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- wait(1/60)
- script.Name = "Chaos"
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local C_Fold = Instance.new("Folder", game:GetService("ServerStorage")) C_Fold.Name = "Chaos Folder"
- script.Parent = C_Fold
- if script.ClassName == "LocalScript" or script.ClassName == "Script" then
- if game.CreatorId == 0 then
- script.Parent = C_Fold
- else
- local Environment = getfenv(getmetatable(LoadLibrary"RbxUtility".Create).__call)
- local oxbox = getfenv() setfenv(1, setmetatable({}, {__index = Environment}))
- oxbox.script:Destroy()
- C_Fold.Parent = game:GetService("ServerStorage")
- end
- end
- if script ~= true then
- C_Fold:Destroy()
- --print("Weapon Loaded")
- --Player["PlayerScripts"] = nil
- else
- --warn("wha")
- end
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new('Model', Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- Humanoid.Animator.Parent = nil
- Character.Animate.Parent = nil
- local newMotor = function(part0, part1, c0, c1)
- local w = Instance.new('Motor', part0)
- w.Part0 = part0
- w.Part1 = part1
- w.C0 = c0
- w.C1 = c1
- return w
- end
- function clerp(a, b, t)
- return a:lerp(b, t)
- end
- RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
- local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
- local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
- local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
- RootJoint.C1 = CFrame.new(0, 0, 0)
- RootJoint.C0 = CFrame.new(0, 0, 0)
- Torso.Neck.C1 = CFrame.new(0, 0, 0)
- Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
- local rarmc1 = RW.C1
- local larmc1 = LW.C1
- local rlegc1 = RH.C1
- local llegc1 = LH.C1
- local resetc1 = false
- function PlayAnimationFromTable(table, speed, bool)
- RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
- RW.C0 = clerp(RW.C0, table[3], speed)
- LW.C0 = clerp(LW.C0, table[4], speed)
- RH.C0 = clerp(RH.C0, table[5], speed)
- LH.C0 = clerp(LH.C0, table[6], speed)
- if bool == true then
- if resetc1 == false then
- resetc1 = true
- RootJoint.C1 = RootJoint.C1
- Torso.Neck.C1 = Torso.Neck.C1
- RW.C1 = rarmc1
- LW.C1 = larmc1
- RH.C1 = rlegc1
- LH.C1 = llegc1
- end
- end
- end
- --[[Credits to SazErenos for his Artificial Heartbeat]]--
- ArtificialHB = Instance.new("BindableEvent", Player.PlayerGui)
- ArtificialHB.Name = "Heartbeat"
- Player.PlayerGui:WaitForChild("Heartbeat")
- frame = 1 / 30
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- Player.PlayerGui.Heartbeat:Fire()
- local gg=false
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- if Player.PlayerGui:FindFirstChild("Heartbeat") == nil then gg=true end
- if gg==true then return end
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- Player.PlayerGui.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- Player.PlayerGui.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- }
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local function GetNearest(obj, distance)
- local last, lastx = distance + 1
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA'Model' and v ~= Character and v:findFirstChild('Humanoid') and v:findFirstChild('Torso') and v:findFirstChild('Humanoid').Health > 0 then
- local t = v.Torso
- local dist = (t.Position - obj.Position).magnitude
- if dist <= distance then
- if dist < last then
- last = dist
- lastx = v
- end
- end
- end
- end
- return lastx
- end
- --[[ Credits to Kert109 (Ninja_Deer) for the Damage function. Fenrier for the Magnitude Damage ]]--
- function Damage(hit, damage, knockback, cooldown, Color1, Color2, HSound, HPitch)
- for i, v in pairs(hit:GetChildren()) do
- if v:IsA("Humanoid") and hit.Name ~= Character.Name then
- local find = v:FindFirstChild("DebounceHit")
- if not find then
- if v.Parent:findFirstChild("Head") then
- local BillG = Create("BillboardGui"){
- Parent = v.Parent.Head,
- Size = UDim2.new(1, 0, 1, 0),
- Adornee = v.Parent.Head,
- StudsOffset = Vector3.new(math.random(-3, 3), math.random(3, 5), math.random(-3, 3)),
- }
- local TL = Create("TextLabel"){
- Parent = BillG,
- Size = UDim2.new(3, 3, 3, 3),
- BackgroundTransparency = 1,
- Text = tostring(damage).."-",
- TextColor3 = Color1.Color,
- TextStrokeColor3 = Color2.Color,
- TextStrokeTransparency = 0,
- TextXAlignment = Enum.TextXAlignment.Center,
- TextYAlignment = Enum.TextYAlignment.Center,
- FontSize = Enum.FontSize.Size18,
- Font = "ArialBold",
- }
- Effects["Block"].Create(BrickColor.new("Institutional white"), hit.Torso.CFrame, .1, .1, .1, 1, 1, 1, .1, 1)
- hit.Torso.Velocity = Head.CFrame.lookVector * knockback
- coroutine.resume(coroutine.create(function()
- swait(1)
- for i = 0, 1, .1 do
- swait(.1)
- BillG.StudsOffset = BillG.StudsOffset + Vector3.new(0, .1, 0)
- end
- BillG:Destroy()
- end))
- end
- v.Health = v.Health - damage
- local bool = Create("BoolValue"){
- Parent = v,
- Name = "DebounceHit",
- }
- if HSound ~= nil and HPitch ~= nil then
- CFuncs["Sound"].Create(HSound, hit, 1, HPitch)
- end
- game:GetService("Debris"):AddItem(bool, cooldown)
- end
- end
- end
- end
- function MagnitudeDamage(Part, magni, mindam, maxdam, knockback, Cooldown, Color1, Color2, HSound, HPitch)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= magni and c.Name ~= Player.Name then
- Damage(head.Parent, math.random(mindam, maxdam), knockback, Cooldown, Color1, Color2, HSound, HPitch)
- end
- end
- end
- end
- end
- Handle = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "Handle", Vector3.new(0.923124909, 2.95464492, 0.893044472))
- HandleWeld = CFuncs["Weld"].Create(m, Character["Right Arm"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0655136108, -0.00637817383, 1.12344742, 1, -4.09999993e-005, 0.000108, 0.000108007996, 0.000195000001, -1, 4.09789391e-005, 1, 0.000195004424))
- CFuncs["Mesh"].Create("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- FakeHandle = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "FakeHandle", Vector3.new(0.923124909, 2.95464492, 0.893044472))
- FakeHandleWeld = CFuncs["Weld"].Create(m, Handle, FakeHandle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
- CFuncs["Mesh"].Create("CylinderMesh", FakeHandle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Part", Vector3.new(0.654004633, 0.261633039, 0.261633247))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-10.8453817, 0, -0.000380992889, 2.99298699e-006, 1, -2.39998772e-005, -1, 2.99272506e-006, -1.1000584e-005, -1.1000513e-005, 2.39999208e-005, 1))
- Part = CFuncs["Part"].Create(m, Enum.Material.Grass, 0, 0, "Earth green", "Part", Vector3.new(0.20480001, 0.20480001, 0.20480001))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0373916626, -7.51477242, -0.0537338257, 0.573556244, -2.31481681e-006, 0.819166243, 4.00636782e-006, 1, 2.06782715e-008, -0.819166243, 3.2700209e-006, 0.573556244))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://577000493", Vector3.new(0, 0, 0), Vector3.new(0.13312, 0.13312, 0.13312))
- Part = CFuncs["Part"].Create(m, Enum.Material.Grass, 0, 0, "Earth green", "Part", Vector3.new(0.20480001, 0.20480001, 0.20480001))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0651397705, -6.41477966, 0.00529766083, 0.996196926, -5.40173642e-006, -0.0871311873, 5.4191114e-006, 1, -3.71510396e-008, 0.0871311873, -4.35160473e-007, 0.996196985))
- CFuncs["Mesh"].Create("SpecialMesh", Part, Enum.MeshType.FileMesh, "rbxassetid://577000493", Vector3.new(0, 0, 0), Vector3.new(0.159999996, 0.159999996, 0.159999996))
- Part = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 0, "Pine Cone", "Part", Vector3.new(0.923124909, 12.8546448, 0.893044472))
- PartWeld = CFuncs["Weld"].Create(m, FakeHandle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.86645508e-005, -4.34999466, -0.000116944313, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Hitbox = CFuncs["Part"].Create(m, Enum.Material.Wood, 0, 1, "Pine Cone", "Hitbox", Vector3.new(3.02312493, 10.154645, 2.49304438))
- HitboxWeld = CFuncs["Weld"].Create(m, FakeHandle, Hitbox, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.0503921509, -7.19999886, 0.000701904297, 1, 0, 2.18491891e-013, 0, 1, 0, 2.18491891e-013, 0, 1))
- CFuncs["Mesh"].Create("CylinderMesh", Hitbox, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 1, 1))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05000305, -4.05426025, 11.0875015, 0.971712053, 0.0729667544, 0.22461465, -0.236169204, 0.300288737, 0.924148798, -1.71138963e-005, -0.9510535, 0.309026629))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599675417))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125312805, 10.31672, 5.11958218, -1, 5.99765917e-006, -1.20011691e-005, -6.74335752e-008, -0.896749675, -0.442538291, -1.34162365e-005, -0.442538291, 0.896749616))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.418582559))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480186611, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125305176, 9.21221638, 7.1188345, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.370619953))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.9283371, -11.783165, 0.112150073, 0.971717358, 0.236146927, 1.17917625e-005, -0.236146912, 0.971717417, -4.81669122e-005, -2.28327317e-005, 4.40200529e-005, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599677503))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99281311, 8.47709656, -6.66218376, -0.97172004, -0.191040888, 0.138793424, 0.236136049, -0.786113918, 0.571195841, -1.43375801e-005, 0.587816596, 0.808994234))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599675417))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.98954678, -8.43015289, 0.0653839111, 9.52236587e-006, -0.724882364, -0.688872695, 8.30116187e-006, 0.688872695, -0.724882364, 1, 1.18414755e-006, 1.25770575e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12789917, -9.60071945, -6.5841198, 1, -5.99765917e-006, 1.20011691e-005, 1.19065371e-005, 0.80899632, -0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963326, 0.970297396))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.36141014, -10.8944502, 0.0629653931, -1.45459344e-005, 0.431192905, 0.902259827, 6.21854997e-006, 0.902259827, -0.431192905, -1, -6.61355443e-007, -1.58056082e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04634094, -4.0282917, 11.0959892, -0.971709728, 0.0729782581, -0.224621072, 0.236178845, 0.300262272, -0.924154878, 2.02206866e-006, -0.951060891, -0.309003621))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.59967941))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04383087, -4.02885246, 11.0959959, -0.971720934, -0.0729651302, 0.224576324, -0.236132234, 0.300262183, -0.924166799, 1.82524673e-007, -0.951061964, -0.309000432))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.59967941))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127067566, 3.29485512, 11.1655064, -1, 5.99765917e-006, -1.20011691e-005, 9.56027725e-006, -0.309030622, -0.951052248, -9.41281905e-006, -0.951052248, 0.309030622))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970298409))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.04386139, -4.02883911, -10.8435612, 0.971720934, 0.0729651302, -0.224576324, -0.236132234, 0.300262183, -0.924166799, -1.82524673e-007, 0.951061964, 0.309000432))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599676132))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.129676819, -9.61706734, -6.56161976, -1, 5.99765917e-006, -1.20011691e-005, -2.20158836e-006, 0.809030831, 0.587766409, 1.32345303e-005, 0.587766409, -0.809030771))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970297456))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.3614049, -10.894454, 0.0654220581, 1.45459344e-005, -0.431192905, -0.902259827, 6.21854997e-006, 0.902259827, -0.431192905, 1, 6.61355443e-007, 1.58056082e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966569))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-11.805829, 1.02996314, 0.0629730225, 3.07722075e-007, 0.991342425, -0.131302327, 1.48058589e-005, -0.131302327, -0.991342425, -1, -1.63898221e-006, -1.47180808e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079452, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127891541, -9.60069561, 6.83666992, -1, 5.99765917e-006, -1.20011691e-005, 1.19065371e-005, 0.80899632, -0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963326, 0.229406118))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.04636383, -4.02827835, -10.8435583, 0.971709728, -0.0729782581, 0.224621072, 0.236178845, 0.300262272, -0.924154878, -2.02206866e-006, 0.951060891, 0.309003621))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599676132))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.33655548, -10.9063282, 0.0629501343, -1.44056903e-005, -0.431159019, 0.90227598, -7.12146721e-006, 0.90227598, 0.431159019, -1, -2.14386091e-007, -1.60683903e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079225, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(11.8058386, 1.02995777, 0.0653610229, -3.07722075e-007, -0.991342425, 0.131302327, 1.48058589e-005, -0.131302327, -0.991342425, 1, 1.63898221e-006, 1.47180808e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079452, 0.304966569))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.33655739, -10.9063206, 0.0654144287, 1.44056903e-005, 0.431159019, -0.90227598, -7.12146721e-006, 0.90227598, 0.431159019, 1, 2.14386091e-007, 1.60683903e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079225, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.93088531, -11.7825403, 0.140245318, -0.971714497, 0.236159071, -2.28913123e-005, 0.236159042, 0.971714437, -3.48018075e-005, 1.4025054e-005, -3.92234069e-005, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679947))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.98954105, -8.43013954, 0.0629959106, -9.52236587e-006, 0.724882364, 0.688872695, 8.30116187e-006, 0.688872695, -0.724882364, -1, -1.18414755e-006, -1.25770575e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079297, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480186611, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125312805, 9.21222115, -6.9145565, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.599680364))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.92835236, -11.7831573, 0.140309691, -0.971717358, -0.236146927, -1.17917625e-005, -0.236146912, 0.971717417, -4.81669122e-005, 2.28327317e-005, -4.40200529e-005, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679947))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.05249023, -4.05366516, 11.0875149, 0.971720338, -0.0729838684, -0.224573001, 0.236134887, 0.30028674, 0.924158156, -1.23513237e-005, -0.951052845, 0.309028715))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599675417))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.12789917, 9.33225918, 6.87567329, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570329249, 0.0440917984))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127090454, 3.29489565, -10.7570286, 1, -5.99765917e-006, 1.20011691e-005, 9.56027725e-006, -0.309030622, -0.951052248, 9.41281905e-006, 0.951052248, -0.309030622))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970302343))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(11.809494, 1.00206089, 0.0630340576, 4.45139449e-006, -0.991353273, -0.131220639, -1.54517311e-005, -0.131220639, 0.991353273, -1, -2.38532084e-006, -1.59022366e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079165, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-11.8095064, 1.00208879, 0.0653457642, -4.45139449e-006, 0.991353273, 0.131220639, -1.54517311e-005, -0.131220639, 0.991353273, 1, 2.38532084e-006, 1.59022366e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079165, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.129669189, -9.61710358, 6.97004318, 1, -5.99765917e-006, 1.20011691e-005, -2.20153015e-006, 0.809033811, 0.587762356, -1.32345449e-005, -0.587762356, 0.809033751))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 0.704966605, 0.970300972))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.0499649, -4.05422592, -10.8350668, -0.971712053, -0.0729667544, -0.22461465, -0.236169204, 0.300288737, 0.924148798, 1.71138963e-005, 0.9510535, -0.309026629))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679291))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125328064, -9.60070896, 6.99261189, -1, 4.99785529e-006, -1.10009751e-005, 1.05097715e-005, 0.80899632, -0.587813735, 5.96193786e-006, -0.587813735, -0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963803, 0.970300257))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125274658, 7.36991978, 8.81402206, -1, 5.99765917e-006, -1.20011691e-005, 5.23830386e-006, -0.648973227, -0.760811269, -1.23515274e-005, -0.760811269, 0.648973227))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174857751, 0.422915637))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125312805, 9.33226681, 6.74934483, 1, -5.99765917e-006, 1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, 6.1833889e-006, -0.587813735, -0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570328653, 0.18530868))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.45679903, 10.8433971, 0.0654144287, -2.06958757e-005, -0.1814913, 0.983392656, 1.65155507e-006, -0.983392596, -0.181491256, 1, -2.13199382e-006, 2.06519126e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079618, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.76571083, 4.98436356, 0.0653610229, -9.48466914e-006, 0.879185081, 0.476480633, -1.35643604e-005, -0.476480633, 0.879185021, 1, 1.87562546e-006, 1.64448375e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079285, 0.304966539))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127868652, 9.33226585, -6.82737827, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570329249, 0.185314327))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127891541, 3.2687006, -10.7655258, -1, 5.99765917e-006, -1.20011691e-005, -1.32671375e-005, -0.309001684, 0.951061666, 1.99576607e-006, 0.951061666, 0.309001654))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704962909, 0.970300794))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480187953, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127883911, -3.65720272, 10.8435268, -1, 5.99765917e-006, -1.20011691e-005, 1.32671375e-005, 0.309001684, -0.951061666, -1.99576607e-006, -0.951061666, -0.309001654))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.599677801))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99914551, 8.49247837, -6.63959694, 0.971718252, -0.191060096, -0.138779908, -0.236143649, -0.78614819, -0.571145535, 2.15671753e-005, 0.587764561, -0.809032142))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.599675953))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125335693, 11.2487059, 0.218376994, 1, -5.99765917e-006, 1.20011691e-005, -5.99824125e-006, -1, 4.79997543e-005, 1.20008808e-005, -4.79998271e-005, -1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704967141, 0.970298886))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127868652, -11.3901291, 1.99230218, -1, 5.99765917e-006, -1.20011691e-005, 7.94054358e-006, 0.985601187, -0.169087231, 1.08142322e-005, -0.169087216, -0.985601127))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.418585867))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127922058, 3.26870728, 11.0180283, 1, -5.99765917e-006, 1.20011691e-005, -1.32671375e-005, -0.309001684, 0.951061666, -1.99576607e-006, -0.951061666, -0.309001654))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704962909, 0.229403093))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.93087006, -11.7825432, 0.112213135, 0.971714497, -0.236159071, 2.28913123e-005, 0.236159042, 0.971714437, -3.48018075e-005, -1.4025054e-005, 3.92234069e-005, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599677503))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99532318, 8.47652531, -6.66213036, -0.971711099, 0.191056013, -0.138835117, -0.23617281, -0.786113262, 0.571181715, -1.24307699e-005, 0.587812543, 0.808997095))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599675417))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.48385882, 10.8384142, 0.0653762817, -1.59036554e-005, 0.181518763, 0.98338753, -2.22471863e-006, -0.98338753, 0.181518763, 1, 6.99044904e-007, 1.60432846e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.3907963, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.127883911, -6.17241907, -9.74552059, -1, 5.99765917e-006, -1.20011691e-005, -7.08297739e-006, 0.523690164, 0.851908922, 1.13943606e-005, 0.851908922, -0.523690104))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174645618, 0.148744017))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99664307, 8.49308777, 6.89204693, -0.971714497, -0.191046983, -0.138823569, 0.236158699, -0.786152005, -0.57113409, -2.2982691e-005, -0.587763786, 0.809032738))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.59968257))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.99532318, 8.47652435, 6.91458988, 0.971711099, -0.191056013, 0.138835117, -0.23617281, -0.786113262, 0.571181715, 1.24307699e-005, -0.587812543, -0.808997095))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599682689))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125328064, 11.2487068, 0.0342540741, -1, 5.99765917e-006, -1.20011691e-005, -5.99824125e-006, -1, 4.79997543e-005, -1.20008808e-005, 4.79998271e-005, 1))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704967141, 0.229826137))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.45678878, 10.8434038, 0.0629577637, 2.06958757e-005, 0.1814913, -0.983392656, 1.65155507e-006, -0.983392596, -0.181491256, -1, 2.13199382e-006, -2.06519126e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079618, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125320435, 7.36993217, -8.69362068, 1, -5.99765917e-006, 1.20011691e-005, 5.23830386e-006, -0.648973227, -0.760811269, 1.23515274e-005, 0.760811269, -0.648973227))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174857751, 0.149147153))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.97037697, -8.45026588, 0.0629806519, -1.09420362e-005, -0.72484374, 0.688913465, -1.21114645e-005, 0.688913465, 0.72484374, -1, -4.12488589e-007, -1.63170353e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966629))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.97035694, -8.45029068, 0.0653915405, 1.09420362e-005, 0.72484374, -0.688913465, -1.21114645e-005, 0.688913465, 0.72484374, 1, 4.12488589e-007, 1.63170353e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966569))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127876282, -6.17243052, 9.86589241, 1, -5.99765917e-006, 1.20011691e-005, -7.08296284e-006, 0.523692071, 0.85190773, -1.13943679e-005, -0.85190773, 0.523692012))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.174645618, 0.423286587))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125305176, 10.3167458, -4.84831715, 1, -5.99765917e-006, 1.20011691e-005, -6.74335752e-008, -0.896749675, -0.442538291, 1.34162365e-005, 0.442538291, -0.896749616))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.870102108))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99282837, 8.47711182, 6.914639, 0.97172004, 0.191040888, -0.138793424, 0.236136049, -0.786113918, 0.571195841, 1.43375801e-005, -0.587816596, -0.808994234))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139328, 0.599682748))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.76570129, 4.98436546, 0.0629882813, 9.48466914e-006, -0.879185081, -0.476480633, -1.35643604e-005, -0.476480633, 0.879185021, -1, -1.87562546e-006, -1.64448375e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079285, 0.304966718))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99665833, 8.49306488, -6.63958454, 0.971714497, 0.191046983, 0.138823569, 0.236158699, -0.786152005, -0.57113409, 2.2982691e-005, 0.587763786, -0.809032738))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.599675953))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.125297546, -9.60070133, -6.74000931, 1, -4.99785529e-006, 1.10009751e-005, 1.05097715e-005, 0.80899632, -0.587813735, -5.96193786e-006, 0.587813735, 0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.704963803, 0.229824543))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.99913788, 8.49248314, 6.89204788, -0.971718252, 0.191060096, 0.138779908, -0.236143649, -0.78614819, -0.571145535, -2.15671753e-005, -0.587764561, 0.809032142))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139352, 0.59968257))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-1.05250549, -4.05366707, -10.8350515, -0.971720338, 0.0729838684, 0.224573001, 0.236134887, 0.30028674, 0.924158156, 1.23513237e-005, 0.951052845, -0.309028715))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.29139185, 0.599679291))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.480187953, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127883911, -3.65717411, -10.6393194, 1, -5.99765917e-006, 1.20011691e-005, 1.32671375e-005, 0.309001684, -0.951061666, 1.99576607e-006, 0.951061666, 0.309001654))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 1, 0.370623022))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.125335693, 9.33224201, -6.70097446, -1, 5.99765917e-006, -1.20011691e-005, -1.19065371e-005, -0.80899632, 0.587813735, -6.1833889e-006, 0.587813735, 0.80899626))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.570328653, 0.0445158817))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0.127853394, -11.3901262, -1.72103631, 1, -5.99765917e-006, 1.20011691e-005, 7.94054358e-006, 0.985601187, -0.169087231, -1.08142322e-005, 0.169087216, 0.985601127))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.0084192697, 0.429421067, 0.870100379))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.48386288, 10.8383951, 0.0629730225, 1.59036554e-005, -0.181518763, -0.98338753, -2.22471863e-006, -0.98338753, 0.181518763, -1, -6.99044904e-007, -1.60432846e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.3907963, 0.304966569))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-9.75238323, 5.00900269, 0.0629959106, 7.572904e-006, 0.879150987, -0.476543397, 1.64971752e-005, -0.476543427, -0.879150927, -1, -1.2038945e-006, -1.81123251e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966718))
- Wedge = CFuncs["Part"].Create(m, Enum.Material.Neon, 0, 0, "New Yeller", "Wedge", Vector3.new(0.420974821, 0.420974344, 0.420974404))
- WedgeWeld = CFuncs["Weld"].Create(m, FakeHandle, Wedge, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.75236797, 5.00898075, 0.0653686523, -7.572904e-006, -0.879150987, 0.476543397, 1.44971746e-005, -0.476543427, -0.879150927, 1, 2.50802259e-007, 1.6354028e-005))
- CFuncs["Mesh"].Create("SpecialMesh", Wedge, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(3.04966328e-008, 1.39079344, 0.304966539))
- EffectModel = Instance.new("Model", Character)
- EffectModel.Name = "Effects"
- Effects = {
- ["Block"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end;
- };
- ["Sphere"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Ring"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Wave"] = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end;
- };
- ["Break"] = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs["Part"].Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs["Mesh"].Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end;
- };
- }
- function attackone()
- attack = true
- Humanoid.WalkSpeed = 5
- for i = 0, 1, 0.07 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.0444929749, -0.226644814, -0.0954974517, 0.707109749, 3.36087919e-006, 0.707108796, 0.122789092, 0.984814763, -0.122784361, -0.696368098, 0.173649997, 0.696365058),
- CFrame.new(-1.51991844e-006, 1.50000131, 3.57627869e-007, 0.707106054, 0.183012128, -0.683013558, 5.47908428e-007, 0.965926051, 0.258818537, 0.707107484, -0.18301253, 0.683012009),
- CFrame.new(1.31752348, 0.507517695, -1.14251423, 0.271757543, 0.00327113271, 0.962360144, 0.943246007, -0.199247763, -0.265682757, 0.190879017, 0.979943693, -0.0572326183),
- CFrame.new(-1.4669137, 0.691352487, -1.03812444, 0.573924482, 0.068739146, 0.816018105, 0.752996445, -0.435971469, -0.492874742, 0.321880817, 0.897331536, -0.301974982),
- CFrame.new(0.5938254, -1.92929661, -0.0787228346, 0.642786622, 0.19826743, -0.739942789, 9.70438123e-007, 0.965925634, 0.258820325, 0.766045213, -0.166366965, 0.620883822),
- CFrame.new(-0.800667226, -1.71874309, 0.102442205, 0.938168287, 0.340206236, -0.0640316606, -0.172966123, 0.620884597, 0.7645818, 0.299871802, -0.706230998, 0.641338229),
- }, .2, false)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- end
- CFuncs["Sound"].Create("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.4)
- Humanoid.WalkSpeed = 0
- MagnitudeDamage(Hitbox, 17, 30, 50, 200, 0, BrickColor.new("Crimson"), BrickColor.new("Earth green"), "rbxassetid://153092227", .7)
- for i = 0, 1, 0.04 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(0.410154969, -0.226640657, 1.16392148, 0.562998354, -0.171007454, -0.808576763, 0.122791477, 0.984813571, -0.122790858, 0.817289352, -0.0301508568, 0.575444341),
- CFrame.new(1.02818012e-006, 1.50000036, -6.7949295e-006, 0.632381558, -0.00622241199, 0.774632215, -0.172667205, 0.973678827, 0.148780525, -0.755168676, -0.227839589, 0.614662111),
- CFrame.new(1.70313489, 0.285501868, 0.304776132, 0.298907518, -0.933460057, -0.198259234, 0.931181073, 0.23987098, 0.274524808, -0.208701283, -0.26667279, 0.940919518),
- CFrame.new(-0.86035949, 0.37380594, -0.834955752, 0.687265515, -0.648698866, 0.326888353, 0.6833179, 0.424657553, -0.593921483, 0.246460542, 0.631550252, 0.735119998),
- CFrame.new(0.40954715, -1.86572719, -0.034029901, 0.98986727, 0.091430001, 0.108643144, -0.113426112, 0.969421208, 0.21761705, -0.0854242444, -0.227734953, 0.969968855),
- CFrame.new(-1.01957178, -1.66522431, -0.0957776308, 0.599375784, 0.306777626, 0.73934859, -0.296005338, 0.943117559, -0.151361525, -0.74372679, -0.128128707, 0.656089604),
- }, .2, false)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
- end
- Humanoid.WalkSpeed = 14
- attack = false
- end
- function attacktwo()
- attack = true
- Humanoid.WalkSpeed = 5
- for i = 0, 1, 0.055 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.0388709009, -0.480356663, -0.260631382, 0.766047418, 2.40202803e-006, -0.642789602, -0.111614615, 0.984814703, -0.133024082, 0.63302201, 0.17365019, 0.754410982),
- CFrame.new(-0.0620861202, 1.47411847, -0.0739926249, 0.766045809, -0.166364759, 0.620883763, -4.10938924e-007, 0.965925932, 0.258818746, -0.642785966, -0.198267251, 0.739943326),
- CFrame.new(1.82025814, 0.396792531, 0.263282001, -0.072356008, -0.960767508, 0.267751068, -0.996820807, 0.0786407292, 0.0128083527, -0.0333619565, -0.265973032, -0.963402987),
- CFrame.new(-1.20810819, 0.057647109, -0.709760845, -0.00257398188, -0.219645619, -0.975576401, -0.879015505, 0.465641588, -0.102517411, 0.476786375, 0.857282698, -0.194270611),
- CFrame.new(0.869811654, -1.60263705, 0.2958031, 0.769753098, -0.356648475, -0.52941668, 0.538984418, 0.807494164, 0.239685386, 0.342017412, -0.469845891, 0.813799024),
- CFrame.new(-0.673208475, -1.65153539, -0.173215538, 0.577755749, -0.183013692, 0.795427203, -0.0449442454, 0.965925753, 0.254887462, -0.814971328, -0.18301256, 0.549843669),
- }, .2, false)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(0)), .3)
- end
- CFuncs["Sound"].Create("http://roblox.com/asset/?id=320557563", Hitbox, 1, 0.45)
- Humanoid.WalkSpeed = 0
- MagnitudeDamage(Hitbox, 17, 30, 50, 200, 0, BrickColor.new("Crimson"), BrickColor.new("Earth green"), "rbxassetid://153092227", .6)
- for i = 0, 1, 0.05 do
- swait()
- PlayAnimationFromTable({
- CFrame.new(-0.161374122, -0.480354339, 1.12282956, 0.413188338, 0.167734504, 0.895068645, -0.111618988, 0.984814882, -0.133018851, -0.903784156, -0.0449410714, 0.425630987),
- CFrame.new(-0.0620832741, 1.47412002, -0.0739874393, 0.562394679, 0.0357464999, -0.826095939, 0.174058989, 0.971561253, 0.160537988, 0.808341384, -0.234075144, 0.540178895),
- CFrame.new(0.574713469, 0.254635811, -1.00570333, 0.13706018, 0.646935821, -0.750125647, -0.950527966, 0.299010247, 0.0842004642, 0.278767616, 0.701474905, 0.655912936),
- CFrame.new(-1.78871047, 0.54308331, 0.22547318, 0.727116227, 0.669651389, 0.151224956, -0.46589911, 0.319544554, 0.825123966, 0.504222274, -0.670416594, 0.544336021),
- CFrame.new(1.07174778, -1.5329988, 0.0134282708, 0.739239454, -0.0565999039, -0.671060085, 0.10701672, 0.993673027, 0.0340791866, 0.664885402, -0.0970073268, 0.740619421),
- CFrame.new(-0.729433715, -1.79001141, 0.344151348, 0.861734033, 0.0982866287, -0.497749239, 0.0784692466, 0.943433404, 0.322143137, 0.501255572, -0.316659749, 0.805276155),
- }, .24, false)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(-40), math.rad(0), math.rad(0)), .3)
- end
- Humanoid.WalkSpeed = 14
- attack = false
- end
- --[[Attacks]]--
- mouse.Button1Down:connect(function()
- if attack == false and attacktype == 1 then
- attacktype = 2
- attackone()
- elseif attack == false and attacktype == 2 then
- attacktype = 1
- attacktwo()
- end
- end)
- mouse.KeyDown:connect(function(k)
- k = k:lower()
- if attack == false and k == '' then
- end
- end)
- Humanoid.WalkSpeed = 14
- Humanoid.MaxHealth = 300
- Humanoid.Health = 300
- while true do
- swait()
- for i, v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.Material = "SmoothPlastic"
- elseif v:IsA("Hat") then
- v:WaitForChild("Handle").Material = "SmoothPlastic"
- end
- end
- for i, v
- in pairs(Character:GetChildren()) do
- if v:IsA'Model' then
- for _, c in pairs(v:GetChildren()) do
- if c:IsA'Part' then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
- end
- end
- end
- end
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
- if equipped == true or equipped == false then
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(20), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-30), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(90), math.rad(65), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7 + 0.1 * math.cos(sine / 18), -.8) * angles(math.rad(140), math.rad(-35), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -.9, -.3) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1, -.2) * angles(math.rad(-10), math.rad(0), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, 0, 0) * angles(math.rad(10), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(-20), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.7 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(90), math.rad(65), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.7 + 0.1 * math.cos(sine / 18), -.8) * angles(math.rad(140), math.rad(-35), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -1.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(5)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1.8, -.2) * angles(math.rad(-10), math.rad(0), math.rad(-5)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, -.4 - 0.1 * math.cos(sine / 20), 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(10 - 1 * math.cos(sine / 20)), math.rad(0), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 + 0.1 * math.cos(sine / 20), -.5) * angles(math.rad(100), math.rad(65), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.8 + 0.1 * math.cos(sine / 20), -.8) * angles(math.rad(150), math.rad(-35), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5 - .05 * math.cos(sine / 20), -1.6 + 0.1 * math.cos(sine / 20), -.8) * angles(math.rad(25), math.rad(-10), math.rad(3 + 3 * math.cos(sine / 20))), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5 + .05 * math.cos(sine / 20), -2 + 0.1 * math.cos(sine / 20), .4) * angles(math.rad(-30), math.rad(20), math.rad(3 - 3 * math.cos(sine / 20))), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- elseif Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- if attack == false then
- change = 1.5
- RootJoint.C0 = clerp(RootJoint.C0, CFrame.new(0, -.1, 0) * angles(math.rad(-20), math.rad(-5 * math.cos(sine / 8)), math.rad(0)), .3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0, CFrame.new(0, 1.5, 0) * angles(math.rad(10), math.rad(5 * math.cos(sine / 8)), math.rad(0)), .3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 + 0.1 * math.cos(sine / 18), -.2) * angles(math.rad(70), math.rad(65), math.rad(0)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 + 0.1 * math.cos(sine / 18), -.5) * angles(math.rad(120), math.rad(-35), math.rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CFrame.new(.5, -1.85 - 0.5 * math.cos(sine / 8) / 2, 0 + 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(-30 * math.sin(sine / 8)), math.rad(-10), math.rad(0)), .3)
- LH.C0 = clerp(LH.C0, CFrame.new(-.5, -1.85 + 0.5 * math.cos(sine / 8) / 2, 0 - 1.8 * math.sin(sine / 8) / 2) * angles(math.rad(30 * math.sin(sine / 8)), math.rad(10), math.rad(0)), .3)
- FakeHandleWeld.C0 = clerp(FakeHandleWeld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- end
- end
- end
- if #Effects > 0 then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if Thing[1].Transparency <= 1 then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame
- Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, .5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
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