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- --[[Ice Sword [?] by Injectioneer and Dooven]]--
- wait(1 / 60)
- Effects = { }
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local Mouse = Player:GetMouse()
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local Camera = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local attack = false
- local Anim = 'Idle'
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local Create = LoadLibrary("RbxUtility").Create
- local m = Create("Model"){
- Parent = Character,
- Name = "WeaponModel",
- }
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Create('Motor'){
- Parent = part0,
- Part0 = part0,
- Part1 = part1,
- C0 = c0,
- C1 = c1,
- }
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- ArtificialHB = Create("BindableEvent", script){
- Parent = script,
- Name = "Heartbeat",
- }
- script:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local Sound = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = "rbxassetid://" .. id,
- Parent = par or workspace,
- }
- Sound:play()
- game:GetService("Debris"):AddItem(Sound, 10)
- end))
- end;
- };
- Decal = {
- Create = function(Color, Texture, Transparency, Name, Parent)
- local Decal = Create("Decal"){
- Color3 = Color,
- Texture = "rbxassetid://" .. Texture,
- Transparency = Transparency,
- Name = Name,
- Parent = Parent,
- }
- return Decal
- end;
- };
- BillboardGui = {
- Create = function(Parent, Image, Position, Size)
- local BillPar = CFuncs.Part.Create(Parent, "SmoothPlastic", 0, 1, BrickColor.new("Black"), "BillboardGuiPart", Vector3.new(1, 1, 1))
- BillPar.CFrame = CFrame.new(Position)
- local Bill = Create("BillboardGui"){
- Parent = BillPar,
- Adornee = BillPar,
- Size = UDim2.new(1, 0, 1, 0),
- SizeOffset = Vector2.new(Size, Size),
- }
- local d = Create("ImageLabel", Bill){
- Parent = Bill,
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Image = "rbxassetid://" .. Image,
- }
- return BillPar
- end
- };
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local Particle = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return Particle
- end;
- };
- CreateTemplate = {
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- FindNearestTorso = function(pos)
- local list = (game.Workspace:children())
- local torso = nil
- local dist = 1000
- local temp, human, temp2 = nil, nil, nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" and temp2.Name ~= Character.Name then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
- local dohit = true
- if dohit == true then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso, dist
- end
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "SciFi",
- TextColor3 = Color,
- TextScaled = true,
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= Player.Name then
- Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- end
- end
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- IceSword = New("Model",Character,"IceSword",{})
- Handle = New("Part",IceSword,"Handle",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.969879, 5.65563965, -332.932129, 0.619303405, -0.387747109, -0.682727098, -0.597043812, -0.797282994, -0.0887718946, -0.509905457, 0.462594062, -0.725261271),CanCollide = false,})
- moter = New("Motor",Handle,"mot",{Part0 = LeftArm, Part1 = Handle,})
- BlackDot = New("Part",IceSword,"BlackDot",{BrickColor = BrickColor.new("Really black"),Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.271576, 5.77491617, -332.230896, -0.618971646, 0.713285148, 0.328784853, 0.597112, 0.155414343, 0.786959767, 0.510228574, 0.68342644, -0.522107363),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",BlackDot,"Mesh",{Scale = Vector3.new(0.717522621, 0.42811656, 0.315093756),MeshType = Enum.MeshType.Cylinder,})
- mot = New("Motor",BlackDot,"mot",{Part0 = BlackDot,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.618971288, 0.597111285, 0.510228217, 0.71328485, 0.155414149, 0.683426142, 0.328784704, 0.786959112, -0.522107244),C1 = CFrame.new(0.00369262695, -0.0414810181, -0.995910645, 0.619303107, -0.597043097, -0.5099051, -0.38774693, -0.797282338, 0.462594002, -0.68272692, -0.088771753, -0.725261092),})
- BlackGrip = New("Part",IceSword,"BlackGrip",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.258972, 5.60600519, -333.231354, -0.698853493, -0.618955433, 0.358467698, -0.122235179, 0.597144723, 0.79276675, -0.704743564, 0.510210097, -0.492973983),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",BlackGrip,"Mesh",{Scale = Vector3.new(4.65219927, 0.513739824, 0.520018876),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",BlackGrip,"mot",{Part0 = BlackGrip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.698853195, -0.12223503, -0.704743207, -0.618955076, 0.597143888, 0.51020968, 0.358467549, 0.792766035, -0.492973834),C1 = CFrame.new(0.00318908691, 0.0132369995, 0.418792725, 0.619303226, -0.597043216, -0.509905219, -0.3877469, -0.797282398, 0.462594002, -0.682726979, -0.0887717754, -0.725261211),})
- BlackGrip = New("Part",IceSword,"BlackGrip",{BrickColor = BrickColor.new("Really black"),Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.974915, 5.66657448, -332.958466, -0.713292718, -0.618954122, 0.328801751, -0.155393273, 0.597125053, 0.786954463, -0.683423698, 0.510234714, -0.522105336),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0666667, 0.0666667, 0.0666667),})
- Mesh = New("SpecialMesh",BlackGrip,"Mesh",{Scale = Vector3.new(8.66365242, 0.480632186, 0.520018876),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",BlackGrip,"mot",{Part0 = BlackGrip,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.713292241, -0.155393064, -0.683423221, -0.618953764, 0.5971241, 0.510234296, 0.328801602, 0.786953509, -0.522105098),C1 = CFrame.new(0.00378417969, -0.018951416, 0.0215759277, 0.619303226, -0.597043335, -0.509905159, -0.38774693, -0.797282636, 0.462594062, -0.682727158, -0.0887717754, -0.725261331),})
- BladeNeon = New("Part",IceSword,"BladeNeon",{BrickColor = BrickColor.new("Teal"),Transparency = 0.10000000149012,Transparency = 0.10000000149012,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-309.288971, 4.86721373, -336.039612, 0.619299591, -0.387739062, -0.682735443, -0.597047269, -0.797279954, -0.0887818262, -0.50990653, 0.462606966, -0.725252569),CanCollide = false,Color = Color3.new(0.0705882, 0.933333, 0.831373),})
- Mesh = New("SpecialMesh",BladeNeon,"Mesh",{MeshId = "rbxassetid://913596536",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",BladeNeon,"mot",{Part0 = BladeNeon,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.619299233, -0.597046256, -0.509906173, -0.387738794, -0.797278941, 0.462606788, -0.682735026, -0.0887816474, -0.725252151),C1 = CFrame.new(-0.000289916992, 0.478065491, 4.5897522, 0.619303226, -0.597043335, -0.509905159, -0.38774693, -0.797282636, 0.462594062, -0.682727158, -0.0887717754, -0.725261331),})
- BladeNeonHilt = New("Part",IceSword,"BladeNeonHilt",{BrickColor = BrickColor.new("Teal"),Transparency = 0.10000000149012,Transparency = 0.10000000149012,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.659637, 5.78659534, -333.926544, 0.619299591, -0.387739062, -0.682735443, -0.597047269, -0.797279954, -0.0887818262, -0.50990653, 0.462606966, -0.725252569),CanCollide = false,Color = Color3.new(0.0705882, 0.933333, 0.831373),})
- Mesh = New("SpecialMesh",BladeNeonHilt,"Mesh",{MeshId = "rbxassetid://916391622",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",BladeNeonHilt,"mot",{Part0 = BladeNeonHilt,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.619299233, -0.597046256, -0.509906173, -0.387738794, -0.797278941, 0.462606788, -0.682735026, -0.0887816474, -0.725252151),C1 = CFrame.new(0.00170898438, -0.296974182, 1.18051147, 0.619303167, -0.597043335, -0.509905159, -0.38774699, -0.797282815, 0.462594122, -0.682727098, -0.0887718126, -0.725261271),})
- BladeStone = New("Part",IceSword,"BladeStone",{Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-309.167786, 4.86653948, -335.891632, 0.619299591, -0.387739062, -0.682735443, -0.597047269, -0.797279954, -0.0887818262, -0.50990653, 0.462606966, -0.725252569),CanCollide = false,})
- Mesh = New("SpecialMesh",BladeStone,"Mesh",{MeshId = "rbxassetid://913587447",TextureId = "rbxassetid://275528128",MeshType = Enum.MeshType.FileMesh,})
- BladeNeon_Weld = New("Weld",BladeStone,"BladeNeon_Weld",{Part0 = BladeStone,Part1 = BladeNeon,C0 = CFrame.new(-59.79916, -7.50522184, 18.2540474, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1),C1 = CFrame.new(-59.79916, -7.48321819, 18.0640469, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1),})
- mot = New("Motor",BladeStone,"mot",{Part0 = BladeStone,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.619299233, -0.597046256, -0.509906173, -0.387738794, -0.797278941, 0.462606788, -0.682735026, -0.0887816474, -0.725252151),C1 = CFrame.new(-0.000274658203, 0.500061035, 4.39974976, 0.619303167, -0.597043335, -0.509905159, -0.38774699, -0.797282815, 0.462594122, -0.682727098, -0.0887718126, -0.725261271),})
- CGAPoop = New("Part",IceSword,"CGAPoop",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.Metal,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.975891, 5.4826932, -333.952698, 0.734906852, -0.61900872, -0.277025819, 0.211257488, 0.597126901, -0.773832977, 0.644426107, 0.5101704, 0.569599807),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),})
- Mesh = New("SpecialMesh",CGAPoop,"Mesh",{Scale = Vector3.new(2.19766498, 0.513739824, 0.499575377),MeshType = Enum.MeshType.Brick,})
- Wedge_Weld = New("Weld",CGAPoop,"Wedge_Weld",{Part0 = CGAPoop,Part1 = Wedge,C0 = CFrame.new(-19.8813038, 59.791954, -10.2692919, -0.000371716509, -0.155295521, 0.987868011, 0.99999994, -8.49896678e-05, 0.000362920924, 2.75985785e-05, 0.987868071, 0.155295521),C1 = CFrame.new(-59.7924957, 10.3961735, -19.4687557, -1, 6.13118755e-05, -0.000393130351, 4.6657388e-07, -0.987874627, -0.155253887, -0.000397882453, -0.155253872, 0.987874508),})
- mot = New("Motor",CGAPoop,"mot",{Part0 = CGAPoop,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.734905899, 0.211256504, 0.644425273, -0.619007528, 0.597124279, 0.510169208, -0.277025372, -0.773830414, 0.56959939),C1 = CFrame.new(0.000640869141, 0.055847168, 1.44232178, 0.619303167, -0.597043395, -0.509905159, -0.387747049, -0.797282875, 0.462594092, -0.682727039, -0.0887718275, -0.725261211),})
- CGAPoop = New("Part",IceSword,"CGAPoop",{BrickColor = BrickColor.new("Teal"),Material = Enum.Material.Metal,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.620117, 5.5603385, -333.611481, 0.707297564, -0.619024694, -0.341382176, 0.141493231, 0.597113788, -0.789583802, 0.692612767, 0.510166526, 0.509922087),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.0705882, 0.933333, 0.831373),})
- Mesh = New("SpecialMesh",CGAPoop,"Mesh",{Scale = Vector3.new(0.682703316, 0.496329725, 0.29368794),MeshType = Enum.MeshType.Brick,})
- CGAPoop_Weld = New("Weld",CGAPoop,"CGAPoop_Weld",{Part0 = CGAPoop,Part1 = CGAPoop,C0 = CFrame.new(-21.215065, 59.791954, -8.44947815, -0.000351933006, -0.0666778013, 0.997774482, 1, -7.01255121e-05, 0.000348031666, 4.67634563e-05, 0.997774541, 0.0666778237),C1 = CFrame.new(-19.8813038, 59.791954, -10.2692919, -0.000371716509, -0.155295521, 0.987868011, 0.99999994, -8.49896678e-05, 0.000362920924, 2.75985785e-05, 0.987868071, 0.155295521),})
- mot = New("Motor",CGAPoop,"mot",{Part0 = CGAPoop,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707296669, 0.141492486, 0.692611873, -0.619023502, 0.597111166, 0.510165334, -0.341381639, -0.78958118, 0.50992173),C1 = CFrame.new(0.000625610352, 0.0138473511, 0.945068359, 0.619303346, -0.597043693, -0.509905338, -0.387747049, -0.797282934, 0.462594062, -0.682727039, -0.0887718499, -0.725261211),})
- Hitbox = New("Part",IceSword,"Hitbox",{Transparency = 1,Transparency = 1,Size = Vector3.new(0.200000003, 1.75, 6.42999744),CFrame = CFrame.new(-309.161835, 4.87811756, -335.897461, 0.619306326, -0.387748122, -0.682723343, -0.597042322, -0.797282875, -0.0887726247, -0.509902239, 0.462592125, -0.72526437),CanCollide = false,})
- mot = New("Motor",Hitbox,"mot",{Part0 = Hitbox,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.619306326, -0.597042322, -0.509902239, -0.387748122, -0.797282875, 0.462592125, -0.682723343, -0.0887726247, -0.72526437),C1 = CFrame.new(-0.000549316406, 0.485839844, 4.39889526, 0.619303346, -0.597043693, -0.509905338, -0.387747049, -0.797282934, 0.462594062, -0.682727039, -0.0887718499, -0.725261211),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.731567, 5.43356228, -333.601379, -0.610512614, -0.618991792, -0.494090259, -0.774478555, 0.597111642, 0.208912849, 0.165711015, 0.510205865, -0.843938053),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.256869525, 0.627904177, 0.0570823476),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610512137, -0.774477184, 0.165711045, -0.618991196, 0.597110271, 0.51020515, -0.494089961, 0.208912715, -0.843937516),C1 = CFrame.new(0.00213623047, 0.16280365, 1.02511597, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{Material = Enum.Material.Concrete,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.037537, 5.5509181, -332.955048, -0.713291347, -0.618953764, 0.328805864, -0.155396417, 0.597131491, 0.786949694, -0.683424354, 0.510228753, -0.522110462),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(9.39515781, 0.285411, 0.570822001),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.71329093, -0.155395985, -0.683423936, -0.618953168, 0.59713012, 0.510228038, 0.328805596, 0.786948383, -0.522110283),C1 = CFrame.new(0.0323028564, 0.0991287231, 0.0721130371, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.222839, 5.81596327, -332.220581, -0.713291347, -0.618953764, 0.328805864, -0.155396417, 0.597131491, 0.786949694, -0.683424354, 0.510228753, -0.522110462),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2.31582403, 0.570822001, 0.82883352),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.71329093, -0.155395985, -0.683423936, -0.618953168, 0.59713012, 0.510228038, 0.328805596, 0.786948383, -0.522110283),C1 = CFrame.new(0.00408935547, -0.0883178711, -1.04031372, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.707642, 5.50870037, -333.660553, -0.610515475, -0.618989766, -0.494089425, -0.774476349, 0.597113967, 0.208914742, 0.165710986, 0.510205865, -0.843938053),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.399574995, 0.627904236, 0.713527739),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610514998, -0.774474978, 0.165711001, -0.61898911, 0.597112536, 0.51020515, -0.494089156, 0.208914548, -0.843937576),C1 = CFrame.new(0.00225830078, 0.0662536621, 1.04501343, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.768219, 5.43412161, -333.646973, -0.610515475, -0.618989766, -0.494089425, -0.774476349, 0.597113967, 0.208914742, 0.165710986, 0.510205865, -0.843938053),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.456657231, 0.627904236, 0.0570823587),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610514998, -0.774474978, 0.165711001, -0.61898911, 0.597112536, 0.51020515, -0.494089156, 0.208914548, -0.843937576),C1 = CFrame.new(0.00234985352, 0.155479431, 1.0831604, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.613708, 5.64002037, -333.700165, -0.610517383, -0.618989825, -0.49408704, -0.774475217, 0.597114801, 0.208916396, 0.165708959, 0.510204852, -0.843939126),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2.16912341, 0.627904236, 0.570822239),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610516906, -0.774473846, 0.165708959, -0.61898911, 0.597113431, 0.510204136, -0.494086772, 0.208916217, -0.843938649),C1 = CFrame.new(0.0022277832, -0.0931930542, 0.997955322, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.751801, 5.4359827, -333.629181, -0.610515475, -0.618989766, -0.494089425, -0.774476349, 0.597113967, 0.208914742, 0.165710986, 0.510205865, -0.843938053),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.371033907, 0.627904236, 0.285411149),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610514998, -0.774474978, 0.165711001, -0.61898911, 0.597112536, 0.51020515, -0.494089156, 0.208914548, -0.843937576),C1 = CFrame.new(0.00233459473, 0.155860901, 1.05886841, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.050232, 5.58116722, -332.94931, -0.713291347, -0.618953764, 0.328805864, -0.155396417, 0.597131491, 0.786949694, -0.683424354, 0.510228753, -0.522110462),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(9.39458752, 0.313952088, 0.447524458),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.71329093, -0.155395985, -0.683423936, -0.618953168, 0.59713012, 0.510228038, 0.328805596, 0.786948383, -0.522110283),C1 = CFrame.new(0.00346374512, 0.0825805664, 0.0739440918, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.723602, 5.46252537, -333.625549, -0.610517383, -0.618989825, -0.49408704, -0.774475217, 0.597114801, 0.208916396, 0.165708959, 0.510204852, -0.843939126),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.11416401, 0.627904236, 0.285411179),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610516906, -0.774473846, 0.165708959, -0.61898911, 0.597113431, 0.510204136, -0.494086772, 0.208916217, -0.843938649),C1 = CFrame.new(0.0020904541, 0.125450134, 1.03463745, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.524902, 5.7645812, -333.73822, -0.610517383, -0.618989825, -0.49408704, -0.774475217, 0.597114801, 0.208916396, 0.165708959, 0.510204852, -0.843939126),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(2.71140432, 0.627904236, 0.428116679),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.610516906, -0.774473846, 0.165708959, -0.61898911, 0.597113431, 0.510204136, -0.494086772, 0.208916217, -0.843938649),C1 = CFrame.new(0.00227355957, -0.244552612, 0.953887939, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Part = New("Part",IceSword,"Part",{Material = Enum.Material.Concrete,Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.072998, 5.58503819, -332.925781, -0.713291347, -0.618953764, 0.328805864, -0.155396417, 0.597131491, 0.786949694, -0.683424354, 0.510228753, -0.522110462),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(9.39515781, 0.285411, 0.570822001),MeshType = Enum.MeshType.Brick,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.71329093, -0.155395985, -0.683423936, -0.618953168, 0.59713012, 0.510228038, 0.328805596, 0.786948383, -0.522110283),C1 = CFrame.new(-0.0249481201, 0.0992126465, 0.072052002, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- SomeStonePart = New("Part",IceSword,"SomeStonePart",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.643341, 5.50975466, -333.580658, 0.707298279, -0.619022429, -0.341382384, 0.141492411, 0.597113669, -0.789581537, 0.692611277, 0.510166287, 0.509923041),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("BlockMesh",SomeStonePart,"Mesh",{Scale = Vector3.new(0.661583066, 0.57082206, 0.342493564),})
- mot = New("Motor",SomeStonePart,"mot",{Part0 = SomeStonePart,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.707297802, 0.141491964, 0.6926108, -0.619021833, 0.597112298, 0.510165572, -0.341382146, -0.789580286, 0.509922862),C1 = CFrame.new(0.000701904297, 0.0774459839, 0.943084717, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- StoneHandle = New("Part",IceSword,"StoneHandle",{Shape = Enum.PartType.Cylinder,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.360474, 5.49086189, -333.218201, 0.618977726, -0.387850642, -0.682964206, -0.597224474, -0.797172368, -0.0885620639, -0.510090828, 0.462699562, -0.725064158),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",StoneHandle,"Mesh",{MeshId = "rbxassetid://916417548",TextureId = "rbxassetid://275528128",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",StoneHandle,"mot",{Part0 = StoneHandle,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618977129, -0.597223103, -0.510090113, -0.387850344, -0.797170937, 0.462699413, -0.682963729, -0.0885617137, -0.725063682),C1 = CFrame.new(0.0023651123, 0.150482178, 0.488769531, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.314636, 5.29679871, -334.148743, 0.618997216, 0.277039409, 0.734911382, -0.597110629, 0.773858607, 0.211209238, -0.510203183, -0.569558382, 0.644436777),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996561, -0.597109199, -0.510202527, 0.2770392, 0.773857296, -0.569558144, 0.734910905, 0.211208656, 0.6444363),C1 = CFrame.new(0.00178527832, 0.244728088, 1.83230591, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.27771, 5.3063364, -334.113831, 0.618977487, -0.277026385, -0.734931886, -0.597158313, -0.773805141, -0.21126169, -0.510168612, 0.569635332, -0.644395292),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618976891, -0.597156882, -0.510167897, -0.277026147, -0.77380389, 0.569635093, -0.734931409, -0.211261123, -0.644394875),C1 = CFrame.new(0.00115966797, 0.238952637, 1.78094482, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.866455, 5.42448044, -333.753357, 0.618977487, -0.277026385, -0.734931886, -0.597158313, -0.773805141, -0.21126169, -0.510168612, 0.569635332, -0.644395292),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618976891, -0.597156882, -0.510167897, -0.277026147, -0.77380389, 0.569635093, -0.734931409, -0.211261123, -0.644394875),C1 = CFrame.new(0.00151062012, 0.152046204, 1.22824097, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.753448, 5.40577078, -333.595551, -0.618971705, 0.494098246, 0.610526502, 0.597139478, -0.208899051, 0.774460852, 0.510197699, 0.843936801, -0.165742248),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904177, 0.0570821986, 0.085623607),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.61897105, 0.597138047, 0.510197043, 0.494097978, -0.208898902, 0.843936324, 0.610526025, 0.774459422, -0.165742293),C1 = CFrame.new(0.00221252441, 0.196136475, 1.03829956, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.256042, 5.31368685, -334.097198, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00170898438, 0.232383728, 1.75344849, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.218872, 5.32320452, -334.062347, 0.618977487, -0.277026385, -0.734931886, -0.597158313, -0.773805141, -0.21126169, -0.510168612, 0.569635332, -0.644395292),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618976891, -0.597156882, -0.510167897, -0.277026147, -0.77380389, 0.569635093, -0.734931409, -0.211261123, -0.644394875),C1 = CFrame.new(0.00128173828, 0.226501465, 1.70193481, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.16037, 5.34013796, -334.010773, 0.618975699, -0.277025819, -0.734933555, -0.597157478, -0.773806453, -0.211259097, -0.510171771, 0.569633842, -0.64439404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618975043, -0.597156048, -0.510171056, -0.27702558, -0.773805201, 0.569633603, -0.734933138, -0.211258546, -0.644393563),C1 = CFrame.new(0.00109863281, 0.214179993, 1.62307739, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.984039, 5.39080381, -333.856262, 0.618975699, -0.277025819, -0.734933555, -0.597157478, -0.773806453, -0.211259097, -0.510171771, 0.569633842, -0.64439404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618975043, -0.597156048, -0.510171056, -0.27702558, -0.773805201, 0.569633603, -0.734933138, -0.211258546, -0.644393563),C1 = CFrame.new(0.00126647949, 0.176887512, 1.38613892, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.101349, 5.35698271, -333.959167, 0.618975699, -0.277025819, -0.734933555, -0.597157478, -0.773806453, -0.211259097, -0.510171771, 0.569633842, -0.64439404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618975043, -0.597156048, -0.510171056, -0.27702558, -0.773805201, 0.569633603, -0.734933138, -0.211258546, -0.644393563),C1 = CFrame.new(0.00128173828, 0.20173645, 1.54385376, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.197205, 5.33059692, -334.045654, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00177001953, 0.219932556, 1.67437744, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.962311, 5.39813232, -333.839661, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00187683105, 0.170303345, 1.35861206, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.021271, 5.38127804, -333.891235, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00173950195, 0.182731628, 1.43777466, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.903778, 5.41503096, -333.788269, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00184631348, 0.157897949, 1.27987671, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.042633, 5.37384033, -333.907745, 0.618975699, -0.277025819, -0.734933555, -0.597157478, -0.773806453, -0.211259097, -0.510171771, 0.569633842, -0.64439404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618975043, -0.597156048, -0.510171056, -0.27702558, -0.773805201, 0.569633603, -0.734933138, -0.211258546, -0.644393563),C1 = CFrame.new(0.00135803223, 0.189315796, 1.46499634, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.079712, 5.36431551, -333.942627, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00187683105, 0.195144653, 1.51644897, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-307.138641, 5.34747505, -333.99408, 0.61899668, 0.2770392, 0.734910846, -0.597109377, 0.773857415, 0.211208791, -0.510202646, -0.569558203, 0.644436359),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.0570822097),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618996024, -0.597108006, -0.510201991, 0.277038962, 0.773856044, -0.569557965, 0.734910429, 0.211208254, 0.644435942),C1 = CFrame.new(0.00166320801, 0.207626343, 1.5954895, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.39682, 5.87809992, -333.713928, 0.618971944, 0.494077563, -0.610543132, -0.597178578, -0.208860427, -0.774441123, -0.510151863, 0.843958557, 0.165773243),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904236, 0.14270547, 1.05602109),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618971229, -0.597177207, -0.510151148, 0.494077295, -0.208860219, 0.84395802, -0.610542655, -0.774439692, 0.165773228),C1 = CFrame.new(0.00141906738, -0.373474121, 0.838745117, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.212708, 5.88378334, -332.285583, 0.618999958, 0.328853995, 0.713229239, -0.597099662, 0.786982477, 0.15535292, -0.510209918, -0.52203089, 0.683499217),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.570822001, 0.0844817236, 2.0195682),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618999302, -0.597098291, -0.510209262, 0.328853697, 0.786981106, -0.522030711, 0.713228762, 0.155352458, 0.68349874),C1 = CFrame.new(0.00302124023, -0.176391602, -1.00610352, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.409424, 5.66010857, -332.262665, -0.619001031, -0.328811198, 0.713248074, 0.597099662, -0.78697288, 0.155401021, 0.510208964, 0.522072077, 0.683468521),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.570822001, 0.798009157, 1.4487462),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.619000316, 0.597098291, 0.510208249, -0.32881093, -0.786971629, 0.522071898, 0.713247597, 0.155400589, 0.683468044),C1 = CFrame.new(0.0030670166, 0.0888061523, -0.868560791, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.025543, 5.85788059, -332.02774, 0.618977368, -0.328848153, -0.713251293, -0.597149074, -0.786935627, -0.155400082, -0.51017946, 0.522105098, -0.683465242),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.570822001, 0.826550245, 0.449807793),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618976712, -0.597147703, -0.510178745, -0.328847855, -0.786934316, 0.522104919, -0.713250935, -0.155399606, -0.683464825),C1 = CFrame.new(0.0029296875, -0.109039307, -1.31860352, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.209595, 5.70150423, -332.067566, 0.618977368, -0.328848153, -0.713251293, -0.597149074, -0.786935627, -0.155400082, -0.51017946, 0.522105098, -0.683465242),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.570822001, 0.798009157, 1.36312294),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618976712, -0.597147703, -0.510178745, -0.328847855, -0.786934316, 0.522104919, -0.713250935, -0.155399606, -0.683464825),C1 = CFrame.new(0.00262451172, 0.068572998, -1.150177, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.777802, 5.39818668, -333.616577, -0.618970692, 0.49409923, 0.610526681, 0.597140491, -0.208898187, 0.774460375, 0.510197759, 0.843936443, -0.165744185),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904236, 0.228328764, 0.0856236219),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.618970037, 0.59713906, 0.510197043, 0.494098961, -0.208897978, 0.843935907, 0.610526264, 0.774458945, -0.165744215),C1 = CFrame.new(0.0023651123, 0.201911926, 1.0708313, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.925323, 5.40768766, -333.804718, 0.618975699, -0.277025819, -0.734933555, -0.597157478, -0.773806453, -0.211259097, -0.510171771, 0.569633842, -0.64439404),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.342493176, 0.285410941, 0.456657559),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618975043, -0.597156048, -0.510171056, -0.27702558, -0.773805201, 0.569633603, -0.734933138, -0.211258546, -0.644393563),C1 = CFrame.new(0.00126647949, 0.164505005, 1.30715942, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-305.014038, 5.92710972, -332.098175, -0.618957877, 0.328808784, -0.713286519, 0.597106695, 0.786974788, -0.155364558, 0.510252893, -0.522070825, -0.683436751),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.570822001, 0.0844817236, 0.763759911),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.618957222, 0.597105265, 0.510252178, 0.328808486, 0.786973476, -0.522070587, -0.713286042, -0.155364096, -0.683436275),C1 = CFrame.new(0.00463867188, -0.201278687, -1.28152466, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.70578, 5.4561224, -333.597046, -0.618970692, 0.49409923, 0.610526681, 0.597140491, -0.208898187, 0.774460375, 0.510197759, 0.843936443, -0.165744185),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904236, 0.0570822097, 0.0856236294),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.618970037, 0.59713906, 0.510197043, 0.494098961, -0.208897978, 0.843935907, 0.610526264, 0.774458945, -0.165744215),C1 = CFrame.new(0.00241088867, 0.136833191, 1.00238037, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.551758, 5.65773869, -333.64389, 0.618971944, 0.494077563, -0.610543132, -0.597178578, -0.208860427, -0.774441123, -0.510151863, 0.843958557, 0.165773243),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904236, 0.142705455, 1.71246648),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618971229, -0.597177207, -0.510151148, 0.494077295, -0.208860219, 0.84395802, -0.610542655, -0.774439692, 0.165773228),C1 = CFrame.new(0.00132751465, -0.105316162, 0.913299561, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- Wedge = New("WedgePart",IceSword,"Wedge",{BrickColor = BrickColor.new("Mid gray"),Material = Enum.Material.Concrete,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(-306.788452, 5.43944883, -333.677765, 0.618970692, -0.494056523, 0.610561311, -0.597140491, 0.208952308, 0.774445772, -0.510197759, -0.843948007, -0.165685207),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(0.803922, 0.803922, 0.803922),})
- Mesh = New("SpecialMesh",Wedge,"Mesh",{Scale = Vector3.new(0.627904236, 0.313952088, 0.456657976),MeshType = Enum.MeshType.Wedge,})
- mot = New("Motor",Wedge,"mot",{Part0 = Wedge,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.618970037, -0.59713906, -0.510197043, -0.494056314, 0.208952129, -0.84394747, 0.610560834, 0.774444342, -0.165685251),C1 = CFrame.new(0.00233459473, 0.144836426, 1.11883545, 0.619303405, -0.597043812, -0.509905457, -0.387747109, -0.797282994, 0.462594062, -0.682727098, -0.0887718946, -0.725261271),})
- EffectModel = Create("Model"){
- Parent = Character,
- Name = "Effects",
- }
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part..Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.2, 0.2, 0.2))
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 2)
- Effects[#Effects + 1] = {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3
- }
- end;
- };
- Head = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Elect = {
- Create = function(cff, x, y, z)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
- prt.Anchored = true
- prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
- prt.CFrame = CFrame.new(prt.Position)
- game:GetService("Debris"):AddItem(prt, 2)
- local xval = math.random() / 2
- local yval = math.random() / 2
- local zval = math.random() / 2
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
- table.insert(Effects, {
- prt,
- "Elec",
- 0.1,
- x,
- y,
- z,
- xval,
- yval,
- zval
- })
- end;
- };
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- Fire = {
- Create = function(brickcolor, cframe, x1, y1, z1, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Fire",
- delay,
- 1,
- 1,
- 1,
- msh
- })
- end;
- };
- FireWave = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Top",
- }
- local d = Create("Decal"){
- Parent = prt,
- Texture = "rbxassetid://26356434",
- Face = "Bottom",
- }
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "FireWave",
- 1,
- 30,
- math.random(400, 600) / 100,
- msh
- })
- end;
- };
- Lightning = {
- Create = function(p0, p1, tym, ofs, col, th, tra, last)
- local magz = (p0 - p1).magnitude
- local curpos = p0
- local trz = {
- -ofs,
- ofs
- }
- for i = 1, tym do
- local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
- local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
- local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
- li.Material = "Neon"
- if tym == i then
- local magz2 = (curpos - p1).magnitude
- li.Size = Vector3.new(th, th, magz2)
- li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- else
- do
- do
- li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
- curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
- game.Debris:AddItem(li, 10)
- table.insert(Effects, {
- li,
- "Disappear",
- last
- })
- end
- end
- end
- end
- end
- };
- EffectTemplate = {
- };
- }
- function attackone()
- attack = true
- for i = 0, 1, 0.1 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(1.5, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-1.5, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- CFrame.new(-0.5, -2, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
- }, .3, false)
- end
- attack = false
- end
- Mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attackone()
- end
- end)
- Mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == '' then
- end
- end)
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Accessory") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- PlayAnimationFromTable({
- CFrame.new(0, -0, 0, 0.968739808, -1.79269691e-07, 0.248079389, 1.60914965e-07, 1, 9.42668521e-08, -0.248079404, -5.13996383e-08, 0.968739748) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 15), 0) * CFrame.Angles(0 + 0.05 * math.cos(sine / 15), 0, 0),
- CFrame.new(-1.32070791e-05, 1.50002956, -4.06864856e-05, 0.892828166, 1.96548513e-07, -0.45039764, -2.67216478e-07, 1, -9.33187039e-08, 0.450397581, 2.03671334e-07, 0.892828166) * CFrame.new(0, 0, 0 + 0.01 * math.cos(sine / 17)) * CFrame.Angles(0 + 0.11 * math.cos(sine / 17), 0, 0 - 0.07 * math.cos(sine / 17)),
- CFrame.new(1.45311666, -6.28829002e-06, 0.372088969, 0.895106196, -0.194979951, -0.400958717, 0.382409453, 0.798119783, 0.465583444, 0.229233623, -0.570076942, 0.788964093) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0, 0 + 0.1 * math.cos(sine / 16.1)),
- CFrame.new(-1.45139003, 0.340547949, -0.04563272, 0.771265745, 0.0560300648, 0.634042561, 0.467952371, -0.725152671, -0.505147874, 0.43147409, 0.686304927, -0.585504711) * CFrame.new(0, 0 + 0.1 * math.cos(sine / 23), 0) * CFrame.Angles(0, 0 - 0.12 * math.cos(sine / 19.2), 0 - 0.1 * math.cos(sine / 16.1)),
- CFrame.new(0.658170998, -2.00000167, -0.11732538, 0.88452214, 2.64153073e-07, -0.466498375, -3.49613401e-07, 1, -9.66542757e-08, 0.466498375, 2.48587639e-07, 0.884522021) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 15), 0 + 0.05 * math.cos(sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(sine / 15), 0, 0),
- CFrame.new(-0.654144943, -1.96726179, 0.329243183, 0.993146002, -0.0531077534, 0.104118809, 1.41373148e-05, 0.890865266, 0.454267859, -0.116880938, -0.451152772, 0.884759963) * CFrame.new(0, 0 - 0.1 * math.cos(sine / 15), 0 + 0.05 * math.cos(sine / 15)) * CFrame.Angles(0 - 0.05 * math.cos(sine / 15), 0, 0),
- }, .3, false)
- moter.C0 = clerp(moter.C0, CFrame.new(0.179472119, -1.14195812, -0.233011931, -0.692816734, -0.146720871, 0.706029892, 0.62582171, 0.364091128, 0.689771771, -0.358262986, 0.91973412, -0.160427243) * CFrame.new(0, 0, 0) * CFrame.Angles(0 + 0.1 * math.cos(sine / 17), 0, 0), 0.3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[2] == "Shoot" then
- local Look = Thing[1]
- local move = 30
- if Thing[8] == 3 then
- move = 10
- end
- local hit, pos = rayCast(Thing[4], Thing[1], move, m)
- if Thing[10] ~= nil then
- da = pos
- cf2 = CFrame.new(Thing[4], Thing[10].Position)
- cfa = CFrame.new(Thing[4], pos)
- tehCF = cfa:lerp(cf2, 0.2)
- Thing[1] = tehCF.lookVector
- end
- local mag = (Thing[4] - pos).magnitude
- Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
- if Thing[8] == 2 then
- Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
- end
- Thing[4] = Thing[4] + Look * move
- Thing[3] = Thing[3] - 1
- if 2 < Thing[5] then
- Thing[5] = Thing[5] - 0.3
- Thing[6] = Thing[6] - 0.3
- end
- if hit ~= nil then
- Thing[3] = 0
- if Thing[8] == 1 or Thing[8] == 3 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- else
- if Thing[8] == 2 then
- Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
- if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
- game:GetService("Debris"):AddItem(ref, 0.2)
- Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
- Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
- MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
- end
- end
- end
- ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
- ref.Anchored = true
- ref.CFrame = CFrame.new(pos)
- Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
- game:GetService("Debris"):AddItem(ref, 1)
- end
- if Thing[3] <= 0 then
- table.remove(Effects, e)
- end
- end
- do
- do
- if Thing[2] == "FireWave" then
- if Thing[3] <= Thing[4] then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
- Thing[3] = Thing[3] + 1
- Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Fire" then
- Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Cylinder" then
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Elec" then
- Mesh = Thing[10]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- else
- if Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- end
- end
- end
- end
- end
- end
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- end
- end
- end
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