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Feb 6th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. local RealPlayer = Player
  4. do print("FE Compatibility code by Mokiros");InternalData = {}InternalData.RealOwner = owner;InternalData.RealObjs = {};InternalData.SoundLoudness = {};local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end,__call=function(self,...)local t=rawget(self,"_RealService")if t then return t(...)end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return self[t]end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;x.RunService=v({RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")setmetatable(x,{__index=function(self,t)return r:GetService(t)or typeof(r[t])=="function"and function(m,...)return r[t](r,...)end or r[t]end,__newindex=s.__newindex,__call=s.__call})game,owner=x,x.Players.LocalPlayer
  5. script.Parent = InternalData.RealOwner.Character
  6. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput";InternalData.Event = Event
  7. local function createObject (connections, index)
  8. local proxy = newproxy (true);local meta = getmetatable (proxy);
  9. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  10. while (#connections > 0) do connections[table.remove(connections, 1)] = Instance.new ('BindableEvent');end;
  11. meta.__index = function (self, i)
  12. if (i == 'TriggerEvent') then return runbind end;
  13. return connections[i] and connections[i].Event or index[i];
  14. end;
  15. meta.__newindex = index;meta.__metatable = false;return proxy
  16. end;
  17. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  18. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  19. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  20. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  21. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  22. Event.OnServerEvent:Connect(function(FiredBy,Input)
  23. if FiredBy ~= InternalData.RealOwner then return end
  24. if Input.MouseEvent then
  25. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  26. elseif Input.Sound then
  27. if InternalData.SoundLoudness[Input.Sound] then InternalData.SoundLoudness[Input.Sound] = Input.Loudness end
  28. else
  29. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  30. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  31. for _,Action in pairs(ContextActionService.Actions) do
  32. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  33. end
  34. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  35. end
  36. end)
  37. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  38. Event.Parent = NLS([[
  39. local Player = owner;
  40. local Sounds = {};
  41. local Event = script:WaitForChild("UserInput");
  42. local UserInputService = game:GetService("UserInputService");
  43. local Mouse = Player:GetMouse();
  44. local Input = function(Input,gameProcessedEvent)
  45. if gameProcessedEvent then return end
  46. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  47. end
  48. Event.OnClientEvent:connect(function(Args)
  49. if Args[1] == "NewSound" then table.insert(Sounds,Args[2]) end
  50. end)
  51. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  52. local Hit,Target
  53. while wait(1/30) do
  54. for x,Sound in pairs(Sounds) do
  55. if Sound.Parent then Event:FireServer({["Sound"]=Sound,["Loudness"]=Sound.PlaybackLoudness}) end
  56. end
  57. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  58. Hit = Mouse.Hit;Target = Mouse.Target;
  59. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  60. end
  61. end
  62. ]],InternalData.RealOwner.Character)
  63. end
  64. InternalData.NewOwner = setmetatable({},{
  65. __index = function (self,Index)
  66. local Type = type(InternalData.RealOwner[Index])
  67. if Type == "function" then
  68. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  69. return function (self)return InternalData["Mouse"] end
  70. end
  71. return function (self,...)return InternalData.RealOwner[Index](InternalData.RealOwner,...) end
  72. elseif Index == "FakePlayer" then
  73. return true
  74. end
  75. return InternalData.RealOwner[Index]
  76. end;
  77. __tostring = function(self) return tostring(InternalData.RealOwner) end
  78. })
  79. --LoadLibrary("RbxUtility").Create
  80. InternalData.LoadLibrary = LoadLibrary;LoadLibrary = function(Library)
  81. if Library == "RbxUtility" then
  82. return setmetatable({},{
  83. __tostring = function() return "RbxUtility" end;
  84. __index = function(self, Index)
  85. if Index:lower() == "create" then
  86. return function(Type)
  87. return function(Data)
  88. Data = Data or {}
  89. local Inst = Instance.new(Type)
  90. for x,y in pairs(Data) do
  91. if InternalData.RealObjs[y] then y = InternalData.RealObjs[y] end
  92. if y == owner then y = InternalData.RealOwner end
  93. Inst[x] = y
  94. end
  95. return Inst
  96. end
  97. end
  98. end
  99. return InternalData.LoadLibrary(Library)[Index]
  100. end
  101. })
  102. end
  103. return InternalData.LoadLibrary(Library)
  104. end
  105. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  106. __index = function (self,Index)
  107. if Index:lower() == 'new' then
  108. return function (Type, Parent)
  109. if Parent == owner then Parent = InternalData.RealOwner end
  110. if InternalData.RealObjs[Parent] then Parent = InternalData.RealObjs[Parent] end
  111. local Real = InternalData.RealInstance.new(Type,Parent)
  112. if not Type then return end
  113. if Type == "BillboardGui" then
  114. local ToReturn = setmetatable({},{
  115. __index = function (self,Index)
  116. if type(Real[Index]) == "function" then
  117. if Index:lower() == "clone" then
  118. return function (self)
  119. local Real = Real:Clone()
  120. local ToReturn = setmetatable({RealObject = Real},{
  121. __index = function (self,Index)
  122. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  123. return Real[Index]
  124. end;
  125. __newindex = function (self,Index,Value)
  126. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  127. if Value == owner then Value = InternalData.RealOwner end
  128. Real[Index] = Value
  129. end;
  130. __tostring = function(self) return tostring(Real) end;
  131. })
  132. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  133. end
  134. end
  135. return function (self,...) return Real[Index](Real,...)end
  136. end
  137. return Real[Index]
  138. end;
  139. __newindex = function (self,Index,Value)
  140. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  141. if Value == owner then Value = InternalData.RealOwner end
  142. Real[Index] = Value
  143. end;
  144. __tostring = function(self) return tostring(Real) end;
  145. })
  146. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  147. elseif Type:lower() == "sound" then
  148. Real.Parent = owner.Character;
  149. local ToReturn = setmetatable({RealObject = Real},{
  150. __index = function (self,Index)
  151. if Index:lower() == "playbackloudness" then
  152. return InternalData.SoundLoudness[Real] or 0
  153. elseif type(Real[Index]) == "function" then
  154. if Index:lower() == "clone" then
  155. return function (self)
  156. local Real = Real:Clone()
  157. local ToReturn = setmetatable({},{
  158. __index = function (self,Index)
  159. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  160. return Real[Index]
  161. end;
  162. __newindex = function (self,Index,Value)
  163. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  164. if Value == owner then Value = InternalData.RealOwner end
  165. Real[Index] = Value
  166. end;
  167. __tostring = function(self) return tostring(Real) end;
  168. })
  169. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  170. end
  171. end
  172. return function (self,...) return Real[Index](Real,...)end
  173. end
  174. return Real[Index]
  175. end;
  176. __newindex = function (self,Index,Value)
  177. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  178. if Value == owner then Value = InternalData.RealOwner end
  179. Real[Index] = Value
  180. end;
  181. __tostring = function(self) return tostring(Real) end;
  182. })
  183. InternalData.RealObjs[ToReturn] = Real;InternalData.SoundLoudness[Real] = 0;repeat wait() until InternalData.Event.Parent InternalData.Event:FireClient(InternalData.RealOwner,{"NewSound",Real}) return ToReturn;
  184. else
  185. local ToReturn = setmetatable({RealObject = Real},{
  186. __index = function (self,Index)
  187. if type(Real[Index]) == "function" then
  188. if Index:lower() == "clone" then
  189. return function (self)
  190. local Real = Real:Clone()
  191. local ToReturn = setmetatable({},{
  192. __index = function (self,Index)
  193. if type(Real[Index]) == "function" then return function (self,...) return Real[Index](Real,...)end end
  194. return Real[Index]
  195. end;
  196. __newindex = function (self,Index,Value)
  197. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  198. if Value == owner then Value = InternalData.RealOwner end
  199. Real[Index] = Value
  200. end;
  201. __tostring = function(self) return tostring(Real) end;
  202. })
  203. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  204. end
  205. end
  206. return function (self,...) return Real[Index](Real,...)end
  207. end
  208. return Real[Index]
  209. end;
  210. __newindex = function (self,Index,Value)
  211. if InternalData.RealObjs[Value] then Value = InternalData.RealObjs[Value] end
  212. if Value == owner then Value = InternalData.RealOwner end
  213. Real[Index] = Value
  214. end;
  215. __tostring = function(self) return tostring(Real) end;
  216. })
  217. InternalData.RealObjs[ToReturn] = Real;return ToReturn;
  218. end
  219. end
  220. end
  221. return InternalData.RealInstance[Index]
  222. end;
  223. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  224. });
  225. InternalData.RealGame = game;game = setmetatable({},{
  226. __index = function (self,Index)
  227. if InternalData.RealGame[Index] then
  228. local Type = type(InternalData.RealGame[Index])
  229. if Type == "function" then
  230. if Index:lower() == "getservice" or Index:lower() == "service" then
  231. return function (self,Service)
  232. local FakeServices = {
  233. ["players"] = function()
  234. return setmetatable({},{
  235. __index = function (self2,Index2)
  236. local RealService = InternalData.RealGame:GetService(Service)
  237. local Type2 = type(RealService[Index2])
  238. if Type2 == "function" then
  239. return function (self,...) return RealService[Index2](RealService,...)end
  240. else
  241. if Index2:lower() == "localplayer" then return InternalData.NewOwner end
  242. return RealService[Index2]
  243. end
  244. end;
  245. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  246. })
  247. end;
  248. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  249. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  250. ["debris"] = function()
  251. return setmetatable({},{
  252. __index = function(self2,Index2)
  253. local RealService = InternalData.RealGame:GetService(Service)
  254. local Type2 = type(RealService[Index2])
  255. if Type2 == "function" then
  256. if Index2:lower() == "additem" then
  257. return function (self,Item,Time)
  258. if InternalData.RealObjs[Item] then Item = InternalData.RealObjs[Item] end
  259. return RealService:AddItem(Item,Time)
  260. end
  261. end
  262. return function (self,...) return RealService[Index2](RealService,...) end
  263. end
  264. return RealService[Index2]
  265. end;
  266. __tostring = function(self) return tostring(InternalData.RealGame:GetService("Debris")) end
  267. })
  268. end;
  269. ["runservice"] = function()
  270. return setmetatable({},{
  271. __index = function(self2,Index2)
  272. local RealService = InternalData.RealGame:GetService(Service)
  273. local Type2 = type(RealService[Index2])
  274. if Type2 == "function" then
  275. return function (self,...) return RealService[Index2](RealService,...) end
  276. else
  277. local RunServices = {
  278. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  279. ["renderstepped"] = function() return RealService["Stepped"] end
  280. }
  281. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  282. return RealService[Index2]
  283. end
  284. end;
  285. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  286. })
  287. end
  288. }
  289. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  290. return InternalData.RealGame:GetService(Service)
  291. end
  292. end
  293. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  294. else
  295. if game:GetService(Index) then return game:GetService(Index) end
  296. return InternalData.RealGame[Index]
  297. end
  298. end
  299. return nil
  300. end;
  301. __tostring = function(self) return tostring(InternalData.game) end
  302. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  303.  
  304. --[[
  305. abyssal sword
  306. LOCALSCRIPT
  307.  
  308. keys:
  309. e = energy brick
  310. c = smash
  311. f = fall
  312. l = lightning
  313. click = slash
  314. right click = lasers
  315. ]]
  316.  
  317. me = game.Players.LocalPlayer
  318.  
  319. local user = me.Character
  320.  
  321. local tool = Instance.new("Tool", me.Backpack)
  322. tool.Name = "Abyssal Sword"
  323.  
  324. local handle = Instance.new("Part", tool)
  325. handle.formFactor = "Custom"
  326. handle.CanCollide = false
  327. handle.Name = "Handle"
  328. handle.TopSurface = "Smooth"
  329. handle.BottomSurface = "Smooth"
  330. handle.Size = Vector3.new(0.3, 1, 0.3)
  331. handle.Rotation = Vector3.new(90, 0, 0)
  332.  
  333. handle.Touched:connect(function(h)
  334. if not h:IsDescendantOf(me.Character) then
  335. for _, a in pairs(h.Parent:GetChildren()) do
  336. if a:IsA("Humanoid") then
  337. a.Health = a.Health - 20
  338. end
  339. end
  340. end
  341. end)
  342.  
  343. tool.GripPos = Vector3.new(0, 0, -2)
  344. tool.GripForward = Vector3.new(-1, 0, 0)
  345. tool.GripRight = Vector3.new(0, 1, 0)
  346. tool.GripUp = Vector3.new(0, 0, 1.5)
  347.  
  348. local fp = Instance.new("Part", tool)
  349. fp.FormFactor = "Custom"
  350. fp.Transparency = 1
  351. fp.Size = Vector3.new(0.25, 0.25, 0.25)
  352.  
  353. local fire = Instance.new("Fire", fp)
  354. fire.Color = Color3.new(0, 0, 0)
  355. fire.SecondaryColor = Color3.new(255, 0, 0)
  356. fire.Size = 3
  357. fire.Heat = 0
  358.  
  359. local derp = Instance.new("SpecialMesh", handle)
  360. derp.MeshId = "http://www.roblox.com/asset/?id=61357428"
  361. derp.TextureId = "http://www.roblox.com/asset/?id=61357495 "
  362. derp.Scale = Vector3.new(2, 2, 2.5)
  363.  
  364. dist = 1.5
  365. defdist = 1.5
  366. upos = 0
  367. yrot = 90
  368. mode = 1
  369. fdist = 2
  370. updist = 0
  371.  
  372. RS = me.Character.Torso["Right Shoulder"]
  373. LS = me.Character.Torso["Left Shoulder"]
  374.  
  375. RSAnim = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  376. LSAnim = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  377.  
  378. local keys = {}
  379.  
  380. coroutine.wrap(function()
  381. while true do
  382. for i = 1, 40 do
  383. dist = dist + 0.02
  384. defdist = defdist + 0.02
  385. wait()
  386. end
  387.  
  388. for i = 1, 40 do
  389. dist = dist - 0.02
  390. defdist = defdist - 0.02
  391. wait()
  392. end
  393. end
  394. end)()
  395.  
  396. for i = 1, 6 do
  397. local pr = Instance.new("Part", tool)
  398. pr.FormFactor = "Custom"
  399. pr.TopSurface = "Smooth"
  400. pr.BottomSurface = "Smooth"
  401. pr.Name = "derpp"
  402. pr.Transparency = 0
  403. pr.Anchored = true
  404. pr.CanCollide = false
  405.  
  406. pr.Touched:connect(function(h)
  407. if not h:IsDescendantOf(me.Character) then
  408. if h.Parent:FindFirstChild("Humanoid") then
  409. h.Parent.Humanoid:TakeDamage(10)
  410. end
  411. end
  412. end)
  413. if i == 1 or i == 3 or i == 5 then
  414. pr.BrickColor = BrickColor.new("Really black")
  415.  
  416. else
  417. pr.BrickColor = BrickColor.new("Dusty Rose")
  418. end
  419.  
  420. pr.CanCollide = false
  421. pr.Size = Vector3.new(0.5, 0.5, 0.5)
  422. coroutine.wrap(function()
  423. while true do
  424. for r = 1, 90 do
  425. if mode == 1 then
  426. pr.CFrame = fp.CFrame * CFrame.Angles(0, math.rad((r*4)+((360/6)*i)), math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  427.  
  428. elseif mode == 2 then
  429. pr.CFrame = (fp.CFrame * CFrame.new(2, 0, 0)) * CFrame.Angles(math.rad((r*4)+((360/6)*i)), 0, math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  430.  
  431. elseif mode == 3 then
  432. pr.CFrame = me.Character["EnergyBrick"].CFrame * CFrame.Angles(0, 0, math.rad((r*4)+((360/6)*i))) * CFrame.new(0, dist, 0)
  433. end
  434. wait()
  435. end
  436. end
  437. end)()
  438. end
  439.  
  440. tool.Equipped:connect(function(m)
  441. local w = Instance.new("Weld", handle)
  442. w.Part0 = handle
  443. w.Part1 = fp
  444. w.C0 = CFrame.new(0, 0, 0.75)
  445.  
  446. m.Button1Down:connect(function()
  447. down = true
  448. wait()
  449.  
  450. for i = 1,6 do
  451. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(-i*4))
  452. wait()
  453. end
  454.  
  455. for i = 1, 6 do
  456. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(i*4))
  457. wait()
  458. end
  459. end)
  460.  
  461. m.Button1Up:connect(function()
  462. down = false
  463. end)
  464.  
  465. m.Button2Down:connect(function()
  466. mode = 2
  467. fire.Size = 6
  468. wait(0.5)
  469. for _, a in pairs(tool:GetChildren()) do
  470. if a.Name == "derpp" then
  471. coroutine.wrap(function()
  472. local ray = Ray.new(a.CFrame.p, (m.Hit.p-a.CFrame.p).unit*300)
  473.  
  474. local hit, pos = game.Workspace:FindPartOnRay(ray, me.Character)
  475.  
  476. local h = hit
  477. if h then
  478. for _, a in pairs(h.Parent:GetChildren()) do
  479. if a:IsA("Humanoid") then
  480. a.Health = a.Health - 20
  481. end
  482. end
  483. end
  484.  
  485. local dis = (pos-a.CFrame.p).magnitude
  486.  
  487. local beam = Instance.new("Part", user)
  488. beam.TopSurface = "Smooth"
  489. beam.BottomSurface = "Smooth"
  490. beam.FormFactor = "Custom"
  491. beam.Size = Vector3.new(1, 1, dis)
  492. beam.Anchored = true
  493. beam.BrickColor = BrickColor.new("Really black")
  494. beam.CanCollide = false
  495. beam.Transparency = 0.3
  496. coroutine.wrap(function()
  497. for d = 1, 10 do
  498. beam.Size = beam.Size - Vector3.new(0.1, 0.1, 0)
  499. beam.CFrame = CFrame.new(pos, a.CFrame.p) * CFrame.new(0, 0, -dis/2)
  500. wait()
  501. end
  502. end)()
  503. wait(0.5)
  504. beam:Remove()
  505. end)()
  506. end
  507. end
  508.  
  509. wait(0.5)
  510. mode = 1
  511. end)
  512.  
  513. m.Button2Up:connect(function(k)
  514. fire.Size = 3
  515. end)
  516.  
  517. m.KeyDown:connect(function(key)
  518. if key:lower() == "e" then
  519. me.Character.Animate.Disabled = true
  520. wait(1)
  521. RS.C0 = RSAnim
  522. LS.C0 = LSAnim
  523. for _, a in pairs(tool:GetChildren()) do
  524. if a.Name ~= "derpp" then
  525. a.Transparency = 1
  526. end
  527. end
  528. fire.Enabled = false
  529.  
  530. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  531. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  532.  
  533. coroutine.wrap(function()
  534. for d = 1, 30 do
  535. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad((30-(d))), 0, 0)
  536. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30-(d)), 0, 0)
  537. wait()
  538. end
  539. end)()
  540.  
  541. local ball = Instance.new("Part", me.Character)
  542. ball.Name = "EnergyBrick"
  543. ball.TopSurface = "Smooth"
  544. ball.BottomSurface = "Smooth"
  545. ball.CanCollide = false
  546. ball.Transparency = 0.4
  547. ball.BrickColor = BrickColor.new("Really black")
  548. ball.Anchored = true
  549. ball.Size = Vector3.new(1, 1, 1)
  550. ball.FormFactor = "Custom"
  551. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, 0, fdist)
  552. ball.Touched:connect(function(h)
  553. if not h:IsDescendantOf(me.Character) then
  554. if h:IsA("Part") and not h.Name:lower():find("base") then
  555. h:Destroy()
  556. end
  557. end
  558. end)
  559. local f = Instance.new("Fire", ball)
  560. f.Size = 3
  561. f.Color = Color3.new(0, 0, 0)
  562. f.SecondaryColor = Color3.new(0, 0, 255)
  563. wait()
  564. mode = 3
  565.  
  566. for d = 1, 40 do
  567. f.Size = f.Size + 0.25
  568. fdist = fdist + 0.05
  569. dist = dist + 0.05
  570. updist = updist + 0.025
  571. ball.Size = ball.Size + Vector3.new(0.1, 0.1, 0.1)
  572. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, updist, fdist)
  573. wait()
  574. end
  575.  
  576. local scf = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0)
  577. me.Character.Animate.Disabled = false
  578. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  579. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  580. for _, a in pairs(tool:GetChildren()) do
  581. a.Transparency = 0
  582. end
  583. fp.Transparency = 1
  584. mode = 1
  585. dist = defdist
  586. updist = 0
  587. fire.Enabled = true
  588. for i = 1, 150 do
  589. ball.CFrame = scf * CFrame.new(0, 0, fdist+(i*2)) * CFrame.Angles(0, 0, math.rad(i*3))
  590. local b2 = ball:Clone()
  591. b2.Fire:Destroy()
  592. b2.Parent = me.Character
  593. b2.CFrame = ball.CFrame * CFrame.Angles(0, 0, math.rad(i*3))
  594. b2.Touched:connect(function(h)
  595. if not h:IsDescendantOf(me.Character) then
  596. if h:IsA("Part") and not h.Name:lower():find("base") then
  597. h:Destroy()
  598. end
  599. end
  600. end)
  601. coroutine.wrap(function()
  602. wait(1)
  603. for i = 1, 20 do
  604. b2.Transparency = b2.Transparency + 0.05
  605. wait()
  606. end
  607. b2:Destroy()
  608. end)()
  609. wait()
  610. end
  611.  
  612. ball:Destroy()
  613. fdist = 2
  614.  
  615. elseif key:lower() == "f" then
  616. me.Character.Animate.Disabled = true
  617. wait(1)
  618. RS.C0 = RSAnim
  619. LS.C0 = LSAnim
  620. for i = 1, 11 do
  621. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(-90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  622. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  623. wait()
  624. end
  625.  
  626. local bp = Instance.new("BodyPosition", me.Character.Torso)
  627. bp.maxForce = Vector3.new(0, 9999, 0)
  628. coroutine.wrap(function()
  629. for rs = 1, 10 do
  630. bp.position = me.Character.Head.Position + Vector3.new(0, 4, 0)
  631. wait()
  632. end
  633. end)()
  634.  
  635. for an = 1, 30 do
  636. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  637. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  638. wait()
  639. end
  640. wait(0.5)
  641. bp:Remove()
  642. for an = 1, 7 do
  643. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  644. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  645. wait()
  646. end
  647. wait(0.25)
  648. local ex = Instance.new("Part", me.Character)
  649. ex.Size = Vector3.new(1, 1, 1)
  650. ex.Transparency = 0.4
  651. ex.BrickColor = BrickColor.new("Deep orange")
  652.  
  653. local msh = Instance.new("SpecialMesh", ex)
  654. msh.MeshType = "FileMesh"
  655. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  656. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  657.  
  658. ex.Position = handle.Position
  659. ex.Anchored = true
  660.  
  661. for i = 1, 20 do
  662. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  663. for _, a in pairs(game.Players:GetChildren()) do
  664. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  665. for _, b in pairs(a.Character:GetChildren()) do
  666. if b:IsA("Humanoid") then
  667. b.Health = b.Health - 10
  668. end
  669. end
  670. end
  671. end
  672. wait()
  673. end
  674.  
  675. for i = 1, 12 do
  676. ex.Transparency = ex.Transparency + 0.05
  677. wait()
  678. end
  679. ex:Remove()
  680. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  681. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  682. wait()
  683. me.Character.Animate.Disabled = false
  684.  
  685. elseif key:lower() == "l" then
  686. me.Character.Animate.Disabled = true
  687. wait(1)
  688. RS.C0 = RSAnim
  689. LS.C0 = LSAnim
  690. for i = 1, 60 do
  691. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, -math.rad(i))
  692. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(-90), 0, math.rad(i))
  693. wait()
  694. end
  695.  
  696. local beam = Instance.new("Part", me.Character)
  697. beam.Size = Vector3.new(5, 300, 5)
  698. beam.CanCollide = false
  699. beam.CFrame = me.Character.Torso.CFrame * CFrame.new(0, (300/2)-2, 0)
  700. beam.TopSurface = "Smooth"
  701. beam.BottomSurface = "Smooth"
  702. beam.BrickColor = BrickColor.new("New Yeller")
  703. beam.Anchored = true
  704. beam.Transparency = 0.3
  705. wait(0.4)
  706. for e = 1, 14 do
  707. beam.Transparency = beam.Transparency + 0.05
  708. wait()
  709. end
  710. beam:Remove()
  711. local m = Instance.new("ForceField", me.Character)
  712. for i = 1, 40 do
  713. d1 = math.random(-200, 200)
  714. d2 = math.random(-200, 200)
  715. local ltn = Instance.new("Part", game.Workspace)
  716. ltn.Size = Vector3.new(3, 300, 3)
  717. ltn.CanCollide = false
  718. ltn.CFrame = CFrame.new(d1, 0, d2) * CFrame.new(0, 300/2, 0)
  719. ltn.TopSurface = "Smooth"
  720. ltn.BottomSurface = "Smooth"
  721. ltn.BrickColor = BrickColor.new("Deep blue")
  722. ltn.Anchored = true
  723. ltn.Transparency = 0.3
  724. local ex = Instance.new("Explosion")
  725. ex.Position = Vector3.new(d1, 0.5, d2)
  726. ex.BlastRadius = 10
  727. wait()
  728. ex.Parent = game.Workspace
  729. game.Lighting.Ambient = Color3.new(1, 1, 1)
  730. wait(0.125)
  731. ltn:Destroy()
  732. game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
  733. end
  734. m:Remove()
  735. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  736. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  737. wait()
  738. me.Character.Animate.Disabled = false
  739.  
  740. elseif key:lower() == "c" then
  741. me.Character.Animate.Disabled = true
  742. wait(1)
  743. RS.C0 = RSAnim
  744. LS.C0 = LSAnim
  745. for _, a in pairs(tool:GetChildren()) do
  746. a.Transparency = 1
  747. end
  748. fire.Enabled = false
  749.  
  750. local s = Instance.new("Part", me.Character)
  751. s.Transparency = 0
  752. s.Name = "StrikeSword"
  753.  
  754. local w = Instance.new("Weld", s)
  755. w.Part0 = me.Character["Right Arm"]
  756. w.Part1 = s
  757. w.C0 = CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(180), 0, 0)
  758.  
  759. local derpe = Instance.new("SpecialMesh", s)
  760. derpe.MeshType = "FileMesh"
  761. derpe.MeshId = "http://www.roblox.com/asset/?id=61357428"
  762. derpe.TextureId = "http://www.roblox.com/asset/?id=61357495"
  763. derpe.Scale = Vector3.new(2, 2, 2.5)
  764. for i = 1, 35 do
  765. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(-90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  766. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  767. wait()
  768. end
  769.  
  770. wait(1)
  771.  
  772. for i = 1, 30 do
  773. derpe.Scale = derpe.Scale + Vector3.new(0.2, 0.2, 0.2)
  774. w.C0 = CFrame.new(0, -1, -2-i/3) * CFrame.Angles(math.rad(180), 0, 0)
  775. wait()
  776. end
  777.  
  778. wait(0.125)
  779.  
  780. for i = 1, 17 do
  781. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(-90), 0)
  782. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(90), 0)
  783. wait()
  784. end
  785. wait(0.125)
  786. local ex = Instance.new("Part", me.Character)
  787. ex.Size = Vector3.new(1, 1, 1)
  788. ex.Transparency = 0.4
  789. ex.BrickColor = BrickColor.new("Deep orange")
  790.  
  791. local msh = Instance.new("SpecialMesh", ex)
  792. msh.MeshType = "FileMesh"
  793. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  794. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  795.  
  796. ex.Position = s.Position
  797. ex.Anchored = true
  798.  
  799. coroutine.wrap(function()
  800. s:Destroy()
  801. for _, a in pairs(tool:GetChildren()) do
  802. a.Transparency = 0
  803. end
  804. fp.Transparency = 1
  805. fire.Enabled = true
  806. me.Character.Animate.Disabled = false
  807. end)()
  808.  
  809. for i = 1, 20 do
  810. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  811. for _, a in pairs(game.Players:GetChildren()) do
  812. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  813. for _, b in pairs(a.Character:GetChildren()) do
  814. if b:IsA("Humanoid") then
  815. b.Health = b.Health - 10
  816. end
  817. end
  818. end
  819. end
  820. wait()
  821. end
  822.  
  823. for i = 1, 12 do
  824. ex.Transparency = ex.Transparency + 0.05
  825. wait()
  826. end
  827. end
  828. end)
  829.  
  830. me.Character.Humanoid.Died:connect(function()
  831. local ex = Instance.new("Explosion")
  832. ex.Position = handle.Position
  833. ex.BlastRadius = 100
  834. ex.BlastPressure = 1e6
  835. wait()
  836. ex.Parent = game.Workspace
  837. end)
  838. end)
  839.  
  840. tool.Unequipped:connect(function()
  841. end)
  842. --[[
  843. abyssal sword
  844. LOCALSCRIPT
  845.  
  846. keys:
  847. e = energy brick
  848. c = smash
  849. f = fall
  850. l = lightning
  851. click = slash
  852. right click = lasers
  853. ]]
  854.  
  855. me = game.Players.LocalPlayer
  856.  
  857. local user = me.Character
  858.  
  859. local tool = Instance.new("Tool", me.Backpack)
  860. tool.Name = "Abyssal Sword"
  861.  
  862. local handle = Instance.new("Part", tool)
  863. handle.formFactor = "Custom"
  864. handle.CanCollide = false
  865. handle.Name = "Handle"
  866. handle.TopSurface = "Smooth"
  867. handle.BottomSurface = "Smooth"
  868. handle.Size = Vector3.new(0.3, 1, 0.3)
  869. handle.Rotation = Vector3.new(90, 0, 0)
  870.  
  871. handle.Touched:connect(function(h)
  872. if not h:IsDescendantOf(me.Character) then
  873. for _, a in pairs(h.Parent:GetChildren()) do
  874. if a:IsA("Humanoid") then
  875. a.Health = a.Health - 20
  876. end
  877. end
  878. end
  879. end)
  880.  
  881. tool.GripPos = Vector3.new(0, 0, -2)
  882. tool.GripForward = Vector3.new(-1, 0, 0)
  883. tool.GripRight = Vector3.new(0, 1, 0)
  884. tool.GripUp = Vector3.new(0, 0, 1.5)
  885.  
  886. local fp = Instance.new("Part", tool)
  887. fp.FormFactor = "Custom"
  888. fp.Transparency = 1
  889. fp.Size = Vector3.new(0.25, 0.25, 0.25)
  890.  
  891. local fire = Instance.new("Fire", fp)
  892. fire.Color = Color3.new(0, 0, 0)
  893. fire.SecondaryColor = Color3.new(255, 0, 0)
  894. fire.Size = 3
  895. fire.Heat = 0
  896.  
  897. local derp = Instance.new("SpecialMesh", handle)
  898. derp.MeshId = "http://www.roblox.com/asset/?id=61357428"
  899. derp.TextureId = "http://www.roblox.com/asset/?id=61357495 "
  900. derp.Scale = Vector3.new(2, 2, 2.5)
  901.  
  902. dist = 1.5
  903. defdist = 1.5
  904. upos = 0
  905. yrot = 90
  906. mode = 1
  907. fdist = 2
  908. updist = 0
  909.  
  910. RS = me.Character.Torso["Right Shoulder"]
  911. LS = me.Character.Torso["Left Shoulder"]
  912.  
  913. RSAnim = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  914. LSAnim = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  915.  
  916. local keys = {}
  917.  
  918. coroutine.wrap(function()
  919. while true do
  920. for i = 1, 40 do
  921. dist = dist + 0.02
  922. defdist = defdist + 0.02
  923. wait()
  924. end
  925.  
  926. for i = 1, 40 do
  927. dist = dist - 0.02
  928. defdist = defdist - 0.02
  929. wait()
  930. end
  931. end
  932. end)()
  933.  
  934. for i = 1, 6 do
  935. local pr = Instance.new("Part", tool)
  936. pr.FormFactor = "Custom"
  937. pr.TopSurface = "Smooth"
  938. pr.BottomSurface = "Smooth"
  939. pr.Name = "derpp"
  940. pr.Transparency = 0
  941. pr.Anchored = true
  942. pr.CanCollide = false
  943.  
  944. pr.Touched:connect(function(h)
  945. if not h:IsDescendantOf(me.Character) then
  946. if h.Parent:FindFirstChild("Humanoid") then
  947. h.Parent.Humanoid:TakeDamage(10)
  948. end
  949. end
  950. end)
  951. if i == 1 or i == 3 or i == 5 then
  952. pr.BrickColor = BrickColor.new("Really black")
  953.  
  954. else
  955. pr.BrickColor = BrickColor.new("Dusty Rose")
  956. end
  957.  
  958. pr.CanCollide = false
  959. pr.Size = Vector3.new(0.5, 0.5, 0.5)
  960. coroutine.wrap(function()
  961. while true do
  962. for r = 1, 90 do
  963. if mode == 1 then
  964. pr.CFrame = fp.CFrame * CFrame.Angles(0, math.rad((r*4)+((360/6)*i)), math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  965.  
  966. elseif mode == 2 then
  967. pr.CFrame = (fp.CFrame * CFrame.new(2, 0, 0)) * CFrame.Angles(math.rad((r*4)+((360/6)*i)), 0, math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  968.  
  969. elseif mode == 3 then
  970. pr.CFrame = me.Character["EnergyBrick"].CFrame * CFrame.Angles(0, 0, math.rad((r*4)+((360/6)*i))) * CFrame.new(0, dist, 0)
  971. end
  972. wait()
  973. end
  974. end
  975. end)()
  976. end
  977.  
  978. tool.Equipped:connect(function(m)
  979. local w = Instance.new("Weld", handle)
  980. w.Part0 = handle
  981. w.Part1 = fp
  982. w.C0 = CFrame.new(0, 0, 0.75)
  983.  
  984. m.Button1Down:connect(function()
  985. down = true
  986. wait()
  987.  
  988. for i = 1,6 do
  989. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(-i*4))
  990. wait()
  991. end
  992.  
  993. for i = 1, 6 do
  994. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(i*4))
  995. wait()
  996. end
  997. end)
  998.  
  999. m.Button1Up:connect(function()
  1000. down = false
  1001. end)
  1002.  
  1003. m.Button2Down:connect(function()
  1004. mode = 2
  1005. fire.Size = 6
  1006. wait(0.5)
  1007. for _, a in pairs(tool:GetChildren()) do
  1008. if a.Name == "derpp" then
  1009. coroutine.wrap(function()
  1010. local ray = Ray.new(a.CFrame.p, (m.Hit.p-a.CFrame.p).unit*300)
  1011.  
  1012. local hit, pos = game.Workspace:FindPartOnRay(ray, me.Character)
  1013.  
  1014. local h = hit
  1015. if h then
  1016. for _, a in pairs(h.Parent:GetChildren()) do
  1017. if a:IsA("Humanoid") then
  1018. a.Health = a.Health - 20
  1019. end
  1020. end
  1021. end
  1022.  
  1023. local dis = (pos-a.CFrame.p).magnitude
  1024.  
  1025. local beam = Instance.new("Part", user)
  1026. beam.TopSurface = "Smooth"
  1027. beam.BottomSurface = "Smooth"
  1028. beam.FormFactor = "Custom"
  1029. beam.Size = Vector3.new(1, 1, dis)
  1030. beam.Anchored = true
  1031. beam.BrickColor = BrickColor.new("Really black")
  1032. beam.CanCollide = false
  1033. beam.Transparency = 0.3
  1034. coroutine.wrap(function()
  1035. for d = 1, 10 do
  1036. beam.Size = beam.Size - Vector3.new(0.1, 0.1, 0)
  1037. beam.CFrame = CFrame.new(pos, a.CFrame.p) * CFrame.new(0, 0, -dis/2)
  1038. wait()
  1039. end
  1040. end)()
  1041. wait(0.5)
  1042. beam:Remove()
  1043. end)()
  1044. end
  1045. end
  1046.  
  1047. wait(0.5)
  1048. mode = 1
  1049. end)
  1050.  
  1051. m.Button2Up:connect(function(k)
  1052. fire.Size = 3
  1053. end)
  1054.  
  1055. m.KeyDown:connect(function(key)
  1056. if key:lower() == "e" then
  1057. me.Character.Animate.Disabled = true
  1058. wait(1)
  1059. RS.C0 = RSAnim
  1060. LS.C0 = LSAnim
  1061. for _, a in pairs(tool:GetChildren()) do
  1062. if a.Name ~= "derpp" then
  1063. a.Transparency = 1
  1064. end
  1065. end
  1066. fire.Enabled = false
  1067.  
  1068. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  1069. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  1070.  
  1071. coroutine.wrap(function()
  1072. for d = 1, 30 do
  1073. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad((30-(d))), 0, 0)
  1074. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30-(d)), 0, 0)
  1075. wait()
  1076. end
  1077. end)()
  1078.  
  1079. local ball = Instance.new("Part", me.Character)
  1080. ball.Name = "EnergyBrick"
  1081. ball.TopSurface = "Smooth"
  1082. ball.BottomSurface = "Smooth"
  1083. ball.CanCollide = false
  1084. ball.Transparency = 0.4
  1085. ball.BrickColor = BrickColor.new("Really black")
  1086. ball.Anchored = true
  1087. ball.Size = Vector3.new(1, 1, 1)
  1088. ball.FormFactor = "Custom"
  1089. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, 0, fdist)
  1090. ball.Touched:connect(function(h)
  1091. if not h:IsDescendantOf(me.Character) then
  1092. if h:IsA("Part") and not h.Name:lower():find("base") then
  1093. h:Destroy()
  1094. end
  1095. end
  1096. end)
  1097. local f = Instance.new("Fire", ball)
  1098. f.Size = 3
  1099. f.Color = Color3.new(0, 0, 0)
  1100. f.SecondaryColor = Color3.new(0, 0, 255)
  1101. wait()
  1102. mode = 3
  1103.  
  1104. for d = 1, 40 do
  1105. f.Size = f.Size + 0.25
  1106. fdist = fdist + 0.05
  1107. dist = dist + 0.05
  1108. updist = updist + 0.025
  1109. ball.Size = ball.Size + Vector3.new(0.1, 0.1, 0.1)
  1110. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, updist, fdist)
  1111. wait()
  1112. end
  1113.  
  1114. local scf = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0)
  1115. me.Character.Animate.Disabled = false
  1116. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1117. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1118. for _, a in pairs(tool:GetChildren()) do
  1119. a.Transparency = 0
  1120. end
  1121. fp.Transparency = 1
  1122. mode = 1
  1123. dist = defdist
  1124. updist = 0
  1125. fire.Enabled = true
  1126. for i = 1, 150 do
  1127. ball.CFrame = scf * CFrame.new(0, 0, fdist+(i*2)) * CFrame.Angles(0, 0, math.rad(i*3))
  1128. local b2 = ball:Clone()
  1129. b2.Fire:Destroy()
  1130. b2.Parent = me.Character
  1131. b2.CFrame = ball.CFrame * CFrame.Angles(0, 0, math.rad(i*3))
  1132. b2.Touched:connect(function(h)
  1133. if not h:IsDescendantOf(me.Character) then
  1134. if h:IsA("Part") and not h.Name:lower():find("base") then
  1135. h:Destroy()
  1136. end
  1137. end
  1138. end)
  1139. coroutine.wrap(function()
  1140. wait(1)
  1141. for i = 1, 20 do
  1142. b2.Transparency = b2.Transparency + 0.05
  1143. wait()
  1144. end
  1145. b2:Destroy()
  1146. end)()
  1147. wait()
  1148. end
  1149.  
  1150. ball:Destroy()
  1151. fdist = 2
  1152.  
  1153. elseif key:lower() == "f" then
  1154. me.Character.Animate.Disabled = true
  1155. wait(1)
  1156. RS.C0 = RSAnim
  1157. LS.C0 = LSAnim
  1158. for i = 1, 11 do
  1159. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(-90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  1160. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  1161. wait()
  1162. end
  1163.  
  1164. local bp = Instance.new("BodyPosition", me.Character.Torso)
  1165. bp.maxForce = Vector3.new(0, 9999, 0)
  1166. coroutine.wrap(function()
  1167. for rs = 1, 10 do
  1168. bp.position = me.Character.Head.Position + Vector3.new(0, 4, 0)
  1169. wait()
  1170. end
  1171. end)()
  1172.  
  1173. for an = 1, 30 do
  1174. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1175. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1176. wait()
  1177. end
  1178. wait(0.5)
  1179. bp:Remove()
  1180. for an = 1, 7 do
  1181. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1182. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1183. wait()
  1184. end
  1185. wait(0.25)
  1186. local ex = Instance.new("Part", me.Character)
  1187. ex.Size = Vector3.new(1, 1, 1)
  1188. ex.Transparency = 0.4
  1189. ex.BrickColor = BrickColor.new("Deep orange")
  1190.  
  1191. local msh = Instance.new("SpecialMesh", ex)
  1192. msh.MeshType = "FileMesh"
  1193. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1194. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  1195.  
  1196. ex.Position = handle.Position
  1197. ex.Anchored = true
  1198.  
  1199. for i = 1, 20 do
  1200. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  1201. for _, a in pairs(game.Players:GetChildren()) do
  1202. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  1203. for _, b in pairs(a.Character:GetChildren()) do
  1204. if b:IsA("Humanoid") then
  1205. b.Health = b.Health - 10
  1206. end
  1207. end
  1208. end
  1209. end
  1210. wait()
  1211. end
  1212.  
  1213. for i = 1, 12 do
  1214. ex.Transparency = ex.Transparency + 0.05
  1215. wait()
  1216. end
  1217. ex:Remove()
  1218. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1219. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1220. wait()
  1221. me.Character.Animate.Disabled = false
  1222.  
  1223. elseif key:lower() == "l" then
  1224. me.Character.Animate.Disabled = true
  1225. wait(1)
  1226. RS.C0 = RSAnim
  1227. LS.C0 = LSAnim
  1228. for i = 1, 60 do
  1229. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, -math.rad(i))
  1230. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(-90), 0, math.rad(i))
  1231. wait()
  1232. end
  1233.  
  1234. local beam = Instance.new("Part", me.Character)
  1235. beam.Size = Vector3.new(5, 300, 5)
  1236. beam.CanCollide = false
  1237. beam.CFrame = me.Character.Torso.CFrame * CFrame.new(0, (300/2)-2, 0)
  1238. beam.TopSurface = "Smooth"
  1239. beam.BottomSurface = "Smooth"
  1240. beam.BrickColor = BrickColor.new("New Yeller")
  1241. beam.Anchored = true
  1242. beam.Transparency = 0.3
  1243. wait(0.4)
  1244. for e = 1, 14 do
  1245. beam.Transparency = beam.Transparency + 0.05
  1246. wait()
  1247. end
  1248. beam:Remove()
  1249. local m = Instance.new("ForceField", me.Character)
  1250. for i = 1, 40 do
  1251. d1 = math.random(-200, 200)
  1252. d2 = math.random(-200, 200)
  1253. local ltn = Instance.new("Part", game.Workspace)
  1254. ltn.Size = Vector3.new(3, 300, 3)
  1255. ltn.CanCollide = false
  1256. ltn.CFrame = CFrame.new(d1, 0, d2) * CFrame.new(0, 300/2, 0)
  1257. ltn.TopSurface = "Smooth"
  1258. ltn.BottomSurface = "Smooth"
  1259. ltn.BrickColor = BrickColor.new("Deep blue")
  1260. ltn.Anchored = true
  1261. ltn.Transparency = 0.3
  1262. local ex = Instance.new("Explosion")
  1263. ex.Position = Vector3.new(d1, 0.5, d2)
  1264. ex.BlastRadius = 10
  1265. wait()
  1266. ex.Parent = game.Workspace
  1267. game.Lighting.Ambient = Color3.new(1, 1, 1)
  1268. wait(0.125)
  1269. ltn:Destroy()
  1270. game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
  1271. end
  1272. m:Remove()
  1273. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1274. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1275. wait()
  1276. me.Character.Animate.Disabled = false
  1277.  
  1278. elseif key:lower() == "c" then
  1279. me.Character.Animate.Disabled = true
  1280. wait(1)
  1281. RS.C0 = RSAnim
  1282. LS.C0 = LSAnim
  1283. for _, a in pairs(tool:GetChildren()) do
  1284. a.Transparency = 1
  1285. end
  1286. fire.Enabled = false
  1287.  
  1288. local s = Instance.new("Part", me.Character)
  1289. s.Transparency = 0
  1290. s.Name = "StrikeSword"
  1291.  
  1292. local w = Instance.new("Weld", s)
  1293. w.Part0 = me.Character["Right Arm"]
  1294. w.Part1 = s
  1295. w.C0 = CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(180), 0, 0)
  1296.  
  1297. local derpe = Instance.new("SpecialMesh", s)
  1298. derpe.MeshType = "FileMesh"
  1299. derpe.MeshId = "http://www.roblox.com/asset/?id=61357428"
  1300. derpe.TextureId = "http://www.roblox.com/asset/?id=61357495"
  1301. derpe.Scale = Vector3.new(2, 2, 2.5)
  1302. for i = 1, 35 do
  1303. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(-90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  1304. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  1305. wait()
  1306. end
  1307.  
  1308. wait(1)
  1309.  
  1310. for i = 1, 30 do
  1311. derpe.Scale = derpe.Scale + Vector3.new(0.2, 0.2, 0.2)
  1312. w.C0 = CFrame.new(0, -1, -2-i/3) * CFrame.Angles(math.rad(180), 0, 0)
  1313. wait()
  1314. end
  1315.  
  1316. wait(0.125)
  1317.  
  1318. for i = 1, 17 do
  1319. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(-90), 0)
  1320. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(90), 0)
  1321. wait()
  1322. end
  1323. wait(0.125)
  1324. local ex = Instance.new("Part", me.Character)
  1325. ex.Size = Vector3.new(1, 1, 1)
  1326. ex.Transparency = 0.4
  1327. ex.BrickColor = BrickColor.new("Deep orange")
  1328.  
  1329. local msh = Instance.new("SpecialMesh", ex)
  1330. msh.MeshType = "FileMesh"
  1331. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1332. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  1333.  
  1334. ex.Position = s.Position
  1335. ex.Anchored = true
  1336.  
  1337. coroutine.wrap(function()
  1338. s:Destroy()
  1339. for _, a in pairs(tool:GetChildren()) do
  1340. a.Transparency = 0
  1341. end
  1342. fp.Transparency = 1
  1343. fire.Enabled = true
  1344. me.Character.Animate.Disabled = false
  1345. end)()
  1346.  
  1347. for i = 1, 20 do
  1348. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  1349. for _, a in pairs(game.Players:GetChildren()) do
  1350. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  1351. for _, b in pairs(a.Character:GetChildren()) do
  1352. if b:IsA("Humanoid") then
  1353. b.Health = b.Health - 10
  1354. end
  1355. end
  1356. end
  1357. end
  1358. wait()
  1359. end
  1360.  
  1361. for i = 1, 12 do
  1362. ex.Transparency = ex.Transparency + 0.05
  1363. wait()
  1364. end
  1365. end
  1366. end)
  1367.  
  1368. me.Character.Humanoid.Died:connect(function()
  1369. local ex = Instance.new("Explosion")
  1370. ex.Position = handle.Position
  1371. ex.BlastRadius = 100
  1372. ex.BlastPressure = 1e6
  1373. wait()
  1374. ex.Parent = game.Workspace
  1375. end)
  1376. end)
  1377.  
  1378. tool.Unequipped:connect(function()
  1379. end)
  1380. --[[
  1381. abyssal sword
  1382. LOCALSCRIPT
  1383.  
  1384. keys:
  1385. e = energy brick
  1386. c = smash
  1387. f = fall
  1388. l = lightning
  1389. click = slash
  1390. right click = lasers
  1391. ]]
  1392.  
  1393. me = game.Players.LocalPlayer
  1394.  
  1395. local user = me.Character
  1396.  
  1397. local tool = Instance.new("Tool", me.Backpack)
  1398. tool.Name = "Abyssal Sword"
  1399.  
  1400. local handle = Instance.new("Part", tool)
  1401. handle.formFactor = "Custom"
  1402. handle.CanCollide = false
  1403. handle.Name = "Handle"
  1404. handle.TopSurface = "Smooth"
  1405. handle.BottomSurface = "Smooth"
  1406. handle.Size = Vector3.new(0.3, 1, 0.3)
  1407. handle.Rotation = Vector3.new(90, 0, 0)
  1408.  
  1409. handle.Touched:connect(function(h)
  1410. if not h:IsDescendantOf(me.Character) then
  1411. for _, a in pairs(h.Parent:GetChildren()) do
  1412. if a:IsA("Humanoid") then
  1413. a.Health = a.Health - 20
  1414. end
  1415. end
  1416. end
  1417. end)
  1418.  
  1419. tool.GripPos = Vector3.new(0, 0, -2)
  1420. tool.GripForward = Vector3.new(-1, 0, 0)
  1421. tool.GripRight = Vector3.new(0, 1, 0)
  1422. tool.GripUp = Vector3.new(0, 0, 1.5)
  1423.  
  1424. local fp = Instance.new("Part", tool)
  1425. fp.FormFactor = "Custom"
  1426. fp.Transparency = 1
  1427. fp.Size = Vector3.new(0.25, 0.25, 0.25)
  1428.  
  1429. local fire = Instance.new("Fire", fp)
  1430. fire.Color = Color3.new(0, 0, 0)
  1431. fire.SecondaryColor = Color3.new(255, 0, 0)
  1432. fire.Size = 3
  1433. fire.Heat = 0
  1434.  
  1435. local derp = Instance.new("SpecialMesh", handle)
  1436. derp.MeshId = "http://www.roblox.com/asset/?id=61357428"
  1437. derp.TextureId = "http://www.roblox.com/asset/?id=61357495 "
  1438. derp.Scale = Vector3.new(2, 2, 2.5)
  1439.  
  1440. dist = 1.5
  1441. defdist = 1.5
  1442. upos = 0
  1443. yrot = 90
  1444. mode = 1
  1445. fdist = 2
  1446. updist = 0
  1447.  
  1448. RS = me.Character.Torso["Right Shoulder"]
  1449. LS = me.Character.Torso["Left Shoulder"]
  1450.  
  1451. RSAnim = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1452. LSAnim = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1453.  
  1454. local keys = {}
  1455.  
  1456. coroutine.wrap(function()
  1457. while true do
  1458. for i = 1, 40 do
  1459. dist = dist + 0.02
  1460. defdist = defdist + 0.02
  1461. wait()
  1462. end
  1463.  
  1464. for i = 1, 40 do
  1465. dist = dist - 0.02
  1466. defdist = defdist - 0.02
  1467. wait()
  1468. end
  1469. end
  1470. end)()
  1471.  
  1472. for i = 1, 6 do
  1473. local pr = Instance.new("Part", tool)
  1474. pr.FormFactor = "Custom"
  1475. pr.TopSurface = "Smooth"
  1476. pr.BottomSurface = "Smooth"
  1477. pr.Name = "derpp"
  1478. pr.Transparency = 0
  1479. pr.Anchored = true
  1480. pr.CanCollide = false
  1481.  
  1482. pr.Touched:connect(function(h)
  1483. if not h:IsDescendantOf(me.Character) then
  1484. if h.Parent:FindFirstChild("Humanoid") then
  1485. h.Parent.Humanoid:TakeDamage(10)
  1486. end
  1487. end
  1488. end)
  1489. if i == 1 or i == 3 or i == 5 then
  1490. pr.BrickColor = BrickColor.new("Really black")
  1491.  
  1492. else
  1493. pr.BrickColor = BrickColor.new("Dusty Rose")
  1494. end
  1495.  
  1496. pr.CanCollide = false
  1497. pr.Size = Vector3.new(0.5, 0.5, 0.5)
  1498. coroutine.wrap(function()
  1499. while true do
  1500. for r = 1, 90 do
  1501. if mode == 1 then
  1502. pr.CFrame = fp.CFrame * CFrame.Angles(0, math.rad((r*4)+((360/6)*i)), math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  1503.  
  1504. elseif mode == 2 then
  1505. pr.CFrame = (fp.CFrame * CFrame.new(2, 0, 0)) * CFrame.Angles(math.rad((r*4)+((360/6)*i)), 0, math.rad((r*4)+((360/5)*i))) * CFrame.new(0, 0, dist)
  1506.  
  1507. elseif mode == 3 then
  1508. pr.CFrame = me.Character["EnergyBrick"].CFrame * CFrame.Angles(0, 0, math.rad((r*4)+((360/6)*i))) * CFrame.new(0, dist, 0)
  1509. end
  1510. wait()
  1511. end
  1512. end
  1513. end)()
  1514. end
  1515.  
  1516. tool.Equipped:connect(function(m)
  1517. local w = Instance.new("Weld", handle)
  1518. w.Part0 = handle
  1519. w.Part1 = fp
  1520. w.C0 = CFrame.new(0, 0, 0.75)
  1521.  
  1522. m.Button1Down:connect(function()
  1523. down = true
  1524. wait()
  1525.  
  1526. for i = 1,6 do
  1527. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(-i*4))
  1528. wait()
  1529. end
  1530.  
  1531. for i = 1, 6 do
  1532. me.Character.Torso["Right Shoulder"].C0 = me.Character.Torso["Right Shoulder"].C0 * CFrame.Angles(0, 0, math.rad(i*4))
  1533. wait()
  1534. end
  1535. end)
  1536.  
  1537. m.Button1Up:connect(function()
  1538. down = false
  1539. end)
  1540.  
  1541. m.Button2Down:connect(function()
  1542. mode = 2
  1543. fire.Size = 6
  1544. wait(0.5)
  1545. for _, a in pairs(tool:GetChildren()) do
  1546. if a.Name == "derpp" then
  1547. coroutine.wrap(function()
  1548. local ray = Ray.new(a.CFrame.p, (m.Hit.p-a.CFrame.p).unit*300)
  1549.  
  1550. local hit, pos = game.Workspace:FindPartOnRay(ray, me.Character)
  1551.  
  1552. local h = hit
  1553. if h then
  1554. for _, a in pairs(h.Parent:GetChildren()) do
  1555. if a:IsA("Humanoid") then
  1556. a.Health = a.Health - 20
  1557. end
  1558. end
  1559. end
  1560.  
  1561. local dis = (pos-a.CFrame.p).magnitude
  1562.  
  1563. local beam = Instance.new("Part", user)
  1564. beam.TopSurface = "Smooth"
  1565. beam.BottomSurface = "Smooth"
  1566. beam.FormFactor = "Custom"
  1567. beam.Size = Vector3.new(1, 1, dis)
  1568. beam.Anchored = true
  1569. beam.BrickColor = BrickColor.new("Really black")
  1570. beam.CanCollide = false
  1571. beam.Transparency = 0.3
  1572. coroutine.wrap(function()
  1573. for d = 1, 10 do
  1574. beam.Size = beam.Size - Vector3.new(0.1, 0.1, 0)
  1575. beam.CFrame = CFrame.new(pos, a.CFrame.p) * CFrame.new(0, 0, -dis/2)
  1576. wait()
  1577. end
  1578. end)()
  1579. wait(0.5)
  1580. beam:Remove()
  1581. end)()
  1582. end
  1583. end
  1584.  
  1585. wait(0.5)
  1586. mode = 1
  1587. end)
  1588.  
  1589. m.Button2Up:connect(function(k)
  1590. fire.Size = 3
  1591. end)
  1592.  
  1593. m.KeyDown:connect(function(key)
  1594. if key:lower() == "e" then
  1595. me.Character.Animate.Disabled = true
  1596. wait(1)
  1597. RS.C0 = RSAnim
  1598. LS.C0 = LSAnim
  1599. for _, a in pairs(tool:GetChildren()) do
  1600. if a.Name ~= "derpp" then
  1601. a.Transparency = 1
  1602. end
  1603. end
  1604. fire.Enabled = false
  1605.  
  1606. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  1607. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30), 0, 0)
  1608.  
  1609. coroutine.wrap(function()
  1610. for d = 1, 30 do
  1611. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad((30-(d))), 0, 0)
  1612. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(30-(d)), 0, 0)
  1613. wait()
  1614. end
  1615. end)()
  1616.  
  1617. local ball = Instance.new("Part", me.Character)
  1618. ball.Name = "EnergyBrick"
  1619. ball.TopSurface = "Smooth"
  1620. ball.BottomSurface = "Smooth"
  1621. ball.CanCollide = false
  1622. ball.Transparency = 0.4
  1623. ball.BrickColor = BrickColor.new("Really black")
  1624. ball.Anchored = true
  1625. ball.Size = Vector3.new(1, 1, 1)
  1626. ball.FormFactor = "Custom"
  1627. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, 0, fdist)
  1628. ball.Touched:connect(function(h)
  1629. if not h:IsDescendantOf(me.Character) then
  1630. if h:IsA("Part") and not h.Name:lower():find("base") then
  1631. h:Destroy()
  1632. end
  1633. end
  1634. end)
  1635. local f = Instance.new("Fire", ball)
  1636. f.Size = 3
  1637. f.Color = Color3.new(0, 0, 0)
  1638. f.SecondaryColor = Color3.new(0, 0, 255)
  1639. wait()
  1640. mode = 3
  1641.  
  1642. for d = 1, 40 do
  1643. f.Size = f.Size + 0.25
  1644. fdist = fdist + 0.05
  1645. dist = dist + 0.05
  1646. updist = updist + 0.025
  1647. ball.Size = ball.Size + Vector3.new(0.1, 0.1, 0.1)
  1648. ball.CFrame = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0) * CFrame.new(0, updist, fdist)
  1649. wait()
  1650. end
  1651.  
  1652. local scf = me.Character.Torso.CFrame * CFrame.Angles(0, math.rad(180), 0)
  1653. me.Character.Animate.Disabled = false
  1654. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1655. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1656. for _, a in pairs(tool:GetChildren()) do
  1657. a.Transparency = 0
  1658. end
  1659. fp.Transparency = 1
  1660. mode = 1
  1661. dist = defdist
  1662. updist = 0
  1663. fire.Enabled = true
  1664. for i = 1, 150 do
  1665. ball.CFrame = scf * CFrame.new(0, 0, fdist+(i*2)) * CFrame.Angles(0, 0, math.rad(i*3))
  1666. local b2 = ball:Clone()
  1667. b2.Fire:Destroy()
  1668. b2.Parent = me.Character
  1669. b2.CFrame = ball.CFrame * CFrame.Angles(0, 0, math.rad(i*3))
  1670. b2.Touched:connect(function(h)
  1671. if not h:IsDescendantOf(me.Character) then
  1672. if h:IsA("Part") and not h.Name:lower():find("base") then
  1673. h:Destroy()
  1674. end
  1675. end
  1676. end)
  1677. coroutine.wrap(function()
  1678. wait(1)
  1679. for i = 1, 20 do
  1680. b2.Transparency = b2.Transparency + 0.05
  1681. wait()
  1682. end
  1683. b2:Destroy()
  1684. end)()
  1685. wait()
  1686. end
  1687.  
  1688. ball:Destroy()
  1689. fdist = 2
  1690.  
  1691. elseif key:lower() == "f" then
  1692. me.Character.Animate.Disabled = true
  1693. wait(1)
  1694. RS.C0 = RSAnim
  1695. LS.C0 = LSAnim
  1696. for i = 1, 11 do
  1697. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(-90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  1698. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(i*8), math.rad(90), 0) * CFrame.Angles(math.rad(i*2), 0, 0)
  1699. wait()
  1700. end
  1701.  
  1702. local bp = Instance.new("BodyPosition", me.Character.Torso)
  1703. bp.maxForce = Vector3.new(0, 9999, 0)
  1704. coroutine.wrap(function()
  1705. for rs = 1, 10 do
  1706. bp.position = me.Character.Head.Position + Vector3.new(0, 4, 0)
  1707. wait()
  1708. end
  1709. end)()
  1710.  
  1711. for an = 1, 30 do
  1712. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1713. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90+(an)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1714. wait()
  1715. end
  1716. wait(0.5)
  1717. bp:Remove()
  1718. for an = 1, 7 do
  1719. LS.C0 = CFrame.new(-0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(-90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1720. RS.C0 = CFrame.new(0.75, 0.5, -0.5) * CFrame.Angles(math.rad(90-(an*9)), math.rad(90), 0) * CFrame.Angles(math.rad(45), 0, 0)
  1721. wait()
  1722. end
  1723. wait(0.25)
  1724. local ex = Instance.new("Part", me.Character)
  1725. ex.Size = Vector3.new(1, 1, 1)
  1726. ex.Transparency = 0.4
  1727. ex.BrickColor = BrickColor.new("Deep orange")
  1728.  
  1729. local msh = Instance.new("SpecialMesh", ex)
  1730. msh.MeshType = "FileMesh"
  1731. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1732. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  1733.  
  1734. ex.Position = handle.Position
  1735. ex.Anchored = true
  1736.  
  1737. for i = 1, 20 do
  1738. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  1739. for _, a in pairs(game.Players:GetChildren()) do
  1740. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  1741. for _, b in pairs(a.Character:GetChildren()) do
  1742. if b:IsA("Humanoid") then
  1743. b.Health = b.Health - 10
  1744. end
  1745. end
  1746. end
  1747. end
  1748. wait()
  1749. end
  1750.  
  1751. for i = 1, 12 do
  1752. ex.Transparency = ex.Transparency + 0.05
  1753. wait()
  1754. end
  1755. ex:Remove()
  1756. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1757. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1758. wait()
  1759. me.Character.Animate.Disabled = false
  1760.  
  1761. elseif key:lower() == "l" then
  1762. me.Character.Animate.Disabled = true
  1763. wait(1)
  1764. RS.C0 = RSAnim
  1765. LS.C0 = LSAnim
  1766. for i = 1, 60 do
  1767. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(-90), 0) * CFrame.Angles(math.rad(-90), 0, -math.rad(i))
  1768. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(90), math.rad(90), 0) * CFrame.Angles(math.rad(-90), 0, math.rad(i))
  1769. wait()
  1770. end
  1771.  
  1772. local beam = Instance.new("Part", me.Character)
  1773. beam.Size = Vector3.new(5, 300, 5)
  1774. beam.CanCollide = false
  1775. beam.CFrame = me.Character.Torso.CFrame * CFrame.new(0, (300/2)-2, 0)
  1776. beam.TopSurface = "Smooth"
  1777. beam.BottomSurface = "Smooth"
  1778. beam.BrickColor = BrickColor.new("New Yeller")
  1779. beam.Anchored = true
  1780. beam.Transparency = 0.3
  1781. wait(0.4)
  1782. for e = 1, 14 do
  1783. beam.Transparency = beam.Transparency + 0.05
  1784. wait()
  1785. end
  1786. beam:Remove()
  1787. local m = Instance.new("ForceField", me.Character)
  1788. for i = 1, 40 do
  1789. d1 = math.random(-200, 200)
  1790. d2 = math.random(-200, 200)
  1791. local ltn = Instance.new("Part", game.Workspace)
  1792. ltn.Size = Vector3.new(3, 300, 3)
  1793. ltn.CanCollide = false
  1794. ltn.CFrame = CFrame.new(d1, 0, d2) * CFrame.new(0, 300/2, 0)
  1795. ltn.TopSurface = "Smooth"
  1796. ltn.BottomSurface = "Smooth"
  1797. ltn.BrickColor = BrickColor.new("Deep blue")
  1798. ltn.Anchored = true
  1799. ltn.Transparency = 0.3
  1800. local ex = Instance.new("Explosion")
  1801. ex.Position = Vector3.new(d1, 0.5, d2)
  1802. ex.BlastRadius = 10
  1803. wait()
  1804. ex.Parent = game.Workspace
  1805. game.Lighting.Ambient = Color3.new(1, 1, 1)
  1806. wait(0.125)
  1807. ltn:Destroy()
  1808. game.Lighting.Ambient = Color3.new(0.5, 0.5, 0.5)
  1809. end
  1810. m:Remove()
  1811. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), 0)
  1812. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), 0)
  1813. wait()
  1814. me.Character.Animate.Disabled = false
  1815.  
  1816. elseif key:lower() == "c" then
  1817. me.Character.Animate.Disabled = true
  1818. wait(1)
  1819. RS.C0 = RSAnim
  1820. LS.C0 = LSAnim
  1821. for _, a in pairs(tool:GetChildren()) do
  1822. a.Transparency = 1
  1823. end
  1824. fire.Enabled = false
  1825.  
  1826. local s = Instance.new("Part", me.Character)
  1827. s.Transparency = 0
  1828. s.Name = "StrikeSword"
  1829.  
  1830. local w = Instance.new("Weld", s)
  1831. w.Part0 = me.Character["Right Arm"]
  1832. w.Part1 = s
  1833. w.C0 = CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(180), 0, 0)
  1834.  
  1835. local derpe = Instance.new("SpecialMesh", s)
  1836. derpe.MeshType = "FileMesh"
  1837. derpe.MeshId = "http://www.roblox.com/asset/?id=61357428"
  1838. derpe.TextureId = "http://www.roblox.com/asset/?id=61357495"
  1839. derpe.Scale = Vector3.new(2, 2, 2.5)
  1840. for i = 1, 35 do
  1841. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(-90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  1842. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(20+(i*3)), math.rad(90), 0) * CFrame.Angles(math.rad(i+20), 0, 0)
  1843. wait()
  1844. end
  1845.  
  1846. wait(1)
  1847.  
  1848. for i = 1, 30 do
  1849. derpe.Scale = derpe.Scale + Vector3.new(0.2, 0.2, 0.2)
  1850. w.C0 = CFrame.new(0, -1, -2-i/3) * CFrame.Angles(math.rad(180), 0, 0)
  1851. wait()
  1852. end
  1853.  
  1854. wait(0.125)
  1855.  
  1856. for i = 1, 17 do
  1857. LS.C0 = CFrame.new(-1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(-90), 0)
  1858. RS.C0 = CFrame.new(1, 0.5, 0) * CFrame.Angles(math.rad(110-(i*6)), math.rad(90), 0)
  1859. wait()
  1860. end
  1861. wait(0.125)
  1862. local ex = Instance.new("Part", me.Character)
  1863. ex.Size = Vector3.new(1, 1, 1)
  1864. ex.Transparency = 0.4
  1865. ex.BrickColor = BrickColor.new("Deep orange")
  1866.  
  1867. local msh = Instance.new("SpecialMesh", ex)
  1868. msh.MeshType = "FileMesh"
  1869. msh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  1870. msh.Scale = Vector3.new(0.5, 0.5, 0.5)
  1871.  
  1872. ex.Position = s.Position
  1873. ex.Anchored = true
  1874.  
  1875. coroutine.wrap(function()
  1876. s:Destroy()
  1877. for _, a in pairs(tool:GetChildren()) do
  1878. a.Transparency = 0
  1879. end
  1880. fp.Transparency = 1
  1881. fire.Enabled = true
  1882. me.Character.Animate.Disabled = false
  1883. end)()
  1884.  
  1885. for i = 1, 20 do
  1886. msh.Scale = msh.Scale + Vector3.new(3, 3, 3)
  1887. for _, a in pairs(game.Players:GetChildren()) do
  1888. if a.Name ~= me.Name and (a.Character.Torso.Position-ex.Position).magnitude <= i*2 then
  1889. for _, b in pairs(a.Character:GetChildren()) do
  1890. if b:IsA("Humanoid") then
  1891. b.Health = b.Health - 10
  1892. end
  1893. end
  1894. end
  1895. end
  1896. wait()
  1897. end
  1898.  
  1899. for i = 1, 12 do
  1900. ex.Transparency = ex.Transparency + 0.05
  1901. wait()
  1902. end
  1903. end
  1904. end)
  1905.  
  1906. me.Character.Humanoid.Died:connect(function()
  1907. local ex = Instance.new("Explosion")
  1908. ex.Position = handle.Position
  1909. ex.BlastRadius = 100
  1910. ex.BlastPressure = 1e6
  1911. wait()
  1912. ex.Parent = game.Workspace
  1913. end)
  1914. end)
  1915.  
  1916. tool.Unequipped:connect(function()
  1917. end)
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