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- --//====================================================\\--
- --|| CREATED BY SHACKLUSTER
- --\\====================================================//--
- wait(0.2)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://142748120"
- sick.Looped = true
- sick.Pitch = 1
- sick.Volume = 5
- sick:Play()
- Humanoid.DisplayDistanceType = "None"
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,1,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "Name"
- naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "SMILE"
- tecks2.Font = "Antique"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0.5
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- IT = Instance.new
- CF = CFrame.new
- VT = Vector3.new
- RAD = math.rad
- C3 = Color3.new
- UD2 = UDim2.new
- BRICKC = BrickColor.new
- ANGLES = CFrame.Angles
- EULER = CFrame.fromEulerAnglesXYZ
- COS = math.cos
- ACOS = math.acos
- SIN = math.sin
- ASIN = math.asin
- ABS = math.abs
- MRANDOM = math.random
- FLOOR = math.floor
- local sound = IT("Sound")
- function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
- local NEWMESH = IT(MESH)
- if MESH == "SpecialMesh" then
- NEWMESH.MeshType = MESHTYPE
- if MESHID ~= "nil" and MESHID ~= "" then
- NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
- end
- if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
- NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
- end
- end
- NEWMESH.Offset = OFFSET or VT(0, 0, 0)
- NEWMESH.Scale = SCALE
- NEWMESH.Parent = PARENT
- return NEWMESH
- end
- function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
- local NEWPART = IT("Part")
- NEWPART.formFactor = FORMFACTOR
- NEWPART.Reflectance = REFLECTANCE
- NEWPART.Transparency = TRANSPARENCY
- NEWPART.CanCollide = false
- NEWPART.Locked = true
- NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
- NEWPART.Name = NAME
- NEWPART.Size = SIZE
- NEWPART.Position = Torso.Position
- NEWPART.Material = MATERIAL
- NEWPART:BreakJoints()
- NEWPART.Parent = PARENT
- return NEWPART
- end
- local EyeSizes={
- NumberSequenceKeypoint.new(0,1,0),
- NumberSequenceKeypoint.new(1,0.2,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0.8,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=Instance.new("ParticleEmitter")
- PE.LightEmission=0
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
- PE.Rotation=NumberRange.new(0,360)
- PE.Rate=15
- PE.Acceleration = Vector3.new(0,75,0)
- PE.Drag = 5
- PE.Enabled = false
- PE.Speed = NumberRange.new(0,0,0)
- PE.Texture="http://www.roblox.com/asset/?id=1179557490"
- PE.ZOffset = 0
- PE.Name = "Inferno"
- function particles(art)
- local particle = PE:Clone()
- particle.Parent = art
- particle.Enabled = true
- end
- --//=================================\\
- --|| CUSTOMIZATION
- --\\=================================//
- Class_Name = "SMILE"
- Weapon_Name = "Add-ons"
- Custom_Colors = {
- Custom_Color_1 = BRICKC("Institutional white"); --1st color for the weapon.
- Custom_Color_2 = BRICKC("Institutional white"); --2nd color for the weapon.
- Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
- Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
- Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
- Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
- Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
- Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
- Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
- Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
- Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
- Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
- }
- Player_Size = 1 --Size of the player.
- Animation_Speed = 3
- Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
- local Speed = 16
- local Effects2 = {}
- --//=================================\\
- --|| END OF CUSTOMIZATION
- --\\=================================//
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
- local acs = Instance.new("Part")
- acs.CanCollide = false
- acs.Anchored = false
- acs.Size = Vector3.new(0,0,0)
- acs.CFrame = attachmentpart.CFrame
- acs.Parent = Character
- acs.BrickColor = color
- local meshs = Instance.new("SpecialMesh")
- meshs.MeshId = mesh
- meshs.TextureId = texture
- meshs.Parent = acs
- meshs.Scale = scale
- meshs.Offset = offset
- weldBetween(attachmentpart,acs)
- end
- function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
- if TYPE == "Gem" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Skull" then
- local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- elseif TYPE == "Eye" then
- local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
- acs.Anchored = false
- acs.CanCollide = false
- acs.CFrame = PART.CFrame
- local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
- weldBetween(PART,acs)
- end
- end
- --//=================================\\
- --|| USEFUL VALUES
- --\\=================================//
- local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
- local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
- local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
- local CO1 = 0
- local CO2 = 0
- local CO3 = 0
- local CO4 = 0
- local CHANGEDEFENSE = 0
- local CHANGEDAMAGE = 0
- local CHANGEMOVEMENT = 0
- local ANIM = "Idle"
- local ATTACK = false
- local EQUIPPED = false
- local HOLD = false
- local COMBO = 1
- local LASTPOINT = nil
- local BLCF = nil
- local SCFR = nil
- local STAGGERHITANIM = false
- local STAGGERANIM = false
- local STUNANIM = false
- local CRITCHANCENUMBER = 0
- local IDLENUMBER = 0
- local DONUMBER = 0
- local HANDIDLE = false
- local SINE = 0
- local CHANGE = 2 / Animation_Speed
- local WALKINGANIM = false
- local WALK = 0
- local DISABLEJUMPING = false
- local HASBEENBLOCKED = false
- local STUNDELAYNUMBER = 0
- local MANADELAYNUMBER = 0
- local OTHERWORLD = false
- local SECONDARYMANADELAYNUMBER = 0
- local ROBLOXIDLEANIMATION = IT("Animation")
- ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
- ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
- --ROBLOXIDLEANIMATION.Parent = Humanoid
- local WEAPONGUI = IT("ScreenGui", nil)
- WEAPONGUI.Name = "Weapon GUI"
- local WEAPONTOOL = IT("HopperBin", nil)
- WEAPONTOOL.Name = Weapon_Name
- local Weapon = IT("Model")
- Weapon.Name = Weapon_Name
- local Effects = IT("Folder", Weapon)
- Effects.Name = "Effects"
- local ANIMATOR = Humanoid.Animator
- local ANIMATE = Character.Animate
- local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
- local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
- local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
- local HITBLOCKSOUNDS = {"199148933", "199148947"}
- local UNANCHOR = true
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SAZERENOS' ARTIFICIAL HEARTBEAT
- --\\=================================//
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "ArtificialHB"
- script:WaitForChild("ArtificialHB")
- frame = Frame_Speed
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.ArtificialHB:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.ArtificialHB:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.ArtificialHB:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| SOME FUNCTIONS
- --\\=================================//
- function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
- return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
- end
- function PositiveAngle(NUMBER)
- if NUMBER >= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function NegativeAngle(NUMBER)
- if NUMBER <= 0 then
- NUMBER = 0
- end
- return NUMBER
- end
- function Swait(NUMBER)
- if NUMBER == 0 or NUMBER == nil then
- ArtificialHB.Event:wait()
- else
- for i = 1, NUMBER do
- ArtificialHB.Event:wait()
- end
- end
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = ACOS(cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((1 - t) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- else
- if (1 + cosTheta) > 0.0001 then
- local theta = ACOS(-cosTheta)
- local invSinTheta = 1 / SIN(theta)
- startInterp = SIN((t - 1) * theta) * invSinTheta
- finishInterp = SIN(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function Clerp(a, b, t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- coroutine.resume(coroutine.create(function()
- local NEWSOUND = IT("Sound", PARENT)
- NEWSOUND.Volume = VOLUME
- NEWSOUND.Pitch = PITCH
- NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
- Swait()
- NEWSOUND:play()
- game:GetService("Debris"):AddItem(NEWSOUND, 10)
- end))
- end
- local decal = IT("Decal")
- function CreatePentagram(size,doesrotate,rotatedirection,waitt,cframe,offset,doeskill)
- local sinkhole = IT("Part",workspace)
- if doeskill == true then
- local hit = sinkhole.Touched:Connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent,true)
- hit.Parent:remove()
- end
- end)
- end
- sinkhole.Size = VT(size,0,size)
- sinkhole.CFrame = cframe * CF(0,offset,0)
- sinkhole.Material = "Neon"
- sinkhole.Color = C3(1,0,0)
- sinkhole.Anchored = true
- sinkhole.CanCollide = false
- sinkhole.Transparency = 1
- local decal = decal:Clone()
- decal.Parent = sinkhole
- decal.Face = "Top"
- decal.Texture = "http://www.roblox.com/asset/?id=818983932"
- coroutine.resume(coroutine.create(function(PART)
- for i = 1, waitt do
- Swait()
- if doesrotate == true then
- sinkhole.CFrame = sinkhole.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0)
- end
- if i > waitt-11 then
- decal.Transparency = decal.Transparency + 0.1
- end
- end
- sinkhole:remove()
- end))
- return sinkhole
- end
- Weapon.Parent = Character
- Humanoid.Died:connect(function()
- workspace:ClearAllChildren()
- end)
- --//=================================\\
- --\\=================================//
- --//=================================\\
- --|| DAMAGING
- --\\=================================//
- function kill(target,extratrue)
- if OTHERWORLD == false or extratrue == true then
- f = target:GetChildren()
- for i = 1, #f do
- if f[i].ClassName == "Part" or f[i].ClassName == "MeshPart" then
- local effect = f[i]:Clone()
- effect.Color = C3(1,1,1)
- effect.Material = "Neon"
- effect.Parent = workspace
- effect.Anchored = true
- effect.CanCollide = false
- local hit = effect.Touched:Connect(function(hit)
- if hit.Parent ~= Character and hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- hit.Parent:remove()
- end
- end)
- m = effect:GetChildren()
- for j = 1, #m do
- if m[j].ClassName ~= "SpecialMesh" and m[j].ClassName ~= "BlockMesh" then
- m[j]:remove()
- end
- end
- table.insert(Effects2,{effect,"Disappear",0.01,1,1,1,15})
- end
- end
- target:remove()
- end
- end
- --//=================================\\
- --|| ATTACK FUNCTIONS AND STUFF
- --\\=================================//
- local hit = Torso.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- local hit = RightArm.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- local hit = LeftArm.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- local hit = RightLeg.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- local hit = LeftLeg.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- local hit = Head.Touched:Connect(function(hit)
- if hit.Parent:FindFirstChild("Humanoid") then
- kill(hit.Parent)
- end
- end)
- function Warp()
- ATTACK = true
- local originalcframe = RootPart.CFrame
- RootPart.CFrame = CF(VT(Mouse.Hit.p.X,Mouse.Hit.p.Y+(RootPart.Size.Y+1.5),Mouse.Hit.Z),originalcframe.p)
- if OTHERWORLD == false then
- local penta = CreatePentagram(15,false,0,100,CF(RootPart.Position),-3.2)
- CreateSound("971126018", penta, 2, 1)
- end
- ATTACK = false
- end
- function burnchildren(v)
- local get = v:GetChildren()
- for i = 1, #get do
- local child = get[i]
- if child.ClassName == "Part" or child.ClassName == "MeshPart" then
- particles(child)
- child.Color = C3(0,0,0)
- elseif child.ClassName == "CharacterMesh" then
- child.OverlayTextureId = "99174105"
- elseif child.ClassName == "Hat" or child.ClassName == "Accessory" then
- child.Handle.Color = C3(0,0,0)
- child.Handle.Mesh.TextureId = ""
- particles(child.Handle)
- end
- end
- end
- function dragnearest(position,range)
- for i,v in ipairs(workspace:GetChildren()) do
- if game.Players:FindFirstChild(v.Name) == nil then
- local body = v:GetChildren()
- for part = 1, #body do
- if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
- if(body[part].Position - position).Magnitude < range then
- v.Parent = Cam
- burnchildren(v)
- if v:FindFirstChild("Humanoid") then
- v.Humanoid:remove()
- end
- end
- end
- end
- if v.ClassName == "Part" then
- if v.Anchored == false and (v.Position - position).Magnitude < range then
- v.Parent = Cam
- particles(v)
- v.Color = C3(0,0,0)
- end
- end
- end
- end
- end
- function Drag()
- local penta = CreatePentagram(25,true,0.3,100,CF(Mouse.Hit.p),0)
- CreateSound("971126018", penta, 2, 1, false)
- dragnearest(penta.Position,15)
- end
- --//=================================\\
- --|| ASSIGN THINGS TO KEYS
- --\\=================================//
- local light2 = nil
- function MouseDown(Mouse)
- HOLD = true
- if OTHERWORLD then
- repeat
- Swait()
- CreatePentagram(15,false,0,12,CF(RootPart.Position),-2.8,true)
- until HOLD == false
- end
- end
- function MouseUp(Mouse)
- HOLD = false
- end
- function KeyDown(Key)
- if Key == "e" then
- Warp()
- end
- if Key == "h" then
- camchild = Cam:GetChildren()
- for child = 1, #camchild do
- if camchild[child] ~= Character and camchild[child].Name ~= "ColorCorrection" then
- camchild[child].Parent = workspace
- end
- end
- end
- if Key == "q" then
- Drag()
- end
- if Key == "r" and ATTACK == false then
- if OTHERWORLD == false then
- OTHERWORLD = true
- light2 = IT("ColorCorrectionEffect",Cam)
- light2.Brightness = -0.300
- light2.Contrast = 1
- light2.Saturation = -2
- local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
- CreateSound("971126018", penta, 2, 1.5)
- Character.Parent = Cam
- elseif OTHERWORLD == true then
- OTHERWORLD = false
- local penta = CreatePentagram(25,false,0,50,CF(RootPart.Position),-2.8)
- CreateSound("971126018", penta, 2, 1.5)
- light2:remove()
- Character.Parent = workspace
- end
- end
- if Key == "g" and OTHERWORLD == true and ATTACK == false then
- ATTACK = true
- local del = 35
- for i =1, 35 do
- Swait(del)
- del = del - 1
- local head = IT("Part",workspace)
- head.Size = VT(0.2,0.2,0.2)
- head.CFrame = Head.CFrame * CF(math.random(-700,700),0,math.random(-700,700))
- head.Transparency = 1
- head.CanCollide = false
- head.Anchored = true
- CreateSound("305685800", head, 10, 2)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- end
- if head then
- head:remove()
- end
- end))
- end
- Swait(100)
- CreateSound("305685800", workspace, 10, 0.8)
- Swait(250)
- ATTACK = false
- end
- if Key == "t" and ATTACK == false then
- if OTHERWORLD == false then
- CreateSound("305685800", Head, 5, 2)
- elseif OTHERWORLD == true then
- local head = IT("Part",workspace)
- head.Size = VT(0.2,0.2,0.2)
- head.CFrame = Head.CFrame
- head.Transparency = 1
- head.CanCollide = false
- head.Anchored = true
- CreateSound("305685800", head, 5, 2)
- coroutine.resume(coroutine.create(function()
- for i = 1, 100 do
- Swait()
- if head then
- head.CFrame = Head.CFrame
- end
- end
- if head then
- head:remove()
- end
- end))
- end
- end
- end
- function KeyUp(Key)
- end
- Mouse.Button1Down:connect(function(NEWKEY)
- MouseDown(NEWKEY)
- end)
- Mouse.Button1Up:connect(function(NEWKEY)
- MouseUp(NEWKEY)
- end)
- Mouse.KeyDown:connect(function(NEWKEY)
- KeyDown(NEWKEY)
- end)
- Mouse.KeyUp:connect(function(NEWKEY)
- KeyUp(NEWKEY)
- end)
- --//=================================\\
- --\\=================================//
- function unanchor()
- if UNANCHOR == true then
- g = Character:GetChildren()
- for i = 1, #g do
- if g[i].ClassName == "Part" then
- g[i].Anchored = false
- end
- end
- end
- end
- --//=================================\\
- --|| WRAP THE WHOLE SCRIPT UP
- --\\=================================//
- while true do
- Swait()
- if #Effects2>0 then
- for e=1,#Effects2 do
- if Effects2[e]~=nil then
- local Thing=Effects2[e]
- if Thing~=nil then
- local Part=Thing[1]
- local Mode=Thing[2]
- local Delay=Thing[3]
- local IncX=Thing[4]
- local IncY=Thing[5]
- local IncZ=Thing[6]
- local Part2=Thing[8]
- if Thing[1].Transparency<=1 then
- if Thing[2]=="Block1" then
- Thing[1].CFrame=Thing[1].CFrame
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Cylinder" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Blood" then
- Mesh=Thing[7]
- Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
- Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Elec" then
- Mesh=Thing[1].Mesh
- Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- elseif Thing[2]=="Disappear" then
- Thing[1].Transparency=Thing[1].Transparency+Thing[3]
- end
- else
- Part.Parent=nil
- table.remove(Effects2,e)
- end
- end
- end
- end
- end
- unanchor()
- Humanoid.MaxHealth = "inf"
- Humanoid.Health = "inf"
- q = Character:GetChildren()
- for u = 1, #q do
- if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
- q[u]:remove()
- elseif q[u].ClassName == "Shirt" then
- q[u]:Destroy()
- elseif q[u].ClassName == "Pants" then
- q[u]:Destroy()
- elseif q[u].ClassName == "CharacterMesh" then
- q[u]:remove()
- elseif q[u].ClassName == "ShirtGraphic" then
- q[u]:remove()
- elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
- q[u].Color = Color3.new(200/255, 200/255, 200/255)
- if OTHERWORLD == false then
- q[u].Transparency = 0
- Humanoid.WalkSpeed = 16
- sick.Parent = Character
- sick.Pitch = 0.8
- elseif OTHERWORLD == true then
- Humanoid.WalkSpeed = 75
- sick.Parent = workspace
- sick.Pitch = 0.3
- end
- end
- end
- if Head:FindFirstChild("Mesh") then
- local mesh = Head.Mesh
- if mesh.ClassName == "SpecialMesh" then
- mesh:remove()
- local m = IT("BlockMesh",Head)
- end
- end
- if Head:FindFirstChild("face") then
- if math.random(1,50) == 1 then
- Head.face.Texture = "rbxassetid://291716137"
- tecks2.Text = "CRY"
- else
- Head.face.Texture = "rbxassetid://2120932"
- tecks2.Text = "SMILE"
- end
- end
- if sick == nil then
- local sick = Instance.new("Sound",Character)
- sick.SoundId = "rbxassetid://142748120"
- sick.Looped = true
- sick.Pitch = 0.9
- sick.Volume = 5
- sick:Play()
- end
- if OTHERWORLD == false then
- CreatePentagram(7,false,0,15,CF(RootPart.Position),-2.8,true)
- end
- end
- --//=================================\\
- --\\=================================//
- --//====================================================\\--
- --|| END OF SCRIPT
- --\\====================================================//--
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