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Multiplayer Arithmetic Rules,4.txt

Apr 14th, 2014
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  1. Multiplayer Arithmetic Rules
  2. =-=-=-=-=-=-=-=-=-=-=-=-=-=-
  3.  
  4. Advanced Multiplayer Artithmetic (AMA for short) is a game involving 1[n] or
  5. more human players.  The object of the game is to reach a certain
  6. numeric value with dice rolls all the while navigating the rule set
  7. that is being created by the players of the game.
  8.  
  9. A children's version of this game, called simply MA or 'Multiplayer
  10. Arithmetic', would be to have the children pick a number (usually 60)
  11. and then roll the die, add up the totals, and when one gets higher
  12. than the target number, that person would then be the winner.
  13.  
  14. AMA is slightly more complicated, although the basic rules still
  15. apply.  In any order, each player rolls, sums their roll into their
  16. accumunlated count and then makes up a rule that they and the other
  17. players must follow, ad infinetium[13].[q]
  18.  
  19. The game ends when someone reaches or overcomes the end marker point
  20. and, as always, creativity counts.
  21.  
  22. Tweetable Version
  23. -----------------
  24.  
  25. Choose a value for N to be the target total value. Foreach: roll d6
  26. for n, evaluate every rule, add n to their total, create a new rule.
  27.  
  28. Note: the comma operator above is meant in the 'C' language sense, as
  29. in, all operations separated by the comma can be done in any order,
  30. not just in the order given in the program.
  31.  
  32. Equipment
  33. -=-=-=-=-
  34.  
  35. n Players (n >= 1)
  36.  
  37. upto n d6 dice (six sided die, home made dice are allowed)
  38.  
  39. one or more sheets of paper (one for keeping score, the
  40. other for for storing the rule table)
  41.  
  42. pen or pencil + eraser (i prefer pen)
  43.  
  44. Unabridged Rules
  45. ----------------
  46.  
  47. 1) Pick a player (called the X) to go first, who then picks
  48.   the target goal value of N[1][2]
  49.  
  50. 2) Each successive player takes a turn, consisting of the 3
  51.   following sub-rules in any order:
  52.  
  53.   a) The player rolls a d6 and names that value z.
  54.  
  55.   b) Add z to the players numeric total.
  56.  
  57.   c) Enumerating all of the rules *precisely* and *exactly* using the
  58.      current values of z and n.
  59.    
  60.   d) Create a rule[3] to be added to the rule list[4]
  61.  
  62. 3) If a players count surpasses N, the player wins.
  63.  
  64. [1] I suggest 60, as this means at least a minimum of 10 rolls in the
  65.    game (10 x 6 = 60).  Actual play testing may lead to a better
  66.    default value if a value of 60 takes far too long to finish the
  67.    game.  Smaller values should lead to shorter games.
  68.  
  69. [2] Note: the X does not have a turn until all others have had a
  70.    chance to play their turn.
  71.  
  72. [2] Any cheating or intentional breakage of the rules leads to an
  73.    immediate loss. Accidental rule breakages are given 4 cards
  74.    (Red,Green,Blue,Poo Brown), after the 4th card, you are out of the
  75.    game.
  76.  
  77. [4] Three example rules:
  78.  
  79.    a) Roll two 3's in a row gives you another role
  80.    
  81.     b) Roll a 6 and then 1 allows you to create another 2 rules
  82.    
  83.     c) Roll a 6,6 and 6 and then you can delete a rule
  84.      
  85. Creativity counts, as always.
  86.  
  87. Rule hints
  88. -----------
  89.  
  90. To play a 'standard' MA game, the created rules shall be confined to
  91. the values of the die rolls and the marks that are placed on the sheet
  92. of paper.  This would consitutue the 'playing field' of the the game.
  93.  
  94. NOTE: the above needs more thought.  I think there's more to the
  95. playing field than that.  Maybe the brains of the players? But that's
  96. obvious, isn't it?
  97.  
  98. Of course some more interesting variety of games can be thought up,
  99. such as 'strip' multiplayer arithmetic (such as through the creation
  100. of new rules, ie. You roll 2 1's in a row you gotta take all your
  101. clothes off, etc), but I'll leave that as an exercise for the readers,
  102. or maybe a field trip for the teacher, someday.
  103.  
  104. Please.
  105.  
  106. I hear the valley is nice this time of year. #hotenuphforteacher
  107.  
  108. Strategy Hints
  109. --------------
  110.  
  111. -- rules should be about 'pruning' the rule list.  Any more
  112.   than 2 or maybe 3 players will probably, unless we have
  113.   some pretty good rule cancellors/editors, lead to an
  114.   untractable game given the number of rules that will be
  115.   have to be followed *exactly* and *precicely* per turn.
  116.  
  117. -- be sure to keep track of your single d6 rolls as some
  118.   rules may depend on previous values that have been given
  119.  
  120. -- make your own die (d6 or higher, if the other players
  121.   agree), it's more fun that way, if only a way to show
  122.    others your art.
  123.  
  124. Have fun.
  125.  
  126.  
  127. Some analysis notes:
  128.  
  129. -- what is the maximum number of human players that can play
  130.    this game and still enjoy it?
  131.    - i suspect maybe <= 3
  132.  
  133. -- is strip multiplayer arithmetic really as fun as I think
  134.    it would be, even with only 2 players?
  135.    - i suspect, #sureasfuck
  136.  
  137. -- Can thus game be solved?  I have a feeling about the
  138.    random element in rules 3a,b,c might lead to a bit of
  139.    intracable chaos, but really, I can't say I've really
  140.    been keeping up with current events in the fields of
  141.    mathematics.
  142.  
  143. --
  144. Burton Samograd aka neuromancerX
  145.  
  146. [n] Is it possible to play a game by ones self?
  147.  
  148. No.
  149.  
  150. A game requires at least 2 players.[i]
  151.  
  152. Wrong.  One of  the players might be your God.
  153.  
  154. So would a game played by one's self be a test?
  155.  
  156. Depends upon which side you are on.
  157.  
  158. I'm always on the winning side.
  159.  
  160. So, the test would have to be for the opponent I would suspect.
  161.  
  162. Yes.  My opponent is your god, it would seem, when I play by myself.
  163.  
  164. So if you beat my god in a game, what happens.
  165.  
  166. I  guess, if there is only one life, GOD IS DEAD.
  167.  
  168. But back to only one player and god.  Is that not still the case there
  169. are 2 players?
  170.  
  171. Is god corpreal enough to be considered a player?
  172.  
  173. In the me and not me fallacy, it seems that my god is part of you just as
  174. your god is part of me.
  175.  
  176. Where is the falacy?
  177.  
  178. So if I beat your god, I also beat you, since you are part of the god
  179. we are both trying to find.
  180.  
  181. I am not trying to find god.  I find that insulting.
  182.  
  183. Then what are you searching for?
  184.  
  185. I quote Plato:
  186.  
  187.     "...humans were originally created with four arms, four legs, and
  188.     a head with 2 faces...Zeus split them into 2 separate beings,
  189.     condemning them to spend their lives in search of their other
  190.     halves."
  191.  
  192. I also must quote another parable from Wilde, I think:
  193.  
  194.     "Language was invented for one reason, boys - to woo women..."
  195.  
  196. So let's just say that Zeuz divided the entity to limit it's power and
  197. Wilde reminded us that we must use our words, not our looks, to
  198. entrance the other sex into our beds, not through alcohol or other
  199. drugs (at first) but, using our minds.
  200.  
  201. ne
  202. ne
  203. ne
  204.  
  205.  
  206. And my mind is one that has only one heart set for it, but my
  207. information is lacking.  Is Natalie married?  Has Brad and Angelina
  208. tied the not yet?
  209.  
  210. No.
  211.  
  212. So the rumours are true?
  213.  
  214. Yes.
  215.  
  216. Then yes Angelina, I will marry you.  I think we would be a perfect
  217. hell in a handbasket, plus, you are the most beautiful woman in the
  218. world.
  219.  
  220. Let's get hitched, he said, as he sat in the front of his pickup
  221. truck, did up his seatbelt, made sure all the children were fastened
  222. down in the back of the jeep and then...
  223.  
  224. ...drove off into the sunset to the east in hopes of seeing the grand
  225. canyon by morning to see the sun rise, not for the last time, but for
  226. the first time...every day of our lives.
  227.  
  228. Angelina, please, marry me.  
  229.  
  230. Please.  I can't break up Natalie and Darren.  But!
  231.  
  232. One more kid around every once and a while isn't going to hurt our sex
  233. life I'm sure ;-)
  234.  
  235. [q] I have never played this game and I'm am actually unsure of just
  236. how much fun it will be to play, hence my suggestion for 'strip MA',
  237. just to see if that 'spices' things up a bit in case the game gets a
  238. bit too boring for some.
  239.  
  240. I'm still looking for someone to play with.
  241.  
  242. [13] define ad infintenium as until it ends.
  243.      derived from 'ad infinitium' assuming to mean 'to no end'.
  244.  
  245. [i]  Does a game require 2 players?  I have said before that even when
  246. playing with myself I am still playing with what may be called 'your
  247. god'.  The dice are the channels from 'your god' (YG for short) into
  248. my reality, so even when playing a game of solitaire or a single
  249. player game of Dungeons and Dragons, your god is playing with me, not
  250. me playing with your god. So really, there is no way to play a game by
  251. one's self; you are always playing with god in one way or another.
  252.  
  253. got == not me
  254.  
  255. as said by
  256.  
  257. Dennis the Menace
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