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Bendy928443534

Fixed

Jul 9th, 2019
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3327288610"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3327288610"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. TEST = Instance.new("Sound", tors)
  1278. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1279. TEST.Volume = 25
  1280. TEST.Pitch = 1
  1281. TEST.Looped = false
  1282. TEST.TimePosition = 0
  1283. -------------------------------------------------------
  1284. --End Effect Function--
  1285. -------------------------------------------------------
  1286. function Cso(ID, PARENT, VOLUME, PITCH)
  1287. local NSound = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. NSound = IT("Sound", PARENT)
  1290. NSound.Volume = VOLUME
  1291. NSound.Pitch = PITCH
  1292. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1293. swait()
  1294. NSound:play()
  1295. game:GetService("Debris"):AddItem(NSound, 50)
  1296. end))
  1297. return NSound
  1298. end
  1299. function CameraEnshaking(Length, Intensity)
  1300. coroutine.resume(coroutine.create(function()
  1301. local intensity = 1 * Intensity
  1302. local rotM = 0.01 * Intensity
  1303. for i = 0, Length, 0.1 do
  1304. swait()
  1305. intensity = intensity - 0.05 * Intensity / Length
  1306. rotM = rotM - 5.0E-4 * Intensity / Length
  1307. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1308. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1309. end
  1310. hum.CameraOffset = Vector3.new(0, 0, 0)
  1311. end))
  1312. end
  1313. -------------------------------------------------------
  1314. --End Important Functions--
  1315. -------------------------------------------------------
  1316.  
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Customization--
  1320. -------------------------------------------------------
  1321. local Player_Size = 1
  1322. if Player_Size ~= 1 then
  1323. root.Size = root.Size * Player_Size
  1324. tors.Size = tors.Size * Player_Size
  1325. hed.Size = hed.Size * Player_Size
  1326. ra.Size = ra.Size * Player_Size
  1327. la.Size = la.Size * Player_Size
  1328. rl.Size = rl.Size * Player_Size
  1329. ll.Size = ll.Size * Player_Size
  1330. ----------------------------------------------------------------------------------
  1331. rootj.Parent = root
  1332. neck.Parent = tors
  1333. RW.Parent = tors
  1334. LW.Parent = tors
  1335. RH.Parent = tors
  1336. LH.Parent = tors
  1337. ----------------------------------------------------------------------------------
  1338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1344. ----------------------------------------------------------------------------------
  1345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1349. --hat.Parent = Character
  1350. end
  1351. ----------------------------------------------------------------------------------
  1352. ----------------------------------------------------------------------------------
  1353. local equipped = true
  1354. local idle = 1
  1355. local change = 1
  1356. local val = 0
  1357. local toim = 0
  1358. local idleanim = 0.999
  1359. local sine = 0
  1360. local Sit = 1
  1361. ----------------------------------------------------------------------------------
  1362. hum.WalkSpeed = 4
  1363. hum.JumpPower = 5
  1364. hum.Animator.Parent = nil
  1365. ----------------------------------------------------------------------------------
  1366.  
  1367.  
  1368. -------------------------------------------------------
  1369. --End Customization--
  1370. -------------------------------------------------------
  1371. local Blobby = Instance.new("Part", char)
  1372. Blobby.Name = "Blob"
  1373. Blobby.CanCollide = false
  1374. Blobby.BrickColor = BrickColor.new("Really black")
  1375. Blobby.Transparency = 0
  1376. Blobby.Material = "Plastic"
  1377. Blobby.Size = Vector3.new(1, 1, 2)
  1378. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1379. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1380.  
  1381. local Weld = Instance.new("Weld", Blobby)
  1382. Weld.Part0 = ra
  1383. Weld.Part1 = Blobby
  1384. Weld.C1 = CFrame.new(0, 0.8, 0)
  1385. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1386.  
  1387. local M2 = Instance.new("SpecialMesh")
  1388. M2.Parent = Blobby
  1389. M2.MeshId = "rbxassetid://0"
  1390. M2.TextureId = "rbxassetid://0"
  1391. M2.Scale = Vector3.new(1, 0.8, 1)
  1392.  
  1393. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1394. naeeym2.AlwaysOnTop = true
  1395. naeeym2.Size = UDim2.new(5,35,2,15)
  1396. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1397. naeeym2.Adornee = hed
  1398. naeeym2.Name = "Name"
  1399. --naeeym2.PlayerToHideFrom = Player
  1400. local tecks2 = Instance.new("TextLabel",naeeym2)
  1401. tecks2.BackgroundTransparency = 1
  1402. tecks2.TextScaled = true
  1403. tecks2.BorderSizePixel = 0
  1404. tecks2.Text = "Fight Me"
  1405. tecks2.Font = Enum.Font.Bodoni
  1406. tecks2.TextSize = 30
  1407. tecks2.TextStrokeTransparency = 0
  1408. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1409. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1410. tecks2.Size = UDim2.new(1,0,0.5,0)
  1411. tecks2.Parent = naeeym2]]
  1412. ----------------------------------------------------------------------------------
  1413. local AddInstance = function(Object, ...)
  1414. local Obj = Instance.new(Object)
  1415. for i,v in next,(...) do
  1416. Obj[i] = v
  1417. end
  1418. return Obj
  1419. end
  1420. ----------------------------------------------------
  1421. local Reaper = AddInstance("Part",{
  1422. Parent = hed,
  1423. CFrame = hed.CFrame,
  1424. formFactor = "Symmetric",
  1425. Size = Vector3.new(1, 1, 1),
  1426. CanCollide = false,
  1427. TopSurface = "Smooth",
  1428. BottomSurface = "Smooth",
  1429. Locked = true,
  1430. })
  1431. local Weld = AddInstance("Weld",{
  1432. Parent = Reaper,
  1433. Part0 = hed,
  1434. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1435. Part1 = Reaper,
  1436. })
  1437. local Mesh = AddInstance("SpecialMesh",{
  1438. Parent = Reaper,
  1439. MeshId = "rbxassetid://1241662062",
  1440. TextureId = "rbxassetid://241553801",
  1441. Scale = Vector3.new(1.05,1.05,1.05),
  1442. VertexColor = Vector3.new(0.3, 0, 0.3),
  1443. })
  1444. -------------------------------------------------------
  1445. wait(1)
  1446. plr = game.Players.LocalPlayer
  1447. char = plr.Character
  1448. mouse = plr:GetMouse()
  1449. whitecolor = Color3.new(255,255,1)
  1450. epicmode = false
  1451. normal = true
  1452. for i,v in pairs(char:GetChildren()) do
  1453. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1454. v:Destroy()
  1455. end
  1456. end
  1457. local shirt = Instance.new("Shirt",char)
  1458. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1459. local pants = Instance.new("Pants",char)
  1460. pants.PantsTemplate = "rbxassetid://2544611861"
  1461.  
  1462. for i,v in pairs(char:GetChildren()) do
  1463. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1464. v:Destroy()
  1465. end
  1466. end
  1467.  
  1468. local righteyebrickcolor = ""
  1469. local reye = Instance.new("Part", char)
  1470. reye.CanCollide = false
  1471. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1472. reye.Material = "Neon"
  1473. reye.Size = Vector3.new(.25,.35,.15)
  1474. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1475. m1 = Instance.new("SpecialMesh", reye)
  1476. m1.MeshType = "Sphere"
  1477. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1478. reye.Locked = true
  1479. reye.Name = "re"
  1480.  
  1481. -------------------------------------------------------
  1482. --Start Attacks N Stuff--
  1483. -------------------------------------------------------
  1484. local naeeym2 = Instance.new("BillboardGui",char)
  1485. naeeym2.AlwaysOnTop = true
  1486. naeeym2.Size = UDim2.new(5,35,2,35)
  1487. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1488. naeeym2.Adornee = hed
  1489. naeeym2.Name = "Name"
  1490.  
  1491. local tecks2 = Instance.new("TextLabel",naeeym2)
  1492. tecks2.BackgroundTransparency = 1
  1493. tecks2.TextScaled = true
  1494. tecks2.BorderSizePixel = 0
  1495. tecks2.Text = ""
  1496. tecks2.Font = "Fantasy"
  1497. tecks2.TextSize = 30
  1498. tecks2.TextStrokeTransparency = 0
  1499. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1500. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1501. tecks2.Size = UDim2.new(1,0,0.5,0)
  1502. tecks2.Parent = naeeym2
  1503. textfag = tecks2
  1504. tecks2.Text = "Edit: By Ehanjerome8 "
  1505. wait(2)
  1506. tecks2.Text = "CHAOS CHAOS!"
  1507. wait(1)
  1508. tecks2.Text = "J evil V IIII"
  1509. BTAUNT:Play()
  1510. coroutine.resume(coroutine.create(function()
  1511. while textfag ~= nil do
  1512. swait()
  1513. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1514. textfag.Rotation = math.random(-3,3)
  1515. end
  1516. end))
  1517.  
  1518. function die()
  1519. attack = true
  1520. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1521. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1522. for i = 0, 2.6, 0.1 do
  1523. swait()
  1524. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1525. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1526. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1527. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1528. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1529. end
  1530. Cso("357417055", tors, 10, 1)
  1531. CameraEnshaking(2, 15)
  1532. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1533. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1534. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1535. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1536. if v:FindFirstChild("Head") then
  1537. Eviscerate(v)
  1538. end
  1539. end
  1540. for i = 0, 3, 0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1543. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1544. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1545. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1546. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1547. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1548. end
  1549. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1550. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1551. attack = false
  1552. end
  1553.  
  1554.  
  1555. function dance()
  1556. attack = true
  1557. hum.WalkSpeed = 0
  1558. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1559. for i = 0, 2, 0.1 do
  1560. swait()
  1561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1562. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1563. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1564. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1565. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1566. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1567. end
  1568. for i = 0, 6, 0.1 do
  1569. swait()
  1570. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1571. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1572. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1573. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1574. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1575. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1576. end
  1577. for i = 0, 2, 0.1 do
  1578. swait()
  1579. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1580. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1581. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1582. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1583. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1584. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1585. end
  1586. attack = false
  1587. hum.WalkSpeed = 20
  1588. end
  1589.  
  1590. function aaa()
  1591. attack = true
  1592. hum.WalkSpeed = 0
  1593. for i = 0,20, 0.1 do
  1594. swait()
  1595. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1596. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1597. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1598. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1599. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1600. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1601. end
  1602. hum.WalkSpeed = 16
  1603. attack = false
  1604. end
  1605.  
  1606. function finalChaos()
  1607. attack = true
  1608. spawn(function()
  1609. local p = Instance.new("Part",char)
  1610. p.Anchored = true
  1611. p.CanCollide = false
  1612. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1613. local m = Instance.new("SpecialMesh",p)
  1614. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1615. m.Scale = Vector3.new(2,2,2)
  1616. for i=1,30 do
  1617. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1618. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1619. wait()
  1620. end
  1621. local beam = Instance.new("Part",char)
  1622. beam.Anchored = true
  1623. beam.CanCollide = false
  1624. beam.BrickColor = BrickColor.new("White")
  1625. beam.Material = Enum.Material.Neon
  1626. beam.Size = Vector3.new(1,1,1)
  1627. beam.Position = p.Position+Vector3.new(0,1000,0)
  1628. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1629. local m = Instance.new("SpecialMesh",beam)
  1630. m.MeshType = "Cylinder"
  1631. m.Scale = Vector3.new(2000,15,15)
  1632. damage(6,20,35,p.Position)
  1633. p.Transparency = 1
  1634. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1635. for i=1,10 do
  1636. m.Scale = m.Scale-Vector3.new(0,1,1)
  1637. beam.Transparency = i / 10
  1638. wait()
  1639. end
  1640. p:Destroy()
  1641. end)
  1642. attack = false
  1643. end
  1644.  
  1645. function beam()
  1646. attack = true
  1647. hum.WalkSpeed = 0
  1648. local Ring1 = Instance.new("Part", char)
  1649. Ring1.Anchored = true
  1650. Ring1.BrickColor = maincolor
  1651. Ring1.CanCollide = false
  1652. Ring1.FormFactor = 3
  1653. Ring1.Name = "Ring"
  1654. Ring1.Material = "Neon"
  1655. Ring1.Size = Vector3.new(1, 0.05, 1)
  1656. Ring1.Transparency = 1
  1657. Ring1.TopSurface = 0
  1658. Ring1.BottomSurface = 0
  1659. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1660. Ring1Mesh.MeshType = "Brick"
  1661. Ring1Mesh.Name = "SizeMesh"
  1662. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1663. local InnerRing1 = Ring1:Clone()
  1664. InnerRing1.Parent = char
  1665. InnerRing1.Transparency = 0
  1666. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1667. InnerRing1.Size = Vector3.new(1, 1, 1)
  1668. local InnerRing1Mesh = InnerRing1.SizeMesh
  1669. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1670. InnerRing1Mesh.MeshType = "Sphere"
  1671. Ring1:Destroy()
  1672. for i = 0, 6, 0.1 do
  1673. swait()
  1674. --orb.CFrame = Pupil.CFrame
  1675. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1676. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1677. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1678. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1679. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1680. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1681. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1682. end
  1683. InnerRing1.Transparency = 1
  1684. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1685. Cso("2545012765", char, 10, 1)
  1686. Cso("2606661976", char, 2.3, 1)
  1687. local a = IT("Part", char)
  1688. a.Name = "Direction"
  1689. a.Anchored = true
  1690. a.BrickColor = BrickC("Pastel violet")
  1691. a.Material = "SmoothPlastic"
  1692. a.Transparency = 0
  1693. a.Shape = "Cylinder"
  1694. a.CanCollide = false
  1695. local a2 = IT("Part", char)
  1696. a2.Name = "Direction"
  1697. a2.Anchored = true
  1698. a2.BrickColor = maincolor
  1699. a2.Color = maincolor.Color
  1700. a2.Material = "Neon"
  1701. a2.Transparency = 0.7
  1702. a2.Shape = "Cylinder"
  1703. a2.CanCollide = false
  1704. local ba = IT("Part", char)
  1705. ba.Name = "HitDirect"
  1706. ba.Anchored = true
  1707. ba.BrickColor = maincolor
  1708. ba.Material = "Neon"
  1709. ba.Transparency = 1
  1710. ba.CanCollide = false
  1711. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1712. local ignore = char
  1713. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1714. a.BottomSurface = 10
  1715. a.TopSurface = 10
  1716. a2.BottomSurface = 10
  1717. a2.TopSurface = 10
  1718. local distance = (InnerRing1.CFrame.p - position).magnitude
  1719. a.Size = Vector3.new(distance, 1, 1)
  1720. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1721. a2.Size = Vector3.new(distance, 1, 1)
  1722. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1723. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1724. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1725. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1726. game:GetService("Debris"):AddItem(a, 20)
  1727. game:GetService("Debris"):AddItem(a2, 20)
  1728. game:GetService("Debris"):AddItem(ba, 20)
  1729. local msh = Instance.new("SpecialMesh", a)
  1730. msh.MeshType = "Brick"
  1731. msh.Scale = Vector3.new(1, 5, 5)
  1732. local msh2 = Instance.new("SpecialMesh", a2)
  1733. msh2.MeshType = "Brick"
  1734. msh2.Scale = Vector3.new(1, 7, 7)
  1735. for i = 0, 10, 0.1 do
  1736. swait()
  1737. CameraEnshaking(1, 5)
  1738. a2.Color = maincolor.Color
  1739. root.CFrame = FaceMouse()[1]
  1740. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1741. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1742. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1743. distance = (InnerRing1.CFrame.p - position).magnitude
  1744. a.Size = Vector3.new(distance, 1, 1)
  1745. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1746. a2.Size = Vector3.new(distance, 1, 1)
  1747. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1748. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1749. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1750. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1751. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1752. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1753. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1754. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1755. if v:FindFirstChild("Head") then
  1756. Eviscerate(v)
  1757. end
  1758. end
  1759. end
  1760. a:Destroy()
  1761. a2:Destroy()
  1762. ba:Destroy()
  1763. InnerRing1:Destroy()
  1764. attack = false
  1765. hum.WalkSpeed = 10
  1766. hum.CameraOffset = Vector3.new(0,0,0)
  1767. end
  1768.  
  1769. function Call_Upon_The_Eyes()
  1770. attack = true
  1771. hum.WalkSpeed = 0
  1772. for i = 0, 6, 0.1 do
  1773. swait()
  1774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1775. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1776. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1777. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1778. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1779. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1780. end
  1781. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1782. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1783. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1784. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1785. CameraEnshaking(4, 25)
  1786. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1787. if v:FindFirstChild("Head") then
  1788. Eviscerate(v)
  1789. end
  1790. end
  1791. for i = 0, 6, 0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1794. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1795. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1798. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1799. end
  1800. attack = false
  1801. hum.WalkSpeed = 10
  1802. end
  1803.  
  1804. function CHAOS()
  1805. attack = true
  1806. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1807. Cso("2545012765", hed, 10, 1)
  1808. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1809.  
  1810. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1811. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1812. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1813.  
  1814. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1815. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1816. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1817. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1818. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1819. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1820. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1821. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1822. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1823. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1824. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1825. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1826. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1827. if v:FindFirstChild("Head") then
  1828. Eviscerate(v)
  1829. end
  1830. end
  1831. attack = false
  1832. end
  1833. function Chain2()
  1834. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1835. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1836. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1837. local HEAD = HUM.Parent:FindFirstChild("Head")
  1838. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1839. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1840. if HEAD and TORSO and HUM.Health > 0 then
  1841. local GYRO = IT("BodyGyro",root)
  1842. GYRO.D = 275
  1843. GYRO.P = 20000
  1844. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1845. attack = true
  1846. hum.WalkSpeed = 0
  1847. local hit,pos,hummie;
  1848. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1849. Hook2.Transparency = 1
  1850. local A2 = NewInstance("Attachment",Hook2)
  1851. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1852. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1853. for i = 0, 2.3, .1 do
  1854. swait()
  1855. GYRO.cframe = CF(root.Position,TORSO.Position)
  1856. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1857. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1858. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1859. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1860. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1861. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1862. end
  1863. Cso("169105657", ra, 7, 1.2)
  1864. for i = 0, 5, .1 do
  1865. if(hit)then break end
  1866. swait()
  1867. GYRO.cframe = CF(root.Position,TORSO.Position)
  1868. Hook2.CFrame = TORSO.CFrame
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1875. end
  1876. Cso("169105657", ra, 5, .8)
  1877. Cso("2545211765", char, 7, 1)
  1878. GYRO:remove()
  1879. TORSO:BreakJoints()
  1880. for i = 0, 6, .1 do
  1881. swait()
  1882. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1883. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1884. end
  1885. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1886. break
  1887. end
  1888. Chain2.TextureLength = 4
  1889. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1890. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1891. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1892. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1893. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1894. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1895. end
  1896. hum.WalkSpeed = 16
  1897. attack = false
  1898. Hook2:Destroy()
  1899. end
  1900. end
  1901. end
  1902.  
  1903. function dejzrXD()
  1904. attack = true
  1905. hum.WalkSpeed = 20
  1906. for i = 0, 4, 0.1 do
  1907. swait()
  1908. Cso("2545012765", char, 10, 1)
  1909. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1912. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1916. end
  1917. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1918. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1919. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1920. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1921. CameraEnshaking(4, 5)
  1922. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1923. if v:FindFirstChild("Head") then
  1924. Eviscerate(v)
  1925. end
  1926. end
  1927. for i = 0, 2, 0.1 do
  1928. swait()
  1929. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1930. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1931. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1932. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1933. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1934. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1935. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1936. end
  1937. attack = false
  1938. Speed = 20
  1939. end
  1940.  
  1941. function specialchaos()
  1942. wait(0)
  1943. CHOICE = 6
  1944. Cso("2545018472", hed, 10, 1)
  1945. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1946. killsky.SkyboxBk = "rbxassetid://0"
  1947. killsky.SkyboxDn = "rbxassetid://0"
  1948. killsky.SkyboxFt = "rbxassetid://0"
  1949. killsky.SkyboxLf = "rbxassetid://0"
  1950. killsky.SkyboxRt = "rbxassetid://0"
  1951. killsky.SkyboxUp = "rbxassetid://0"
  1952. ---
  1953. killsky.StarCount = 0
  1954. killsky.SunAngularSize = 0
  1955. killsky.MoonAngularSize = 0
  1956. killsky.MoonTextureId = ""
  1957. killsky.CelestialBodiesShown = false
  1958. if HITFLOOR ~= nil then
  1959. ATTACK = false
  1960. Rooted = false
  1961. local RINGSPIN = true
  1962. local CONSTRUCTING = true
  1963. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1964. RING.Color = C3(0,0,0)
  1965. MakeForm(RING,"Cyl")
  1966. RING.CFrame = CF(HITPOS)
  1967. coroutine.resume(coroutine.create(function()
  1968. repeat
  1969. Swait()
  1970. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1971. until CONSTRUCTING == false
  1972. repeat
  1973. Swait()
  1974. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1975. until RINGSPIN == false
  1976. for i = 1, 25 do
  1977. Swait()
  1978. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1979. RING.Size = RING.Size - VT(0.15,0,0.15)
  1980. --DECAL.Transparency = DECAL.Transparency + 1/25
  1981. RING.Transparency = RING.Transparency + 1/25
  1982. end
  1983. RING:remove()
  1984. end))
  1985. for i = 1, 15 do
  1986. Swait()
  1987. RING.Size = RING.Size + VT(0,0,0)
  1988. RING.Transparency = RING.Transparency - 1/15
  1989. end
  1990. end
  1991. hum.WalkSpeed = 20
  1992. attack = false
  1993. end
  1994. function icando()
  1995. attack = true
  1996. hum.WalkSpeed = 0
  1997. TEST:Remove()
  1998. TEST:Play()
  1999. repeat
  2000. for i = 0,4,0.1 do
  2001. swait()
  2002. TEST.Parent = tors
  2003. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2004. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2005. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2006. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2007. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2008. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2009. end
  2010. until TEST.Playing == false
  2011. TEST:Stop()
  2012. TEST:Play()
  2013. TEST:Remove()
  2014. print('I CAN DO ANYTHING')
  2015. attack = false
  2016. hum.WalkSpeed = 20
  2017. end
  2018.  
  2019. function finalChaos2()
  2020. attack = true
  2021. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2022. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2023. M2.Scale = Vector3.new(5, 5, 5)
  2024. Cso("2545018472", hed, 10, 1)
  2025. for i = 0, 15, 0.1 do
  2026. swait()
  2027. hum.CameraOffset = Vector3.new(0, 8, 0)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2034. end
  2035. Cso("483458132", char, 10, .7)
  2036. Cso("483458132", char, 10, 1)
  2037. CameraEnshaking(6, 65)
  2038. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2039. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2040. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2041. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2042. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2043. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2044. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2045. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2046. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2047. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2048. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2049. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2050. if v:FindFirstChild("Head") then
  2051. Eviscerate(v)
  2052. end
  2053. end
  2054. for i = 0, 15, 0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2060. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2061. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2062. end
  2063. M2.Scale = Vector3.new(1, 1, 1)
  2064. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2065. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2066. attack = false
  2067. end
  2068.  
  2069. function DRAG_THEM_TO_HELL()
  2070. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2071. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2072. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2073. local HEAD = HUM.Parent:FindFirstChild("Head")
  2074. if HEAD and TORSO and HUM.Health > 0 then
  2075. local GYRO = IT("BodyGyro",root)
  2076. GYRO.D = 275
  2077. GYRO.P = 20000
  2078. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2079. attack = true
  2080. hum.WalkSpeed = 0
  2081. local hit,pos,hummie;
  2082. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2083. Hook.Transparency = 1
  2084. local A = NewInstance("Attachment",Hook)
  2085. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2086. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2087. local POS = mouse.Hit.p
  2088. local CHAINS = false
  2089. local CHAINLINKS = {}
  2090. local A = IT("Attachment",la)
  2091. A.Position = Vector3.new(1,-1,0)*Player_Size
  2092. A.Orientation = Vector3.new(-90, -89.982, 0)
  2093. local B = IT("Attachment",la)
  2094. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2095. B.Orientation = Vector3.new(-90, 89.988, 0)
  2096. local C = IT("Attachment",la)
  2097. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2098. C.Orientation = Vector3.new(-90, -89.982, 0)
  2099. local D = IT("Attachment",la)
  2100. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2101. D.Orientation = Vector3.new(-90, 89.988, 0)
  2102. local LIGHT = IT("Attachment",la)
  2103. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2104. local LIGHT2 = IT("PointLight",LIGHT)
  2105. LIGHT2.Range = 7
  2106. LIGHT2.Brightness = 5
  2107. LIGHT2.Color = Color3.new(0,0,0)
  2108. for i = 1, 2 do
  2109. local TWIST = -2
  2110. local START = A
  2111. local END = B
  2112. if i == 1 then
  2113. START = B
  2114. END = A
  2115. end
  2116. local ChainLink = IT("Beam",tors)
  2117. ChainLink.Texture = "rbxassetid://73042633"
  2118. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2119. ChainLink.TextureSpeed = 1
  2120. ChainLink.Width0 = 1
  2121. ChainLink.Width1 = 1
  2122. ChainLink.TextureLength = 2.5
  2123. ChainLink.Attachment0 = START
  2124. ChainLink.Attachment1 = END
  2125. ChainLink.CurveSize0 = TWIST
  2126. ChainLink.CurveSize1 = TWIST
  2127. --ChainLink.FaceCamera = true
  2128. ChainLink.Segments = 45
  2129. ChainLink.Transparency = NumberSequence.new(0.25)
  2130. table.insert(CHAINLINKS,ChainLink)
  2131. end
  2132. local Bodycolors = char["Body Colors"]
  2133. BC.HeadColor = BrickColor.new("Sand blue")
  2134. BC.LeftArmColor = BrickColor.new("Sand blue")
  2135. BC.LeftLegColor = BrickColor.new("Sand blue")
  2136. BC.RightArmColor = BrickColor.new("Sand blue")
  2137. BC.RightLegColor = BrickColor.new("Sand blue")
  2138. BC.TorsoColor = BrickColor.new("Sand blue")
  2139. for i = 1, 2 do
  2140. local TWIST = -1
  2141. local START = C
  2142. local END = D
  2143. if i == 1 then
  2144. START = D
  2145. END = C
  2146. end
  2147. local ChainLink = IT("Beam",tors)
  2148. ChainLink.Texture = "rbxassetid://73042633"
  2149. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2150. ChainLink.TextureSpeed = 1
  2151. ChainLink.Width0 = 1
  2152. ChainLink.Width1 = 1
  2153. ChainLink.TextureLength = 5
  2154. ChainLink.Attachment0 = START
  2155. ChainLink.Attachment1 = END
  2156. ChainLink.CurveSize0 = TWIST
  2157. ChainLink.CurveSize1 = TWIST
  2158. --ChainLink.FaceCamera = true
  2159. ChainLink.Segments = 25
  2160. ChainLink.LightEmission = 0.5
  2161. ChainLink.Transparency = NumberSequence.new(0.25)
  2162. table.insert(CHAINLINKS,ChainLink)
  2163. end
  2164. for i = 0, 2.3, .1 do
  2165. swait()
  2166. GYRO.cframe = CF(root.Position,TORSO.Position)
  2167. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2168. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2169. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2170. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2171. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2172. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2173. end
  2174. Cso("169105657", ra, 7, 1.2)
  2175. for i = 0, 4, .1 do
  2176. if(hit)then break end
  2177. swait()
  2178. GYRO.cframe = CF(root.Position,TORSO.Position)
  2179. Hook.CFrame = HEAD.CFrame
  2180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2181. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2182. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2183. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2184. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2185. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2186. end
  2187. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2188. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2189. hit = GetTorso(v.Parent);
  2190. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2191. break;
  2192. end
  2193. end
  2194. Cso("169105657", ra, 5, .8)
  2195. Cso("131228548", tors, 2, 1.1)
  2196. GYRO:remove()
  2197. for i = 0, 3, .1 do
  2198. swait()
  2199. HUM.PlatformStand = true
  2200. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2201. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2202. end
  2203. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2204. break
  2205. end
  2206. Chain.TextureLength = 4
  2207. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2208. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2209. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2210. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2211. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2212. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2213. end
  2214. hum.WalkSpeed = 16
  2215. attack = false
  2216. Hook:Destroy()
  2217. A:remove()
  2218. B:remove()
  2219. C:remove()
  2220. D:remove()
  2221. end
  2222. end
  2223. end
  2224. function ultra()
  2225. attack = true
  2226. hum.WalkSpeed = 0
  2227. BTAUNT:Remove()
  2228. hed.face.Texture = "rbxassetid://3327288610"
  2229. local Fire = IT("Sound",Character.Torso)
  2230. Fire.SoundId = "rbxassetid://2545211765"
  2231. Fire.Looped = true
  2232. Fire.Pitch = 1
  2233. Fire.Volume = 1
  2234. Fire:Play()
  2235. BTAUNT:Play()
  2236. BTAUNT:Remove()
  2237. wait(1)
  2238. for i = 0,18,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2246. end
  2247. wait(1)
  2248. for i = 0,1.2,0.1 do
  2249. swait()
  2250. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2251. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2252. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2253. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2254. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2255. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2256. end
  2257. for i = 0,1.2,0.1 do
  2258. swait()
  2259.  
  2260. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2261. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2262. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2263. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2264. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2265. LW.C0 = clerp(LW.C0, CF(-.8, 0.5 + 0.05 * Sin(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(20), Rad(-215)), 0.1)
  2266. end
  2267. M2.MeshId = "rbxassetid://28140935"
  2268. M2.TextureId = "rbxassetid://26884682"
  2269. tecks2:Remove()
  2270. Fire:Stop()
  2271. local BC = char["Body Colors"]
  2272. BC.HeadColor = BrickColor.new("Storm blue")
  2273. BC.LeftArmColor = BrickColor.new("Storm blue")
  2274. BC.LeftLegColor = BrickColor.new("Storm blue")
  2275. BC.RightArmColor = BrickColor.new("Storm blue")
  2276. BC.RightLegColor = BrickColor.new("Storm blue")
  2277. BC.TorsoColor = BrickColor.new("Storm blue")
  2278. tecks2:Remove()
  2279. BTAUNT3:Play()
  2280. local naeeym2 = Instance.new("BillboardGui",char)
  2281. naeeym2.AlwaysOnTop = true
  2282. naeeym2.Size = UDim2.new(5,35,2,35)
  2283. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2284. naeeym2.Adornee = hed
  2285. naeeym2.Name = "Name"
  2286. local tecks2 = Instance.new("TextLabel",naeeym2)
  2287. tecks2.BackgroundTransparency = 1
  2288. tecks2.TextScaled = true
  2289. tecks2.BorderSizePixel = 0
  2290. tecks2.Font = "Garamond"
  2291. tecks2.TextSize = 30
  2292. tecks2.TextStrokeTransparency = 0
  2293. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2294. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2295. tecks2.Size = UDim2.new(1,0,0.5,0)
  2296. tecks2.Parent = naeeym2
  2297. textfag = tecks2
  2298. wait(1)
  2299. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  2300. coroutine.resume(coroutine.create(function()
  2301. while textfag ~= nil do
  2302. swait()
  2303. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2304. textfag.Rotation = math.random(-3,3)
  2305. end
  2306. end))
  2307. hed.face.Texture = "rbxassetid://241553801"
  2308. -------------------
  2309. Spawn(function()
  2310. while Equipped and Humanoid.Parent and Torso.Parent do
  2311. if Angle == 360 then
  2312. Angle = 0
  2313. end
  2314. Angle = Angle + 0.05
  2315. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2316. if Hit then
  2317. if not Circle.Parent then
  2318. Circle.Parent = Character
  2319. end
  2320. for i, v in pairs(CircleParts) do
  2321. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2322. end
  2323. else
  2324. Circle.Parent = nil
  2325. end
  2326. wait()
  2327. end
  2328. end)
  2329. attack = false
  2330. hum.WalkSpeed = 75
  2331. end
  2332. -------------------------------------------------------
  2333. --End Attacks N Stuff--
  2334. -------------------------------------------------------
  2335. mouse.KeyDown:connect(function(key)
  2336. if attack == false then
  2337. if key == "q" then
  2338. dance()
  2339. elseif key == 'b' then
  2340. aaa()
  2341. elseif key == "l" then
  2342. finalChaos()
  2343. elseif key == "k" then
  2344. beam()
  2345. elseif key == "m" then
  2346. Call_Upon_The_Eyes()
  2347. elseif key == "f" then
  2348. dejzrXD()
  2349. elseif key == "b" then
  2350. specialchaos()
  2351. elseif key == "n" then
  2352. CHAOS()
  2353. elseif key == "j" then
  2354. icando()
  2355. elseif key == "q" then
  2356. finalChaos2()
  2357. elseif key == "L" then
  2358. Chain2()
  2359. elseif key == "0" then
  2360. DRAG_THEM_TO_HELL()
  2361. elseif key == "t" then
  2362. ultra()
  2363. end
  2364. end
  2365. end)
  2366.  
  2367. mouse.Button1Down:connect(function(key)
  2368. if attack == false then
  2369. die()
  2370. end
  2371. end)
  2372.  
  2373. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2374. local part = Instance.new("Part")
  2375. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2376. part.Material = material or Enum.Material.SmoothPlastic
  2377. part.TopSurface,part.BottomSurface=10,10
  2378. part.Size = size or Vector3.new(1,1,1)
  2379. part.CFrame = cframe or CF(0,0,0)
  2380. part.Anchored = anchored or true
  2381. part.CanCollide = cancollide or false
  2382. part.Parent = parent or char
  2383. return part
  2384. end
  2385.  
  2386. NewInstance = function(instance,parent,properties)
  2387. local inst = Instance.new(instance)
  2388. inst.Parent = parent
  2389. if(properties)then
  2390. for i,v in next, properties do
  2391. pcall(function() inst[i] = v end)
  2392. end
  2393. end
  2394. return inst;
  2395. end
  2396. -------------------------------------------------------
  2397. --Start Damage Function--
  2398. -------------------------------------------------------
  2399. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2400. local type = type
  2401. local rng = Instance.new("Part", char)
  2402. rng.Anchored = true
  2403. rng.BrickColor = color
  2404. rng.CanCollide = false
  2405. rng.FormFactor = 3
  2406. rng.Name = "Ring"
  2407. rng.Material = "Neon"
  2408. rng.Size = Vector3.new(1, 1, 1)
  2409. rng.Transparency = 0
  2410. rng.TopSurface = 0
  2411. rng.BottomSurface = 0
  2412. rng.CFrame = pos
  2413. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2414. local rngm = Instance.new("SpecialMesh", rng)
  2415. rngm.MeshType = "Brick"
  2416. if rainbowmode == true then
  2417. rng.Color = Color3.new(r/255,g/255,b/255)
  2418. end
  2419. local scaler2 = 1
  2420. local speeder = FastSpeed/10
  2421. if type == "Add" then
  2422. scaler2 = 1*value
  2423. elseif type == "Divide" then
  2424. scaler2 = 1/value
  2425. end
  2426. coroutine.resume(coroutine.create(function()
  2427. for i = 0,10/bonuspeed,0.1 do
  2428. swait()
  2429. if type == "Add" then
  2430. scaler2 = scaler2 - 0.01*value/bonuspeed
  2431. elseif type == "Divide" then
  2432. scaler2 = scaler2 - 0.01/value*bonuspeed
  2433. end
  2434. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2435. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2436. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2437. end
  2438. rng:Destroy()
  2439. end))
  2440. end
  2441.  
  2442. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2443. if hit.Parent == nil then
  2444. return
  2445. end
  2446. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2447. for _, v in pairs(hit.Parent:children()) do
  2448. if v:IsA("Humanoid") then
  2449. h = v
  2450. end
  2451. end
  2452. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2453.  
  2454. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2455. end
  2456.  
  2457. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2458. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2459. if hit.Parent.DebounceHit.Value == true then
  2460. return
  2461. end
  2462. end
  2463. if insta == true then
  2464. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2465. end
  2466. local c = Create("ObjectValue"){
  2467. Name = "creator",
  2468. Value = game:service("Players").LocalPlayer,
  2469. Parent = h,
  2470. }
  2471. game:GetService("Debris"):AddItem(c, .5)
  2472. if HitSound ~= nil and HitPitch ~= nil then
  2473. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2474. end
  2475. local Damage = math.random(minim, maxim)
  2476. local blocked = false
  2477. local block = hit.Parent:findFirstChild("Block")
  2478. if block ~= nil then
  2479. if block.className == "IntValue" then
  2480. if block.Value > 0 then
  2481. blocked = true
  2482. block.Value = block.Value - 1
  2483. print(block.Value)
  2484. end
  2485. end
  2486. end
  2487. if blocked == false then
  2488. h.Health = h.Health - Damage
  2489. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2490. else
  2491. h.Health = h.Health - (Damage / 2)
  2492. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2493. end
  2494. if Type == "Knockdown" then
  2495. local hum = hit.Parent.Humanoid
  2496. hum.PlatformStand = true
  2497. coroutine.resume(coroutine.create(function(HHumanoid)
  2498. swait(1)
  2499. HHumanoid.PlatformStand = false
  2500. end), hum)
  2501. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2502. local bodvol = Create("BodyVelocity"){
  2503. velocity = angle * knockback,
  2504. P = 5000,
  2505. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2506. Parent = hit,
  2507. }
  2508. local rl = Create("BodyAngularVelocity"){
  2509. P = 3000,
  2510. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2511. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2512. Parent = hit,
  2513. }
  2514. game:GetService("Debris"):AddItem(bodvol, .5)
  2515. game:GetService("Debris"):AddItem(rl, .5)
  2516. elseif Type == "Normal" then
  2517. local vp = Create("BodyVelocity"){
  2518. P = 500,
  2519. maxForce = Vector3.new(math.huge, 0, math.huge),
  2520. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2521. }
  2522. if knockback > 0 then
  2523. vp.Parent = hit.Parent.Torso
  2524. end
  2525. game:GetService("Debris"):AddItem(vp, .5)
  2526. elseif Type == "Up" then
  2527. local bodyVelocity = Create("BodyVelocity"){
  2528. velocity = Vector3.new(0, 20, 0),
  2529. P = 5000,
  2530. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2531. Parent = hit,
  2532. }
  2533. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2534. elseif Type == "DarkUp" then
  2535. coroutine.resume(coroutine.create(function()
  2536. for i = 0, 1, 0.1 do
  2537. swait()
  2538. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2539. end
  2540. end))
  2541. local bodyVelocity = Create("BodyVelocity"){
  2542. velocity = Vector3.new(0, 20, 0),
  2543. P = 5000,
  2544. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2545. Parent = hit,
  2546. }
  2547. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2548. elseif Type == "Snare" then
  2549. local bp = Create("BodyPosition"){
  2550. P = 2000,
  2551. D = 100,
  2552. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2553. position = hit.Parent.Torso.Position,
  2554. Parent = hit.Parent.Torso,
  2555. }
  2556. game:GetService("Debris"):AddItem(bp, 1)
  2557. elseif Type == "Freeze" then
  2558. local BodPos = Create("BodyPosition"){
  2559. P = 50000,
  2560. D = 1000,
  2561. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2562. position = hit.Parent.Torso.Position,
  2563. Parent = hit.Parent.Torso,
  2564. }
  2565. local BodGy = Create("BodyGyro") {
  2566. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2567. P = 20e+003,
  2568. Parent = hit.Parent.Torso,
  2569. cframe = hit.Parent.Torso.CFrame,
  2570. }
  2571. hit.Parent.Torso.Anchored = true
  2572. coroutine.resume(coroutine.create(function(Part)
  2573. swait(1.5)
  2574. Part.Anchored = false
  2575. end), hit.Parent.Torso)
  2576. game:GetService("Debris"):AddItem(BodPos, 3)
  2577. game:GetService("Debris"):AddItem(BodGy, 3)
  2578. end
  2579. local debounce = Create("BoolValue"){
  2580. Name = "DebounceHit",
  2581. Parent = hit.Parent,
  2582. Value = true,
  2583. }
  2584. game:GetService("Debris"):AddItem(debounce, Delay)
  2585. c = Create("ObjectValue"){
  2586. Name = "creator",
  2587. Value = Player,
  2588. Parent = h,
  2589. }
  2590. game:GetService("Debris"):AddItem(c, .5)
  2591. end
  2592. end
  2593.  
  2594. function damage(range,mindam,maxdam,pos)
  2595. for i,v in ipairs(workspace:GetChildren()) do
  2596. if v:IsA("Model") then
  2597. if v.Name ~= Player.Name then
  2598. if v:FindFirstChildOfClass("Humanoid") then
  2599. if v:FindFirstChild("Head") then
  2600. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2601. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2602. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2603. end
  2604. end
  2605. end
  2606. end
  2607. end
  2608. end
  2609. end
  2610. end
  2611. -------------------------------------------------------
  2612. --End Damage Function--
  2613. -------------------------------------------------------
  2614.  
  2615. -------------------------------------------------------
  2616. --Start Animations--
  2617. -------------------------------------------------------
  2618. print("By Makhail07")
  2619. while true do
  2620. swait()
  2621. sine = sine + change
  2622. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2623. local velderp = root.Velocity.y
  2624. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2625. if equipped == true or equipped == false then
  2626. if attack == false then
  2627. idle = idle + 1
  2628. else
  2629. idle = 0
  2630. end
  2631. if 1 < root.Velocity.y and hitfloor == nil then
  2632. Anim = "Jump"
  2633. if attack == false then
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2635. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2638. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2639. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2640. end
  2641. elseif -1 > root.Velocity.y and hitfloor == nil then
  2642. Anim = "Fall"
  2643. if attack == false then
  2644. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2645. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2646. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2647. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2648. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2649. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2650. end
  2651. elseif torvel < 1 and hitfloor ~= nil then
  2652. Anim = "Idle"
  2653. change = 10
  2654. if attack == false then
  2655. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 3* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 3* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.65)
  2656. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.6)
  2657. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2658. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2659. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90 * Sin(sine / 10))), 0.6)
  2660. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90 * Sin(sine / 10))), 0.6)
  2661. end
  2662. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2663. Anim = "Walk"
  2664. change = 1
  2665. if attack == false then
  2666. hum.WalkSpeed = 25
  2667. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2668. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2669. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2670. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2671. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2672. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2673. end
  2674. elseif torvel >= 25 and hitfloor ~= nil then
  2675. Anim = "Sprint"
  2676. change = 1.35
  2677. if attack == false then
  2678. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2679. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2680. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2681. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2682. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2683. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2684. end
  2685. end
  2686. end
  2687. if 0 < #Effects then
  2688. for e = 1, #Effects do
  2689. if Effects[e] ~= nil then
  2690. local Thing = Effects[e]
  2691. if Thing ~= nil then
  2692. local Part = Thing[1]
  2693. local Mode = Thing[2]
  2694. local Delay = Thing[3]
  2695. local IncX = Thing[4]
  2696. local IncY = Thing[5]
  2697. local IncZ = Thing[6]
  2698. if 1 >= Thing[1].Transparency then
  2699. if Thing[2] == "Block1" then
  2700. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2701. local Mesh = Thing[1].Mesh
  2702. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2703. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2704. elseif Thing[2] == "Block2" then
  2705. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2706. local Mesh = Thing[7]
  2707. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2708. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2709. elseif Thing[2] == "Block3" then
  2710. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2711. local Mesh = Thing[7]
  2712. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2713. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2714. elseif Thing[2] == "Cylinder" then
  2715. local Mesh = Thing[1].Mesh
  2716. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2717. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2718. elseif Thing[2] == "Blood" then
  2719. local Mesh = Thing[7]
  2720. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2721. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2722. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2723. elseif Thing[2] == "Elec" then
  2724. local Mesh = Thing[1].Mesh
  2725. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2726. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2727. elseif Thing[2] == "Disappear" then
  2728. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2729. elseif Thing[2] == "Shatter" then
  2730. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2731. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2732. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2733. Thing[6] = Thing[6] + Thing[5]
  2734. end
  2735. else
  2736. Part.Parent = nil
  2737. table.remove(Effects, e)
  2738. end
  2739. end
  2740. end
  2741. end
  2742. end
  2743. end
  2744. -------------------------------------------------------
  2745. --End Animations And Script--
  2746. ------------------------------------------------------
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