  2537. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2538. ParticleEmitter13.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2539. ParticleEmitter13.Enabled = false
  2540. ParticleEmitter13.LightEmission = 0.89999997615814
  2541. ParticleEmitter13.Texture = "rbxassetid://296874871"
  2542. ParticleEmitter13.Transparency = NumberSequence.new(1,0.92349725961685,0.87978142499924,0.92349725961685,1)
  2543. ParticleEmitter13.ZOffset = 1
  2544. ParticleEmitter13.Size = NumberSequence.new(0,10)
  2545. ParticleEmitter13.EmissionDirection = Enum.NormalId.Right
  2546. ParticleEmitter13.Lifetime = NumberRange.new(2, 4)
  2547. ParticleEmitter13.Rate = 999
  2548. ParticleEmitter13.RotSpeed = NumberRange.new(-56, 56)
  2549. ParticleEmitter13.SpreadAngle = Vector2.new(360, 360)
  2550. ParticleEmitter13.VelocitySpread = 360
  2551. ParticleEmitter14.Name = "BodyFire"
  2552. ParticleEmitter14.Parent = LocalScript0
  2553. ParticleEmitter14.Speed = NumberRange.new(1, 1)
  2554. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2555. ParticleEmitter14.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2556. ParticleEmitter14.Enabled = false
  2557. ParticleEmitter14.LightEmission = 0.89999997615814
  2558. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2559. ParticleEmitter14.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2560. ParticleEmitter14.ZOffset = 1
  2561. ParticleEmitter14.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2562. ParticleEmitter14.Acceleration = Vector3.new(0, 3, 0)
  2563. ParticleEmitter14.Drag = 3
  2564. ParticleEmitter14.EmissionDirection = Enum.NormalId.Right
  2565. ParticleEmitter14.Lifetime = NumberRange.new(1, 1)
  2566. ParticleEmitter14.Rate = 300
  2567. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2568. ParticleEmitter14.SpreadAngle = Vector2.new(360, 360)
  2569. ParticleEmitter14.VelocitySpread = 360
  2570. ParticleEmitter15.Name = "WingFire1"
  2571. ParticleEmitter15.Parent = LocalScript0
  2572. ParticleEmitter15.Speed = NumberRange.new(8, 8)
  2573. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2574. ParticleEmitter15.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2575. ParticleEmitter15.Enabled = false
  2576. ParticleEmitter15.LightEmission = 0.89999997615814
  2577. ParticleEmitter15.Texture = "rbxassetid://296874871"
  2578. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2579. ParticleEmitter15.ZOffset = 1
  2580. ParticleEmitter15.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2581. ParticleEmitter15.Acceleration = Vector3.new(8, 5, -7)
  2582. ParticleEmitter15.EmissionDirection = Enum.NormalId.Back
  2583. ParticleEmitter15.Lifetime = NumberRange.new(2.5, 2.5)
  2584. ParticleEmitter15.LockedToPart = true
  2585. ParticleEmitter15.Rate = 300
  2586. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2587. ParticleEmitter15.SpreadAngle = Vector2.new(15, 5)
  2588. ParticleEmitter15.VelocitySpread = 15
  2589. ParticleEmitter16.Name = "WingFire2"
  2590. ParticleEmitter16.Parent = LocalScript0
  2591. ParticleEmitter16.Speed = NumberRange.new(8, 8)
  2592. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2593. ParticleEmitter16.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2594. ParticleEmitter16.Enabled = false
  2595. ParticleEmitter16.LightEmission = 0.89999997615814
  2596. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2597. ParticleEmitter16.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2598. ParticleEmitter16.ZOffset = 1
  2599. ParticleEmitter16.Size = NumberSequence.new(0,4.0437164306641,5.7377052307129,6.1748638153076)
  2600. ParticleEmitter16.Acceleration = Vector3.new(-8, 5, -7)
  2601. ParticleEmitter16.EmissionDirection = Enum.NormalId.Back
  2602. ParticleEmitter16.Lifetime = NumberRange.new(2.5, 2.5)
  2603. ParticleEmitter16.LockedToPart = true
  2604. ParticleEmitter16.Rate = 300
  2605. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2606. ParticleEmitter16.SpreadAngle = Vector2.new(15, 5)
  2607. ParticleEmitter16.VelocitySpread = 15
  2608. ParticleEmitter17.Name = "ExplosionFire1"
  2609. ParticleEmitter17.Parent = LocalScript0
  2610. ParticleEmitter17.Speed = NumberRange.new(7, 670)
  2611. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2612. ParticleEmitter17.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2613. ParticleEmitter17.Enabled = false
  2614. ParticleEmitter17.LightEmission = 0.89999997615814
  2615. ParticleEmitter17.Texture = "rbxassetid://296874871"
  2616. ParticleEmitter17.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2617. ParticleEmitter17.ZOffset = 1
  2618. ParticleEmitter17.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2619. ParticleEmitter17.Drag = 5
  2620. ParticleEmitter17.EmissionDirection = Enum.NormalId.Right
  2621. ParticleEmitter17.Lifetime = NumberRange.new(2, 4)
  2622. ParticleEmitter17.Rate = 300
  2623. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2624. ParticleEmitter17.SpreadAngle = Vector2.new(360, 360)
  2625. ParticleEmitter17.VelocitySpread = 360
  2626. ParticleEmitter18.Name = "FireballFire1"
  2627. ParticleEmitter18.Parent = LocalScript0
  2628. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2629. ParticleEmitter18.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2630. ParticleEmitter18.Enabled = false
  2631. ParticleEmitter18.LightEmission = 0.89999997615814
  2632. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2633. ParticleEmitter18.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2634. ParticleEmitter18.ZOffset = 1
  2635. ParticleEmitter18.Size = NumberSequence.new(10,10,7.0491800308228,0)
  2636. ParticleEmitter18.Drag = 1
  2637. ParticleEmitter18.EmissionDirection = Enum.NormalId.Right
  2638. ParticleEmitter18.Lifetime = NumberRange.new(0, 1.5)
  2639. ParticleEmitter18.Rate = 9999
  2640. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2641. ParticleEmitter18.SpreadAngle = Vector2.new(360, 360)
  2642. ParticleEmitter18.VelocitySpread = 360
  2643. ParticleEmitter19.Name = "FireballFire3"
  2644. ParticleEmitter19.Parent = LocalScript0
  2645. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2646. ParticleEmitter19.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2647. ParticleEmitter19.Enabled = false
  2648. ParticleEmitter19.LightEmission = 0.89999997615814
  2649. ParticleEmitter19.Texture = "rbxassetid://296874871"
  2650. ParticleEmitter19.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2651. ParticleEmitter19.ZOffset = 1
  2652. ParticleEmitter19.Size = NumberSequence.new(2.7868854999542,4.4808745384216,4.5901637077332,0)
  2653. ParticleEmitter19.Drag = 1
  2654. ParticleEmitter19.EmissionDirection = Enum.NormalId.Right
  2655. ParticleEmitter19.Lifetime = NumberRange.new(0, 1.5)
  2656. ParticleEmitter19.Rate = 9999
  2657. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  2658. ParticleEmitter19.SpreadAngle = Vector2.new(360, 360)
  2659. ParticleEmitter19.VelocitySpread = 360
  2660. ParticleEmitter20.Name = "DebrisFire"
  2661. ParticleEmitter20.Parent = LocalScript0
  2662. ParticleEmitter20.Speed = NumberRange.new(2, 2)
  2663. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  2664. ParticleEmitter20.Color = ColorSequence.new(Color3.new(0.666667, 0.333333, 1),Color3.new(0.458824, 0.227451, 0.686275),Color3.new(0, 1, 1))
  2665. ParticleEmitter20.Enabled = false
  2666. ParticleEmitter20.LightEmission = 0.89999997615814
  2667. ParticleEmitter20.Texture = "rbxassetid://296874871"
  2668. ParticleEmitter20.Transparency = NumberSequence.new(0,0.14207655191422,0.4426229596138,0.62841534614563,1)
  2669. ParticleEmitter20.ZOffset = 1
  2670. ParticleEmitter20.Size = NumberSequence.new(2.677595615387,3.9890713691711,4.6448087692261,3.8251371383667,0)
  2671. ParticleEmitter20.Acceleration = Vector3.new(0, 25, 0)
  2672. ParticleEmitter20.Drag = 3
  2673. ParticleEmitter20.EmissionDirection = Enum.NormalId.Right
  2674. ParticleEmitter20.Lifetime = NumberRange.new(0, 3)
  2675. ParticleEmitter20.Rate = 300
  2676. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  2677. ParticleEmitter20.SpreadAngle = Vector2.new(360, 360)
  2678. ParticleEmitter20.VelocitySpread = 360
  2679. Part21.Name = "Pauldrons"
  2680. Part21.Parent = LocalScript0
  2681. Part21.CFrame = CFrame.new(47.1000023, 21.5235691, 58.9999733, -1, 0, 0, 0, 1, 0, 0, 0, -1)
  2682. Part21.Orientation = Vector3.new(0, 180, 0)
  2683. Part21.Position = Vector3.new(47.1000023, 21.5235691, 58.9999733)
  2684. Part21.Rotation = Vector3.new(-180, 0, -180)
  2685. Part21.Transparency = 1
  2686. Part21.Size = Vector3.new(3.4000001, 2.20000005, 1)
  2687. Part21.Anchored = true
  2688. Part21.BottomSurface = Enum.SurfaceType.Smooth
  2689. Part21.CanCollide = false
  2690. Part21.Locked = true
  2691. Part21.TopSurface = Enum.SurfaceType.Smooth
  2692. Part21.FormFactor = Enum.FormFactor.Custom
  2693. Part21.formFactor = Enum.FormFactor.Custom
  2694. SpecialMesh22.Parent = Part21
  2695. SpecialMesh22.MeshId = "http://www.roblox.com/asset/?id=204454962 "
  2696. SpecialMesh22.TextureId = "rbxassetid://855840122"
  2697. SpecialMesh22.MeshType = Enum.MeshType.FileMesh
  2698. Folder23.Name = "Package"
  2699. Folder23.Parent = LocalScript0
  2700. CharacterMesh24.Parent = Folder23
  2701. CharacterMesh24.BodyPart = Enum.BodyPart.Torso
  2702. CharacterMesh24.MeshId = 27111894
  2703. CharacterMesh25.Parent = Folder23
  2704. CharacterMesh25.BodyPart = Enum.BodyPart.LeftLeg
  2705. CharacterMesh25.MeshId = 27111857
  2706. CharacterMesh26.Parent = Folder23
  2707. CharacterMesh26.BodyPart = Enum.BodyPart.RightLeg
  2708. CharacterMesh26.MeshId = 27111882
  2709. CharacterMesh27.Name = "Superhero Left Arm"
  2710. CharacterMesh27.Parent = Folder23
  2711. CharacterMesh27.BodyPart = Enum.BodyPart.LeftArm
  2712. CharacterMesh27.MeshId = 32328397
  2713. CharacterMesh28.Name = "Superhero Right Arm"
  2714. CharacterMesh28.Parent = Folder23
  2715. CharacterMesh28.BodyPart = Enum.BodyPart.RightArm
  2716. CharacterMesh28.MeshId = 32328563
  2717. Part29.Name = "Flintlock"
  2718. Part29.Parent = LocalScript0
  2719. Part29.CFrame = CFrame.new(-11.2999983, 4.42351913, 92.0999756, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  2720. Part29.Orientation = Vector3.new(0, 0, 180)
  2721. Part29.Position = Vector3.new(-11.2999983, 4.42351913, 92.0999756)
  2722. Part29.Rotation = Vector3.new(0, 0, -180)
  2723. Part29.Color = Color3.new(0.105882, 0.164706, 0.207843)
  2724. Part29.Size = Vector3.new(1, 2, 1)
  2725. Part29.Anchored = true
  2726. Part29.BottomSurface = Enum.SurfaceType.Smooth
  2727. Part29.BrickColor = BrickColor.new("Black")
  2728. Part29.CanCollide = false
  2729. Part29.Locked = true
  2730. Part29.TopSurface = Enum.SurfaceType.Smooth
  2731. Part29.brickColor = BrickColor.new("Black")
  2732. Part29.FormFactor = Enum.FormFactor.Plate
  2733. Part29.formFactor = Enum.FormFactor.Plate
  2734. SpecialMesh30.Parent = Part29
  2735. SpecialMesh30.MeshId = "http://www.roblox.com/asset/?id=13508017"
  2736. SpecialMesh30.Scale = Vector3.new(1.5, 1.5, 1.5)
  2737. SpecialMesh30.TextureId = "http://www.roblox.com/asset/?id=13508018"
  2738. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  2739. for i,v in pairs(mas:GetChildren()) do
  2740. v.Parent = workspace
  2741. pcall(function() v:MakeJoints() end)
  2742. end
  2743. mas:Destroy()
  2744. for i,v in pairs(cors) do
  2745. spawn(function()
  2746. pcall(v)
  2747. end)
  2748. end
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