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- function clerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- plr = game:service'Players'.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- humanoid = char:findFirstChild("Humanoid")
- torso = char:findFirstChild("Torso")
- head = char.Head
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- anim = char:findFirstChild("Animate")
- do --Removing ROBLOX's new Looped bug >_>
- local function rec(x)
- for i,v in pairs(x:children()) do
- if v:IsA'Animation' then
- v.AnimationId = 'rbxassetid://28159255'
- end
- rec(v)
- end
- end
- rec(anim) --the Animate script
- end
- humanoid.Jump = true
- wait(.4)
- if anim then
- anim:Destroy()
- end
- rootpart = char:findFirstChild("HumanoidRootPart")
- camera = workspace.CurrentCamera
- modelforparts = char:findFirstChild("ModelForParts") or Instance.new("Model", char)
- modelforparts.Name = "ModelForParts"
- function trailconnect(obj, wat)
- local trail = {}
- for i = 1, 4 do
- local p = Instance.new("Part")
- p.BrickColor = obj.BrickColor
- p.formFactor = "Custom"
- p.Size = Vector3.new(1,1,1)
- p.Locked = true
- p.Anchored = true
- p.CanCollide = false
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(trail,{p,0})
- end
- local lastpos = obj.Position
- local updatethis = 0
- local dontdothis = false
- game:service'RunService'.Stepped:connect(function()
- if wat == true then if dontdothis then return end
- for i,v in pairs(trail) do
- game:service'Debris':AddItem(obj, 0)
- table.remove(v, i)
- end
- dontdothis = true
- return
- end
- updatethis = ((updatethis) % 4) + 1
- local dstnc = (obj.Position - lastpos).magnitude
- trail[updatethis][1].Mesh.Scale = Vector3.new(.2,dstnc,.2)
- trail[updatethis][1].Parent = obj.Parent
- trail[updatethis][1].CFrame = CFrame.new((obj.Position + lastpos)/2,obj.Position) * CFrame.Angles(math.pi/2, 0, 0)
- trail[updatethis][2] = 0
- for i,v in pairs(trail) do
- v[2] = v[2] + .15
- v[1].Transparency = v[2]
- end
- lastpos = obj.Position
- end)
- end
- do --rayCast
- function rayCast(startpos, Speed, Gravity, Dmg, color)
- local ran,err = ypcall(function()
- local rayPart = Instance.new("Part")
- rayPart.Name = "RayPart"
- rayPart.BrickColor = BrickColor.new(color)
- rayPart.Anchored = true
- rayPart.CanCollide = false
- rayPart.Locked = true
- rayPart.FormFactor = "Custom"
- rayPart.TopSurface = Enum.SurfaceType.Smooth
- rayPart.BottomSurface = Enum.SurfaceType.Smooth
- rayPart.Size = Vector3.new(.2, 50, .2)
- rayPart:breakJoints()
- Instance.new("CylinderMesh", rayPart)
- local fire = Instance.new("Fire", rayPart)
- fire.Color = rayPart.BrickColor.Color
- fire.SecondaryColor = rayPart.BrickColor.Color
- fire.Heat = 0
- fire.Size = 10
- local pl = Instance.new("PointLight", rayPart)
- pl.Color = Color3.new(rayPart.BrickColor.r/1.5, rayPart.BrickColor.g/1.5, rayPart.BrickColor.b/1.5)
- pl.Range = 18
- local hitobj = false
- local bulletposition = startpos.Position
- rayPart.CFrame = startpos.CFrame
- trailconnect(rayPart, hitobj)
- local bulletvelocity = (Vector3.new(math.random(-2,2), math.random(-2,2), math.random(-2,2)))+( mouse.Hit.p - bulletposition).unit*Speed
- local bulletlastposition = bulletposition
- coroutine.resume(coroutine.create(function()
- while true do
- local dt = wait()
- bulletlastposition = bulletposition
- bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81*Gravity, 0)*dt)
- bulletposition = bulletposition + (bulletvelocity*dt)
- local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
- local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, {char, modelforparts} )
- if (torso.Position - rayPart.Position).magnitude > 840 then
- rayPart:Destroy()
- hitobj = true
- break
- end
- if hit then
- hitobj = true
- local damage = math.random(Dmg, Dmg+6)
- if hit.Parent:findFirstChild("Humanoid") ~= nil then
- hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage
- elseif hit.Parent:IsA("Hat") and hit.Parent.Parent:findFirstChild("Humanoid") then
- hit.Parent.Parent.Humanoid.Health = hit.Parent.Parent.Humanoid.Health - damage
- end
- local boom = Instance.new("Part", modelforparts)
- boom.BrickColor = rayPart.BrickColor
- boom.Anchored = true
- boom.FormFactor = "Custom"
- boom.Size = Vector3.new(1,1,1)
- boom.CanCollide = false
- boom.Transparency = 0.25
- boom.CFrame = CFrame.new(hitposition.x, hitposition.y, hitposition.z)
- boom.TopSurface = 0
- boom.BottomSurface = 0
- local sphere = Instance.new("SpecialMesh", boom)
- sphere.MeshType = "Sphere"
- local pl = Instance.new("PointLight", boom)
- pl.Color = Color3.new(boom.BrickColor.r/1.5, boom.BrickColor.g/1.5, boom.BrickColor.b/1.5)
- pl.Range = 20
- for ye = 0, 8 do
- local lite = Instance.new("Part", boom)
- lite.FormFactor = "Custom"
- lite.Size = Vector3.new(.2, 1.5, .2)
- lite.BrickColor = boom.BrickColor
- lite.CanCollide = false
- lite.TopSurface = 0
- lite.Anchored = false
- lite.BottomSurface = 0
- lite.Position = boom.Position + Vector3.new(math.random(-10, 10), math.random(6,15), math.random(-10, 10))
- end
- for i = 0, 20, 2.5 do
- sphere.Scale = sphere.Scale + Vector3.new(i,i,i)
- boom.Transparency = boom.Transparency + i/60
- pl.Range = pl.Range + i/15
- wait()
- end
- boom:Destroy()
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- if v:findFirstChild("Head") and v:findFirstChild("Torso") then
- if (v:findFirstChild("Torso").Position - boom.Position).magnitude < 16 and v.Name ~= char.Name then
- v:findFirstChild("Humanoid"):TakeDamage(math.random(Dmg+2,Dmg+6))
- end
- end
- end
- if v and v:IsA("Part") and v.Name ~= "Base" then
- if (v.Position - boom.Position).magnitude < 16 then
- v:BreakJoints()
- v.TopSurface = 0
- v.BottomSurface = 0
- v.LeftSurface = 0
- v.RightSurface = 0
- v.FrontSurface = 0
- v.BackSurface = 0
- v.Anchored = false
- end
- end
- end
- pcall(function()
- bulletposition = hitposition
- rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- rayPart:Destroy()
- end)
- break
- end
- rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
- rayPart.Parent = modelforparts
- end
- end))
- for i = 70, 65, -1.5 do
- firing = true
- camera.FieldOfView = i
- wait()
- end
- for i = 65, 70, 2.5 do
- firing = false
- camera.FieldOfView = i
- wait()
- end
- end)
- if err then
- print(err)
- end
- end
- end
- charge = 100
- plrgui = game:service'Players'.LocalPlayer:findFirstChild("PlayerGui")
- local statusgui = Instance.new("ScreenGui", plrgui)
- local mainframe = Instance.new("Frame", statusgui)
- mainframe.Size = UDim2.new(0, 200, 0, 200)
- mainframe.Position = UDim2.new(.75, 0, .75, 0)
- mainframe.Style = 3
- local image = Instance.new("ImageLabel", mainframe)
- image.Size = UDim2.new(1, 0, .47, 0)
- image.Position = UDim2.new(0, 0, .235, 0)
- image.BackgroundTransparency = 1
- image.Image = "rbxassetid://145057975"
- local chargetext = Instance.new("TextLabel", mainframe)
- chargetext.FontSize = "Size18"
- chargetext.Size = UDim2.new(1, 0, .95, 0)
- chargetext.TextYAlignment = "Bottom"
- chargetext.BackgroundTransparency = 1
- chargetext.TextColor3 = Color3.new(1,1,1)
- game:service'RunService'.Stepped:connect(function()
- chargetext.Text = math.floor(charge).."%"
- end)
- local rm = Instance.new("Weld", torso)
- rm.C0 = CFrame.new(1.5, 0.5, 0)
- rm.C1 = CFrame.new(0, 0.5, 0)
- rm.Part0 = torso
- rm.Part1 = ra
- local lm = Instance.new("Weld", torso)
- lm.C0 = CFrame.new(-1.5, 0.5, 0)
- lm.C1 = CFrame.new(0, 0.5, 0)
- lm.Part0 = torso
- lm.Part1 = la
- sound = Instance.new("Sound", head)
- sound.Volume = 1
- sound.SoundId = "rbxassetid://130855491"
- sound.Looped = true
- dancemode = true
- debounceofsprint = false
- --create func
- function part(parent, size, color, formfactor, collide, transparency)
- if transparency == nil then transparency=0 end
- if collide == nil then collide=false end
- if formfactor == nil then formfactor="Custom" end
- local p = Instance.new("Part", parent)
- p.FormFactor = formfactor
- p.CanCollide = collide
- p.Size = size
- p.Locked = true
- p.Transparency = transparency
- p.Position = torso.Position + Vector3.new(0, 1, 0)
- p.BrickColor = color
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.TopSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- return p
- end
- function wedge(parent, size, color, formfactor, collide, transparency)
- if transparency==nil then transparency=0 end
- if collide==nil then collide=false end
- if formfactor==nil then formfactor="Custom" end
- local p = Instance.new("WedgePart", parent)
- p.FormFactor = formfactor
- p.CanCollide = collide
- p.Size = size
- p.Locked = true
- p.Position = torso.Position
- p.BrickColor = color
- p.FrontSurface = "SmoothNoOutlines"
- p.BackSurface = "SmoothNoOutlines"
- p.LeftSurface = "SmoothNoOutlines"
- p.BottomSurface = "SmoothNoOutlines"
- p.TopSurface = "SmoothNoOutlines"
- p.RightSurface = "SmoothNoOutlines"
- return p
- end
- function weld(part0, part1, c0, parent, c1)
- if parent == nil then parent=char end
- if c1 == nil then c1=CFrame.new() end
- local wel = Instance.new("Weld", parent)
- wel.Part0 = part0
- wel.Part1 = part1
- wel.C0 = c0
- wel.C1 = c1
- return wel
- end
- function specialmesh(parent, meshType, scale, meshId)
- if meshId==nil then meshId="" end
- local mesh = Instance.new("SpecialMesh", parent)
- mesh.Scale = scale
- mesh.MeshType = meshType
- mesh.MeshId = meshId
- return mesh
- end
- ----------------------------------------------------------------------------------------------------------
- --function part(parent, size, color, formfactor, collide, transparency)
- --function weld(part0, part1, c0, parent, c1)
- ----------------------------------------------------------------------------------------------------------
- function animatehuman(animationid, object)
- local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
- animation:Play()
- end
- local danceAnim = Instance.new("Animation", char)
- danceAnim.AnimationId = "http://www.roblox.com/asset/?id=130018893"
- danceAnim.Name = "DancingAnimation"
- ----------------------------------------------------------------------------------------------------------
- local main = Instance.new("Part", char)
- main.FormFactor = "Custom"
- main.CanCollide = false
- main.Size = Vector3.new(.75, 1, 1.2)
- main.Locked = true
- main.BrickColor = BrickColor.new("Black")
- main.TopSurface = 0
- main.BottomSurface = 0
- main.Position = torso.Position
- main:BreakJoints()
- local weld1 = weld(main, ra, CFrame.new(), char, CFrame.new(0, -.8, -.6))
- local speaker = Instance.new("Part", char)
- speaker.FormFactor = "Custom"
- speaker.CanCollide = false
- speaker.Size = Vector3.new(1.5, .25, 1.4)
- speaker.Locked = true
- speaker.BrickColor = BrickColor.new("Black")
- speaker.TopSurface = 0
- speaker.BottomSurface = 0
- speaker.Position = torso.Position
- speaker:BreakJoints()
- local weld2 = weld(speaker, main, CFrame.new(), char, CFrame.new(-.25, -1.7, .6))
- local speaker2 = Instance.new("Part", char)
- speaker2.FormFactor = "Custom"
- speaker2.CanCollide = false
- speaker2.Size = Vector3.new(1, .25, 2)
- speaker2.Locked = true
- speaker2.BrickColor = BrickColor.new("Black")
- speaker2.TopSurface = 0
- speaker2.BottomSurface = 0
- speaker2.Position = torso.Position
- speaker2:BreakJoints()
- local weld3 = weld(speaker2, main, CFrame.new(), char, CFrame.new(0, -1.7, -.2))
- local main2 = Instance.new("Part", char)
- main2.FormFactor = "Custom"
- main2.CanCollide = false
- main2.Size = Vector3.new(.751, 1, .6)
- main2.Locked = true
- main2.BrickColor = BrickColor.new("Black")
- main2.TopSurface = 0
- main2.BottomSurface = 0
- main2.Position = torso.Position
- main2:BreakJoints()
- local weld4 = weld(main2, ra, CFrame.new(), char, CFrame.new(0, 0, -.9))
- local main3 = Instance.new("Part", char)
- main3.FormFactor = "Custom"
- main3.CanCollide = false
- main3.Size = Vector3.new(.751, 1.45, 1)
- main3.Locked = true
- main3.BrickColor = BrickColor.new("Black")
- main3.TopSurface = 0
- main3.BottomSurface = 0
- main3.Position = torso.Position
- main3:BreakJoints()
- local weld5 = weld(main3, ra, CFrame.new(), char, CFrame.new(0, -1.6, -.9))
- local main4 = Instance.new("Part", char)
- main4.FormFactor = "Custom"
- main4.CanCollide = false
- main4.Size = Vector3.new(1, .76, 1)
- Instance.new("CylinderMesh", main4)
- main4.Locked = true
- main4.BrickColor = BrickColor.new("Black")
- main4.TopSurface = 0
- main4.BottomSurface = 0
- main4.Position = torso.Position
- main4:BreakJoints()
- local weld6 = weld(main4, main, CFrame.new(), char, CFrame.new(0, -.15, -.5)*CFrame.Angles(math.pi/2, 0, math.pi/2))
- local speaker3 = Instance.new("Part", char)
- speaker3.FormFactor = "Custom"
- speaker3.CanCollide = false
- speaker3.Size = Vector3.new(1.5, .5, 1.4)
- speaker3.Locked = true
- speaker3.BrickColor = BrickColor.new("Black")
- speaker3.TopSurface = 0
- speaker3.BottomSurface = 0
- speaker3.Position = torso.Position
- speaker3:BreakJoints()
- local welds1 = weld(speaker3, main, CFrame.new(), char, CFrame.new(-.25, -2.2, .6))
- local speaker4 = Instance.new("Part", char)
- speaker4.FormFactor = "Custom"
- speaker4.CanCollide = false
- speaker4.Size = Vector3.new(1, .5, 2)
- speaker4.Locked = true
- speaker4.BrickColor = BrickColor.new("Black")
- speaker4.TopSurface = 0
- speaker4.BottomSurface = 0
- speaker4.Position = torso.Position
- speaker4:BreakJoints()
- local welds2 = weld(speaker4, main, CFrame.new(), char, CFrame.new(0, -2.205, -.2))
- local speaker5 = Instance.new("Part", char)
- speaker5.FormFactor = "Custom"
- speaker5.CanCollide = false
- speaker5.Size = Vector3.new(1.4, .4, 1.3)
- speaker5.Locked = true
- speaker5.BrickColor = BrickColor.new("Black")
- speaker5.TopSurface = 0
- speaker5.BottomSurface = 0
- speaker5.Position = torso.Position
- speaker5:BreakJoints()
- local welds3 = weld(speaker5, main, CFrame.new(), char, CFrame.new(-.25, -2, .6))
- local speaker6 = Instance.new("Part", char)
- speaker6.FormFactor = "Custom"
- speaker6.CanCollide = false
- speaker6.Size = Vector3.new(.9, .4, 1.9)
- speaker6.Locked = true
- speaker6.BrickColor = BrickColor.new("Black")
- speaker6.TopSurface = 0
- speaker6.BottomSurface = 0
- speaker6.Position = torso.Position
- speaker6:BreakJoints()
- local welds4 = weld(speaker6, main, CFrame.new(), char, CFrame.new(0, -2, -.2))
- local support = Instance.new("Part", char)
- support.FormFactor = "Custom"
- support.CanCollide = false
- support.Size = Vector3.new(.3, .4, .6)
- support.Locked = true
- support.BrickColor = BrickColor.new("Black")
- support.TopSurface = 0
- support.BottomSurface = 0
- support.Position = torso.Position
- support:BreakJoints()
- local welds5 = weld(support, main, CFrame.new(), char, CFrame.new(0, -1.5, -.4))
- debounce = false
- function stopsound()
- if debounce then return end
- if not sound.IsPlaying then return end
- sound:stop()
- debounce = true
- local dancebro = Instance.new("StringValue", game:service'Lighting')
- dancebro.Name = ('STOPDANCING'..plr.Name)
- game:service'Debris':AddItem(dancebro, 1)
- coroutine.wrap(function()
- while not sound.IsPlaying do
- if charge <= 100 then
- charge = charge + .1
- wait()
- elseif charge > 100 then
- charge = 100
- break
- end
- end
- end)()
- wait(.1)
- debounce = false
- end
- mouse.Button1Down:connect(function(mous)
- if debounceofsprint then return end
- if sound.IsPlaying then return end
- if debounce then return end
- sound:play()
- for i = 70, 55, -.35 do
- if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
- camera.FieldOfView = i
- wait()
- end
- for i = 65, 70, 2.5 do
- if not sound.IsPlaying then debounce = true camera.FieldOfView = 70 return end
- camera.FieldOfView = i
- wait()
- end
- if debounce then debounce = false return end
- if dancemode then
- for i,v in pairs(workspace:children()) do
- if not sound.IsPlaying then break end
- coroutine.wrap(function()
- if v:IsA("Model") and v:findFirstChild("Humanoid") and v.Name ~= char.Name and v:findFirstChild("ModelForParts") == nil and v:findFirstChild("Torso") and (v:findFirstChild("Torso").Position - head.Position).magnitude < 30 then
- danceAnimClone = danceAnim:clone()
- danceAnimClone.Parent = v
- danceAnimClone.AnimationId = "http://www.roblox.com/asset/?id=130018893"
- wait()
- NLS([[
- function animatehuman(animationid, object)
- local animation = object:findFirstChild("Humanoid"):LoadAnimation(animationid)
- animation:Play()
- end
- while wait(.5) do
- if game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[[") and game:service'Lighting':findFirstChild("STOPDANCING]]..plr.Name..[["):IsA("StringValue") then game:service'Debris':AddItem(script.Parent:findFirstChild("DancingAnimation"), 5) break end
- animatehuman(script.Parent:findFirstChild("DancingAnimation"), script.Parent)
- end
- ]], v)
- end
- end)()
- end
- end
- coroutine.wrap(function()
- while sound.IsPlaying do
- if charge <= 1 then
- if debounce then break end
- if not sound.IsPlaying then break end
- sound:stop()
- debounce = true
- chargetext.TextColor3 = Color3.new(1,0,0)
- dancebro = Instance.new("StringValue", game:service'Lighting')
- dancebro.Name = ('STOPDANCING'..plr.Name)
- game:service'Debris':AddItem(dancebro, 1)
- coroutine.wrap(function()
- repeat wait() until charge >= 10
- debounce = false
- chargetext.TextColor3 = Color3.new(1,1,1)
- end)()
- coroutine.wrap(function()
- while not sound.IsPlaying do
- if charge <= 100 then
- charge = charge + .1
- wait()
- elseif charge > 100 then
- charge = 100
- break
- end
- end
- end)()
- else
- charge = charge - .08
- wait()
- end
- end
- end)()
- coroutine.wrap(function()
- local ran,err = ypcall(function()
- while sound.IsPlaying and Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 do
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Lavender")
- wait(.35)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Pink")
- wait(.95)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Bright bluish green")
- wait(.55)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Pink")
- wait(.4)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Bright bluish green")
- local pl = Instance.new("PointLight", torso)
- pl.Color = Color3.new(153/255/1.25, 102/255/1.25, 204/255/1.25)
- pl.Range = 30
- pl.Brightness = 0.7
- game:service'Debris':AddItem(pl, .3)
- wait(.45)
- if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then stopsound() break end
- if not sound.IsPlaying then break end
- rayCast(speaker, 1250, 0, 5, "Lavender")
- wait(.75)
- end
- end) if err then print(err) end
- end)()
- end)
- mouse.Button1Up:connect(function(mous)
- stopsound()
- end)
- ctrl = false
- mouse.KeyDown:connect(function(k)
- if string.byte(k) == 50 then
- ctrl = true
- humanoid.WalkSpeed = 8
- end
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 28
- end
- end)
- mouse.KeyUp:connect(function(k)
- if string.byte(k) == 50 then
- ctrl = false
- humanoid.WalkSpeed = 16
- end
- if string.byte(k) == 48 then
- humanoid.WalkSpeed = 16
- if ctrl then
- humanoid.WalkSpeed = 8
- end
- end
- end)
- humanoid.Died:connect(function()
- deathpos = torso.Position
- WorkModel = Instance.new("Model", workspace)
- WorkModel.Name = " "
- wait(1/60)
- humanoid.Parent = nil
- if torso then
- local Head = char:FindFirstChild("Head")
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = torso
- Neck.Part1 = Head
- Neck.C0 = CFrame.new(0, 1.5, 0)
- Neck.C1 = CFrame.new()
- Neck.Parent = torso
- end
- local Limb = char:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Right Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "RightHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = char:FindFirstChild("Left Leg")
- if Limb then
- Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Glue")
- Joint.Name = "LeftHip"
- Joint.Part0 = torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = char
- B.CanCollide = false
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- for blood = 0, 3 do
- local blood = Instance.new("Part", workspace)
- blood.BrickColor = BrickColor.Red()
- blood.FormFactor = "Custom"
- blood.Size = Vector3.new(.2,.2,.2)
- blood.Anchored = true
- blood.TopSurface = "Smooth"
- blood.BackSurface = "Smooth"
- local bloodmesh = Instance.new("CylinderMesh", blood)
- bloodmesh.Scale = Vector3.new(3, 0, 3)
- local rayzb = Ray.new(torso.Position, Vector3.new(0, -20, 0) + Vector3.new(math.random(-2, 2), 0, math.random(-2, 2)))
- local hitzb, hitposb = workspace:findPartOnRay(rayzb, char)
- if hitzb then
- blood.CFrame = CFrame.new(hitposb.x,hitposb.y,hitposb.z)
- blood.CFrame = blood.CFrame * CFrame.new(0, .05, 0)
- coroutine.wrap(function()
- for cframe = 0, math.random(16, 24) do
- bloodmesh.Scale = bloodmesh.Scale + Vector3.new(.45, 0, .45)
- wait()
- end
- end)()
- elseif not hitzb then
- blood:Destroy()
- end
- end
- local BP = Instance.new("BodyPosition", torso)
- BP.maxForce = Vector3.new(1,1,1)/0
- BP.position = deathpos
- for i,v in pairs(char:children()) do
- if v:IsA("Part") then v.Parent = WorkModel end
- end
- wait(.3)
- BP:Destroy()
- end
- end)
- local rlegm = Instance.new("Motor", torso)
- rlegm.C0 = CFrame.new(0.5, -1, 0)
- rlegm.C1 = CFrame.new(0, 1, 0)
- rlegm.Part0 = torso
- rlegm.Part1 = rl
- rlegm.Name = "Right Hip"
- local llegm = Instance.new("Motor", torso)
- llegm.C0 = CFrame.new(-0.5, -1, 0)
- llegm.C1 = CFrame.new(0, 1, 0)
- llegm.Part0 = torso
- llegm.Part1 = ll
- llegm.Name = "Left Hip"
- neck.C0 = CFrame.new(0, 1, 0)
- neck.C1 = CFrame.new(0, -0.5, 0)
- rj.C0 = CFrame.new(0, -1, 0)
- rj.C1 = CFrame.new(0, -1, 0)
- rsc0 = rm.C0
- lsc0 = lm.C0
- neckc0 = neck.C0
- rootc0 = rj.C0
- llc0 = llegm.C0
- rlc0 = rlegm.C0
- speed = 0.4
- angle = 0
- anglespeed = 0
- mvmnt = 0
- game:service'RunService'.RenderStepped:connect(function()
- angle = (angle % 100) + anglespeed/10
- mvmnt = math.pi * math.sin(math.pi*2/100*(angle*10))
- local rscf = rsc0
- local lscf = lsc0
- local rlcf = rlc0
- local llcf = llc0
- local rjcf = rootc0
- local ncf = neckc0
- local rayz = Ray.new(rootpart.Position, Vector3.new(0, -4.1, 0))
- local hitz, enz = workspace:findPartOnRay(rayz, char)
- --math.asin(mouse.UnitRay.Direction.y)
- ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y, 0, 0)
- rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
- if firing then
- rscf = rsc0 * CFrame.new(-.55, .15, .65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, 0)
- lscf = lsc0 * CFrame.new(.85, .15, -.35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2, 0, math.rad(45))
- end
- if not hitz then
- ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
- lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.Angles(-math.pi/32, 0, 0)
- rlcf = rlc0 * CFrame.new(0, 0.7, -0.5) * CFrame.Angles(-math.pi/14, 0, 0)
- llcf = llc0 * CFrame.Angles(-math.pi/20, 0, 0)
- elseif humanoid.Sit then
- ncf = neckc0 * CFrame.Angles(0, 0, 0)
- rjcf = rootc0 * CFrame.new(0, -.2, 0)
- rlcf = rlc0 * CFrame.Angles(math.pi/2, 0, math.rad(7.5))
- llcf = llc0 * CFrame.Angles(math.pi/2, 0, -math.rad(7.5))
- if sprinting then
- debounceofsprint = false
- sprinting = false
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 2 then
- speed = 0.3
- if ctrl then
- rjcf = rootc0 * CFrame.new(0, -1.25, 0)
- llcf = llc0 * CFrame.new(0, 0, -.45) * CFrame.Angles(-math.pi/2.2, 0, 0)
- rlcf = rlcf * CFrame.new(0, 1.25, -.85)
- else
- rjcf = rootc0
- rlcf = rlc0 * CFrame.Angles(-math.rad(.5), 0, math.rad(1.5))
- llcf = llc0 * CFrame.Angles(math.rad(1.5), 0, -math.rad(1.5))
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude <= 20 then
- if not humanoid.Sit then
- anglespeed = 2
- if ctrl then
- anglespeed = 3
- ncf = neckc0 * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.new(0, -.35, 0) * CFrame.Angles(-math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.55, 0, .35) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, 0)
- lscf = lsc0 * CFrame.new(.85, 0, -.65) * CFrame.Angles(camera.CoordinateFrame.lookVector.y+math.pi/2+math.pi/18, 0, math.rad(45))
- llcf = llc0 * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 - math.sin(angle)*.45, 0, 0)
- rlcf = rlcf * CFrame.new(0, .45, -.35) * CFrame.Angles(math.pi/18 + math.sin(angle)*.45, 0, 0)
- else
- rjcf = rootc0
- rlcf = rlc0 * CFrame.Angles(math.sin(-angle)*.65, 0, math.rad(.5))
- llcf = llc0 * CFrame.Angles(math.sin(angle)*.65, 0, -math.rad(.5))
- end
- if sprinting then
- debounceofsprint = false
- sprinting = false
- end
- end
- elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 20 then
- if not humanoid.Sit then
- anglespeed = 2.7
- ncf = neckc0 * CFrame.Angles(math.pi/18, 0, 0)
- rscf = rsc0 * CFrame.new(-.45, 0, -.75) * CFrame.Angles(math.pi/5+math.pi/18, 0, math.rad(-70))
- lscf = lsc0 * CFrame.new(.35, 0, 0) * CFrame.Angles(math.pi/3.5+math.pi/18, 0, 0)
- rjcf = rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/18, math.sin(angle)*.1, math.sin(angle)*.045)
- rlcf = rlc0 * CFrame.new(0, .3 + -math.cos(-angle)*.3, -.2+math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(-angle)*1.3, 0, math.rad(.5))
- llcf = llc0 * CFrame.new(0, .3 - -math.cos(angle)*.3, -.05-math.sin(angle)*0.25) * CFrame.Angles(-math.pi/18+math.sin(angle)*1.3, 0, -math.rad(.5))
- sprinting = true
- debounceofsprint = true
- end
- end
- rm.C0 = clerp(rm.C0,rscf,speed)
- lm.C0 = clerp(lm.C0,lscf,speed)
- rj.C0 = clerp(rj.C0,rjcf,speed)
- rlegm.C0 = clerp(rlegm.C0,rlcf,speed)
- llegm.C0 = clerp(llegm.C0,llcf,speed)
- neck.C0 = clerp(neck.C0,ncf,speed)
- end)
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