Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Multiplayer Arithmetic Rules
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-
- Advanced Multiplayer Artithmetic (AMA for short) is a game involving 1[n] or
- more human players. The object of the game is to reach a certain
- numeric value with dice rolls all the while navigating the rule set
- that is being created by the players of the game.
- A children's version of this game, called simply MA or 'Multiplayer
- Arithmetic', would be to have the children pick a number (usually 60)
- and then roll the die, add up the totals, and when one gets higher
- than the target number, that person would then be the winner.
- AMA is slightly more complicated, although the basic rules still
- apply. In any order, each player rolls, sums their roll into their
- accumunlated count and then makes up a rule that they and the other
- players must follow, ad infinetium[13].[q]
- The game ends when someone reaches or overcomes the end marker point
- and, as always, creativity counts.
- Tweetable Version
- -----------------
- Choose a value for N to be the target total value. Foreach: roll d6
- for n, evaluate every rule, add n to their total, create a new rule.
- Note: the comma operator above is meant in the 'C' language sense, as
- in, all operations separated by the comma can be done in any order,
- not just in the order given in the program.
- Equipment
- -=-=-=-=-
- n Players (n >= 1)
- upto n d6 dice (six sided die, home made dice are allowed)
- one or more sheets of paper (one for keeping score, the
- other for for storing the rule table)
- pen or pencil + eraser (i prefer pen)
- Unabridged Rules
- ----------------
- 1) Pick a player (called the X) to go first, who then picks
- the target goal value of N[1][2]
- 2) Each successive player takes a turn, consisting of the 3
- following sub-rules in any order:
- a) The player rolls a d6 and names that value z.
- b) Add z to the players numeric total.
- c) Enumerating all of the rules *precisely* and *exactly* using the
- current values of z and n.
- d) Create a rule[3] to be added to the rule list[4]
- 3) If a players count surpasses N, the player wins.
- [1] I suggest 60, as this means at least a minimum of 10 rolls in the
- game (10 x 6 = 60). Actual play testing may lead to a better
- default value if a value of 60 takes far too long to finish the
- game. Smaller values should lead to shorter games.
- [2] Note: the X does not have a turn until all others have had a
- chance to play their turn.
- [2] Any cheating or intentional breakage of the rules leads to an
- immediate loss. Accidental rule breakages are given 4 cards
- (Red,Green,Blue,Poo Brown), after the 4th card, you are out of the
- game.
- [4] Three example rules:
- a) Roll two 3's in a row gives you another role
- b) Roll a 6 and then 1 allows you to create another 2 rules
- c) Roll a 6,6 and 6 and then you can delete a rule
- Creativity counts, as always.
- Rule hints
- -----------
- To play a 'standard' MA game, the created rules shall be confined to
- the values of the die rolls and the marks that are placed on the sheet
- of paper. This would consitutue the 'playing field' of the the game.
- NOTE: the above needs more thought. I think there's more to the
- playing field than that. Maybe the brains of the players? But that's
- obvious, isn't it?
- Of course some more interesting variety of games can be thought up,
- such as 'strip' multiplayer arithmetic (such as through the creation
- of new rules, ie. You roll 2 1's in a row you gotta take all your
- clothes off, etc), but I'll leave that as an exercise for the readers,
- or maybe a field trip for the teacher, someday.
- Please.
- I hear the valley is nice this time of year. #hotenuphforteacher
- Strategy Hints
- --------------
- -- rules should be about 'pruning' the rule list. Any more
- than 2 or maybe 3 players will probably, unless we have
- some pretty good rule cancellors/editors, lead to an
- untractable game given the number of rules that will be
- have to be followed *exactly* and *precicely* per turn.
- -- be sure to keep track of your single d6 rolls as some
- rules may depend on previous values that have been given
- -- make your own die (d6 or higher, if the other players
- agree), it's more fun that way, if only a way to show
- others your art.
- Have fun.
- Some analysis notes:
- -- what is the maximum number of human players that can play
- this game and still enjoy it?
- - i suspect maybe <= 3
- -- is strip multiplayer arithmetic really as fun as I think
- it would be, even with only 2 players?
- - i suspect, #sureasfuck
- -- Can thus game be solved? I have a feeling about the
- random element in rules 3a,b,c might lead to a bit of
- intracable chaos, but really, I can't say I've really
- been keeping up with current events in the fields of
- mathematics.
- --
- Burton Samograd aka neuromancerX
- [n] Is it possible to play a game by ones self?
- No.
- A game requires at least 2 players.[i]
- Wrong. One of the players might be your God.
- So would a game played by one's self be a test?
- Depends upon which side you are on.
- I'm always on the winning side.
- So, the test would have to be for the opponent I would suspect.
- Yes. My opponent is your god, it would seem, when I play by myself.
- So if you beat my god in a game, what happens.
- I guess, if there is only one life, GOD IS DEAD.
- But back to only one player and god. Is that not still the case there
- are 2 players?
- Is god corpreal enough to be considered a player?
- In the me and not me fallacy, it seems that my god is part of you just as
- your god is part of me.
- Where is the falacy?
- So if I beat your god, I also beat you, since you are part of the god
- we are both trying to find.
- I am not trying to find god. I find that insulting.
- Then what are you searching for?
- I quote Plato:
- "...humans were originally created with four arms, four legs, and
- a head with 2 faces...Zeus split them into 2 separate beings,
- condemning them to spend their lives in search of their other
- halves."
- I also must quote another parable from Wilde, I think:
- "Language was invented for one reason, boys - to woo women..."
- So let's just say that Zeuz divided the entity to limit it's power and
- Wilde reminded us that we must use our words, not our looks, to
- entrance the other sex into our beds, not through alcohol or other
- drugs (at first) but, using our minds.
- ne
- ne
- ne
- And my mind is one that has only one heart set for it, but my
- information is lacking. Is Natalie married? Has Brad and Angelina
- tied the not yet?
- No.
- So the rumours are true?
- Yes.
- Then yes Angelina, I will marry you. I think we would be a perfect
- hell in a handbasket, plus, you are the most beautiful woman in the
- world.
- Let's get hitched, he said, as he sat in the front of his pickup
- truck, did up his seatbelt, made sure all the children were fastened
- down in the back of the jeep and then...
- ...drove off into the sunset to the east in hopes of seeing the grand
- canyon by morning to see the sun rise, not for the last time, but for
- the first time...every day of our lives.
- Angelina, please, marry me.
- Please. I can't break up Natalie and Darren. But!
- One more kid around every once and a while isn't going to hurt our sex
- life I'm sure ;-)
- [q] I have never played this game and I'm am actually unsure of just
- how much fun it will be to play, hence my suggestion for 'strip MA',
- just to see if that 'spices' things up a bit in case the game gets a
- bit too boring for some.
- I'm still looking for someone to play with.
- [13] define ad infintenium as until it ends.
- derived from 'ad infinitium' assuming to mean 'to no end'.
- [i] Does a game require 2 players? I have said before that even when
- playing with myself I am still playing with what may be called 'your
- god'. The dice are the channels from 'your god' (YG for short) into
- my reality, so even when playing a game of solitaire or a single
- player game of Dungeons and Dragons, your god is playing with me, not
- me playing with your god. So really, there is no way to play a game by
- one's self; you are always playing with god in one way or another.
- got == not me
- as said by
- Dennis the Menace
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement