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- ;VERSION 0.9.36.4
- ;Edit this file at your own risk!
- ;File format: <key><single space><value><LF or CR+LF>
- ;this configuration file was created by
- ;Kris Occhipinti http://filmsbykris.com
- ;configured for the $9 Chip computer
- ;with use of composite output
- ;Automatic load/save state on game load/save.
- autosave 0
- ;Cache entire CD images in memory.
- cd.image_memcache 0
- ;Enable (automatic) usage of this module.
- cdplay.enable 1
- ;Force monophonic sound output.
- cdplay.forcemono 0
- ;cdplay, Built-In, Controller: Next Track
- cdplay.input.builtin.controller.next_track keyboard 275
- ;cdplay, Built-In, Controller: Next Track 10
- cdplay.input.builtin.controller.next_track_10 keyboard 273
- ;cdplay, Built-In, Controller: Play/Pause
- cdplay.input.builtin.controller.play_pause keyboard 32
- ;cdplay, Built-In, Controller: Previous Track
- cdplay.input.builtin.controller.previous_track keyboard 276
- ;cdplay, Built-In, Controller: Previous Track 10
- cdplay.input.builtin.controller.previous_track_10 keyboard 274
- ;cdplay, Built-In, Controller: Scan Forward
- cdplay.input.builtin.controller.scan_forward keyboard 280
- ;cdplay, Built-In, Controller: Scan Reverse
- cdplay.input.builtin.controller.scan_reverse keyboard 281
- ;cdplay, Built-In, Controller: Stop
- cdplay.input.builtin.controller.stop keyboard 13
- ;Enable specified OpenGL pixel shader.
- cdplay.pixshader none
- ;Enable scanlines with specified opacity.
- cdplay.scanlines 0
- ;Enable specified special video scaler.
- cdplay.special none
- ;Stretch to fill screen.
- cdplay.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- cdplay.tblur 0
- ;Accumulate color data rather than discarding it.
- cdplay.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- cdplay.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- cdplay.videoip 0
- ;Enable simple waveform visualization.
- cdplay.visualization 1
- ;Full-screen horizontal resolution.
- cdplay.xres 0
- ;Scaling factor for the X axis in windowed mode.
- cdplay.xscale 4.000000
- ;Scaling factor for the X axis in fullscreen mode.
- cdplay.xscalefs 1.000000
- ;Full-screen vertical resolution.
- cdplay.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- cdplay.yscale 4.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- cdplay.yscalefs 1.000000
- ;Enable cheats.
- cheats 1
- ;Save state 0 select
- command.0 keyboard 48
- ;Save state 1 select
- command.1 keyboard 49
- ;Save state 2 select
- command.2 keyboard 50
- ;Save state 3 select
- command.3 keyboard 51
- ;Save state 4 select
- command.4 keyboard 52
- ;Save state 5 select
- command.5 keyboard 53
- ;Save state 6 select
- command.6 keyboard 54
- ;Save state 7 select
- command.7 keyboard 55
- ;Save state 8 select
- command.8 keyboard 56
- ;Save state 9 select
- command.9 keyboard 57
- ;Activate barcode(for Famicom)
- command.activate_barcode keyboard 289
- ;Advance frame
- command.advance_frame keyboard 97+alt
- ;Select virtual device on virtual input port 1
- command.device_select1 keyboard 49+ctrl+shift
- ;Select virtual device on virtual input port 2
- command.device_select2 keyboard 50+ctrl+shift
- ;Select virtual device on virtual input port 3
- command.device_select3 keyboard 51+ctrl+shift
- ;Select virtual device on virtual input port 4
- command.device_select4 keyboard 52+ctrl+shift
- ;Select virtual device on virtual input port 5
- command.device_select5 keyboard 53+ctrl+shift
- ;Select virtual device on virtual input port 6
- command.device_select6 keyboard 54+ctrl+shift
- ;Select virtual device on virtual input port 7
- command.device_select7 keyboard 55+ctrl+shift
- ;Select virtual device on virtual input port 8
- command.device_select8 keyboard 56+ctrl+shift
- ;Exit
- command.exit keyboard 293~keyboard 27
- ;Fast-forward
- command.fast_forward keyboard 96
- ;Configure buttons on virtual port 1
- command.input_config1 keyboard 49+alt+shift
- ;Configure buttons on virtual port 2
- command.input_config2 keyboard 50+alt+shift
- ;Configure buttons on virtual port 3
- command.input_config3 keyboard 51+alt+shift
- ;Configure buttons on virtual port 4
- command.input_config4 keyboard 52+alt+shift
- ;Configure buttons on virtual port 5
- command.input_config5 keyboard 53+alt+shift
- ;Configure buttons on virtual port 6
- command.input_config6 keyboard 54+alt+shift
- ;Configure buttons on virtual port 7
- command.input_config7 keyboard 55+alt+shift
- ;Configure buttons on virtual port 8
- command.input_config8 keyboard 56+alt+shift
- ;Detect analog buttons on physical joysticks/gamepads(for use with the input configuration process).
- command.input_config_abd keyboard 284
- ;Configure command key
- command.input_configc keyboard 283
- ;Configure command key, for all-pressed-to-trigger mode
- command.input_configc_am keyboard 283+shift
- ;Insert coin
- command.insert_coin keyboard 289
- ;Insert/Eject disk/disc
- command.insert_eject_disk keyboard 289
- ;Load movie
- command.load_movie keyboard 288+shift
- ;Load state
- command.load_state keyboard 288
- ;Movie 0 select
- command.m0 keyboard 48+shift
- ;Movie 1 select
- command.m1 keyboard 49+shift
- ;Movie 2 select
- command.m2 keyboard 50+shift
- ;Movie 3 select
- command.m3 keyboard 51+shift
- ;Movie 4 select
- command.m4 keyboard 52+shift
- ;Movie 5 select
- command.m5 keyboard 53+shift
- ;Movie 6 select
- command.m6 keyboard 54+shift
- ;Movie 7 select
- command.m7 keyboard 55+shift
- ;Movie 8 select
- command.m8 keyboard 56+shift
- ;Movie 9 select
- command.m9 keyboard 57+shift
- ;Power toggle
- command.power keyboard 292
- ;Reset
- command.reset keyboard 291
- ;Rotate screen
- command.rotate_screen keyboard 111+alt
- ;Return to normal mode after advancing frames
- command.run_normal keyboard 114+alt
- ;Save movie
- command.save_movie keyboard 286+shift
- ;Save state
- command.save_state keyboard 286
- ;Select disk/disc
- command.select_disk keyboard 287
- ;Slow-forward
- command.slow_forward keyboard 92
- ;Rewind
- command.state_rewind keyboard 8
- ;Decrease selected save state slot by 1
- command.state_slot_dec keyboard 45
- ;Increase selected save state slot by 1
- command.state_slot_inc keyboard 61
- ;Take scaled(and filtered) screen snapshot
- command.take_scaled_snapshot keyboard 290+shift
- ;Take screen snapshot
- command.take_snapshot keyboard 290
- ;Toggle graphics layer 1
- command.tl1 keyboard 49+ctrl
- ;Toggle graphics layer 2
- command.tl2 keyboard 50+ctrl
- ;Toggle graphics layer 3
- command.tl3 keyboard 51+ctrl
- ;Toggle graphics layer 4
- command.tl4 keyboard 52+ctrl
- ;Toggle graphics layer 5
- command.tl5 keyboard 53+ctrl
- ;Toggle graphics layer 6
- command.tl6 keyboard 54+ctrl
- ;Toggle graphics layer 7
- command.tl7 keyboard 55+ctrl
- ;Toggle graphics layer 8
- command.tl8 keyboard 56+ctrl
- ;Toggle graphics layer 9
- command.tl9 keyboard 57+ctrl
- ;Grab input and disable commands
- command.toggle_cidisable keyboard 302+shift
- ;Toggle debugger
- command.toggle_debugger keyboard 100+alt
- ;Toggle DIP switch view
- command.toggle_dipview keyboard 287
- ;Toggle frames-per-second display
- command.toggle_fps_view keyboard 282+shift
- ;Toggle fullscreen mode
- command.toggle_fs keyboard 13+alt
- ;Grab input
- command.toggle_grab_input keyboard 302
- ;Toggle help screen
- command.toggle_help keyboard 282
- ;Toggle state rewind functionality
- command.toggle_state_rewind keyboard 115+alt
- ;Enable/Disable cheats
- command.togglecheatactive keyboard 116+alt
- ;Toggle cheat console
- command.togglecheatview keyboard 99+alt
- ;Toggle netplay console
- command.togglenetview keyboard 116
- ;Automatically go into the debugger's step mode after a game is loaded.
- debugger.autostepmode 0
- ;Enable (automatic) usage of this module.
- demo.enable 1
- ;Force monophonic sound output.
- demo.forcemono 0
- ;demo, Built-In, Controller: Rumble Control Strong
- demo.input.builtin.controller.rcstrong
- ;demo, Built-In, Controller: Rumble Control Weak
- demo.input.builtin.controller.rcweak
- ;demo, Built-In, Controller: Select Test Mode
- demo.input.builtin.controller.stm
- ;demo, Built-In, Controller: Toggle Interlace Mode
- demo.input.builtin.controller.toggle_ilace
- ;Enable specified OpenGL pixel shader.
- demo.pixshader none
- ;Sound quality.
- demo.resamp_quality 3
- ;Sound output rate tolerance.
- demo.resamp_rate_error 0.0000009
- ;Enable scanlines with specified opacity.
- demo.scanlines 0
- ;Enable specified special video scaler.
- demo.special none
- ;Stretch to fill screen.
- demo.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- demo.tblur 0
- ;Accumulate color data rather than discarding it.
- demo.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- demo.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- demo.videoip 1
- ;Full-screen horizontal resolution.
- demo.xres 0
- ;Scaling factor for the X axis in windowed mode.
- demo.xscale 2.000000
- ;Scaling factor for the X axis in fullscreen mode.
- demo.xscalefs 1.000000
- ;Full-screen vertical resolution.
- demo.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- demo.yscale 2.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- demo.yscalefs 1.000000
- ;Silence sound output when fast-forwarding.
- ffnosound 0
- ;Fast-forwarding speed multiplier.
- ffspeed 4
- ;Treat the fast-forward button as a toggle.
- fftoggle 0
- ;Disable gzip compression when saving save states and backup memory.
- filesys.disablesavegz 0
- ;Format string for movie filename.
- filesys.fname_movie %f.%M%p.%x
- ;Format string for save games filename.
- filesys.fname_sav %F.%M%x
- ;Format string for screen snapshot filenames.
- filesys.fname_snap %f-%p.%x
- ;Format string for state filename.
- filesys.fname_state %f.%M%X
- ;Path to directory for cheats.
- filesys.path_cheat cheats
- ;Path to directory for firmware.
- filesys.path_firmware firmware
- ;Path to directory for movies.
- filesys.path_movie mcm
- ;Path to directory for custom palettes.
- filesys.path_palette palettes
- ;Path to directory for save games and nonvolatile memory.
- filesys.path_sav sav
- ;Path to directory for screen snapshots.
- filesys.path_snap snaps
- ;Path to directory for save states.
- filesys.path_state mcs
- ;Enable untrusted file-inclusion path security check.
- filesys.untrusted_fip_check 1
- ;Enable (automatic) usage of this module.
- gb.enable 1
- ;Force monophonic sound output.
- gb.forcemono 0
- ;gb, Built-In, Gamepad: A
- gb.input.builtin.gamepad.a keyboard 259
- ;gb, Built-In, Gamepad: B
- gb.input.builtin.gamepad.b keyboard 258
- ;gb, Built-In, Gamepad: DOWN ↓
- gb.input.builtin.gamepad.down keyboard 115
- ;gb, Built-In, Gamepad: LEFT ←
- gb.input.builtin.gamepad.left keyboard 97
- ;gb, Built-In, Gamepad: Rapid A
- gb.input.builtin.gamepad.rapid_a
- ;gb, Built-In, Gamepad: Rapid B
- gb.input.builtin.gamepad.rapid_b
- ;gb, Built-In, Gamepad: RIGHT →
- gb.input.builtin.gamepad.right keyboard 100
- ;gb, Built-In, Gamepad: SELECT
- gb.input.builtin.gamepad.select keyboard 9
- ;gb, Built-In, Gamepad: START
- gb.input.builtin.gamepad.start keyboard 13
- ;gb, Built-In, Gamepad: UP ↑
- gb.input.builtin.gamepad.up keyboard 119
- ;gb, Tilt, Tilt: DOWN ↓
- gb.input.tilt.tilt.down
- ;gb, Tilt, Tilt: LEFT ←
- gb.input.tilt.tilt.left
- ;gb, Tilt, Tilt: RIGHT →
- gb.input.tilt.tilt.right
- ;gb, Tilt, Tilt: UP ↑
- gb.input.tilt.tilt.up
- ;Enable specified OpenGL pixel shader.
- gb.pixshader none
- ;Enable scanlines with specified opacity.
- gb.scanlines 0
- ;Enable specified special video scaler.
- gb.special none
- ;Stretch to fill screen.
- gb.stretch aspect_mult2
- ;Emulated GB type.
- gb.system_type auto
- ;Enable video temporal blur(50/50 previous/current frame by default).
- gb.tblur 0
- ;Accumulate color data rather than discarding it.
- gb.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- gb.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- gb.videoip 0
- ;Full-screen horizontal resolution.
- gb.xres 0
- ;Scaling factor for the X axis in windowed mode.
- gb.xscale 4.000000
- ;Scaling factor for the X axis in fullscreen mode.
- gb.xscalefs 1.000000
- ;Full-screen vertical resolution.
- gb.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- gb.yscale 4.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- gb.yscalefs 1.000000
- ;Path to optional GBA BIOS ROM image.
- gba.bios
- ;Enable (automatic) usage of this module.
- gba.enable 1
- ;Force monophonic sound output.
- gba.forcemono 0
- ;gba, Built-In, Gamepad: A
- gba.input.builtin.gamepad.a keyboard 259
- ;gba, Built-In, Gamepad: B
- gba.input.builtin.gamepad.b keyboard 258
- ;gba, Built-In, Gamepad: DOWN ↓
- gba.input.builtin.gamepad.down keyboard 115
- ;gba, Built-In, Gamepad: LEFT ←
- gba.input.builtin.gamepad.left keyboard 97
- ;gba, Built-In, Gamepad: Rapid A
- gba.input.builtin.gamepad.rapid_a
- ;gba, Built-In, Gamepad: Rapid B
- gba.input.builtin.gamepad.rapid_b
- ;gba, Built-In, Gamepad: RIGHT →
- gba.input.builtin.gamepad.right keyboard 100
- ;gba, Built-In, Gamepad: SELECT
- gba.input.builtin.gamepad.select keyboard 9
- ;gba, Built-In, Gamepad: SHOULDER L
- gba.input.builtin.gamepad.shoulder_l keyboard 261
- ;gba, Built-In, Gamepad: SHOULDER R
- gba.input.builtin.gamepad.shoulder_r keyboard 262
- ;gba, Built-In, Gamepad: START
- gba.input.builtin.gamepad.start keyboard 13
- ;gba, Built-In, Gamepad: UP ↑
- gba.input.builtin.gamepad.up keyboard 119
- ;Enable specified OpenGL pixel shader.
- gba.pixshader none
- ;Enable scanlines with specified opacity.
- gba.scanlines 0
- ;Enable specified special video scaler.
- gba.special none
- ;Stretch to fill screen.
- gba.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- gba.tblur 0
- ;Accumulate color data rather than discarding it.
- gba.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- gba.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- gba.videoip 0
- ;Full-screen horizontal resolution.
- gba.xres 0
- ;Scaling factor for the X axis in windowed mode.
- gba.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- gba.xscalefs 1.000000
- ;Full-screen vertical resolution.
- gba.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- gba.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- gba.yscalefs 1.000000
- ;Enable (automatic) usage of this module.
- gg.enable 1
- ;Force monophonic sound output.
- gg.forcemono 0
- ;gg, Built-In, Gamepad: Button 1
- gg.input.builtin.gamepad.button1 keyboard 258
- ;gg, Built-In, Gamepad: Button 2
- gg.input.builtin.gamepad.button2 keyboard 259
- ;gg, Built-In, Gamepad: DOWN ↓
- gg.input.builtin.gamepad.down keyboard 115
- ;gg, Built-In, Gamepad: LEFT ←
- gg.input.builtin.gamepad.left keyboard 97
- ;gg, Built-In, Gamepad: Rapid Button 1
- gg.input.builtin.gamepad.rapid_button1
- ;gg, Built-In, Gamepad: Rapid Button 2
- gg.input.builtin.gamepad.rapid_button2
- ;gg, Built-In, Gamepad: RIGHT →
- gg.input.builtin.gamepad.right keyboard 100
- ;gg, Built-In, Gamepad: Start
- gg.input.builtin.gamepad.start keyboard 13
- ;gg, Built-In, Gamepad: UP ↑
- gg.input.builtin.gamepad.up keyboard 119
- ;Enable specified OpenGL pixel shader.
- gg.pixshader none
- ;Enable scanlines with specified opacity.
- gg.scanlines 0
- ;Enable specified special video scaler.
- gg.special none
- ;Stretch to fill screen.
- gg.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- gg.tblur 0
- ;Accumulate color data rather than discarding it.
- gg.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- gg.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- gg.videoip 0
- ;Full-screen horizontal resolution.
- gg.xres 0
- ;Scaling factor for the X axis in windowed mode.
- gg.xscale 4.000000
- ;Scaling factor for the X axis in fullscreen mode.
- gg.xscalefs 1.000000
- ;Full-screen vertical resolution.
- gg.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- gg.yscale 4.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- gg.yscalefs 1.000000
- ;Auto-fire frequency.
- input.autofirefreq 3
- ;Dangerous key action delay.
- input.ckdelay 0
- ;Analog axis binary press detection threshold.
- input.joystick.axis_threshold 75
- ;Update physical joystick(s) internal state in Mednafen even when Mednafen lacks OS focus.
- input.joystick.global_focus 1
- ;Enable (automatic) usage of this module.
- lynx.enable 1
- ;Force monophonic sound output.
- lynx.forcemono 0
- ;lynx, Built-In, Gamepad: A (outer)
- lynx.input.builtin.gamepad.a keyboard 259
- ;lynx, Built-In, Gamepad: B (inner)
- lynx.input.builtin.gamepad.b keyboard 258
- ;lynx, Built-In, Gamepad: DOWN ↓
- lynx.input.builtin.gamepad.down keyboard 115
- ;lynx, Built-In, Gamepad: LEFT ←
- lynx.input.builtin.gamepad.left keyboard 97
- ;lynx, Built-In, Gamepad: Option 1 (upper)
- lynx.input.builtin.gamepad.option_1 keyboard 263
- ;lynx, Built-In, Gamepad: Option 2 (lower)
- lynx.input.builtin.gamepad.option_2 keyboard 257
- ;lynx, Built-In, Gamepad: PAUSE
- lynx.input.builtin.gamepad.pause keyboard 13
- ;lynx, Built-In, Gamepad: Rapid A (outer)
- lynx.input.builtin.gamepad.rapid_a
- ;lynx, Built-In, Gamepad: Rapid B (inner)
- lynx.input.builtin.gamepad.rapid_b
- ;lynx, Built-In, Gamepad: Rapid Option 1 (upper)
- lynx.input.builtin.gamepad.rapid_option_1
- ;lynx, Built-In, Gamepad: Rapid Option 2 (lower)
- lynx.input.builtin.gamepad.rapid_option_2
- ;lynx, Built-In, Gamepad: RIGHT →
- lynx.input.builtin.gamepad.right keyboard 100
- ;lynx, Built-In, Gamepad: UP ↑
- lynx.input.builtin.gamepad.up keyboard 119
- ;Enable sound output lowpass filter.
- lynx.lowpass 1
- ;Enable specified OpenGL pixel shader.
- lynx.pixshader none
- ;Virtually rotate D-pad along with screen.
- lynx.rotateinput 1
- ;Enable scanlines with specified opacity.
- lynx.scanlines 0
- ;Enable specified special video scaler.
- lynx.special none
- ;Stretch to fill screen.
- lynx.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- lynx.tblur 0
- ;Accumulate color data rather than discarding it.
- lynx.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- lynx.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- lynx.videoip 0
- ;Full-screen horizontal resolution.
- lynx.xres 0
- ;Scaling factor for the X axis in windowed mode.
- lynx.xscale 4.000000
- ;Scaling factor for the X axis in fullscreen mode.
- lynx.xscalefs 1.000000
- ;Full-screen vertical resolution.
- lynx.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- lynx.yscale 4.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- lynx.yscalefs 1.000000
- ;Path to the CD BIOS
- md.cdbios us_scd1_9210.bin
- ;Correct the aspect ratio.
- md.correct_aspect 1
- ;Disassembly font size.
- md.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- md.debugger.memcharenc shift_jis
- ;Enable (automatic) usage of this module.
- md.enable 1
- ;Force monophonic sound output.
- md.forcemono 0
- ;Input device for Port 1
- md.input.port1 gamepad
- ;md, Port 1, 3-Button Gamepad: A
- md.input.port1.gamepad.a keyboard 257
- ;md, Port 1, 3-Button Gamepad: B
- md.input.port1.gamepad.b keyboard 258
- ;md, Port 1, 3-Button Gamepad: C
- md.input.port1.gamepad.c keyboard 259
- ;md, Port 1, 3-Button Gamepad: DOWN ↓
- md.input.port1.gamepad.down keyboard 115
- ;md, Port 1, 3-Button Gamepad: LEFT ←
- md.input.port1.gamepad.left keyboard 97
- ;md, Port 1, 3-Button Gamepad: Rapid A
- md.input.port1.gamepad.rapid_a
- ;md, Port 1, 3-Button Gamepad: Rapid B
- md.input.port1.gamepad.rapid_b
- ;md, Port 1, 3-Button Gamepad: Rapid C
- md.input.port1.gamepad.rapid_c
- ;md, Port 1, 3-Button Gamepad: RIGHT →
- md.input.port1.gamepad.right keyboard 100
- ;md, Port 1, 3-Button Gamepad: Start
- md.input.port1.gamepad.start keyboard 13
- ;md, Port 1, 3-Button Gamepad: UP ↑
- md.input.port1.gamepad.up keyboard 119
- ;md, Port 1, 2-Button Gamepad: A
- md.input.port1.gamepad2.a
- ;md, Port 1, 2-Button Gamepad: B
- md.input.port1.gamepad2.b
- ;md, Port 1, 2-Button Gamepad: DOWN ↓
- md.input.port1.gamepad2.down
- ;md, Port 1, 2-Button Gamepad: LEFT ←
- md.input.port1.gamepad2.left
- ;md, Port 1, 2-Button Gamepad: Rapid A
- md.input.port1.gamepad2.rapid_a
- ;md, Port 1, 2-Button Gamepad: Rapid B
- md.input.port1.gamepad2.rapid_b
- ;md, Port 1, 2-Button Gamepad: RIGHT →
- md.input.port1.gamepad2.right
- ;md, Port 1, 2-Button Gamepad: Start
- md.input.port1.gamepad2.start
- ;md, Port 1, 2-Button Gamepad: UP ↑
- md.input.port1.gamepad2.up
- ;md, Port 1, 6-Button Gamepad: A
- md.input.port1.gamepad6.a
- ;md, Port 1, 6-Button Gamepad: B
- md.input.port1.gamepad6.b
- ;md, Port 1, 6-Button Gamepad: C
- md.input.port1.gamepad6.c
- ;md, Port 1, 6-Button Gamepad: DOWN ↓
- md.input.port1.gamepad6.down
- ;md, Port 1, 6-Button Gamepad: LEFT ←
- md.input.port1.gamepad6.left
- ;md, Port 1, 6-Button Gamepad: Mode
- md.input.port1.gamepad6.mode
- ;md, Port 1, 6-Button Gamepad: Rapid A
- md.input.port1.gamepad6.rapid_a
- ;md, Port 1, 6-Button Gamepad: Rapid B
- md.input.port1.gamepad6.rapid_b
- ;md, Port 1, 6-Button Gamepad: Rapid C
- md.input.port1.gamepad6.rapid_c
- ;md, Port 1, 6-Button Gamepad: Rapid X
- md.input.port1.gamepad6.rapid_x
- ;md, Port 1, 6-Button Gamepad: Rapid Y
- md.input.port1.gamepad6.rapid_y
- ;md, Port 1, 6-Button Gamepad: Rapid Z
- md.input.port1.gamepad6.rapid_z
- ;md, Port 1, 6-Button Gamepad: RIGHT →
- md.input.port1.gamepad6.right
- ;md, Port 1, 6-Button Gamepad: Start
- md.input.port1.gamepad6.start
- ;md, Port 1, 6-Button Gamepad: UP ↑
- md.input.port1.gamepad6.up
- ;md, Port 1, 6-Button Gamepad: X
- md.input.port1.gamepad6.x
- ;md, Port 1, 6-Button Gamepad: Y
- md.input.port1.gamepad6.y
- ;md, Port 1, 6-Button Gamepad: Z
- md.input.port1.gamepad6.z
- ;md, Port 1, Sega Mega Mouse: Left Button
- md.input.port1.megamouse.left
- ;md, Port 1, Sega Mega Mouse: Middle Button
- md.input.port1.megamouse.middle
- ;md, Port 1, Sega Mega Mouse: Right Button
- md.input.port1.megamouse.right
- ;md, Port 1, Sega Mega Mouse: Start Button
- md.input.port1.megamouse.start
- ;Input device for Port 2
- md.input.port2 gamepad
- ;md, Port 2, 3-Button Gamepad: A
- md.input.port2.gamepad.a
- ;md, Port 2, 3-Button Gamepad: B
- md.input.port2.gamepad.b
- ;md, Port 2, 3-Button Gamepad: C
- md.input.port2.gamepad.c
- ;md, Port 2, 3-Button Gamepad: DOWN ↓
- md.input.port2.gamepad.down
- ;md, Port 2, 3-Button Gamepad: LEFT ←
- md.input.port2.gamepad.left
- ;md, Port 2, 3-Button Gamepad: Rapid A
- md.input.port2.gamepad.rapid_a
- ;md, Port 2, 3-Button Gamepad: Rapid B
- md.input.port2.gamepad.rapid_b
- ;md, Port 2, 3-Button Gamepad: Rapid C
- md.input.port2.gamepad.rapid_c
- ;md, Port 2, 3-Button Gamepad: RIGHT →
- md.input.port2.gamepad.right
- ;md, Port 2, 3-Button Gamepad: Start
- md.input.port2.gamepad.start
- ;md, Port 2, 3-Button Gamepad: UP ↑
- md.input.port2.gamepad.up
- ;md, Port 2, 2-Button Gamepad: A
- md.input.port2.gamepad2.a
- ;md, Port 2, 2-Button Gamepad: B
- md.input.port2.gamepad2.b
- ;md, Port 2, 2-Button Gamepad: DOWN ↓
- md.input.port2.gamepad2.down
- ;md, Port 2, 2-Button Gamepad: LEFT ←
- md.input.port2.gamepad2.left
- ;md, Port 2, 2-Button Gamepad: Rapid A
- md.input.port2.gamepad2.rapid_a
- ;md, Port 2, 2-Button Gamepad: Rapid B
- md.input.port2.gamepad2.rapid_b
- ;md, Port 2, 2-Button Gamepad: RIGHT →
- md.input.port2.gamepad2.right
- ;md, Port 2, 2-Button Gamepad: Start
- md.input.port2.gamepad2.start
- ;md, Port 2, 2-Button Gamepad: UP ↑
- md.input.port2.gamepad2.up
- ;md, Port 2, 6-Button Gamepad: A
- md.input.port2.gamepad6.a
- ;md, Port 2, 6-Button Gamepad: B
- md.input.port2.gamepad6.b
- ;md, Port 2, 6-Button Gamepad: C
- md.input.port2.gamepad6.c
- ;md, Port 2, 6-Button Gamepad: DOWN ↓
- md.input.port2.gamepad6.down
- ;md, Port 2, 6-Button Gamepad: LEFT ←
- md.input.port2.gamepad6.left
- ;md, Port 2, 6-Button Gamepad: Mode
- md.input.port2.gamepad6.mode
- ;md, Port 2, 6-Button Gamepad: Rapid A
- md.input.port2.gamepad6.rapid_a
- ;md, Port 2, 6-Button Gamepad: Rapid B
- md.input.port2.gamepad6.rapid_b
- ;md, Port 2, 6-Button Gamepad: Rapid C
- md.input.port2.gamepad6.rapid_c
- ;md, Port 2, 6-Button Gamepad: Rapid X
- md.input.port2.gamepad6.rapid_x
- ;md, Port 2, 6-Button Gamepad: Rapid Y
- md.input.port2.gamepad6.rapid_y
- ;md, Port 2, 6-Button Gamepad: Rapid Z
- md.input.port2.gamepad6.rapid_z
- ;md, Port 2, 6-Button Gamepad: RIGHT →
- md.input.port2.gamepad6.right
- ;md, Port 2, 6-Button Gamepad: Start
- md.input.port2.gamepad6.start
- ;md, Port 2, 6-Button Gamepad: UP ↑
- md.input.port2.gamepad6.up
- ;md, Port 2, 6-Button Gamepad: X
- md.input.port2.gamepad6.x
- ;md, Port 2, 6-Button Gamepad: Y
- md.input.port2.gamepad6.y
- ;md, Port 2, 6-Button Gamepad: Z
- md.input.port2.gamepad6.z
- ;md, Port 2, Sega Mega Mouse: Left Button
- md.input.port2.megamouse.left
- ;md, Port 2, Sega Mega Mouse: Middle Button
- md.input.port2.megamouse.middle
- ;md, Port 2, Sega Mega Mouse: Right Button
- md.input.port2.megamouse.right
- ;md, Port 2, Sega Mega Mouse: Start Button
- md.input.port2.megamouse.start
- ;Enable specified OpenGL pixel shader.
- md.pixshader none
- ;Emulate the specified region's Genesis/MegaDrive
- md.region game
- ;Region reported to the game.
- md.reported_region same
- ;Enable scanlines with specified opacity.
- md.scanlines 0
- ;Enable specified special video scaler.
- md.special none
- ;Stretch to fill screen.
- md.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- md.tblur 0
- ;Accumulate color data rather than discarding it.
- md.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- md.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- md.videoip 1
- ;Full-screen horizontal resolution.
- md.xres 0
- ;Scaling factor for the X axis in windowed mode.
- md.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- md.xscalefs 1.000000
- ;Full-screen vertical resolution.
- md.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- md.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- md.yscalefs 1.000000
- ;Clip left+right 8 pixel columns.
- nes.clipsides 0
- ;Correct the aspect ratio.
- nes.correct_aspect 0
- ;Disassembly font size.
- nes.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- nes.debugger.memcharenc cp437
- ;Enable (automatic) usage of this module.
- nes.enable 1
- ;Scan filename for (U),(J),(E),etc. strings to en/dis-able PAL emulation.
- nes.fnscan 1
- ;Enable Game Genie emulation.
- nes.gg 0
- ;Path to Game Genie ROM image.
- nes.ggrom gg.rom
- ;Input device for Famicom Expansion Port
- nes.input.fcexp none
- ;nes, Famicom Expansion Port, Arkanoid Paddle: Button
- nes.input.fcexp.arkanoid.button mouse 0000000000000000 00000000
- ;nes, Famicom Expansion Port, Arkanoid Paddle: X Axis
- nes.input.fcexp.arkanoid.x_axis mouse 0000000000000000 00008000
- ;nes, Famicom Expansion Port, Family Keyboard: 0
- nes.input.fcexp.fkb.0 keyboard 48
- ;nes, Famicom Expansion Port, Family Keyboard: 1
- nes.input.fcexp.fkb.1 keyboard 49
- ;nes, Famicom Expansion Port, Family Keyboard: 2
- nes.input.fcexp.fkb.2 keyboard 50
- ;nes, Famicom Expansion Port, Family Keyboard: 3
- nes.input.fcexp.fkb.3 keyboard 51
- ;nes, Famicom Expansion Port, Family Keyboard: 4
- nes.input.fcexp.fkb.4 keyboard 52
- ;nes, Famicom Expansion Port, Family Keyboard: 5
- nes.input.fcexp.fkb.5 keyboard 53
- ;nes, Famicom Expansion Port, Family Keyboard: 6
- nes.input.fcexp.fkb.6 keyboard 54
- ;nes, Famicom Expansion Port, Family Keyboard: 7
- nes.input.fcexp.fkb.7 keyboard 55
- ;nes, Famicom Expansion Port, Family Keyboard: 8
- nes.input.fcexp.fkb.8 keyboard 56
- ;nes, Famicom Expansion Port, Family Keyboard: 9
- nes.input.fcexp.fkb.9 keyboard 57
- ;nes, Famicom Expansion Port, Family Keyboard: A
- nes.input.fcexp.fkb.a keyboard 97
- ;nes, Famicom Expansion Port, Family Keyboard: @
- nes.input.fcexp.fkb.at keyboard 96
- ;nes, Famicom Expansion Port, Family Keyboard: B
- nes.input.fcexp.fkb.b keyboard 98
- ;nes, Famicom Expansion Port, Family Keyboard: \
- nes.input.fcexp.fkb.backslash keyboard 92
- ;nes, Famicom Expansion Port, Family Keyboard: C
- nes.input.fcexp.fkb.c keyboard 99
- ;nes, Famicom Expansion Port, Family Keyboard: ^
- nes.input.fcexp.fkb.caret keyboard 61
- ;nes, Famicom Expansion Port, Family Keyboard: CLR
- nes.input.fcexp.fkb.clear keyboard 127
- ;nes, Famicom Expansion Port, Family Keyboard: :
- nes.input.fcexp.fkb.colon keyboard 39
- ;nes, Famicom Expansion Port, Family Keyboard: ,
- nes.input.fcexp.fkb.comma keyboard 44
- ;nes, Famicom Expansion Port, Family Keyboard: CTR
- nes.input.fcexp.fkb.ctrl keyboard 306
- ;nes, Famicom Expansion Port, Family Keyboard: D
- nes.input.fcexp.fkb.d keyboard 100
- ;nes, Famicom Expansion Port, Family Keyboard: DEL
- nes.input.fcexp.fkb.delete keyboard 281
- ;nes, Famicom Expansion Port, Family Keyboard: DOWN
- nes.input.fcexp.fkb.down keyboard 274
- ;nes, Famicom Expansion Port, Family Keyboard: E
- nes.input.fcexp.fkb.e keyboard 101
- ;nes, Famicom Expansion Port, Family Keyboard: Empty
- nes.input.fcexp.fkb.empty keyboard 307
- ;nes, Famicom Expansion Port, Family Keyboard: ESC
- nes.input.fcexp.fkb.escape keyboard 27
- ;nes, Famicom Expansion Port, Family Keyboard: F
- nes.input.fcexp.fkb.f keyboard 102
- ;nes, Famicom Expansion Port, Family Keyboard: F1
- nes.input.fcexp.fkb.f1 keyboard 282
- ;nes, Famicom Expansion Port, Family Keyboard: F2
- nes.input.fcexp.fkb.f2 keyboard 283
- ;nes, Famicom Expansion Port, Family Keyboard: F3
- nes.input.fcexp.fkb.f3 keyboard 284
- ;nes, Famicom Expansion Port, Family Keyboard: F4
- nes.input.fcexp.fkb.f4 keyboard 285
- ;nes, Famicom Expansion Port, Family Keyboard: F5
- nes.input.fcexp.fkb.f5 keyboard 286
- ;nes, Famicom Expansion Port, Family Keyboard: F6
- nes.input.fcexp.fkb.f6 keyboard 287
- ;nes, Famicom Expansion Port, Family Keyboard: F7
- nes.input.fcexp.fkb.f7 keyboard 288
- ;nes, Famicom Expansion Port, Family Keyboard: F8
- nes.input.fcexp.fkb.f8 keyboard 289
- ;nes, Famicom Expansion Port, Family Keyboard: G
- nes.input.fcexp.fkb.g keyboard 103
- ;nes, Famicom Expansion Port, Family Keyboard: GRPH
- nes.input.fcexp.fkb.graph keyboard 308
- ;nes, Famicom Expansion Port, Family Keyboard: H
- nes.input.fcexp.fkb.h keyboard 104
- ;nes, Famicom Expansion Port, Family Keyboard: I
- nes.input.fcexp.fkb.i keyboard 105
- ;nes, Famicom Expansion Port, Family Keyboard: INS
- nes.input.fcexp.fkb.insert keyboard 279
- ;nes, Famicom Expansion Port, Family Keyboard: J
- nes.input.fcexp.fkb.j keyboard 106
- ;nes, Famicom Expansion Port, Family Keyboard: K
- nes.input.fcexp.fkb.k keyboard 107
- ;nes, Famicom Expansion Port, Family Keyboard: カナ
- nes.input.fcexp.fkb.kana keyboard 277
- ;nes, Famicom Expansion Port, Family Keyboard: L
- nes.input.fcexp.fkb.l keyboard 108
- ;nes, Famicom Expansion Port, Family Keyboard: LEFT
- nes.input.fcexp.fkb.left keyboard 276
- ;nes, Famicom Expansion Port, Family Keyboard: [
- nes.input.fcexp.fkb.left_bracket keyboard 91
- ;nes, Famicom Expansion Port, Family Keyboard: Left SHIFT
- nes.input.fcexp.fkb.left_shift keyboard 304
- ;nes, Famicom Expansion Port, Family Keyboard: M
- nes.input.fcexp.fkb.m keyboard 109
- ;nes, Famicom Expansion Port, Family Keyboard: -
- nes.input.fcexp.fkb.minus keyboard 45
- ;nes, Famicom Expansion Port, Family Keyboard: N
- nes.input.fcexp.fkb.n keyboard 110
- ;nes, Famicom Expansion Port, Family Keyboard: O
- nes.input.fcexp.fkb.o keyboard 111
- ;nes, Famicom Expansion Port, Family Keyboard: P
- nes.input.fcexp.fkb.p keyboard 112
- ;nes, Famicom Expansion Port, Family Keyboard: .
- nes.input.fcexp.fkb.period keyboard 46
- ;nes, Famicom Expansion Port, Family Keyboard: Q
- nes.input.fcexp.fkb.q keyboard 113
- ;nes, Famicom Expansion Port, Family Keyboard: R
- nes.input.fcexp.fkb.r keyboard 114
- ;nes, Famicom Expansion Port, Family Keyboard: RETURN
- nes.input.fcexp.fkb.return keyboard 13
- ;nes, Famicom Expansion Port, Family Keyboard: RIGHT
- nes.input.fcexp.fkb.right keyboard 275
- ;nes, Famicom Expansion Port, Family Keyboard: ]
- nes.input.fcexp.fkb.right_bracket keyboard 93
- ;nes, Famicom Expansion Port, Family Keyboard: Right SHIFT
- nes.input.fcexp.fkb.right_shift keyboard 303
- ;nes, Famicom Expansion Port, Family Keyboard: S
- nes.input.fcexp.fkb.s keyboard 115
- ;nes, Famicom Expansion Port, Family Keyboard: ;
- nes.input.fcexp.fkb.semicolon keyboard 59
- ;nes, Famicom Expansion Port, Family Keyboard: /
- nes.input.fcexp.fkb.slash keyboard 47
- ;nes, Famicom Expansion Port, Family Keyboard: SPACE
- nes.input.fcexp.fkb.space keyboard 32
- ;nes, Famicom Expansion Port, Family Keyboard: STOP
- nes.input.fcexp.fkb.stop keyboard 8
- ;nes, Famicom Expansion Port, Family Keyboard: T
- nes.input.fcexp.fkb.t keyboard 116
- ;nes, Famicom Expansion Port, Family Keyboard: U
- nes.input.fcexp.fkb.u keyboard 117
- ;nes, Famicom Expansion Port, Family Keyboard: UP
- nes.input.fcexp.fkb.up keyboard 273
- ;nes, Famicom Expansion Port, Family Keyboard: V
- nes.input.fcexp.fkb.v keyboard 118
- ;nes, Famicom Expansion Port, Family Keyboard: W
- nes.input.fcexp.fkb.w keyboard 119
- ;nes, Famicom Expansion Port, Family Keyboard: X
- nes.input.fcexp.fkb.x keyboard 120
- ;nes, Famicom Expansion Port, Family Keyboard: Y
- nes.input.fcexp.fkb.y keyboard 121
- ;nes, Famicom Expansion Port, Family Keyboard: Z
- nes.input.fcexp.fkb.z keyboard 122
- ;nes, Famicom Expansion Port, Family Trainer Side A: 1
- nes.input.fcexp.ftrainera.1 keyboard 111
- ;nes, Famicom Expansion Port, Family Trainer Side A: 10
- nes.input.fcexp.ftrainera.10 keyboard 44
- ;nes, Famicom Expansion Port, Family Trainer Side A: 11
- nes.input.fcexp.ftrainera.11 keyboard 46
- ;nes, Famicom Expansion Port, Family Trainer Side A: 12
- nes.input.fcexp.ftrainera.12 keyboard 47
- ;nes, Famicom Expansion Port, Family Trainer Side A: 2
- nes.input.fcexp.ftrainera.2 keyboard 112
- ;nes, Famicom Expansion Port, Family Trainer Side A: 3
- nes.input.fcexp.ftrainera.3 keyboard 91
- ;nes, Famicom Expansion Port, Family Trainer Side A: 4
- nes.input.fcexp.ftrainera.4 keyboard 93
- ;nes, Famicom Expansion Port, Family Trainer Side A: 5
- nes.input.fcexp.ftrainera.5 keyboard 107
- ;nes, Famicom Expansion Port, Family Trainer Side A: 6
- nes.input.fcexp.ftrainera.6 keyboard 108
- ;nes, Famicom Expansion Port, Family Trainer Side A: 7
- nes.input.fcexp.ftrainera.7 keyboard 59
- ;nes, Famicom Expansion Port, Family Trainer Side A: 8
- nes.input.fcexp.ftrainera.8 keyboard 39
- ;nes, Famicom Expansion Port, Family Trainer Side A: 9
- nes.input.fcexp.ftrainera.9 keyboard 109
- ;nes, Famicom Expansion Port, Family Trainer Side B: 1
- nes.input.fcexp.ftrainerb.1 keyboard 111
- ;nes, Famicom Expansion Port, Family Trainer Side B: 10
- nes.input.fcexp.ftrainerb.10 keyboard 44
- ;nes, Famicom Expansion Port, Family Trainer Side B: 11
- nes.input.fcexp.ftrainerb.11 keyboard 46
- ;nes, Famicom Expansion Port, Family Trainer Side B: 12
- nes.input.fcexp.ftrainerb.12 keyboard 47
- ;nes, Famicom Expansion Port, Family Trainer Side B: 2
- nes.input.fcexp.ftrainerb.2 keyboard 112
- ;nes, Famicom Expansion Port, Family Trainer Side B: 3
- nes.input.fcexp.ftrainerb.3 keyboard 91
- ;nes, Famicom Expansion Port, Family Trainer Side B: 4
- nes.input.fcexp.ftrainerb.4 keyboard 93
- ;nes, Famicom Expansion Port, Family Trainer Side B: 5
- nes.input.fcexp.ftrainerb.5 keyboard 107
- ;nes, Famicom Expansion Port, Family Trainer Side B: 6
- nes.input.fcexp.ftrainerb.6 keyboard 108
- ;nes, Famicom Expansion Port, Family Trainer Side B: 7
- nes.input.fcexp.ftrainerb.7 keyboard 59
- ;nes, Famicom Expansion Port, Family Trainer Side B: 8
- nes.input.fcexp.ftrainerb.8 keyboard 39
- ;nes, Famicom Expansion Port, Family Trainer Side B: 9
- nes.input.fcexp.ftrainerb.9 keyboard 109
- ;nes, Famicom Expansion Port, Hypershot Paddles: I, JUMP
- nes.input.fcexp.hypershot.i_jump keyboard 119
- ;nes, Famicom Expansion Port, Hypershot Paddles: I, RUN
- nes.input.fcexp.hypershot.i_run keyboard 113
- ;nes, Famicom Expansion Port, Hypershot Paddles: II, JUMP
- nes.input.fcexp.hypershot.ii_jump keyboard 114
- ;nes, Famicom Expansion Port, Hypershot Paddles: II, RUN
- nes.input.fcexp.hypershot.ii_run keyboard 101
- ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, JUMP
- nes.input.fcexp.hypershot.rapid_i_jump
- ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid I, RUN
- nes.input.fcexp.hypershot.rapid_i_run
- ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, JUMP
- nes.input.fcexp.hypershot.rapid_ii_jump
- ;nes, Famicom Expansion Port, Hypershot Paddles: Rapid II, RUN
- nes.input.fcexp.hypershot.rapid_ii_run
- ;nes, Famicom Expansion Port, Mahjong Controller: 1
- nes.input.fcexp.mahjong.1 keyboard 113
- ;nes, Famicom Expansion Port, Mahjong Controller: 10
- nes.input.fcexp.mahjong.10 keyboard 103
- ;nes, Famicom Expansion Port, Mahjong Controller: 11
- nes.input.fcexp.mahjong.11 keyboard 104
- ;nes, Famicom Expansion Port, Mahjong Controller: 12
- nes.input.fcexp.mahjong.12 keyboard 106
- ;nes, Famicom Expansion Port, Mahjong Controller: 13
- nes.input.fcexp.mahjong.13 keyboard 107
- ;nes, Famicom Expansion Port, Mahjong Controller: 14
- nes.input.fcexp.mahjong.14 keyboard 108
- ;nes, Famicom Expansion Port, Mahjong Controller: 15
- nes.input.fcexp.mahjong.15 keyboard 122
- ;nes, Famicom Expansion Port, Mahjong Controller: 16
- nes.input.fcexp.mahjong.16 keyboard 120
- ;nes, Famicom Expansion Port, Mahjong Controller: 17
- nes.input.fcexp.mahjong.17 keyboard 99
- ;nes, Famicom Expansion Port, Mahjong Controller: 18
- nes.input.fcexp.mahjong.18 keyboard 118
- ;nes, Famicom Expansion Port, Mahjong Controller: 19
- nes.input.fcexp.mahjong.19 keyboard 98
- ;nes, Famicom Expansion Port, Mahjong Controller: 2
- nes.input.fcexp.mahjong.2 keyboard 119
- ;nes, Famicom Expansion Port, Mahjong Controller: 20
- nes.input.fcexp.mahjong.20 keyboard 110
- ;nes, Famicom Expansion Port, Mahjong Controller: 21
- nes.input.fcexp.mahjong.21 keyboard 109
- ;nes, Famicom Expansion Port, Mahjong Controller: 3
- nes.input.fcexp.mahjong.3 keyboard 101
- ;nes, Famicom Expansion Port, Mahjong Controller: 4
- nes.input.fcexp.mahjong.4 keyboard 114
- ;nes, Famicom Expansion Port, Mahjong Controller: 5
- nes.input.fcexp.mahjong.5 keyboard 116
- ;nes, Famicom Expansion Port, Mahjong Controller: 6
- nes.input.fcexp.mahjong.6 keyboard 97
- ;nes, Famicom Expansion Port, Mahjong Controller: 7
- nes.input.fcexp.mahjong.7 keyboard 115
- ;nes, Famicom Expansion Port, Mahjong Controller: 8
- nes.input.fcexp.mahjong.8 keyboard 100
- ;nes, Famicom Expansion Port, Mahjong Controller: 9
- nes.input.fcexp.mahjong.9 keyboard 102
- ;nes, Famicom Expansion Port, Oeka Kids Tablet: Button
- nes.input.fcexp.oekakids.button mouse 0000000000000000 00000000
- ;nes, Famicom Expansion Port, Oeka Kids Tablet: X Axis
- nes.input.fcexp.oekakids.x_axis mouse 0000000000000000 00008000
- ;nes, Famicom Expansion Port, Oeka Kids Tablet: Y Axis
- nes.input.fcexp.oekakids.y_axis mouse 0000000000000000 00008001
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 1
- nes.input.fcexp.partytap.buzzer_1 keyboard 113
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 2
- nes.input.fcexp.partytap.buzzer_2 keyboard 119
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 3
- nes.input.fcexp.partytap.buzzer_3 keyboard 101
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 4
- nes.input.fcexp.partytap.buzzer_4 keyboard 114
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 5
- nes.input.fcexp.partytap.buzzer_5 keyboard 116
- ;nes, Famicom Expansion Port, Party Tap: Buzzer 6
- nes.input.fcexp.partytap.buzzer_6 keyboard 121
- ;nes, Famicom Expansion Port, Space Shadow Gun: Away Trigger
- nes.input.fcexp.shadow.away_trigger mouse 0000000000000000 00000002
- ;nes, Famicom Expansion Port, Space Shadow Gun: Trigger
- nes.input.fcexp.shadow.trigger mouse 0000000000000000 00000000
- ;nes, Famicom Expansion Port, Space Shadow Gun: X Axis
- nes.input.fcexp.shadow.x_axis mouse 0000000000000000 00008000
- ;nes, Famicom Expansion Port, Space Shadow Gun: Y Axis
- nes.input.fcexp.shadow.y_axis mouse 0000000000000000 00008001
- ;Input device for Port 1
- nes.input.port1 gamepad
- ;nes, Port 1, Arkanoid Paddle: Button
- nes.input.port1.arkanoid.button mouse 0000000000000000 00000000
- ;nes, Port 1, Arkanoid Paddle: X Axis
- nes.input.port1.arkanoid.x_axis mouse 0000000000000000 00008000
- ;nes, Port 1, Gamepad: A
- nes.input.port1.gamepad.a keyboard 259
- ;nes, Port 1, Gamepad: B
- nes.input.port1.gamepad.b keyboard 258
- ;nes, Port 1, Gamepad: DOWN ↓
- nes.input.port1.gamepad.down keyboard 115
- ;nes, Port 1, Gamepad: LEFT ←
- nes.input.port1.gamepad.left keyboard 97
- ;nes, Port 1, Gamepad: Rapid A
- nes.input.port1.gamepad.rapid_a
- ;nes, Port 1, Gamepad: Rapid B
- nes.input.port1.gamepad.rapid_b
- ;nes, Port 1, Gamepad: RIGHT →
- nes.input.port1.gamepad.right keyboard 100
- ;nes, Port 1, Gamepad: SELECT
- nes.input.port1.gamepad.select keyboard 9
- ;nes, Port 1, Gamepad: START
- nes.input.port1.gamepad.start keyboard 13
- ;nes, Port 1, Gamepad: UP ↑
- nes.input.port1.gamepad.up keyboard 119
- ;nes, Port 1, Power Pad Side A: 1
- nes.input.port1.powerpada.1 keyboard 111
- ;nes, Port 1, Power Pad Side A: 10
- nes.input.port1.powerpada.10 keyboard 44
- ;nes, Port 1, Power Pad Side A: 11
- nes.input.port1.powerpada.11 keyboard 46
- ;nes, Port 1, Power Pad Side A: 12
- nes.input.port1.powerpada.12 keyboard 47
- ;nes, Port 1, Power Pad Side A: 2
- nes.input.port1.powerpada.2 keyboard 112
- ;nes, Port 1, Power Pad Side A: 3
- nes.input.port1.powerpada.3 keyboard 91
- ;nes, Port 1, Power Pad Side A: 4
- nes.input.port1.powerpada.4 keyboard 93
- ;nes, Port 1, Power Pad Side A: 5
- nes.input.port1.powerpada.5 keyboard 107
- ;nes, Port 1, Power Pad Side A: 6
- nes.input.port1.powerpada.6 keyboard 108
- ;nes, Port 1, Power Pad Side A: 7
- nes.input.port1.powerpada.7 keyboard 59
- ;nes, Port 1, Power Pad Side A: 8
- nes.input.port1.powerpada.8 keyboard 39
- ;nes, Port 1, Power Pad Side A: 9
- nes.input.port1.powerpada.9 keyboard 109
- ;nes, Port 1, Power Pad Side B: 1
- nes.input.port1.powerpadb.1 keyboard 111
- ;nes, Port 1, Power Pad Side B: 10
- nes.input.port1.powerpadb.10 keyboard 44
- ;nes, Port 1, Power Pad Side B: 11
- nes.input.port1.powerpadb.11 keyboard 46
- ;nes, Port 1, Power Pad Side B: 12
- nes.input.port1.powerpadb.12 keyboard 47
- ;nes, Port 1, Power Pad Side B: 2
- nes.input.port1.powerpadb.2 keyboard 112
- ;nes, Port 1, Power Pad Side B: 3
- nes.input.port1.powerpadb.3 keyboard 91
- ;nes, Port 1, Power Pad Side B: 4
- nes.input.port1.powerpadb.4 keyboard 93
- ;nes, Port 1, Power Pad Side B: 5
- nes.input.port1.powerpadb.5 keyboard 107
- ;nes, Port 1, Power Pad Side B: 6
- nes.input.port1.powerpadb.6 keyboard 108
- ;nes, Port 1, Power Pad Side B: 7
- nes.input.port1.powerpadb.7 keyboard 59
- ;nes, Port 1, Power Pad Side B: 8
- nes.input.port1.powerpadb.8 keyboard 39
- ;nes, Port 1, Power Pad Side B: 9
- nes.input.port1.powerpadb.9 keyboard 109
- ;nes, Port 1, Zapper: Away Trigger
- nes.input.port1.zapper.away_trigger mouse 0000000000000000 00000002
- ;nes, Port 1, Zapper: Trigger
- nes.input.port1.zapper.trigger mouse 0000000000000000 00000000
- ;nes, Port 1, Zapper: X Axis
- nes.input.port1.zapper.x_axis mouse 0000000000000000 00008000
- ;nes, Port 1, Zapper: Y Axis
- nes.input.port1.zapper.y_axis mouse 0000000000000000 00008001
- ;Input device for Port 2
- nes.input.port2 gamepad
- ;nes, Port 2, Arkanoid Paddle: Button
- nes.input.port2.arkanoid.button mouse 0000000000000000 00000000
- ;nes, Port 2, Arkanoid Paddle: X Axis
- nes.input.port2.arkanoid.x_axis mouse 0000000000000000 00008000
- ;nes, Port 2, Gamepad: A
- nes.input.port2.gamepad.a
- ;nes, Port 2, Gamepad: B
- nes.input.port2.gamepad.b
- ;nes, Port 2, Gamepad: DOWN ↓
- nes.input.port2.gamepad.down
- ;nes, Port 2, Gamepad: LEFT ←
- nes.input.port2.gamepad.left
- ;nes, Port 2, Gamepad: Rapid A
- nes.input.port2.gamepad.rapid_a
- ;nes, Port 2, Gamepad: Rapid B
- nes.input.port2.gamepad.rapid_b
- ;nes, Port 2, Gamepad: RIGHT →
- nes.input.port2.gamepad.right
- ;nes, Port 2, Gamepad: SELECT
- nes.input.port2.gamepad.select
- ;nes, Port 2, Gamepad: START
- nes.input.port2.gamepad.start
- ;nes, Port 2, Gamepad: UP ↑
- nes.input.port2.gamepad.up
- ;nes, Port 2, Power Pad Side A: 1
- nes.input.port2.powerpada.1 keyboard 111
- ;nes, Port 2, Power Pad Side A: 10
- nes.input.port2.powerpada.10 keyboard 44
- ;nes, Port 2, Power Pad Side A: 11
- nes.input.port2.powerpada.11 keyboard 46
- ;nes, Port 2, Power Pad Side A: 12
- nes.input.port2.powerpada.12 keyboard 47
- ;nes, Port 2, Power Pad Side A: 2
- nes.input.port2.powerpada.2 keyboard 112
- ;nes, Port 2, Power Pad Side A: 3
- nes.input.port2.powerpada.3 keyboard 91
- ;nes, Port 2, Power Pad Side A: 4
- nes.input.port2.powerpada.4 keyboard 93
- ;nes, Port 2, Power Pad Side A: 5
- nes.input.port2.powerpada.5 keyboard 107
- ;nes, Port 2, Power Pad Side A: 6
- nes.input.port2.powerpada.6 keyboard 108
- ;nes, Port 2, Power Pad Side A: 7
- nes.input.port2.powerpada.7 keyboard 59
- ;nes, Port 2, Power Pad Side A: 8
- nes.input.port2.powerpada.8 keyboard 39
- ;nes, Port 2, Power Pad Side A: 9
- nes.input.port2.powerpada.9 keyboard 109
- ;nes, Port 2, Power Pad Side B: 1
- nes.input.port2.powerpadb.1 keyboard 111
- ;nes, Port 2, Power Pad Side B: 10
- nes.input.port2.powerpadb.10 keyboard 44
- ;nes, Port 2, Power Pad Side B: 11
- nes.input.port2.powerpadb.11 keyboard 46
- ;nes, Port 2, Power Pad Side B: 12
- nes.input.port2.powerpadb.12 keyboard 47
- ;nes, Port 2, Power Pad Side B: 2
- nes.input.port2.powerpadb.2 keyboard 112
- ;nes, Port 2, Power Pad Side B: 3
- nes.input.port2.powerpadb.3 keyboard 91
- ;nes, Port 2, Power Pad Side B: 4
- nes.input.port2.powerpadb.4 keyboard 93
- ;nes, Port 2, Power Pad Side B: 5
- nes.input.port2.powerpadb.5 keyboard 107
- ;nes, Port 2, Power Pad Side B: 6
- nes.input.port2.powerpadb.6 keyboard 108
- ;nes, Port 2, Power Pad Side B: 7
- nes.input.port2.powerpadb.7 keyboard 59
- ;nes, Port 2, Power Pad Side B: 8
- nes.input.port2.powerpadb.8 keyboard 39
- ;nes, Port 2, Power Pad Side B: 9
- nes.input.port2.powerpadb.9 keyboard 109
- ;nes, Port 2, Zapper: Away Trigger
- nes.input.port2.zapper.away_trigger mouse 0000000000000000 00000002
- ;nes, Port 2, Zapper: Trigger
- nes.input.port2.zapper.trigger mouse 0000000000000000 00000000
- ;nes, Port 2, Zapper: X Axis
- nes.input.port2.zapper.x_axis mouse 0000000000000000 00008000
- ;nes, Port 2, Zapper: Y Axis
- nes.input.port2.zapper.y_axis mouse 0000000000000000 00008001
- ;Input device for Port 3
- nes.input.port3 gamepad
- ;nes, Port 3, Gamepad: A
- nes.input.port3.gamepad.a
- ;nes, Port 3, Gamepad: B
- nes.input.port3.gamepad.b
- ;nes, Port 3, Gamepad: DOWN ↓
- nes.input.port3.gamepad.down
- ;nes, Port 3, Gamepad: LEFT ←
- nes.input.port3.gamepad.left
- ;nes, Port 3, Gamepad: Rapid A
- nes.input.port3.gamepad.rapid_a
- ;nes, Port 3, Gamepad: Rapid B
- nes.input.port3.gamepad.rapid_b
- ;nes, Port 3, Gamepad: RIGHT →
- nes.input.port3.gamepad.right
- ;nes, Port 3, Gamepad: SELECT
- nes.input.port3.gamepad.select
- ;nes, Port 3, Gamepad: START
- nes.input.port3.gamepad.start
- ;nes, Port 3, Gamepad: UP ↑
- nes.input.port3.gamepad.up
- ;Input device for Port 4
- nes.input.port4 gamepad
- ;nes, Port 4, Gamepad: A
- nes.input.port4.gamepad.a
- ;nes, Port 4, Gamepad: B
- nes.input.port4.gamepad.b
- ;nes, Port 4, Gamepad: DOWN ↓
- nes.input.port4.gamepad.down
- ;nes, Port 4, Gamepad: LEFT ←
- nes.input.port4.gamepad.left
- ;nes, Port 4, Gamepad: Rapid A
- nes.input.port4.gamepad.rapid_a
- ;nes, Port 4, Gamepad: Rapid B
- nes.input.port4.gamepad.rapid_b
- ;nes, Port 4, Gamepad: RIGHT →
- nes.input.port4.gamepad.right
- ;nes, Port 4, Gamepad: SELECT
- nes.input.port4.gamepad.select
- ;nes, Port 4, Gamepad: START
- nes.input.port4.gamepad.start
- ;nes, Port 4, Gamepad: UP ↑
- nes.input.port4.gamepad.up
- ;Enable less-accurate, but better sounding, Namco 106(mapper 19) sound emulation.
- nes.n106bs 0
- ;Remove 8-sprites-per-scanline hardware limit.
- nes.no8lim 0
- ;Disable four-score emulation.
- nes.nofs 0
- ;NTSC composite blitter brightness.
- nes.ntsc.brightness 0
- ;NTSC composite blitter contrast.
- nes.ntsc.contrast 0
- ;NTSC composite blitter hue.
- nes.ntsc.hue 0
- ;Enable NTSC custom decoder matrix.
- nes.ntsc.matrix 0
- ;NTSC custom decoder matrix element 0(red, value * V).
- nes.ntsc.matrix.0 1.539
- ;NTSC custom decoder matrix element 1(red, value * U).
- nes.ntsc.matrix.1 -0.622
- ;NTSC custom decoder matrix element 2(green, value * V).
- nes.ntsc.matrix.2 -0.571
- ;NTSC custom decoder matrix element 3(green, value * U).
- nes.ntsc.matrix.3 -0.185
- ;NTSC custom decoder matrix element 4(blue, value * V).
- nes.ntsc.matrix.4 0.000
- ;NTSC custom decoder matrix element 5(blue, value * U.
- nes.ntsc.matrix.5 2.000
- ;Merge fields to partially work around !=60.1Hz refresh rates.
- nes.ntsc.mergefields 0
- ;Video quality/type preset.
- nes.ntsc.preset none
- ;NTSC composite blitter saturation.
- nes.ntsc.saturation 0
- ;NTSC composite blitter sharpness.
- nes.ntsc.sharpness 0
- ;Enable NTSC color generation and blitter.
- nes.ntscblitter 0
- ;Enable PAL(50Hz) NES emulation.
- nes.pal 0
- ;Enable specified OpenGL pixel shader.
- nes.pixshader none
- ;Enable scanlines with specified opacity.
- nes.scanlines 0
- ;Last displayed scanline in NTSC mode.
- nes.slend 231
- ;Last displayed scanline in PAL mode.
- nes.slendp 239
- ;First displayed scanline in NTSC mode.
- nes.slstart 8
- ;First displayed scanline in PAL mode.
- nes.slstartp 0
- ;Output rate tolerance.
- nes.sound_rate_error 0.00004
- ;Sound quality.
- nes.soundq 0
- ;Enable specified special video scaler.
- nes.special none
- ;Stretch to fill screen.
- nes.stretch aspect
- ;Enable video temporal blur(50/50 previous/current frame by default).
- nes.tblur 0
- ;Accumulate color data rather than discarding it.
- nes.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- nes.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- nes.videoip 0
- ;Full-screen horizontal resolution.
- nes.xres 0
- ;Scaling factor for the X axis in windowed mode.
- nes.xscale 2.000000
- ;Scaling factor for the X axis in fullscreen mode.
- nes.xscalefs 2.000000
- ;Full-screen vertical resolution.
- nes.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- nes.yscale 2.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- nes.yscalefs 2.000000
- ;Key to hash with the MD5 hash of the game.
- netplay.gamekey
- ;Server hostname.
- netplay.host netplay.fobby.net
- ;Local player count.
- netplay.localplayers 1
- ;Nickname.
- netplay.nick
- ;Server password.
- netplay.password
- ;Server port.
- netplay.port 4046
- ;Use small(tiny!) font for netplay chat console.
- netplay.smallfont 0
- ;Enable (automatic) usage of this module.
- ngp.enable 1
- ;Force monophonic sound output.
- ngp.forcemono 0
- ;ngp, Built-In, Gamepad: A
- ngp.input.builtin.gamepad.a keyboard 258
- ;ngp, Built-In, Gamepad: B
- ngp.input.builtin.gamepad.b keyboard 259
- ;ngp, Built-In, Gamepad: DOWN ↓
- ngp.input.builtin.gamepad.down keyboard 115
- ;ngp, Built-In, Gamepad: LEFT ←
- ngp.input.builtin.gamepad.left keyboard 97
- ;ngp, Built-In, Gamepad: OPTION
- ngp.input.builtin.gamepad.option keyboard 13
- ;ngp, Built-In, Gamepad: Rapid A
- ngp.input.builtin.gamepad.rapid_a
- ;ngp, Built-In, Gamepad: Rapid B
- ngp.input.builtin.gamepad.rapid_b
- ;ngp, Built-In, Gamepad: RIGHT →
- ngp.input.builtin.gamepad.right keyboard 100
- ;ngp, Built-In, Gamepad: UP ↑
- ngp.input.builtin.gamepad.up keyboard 119
- ;Language games should display text in.
- ngp.language english
- ;Enable specified OpenGL pixel shader.
- ngp.pixshader none
- ;Enable scanlines with specified opacity.
- ngp.scanlines 0
- ;Enable specified special video scaler.
- ngp.special none
- ;Stretch to fill screen.
- ngp.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- ngp.tblur 0
- ;Accumulate color data rather than discarding it.
- ngp.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- ngp.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- ngp.videoip 0
- ;Full-screen horizontal resolution.
- ngp.xres 0
- ;Scaling factor for the X axis in windowed mode.
- ngp.xscale 4.000000
- ;Scaling factor for the X axis in fullscreen mode.
- ngp.xscalefs 1.000000
- ;Full-screen vertical resolution.
- ngp.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- ngp.yscale 4.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- ngp.yscalefs 1.000000
- ;Disable speed throttling when sound is disabled.
- nothrottle 0
- ;Enable alpha blending for OSD elements.
- osd.alpha_blend 1
- ;The length of time, in milliseconds, to display the save state or the movie selector after selecting a state or movie.
- osd.state_display_time 2000
- ;Output the full 12-bit ADPCM predictor.
- pce.adpcmextraprec 0
- ;ADPCM volume.
- pce.adpcmvolume 100
- ;Enable Arcade Card emulation.
- pce.arcadecard 1
- ;Path to the CD BIOS
- pce.cdbios syscard3.pce
- ;CD-DA volume.
- pce.cddavolume 100
- ;PSG volume when playing a CD game.
- pce.cdpsgvolume 100
- ;Disassembly font size.
- pce.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- pce.debugger.memcharenc shift_jis
- ;Disable BRAM(saved game memory) for CD games.
- pce.disable_bram_cd 0
- ;Disable BRAM(saved game memory) for HuCard games.
- pce.disable_bram_hucard 0
- ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pce.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pce.enable 1
- ;Force monophonic sound output.
- pce.forcemono 0
- ;Force SuperGrafx emulation.
- pce.forcesgx 0
- ;Path to the GE CD BIOS
- pce.gecdbios gecard.pce
- ;Show horizontal overscan area.
- pce.h_overscan 0
- ;Enable multitap(TurboTap) emulation.
- pce.input.multitap 1
- ;Input device for Port 1
- pce.input.port1 gamepad
- ;pce, Port 1, Gamepad: DOWN ↓
- pce.input.port1.gamepad.down keyboard 115
- ;pce, Port 1, Gamepad: I
- pce.input.port1.gamepad.i keyboard 259
- ;pce, Port 1, Gamepad: II
- pce.input.port1.gamepad.ii keyboard 258
- ;pce, Port 1, Gamepad: III
- pce.input.port1.gamepad.iii keyboard 257
- ;pce, Port 1, Gamepad: IV
- pce.input.port1.gamepad.iv keyboard 260
- ;pce, Port 1, Gamepad: LEFT ←
- pce.input.port1.gamepad.left keyboard 97
- ;pce, Port 1, Gamepad: 2/6 Mode Select
- pce.input.port1.gamepad.mode_select keyboard 109
- ;pce, Port 1, Gamepad: Rapid I
- pce.input.port1.gamepad.rapid_i
- ;pce, Port 1, Gamepad: Rapid II
- pce.input.port1.gamepad.rapid_ii
- ;pce, Port 1, Gamepad: RIGHT →
- pce.input.port1.gamepad.right keyboard 100
- ;pce, Port 1, Gamepad: RUN
- pce.input.port1.gamepad.run keyboard 13
- ;pce, Port 1, Gamepad: SELECT
- pce.input.port1.gamepad.select keyboard 9
- ;pce, Port 1, Gamepad: UP ↑
- pce.input.port1.gamepad.up keyboard 119
- ;pce, Port 1, Gamepad: V
- pce.input.port1.gamepad.v keyboard 261
- ;pce, Port 1, Gamepad: VI
- pce.input.port1.gamepad.vi keyboard 262
- ;pce, Port 1, Mouse: Left Button
- pce.input.port1.mouse.left mouse 0000000000000000 00000000
- ;pce, Port 1, Mouse: Right Button
- pce.input.port1.mouse.right mouse 0000000000000000 00000002
- ;pce, Port 1, Mouse: RUN
- pce.input.port1.mouse.run keyboard 13
- ;pce, Port 1, Mouse: SELECT
- pce.input.port1.mouse.select keyboard 9
- ;pce, Port 1, Tsushin Keyboard: 0
- pce.input.port1.tsushinkb.0 keyboard 48
- ;pce, Port 1, Tsushin Keyboard: 1
- pce.input.port1.tsushinkb.1 keyboard 49
- ;pce, Port 1, Tsushin Keyboard: 2
- pce.input.port1.tsushinkb.2 keyboard 50
- ;pce, Port 1, Tsushin Keyboard: 3
- pce.input.port1.tsushinkb.3 keyboard 51
- ;pce, Port 1, Tsushin Keyboard: 4
- pce.input.port1.tsushinkb.4 keyboard 52
- ;pce, Port 1, Tsushin Keyboard: 5
- pce.input.port1.tsushinkb.5 keyboard 53
- ;pce, Port 1, Tsushin Keyboard: 6
- pce.input.port1.tsushinkb.6 keyboard 54
- ;pce, Port 1, Tsushin Keyboard: 7
- pce.input.port1.tsushinkb.7 keyboard 55
- ;pce, Port 1, Tsushin Keyboard: 8
- pce.input.port1.tsushinkb.8 keyboard 56
- ;pce, Port 1, Tsushin Keyboard: 9
- pce.input.port1.tsushinkb.9 keyboard 57
- ;pce, Port 1, Tsushin Keyboard: a
- pce.input.port1.tsushinkb.a keyboard 97
- ;pce, Port 1, Tsushin Keyboard: @
- pce.input.port1.tsushinkb.at keyboard 96
- ;pce, Port 1, Tsushin Keyboard: b
- pce.input.port1.tsushinkb.b keyboard 98
- ;pce, Port 1, Tsushin Keyboard: backspace
- pce.input.port1.tsushinkb.backspace keyboard 8
- ;pce, Port 1, Tsushin Keyboard: c
- pce.input.port1.tsushinkb.c keyboard 99
- ;pce, Port 1, Tsushin Keyboard: Caps Lock
- pce.input.port1.tsushinkb.caps_lock keyboard 301
- ;pce, Port 1, Tsushin Keyboard: ^
- pce.input.port1.tsushinkb.caret keyboard 61
- ;pce, Port 1, Tsushin Keyboard: clear
- pce.input.port1.tsushinkb.clear keyboard 278
- ;pce, Port 1, Tsushin Keyboard: :
- pce.input.port1.tsushinkb.colon keyboard 39
- ;pce, Port 1, Tsushin Keyboard: ,
- pce.input.port1.tsushinkb.comma keyboard 44
- ;pce, Port 1, Tsushin Keyboard: 変換
- pce.input.port1.tsushinkb.convert keyboard 307
- ;pce, Port 1, Tsushin Keyboard: Copy
- pce.input.port1.tsushinkb.copy keyboard 316
- ;pce, Port 1, Tsushin Keyboard: CTRL/Control
- pce.input.port1.tsushinkb.ctrl keyboard 306
- ;pce, Port 1, Tsushin Keyboard: d
- pce.input.port1.tsushinkb.d keyboard 100
- ;pce, Port 1, Tsushin Keyboard: Delete
- pce.input.port1.tsushinkb.delete keyboard 127
- ;pce, Port 1, Tsushin Keyboard: down
- pce.input.port1.tsushinkb.down keyboard 274
- ;pce, Port 1, Tsushin Keyboard: e
- pce.input.port1.tsushinkb.e keyboard 101
- ;pce, Port 1, Tsushin Keyboard: Escape
- pce.input.port1.tsushinkb.escape keyboard 27
- ;pce, Port 1, Tsushin Keyboard: f
- pce.input.port1.tsushinkb.f keyboard 102
- ;pce, Port 1, Tsushin Keyboard: F1
- pce.input.port1.tsushinkb.f1 keyboard 282
- ;pce, Port 1, Tsushin Keyboard: F10
- pce.input.port1.tsushinkb.f10 keyboard 291
- ;pce, Port 1, Tsushin Keyboard: F2
- pce.input.port1.tsushinkb.f2 keyboard 283
- ;pce, Port 1, Tsushin Keyboard: F3
- pce.input.port1.tsushinkb.f3 keyboard 284
- ;pce, Port 1, Tsushin Keyboard: F4
- pce.input.port1.tsushinkb.f4 keyboard 285
- ;pce, Port 1, Tsushin Keyboard: F5
- pce.input.port1.tsushinkb.f5 keyboard 286
- ;pce, Port 1, Tsushin Keyboard: f6
- pce.input.port1.tsushinkb.f6 keyboard 287
- ;pce, Port 1, Tsushin Keyboard: f7
- pce.input.port1.tsushinkb.f7 keyboard 288
- ;pce, Port 1, Tsushin Keyboard: f8
- pce.input.port1.tsushinkb.f8 keyboard 289
- ;pce, Port 1, Tsushin Keyboard: f9
- pce.input.port1.tsushinkb.f9 keyboard 290
- ;pce, Port 1, Tsushin Keyboard: g
- pce.input.port1.tsushinkb.g keyboard 103
- ;pce, Port 1, Tsushin Keyboard: GRPH
- pce.input.port1.tsushinkb.grph keyboard 0
- ;pce, Port 1, Tsushin Keyboard: h
- pce.input.port1.tsushinkb.h keyboard 104
- ;pce, Port 1, Tsushin Keyboard: Help
- pce.input.port1.tsushinkb.help keyboard 279
- ;pce, Port 1, Tsushin Keyboard: i
- pce.input.port1.tsushinkb.i keyboard 105
- ;pce, Port 1, Tsushin Keyboard: insert
- pce.input.port1.tsushinkb.insert keyboard 277
- ;pce, Port 1, Tsushin Keyboard: j
- pce.input.port1.tsushinkb.j keyboard 106
- ;pce, Port 1, Tsushin Keyboard: k
- pce.input.port1.tsushinkb.k keyboard 107
- ;pce, Port 1, Tsushin Keyboard: カナ
- pce.input.port1.tsushinkb.kana keyboard 311
- ;pce, Port 1, Tsushin Keyboard: Keypad 0
- pce.input.port1.tsushinkb.kp_0 keyboard 256
- ;pce, Port 1, Tsushin Keyboard: Keypad 1
- pce.input.port1.tsushinkb.kp_1 keyboard 257
- ;pce, Port 1, Tsushin Keyboard: Keypad 2
- pce.input.port1.tsushinkb.kp_2 keyboard 258
- ;pce, Port 1, Tsushin Keyboard: Keypad 3
- pce.input.port1.tsushinkb.kp_3 keyboard 259
- ;pce, Port 1, Tsushin Keyboard: Keypad 4
- pce.input.port1.tsushinkb.kp_4 keyboard 260
- ;pce, Port 1, Tsushin Keyboard: Keypad 5
- pce.input.port1.tsushinkb.kp_5 keyboard 261
- ;pce, Port 1, Tsushin Keyboard: Keypad 6
- pce.input.port1.tsushinkb.kp_6 keyboard 262
- ;pce, Port 1, Tsushin Keyboard: Keypad 7
- pce.input.port1.tsushinkb.kp_7 keyboard 263
- ;pce, Port 1, Tsushin Keyboard: Keypad 8
- pce.input.port1.tsushinkb.kp_8 keyboard 264
- ;pce, Port 1, Tsushin Keyboard: Keypad 9
- pce.input.port1.tsushinkb.kp_9 keyboard 265
- ;pce, Port 1, Tsushin Keyboard: Keypad ,
- pce.input.port1.tsushinkb.kp_comma keyboard 0
- ;pce, Port 1, Tsushin Keyboard: Keypad Divide
- pce.input.port1.tsushinkb.kp_divide keyboard 267
- ;pce, Port 1, Tsushin Keyboard: Keypad Enter
- pce.input.port1.tsushinkb.kp_enter keyboard 271
- ;pce, Port 1, Tsushin Keyboard: Keypad =
- pce.input.port1.tsushinkb.kp_equals keyboard 272
- ;pce, Port 1, Tsushin Keyboard: Keypad Minus
- pce.input.port1.tsushinkb.kp_minus keyboard 269
- ;pce, Port 1, Tsushin Keyboard: Keypad *
- pce.input.port1.tsushinkb.kp_multiply keyboard 268
- ;pce, Port 1, Tsushin Keyboard: Keypad .
- pce.input.port1.tsushinkb.kp_period keyboard 266
- ;pce, Port 1, Tsushin Keyboard: Keypad +
- pce.input.port1.tsushinkb.kp_plus keyboard 270
- ;pce, Port 1, Tsushin Keyboard: l
- pce.input.port1.tsushinkb.l keyboard 108
- ;pce, Port 1, Tsushin Keyboard: left
- pce.input.port1.tsushinkb.left keyboard 276
- ;pce, Port 1, Tsushin Keyboard: [
- pce.input.port1.tsushinkb.left_bracket keyboard 91
- ;pce, Port 1, Tsushin Keyboard: Left Shift
- pce.input.port1.tsushinkb.left_shift keyboard 304
- ;pce, Port 1, Tsushin Keyboard: m
- pce.input.port1.tsushinkb.m keyboard 109
- ;pce, Port 1, Tsushin Keyboard: Minus
- pce.input.port1.tsushinkb.minus keyboard 45
- ;pce, Port 1, Tsushin Keyboard: n
- pce.input.port1.tsushinkb.n keyboard 110
- ;pce, Port 1, Tsushin Keyboard: 決定
- pce.input.port1.tsushinkb.nonconvert keyboard 308
- ;pce, Port 1, Tsushin Keyboard: o
- pce.input.port1.tsushinkb.o keyboard 111
- ;pce, Port 1, Tsushin Keyboard: p
- pce.input.port1.tsushinkb.p keyboard 112
- ;pce, Port 1, Tsushin Keyboard: PC
- pce.input.port1.tsushinkb.pc keyboard 312
- ;pce, Port 1, Tsushin Keyboard: .
- pce.input.port1.tsushinkb.period keyboard 46
- ;pce, Port 1, Tsushin Keyboard: q
- pce.input.port1.tsushinkb.q keyboard 113
- ;pce, Port 1, Tsushin Keyboard: r
- pce.input.port1.tsushinkb.r keyboard 114
- ;pce, Port 1, Tsushin Keyboard: return
- pce.input.port1.tsushinkb.return keyboard 13
- ;pce, Port 1, Tsushin Keyboard: right
- pce.input.port1.tsushinkb.right keyboard 275
- ;pce, Port 1, Tsushin Keyboard: ]
- pce.input.port1.tsushinkb.right_bracket keyboard 93
- ;pce, Port 1, Tsushin Keyboard: Right Shift
- pce.input.port1.tsushinkb.right_shift keyboard 303
- ;pce, Port 1, Tsushin Keyboard: ROLL DOWN
- pce.input.port1.tsushinkb.roll_down keyboard 281
- ;pce, Port 1, Tsushin Keyboard: ROLL UP
- pce.input.port1.tsushinkb.roll_up keyboard 280
- ;pce, Port 1, Tsushin Keyboard: s
- pce.input.port1.tsushinkb.s keyboard 115
- ;pce, Port 1, Tsushin Keyboard: ;
- pce.input.port1.tsushinkb.semicolon keyboard 59
- ;pce, Port 1, Tsushin Keyboard: /
- pce.input.port1.tsushinkb.slash keyboard 47
- ;pce, Port 1, Tsushin Keyboard: space
- pce.input.port1.tsushinkb.space keyboard 32
- ;pce, Port 1, Tsushin Keyboard: STOP
- pce.input.port1.tsushinkb.stop keyboard 318
- ;pce, Port 1, Tsushin Keyboard: t
- pce.input.port1.tsushinkb.t keyboard 116
- ;pce, Port 1, Tsushin Keyboard: Tab
- pce.input.port1.tsushinkb.tab keyboard 9
- ;pce, Port 1, Tsushin Keyboard: u
- pce.input.port1.tsushinkb.u keyboard 117
- ;pce, Port 1, Tsushin Keyboard: Underscore
- pce.input.port1.tsushinkb.underscore keyboard 0
- ;pce, Port 1, Tsushin Keyboard: up
- pce.input.port1.tsushinkb.up keyboard 273
- ;pce, Port 1, Tsushin Keyboard: v
- pce.input.port1.tsushinkb.v keyboard 118
- ;pce, Port 1, Tsushin Keyboard: w
- pce.input.port1.tsushinkb.w keyboard 119
- ;pce, Port 1, Tsushin Keyboard: 変換
- pce.input.port1.tsushinkb.width keyboard 305
- ;pce, Port 1, Tsushin Keyboard: x
- pce.input.port1.tsushinkb.x keyboard 120
- ;pce, Port 1, Tsushin Keyboard: y
- pce.input.port1.tsushinkb.y keyboard 121
- ;pce, Port 1, Tsushin Keyboard: Yen
- pce.input.port1.tsushinkb.yen keyboard 43
- ;pce, Port 1, Tsushin Keyboard: z
- pce.input.port1.tsushinkb.z keyboard 122
- ;Input device for Port 2
- pce.input.port2 gamepad
- ;pce, Port 2, Gamepad: DOWN ↓
- pce.input.port2.gamepad.down
- ;pce, Port 2, Gamepad: I
- pce.input.port2.gamepad.i
- ;pce, Port 2, Gamepad: II
- pce.input.port2.gamepad.ii
- ;pce, Port 2, Gamepad: III
- pce.input.port2.gamepad.iii
- ;pce, Port 2, Gamepad: IV
- pce.input.port2.gamepad.iv
- ;pce, Port 2, Gamepad: LEFT ←
- pce.input.port2.gamepad.left
- ;pce, Port 2, Gamepad: 2/6 Mode Select
- pce.input.port2.gamepad.mode_select
- ;pce, Port 2, Gamepad: Rapid I
- pce.input.port2.gamepad.rapid_i
- ;pce, Port 2, Gamepad: Rapid II
- pce.input.port2.gamepad.rapid_ii
- ;pce, Port 2, Gamepad: RIGHT →
- pce.input.port2.gamepad.right
- ;pce, Port 2, Gamepad: RUN
- pce.input.port2.gamepad.run
- ;pce, Port 2, Gamepad: SELECT
- pce.input.port2.gamepad.select
- ;pce, Port 2, Gamepad: UP ↑
- pce.input.port2.gamepad.up
- ;pce, Port 2, Gamepad: V
- pce.input.port2.gamepad.v
- ;pce, Port 2, Gamepad: VI
- pce.input.port2.gamepad.vi
- ;pce, Port 2, Mouse: Left Button
- pce.input.port2.mouse.left mouse 0000000000000000 00000000
- ;pce, Port 2, Mouse: Right Button
- pce.input.port2.mouse.right mouse 0000000000000000 00000002
- ;pce, Port 2, Mouse: RUN
- pce.input.port2.mouse.run keyboard 13
- ;pce, Port 2, Mouse: SELECT
- pce.input.port2.mouse.select keyboard 9
- ;Input device for Port 3
- pce.input.port3 gamepad
- ;pce, Port 3, Gamepad: DOWN ↓
- pce.input.port3.gamepad.down
- ;pce, Port 3, Gamepad: I
- pce.input.port3.gamepad.i
- ;pce, Port 3, Gamepad: II
- pce.input.port3.gamepad.ii
- ;pce, Port 3, Gamepad: III
- pce.input.port3.gamepad.iii
- ;pce, Port 3, Gamepad: IV
- pce.input.port3.gamepad.iv
- ;pce, Port 3, Gamepad: LEFT ←
- pce.input.port3.gamepad.left
- ;pce, Port 3, Gamepad: 2/6 Mode Select
- pce.input.port3.gamepad.mode_select
- ;pce, Port 3, Gamepad: Rapid I
- pce.input.port3.gamepad.rapid_i
- ;pce, Port 3, Gamepad: Rapid II
- pce.input.port3.gamepad.rapid_ii
- ;pce, Port 3, Gamepad: RIGHT →
- pce.input.port3.gamepad.right
- ;pce, Port 3, Gamepad: RUN
- pce.input.port3.gamepad.run
- ;pce, Port 3, Gamepad: SELECT
- pce.input.port3.gamepad.select
- ;pce, Port 3, Gamepad: UP ↑
- pce.input.port3.gamepad.up
- ;pce, Port 3, Gamepad: V
- pce.input.port3.gamepad.v
- ;pce, Port 3, Gamepad: VI
- pce.input.port3.gamepad.vi
- ;pce, Port 3, Mouse: Left Button
- pce.input.port3.mouse.left mouse 0000000000000000 00000000
- ;pce, Port 3, Mouse: Right Button
- pce.input.port3.mouse.right mouse 0000000000000000 00000002
- ;pce, Port 3, Mouse: RUN
- pce.input.port3.mouse.run keyboard 13
- ;pce, Port 3, Mouse: SELECT
- pce.input.port3.mouse.select keyboard 9
- ;Input device for Port 4
- pce.input.port4 gamepad
- ;pce, Port 4, Gamepad: DOWN ↓
- pce.input.port4.gamepad.down
- ;pce, Port 4, Gamepad: I
- pce.input.port4.gamepad.i
- ;pce, Port 4, Gamepad: II
- pce.input.port4.gamepad.ii
- ;pce, Port 4, Gamepad: III
- pce.input.port4.gamepad.iii
- ;pce, Port 4, Gamepad: IV
- pce.input.port4.gamepad.iv
- ;pce, Port 4, Gamepad: LEFT ←
- pce.input.port4.gamepad.left
- ;pce, Port 4, Gamepad: 2/6 Mode Select
- pce.input.port4.gamepad.mode_select
- ;pce, Port 4, Gamepad: Rapid I
- pce.input.port4.gamepad.rapid_i
- ;pce, Port 4, Gamepad: Rapid II
- pce.input.port4.gamepad.rapid_ii
- ;pce, Port 4, Gamepad: RIGHT →
- pce.input.port4.gamepad.right
- ;pce, Port 4, Gamepad: RUN
- pce.input.port4.gamepad.run
- ;pce, Port 4, Gamepad: SELECT
- pce.input.port4.gamepad.select
- ;pce, Port 4, Gamepad: UP ↑
- pce.input.port4.gamepad.up
- ;pce, Port 4, Gamepad: V
- pce.input.port4.gamepad.v
- ;pce, Port 4, Gamepad: VI
- pce.input.port4.gamepad.vi
- ;pce, Port 4, Mouse: Left Button
- pce.input.port4.mouse.left mouse 0000000000000000 00000000
- ;pce, Port 4, Mouse: Right Button
- pce.input.port4.mouse.right mouse 0000000000000000 00000002
- ;pce, Port 4, Mouse: RUN
- pce.input.port4.mouse.run keyboard 13
- ;pce, Port 4, Mouse: SELECT
- pce.input.port4.mouse.select keyboard 9
- ;Input device for Port 5
- pce.input.port5 gamepad
- ;pce, Port 5, Gamepad: DOWN ↓
- pce.input.port5.gamepad.down
- ;pce, Port 5, Gamepad: I
- pce.input.port5.gamepad.i
- ;pce, Port 5, Gamepad: II
- pce.input.port5.gamepad.ii
- ;pce, Port 5, Gamepad: III
- pce.input.port5.gamepad.iii
- ;pce, Port 5, Gamepad: IV
- pce.input.port5.gamepad.iv
- ;pce, Port 5, Gamepad: LEFT ←
- pce.input.port5.gamepad.left
- ;pce, Port 5, Gamepad: 2/6 Mode Select
- pce.input.port5.gamepad.mode_select
- ;pce, Port 5, Gamepad: Rapid I
- pce.input.port5.gamepad.rapid_i
- ;pce, Port 5, Gamepad: Rapid II
- pce.input.port5.gamepad.rapid_ii
- ;pce, Port 5, Gamepad: RIGHT →
- pce.input.port5.gamepad.right
- ;pce, Port 5, Gamepad: RUN
- pce.input.port5.gamepad.run
- ;pce, Port 5, Gamepad: SELECT
- pce.input.port5.gamepad.select
- ;pce, Port 5, Gamepad: UP ↑
- pce.input.port5.gamepad.up
- ;pce, Port 5, Gamepad: V
- pce.input.port5.gamepad.v
- ;pce, Port 5, Gamepad: VI
- pce.input.port5.gamepad.vi
- ;pce, Port 5, Mouse: Left Button
- pce.input.port5.mouse.left mouse 0000000000000000 00000000
- ;pce, Port 5, Mouse: Right Button
- pce.input.port5.mouse.right mouse 0000000000000000 00000002
- ;pce, Port 5, Mouse: RUN
- pce.input.port5.mouse.run keyboard 13
- ;pce, Port 5, Mouse: SELECT
- pce.input.port5.mouse.select keyboard 9
- ;Emulated mouse sensitivity.
- pce.mouse_sensitivity 0.50
- ;Remove 16-sprites-per-scanline hardware limit.
- pce.nospritelimit 0
- ;Enable specified OpenGL pixel shader.
- pce.pixshader none
- ;Select PSG revision.
- pce.psgrevision match
- ;Sound quality.
- pce.resamp_quality 3
- ;Sound output rate tolerance.
- pce.resamp_rate_error 0.0000009
- ;Enable scanlines with specified opacity.
- pce.scanlines 0
- ;Last rendered scanline.
- pce.slend 235
- ;First rendered scanline.
- pce.slstart 4
- ;Enable specified special video scaler.
- pce.special none
- ;Stretch to fill screen.
- pce.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pce.tblur 0
- ;Accumulate color data rather than discarding it.
- pce.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pce.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pce.videoip 1
- ;Size of emulated VRAM per VDC in 16-bit words. DO NOT CHANGE THIS UNLESS YOU KNOW WTF YOU ARE DOING.
- pce.vramsize 32768
- ;Full-screen horizontal resolution.
- pce.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pce.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- pce.xscalefs 1.000000
- ;Full-screen vertical resolution.
- pce.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pce.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- pce.yscalefs 1.000000
- ;Enable dynamic ADPCM lowpass filter.
- pce_fast.adpcmlp 0
- ;ADPCM volume.
- pce_fast.adpcmvolume 100
- ;Enable Arcade Card emulation.
- pce_fast.arcadecard 1
- ;Path to the CD BIOS
- pce_fast.cdbios syscard3.pce
- ;CD-DA volume.
- pce_fast.cddavolume 100
- ;PSG volume when playing a CD game.
- pce_fast.cdpsgvolume 100
- ;CD-ROM data transfer speed multiplier.
- pce_fast.cdspeed 1
- ;Correct the aspect ratio.
- pce_fast.correct_aspect 1
- ;If set, when RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pce_fast.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pce_fast.enable 1
- ;Force monophonic sound output.
- pce_fast.forcemono 0
- ;Force SuperGrafx emulation.
- pce_fast.forcesgx 0
- ;Input device for Port 1
- pce_fast.input.port1 gamepad
- ;pce_fast, Port 1, Gamepad: DOWN ↓
- pce_fast.input.port1.gamepad.down
- ;pce_fast, Port 1, Gamepad: I
- pce_fast.input.port1.gamepad.i
- ;pce_fast, Port 1, Gamepad: II
- pce_fast.input.port1.gamepad.ii
- ;pce_fast, Port 1, Gamepad: III
- pce_fast.input.port1.gamepad.iii
- ;pce_fast, Port 1, Gamepad: IV
- pce_fast.input.port1.gamepad.iv
- ;pce_fast, Port 1, Gamepad: LEFT ←
- pce_fast.input.port1.gamepad.left
- ;pce_fast, Port 1, Gamepad: 2/6 Mode Select
- pce_fast.input.port1.gamepad.mode_select
- ;pce_fast, Port 1, Gamepad: Rapid I
- pce_fast.input.port1.gamepad.rapid_i
- ;pce_fast, Port 1, Gamepad: Rapid II
- pce_fast.input.port1.gamepad.rapid_ii
- ;pce_fast, Port 1, Gamepad: RIGHT →
- pce_fast.input.port1.gamepad.right
- ;pce_fast, Port 1, Gamepad: RUN
- pce_fast.input.port1.gamepad.run
- ;pce_fast, Port 1, Gamepad: SELECT
- pce_fast.input.port1.gamepad.select
- ;pce_fast, Port 1, Gamepad: UP ↑
- pce_fast.input.port1.gamepad.up
- ;pce_fast, Port 1, Gamepad: V
- pce_fast.input.port1.gamepad.v
- ;pce_fast, Port 1, Gamepad: VI
- pce_fast.input.port1.gamepad.vi
- ;pce_fast, Port 1, Mouse: Left Button
- pce_fast.input.port1.mouse.left
- ;pce_fast, Port 1, Mouse: Right Button
- pce_fast.input.port1.mouse.right
- ;Input device for Port 2
- pce_fast.input.port2 gamepad
- ;pce_fast, Port 2, Gamepad: DOWN ↓
- pce_fast.input.port2.gamepad.down
- ;pce_fast, Port 2, Gamepad: I
- pce_fast.input.port2.gamepad.i
- ;pce_fast, Port 2, Gamepad: II
- pce_fast.input.port2.gamepad.ii
- ;pce_fast, Port 2, Gamepad: III
- pce_fast.input.port2.gamepad.iii
- ;pce_fast, Port 2, Gamepad: IV
- pce_fast.input.port2.gamepad.iv
- ;pce_fast, Port 2, Gamepad: LEFT ←
- pce_fast.input.port2.gamepad.left
- ;pce_fast, Port 2, Gamepad: 2/6 Mode Select
- pce_fast.input.port2.gamepad.mode_select
- ;pce_fast, Port 2, Gamepad: Rapid I
- pce_fast.input.port2.gamepad.rapid_i
- ;pce_fast, Port 2, Gamepad: Rapid II
- pce_fast.input.port2.gamepad.rapid_ii
- ;pce_fast, Port 2, Gamepad: RIGHT →
- pce_fast.input.port2.gamepad.right
- ;pce_fast, Port 2, Gamepad: RUN
- pce_fast.input.port2.gamepad.run
- ;pce_fast, Port 2, Gamepad: SELECT
- pce_fast.input.port2.gamepad.select
- ;pce_fast, Port 2, Gamepad: UP ↑
- pce_fast.input.port2.gamepad.up
- ;pce_fast, Port 2, Gamepad: V
- pce_fast.input.port2.gamepad.v
- ;pce_fast, Port 2, Gamepad: VI
- pce_fast.input.port2.gamepad.vi
- ;pce_fast, Port 2, Mouse: Left Button
- pce_fast.input.port2.mouse.left
- ;pce_fast, Port 2, Mouse: Right Button
- pce_fast.input.port2.mouse.right
- ;Input device for Port 3
- pce_fast.input.port3 gamepad
- ;pce_fast, Port 3, Gamepad: DOWN ↓
- pce_fast.input.port3.gamepad.down
- ;pce_fast, Port 3, Gamepad: I
- pce_fast.input.port3.gamepad.i
- ;pce_fast, Port 3, Gamepad: II
- pce_fast.input.port3.gamepad.ii
- ;pce_fast, Port 3, Gamepad: III
- pce_fast.input.port3.gamepad.iii
- ;pce_fast, Port 3, Gamepad: IV
- pce_fast.input.port3.gamepad.iv
- ;pce_fast, Port 3, Gamepad: LEFT ←
- pce_fast.input.port3.gamepad.left
- ;pce_fast, Port 3, Gamepad: 2/6 Mode Select
- pce_fast.input.port3.gamepad.mode_select
- ;pce_fast, Port 3, Gamepad: Rapid I
- pce_fast.input.port3.gamepad.rapid_i
- ;pce_fast, Port 3, Gamepad: Rapid II
- pce_fast.input.port3.gamepad.rapid_ii
- ;pce_fast, Port 3, Gamepad: RIGHT →
- pce_fast.input.port3.gamepad.right
- ;pce_fast, Port 3, Gamepad: RUN
- pce_fast.input.port3.gamepad.run
- ;pce_fast, Port 3, Gamepad: SELECT
- pce_fast.input.port3.gamepad.select
- ;pce_fast, Port 3, Gamepad: UP ↑
- pce_fast.input.port3.gamepad.up
- ;pce_fast, Port 3, Gamepad: V
- pce_fast.input.port3.gamepad.v
- ;pce_fast, Port 3, Gamepad: VI
- pce_fast.input.port3.gamepad.vi
- ;pce_fast, Port 3, Mouse: Left Button
- pce_fast.input.port3.mouse.left
- ;pce_fast, Port 3, Mouse: Right Button
- pce_fast.input.port3.mouse.right
- ;Input device for Port 4
- pce_fast.input.port4 gamepad
- ;pce_fast, Port 4, Gamepad: DOWN ↓
- pce_fast.input.port4.gamepad.down
- ;pce_fast, Port 4, Gamepad: I
- pce_fast.input.port4.gamepad.i
- ;pce_fast, Port 4, Gamepad: II
- pce_fast.input.port4.gamepad.ii
- ;pce_fast, Port 4, Gamepad: III
- pce_fast.input.port4.gamepad.iii
- ;pce_fast, Port 4, Gamepad: IV
- pce_fast.input.port4.gamepad.iv
- ;pce_fast, Port 4, Gamepad: LEFT ←
- pce_fast.input.port4.gamepad.left
- ;pce_fast, Port 4, Gamepad: 2/6 Mode Select
- pce_fast.input.port4.gamepad.mode_select
- ;pce_fast, Port 4, Gamepad: Rapid I
- pce_fast.input.port4.gamepad.rapid_i
- ;pce_fast, Port 4, Gamepad: Rapid II
- pce_fast.input.port4.gamepad.rapid_ii
- ;pce_fast, Port 4, Gamepad: RIGHT →
- pce_fast.input.port4.gamepad.right
- ;pce_fast, Port 4, Gamepad: RUN
- pce_fast.input.port4.gamepad.run
- ;pce_fast, Port 4, Gamepad: SELECT
- pce_fast.input.port4.gamepad.select
- ;pce_fast, Port 4, Gamepad: UP ↑
- pce_fast.input.port4.gamepad.up
- ;pce_fast, Port 4, Gamepad: V
- pce_fast.input.port4.gamepad.v
- ;pce_fast, Port 4, Gamepad: VI
- pce_fast.input.port4.gamepad.vi
- ;pce_fast, Port 4, Mouse: Left Button
- pce_fast.input.port4.mouse.left
- ;pce_fast, Port 4, Mouse: Right Button
- pce_fast.input.port4.mouse.right
- ;Input device for Port 5
- pce_fast.input.port5 gamepad
- ;pce_fast, Port 5, Gamepad: DOWN ↓
- pce_fast.input.port5.gamepad.down
- ;pce_fast, Port 5, Gamepad: I
- pce_fast.input.port5.gamepad.i
- ;pce_fast, Port 5, Gamepad: II
- pce_fast.input.port5.gamepad.ii
- ;pce_fast, Port 5, Gamepad: III
- pce_fast.input.port5.gamepad.iii
- ;pce_fast, Port 5, Gamepad: IV
- pce_fast.input.port5.gamepad.iv
- ;pce_fast, Port 5, Gamepad: LEFT ←
- pce_fast.input.port5.gamepad.left
- ;pce_fast, Port 5, Gamepad: 2/6 Mode Select
- pce_fast.input.port5.gamepad.mode_select
- ;pce_fast, Port 5, Gamepad: Rapid I
- pce_fast.input.port5.gamepad.rapid_i
- ;pce_fast, Port 5, Gamepad: Rapid II
- pce_fast.input.port5.gamepad.rapid_ii
- ;pce_fast, Port 5, Gamepad: RIGHT →
- pce_fast.input.port5.gamepad.right
- ;pce_fast, Port 5, Gamepad: RUN
- pce_fast.input.port5.gamepad.run
- ;pce_fast, Port 5, Gamepad: SELECT
- pce_fast.input.port5.gamepad.select
- ;pce_fast, Port 5, Gamepad: UP ↑
- pce_fast.input.port5.gamepad.up
- ;pce_fast, Port 5, Gamepad: V
- pce_fast.input.port5.gamepad.v
- ;pce_fast, Port 5, Gamepad: VI
- pce_fast.input.port5.gamepad.vi
- ;pce_fast, Port 5, Mouse: Left Button
- pce_fast.input.port5.mouse.left
- ;pce_fast, Port 5, Mouse: Right Button
- pce_fast.input.port5.mouse.right
- ;Mouse sensitivity.
- pce_fast.mouse_sensitivity 0.50
- ;Remove 16-sprites-per-scanline hardware limit.
- pce_fast.nospritelimit 0
- ;CPU overclock multiplier.
- pce_fast.ocmultiplier 1
- ;Enable specified OpenGL pixel shader.
- pce_fast.pixshader none
- ;Enable scanlines with specified opacity.
- pce_fast.scanlines 0
- ;Last rendered scanline.
- pce_fast.slend 235
- ;First rendered scanline.
- pce_fast.slstart 4
- ;Enable specified special video scaler.
- pce_fast.special none
- ;Stretch to fill screen.
- pce_fast.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pce_fast.tblur 0
- ;Accumulate color data rather than discarding it.
- pce_fast.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pce_fast.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pce_fast.videoip 1
- ;Full-screen horizontal resolution.
- pce_fast.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pce_fast.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- pce_fast.xscalefs 1.000000
- ;Full-screen vertical resolution.
- pce_fast.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pce_fast.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- pce_fast.yscalefs 1.000000
- ;Hack that emulates the codec a buggy ADPCM encoder used for some games' ADPCM.
- pcfx.adpcm.emulate_buggy_codec 0
- ;Hack to suppress clicks caused by forced channel resets.
- pcfx.adpcm.suppress_channel_reset_clicks 1
- ;Path to the ROM BIOS
- pcfx.bios pcfx.rom
- ;Emulated CD-ROM speed.
- pcfx.cdspeed 2
- ;CPU emulation mode.
- pcfx.cpu_emulation auto
- ;Disassembly font size.
- pcfx.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- pcfx.debugger.memcharenc shift_jis
- ;Disable internal and external BRAM.
- pcfx.disable_bram 0
- ;When RUN+SEL are pressed simultaneously, disable both buttons temporarily.
- pcfx.disable_softreset 0
- ;Enable (automatic) usage of this module.
- pcfx.enable 1
- ;Force monophonic sound output.
- pcfx.forcemono 0
- ;Path to the FX-SCSI ROM
- pcfx.fxscsi 0
- ;Emulated width for 7.16MHz dot-clock mode.
- pcfx.high_dotclock_width 1024
- ;Input device for Port 1
- pcfx.input.port1 gamepad
- ;pcfx, Port 1, Gamepad: DOWN ↓
- pcfx.input.port1.gamepad.down keyboard 115
- ;pcfx, Port 1, Gamepad: I
- pcfx.input.port1.gamepad.i keyboard 259
- ;pcfx, Port 1, Gamepad: II
- pcfx.input.port1.gamepad.ii keyboard 258
- ;pcfx, Port 1, Gamepad: III
- pcfx.input.port1.gamepad.iii keyboard 257
- ;pcfx, Port 1, Gamepad: IV
- pcfx.input.port1.gamepad.iv keyboard 260
- ;pcfx, Port 1, Gamepad: LEFT ←
- pcfx.input.port1.gamepad.left keyboard 97
- ;pcfx, Port 1, Gamepad: MODE 1 (Switch)
- pcfx.input.port1.gamepad.mode1 keyboard 264
- ;pcfx, Port 1, Gamepad: MODE 2 (Switch)
- pcfx.input.port1.gamepad.mode2 keyboard 265
- ;pcfx, Port 1, Gamepad: RIGHT →
- pcfx.input.port1.gamepad.right keyboard 100
- ;pcfx, Port 1, Gamepad: RUN
- pcfx.input.port1.gamepad.run keyboard 13
- ;pcfx, Port 1, Gamepad: SELECT
- pcfx.input.port1.gamepad.select keyboard 9
- ;pcfx, Port 1, Gamepad: UP ↑
- pcfx.input.port1.gamepad.up keyboard 119
- ;pcfx, Port 1, Gamepad: V
- pcfx.input.port1.gamepad.v keyboard 261
- ;pcfx, Port 1, Gamepad: VI
- pcfx.input.port1.gamepad.vi keyboard 262
- ;pcfx, Port 1, Mouse: Left Button
- pcfx.input.port1.mouse.left mouse 0000000000000000 00000000
- ;pcfx, Port 1, Mouse: Right Button
- pcfx.input.port1.mouse.right mouse 0000000000000000 00000002
- ;Enable multitap on PC-FX port 1.
- pcfx.input.port1.multitap 0
- ;Input device for Port 2
- pcfx.input.port2 gamepad
- ;pcfx, Port 2, Gamepad: DOWN ↓
- pcfx.input.port2.gamepad.down
- ;pcfx, Port 2, Gamepad: I
- pcfx.input.port2.gamepad.i
- ;pcfx, Port 2, Gamepad: II
- pcfx.input.port2.gamepad.ii
- ;pcfx, Port 2, Gamepad: III
- pcfx.input.port2.gamepad.iii
- ;pcfx, Port 2, Gamepad: IV
- pcfx.input.port2.gamepad.iv
- ;pcfx, Port 2, Gamepad: LEFT ←
- pcfx.input.port2.gamepad.left
- ;pcfx, Port 2, Gamepad: MODE 1 (Switch)
- pcfx.input.port2.gamepad.mode1
- ;pcfx, Port 2, Gamepad: MODE 2 (Switch)
- pcfx.input.port2.gamepad.mode2
- ;pcfx, Port 2, Gamepad: RIGHT →
- pcfx.input.port2.gamepad.right
- ;pcfx, Port 2, Gamepad: RUN
- pcfx.input.port2.gamepad.run
- ;pcfx, Port 2, Gamepad: SELECT
- pcfx.input.port2.gamepad.select
- ;pcfx, Port 2, Gamepad: UP ↑
- pcfx.input.port2.gamepad.up
- ;pcfx, Port 2, Gamepad: V
- pcfx.input.port2.gamepad.v
- ;pcfx, Port 2, Gamepad: VI
- pcfx.input.port2.gamepad.vi
- ;pcfx, Port 2, Mouse: Left Button
- pcfx.input.port2.mouse.left mouse 0000000000000000 00000000
- ;pcfx, Port 2, Mouse: Right Button
- pcfx.input.port2.mouse.right mouse 0000000000000000 00000002
- ;Enable multitap on PC-FX port 2.
- pcfx.input.port2.multitap 0
- ;Input device for Port 3
- pcfx.input.port3 gamepad
- ;pcfx, Port 3, Gamepad: DOWN ↓
- pcfx.input.port3.gamepad.down
- ;pcfx, Port 3, Gamepad: I
- pcfx.input.port3.gamepad.i
- ;pcfx, Port 3, Gamepad: II
- pcfx.input.port3.gamepad.ii
- ;pcfx, Port 3, Gamepad: III
- pcfx.input.port3.gamepad.iii
- ;pcfx, Port 3, Gamepad: IV
- pcfx.input.port3.gamepad.iv
- ;pcfx, Port 3, Gamepad: LEFT ←
- pcfx.input.port3.gamepad.left
- ;pcfx, Port 3, Gamepad: MODE 1 (Switch)
- pcfx.input.port3.gamepad.mode1
- ;pcfx, Port 3, Gamepad: MODE 2 (Switch)
- pcfx.input.port3.gamepad.mode2
- ;pcfx, Port 3, Gamepad: RIGHT →
- pcfx.input.port3.gamepad.right
- ;pcfx, Port 3, Gamepad: RUN
- pcfx.input.port3.gamepad.run
- ;pcfx, Port 3, Gamepad: SELECT
- pcfx.input.port3.gamepad.select
- ;pcfx, Port 3, Gamepad: UP ↑
- pcfx.input.port3.gamepad.up
- ;pcfx, Port 3, Gamepad: V
- pcfx.input.port3.gamepad.v
- ;pcfx, Port 3, Gamepad: VI
- pcfx.input.port3.gamepad.vi
- ;pcfx, Port 3, Mouse: Left Button
- pcfx.input.port3.mouse.left
- ;pcfx, Port 3, Mouse: Right Button
- pcfx.input.port3.mouse.right
- ;Input device for Port 4
- pcfx.input.port4 gamepad
- ;pcfx, Port 4, Gamepad: DOWN ↓
- pcfx.input.port4.gamepad.down
- ;pcfx, Port 4, Gamepad: I
- pcfx.input.port4.gamepad.i
- ;pcfx, Port 4, Gamepad: II
- pcfx.input.port4.gamepad.ii
- ;pcfx, Port 4, Gamepad: III
- pcfx.input.port4.gamepad.iii
- ;pcfx, Port 4, Gamepad: IV
- pcfx.input.port4.gamepad.iv
- ;pcfx, Port 4, Gamepad: LEFT ←
- pcfx.input.port4.gamepad.left
- ;pcfx, Port 4, Gamepad: MODE 1 (Switch)
- pcfx.input.port4.gamepad.mode1
- ;pcfx, Port 4, Gamepad: MODE 2 (Switch)
- pcfx.input.port4.gamepad.mode2
- ;pcfx, Port 4, Gamepad: RIGHT →
- pcfx.input.port4.gamepad.right
- ;pcfx, Port 4, Gamepad: RUN
- pcfx.input.port4.gamepad.run
- ;pcfx, Port 4, Gamepad: SELECT
- pcfx.input.port4.gamepad.select
- ;pcfx, Port 4, Gamepad: UP ↑
- pcfx.input.port4.gamepad.up
- ;pcfx, Port 4, Gamepad: V
- pcfx.input.port4.gamepad.v
- ;pcfx, Port 4, Gamepad: VI
- pcfx.input.port4.gamepad.vi
- ;pcfx, Port 4, Mouse: Left Button
- pcfx.input.port4.mouse.left
- ;pcfx, Port 4, Mouse: Right Button
- pcfx.input.port4.mouse.right
- ;Input device for Port 5
- pcfx.input.port5 gamepad
- ;pcfx, Port 5, Gamepad: DOWN ↓
- pcfx.input.port5.gamepad.down
- ;pcfx, Port 5, Gamepad: I
- pcfx.input.port5.gamepad.i
- ;pcfx, Port 5, Gamepad: II
- pcfx.input.port5.gamepad.ii
- ;pcfx, Port 5, Gamepad: III
- pcfx.input.port5.gamepad.iii
- ;pcfx, Port 5, Gamepad: IV
- pcfx.input.port5.gamepad.iv
- ;pcfx, Port 5, Gamepad: LEFT ←
- pcfx.input.port5.gamepad.left
- ;pcfx, Port 5, Gamepad: MODE 1 (Switch)
- pcfx.input.port5.gamepad.mode1
- ;pcfx, Port 5, Gamepad: MODE 2 (Switch)
- pcfx.input.port5.gamepad.mode2
- ;pcfx, Port 5, Gamepad: RIGHT →
- pcfx.input.port5.gamepad.right
- ;pcfx, Port 5, Gamepad: RUN
- pcfx.input.port5.gamepad.run
- ;pcfx, Port 5, Gamepad: SELECT
- pcfx.input.port5.gamepad.select
- ;pcfx, Port 5, Gamepad: UP ↑
- pcfx.input.port5.gamepad.up
- ;pcfx, Port 5, Gamepad: V
- pcfx.input.port5.gamepad.v
- ;pcfx, Port 5, Gamepad: VI
- pcfx.input.port5.gamepad.vi
- ;pcfx, Port 5, Mouse: Left Button
- pcfx.input.port5.mouse.left
- ;pcfx, Port 5, Mouse: Right Button
- pcfx.input.port5.mouse.right
- ;Input device for Port 6
- pcfx.input.port6 gamepad
- ;pcfx, Port 6, Gamepad: DOWN ↓
- pcfx.input.port6.gamepad.down
- ;pcfx, Port 6, Gamepad: I
- pcfx.input.port6.gamepad.i
- ;pcfx, Port 6, Gamepad: II
- pcfx.input.port6.gamepad.ii
- ;pcfx, Port 6, Gamepad: III
- pcfx.input.port6.gamepad.iii
- ;pcfx, Port 6, Gamepad: IV
- pcfx.input.port6.gamepad.iv
- ;pcfx, Port 6, Gamepad: LEFT ←
- pcfx.input.port6.gamepad.left
- ;pcfx, Port 6, Gamepad: MODE 1 (Switch)
- pcfx.input.port6.gamepad.mode1
- ;pcfx, Port 6, Gamepad: MODE 2 (Switch)
- pcfx.input.port6.gamepad.mode2
- ;pcfx, Port 6, Gamepad: RIGHT →
- pcfx.input.port6.gamepad.right
- ;pcfx, Port 6, Gamepad: RUN
- pcfx.input.port6.gamepad.run
- ;pcfx, Port 6, Gamepad: SELECT
- pcfx.input.port6.gamepad.select
- ;pcfx, Port 6, Gamepad: UP ↑
- pcfx.input.port6.gamepad.up
- ;pcfx, Port 6, Gamepad: V
- pcfx.input.port6.gamepad.v
- ;pcfx, Port 6, Gamepad: VI
- pcfx.input.port6.gamepad.vi
- ;pcfx, Port 6, Mouse: Left Button
- pcfx.input.port6.mouse.left
- ;pcfx, Port 6, Mouse: Right Button
- pcfx.input.port6.mouse.right
- ;Input device for Port 7
- pcfx.input.port7 gamepad
- ;pcfx, Port 7, Gamepad: DOWN ↓
- pcfx.input.port7.gamepad.down
- ;pcfx, Port 7, Gamepad: I
- pcfx.input.port7.gamepad.i
- ;pcfx, Port 7, Gamepad: II
- pcfx.input.port7.gamepad.ii
- ;pcfx, Port 7, Gamepad: III
- pcfx.input.port7.gamepad.iii
- ;pcfx, Port 7, Gamepad: IV
- pcfx.input.port7.gamepad.iv
- ;pcfx, Port 7, Gamepad: LEFT ←
- pcfx.input.port7.gamepad.left
- ;pcfx, Port 7, Gamepad: MODE 1 (Switch)
- pcfx.input.port7.gamepad.mode1
- ;pcfx, Port 7, Gamepad: MODE 2 (Switch)
- pcfx.input.port7.gamepad.mode2
- ;pcfx, Port 7, Gamepad: RIGHT →
- pcfx.input.port7.gamepad.right
- ;pcfx, Port 7, Gamepad: RUN
- pcfx.input.port7.gamepad.run
- ;pcfx, Port 7, Gamepad: SELECT
- pcfx.input.port7.gamepad.select
- ;pcfx, Port 7, Gamepad: UP ↑
- pcfx.input.port7.gamepad.up
- ;pcfx, Port 7, Gamepad: V
- pcfx.input.port7.gamepad.v
- ;pcfx, Port 7, Gamepad: VI
- pcfx.input.port7.gamepad.vi
- ;pcfx, Port 7, Mouse: Left Button
- pcfx.input.port7.mouse.left
- ;pcfx, Port 7, Mouse: Right Button
- pcfx.input.port7.mouse.right
- ;Input device for Port 8
- pcfx.input.port8 gamepad
- ;pcfx, Port 8, Gamepad: DOWN ↓
- pcfx.input.port8.gamepad.down
- ;pcfx, Port 8, Gamepad: I
- pcfx.input.port8.gamepad.i
- ;pcfx, Port 8, Gamepad: II
- pcfx.input.port8.gamepad.ii
- ;pcfx, Port 8, Gamepad: III
- pcfx.input.port8.gamepad.iii
- ;pcfx, Port 8, Gamepad: IV
- pcfx.input.port8.gamepad.iv
- ;pcfx, Port 8, Gamepad: LEFT ←
- pcfx.input.port8.gamepad.left
- ;pcfx, Port 8, Gamepad: MODE 1 (Switch)
- pcfx.input.port8.gamepad.mode1
- ;pcfx, Port 8, Gamepad: MODE 2 (Switch)
- pcfx.input.port8.gamepad.mode2
- ;pcfx, Port 8, Gamepad: RIGHT →
- pcfx.input.port8.gamepad.right
- ;pcfx, Port 8, Gamepad: RUN
- pcfx.input.port8.gamepad.run
- ;pcfx, Port 8, Gamepad: SELECT
- pcfx.input.port8.gamepad.select
- ;pcfx, Port 8, Gamepad: UP ↑
- pcfx.input.port8.gamepad.up
- ;pcfx, Port 8, Gamepad: V
- pcfx.input.port8.gamepad.v
- ;pcfx, Port 8, Gamepad: VI
- pcfx.input.port8.gamepad.vi
- ;pcfx, Port 8, Mouse: Left Button
- pcfx.input.port8.mouse.left
- ;pcfx, Port 8, Mouse: Right Button
- pcfx.input.port8.mouse.right
- ;Mouse sensitivity.
- pcfx.mouse_sensitivity 1.25
- ;Remove 16-sprites-per-scanline hardware limit.
- pcfx.nospritelimit 0
- ;Enable specified OpenGL pixel shader.
- pcfx.pixshader none
- ;Enable bilinear interpolation on the chroma channel of RAINBOW YUV output.
- pcfx.rainbow.chromaip 0
- ;Sound quality.
- pcfx.resamp_quality 3
- ;Output rate tolerance.
- pcfx.resamp_rate_error 0.0000009
- ;Enable scanlines with specified opacity.
- pcfx.scanlines 0
- ;Last rendered scanline.
- pcfx.slend 235
- ;First rendered scanline.
- pcfx.slstart 4
- ;Enable specified special video scaler.
- pcfx.special none
- ;Stretch to fill screen.
- pcfx.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- pcfx.tblur 0
- ;Accumulate color data rather than discarding it.
- pcfx.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- pcfx.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- pcfx.videoip 1
- ;Full-screen horizontal resolution.
- pcfx.xres 0
- ;Scaling factor for the X axis in windowed mode.
- pcfx.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- pcfx.xscalefs 1.000000
- ;Full-screen vertical resolution.
- pcfx.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- pcfx.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- pcfx.yscalefs 1.000000
- ;Enable specified OpenGL pixel shader.
- player.pixshader none
- ;Enable scanlines with specified opacity.
- player.scanlines 0
- ;Enable specified special video scaler.
- player.special none
- ;Stretch to fill screen.
- player.stretch aspect_mult2
- ;Enable (bi)linear interpolation.
- player.videoip 0
- ;Full-screen horizontal resolution.
- player.xres 0
- ;Scaling factor for the X axis in windowed mode.
- player.xscale 2.000000
- ;Scaling factor for the X axis in fullscreen mode.
- player.xscalefs 1.000000
- ;Full-screen vertical resolution.
- player.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- player.yscale 2.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- player.yscalefs 1.000000
- ;Path to the Europe SCPH-5502 ROM BIOS
- psx.bios_eu scph5502.bin
- ;Path to the Japan SCPH-5500 ROM BIOS
- psx.bios_jp scph5500.bin
- ;Path to the North America SCPH-5501 ROM BIOS
- psx.bios_na scph5501.bin
- ;Enable experimental save state functionality.
- psx.clobbers_lament 0
- ;Debug printf verbosity level.
- psx.dbg_level 0
- ;Disassembly font size.
- psx.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- psx.debugger.memcharenc shift_jis
- ;Enable (automatic) usage of this module.
- psx.enable 1
- ;Force monophonic sound output.
- psx.forcemono 0
- ;Enable analog mode combo-button alternate toggle.
- psx.input.analog_mode_ct 0
- ;Emulated mouse sensitivity.
- psx.input.mouse_sensitivity 1.00
- ;Input device for Virtual Port 1
- psx.input.port1 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 1.
- psx.input.port1.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 1, Analog Joystick: Right stick, R-thumb
- psx.input.port1.analogjoy.circle
- ;psx, Virtual Port 1, Analog Joystick: Right stick, L-thumb
- psx.input.port1.analogjoy.cross
- ;psx, Virtual Port 1, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port1.analogjoy.down
- ;psx, Virtual Port 1, Analog Joystick: Left stick, L-thumb
- psx.input.port1.analogjoy.l1
- ;psx, Virtual Port 1, Analog Joystick: Left stick, Trigger
- psx.input.port1.analogjoy.l2
- ;psx, Virtual Port 1, Analog Joystick: Thumbstick LEFT ←
- psx.input.port1.analogjoy.left
- ;psx, Virtual Port 1, Analog Joystick: Left Stick, BACK ↓
- psx.input.port1.analogjoy.lstick_down
- ;psx, Virtual Port 1, Analog Joystick: Left Stick, LEFT ←
- psx.input.port1.analogjoy.lstick_left
- ;psx, Virtual Port 1, Analog Joystick: Left Stick, RIGHT →
- psx.input.port1.analogjoy.lstick_right
- ;psx, Virtual Port 1, Analog Joystick: Left Stick, FORE ↑
- psx.input.port1.analogjoy.lstick_up
- ;psx, Virtual Port 1, Analog Joystick: Left stick, R-thumb
- psx.input.port1.analogjoy.r1
- ;psx, Virtual Port 1, Analog Joystick: Left stick, Pinky
- psx.input.port1.analogjoy.r2
- ;psx, Virtual Port 1, Analog Joystick: Thumbstick RIGHT →
- psx.input.port1.analogjoy.right
- ;psx, Virtual Port 1, Analog Joystick: Right Stick, BACK ↓
- psx.input.port1.analogjoy.rstick_down
- ;psx, Virtual Port 1, Analog Joystick: Right Stick, LEFT ←
- psx.input.port1.analogjoy.rstick_left
- ;psx, Virtual Port 1, Analog Joystick: Right Stick, RIGHT →
- psx.input.port1.analogjoy.rstick_right
- ;psx, Virtual Port 1, Analog Joystick: Right Stick, FORE ↑
- psx.input.port1.analogjoy.rstick_up
- ;psx, Virtual Port 1, Analog Joystick: SELECT
- psx.input.port1.analogjoy.select
- ;psx, Virtual Port 1, Analog Joystick: Right stick, Trigger
- psx.input.port1.analogjoy.square
- ;psx, Virtual Port 1, Analog Joystick: START
- psx.input.port1.analogjoy.start
- ;psx, Virtual Port 1, Analog Joystick: Right stick, Pinky
- psx.input.port1.analogjoy.triangle
- ;psx, Virtual Port 1, Analog Joystick: Thumbstick UP ↑
- psx.input.port1.analogjoy.up
- ;psx, Virtual Port 1, Dance Pad: ○ (upper right)
- psx.input.port1.dancepad.circle keyboard 265
- ;psx, Virtual Port 1, Dance Pad: x (upper left)
- psx.input.port1.dancepad.cross keyboard 263
- ;psx, Virtual Port 1, Dance Pad: DOWN ↓
- psx.input.port1.dancepad.down keyboard 258
- ;psx, Virtual Port 1, Dance Pad: LEFT ←
- psx.input.port1.dancepad.left keyboard 260
- ;psx, Virtual Port 1, Dance Pad: RIGHT →
- psx.input.port1.dancepad.right keyboard 262
- ;psx, Virtual Port 1, Dance Pad: SELECT
- psx.input.port1.dancepad.select keyboard 267
- ;psx, Virtual Port 1, Dance Pad: □ (lower right)
- psx.input.port1.dancepad.square keyboard 259
- ;psx, Virtual Port 1, Dance Pad: START
- psx.input.port1.dancepad.start keyboard 268
- ;psx, Virtual Port 1, Dance Pad: △ (lower left)
- psx.input.port1.dancepad.triangle keyboard 257
- ;psx, Virtual Port 1, Dance Pad: UP ↑
- psx.input.port1.dancepad.up keyboard 264
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 1.
- psx.input.port1.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 1, Dual Analog: ○ (right)
- psx.input.port1.dualanalog.circle
- ;psx, Virtual Port 1, Dual Analog: x (lower)
- psx.input.port1.dualanalog.cross
- ;psx, Virtual Port 1, Dual Analog: D-Pad DOWN ↓
- psx.input.port1.dualanalog.down
- ;psx, Virtual Port 1, Dual Analog: L1 (front left shoulder)
- psx.input.port1.dualanalog.l1
- ;psx, Virtual Port 1, Dual Analog: L2 (rear left shoulder)
- psx.input.port1.dualanalog.l2
- ;psx, Virtual Port 1, Dual Analog: Left Stick, Button(L3)
- psx.input.port1.dualanalog.l3
- ;psx, Virtual Port 1, Dual Analog: D-Pad LEFT ←
- psx.input.port1.dualanalog.left
- ;psx, Virtual Port 1, Dual Analog: Left Stick DOWN ↓
- psx.input.port1.dualanalog.lstick_down
- ;psx, Virtual Port 1, Dual Analog: Left Stick LEFT ←
- psx.input.port1.dualanalog.lstick_left
- ;psx, Virtual Port 1, Dual Analog: Left Stick RIGHT →
- psx.input.port1.dualanalog.lstick_right
- ;psx, Virtual Port 1, Dual Analog: Left Stick UP ↑
- psx.input.port1.dualanalog.lstick_up
- ;psx, Virtual Port 1, Dual Analog: R1 (front right shoulder)
- psx.input.port1.dualanalog.r1
- ;psx, Virtual Port 1, Dual Analog: R2 (rear right shoulder)
- psx.input.port1.dualanalog.r2
- ;psx, Virtual Port 1, Dual Analog: Right stick, Button(R3)
- psx.input.port1.dualanalog.r3
- ;psx, Virtual Port 1, Dual Analog: Rapid ○ (right)
- psx.input.port1.dualanalog.rapid_circle
- ;psx, Virtual Port 1, Dual Analog: Rapid x (lower)
- psx.input.port1.dualanalog.rapid_cross
- ;psx, Virtual Port 1, Dual Analog: Rapid □ (left)
- psx.input.port1.dualanalog.rapid_square
- ;psx, Virtual Port 1, Dual Analog: Rapid △ (upper)
- psx.input.port1.dualanalog.rapid_triangle
- ;psx, Virtual Port 1, Dual Analog: D-Pad RIGHT →
- psx.input.port1.dualanalog.right
- ;psx, Virtual Port 1, Dual Analog: Right Stick DOWN ↓
- psx.input.port1.dualanalog.rstick_down
- ;psx, Virtual Port 1, Dual Analog: Right Stick LEFT ←
- psx.input.port1.dualanalog.rstick_left
- ;psx, Virtual Port 1, Dual Analog: Right Stick RIGHT →
- psx.input.port1.dualanalog.rstick_right
- ;psx, Virtual Port 1, Dual Analog: Right Stick UP ↑
- psx.input.port1.dualanalog.rstick_up
- ;psx, Virtual Port 1, Dual Analog: SELECT
- psx.input.port1.dualanalog.select
- ;psx, Virtual Port 1, Dual Analog: □ (left)
- psx.input.port1.dualanalog.square
- ;psx, Virtual Port 1, Dual Analog: START
- psx.input.port1.dualanalog.start
- ;psx, Virtual Port 1, Dual Analog: △ (upper)
- psx.input.port1.dualanalog.triangle
- ;psx, Virtual Port 1, Dual Analog: D-Pad UP ↑
- psx.input.port1.dualanalog.up
- ;psx, Virtual Port 1, DualShock: Analog(mode toggle)
- psx.input.port1.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 1.
- psx.input.port1.dualshock.axis_scale 1.00
- ;psx, Virtual Port 1, DualShock: ○ (right)
- psx.input.port1.dualshock.circle
- ;psx, Virtual Port 1, DualShock: x (lower)
- psx.input.port1.dualshock.cross
- ;psx, Virtual Port 1, DualShock: D-Pad DOWN ↓
- psx.input.port1.dualshock.down
- ;psx, Virtual Port 1, DualShock: L1 (front left shoulder)
- psx.input.port1.dualshock.l1
- ;psx, Virtual Port 1, DualShock: L2 (rear left shoulder)
- psx.input.port1.dualshock.l2
- ;psx, Virtual Port 1, DualShock: Left Stick, Button(L3)
- psx.input.port1.dualshock.l3
- ;psx, Virtual Port 1, DualShock: D-Pad LEFT ←
- psx.input.port1.dualshock.left
- ;psx, Virtual Port 1, DualShock: Left Stick DOWN ↓
- psx.input.port1.dualshock.lstick_down
- ;psx, Virtual Port 1, DualShock: Left Stick LEFT ←
- psx.input.port1.dualshock.lstick_left
- ;psx, Virtual Port 1, DualShock: Left Stick RIGHT →
- psx.input.port1.dualshock.lstick_right
- ;psx, Virtual Port 1, DualShock: Left Stick UP ↑
- psx.input.port1.dualshock.lstick_up
- ;psx, Virtual Port 1, DualShock: R1 (front right shoulder)
- psx.input.port1.dualshock.r1
- ;psx, Virtual Port 1, DualShock: R2 (rear right shoulder)
- psx.input.port1.dualshock.r2
- ;psx, Virtual Port 1, DualShock: Right stick, Button(R3)
- psx.input.port1.dualshock.r3
- ;psx, Virtual Port 1, DualShock: Rapid ○ (right)
- psx.input.port1.dualshock.rapid_circle
- ;psx, Virtual Port 1, DualShock: Rapid x (lower)
- psx.input.port1.dualshock.rapid_cross
- ;psx, Virtual Port 1, DualShock: Rapid □ (left)
- psx.input.port1.dualshock.rapid_square
- ;psx, Virtual Port 1, DualShock: Rapid △ (upper)
- psx.input.port1.dualshock.rapid_triangle
- ;psx, Virtual Port 1, DualShock: D-Pad RIGHT →
- psx.input.port1.dualshock.right
- ;psx, Virtual Port 1, DualShock: Right Stick DOWN ↓
- psx.input.port1.dualshock.rstick_down
- ;psx, Virtual Port 1, DualShock: Right Stick LEFT ←
- psx.input.port1.dualshock.rstick_left
- ;psx, Virtual Port 1, DualShock: Right Stick RIGHT →
- psx.input.port1.dualshock.rstick_right
- ;psx, Virtual Port 1, DualShock: Right Stick UP ↑
- psx.input.port1.dualshock.rstick_up
- ;psx, Virtual Port 1, DualShock: SELECT
- psx.input.port1.dualshock.select
- ;psx, Virtual Port 1, DualShock: □ (left)
- psx.input.port1.dualshock.square
- ;psx, Virtual Port 1, DualShock: START
- psx.input.port1.dualshock.start
- ;psx, Virtual Port 1, DualShock: △ (upper)
- psx.input.port1.dualshock.triangle
- ;psx, Virtual Port 1, DualShock: D-Pad UP ↑
- psx.input.port1.dualshock.up
- ;psx, Virtual Port 1, Digital Gamepad: ○ (right)
- psx.input.port1.gamepad.circle keyboard 262
- ;psx, Virtual Port 1, Digital Gamepad: x (lower)
- psx.input.port1.gamepad.cross keyboard 258
- ;psx, Virtual Port 1, Digital Gamepad: DOWN ↓
- psx.input.port1.gamepad.down keyboard 115
- ;psx, Virtual Port 1, Digital Gamepad: L1 (front left shoulder)
- psx.input.port1.gamepad.l1 keyboard 257
- ;psx, Virtual Port 1, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port1.gamepad.l2 keyboard 263
- ;psx, Virtual Port 1, Digital Gamepad: LEFT ←
- psx.input.port1.gamepad.left keyboard 97
- ;psx, Virtual Port 1, Digital Gamepad: R1 (front right shoulder)
- psx.input.port1.gamepad.r1 keyboard 259
- ;psx, Virtual Port 1, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port1.gamepad.r2 keyboard 265
- ;psx, Virtual Port 1, Digital Gamepad: Rapid ○ (right)
- psx.input.port1.gamepad.rapid_circle
- ;psx, Virtual Port 1, Digital Gamepad: Rapid x (lower)
- psx.input.port1.gamepad.rapid_cross
- ;psx, Virtual Port 1, Digital Gamepad: Rapid □ (left)
- psx.input.port1.gamepad.rapid_square
- ;psx, Virtual Port 1, Digital Gamepad: Rapid △ (upper)
- psx.input.port1.gamepad.rapid_triangle
- ;psx, Virtual Port 1, Digital Gamepad: RIGHT →
- psx.input.port1.gamepad.right keyboard 100
- ;psx, Virtual Port 1, Digital Gamepad: SELECT
- psx.input.port1.gamepad.select keyboard 9
- ;psx, Virtual Port 1, Digital Gamepad: □ (left)
- psx.input.port1.gamepad.square keyboard 260
- ;psx, Virtual Port 1, Digital Gamepad: START
- psx.input.port1.gamepad.start keyboard 13
- ;psx, Virtual Port 1, Digital Gamepad: △ (upper)
- psx.input.port1.gamepad.triangle keyboard 264
- ;psx, Virtual Port 1, Digital Gamepad: UP ↑
- psx.input.port1.gamepad.up keyboard 119
- ;Crosshairs color for lightgun on virtual port 1.
- psx.input.port1.gun_chairs 0xFF0000
- ;psx, Virtual Port 1, GunCon: A
- psx.input.port1.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 1, GunCon: B
- psx.input.port1.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 1, GunCon: Offscreen Shot(Simulated)
- psx.input.port1.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 1, GunCon: Trigger
- psx.input.port1.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 1, GunCon: X Axis
- psx.input.port1.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 1, GunCon: Y Axis
- psx.input.port1.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 1, Konami Justifier: O
- psx.input.port1.justifier.o mouse 0000000000000000 00000002
- ;psx, Virtual Port 1, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port1.justifier.offscreen_shot keyboard 32
- ;psx, Virtual Port 1, Konami Justifier: Start
- psx.input.port1.justifier.start mouse 0000000000000000 00000001
- ;psx, Virtual Port 1, Konami Justifier: Trigger
- psx.input.port1.justifier.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 1, Konami Justifier: X Axis
- psx.input.port1.justifier.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 1, Konami Justifier: Y Axis
- psx.input.port1.justifier.y_axis mouse 0000000000000000 00008001
- ;Emulate memcard on virtual port 1.
- psx.input.port1.memcard 1
- ;psx, Virtual Port 1, Mouse: Left Button
- psx.input.port1.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 1, Mouse: Right Button
- psx.input.port1.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 1, neGcon: A
- psx.input.port1.negcon.a
- ;psx, Virtual Port 1, neGcon: B
- psx.input.port1.negcon.b
- ;psx, Virtual Port 1, neGcon: D-Pad DOWN ↓
- psx.input.port1.negcon.down
- ;psx, Virtual Port 1, neGcon: I (Analog)
- psx.input.port1.negcon.i
- ;psx, Virtual Port 1, neGcon: II (Analog)
- psx.input.port1.negcon.ii
- ;psx, Virtual Port 1, neGcon: Left Shoulder (Analog)
- psx.input.port1.negcon.l
- ;psx, Virtual Port 1, neGcon: D-Pad LEFT ←
- psx.input.port1.negcon.left
- ;psx, Virtual Port 1, neGcon: Right Shoulder
- psx.input.port1.negcon.r
- ;psx, Virtual Port 1, neGcon: D-Pad RIGHT →
- psx.input.port1.negcon.right
- ;psx, Virtual Port 1, neGcon: START
- psx.input.port1.negcon.start
- ;psx, Virtual Port 1, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port1.negcon.twist_ccwise
- ;psx, Virtual Port 1, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port1.negcon.twist_cwise
- ;psx, Virtual Port 1, neGcon: D-Pad UP ↑
- psx.input.port1.negcon.up
- ;Input device for Virtual Port 2
- psx.input.port2 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 2.
- psx.input.port2.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 2, Analog Joystick: Right stick, R-thumb
- psx.input.port2.analogjoy.circle
- ;psx, Virtual Port 2, Analog Joystick: Right stick, L-thumb
- psx.input.port2.analogjoy.cross
- ;psx, Virtual Port 2, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port2.analogjoy.down
- ;psx, Virtual Port 2, Analog Joystick: Left stick, L-thumb
- psx.input.port2.analogjoy.l1
- ;psx, Virtual Port 2, Analog Joystick: Left stick, Trigger
- psx.input.port2.analogjoy.l2
- ;psx, Virtual Port 2, Analog Joystick: Thumbstick LEFT ←
- psx.input.port2.analogjoy.left
- ;psx, Virtual Port 2, Analog Joystick: Left Stick, BACK ↓
- psx.input.port2.analogjoy.lstick_down
- ;psx, Virtual Port 2, Analog Joystick: Left Stick, LEFT ←
- psx.input.port2.analogjoy.lstick_left
- ;psx, Virtual Port 2, Analog Joystick: Left Stick, RIGHT →
- psx.input.port2.analogjoy.lstick_right
- ;psx, Virtual Port 2, Analog Joystick: Left Stick, FORE ↑
- psx.input.port2.analogjoy.lstick_up
- ;psx, Virtual Port 2, Analog Joystick: Left stick, R-thumb
- psx.input.port2.analogjoy.r1
- ;psx, Virtual Port 2, Analog Joystick: Left stick, Pinky
- psx.input.port2.analogjoy.r2
- ;psx, Virtual Port 2, Analog Joystick: Thumbstick RIGHT →
- psx.input.port2.analogjoy.right
- ;psx, Virtual Port 2, Analog Joystick: Right Stick, BACK ↓
- psx.input.port2.analogjoy.rstick_down
- ;psx, Virtual Port 2, Analog Joystick: Right Stick, LEFT ←
- psx.input.port2.analogjoy.rstick_left
- ;psx, Virtual Port 2, Analog Joystick: Right Stick, RIGHT →
- psx.input.port2.analogjoy.rstick_right
- ;psx, Virtual Port 2, Analog Joystick: Right Stick, FORE ↑
- psx.input.port2.analogjoy.rstick_up
- ;psx, Virtual Port 2, Analog Joystick: SELECT
- psx.input.port2.analogjoy.select
- ;psx, Virtual Port 2, Analog Joystick: Right stick, Trigger
- psx.input.port2.analogjoy.square
- ;psx, Virtual Port 2, Analog Joystick: START
- psx.input.port2.analogjoy.start
- ;psx, Virtual Port 2, Analog Joystick: Right stick, Pinky
- psx.input.port2.analogjoy.triangle
- ;psx, Virtual Port 2, Analog Joystick: Thumbstick UP ↑
- psx.input.port2.analogjoy.up
- ;psx, Virtual Port 2, Dance Pad: ○ (upper right)
- psx.input.port2.dancepad.circle
- ;psx, Virtual Port 2, Dance Pad: x (upper left)
- psx.input.port2.dancepad.cross
- ;psx, Virtual Port 2, Dance Pad: DOWN ↓
- psx.input.port2.dancepad.down
- ;psx, Virtual Port 2, Dance Pad: LEFT ←
- psx.input.port2.dancepad.left
- ;psx, Virtual Port 2, Dance Pad: RIGHT →
- psx.input.port2.dancepad.right
- ;psx, Virtual Port 2, Dance Pad: SELECT
- psx.input.port2.dancepad.select
- ;psx, Virtual Port 2, Dance Pad: □ (lower right)
- psx.input.port2.dancepad.square
- ;psx, Virtual Port 2, Dance Pad: START
- psx.input.port2.dancepad.start
- ;psx, Virtual Port 2, Dance Pad: △ (lower left)
- psx.input.port2.dancepad.triangle
- ;psx, Virtual Port 2, Dance Pad: UP ↑
- psx.input.port2.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 2.
- psx.input.port2.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 2, Dual Analog: ○ (right)
- psx.input.port2.dualanalog.circle
- ;psx, Virtual Port 2, Dual Analog: x (lower)
- psx.input.port2.dualanalog.cross
- ;psx, Virtual Port 2, Dual Analog: D-Pad DOWN ↓
- psx.input.port2.dualanalog.down
- ;psx, Virtual Port 2, Dual Analog: L1 (front left shoulder)
- psx.input.port2.dualanalog.l1
- ;psx, Virtual Port 2, Dual Analog: L2 (rear left shoulder)
- psx.input.port2.dualanalog.l2
- ;psx, Virtual Port 2, Dual Analog: Left Stick, Button(L3)
- psx.input.port2.dualanalog.l3
- ;psx, Virtual Port 2, Dual Analog: D-Pad LEFT ←
- psx.input.port2.dualanalog.left
- ;psx, Virtual Port 2, Dual Analog: Left Stick DOWN ↓
- psx.input.port2.dualanalog.lstick_down
- ;psx, Virtual Port 2, Dual Analog: Left Stick LEFT ←
- psx.input.port2.dualanalog.lstick_left
- ;psx, Virtual Port 2, Dual Analog: Left Stick RIGHT →
- psx.input.port2.dualanalog.lstick_right
- ;psx, Virtual Port 2, Dual Analog: Left Stick UP ↑
- psx.input.port2.dualanalog.lstick_up
- ;psx, Virtual Port 2, Dual Analog: R1 (front right shoulder)
- psx.input.port2.dualanalog.r1
- ;psx, Virtual Port 2, Dual Analog: R2 (rear right shoulder)
- psx.input.port2.dualanalog.r2
- ;psx, Virtual Port 2, Dual Analog: Right stick, Button(R3)
- psx.input.port2.dualanalog.r3
- ;psx, Virtual Port 2, Dual Analog: Rapid ○ (right)
- psx.input.port2.dualanalog.rapid_circle
- ;psx, Virtual Port 2, Dual Analog: Rapid x (lower)
- psx.input.port2.dualanalog.rapid_cross
- ;psx, Virtual Port 2, Dual Analog: Rapid □ (left)
- psx.input.port2.dualanalog.rapid_square
- ;psx, Virtual Port 2, Dual Analog: Rapid △ (upper)
- psx.input.port2.dualanalog.rapid_triangle
- ;psx, Virtual Port 2, Dual Analog: D-Pad RIGHT →
- psx.input.port2.dualanalog.right
- ;psx, Virtual Port 2, Dual Analog: Right Stick DOWN ↓
- psx.input.port2.dualanalog.rstick_down
- ;psx, Virtual Port 2, Dual Analog: Right Stick LEFT ←
- psx.input.port2.dualanalog.rstick_left
- ;psx, Virtual Port 2, Dual Analog: Right Stick RIGHT →
- psx.input.port2.dualanalog.rstick_right
- ;psx, Virtual Port 2, Dual Analog: Right Stick UP ↑
- psx.input.port2.dualanalog.rstick_up
- ;psx, Virtual Port 2, Dual Analog: SELECT
- psx.input.port2.dualanalog.select
- ;psx, Virtual Port 2, Dual Analog: □ (left)
- psx.input.port2.dualanalog.square
- ;psx, Virtual Port 2, Dual Analog: START
- psx.input.port2.dualanalog.start
- ;psx, Virtual Port 2, Dual Analog: △ (upper)
- psx.input.port2.dualanalog.triangle
- ;psx, Virtual Port 2, Dual Analog: D-Pad UP ↑
- psx.input.port2.dualanalog.up
- ;psx, Virtual Port 2, DualShock: Analog(mode toggle)
- psx.input.port2.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 2.
- psx.input.port2.dualshock.axis_scale 1.00
- ;psx, Virtual Port 2, DualShock: ○ (right)
- psx.input.port2.dualshock.circle
- ;psx, Virtual Port 2, DualShock: x (lower)
- psx.input.port2.dualshock.cross
- ;psx, Virtual Port 2, DualShock: D-Pad DOWN ↓
- psx.input.port2.dualshock.down
- ;psx, Virtual Port 2, DualShock: L1 (front left shoulder)
- psx.input.port2.dualshock.l1
- ;psx, Virtual Port 2, DualShock: L2 (rear left shoulder)
- psx.input.port2.dualshock.l2
- ;psx, Virtual Port 2, DualShock: Left Stick, Button(L3)
- psx.input.port2.dualshock.l3
- ;psx, Virtual Port 2, DualShock: D-Pad LEFT ←
- psx.input.port2.dualshock.left
- ;psx, Virtual Port 2, DualShock: Left Stick DOWN ↓
- psx.input.port2.dualshock.lstick_down
- ;psx, Virtual Port 2, DualShock: Left Stick LEFT ←
- psx.input.port2.dualshock.lstick_left
- ;psx, Virtual Port 2, DualShock: Left Stick RIGHT →
- psx.input.port2.dualshock.lstick_right
- ;psx, Virtual Port 2, DualShock: Left Stick UP ↑
- psx.input.port2.dualshock.lstick_up
- ;psx, Virtual Port 2, DualShock: R1 (front right shoulder)
- psx.input.port2.dualshock.r1
- ;psx, Virtual Port 2, DualShock: R2 (rear right shoulder)
- psx.input.port2.dualshock.r2
- ;psx, Virtual Port 2, DualShock: Right stick, Button(R3)
- psx.input.port2.dualshock.r3
- ;psx, Virtual Port 2, DualShock: Rapid ○ (right)
- psx.input.port2.dualshock.rapid_circle
- ;psx, Virtual Port 2, DualShock: Rapid x (lower)
- psx.input.port2.dualshock.rapid_cross
- ;psx, Virtual Port 2, DualShock: Rapid □ (left)
- psx.input.port2.dualshock.rapid_square
- ;psx, Virtual Port 2, DualShock: Rapid △ (upper)
- psx.input.port2.dualshock.rapid_triangle
- ;psx, Virtual Port 2, DualShock: D-Pad RIGHT →
- psx.input.port2.dualshock.right
- ;psx, Virtual Port 2, DualShock: Right Stick DOWN ↓
- psx.input.port2.dualshock.rstick_down
- ;psx, Virtual Port 2, DualShock: Right Stick LEFT ←
- psx.input.port2.dualshock.rstick_left
- ;psx, Virtual Port 2, DualShock: Right Stick RIGHT →
- psx.input.port2.dualshock.rstick_right
- ;psx, Virtual Port 2, DualShock: Right Stick UP ↑
- psx.input.port2.dualshock.rstick_up
- ;psx, Virtual Port 2, DualShock: SELECT
- psx.input.port2.dualshock.select
- ;psx, Virtual Port 2, DualShock: □ (left)
- psx.input.port2.dualshock.square
- ;psx, Virtual Port 2, DualShock: START
- psx.input.port2.dualshock.start
- ;psx, Virtual Port 2, DualShock: △ (upper)
- psx.input.port2.dualshock.triangle
- ;psx, Virtual Port 2, DualShock: D-Pad UP ↑
- psx.input.port2.dualshock.up
- ;psx, Virtual Port 2, Digital Gamepad: ○ (right)
- psx.input.port2.gamepad.circle
- ;psx, Virtual Port 2, Digital Gamepad: x (lower)
- psx.input.port2.gamepad.cross
- ;psx, Virtual Port 2, Digital Gamepad: DOWN ↓
- psx.input.port2.gamepad.down
- ;psx, Virtual Port 2, Digital Gamepad: L1 (front left shoulder)
- psx.input.port2.gamepad.l1
- ;psx, Virtual Port 2, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port2.gamepad.l2
- ;psx, Virtual Port 2, Digital Gamepad: LEFT ←
- psx.input.port2.gamepad.left
- ;psx, Virtual Port 2, Digital Gamepad: R1 (front right shoulder)
- psx.input.port2.gamepad.r1
- ;psx, Virtual Port 2, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port2.gamepad.r2
- ;psx, Virtual Port 2, Digital Gamepad: Rapid ○ (right)
- psx.input.port2.gamepad.rapid_circle
- ;psx, Virtual Port 2, Digital Gamepad: Rapid x (lower)
- psx.input.port2.gamepad.rapid_cross
- ;psx, Virtual Port 2, Digital Gamepad: Rapid □ (left)
- psx.input.port2.gamepad.rapid_square
- ;psx, Virtual Port 2, Digital Gamepad: Rapid △ (upper)
- psx.input.port2.gamepad.rapid_triangle
- ;psx, Virtual Port 2, Digital Gamepad: RIGHT →
- psx.input.port2.gamepad.right
- ;psx, Virtual Port 2, Digital Gamepad: SELECT
- psx.input.port2.gamepad.select
- ;psx, Virtual Port 2, Digital Gamepad: □ (left)
- psx.input.port2.gamepad.square
- ;psx, Virtual Port 2, Digital Gamepad: START
- psx.input.port2.gamepad.start
- ;psx, Virtual Port 2, Digital Gamepad: △ (upper)
- psx.input.port2.gamepad.triangle
- ;psx, Virtual Port 2, Digital Gamepad: UP ↑
- psx.input.port2.gamepad.up
- ;Crosshairs color for lightgun on virtual port 2.
- psx.input.port2.gun_chairs 0x00FF00
- ;psx, Virtual Port 2, GunCon: A
- psx.input.port2.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 2, GunCon: B
- psx.input.port2.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 2, GunCon: Offscreen Shot(Simulated)
- psx.input.port2.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 2, GunCon: Trigger
- psx.input.port2.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 2, GunCon: X Axis
- psx.input.port2.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 2, GunCon: Y Axis
- psx.input.port2.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 2, Konami Justifier: O
- psx.input.port2.justifier.o mouse 0000000000000000 00000002
- ;psx, Virtual Port 2, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port2.justifier.offscreen_shot keyboard 32
- ;psx, Virtual Port 2, Konami Justifier: Start
- psx.input.port2.justifier.start mouse 0000000000000000 00000001
- ;psx, Virtual Port 2, Konami Justifier: Trigger
- psx.input.port2.justifier.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 2, Konami Justifier: X Axis
- psx.input.port2.justifier.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 2, Konami Justifier: Y Axis
- psx.input.port2.justifier.y_axis mouse 0000000000000000 00008001
- ;Emulate memcard on virtual port 2.
- psx.input.port2.memcard 1
- ;psx, Virtual Port 2, Mouse: Left Button
- psx.input.port2.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 2, Mouse: Right Button
- psx.input.port2.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 2, neGcon: A
- psx.input.port2.negcon.a
- ;psx, Virtual Port 2, neGcon: B
- psx.input.port2.negcon.b
- ;psx, Virtual Port 2, neGcon: D-Pad DOWN ↓
- psx.input.port2.negcon.down
- ;psx, Virtual Port 2, neGcon: I (Analog)
- psx.input.port2.negcon.i
- ;psx, Virtual Port 2, neGcon: II (Analog)
- psx.input.port2.negcon.ii
- ;psx, Virtual Port 2, neGcon: Left Shoulder (Analog)
- psx.input.port2.negcon.l
- ;psx, Virtual Port 2, neGcon: D-Pad LEFT ←
- psx.input.port2.negcon.left
- ;psx, Virtual Port 2, neGcon: Right Shoulder
- psx.input.port2.negcon.r
- ;psx, Virtual Port 2, neGcon: D-Pad RIGHT →
- psx.input.port2.negcon.right
- ;psx, Virtual Port 2, neGcon: START
- psx.input.port2.negcon.start
- ;psx, Virtual Port 2, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port2.negcon.twist_ccwise
- ;psx, Virtual Port 2, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port2.negcon.twist_cwise
- ;psx, Virtual Port 2, neGcon: D-Pad UP ↑
- psx.input.port2.negcon.up
- ;Input device for Virtual Port 3
- psx.input.port3 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 3.
- psx.input.port3.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 3, Analog Joystick: Right stick, R-thumb
- psx.input.port3.analogjoy.circle
- ;psx, Virtual Port 3, Analog Joystick: Right stick, L-thumb
- psx.input.port3.analogjoy.cross
- ;psx, Virtual Port 3, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port3.analogjoy.down
- ;psx, Virtual Port 3, Analog Joystick: Left stick, L-thumb
- psx.input.port3.analogjoy.l1
- ;psx, Virtual Port 3, Analog Joystick: Left stick, Trigger
- psx.input.port3.analogjoy.l2
- ;psx, Virtual Port 3, Analog Joystick: Thumbstick LEFT ←
- psx.input.port3.analogjoy.left
- ;psx, Virtual Port 3, Analog Joystick: Left Stick, BACK ↓
- psx.input.port3.analogjoy.lstick_down
- ;psx, Virtual Port 3, Analog Joystick: Left Stick, LEFT ←
- psx.input.port3.analogjoy.lstick_left
- ;psx, Virtual Port 3, Analog Joystick: Left Stick, RIGHT →
- psx.input.port3.analogjoy.lstick_right
- ;psx, Virtual Port 3, Analog Joystick: Left Stick, FORE ↑
- psx.input.port3.analogjoy.lstick_up
- ;psx, Virtual Port 3, Analog Joystick: Left stick, R-thumb
- psx.input.port3.analogjoy.r1
- ;psx, Virtual Port 3, Analog Joystick: Left stick, Pinky
- psx.input.port3.analogjoy.r2
- ;psx, Virtual Port 3, Analog Joystick: Thumbstick RIGHT →
- psx.input.port3.analogjoy.right
- ;psx, Virtual Port 3, Analog Joystick: Right Stick, BACK ↓
- psx.input.port3.analogjoy.rstick_down
- ;psx, Virtual Port 3, Analog Joystick: Right Stick, LEFT ←
- psx.input.port3.analogjoy.rstick_left
- ;psx, Virtual Port 3, Analog Joystick: Right Stick, RIGHT →
- psx.input.port3.analogjoy.rstick_right
- ;psx, Virtual Port 3, Analog Joystick: Right Stick, FORE ↑
- psx.input.port3.analogjoy.rstick_up
- ;psx, Virtual Port 3, Analog Joystick: SELECT
- psx.input.port3.analogjoy.select
- ;psx, Virtual Port 3, Analog Joystick: Right stick, Trigger
- psx.input.port3.analogjoy.square
- ;psx, Virtual Port 3, Analog Joystick: START
- psx.input.port3.analogjoy.start
- ;psx, Virtual Port 3, Analog Joystick: Right stick, Pinky
- psx.input.port3.analogjoy.triangle
- ;psx, Virtual Port 3, Analog Joystick: Thumbstick UP ↑
- psx.input.port3.analogjoy.up
- ;psx, Virtual Port 3, Dance Pad: ○ (upper right)
- psx.input.port3.dancepad.circle
- ;psx, Virtual Port 3, Dance Pad: x (upper left)
- psx.input.port3.dancepad.cross
- ;psx, Virtual Port 3, Dance Pad: DOWN ↓
- psx.input.port3.dancepad.down
- ;psx, Virtual Port 3, Dance Pad: LEFT ←
- psx.input.port3.dancepad.left
- ;psx, Virtual Port 3, Dance Pad: RIGHT →
- psx.input.port3.dancepad.right
- ;psx, Virtual Port 3, Dance Pad: SELECT
- psx.input.port3.dancepad.select
- ;psx, Virtual Port 3, Dance Pad: □ (lower right)
- psx.input.port3.dancepad.square
- ;psx, Virtual Port 3, Dance Pad: START
- psx.input.port3.dancepad.start
- ;psx, Virtual Port 3, Dance Pad: △ (lower left)
- psx.input.port3.dancepad.triangle
- ;psx, Virtual Port 3, Dance Pad: UP ↑
- psx.input.port3.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 3.
- psx.input.port3.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 3, Dual Analog: ○ (right)
- psx.input.port3.dualanalog.circle
- ;psx, Virtual Port 3, Dual Analog: x (lower)
- psx.input.port3.dualanalog.cross
- ;psx, Virtual Port 3, Dual Analog: D-Pad DOWN ↓
- psx.input.port3.dualanalog.down
- ;psx, Virtual Port 3, Dual Analog: L1 (front left shoulder)
- psx.input.port3.dualanalog.l1
- ;psx, Virtual Port 3, Dual Analog: L2 (rear left shoulder)
- psx.input.port3.dualanalog.l2
- ;psx, Virtual Port 3, Dual Analog: Left Stick, Button(L3)
- psx.input.port3.dualanalog.l3
- ;psx, Virtual Port 3, Dual Analog: D-Pad LEFT ←
- psx.input.port3.dualanalog.left
- ;psx, Virtual Port 3, Dual Analog: Left Stick DOWN ↓
- psx.input.port3.dualanalog.lstick_down
- ;psx, Virtual Port 3, Dual Analog: Left Stick LEFT ←
- psx.input.port3.dualanalog.lstick_left
- ;psx, Virtual Port 3, Dual Analog: Left Stick RIGHT →
- psx.input.port3.dualanalog.lstick_right
- ;psx, Virtual Port 3, Dual Analog: Left Stick UP ↑
- psx.input.port3.dualanalog.lstick_up
- ;psx, Virtual Port 3, Dual Analog: R1 (front right shoulder)
- psx.input.port3.dualanalog.r1
- ;psx, Virtual Port 3, Dual Analog: R2 (rear right shoulder)
- psx.input.port3.dualanalog.r2
- ;psx, Virtual Port 3, Dual Analog: Right stick, Button(R3)
- psx.input.port3.dualanalog.r3
- ;psx, Virtual Port 3, Dual Analog: Rapid ○ (right)
- psx.input.port3.dualanalog.rapid_circle
- ;psx, Virtual Port 3, Dual Analog: Rapid x (lower)
- psx.input.port3.dualanalog.rapid_cross
- ;psx, Virtual Port 3, Dual Analog: Rapid □ (left)
- psx.input.port3.dualanalog.rapid_square
- ;psx, Virtual Port 3, Dual Analog: Rapid △ (upper)
- psx.input.port3.dualanalog.rapid_triangle
- ;psx, Virtual Port 3, Dual Analog: D-Pad RIGHT →
- psx.input.port3.dualanalog.right
- ;psx, Virtual Port 3, Dual Analog: Right Stick DOWN ↓
- psx.input.port3.dualanalog.rstick_down
- ;psx, Virtual Port 3, Dual Analog: Right Stick LEFT ←
- psx.input.port3.dualanalog.rstick_left
- ;psx, Virtual Port 3, Dual Analog: Right Stick RIGHT →
- psx.input.port3.dualanalog.rstick_right
- ;psx, Virtual Port 3, Dual Analog: Right Stick UP ↑
- psx.input.port3.dualanalog.rstick_up
- ;psx, Virtual Port 3, Dual Analog: SELECT
- psx.input.port3.dualanalog.select
- ;psx, Virtual Port 3, Dual Analog: □ (left)
- psx.input.port3.dualanalog.square
- ;psx, Virtual Port 3, Dual Analog: START
- psx.input.port3.dualanalog.start
- ;psx, Virtual Port 3, Dual Analog: △ (upper)
- psx.input.port3.dualanalog.triangle
- ;psx, Virtual Port 3, Dual Analog: D-Pad UP ↑
- psx.input.port3.dualanalog.up
- ;psx, Virtual Port 3, DualShock: Analog(mode toggle)
- psx.input.port3.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 3.
- psx.input.port3.dualshock.axis_scale 1.00
- ;psx, Virtual Port 3, DualShock: ○ (right)
- psx.input.port3.dualshock.circle
- ;psx, Virtual Port 3, DualShock: x (lower)
- psx.input.port3.dualshock.cross
- ;psx, Virtual Port 3, DualShock: D-Pad DOWN ↓
- psx.input.port3.dualshock.down
- ;psx, Virtual Port 3, DualShock: L1 (front left shoulder)
- psx.input.port3.dualshock.l1
- ;psx, Virtual Port 3, DualShock: L2 (rear left shoulder)
- psx.input.port3.dualshock.l2
- ;psx, Virtual Port 3, DualShock: Left Stick, Button(L3)
- psx.input.port3.dualshock.l3
- ;psx, Virtual Port 3, DualShock: D-Pad LEFT ←
- psx.input.port3.dualshock.left
- ;psx, Virtual Port 3, DualShock: Left Stick DOWN ↓
- psx.input.port3.dualshock.lstick_down
- ;psx, Virtual Port 3, DualShock: Left Stick LEFT ←
- psx.input.port3.dualshock.lstick_left
- ;psx, Virtual Port 3, DualShock: Left Stick RIGHT →
- psx.input.port3.dualshock.lstick_right
- ;psx, Virtual Port 3, DualShock: Left Stick UP ↑
- psx.input.port3.dualshock.lstick_up
- ;psx, Virtual Port 3, DualShock: R1 (front right shoulder)
- psx.input.port3.dualshock.r1
- ;psx, Virtual Port 3, DualShock: R2 (rear right shoulder)
- psx.input.port3.dualshock.r2
- ;psx, Virtual Port 3, DualShock: Right stick, Button(R3)
- psx.input.port3.dualshock.r3
- ;psx, Virtual Port 3, DualShock: Rapid ○ (right)
- psx.input.port3.dualshock.rapid_circle
- ;psx, Virtual Port 3, DualShock: Rapid x (lower)
- psx.input.port3.dualshock.rapid_cross
- ;psx, Virtual Port 3, DualShock: Rapid □ (left)
- psx.input.port3.dualshock.rapid_square
- ;psx, Virtual Port 3, DualShock: Rapid △ (upper)
- psx.input.port3.dualshock.rapid_triangle
- ;psx, Virtual Port 3, DualShock: D-Pad RIGHT →
- psx.input.port3.dualshock.right
- ;psx, Virtual Port 3, DualShock: Right Stick DOWN ↓
- psx.input.port3.dualshock.rstick_down
- ;psx, Virtual Port 3, DualShock: Right Stick LEFT ←
- psx.input.port3.dualshock.rstick_left
- ;psx, Virtual Port 3, DualShock: Right Stick RIGHT →
- psx.input.port3.dualshock.rstick_right
- ;psx, Virtual Port 3, DualShock: Right Stick UP ↑
- psx.input.port3.dualshock.rstick_up
- ;psx, Virtual Port 3, DualShock: SELECT
- psx.input.port3.dualshock.select
- ;psx, Virtual Port 3, DualShock: □ (left)
- psx.input.port3.dualshock.square
- ;psx, Virtual Port 3, DualShock: START
- psx.input.port3.dualshock.start
- ;psx, Virtual Port 3, DualShock: △ (upper)
- psx.input.port3.dualshock.triangle
- ;psx, Virtual Port 3, DualShock: D-Pad UP ↑
- psx.input.port3.dualshock.up
- ;psx, Virtual Port 3, Digital Gamepad: ○ (right)
- psx.input.port3.gamepad.circle
- ;psx, Virtual Port 3, Digital Gamepad: x (lower)
- psx.input.port3.gamepad.cross
- ;psx, Virtual Port 3, Digital Gamepad: DOWN ↓
- psx.input.port3.gamepad.down
- ;psx, Virtual Port 3, Digital Gamepad: L1 (front left shoulder)
- psx.input.port3.gamepad.l1
- ;psx, Virtual Port 3, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port3.gamepad.l2
- ;psx, Virtual Port 3, Digital Gamepad: LEFT ←
- psx.input.port3.gamepad.left
- ;psx, Virtual Port 3, Digital Gamepad: R1 (front right shoulder)
- psx.input.port3.gamepad.r1
- ;psx, Virtual Port 3, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port3.gamepad.r2
- ;psx, Virtual Port 3, Digital Gamepad: Rapid ○ (right)
- psx.input.port3.gamepad.rapid_circle
- ;psx, Virtual Port 3, Digital Gamepad: Rapid x (lower)
- psx.input.port3.gamepad.rapid_cross
- ;psx, Virtual Port 3, Digital Gamepad: Rapid □ (left)
- psx.input.port3.gamepad.rapid_square
- ;psx, Virtual Port 3, Digital Gamepad: Rapid △ (upper)
- psx.input.port3.gamepad.rapid_triangle
- ;psx, Virtual Port 3, Digital Gamepad: RIGHT →
- psx.input.port3.gamepad.right
- ;psx, Virtual Port 3, Digital Gamepad: SELECT
- psx.input.port3.gamepad.select
- ;psx, Virtual Port 3, Digital Gamepad: □ (left)
- psx.input.port3.gamepad.square
- ;psx, Virtual Port 3, Digital Gamepad: START
- psx.input.port3.gamepad.start
- ;psx, Virtual Port 3, Digital Gamepad: △ (upper)
- psx.input.port3.gamepad.triangle
- ;psx, Virtual Port 3, Digital Gamepad: UP ↑
- psx.input.port3.gamepad.up
- ;Crosshairs color for lightgun on virtual port 3.
- psx.input.port3.gun_chairs 0xFF00FF
- ;psx, Virtual Port 3, GunCon: A
- psx.input.port3.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 3, GunCon: B
- psx.input.port3.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 3, GunCon: Offscreen Shot(Simulated)
- psx.input.port3.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 3, GunCon: Trigger
- psx.input.port3.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 3, GunCon: X Axis
- psx.input.port3.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 3, GunCon: Y Axis
- psx.input.port3.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 3, Konami Justifier: O
- psx.input.port3.justifier.o
- ;psx, Virtual Port 3, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port3.justifier.offscreen_shot
- ;psx, Virtual Port 3, Konami Justifier: Start
- psx.input.port3.justifier.start
- ;psx, Virtual Port 3, Konami Justifier: Trigger
- psx.input.port3.justifier.trigger
- ;psx, Virtual Port 3, Konami Justifier: X Axis
- psx.input.port3.justifier.x_axis
- ;psx, Virtual Port 3, Konami Justifier: Y Axis
- psx.input.port3.justifier.y_axis
- ;Emulate memcard on virtual port 3.
- psx.input.port3.memcard 1
- ;psx, Virtual Port 3, Mouse: Left Button
- psx.input.port3.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 3, Mouse: Right Button
- psx.input.port3.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 3, neGcon: A
- psx.input.port3.negcon.a
- ;psx, Virtual Port 3, neGcon: B
- psx.input.port3.negcon.b
- ;psx, Virtual Port 3, neGcon: D-Pad DOWN ↓
- psx.input.port3.negcon.down
- ;psx, Virtual Port 3, neGcon: I (Analog)
- psx.input.port3.negcon.i
- ;psx, Virtual Port 3, neGcon: II (Analog)
- psx.input.port3.negcon.ii
- ;psx, Virtual Port 3, neGcon: Left Shoulder (Analog)
- psx.input.port3.negcon.l
- ;psx, Virtual Port 3, neGcon: D-Pad LEFT ←
- psx.input.port3.negcon.left
- ;psx, Virtual Port 3, neGcon: Right Shoulder
- psx.input.port3.negcon.r
- ;psx, Virtual Port 3, neGcon: D-Pad RIGHT →
- psx.input.port3.negcon.right
- ;psx, Virtual Port 3, neGcon: START
- psx.input.port3.negcon.start
- ;psx, Virtual Port 3, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port3.negcon.twist_ccwise
- ;psx, Virtual Port 3, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port3.negcon.twist_cwise
- ;psx, Virtual Port 3, neGcon: D-Pad UP ↑
- psx.input.port3.negcon.up
- ;Input device for Virtual Port 4
- psx.input.port4 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 4.
- psx.input.port4.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 4, Analog Joystick: Right stick, R-thumb
- psx.input.port4.analogjoy.circle
- ;psx, Virtual Port 4, Analog Joystick: Right stick, L-thumb
- psx.input.port4.analogjoy.cross
- ;psx, Virtual Port 4, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port4.analogjoy.down
- ;psx, Virtual Port 4, Analog Joystick: Left stick, L-thumb
- psx.input.port4.analogjoy.l1
- ;psx, Virtual Port 4, Analog Joystick: Left stick, Trigger
- psx.input.port4.analogjoy.l2
- ;psx, Virtual Port 4, Analog Joystick: Thumbstick LEFT ←
- psx.input.port4.analogjoy.left
- ;psx, Virtual Port 4, Analog Joystick: Left Stick, BACK ↓
- psx.input.port4.analogjoy.lstick_down
- ;psx, Virtual Port 4, Analog Joystick: Left Stick, LEFT ←
- psx.input.port4.analogjoy.lstick_left
- ;psx, Virtual Port 4, Analog Joystick: Left Stick, RIGHT →
- psx.input.port4.analogjoy.lstick_right
- ;psx, Virtual Port 4, Analog Joystick: Left Stick, FORE ↑
- psx.input.port4.analogjoy.lstick_up
- ;psx, Virtual Port 4, Analog Joystick: Left stick, R-thumb
- psx.input.port4.analogjoy.r1
- ;psx, Virtual Port 4, Analog Joystick: Left stick, Pinky
- psx.input.port4.analogjoy.r2
- ;psx, Virtual Port 4, Analog Joystick: Thumbstick RIGHT →
- psx.input.port4.analogjoy.right
- ;psx, Virtual Port 4, Analog Joystick: Right Stick, BACK ↓
- psx.input.port4.analogjoy.rstick_down
- ;psx, Virtual Port 4, Analog Joystick: Right Stick, LEFT ←
- psx.input.port4.analogjoy.rstick_left
- ;psx, Virtual Port 4, Analog Joystick: Right Stick, RIGHT →
- psx.input.port4.analogjoy.rstick_right
- ;psx, Virtual Port 4, Analog Joystick: Right Stick, FORE ↑
- psx.input.port4.analogjoy.rstick_up
- ;psx, Virtual Port 4, Analog Joystick: SELECT
- psx.input.port4.analogjoy.select
- ;psx, Virtual Port 4, Analog Joystick: Right stick, Trigger
- psx.input.port4.analogjoy.square
- ;psx, Virtual Port 4, Analog Joystick: START
- psx.input.port4.analogjoy.start
- ;psx, Virtual Port 4, Analog Joystick: Right stick, Pinky
- psx.input.port4.analogjoy.triangle
- ;psx, Virtual Port 4, Analog Joystick: Thumbstick UP ↑
- psx.input.port4.analogjoy.up
- ;psx, Virtual Port 4, Dance Pad: ○ (upper right)
- psx.input.port4.dancepad.circle
- ;psx, Virtual Port 4, Dance Pad: x (upper left)
- psx.input.port4.dancepad.cross
- ;psx, Virtual Port 4, Dance Pad: DOWN ↓
- psx.input.port4.dancepad.down
- ;psx, Virtual Port 4, Dance Pad: LEFT ←
- psx.input.port4.dancepad.left
- ;psx, Virtual Port 4, Dance Pad: RIGHT →
- psx.input.port4.dancepad.right
- ;psx, Virtual Port 4, Dance Pad: SELECT
- psx.input.port4.dancepad.select
- ;psx, Virtual Port 4, Dance Pad: □ (lower right)
- psx.input.port4.dancepad.square
- ;psx, Virtual Port 4, Dance Pad: START
- psx.input.port4.dancepad.start
- ;psx, Virtual Port 4, Dance Pad: △ (lower left)
- psx.input.port4.dancepad.triangle
- ;psx, Virtual Port 4, Dance Pad: UP ↑
- psx.input.port4.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 4.
- psx.input.port4.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 4, Dual Analog: ○ (right)
- psx.input.port4.dualanalog.circle
- ;psx, Virtual Port 4, Dual Analog: x (lower)
- psx.input.port4.dualanalog.cross
- ;psx, Virtual Port 4, Dual Analog: D-Pad DOWN ↓
- psx.input.port4.dualanalog.down
- ;psx, Virtual Port 4, Dual Analog: L1 (front left shoulder)
- psx.input.port4.dualanalog.l1
- ;psx, Virtual Port 4, Dual Analog: L2 (rear left shoulder)
- psx.input.port4.dualanalog.l2
- ;psx, Virtual Port 4, Dual Analog: Left Stick, Button(L3)
- psx.input.port4.dualanalog.l3
- ;psx, Virtual Port 4, Dual Analog: D-Pad LEFT ←
- psx.input.port4.dualanalog.left
- ;psx, Virtual Port 4, Dual Analog: Left Stick DOWN ↓
- psx.input.port4.dualanalog.lstick_down
- ;psx, Virtual Port 4, Dual Analog: Left Stick LEFT ←
- psx.input.port4.dualanalog.lstick_left
- ;psx, Virtual Port 4, Dual Analog: Left Stick RIGHT →
- psx.input.port4.dualanalog.lstick_right
- ;psx, Virtual Port 4, Dual Analog: Left Stick UP ↑
- psx.input.port4.dualanalog.lstick_up
- ;psx, Virtual Port 4, Dual Analog: R1 (front right shoulder)
- psx.input.port4.dualanalog.r1
- ;psx, Virtual Port 4, Dual Analog: R2 (rear right shoulder)
- psx.input.port4.dualanalog.r2
- ;psx, Virtual Port 4, Dual Analog: Right stick, Button(R3)
- psx.input.port4.dualanalog.r3
- ;psx, Virtual Port 4, Dual Analog: Rapid ○ (right)
- psx.input.port4.dualanalog.rapid_circle
- ;psx, Virtual Port 4, Dual Analog: Rapid x (lower)
- psx.input.port4.dualanalog.rapid_cross
- ;psx, Virtual Port 4, Dual Analog: Rapid □ (left)
- psx.input.port4.dualanalog.rapid_square
- ;psx, Virtual Port 4, Dual Analog: Rapid △ (upper)
- psx.input.port4.dualanalog.rapid_triangle
- ;psx, Virtual Port 4, Dual Analog: D-Pad RIGHT →
- psx.input.port4.dualanalog.right
- ;psx, Virtual Port 4, Dual Analog: Right Stick DOWN ↓
- psx.input.port4.dualanalog.rstick_down
- ;psx, Virtual Port 4, Dual Analog: Right Stick LEFT ←
- psx.input.port4.dualanalog.rstick_left
- ;psx, Virtual Port 4, Dual Analog: Right Stick RIGHT →
- psx.input.port4.dualanalog.rstick_right
- ;psx, Virtual Port 4, Dual Analog: Right Stick UP ↑
- psx.input.port4.dualanalog.rstick_up
- ;psx, Virtual Port 4, Dual Analog: SELECT
- psx.input.port4.dualanalog.select
- ;psx, Virtual Port 4, Dual Analog: □ (left)
- psx.input.port4.dualanalog.square
- ;psx, Virtual Port 4, Dual Analog: START
- psx.input.port4.dualanalog.start
- ;psx, Virtual Port 4, Dual Analog: △ (upper)
- psx.input.port4.dualanalog.triangle
- ;psx, Virtual Port 4, Dual Analog: D-Pad UP ↑
- psx.input.port4.dualanalog.up
- ;psx, Virtual Port 4, DualShock: Analog(mode toggle)
- psx.input.port4.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 4.
- psx.input.port4.dualshock.axis_scale 1.00
- ;psx, Virtual Port 4, DualShock: ○ (right)
- psx.input.port4.dualshock.circle
- ;psx, Virtual Port 4, DualShock: x (lower)
- psx.input.port4.dualshock.cross
- ;psx, Virtual Port 4, DualShock: D-Pad DOWN ↓
- psx.input.port4.dualshock.down
- ;psx, Virtual Port 4, DualShock: L1 (front left shoulder)
- psx.input.port4.dualshock.l1
- ;psx, Virtual Port 4, DualShock: L2 (rear left shoulder)
- psx.input.port4.dualshock.l2
- ;psx, Virtual Port 4, DualShock: Left Stick, Button(L3)
- psx.input.port4.dualshock.l3
- ;psx, Virtual Port 4, DualShock: D-Pad LEFT ←
- psx.input.port4.dualshock.left
- ;psx, Virtual Port 4, DualShock: Left Stick DOWN ↓
- psx.input.port4.dualshock.lstick_down
- ;psx, Virtual Port 4, DualShock: Left Stick LEFT ←
- psx.input.port4.dualshock.lstick_left
- ;psx, Virtual Port 4, DualShock: Left Stick RIGHT →
- psx.input.port4.dualshock.lstick_right
- ;psx, Virtual Port 4, DualShock: Left Stick UP ↑
- psx.input.port4.dualshock.lstick_up
- ;psx, Virtual Port 4, DualShock: R1 (front right shoulder)
- psx.input.port4.dualshock.r1
- ;psx, Virtual Port 4, DualShock: R2 (rear right shoulder)
- psx.input.port4.dualshock.r2
- ;psx, Virtual Port 4, DualShock: Right stick, Button(R3)
- psx.input.port4.dualshock.r3
- ;psx, Virtual Port 4, DualShock: Rapid ○ (right)
- psx.input.port4.dualshock.rapid_circle
- ;psx, Virtual Port 4, DualShock: Rapid x (lower)
- psx.input.port4.dualshock.rapid_cross
- ;psx, Virtual Port 4, DualShock: Rapid □ (left)
- psx.input.port4.dualshock.rapid_square
- ;psx, Virtual Port 4, DualShock: Rapid △ (upper)
- psx.input.port4.dualshock.rapid_triangle
- ;psx, Virtual Port 4, DualShock: D-Pad RIGHT →
- psx.input.port4.dualshock.right
- ;psx, Virtual Port 4, DualShock: Right Stick DOWN ↓
- psx.input.port4.dualshock.rstick_down
- ;psx, Virtual Port 4, DualShock: Right Stick LEFT ←
- psx.input.port4.dualshock.rstick_left
- ;psx, Virtual Port 4, DualShock: Right Stick RIGHT →
- psx.input.port4.dualshock.rstick_right
- ;psx, Virtual Port 4, DualShock: Right Stick UP ↑
- psx.input.port4.dualshock.rstick_up
- ;psx, Virtual Port 4, DualShock: SELECT
- psx.input.port4.dualshock.select
- ;psx, Virtual Port 4, DualShock: □ (left)
- psx.input.port4.dualshock.square
- ;psx, Virtual Port 4, DualShock: START
- psx.input.port4.dualshock.start
- ;psx, Virtual Port 4, DualShock: △ (upper)
- psx.input.port4.dualshock.triangle
- ;psx, Virtual Port 4, DualShock: D-Pad UP ↑
- psx.input.port4.dualshock.up
- ;psx, Virtual Port 4, Digital Gamepad: ○ (right)
- psx.input.port4.gamepad.circle
- ;psx, Virtual Port 4, Digital Gamepad: x (lower)
- psx.input.port4.gamepad.cross
- ;psx, Virtual Port 4, Digital Gamepad: DOWN ↓
- psx.input.port4.gamepad.down
- ;psx, Virtual Port 4, Digital Gamepad: L1 (front left shoulder)
- psx.input.port4.gamepad.l1
- ;psx, Virtual Port 4, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port4.gamepad.l2
- ;psx, Virtual Port 4, Digital Gamepad: LEFT ←
- psx.input.port4.gamepad.left
- ;psx, Virtual Port 4, Digital Gamepad: R1 (front right shoulder)
- psx.input.port4.gamepad.r1
- ;psx, Virtual Port 4, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port4.gamepad.r2
- ;psx, Virtual Port 4, Digital Gamepad: Rapid ○ (right)
- psx.input.port4.gamepad.rapid_circle
- ;psx, Virtual Port 4, Digital Gamepad: Rapid x (lower)
- psx.input.port4.gamepad.rapid_cross
- ;psx, Virtual Port 4, Digital Gamepad: Rapid □ (left)
- psx.input.port4.gamepad.rapid_square
- ;psx, Virtual Port 4, Digital Gamepad: Rapid △ (upper)
- psx.input.port4.gamepad.rapid_triangle
- ;psx, Virtual Port 4, Digital Gamepad: RIGHT →
- psx.input.port4.gamepad.right
- ;psx, Virtual Port 4, Digital Gamepad: SELECT
- psx.input.port4.gamepad.select
- ;psx, Virtual Port 4, Digital Gamepad: □ (left)
- psx.input.port4.gamepad.square
- ;psx, Virtual Port 4, Digital Gamepad: START
- psx.input.port4.gamepad.start
- ;psx, Virtual Port 4, Digital Gamepad: △ (upper)
- psx.input.port4.gamepad.triangle
- ;psx, Virtual Port 4, Digital Gamepad: UP ↑
- psx.input.port4.gamepad.up
- ;Crosshairs color for lightgun on virtual port 4.
- psx.input.port4.gun_chairs 0xFF8000
- ;psx, Virtual Port 4, GunCon: A
- psx.input.port4.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 4, GunCon: B
- psx.input.port4.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 4, GunCon: Offscreen Shot(Simulated)
- psx.input.port4.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 4, GunCon: Trigger
- psx.input.port4.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 4, GunCon: X Axis
- psx.input.port4.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 4, GunCon: Y Axis
- psx.input.port4.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 4, Konami Justifier: O
- psx.input.port4.justifier.o
- ;psx, Virtual Port 4, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port4.justifier.offscreen_shot
- ;psx, Virtual Port 4, Konami Justifier: Start
- psx.input.port4.justifier.start
- ;psx, Virtual Port 4, Konami Justifier: Trigger
- psx.input.port4.justifier.trigger
- ;psx, Virtual Port 4, Konami Justifier: X Axis
- psx.input.port4.justifier.x_axis
- ;psx, Virtual Port 4, Konami Justifier: Y Axis
- psx.input.port4.justifier.y_axis
- ;Emulate memcard on virtual port 4.
- psx.input.port4.memcard 1
- ;psx, Virtual Port 4, Mouse: Left Button
- psx.input.port4.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 4, Mouse: Right Button
- psx.input.port4.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 4, neGcon: A
- psx.input.port4.negcon.a
- ;psx, Virtual Port 4, neGcon: B
- psx.input.port4.negcon.b
- ;psx, Virtual Port 4, neGcon: D-Pad DOWN ↓
- psx.input.port4.negcon.down
- ;psx, Virtual Port 4, neGcon: I (Analog)
- psx.input.port4.negcon.i
- ;psx, Virtual Port 4, neGcon: II (Analog)
- psx.input.port4.negcon.ii
- ;psx, Virtual Port 4, neGcon: Left Shoulder (Analog)
- psx.input.port4.negcon.l
- ;psx, Virtual Port 4, neGcon: D-Pad LEFT ←
- psx.input.port4.negcon.left
- ;psx, Virtual Port 4, neGcon: Right Shoulder
- psx.input.port4.negcon.r
- ;psx, Virtual Port 4, neGcon: D-Pad RIGHT →
- psx.input.port4.negcon.right
- ;psx, Virtual Port 4, neGcon: START
- psx.input.port4.negcon.start
- ;psx, Virtual Port 4, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port4.negcon.twist_ccwise
- ;psx, Virtual Port 4, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port4.negcon.twist_cwise
- ;psx, Virtual Port 4, neGcon: D-Pad UP ↑
- psx.input.port4.negcon.up
- ;Input device for Virtual Port 5
- psx.input.port5 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 5.
- psx.input.port5.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 5, Analog Joystick: Right stick, R-thumb
- psx.input.port5.analogjoy.circle
- ;psx, Virtual Port 5, Analog Joystick: Right stick, L-thumb
- psx.input.port5.analogjoy.cross
- ;psx, Virtual Port 5, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port5.analogjoy.down
- ;psx, Virtual Port 5, Analog Joystick: Left stick, L-thumb
- psx.input.port5.analogjoy.l1
- ;psx, Virtual Port 5, Analog Joystick: Left stick, Trigger
- psx.input.port5.analogjoy.l2
- ;psx, Virtual Port 5, Analog Joystick: Thumbstick LEFT ←
- psx.input.port5.analogjoy.left
- ;psx, Virtual Port 5, Analog Joystick: Left Stick, BACK ↓
- psx.input.port5.analogjoy.lstick_down
- ;psx, Virtual Port 5, Analog Joystick: Left Stick, LEFT ←
- psx.input.port5.analogjoy.lstick_left
- ;psx, Virtual Port 5, Analog Joystick: Left Stick, RIGHT →
- psx.input.port5.analogjoy.lstick_right
- ;psx, Virtual Port 5, Analog Joystick: Left Stick, FORE ↑
- psx.input.port5.analogjoy.lstick_up
- ;psx, Virtual Port 5, Analog Joystick: Left stick, R-thumb
- psx.input.port5.analogjoy.r1
- ;psx, Virtual Port 5, Analog Joystick: Left stick, Pinky
- psx.input.port5.analogjoy.r2
- ;psx, Virtual Port 5, Analog Joystick: Thumbstick RIGHT →
- psx.input.port5.analogjoy.right
- ;psx, Virtual Port 5, Analog Joystick: Right Stick, BACK ↓
- psx.input.port5.analogjoy.rstick_down
- ;psx, Virtual Port 5, Analog Joystick: Right Stick, LEFT ←
- psx.input.port5.analogjoy.rstick_left
- ;psx, Virtual Port 5, Analog Joystick: Right Stick, RIGHT →
- psx.input.port5.analogjoy.rstick_right
- ;psx, Virtual Port 5, Analog Joystick: Right Stick, FORE ↑
- psx.input.port5.analogjoy.rstick_up
- ;psx, Virtual Port 5, Analog Joystick: SELECT
- psx.input.port5.analogjoy.select
- ;psx, Virtual Port 5, Analog Joystick: Right stick, Trigger
- psx.input.port5.analogjoy.square
- ;psx, Virtual Port 5, Analog Joystick: START
- psx.input.port5.analogjoy.start
- ;psx, Virtual Port 5, Analog Joystick: Right stick, Pinky
- psx.input.port5.analogjoy.triangle
- ;psx, Virtual Port 5, Analog Joystick: Thumbstick UP ↑
- psx.input.port5.analogjoy.up
- ;psx, Virtual Port 5, Dance Pad: ○ (upper right)
- psx.input.port5.dancepad.circle
- ;psx, Virtual Port 5, Dance Pad: x (upper left)
- psx.input.port5.dancepad.cross
- ;psx, Virtual Port 5, Dance Pad: DOWN ↓
- psx.input.port5.dancepad.down
- ;psx, Virtual Port 5, Dance Pad: LEFT ←
- psx.input.port5.dancepad.left
- ;psx, Virtual Port 5, Dance Pad: RIGHT →
- psx.input.port5.dancepad.right
- ;psx, Virtual Port 5, Dance Pad: SELECT
- psx.input.port5.dancepad.select
- ;psx, Virtual Port 5, Dance Pad: □ (lower right)
- psx.input.port5.dancepad.square
- ;psx, Virtual Port 5, Dance Pad: START
- psx.input.port5.dancepad.start
- ;psx, Virtual Port 5, Dance Pad: △ (lower left)
- psx.input.port5.dancepad.triangle
- ;psx, Virtual Port 5, Dance Pad: UP ↑
- psx.input.port5.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 5.
- psx.input.port5.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 5, Dual Analog: ○ (right)
- psx.input.port5.dualanalog.circle
- ;psx, Virtual Port 5, Dual Analog: x (lower)
- psx.input.port5.dualanalog.cross
- ;psx, Virtual Port 5, Dual Analog: D-Pad DOWN ↓
- psx.input.port5.dualanalog.down
- ;psx, Virtual Port 5, Dual Analog: L1 (front left shoulder)
- psx.input.port5.dualanalog.l1
- ;psx, Virtual Port 5, Dual Analog: L2 (rear left shoulder)
- psx.input.port5.dualanalog.l2
- ;psx, Virtual Port 5, Dual Analog: Left Stick, Button(L3)
- psx.input.port5.dualanalog.l3
- ;psx, Virtual Port 5, Dual Analog: D-Pad LEFT ←
- psx.input.port5.dualanalog.left
- ;psx, Virtual Port 5, Dual Analog: Left Stick DOWN ↓
- psx.input.port5.dualanalog.lstick_down
- ;psx, Virtual Port 5, Dual Analog: Left Stick LEFT ←
- psx.input.port5.dualanalog.lstick_left
- ;psx, Virtual Port 5, Dual Analog: Left Stick RIGHT →
- psx.input.port5.dualanalog.lstick_right
- ;psx, Virtual Port 5, Dual Analog: Left Stick UP ↑
- psx.input.port5.dualanalog.lstick_up
- ;psx, Virtual Port 5, Dual Analog: R1 (front right shoulder)
- psx.input.port5.dualanalog.r1
- ;psx, Virtual Port 5, Dual Analog: R2 (rear right shoulder)
- psx.input.port5.dualanalog.r2
- ;psx, Virtual Port 5, Dual Analog: Right stick, Button(R3)
- psx.input.port5.dualanalog.r3
- ;psx, Virtual Port 5, Dual Analog: Rapid ○ (right)
- psx.input.port5.dualanalog.rapid_circle
- ;psx, Virtual Port 5, Dual Analog: Rapid x (lower)
- psx.input.port5.dualanalog.rapid_cross
- ;psx, Virtual Port 5, Dual Analog: Rapid □ (left)
- psx.input.port5.dualanalog.rapid_square
- ;psx, Virtual Port 5, Dual Analog: Rapid △ (upper)
- psx.input.port5.dualanalog.rapid_triangle
- ;psx, Virtual Port 5, Dual Analog: D-Pad RIGHT →
- psx.input.port5.dualanalog.right
- ;psx, Virtual Port 5, Dual Analog: Right Stick DOWN ↓
- psx.input.port5.dualanalog.rstick_down
- ;psx, Virtual Port 5, Dual Analog: Right Stick LEFT ←
- psx.input.port5.dualanalog.rstick_left
- ;psx, Virtual Port 5, Dual Analog: Right Stick RIGHT →
- psx.input.port5.dualanalog.rstick_right
- ;psx, Virtual Port 5, Dual Analog: Right Stick UP ↑
- psx.input.port5.dualanalog.rstick_up
- ;psx, Virtual Port 5, Dual Analog: SELECT
- psx.input.port5.dualanalog.select
- ;psx, Virtual Port 5, Dual Analog: □ (left)
- psx.input.port5.dualanalog.square
- ;psx, Virtual Port 5, Dual Analog: START
- psx.input.port5.dualanalog.start
- ;psx, Virtual Port 5, Dual Analog: △ (upper)
- psx.input.port5.dualanalog.triangle
- ;psx, Virtual Port 5, Dual Analog: D-Pad UP ↑
- psx.input.port5.dualanalog.up
- ;psx, Virtual Port 5, DualShock: Analog(mode toggle)
- psx.input.port5.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 5.
- psx.input.port5.dualshock.axis_scale 1.00
- ;psx, Virtual Port 5, DualShock: ○ (right)
- psx.input.port5.dualshock.circle
- ;psx, Virtual Port 5, DualShock: x (lower)
- psx.input.port5.dualshock.cross
- ;psx, Virtual Port 5, DualShock: D-Pad DOWN ↓
- psx.input.port5.dualshock.down
- ;psx, Virtual Port 5, DualShock: L1 (front left shoulder)
- psx.input.port5.dualshock.l1
- ;psx, Virtual Port 5, DualShock: L2 (rear left shoulder)
- psx.input.port5.dualshock.l2
- ;psx, Virtual Port 5, DualShock: Left Stick, Button(L3)
- psx.input.port5.dualshock.l3
- ;psx, Virtual Port 5, DualShock: D-Pad LEFT ←
- psx.input.port5.dualshock.left
- ;psx, Virtual Port 5, DualShock: Left Stick DOWN ↓
- psx.input.port5.dualshock.lstick_down
- ;psx, Virtual Port 5, DualShock: Left Stick LEFT ←
- psx.input.port5.dualshock.lstick_left
- ;psx, Virtual Port 5, DualShock: Left Stick RIGHT →
- psx.input.port5.dualshock.lstick_right
- ;psx, Virtual Port 5, DualShock: Left Stick UP ↑
- psx.input.port5.dualshock.lstick_up
- ;psx, Virtual Port 5, DualShock: R1 (front right shoulder)
- psx.input.port5.dualshock.r1
- ;psx, Virtual Port 5, DualShock: R2 (rear right shoulder)
- psx.input.port5.dualshock.r2
- ;psx, Virtual Port 5, DualShock: Right stick, Button(R3)
- psx.input.port5.dualshock.r3
- ;psx, Virtual Port 5, DualShock: Rapid ○ (right)
- psx.input.port5.dualshock.rapid_circle
- ;psx, Virtual Port 5, DualShock: Rapid x (lower)
- psx.input.port5.dualshock.rapid_cross
- ;psx, Virtual Port 5, DualShock: Rapid □ (left)
- psx.input.port5.dualshock.rapid_square
- ;psx, Virtual Port 5, DualShock: Rapid △ (upper)
- psx.input.port5.dualshock.rapid_triangle
- ;psx, Virtual Port 5, DualShock: D-Pad RIGHT →
- psx.input.port5.dualshock.right
- ;psx, Virtual Port 5, DualShock: Right Stick DOWN ↓
- psx.input.port5.dualshock.rstick_down
- ;psx, Virtual Port 5, DualShock: Right Stick LEFT ←
- psx.input.port5.dualshock.rstick_left
- ;psx, Virtual Port 5, DualShock: Right Stick RIGHT →
- psx.input.port5.dualshock.rstick_right
- ;psx, Virtual Port 5, DualShock: Right Stick UP ↑
- psx.input.port5.dualshock.rstick_up
- ;psx, Virtual Port 5, DualShock: SELECT
- psx.input.port5.dualshock.select
- ;psx, Virtual Port 5, DualShock: □ (left)
- psx.input.port5.dualshock.square
- ;psx, Virtual Port 5, DualShock: START
- psx.input.port5.dualshock.start
- ;psx, Virtual Port 5, DualShock: △ (upper)
- psx.input.port5.dualshock.triangle
- ;psx, Virtual Port 5, DualShock: D-Pad UP ↑
- psx.input.port5.dualshock.up
- ;psx, Virtual Port 5, Digital Gamepad: ○ (right)
- psx.input.port5.gamepad.circle
- ;psx, Virtual Port 5, Digital Gamepad: x (lower)
- psx.input.port5.gamepad.cross
- ;psx, Virtual Port 5, Digital Gamepad: DOWN ↓
- psx.input.port5.gamepad.down
- ;psx, Virtual Port 5, Digital Gamepad: L1 (front left shoulder)
- psx.input.port5.gamepad.l1
- ;psx, Virtual Port 5, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port5.gamepad.l2
- ;psx, Virtual Port 5, Digital Gamepad: LEFT ←
- psx.input.port5.gamepad.left
- ;psx, Virtual Port 5, Digital Gamepad: R1 (front right shoulder)
- psx.input.port5.gamepad.r1
- ;psx, Virtual Port 5, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port5.gamepad.r2
- ;psx, Virtual Port 5, Digital Gamepad: Rapid ○ (right)
- psx.input.port5.gamepad.rapid_circle
- ;psx, Virtual Port 5, Digital Gamepad: Rapid x (lower)
- psx.input.port5.gamepad.rapid_cross
- ;psx, Virtual Port 5, Digital Gamepad: Rapid □ (left)
- psx.input.port5.gamepad.rapid_square
- ;psx, Virtual Port 5, Digital Gamepad: Rapid △ (upper)
- psx.input.port5.gamepad.rapid_triangle
- ;psx, Virtual Port 5, Digital Gamepad: RIGHT →
- psx.input.port5.gamepad.right
- ;psx, Virtual Port 5, Digital Gamepad: SELECT
- psx.input.port5.gamepad.select
- ;psx, Virtual Port 5, Digital Gamepad: □ (left)
- psx.input.port5.gamepad.square
- ;psx, Virtual Port 5, Digital Gamepad: START
- psx.input.port5.gamepad.start
- ;psx, Virtual Port 5, Digital Gamepad: △ (upper)
- psx.input.port5.gamepad.triangle
- ;psx, Virtual Port 5, Digital Gamepad: UP ↑
- psx.input.port5.gamepad.up
- ;Crosshairs color for lightgun on virtual port 5.
- psx.input.port5.gun_chairs 0xFFFF00
- ;psx, Virtual Port 5, GunCon: A
- psx.input.port5.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 5, GunCon: B
- psx.input.port5.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 5, GunCon: Offscreen Shot(Simulated)
- psx.input.port5.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 5, GunCon: Trigger
- psx.input.port5.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 5, GunCon: X Axis
- psx.input.port5.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 5, GunCon: Y Axis
- psx.input.port5.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 5, Konami Justifier: O
- psx.input.port5.justifier.o
- ;psx, Virtual Port 5, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port5.justifier.offscreen_shot
- ;psx, Virtual Port 5, Konami Justifier: Start
- psx.input.port5.justifier.start
- ;psx, Virtual Port 5, Konami Justifier: Trigger
- psx.input.port5.justifier.trigger
- ;psx, Virtual Port 5, Konami Justifier: X Axis
- psx.input.port5.justifier.x_axis
- ;psx, Virtual Port 5, Konami Justifier: Y Axis
- psx.input.port5.justifier.y_axis
- ;Emulate memcard on virtual port 5.
- psx.input.port5.memcard 1
- ;psx, Virtual Port 5, Mouse: Left Button
- psx.input.port5.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 5, Mouse: Right Button
- psx.input.port5.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 5, neGcon: A
- psx.input.port5.negcon.a
- ;psx, Virtual Port 5, neGcon: B
- psx.input.port5.negcon.b
- ;psx, Virtual Port 5, neGcon: D-Pad DOWN ↓
- psx.input.port5.negcon.down
- ;psx, Virtual Port 5, neGcon: I (Analog)
- psx.input.port5.negcon.i
- ;psx, Virtual Port 5, neGcon: II (Analog)
- psx.input.port5.negcon.ii
- ;psx, Virtual Port 5, neGcon: Left Shoulder (Analog)
- psx.input.port5.negcon.l
- ;psx, Virtual Port 5, neGcon: D-Pad LEFT ←
- psx.input.port5.negcon.left
- ;psx, Virtual Port 5, neGcon: Right Shoulder
- psx.input.port5.negcon.r
- ;psx, Virtual Port 5, neGcon: D-Pad RIGHT →
- psx.input.port5.negcon.right
- ;psx, Virtual Port 5, neGcon: START
- psx.input.port5.negcon.start
- ;psx, Virtual Port 5, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port5.negcon.twist_ccwise
- ;psx, Virtual Port 5, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port5.negcon.twist_cwise
- ;psx, Virtual Port 5, neGcon: D-Pad UP ↑
- psx.input.port5.negcon.up
- ;Input device for Virtual Port 6
- psx.input.port6 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 6.
- psx.input.port6.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 6, Analog Joystick: Right stick, R-thumb
- psx.input.port6.analogjoy.circle
- ;psx, Virtual Port 6, Analog Joystick: Right stick, L-thumb
- psx.input.port6.analogjoy.cross
- ;psx, Virtual Port 6, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port6.analogjoy.down
- ;psx, Virtual Port 6, Analog Joystick: Left stick, L-thumb
- psx.input.port6.analogjoy.l1
- ;psx, Virtual Port 6, Analog Joystick: Left stick, Trigger
- psx.input.port6.analogjoy.l2
- ;psx, Virtual Port 6, Analog Joystick: Thumbstick LEFT ←
- psx.input.port6.analogjoy.left
- ;psx, Virtual Port 6, Analog Joystick: Left Stick, BACK ↓
- psx.input.port6.analogjoy.lstick_down
- ;psx, Virtual Port 6, Analog Joystick: Left Stick, LEFT ←
- psx.input.port6.analogjoy.lstick_left
- ;psx, Virtual Port 6, Analog Joystick: Left Stick, RIGHT →
- psx.input.port6.analogjoy.lstick_right
- ;psx, Virtual Port 6, Analog Joystick: Left Stick, FORE ↑
- psx.input.port6.analogjoy.lstick_up
- ;psx, Virtual Port 6, Analog Joystick: Left stick, R-thumb
- psx.input.port6.analogjoy.r1
- ;psx, Virtual Port 6, Analog Joystick: Left stick, Pinky
- psx.input.port6.analogjoy.r2
- ;psx, Virtual Port 6, Analog Joystick: Thumbstick RIGHT →
- psx.input.port6.analogjoy.right
- ;psx, Virtual Port 6, Analog Joystick: Right Stick, BACK ↓
- psx.input.port6.analogjoy.rstick_down
- ;psx, Virtual Port 6, Analog Joystick: Right Stick, LEFT ←
- psx.input.port6.analogjoy.rstick_left
- ;psx, Virtual Port 6, Analog Joystick: Right Stick, RIGHT →
- psx.input.port6.analogjoy.rstick_right
- ;psx, Virtual Port 6, Analog Joystick: Right Stick, FORE ↑
- psx.input.port6.analogjoy.rstick_up
- ;psx, Virtual Port 6, Analog Joystick: SELECT
- psx.input.port6.analogjoy.select
- ;psx, Virtual Port 6, Analog Joystick: Right stick, Trigger
- psx.input.port6.analogjoy.square
- ;psx, Virtual Port 6, Analog Joystick: START
- psx.input.port6.analogjoy.start
- ;psx, Virtual Port 6, Analog Joystick: Right stick, Pinky
- psx.input.port6.analogjoy.triangle
- ;psx, Virtual Port 6, Analog Joystick: Thumbstick UP ↑
- psx.input.port6.analogjoy.up
- ;psx, Virtual Port 6, Dance Pad: ○ (upper right)
- psx.input.port6.dancepad.circle
- ;psx, Virtual Port 6, Dance Pad: x (upper left)
- psx.input.port6.dancepad.cross
- ;psx, Virtual Port 6, Dance Pad: DOWN ↓
- psx.input.port6.dancepad.down
- ;psx, Virtual Port 6, Dance Pad: LEFT ←
- psx.input.port6.dancepad.left
- ;psx, Virtual Port 6, Dance Pad: RIGHT →
- psx.input.port6.dancepad.right
- ;psx, Virtual Port 6, Dance Pad: SELECT
- psx.input.port6.dancepad.select
- ;psx, Virtual Port 6, Dance Pad: □ (lower right)
- psx.input.port6.dancepad.square
- ;psx, Virtual Port 6, Dance Pad: START
- psx.input.port6.dancepad.start
- ;psx, Virtual Port 6, Dance Pad: △ (lower left)
- psx.input.port6.dancepad.triangle
- ;psx, Virtual Port 6, Dance Pad: UP ↑
- psx.input.port6.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 6.
- psx.input.port6.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 6, Dual Analog: ○ (right)
- psx.input.port6.dualanalog.circle
- ;psx, Virtual Port 6, Dual Analog: x (lower)
- psx.input.port6.dualanalog.cross
- ;psx, Virtual Port 6, Dual Analog: D-Pad DOWN ↓
- psx.input.port6.dualanalog.down
- ;psx, Virtual Port 6, Dual Analog: L1 (front left shoulder)
- psx.input.port6.dualanalog.l1
- ;psx, Virtual Port 6, Dual Analog: L2 (rear left shoulder)
- psx.input.port6.dualanalog.l2
- ;psx, Virtual Port 6, Dual Analog: Left Stick, Button(L3)
- psx.input.port6.dualanalog.l3
- ;psx, Virtual Port 6, Dual Analog: D-Pad LEFT ←
- psx.input.port6.dualanalog.left
- ;psx, Virtual Port 6, Dual Analog: Left Stick DOWN ↓
- psx.input.port6.dualanalog.lstick_down
- ;psx, Virtual Port 6, Dual Analog: Left Stick LEFT ←
- psx.input.port6.dualanalog.lstick_left
- ;psx, Virtual Port 6, Dual Analog: Left Stick RIGHT →
- psx.input.port6.dualanalog.lstick_right
- ;psx, Virtual Port 6, Dual Analog: Left Stick UP ↑
- psx.input.port6.dualanalog.lstick_up
- ;psx, Virtual Port 6, Dual Analog: R1 (front right shoulder)
- psx.input.port6.dualanalog.r1
- ;psx, Virtual Port 6, Dual Analog: R2 (rear right shoulder)
- psx.input.port6.dualanalog.r2
- ;psx, Virtual Port 6, Dual Analog: Right stick, Button(R3)
- psx.input.port6.dualanalog.r3
- ;psx, Virtual Port 6, Dual Analog: Rapid ○ (right)
- psx.input.port6.dualanalog.rapid_circle
- ;psx, Virtual Port 6, Dual Analog: Rapid x (lower)
- psx.input.port6.dualanalog.rapid_cross
- ;psx, Virtual Port 6, Dual Analog: Rapid □ (left)
- psx.input.port6.dualanalog.rapid_square
- ;psx, Virtual Port 6, Dual Analog: Rapid △ (upper)
- psx.input.port6.dualanalog.rapid_triangle
- ;psx, Virtual Port 6, Dual Analog: D-Pad RIGHT →
- psx.input.port6.dualanalog.right
- ;psx, Virtual Port 6, Dual Analog: Right Stick DOWN ↓
- psx.input.port6.dualanalog.rstick_down
- ;psx, Virtual Port 6, Dual Analog: Right Stick LEFT ←
- psx.input.port6.dualanalog.rstick_left
- ;psx, Virtual Port 6, Dual Analog: Right Stick RIGHT →
- psx.input.port6.dualanalog.rstick_right
- ;psx, Virtual Port 6, Dual Analog: Right Stick UP ↑
- psx.input.port6.dualanalog.rstick_up
- ;psx, Virtual Port 6, Dual Analog: SELECT
- psx.input.port6.dualanalog.select
- ;psx, Virtual Port 6, Dual Analog: □ (left)
- psx.input.port6.dualanalog.square
- ;psx, Virtual Port 6, Dual Analog: START
- psx.input.port6.dualanalog.start
- ;psx, Virtual Port 6, Dual Analog: △ (upper)
- psx.input.port6.dualanalog.triangle
- ;psx, Virtual Port 6, Dual Analog: D-Pad UP ↑
- psx.input.port6.dualanalog.up
- ;psx, Virtual Port 6, DualShock: Analog(mode toggle)
- psx.input.port6.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 6.
- psx.input.port6.dualshock.axis_scale 1.00
- ;psx, Virtual Port 6, DualShock: ○ (right)
- psx.input.port6.dualshock.circle
- ;psx, Virtual Port 6, DualShock: x (lower)
- psx.input.port6.dualshock.cross
- ;psx, Virtual Port 6, DualShock: D-Pad DOWN ↓
- psx.input.port6.dualshock.down
- ;psx, Virtual Port 6, DualShock: L1 (front left shoulder)
- psx.input.port6.dualshock.l1
- ;psx, Virtual Port 6, DualShock: L2 (rear left shoulder)
- psx.input.port6.dualshock.l2
- ;psx, Virtual Port 6, DualShock: Left Stick, Button(L3)
- psx.input.port6.dualshock.l3
- ;psx, Virtual Port 6, DualShock: D-Pad LEFT ←
- psx.input.port6.dualshock.left
- ;psx, Virtual Port 6, DualShock: Left Stick DOWN ↓
- psx.input.port6.dualshock.lstick_down
- ;psx, Virtual Port 6, DualShock: Left Stick LEFT ←
- psx.input.port6.dualshock.lstick_left
- ;psx, Virtual Port 6, DualShock: Left Stick RIGHT →
- psx.input.port6.dualshock.lstick_right
- ;psx, Virtual Port 6, DualShock: Left Stick UP ↑
- psx.input.port6.dualshock.lstick_up
- ;psx, Virtual Port 6, DualShock: R1 (front right shoulder)
- psx.input.port6.dualshock.r1
- ;psx, Virtual Port 6, DualShock: R2 (rear right shoulder)
- psx.input.port6.dualshock.r2
- ;psx, Virtual Port 6, DualShock: Right stick, Button(R3)
- psx.input.port6.dualshock.r3
- ;psx, Virtual Port 6, DualShock: Rapid ○ (right)
- psx.input.port6.dualshock.rapid_circle
- ;psx, Virtual Port 6, DualShock: Rapid x (lower)
- psx.input.port6.dualshock.rapid_cross
- ;psx, Virtual Port 6, DualShock: Rapid □ (left)
- psx.input.port6.dualshock.rapid_square
- ;psx, Virtual Port 6, DualShock: Rapid △ (upper)
- psx.input.port6.dualshock.rapid_triangle
- ;psx, Virtual Port 6, DualShock: D-Pad RIGHT →
- psx.input.port6.dualshock.right
- ;psx, Virtual Port 6, DualShock: Right Stick DOWN ↓
- psx.input.port6.dualshock.rstick_down
- ;psx, Virtual Port 6, DualShock: Right Stick LEFT ←
- psx.input.port6.dualshock.rstick_left
- ;psx, Virtual Port 6, DualShock: Right Stick RIGHT →
- psx.input.port6.dualshock.rstick_right
- ;psx, Virtual Port 6, DualShock: Right Stick UP ↑
- psx.input.port6.dualshock.rstick_up
- ;psx, Virtual Port 6, DualShock: SELECT
- psx.input.port6.dualshock.select
- ;psx, Virtual Port 6, DualShock: □ (left)
- psx.input.port6.dualshock.square
- ;psx, Virtual Port 6, DualShock: START
- psx.input.port6.dualshock.start
- ;psx, Virtual Port 6, DualShock: △ (upper)
- psx.input.port6.dualshock.triangle
- ;psx, Virtual Port 6, DualShock: D-Pad UP ↑
- psx.input.port6.dualshock.up
- ;psx, Virtual Port 6, Digital Gamepad: ○ (right)
- psx.input.port6.gamepad.circle
- ;psx, Virtual Port 6, Digital Gamepad: x (lower)
- psx.input.port6.gamepad.cross
- ;psx, Virtual Port 6, Digital Gamepad: DOWN ↓
- psx.input.port6.gamepad.down
- ;psx, Virtual Port 6, Digital Gamepad: L1 (front left shoulder)
- psx.input.port6.gamepad.l1
- ;psx, Virtual Port 6, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port6.gamepad.l2
- ;psx, Virtual Port 6, Digital Gamepad: LEFT ←
- psx.input.port6.gamepad.left
- ;psx, Virtual Port 6, Digital Gamepad: R1 (front right shoulder)
- psx.input.port6.gamepad.r1
- ;psx, Virtual Port 6, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port6.gamepad.r2
- ;psx, Virtual Port 6, Digital Gamepad: Rapid ○ (right)
- psx.input.port6.gamepad.rapid_circle
- ;psx, Virtual Port 6, Digital Gamepad: Rapid x (lower)
- psx.input.port6.gamepad.rapid_cross
- ;psx, Virtual Port 6, Digital Gamepad: Rapid □ (left)
- psx.input.port6.gamepad.rapid_square
- ;psx, Virtual Port 6, Digital Gamepad: Rapid △ (upper)
- psx.input.port6.gamepad.rapid_triangle
- ;psx, Virtual Port 6, Digital Gamepad: RIGHT →
- psx.input.port6.gamepad.right
- ;psx, Virtual Port 6, Digital Gamepad: SELECT
- psx.input.port6.gamepad.select
- ;psx, Virtual Port 6, Digital Gamepad: □ (left)
- psx.input.port6.gamepad.square
- ;psx, Virtual Port 6, Digital Gamepad: START
- psx.input.port6.gamepad.start
- ;psx, Virtual Port 6, Digital Gamepad: △ (upper)
- psx.input.port6.gamepad.triangle
- ;psx, Virtual Port 6, Digital Gamepad: UP ↑
- psx.input.port6.gamepad.up
- ;Crosshairs color for lightgun on virtual port 6.
- psx.input.port6.gun_chairs 0x00FFFF
- ;psx, Virtual Port 6, GunCon: A
- psx.input.port6.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 6, GunCon: B
- psx.input.port6.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 6, GunCon: Offscreen Shot(Simulated)
- psx.input.port6.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 6, GunCon: Trigger
- psx.input.port6.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 6, GunCon: X Axis
- psx.input.port6.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 6, GunCon: Y Axis
- psx.input.port6.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 6, Konami Justifier: O
- psx.input.port6.justifier.o
- ;psx, Virtual Port 6, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port6.justifier.offscreen_shot
- ;psx, Virtual Port 6, Konami Justifier: Start
- psx.input.port6.justifier.start
- ;psx, Virtual Port 6, Konami Justifier: Trigger
- psx.input.port6.justifier.trigger
- ;psx, Virtual Port 6, Konami Justifier: X Axis
- psx.input.port6.justifier.x_axis
- ;psx, Virtual Port 6, Konami Justifier: Y Axis
- psx.input.port6.justifier.y_axis
- ;Emulate memcard on virtual port 6.
- psx.input.port6.memcard 1
- ;psx, Virtual Port 6, Mouse: Left Button
- psx.input.port6.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 6, Mouse: Right Button
- psx.input.port6.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 6, neGcon: A
- psx.input.port6.negcon.a
- ;psx, Virtual Port 6, neGcon: B
- psx.input.port6.negcon.b
- ;psx, Virtual Port 6, neGcon: D-Pad DOWN ↓
- psx.input.port6.negcon.down
- ;psx, Virtual Port 6, neGcon: I (Analog)
- psx.input.port6.negcon.i
- ;psx, Virtual Port 6, neGcon: II (Analog)
- psx.input.port6.negcon.ii
- ;psx, Virtual Port 6, neGcon: Left Shoulder (Analog)
- psx.input.port6.negcon.l
- ;psx, Virtual Port 6, neGcon: D-Pad LEFT ←
- psx.input.port6.negcon.left
- ;psx, Virtual Port 6, neGcon: Right Shoulder
- psx.input.port6.negcon.r
- ;psx, Virtual Port 6, neGcon: D-Pad RIGHT →
- psx.input.port6.negcon.right
- ;psx, Virtual Port 6, neGcon: START
- psx.input.port6.negcon.start
- ;psx, Virtual Port 6, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port6.negcon.twist_ccwise
- ;psx, Virtual Port 6, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port6.negcon.twist_cwise
- ;psx, Virtual Port 6, neGcon: D-Pad UP ↑
- psx.input.port6.negcon.up
- ;Input device for Virtual Port 7
- psx.input.port7 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 7.
- psx.input.port7.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 7, Analog Joystick: Right stick, R-thumb
- psx.input.port7.analogjoy.circle
- ;psx, Virtual Port 7, Analog Joystick: Right stick, L-thumb
- psx.input.port7.analogjoy.cross
- ;psx, Virtual Port 7, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port7.analogjoy.down
- ;psx, Virtual Port 7, Analog Joystick: Left stick, L-thumb
- psx.input.port7.analogjoy.l1
- ;psx, Virtual Port 7, Analog Joystick: Left stick, Trigger
- psx.input.port7.analogjoy.l2
- ;psx, Virtual Port 7, Analog Joystick: Thumbstick LEFT ←
- psx.input.port7.analogjoy.left
- ;psx, Virtual Port 7, Analog Joystick: Left Stick, BACK ↓
- psx.input.port7.analogjoy.lstick_down
- ;psx, Virtual Port 7, Analog Joystick: Left Stick, LEFT ←
- psx.input.port7.analogjoy.lstick_left
- ;psx, Virtual Port 7, Analog Joystick: Left Stick, RIGHT →
- psx.input.port7.analogjoy.lstick_right
- ;psx, Virtual Port 7, Analog Joystick: Left Stick, FORE ↑
- psx.input.port7.analogjoy.lstick_up
- ;psx, Virtual Port 7, Analog Joystick: Left stick, R-thumb
- psx.input.port7.analogjoy.r1
- ;psx, Virtual Port 7, Analog Joystick: Left stick, Pinky
- psx.input.port7.analogjoy.r2
- ;psx, Virtual Port 7, Analog Joystick: Thumbstick RIGHT →
- psx.input.port7.analogjoy.right
- ;psx, Virtual Port 7, Analog Joystick: Right Stick, BACK ↓
- psx.input.port7.analogjoy.rstick_down
- ;psx, Virtual Port 7, Analog Joystick: Right Stick, LEFT ←
- psx.input.port7.analogjoy.rstick_left
- ;psx, Virtual Port 7, Analog Joystick: Right Stick, RIGHT →
- psx.input.port7.analogjoy.rstick_right
- ;psx, Virtual Port 7, Analog Joystick: Right Stick, FORE ↑
- psx.input.port7.analogjoy.rstick_up
- ;psx, Virtual Port 7, Analog Joystick: SELECT
- psx.input.port7.analogjoy.select
- ;psx, Virtual Port 7, Analog Joystick: Right stick, Trigger
- psx.input.port7.analogjoy.square
- ;psx, Virtual Port 7, Analog Joystick: START
- psx.input.port7.analogjoy.start
- ;psx, Virtual Port 7, Analog Joystick: Right stick, Pinky
- psx.input.port7.analogjoy.triangle
- ;psx, Virtual Port 7, Analog Joystick: Thumbstick UP ↑
- psx.input.port7.analogjoy.up
- ;psx, Virtual Port 7, Dance Pad: ○ (upper right)
- psx.input.port7.dancepad.circle
- ;psx, Virtual Port 7, Dance Pad: x (upper left)
- psx.input.port7.dancepad.cross
- ;psx, Virtual Port 7, Dance Pad: DOWN ↓
- psx.input.port7.dancepad.down
- ;psx, Virtual Port 7, Dance Pad: LEFT ←
- psx.input.port7.dancepad.left
- ;psx, Virtual Port 7, Dance Pad: RIGHT →
- psx.input.port7.dancepad.right
- ;psx, Virtual Port 7, Dance Pad: SELECT
- psx.input.port7.dancepad.select
- ;psx, Virtual Port 7, Dance Pad: □ (lower right)
- psx.input.port7.dancepad.square
- ;psx, Virtual Port 7, Dance Pad: START
- psx.input.port7.dancepad.start
- ;psx, Virtual Port 7, Dance Pad: △ (lower left)
- psx.input.port7.dancepad.triangle
- ;psx, Virtual Port 7, Dance Pad: UP ↑
- psx.input.port7.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 7.
- psx.input.port7.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 7, Dual Analog: ○ (right)
- psx.input.port7.dualanalog.circle
- ;psx, Virtual Port 7, Dual Analog: x (lower)
- psx.input.port7.dualanalog.cross
- ;psx, Virtual Port 7, Dual Analog: D-Pad DOWN ↓
- psx.input.port7.dualanalog.down
- ;psx, Virtual Port 7, Dual Analog: L1 (front left shoulder)
- psx.input.port7.dualanalog.l1
- ;psx, Virtual Port 7, Dual Analog: L2 (rear left shoulder)
- psx.input.port7.dualanalog.l2
- ;psx, Virtual Port 7, Dual Analog: Left Stick, Button(L3)
- psx.input.port7.dualanalog.l3
- ;psx, Virtual Port 7, Dual Analog: D-Pad LEFT ←
- psx.input.port7.dualanalog.left
- ;psx, Virtual Port 7, Dual Analog: Left Stick DOWN ↓
- psx.input.port7.dualanalog.lstick_down
- ;psx, Virtual Port 7, Dual Analog: Left Stick LEFT ←
- psx.input.port7.dualanalog.lstick_left
- ;psx, Virtual Port 7, Dual Analog: Left Stick RIGHT →
- psx.input.port7.dualanalog.lstick_right
- ;psx, Virtual Port 7, Dual Analog: Left Stick UP ↑
- psx.input.port7.dualanalog.lstick_up
- ;psx, Virtual Port 7, Dual Analog: R1 (front right shoulder)
- psx.input.port7.dualanalog.r1
- ;psx, Virtual Port 7, Dual Analog: R2 (rear right shoulder)
- psx.input.port7.dualanalog.r2
- ;psx, Virtual Port 7, Dual Analog: Right stick, Button(R3)
- psx.input.port7.dualanalog.r3
- ;psx, Virtual Port 7, Dual Analog: Rapid ○ (right)
- psx.input.port7.dualanalog.rapid_circle
- ;psx, Virtual Port 7, Dual Analog: Rapid x (lower)
- psx.input.port7.dualanalog.rapid_cross
- ;psx, Virtual Port 7, Dual Analog: Rapid □ (left)
- psx.input.port7.dualanalog.rapid_square
- ;psx, Virtual Port 7, Dual Analog: Rapid △ (upper)
- psx.input.port7.dualanalog.rapid_triangle
- ;psx, Virtual Port 7, Dual Analog: D-Pad RIGHT →
- psx.input.port7.dualanalog.right
- ;psx, Virtual Port 7, Dual Analog: Right Stick DOWN ↓
- psx.input.port7.dualanalog.rstick_down
- ;psx, Virtual Port 7, Dual Analog: Right Stick LEFT ←
- psx.input.port7.dualanalog.rstick_left
- ;psx, Virtual Port 7, Dual Analog: Right Stick RIGHT →
- psx.input.port7.dualanalog.rstick_right
- ;psx, Virtual Port 7, Dual Analog: Right Stick UP ↑
- psx.input.port7.dualanalog.rstick_up
- ;psx, Virtual Port 7, Dual Analog: SELECT
- psx.input.port7.dualanalog.select
- ;psx, Virtual Port 7, Dual Analog: □ (left)
- psx.input.port7.dualanalog.square
- ;psx, Virtual Port 7, Dual Analog: START
- psx.input.port7.dualanalog.start
- ;psx, Virtual Port 7, Dual Analog: △ (upper)
- psx.input.port7.dualanalog.triangle
- ;psx, Virtual Port 7, Dual Analog: D-Pad UP ↑
- psx.input.port7.dualanalog.up
- ;psx, Virtual Port 7, DualShock: Analog(mode toggle)
- psx.input.port7.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 7.
- psx.input.port7.dualshock.axis_scale 1.00
- ;psx, Virtual Port 7, DualShock: ○ (right)
- psx.input.port7.dualshock.circle
- ;psx, Virtual Port 7, DualShock: x (lower)
- psx.input.port7.dualshock.cross
- ;psx, Virtual Port 7, DualShock: D-Pad DOWN ↓
- psx.input.port7.dualshock.down
- ;psx, Virtual Port 7, DualShock: L1 (front left shoulder)
- psx.input.port7.dualshock.l1
- ;psx, Virtual Port 7, DualShock: L2 (rear left shoulder)
- psx.input.port7.dualshock.l2
- ;psx, Virtual Port 7, DualShock: Left Stick, Button(L3)
- psx.input.port7.dualshock.l3
- ;psx, Virtual Port 7, DualShock: D-Pad LEFT ←
- psx.input.port7.dualshock.left
- ;psx, Virtual Port 7, DualShock: Left Stick DOWN ↓
- psx.input.port7.dualshock.lstick_down
- ;psx, Virtual Port 7, DualShock: Left Stick LEFT ←
- psx.input.port7.dualshock.lstick_left
- ;psx, Virtual Port 7, DualShock: Left Stick RIGHT →
- psx.input.port7.dualshock.lstick_right
- ;psx, Virtual Port 7, DualShock: Left Stick UP ↑
- psx.input.port7.dualshock.lstick_up
- ;psx, Virtual Port 7, DualShock: R1 (front right shoulder)
- psx.input.port7.dualshock.r1
- ;psx, Virtual Port 7, DualShock: R2 (rear right shoulder)
- psx.input.port7.dualshock.r2
- ;psx, Virtual Port 7, DualShock: Right stick, Button(R3)
- psx.input.port7.dualshock.r3
- ;psx, Virtual Port 7, DualShock: Rapid ○ (right)
- psx.input.port7.dualshock.rapid_circle
- ;psx, Virtual Port 7, DualShock: Rapid x (lower)
- psx.input.port7.dualshock.rapid_cross
- ;psx, Virtual Port 7, DualShock: Rapid □ (left)
- psx.input.port7.dualshock.rapid_square
- ;psx, Virtual Port 7, DualShock: Rapid △ (upper)
- psx.input.port7.dualshock.rapid_triangle
- ;psx, Virtual Port 7, DualShock: D-Pad RIGHT →
- psx.input.port7.dualshock.right
- ;psx, Virtual Port 7, DualShock: Right Stick DOWN ↓
- psx.input.port7.dualshock.rstick_down
- ;psx, Virtual Port 7, DualShock: Right Stick LEFT ←
- psx.input.port7.dualshock.rstick_left
- ;psx, Virtual Port 7, DualShock: Right Stick RIGHT →
- psx.input.port7.dualshock.rstick_right
- ;psx, Virtual Port 7, DualShock: Right Stick UP ↑
- psx.input.port7.dualshock.rstick_up
- ;psx, Virtual Port 7, DualShock: SELECT
- psx.input.port7.dualshock.select
- ;psx, Virtual Port 7, DualShock: □ (left)
- psx.input.port7.dualshock.square
- ;psx, Virtual Port 7, DualShock: START
- psx.input.port7.dualshock.start
- ;psx, Virtual Port 7, DualShock: △ (upper)
- psx.input.port7.dualshock.triangle
- ;psx, Virtual Port 7, DualShock: D-Pad UP ↑
- psx.input.port7.dualshock.up
- ;psx, Virtual Port 7, Digital Gamepad: ○ (right)
- psx.input.port7.gamepad.circle
- ;psx, Virtual Port 7, Digital Gamepad: x (lower)
- psx.input.port7.gamepad.cross
- ;psx, Virtual Port 7, Digital Gamepad: DOWN ↓
- psx.input.port7.gamepad.down
- ;psx, Virtual Port 7, Digital Gamepad: L1 (front left shoulder)
- psx.input.port7.gamepad.l1
- ;psx, Virtual Port 7, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port7.gamepad.l2
- ;psx, Virtual Port 7, Digital Gamepad: LEFT ←
- psx.input.port7.gamepad.left
- ;psx, Virtual Port 7, Digital Gamepad: R1 (front right shoulder)
- psx.input.port7.gamepad.r1
- ;psx, Virtual Port 7, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port7.gamepad.r2
- ;psx, Virtual Port 7, Digital Gamepad: Rapid ○ (right)
- psx.input.port7.gamepad.rapid_circle
- ;psx, Virtual Port 7, Digital Gamepad: Rapid x (lower)
- psx.input.port7.gamepad.rapid_cross
- ;psx, Virtual Port 7, Digital Gamepad: Rapid □ (left)
- psx.input.port7.gamepad.rapid_square
- ;psx, Virtual Port 7, Digital Gamepad: Rapid △ (upper)
- psx.input.port7.gamepad.rapid_triangle
- ;psx, Virtual Port 7, Digital Gamepad: RIGHT →
- psx.input.port7.gamepad.right
- ;psx, Virtual Port 7, Digital Gamepad: SELECT
- psx.input.port7.gamepad.select
- ;psx, Virtual Port 7, Digital Gamepad: □ (left)
- psx.input.port7.gamepad.square
- ;psx, Virtual Port 7, Digital Gamepad: START
- psx.input.port7.gamepad.start
- ;psx, Virtual Port 7, Digital Gamepad: △ (upper)
- psx.input.port7.gamepad.triangle
- ;psx, Virtual Port 7, Digital Gamepad: UP ↑
- psx.input.port7.gamepad.up
- ;Crosshairs color for lightgun on virtual port 7.
- psx.input.port7.gun_chairs 0x0080FF
- ;psx, Virtual Port 7, GunCon: A
- psx.input.port7.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 7, GunCon: B
- psx.input.port7.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 7, GunCon: Offscreen Shot(Simulated)
- psx.input.port7.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 7, GunCon: Trigger
- psx.input.port7.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 7, GunCon: X Axis
- psx.input.port7.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 7, GunCon: Y Axis
- psx.input.port7.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 7, Konami Justifier: O
- psx.input.port7.justifier.o
- ;psx, Virtual Port 7, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port7.justifier.offscreen_shot
- ;psx, Virtual Port 7, Konami Justifier: Start
- psx.input.port7.justifier.start
- ;psx, Virtual Port 7, Konami Justifier: Trigger
- psx.input.port7.justifier.trigger
- ;psx, Virtual Port 7, Konami Justifier: X Axis
- psx.input.port7.justifier.x_axis
- ;psx, Virtual Port 7, Konami Justifier: Y Axis
- psx.input.port7.justifier.y_axis
- ;Emulate memcard on virtual port 7.
- psx.input.port7.memcard 1
- ;psx, Virtual Port 7, Mouse: Left Button
- psx.input.port7.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 7, Mouse: Right Button
- psx.input.port7.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 7, neGcon: A
- psx.input.port7.negcon.a
- ;psx, Virtual Port 7, neGcon: B
- psx.input.port7.negcon.b
- ;psx, Virtual Port 7, neGcon: D-Pad DOWN ↓
- psx.input.port7.negcon.down
- ;psx, Virtual Port 7, neGcon: I (Analog)
- psx.input.port7.negcon.i
- ;psx, Virtual Port 7, neGcon: II (Analog)
- psx.input.port7.negcon.ii
- ;psx, Virtual Port 7, neGcon: Left Shoulder (Analog)
- psx.input.port7.negcon.l
- ;psx, Virtual Port 7, neGcon: D-Pad LEFT ←
- psx.input.port7.negcon.left
- ;psx, Virtual Port 7, neGcon: Right Shoulder
- psx.input.port7.negcon.r
- ;psx, Virtual Port 7, neGcon: D-Pad RIGHT →
- psx.input.port7.negcon.right
- ;psx, Virtual Port 7, neGcon: START
- psx.input.port7.negcon.start
- ;psx, Virtual Port 7, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port7.negcon.twist_ccwise
- ;psx, Virtual Port 7, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port7.negcon.twist_cwise
- ;psx, Virtual Port 7, neGcon: D-Pad UP ↑
- psx.input.port7.negcon.up
- ;Input device for Virtual Port 8
- psx.input.port8 gamepad
- ;Analog axis scale coefficient for Analog Joystick on Virtual Port 8.
- psx.input.port8.analogjoy.axis_scale 1.00
- ;psx, Virtual Port 8, Analog Joystick: Right stick, R-thumb
- psx.input.port8.analogjoy.circle
- ;psx, Virtual Port 8, Analog Joystick: Right stick, L-thumb
- psx.input.port8.analogjoy.cross
- ;psx, Virtual Port 8, Analog Joystick: Thumbstick DOWN ↓
- psx.input.port8.analogjoy.down
- ;psx, Virtual Port 8, Analog Joystick: Left stick, L-thumb
- psx.input.port8.analogjoy.l1
- ;psx, Virtual Port 8, Analog Joystick: Left stick, Trigger
- psx.input.port8.analogjoy.l2
- ;psx, Virtual Port 8, Analog Joystick: Thumbstick LEFT ←
- psx.input.port8.analogjoy.left
- ;psx, Virtual Port 8, Analog Joystick: Left Stick, BACK ↓
- psx.input.port8.analogjoy.lstick_down
- ;psx, Virtual Port 8, Analog Joystick: Left Stick, LEFT ←
- psx.input.port8.analogjoy.lstick_left
- ;psx, Virtual Port 8, Analog Joystick: Left Stick, RIGHT →
- psx.input.port8.analogjoy.lstick_right
- ;psx, Virtual Port 8, Analog Joystick: Left Stick, FORE ↑
- psx.input.port8.analogjoy.lstick_up
- ;psx, Virtual Port 8, Analog Joystick: Left stick, R-thumb
- psx.input.port8.analogjoy.r1
- ;psx, Virtual Port 8, Analog Joystick: Left stick, Pinky
- psx.input.port8.analogjoy.r2
- ;psx, Virtual Port 8, Analog Joystick: Thumbstick RIGHT →
- psx.input.port8.analogjoy.right
- ;psx, Virtual Port 8, Analog Joystick: Right Stick, BACK ↓
- psx.input.port8.analogjoy.rstick_down
- ;psx, Virtual Port 8, Analog Joystick: Right Stick, LEFT ←
- psx.input.port8.analogjoy.rstick_left
- ;psx, Virtual Port 8, Analog Joystick: Right Stick, RIGHT →
- psx.input.port8.analogjoy.rstick_right
- ;psx, Virtual Port 8, Analog Joystick: Right Stick, FORE ↑
- psx.input.port8.analogjoy.rstick_up
- ;psx, Virtual Port 8, Analog Joystick: SELECT
- psx.input.port8.analogjoy.select
- ;psx, Virtual Port 8, Analog Joystick: Right stick, Trigger
- psx.input.port8.analogjoy.square
- ;psx, Virtual Port 8, Analog Joystick: START
- psx.input.port8.analogjoy.start
- ;psx, Virtual Port 8, Analog Joystick: Right stick, Pinky
- psx.input.port8.analogjoy.triangle
- ;psx, Virtual Port 8, Analog Joystick: Thumbstick UP ↑
- psx.input.port8.analogjoy.up
- ;psx, Virtual Port 8, Dance Pad: ○ (upper right)
- psx.input.port8.dancepad.circle
- ;psx, Virtual Port 8, Dance Pad: x (upper left)
- psx.input.port8.dancepad.cross
- ;psx, Virtual Port 8, Dance Pad: DOWN ↓
- psx.input.port8.dancepad.down
- ;psx, Virtual Port 8, Dance Pad: LEFT ←
- psx.input.port8.dancepad.left
- ;psx, Virtual Port 8, Dance Pad: RIGHT →
- psx.input.port8.dancepad.right
- ;psx, Virtual Port 8, Dance Pad: SELECT
- psx.input.port8.dancepad.select
- ;psx, Virtual Port 8, Dance Pad: □ (lower right)
- psx.input.port8.dancepad.square
- ;psx, Virtual Port 8, Dance Pad: START
- psx.input.port8.dancepad.start
- ;psx, Virtual Port 8, Dance Pad: △ (lower left)
- psx.input.port8.dancepad.triangle
- ;psx, Virtual Port 8, Dance Pad: UP ↑
- psx.input.port8.dancepad.up
- ;Analog axis scale coefficient for Dual Analog on Virtual Port 8.
- psx.input.port8.dualanalog.axis_scale 1.00
- ;psx, Virtual Port 8, Dual Analog: ○ (right)
- psx.input.port8.dualanalog.circle
- ;psx, Virtual Port 8, Dual Analog: x (lower)
- psx.input.port8.dualanalog.cross
- ;psx, Virtual Port 8, Dual Analog: D-Pad DOWN ↓
- psx.input.port8.dualanalog.down
- ;psx, Virtual Port 8, Dual Analog: L1 (front left shoulder)
- psx.input.port8.dualanalog.l1
- ;psx, Virtual Port 8, Dual Analog: L2 (rear left shoulder)
- psx.input.port8.dualanalog.l2
- ;psx, Virtual Port 8, Dual Analog: Left Stick, Button(L3)
- psx.input.port8.dualanalog.l3
- ;psx, Virtual Port 8, Dual Analog: D-Pad LEFT ←
- psx.input.port8.dualanalog.left
- ;psx, Virtual Port 8, Dual Analog: Left Stick DOWN ↓
- psx.input.port8.dualanalog.lstick_down
- ;psx, Virtual Port 8, Dual Analog: Left Stick LEFT ←
- psx.input.port8.dualanalog.lstick_left
- ;psx, Virtual Port 8, Dual Analog: Left Stick RIGHT →
- psx.input.port8.dualanalog.lstick_right
- ;psx, Virtual Port 8, Dual Analog: Left Stick UP ↑
- psx.input.port8.dualanalog.lstick_up
- ;psx, Virtual Port 8, Dual Analog: R1 (front right shoulder)
- psx.input.port8.dualanalog.r1
- ;psx, Virtual Port 8, Dual Analog: R2 (rear right shoulder)
- psx.input.port8.dualanalog.r2
- ;psx, Virtual Port 8, Dual Analog: Right stick, Button(R3)
- psx.input.port8.dualanalog.r3
- ;psx, Virtual Port 8, Dual Analog: Rapid ○ (right)
- psx.input.port8.dualanalog.rapid_circle
- ;psx, Virtual Port 8, Dual Analog: Rapid x (lower)
- psx.input.port8.dualanalog.rapid_cross
- ;psx, Virtual Port 8, Dual Analog: Rapid □ (left)
- psx.input.port8.dualanalog.rapid_square
- ;psx, Virtual Port 8, Dual Analog: Rapid △ (upper)
- psx.input.port8.dualanalog.rapid_triangle
- ;psx, Virtual Port 8, Dual Analog: D-Pad RIGHT →
- psx.input.port8.dualanalog.right
- ;psx, Virtual Port 8, Dual Analog: Right Stick DOWN ↓
- psx.input.port8.dualanalog.rstick_down
- ;psx, Virtual Port 8, Dual Analog: Right Stick LEFT ←
- psx.input.port8.dualanalog.rstick_left
- ;psx, Virtual Port 8, Dual Analog: Right Stick RIGHT →
- psx.input.port8.dualanalog.rstick_right
- ;psx, Virtual Port 8, Dual Analog: Right Stick UP ↑
- psx.input.port8.dualanalog.rstick_up
- ;psx, Virtual Port 8, Dual Analog: SELECT
- psx.input.port8.dualanalog.select
- ;psx, Virtual Port 8, Dual Analog: □ (left)
- psx.input.port8.dualanalog.square
- ;psx, Virtual Port 8, Dual Analog: START
- psx.input.port8.dualanalog.start
- ;psx, Virtual Port 8, Dual Analog: △ (upper)
- psx.input.port8.dualanalog.triangle
- ;psx, Virtual Port 8, Dual Analog: D-Pad UP ↑
- psx.input.port8.dualanalog.up
- ;psx, Virtual Port 8, DualShock: Analog(mode toggle)
- psx.input.port8.dualshock.analog
- ;Analog axis scale coefficient for DualShock on Virtual Port 8.
- psx.input.port8.dualshock.axis_scale 1.00
- ;psx, Virtual Port 8, DualShock: ○ (right)
- psx.input.port8.dualshock.circle
- ;psx, Virtual Port 8, DualShock: x (lower)
- psx.input.port8.dualshock.cross
- ;psx, Virtual Port 8, DualShock: D-Pad DOWN ↓
- psx.input.port8.dualshock.down
- ;psx, Virtual Port 8, DualShock: L1 (front left shoulder)
- psx.input.port8.dualshock.l1
- ;psx, Virtual Port 8, DualShock: L2 (rear left shoulder)
- psx.input.port8.dualshock.l2
- ;psx, Virtual Port 8, DualShock: Left Stick, Button(L3)
- psx.input.port8.dualshock.l3
- ;psx, Virtual Port 8, DualShock: D-Pad LEFT ←
- psx.input.port8.dualshock.left
- ;psx, Virtual Port 8, DualShock: Left Stick DOWN ↓
- psx.input.port8.dualshock.lstick_down
- ;psx, Virtual Port 8, DualShock: Left Stick LEFT ←
- psx.input.port8.dualshock.lstick_left
- ;psx, Virtual Port 8, DualShock: Left Stick RIGHT →
- psx.input.port8.dualshock.lstick_right
- ;psx, Virtual Port 8, DualShock: Left Stick UP ↑
- psx.input.port8.dualshock.lstick_up
- ;psx, Virtual Port 8, DualShock: R1 (front right shoulder)
- psx.input.port8.dualshock.r1
- ;psx, Virtual Port 8, DualShock: R2 (rear right shoulder)
- psx.input.port8.dualshock.r2
- ;psx, Virtual Port 8, DualShock: Right stick, Button(R3)
- psx.input.port8.dualshock.r3
- ;psx, Virtual Port 8, DualShock: Rapid ○ (right)
- psx.input.port8.dualshock.rapid_circle
- ;psx, Virtual Port 8, DualShock: Rapid x (lower)
- psx.input.port8.dualshock.rapid_cross
- ;psx, Virtual Port 8, DualShock: Rapid □ (left)
- psx.input.port8.dualshock.rapid_square
- ;psx, Virtual Port 8, DualShock: Rapid △ (upper)
- psx.input.port8.dualshock.rapid_triangle
- ;psx, Virtual Port 8, DualShock: D-Pad RIGHT →
- psx.input.port8.dualshock.right
- ;psx, Virtual Port 8, DualShock: Right Stick DOWN ↓
- psx.input.port8.dualshock.rstick_down
- ;psx, Virtual Port 8, DualShock: Right Stick LEFT ←
- psx.input.port8.dualshock.rstick_left
- ;psx, Virtual Port 8, DualShock: Right Stick RIGHT →
- psx.input.port8.dualshock.rstick_right
- ;psx, Virtual Port 8, DualShock: Right Stick UP ↑
- psx.input.port8.dualshock.rstick_up
- ;psx, Virtual Port 8, DualShock: SELECT
- psx.input.port8.dualshock.select
- ;psx, Virtual Port 8, DualShock: □ (left)
- psx.input.port8.dualshock.square
- ;psx, Virtual Port 8, DualShock: START
- psx.input.port8.dualshock.start
- ;psx, Virtual Port 8, DualShock: △ (upper)
- psx.input.port8.dualshock.triangle
- ;psx, Virtual Port 8, DualShock: D-Pad UP ↑
- psx.input.port8.dualshock.up
- ;psx, Virtual Port 8, Digital Gamepad: ○ (right)
- psx.input.port8.gamepad.circle
- ;psx, Virtual Port 8, Digital Gamepad: x (lower)
- psx.input.port8.gamepad.cross
- ;psx, Virtual Port 8, Digital Gamepad: DOWN ↓
- psx.input.port8.gamepad.down
- ;psx, Virtual Port 8, Digital Gamepad: L1 (front left shoulder)
- psx.input.port8.gamepad.l1
- ;psx, Virtual Port 8, Digital Gamepad: L2 (rear left shoulder)
- psx.input.port8.gamepad.l2
- ;psx, Virtual Port 8, Digital Gamepad: LEFT ←
- psx.input.port8.gamepad.left
- ;psx, Virtual Port 8, Digital Gamepad: R1 (front right shoulder)
- psx.input.port8.gamepad.r1
- ;psx, Virtual Port 8, Digital Gamepad: R2 (rear right shoulder)
- psx.input.port8.gamepad.r2
- ;psx, Virtual Port 8, Digital Gamepad: Rapid ○ (right)
- psx.input.port8.gamepad.rapid_circle
- ;psx, Virtual Port 8, Digital Gamepad: Rapid x (lower)
- psx.input.port8.gamepad.rapid_cross
- ;psx, Virtual Port 8, Digital Gamepad: Rapid □ (left)
- psx.input.port8.gamepad.rapid_square
- ;psx, Virtual Port 8, Digital Gamepad: Rapid △ (upper)
- psx.input.port8.gamepad.rapid_triangle
- ;psx, Virtual Port 8, Digital Gamepad: RIGHT →
- psx.input.port8.gamepad.right
- ;psx, Virtual Port 8, Digital Gamepad: SELECT
- psx.input.port8.gamepad.select
- ;psx, Virtual Port 8, Digital Gamepad: □ (left)
- psx.input.port8.gamepad.square
- ;psx, Virtual Port 8, Digital Gamepad: START
- psx.input.port8.gamepad.start
- ;psx, Virtual Port 8, Digital Gamepad: △ (upper)
- psx.input.port8.gamepad.triangle
- ;psx, Virtual Port 8, Digital Gamepad: UP ↑
- psx.input.port8.gamepad.up
- ;Crosshairs color for lightgun on virtual port 8.
- psx.input.port8.gun_chairs 0x8000FF
- ;psx, Virtual Port 8, GunCon: A
- psx.input.port8.guncon.a mouse 0000000000000000 00000002
- ;psx, Virtual Port 8, GunCon: B
- psx.input.port8.guncon.b mouse 0000000000000000 00000001
- ;psx, Virtual Port 8, GunCon: Offscreen Shot(Simulated)
- psx.input.port8.guncon.offscreen_shot keyboard 32
- ;psx, Virtual Port 8, GunCon: Trigger
- psx.input.port8.guncon.trigger mouse 0000000000000000 00000000
- ;psx, Virtual Port 8, GunCon: X Axis
- psx.input.port8.guncon.x_axis mouse 0000000000000000 00008000
- ;psx, Virtual Port 8, GunCon: Y Axis
- psx.input.port8.guncon.y_axis mouse 0000000000000000 00008001
- ;psx, Virtual Port 8, Konami Justifier: O
- psx.input.port8.justifier.o
- ;psx, Virtual Port 8, Konami Justifier: Offscreen Shot(Simulated)
- psx.input.port8.justifier.offscreen_shot
- ;psx, Virtual Port 8, Konami Justifier: Start
- psx.input.port8.justifier.start
- ;psx, Virtual Port 8, Konami Justifier: Trigger
- psx.input.port8.justifier.trigger
- ;psx, Virtual Port 8, Konami Justifier: X Axis
- psx.input.port8.justifier.x_axis
- ;psx, Virtual Port 8, Konami Justifier: Y Axis
- psx.input.port8.justifier.y_axis
- ;Emulate memcard on virtual port 8.
- psx.input.port8.memcard 1
- ;psx, Virtual Port 8, Mouse: Left Button
- psx.input.port8.mouse.left mouse 0000000000000000 00000000
- ;psx, Virtual Port 8, Mouse: Right Button
- psx.input.port8.mouse.right mouse 0000000000000000 00000002
- ;psx, Virtual Port 8, neGcon: A
- psx.input.port8.negcon.a
- ;psx, Virtual Port 8, neGcon: B
- psx.input.port8.negcon.b
- ;psx, Virtual Port 8, neGcon: D-Pad DOWN ↓
- psx.input.port8.negcon.down
- ;psx, Virtual Port 8, neGcon: I (Analog)
- psx.input.port8.negcon.i
- ;psx, Virtual Port 8, neGcon: II (Analog)
- psx.input.port8.negcon.ii
- ;psx, Virtual Port 8, neGcon: Left Shoulder (Analog)
- psx.input.port8.negcon.l
- ;psx, Virtual Port 8, neGcon: D-Pad LEFT ←
- psx.input.port8.negcon.left
- ;psx, Virtual Port 8, neGcon: Right Shoulder
- psx.input.port8.negcon.r
- ;psx, Virtual Port 8, neGcon: D-Pad RIGHT →
- psx.input.port8.negcon.right
- ;psx, Virtual Port 8, neGcon: START
- psx.input.port8.negcon.start
- ;psx, Virtual Port 8, neGcon: Twist ↑|↓ (Analog, Turn Left)
- psx.input.port8.negcon.twist_ccwise
- ;psx, Virtual Port 8, neGcon: Twist ↓|↑ (Analog, Turn Right)
- psx.input.port8.negcon.twist_cwise
- ;psx, Virtual Port 8, neGcon: D-Pad UP ↑
- psx.input.port8.negcon.up
- ;Enable multitap on PSX port 1.
- psx.input.pport1.multitap 0
- ;Enable multitap on PSX port 2.
- psx.input.pport2.multitap 0
- ;Enable specified OpenGL pixel shader.
- psx.pixshader none
- ;Attempt to auto-detect region of game.
- psx.region_autodetect 1
- ;Default region to use.
- psx.region_default jp
- ;Enable scanlines with specified opacity.
- psx.scanlines 0
- ;Last displayed scanline in NTSC mode.
- psx.slend 239
- ;Last displayed scanline in PAL mode.
- psx.slendp 287
- ;First displayed scanline in NTSC mode.
- psx.slstart 0
- ;First displayed scanline in PAL mode.
- psx.slstartp 0
- ;Enable specified special video scaler.
- psx.special none
- ;SPU output resampler quality.
- psx.spu.resamp_quality 5
- ;Stretch to fill screen.
- psx.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- psx.tblur 0
- ;Accumulate color data rather than discarding it.
- psx.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- psx.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- psx.videoip 1
- ;Full-screen horizontal resolution.
- psx.xres 0
- ;Scaling factor for the X axis in windowed mode.
- psx.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- psx.xscalefs 1.000000
- ;Full-screen vertical resolution.
- psx.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- psx.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- psx.yscalefs 1.000000
- ;Double the raw image's height if it's below this threshold.
- qtrecord.h_double_threshold 256
- ;Video codec to use.
- qtrecord.vcodec cscd
- ;Double the raw image's width if it's below this threshold.
- qtrecord.w_double_threshold 384
- ;SLOW-forwarding speed multiplier.
- sfspeed 0.75
- ;Treat the SLOW-forward button as a toggle.
- sftoggle 0
- ;Enable (automatic) usage of this module.
- sms.enable 1
- ;Enable FM sound emulation when playing domestic/Japan-region games.
- sms.fm 1
- ;Force monophonic sound output.
- sms.forcemono 0
- ;sms, Port 1, Gamepad: DOWN ↓
- sms.input.port1.gamepad.down keyboard 115
- ;sms, Port 1, Gamepad: Fire 1/Start
- sms.input.port1.gamepad.fire1 keyboard 258
- ;sms, Port 1, Gamepad: Fire 2
- sms.input.port1.gamepad.fire2 keyboard 259
- ;sms, Port 1, Gamepad: LEFT ←
- sms.input.port1.gamepad.left keyboard 97
- ;sms, Port 1, Gamepad: Pause
- sms.input.port1.gamepad.pause keyboard 13
- ;sms, Port 1, Gamepad: Rapid Fire 1/Start
- sms.input.port1.gamepad.rapid_fire1
- ;sms, Port 1, Gamepad: Rapid Fire 2
- sms.input.port1.gamepad.rapid_fire2
- ;sms, Port 1, Gamepad: RIGHT →
- sms.input.port1.gamepad.right keyboard 100
- ;sms, Port 1, Gamepad: UP ↑
- sms.input.port1.gamepad.up keyboard 119
- ;sms, Port 2, Gamepad: DOWN ↓
- sms.input.port2.gamepad.down
- ;sms, Port 2, Gamepad: Fire 1/Start
- sms.input.port2.gamepad.fire1
- ;sms, Port 2, Gamepad: Fire 2
- sms.input.port2.gamepad.fire2
- ;sms, Port 2, Gamepad: LEFT ←
- sms.input.port2.gamepad.left
- ;sms, Port 2, Gamepad: Pause
- sms.input.port2.gamepad.pause
- ;sms, Port 2, Gamepad: Rapid Fire 1/Start
- sms.input.port2.gamepad.rapid_fire1
- ;sms, Port 2, Gamepad: Rapid Fire 2
- sms.input.port2.gamepad.rapid_fire2
- ;sms, Port 2, Gamepad: RIGHT →
- sms.input.port2.gamepad.right
- ;sms, Port 2, Gamepad: UP ↑
- sms.input.port2.gamepad.up
- ;Enable specified OpenGL pixel shader.
- sms.pixshader none
- ;Enable scanlines with specified opacity.
- sms.scanlines 0
- ;Enable specified special video scaler.
- sms.special none
- ;Stretch to fill screen.
- sms.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- sms.tblur 0
- ;Accumulate color data rather than discarding it.
- sms.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- sms.tblur.accum.amount 50
- ;System territory/region.
- sms.territory export
- ;Enable (bi)linear interpolation.
- sms.videoip 0
- ;Full-screen horizontal resolution.
- sms.xres 0
- ;Scaling factor for the X axis in windowed mode.
- sms.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- sms.xscalefs 1.000000
- ;Full-screen vertical resolution.
- sms.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- sms.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- sms.yscalefs 1.000000
- ;APU output resampler quality.
- snes.apu.resamp_quality 5
- ;Correct the aspect ratio.
- snes.correct_aspect 0
- ;Enable (automatic) usage of this module.
- snes.enable 1
- ;Force monophonic sound output.
- snes.forcemono 0
- ;Input device for Port 1/1A
- snes.input.port1 gamepad
- ;snes, Port 1/1A, Gamepad: A (right)
- snes.input.port1.gamepad.a keyboard 262
- ;snes, Port 1/1A, Gamepad: B (center, lower)
- snes.input.port1.gamepad.b keyboard 258
- ;snes, Port 1/1A, Gamepad: DOWN ↓
- snes.input.port1.gamepad.down keyboard 115
- ;snes, Port 1/1A, Gamepad: Left Shoulder
- snes.input.port1.gamepad.l keyboard 263
- ;snes, Port 1/1A, Gamepad: LEFT ←
- snes.input.port1.gamepad.left keyboard 97
- ;snes, Port 1/1A, Gamepad: Right Shoulder
- snes.input.port1.gamepad.r keyboard 265
- ;snes, Port 1/1A, Gamepad: Rapid A (right)
- snes.input.port1.gamepad.rapid_a
- ;snes, Port 1/1A, Gamepad: Rapid B (center, lower)
- snes.input.port1.gamepad.rapid_b
- ;snes, Port 1/1A, Gamepad: Rapid X (center, upper)
- snes.input.port1.gamepad.rapid_x
- ;snes, Port 1/1A, Gamepad: Rapid Y (left)
- snes.input.port1.gamepad.rapid_y
- ;snes, Port 1/1A, Gamepad: RIGHT →
- snes.input.port1.gamepad.right keyboard 100
- ;snes, Port 1/1A, Gamepad: SELECT
- snes.input.port1.gamepad.select keyboard 9
- ;snes, Port 1/1A, Gamepad: START
- snes.input.port1.gamepad.start keyboard 13
- ;snes, Port 1/1A, Gamepad: UP ↑
- snes.input.port1.gamepad.up keyboard 119
- ;snes, Port 1/1A, Gamepad: X (center, upper)
- snes.input.port1.gamepad.x keyboard 264
- ;snes, Port 1/1A, Gamepad: Y (left)
- snes.input.port1.gamepad.y keyboard 260
- ;snes, Port 1/1A, Mouse: Left Button
- snes.input.port1.mouse.left mouse 0000000000000000 00000000
- ;snes, Port 1/1A, Mouse: Right Button
- snes.input.port1.mouse.right mouse 0000000000000000 00000002
- ;Enable multitap on SNES port 1.
- snes.input.port1.multitap 0
- ;Input device for Port 2/2A
- snes.input.port2 gamepad
- ;snes, Port 2/2A, Gamepad: A (right)
- snes.input.port2.gamepad.a
- ;snes, Port 2/2A, Gamepad: B (center, lower)
- snes.input.port2.gamepad.b
- ;snes, Port 2/2A, Gamepad: DOWN ↓
- snes.input.port2.gamepad.down
- ;snes, Port 2/2A, Gamepad: Left Shoulder
- snes.input.port2.gamepad.l
- ;snes, Port 2/2A, Gamepad: LEFT ←
- snes.input.port2.gamepad.left
- ;snes, Port 2/2A, Gamepad: Right Shoulder
- snes.input.port2.gamepad.r
- ;snes, Port 2/2A, Gamepad: Rapid A (right)
- snes.input.port2.gamepad.rapid_a
- ;snes, Port 2/2A, Gamepad: Rapid B (center, lower)
- snes.input.port2.gamepad.rapid_b
- ;snes, Port 2/2A, Gamepad: Rapid X (center, upper)
- snes.input.port2.gamepad.rapid_x
- ;snes, Port 2/2A, Gamepad: Rapid Y (left)
- snes.input.port2.gamepad.rapid_y
- ;snes, Port 2/2A, Gamepad: RIGHT →
- snes.input.port2.gamepad.right
- ;snes, Port 2/2A, Gamepad: SELECT
- snes.input.port2.gamepad.select
- ;snes, Port 2/2A, Gamepad: START
- snes.input.port2.gamepad.start
- ;snes, Port 2/2A, Gamepad: UP ↑
- snes.input.port2.gamepad.up
- ;snes, Port 2/2A, Gamepad: X (center, upper)
- snes.input.port2.gamepad.x
- ;snes, Port 2/2A, Gamepad: Y (left)
- snes.input.port2.gamepad.y
- ;snes, Port 2/2A, Mouse: Left Button
- snes.input.port2.mouse.left mouse 0000000000000000 00000000
- ;snes, Port 2/2A, Mouse: Right Button
- snes.input.port2.mouse.right mouse 0000000000000000 00000002
- ;Enable multitap on SNES port 2.
- snes.input.port2.multitap 0
- ;snes, Port 2/2A, Super Scope: Cursor
- snes.input.port2.superscope.cursor mouse 0000000000000000 00000002
- ;snes, Port 2/2A, Super Scope: Offscreen Shot(Simulated)
- snes.input.port2.superscope.offscreen_shot keyboard 32
- ;snes, Port 2/2A, Super Scope: Pause
- snes.input.port2.superscope.pause mouse 0000000000000000 00000001
- ;snes, Port 2/2A, Super Scope: Trigger
- snes.input.port2.superscope.trigger mouse 0000000000000000 00000000
- ;snes, Port 2/2A, Super Scope: Turbo
- snes.input.port2.superscope.turbo keyboard 279
- ;snes, Port 2/2A, Super Scope: X Axis
- snes.input.port2.superscope.x_axis mouse 0000000000000000 00008000
- ;snes, Port 2/2A, Super Scope: Y Axis
- snes.input.port2.superscope.y_axis mouse 0000000000000000 00008001
- ;snes, Port 2B, Gamepad: A (right)
- snes.input.port3.gamepad.a
- ;snes, Port 2B, Gamepad: B (center, lower)
- snes.input.port3.gamepad.b
- ;snes, Port 2B, Gamepad: DOWN ↓
- snes.input.port3.gamepad.down
- ;snes, Port 2B, Gamepad: Left Shoulder
- snes.input.port3.gamepad.l
- ;snes, Port 2B, Gamepad: LEFT ←
- snes.input.port3.gamepad.left
- ;snes, Port 2B, Gamepad: Right Shoulder
- snes.input.port3.gamepad.r
- ;snes, Port 2B, Gamepad: Rapid A (right)
- snes.input.port3.gamepad.rapid_a
- ;snes, Port 2B, Gamepad: Rapid B (center, lower)
- snes.input.port3.gamepad.rapid_b
- ;snes, Port 2B, Gamepad: Rapid X (center, upper)
- snes.input.port3.gamepad.rapid_x
- ;snes, Port 2B, Gamepad: Rapid Y (left)
- snes.input.port3.gamepad.rapid_y
- ;snes, Port 2B, Gamepad: RIGHT →
- snes.input.port3.gamepad.right
- ;snes, Port 2B, Gamepad: SELECT
- snes.input.port3.gamepad.select
- ;snes, Port 2B, Gamepad: START
- snes.input.port3.gamepad.start
- ;snes, Port 2B, Gamepad: UP ↑
- snes.input.port3.gamepad.up
- ;snes, Port 2B, Gamepad: X (center, upper)
- snes.input.port3.gamepad.x
- ;snes, Port 2B, Gamepad: Y (left)
- snes.input.port3.gamepad.y
- ;snes, Port 2C, Gamepad: A (right)
- snes.input.port4.gamepad.a
- ;snes, Port 2C, Gamepad: B (center, lower)
- snes.input.port4.gamepad.b
- ;snes, Port 2C, Gamepad: DOWN ↓
- snes.input.port4.gamepad.down
- ;snes, Port 2C, Gamepad: Left Shoulder
- snes.input.port4.gamepad.l
- ;snes, Port 2C, Gamepad: LEFT ←
- snes.input.port4.gamepad.left
- ;snes, Port 2C, Gamepad: Right Shoulder
- snes.input.port4.gamepad.r
- ;snes, Port 2C, Gamepad: Rapid A (right)
- snes.input.port4.gamepad.rapid_a
- ;snes, Port 2C, Gamepad: Rapid B (center, lower)
- snes.input.port4.gamepad.rapid_b
- ;snes, Port 2C, Gamepad: Rapid X (center, upper)
- snes.input.port4.gamepad.rapid_x
- ;snes, Port 2C, Gamepad: Rapid Y (left)
- snes.input.port4.gamepad.rapid_y
- ;snes, Port 2C, Gamepad: RIGHT →
- snes.input.port4.gamepad.right
- ;snes, Port 2C, Gamepad: SELECT
- snes.input.port4.gamepad.select
- ;snes, Port 2C, Gamepad: START
- snes.input.port4.gamepad.start
- ;snes, Port 2C, Gamepad: UP ↑
- snes.input.port4.gamepad.up
- ;snes, Port 2C, Gamepad: X (center, upper)
- snes.input.port4.gamepad.x
- ;snes, Port 2C, Gamepad: Y (left)
- snes.input.port4.gamepad.y
- ;snes, Port 2D, Gamepad: A (right)
- snes.input.port5.gamepad.a
- ;snes, Port 2D, Gamepad: B (center, lower)
- snes.input.port5.gamepad.b
- ;snes, Port 2D, Gamepad: DOWN ↓
- snes.input.port5.gamepad.down
- ;snes, Port 2D, Gamepad: Left Shoulder
- snes.input.port5.gamepad.l
- ;snes, Port 2D, Gamepad: LEFT ←
- snes.input.port5.gamepad.left
- ;snes, Port 2D, Gamepad: Right Shoulder
- snes.input.port5.gamepad.r
- ;snes, Port 2D, Gamepad: Rapid A (right)
- snes.input.port5.gamepad.rapid_a
- ;snes, Port 2D, Gamepad: Rapid B (center, lower)
- snes.input.port5.gamepad.rapid_b
- ;snes, Port 2D, Gamepad: Rapid X (center, upper)
- snes.input.port5.gamepad.rapid_x
- ;snes, Port 2D, Gamepad: Rapid Y (left)
- snes.input.port5.gamepad.rapid_y
- ;snes, Port 2D, Gamepad: RIGHT →
- snes.input.port5.gamepad.right
- ;snes, Port 2D, Gamepad: SELECT
- snes.input.port5.gamepad.select
- ;snes, Port 2D, Gamepad: START
- snes.input.port5.gamepad.start
- ;snes, Port 2D, Gamepad: UP ↑
- snes.input.port5.gamepad.up
- ;snes, Port 2D, Gamepad: X (center, upper)
- snes.input.port5.gamepad.x
- ;snes, Port 2D, Gamepad: Y (left)
- snes.input.port5.gamepad.y
- ;snes, Port 1B, Gamepad: A (right)
- snes.input.port6.gamepad.a
- ;snes, Port 1B, Gamepad: B (center, lower)
- snes.input.port6.gamepad.b
- ;snes, Port 1B, Gamepad: DOWN ↓
- snes.input.port6.gamepad.down
- ;snes, Port 1B, Gamepad: Left Shoulder
- snes.input.port6.gamepad.l
- ;snes, Port 1B, Gamepad: LEFT ←
- snes.input.port6.gamepad.left
- ;snes, Port 1B, Gamepad: Right Shoulder
- snes.input.port6.gamepad.r
- ;snes, Port 1B, Gamepad: Rapid A (right)
- snes.input.port6.gamepad.rapid_a
- ;snes, Port 1B, Gamepad: Rapid B (center, lower)
- snes.input.port6.gamepad.rapid_b
- ;snes, Port 1B, Gamepad: Rapid X (center, upper)
- snes.input.port6.gamepad.rapid_x
- ;snes, Port 1B, Gamepad: Rapid Y (left)
- snes.input.port6.gamepad.rapid_y
- ;snes, Port 1B, Gamepad: RIGHT →
- snes.input.port6.gamepad.right
- ;snes, Port 1B, Gamepad: SELECT
- snes.input.port6.gamepad.select
- ;snes, Port 1B, Gamepad: START
- snes.input.port6.gamepad.start
- ;snes, Port 1B, Gamepad: UP ↑
- snes.input.port6.gamepad.up
- ;snes, Port 1B, Gamepad: X (center, upper)
- snes.input.port6.gamepad.x
- ;snes, Port 1B, Gamepad: Y (left)
- snes.input.port6.gamepad.y
- ;snes, Port 1C, Gamepad: A (right)
- snes.input.port7.gamepad.a
- ;snes, Port 1C, Gamepad: B (center, lower)
- snes.input.port7.gamepad.b
- ;snes, Port 1C, Gamepad: DOWN ↓
- snes.input.port7.gamepad.down
- ;snes, Port 1C, Gamepad: Left Shoulder
- snes.input.port7.gamepad.l
- ;snes, Port 1C, Gamepad: LEFT ←
- snes.input.port7.gamepad.left
- ;snes, Port 1C, Gamepad: Right Shoulder
- snes.input.port7.gamepad.r
- ;snes, Port 1C, Gamepad: Rapid A (right)
- snes.input.port7.gamepad.rapid_a
- ;snes, Port 1C, Gamepad: Rapid B (center, lower)
- snes.input.port7.gamepad.rapid_b
- ;snes, Port 1C, Gamepad: Rapid X (center, upper)
- snes.input.port7.gamepad.rapid_x
- ;snes, Port 1C, Gamepad: Rapid Y (left)
- snes.input.port7.gamepad.rapid_y
- ;snes, Port 1C, Gamepad: RIGHT →
- snes.input.port7.gamepad.right
- ;snes, Port 1C, Gamepad: SELECT
- snes.input.port7.gamepad.select
- ;snes, Port 1C, Gamepad: START
- snes.input.port7.gamepad.start
- ;snes, Port 1C, Gamepad: UP ↑
- snes.input.port7.gamepad.up
- ;snes, Port 1C, Gamepad: X (center, upper)
- snes.input.port7.gamepad.x
- ;snes, Port 1C, Gamepad: Y (left)
- snes.input.port7.gamepad.y
- ;snes, Port 1D, Gamepad: A (right)
- snes.input.port8.gamepad.a
- ;snes, Port 1D, Gamepad: B (center, lower)
- snes.input.port8.gamepad.b
- ;snes, Port 1D, Gamepad: DOWN ↓
- snes.input.port8.gamepad.down
- ;snes, Port 1D, Gamepad: Left Shoulder
- snes.input.port8.gamepad.l
- ;snes, Port 1D, Gamepad: LEFT ←
- snes.input.port8.gamepad.left
- ;snes, Port 1D, Gamepad: Right Shoulder
- snes.input.port8.gamepad.r
- ;snes, Port 1D, Gamepad: Rapid A (right)
- snes.input.port8.gamepad.rapid_a
- ;snes, Port 1D, Gamepad: Rapid B (center, lower)
- snes.input.port8.gamepad.rapid_b
- ;snes, Port 1D, Gamepad: Rapid X (center, upper)
- snes.input.port8.gamepad.rapid_x
- ;snes, Port 1D, Gamepad: Rapid Y (left)
- snes.input.port8.gamepad.rapid_y
- ;snes, Port 1D, Gamepad: RIGHT →
- snes.input.port8.gamepad.right
- ;snes, Port 1D, Gamepad: SELECT
- snes.input.port8.gamepad.select
- ;snes, Port 1D, Gamepad: START
- snes.input.port8.gamepad.start
- ;snes, Port 1D, Gamepad: UP ↑
- snes.input.port8.gamepad.up
- ;snes, Port 1D, Gamepad: X (center, upper)
- snes.input.port8.gamepad.x
- ;snes, Port 1D, Gamepad: Y (left)
- snes.input.port8.gamepad.y
- ;Emulated mouse sensitivity.
- snes.mouse_sensitivity 0.50
- ;Enable specified OpenGL pixel shader.
- snes.pixshader none
- ;Enable scanlines with specified opacity.
- snes.scanlines 0
- ;Enable specified special video scaler.
- snes.special none
- ;Stretch to fill screen.
- snes.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- snes.tblur 0
- ;Accumulate color data rather than discarding it.
- snes.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- snes.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- snes.videoip 0
- ;Full-screen horizontal resolution.
- snes.xres 0
- ;Scaling factor for the X axis in windowed mode.
- snes.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- snes.xscalefs 1.000000
- ;Full-screen vertical resolution.
- snes.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- snes.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- snes.yscalefs 1.000000
- ;Enable sound output.
- sound 1
- ;Desired buffer size in milliseconds(ms).
- sound.buffer_time 0
- ;Select sound output device.
- sound.device sexyal-literal-default
- ;Select sound driver.
- sound.driver default
- ;Desired period size in microseconds(μs).
- sound.period_time 0
- ;Specifies the sound playback rate, in sound frames per second("Hz").
- sound.rate 48000
- ;Sound volume level, in percent.
- sound.volume 100
- ;Compressor to use with state rewinding
- srwcompressor quicklz
- ;Number of frames to keep states for when state rewinding is enabled.
- srwframes 600
- ;3D mode.
- vb.3dmode anaglyph
- ;Reverse left/right 3D views.
- vb.3dreverse 0
- ;Allow draw skipping.
- vb.allow_draw_skip 0
- ;Anaglyph maximum-brightness color for left view.
- vb.anaglyph.lcolor 0xffba00
- ;Anaglyph preset colors.
- vb.anaglyph.preset red_blue
- ;Anaglyph maximum-brightness color for right view.
- vb.anaglyph.rcolor 0x00baff
- ;CPU emulation mode.
- vb.cpu_emulation fast
- ;Disassembly font size.
- vb.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- vb.debugger.memcharenc shift_jis
- ;Default maximum-brightness color to use in non-anaglyph 3D modes.
- vb.default_color 0xF0F0F0
- ;Disable parallax for BG and OBJ rendering.
- vb.disable_parallax 0
- ;Enable (automatic) usage of this module.
- vb.enable 1
- ;Force monophonic sound output.
- vb.forcemono 0
- ;vb, Built-In, Gamepad: A
- vb.input.builtin.gamepad.a
- ;vb, Built-In, Gamepad: B
- vb.input.builtin.gamepad.b
- ;vb, Built-In, Gamepad: DOWN ↓ (Left D-Pad)
- vb.input.builtin.gamepad.down-l
- ;vb, Built-In, Gamepad: DOWN ↓ (Right D-Pad)
- vb.input.builtin.gamepad.down-r
- ;vb, Built-In, Gamepad: LEFT ← (Left D-Pad)
- vb.input.builtin.gamepad.left-l
- ;vb, Built-In, Gamepad: LEFT ← (Right D-Pad)
- vb.input.builtin.gamepad.left-r
- ;vb, Built-In, Gamepad: Left-Back
- vb.input.builtin.gamepad.lt
- ;vb, Built-In, Gamepad: Rapid A
- vb.input.builtin.gamepad.rapid_a
- ;vb, Built-In, Gamepad: Rapid B
- vb.input.builtin.gamepad.rapid_b
- ;vb, Built-In, Gamepad: RIGHT → (Left D-Pad)
- vb.input.builtin.gamepad.right-l
- ;vb, Built-In, Gamepad: RIGHT → (Right D-Pad)
- vb.input.builtin.gamepad.right-r
- ;vb, Built-In, Gamepad: Right-Back
- vb.input.builtin.gamepad.rt
- ;vb, Built-In, Gamepad: Select
- vb.input.builtin.gamepad.select
- ;vb, Built-In, Gamepad: Start
- vb.input.builtin.gamepad.start
- ;vb, Built-In, Gamepad: UP ↑ (Left D-Pad)
- vb.input.builtin.gamepad.up-l
- ;vb, Built-In, Gamepad: UP ↑ (Right D-Pad)
- vb.input.builtin.gamepad.up-r
- ;Input latency reduction hack.
- vb.input.instant_read_hack 1
- ;Display latency reduction hack.
- vb.instant_display_hack 0
- ;Line Interlaced prescale.
- vb.liprescale 2
- ;Enable specified OpenGL pixel shader.
- vb.pixshader none
- ;Enable scanlines with specified opacity.
- vb.scanlines 0
- ;Number of pixels to separate L/R views by.
- vb.sidebyside.separation 0
- ;Enable specified special video scaler.
- vb.special none
- ;Stretch to fill screen.
- vb.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- vb.tblur 0
- ;Accumulate color data rather than discarding it.
- vb.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- vb.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- vb.videoip 0
- ;Full-screen horizontal resolution.
- vb.xres 0
- ;Scaling factor for the X axis in windowed mode.
- vb.xscale 2.000000
- ;Scaling factor for the X axis in fullscreen mode.
- vb.xscalefs 1.000000
- ;Full-screen vertical resolution.
- vb.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- vb.yscale 2.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- vb.yscalefs 1.000000
- ;Enable time synchronization(waiting) for frame blitting.
- video.blit_timesync 1
- ;Deinterlacer to use for interlaced video.
- video.deinterlacer weave
- ;Attempt to disable desktop composition.
- video.disable_composition 1
- ;Video output method/driver.
- video.driver sdl
- ;Enable frameskip during emulation rendering.
- video.frameskip 1
- ;Enable fullscreen mode.
- video.fs 1
- ;Attempt to synchronize OpenGL page flips to vertical retrace period.
- video.glvsync 1
- ;Birth Day
- wswan.bday 23
- ;Blood Type
- wswan.blood O
- ;Birth Month
- wswan.bmonth 6
- ;Birth Year
- wswan.byear 1989
- ;Disassembly font size.
- wswan.debugger.disfontsize small
- ;Character encoding for the debugger's memory editor.
- wswan.debugger.memcharenc shift_jis
- ;Enable (automatic) usage of this module.
- wswan.enable 1
- ;Enable comms to external program.
- wswan.excomm 0
- ;Comms external program path.
- wswan.excomm.path wonderfence
- ;Force monophonic sound output.
- wswan.forcemono 0
- ;wswan, Built-In, Gamepad: A
- wswan.input.builtin.gamepad.a keyboard 259
- ;wswan, Built-In, Gamepad: B
- wswan.input.builtin.gamepad.b keyboard 258
- ;wswan, Built-In, Gamepad: DOWN ↓, X Cursors
- wswan.input.builtin.gamepad.down-x keyboard 115
- ;wswan, Built-In, Gamepad: DOWN ↓, Y Cur: MUST NOT = X CURSORS
- wswan.input.builtin.gamepad.down-y keyboard 274
- ;wswan, Built-In, Gamepad: LEFT ←, X Cursors
- wswan.input.builtin.gamepad.left-x keyboard 97
- ;wswan, Built-In, Gamepad: LEFT ←, Y Cur: MUST NOT = X CURSORS
- wswan.input.builtin.gamepad.left-y keyboard 276
- ;wswan, Built-In, Gamepad: Rapid A
- wswan.input.builtin.gamepad.rapid_a
- ;wswan, Built-In, Gamepad: Rapid B
- wswan.input.builtin.gamepad.rapid_b
- ;wswan, Built-In, Gamepad: RIGHT →, X Cursors
- wswan.input.builtin.gamepad.right-x keyboard 100
- ;wswan, Built-In, Gamepad: RIGHT →, Y Cur: MUST NOT = X CURSORS
- wswan.input.builtin.gamepad.right-y keyboard 275
- ;wswan, Built-In, Gamepad: Start
- wswan.input.builtin.gamepad.start keyboard 13
- ;wswan, Built-In, Gamepad: UP ↑, X Cursors
- wswan.input.builtin.gamepad.up-x keyboard 119
- ;wswan, Built-In, Gamepad: UP ↑, Y Cur: MUST NOT = X CURSORS
- wswan.input.builtin.gamepad.up-y keyboard 273
- ;Language games should display text in.
- wswan.language english
- ;Name
- wswan.name Mednafen
- ;Enable specified OpenGL pixel shader.
- wswan.pixshader none
- ;Virtually rotate D-pads along with screen.
- wswan.rotateinput 0
- ;Enable scanlines with specified opacity.
- wswan.scanlines 0
- ;Sex
- wswan.sex F
- ;Enable specified special video scaler.
- wswan.special none
- ;Stretch to fill screen.
- wswan.stretch aspect_mult2
- ;Enable video temporal blur(50/50 previous/current frame by default).
- wswan.tblur 0
- ;Accumulate color data rather than discarding it.
- wswan.tblur.accum 0
- ;Blur amount in accumulation mode, specified in percentage of accumulation buffer to mix with the current frame.
- wswan.tblur.accum.amount 50
- ;Enable (bi)linear interpolation.
- wswan.videoip 0
- ;Full-screen horizontal resolution.
- wswan.xres 0
- ;Scaling factor for the X axis in windowed mode.
- wswan.xscale 3.000000
- ;Scaling factor for the X axis in fullscreen mode.
- wswan.xscalefs 1.000000
- ;Full-screen vertical resolution.
- wswan.yres 0
- ;Scaling factor for the Y axis in windowed mode.
- wswan.yscale 3.000000
- ;Scaling factor for the Y axis in fullscreen mode.
- wswan.yscalefs 1.000000
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