hawoody

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Apr 16th, 2018
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  1. --//====================================================\\--
  2. --||               CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10. Bonniee = Instance.new("ForceField", game.Players.LocalPlayer.Character)
  11. Bonniee.Visible = false
  12. local nel = game.Players.LocalPlayer.Character.Humanoid
  13. nel.MaxHealth = math.huge
  14. Player = game:GetService("Players").LocalPlayer
  15. PlayerGui = Player.PlayerGui
  16. Cam = workspace.CurrentCamera
  17. Backpack = Player.Backpack
  18. Character = Player.Character
  19. Humanoid = Character.Humanoid
  20. Mouse = Player:GetMouse()
  21. RootPart = Character["HumanoidRootPart"]
  22. Torso = Character["Torso"]
  23. Head = Character["Head"]
  24. RightArm = Character["Right Arm"]
  25. LeftArm = Character["Left Arm"]
  26. RightLeg = Character["Right Leg"]
  27. LeftLeg = Character["Left Leg"]
  28. RootJoint = RootPart["RootJoint"]
  29. Neck = Torso["Neck"]
  30. RightShoulder = Torso["Right Shoulder"]
  31. LeftShoulder = Torso["Left Shoulder"]
  32. RightHip = Torso["Right Hip"]
  33. LeftHip = Torso["Left Hip"]
  34. local FinalInboxLink = "rbxassetid://596220347"
  35. local NormalMusicLink = "rbxassetid://946737865"
  36. local sick = Instance.new("Sound",Character)
  37. sick.SoundId = "rbxassetid://946737865"
  38. sick.Looped = true
  39. sick.Pitch = 1
  40. sick.Volume = 1
  41. sick:Play()
  42.  
  43. IT = Instance.new
  44. CF = CFrame.new
  45. VT = Vector3.new
  46. RAD = math.rad
  47. C3 = Color3.new
  48. UD2 = UDim2.new
  49. BRICKC = BrickColor.new
  50. ANGLES = CFrame.Angles
  51. EULER = CFrame.fromEulerAnglesXYZ
  52. COS = math.cos
  53. ACOS = math.acos
  54. SIN = math.sin
  55. ASIN = math.asin
  56. ABS = math.abs
  57. MRANDOM = math.random
  58. FLOOR = math.floor
  59.  
  60. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  61.     local NEWMESH = IT(MESH)
  62.     if MESH == "SpecialMesh" then
  63.         NEWMESH.MeshType = MESHTYPE
  64.         if MESHID ~= "nil" and MESHID ~= "" then
  65.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  66.         end
  67.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  68.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  69.         end
  70.     end
  71.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  72.     NEWMESH.Scale = SCALE
  73.     NEWMESH.Parent = PARENT
  74.     return NEWMESH
  75. end
  76.  
  77. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  78.     local NEWPART = IT("Part")
  79.     NEWPART.formFactor = FORMFACTOR
  80.     NEWPART.Reflectance = REFLECTANCE
  81.     NEWPART.Transparency = TRANSPARENCY
  82.     NEWPART.CanCollide = false
  83.     NEWPART.Locked = true
  84.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  85.     NEWPART.Name = NAME
  86.     NEWPART.Size = SIZE
  87.     NEWPART.Position = Torso.Position
  88.     NEWPART.Material = MATERIAL
  89.     NEWPART:BreakJoints()
  90.     NEWPART.Parent = PARENT
  91.     return NEWPART
  92. end
  93.  
  94.  
  95. --//=================================\\
  96. --||          CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Class_Name=string.reverse"ihS-ihS yB "
  100. Weapon_Name = "Add-ons"
  101.  
  102. Custom_Colors = {
  103.     Custom_Color_1 = BRICKC("Brown"); --1st color for the weapon.
  104.     Custom_Color_2 = BRICKC("Brown"); --2nd color for the weapon.
  105.  
  106.     Custom_Color_3 = BRICKC("Pastel blue-green"); --Color for the abilities.
  107.     Custom_Color_4 = BRICKC("Pastel blue-green"); --Color for the secondary bar.
  108.     Custom_Color_5 = BRICKC("Pastel blue-green"); --Color for the mana bar.
  109.     Custom_Color_6 = BRICKC("Pastel blue-green"); --Color for the health bar.
  110.     Custom_Color_7 = BRICKC("Pastel blue-green"); --Color for the stun bar.
  111.  
  112.     Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  113.     Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  114.     Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  115.     Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  116.     Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  117. }
  118.  
  119.  
  120. Player_Size = 1 --Size of the player.
  121. Animation_Speed = 3
  122. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  123.  
  124. local Speed = 16
  125. local Effects2 = {}
  126.  
  127. --//=================================\\
  128. --||      END OF CUSTOMIZATION
  129. --\\=================================//
  130.  
  131.     local function weldBetween(a, b)
  132.         local weldd = Instance.new("ManualWeld")
  133.         weldd.Part0 = a
  134.         weldd.Part1 = b
  135.         weldd.C0 = CFrame.new()
  136.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  137.         weldd.Parent = a
  138.         return weldd
  139.     end
  140.  
  141. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  142. local acs = Instance.new("Part")
  143. acs.CanCollide = false
  144. acs.Anchored = false
  145. acs.Size = Vector3.new(0,0,0)
  146. acs.CFrame = attachmentpart.CFrame
  147. acs.Parent = Character
  148. acs.BrickColor = color
  149.     local meshs = Instance.new("SpecialMesh")
  150.     meshs.MeshId = mesh
  151.     meshs.TextureId = texture
  152.     meshs.Parent = acs
  153.     meshs.Scale = scale
  154.     meshs.Offset = offset
  155. weldBetween(attachmentpart,acs)
  156. end
  157.  
  158. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  159. if TYPE == "Gem" then
  160.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  161.     acs.Anchored = false
  162.     acs.CanCollide = false
  163.     acs.CFrame = PART.CFrame
  164.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  165. weldBetween(PART,acs)
  166. elseif TYPE == "Skull" then
  167.     local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  168.     acs.Anchored = false
  169.     acs.CanCollide = false
  170.     acs.CFrame = PART.CFrame
  171.     local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  172. weldBetween(PART,acs)
  173. elseif TYPE == "Eye" then
  174.     local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  175.     acs.Anchored = false
  176.     acs.CanCollide = false
  177.     acs.CFrame = PART.CFrame
  178.     local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  179. weldBetween(PART,acs)
  180. end
  181. end
  182.  
  183. --//=================================\\
  184. --||          USEFUL VALUES
  185. --\\=================================//
  186.  
  187. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  188. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  189. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  190. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  191. local CO1 = 0
  192. local CO2 = 0
  193. local CO3 = 0
  194. local CO4 = 0
  195. local CHANGEDEFENSE = 0
  196. local CHANGEDAMAGE = 0
  197. local CHANGEMOVEMENT = 0
  198. local ANIM = "Idle"
  199. local ATTACK = false
  200. local EQUIPPED = false
  201. local HOLD = false
  202. local COMBO = 1
  203. local LASTPOINT = nil
  204. local BLCF = nil
  205. local SCFR = nil
  206. local STAGGERHITANIM = false
  207. local STAGGERANIM = false
  208. local STUNANIM = false
  209. local CRITCHANCENUMBER = 0
  210. local IDLENUMBER = 0
  211. local DONUMBER = 0
  212. local HANDIDLE = false
  213. local SINE = 0
  214. local CHANGE = 2 / Animation_Speed
  215. local WALKINGANIM = false
  216. local WALK = 0
  217. local DISABLEJUMPING = false
  218. local HASBEENBLOCKED = false
  219. local STUNDELAYNUMBER = 0
  220. local MANADELAYNUMBER = 0
  221. local SECONDARYMANADELAYNUMBER = 0
  222. local ROBLOXIDLEANIMATION = IT("Animation")
  223. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  224. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  225. --ROBLOXIDLEANIMATION.Parent = Humanoid
  226. local WEAPONGUI = IT("ScreenGui", nil)
  227. WEAPONGUI.Name = "Weapon GUI"
  228. local WEAPONTOOL = IT("HopperBin", nil)
  229. WEAPONTOOL.Name = Weapon_Name
  230. local Weapon = IT("Model")
  231. Weapon.Name = Weapon_Name
  232. local Effects = IT("Folder", Weapon)
  233. Effects.Name = "Effects"
  234. local ANIMATOR = Humanoid.Animator
  235. local ANIMATE = Character.Animate
  236. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  237. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  238. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  239. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  240. local UNANCHOR = true
  241.  
  242. --//=================================\\
  243. --\\=================================//
  244.  
  245. --//=================================\\
  246. --||              STATS
  247. --\\=================================//
  248.  
  249. if Character:FindFirstChild("Stats") ~= nil then
  250. Character:FindFirstChild("Stats").Parent = nil
  251. end
  252.  
  253. local Stats = IT("Folder", nil)
  254. Stats.Name = "Stats"
  255. local ChangeStat = IT("Folder", Stats)
  256. ChangeStat.Name = "ChangeStat"
  257. local Defense = IT("NumberValue", Stats)
  258. Defense.Name = "Defense"
  259. Defense.Value = 1
  260. local Movement = IT("NumberValue", Stats)
  261. Movement.Name = "Movement"
  262. Movement.Value = 1
  263. local Damage = IT("NumberValue", Stats)
  264. Damage.Name = "Damage"
  265. Damage.Value = 1
  266. local Mana = IT("NumberValue", Stats)
  267. Mana.Name = "Mana"
  268. Mana.Value = 0
  269. local SecondaryMana = IT("NumberValue", Stats)
  270. SecondaryMana.Name = "SecondaryMana"
  271. SecondaryMana.Value = 0
  272. local CanCrit = IT("BoolValue", Stats)
  273. CanCrit.Name = "CanCrit"
  274. CanCrit.Value = false
  275. local CritChance = IT("NumberValue", Stats)
  276. CritChance.Name = "CritChance"
  277. CritChance.Value = 20
  278. local CanPenetrateArmor = IT("BoolValue", Stats)
  279. CanPenetrateArmor.Name = "CanPenetrateArmor"
  280. CanPenetrateArmor.Value = false
  281. local AntiTeamKill = IT("BoolValue", Stats)
  282. AntiTeamKill.Name = "AntiTeamKill"
  283. AntiTeamKill.Value = false
  284. local Rooted = IT("BoolValue", Stats)
  285. Rooted.Name = "Rooted"
  286. Rooted.Value = false
  287. local Block = IT("BoolValue", Stats)
  288. Block.Name = "Block"
  289. Block.Value = false
  290. local RecentEnemy = IT("ObjectValue", Stats)
  291. RecentEnemy.Name = "RecentEnemy"
  292. RecentEnemy.Value = nil
  293. local StaggerHit = IT("BoolValue", Stats)
  294. StaggerHit.Name = "StaggerHit"
  295. StaggerHit.Value = false
  296. local Stagger = IT("BoolValue", Stats)
  297. Stagger.Name = "Stagger"
  298. Stagger.Value = false
  299. local Stun = IT("BoolValue", Stats)
  300. Stun.Name = "Stun"
  301. Stun.Value = false
  302. local StunValue = IT("NumberValue", Stats)
  303. StunValue.Name = "StunValue"
  304. StunValue.Value = 0
  305.  
  306.  
  307. --//=================================\\
  308. --\\=================================//
  309.  
  310.  
  311.  
  312.  
  313.  
  314. --//=================================\\
  315. --||         DEBUFFS / BUFFS
  316. --\\=================================//
  317.  
  318. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  319. DEFENSECHANGE1.Name = "ChangeDefense"
  320. DEFENSECHANGE1.Value = 0
  321.  
  322. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  323. MOVEMENTCHANGE1.Name = "ChangeMovement"
  324. MOVEMENTCHANGE1.Value = 0
  325.  
  326. --//=================================\\
  327. --\\=================================//
  328.  
  329.  
  330.  
  331.  
  332.  
  333. --//=================================\\
  334. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  335. --\\=================================//
  336.  
  337. ArtificialHB = Instance.new("BindableEvent", script)
  338. ArtificialHB.Name = "ArtificialHB"
  339.  
  340. script:WaitForChild("ArtificialHB")
  341.  
  342. frame = Frame_Speed
  343. tf = 0
  344. allowframeloss = false
  345. tossremainder = false
  346. lastframe = tick()
  347. script.ArtificialHB:Fire()
  348.  
  349. game:GetService("RunService").Heartbeat:connect(function(s, p)
  350.     tf = tf + s
  351.     if tf >= frame then
  352.         if allowframeloss then
  353.             script.ArtificialHB:Fire()
  354.             lastframe = tick()
  355.         else
  356.             for i = 1, math.floor(tf / frame) do
  357.                 script.ArtificialHB:Fire()
  358.             end
  359.         lastframe = tick()
  360.         end
  361.         if tossremainder then
  362.             tf = 0
  363.         else
  364.             tf = tf - frame * math.floor(tf / frame)
  365.         end
  366.     end
  367. end)
  368.  
  369. --//=================================\\
  370. --\\=================================//
  371.  
  372.  
  373.  
  374.  
  375.  
  376. --//=================================\\
  377. --||          SOME FUNCTIONS
  378. --\\=================================//
  379.  
  380. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  381.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  382. end
  383.  
  384. function PositiveAngle(NUMBER)
  385.     if NUMBER >= 0 then
  386.         NUMBER = 0
  387.     end
  388.     return NUMBER
  389. end
  390.  
  391. function NegativeAngle(NUMBER)
  392.     if NUMBER <= 0 then
  393.         NUMBER = 0
  394.     end
  395.     return NUMBER
  396. end
  397.  
  398. function Swait(NUMBER)
  399.     if NUMBER == 0 or NUMBER == nil then
  400.         ArtificialHB.Event:wait()
  401.     else
  402.         for i = 1, NUMBER do
  403.             ArtificialHB.Event:wait()
  404.         end
  405.     end
  406. end
  407.  
  408. function QuaternionFromCFrame(cf)
  409.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  410.     local trace = m00 + m11 + m22
  411.     if trace > 0 then
  412.         local s = math.sqrt(1 + trace)
  413.         local recip = 0.5 / s
  414.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  415.     else
  416.         local i = 0
  417.         if m11 > m00 then
  418.             i = 1
  419.         end
  420.         if m22 > (i == 0 and m00 or m11) then
  421.             i = 2
  422.         end
  423.         if i == 0 then
  424.             local s = math.sqrt(m00 - m11 - m22 + 1)
  425.             local recip = 0.5 / s
  426.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  427.         elseif i == 1 then
  428.             local s = math.sqrt(m11 - m22 - m00 + 1)
  429.             local recip = 0.5 / s
  430.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  431.         elseif i == 2 then
  432.             local s = math.sqrt(m22 - m00 - m11 + 1)
  433.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  434.         end
  435.     end
  436. end
  437.  
  438. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  439.     local xs, ys, zs = x + x, y + y, z + z
  440.     local wx, wy, wz = w * xs, w * ys, w * zs
  441.     local xx = x * xs
  442.     local xy = x * ys
  443.     local xz = x * zs
  444.     local yy = y * ys
  445.     local yz = y * zs
  446.     local zz = z * zs
  447.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  448. end
  449.  
  450. function QuaternionSlerp(a, b, t)
  451.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  452.     local startInterp, finishInterp;
  453.     if cosTheta >= 0.0001 then
  454.         if (1 - cosTheta) > 0.0001 then
  455.             local theta = ACOS(cosTheta)
  456.             local invSinTheta = 1 / SIN(theta)
  457.             startInterp = SIN((1 - t) * theta) * invSinTheta
  458.             finishInterp = SIN(t * theta) * invSinTheta
  459.         else
  460.             startInterp = 1 - t
  461.             finishInterp = t
  462.         end
  463.     else
  464.         if (1 + cosTheta) > 0.0001 then
  465.             local theta = ACOS(-cosTheta)
  466.             local invSinTheta = 1 / SIN(theta)
  467.             startInterp = SIN((t - 1) * theta) * invSinTheta
  468.             finishInterp = SIN(t * theta) * invSinTheta
  469.         else
  470.             startInterp = t - 1
  471.             finishInterp = t
  472.         end
  473.     end
  474.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  475. end
  476.  
  477. function Clerp(a, b, t)
  478.     local qa = {QuaternionFromCFrame(a)}
  479.     local qb = {QuaternionFromCFrame(b)}
  480.     local ax, ay, az = a.x, a.y, a.z
  481.     local bx, by, bz = b.x, b.y, b.z
  482.     local _t = 1 - t
  483.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  484. end
  485.  
  486. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  487.     local frame = IT("Frame")
  488.     frame.BackgroundTransparency = TRANSPARENCY
  489.     frame.BorderSizePixel = BORDERSIZEPIXEL
  490.     frame.Position = POSITION
  491.     frame.Size = SIZE
  492.     frame.BackgroundColor3 = COLOR
  493.     frame.BorderColor3 = BORDERCOLOR
  494.     frame.Name = NAME
  495.     frame.Parent = PARENT
  496.     return frame
  497. end
  498.  
  499. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  500.     local label = IT("TextLabel")
  501.     label.BackgroundTransparency = 1
  502.     label.Size = UD2(1, 0, 1, 0)
  503.     label.Position = UD2(0, 0, 0, 0)
  504.     label.TextColor3 = C3(255, 255, 255)
  505.     label.TextStrokeTransparency = STROKETRANSPARENCY
  506.     label.TextTransparency = TRANSPARENCY
  507.     label.FontSize = TEXTFONTSIZE
  508.     label.Font = TEXTFONT
  509.     label.BorderSizePixel = BORDERSIZEPIXEL
  510.     label.TextScaled = true
  511.     label.Text = TEXT
  512.     label.Name = NAME
  513.     label.Parent = PARENT
  514.     return label
  515. end
  516.  
  517. function NoOutlines(PART)
  518.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  519. end
  520.  
  521.  
  522. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  523.     local NEWWELD = IT(TYPE)
  524.     NEWWELD.Part0 = PART0
  525.     NEWWELD.Part1 = PART1
  526.     NEWWELD.C0 = C0
  527.     NEWWELD.C1 = C1
  528.     NEWWELD.Parent = PARENT
  529.     return NEWWELD
  530. end
  531.  
  532. function CreateSound(ID, PARENT, VOLUME, PITCH)
  533.     coroutine.resume(coroutine.create(function()
  534.         local NEWSOUND = IT("Sound", PARENT)
  535.         NEWSOUND.Volume = VOLUME
  536.         NEWSOUND.Pitch = PITCH
  537.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  538.         Swait()
  539.         NEWSOUND:play()
  540.         game:GetService("Debris"):AddItem(NEWSOUND, 10)
  541.     end))
  542. end
  543.  
  544.  
  545. --//=================================\\
  546. --\\=================================//
  547.  
  548.  
  549. --//=================================\\
  550. --||         WEAPON CREATION
  551. --\\=================================//
  552.  
  553. local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
  554. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  555. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
  556. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  557. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  558. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  559. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  560. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  561. local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
  562. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  563. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
  564. local decal = Instance.new("Decal",HandlePart)
  565. decal.Texture = "http://www.roblox.com/asset/?id=0"
  566. decal.Face = "Back"
  567. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  568.  
  569. for _, c in pairs(Weapon:GetChildren()) do
  570.     if c.ClassName == "Part" then
  571.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  572.     end
  573. end
  574.  
  575. local chuck = Instance.new("Sound",Effects)
  576. chuck.SoundId = "rbxassetid://11900833"
  577. chuck.Pitch = 2.1
  578. chuck.Volume = 1
  579.  
  580. Weapon.Parent = Character
  581.  
  582. Humanoid.Died:connect(function()
  583.     ATTACK = true
  584. end)
  585.  
  586. warn(Class_Name.." #4817")
  587. print"Control just say 'Woops , Bam , eee , Final'"
  588.  
  589. --//=================================\\
  590. --\\=================================//
  591.  
  592. function dealdamage(hit,min,max,maxstrength,beserk)
  593.     if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  594.         local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  595.         local dmg = math.random(min,max)
  596.         if humanoid.Health > 0 then
  597.             if beserk == true then
  598.                 humanoid.Health = 0
  599.             else
  600.                 CreateSound("260430060", hit, 1.2, MRANDOM(99, 99) / 10)
  601.                 --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  602.                 humanoid.Health = humanoid.Health - dmg
  603.                 --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  604.                 local defence = Instance.new("BoolValue",hit.Parent)
  605.                 defence.Name = ("HitBy"..Player.Name)
  606.                 game:GetService("Debris"):AddItem(defence, 0.05)
  607.             end
  608.         end
  609.     end
  610. end
  611.  
  612. --//=================================\\
  613. --\\=================================//
  614.  
  615. function chatfunc(text)
  616. local chat = coroutine.wrap(function()
  617. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  618. Character:FindFirstChild("TalkingBillBoard"):destroy()
  619. end
  620. local naeeym2 = Instance.new("BillboardGui",Character)
  621. naeeym2.Size = UDim2.new(0,100,0,40)
  622. naeeym2.StudsOffset = Vector3.new(0,3,0)
  623. naeeym2.Adornee = Character.Head
  624. naeeym2.Name = "TalkingBillBoard"
  625. local tecks2 = Instance.new("TextLabel",naeeym2)
  626. tecks2.BackgroundTransparency = 1
  627. tecks2.BorderSizePixel = 0
  628. tecks2.Text = ""
  629. tecks2.Font = "Cartoon"
  630. tecks2.TextSize = 30
  631. tecks2.TextStrokeTransparency = 1
  632. tecks2.TextColor3 = Color3.new(0,0,0)
  633. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  634. tecks2.Size = UDim2.new(1,0,0.5,0)
  635. local tecks3 = Instance.new("TextLabel",naeeym2)
  636. tecks3.BackgroundTransparency = 1
  637. tecks3.BorderSizePixel = 0
  638. tecks3.Text = ""
  639. tecks3.Font = "Cartoon"
  640. tecks3.TextSize = 30
  641. tecks3.TextStrokeTransparency = 1
  642. tecks3.TextColor3 = Color3.new(0,0,0)
  643. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  644. tecks3.Size = UDim2.new(1,0,0.5,0)
  645. for i = 1,string.len(text),1 do
  646. tecks2.Text = string.sub(text,1,i)
  647. tecks3.Text = string.sub(text,1,i)
  648. wait(0.01)
  649. end
  650. wait(2)
  651. for i = 1, 50 do
  652. Swait()
  653. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  654. tecks2.Rotation = tecks2.Rotation - .8
  655. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  656. tecks2.TextTransparency = tecks2.TextTransparency + .04
  657. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  658. tecks3.Rotation = tecks2.Rotation + .8
  659. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  660. tecks3.TextTransparency = tecks2.TextTransparency + .04
  661. end
  662. naeeym2:Destroy()
  663. end)
  664. chat()
  665. end
  666.  
  667. function onChatted(msg)
  668.     if msg == "Woops" then
  669.         chatfunc("Take that! ")
  670.         StartPosition()
  671.         Swait(70)
  672.         MailmansWrath()
  673.     elseif msg == "eee" then
  674.         StartPosition()
  675.         chatfunc("take that card!")
  676.         Swait(70)
  677.         PapercutChaos()
  678.     elseif msg == "Bam" then
  679.         StartPosition()
  680.         chatfunc("Take that :3")
  681.         MailboxMadness()
  682.     elseif msg == "Final" then
  683.         StartPosition()
  684.         chatfunc("heh heh")
  685.         Swait(80)  
  686.         sick.SoundId = FinalInboxLink
  687.         sick:Play()
  688.         chatfunc("ded!")
  689.         FinalInbox()
  690.         sick.SoundId = NormalMusicLink
  691.         sick:Play()
  692.     end
  693. end
  694. Player.Chatted:connect(onChatted)
  695.  
  696. --//=================================\\
  697. --||        DANMAKU MADNESS
  698. --\\=================================//
  699.  
  700. local Mail = Instance.new("Part")
  701.     Mail.Size = Vector3.new(2, 0.05, 1)
  702.     Mail.Color = Color3.new(1,1,1)
  703.     Mail.CanCollide = false
  704.     local maildecal = Instance.new("Decal",Mail)
  705.     maildecal.Face = "Top"
  706.     maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
  707.     Mail.BottomSurface = "Smooth"
  708.     Mail.Name = "Mail"
  709.  
  710. function ShootMail(part,strength,debris)
  711.     local mail = Mail:Clone()
  712.     mail.CFrame = part.CFrame
  713.     mail.Parent = Effects
  714.     game:GetService("Debris"):AddItem(mail ,debris)
  715.     local bv = Instance.new("BodyVelocity")
  716.     bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  717.     bv.velocity = part.CFrame.lookVector*strength
  718.     bv.Parent = mail
  719.     bv.Name = "DASH"
  720.     local hit = mail.Touched:connect(function(hit)
  721.         if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
  722.             dealdamage(hit,15,45,40)
  723.         end
  724.     end)
  725.     return mail
  726. end
  727.  
  728. function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  729. end
  730.  
  731.  
  732. function StartPosition()
  733.     ATTACK = true
  734.     Rooted = true
  735.     for i=0, 1, 0.1 / Animation_Speed/1.2 do
  736.         Swait()
  737.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  738.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  739.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  740.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  741.         RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  742.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  743.     end
  744. end
  745.  
  746. function MailmansWrath()
  747.     local twist = 0
  748.     local twist2 = false
  749.     local twist3 = 1
  750.     local spinpart = Instance.new("Part",Weapon)
  751.     spinpart.Anchored = true
  752.     spinpart.CanCollide = false
  753.     spinpart.Transparency = 1
  754.     spinpart.CFrame = Opening.CFrame
  755.     local spinpart2 = Instance.new("Part",Weapon)
  756.     spinpart2.Anchored = true
  757.     spinpart2.CanCollide = false
  758.     spinpart2.Transparency = 1
  759.     spinpart2.CFrame = Opening.CFrame
  760.     for i = 1, 30 do
  761.         chuck:Play()
  762.         MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  763.         twist = twist + 1
  764.         spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  765.         spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  766.         if twist == 10 then
  767.             spinpart.CFrame = Opening.CFrame
  768.             spinpart2.CFrame = Opening.CFrame
  769.             twist = 0
  770.         end
  771.         ShootMail(spinpart,65,2)
  772.         ShootMail(spinpart2,65,2)
  773.         Swait(5)
  774.     end
  775.     spinpart.CFrame = Opening.CFrame
  776.     spinpart2.CFrame = Opening.CFrame
  777.     twist = 10
  778.     for i = 1, 40 do
  779.         chuck:Play()
  780.         MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  781.         twist = twist + 1
  782.         if twist2 == true then
  783.             spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  784.             spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  785.         elseif twist2 == false then
  786.             spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  787.             spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  788.         end
  789.         if twist == 20 then
  790.             if twist2 == false then
  791.                 twist2 = true
  792.             elseif twist2 == true then
  793.                 twist2 = false
  794.             end
  795.             twist = 0
  796.         end
  797.         ShootMail(spinpart,65,2)
  798.         ShootMail(spinpart2,65,2)
  799.         Swait(5)
  800.     end
  801.     spinpart.CFrame = Opening.CFrame
  802.     spinpart2.CFrame = Opening.CFrame
  803.     twist = 0
  804.     for i = 1, 30 do
  805.         chuck:Play()
  806.         MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  807.         twist = twist + 1
  808.         spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
  809.         spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
  810.         if twist == 10 then
  811.             spinpart.CFrame = Opening.CFrame
  812.             spinpart2.CFrame = Opening.CFrame
  813.             twist = 0
  814.         end
  815.         ShootMail(spinpart,75,2)
  816.         ShootMail(spinpart2,75,2)
  817.         Swait(5)
  818.     end
  819.     spinpart:remove()
  820.     spinpart2:remove()
  821.     ATTACK = false
  822.     Rooted = false
  823. end
  824.  
  825. function PapercutChaos()
  826.     local twist = 0
  827.     for i = 1, 5 do
  828.     chuck:Play()
  829.     MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  830.     local mail = ShootMail(Opening,25,20)
  831.         for i = 1, 15 do
  832.             chuck:Play()
  833.             local spinpart = Instance.new("Part",Weapon)
  834.             spinpart.Anchored = true
  835.             spinpart.CanCollide = false
  836.             spinpart.Transparency = 1
  837.             spinpart.CFrame = mail.CFrame
  838.             local spinpart2 = Instance.new("Part",Weapon)
  839.             spinpart2.Anchored = true
  840.             spinpart2.CanCollide = false
  841.             spinpart2.Transparency = 1
  842.             spinpart2.CFrame = mail.CFrame
  843.             spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
  844.             spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
  845.             MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  846.             ShootMail(spinpart,35,2)
  847.             ShootMail(spinpart2,35,2)
  848.             spinpart:remove()
  849.             spinpart2:remove()
  850.             Swait(5)
  851.         end
  852.         mail:remove()
  853.     end
  854.     for i = 1, 2 do
  855.     chuck:Play()
  856.     MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  857.     local mail = ShootMail(Opening,45,20)
  858.         for i = 1, 20 do
  859.             twist = twist + 1
  860.             chuck:Play()
  861.             local spinpart = Instance.new("Part",Weapon)
  862.             spinpart.Anchored = true
  863.             spinpart.CanCollide = false
  864.             spinpart.Transparency = 1
  865.             spinpart.CFrame = mail.CFrame
  866.             local spinpart2 = Instance.new("Part",Weapon)
  867.             spinpart2.Anchored = true
  868.             spinpart2.CanCollide = false
  869.             spinpart2.Transparency = 1
  870.             spinpart2.CFrame = mail.CFrame
  871.             spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  872.             spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  873.             MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  874.             ShootMail(spinpart,35,2)
  875.             ShootMail(spinpart2,35,2)
  876.             spinpart:remove()
  877.             spinpart2:remove()
  878.             Swait(5)
  879.         end
  880.         twist = 0
  881.         mail:remove()
  882.     end
  883.     ATTACK = false
  884.     Rooted = false
  885. end
  886.  
  887. function MailboxMadness()
  888.     for i = 1, 15 do
  889.         chuck:Play()
  890.         local part = Instance.new("Part")
  891.         part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  892.         part.Orientation = RootPart.Orientation
  893.         part.CanCollide = false
  894.         part.Anchored = true
  895.         MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  896.         local spinpart = Instance.new("Part",Weapon)
  897.         spinpart.Anchored = true
  898.         spinpart.CanCollide = false
  899.         spinpart.Transparency = 1
  900.         spinpart.CFrame = part.CFrame
  901.         local spinpart2 = Instance.new("Part",Weapon)
  902.         spinpart2.Anchored = true
  903.         spinpart2.CanCollide = false
  904.         spinpart2.Transparency = 1
  905.         spinpart2.CFrame = part.CFrame
  906.         MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  907.         part:remove()
  908.         for i = 1, 15 do
  909.             spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  910.             spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  911.             ShootMail(spinpart,50,2)
  912.             ShootMail(spinpart2,50,2)
  913.         end
  914.         spinpart:remove()
  915.         spinpart2:remove()
  916.         Swait(35)
  917.     end
  918.     ATTACK = false
  919.     Rooted = false
  920. end
  921.  
  922. function FinalInbox()
  923.     local twist = 0
  924.     local twist2 = false
  925.     for i = 1, 5 do
  926.         local part = Instance.new("Part")
  927.         part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  928.         part.Orientation = RootPart.Orientation
  929.         part.CanCollide = false
  930.         part.Anchored = true
  931.         MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  932.         local spinpart = Instance.new("Part",Weapon)
  933.         spinpart.Anchored = true
  934.         spinpart.CanCollide = false
  935.         spinpart.Transparency = 1
  936.         spinpart.CFrame = part.CFrame
  937.         local spinpart2 = Instance.new("Part",Weapon)
  938.         spinpart2.Anchored = true
  939.         spinpart2.CanCollide = false
  940.         spinpart2.Transparency = 1
  941.         spinpart2.CFrame = part.CFrame
  942.         MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  943.         part:remove()
  944.         local spinpart3 = Instance.new("Part",Weapon)
  945.         spinpart3.Anchored = true
  946.         spinpart3.CanCollide = false
  947.         spinpart3.Transparency = 1
  948.         spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
  949.         local spinpart4 = Instance.new("Part",Weapon)
  950.         spinpart4.Anchored = true
  951.         spinpart4.CanCollide = false
  952.         spinpart4.Transparency = 1
  953.         spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
  954.         for i = 1, 30 do
  955.             chuck:Play()
  956.             spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  957.             spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  958.             spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  959.             spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  960.             ShootMail(spinpart,50,2)
  961.             ShootMail(spinpart2,-50,2)
  962.             ShootMail(spinpart3,100,1)
  963.             ShootMail(spinpart4,-100,1)
  964.             Swait(5)
  965.         end
  966.         spinpart:remove()
  967.         spinpart2:remove()
  968.         spinpart3:remove()
  969.         spinpart4:remove()
  970.     end
  971.     chuck:Play()
  972.     MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  973.     for i = 1, 2 do
  974.         twist = 10
  975.         local spinpart = Instance.new("Part",Weapon)
  976.         spinpart.Anchored = true
  977.         spinpart.CanCollide = false
  978.         spinpart.Transparency = 1
  979.         spinpart.CFrame = Opening.CFrame
  980.         local spinpart2 = Instance.new("Part",Weapon)
  981.         spinpart2.Anchored = true
  982.         spinpart2.CanCollide = false
  983.         spinpart2.Transparency = 1
  984.         spinpart2.CFrame = Opening.CFrame
  985.         local mail = ShootMail(Opening,25,20)
  986.         for i = 1, 50 do
  987.             chuck:Play()
  988.             MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  989.             twist = twist + 1
  990.             if twist2 == true then
  991.                 spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  992.                 spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  993.             elseif twist2 == false then
  994.                 spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  995.                 spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  996.             end
  997.             if twist == 20 then
  998.                 if twist2 == false then
  999.                     twist2 = true
  1000.                 elseif twist2 == true then
  1001.                     twist2 = false
  1002.                 end
  1003.                 twist = 0
  1004.             end
  1005.             ShootMail(spinpart,125,1)
  1006.             ShootMail(spinpart2,125,1)
  1007.             local spinpart3 = Instance.new("Part",Weapon)
  1008.             spinpart3.Anchored = true
  1009.             spinpart3.CanCollide = false
  1010.             spinpart3.Transparency = 1
  1011.             spinpart3.CFrame = mail.CFrame
  1012.             local spinpart4 = Instance.new("Part",Weapon)
  1013.             spinpart4.Anchored = true
  1014.             spinpart4.CanCollide = false
  1015.             spinpart4.Transparency = 1
  1016.             spinpart4.CFrame = mail.CFrame
  1017.             spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1018.             spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1019.             MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1020.             ShootMail(spinpart3,85,1)
  1021.             ShootMail(spinpart4,85,1)
  1022.             spinpart3:remove()
  1023.             spinpart4:remove()
  1024.             Swait(5)
  1025.         end
  1026.         spinpart:remove()
  1027.         spinpart2:remove()
  1028.         twist = 0
  1029.         mail:remove()
  1030.     end
  1031.     for i = 1, 4 do
  1032.         twist = 10
  1033.         local spinpart = Instance.new("Part",Weapon)
  1034.         spinpart.Anchored = true
  1035.         spinpart.CanCollide = false
  1036.         spinpart.Transparency = 1
  1037.         spinpart.CFrame = Opening.CFrame
  1038.         local spinpart2 = Instance.new("Part",Weapon)
  1039.         spinpart2.Anchored = true
  1040.         spinpart2.CanCollide = false
  1041.         spinpart2.Transparency = 1
  1042.         spinpart2.CFrame = Opening.CFrame
  1043.         local spinpart5 = Instance.new("Part",Weapon)
  1044.         spinpart5.Anchored = true
  1045.         spinpart5.CanCollide = false
  1046.         spinpart5.Transparency = 1
  1047.         spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
  1048.         local spinpart6 = Instance.new("Part",Weapon)
  1049.         spinpart6.Anchored = true
  1050.         spinpart6.CanCollide = false
  1051.         spinpart6.Transparency = 1
  1052.         spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
  1053.         local mail = ShootMail(Opening,25,20)
  1054.         for i = 1, 50 do
  1055.             chuck:Play()
  1056.             MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1057.             twist = twist + 1
  1058.             spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1059.             spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1060.             if twist2 == true then
  1061.                 spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1062.                 spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1063.             elseif twist2 == false then
  1064.                 spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1065.                 spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1066.             end
  1067.             if twist == 20 then
  1068.                 if twist2 == false then
  1069.                     twist2 = true
  1070.                 elseif twist2 == true then
  1071.                     twist2 = false
  1072.                 end
  1073.                 twist = 0
  1074.             end
  1075.             ShootMail(spinpart,125,1)
  1076.             ShootMail(spinpart2,125,1)
  1077.             ShootMail(spinpart5,100,1)
  1078.             ShootMail(spinpart6,-100,1)
  1079.             local spinpart3 = Instance.new("Part",Weapon)
  1080.             spinpart3.Anchored = true
  1081.             spinpart3.CanCollide = false
  1082.             spinpart3.Transparency = 1
  1083.             spinpart3.CFrame = mail.CFrame
  1084.             local spinpart4 = Instance.new("Part",Weapon)
  1085.             spinpart4.Anchored = true
  1086.             spinpart4.CanCollide = false
  1087.             spinpart4.Transparency = 1
  1088.             spinpart4.CFrame = mail.CFrame
  1089.             spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1090.             spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1091.             MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1092.             ShootMail(spinpart3,85,1)
  1093.             ShootMail(spinpart4,85,1)
  1094.             spinpart3:remove()
  1095.             spinpart4:remove()
  1096.             Swait(5)
  1097.         end
  1098.         spinpart:remove()
  1099.         spinpart2:remove()
  1100.         spinpart5:remove()
  1101.         spinpart6:remove()
  1102.         twist = 0
  1103.         mail:remove()
  1104.     end
  1105.     ATTACK = false
  1106.     Rooted = false
  1107. end
  1108.  
  1109. --//=================================\\
  1110. --||      ASSIGN THINGS TO KEYS
  1111. --\\=================================//
  1112.  
  1113. Humanoid.Changed:connect(function(Jump)
  1114.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1115.         Humanoid.Jump = false
  1116.     end
  1117. end)
  1118.  
  1119. --//=================================\\
  1120. --\\=================================//
  1121.  
  1122.  
  1123. function unanchor()
  1124.     if UNANCHOR == true then
  1125.         g = Character:GetChildren()
  1126.         for i = 1, #g do
  1127.             if g[i].ClassName == "Part" then
  1128.                 g[i].Anchored = false
  1129.             end
  1130.         end
  1131.     end
  1132. end
  1133.  
  1134.  
  1135. --//=================================\\
  1136. --||    WRAP THE WHOLE SCRIPT UP
  1137. --\\=================================//
  1138.  
  1139. Humanoid.Changed:connect(function(Jump)
  1140.     if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1141.         Humanoid.Jump = false
  1142.     end
  1143. end)
  1144.  
  1145.         ANIMATE.Parent = nil
  1146.         local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1147.         IDLEANIMATION:Play()
  1148.         Swait()
  1149.         ANIMATOR.Parent = nil
  1150.         Disable_Jump = true
  1151.  
  1152. while true do
  1153.     Swait()
  1154.     SINE = SINE + CHANGE
  1155.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1156.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1157.     local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1158.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1159.     local WALKSPEEDVALUE = 45 / (Humanoid.WalkSpeed / 45)
  1160.         if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1161.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 45)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1162.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 45))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1163.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1164.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1165.         elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1166.             RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1167.             Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1168.             RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1169.             LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1170.         end
  1171.         if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1172.             ANIM = "Jump"
  1173.             if ATTACK == false then
  1174.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1175.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1176.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1177.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1178.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1179.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1180.             end
  1181.         elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1182.             ANIM = "Fall"
  1183.             if ATTACK == false then
  1184.                 RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1185.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1186.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1187.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1188.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1189.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1190.             end
  1191.         elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1192.             ANIM = "Idle"
  1193.             if ATTACK == false then
  1194.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1195.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1196.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1197.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1198.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1199.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1200.             end
  1201.         elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1202.             ANIM = "Walk"
  1203.             WALK = WALK + 1 / Animation_Speed
  1204.             if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 45 / Player_Size)) then
  1205.                 WALK = 0
  1206.                 if WALKINGANIM == true then
  1207.                     WALKINGANIM = false
  1208.                 elseif WALKINGANIM == false then
  1209.                     WALKINGANIM = true
  1210.                 end
  1211.             end
  1212.             --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1213.             --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 45) / Animation_Speed)
  1214.             if ATTACK == false then
  1215.                 RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1216.                 Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1217.                 RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1218.                 LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1219.                 RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1220.                 LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1221.             end
  1222.         end
  1223. if #Effects2>0 then
  1224. for e=1,#Effects2 do
  1225. if Effects2[e]~=nil then
  1226. local Thing=Effects2[e]
  1227. if Thing~=nil then
  1228. local Part=Thing[1]
  1229. local Mode=Thing[2]
  1230. local Delay=Thing[3]
  1231. local IncX=Thing[4]
  1232. local IncY=Thing[5]
  1233. local IncZ=Thing[6]
  1234. local Part2=Thing[8]
  1235. if Thing[1].Transparency<=1 then
  1236. if Thing[2]=="Block1" then
  1237. Thing[1].CFrame=Part2.CFrame
  1238. Mesh=Thing[1].Mesh
  1239. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1240. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1241. elseif Thing[2]=="Cylinder" then
  1242. Mesh=Thing[1].Mesh
  1243. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1244. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1245. elseif Thing[2]=="Blood" then
  1246. Mesh=Thing[7]
  1247. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1248. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1249. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1250. elseif Thing[2]=="Elec" then
  1251. Mesh=Thing[1].Mesh
  1252. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1253. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1254. elseif Thing[2]=="Disappear" then
  1255. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1256. end
  1257. else
  1258. Part.Parent=nil
  1259. table.remove(Effects2,e)
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. unanchor()
  1266. Humanoid.MaxHealth = "inf"
  1267. Humanoid.Health = "inf"
  1268. if Rooted == false then
  1269.     --Disable_Jump = false
  1270.     Humanoid.WalkSpeed = Speed
  1271. elseif Rooted == true then
  1272.     Disable_Jump = true
  1273.     Humanoid.WalkSpeed = 45
  1274. end
  1275. --print(TORSOVELOCITY)
  1276. end
  1277.  
  1278. --//=================================\\
  1279. --\\=================================//
  1280.  
  1281.  
  1282.  
  1283.  
  1284.  
  1285. --//====================================================\\--
  1286. --||                     END OF SCRIPT
  1287. --\\====================================================//--
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