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- --"YALALALALALA"
- --Just For Le Lolz.
- --
- function sandbox(var,func)
- local env = getfenv(func)
- local newenv = setmetatable({},{
- __index = function(self,k)
- if k=="script" then
- return var
- else
- return env[k]
- end
- end,
- })
- setfenv(func,newenv)
- return func
- end
- cors = {}
- mas = Instance.new("Model",game:GetService("Lighting"))
- Model0 = Instance.new("Model")
- Part1 = Instance.new("Part")
- SpecialMesh2 = Instance.new("SpecialMesh")
- Decal3 = Instance.new("Decal")
- Sound4 = Instance.new("Sound")
- Part5 = Instance.new("Part")
- Decal6 = Instance.new("Decal")
- Motor6D7 = Instance.new("Motor6D")
- Motor6D8 = Instance.new("Motor6D")
- Motor6D9 = Instance.new("Motor6D")
- Motor6D10 = Instance.new("Motor6D")
- Motor6D11 = Instance.new("Motor6D")
- Sound12 = Instance.new("Sound")
- Part13 = Instance.new("Part")
- Part14 = Instance.new("Part")
- Part15 = Instance.new("Part")
- Part16 = Instance.new("Part")
- Humanoid17 = Instance.new("Humanoid")
- Part18 = Instance.new("Part")
- Motor6D19 = Instance.new("Motor6D")
- Script20 = Instance.new("Script")
- Script21 = Instance.new("Script")
- BodyColors22 = Instance.new("BodyColors")
- Shirt23 = Instance.new("Shirt")
- Script24 = Instance.new("Script")
- Script25 = Instance.new("Script")
- StringValue26 = Instance.new("StringValue")
- Animation27 = Instance.new("Animation")
- StringValue28 = Instance.new("StringValue")
- Animation29 = Instance.new("Animation")
- StringValue30 = Instance.new("StringValue")
- Animation31 = Instance.new("Animation")
- NumberValue32 = Instance.new("NumberValue")
- Animation33 = Instance.new("Animation")
- NumberValue34 = Instance.new("NumberValue")
- StringValue35 = Instance.new("StringValue")
- Animation36 = Instance.new("Animation")
- StringValue37 = Instance.new("StringValue")
- Animation38 = Instance.new("Animation")
- StringValue39 = Instance.new("StringValue")
- Animation40 = Instance.new("Animation")
- StringValue41 = Instance.new("StringValue")
- Animation42 = Instance.new("Animation")
- Script43 = Instance.new("Script")
- BoolValue44 = Instance.new("BoolValue")
- Script45 = Instance.new("Script")
- Script46 = Instance.new("Script")
- Model0.Name = "Guest 0000"
- Model0.Parent = mas
- Model0.PrimaryPart = Part1
- Part1.Name = "Head"
- Part1.Parent = Model0
- Part1.BrickColor = BrickColor.new("White")
- Part1.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part1.Locked = true
- Part1.FormFactor = Enum.FormFactor.Symmetric
- Part1.Size = Vector3.new(2, 1, 1)
- Part1.CFrame = CFrame.new(-44.9244461, 4.50000381, 25.0992126, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part1.TopSurface = Enum.SurfaceType.Smooth
- Part1.Color = Color3.new(0.94902, 0.952941, 0.952941)
- Part1.Position = Vector3.new(-44.9244461, 4.50000381, 25.0992126)
- Part1.Orientation = Vector3.new(0, 179.559998, 0)
- Part1.Color = Color3.new(0.94902, 0.952941, 0.952941)
- SpecialMesh2.Parent = Part1
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
- Decal3.Name = "face"
- Decal3.Parent = Part1
- Decal3.Texture = "rbxasset://textures/face.png"
- Sound4.Name = "GuestYalala"
- Sound4.Parent = Part1
- Sound4.SoundId = "http://www.roblox.com/asset/?id=163362237"
- Part5.Name = "Torso"
- Part5.Parent = Model0
- Part5.BrickColor = BrickColor.new("Dark stone grey")
- Part5.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part5.Locked = true
- Part5.FormFactor = Enum.FormFactor.Symmetric
- Part5.Size = Vector3.new(2, 2, 1)
- Part5.CFrame = CFrame.new(-44.9244461, 3.00000405, 25.0992126, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part5.LeftSurface = Enum.SurfaceType.Weld
- Part5.RightSurface = Enum.SurfaceType.Weld
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Part5.Position = Vector3.new(-44.9244461, 3.00000405, 25.0992126)
- Part5.Orientation = Vector3.new(0, 179.559998, 0)
- Part5.Color = Color3.new(0.388235, 0.372549, 0.384314)
- Decal6.Name = "roblox"
- Decal6.Parent = Part5
- Motor6D7.Name = "Right Shoulder"
- Motor6D7.Parent = Part5
- Motor6D7.C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D7.C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D7.Part0 = Part5
- Motor6D7.Part1 = Part14
- Motor6D7.MaxVelocity = 0.10000000149012
- Motor6D8.Name = "Left Shoulder"
- Motor6D8.Parent = Part5
- Motor6D8.C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D8.C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D8.Part0 = Part5
- Motor6D8.Part1 = Part13
- Motor6D8.MaxVelocity = 0.10000000149012
- Motor6D9.Name = "Right Hip"
- Motor6D9.Parent = Part5
- Motor6D9.C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D9.C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- Motor6D9.Part0 = Part5
- Motor6D9.Part1 = Part16
- Motor6D9.MaxVelocity = 0.10000000149012
- Motor6D10.Name = "Left Hip"
- Motor6D10.Parent = Part5
- Motor6D10.C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D10.C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- Motor6D10.Part0 = Part5
- Motor6D10.Part1 = Part15
- Motor6D10.MaxVelocity = 0.10000000149012
- Motor6D11.Name = "Neck"
- Motor6D11.Parent = Part5
- Motor6D11.C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D11.C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D11.Part0 = Part5
- Motor6D11.Part1 = Part1
- Motor6D11.MaxVelocity = 0.10000000149012
- Sound12.Name = "GuestExplosion"
- Sound12.Parent = Part5
- Sound12.Pitch = 1.3999999761581
- Sound12.SoundId = "http://www.roblox.com/asset/?id=2233908"
- Part13.Name = "Left Arm"
- Part13.Parent = Model0
- Part13.BrickColor = BrickColor.new("Really black")
- Part13.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part13.CanCollide = false
- Part13.Locked = true
- Part13.FormFactor = Enum.FormFactor.Symmetric
- Part13.Size = Vector3.new(1, 2, 1)
- Part13.CFrame = CFrame.new(-43.4244881, 3.00000405, 25.1106415, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part13.Position = Vector3.new(-43.4244881, 3.00000405, 25.1106415)
- Part13.Orientation = Vector3.new(0, 179.559998, 0)
- Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Name = "Right Arm"
- Part14.Parent = Model0
- Part14.BrickColor = BrickColor.new("Really black")
- Part14.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part14.CanCollide = false
- Part14.Locked = true
- Part14.FormFactor = Enum.FormFactor.Symmetric
- Part14.Size = Vector3.new(1, 2, 1)
- Part14.CFrame = CFrame.new(-46.4244041, 3.00000405, 25.0877838, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part14.Position = Vector3.new(-46.4244041, 3.00000405, 25.0877838)
- Part14.Orientation = Vector3.new(0, 179.559998, 0)
- Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Name = "Left Leg"
- Part15.Parent = Model0
- Part15.BrickColor = BrickColor.new("Really black")
- Part15.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part15.CanCollide = false
- Part15.Locked = true
- Part15.FormFactor = Enum.FormFactor.Symmetric
- Part15.Size = Vector3.new(1, 2, 1)
- Part15.CFrame = CFrame.new(-44.4244614, 1.00000405, 25.1030216, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part15.BottomSurface = Enum.SurfaceType.Smooth
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part15.Position = Vector3.new(-44.4244614, 1.00000405, 25.1030216)
- Part15.Orientation = Vector3.new(0, 179.559998, 0)
- Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Name = "Right Leg"
- Part16.Parent = Model0
- Part16.BrickColor = BrickColor.new("Really black")
- Part16.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part16.CanCollide = false
- Part16.Locked = true
- Part16.FormFactor = Enum.FormFactor.Symmetric
- Part16.Size = Vector3.new(1, 2, 1)
- Part16.CFrame = CFrame.new(-45.4244308, 1.00000405, 25.0954037, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part16.BottomSurface = Enum.SurfaceType.Smooth
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Part16.Position = Vector3.new(-45.4244308, 1.00000405, 25.0954037)
- Part16.Orientation = Vector3.new(0, 179.559998, 0)
- Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
- Humanoid17.Parent = Model0
- Humanoid17.NameOcclusion = Enum.NameOcclusion.EnemyOcclusion
- Humanoid17.RightLeg = Part16
- Humanoid17.LeftLeg = Part15
- Humanoid17.Torso = Part18
- Humanoid17.WalkSpeed = 30
- Part18.Name = "HumanoidRootPart"
- Part18.Parent = Model0
- Part18.BrickColor = BrickColor.new("Bright blue")
- Part18.Transparency = 1
- Part18.Rotation = Vector3.new(-180, 0.439999998, -180)
- Part18.Locked = true
- Part18.FormFactor = Enum.FormFactor.Symmetric
- Part18.Size = Vector3.new(2, 2, 1)
- Part18.CFrame = CFrame.new(-44.9244461, 3.00000405, 25.0992126, -0.999970853, 1.92478218e-16, 0.00761902938, 2.02715895e-16, 1, 1.34294564e-15, -0.00761902938, 1.34445103e-15, -0.999970853)
- Part18.BottomSurface = Enum.SurfaceType.Smooth
- Part18.TopSurface = Enum.SurfaceType.Smooth
- Part18.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Part18.Position = Vector3.new(-44.9244461, 3.00000405, 25.0992126)
- Part18.Orientation = Vector3.new(0, 179.559998, 0)
- Part18.Color = Color3.new(0.0509804, 0.411765, 0.67451)
- Motor6D19.Name = "RootJoint"
- Motor6D19.Parent = Part18
- Motor6D19.C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D19.C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- Motor6D19.Part0 = Part18
- Motor6D19.Part1 = Part5
- Motor6D19.MaxVelocity = 0.10000000149012
- Script20.Name = "Sound"
- Script20.Parent = Model0
- table.insert(cors,sandbox(Script20,function()
- -- util
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- function newSound(id)
- local sound = Instance.new("Sound")
- sound.SoundId = id
- sound.archivable = false
- sound.Parent = script.Parent.Head
- return sound
- end
- -- declarations
- local sDied = newSound("rbxasset://sounds/uuhhh.wav")
- local sFallingDown = newSound("rbxasset://sounds/splat.wav")
- local sFreeFalling = newSound("rbxasset://sounds/swoosh.wav")
- local sGettingUp = newSound("rbxasset://sounds/hit.wav")
- local sJumping = newSound("rbxasset://sounds/button.wav")
- local sRunning = newSound("rbxasset://sounds/bfsl-minifigfoots1.mp3")
- sRunning.Looped = true
- local Figure = script.Parent
- local Head = waitForChild(Figure, "Head")
- local Humanoid = waitForChild(Figure, "Humanoid")
- -- functions
- function onDied()
- sDied:Play()
- end
- function onState(state, sound)
- if state then
- sound:Play()
- else
- sound:Pause()
- end
- end
- function onRunning(speed)
- if speed>0 then
- sRunning:Play()
- else
- sRunning:Pause()
- end
- end
- -- connect up
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(function(state) onState(state, sJumping) end)
- Humanoid.GettingUp:connect(function(state) onState(state, sGettingUp) end)
- Humanoid.FreeFalling:connect(function(state) onState(state, sFreeFalling) end)
- Humanoid.FallingDown:connect(function(state) onState(state, sFallingDown) end)
- end))
- Script21.Name = "Health"
- Script21.Parent = Model0
- table.insert(cors,sandbox(Script21,function()
- --Responsible for regening a player's humanoid's health
- -- declarations
- local Figure = script.Parent
- local Head = Figure:WaitForChild("Head")
- local Humanoid = Figure:WaitForChild("Humanoid")
- local regening = false
- -- regeneration
- function regenHealth()
- if regening then return end
- regening = true
- while Humanoid.Health < Humanoid.MaxHealth do
- local s = wait(1)
- local health = Humanoid.Health
- if health > 0 and health < Humanoid.MaxHealth then
- local newHealthDelta = 0.01 * s * Humanoid.MaxHealth
- health = health + newHealthDelta
- Humanoid.Health = math.min(health,Humanoid.MaxHealth)
- end
- end
- if Humanoid.Health > Humanoid.MaxHealth then
- Humanoid.Health = Humanoid.MaxHealth
- end
- regening = false
- end
- Humanoid.HealthChanged:connect(regenHealth)
- end))
- BodyColors22.Parent = Model0
- BodyColors22.HeadColor = BrickColor.new("White")
- BodyColors22.LeftArmColor = BrickColor.new("Really black")
- BodyColors22.LeftLegColor = BrickColor.new("Really black")
- BodyColors22.RightArmColor = BrickColor.new("Really black")
- BodyColors22.RightLegColor = BrickColor.new("Really black")
- BodyColors22.TorsoColor = BrickColor.new("Dark stone grey")
- Shirt23.Name = "Shirt"
- Shirt23.Parent = Model0
- Shirt23.ShirtTemplate = "http://www.roblox.com/asset/?id=8561740"
- Script24.Name = "Respawn"
- Script24.Parent = Model0
- table.insert(cors,sandbox(Script24,function()
- local GuestRespawnSystemScript=script
- local Guest=GuestRespawnSystemScript.Parent
- local GuestTorso=Guest:WaitForChild("Torso")
- local GuestHumanoid=Guest:WaitForChild("Humanoid")
- local GuestAIScript=Guest:FindFirstChild("GuestAIScript")
- local GuestClone=Guest:Clone()
- while true do
- Wait(0)
- if GuestHumanoid.Health<1 then
- GuestAIScript.Disabled=true
- Wait(5)
- GuestClone=GuestClone:Clone()
- GuestClone.Parent=Guest.Parent
- GuestClone.Name="Guest "..math.random(1,9999)
- GuestClone:makeJoints()
- Guest:remove()
- end
- end
- end))
- Script25.Name = "Animate"
- Script25.Parent = Model0
- table.insert(cors,sandbox(Script25,function()
- function waitForChild(parent, childName)
- local child = parent:findFirstChild(childName)
- if child then return child end
- while true do
- child = parent.ChildAdded:wait()
- if child.Name==childName then return child end
- end
- end
- local Figure = script.Parent
- local Torso = waitForChild(Figure, "Torso")
- local RightShoulder = waitForChild(Torso, "Right Shoulder")
- local LeftShoulder = waitForChild(Torso, "Left Shoulder")
- local RightHip = waitForChild(Torso, "Right Hip")
- local LeftHip = waitForChild(Torso, "Left Hip")
- local Neck = waitForChild(Torso, "Neck")
- local Humanoid = waitForChild(Figure, "Humanoid")
- local pose = "Standing"
- local currentAnim = ""
- local currentAnimTrack = nil
- local currentAnimKeyframeHandler = nil
- local oldAnimTrack = nil
- local animTable = {}
- local animNames = {
- idle = {
- { id = "http://www.roblox.com/asset/?id=125750544", weight = 9 },
- { id = "http://www.roblox.com/asset/?id=125750618", weight = 1 }
- },
- walk = {
- { id = "http://www.roblox.com/asset/?id=125749145", weight = 10 }
- },
- run = {
- { id = "run.xml", weight = 10 }
- },
- jump = {
- { id = "http://www.roblox.com/asset/?id=125750702", weight = 10 }
- },
- fall = {
- { id = "http://www.roblox.com/asset/?id=125750759", weight = 10 }
- },
- climb = {
- { id = "http://www.roblox.com/asset/?id=125750800", weight = 10 }
- },
- toolnone = {
- { id = "http://www.roblox.com/asset/?id=125750867", weight = 10 }
- },
- toolslash = {
- { id = "http://www.roblox.com/asset/?id=129967390", weight = 10 }
- -- { id = "slash.xml", weight = 10 }
- },
- toollunge = {
- { id = "http://www.roblox.com/asset/?id=129967478", weight = 10 }
- },
- }
- -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
- local emoteNames = { wave = false, point = false, dance = true, laugh = false, cheer = false}
- math.randomseed(tick())
- -- Setup animation objects
- for name, fileList in pairs(animNames) do
- animTable[name] = {}
- animTable[name].count = 0
- animTable[name].totalWeight = 0
- -- check for config values
- local config = script:FindFirstChild(name)
- if (config ~= nil) then
- -- print("Loading anims " .. name)
- local idx = 1
- for _, childPart in pairs(config:GetChildren()) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = childPart
- local weightObject = childPart:FindFirstChild("Weight")
- if (weightObject == nil) then
- animTable[name][idx].weight = 1
- else
- animTable[name][idx].weight = weightObject.Value
- end
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + animTable[name][idx].weight
- -- print(name .. " [" .. idx .. "] " .. animTable[name][idx].anim.AnimationId .. " (" .. animTable[name][idx].weight .. ")")
- idx = idx + 1
- end
- end
- -- fallback to defaults
- if (animTable[name].count <= 0) then
- for idx, anim in pairs(fileList) do
- animTable[name][idx] = {}
- animTable[name][idx].anim = Instance.new("Animation")
- animTable[name][idx].anim.Name = name
- animTable[name][idx].anim.AnimationId = anim.id
- animTable[name][idx].weight = anim.weight
- animTable[name].count = animTable[name].count + 1
- animTable[name].totalWeight = animTable[name].totalWeight + anim.weight
- -- print(name .. " [" .. idx .. "] " .. anim.id .. " (" .. anim.weight .. ")")
- end
- end
- end
- -- ANIMATION
- -- declarations
- local toolAnim = "None"
- local toolAnimTime = 0
- local jumpAnimTime = 0
- local jumpAnimDuration = 0.175
- local toolTransitionTime = 0.1
- local fallTransitionTime = 0.2
- local jumpMaxLimbVelocity = 0.75
- -- functions
- function stopAllAnimations()
- local oldAnim = currentAnim
- -- return to idle if finishing an emote
- if (emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false) then
- oldAnim = "idle"
- end
- currentAnim = ""
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- oldAnimTrack = nil
- end
- if (currentAnimTrack ~= nil) then
- currentAnimTrack:Stop()
- currentAnimTrack:Destroy()
- currentAnimTrack = nil
- end
- return oldAnim
- end
- function keyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopAllAnimations()
- playAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- -- Preload animations
- function playAnimation(animName, transitionTime, humanoid)
- if (animName ~= currentAnim) then
- if (oldAnimTrack ~= nil) then
- oldAnimTrack:Stop()
- oldAnimTrack:Destroy()
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- oldAnimTrack = currentAnimTrack
- currentAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- currentAnimTrack:Play(transitionTime)
- currentAnim = animName
- -- set up keyframe name triggers
- if (currentAnimKeyframeHandler ~= nil) then
- currentAnimKeyframeHandler:disconnect()
- end
- currentAnimKeyframeHandler = currentAnimTrack.KeyframeReached:connect(keyFrameReachedFunc)
- end
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- local toolAnimName = ""
- local toolOldAnimTrack = nil
- local toolAnimTrack = nil
- local currentToolAnimKeyframeHandler = nil
- function toolKeyFrameReachedFunc(frameName)
- if (frameName == "End") then
- -- print("Keyframe : ".. frameName)
- local repeatAnim = stopToolAnimations()
- playToolAnimation(repeatAnim, 0.0, Humanoid)
- end
- end
- function playToolAnimation(animName, transitionTime, humanoid)
- if (animName ~= toolAnimName) then
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- transitionTime = 0
- end
- local roll = math.random(1, animTable[animName].totalWeight)
- local origRoll = roll
- local idx = 1
- while (roll > animTable[animName][idx].weight) do
- roll = roll - animTable[animName][idx].weight
- idx = idx + 1
- end
- -- print(animName .. " * " .. idx .. " [" .. origRoll .. "]")
- local anim = animTable[animName][idx].anim
- -- load it to the humanoid; get AnimationTrack
- toolOldAnimTrack = toolAnimTrack
- toolAnimTrack = humanoid:LoadAnimation(anim)
- -- play the animation
- toolAnimTrack:Play(transitionTime)
- toolAnimName = animName
- currentToolAnimKeyframeHandler = toolAnimTrack.KeyframeReached:connect(toolKeyFrameReachedFunc)
- end
- end
- function stopToolAnimations()
- local oldAnim = toolAnimName
- if (currentToolAnimKeyframeHandler ~= nil) then
- currentToolAnimKeyframeHandler:disconnect()
- end
- toolAnimName = ""
- if (toolAnimTrack ~= nil) then
- toolAnimTrack:Stop()
- toolAnimTrack:Destroy()
- toolAnimTrack = nil
- end
- return oldAnim
- end
- -------------------------------------------------------------------------------------------
- -------------------------------------------------------------------------------------------
- function onRunning(speed)
- if speed>0 then
- playAnimation("walk", 0.1, Humanoid)
- pose = "Running"
- else
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- end
- end
- function onDied()
- pose = "Dead"
- end
- function onJumping()
- playAnimation("jump", 0.1, Humanoid)
- jumpAnimTime = jumpAnimDuration
- pose = "Jumping"
- end
- function onClimbing()
- playAnimation("climb", 0.1, Humanoid)
- pose = "Climbing"
- end
- function onGettingUp()
- pose = "GettingUp"
- end
- function onFreeFall()
- if (jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- end
- pose = "FreeFall"
- end
- function onFallingDown()
- pose = "FallingDown"
- end
- function onSeated()
- pose = "Seated"
- end
- function onPlatformStanding()
- pose = "PlatformStanding"
- end
- function onSwimming(speed)
- if speed>0 then
- pose = "Running"
- else
- pose = "Standing"
- end
- end
- function getTool()
- for _, kid in ipairs(Figure:GetChildren()) do
- if kid.className == "Tool" then return kid end
- end
- return nil
- end
- function getToolAnim(tool)
- for _, c in ipairs(tool:GetChildren()) do
- if c.Name == "toolanim" and c.className == "StringValue" then
- return c
- end
- end
- return nil
- end
- function animateTool()
- if (toolAnim == "None") then
- playToolAnimation("toolnone", toolTransitionTime, Humanoid)
- return
- end
- if (toolAnim == "Slash") then
- playToolAnimation("toolslash", 0, Humanoid)
- return
- end
- if (toolAnim == "Lunge") then
- playToolAnimation("toollunge", 0, Humanoid)
- return
- end
- end
- function moveSit()
- RightShoulder.MaxVelocity = 0.15
- LeftShoulder.MaxVelocity = 0.15
- RightShoulder:SetDesiredAngle(3.14 /2)
- LeftShoulder:SetDesiredAngle(-3.14 /2)
- RightHip:SetDesiredAngle(3.14 /2)
- LeftHip:SetDesiredAngle(-3.14 /2)
- end
- local lastTick = 0
- function move(time)
- local amplitude = 1
- local frequency = 1
- local deltaTime = time - lastTick
- lastTick = time
- local climbFudge = 0
- local setAngles = false
- if (jumpAnimTime > 0) then
- jumpAnimTime = jumpAnimTime - deltaTime
- end
- if (pose == "FreeFall" and jumpAnimTime <= 0) then
- playAnimation("fall", fallTransitionTime, Humanoid)
- elseif (pose == "Seated") then
- stopAllAnimations()
- moveSit()
- return
- elseif (pose == "Running") then
- playAnimation("walk", 0.1, Humanoid)
- elseif (pose == "Dead" or pose == "GettingUp" or pose == "FallingDown" or pose == "Seated" or pose == "PlatformStanding") then
- -- print("Wha " .. pose)
- amplitude = 0.1
- frequency = 1
- setAngles = true
- end
- if (setAngles) then
- desiredAngle = amplitude * math.sin(time * frequency)
- RightShoulder:SetDesiredAngle(desiredAngle + climbFudge)
- LeftShoulder:SetDesiredAngle(desiredAngle - climbFudge)
- RightHip:SetDesiredAngle(-desiredAngle)
- LeftHip:SetDesiredAngle(-desiredAngle)
- end
- -- Tool Animation handling
- local tool = getTool()
- if tool then
- animStringValueObject = getToolAnim(tool)
- if animStringValueObject then
- toolAnim = animStringValueObject.Value
- -- message recieved, delete StringValue
- animStringValueObject.Parent = nil
- toolAnimTime = time + .3
- end
- if time > toolAnimTime then
- toolAnimTime = 0
- toolAnim = "None"
- end
- animateTool()
- else
- stopToolAnimations()
- toolAnim = "None"
- toolAnimTime = 0
- end
- end
- -- connect events
- Humanoid.Died:connect(onDied)
- Humanoid.Running:connect(onRunning)
- Humanoid.Jumping:connect(onJumping)
- Humanoid.Climbing:connect(onClimbing)
- Humanoid.GettingUp:connect(onGettingUp)
- Humanoid.FreeFalling:connect(onFreeFall)
- Humanoid.FallingDown:connect(onFallingDown)
- Humanoid.Seated:connect(onSeated)
- Humanoid.PlatformStanding:connect(onPlatformStanding)
- Humanoid.Swimming:connect(onSwimming)
- -- main program
- local runService = game:service("RunService");
- -- initialize to idle
- playAnimation("idle", 0.1, Humanoid)
- pose = "Standing"
- while Figure.Parent~=nil do
- local _, time = wait(0.1)
- move(time)
- end
- end))
- StringValue26.Name = "climb"
- StringValue26.Parent = Script25
- Animation27.Name = "ClimbAnim"
- Animation27.Parent = StringValue26
- Animation27.AnimationId = "http://www.roblox.com/asset/?id=125750800"
- StringValue28.Name = "fall"
- StringValue28.Parent = Script25
- Animation29.Name = "FallAnim"
- Animation29.Parent = StringValue28
- Animation29.AnimationId = "http://www.roblox.com/asset/?id=125750759"
- StringValue30.Name = "idle"
- StringValue30.Parent = Script25
- Animation31.Name = "Animation1"
- Animation31.Parent = StringValue30
- Animation31.AnimationId = "http://www.roblox.com/asset/?id=125750544"
- NumberValue32.Name = "Weight"
- NumberValue32.Parent = Animation31
- NumberValue32.Value = 9
- Animation33.Name = "Animation2"
- Animation33.Parent = StringValue30
- Animation33.AnimationId = "http://www.roblox.com/asset/?id=125750618"
- NumberValue34.Name = "Weight"
- NumberValue34.Parent = Animation33
- NumberValue34.Value = 1
- StringValue35.Name = "jump"
- StringValue35.Parent = Script25
- Animation36.Name = "JumpAnim"
- Animation36.Parent = StringValue35
- Animation36.AnimationId = "http://www.roblox.com/asset/?id=125750702"
- StringValue37.Name = "run"
- StringValue37.Parent = Script25
- Animation38.Name = "RunAnim"
- Animation38.Parent = StringValue37
- Animation38.AnimationId = "http://www.roblox.com/asset/?id=125749145"
- StringValue39.Name = "toolnone"
- StringValue39.Parent = Script25
- Animation40.Name = "ToolNoneAnim"
- Animation40.Parent = StringValue39
- Animation40.AnimationId = "http://www.roblox.com/asset/?id=125750867"
- StringValue41.Name = "walk"
- StringValue41.Parent = Script25
- Animation42.Name = "WalkAnim"
- Animation42.Parent = StringValue41
- Animation42.AnimationId = "http://www.roblox.com/asset/?id=125749145"
- Script43.Name = "GuestAIScript"
- Script43.Parent = Model0
- table.insert(cors,sandbox(Script43,function()
- --Beta SpeedAI June 2012 -- Still has logic bugs - Look for updates..
- -- Kill added.
- -- co-operate/other "AI"s
- -- Climb "Truss" Parts
- -- Offset Ray
- -- Swim - Does not work. Don't know why.
- -- Adjusted Jump Ray
- -- Ray Graphics On/Off - flip line 90
- -- Delay next cycle, if Falling.
- -- Diagonal movement - I should add right-hand logic as well...
- local number = 1 + math.random()
- local BRAINWave = .6 -- AND line 38: Wait() between cycles of main loop
- local hum = nil -- Will be a pointer to the Humanoid of our AI.
- wait(number) -- hold on a sec. and spread multiple instances.
- --Globals
- local AI = script.Parent
- local AIName = AI.Name
- local AItorso = AI.Torso
- if true then -- if your torso doesn't have a Humanoid; flip this to false
- local HumanoidType = nil -- find-a-HumanoidObject -- make sure
- local list = AI:GetChildren() -- temp var.
- for x = 1, #list do
- local temp = list[x]
- if (temp.className == "Humanoid") then
- HumanoidType = temp.Name
- end -- found Humanoid
- end -- AI Parts
- if HumanoidType then
- number = math.floor(number*100) -- serial# of AI
- hum = AI[HumanoidType]
- BRAINWave = 4/hum.WalkSpeed -- For extreme speeds, this may have to be adjusted.
- print (script, ": Humanoid = ", hum, AI:GetFullName(), number, "- Think Speed = ", BRAINWave)
- end
- end -- set speed
- --Constants;
- local RAYLength = 100 -- Not really. A point, off in space.
- --Declarations
- local target = AItorso -- is of type torso
- local torsoPos = AItorso.Position
- local targpos = target.Position
- --local Oldtargpos = targpos
- local OldPos = torsoPos * 2
- local origin = CFrame.new(torsoPos)
- local Logic = 0
- local OldX = 100
- local OldZ = 0
- local Xdir = 100
- local Zdir = 0
- local ClimbingLadder = false
- local FreeFalling = false
- local GraphicsOn = script.GraphicsToggle.Value -- Only set at start
- --functions
- -- Are we falling?
- hum.FreeFalling:connect(function()
- FreeFalling = true
- end)
- -- Find Player (& who else not to find).
- function findNearestTorso(pos) -- declare pos a local vector3
- local list = game.Workspace:children()
- local torso = nil
- local dist = 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999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99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999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-- Area to search
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if temp2.className == "Model" then
- temp = temp2:findFirstChild("Torso")
- if temp ~= nil then
- human = temp2:findFirstChild("Humanoid")
- if human ~= nil and (human.Health > 0) and (temp2.Name ~= AIName) then -- not named the same as us.
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end -- closer?
- end -- human? Not us.
- end -- Has torso?
- end -- Model?
- end -- For. Loop thru parts in Workplace
- return torso
- end -- findNearest
- function DrawRay(origin, point) -- 7 studs long
- local Ray = Ray.new(origin, (point).unit * 7) --Make the ray.
- local Hit,Position = game.Workspace:FindPartOnRay(Ray,AI) --Check for collisions along the ray, ignoring any Parts of us.
- if GraphicsOn then --Graphics
- local RayPart = Instance.new("Part",AI)
- if Hit then
- if Logic == 1 then
- RayPart.BrickColor = BrickColor.new("Black") --Set its color.
- else
- RayPart.BrickColor = BrickColor.new("Bright red") --Set its color.
- end
- else
- if Logic == 1 then
- RayPart.BrickColor = BrickColor.new("White") --Set its color.
- else
- RayPart.BrickColor = BrickColor.new("Olive") --Set its color.
- end
- end
- RayPart.Transparency = 0.2 --Set its transparency.
- RayPart.Anchored = true --Set whether it will fall or not.
- RayPart.CanCollide = false --Set whether people can walk though it or not.
- RayPart.formFactor = Enum.FormFactor.Custom --Make it so it can be small.
- local Distance = (Position-origin).magnitude --Find the distance between the hit and the torso.
- RayPart.Size = Vector3.new(0.4,.2,Distance) --Set its size to the distance.
- RayPart.CFrame = CFrame.new(Position, origin) * CFrame.new(0,0,-Distance/2) --Move it halfway.
- game.Debris:AddItem(RayPart,2) --Add it to the debris.
- end -- Graphics
- return Hit
- end -- DrawRay
- function FireRayToward() -- possible path, and read the Part we hit, if any.
- ClimbingLadder = false
- local originPrime = origin * Vector3.new(.8,0,0) - Vector3.new(0,.4,0) -- Offset Right + OffY
- local offset = origin * Vector3.new(.8,0,0) - origin * Vector3.new(-.8,0,0) -- left (I guess this is increment. I didn't WANT to do it this way)
- local point = origin.lookVector * 5 -- dir
- local pointPrime = point - offset + Vector3.new(0,2,0) -- dir + OffsetLeft + OffsetY = direction of Ray
- local Hit = DrawRay(originPrime, pointPrime) -- see if we hit anything
- if Hit then
- if target.Parent == Hit.Parent then
- if Hit.Name ~= "Head" and Hit.Name ~= "HumanoidRootPart" and Hit.Name ~= "Left Arm" and Hit.Name ~= "Left Leg" and Hit.Name ~= "Right Arm" and Hit.Name ~= "Right Leg" and Hit.Name ~= "Torso" then
- end -- kill
- Logic = 0
- Hit = nil
- elseif Hit.Parent.Name == AIName then
- -- if Xdir > 0 then -- if going ?North? then ignore, else (?South?); Jump
- -- Hit = nil -- ignore
- -- elseif Xdir == 0 then -- else swerve (only while in logic).
- if Xdir == 0 then
- Hit = Aitorso-- this should result in Hit = true-but-don't-attemp-a-jump, so swerve; doesn't check floor!
- -- return hit -- Swerve, without checking to jump.
- elseif Hit.Velocity.y > 1 then
- Hit = nil -- ignore, if other AI is already jumping; else check to Jump
- end -- East -West collisions - swerve. North/South, check-to-jump.
- end -- endifs
- end -- read hit
- -- Climb or Jump
- if Hit and Hit ~= AItorso then
- if (Hit.Name == "Truss" and target.Position.y > torsoPos.y - 3) or target.Parent == Hit.Parent then -- ignore parts called "Ladder", if AI is level or below CURRENT Targ pos.
- Hit = nil
- ClimbingLadder = true -- Climb and don't check floor
- else
- --print(Hit, Hit.Name)
- if Hit.Name == "Terrain" or Hit.CanCollide == false then -- In front is Water or a steep hill made of Terrain.
- Hit = nil -- swim or climb, or Ray hit a Non-colliding Part; and don't check for floor. This will not do, as we do not get a Hit when under-water, so we will check for floor. We must check Swimming event.
- else -- Jump?
- Hit = DrawRay(originPrime + Vector3.new(0,4.8,0), pointPrime)
- if Hit == nil then -- (Does NOT check CanCollide of Part blocking Jump)
- hum.Jump = true -- we do NOT check for "Floor", if jumping, but it might be a good idea.
- end -- Room to jump?
- end --Terrain? Water?
- end -- Ladder?
- else -- path is clear. Check for cliff... or OK to drop
- local Level = torsoPos.y
- if target then
- Level = target.Position.y -- get Target's current position.
- else -- Target is dead. Abandon all logic...
- Logic = 0 -- but still check for floor
- end
- if torsoPos.y - 2 < Level then -- if Player is not well below us...
- Hit = DrawRay(torsoPos + point * .8 + Vector3.new(0,1,0), Vector3.new(0,-7,0)) -- check for floor 85% of dir ahead
- if Hit == nil then -- There is no floor
- Hit = true -- Force a hit; we may not be able to get back up here.
- else
- Hit = nil -- Force a false to hit, 'cause everything is OK. (Does NOT check CanCollide of Floor!)
- end -- cliff check
- end -- Player Hieght
- end -- path ok?
- return Hit
- end -- FireRayToward
- function FireAtPlayer()
- origin = CFrame.new(torsoPos, Vector3.new(targpos.x, torsoPos.y, targpos.z)) -- This contains Origin & Direction
- local hit = FireRayToward()
- return hit
- end
- function FireRayAhead()
- origin = CFrame.new(torsoPos, torsoPos + Vector3.new(Xdir, 0, Zdir))
- local hit = FireRayToward()
- targpos = torsoPos + Vector3.new(Xdir,0,Zdir)
- return hit
- end
- function FireRay() -- Fire Ahead and diagonaly
- origin = CFrame.new(torsoPos, torsoPos + Vector3.new(Xdag, 0, Zdag))
- local hit = FireRayToward()
- if hit then
- origin = CFrame.new(torsoPos, torsoPos + Vector3.new(Xdir, 0, Zdir))
- hit = FireRayToward()
- if not hit then
- targpos = torsoPos + Vector3.new(Xdir,0,Zdir)
- end
- else
- targpos = torsoPos + Vector3.new(Xdag,0,Zdag)
- end
- return hit
- end -- Fire Ray
- function FireDag()
- origin = CFrame.new(torsoPos, torsoPos + Vector3.new(Xdag, 0, Zdag))
- local hit = FireRayToward()
- return hit
- end -- Fire Diagonaly
- function TurnRight()
- if Xdir == 0 then
- Xdir = -Zdir
- Zdir = 0
- else
- Zdir = Xdir
- Xdir = 0
- end
- if Xdag == Zdag then Xdag = -Xdag else Zdag = -Zdag end
- end -- Left
- function TurnLeft()
- if Xdir == 0 then
- Xdir = Zdir
- Zdir = 0
- else
- Zdir = -Xdir
- Xdir = 0
- end
- if Xdag == Zdag then Zdag = -Zdag else Xdag = -Xdag end
- end -- Left
- function GetDir()
- Xdir = (targpos.x - torsoPos.x) -- Which way are we going?
- Zdir = (targpos.z - torsoPos.z)
- -- if Zdir < 0 then -- Get closest 45 degree angle. Diagonal.
- -- Zdag = -RAYLength
- -- else
- -- Zdag = RAYLength
- -- end
- -- if Xdir < 0 then
- -- Xdag = -RAYLength
- -- else
- -- Xdag = RAYLength
- -- end
- if math.abs(Xdir) > math.abs(Zdir) then -- Ordinal.
- if Xdir < 0 then
- Xdir = -RAYLength
- -- convert to our direction indicator.
- else
- Xdir = RAYLength
- end
- Zdag = Xdir -- Diagonal Right.
- Xdag = Xdir
- Zdir = 0
- else -- abs
- if Zdir < 0 then
- Zdir = -RAYLength
- else
- Zdir = RAYLength
- end
- Zdag = Zdir
- Xdag = -Zdir
- Xdir = 0
- end -- abs
- end -- GetDir
- while AItorso do -- while I still have a body; search.
- torsoPos = AItorso.Position
- local targ = Workspace.Terrain -- Temp targ
- local Distance =(torsoPos - OldPos).magnitude -- Distance traveled, since last loop
- --local Distance =10
- if target == nil then Logic = 0
- -- Distance = 10
- end -- Player died.
- if Logic == 0 then -- Defalt logic
- target = findNearestTorso(torsoPos) --- target is some Player. FindNearest and get xdir, ydir.
- if target ~= nil then
- targ = target
- -- if ClimbingLadder and Distance >= 1 then
- -- targpos = torsoPos + AItorso.CFrame.lookVector * 9
- -- else
- targpos = target.Position
- -- end
- if Distance < 1 and (torsoPos - targpos).magnitude > 4 then -- Check if we are stuck.
- GetDir()
- OldX = Xdir -- Goal direction.
- OldZ = Zdir
- Logic = 1 -- Impeded
- else
- if FireAtPlayer() then -- hit
- GetDir()
- OldX = Xdir -- Goal direction.
- OldZ = Zdir
- if FireDag() then
- Logic = 1 -- Go Left; Look Right.
- ClimbingLadder = true -- first time thru logic 1 indicator
- else
- targpos = torsoPos + Vector3.new(Xdag,0,Zdag) -- go Right
- end -- dagRight
- end -- hit?
- end -- impeded?
- else
- print(AIName, number, ": No target. - ", target)
- -- torsoPos = torsoPos * 2 -- Turn Impeded?, off
- -- Distance = 10
- end -- if no target?
- end -- Logic 0
- -- 1 - Look Right or Go left
- if Logic == 1 then
- if Distance >= 1 then
- if ClimbingLadder == false then -- or target.Position.y < torsoPos.y + 4 then
- TurnRight()
- end -- else go straight or go up
- else
- TurnLeft()
- end
- if FireRayAhead() then -- Check straight first. (And Diagonaly left)
- TurnLeft()
- if FireRay() then -- Check left (And Diagonaly left & back)
- TurnLeft()
- if FireRay() then
- TurnLeft()
- if FireRay() then
- targpos = torsoPos + Vector3.new(Xdir,0,Zdir)
- hum.Jump = true
- end -- right
- end -- Back
- end -- Left
- else -- If succesful Ahead then... (We only check RightTurns for a get-out-of-jail-Free card)
- if Xdir == OldX and OldZ == Zdir then -- Gracefully exiting Logic 1
- Logic = 0
- end -- check Goal dir?
- end -- Ahead
- end -- Logic 1
- -- go
- OldPos = torsoPos
- hum:MoveTo(targpos, targ) -- MoveToward Target
- --wait
- wait(BRAINWave)
- while FreeFalling do
- FreeFalling = false
- wait(.2)
- end
- end -- Main
- end))
- BoolValue44.Name = "GraphicsToggle"
- BoolValue44.Parent = Script43
- Script45.Name = "GuestSuicideYalalaScript"
- Script45.Parent = Model0
- table.insert(cors,sandbox(Script45,function()
- Wait(0.3)
- --[[Last Change By: Brutez. (1:20 PM PACIFIC TIME) (6/22/14)]]--
- local Guest = script.Parent
- local GuestHead = Guest:FindFirstChild("Head")
- local YALALA=GuestHead:FindFirstChild("GuestYalala")
- local GuestTorso = Guest:FindFirstChild("Torso")
- local GuestExplosionSound = GuestTorso:FindFirstChild("GuestExplosion")
- function FindSomeOneToSwordFightWith(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 20
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- Wait(0)
- local target = FindSomeOneToSwordFightWith(GuestTorso.Position)
- if target ~= nil then
- YALALA:Play()
- Wait(4)
- end
- end
- end))
- Script46.Name = "GuestSuicideExplosionScript"
- Script46.Parent = Model0
- table.insert(cors,sandbox(Script46,function()
- Wait(0.3)
- --[[Last Change By: Brutez. (1:20 PM PACIFIC TIME) (6/22/14)]]--
- local Guest = script.Parent
- local GuestHead = Guest:FindFirstChild("Head")
- local YALALA=GuestHead:FindFirstChild("GuestYalala")
- local GuestTorso = Guest:FindFirstChild("Torso")
- local GuestExplosionSound = GuestTorso:FindFirstChild("GuestExplosion")
- function GuestExplosion()
- GuestExplosionSound:Play()
- GuestExplosionParticle = Instance.new("Explosion")
- GuestExplosionParticle.BlastRadius = 22
- GuestExplosionParticle.BlastPressure = 1000000 -- these are really wussy units
- GuestExplosionParticle.Position = GuestTorso.Position
- GuestExplosionParticle.Parent = Game.Workspace
- end
- function FindSomeOneToSwordFightWith(pos)
- local list = game.Workspace:children()
- local torso = nil
- local dist = 6
- local temp = nil
- local human = nil
- local temp2 = nil
- for x = 1, #list do
- temp2 = list[x]
- if (temp2.className == "Model") and (temp2 ~= script.Parent) then
- temp = temp2:findFirstChild("Torso")
- human = temp2:findFirstChild("Humanoid")
- if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
- if (temp.Position - pos).magnitude < dist then
- torso = temp
- dist = (temp.Position - pos).magnitude
- end
- end
- end
- end
- return torso
- end
- while true do
- Wait(0)
- local target = FindSomeOneToSwordFightWith(GuestTorso.Position)
- if target ~= nil then
- GuestExplosion()
- Wait(0)
- end
- end
- end))
- for i,v in pairs(mas:GetChildren()) do
- v.Parent = workspace
- pcall(function() v:MakeJoints() end)
- end
- mas:Destroy()
- for i,v in pairs(cors) do
- spawn(function()
- pcall(v)
- end)
- end
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