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For game again

Mar 4th, 2019
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  1. -- READ THIS PART
  2. -- TO GET THIS TO WORK JUST PASTE IT AT THE TOP OF YOUR SCRIPT AND SAVE IT
  3. -- NOW DELETE THESE LINES IF YOU WANT
  4.  
  5.  
  6. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  7. local Player,game,owner = owner,game
  8. local RealPlayer = Player
  9. do
  10. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  11. local rp = RealPlayer
  12. script.Parent = rp.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent then
  38. for _,f in pairs(t.Functions) do
  39. f(...)
  40. end
  41. end
  42. end
  43. m.TrigEvent = te
  44. UIS.TrigEvent = te
  45.  
  46. Event.OnServerEvent:Connect(function(plr,io)
  47. if plr~=rp then return end
  48. m.Target = io.Target
  49. m.Hit = io.Hit
  50. if not io.isMouse then
  51. local b = io.UserInputState == Enum.UserInputState.Begin
  52. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  53. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  54. end
  55. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  56. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  57. end
  58. for _,t in pairs(CAS.Actions) do
  59. for _,k in pairs(t.Keys) do
  60. if k==io.KeyCode then
  61. t.Function(t.Name,io.UserInputState,io)
  62. end
  63. end
  64. end
  65. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67. end
  68. end)
  69. Event.Parent = NLS([==[
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Event = script:WaitForChild("UserInput_Event")
  72. local Mouse = Player:GetMouse()
  73. local UIS = game:GetService("UserInputService")
  74. local input = function(io,a)
  75. if a then return end
  76. --Since InputObject is a client-side instance, we create and pass table instead
  77. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  78. end
  79. UIS.InputBegan:Connect(input)
  80. UIS.InputEnded:Connect(input)
  81. local h,t
  82. --Give the server mouse data 30 times every second, but only if the values changed
  83. --If player is not moving their mouse, client won't fire events
  84. while wait(1/30) do
  85. if h~=Mouse.Hit or t~=Mouse.Target then
  86. h,t=Mouse.Hit,Mouse.Target
  87. Event:FireServer({isMouse=true,Target=t,Hit=h})
  88. end
  89. end]==],Player.Character)
  90.  
  91. ----Sandboxed game object that allows the usage of client-side methods and services
  92. --Real game object
  93. local _rg = game
  94.  
  95. --Metatable for fake service
  96. local fsmt = {
  97. __index = function(self,k)
  98. local s = rawget(self,"_RealService")
  99. if s then
  100. return typeof(s[k])=="function"
  101. and function(_,...)return s[k](s,...)end or s[k]
  102. end
  103. end,
  104. __newindex = function(self,k,v)
  105. local s = rawget(self,"_RealService")
  106. if s then s[k]=v end
  107. end
  108. }
  109. local function FakeService(t,RealService)
  110. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  111. return setmetatable(t,fsmt)
  112. end
  113.  
  114. --Fake game object
  115. local g = {
  116. GetService = function(self,s)
  117. return rawget(self,s) or _rg:GetService(s)
  118. end,
  119. Players = FakeService({
  120. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  121. },"Players"),
  122. UserInputService = FakeService(UIS,"UserInputService"),
  123. ContextActionService = FakeService(CAS,"ContextActionService"),
  124. RunService = FakeService({
  125. _btrs = {},
  126. RenderStepped = _rg:GetService("RunService").Heartbeat,
  127. BindToRenderStep = function(self,name,_,fun)
  128. self._btrs[name] = self.Heartbeat:Connect(fun)
  129. end,
  130. UnbindFromRenderStep = function(self,name)
  131. self._btrs[name]:Disconnect()
  132. end,
  133. },"RunService")
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137. FakeService(g,game)
  138. --Changing owner to fake player object to support owner:GetMouse()
  139. game,owner = g,g.Players.LocalPlayer
  140. end -----------------------
  141. --MemeusV2--
  142. -------------------------------------------------------
  143. --A script By makhail07
  144.  
  145. --This edit by 2003boobear
  146.  
  147. --Discord Creterisk#2958 (not 2003boobear's discord)
  148. -------------------------------------------------------
  149.  
  150. local FavIDs = {
  151. 340106355, --Nefl Crystals
  152. 927529620, --Dimension
  153. 876981900, --Fantasy
  154. 398987889, --Ordinary Days
  155. 1117396305, --Oh wait, it's you.
  156. 885996042, --Action Winter Journey
  157. 919231299, --Sprawling Idiot Effigy
  158. 743466274, --Good Day Sunshine
  159. 727411183, --Knife Fight
  160. 1402748531, --The Earth Is Counting On You!
  161. 595230126 --Robot Language
  162. }
  163.  
  164.  
  165.  
  166. --The reality of my life isn't real but a Universe -makhail07
  167. wait()
  168. local Player = game.Players.localPlayer
  169. local Character = Player.Character
  170. local plr = game:service'Players'.LocalPlayer
  171. local Humanoid = Character.Humanoid
  172. local char = plr.Character
  173. local hum = char.Humanoid
  174. local ra = char["Right Arm"]
  175. local la= char["Left Arm"]
  176. local rl= char["Right Leg"]
  177. local ll = char["Left Leg"]
  178. local hed = char.Head
  179. local root = char.HumanoidRootPart
  180. local rootj = root.RootJoint
  181. local tors = char.Torso
  182. local mouse = plr:GetMouse()
  183. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  184. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  185. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  186. local cam = game.Workspace.CurrentCamera
  187. trazx = Instance.new("ParticleEmitter")
  188. c = game.Players.LocalPlayer.Character
  189.  
  190. --where i put all the warn things
  191.  
  192. warn ("Well Look at that, I finished it.")
  193. --Looks Like you decided to look though the script. Well, Hello.
  194. warn ("I had a fun time making this edit.")
  195. --I Really DID have fun editing this.
  196. warn ("I hope you Enjoy this. Go have Fun!")
  197. --Just don't abuse.
  198. warn ("Also, the original MemeusV2 was made by makhail07.")
  199. --Support makhail07 for making the original!
  200. warn ("This edit was made by me, 2003boobear.")
  201. --This is one of my best edits BY FAR, though.
  202. Character.Head.face.Texture = "rbxassetid://620619801"
  203.  
  204. -------------------------------------------------------
  205. --Start Good Stuff--
  206. -------------------------------------------------------
  207. CF = CFrame.new
  208. angles = CFrame.Angles
  209. attack = false
  210. timetofly = true
  211. Euler = CFrame.fromEulerAnglesXYZ
  212. Rad = math.rad
  213. IT = Instance.new
  214. BrickC = BrickColor.new
  215. Cos = math.cos
  216. Acos = math.acos
  217. Sin = math.sin
  218. Asin = math.asin
  219. Abs = math.abs
  220. Mrandom = math.random
  221. Floor = math.floor
  222. random = math.random
  223. radian = math.rad
  224. Vec3 = Vector3.new
  225. cFrame = CFrame.new
  226. Euler = CFrame.fromEulerAnglesXYZ
  227. -------------------------------------------------------
  228. --End Good Stuff--
  229. -------------------------------------------------------
  230. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  231. RSH, LSH = nil, nil
  232. RW = Instance.new("Weld")
  233. LW = Instance.new("Weld")
  234. RH = tors["Right Hip"]
  235. LH = tors["Left Hip"]
  236. RSH = tors["Right Shoulder"]
  237. LSH = tors["Left Shoulder"]
  238. RSH.Parent = nil
  239. LSH.Parent = nil
  240. RW.Name = "RW"
  241. RW.Part0 = tors
  242. RW.C0 = CF(1.5, 0.5, 0)
  243. RW.C1 = CF(0, 0.5, 0)
  244. RW.Part1 = ra
  245. RW.Parent = tors
  246. LW.Name = "LW"
  247. LW.Part0 = tors
  248. LW.C0 = CF(-1.5, 0.5, 0)
  249. LW.C1 = CF(0, 0.5, 0)
  250. LW.Part1 = la
  251. LW.Parent = tors
  252. Effects = {}
  253.  
  254. -------------------------------------------------------
  255. --Start HeartBeat--
  256. -------------------------------------------------------
  257. ArtificialHB = Instance.new("BindableEvent", script)
  258. ArtificialHB.Name = "Heartbeat"
  259. script:WaitForChild("Heartbeat")
  260.  
  261. frame = 1 / 60
  262. tf = 0
  263. allowframeloss = false
  264. tossremainder = false
  265.  
  266.  
  267. lastframe = tick()
  268. script.Heartbeat:Fire()
  269.  
  270.  
  271. game:GetService("RunService").Heartbeat:connect(function(s, p)
  272. tf = tf + s
  273. if tf >= frame then
  274. if allowframeloss then
  275. script.Heartbeat:Fire()
  276. lastframe = tick()
  277. else
  278. for i = 1, math.floor(tf / frame) do
  279. script.Heartbeat:Fire()
  280. end
  281. lastframe = tick()
  282. end
  283. if tossremainder then
  284. tf = 0
  285. else
  286. tf = tf - frame * math.floor(tf / frame)
  287. end
  288. end
  289. end)
  290. -------------------------------------------------------
  291. --End HeartBeat--
  292. -------------------------------------------------------
  293.  
  294. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  295. coroutine.resume(coroutine.create(function()
  296. local intensity = 1 * Intensity
  297. local rotM = 0.01 * Intensity
  298. for i = 0, Length, 0.1 do
  299. swait()
  300. intensity = intensity - 0.05 * Intensity / Length
  301. rotM = rotM - 5.0E-4 * Intensity / Length
  302. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  303. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  304. end
  305. Humanoid.CameraOffset = Vec3(0, 0, 0)
  306. end))
  307. end
  308.  
  309. local joyemoji = Instance.new('ParticleEmitter', tors)
  310. joyemoji.VelocitySpread = 2000
  311. joyemoji.Lifetime = NumberRange.new(1)
  312. joyemoji.Speed = NumberRange.new(40)
  313. joy= {}
  314. for i=0, 19 do
  315. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  316. end
  317. joyemoji.Size = NumberSequence.new(joy)
  318. joyemoji.Rate = 0
  319. joyemoji.LockedToPart = false
  320. joyemoji.LightEmission = 0
  321. joyemoji.Texture = "rbxassetid://1176402123"
  322. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  323.  
  324.  
  325. local LIT = Instance.new('ParticleEmitter', tors)
  326. LIT.VelocitySpread = 2000
  327. LIT.Lifetime = NumberRange.new(1)
  328. LIT.Speed = NumberRange.new(45)
  329. nani= {}
  330. for i=0, 19 do
  331. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  332. end
  333. LIT.Size = NumberSequence.new(nani)
  334. LIT.Rate = 0
  335. LIT.LockedToPart = false
  336. LIT.LightEmission = 0
  337. LIT.Texture = "rbxassetid://1492670151"
  338. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  339.  
  340. local toast = Instance.new('ParticleEmitter', tors)
  341. toast.VelocitySpread = 2000
  342. toast.Lifetime = NumberRange.new(1)
  343. toast.Speed = NumberRange.new(60)
  344. toasterstoasttoast= {}
  345. for i=0, 19 do
  346. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  347. end
  348. toast.Size = NumberSequence.new(toasterstoasttoast)
  349. toast.Rate = 0
  350. toast.LockedToPart = false
  351. toast.LightEmission = 0
  352. toast.Texture = "rbxassetid://436096230"
  353. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  354.  
  355. local ok = Instance.new('ParticleEmitter', tors)
  356. ok.VelocitySpread = 2000
  357. ok.Lifetime = NumberRange.new(1)
  358. ok.Speed = NumberRange.new(50)
  359. cool= {}
  360. for i=0, 19 do
  361. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  362. end
  363. ok.Size = NumberSequence.new(cool)
  364. ok.Rate = 0
  365. ok.LockedToPart = false
  366. ok.LightEmission = 0
  367. ok.Texture = "rbxassetid://636768448"
  368. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  369.  
  370. -------------------------------------------------------
  371. --Start Kyu's shitty stuff--
  372. -------------------------------------------------------
  373.  
  374. function ragdoll(model)
  375. local char = model
  376. torso = char.HumanoidRootPart
  377. torso2 = char.Torso
  378. LW.Parent = nil
  379. RW.Parent = nil
  380. LH.Parent = nil
  381. RH.Parent = nil
  382. if hum ~= nil then
  383. hum.PlatformStand = true
  384. end
  385.  
  386. local Head = char:FindFirstChild("Head")
  387. if Head then
  388. local Neck = Instance.new("Weld")
  389. Neck.Name = "Neck"
  390. Neck.Part0 = torso
  391. Neck.Part1 = Head
  392. Neck.C0 = CFrame.new(0, 1.5, 0)
  393. Neck.C1 = CFrame.new()
  394. Neck.Parent = torso
  395. end
  396. local Limb = char:FindFirstChild("Right Arm")
  397. if Limb then
  398.  
  399. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  400. local Joint = Instance.new("Glue")
  401. Joint.Name = "RightShoulder"
  402. Joint.Part0 = torso
  403. Joint.Part1 = Limb
  404. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  405. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  406. Joint.Parent = torso
  407.  
  408. local B = Instance.new("Part")
  409. B.TopSurface = 0
  410. B.BottomSurface = 0
  411. B.formFactor = "Symmetric"
  412. B.Size = Vector3.new(1, 1, 1)
  413. B.Transparency = 1
  414. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  415. B.Parent = char
  416. local W = Instance.new("Weld")
  417. W.Part0 = Limb
  418. W.Part1 = B
  419. W.C0 = CFrame.new(0, -0.5, 0)
  420. W.Parent = Limb
  421.  
  422. end
  423. local Limb = char:FindFirstChild("Left Arm")
  424. if Limb then
  425.  
  426. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  427. local Joint = Instance.new("Glue")
  428. Joint.Name = "LeftShoulder"
  429. Joint.Part0 = torso
  430. Joint.Part1 = Limb
  431. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  432. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  433. Joint.Parent = torso
  434.  
  435. local B = Instance.new("Part")
  436. B.TopSurface = 0
  437. B.BottomSurface = 0
  438. B.formFactor = "Symmetric"
  439. B.Size = Vector3.new(1, 1, 1)
  440. B.Transparency = 1
  441. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  442. B.Parent = char
  443. local W = Instance.new("Weld")
  444. W.Part0 = Limb
  445. W.Part1 = B
  446. W.C0 = CFrame.new(0, -0.5, 0)
  447. W.Parent = Limb
  448.  
  449. end
  450. local Limb = char:FindFirstChild("Right Leg")
  451. if Limb then
  452.  
  453. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  454. local Joint = Instance.new("Glue")
  455. Joint.Name = "RightHip"
  456. Joint.Part0 = torso
  457. Joint.Part1 = Limb
  458. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  459. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  460. Joint.Parent = torso
  461.  
  462. local B = Instance.new("Part")
  463. B.TopSurface = 0
  464. B.BottomSurface = 0
  465. B.formFactor = "Symmetric"
  466. B.Size = Vector3.new(1, 1, 1)
  467. B.Transparency = 1
  468. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  469. B.Parent = char
  470. local W = Instance.new("Weld")
  471. W.Part0 = Limb
  472. W.Part1 = B
  473. W.C0 = CFrame.new(0, -0.5, 0)
  474. W.Parent = Limb
  475.  
  476. end
  477. local Limb = char:FindFirstChild("Left Leg")
  478. if Limb then
  479.  
  480. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  481. local Joint = Instance.new("Glue")
  482. Joint.Name = "LeftHip"
  483. Joint.Part0 = torso
  484. Joint.Part1 = Limb
  485. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  486. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  487. Joint.Parent = torso
  488.  
  489. local B = Instance.new("Part")
  490. B.TopSurface = 0
  491. B.BottomSurface = 0
  492. B.formFactor = "Symmetric"
  493. B.Size = Vector3.new(1, 1, 1)
  494. B.Transparency = 1
  495. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  496. B.Parent = char
  497. local W = Instance.new("Weld")
  498. W.Part0 = Limb
  499. W.Part1 = B
  500. W.C0 = CFrame.new(0, -0.5, 0)
  501. W.Parent = Limb
  502.  
  503. end
  504. --[
  505. local Bar = Instance.new("Part")
  506. Bar.TopSurface = 0
  507. Bar.BottomSurface = 0
  508. Bar.formFactor = "Symmetric"
  509. Bar.Size = Vector3.new(1, 1, 1)
  510. Bar.Transparency = 1
  511. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  512. Bar.Parent = char
  513. local Weld = Instance.new("Weld")
  514. Weld.Part0 = torso
  515. Weld.Part1 = Bar
  516. Weld.C0 = CFrame.new(0, 0.5, 0)
  517. Weld.Parent = torso
  518. --]]
  519.  
  520. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  521.  
  522. end
  523.  
  524. -------------------------------------------------------
  525. --End Kyu's shitty stuff--
  526. -------------------------------------------------------
  527.  
  528. -------------------------------------------------------
  529. --Start Important Functions--
  530. -------------------------------------------------------
  531. function swait(num)
  532. if num == 0 or num == nil then
  533. game:service("RunService").Stepped:wait(0)
  534. else
  535. for i = 0, num do
  536. game:service("RunService").Stepped:wait(0)
  537. end
  538. end
  539. end
  540. function thread(f)
  541. coroutine.resume(coroutine.create(f))
  542. end
  543. function clerp(a, b, t)
  544. local qa = {
  545. QuaternionFromCFrame(a)
  546. }
  547. local qb = {
  548. QuaternionFromCFrame(b)
  549. }
  550. local ax, ay, az = a.x, a.y, a.z
  551. local bx, by, bz = b.x, b.y, b.z
  552. local _t = 1 - t
  553. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  554. end
  555. function QuaternionFromCFrame(cf)
  556. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  557. local trace = m00 + m11 + m22
  558. if trace > 0 then
  559. local s = math.sqrt(1 + trace)
  560. local recip = 0.5 / s
  561. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  562. else
  563. local i = 0
  564. if m00 < m11 then
  565. i = 1
  566. end
  567. if m22 > (i == 0 and m00 or m11) then
  568. i = 2
  569. end
  570. if i == 0 then
  571. local s = math.sqrt(m00 - m11 - m22 + 1)
  572. local recip = 0.5 / s
  573. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  574. elseif i == 1 then
  575. local s = math.sqrt(m11 - m22 - m00 + 1)
  576. local recip = 0.5 / s
  577. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  578. elseif i == 2 then
  579. local s = math.sqrt(m22 - m00 - m11 + 1)
  580. local recip = 0.5 / s
  581. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  582. end
  583. end
  584. end
  585. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  586. local xs, ys, zs = x + x, y + y, z + z
  587. local wx, wy, wz = w * xs, w * ys, w * zs
  588. local xx = x * xs
  589. local xy = x * ys
  590. local xz = x * zs
  591. local yy = y * ys
  592. local yz = y * zs
  593. local zz = z * zs
  594. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  595. end
  596. function QuaternionSlerp(a, b, t)
  597. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  598. local startInterp, finishInterp
  599. if cosTheta >= 1.0E-4 then
  600. if 1 - cosTheta > 1.0E-4 then
  601. local theta = math.acos(cosTheta)
  602. local invSinTheta = 1 / Sin(theta)
  603. startInterp = Sin((1 - t) * theta) * invSinTheta
  604. finishInterp = Sin(t * theta) * invSinTheta
  605. else
  606. startInterp = 1 - t
  607. finishInterp = t
  608. end
  609. elseif 1 + cosTheta > 1.0E-4 then
  610. local theta = math.acos(-cosTheta)
  611. local invSinTheta = 1 / Sin(theta)
  612. startInterp = Sin((t - 1) * theta) * invSinTheta
  613. finishInterp = Sin(t * theta) * invSinTheta
  614. else
  615. startInterp = t - 1
  616. finishInterp = t
  617. end
  618. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  619. end
  620. function rayCast(Position, Direction, Range, Ignore)
  621. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  622. end
  623. local RbxUtility = LoadLibrary("RbxUtility")
  624. local Create = RbxUtility.Create
  625.  
  626. -------------------------------------------------------
  627. --Start Damage Function--
  628. -------------------------------------------------------
  629. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  630. if hit.Parent == nil then
  631. return
  632. end
  633. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  634. for _, v in pairs(hit.Parent:children()) do
  635. if v:IsA("Humanoid") then
  636. h = v
  637. end
  638. end
  639. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  640. warn'No R15 allowed'
  641. hit.Parent:FindFirstChild("Head"):BreakJoints()
  642. end
  643.  
  644. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  645. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  646. if hit.Parent.DebounceHit.Value == true then
  647. return
  648. end
  649. end
  650. if insta == true then
  651. hit.Parent:FindFirstChild("Head"):BreakJoints()
  652. end
  653. local c = Create("ObjectValue"){
  654. Name = "creator",
  655. Value = game:service("Players").LocalPlayer,
  656. Parent = h,
  657. }
  658. game:GetService("Debris"):AddItem(c, .5)
  659. if HitSound ~= nil and HitPitch ~= nil then
  660. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  661. end
  662. local Damage = math.random(minim, maxim)
  663. local blocked = false
  664. local block = hit.Parent:findFirstChild("Block")
  665. if block ~= nil then
  666. if block.className == "IntValue" then
  667. if block.Value > 0 then
  668. blocked = true
  669. block.Value = block.Value - 1
  670. print(block.Value)
  671. end
  672. end
  673. end
  674. if blocked == false then
  675. h.Health = h.Health - Damage
  676. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  677. else
  678. h.Health = h.Health - (Damage / 2)
  679. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  680. end
  681. if Type == "Knockdown" then
  682. local hum = hit.Parent.Humanoid
  683. hum.PlatformStand = true
  684. coroutine.resume(coroutine.create(function(HHumanoid)
  685. swait(1)
  686. HHumanoid.PlatformStand = false
  687. end), hum)
  688. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  689. local bodvol = Create("BodyVelocity"){
  690. velocity = angle * knockback,
  691. P = 5000,
  692. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  693. Parent = hit,
  694. }
  695. local rl = Create("BodyAngularVelocity"){
  696. P = 3000,
  697. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  698. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  699. Parent = hit,
  700. }
  701. game:GetService("Debris"):AddItem(bodvol, .5)
  702. game:GetService("Debris"):AddItem(rl, .5)
  703. elseif Type == "Normal" then
  704. local vp = Create("BodyVelocity"){
  705. P = 500,
  706. maxForce = Vector3.new(math.huge, 0, math.huge),
  707. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  708. }
  709. if knockback > 0 then
  710. vp.Parent = hit.Parent.Torso
  711. end
  712. game:GetService("Debris"):AddItem(vp, .5)
  713. elseif Type == "Up" then
  714. local bodyVelocity = Create("BodyVelocity"){
  715. velocity = Vector3.new(0, 20, 0),
  716. P = 5000,
  717. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  718. Parent = hit,
  719. }
  720. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  721. elseif Type == "DarkUp" then
  722. coroutine.resume(coroutine.create(function()
  723. for i = 0, 1, 0.1 do
  724. swait()
  725. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  726. end
  727. end))
  728. local bodyVelocity = Create("BodyVelocity"){
  729. velocity = Vector3.new(0, 20, 0),
  730. P = 5000,
  731. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  732. Parent = hit,
  733. }
  734. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  735. elseif Type == "Snare" then
  736. local bp = Create("BodyPosition"){
  737. P = 2000,
  738. D = 100,
  739. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  740. position = hit.Parent.Torso.Position,
  741. Parent = hit.Parent.Torso,
  742. }
  743. game:GetService("Debris"):AddItem(bp, 1)
  744. elseif Type == "Freeze" then
  745. local BodPos = Create("BodyPosition"){
  746. P = 50000,
  747. D = 1000,
  748. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  749. position = hit.Parent.Torso.Position,
  750. Parent = hit.Parent.Torso,
  751. }
  752. local BodGy = Create("BodyGyro") {
  753. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  754. P = 20e+003,
  755. Parent = hit.Parent.Torso,
  756. cframe = hit.Parent.Torso.CFrame,
  757. }
  758. hit.Parent.Torso.Anchored = true
  759. coroutine.resume(coroutine.create(function(Part)
  760. swait(1.5)
  761. Part.Anchored = false
  762. end), hit.Parent.Torso)
  763. game:GetService("Debris"):AddItem(BodPos, 3)
  764. game:GetService("Debris"):AddItem(BodGy, 3)
  765. end
  766. local debounce = Create("BoolValue"){
  767. Name = "DebounceHit",
  768. Parent = hit.Parent,
  769. Value = true,
  770. }
  771. game:GetService("Debris"):AddItem(debounce, Delay)
  772. c = Create("ObjectValue"){
  773. Name = "creator",
  774. Value = Player,
  775. Parent = h,
  776. }
  777. game:GetService("Debris"):AddItem(c, .5)
  778. end
  779. end
  780. -------------------------------------------------------
  781. --End Damage Function--
  782. -------------------------------------------------------
  783.  
  784. -------------------------------------------------------
  785. --Start Damage Function Customization--
  786. -------------------------------------------------------
  787. function ShowDamage(Pos, Text, Time, Color)
  788. local Rate = (1 / 30)
  789. local Pos = (Pos or Vector3.new(0, 0, 0))
  790. local Text = (Text or "")
  791. local Time = (Time or 2)
  792. local Color = (Color or Color3.new(1, 0, 1))
  793. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  794. EffectPart.Anchored = true
  795. local BillboardGui = Create("BillboardGui"){
  796. Size = UDim2.new(3, 0, 3, 0),
  797. Adornee = EffectPart,
  798. Parent = EffectPart,
  799. }
  800. local TextLabel = Create("TextLabel"){
  801. BackgroundTransparency = 1,
  802. Size = UDim2.new(1, 0, 1, 0),
  803. Text = Text,
  804. Font = "Highway",
  805. TextColor3 = Color,
  806. TextScaled = true,
  807. Parent = BillboardGui,
  808. }
  809. game.Debris:AddItem(EffectPart, (Time))
  810. EffectPart.Parent = game:GetService("Workspace")
  811. delay(0, function()
  812. local Frames = (Time / Rate)
  813. for Frame = 1, Frames do
  814. wait(Rate)
  815. local Percent = (Frame / Frames)
  816. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  817. TextLabel.TextTransparency = Percent
  818. end
  819. if EffectPart and EffectPart.Parent then
  820. EffectPart:Destroy()
  821. end
  822. end)
  823. end
  824. -------------------------------------------------------
  825. --End Damage Function Customization--
  826. -------------------------------------------------------
  827.  
  828. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  829. for _, c in pairs(workspace:children()) do
  830. local hum = c:findFirstChild("Humanoid")
  831. if hum ~= nil then
  832. local head = c:findFirstChild("Head")
  833. if head ~= nil then
  834. local targ = head.Position - Part.Position
  835. local mag = targ.magnitude
  836. if magni >= mag and c.Name ~= plr.Name then
  837. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  838. end
  839. end
  840. end
  841. end
  842. end
  843.  
  844.  
  845. CFuncs = {
  846. Part = {
  847. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  848. local Part = Create("Part")({
  849. Parent = Parent,
  850. Reflectance = Reflectance,
  851. Transparency = Transparency,
  852. CanCollide = false,
  853. Locked = true,
  854. BrickColor = BrickColor.new(tostring(BColor)),
  855. Name = Name,
  856. Size = Size,
  857. Material = Material
  858. })
  859. RemoveOutlines(Part)
  860. return Part
  861. end
  862. },
  863. Mesh = {
  864. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  865. local Msh = Create(Mesh)({
  866. Parent = Part,
  867. Offset = OffSet,
  868. Scale = Scale
  869. })
  870. if Mesh == "SpecialMesh" then
  871. Msh.MeshType = MeshType
  872. Msh.MeshId = MeshId
  873. end
  874. return Msh
  875. end
  876. },
  877. Mesh = {
  878. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  879. local Msh = Create(Mesh)({
  880. Parent = Part,
  881. Offset = OffSet,
  882. Scale = Scale
  883. })
  884. if Mesh == "SpecialMesh" then
  885. Msh.MeshType = MeshType
  886. Msh.MeshId = MeshId
  887. end
  888. return Msh
  889. end
  890. },
  891. Weld = {
  892. Create = function(Parent, Part0, Part1, C0, C1)
  893. local Weld = Create("Weld")({
  894. Parent = Parent,
  895. Part0 = Part0,
  896. Part1 = Part1,
  897. C0 = C0,
  898. C1 = C1
  899. })
  900. return Weld
  901. end
  902. },
  903. Sound = {
  904. Create = function(id, par, vol, pit)
  905. coroutine.resume(coroutine.create(function()
  906. local S = Create("Sound")({
  907. Volume = vol,
  908. Pitch = pit or 1,
  909. SoundId = id,
  910. Parent = par or workspace
  911. })
  912. wait()
  913. S:play()
  914. game:GetService("Debris"):AddItem(S, 6)
  915. end))
  916. end
  917. },
  918. ParticleEmitter = {
  919. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  920. local fp = Create("ParticleEmitter")({
  921. Parent = Parent,
  922. Color = ColorSequence.new(Color1, Color2),
  923. LightEmission = LightEmission,
  924. Size = Size,
  925. Texture = Texture,
  926. Transparency = Transparency,
  927. ZOffset = ZOffset,
  928. Acceleration = Accel,
  929. Drag = Drag,
  930. LockedToPart = LockedToPart,
  931. VelocityInheritance = VelocityInheritance,
  932. EmissionDirection = EmissionDirection,
  933. Enabled = Enabled,
  934. Lifetime = LifeTime,
  935. Rate = Rate,
  936. Rotation = Rotation,
  937. RotSpeed = RotSpeed,
  938. Speed = Speed,
  939. VelocitySpread = VelocitySpread
  940. })
  941. return fp
  942. end
  943. }
  944. }
  945. function RemoveOutlines(part)
  946. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  947. end
  948. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  949. local Part = Create("Part")({
  950. formFactor = FormFactor,
  951. Parent = Parent,
  952. Reflectance = Reflectance,
  953. Transparency = Transparency,
  954. CanCollide = false,
  955. Locked = true,
  956. BrickColor = BrickColor.new(tostring(BColor)),
  957. Name = Name,
  958. Size = Size,
  959. Material = Material
  960. })
  961. RemoveOutlines(Part)
  962. return Part
  963. end
  964. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  965. local Msh = Create(Mesh)({
  966. Parent = Part,
  967. Offset = OffSet,
  968. Scale = Scale
  969. })
  970. if Mesh == "SpecialMesh" then
  971. Msh.MeshType = MeshType
  972. Msh.MeshId = MeshId
  973. end
  974. return Msh
  975. end
  976. function CreateWeld(Parent, Part0, Part1, C0, C1)
  977. local Weld = Create("Weld")({
  978. Parent = Parent,
  979. Part0 = Part0,
  980. Part1 = Part1,
  981. C0 = C0,
  982. C1 = C1
  983. })
  984. return Weld
  985. end
  986.  
  987.  
  988. -------------------------------------------------------
  989. --Start Effect Function--
  990. -------------------------------------------------------
  991. EffectModel = Instance.new("Model", char)
  992. Effects = {
  993. Block = {
  994. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. if Type == 1 or Type == nil then
  1001. table.insert(Effects, {
  1002. prt,
  1003. "Block1",
  1004. delay,
  1005. x3,
  1006. y3,
  1007. z3,
  1008. msh
  1009. })
  1010. elseif Type == 2 then
  1011. table.insert(Effects, {
  1012. prt,
  1013. "Block2",
  1014. delay,
  1015. x3,
  1016. y3,
  1017. z3,
  1018. msh
  1019. })
  1020. else
  1021. table.insert(Effects, {
  1022. prt,
  1023. "Block3",
  1024. delay,
  1025. x3,
  1026. y3,
  1027. z3,
  1028. msh
  1029. })
  1030. end
  1031. end
  1032. },
  1033. Sphere = {
  1034. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1035. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1036. prt.Anchored = true
  1037. prt.CFrame = cframe
  1038. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  1039. game:GetService("Debris"):AddItem(prt, 10)
  1040. table.insert(Effects, {
  1041. prt,
  1042. "Cylinder",
  1043. delay,
  1044. x3,
  1045. y3,
  1046. z3,
  1047. msh
  1048. })
  1049. end
  1050. },
  1051. Cylinder = {
  1052. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1053. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1054. prt.Anchored = true
  1055. prt.CFrame = cframe
  1056. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1057. game:GetService("Debris"):AddItem(prt, 10)
  1058. table.insert(Effects, {
  1059. prt,
  1060. "Cylinder",
  1061. delay,
  1062. x3,
  1063. y3,
  1064. z3,
  1065. msh
  1066. })
  1067. end
  1068. },
  1069. Wave = {
  1070. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1071. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1072. prt.Anchored = true
  1073. prt.CFrame = cframe
  1074. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1075. game:GetService("Debris"):AddItem(prt, 10)
  1076. table.insert(Effects, {
  1077. prt,
  1078. "Cylinder",
  1079. delay,
  1080. x3 / 60,
  1081. y3 / 60,
  1082. z3 / 60,
  1083. msh
  1084. })
  1085. end
  1086. },
  1087. Ring = {
  1088. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1089. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1090. prt.Anchored = true
  1091. prt.CFrame = cframe
  1092. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1093. game:GetService("Debris"):AddItem(prt, 10)
  1094. table.insert(Effects, {
  1095. prt,
  1096. "Cylinder",
  1097. delay,
  1098. x3,
  1099. y3,
  1100. z3,
  1101. msh
  1102. })
  1103. end
  1104. },
  1105. Break = {
  1106. Create = function(brickcolor, cframe, x1, y1, z1)
  1107. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1108. prt.Anchored = true
  1109. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1110. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1111. local num = math.random(10, 50) / 1000
  1112. game:GetService("Debris"):AddItem(prt, 10)
  1113. table.insert(Effects, {
  1114. prt,
  1115. "Shatter",
  1116. num,
  1117. prt.CFrame,
  1118. math.random() - math.random(),
  1119. 0,
  1120. math.random(50, 100) / 100
  1121. })
  1122. end
  1123. },
  1124. Spiral = {
  1125. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1126. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1127. prt.Anchored = true
  1128. prt.CFrame = cframe
  1129. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1130. game:GetService("Debris"):AddItem(prt, 10)
  1131. table.insert(Effects, {
  1132. prt,
  1133. "Cylinder",
  1134. delay,
  1135. x3,
  1136. y3,
  1137. z3,
  1138. msh
  1139. })
  1140. end
  1141. },
  1142. Push = {
  1143. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1144. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1145. prt.Anchored = true
  1146. prt.CFrame = cframe
  1147. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1148. game:GetService("Debris"):AddItem(prt, 10)
  1149. table.insert(Effects, {
  1150. prt,
  1151. "Cylinder",
  1152. delay,
  1153. x3,
  1154. y3,
  1155. z3,
  1156. msh
  1157. })
  1158. end
  1159. }
  1160. }
  1161. -------------------------------------------------------
  1162. --End Effect Function--
  1163. -------------------------------------------------------
  1164.  
  1165. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1166. local NSound = nil
  1167. coroutine.resume(coroutine.create(function()
  1168. NSound = Instance.new("Sound", PARENT)
  1169. NSound.Volume = VOLUME
  1170. NSound.Pitch = PITCH
  1171. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1172. swait()
  1173. NSound:play()
  1174. game:GetService("Debris"):AddItem(NSound, 10)
  1175. end))
  1176. return NSound
  1177. end
  1178.  
  1179.  
  1180.  
  1181.  
  1182.  
  1183. -------------------------------------------------------
  1184. --End Important Functions--
  1185. -------------------------------------------------------
  1186.  
  1187. chargeup = Instance.new("Sound", hed)
  1188. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1189. chargeup.Volume = 10
  1190. chargeup.Pitch = 1
  1191. chargeup.Looped = true
  1192. chargeup.TimePosition = 1
  1193.  
  1194. meme = Instance.new("Sound", hed)
  1195. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1196. meme.Volume = 10
  1197. meme.Pitch = 1
  1198. meme.Looped = true
  1199. meme.TimePosition = 1
  1200.  
  1201. local ohno = Instance.new("Sound")
  1202. ohno.Parent = hed
  1203. ohno.Volume = 10
  1204. ohno.Pitch = 1
  1205. ohno.Looped = true
  1206.  
  1207. local bass = Instance.new("Sound") --why
  1208. bass.Parent = hed
  1209. bass.Volume = 7
  1210. bass.Pitch = 1
  1211. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1212. bass.Looped = true
  1213.  
  1214. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1215. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1216. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1217. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1218. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1219. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1220.  
  1221. STHAP = Instance.new("Sound", hed)
  1222. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1223. STHAP.Volume = 10
  1224. STHAP.Pitch = 1
  1225. STHAP.Looped = false
  1226.  
  1227. forevergone = Instance.new("Sound", tors)
  1228. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1229. forevergone.Volume = 10
  1230. forevergone.Pitch = 1
  1231. forevergone.Looped = true
  1232. forevergone.TimePosition = 24
  1233.  
  1234. -------------------------------------------------------
  1235. --Start Music Option--
  1236. -------------------------------------------------------
  1237. local Music = Instance.new("Sound",tors)
  1238. Music.Volume = 2.5
  1239. Music.SoundId = "rbxassetid://"
  1240. Music.Looped = true
  1241. Music.Pitch = 1 --Pitcher
  1242. Music:Play()
  1243. -------------------------------------------------------
  1244. --End Music Option--
  1245. -------------------------------------------------------
  1246. --hi fat >:)
  1247. -------------------------------------------------------
  1248. --Start Attacks N Stuff--
  1249. -------------------------------------------------------
  1250. local sine=0
  1251. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1252. local Hitboxpart = Instance.new("Part", EffectModel)
  1253. RemoveOutlines(Hitboxpart)
  1254. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1255. Hitboxpart.CanCollide = false
  1256. Hitboxpart.Transparency = 1
  1257. Hitboxpart.Anchored = true
  1258. Hitboxpart.CFrame = Pose
  1259. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1260. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1261. end
  1262. function GEtOuT()
  1263. attack = true
  1264. hum.WalkSpeed = 10
  1265. Character.Head.face.Texture = "rbxassetid://494811799"
  1266. CreateSound("814652778", hed, 10, 1)
  1267. CreateSound("537371462", hed, 10, 1)
  1268. local vel3 = Instance.new("BodyVelocity",tors)
  1269. vel3.Velocity = Vector3.new(0,25,0)
  1270. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1271. for i = 0,12,0.1 do
  1272. swait()
  1273. CameraEnshaking(1, 2)
  1274. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1275. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1276. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1277. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1278. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1279. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1280. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1281. end
  1282. vel3:Destroy()
  1283. Character.Head.face.Texture = "rbxassetid://620619801"
  1284. attack = false
  1285. Humanoid.JumpPower = 50
  1286. hum.WalkSpeed = 16
  1287. end
  1288.  
  1289. function GEtOuT2()
  1290. attack = true
  1291. hum.WalkSpeed = 10
  1292. Humanoid.JumpPower = 0
  1293. Character.Head.face.Texture = "rbxassetid://494811799"
  1294. CreateSound("814652778", hed, 10, 1)
  1295. CreateSound("537371462", hed, 10, 1)
  1296. root.Velocity = root.CFrame.lookVector * 20
  1297. for i = 0,12,0.1 do
  1298. swait()
  1299. CameraEnshaking(1, 2)
  1300. root.Velocity = root.CFrame.lookVector * 50
  1301. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1303. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1306. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1307. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1308. end
  1309. Character.Head.face.Texture = "rbxassetid://620619801"
  1310. attack = false
  1311. Humanoid.JumpPower = 50
  1312. hum.WalkSpeed = 16
  1313. end
  1314. function Flight() --wowthatsdiffrent
  1315. attack = true
  1316. Character.Head.face.Texture = "rbxassetid://269748407"
  1317. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1318. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1319. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1320. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1321. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1322. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1323. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1324. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1325. local vel4 = Instance.new("BodyVelocity",ll)
  1326. vel4.Velocity = Vector3.new(0,4,0)
  1327. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1328. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1329. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1330. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1331. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1332. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1333. Trail2.Enabled = true
  1334. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1335. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1336. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1337. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1338. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1339. Trail3.Enabled = true
  1340. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1341. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1342. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1343. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1344. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1345. Trail4.Enabled = true
  1346. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1347. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1348. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1349. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1350. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1351. Trail5.Enabled = true
  1352. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1353. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1354. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1355. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1356. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1357. Trail.Enabled = false
  1358. ragdoll(char)
  1359. wait(1)
  1360. Character.Head.face.Texture = "rbxassetid://249062487"
  1361. CreateSound("948494432", hed, 10, 1)
  1362. wait(2)
  1363. Character.Head.face.Texture = "rbxassetid://269748407"
  1364. CreateSound("633394595", hed, 10, 1)
  1365. wait(2)
  1366. Character.Head.face.Texture = "rbxassetid://494811799"
  1367. STHAP:play()
  1368. wait(11)
  1369. forevergone:play()
  1370. end
  1371.  
  1372. function OBJECTION()
  1373. attack = true
  1374. hum.WalkSpeed = 10
  1375. Character.Head.face.Texture = "rbxassetid://55831869"
  1376. CreateSound("330859085", hed, 10, 1)
  1377. for i = 0,8,0.1 do
  1378. swait()
  1379. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1380. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1381. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1382. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1385. end
  1386. attack = false
  1387. Character.Head.face.Texture = "rbxassetid://620619801"
  1388. hum.WalkSpeed = 16
  1389. end
  1390.  
  1391. function Hello()
  1392. attack = true
  1393. hum.WalkSpeed = 10
  1394. Character.Head.face.Texture = "rbxassetid://334668738"
  1395. CreateSound("855338765", hed, 10, 0.9)
  1396. for i = 0,3,0.1 do
  1397. swait()
  1398. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1399. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1400. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1401. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1402. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1403. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1404. end
  1405. attack = false
  1406. Character.Head.face.Texture = "rbxassetid://620619801"
  1407. hum.WalkSpeed = 16
  1408. end
  1409.  
  1410. function Victory()
  1411. attack = true
  1412. hum.WalkSpeed = 1.01
  1413. Character.Head.face.Texture = "rbxassetid://616284160"
  1414. Humanoid.Jump = true
  1415. CreateSound("130834939", hed, 10, 1)
  1416. for i = 0,3.7,0.1 do
  1417. swait()
  1418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1419. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1420. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1421. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1422. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1423. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1424. end
  1425. Humanoid.Jump = true
  1426. for i = 0,3.7,0.1 do
  1427. swait()
  1428. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1429. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1430. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1431. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1432. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1433. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1434. end
  1435. Humanoid.Jump = true
  1436. for i = 0,3.7,0.1 do
  1437. swait()
  1438. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1439. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1440. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1441. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1442. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1443. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1444. end
  1445. Humanoid.Jump = true
  1446. for i = 0,3.7,0.1 do
  1447. swait()
  1448. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1449. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1450. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1451. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1452. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1453. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1454. end
  1455. Humanoid.Jump = true
  1456. for i = 0,3.7,0.1 do
  1457. swait()
  1458. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1459. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1460. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1461. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1462. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1463. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1464. end
  1465. attack = false
  1466. Character.Head.face.Texture = "rbxassetid://620619801"
  1467. hum.WalkSpeed = 16
  1468. end
  1469.  
  1470. function ShutTheHellUp()
  1471. attack = true
  1472. hum.WalkSpeed = 2.01
  1473. Character.Head.face.Texture = "rbxassetid://963148419"
  1474. CreateSound("336377340", hed, 10, 1)
  1475. for i = 0,3,0.1 do
  1476. swait()
  1477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1478. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1479. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1480. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1481. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1482. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1483. end
  1484. for i = 0,1.2,0.1 do
  1485. swait()
  1486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1487. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1488. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1489. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1490. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1491. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1492. end
  1493. for i = 0,1.2,0.1 do
  1494. swait()
  1495. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1496. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1497. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1498. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1499. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1500. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1501. end
  1502. for i = 0,1.2,0.1 do
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1505. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1506. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1507. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1508. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1509. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1510. end
  1511. for i = 0,1.2,0.1 do
  1512. swait()
  1513. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1514. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1515. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1516. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1517. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1518. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1519. end
  1520. for i = 0,2,0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1523. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1527. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1528. end
  1529. for i = 0,2,0.1 do
  1530. swait()
  1531. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1532. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1533. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1534. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1535. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1536. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1537. end
  1538. hum.WalkSpeed = 16
  1539. Character.Head.face.Texture = "rbxassetid://620619801"
  1540. attack = false
  1541. end
  1542.  
  1543. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1544. attack = true
  1545. hum.WalkSpeed = 5
  1546. Humanoid.JumpPower = 175
  1547. Character.Head.face.Texture = "rbxassetid://1223903433"
  1548. CreateSound("145799973", hed, 10, 1)
  1549. local vel2 = Instance.new("BodyVelocity",tors)
  1550. vel2.Velocity = Vector3.new(0,1.2,0)
  1551. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1552. for i = 0,60,0.1 do
  1553. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1554. swait()
  1555. CameraEnshaking(1, 1)
  1556. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1557. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1558. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1559. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1560. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1561. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1562. end
  1563. hum.WalkSpeed = 16
  1564. vel2:Destroy()
  1565. Character.Head.face.Texture = "rbxassetid://620619801"
  1566. Humanoid.JumpPower = 50
  1567. attack = false
  1568. end
  1569.  
  1570. function EndMySufferingV2() --why
  1571. attack = true
  1572. hum.WalkSpeed = 1.01
  1573. Character.Head.face.Texture = "rbxassetid://202210455"
  1574. local A = math.random(1,5)
  1575. if A == 1 then
  1576. meme.SoundId = "rbxassetid://295810519"
  1577. end
  1578. if A == 2 then
  1579. meme.SoundId = "rbxassetid://1124778077"
  1580. end
  1581. if A == 3 then
  1582. meme.SoundId = "rbxassetid://464157070"
  1583. end
  1584. if A == 4 then
  1585. meme.SoundId = "rbxassetid://146334595"
  1586. end
  1587. if A == 5 then
  1588. meme.SoundId = "rbxassetid://145536915"
  1589. end
  1590. meme:Play()
  1591. bass:Play()
  1592. joyemoji.Rate = 70
  1593. LIT.Rate = 70
  1594. ok.Rate = 70
  1595. toast.Rate = 70
  1596.  
  1597. for i = 0,50,0.1 do
  1598. swait()
  1599. CameraEnshaking(1, 10)
  1600. bass.Parent = hed
  1601. meme.Parent = hed
  1602. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1603. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1604. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1605. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1606. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1607. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1608. end
  1609. bass:Stop()
  1610. meme:Stop()
  1611. joyemoji.Rate = 0
  1612. LIT.Rate = 0
  1613. ok.Rate = 0
  1614. toast.Rate = 0
  1615. Character.Head.face.Texture = "rbxassetid://620619801"
  1616. attack = false
  1617. hum.WalkSpeed = 16
  1618. end
  1619.  
  1620. function HELP()
  1621. attack = true
  1622. hum.WalkSpeed = 1.01
  1623. Character.Head.face.Texture = "rbxassetid://307972876"
  1624. CreateSound("1123321019", hed, 10, 1)
  1625. for i = 0,15,0.1 do
  1626. swait()
  1627. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1628. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1629. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1630. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1631. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1632. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1633. end
  1634. CreateSound("198462271", hed, 10, 1)
  1635. for i = 0,8,0.1 do
  1636. Character.Head.face.Texture = "rbxassetid://341497730"
  1637. swait()
  1638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1639. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1640. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1641. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1642. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1643. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1644. end
  1645. for i = 0,8,0.1 do
  1646. Character.Head.face.Texture = "rbxassetid://341497730"
  1647. swait()
  1648. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1649. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1650. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1651. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1652. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1653. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1654. end
  1655. CreateSound("948494432", hed, 10, 1)
  1656. for i = 0,7.5,0.1 do
  1657. Character.Head.face.Texture = "rbxassetid://249062487"
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1665. end
  1666. CreateSound("1542642349", hed, 10, 1)
  1667. for i = 0,10,0.1 do
  1668. Character.Head.face.Texture = "rbxassetid://270636807"
  1669. swait()
  1670. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1671. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1672. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1673. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1674. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1675. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1676. end
  1677. CreateSound("269597232", hed, 10, 1)
  1678. for i = 0,6,0.1 do
  1679. Character.Head.face.Texture = "rbxassetid://265057155"
  1680. swait()
  1681. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1682. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1683. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1684. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1685. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1686. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1687. end
  1688. attack = false
  1689. Character.Head.face.Texture = "rbxassetid://620619801"
  1690. hum.WalkSpeed = 16
  1691. end
  1692.  
  1693. function Choose()
  1694. attack = true
  1695. hum.WalkSpeed = 1.01
  1696. Character.Head.face.Texture = "rbxassetid://374187112"
  1697. CreateSound("130784263", hed, 10, 1)
  1698. for i = 0,4,0.1 do
  1699. swait()
  1700. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1701. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1702. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1703. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1704. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1705. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1706. end
  1707. for i = 0,5,0.1 do
  1708. swait()
  1709. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1710. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1711. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1712. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1714. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1715. end
  1716. attack = false
  1717. Character.Head.face.Texture = "rbxassetid://620619801"
  1718. hum.WalkSpeed = 16
  1719. end
  1720.  
  1721. function slap()
  1722. attack = true
  1723. hum.WalkSpeed = 10
  1724. CreateSound("146163534", hed, 10, 1)
  1725. Character.Head.face.Texture = "rbxassetid://293603561"
  1726. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1727. CameraEnshaking(1, 2)
  1728. for i = 0,4,0.1 do
  1729. swait()
  1730. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1731. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1732. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1733. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1734. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1735. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1736. end
  1737. Character.Head.face.Texture = "rbxassetid://620619801"
  1738. attack = false
  1739. hum.WalkSpeed = 16
  1740. end
  1741.  
  1742. function MYSPAGHETTTTTTT() --ow
  1743. attack = true
  1744. hum.WalkSpeed = 1.01
  1745. CreateSound("1282149571", hed, 10, 1)
  1746. Character.Head.face.Texture = "rbxassetid://1329282756"
  1747. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1748. CameraEnshaking(1, 2.2)
  1749. for i = 0,4,0.1 do
  1750. swait()
  1751. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1752. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1753. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1754. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1755. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1756. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1757. end
  1758. for i = 0,5,0.1 do
  1759. swait()
  1760. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1761. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1762. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1763. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1764. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1765. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1766. end
  1767. for i = 0,6,0.1 do
  1768. swait()
  1769. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1770. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1771. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1772. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1773. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1774. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1775. end
  1776. attack = false
  1777. Character.Head.face.Texture = "rbxassetid://620619801"
  1778. hum.WalkSpeed = 16
  1779. end
  1780.  
  1781.  
  1782. function dead()
  1783. attack = true
  1784. hum.WalkSpeed = 0.20
  1785. CreateSound("137225991", hed, 10, 1)
  1786. Character.Head.face.Texture = "rbxassetid://297512410"
  1787. for i = 0,1.1,0.1 do
  1788. swait()
  1789. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1790. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1791. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1792. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1793. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1794. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1795. end
  1796. for i = 0,1.1,0.1 do
  1797. swait()
  1798. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1799. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1800. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1801. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1802. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1803. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1804. end
  1805. for i = 0,1.1,0.1 do
  1806. swait()
  1807. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1808. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1809. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1810. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1811. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1812. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1813. end
  1814. for i = 0,1.1,0.1 do
  1815. swait()
  1816. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1817. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1818. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1819. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1820. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1821. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1822. end
  1823. for i = 0,1.1,0.1 do
  1824. swait()
  1825. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1826. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1827. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1828. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1829. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1830. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1831. end
  1832. for i = 0,1.1,0.1 do
  1833. swait()
  1834. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1835. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1836. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1837. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1838. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1839. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1840. end
  1841. for i = 0,1.1,0.1 do
  1842. swait()
  1843. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1844. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1845. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1846. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1847. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1848. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1849. end
  1850. for i = 0,1.1,0.1 do
  1851. swait()
  1852. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1853. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1854. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1855. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1856. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1857. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1858. end
  1859. for i = 0,1.1,0.1 do
  1860. swait()
  1861. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1862. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1863. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1864. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1865. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1866. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1867. end
  1868. Character.Head.face.Texture = "rbxassetid://273309187"
  1869. for i = 0,9,0.1 do
  1870. swait()
  1871. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1872. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1873. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1874. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1875. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1876. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1877. end
  1878. attack = false
  1879. Character.Head.face.Texture = "rbxassetid://620619801"
  1880. hum.WalkSpeed = 16
  1881. end
  1882.  
  1883. function hap() --much hap
  1884. attack = true
  1885. hum.WalkSpeed = 0.10
  1886. CreateSound("363808674", hed, 10, 1)
  1887. Character.Head.face.Texture = "rbxassetid://315792941"
  1888. for i = 0,12,0.1 do
  1889. swait()
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1892. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1893. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1894. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1896. end
  1897. CreateSound("233168827", hed, 10, 1)
  1898. Character.Head.face.Texture = "rbxassetid://335761015"
  1899. for i = 0,10,0.1 do
  1900. swait()
  1901. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1902. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1903. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1904. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1905. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1906. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1907. end
  1908. CreateSound("363808674", hed, 10, 1)
  1909. attack = false
  1910. Character.Head.face.Texture = "rbxassetid://620619801"
  1911. hum.WalkSpeed = 16
  1912. end
  1913.  
  1914. function HAAAAA() --KONO POWA
  1915. attack = true
  1916. hum.WalkSpeed = 1.01
  1917. Character.Head.face.Texture = "rbxassetid://305068389"
  1918. chargeup.Pitch = 1
  1919. for i = 0,7,0.1 do
  1920. swait()
  1921. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1922. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1923. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1924. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1925. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1926. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1927. end
  1928. Character.Head.face.Texture = "rbxassetid://313921371"
  1929. chargeup:play()
  1930. for i = 0,30,0.1 do
  1931. swait()
  1932. CameraEnshaking(1, 2)
  1933. chargeup.Parent = hed
  1934. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1935. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1936. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1937. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1938. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1939. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1940. end
  1941. chargeup:stop()
  1942. chargeup.Pitch = 1.1
  1943. chargeup.TimePosition = 1
  1944. chargeup:play()
  1945. Character.Head.face.Texture = "rbxassetid://304942859"
  1946. for i, v in pairs(c:children()) do
  1947. if v.ClassName == "Part" then
  1948. local tra = trazx:clone()
  1949. tra.Parent = v
  1950. tra.LightEmission = 1
  1951. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1952. tra.Rate = 15
  1953. tra.Rotation = NumberRange.new(-5, 5)
  1954. tra.Lifetime = NumberRange.new(1.5, 2)
  1955. tra.Size = NumberSequence.new({
  1956. NumberSequenceKeypoint.new(0, 0.1, 0),
  1957. NumberSequenceKeypoint.new(1, 0, 0)
  1958. })
  1959. tra.Transparency = NumberSequence.new({
  1960. NumberSequenceKeypoint.new(0, 1, 0),
  1961. NumberSequenceKeypoint.new(0.135, 0, 0),
  1962. NumberSequenceKeypoint.new(0.875, 0, 0),
  1963. NumberSequenceKeypoint.new(1, 1, 0)
  1964. })
  1965. tra.Speed = NumberRange.new(0.5)
  1966. tra.VelocitySpread = 360
  1967. tra.VelocityInheritance = 0.5
  1968. tra.ZOffset = 2
  1969. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1970. end
  1971. end
  1972. local tra = trazx:clone()
  1973. tra.Parent = c.HumanoidRootPart
  1974. tra.Texture = "rbxassetid://347730682"
  1975. tra.LightEmission = 0.8
  1976. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1977. tra.Rate = 250
  1978. tra.Rotation = NumberRange.new(-5, 5)
  1979. tra.Lifetime = NumberRange.new(0.75)
  1980. tra.Size = NumberSequence.new({
  1981. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1982. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1983. })
  1984. tra.Transparency = NumberSequence.new({
  1985. NumberSequenceKeypoint.new(0, 1, 0),
  1986. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1987. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1988. NumberSequenceKeypoint.new(0.699, 1, 0),
  1989. NumberSequenceKeypoint.new(1, 1, 0)
  1990. })
  1991. tra.Speed = NumberRange.new(15)
  1992. tra.VelocitySpread = 360
  1993. tra.VelocityInheritance = 0.5
  1994. tra.ZOffset = 3.5
  1995. tra.Acceleration = Vector3.new(0, 25, 0)
  1996. for i = 0,35,0.1 do
  1997. swait()
  1998. ohno.Parent = hed
  1999. CameraEnshaking(1, 3)
  2000. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2001. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  2002. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2003. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2004. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2005. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2006. end
  2007. chargeup:stop()
  2008. chargeup.Pitch = 1.3
  2009. chargeup.TimePosition = 1
  2010. chargeup:play()
  2011. tra:Destroy()
  2012. tra:Destroy()
  2013. Character.Head.face.Texture = "rbxassetid://280233855"
  2014. local tra = trazx:clone()
  2015. tra.Parent = c.HumanoidRootPart
  2016. tra.Texture = "rbxassetid://347730682"
  2017. tra.LightEmission = 0.8
  2018. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  2019. tra.Rate = 250
  2020. tra.Rotation = NumberRange.new(-5, 5)
  2021. tra.Lifetime = NumberRange.new(0.3)
  2022. tra.Size = NumberSequence.new({
  2023. NumberSequenceKeypoint.new(0, 8, 0.875),
  2024. NumberSequenceKeypoint.new(1, 10, 0.875)
  2025. })
  2026. tra.Transparency = NumberSequence.new({
  2027. NumberSequenceKeypoint.new(0, 1, 0),
  2028. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  2029. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  2030. NumberSequenceKeypoint.new(0.699, 1, 0),
  2031. NumberSequenceKeypoint.new(1, 1, 0)
  2032. })
  2033. for i = 0,32,0.1 do
  2034. swait()
  2035. CameraEnshaking(1, 5)
  2036. chargeup.Parent = hed
  2037. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  2038. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2039. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  2040. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2041. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2042. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2043. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2044. end
  2045. chargeup:stop()
  2046. CreateSound("681582832", hed, 10, 1)
  2047. game.Players.LocalPlayer.Character:BreakJoints()
  2048. local S = Instance.new("Explosion",workspace)
  2049. S.Position = tors.Position
  2050. S.BlastPressure = 9
  2051. S.BlastRadius = 30
  2052. S.ExplosionType = 0
  2053. attack = false
  2054. hum.WalkSpeed = 16
  2055. Character.Head.face.Texture = "rbxassetid://295197013"
  2056. tra:Destroy()
  2057. CameraEnshaking(4, 30)
  2058. error("WARNING, TO MUCH ENERGY.")
  2059. end
  2060.  
  2061. function NEN()
  2062. attack = true
  2063. hum.WalkSpeed = 1.01
  2064. CreateSound("230292011", hed, 10, 1)
  2065. Character.Head.face.Texture = "rbxassetid://705269463"
  2066. for i = 0,4,0.1 do
  2067. swait()
  2068. CameraEnshaking(1, 3)
  2069. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2070. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2071. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2072. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2073. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2074. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2075. end
  2076. attack = false
  2077. Character.Head.face.Texture = "rbxassetid://620619801"
  2078. hum.WalkSpeed = 16
  2079. end
  2080.  
  2081. function FLYSKYHIGH()
  2082. attack = true
  2083. timetofly = false
  2084. hum.WalkSpeed = 0.05
  2085. Character.Head.face.Texture = "rbxassetid://705269463"
  2086. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2087. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2088. Humanoid.JumpPower = 0
  2089. for i = 0,300,0.1 do --thatsalongtime
  2090. swait()
  2091. CameraEnshaking(1, 7)
  2092. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2093. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2094. root.Velocity = root.CFrame.lookVector * 225
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2100. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2101. end
  2102. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2103. attack = false
  2104. Humanoid.JumpPower = 50
  2105. Character.Head.face.Texture = "rbxassetid://620619801"
  2106. hum.WalkSpeed = 16
  2107. wait(45)
  2108. timetofly = true
  2109. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2110. end
  2111.  
  2112.  
  2113. function highnoon()
  2114. attack = true
  2115. hum.WalkSpeed = 1.01
  2116. CreateSound("495316660", hed, 10, 1)
  2117. Character.Head.face.Texture = "rbxassetid://155195214"
  2118. CameraEnshaking(2, 4)
  2119. local Blobby = Instance.new("Part", char)
  2120. Blobby.Name = "Blob"
  2121. Blobby.CanCollide = false
  2122. Blobby.BrickColor = BrickColor.new("Really black")
  2123. Blobby.Transparency = 0
  2124. Blobby.Material = "Plastic"
  2125. Blobby.Size = Vector3.new(1, 1, 2)
  2126. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2127. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2128.  
  2129. local Weld = Instance.new("Weld", Blobby)
  2130. Weld.Part0 = ra
  2131. Weld.Part1 = Blobby
  2132. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2133. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2134.  
  2135. local M2 = Instance.new("SpecialMesh")
  2136. M2.Parent = Blobby
  2137. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2138. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2139. M2.Scale = Vector3.new(.002, .002, .002)
  2140. for i = 0,7.75,0.1 do
  2141. swait()
  2142. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2143. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2144. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2145. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2146. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2147. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2148. end
  2149. for i = 0,16.5,0.1 do
  2150. swait()
  2151. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2152. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2153. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2154. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2155. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2156. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2157. end
  2158. Blobby.Transparency = 1
  2159. Blobby:Destroy()
  2160. attack = false
  2161. Character.Head.face.Texture = "rbxassetid://620619801"
  2162. hum.WalkSpeed = 16
  2163. end
  2164.  
  2165. function somuchcancerwhy() --o no
  2166. attack = true
  2167. hum.WalkSpeed = 0.10
  2168. Character.Head.face.Texture = "rbxassetid://315074049"
  2169. local A = math.random(1,13)
  2170. if A == 1 then
  2171. ohno.SoundId = "rbxassetid://295810519"
  2172. ohno.TimePosition = 1
  2173. end
  2174. if A == 2 then
  2175. ohno.SoundId = "rbxassetid://488472970"
  2176. ohno.TimePosition = 2
  2177. end
  2178. if A == 3 then
  2179. ohno.SoundId = "rbxassetid://917045199"
  2180. ohno.TimePosition = 3
  2181. end
  2182. if A == 4 then
  2183. ohno.SoundId = "rbxassetid://324205173"
  2184. ohno.TimePosition = 1
  2185. end
  2186. if A == 5 then
  2187. ohno.SoundId = "rbxassetid://376134741"
  2188. ohno.TimePosition = 8
  2189. end
  2190. if A == 6 then
  2191. ohno.SoundId = "rbxassetid://164147183"
  2192. ohno.TimePosition = 0
  2193. end
  2194. if A == 7 then
  2195. ohno.SoundId = "rbxassetid://825526716"
  2196. ohno.TimePosition = 1
  2197. end
  2198. if A == 8 then
  2199. ohno.SoundId = "rbxassetid://185460366"
  2200. ohno.TimePosition = 0
  2201. end
  2202. if A == 9 then
  2203. ohno.SoundId = "rbxassetid://273319633"
  2204. ohno.TimePosition = 1
  2205. end
  2206. if A == 10 then
  2207. ohno.SoundId = "rbxassetid://506212392"
  2208. ohno.TimePosition = 2
  2209. end
  2210. if A == 11 then
  2211. ohno.SoundId = "rbxassetid://708297448"
  2212. ohno.TimePosition = 4
  2213. end
  2214. if A == 12 then
  2215. ohno.SoundId = "rbxassetid://497199103"
  2216. ohno.TimePosition = 9
  2217. end
  2218. if A == 13 then
  2219. ohno.SoundId = "rbxassetid://152833989"
  2220. ohno.TimePosition = 1
  2221. end
  2222. ohno:Play()
  2223. for i = 0,100,0.1 do
  2224. swait()
  2225. CameraEnshaking(2, 3)
  2226. ohno.Parent = hed
  2227. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2228. end
  2229. attack = false
  2230. ohno:Stop()
  2231. Character.Head.face.Texture = "rbxassetid://620619801"
  2232. hum.WalkSpeed = 16
  2233. end
  2234.  
  2235. function WRY() --WRYYYYYYY
  2236. attack = true
  2237. hum.WalkSpeed = 0.30
  2238. CreateSound("794081034", hed, 10, 1)
  2239. Character.Head.face.Texture = "rbxassetid://396389196"
  2240. for i = 0,2,0.1 do
  2241. swait()
  2242. CameraEnshaking(1, 2)
  2243. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2244. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2245. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2246. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2247. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2248. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2249. end
  2250. for i = 0,14.7,0.1 do
  2251. swait()
  2252. CameraEnshaking(1, 3)
  2253. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2254. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2255. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2256. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2257. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2258. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2259. end
  2260. attack = false
  2261. Character.Head.face.Texture = "rbxassetid://620619801"
  2262. hum.WalkSpeed = 16
  2263. end
  2264.  
  2265. function BOI()
  2266. attack = true
  2267. hum.WalkSpeed = 1.01
  2268. CreateSound("390901873", hed, 10, 1)
  2269. Character.Head.face.Texture = "rbxassetid://282463320"
  2270. for i = 0,4,0.1 do
  2271. swait()
  2272. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2273. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2274. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2275. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2276. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2277. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2278. end
  2279. for i = 0,4,0.1 do
  2280. swait()
  2281. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2282. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2283. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2284. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2285. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2286. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2287. end
  2288. attack = false
  2289. Character.Head.face.Texture = "rbxassetid://620619801"
  2290. hum.WalkSpeed = 16
  2291. end
  2292.  
  2293. function WhatHuh()
  2294. attack = true
  2295. hum.WalkSpeed = 1.01
  2296. CreateSound("130766865", hed, 10, 1)
  2297. Character.Head.face.Texture = "rbxassetid://276732672"
  2298. for i = 0,4,0.1 do
  2299. swait()
  2300. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2301. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2302. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2303. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2304. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2305. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2306. end
  2307. for i = 0,6.7,0.1 do
  2308. swait()
  2309. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2310. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2311. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2312. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2313. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2314. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2315. end
  2316. for i = 0,8.1,0.1 do
  2317. swait()
  2318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2320. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2321. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2322. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2323. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2324. end
  2325. for i = 0,1,0.1 do
  2326. swait()
  2327. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2328. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2329. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2330. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2331. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2332. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2333. end
  2334. for i = 0,1,0.1 do
  2335. swait()
  2336. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2337. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2338. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2339. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2340. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2341. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2342. end
  2343. for i = 0,4,0.1 do
  2344. swait()
  2345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2349. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2350. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2351. end
  2352. attack = false
  2353. Character.Head.face.Texture = "rbxassetid://620619801"
  2354. hum.WalkSpeed = 16
  2355. end
  2356.  
  2357. function NothingPersonal()
  2358. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2359. local HITBODY = mouse.Target.Parent
  2360. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2361. local HEAD = HITBODY:FindFirstChild("Head")
  2362. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2363. if TORS ~= nil and HUMAN ~= nil then
  2364. attack = true
  2365. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2366. TORS.Anchored = true
  2367. hum.WalkSpeed = 0
  2368. Character.Head.face.Texture = "rbxassetid://40770311"
  2369. CreateSound("1255922819", hed, 10, 1)
  2370. CameraEnshaking(2, 4)
  2371. end
  2372. wait(3.5)
  2373. for i = 0,9,0.1 do
  2374. swait()
  2375. for i = 1,2 do
  2376. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2377. CameraEnshaking(1, 7)
  2378. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2379. end
  2380. end
  2381. wait(.5)
  2382. TORS.Anchored = false
  2383. attack = false
  2384. Character.Head.face.Texture = "rbxassetid://620619801"
  2385. hum.WalkSpeed = 16
  2386. end
  2387. end
  2388.  
  2389. function VeryMuchWorrying()
  2390. attack = true
  2391. hum.WalkSpeed = 1.01
  2392. Character.Head.face.Texture = "rbxassetid://111523405"
  2393. CreateSound("1395854043", hed, 10, 1)
  2394. for i = 0,14,0.1 do
  2395. swait()
  2396. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2397. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2398. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2399. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2400. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2401. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2402. end
  2403. attack = false
  2404. Character.Head.face.Texture = "rbxassetid://620619801"
  2405. hum.WalkSpeed = 16
  2406. end
  2407.  
  2408. function Ashes() --Straight from... Whatever it was called.
  2409. attack = true
  2410. hum.WalkSpeed = 1.01
  2411. Character.Head.face.Texture = "rbxassetid://360687027"
  2412. CreateSound("290084602", tors, 10, 1)
  2413. for i = 0,6.2,0.1 do
  2414. swait()
  2415. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2416. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2417. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2418. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2419. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2420. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2421. end
  2422. for i = 0,6.2,0.1 do
  2423. swait()
  2424. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2425. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2426. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2427. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2428. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2429. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2430. end
  2431. attack = false
  2432. Character.Head.face.Texture = "rbxassetid://620619801"
  2433. hum.WalkSpeed = 16
  2434. end
  2435.  
  2436. function AnotherOne() --WhAT ANOTHER ONE
  2437. attack = true
  2438. hum.WalkSpeed = 1.01
  2439. local icri = CreateSound("1205111204", hed, 10, 1)
  2440. swait(165)
  2441. local FRAME = tors.CFrame
  2442. repeat
  2443. swait()
  2444. Character.Head.face.Texture = "rbxassetid://582931093"
  2445. CameraEnshaking(1, 10)
  2446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2449. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2450. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2451. tors.CFrame = FRAME * CF(0,1,0)
  2452. swait()
  2453. tors.CFrame = FRAME
  2454. until icri.Playing == false
  2455. Character.Head.face.Texture = "rbxassetid://620619801"
  2456. attack = false
  2457. hum.WalkSpeed = 16
  2458. end
  2459.  
  2460. function Dance()
  2461. attack = true
  2462. hum.WalkSpeed = 1.01
  2463. CreateSound("838766490", hed, 10, 1)
  2464. Character.Head.face.Texture = "rbxassetid://258591579"
  2465. for i = 0,2,0.1 do
  2466. swait()
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2468. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2473. end
  2474. for i = 0,4,0.1 do
  2475. swait()
  2476. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2477. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2478. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2479. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2480. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2481. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2482. end
  2483. for i = 0,4,0.1 do
  2484. swait()
  2485. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2486. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2487. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2488. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2489. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2490. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2491. end
  2492. for i = 0,4,0.1 do
  2493. swait()
  2494. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2495. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2496. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2497. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2498. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2499. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2500. end
  2501. for i = 0,4,0.1 do
  2502. swait()
  2503. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2504. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2505. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2506. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2507. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2508. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2509. end
  2510. for i = 0,4,0.1 do
  2511. swait()
  2512. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2513. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2514. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2515. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2516. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2517. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2518. end
  2519. for i = 0,4,0.1 do
  2520. swait()
  2521. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2522. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2523. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2524. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2525. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2526. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2527. end
  2528. for i = 0,4,0.1 do
  2529. swait()
  2530. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2531. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2532. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2533. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2534. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2535. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2536. end
  2537. for i = 0,4,0.1 do
  2538. swait()
  2539. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2540. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2541. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2542. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2543. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2544. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2545. end
  2546. for i = 0,4,0.1 do
  2547. swait()
  2548. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2549. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2550. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2551. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2552. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2553. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2554. end
  2555. for i = 0,4,0.1 do
  2556. swait()
  2557. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2558. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2559. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2560. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2561. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2562. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2563. end
  2564. for i = 0,4,0.1 do
  2565. swait()
  2566. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2567. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2568. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2569. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2570. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2571. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2572. end
  2573. for i = 0,4,0.1 do
  2574. swait()
  2575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2577. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2578. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2579. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2580. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2581. end
  2582. for i = 0,4,0.1 do
  2583. swait()
  2584. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2585. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2586. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2587. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2588. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2589. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2590. end
  2591. for i = 0,4,0.1 do
  2592. swait()
  2593. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2594. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2595. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2596. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2597. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2598. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2599. end
  2600. for i = 0,3,0.1 do
  2601. swait()
  2602. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2603. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2604. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2605. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2606. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2607. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2608. end
  2609. attack = false
  2610. Character.Head.face.Texture = "rbxassetid://620619801"
  2611. hum.WalkSpeed = 16
  2612. end
  2613.  
  2614. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2615. attack = true
  2616. Character.Head.face.Texture = "rbxassetid://266304560"
  2617. for i = 0,6,0.1 do
  2618. swait()
  2619. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2620. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2621. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2622. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2623. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2624. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2625. end
  2626. CreateSound("1093102664", hed, 10, 1)
  2627. CameraEnshaking(3, 8)
  2628. for i = 0,2,0.1 do
  2629. swait()
  2630. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2631. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2632. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2633. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2634. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2635. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2636. end
  2637. Character.Head.face.Texture = "rbxassetid://30128383"
  2638. hum.MaxHealth = 0
  2639. ragdoll(char)
  2640. CreateSound("534269232", hed, 5, 1)
  2641. error("Seems like you just died.")
  2642. end
  2643.  
  2644. MoreTaunts = false
  2645. mouse.KeyDown:connect(function(key)
  2646. if attack == false then
  2647. if MoreTaunts == false then
  2648. if key == 'q' then
  2649. GEtOuT()
  2650. elseif key == 'e' then
  2651. GEtOuT2()
  2652. elseif key == 'x' then
  2653. OBJECTION()
  2654. elseif key == 'n' then
  2655. BOI()
  2656. elseif key == 'u' then
  2657. Victory()
  2658. elseif key == '3' then
  2659. hap()
  2660. elseif key == '6' then
  2661. Flight()
  2662. elseif key == '9' and timetofly then
  2663. FLYSKYHIGH()
  2664. elseif key == '9' then
  2665. local A = math.random(1,10)
  2666. if A == 1 then
  2667. warn ("This has a Cooldown, Please wait. :>")
  2668. end
  2669. if A == 2 then
  2670. warn ("You can't Fly All day, you know.")
  2671. end
  2672. if A == 3 then
  2673. warn ("Calm down there.")
  2674. end
  2675. if A == 4 then
  2676. warn ("Take a Break.")
  2677. end
  2678. if A == 5 then
  2679. warn ("*Elevator Music plays in the backround*")
  2680. end
  2681. if A == 6 then
  2682. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2683. end
  2684. if A == 7 then
  2685. warn ("Can you wait a LITTLE Longer?")
  2686. end
  2687. if A == 8 then
  2688. warn ("Like a tiger defying the laws of gravity...")
  2689. end
  2690. if A == 9 then
  2691. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2692. end
  2693. if A == 10 then
  2694. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2695. end
  2696. elseif key == 'k' then
  2697. Hello()
  2698. elseif key == '5' then
  2699. HAAAAA()
  2700. elseif key == '4' then
  2701. Dance()
  2702. elseif key == '1' then
  2703. HELP()
  2704. elseif key == '2' then
  2705. dead()
  2706. elseif key == 'j' then
  2707. WhatHuh()
  2708. elseif key == 'l' then
  2709. ShutTheHellUp()
  2710. elseif key == 'c' then
  2711. Choose()
  2712. elseif key == 'r' then
  2713. MYSPAGHETTTTTTT()
  2714. elseif key == 't' then
  2715. SpinMeDad()
  2716. elseif key == 'y' then
  2717. EndMySufferingV2()
  2718. elseif key == 'f' then
  2719. NEN()
  2720. elseif key == 'z' then
  2721. NothingPersonal()
  2722. elseif key == '7' then
  2723. somuchcancerwhy()
  2724. elseif key == '8' then
  2725. highnoon()
  2726. elseif key == 'v' then
  2727. VeryMuchWorrying()
  2728. elseif key == 'b' then
  2729. Ashes()
  2730. elseif key == 'p' then
  2731. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2732. elseif key == 'g' then
  2733. AnotherOne()
  2734. elseif key == 'h' then
  2735. slap()
  2736. elseif key == 'm' then
  2737. WRY()
  2738. end
  2739. end
  2740. end
  2741. end)
  2742.  
  2743. -------------------------------------------------------
  2744. --End Attacks N Stuff--
  2745. -------------------------------------------------------
  2746.  
  2747.  
  2748.  
  2749.  
  2750. while jumping do
  2751. Humanoid.Jump = true
  2752. wait(0.9)
  2753. end
  2754.  
  2755.  
  2756.  
  2757.  
  2758. -------------------------------------------------------
  2759. --Start Animations--
  2760. -------------------------------------------------------
  2761. local equipped = false
  2762. local idle = 0
  2763. local change = 1
  2764. local val = 0
  2765. local toim = 0
  2766. local idleanim = 0.4
  2767. hum.Animator.Parent = nil
  2768. while true do
  2769. swait()
  2770. sine = sine + change
  2771. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2772. local velderp = root.Velocity.y
  2773. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2774. if equipped == true or equipped == false then
  2775. if attack == false then
  2776. idle = idle + 1
  2777. else
  2778. idle = 0
  2779. end
  2780. if 1 < root.Velocity.y and hitfloor == nil then
  2781. Anim = "Jump"
  2782. if attack == false then
  2783. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2784. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2785. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2786. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2788. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2789. end
  2790. elseif -1 > root.Velocity.y and hitfloor == nil then
  2791. Anim = "Fall"
  2792. if attack == false then
  2793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2795. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2796. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2797. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2798. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2799. end
  2800. elseif torvel < 1 and hitfloor ~= nil then
  2801. Anim = "Idle"
  2802. change = 1
  2803. if attack == false then
  2804. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2805. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2806. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2807. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2808. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2809. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2810. end
  2811. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2812. Anim = "Walk"
  2813. change = 1
  2814. if attack == false then
  2815. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2816. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2817. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2818. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2819. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2820. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2821. end
  2822. end
  2823. end
  2824. if 0 < #Effects then
  2825. for e = 1, #Effects do
  2826. if Effects[e] ~= nil then
  2827. local Thing = Effects[e]
  2828. if Thing ~= nil then
  2829. local Part = Thing[1]
  2830. local Mode = Thing[2]
  2831. local Delay = Thing[3]
  2832. local IncX = Thing[4]
  2833. local IncY = Thing[5]
  2834. local IncZ = Thing[6]
  2835. if 1 >= Thing[1].Transparency then
  2836. if Thing[2] == "Block1" then
  2837. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2838. local Mesh = Thing[1].Mesh
  2839. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2840. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2841. elseif Thing[2] == "Block2" then
  2842. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2843. local Mesh = Thing[7]
  2844. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2845. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2846. elseif Thing[2] == "Block3" then
  2847. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2848. local Mesh = Thing[7]
  2849. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2850. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2851. elseif Thing[2] == "Cylinder" then
  2852. local Mesh = Thing[1].Mesh
  2853. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2854. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2855. elseif Thing[2] == "Blood" then
  2856. local Mesh = Thing[7]
  2857. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2858. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2859. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2860. elseif Thing[2] == "Elec" then
  2861. local Mesh = Thing[1].Mesh
  2862. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2863. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2864. elseif Thing[2] == "Disappear" then
  2865. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2866. elseif Thing[2] == "Shatter" then
  2867. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2868. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2869. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2870. Thing[6] = Thing[6] + Thing[5]
  2871. end
  2872. else
  2873. Part.Parent = nil
  2874. table.remove(Effects, e)
  2875. end
  2876. end
  2877. end
  2878. end
  2879. end
  2880. end
  2881. -------------------------------------------------------
  2882. --End Animations And Script--
  2883. -------------------------------------------------------
  2884.  
  2885. print ("made fe by retram")
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