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- -- [[ Name: Archangel ]] --
- -- [[ Converted: Melon’s converter ]] --
- -- [[ Description: I don’t own this converter and the credits are melon for making the convert and my world for the reanimate]] --
- -- [[ Do not use ANYTHING without crediting melon or myworld. ]] --
- --[[
- Hats:
- https://www.roblox.com/catalog/3033908130/International-Fedora-France
- https://www.roblox.com/catalog/3398308134/International-Fedora-Canada
- https://www.roblox.com/catalog/3033910400/International-Fedora-Germany
- https://www.roblox.com/catalog/3409612660/International-Fedora-USA
- https://www.roblox.com/catalog/5552252553/Kinetic-Staff
- https://www.roblox.com/catalog/4819740796/Robox
- ]]--
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Welcome to Melon's FE Scripts",Color=Color3.fromRGB(255, 255, 255)})
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="You are using: Glock 17",Color=Color3.fromRGB(255, 255, 255)})
- player = game.Players.LocalPlayer
- cplayer = player.Character
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loading Reanimate...",Color=Color3.fromRGB(255, 255, 255)})
- loadstring(game:HttpGet("https://raw.githubusercontent.com/MelonsStuff/ReanimatesAndAlignCode/main/omgitskorn_reanimate1"))()
- for i,v in pairs (cplayer:GetChildren()) do
- if v:IsA("Accessory") then
- v.Handle.Massless = true
- v.Handle.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0)
- end
- end
- local function gp(parent, name, className)
- if typeof(parent) == "Instance" then
- for i, v in pairs(parent:GetChildren()) do
- if (v.Name == name) and v:IsA(className) then
- return v
- end
- end
- end
- return nil
- end
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Aligning...",Color=Color3.fromRGB(255, 255, 255)})
- task.wait(0.5)
- local hat2 = gp(cplayer, "MeshPartAccessory", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Torso"]
- att2.Position = Vector3.new(0, 0, 0)
- att2.Rotation = Vector3.new(180, 0, -15)
- local hat2 = gp(cplayer, "InternationalFedora", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Arm"]
- att2.Position = Vector3.new(-0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, 90)
- local hat2 = gp(cplayer, "InternationalFedora1", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, -90)
- local hat2 = gp(cplayer, "Crystal Staff", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Arm"]
- att2.Position = Vector3.new(-0.35, -1.25, -0)
- att2.Rotation = Vector3.new(180, 245, -145)
- local hat2 = gp(cplayer, "InternationalFedora2", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Left Leg"]
- att2.Position = Vector3.new(-0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, 90)
- local hat2 = gp(cplayer, "InternationalFedora3", "Accessory")
- local handle2 = gp(hat2, "Handle", "BasePart")
- local att2 = gp(handle2, "att1_Handle", "Attachment")
- att2.Parent = cplayer["Right Leg"]
- att2.Position = Vector3.new(0, -0.2, -0)
- att2.Rotation = Vector3.new(-90, 0, -90)
- task.wait(1)
- game:GetService("StarterGui"):SetCore("ChatMakeSystemMessage",{Text="Status: Loaded!",Color=Color3.fromRGB(255, 255, 255)}) --fixed by allahuahkbar
- --made by shackluster
- --// \\--
- --|| MADE BY SHACKLUSTER ||--
- --|| FIXED BY ALLAHUAHKBAR ||--
- --|| ARCHANGEL ||--
- --\\ //--
- --Converted with ttyyuu12345's model to script plugin v4
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- function NS(...)
- local tab = {...}
- local fat = {}
- for i = 1, #tab do
- local v = tab[i]
- table.insert(fat,NumberSequenceKeypoint.new(v[1],v[2]))
- end
- return NumberSequence.new(fat);
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- ParticleEmitter0 = Instance.new("ParticleEmitter")
- ParticleEmitter1 = Instance.new("ParticleEmitter")
- ParticleEmitter2 = Instance.new("ParticleEmitter")
- ParticleEmitter0.Name = "Flames"
- ParticleEmitter0.Parent = mas
- ParticleEmitter0.Speed = NumberRange.new(0, 15)
- ParticleEmitter0.Rotation = NumberRange.new(0, 360)
- ParticleEmitter0.Enabled = false
- ParticleEmitter0.LightEmission = 1
- ParticleEmitter0.LightInfluence = 1
- ParticleEmitter0.Transparency = NumberSequence.new(1,0)
- ParticleEmitter0.ZOffset = 1
- ParticleEmitter0.Size = NumberSequence.new(10,0)
- ParticleEmitter0.EmissionDirection = Enum.NormalId.Back
- ParticleEmitter0.Lifetime = NumberRange.new(0, 2)
- ParticleEmitter0.Rate = 9999
- ParticleEmitter0.RotSpeed = NumberRange.new(-25, 25)
- ParticleEmitter0.SpreadAngle = Vector2.new(25, 25)
- ParticleEmitter0.VelocitySpread = 25
- ParticleEmitter0.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ParticleEmitter1.Name = "Death"
- ParticleEmitter1.Parent = mas
- ParticleEmitter1.Rotation = NumberRange.new(0, 360)
- ParticleEmitter1.Enabled = false
- ParticleEmitter1.LightEmission = 0.75
- ParticleEmitter1.Texture = "rbxasset://textures/particles/sparkles_main.dds"
- ParticleEmitter1.Transparency = NS({0,0.47540986537933},{.168,0.37704920768738},{.457,0.25683063268661},{.803,0.4426229596138},{.948,0.62841534614563},{1,1})
- ParticleEmitter1.ZOffset = 0.5
- ParticleEmitter1.Size = NS({0,1},{.656,1.8032789230347},{.843,1.4207655191422},{1,0})
- ParticleEmitter1.Acceleration = Vector3.new(0, 35, 0)
- ParticleEmitter1.Drag = 5
- ParticleEmitter1.EmissionDirection = Enum.NormalId.Right
- ParticleEmitter1.Lifetime = NumberRange.new(0, 1)
- ParticleEmitter1.Rate = 999
- ParticleEmitter1.RotSpeed = NumberRange.new(-56, 56)
- ParticleEmitter1.SpreadAngle = Vector2.new(360, 360)
- ParticleEmitter1.VelocitySpread = 360
- ParticleEmitter2.Name = "Wing"
- ParticleEmitter2.Parent = mas
- ParticleEmitter2.Rotation = NumberRange.new(0, 360)
- ParticleEmitter2.Enabled = false
- ParticleEmitter2.LightEmission = 1
- ParticleEmitter2.Texture = "rbxasset://textures/particles/explosion01_implosion_main.dds"
- ParticleEmitter2.Size = NS({0,0.05464494228363},{.193,1.0382515192032},{.352,1.3661205768585},{1,0})
- ParticleEmitter2.Acceleration = Vector3.new(0, -7, 15)
- ParticleEmitter2.Lifetime = NumberRange.new(0.80000001192093, 0.80000001192093)
- ParticleEmitter2.LockedToPart = true
- ParticleEmitter2.Rate = 300
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = script
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Player = game:GetService("Players").LocalPla yer
- Character = Player.Character
- PlayerGui = Player.PlayerGui
- Backpack = Player.Backpack
- Torso = Character.Torso
- Head = Character.Head
- LeftArm = Character["Left Arm"]
- LeftLeg = Character["Left Leg"]
- RightArm = Character["Right Arm"]
- RightLeg = Character["Right Leg"]
- LS = Torso["Left Shoulder"]
- LH = Torso["Left Hip"]
- RS = Torso["Right Shoulder"]
- RH = Torso["Right Hip"]
- ModelName = "Weapon"
- ToolName = "Yamato"
- attack = false
- attacktype = 1
- mindamage = 15
- maxdamage = 25
- crtmaxdamage = 45
- omindamage = 15
- omaxdamage = 25
- ocrtmaxdamage = 45
- crtrate = 12
- fireboost = 0
- iceboost = 0
- darkboost = 0
- Mode = "None"
- ssh = false
- atktypez = 1
- Hitdeb = 0
- ammo = 1
- MMouse = nil
- point = false
- offset = 0
- radv = 90
- ----------------------------
- --Customize
- DarkFire = true
- MaxFT = 40
- ---------------------------------------------------------------------------------------------------------------------------------------
- if Character:findFirstChild("EquippedVal",true) ~= nil then
- Character:findFirstChild("EquippedVal",true).Parent = nil
- end
- ev = Instance.new("BoolValue")
- ev.Parent = Character
- ev.Name = "EquippedVal"
- ev.Value = false
- --player
- player = nil
- --welds
- RW, LW , RWL, LWL = Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld"), Instance.new("Weld")
- --what anim
- anim = "none"
- --other var
- player = Player
- ch = Character
- --save shoulders
- AoETrue = {}
- RSH, LSH , RHL, LHL = ch.Torso["Right Shoulder"], ch.Torso["Left Shoulder"] , ch.Torso["Right Hip"] , ch.Torso["Left Hip"]
- function RWFunc()
- RW.Part1 = ch["Right Arm"]
- RSH.Part1 = nil
- end
- function LWFunc()
- LW.Part1 = ch["Left Arm"]
- LSH.Part1 = nil
- end
- function RWLFunc()
- RWL.Part1 = ch["Right Leg"]
- RHL.Part1 = nil
- ch["Right Leg"].Name = "RightLeg"
- RightLeg.CanCollide = false
- end
- function LWLFunc()
- LWL.Part1 = ch["Left Leg"]
- LHL.Part1 = nil
- ch["Left Leg"].Name = "LeftLeg"
- LeftLeg.CanCollide = true
- end
- function RWLRem()
- RightLeg.Name = "Right Leg"
- RWL.Part1 = nil
- RHL.Part1 = ch["Right Leg"]
- RightLeg.CanCollide = false
- end
- function LWLRem()
- LeftLeg.Name = "Left Leg"
- LWL.Part1 = nil
- LHL.Part1 = ch["Left Leg"]
- LeftLeg.CanCollide = false
- end
- function RWRem()
- RW.Part1 = nil
- RSH.Part1 = ch["Right Arm"]
- end
- function LWRem()
- LW.Part1 = nil
- LSH.Part1 = ch["Left Arm"]
- end
- if Character:findFirstChild(ModelName,true) ~= nil then
- Character:findFirstChild(ModelName,true).Parent = nil
- RHL.Part1 = ch["Right Leg"]
- LHL.Part1 = ch["Left Leg"]
- RSH.Part1 = ch["Right Arm"]
- LSH.Part1 = ch["Left Arm"]
- end
- local swordholder = Instance.new("Model")
- swordholder.Name = ModelName
- swordholder.Parent = Character
- --derp
- RW.Part0 = ch.Torso
- RW.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, 0, 0)
- RW.Parent = swordholder
- --
- LW.Part0 = ch.Torso
- LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1 = CFrame.new(0, 0.5, 0)
- LW.Parent = swordholder
- --
- RWL.Part0 = ch.Torso
- RWL.C0 = CFrame.new(1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RWL.C1 = CFrame.new(0.5, 1, 0)
- RWL.Parent = swordholder
- --
- LWL.Part0 = ch.Torso
- LWL.C0 = CFrame.new(-1, -1, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LWL.C1 = CFrame.new(-0.5, 1, 0)
- LWL.Parent = swordholder
- handlecolor = BrickColor.new("Really black")
- scndryclr = BrickColor.new("Bright violet")
- firepri = BrickColor.new("Bright red")
- icepri = BrickColor.new("Bright blue")
- local msh1 = Instance.new("CylinderMesh")
- msh1.Scale = Vector3.new(1,1,1)
- local msh2 = Instance.new("BlockMesh")
- msh2.Scale = Vector3.new(1,1,1)
- --
- local msh3 = Instance.new("BlockMesh")
- msh3.Scale = Vector3.new(1,1,1)
- local msh3a = Instance.new("SpecialMesh")
- msh3a.Scale = Vector3.new(1,1,1)
- msh3a.MeshType = "Wedge"
- local msh4 = Instance.new("BlockMesh")
- msh4.Scale = Vector3.new(1,1,1)
- local msh4a = Instance.new("SpecialMesh")
- msh4a.Scale = Vector3.new(1,1,1)
- msh4a.MeshType = "Wedge"
- --
- local msh5 = Instance.new("SpecialMesh")
- msh5.Scale = Vector3.new(1,1,2)
- msh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- local msh6 = Instance.new("BlockMesh")
- msh6.Scale = Vector3.new(1,1,0.5)
- local msh7 = Instance.new("BlockMesh")
- msh7.Scale = Vector3.new(1,1,1)
- local msh8 = Instance.new("BlockMesh")
- msh8.Scale = Vector3.new(0.5,1,1)
- local prt1 = Instance.new("Part")
- prt1.formFactor = 3
- prt1.CanCollide = false
- prt1.Name = "Handle"
- prt1.Locked = true
- prt1.Size = Vector3.new(0.2,1.5,0.2)
- prt1.Parent = swordholder
- msh1.Parent = prt1
- prt1.BrickColor = handlecolor
- local prt2 = Instance.new("Part")
- prt2.formFactor = 3
- prt2.CanCollide = false
- prt2.Name = "HandleTop"
- prt2.Locked = true
- prt2.Size = Vector3.new(1.6,0.2,0.5)
- prt2.Parent = swordholder
- msh2.Parent = prt2
- prt2.BrickColor = scndryclr
- ---
- local prt3 = Instance.new("Part")
- prt3.formFactor = 3
- prt3.CanCollide = false
- prt3.Name = "FlameBlade"
- prt3.Locked = true
- prt3.Size = Vector3.new(0.4,3,0.2)
- prt3.Parent = swordholder
- msh3.Parent = prt3
- prt3.BrickColor = firepri
- prt3.Reflectance = 0
- local prt3a = Instance.new("Part")
- prt3a.formFactor = 3
- prt3a.CanCollide = false
- prt3a.Name = "FlameBladeP1"
- prt3a.Locked = true
- prt3a.Size = Vector3.new(0.2,1,0.4)
- prt3a.Parent = swordholder
- msh3a.Parent = prt3a
- prt3a.BrickColor = firepri
- prt3a.Reflectance = 0
- --
- local prt4 = Instance.new("Part")
- prt4.formFactor = 3
- prt4.CanCollide = false
- prt4.Name = "FrostBlade"
- prt4.Locked = true
- prt4.Size = Vector3.new(0.4,3,0.2)
- prt4.Parent = swordholder
- msh4.Parent = prt4
- prt4.BrickColor = icepri
- prt4.Reflectance = 0.5
- local prt4a = Instance.new("Part")
- prt4a.formFactor = 3
- prt4a.CanCollide = false
- prt4a.Name = "FrostBladeP1"
- prt4a.Locked = true
- prt4a.Size = Vector3.new(0.2,1,0.4)
- prt4a.Parent = swordholder
- msh4a.Parent = prt4a
- prt4a.BrickColor = icepri
- prt4a.Reflectance = 0.5
- --
- local prt5 = Instance.new("Part")
- prt5.formFactor = 3
- prt5.CanCollide = false
- prt5.Name = "HandleRing"
- prt5.Locked = true
- prt5.Size = Vector3.new(1,1,0.2)
- prt5.Parent = swordholder
- msh5.Parent = prt5
- prt5.BrickColor = scndryclr
- prt5.Reflectance = 0
- local DFlame = Instance.new("Fire")
- DFlame.Parent = prt5
- DFlame.Color = Color3.new(0.5,0,0.5)
- DFlame.SecondaryColor = Color3.new(0.5,0,0.5)
- DFlame.Heat = 25
- DFlame.Size = 1
- DFlame.Enabled = DarkFire
- local prt6 = Instance.new("Part")
- prt6.formFactor = 3
- prt6.CanCollide = false
- prt6.Name = "HandleP1"
- prt6.Locked = true
- prt6.Size = Vector3.new(0.2,1.5,0.2)
- prt6.Parent = swordholder
- msh6.Parent = prt6
- prt6.BrickColor = scndryclr
- prt6.Reflectance = 0
- local prt7 = Instance.new("Part")
- prt7.formFactor = 3
- prt7.CanCollide = false
- prt7.Name = "HandleP2"
- prt7.Locked = true
- prt7.Size = Vector3.new(0.7,0.2,0.2)
- prt7.Parent = swordholder
- msh7.Parent = prt7
- prt7.BrickColor = scndryclr
- prt7.Reflectance = 0
- local prt8 = Instance.new("Part")
- prt8.formFactor = 3
- prt8.CanCollide = false
- prt8.Name = "DarkBlade"
- prt8.Locked = true
- prt8.Size = Vector3.new(0.2,4,0.2)
- prt8.Parent = swordholder
- msh8.Parent = prt8
- prt8.BrickColor = handlecolor
- prt8.Transparency = 1
- local hitbox = Instance.new("Part")
- hitbox.formFactor = 3
- hitbox.CanCollide = false
- hitbox.Name = "Hitbox"
- hitbox.Locked = true
- hitbox.Size = Vector3.new(1,4,0.2)
- hitbox.Parent = swordholder
- hitbox.Transparency = 1
- local hbw = Instance.new("Weld")
- hbw.Parent = hitbox
- hbw.Part0 = hitbox
- hbw.Part1 = prt1
- hbw.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- hbw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
- local w1 = Instance.new("Weld")
- w1.Parent = prt1
- w1.Part0 = prt1
- local w2 = Instance.new("Weld")
- w2.Parent = prt2
- w2.Part0 = prt2
- w2.Part1 = prt1
- w2.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -0.85, 0)
- --
- local w3 = Instance.new("Weld")
- w3.Parent = prt3
- w3.Part0 = prt3
- w3.Part1 = prt1
- w3.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w3.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0.25, -2.45, 0)
- local w3a = Instance.new("Weld")
- w3a.Parent = prt3a
- w3a.Part0 = prt3a
- w3a.Part1 = prt1
- w3a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w3a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(-90),0) * CFrame.new(0.25, -4.45, 0)
- local w4 = Instance.new("Weld")
- w4.Parent = prt4
- w4.Part0 = prt4
- w4.Part1 = prt1
- w4.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w4.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, -2.45, 0)
- local w4a = Instance.new("Weld")
- w4a.Parent = prt4a
- w4a.Part0 = prt4a
- w4a.Part1 = prt1
- w4a.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w4a.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90),0) * CFrame.new(-0.25, -4.45, 0)
- --
- local w5 = Instance.new("Weld")
- w5.Parent = prt5
- w5.Part0 = prt5
- w5.Part1 = prt1
- w5.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w5.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0, -0.85, 0)
- local w6 = Instance.new("Weld")
- w6.Parent = prt6
- w6.Part0 = prt6
- w6.Part1 = prt1
- w6.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w6.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.5, -0, 0)
- local w7 = Instance.new("Weld")
- w7.Parent = prt7
- w7.Part0 = prt7
- w7.Part1 = prt1
- w7.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w7.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(-0.25, 0.75, 0)
- local w8 = Instance.new("Weld")
- w8.Parent = prt8
- w8.Part0 = prt8
- w8.Part1 = prt1
- w8.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
- w8.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,0) * CFrame.new(0, -2.95, 0)
- for ringi = 0 , math.rad(350) , math.rad(50) do
- local ringm = Instance.new("BlockMesh")
- ringm.Scale = Vector3.new(1,1.5,1)
- local ringp = Instance.new("Part")
- ringp.formFactor = 3
- ringp.CanCollide = false
- ringp.Name = "HandleRingP"..ringi
- ringp.Locked = true
- ringp.Size = Vector3.new(0.2,0.2,0.2)
- ringp.Parent = swordholder
- ringm.Parent = ringp
- ringp.BrickColor = scndryclr
- ringp.Reflectance = 0.1
- local ringw = Instance.new("Weld")
- ringw.Parent = ringp
- ringw.Part0 = ringp
- ringw.Part1 = prt5
- ringw.C1 = CFrame.fromEulerAnglesXYZ(math.rad(90), -ringi, 0) * CFrame.new(0, 0 , 0)
- ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,0) * CFrame.new(-msh5.Scale.x/1.625, 0, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.z/3.25
- end
- local Objects = {}
- function getAllObjects(obj)
- for a,v in pairs(obj:GetChildren()) do
- if v:IsA("BasePart") then
- table.insert(Objects,v)
- end
- if #v:GetChildren() > 0 then
- getAllObjects(v)
- end
- end
- end
- getAllObjects(Workspace)
- function Raycast(Start,End,Range)
- --
- for ii = 0 , #Objects do
- table.remove(Objects,ii)
- end
- getAllObjects(Workspace)
- local MA = math.abs
- local CF = CFrame.new(Start,End)
- local CP = Start
- for i = 1, Range do--(Start - End).magnitude do
- for b,v in pairs(Objects) do
- if v.Parent ~= nil then
- local pos = Start + (CF.lookVector*i)
- local dist = v.CFrame:pointToObjectSpace(pos)
- if MA(dist.x) < v.Size.x/2 and MA(dist.y) < v.Size.y/2 and MA(dist.z) < v.Size.z/2 then
- if v.Parent ~= Character or v.Parent ~= swordholder or v.Parent.Parent ~= Character then
- return v,Start,pos
- end
- end
- end
- end
- end
- return nil,Start,End
- end
- local RAP = Instance.new("Part")
- RAP.formFactor = 0
- RAP.CanCollide = false
- RAP.Name = "RAPart"
- RAP.Locked = true
- RAP.Size = Vector3.new(1,1,1)
- RAP.Parent = swordholder
- RAP.Transparency = 1
- local w = Instance.new("Weld")
- w.Parent = RAP
- w.Part0 = RAP
- w.Part1 = RightArm
- w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 1, 0)
- function unequipweld()
- w1.Part1 = Torso
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), math.rad(0)) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180), math.rad(-150)) * CFrame.new(-1, -1.5, -0.6)
- end
- unequipweld()
- function equipweld()
- w1.Part1 = RAP
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- function ss(parent,p) --Slash
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function uss(parent,p) --unsheath
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function cs(parent,p) --Magic Charge
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=2101137"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function ls(parent,p) --Lazer Sound
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset?id=1369158"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function is(parent,p) --Ice Sound
- local SlashSound = Instance.new("Sound")
- local rndm = math.random(1,3)
- if rndm == 1 then
- SlashSound.SoundId = "rbxasset://sounds\\ice.ogg"
- elseif rndm == 2 then
- SlashSound.SoundId = "rbxasset://sounds\\ice2.ogg"
- elseif rndm == 3 then
- SlashSound.SoundId = "rbxasset://sounds\\ice3.ogg"
- end
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function fs(parent,p) --Fire Sound
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "http://www.roblox.com/asset/?id=31758982"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- function bs(parent,p) --Boom Sound
- local SlashSound = Instance.new("Sound")
- SlashSound.SoundId = "rbxasset://sounds/Rocket shot.wav"
- SlashSound.Parent = parent
- SlashSound.Volume = .7
- SlashSound.Pitch = p
- SlashSound.PlayOnRemove = true
- coroutine.resume(coroutine.create(function()
- wait()
- SlashSound.Parent = nil
- end))
- end
- --
- function hideanim()
- attack = true
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+67*i), math.rad(45), math.rad(-45+90*i))
- LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45-45*i))
- end
- LWRem()
- for i = 0 , 1 , 0.15 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147+103*i), math.rad(45), math.rad(45-35*i))
- end
- unequipweld()
- wait(0.1)
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250-250*i), math.rad(45-45*i), math.rad(10-10*i))
- end
- RWRem()
- attack = false
- end
- function equipanim()
- attack = true
- RWFunc()
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(250*i), math.rad(45*i), math.rad(-10*i))
- end
- equipweld()
- uss(Head,1)
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5+0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(250-102.5*i), math.rad(45), math.rad(-10+27.5*i))
- end
- for i = 0 , 1 , 0.15 do
- wait()
- RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(147-67*i), math.rad(45), math.rad(17.5+27.5*i))
- end
- LWFunc()
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(45-90*i))
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45*i))
- end
- attack = false
- end
- if (script.Parent.className ~= "HopperBin") then
- Tool = Instance.new("HopperBin")
- Tool.Parent = Backpack
- Tool.Name = ToolName
- script.Parent = Tool
- end
- Bin = script.Parent
- function damagesplat(dmg,hit,critornot,healornot)
- local OffsetX = -2.5
- local OffsetY = 5
- local OffsetZ = 0
- local bill = Instance.new("BillboardGui")
- bill.Size = UDim2.new(1,0,1,0)
- bill.Adornee = hit
- bill.StudsOffset = Vector3.new(OffsetX,OffsetY,OffsetZ)
- bill.Parent = hit.Parent
- bill.Name = "DamageSplat"
- local tex = Instance.new("TextLabel")
- tex.Size = UDim2.new(5,0,2.5,0)
- tex.Parent = bill
- tex.Text = dmg
- tex.BackgroundTransparency = 1
- tex.ZIndex = 4
- tex.FontSize = "Size24"
- local tex2 = Instance.new("ImageLabel")
- tex2.Size = UDim2.new(1,0,1,0)
- tex2.Parent = tex
- tex2.BackgroundTransparency = 1
- tex2.Image = "http://www.roblox.com/asset/?id=42611276"
- if critornot == true then
- tex.TextColor3 = Color3.new(1,0.2,0.2)
- elseif critornot == false then
- tex.TextColor3 = Color3.new(0,0,0)
- end
- if healornot == true then
- tex.TextColor3 = Color3.new(0.2,0.5,0.5)
- end
- coroutine.resume(coroutine.create(function()
- wait(0.25)
- for i = 0 , 1 , 0.075 do
- wait()
- bill.StudsOffset = Vector3.new(OffsetX,OffsetY+5*i,OffsetZ)
- tex.TextTransparency = 1*i
- end
- bill.Parent = nil
- end))
- end
- function FireEff(Part,Time,Color1,Color2,Color3)
- local Firee = Part
- local Spawn = Part
- local colors = {}
- if Color1 ~= nil then
- table.insert(colors,BrickColor.new(Color1))
- end
- if Color2 ~= nil then
- table.insert(colors,BrickColor.new(Color2))
- end
- if Color3 ~= nil then
- table.insert(colors,BrickColor.new(Color3))
- end
- if Color4 ~= nil then
- table.insert(colors,BrickColor.new(Color4))
- end
- local Embers = {}
- local modelz = Instance.new("Model",Firee)
- modelz.Name = "FireHolder"
- for X = 1, 3 do
- local f = Instance.new("Part")
- f.Parent = nil
- f.BrickColor = colors[math.random(1, # colors)]
- f.Size = Vector3.new(1,1,1)
- f.formFactor = 1
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.Transparency = 0.5
- f.Name = "Fire"
- f.TopSurface = 0
- f.BottomSurface = 0
- table.insert(Embers, f)
- end
- local R = 0
- coroutine.resume(coroutine.create(function ()
- repeat
- wait()
- R = R + 1
- for X = 1, # Embers do
- Embers[X].Parent = modelz
- local FM = math.fmod(R + X, # Embers)
- if FM == 1 then
- RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10)
- RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100))
- Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, Spawn.Position + RandPos + RandDir)
- else
- Embers[X].CFrame = CFrame.new(Embers[X].Position + Vector3.new(0,0.5,0), Embers[X].Position + Vector3.new(0,0.5,0) + Embers[X].CFrame.lookVector)
- end
- end
- until R == Time
- for i = 0 ,1 , 0.1 do
- wait(0.2)
- for X = 1, # Embers do
- Embers[X].Transparency = 0.5+0.5*i
- end
- end
- for X = 1, # Embers do
- Embers[X].Parent = nil
- end
- end))
- end
- function OT(hit) --Normal Damage
- if Hitdeb == 1 then return end
- if hit.Parent == nil then return end
- local hum = hit.Parent:findFirstChild("Humanoid")
- if hum ~= nil and hum ~= Character.Humanoid then
- local critrandomizer = math.random(1,crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage,maxdamage)
- damagesplat(rndmdamage,hit,false)
- hum:TakeDamage(rndmdamage)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage,crtmaxdamage)
- damagesplat(rndmdamage,hit,true)
- hum:TakeDamage(rndmdamage)
- end
- Hitdeb = 1
- end
- end
- function OTND(part) --No Debounce Damage
- coroutine.resume(coroutine.create(function()
- local dd = false
- while part.Parent ~= nil and not dd do
- wait()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Torso");
- if head ~= nil then
- local targ = head.Position - part.Position; ------------------------------------------------Local
- local mag = targ.magnitude;
- if mag <= 5 and c[i].Name ~= Player.Name then
- dd = true
- local rndmdamage = math.random(1,7+5*math.random()) + fireboost
- damagesplat(rndmdamage,head,false)
- hum:TakeDamage(rndmdamage)
- FireEff(head,150,"Bright red","Bright orange","Cool yellow")
- part.Parent = nil
- end
- end
- end
- end
- end
- end))
- end
- function AoE(p,magnitude,damage,critornot)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - p;
- local mag = targ.magnitude;
- if mag <= magnitude and c[i].Name ~= Character.Name then
- local foundd = false
- for ii = 1 , #AoETrue do
- if AoETrue[ii] == c[i].Name then
- --delay(1,function() table.remove(AoETrue,ii) end)
- --blast(2.5,0.5,"Bright red",prt2,false)
- foundd = true
- end
- end
- if foundd then
- end
- --
- if not foundd then
- hum:TakeDamage(damage)
- damagesplat(damage,head,critornot)
- table.insert(AoETrue,c[i].Name)
- --blast(2.5,0.5,"Bright red",prt2)
- end
- end
- end
- end
- end
- end
- function AoEP(p,magnitude,damage,critornot)
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - p;
- local mag = targ.magnitude;
- if mag <= magnitude and c[i].Name ~= Character.Name then
- local foundd = false
- for ii = 1 , #AoETrue do
- if AoETrue[ii] == c[i].Name then
- --delay(1,function() table.remove(AoETrue,ii) end)
- --blast(2.5,0.5,"Bright red",prt2,false)
- foundd = true
- end
- end
- if foundd then
- end
- --
- if not foundd then
- hum:TakeDamage(damage)
- damagesplat(damage,head,critornot)
- c[i].Humanoid.Sit = true
- coroutine.resume(coroutine.create(function()
- local bp = Instance.new("BodyVelocity",c[i].Torso)
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = bp.P*2
- bp.velocity = CFrame.new(c[i].Torso.Position , p).lookVector * 150 + Vector3.new(0,25,0)
- coroutine.resume(coroutine.create(function()
- for i=1,
- bp.velocity.y/3 do
- bp.velocity = bp.velocity+Vector3.new(0,-4.25,0)
- wait()
- end
- bp.Parent = nil
- end))
- c[i].Torso.RotVelocity = CFrame.new(c[i].Torso.Position , p).lookVector * 25
- wait(0.4) c[i].Humanoid.Sit = false end))
- table.insert(AoETrue,c[i].Name)
- end
- end
- end
- end
- end
- end
- --
- local LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- function effect(Color,Ref,LP,P1,returnn)
- local effectsmsh = Instance.new("BlockMesh")
- effectsmsh.Scale = Vector3.new(0.5,1,0.5)
- effectsmsh.Name = "Mesh"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = swordholder
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new(Color)
- effectsg.Reflectance = Ref
- local point1 = P1
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- end
- wait()
- effectsg.Parent = nil
- end
- end))
- end
- con = nil
- function dmgcnnct(p)
- con = p.Touched:connect(OT)
- end
- function dmgdc()
- if con ~= nil then
- con:disconnect()
- Hitdeb = 0
- end
- end
- function atktype(s,e)
- coroutine.resume(coroutine.create(function ()
- attacktype = e
- wait(0.5)
- repeat wait() until attack
- attacktype = s
- end))
- end
- hold = false
- function Combo1a()
- attack=true
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(10*i), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45+45*i),math.rad(45-20*i))
- end
- dmgcnnct(hitbox)
- ss(Head,1.5)
- for i = 0 , 1 , 0.2 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10+35*i), math.rad(0))
- LW.C0 = CFrame.new(-1+1*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(25+65*i))
- effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- dmgdc()
- for i = 0 , 1 , 0.2 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(45+5*i), math.rad(0))
- LW.C0 = CFrame.new(-0.25*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(90+10*i))
- effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- attacktype = 2
- coroutine.resume(coroutine.create(function ()
- wait(0.25)
- attacktype = 1
- end))
- attack=false
- wait(0.15)
- wait()
- for i = 0 , 1 , 0.1 do
- if not attack then
- wait()
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-110*i), math.rad(50-50*i), math.rad(0))
- LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(100-55*i))
- end
- end
- end
- function Combo1b()
- attack=true
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-155*i), math.rad(50-40*i), math.rad(0))
- LW.C0 = CFrame.new(-0.25-0.75*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(100-50*i))
- end
- cs(Head,1.5)
- local tempmod = Instance.new("Model",swordholder)
- for l = 1 , 20 do
- local meshz = Instance.new("SpecialMesh")
- meshz.Scale = Vector3.new(0.5,0.5,0.5)
- meshz.MeshType = "Sphere"
- local shellz = Instance.new("Part")
- meshz.Parent = shellz
- shellz.Anchored = false
- shellz.formFactor = 0
- shellz.Size = Vector3.new(1,1,1)
- shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- shellz.Parent = tempmod
- shellz.Transparency = 0.5
- shellz.BrickColor = BrickColor.new("Bright violet")
- shellz.CanCollide = false
- shellz.Reflectance = 0.25
- local bv = Instance.new("BodyPosition")
- bv.Parent = shellz
- bv.maxForce = Vector3.new(200000,200000,200000)
- bv.position = shellz.Position
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- shellz.Transparency = 1-1*i
- end
- shellz.Transparency = 0
- end))
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- bv.position = hitbox.Position
- for i = 1 , 20 do
- wait(0.1)
- bv.position = shell.Position
- end
- shellz.Parent = nil
- end))
- wait(0.01)
- end
- coroutine.resume(coroutine.create(function ()
- wait(0.25)
- tempmod.Parent = nil
- end))
- for i = 0 , 1 , 0.2 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i), math.rad(10), math.rad(0))
- LW.C0 = CFrame.new(-1+1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(0),math.rad(50+40*i))
- effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- local gyro = Instance.new("BodyGyro")
- gyro.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- gyro.P = gyro.P + 10000
- local CF = Torso.CFrame
- gyro.cframe = CF
- gyro.Parent = Torso
- dmgcnnct(hitbox)
- ss(Head,1)
- for i = 0 , 1 , 0.1 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
- effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- ss(Head,1)
- Hitdeb = 0
- for i = 0 , 1 , 0.1 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- gyro.cframe = CF * CFrame.Angles(0,math.rad(-360*i),0)
- effect("Really red",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- dmgdc()
- attacktype = 3
- coroutine.resume(coroutine.create(function ()
- wait(0.5)
- attacktype = 1
- end))
- wait(0.15)
- wait()
- gyro.Parent = nil
- attack=false
- for i = 0 , 1 , 0.1 do
- if not attack then
- wait()
- RW.C0 = CFrame.new(0.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(90-45*i), math.rad(-45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
- LW.C0 = CFrame.new(0.5-1.5*i,0.5,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45*i),math.rad(50-5*i))
- end
- end
- end
- function Combo1c()
- attack=true
- local bp = Instance.new("BodyPosition")
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = bp.P + 10000
- local CF = Torso.CFrame
- bp.position = CF.p
- bp.Parent = Torso
- RWLFunc()
- LWLFunc()
- for zz = 1 , 2 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = Torso.CFrame * CFrame.Angles(0,0.5*zz,0) + Vector3.new(0,-2.5,0) -- + shellspawn.CFrame.lookVector * 2
- shell.Parent = swordholder
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("White")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.05 do
- wait()
- mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for i = 0 , 1 , 0.1 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(0.5+0.5*i,0.5+1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i), math.rad(90-90*i), math.rad(-45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-90*i), math.rad(10-10*i), math.rad(0))
- LW.C0 = CFrame.new(0.5-1.5*i,0.5+1*i,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90+100*i),math.rad(0),math.rad(50-5*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
- bp.position = CF.p + Vector3.new(0,10,0)
- RWL.C0 = CFrame.new(1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
- LWL.C0 = CFrame.new(-1, -1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-20*i), math.rad(0), math.rad(0))
- prt8.Transparency = 1-1*i
- effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- cs(Head,1.5)
- coroutine.resume(coroutine.create(function ()
- local tempmod = Instance.new("Model",swordholder)
- for l = 1 , 20 do
- local meshz = Instance.new("SpecialMesh")
- meshz.Scale = Vector3.new(1.5,1.5,1.5)
- meshz.MeshType = "Sphere"
- local shellz = Instance.new("Part")
- meshz.Parent = shellz
- shellz.Anchored = false
- shellz.formFactor = 0
- shellz.Size = Vector3.new(1,1,1)
- shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-15,15),math.random(-15,15),math.random(-15,15))
- shellz.Parent = tempmod
- shellz.Transparency = 0.5
- shellz.BrickColor = BrickColor.new("Really black")
- shellz.CanCollide = false
- shellz.Reflectance = 0
- local bv = Instance.new("BodyPosition")
- bv.Parent = shellz
- bv.maxForce = Vector3.new(200000,200000,200000)
- bv.position = shellz.Position
- local hx = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.05 do
- wait()
- shellz.Transparency = 1-1*i
- end
- shellz.Transparency = 0
- end))
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- bv.position = hitbox.Position
- for i = 1 , 20 do
- wait(0.1)
- bv.position = shell.Position
- end
- shellz.Parent = nil
- end))
- wait(0.01)
- end
- coroutine.resume(coroutine.create(function ()
- repeat wait() until hx
- tempmod.Parent = nil
- end))
- end))
- for i = 0 , 1 , 0.1 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i), math.rad(0), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,1.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(190+20*i),math.rad(0),math.rad(45))
- effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- for i = 0 , 1 , 0.1 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i), math.rad(0), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,1.5-1*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(210-130*i),math.rad(0),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
- bp.position = CF.p + CF.lookVector * 2.5 + Vector3.new(0,-1,0)
- RWL.C0 = CFrame.new(1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
- LWL.C0 = CFrame.new(-1, -1+1*i, -1*i) * CFrame.fromEulerAnglesXYZ(math.rad(-20+20*i), math.rad(0), math.rad(0))
- effect("Really black",0,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0))
- end
- hx = true
- wait(0.1)
- local Hit,A, B = Raycast(hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 1 ,hitbox.Position + Vector3.new(0,3,0) + Torso.CFrame.lookVector * 101 ,100)
- local effectsmsh = Instance.new("CylinderMesh")
- effectsmsh.Scale = Vector3.new(1,1,1)
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "LAZOR"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Parent = swordholder
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("Black")
- effectsg.Reflectance = 0.5
- local point1 = B
- local point0 = A
- for zz = 1 , 5 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 2
- shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0.5*zz,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- if math.fmod(zz,2) == 0 then
- shell.BrickColor = BrickColor.new("Really black")
- else
- shell.BrickColor = BrickColor.new("Bright violet")
- end
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.01 do
- wait()
- mesh.Scale = Vector3.new(10,5,10) * Vector3.new(i,1,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for zz = 1 , 1 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(20,15,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * 10
- shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright violet")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.02 do
- wait()
- mesh.Scale = Vector3.new(10,15,15) * Vector3.new(i,1,i)
- shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
- shell.Transparency = 1-1*i
- end
- for i = 0 , 1 , 0.05 do
- wait()
- shell.CFrame = shell.CFrame * CFrame.Angles(0,i,0)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for zz = 1 , 1 do
- local mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(20,0.5,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /-2) + Torso.CFrame.lookVector * -0.5
- shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90),0,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Bright violet")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.02 do
- wait()
- mesh.Scale = Vector3.new(20,0.5,20) * Vector3.new(i,1,i)
- shell.Transparency = 1-1*i
- end
- for i = 0 , 1 , 0.02 do
- wait()
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for zz = 1 , 10 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- mesh.Scale = Vector3.new(5,5,5) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)
- shell.CFrame = shell.CFrame * CFrame.Angles(math.rad(-90)+2*math.random(),2*math.random(),2*math.random())
- shell.Parent = swordholder
- shell.Transparency = 0
- if math.fmod(zz,2) == 0 then
- shell.BrickColor = BrickColor.new("Really black")
- else
- shell.BrickColor = BrickColor.new("Bright violet")
- end
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.01 do
- wait()
- mesh.Scale = Vector3.new(25,25,25) * Vector3.new(i,i,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- coroutine.resume(coroutine.create(function()
- effectsg.Transparency = 1
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1-1*i
- end
- wait(2)
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- end
- effectsg.Parent = nil
- end))
- local mg = 100
- if Hit ~= nil then
- mg = (point0-point1).magnitude
- elseif Hit == nil then
- mg = 100
- end
- ls(Head,0.5)
- ls(Head,0.75)
- cs(Head,0.25)
- ls(Head,1)
- ls(Head,3)
- cs(Head,0.15)
- for mgg = 0 , 1,0.1 do
- wait()
- effectsg.Size = Vector3.new(5,(mg*mgg)+0.2,5)
- local durr = CFrame.new((point0+(point1))/2,(point1))
- effectsg.CFrame = CFrame.new((point0+(point1-durr.lookVector * (mg*(1-mgg))))/2,(point1)) * CFrame.Angles(math.rad(90),0,0)
- end
- local critrandomizer = math.random(1,crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage+30,maxdamage+30)
- AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,false)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage+30,crtmaxdamage+30)
- AoEP((CFrame.new((point0+point1)/2,point1) + CFrame.new((point0+point1)/2,point1).lookVector * (((point0)-(point1)).magnitude /2)).p,15,rndmdamage+darkboost,true)
- end
- bp.Parent = nil
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1,1-0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90-45*i), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45*i),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
- RWL.C0 = CFrame.new(1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LWL.C0 = CFrame.new(-1, -1*i, -1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- prt8.Transparency = 1*i
- end
- for ii = 1 , #AoETrue do
- table.remove(AoETrue,#AoETrue)
- end
- RWLRem()
- LWLRem()
- attack = false
- attacktype = 1
- end
- function BlizzardSword()
- attack=true
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5+1*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i),math.rad(-45+45*i),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
- end
- local wssave = Character.Humanoid.WalkSpeed
- Character.Humanoid.WalkSpeed = 0
- ss(Head,1.5)
- local efftab = {}
- for i = 0 , 1 , 0.2 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i), math.rad(0), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,1.5-1.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(135-135*i),math.rad(0),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45)) * CFrame.new(0, 0, 0.2)
- local eff = effect("Bright blue",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
- table.insert(efftab,eff)
- end
- local trspos = Torso.Position
- Character.Humanoid.WalkSpeed = wssave
- for _,efff in pairs(efftab) do
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.15 do
- wait()
- efff.Transparency = 1*i
- end
- wait()
- efff.Transparency = 1
- end))
- end
- for io,eff in pairs(efftab) do
- wait()
- for zz = 1 , 1 do
- local mesh = Instance.new("CylinderMesh")
- mesh.Scale = Vector3.new(0.1,0.5,0.1)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- local dur = CFrame.new(trspos,eff.Position)
- local CF1 = dur * CFrame.Angles(math.rad(90),0,0) * CFrame.new(0,-6,0)
- shell.CFrame = CF1
- shell.Parent = eff
- shell.Transparency = 1
- shell.Reflectance = 0.25
- shell.BrickColor = BrickColor.new("Bright blue")
- shell.CanCollide = false
- is(shell,0.5)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- shell.Transparency = 1-1*i
- mesh.Scale = Vector3.new(0.1+4.9*i,0.5,0.1+4.9*i)
- end
- wait(0.25)
- for i = 0 , 1 , 0.1 do
- wait()
- shell.Transparency = 1*i
- mesh.Scale = Vector3.new(5-5*i,0.5-0.5*i,5-5*i)
- end
- shell.Parent = nil
- end))
- end
- end
- for io,eff in pairs(efftab) do
- wait()
- for zz = 1 , 1 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.Scale = Vector3.new(5,2,1)
- mesh.MeshId = "rbxasset://fonts/sword.mesh"
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(2,2,5)
- local dur = CFrame.new(trspos,eff.Position)
- local CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5)* CFrame.Angles(0,0,math.rad(90))
- shell.CFrame = CF1
- shell.Parent = eff
- shell.Transparency = 1
- shell.Reflectance = 0.25
- shell.BrickColor = BrickColor.new("Bright blue")
- shell.CanCollide = false
- local hitd = 0
- coroutine.resume(coroutine.create(function()
- local dd = false
- while shell.Parent ~= nil and not dd do
- wait()
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Torso");
- if head ~= nil then
- local targ = head.Position - shell.Position;
- local mag = targ.magnitude;
- if mag <= 3 and c[i].Name ~= Player.Name then
- dd = true
- local critrandomizer = math.random(1,crtrate)
- if critrandomizer ~= 1 then
- local rndmdamage = math.random(mindamage+iceboost,maxdamage+iceboost)
- damagesplat(rndmdamage,head,false)
- hum:TakeDamage(rndmdamage)
- elseif critrandomizer == 1 then
- local rndmdamage = math.random(maxdamage+iceboost,crtmaxdamage+iceboost)
- damagesplat(rndmdamage,head,true)
- hum:TakeDamage(rndmdamage)
- end
- end
- end
- end
- end
- end
- end))
- coroutine.resume(coroutine.create(function()
- uss(eff,1)
- for i = 0 , 1 , 0.1 do
- wait()
- shell.Transparency = 1-1*i
- CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,6.5+2*i)* CFrame.Angles(0,0,math.rad(90))
- shell.CFrame = CF1
- mesh.Scale = Vector3.new(5,2,1+0.5*i)
- end
- wait(0.25)
- ss(eff,2)
- for i = 0 , 1 , 0.1 do
- wait()
- shell.Transparency = 1*i
- CF1 = dur * CFrame.Angles(math.rad(180),0,0) * CFrame.new(0,0,8.5+25*i)* CFrame.Angles(0,0,math.rad(90))
- shell.CFrame = CF1
- mesh.Scale = Vector3.new(5-5*i,2-2*i,1.5-1.5*i*i)
- end
- shell.Parent = nil
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(1.5)
- for _,eff in pairs(efftab) do
- wait()
- eff.Parent = nil
- end end))
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i), math.rad(45*i), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(-45*i),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
- end
- attack=false
- end
- local FTCount = 0
- function FlameTrail()
- attack=true
- for i = 0 , 1 , 0.15 do
- wait()
- RW.C0 = CFrame.new(1-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45+45*i), math.rad(-45+55*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1+0.5*i,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45+20*i))
- end
- wait(0.1)
- ss(Head,1.5)
- fs(Head,0.5+1.5*math.random())
- local efftab = {}
- RW.C0 = CFrame.new(0.5,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(65))
- dmgcnnct(hitbox)
- for i = 0 , 1 , 0.15 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(0.5+1*i,0.5,-1+1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90), math.rad(10))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-45+135*i*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-0.5-1*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+20*i),math.rad(-45),math.rad(65-155*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- if FTCount <= MaxFT then
- local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
- eff.Transparency = 1
- table.insert(efftab,eff)
- FTCount = FTCount + 1
- OTND(eff)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.15 do
- wait()
- eff.Transparency = 1-0.5*i
- end
- wait()
- eff.Transparency = 0.5
- end))
- end
- end
- local rndmneg = math.random(1,2)
- if rndmneg == 1 then
- rndmdec1 = 13 * math.random()
- else
- rndmdec1 = -13 * math.random()
- end
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1*i), math.rad(90), math.rad(10-(rndmdec1*2)*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+20*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1.5,0.5,-0) * CFrame.fromEulerAnglesXYZ(math.rad(100),math.rad(-45),math.rad(-90))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- ss(Head,1.5)
- fs(Head,0.5+1.5*math.random())
- Hitdeb = 0
- for i = 0 , 1 , 0.15 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1.5-1.5*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-rndmdec1), math.rad(90), math.rad(10-(rndmdec1*2)))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(110-200*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1.5+1*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(100-80*i),math.rad(-45),math.rad(-90+135*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- if FTCount <= MaxFT then
- local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
- eff.Transparency = 1
- table.insert(efftab,eff)
- FTCount = FTCount + 1
- OTND(eff)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.15 do
- wait()
- eff.Transparency = 1-0.5*i
- end
- wait()
- eff.Transparency = 0.5
- end))
- end
- end
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- for i = 0 , 1 , 0.2 do
- wait()
- local rndmd = rndmdec1-rndmdec1*i
- RW.C0 = CFrame.new(0,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad((90-rndmd)), math.rad(90), math.rad((10-(rndmd*2))-20*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-90-10*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1*i,0.5,-1) * CFrame.fromEulerAnglesXYZ(math.rad(90-20*i), math.rad(90-90*i), math.rad(-10-35*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(-100+100*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-0.5-0.5*i,0.5,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-10*i),math.rad(-45+45*i),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90-45*i)) * CFrame.new(0, 0, 0.2)
- end
- ss(Head,1.5)
- fs(Head,0.5+1.5*math.random())
- wait(0.1)
- Hitdeb = 0
- for i = 0 , 1 , 0.2 do
- LastPoint = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- wait()
- RW.C0 = CFrame.new(1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i), math.rad(0), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5+1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(70+65*i),math.rad(0),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(45)) * CFrame.new(0, 0, 0.2)
- if FTCount <= MaxFT then
- local eff = effect("Bright red",0.2,LastPoint,hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0),true)
- eff.Transparency = 1
- table.insert(efftab,eff)
- FTCount = FTCount + 1
- OTND(eff)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.15 do
- wait()
- eff.Transparency = 1-0.5*i
- end
- wait()
- eff.Transparency = 0.5
- end))
- end
- end
- coroutine.resume(coroutine.create(function()
- wait(5)
- for _,eff in pairs(efftab) do
- wait()
- eff.Parent = nil
- FTCount = FTCount - 1
- end end))
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i), math.rad(45*i), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,1.5-1*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-55*i),math.rad(-45*i),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, math.rad(0), 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(45+45*i)) * CFrame.new(0, 0, 0.2)
- end
- dmgdc()
- attack=false
- end
- function LifeDrain()
- attack=true
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45), math.rad(-45+90*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
- LW.C0 = CFrame.new(-1+1.25*i,0.5+0.25*i,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80+25*i),math.rad(-45+90*i),math.rad(45+25*i))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90*i), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- ------
- local nrmag = 50
- local nrprsn = nil
- wait()
- --
- local c = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = c[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = c[i]:findFirstChild("Torso");
- if head ~= nil then
- local targ = head.Position - Torso.Position;
- local mag = targ.magnitude;
- if mag <= 50 and c[i].Name ~= Player.Name then
- if mag < nrmag then
- nrmag = mag
- nrprsn = c[i]
- end
- end end end end
- --
- if nrprsn == nil then
- attack = false
- return end
- local C = 0
- local bp = Instance.new("BodyPosition")
- local bg = Instance.new("BodyGyro")
- bp.Parent = Torso
- bp.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bp.P = bp.P + 10000
- local CF = nrprsn.Torso.CFrame
- bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * -3
- bg.Parent = Torso
- bg.maxTorque = Vector3.new(math.huge,math.huge,math.huge)
- bg.P = bg.P + 100000
- bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(0),0,0)
- ss(Head,2)
- wait(0.1)
- local FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- local LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- for i = 0 , 1 , 0.2 do
- wait()
- C = C + 1
- RW.C0 = CFrame.new(1-1*i,0.5,-1*i) * CFrame.fromEulerAnglesXYZ(math.rad(135-90*i), math.rad(45), math.rad(45-135*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
- LW.C0 = CFrame.new(0.25-1.75*i,0.75-0.25*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(105-60*i),math.rad(45),math.rad(70-125*i))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- if C == 3 then
- bp.P = bp.P + 10000
- bp.position = CF.p + CFrame.new(Torso.Position,CF.p).lookVector * 6
- bg.cframe = CFrame.new(Torso.Position,CF.p) * CFrame.Angles(math.rad(-45),0,0)
- end
- if C == 2 then
- FirstP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- elseif C == 5 then
- LastP = hitbox.CFrame * CFrame.new(0,hitbox.Size.y/2,0)
- end
- end
- local effectsmsh = Instance.new("SpecialMesh")
- effectsmsh.Scale = Vector3.new(5,1,5)
- effectsmsh.MeshType = "Sphere"
- local effectsg = Instance.new("Part")
- effectsg.formFactor = 3
- effectsg.CanCollide = false
- effectsg.Name = "Eff"
- effectsg.Locked = true
- effectsg.Anchored = true
- effectsg.Size = Vector3.new(0.2,1,0.2)
- effectsg.Parent = swordholder
- effectsmsh.Parent = effectsg
- effectsg.BrickColor = BrickColor.new("White")
- effectsg.Reflectance = Ref
- local point1 = FirstP
- local LP = LastP
- local mg = (LP.p - point1.p).magnitude
- effectsg.Size = Vector3.new(0.2,mg,0.2)
- effectsg.CFrame = CFrame.new((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0)
- if returnn then return effectsg end
- coroutine.resume(coroutine.create(function()
- if not returnn then
- for i = 0 , 1 , 0.1 do
- wait()
- effectsg.Transparency = 1*i
- end
- wait()
- effectsg.Parent = nil
- end
- end))
- local critrandomizer = math.random(1,crtrate)
- local rndmdamage = 0
- if critrandomizer ~= 1 then
- rndmdamage = math.random(mindamage,maxdamage)
- damagesplat(rndmdamage,nrprsn.Head,false)
- nrprsn.Humanoid:TakeDamage(rndmdamage)
- elseif critrandomizer == 1 then
- rndmdamage = math.random(maxdamage,crtmaxdamage)
- damagesplat(rndmdamage,nrprsn.Head,true)
- nrprsn.Humanoid:TakeDamage(rndmdamage)
- end
- local tempmod = Instance.new("Model",Workspace)
- for l = 1 , rndmdamage/5 do
- local meshz = Instance.new("SpecialMesh")
- meshz.Scale = Vector3.new(1.5,1.5,1.5)
- meshz.MeshType = "Sphere"
- local shellz = Instance.new("Part")
- meshz.Parent = shellz
- shellz.Anchored = false
- shellz.formFactor = 0
- shellz.Size = Vector3.new(1,1,1)
- shellz.CFrame = hitbox.CFrame
- shellz.Parent = tempmod
- shellz.Transparency = 0.5
- shellz.BrickColor = BrickColor.new("White")
- shellz.CanCollide = false
- shellz.Reflectance = 0
- local bv = Instance.new("BodyPosition")
- bv.Parent = shellz
- bv.maxForce = Vector3.new(math.huge,math.huge,math.huge)
- bv.P = bv.P + 10000
- bv.position = shellz.Position + Vector3.new(math.random(-25,25),math.random(-2.5,7.5),math.random(-25,25))
- coroutine.resume(coroutine.create(function()
- wait(3)
- bv.maxForce = Vector3.new(0,math.huge,0)
- coroutine.resume(coroutine.create(function()
- local dd = false
- while shellz.Transparency ~= 1 and not dd do
- wait(0.1)
- local cc = game.Workspace:GetChildren();
- for i = 1, #c do
- local hum = cc[i]:findFirstChild("Humanoid")
- if hum ~= nil and hum.Health ~= 0 then
- local head = cc[i]:findFirstChild("Head");
- if head ~= nil then
- local targ = head.Position - shellz.Position;
- local mag = targ.magnitude;
- if mag <= 5 then
- dd = true
- damagesplat(5+darkboost,head,false)
- hum.Health = hum.Health + 5 + darkboost
- for i = 0 , 1 , 0.05 do
- wait()
- shellz.Transparency = 1*i
- end
- shellz.Parent = nil
- end
- end
- end
- end
- end
- end))
- end))
- local hx = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.05 do
- wait()
- shellz.Transparency = 1-1*i
- end
- shellz.Transparency = 0
- end))
- coroutine.resume(coroutine.create(function()
- wait(60)
- for ii,shellz in pairs(tempmod:GetChildren()) do
- for i = 0 , 1 , 0.1 do
- wait()
- shellz.Transparency = 1*i
- end
- shellz.Parent = nil
- end
- tempmod.Parent = nil
- end))
- end
- wait(0.5)
- ----
- RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- attack=false
- bp.Parent = nil bg.Parent = nil
- end
- --TEST
- hammer = Torso
- function doDamage(hit)
- local humanoid = hit.Parent:findFirstChild("Humanoid")
- local hum = Player.Character:findFirstChild("Humanoid") -- non-nil if tool held by a character
- if humanoid~=nil and humanoid ~= hum and hum ~= nil then
- local foundd = false
- for ii = 1 , #AoETrue do
- if AoETrue[ii] == hit.Parent.Name then
- foundd = true
- end
- end
- if foundd then
- end
- --
- if not foundd then
- humanoid:TakeDamage(5)
- if Mode == "Fire" then
- end
- damagesplat(5,humanoid.Parent.Torso,false)
- table.insert(AoETrue,hit.Parent)
- end
- if humanoid.Health <= 0 then
- local c = hit.CFrame
- hit.CFrame = CFrame.new(hit.Position)
- hit.CFrame = c
- end
- delay(1, function() end)
- else
- local c = hit.CFrame hit.CFrame = CFrame.new(hit.Position) hit.CFrame = c
- end
- end
- function bewm(obj, pos, notme)
- if (obj ~= notme) then
- if (obj.className == "Part") or (obj.className == "Seat") then
- if (not obj.Anchored) and (((pos - obj.Position) * Vector3.new(1, 0, 1)).magnitude < 24) and (pos.y <= obj.Position.y + 2) and (pos.y >= obj.Position.y - 2) then
- delay((pos - obj.Position).magnitude / 24, function() obj.Velocity = ((obj.Position - pos).unit + Vector3.new(0, 0.5, 0)) * 96 + obj.Velocity obj.RotVelocity = obj.RotVelocity + Vector3.new(obj.Position.z - pos.z, 0, pos.x - obj.Position.x).unit * 40 doDamage(obj) end)
- end
- elseif (obj.className == "Model") or (obj.className == "Hat") or (obj.className == "Tool") or (obj == workspace) then
- local list = obj:GetChildren()
- for x = 1, #list do
- bewm(list[x], pos, notme)
- end
- end
- end
- end
- function attackr()
- local shockRing = Instance.new("Part")
- shockRing.formFactor = 2
- shockRing.Size = Vector3.new(1, 0.4, 1)
- shockRing.Anchored = true
- shockRing.Locked = true
- shockRing.CanCollide = false
- shockRing.archivable = false
- shockRing.TopSurface = 0
- shockRing.BottomSurface = 0
- shockRing.Transparency = 0
- if Mode == "Fire" then
- shockRing.BrickColor = BrickColor.new("Really red")
- elseif Mode == "Dark" then
- shockRing.BrickColor = BrickColor.new("Bright violet")
- elseif Mode == "Ice" then
- shockRing.BrickColor = BrickColor.new("Bright blue")
- shockRing.Reflectance = 0.2
- end
- local decal = Instance.new("CylinderMesh")
- decal.Parent = shockRing
- decal.Scale = Vector3.new(1,0.1,1)
- wait(0.2)
- local pos = hammer.CFrame * (Vector3.new(0, -2.5, 0))
- bewm(game.Workspace, pos, Player.Character)
- shockRing.CFrame = CFrame.new(pos)
- for x = 0, 1 , 0.0625 do
- delay((x*16) / 30, function() shockRing.Parent = nil shockRing.Size = Vector3.new(0, 0.4, 0) + Vector3.new(3.2, 0, 3.2) * (x*16) shockRing.Transparency = 1*x shockRing.Parent = Player.Character end)
- end
- delay(1, function()
- shockRing.Parent = nil
- for ii = 1 , #AoETrue do
- table.remove(AoETrue,#AoETrue)
- end end)
- end
- local modemodel = Instance.new("Model",swordholder)
- local mrdychng = false
- function FireMode()
- attack=true
- Mode = "Fire"
- fireboost = 5
- mrdychng = true
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1+0.5*i,0.5+1*i,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+55*i), math.rad(45-45*i), math.rad(-45+45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1+1*i,0.5+1*i,-0.5-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80-80*i),math.rad(-45+45*i),math.rad(45+65*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- cs(Head,1.5)
- local tempmod = Instance.new("Model",swordholder)
- for l = 1 , 20 do
- local meshz = Instance.new("SpecialMesh")
- meshz.Scale = Vector3.new(0.5,0.5,0.5)
- meshz.MeshType = "Sphere"
- local shellz = Instance.new("Part")
- meshz.Parent = shellz
- shellz.Anchored = false
- shellz.formFactor = 0
- shellz.Size = Vector3.new(1,1,1)
- shellz.CFrame = hitbox.CFrame * CFrame.new(math.random(-5,5),math.random(-5,5),math.random(-5,5))
- shellz.Parent = tempmod
- shellz.Transparency = 0.5
- shellz.BrickColor = BrickColor.new("Really red")
- shellz.CanCollide = false
- shellz.Reflectance = 0
- local bv = Instance.new("BodyPosition")
- bv.Parent = shellz
- bv.maxForce = Vector3.new(200000,200000,200000)
- bv.position = shellz.Position
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- shellz.Transparency = 1-1*i
- end
- shellz.Transparency = 0
- end))
- coroutine.resume(coroutine.create(function()
- wait(0.05)
- bv.position = hitbox.Position
- for i = 1 , 20 do
- wait(0.1)
- bv.position = shell.Position
- end
- shellz.Parent = nil
- end))
- wait(0.01)
- end
- coroutine.resume(coroutine.create(function ()
- wait(0.25)
- tempmod.Parent = nil
- end))
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1.5,1.5-1*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(135-45*i), math.rad(0), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(0,1.5-1*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(110-45*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- bs(Head,0.75)
- attackr()
- for zz = 1 , 1 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(10,5,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = Torso.CFrame * CFrame.new(0,-1.5,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Really red")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.075 do
- wait()
- mesh.Scale = Vector3.new(20,5,20) * Vector3.new(i,1,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for zz = 1 , 1 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "FileMesh"
- mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
- mesh.Scale = Vector3.new(10,20,10) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 1
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = Torso.CFrame * CFrame.new(0,1,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- shell.BrickColor = BrickColor.new("Really red")
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.05 do
- wait()
- mesh.Scale = Vector3.new(10,20,10) * Vector3.new(i,1,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for zz = 1 , 3 do
- local mesh = Instance.new("SpecialMesh")
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(5*zz,5*zz,5*zz) * Vector3.new(0.01,0.01,0.01)
- local shell = Instance.new("Part")
- mesh.Parent = shell
- shell.Anchored = true
- shell.formFactor = 3
- shell.Size = Vector3.new(1,1,1)
- shell.CFrame = Torso.CFrame * CFrame.new(0,-1,0)
- shell.Parent = swordholder
- shell.Transparency = 0
- if math.fmod(zz,2) == 1 then
- shell.BrickColor = BrickColor.new("Bright orange")
- elseif math.fmod(zz,2) == 0.5 then
- shell.BrickColor = BrickColor.new("Bright red")
- else
- shell.BrickColor = BrickColor.new("Bright yellow")
- end
- shell.CanCollide = false
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- mesh.Scale = Vector3.new(10*zz,10*zz,10*zz) * Vector3.new(i,i,i)
- shell.Transparency = 1*i
- end
- shell.Transparency = 1
- shell.Parent = nil
- end))
- end
- for ii,z in pairs(modemodel:GetChildren()) do
- z.Parent = nil
- end
- local wing1m = Instance.new("BlockMesh")
- wing1m.Scale = Vector3.new(1,1,1)
- local wing1p = Instance.new("Part")
- wing1p.formFactor = 3
- wing1p.CanCollide = false
- wing1p.Name = "FlameWingP1"
- wing1p.Locked = true
- wing1p.Size = Vector3.new(0.2,0.2,0.2)
- wing1p.Parent = modemodel
- wing1m.Parent = wing1p
- wing1p.BrickColor = BrickColor.new("Bright red")
- wing1p.Transparency = 1
- local wing1w = Instance.new("Weld")
- wing1w.Parent = wing1p
- wing1w.Part0 = wing1p
- wing1w.Part1 = Torso
- wing1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
- wing1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(-1, 0, 0)
- local wing2m = Instance.new("BlockMesh")
- wing2m.Scale = Vector3.new(1,1,1)
- local wing2p = Instance.new("Part")
- wing2p.formFactor = 3
- wing2p.CanCollide = false
- wing2p.Name = "FlameWingP2"
- wing2p.Locked = true
- wing2p.Size = Vector3.new(0.2,0.2,0.2)
- wing2p.Parent = modemodel
- wing2m.Parent = wing2p
- wing2p.BrickColor = BrickColor.new("Bright red")
- wing2p.Transparency = 1
- local wing2w = Instance.new("Weld")
- wing2w.Parent = wing2p
- wing2w.Part0 = wing2p
- wing2w.Part1 = Torso
- wing2w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
- wing2w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(1, 0, 0)
- coroutine.resume(coroutine.create(function()
- for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
- wait(0.1)
- local ringm = Instance.new("BlockMesh")
- ringm.Scale = Vector3.new(1,1,1)
- local ringp = Instance.new("Part")
- ringp.formFactor = 3
- ringp.CanCollide = false
- ringp.Name = "FlameWing"..ringi
- ringp.Locked = true
- ringp.Size = Vector3.new(0.2,2,0.8)
- ringp.Parent = modemodel
- ringm.Parent = ringp
- ringp.BrickColor = BrickColor.new("Bright red")
- ringp.Reflectance = 0.1
- ringp.Transparency = 1
- local ringw = Instance.new("Weld")
- ringw.Parent = ringp
- ringw.Part0 = ringp
- ringw.Part1 = wing1p
- ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi, 0, 0) * CFrame.new(0, ringp.Size.y/4 , 0)
- ringw.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(45)) * CFrame.new(0, -1, 0) --* CFrame.new(-0.6, 0, 0) ---msh5.Scale.x/1.625
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- ringp.Transparency = 1-1*i
- end
- ringp.Transparency = 0
- end))
- end end))
- coroutine.resume(coroutine.create(function()
- for ringi = math.rad(-20) , math.rad(130) , math.rad(10) do
- wait(0.1)
- local ringm = Instance.new("BlockMesh")
- ringm.Scale = Vector3.new(1,1,1)
- local ringp = Instance.new("Part")
- ringp.formFactor = 3
- ringp.CanCollide = false
- ringp.Name = "FlameWing2_"..ringi
- ringp.Locked = true
- ringp.Size = Vector3.new(0.2,2,0.8)
- ringp.Parent = modemodel
- ringm.Parent = ringp
- ringp.BrickColor = BrickColor.new("Bright red")
- ringp.Reflectance = 0.1
- ringp.Transparency = 1
- local ringw = Instance.new("Weld")
- ringw.Parent = ringp
- ringw.Part0 = ringp
- ringw.Part1 = wing2p
- ringw.C1 = CFrame.fromEulerAnglesXYZ(ringi+math.rad(0), 0, 0) * CFrame.new(-0, ringp.Size.y/4 , 0)
- ringw.C0 = CFrame.fromEulerAnglesXYZ(0, 0,math.rad(-45)) * CFrame.new(-0, -1, 0)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- ringp.Transparency = 1-1*i
- end
- ringp.Transparency = 0
- end))
- end end))
- local wingp1m = Instance.new("SpecialMesh")
- wingp1m.Scale = Vector3.new(1,1,1)
- wingp1m.MeshType = "Sphere"
- local wingp1p = Instance.new("Part")
- wingp1p.formFactor = 3
- wingp1p.CanCollide = false
- wingp1p.Name = "FlameOrb"
- wingp1p.Locked = true
- wingp1p.Size = Vector3.new(1,1,1)
- wingp1p.Parent = modemodel
- wingp1m.Parent = wingp1p
- wingp1p.Reflectance = 0.2
- wingp1p.BrickColor = BrickColor.new("Bright red")
- local wingp1w = Instance.new("Weld")
- wingp1w.Parent = wingp1p
- wingp1w.Part0 = wingp1p
- wingp1w.Part1 = Torso
- wingp1w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0 , 0)
- wingp1w.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0,math.rad(0)) * CFrame.new(0, -0.5, 0.5)
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.025 do
- wait()
- wingp1p.Transparency = 1-1*i
- end
- wingp1p.Transparency = 0
- end))
- local Firee = modemodel
- local Spawn = wingp1p
- local colors = {BrickColor.new("Bright red"),BrickColor.new("Bright yellow"),BrickColor.new("Bright orange")}
- local Embers = {}
- local modelz = Instance.new("Model",Firee)
- modelz.Name = "FireHolder"
- for X = 1, 15 do
- local f = Instance.new("Part")
- f.Parent = nil
- f.BrickColor = colors[math.random(1, # colors)]
- f.Size = Vector3.new(1,1,1)
- f.formFactor = 3
- f.Anchored = true
- f.Locked = true
- f.CanCollide = false
- f.Transparency = 0.5
- f.Name = "Fire"
- f.TopSurface = 0
- f.BottomSurface = 0
- Instance.new("BlockMesh",f)
- table.insert(Embers, f)
- end
- local R = 0
- coroutine.resume(coroutine.create(function ()
- repeat
- wait()
- R = R + 1
- for X = 1, # Embers do
- Embers[X].Parent = modelz
- local FM = math.fmod(R + X, # Embers)
- if FM == 1 then
- RandPos = Vector3.new(math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10, Spawn.Size.y / 2, math.random(-Spawn.Size.x * 5, Spawn.Size.x * 5) / 10)
- RandDir = Vector3.new(math.random(-100,100), math.random(-100,100), math.random(-100,100))
- Embers[X].CFrame = CFrame.new(Spawn.Position + RandPos, (Spawn.Position * rndm) + RandPos + RandDir)
- Embers[X].Mesh.Scale = Vector3.new(1,1,1)
- else
- Embers[X].CFrame = Embers[X].CFrame + Embers[X].CFrame.lookVector*0.5
- Embers[X].Mesh.Scale = Embers[X].Mesh.Scale - Vector3.new(0.1,0.1,0.1)
- end
- end
- until wingp1p.Parent == nil
- for i = 0 ,1 , 0.1 do
- wait(0.2)
- for X = 1, # Embers do
- Embers[X].Transparency = 0.5+0.5*i
- end
- end
- for X = 1, # Embers do
- Embers[X].Parent = nil
- end
- end))
- for ii = 1 , #AoETrue do
- table.remove(AoETrue,#AoETrue)
- end
- wait(0.25)
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5+0.5*i,0) * CFrame.fromEulerAnglesXYZ(math.rad(90+25*i), math.rad(0), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(0,0.5+0.5*i,-1) * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(65+25*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,1-0.5*i,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(115-35*i), math.rad(45*i), math.rad(-45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1*i,1-0.5*i,-1+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80*i),math.rad(0),math.rad(90-45*i))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180-180*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- attack=false
- wait(1.5)
- mrdychng = false
- end
- function NeutralMode()
- attack=true
- Mode = "None"
- fireboost = 0
- iceboost = 0
- darkboost = 0
- ss(Head,1)
- cs(Head,2)
- mrdychng = true
- for i = 0 , 1 , 0.2 do
- wait()
- RW.C0 = CFrame.new(1+0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i), math.rad(45), math.rad(-45+45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1-0.5*i,0.5,-0.5+0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(80+10*i),math.rad(-45),math.rad(45-45*i))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100*i), math.rad(0), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- coroutine.resume(coroutine.create(function()
- for ii,z in pairs(modemodel:GetChildren()) do
- if string.sub(z.Name,0,string.len(z.Name)-1) ~= "FlameWingP" then
- wait()
- coroutine.resume(coroutine.create(function()
- for i = 0 , 1 , 0.1 do
- wait()
- z.Transparency = (1-z.Transparency)*i
- end
- z.Parent = nil
- end))
- end
- end
- wait(0.5)
- for ii,z in pairs(modemodel:GetChildren()) do
- wait()
- z.Parent = nil
- end
- end))
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(45), math.rad(0))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(90),math.rad(-45),math.rad(0))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(100+20*i), math.rad(0), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(70+20*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- wait(0.25)
- for i = 0 , 1 , 0.1 do
- wait()
- RW.C0 = CFrame.new(1.5-0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i), math.rad(45), math.rad(-45*i))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(math.rad(90-10*i),math.rad(-45),math.rad(45*i))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(120-120*i), math.rad(0), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(90-90*i), math.rad(90)) * CFrame.new(0, 0, 0.2)
- end
- RW.C0 = CFrame.new(1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(45), math.rad(-45))
- RW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- LW.C0 = CFrame.new(-1,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80),math.rad(-45),math.rad(45))
- LW.C1 = CFrame.new(0,0.5,0) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(0), math.rad(0))
- w1.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0,0)
- w1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(90)) * CFrame.new(0, 0, 0.2)
- attack=false
- wait(0.5)
- mrdychng = false
- end
- function ob1d(mouse)
- hold = true
- if attack == true then return end
- end
- function ob1u(mouse)
- end
- buttonhold = false
- function key(key)
- if attack == true then return end
- if key == "q" then
- if attacktype == 1 then
- Combo1a()
- elseif attacktype == 2 then
- Combo1b()
- elseif attacktype == 3 then
- Combo1c()
- end
- end
- if key == "e" then
- if attacktype == 1 then
- BlizzardSword()
- end
- end
- if key == "r" then
- FlameTrail()
- end
- if key == "t" then
- LifeDrain()
- end
- if Mode == "None" and not mrdychng then
- if key == "z" then
- FireMode()
- end
- elseif not mrdychng then
- if key == "z" or key == "x" or key == "c" then
- NeutralMode()
- end
- end
- end
- function key2(key)
- end
- function s(mouse)
- repeat wait() until not attack
- while ev.Value ~= false do
- wait(0.1)
- end
- MMouse = mouse
- mouse.Button1Down:connect(function() ob1d(mouse) end)
- mouse.Button1Up:connect(function() ob1u(mouse) end)
- mouse.KeyDown:connect(key)
- mouse.KeyUp:connect(key2)
- equipanim()
- ev.Value = true
- --[[
- script.Parent = Bin.Parent
- Bin:remove()]]
- end
- function ds(mouse)
- repeat wait() until not attack
- while ev.Value == false do
- wait(0.1)
- end
- hideanim()
- wait(0.1)
- ev.Value = false
- end
- Bin.Selected:connect(s)
- Bin.Deselected:connect(ds)
- --lego
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