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pasterultimate22

Devils Child v4

Jul 20th, 2018
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  1.  
  2. m = game.Players.LocalPlayer
  3. char = m.Character
  4. local txt = Instance.new("BillboardGui", char)
  5. txt.Adornee = char.Head
  6. txt.Name = "_status"
  7. txt.Size = UDim2.new(2, 0, 1.2, 0)
  8. txt.StudsOffset = Vector3.new(-9, 8, 0)
  9. local text = Instance.new("TextLabel", txt)
  10. text.Size = UDim2.new(10, 0, 7, 0)
  11. text.FontSize = "Size24"
  12. text.TextScaled = true
  13. text.TextTransparency = 0
  14. text.BackgroundTransparency = 1
  15. text.TextTransparency = 0
  16. text.TextStrokeTransparency = 0
  17. text.Font = "Bodoni"
  18. text.TextStrokeColor3 = Color3.new(1, 0, 0)
  19. v = Instance.new("Part")
  20. v.Name = "ColorBrick"
  21. v.Parent = m.Character
  22. v.FormFactor = "Symmetric"
  23. v.Anchored = true
  24. v.CanCollide = false
  25. v.BottomSurface = "Smooth"
  26. v.TopSurface = "Smooth"
  27. v.Size = Vector3.new(10, 5, 3)
  28. v.Transparency = 1
  29. v.CFrame = char.Torso.CFrame
  30. v.BrickColor = BrickColor.new("Really red")
  31. v.Transparency = 1
  32. v.Shape = "Block"
  33. spawn(function()
  34. local TweenService = game:GetService("TweenService")
  35. local Colours = {Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(1,0,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,1,0),Color3.fromRGB(0,0,0),Color3.fromRGB(0,0,0)}
  36. local Int = 0
  37. while wait(0.5) do
  38. if Int == #Colours then Int = 0 end
  39. Int = Int+1
  40. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  41. end
  42. end)
  43. text.Text = "Devil's Last Hope"
  44.  
  45. script.Name = "Devils Child v4"
  46. --//====================================================\\--
  47. --|| CREATED BY SHACKLUSTER
  48. --\\====================================================//--
  49.  
  50. script:ClearAllChildren()
  51. wait(0.2)
  52.  
  53. Player = game:GetService("Players").LocalPlayer
  54. PlayerGui = Player.PlayerGui
  55. Cam = workspace.CurrentCamera
  56. Backpack = Player.Backpack
  57. Character = Player.Character
  58. Humanoid = Character.Humanoid
  59. Mouse = Player:GetMouse()
  60. RootPart = Character["HumanoidRootPart"]
  61. Torso = Character["Torso"]
  62. Head = Character["Head"]
  63. RightArm = Character["Right Arm"]
  64. LeftArm = Character["Left Arm"]
  65. RightLeg = Character["Right Leg"]
  66. LeftLeg = Character["Left Leg"]
  67. RootJoint = RootPart["RootJoint"]
  68. Neck = Torso["Neck"]
  69. RightShoulder = Torso["Right Shoulder"]
  70. LeftShoulder = Torso["Left Shoulder"]
  71. RightHip = Torso["Right Hip"]
  72. LeftHip = Torso["Left Hip"]
  73. local TIME = 0
  74. local sick = Instance.new("Sound",Torso)
  75.  
  76. IT = Instance.new
  77. CF = CFrame.new
  78. VT = Vector3.new
  79. RAD = math.rad
  80. C3 = Color3.new
  81. UD2 = UDim2.new
  82. BRICKC = BrickColor.new
  83. ANGLES = CFrame.Angles
  84. EULER = CFrame.fromEulerAnglesXYZ
  85. COS = math.cos
  86. ACOS = math.acos
  87. SIN = math.sin
  88. ASIN = math.asin
  89. ABS = math.abs
  90. MRANDOM = math.random
  91. FLOOR = math.floor
  92. local BODY = {}
  93.  
  94. --//=================================\\
  95. --|| USEFUL VALUES
  96. --\\=================================//
  97.  
  98. Animation_Speed = 3
  99. local FORCERESET = false
  100. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  101. local Speed = 16
  102. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  103. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  104. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  105. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  106. local DAMAGEMULTIPLIER = 1
  107. local ANIM = "Idle"
  108. local ATTACK = false
  109. local EQUIPPED = false
  110. local HOLD = false
  111. local COMBO = 1
  112. local Rooted = false
  113. local SINE = 0
  114. local KEYHOLD = false
  115. local CHANGE = 2 / Animation_Speed
  116. local WALKINGANIM = false
  117. local VALUE1 = false
  118. local VALUE2 = false
  119. local ROBLOXIDLEANIMATION = IT("Animation")
  120. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  121. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  122. --ROBLOXIDLEANIMATION.Parent = Humanoid
  123. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  124. WEAPONGUI.Name = "BanishV3Gui"
  125. local Weapon = IT("Model")
  126. Weapon.Name = "Adds"
  127. local Effects = IT("Folder", Weapon)
  128. Effects.Name = "Effects"
  129. local ANIMATOR = Humanoid.Animator
  130. local ANIMATE = Character:FindFirstChild("Animate")
  131. local UNANCHOR = true
  132. local TOBANISH = {}
  133. script.Parent = PlayerGui
  134.  
  135. --//=================================\\
  136. --\\=================================//
  137.  
  138.  
  139. --//=================================\\
  140. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  141. --\\=================================//
  142.  
  143. ArtificialHB = Instance.new("BindableEvent", script)
  144. ArtificialHB.Name = "ArtificialHB"
  145.  
  146. script:WaitForChild("ArtificialHB")
  147.  
  148. frame = Frame_Speed
  149. tf = 0
  150. allowframeloss = false
  151. tossremainder = false
  152. lastframe = tick()
  153. script.ArtificialHB:Fire()
  154.  
  155. game:GetService("RunService").Heartbeat:connect(function(s, p)
  156. tf = tf + s
  157. if tf >= frame then
  158. if allowframeloss then
  159. script.ArtificialHB:Fire()
  160. lastframe = tick()
  161. else
  162. for i = 1, math.floor(tf / frame) do
  163. script.ArtificialHB:Fire()
  164. end
  165. lastframe = tick()
  166. end
  167. if tossremainder then
  168. tf = 0
  169. else
  170. tf = tf - frame * math.floor(tf / frame)
  171. end
  172. end
  173. end)
  174.  
  175. --//=================================\\
  176. --\\=================================//
  177.  
  178. --//=================================\\
  179. --|| SOME FUNCTIONS
  180. --\\=================================//
  181.  
  182. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  183. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  184. end
  185.  
  186. function PositiveAngle(NUMBER)
  187. if NUMBER >= 0 then
  188. NUMBER = 0
  189. end
  190. return NUMBER
  191. end
  192.  
  193. function NegativeAngle(NUMBER)
  194. if NUMBER <= 0 then
  195. NUMBER = 0
  196. end
  197. return NUMBER
  198. end
  199.  
  200. function Swait(NUMBER)
  201. if NUMBER == 0 or NUMBER == nil then
  202. ArtificialHB.Event:wait()
  203. else
  204. for i = 1, NUMBER do
  205. ArtificialHB.Event:wait()
  206. end
  207. end
  208. end
  209.  
  210. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  211. local NEWMESH = IT(MESH)
  212. if MESH == "SpecialMesh" then
  213. NEWMESH.MeshType = MESHTYPE
  214. if MESHID ~= "nil" and MESHID ~= "" then
  215. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  216. end
  217. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  218. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  219. end
  220. end
  221. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  222. NEWMESH.Scale = SCALE
  223. NEWMESH.Parent = PARENT
  224. return NEWMESH
  225. end
  226.  
  227. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  228. local NEWPART = IT("Part")
  229. NEWPART.formFactor = FORMFACTOR
  230. NEWPART.Reflectance = REFLECTANCE
  231. NEWPART.Transparency = TRANSPARENCY
  232. NEWPART.CanCollide = false
  233. NEWPART.Locked = true
  234. NEWPART.Anchored = true
  235. if ANCHOR == false then
  236. NEWPART.Anchored = false
  237. end
  238. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  239. NEWPART.Name = NAME
  240. NEWPART.Size = SIZE
  241. NEWPART.Position = Torso.Position
  242. NEWPART.Material = MATERIAL
  243. NEWPART:BreakJoints()
  244. NEWPART.Parent = PARENT
  245. return NEWPART
  246. end
  247.  
  248. Player_Size = 1
  249.  
  250. local function weldBetween(a, b)
  251. local weldd = Instance.new("ManualWeld")
  252. weldd.Part0 = a
  253. weldd.Part1 = b
  254. weldd.C0 = CFrame.new()
  255. weldd.C1 = b.CFrame:inverse() * a.CFrame
  256. weldd.Parent = a
  257. return weldd
  258. end
  259.  
  260.  
  261. function QuaternionFromCFrame(cf)
  262. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  263. local trace = m00 + m11 + m22
  264. if trace > 0 then
  265. local s = math.sqrt(1 + trace)
  266. local recip = 0.5 / s
  267. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  268. else
  269. local i = 0
  270. if m11 > m00 then
  271. i = 1
  272. end
  273. if m22 > (i == 0 and m00 or m11) then
  274. i = 2
  275. end
  276. if i == 0 then
  277. local s = math.sqrt(m00 - m11 - m22 + 1)
  278. local recip = 0.5 / s
  279. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  280. elseif i == 1 then
  281. local s = math.sqrt(m11 - m22 - m00 + 1)
  282. local recip = 0.5 / s
  283. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  284. elseif i == 2 then
  285. local s = math.sqrt(m22 - m00 - m11 + 1)
  286. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  287. end
  288. end
  289. end
  290.  
  291. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  292. local xs, ys, zs = x + x, y + y, z + z
  293. local wx, wy, wz = w * xs, w * ys, w * zs
  294. local xx = x * xs
  295. local xy = x * ys
  296. local xz = x * zs
  297. local yy = y * ys
  298. local yz = y * zs
  299. local zz = z * zs
  300. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  301. end
  302.  
  303. function QuaternionSlerp(a, b, t)
  304. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  305. local startInterp, finishInterp;
  306. if cosTheta >= 0.0001 then
  307. if (1 - cosTheta) > 0.0001 then
  308. local theta = ACOS(cosTheta)
  309. local invSinTheta = 1 / SIN(theta)
  310. startInterp = SIN((1 - t) * theta) * invSinTheta
  311. finishInterp = SIN(t * theta) * invSinTheta
  312. else
  313. startInterp = 1 - t
  314. finishInterp = t
  315. end
  316. else
  317. if (1 + cosTheta) > 0.0001 then
  318. local theta = ACOS(-cosTheta)
  319. local invSinTheta = 1 / SIN(theta)
  320. startInterp = SIN((t - 1) * theta) * invSinTheta
  321. finishInterp = SIN(t * theta) * invSinTheta
  322. else
  323. startInterp = t - 1
  324. finishInterp = t
  325. end
  326. end
  327. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  328. end
  329.  
  330. function Clerp(a, b, t)
  331. local qa = {QuaternionFromCFrame(a)}
  332. local qb = {QuaternionFromCFrame(b)}
  333. local ax, ay, az = a.x, a.y, a.z
  334. local bx, by, bz = b.x, b.y, b.z
  335. local _t = 1 - t
  336. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  337. end
  338.  
  339. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  340. local frame = IT("Frame")
  341. frame.BackgroundTransparency = TRANSPARENCY
  342. frame.BorderSizePixel = BORDERSIZEPIXEL
  343. frame.Position = POSITION
  344. frame.Size = SIZE
  345. frame.BackgroundColor3 = COLOR
  346. frame.BorderColor3 = BORDERCOLOR
  347. frame.Name = NAME
  348. frame.Parent = PARENT
  349. return frame
  350. end
  351.  
  352. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  353. local label = IT("TextLabel")
  354. label.BackgroundTransparency = 1
  355. label.Size = UD2(1, 0, 1, 0)
  356. label.Position = UD2(0, 0, 0, 0)
  357. label.TextColor3 = TEXTCOLOR
  358. label.TextStrokeTransparency = STROKETRANSPARENCY
  359. label.TextTransparency = TRANSPARENCY
  360. label.FontSize = TEXTFONTSIZE
  361. label.Font = TEXTFONT
  362. label.BorderSizePixel = BORDERSIZEPIXEL
  363. label.TextScaled = false
  364. label.Text = TEXT
  365. label.Name = NAME
  366. label.Parent = PARENT
  367. return label
  368. end
  369.  
  370. function NoOutlines(PART)
  371. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  372. end
  373.  
  374. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  375. local NEWWELD = IT(TYPE)
  376. NEWWELD.Part0 = PART0
  377. NEWWELD.Part1 = PART1
  378. NEWWELD.C0 = C0
  379. NEWWELD.C1 = C1
  380. NEWWELD.Parent = PARENT
  381. return NEWWELD
  382. end
  383.  
  384. local S = IT("Sound")
  385. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  386. local NEWSOUND = nil
  387. coroutine.resume(coroutine.create(function()
  388. NEWSOUND = S:Clone()
  389. NEWSOUND.Parent = PARENT
  390. NEWSOUND.Volume = VOLUME
  391. NEWSOUND.Pitch = PITCH
  392. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  393. NEWSOUND:play()
  394. if DOESLOOP == true then
  395. NEWSOUND.Looped = true
  396. else
  397. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  398. NEWSOUND:remove()
  399. end
  400. end))
  401. return NEWSOUND
  402. end
  403.  
  404. function CFrameFromTopBack(at, top, back)
  405. local right = top:Cross(back)
  406. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  407. end
  408.  
  409. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  410. function WACKYEFFECT(Table)
  411. local TYPE = (Table.EffectType or "Sphere")
  412. local SIZE = (Table.Size or VT(1,1,1))
  413. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  414. local TRANSPARENCY = (Table.Transparency or 0)
  415. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  416. local CFRAME = (Table.CFrame or Torso.CFrame)
  417. local MOVEDIRECTION = (Table.MoveToPos or nil)
  418. local ROTATION1 = (Table.RotationX or 0)
  419. local ROTATION2 = (Table.RotationY or 0)
  420. local ROTATION3 = (Table.RotationZ or 0)
  421. local MATERIAL = (Table.Material or "Neon")
  422. local COLOR = (Table.Color or C3(1,1,1))
  423. local TIME = (Table.Time or 45)
  424. local SOUNDID = (Table.SoundID or nil)
  425. local SOUNDPITCH = (Table.SoundPitch or nil)
  426. local SOUNDVOLUME = (Table.SoundVolume or nil)
  427. coroutine.resume(coroutine.create(function()
  428. local PLAYSSOUND = false
  429. local SOUND = nil
  430. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  431. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  432. PLAYSSOUND = true
  433. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  434. end
  435. EFFECT.Color = COLOR
  436. local MSH = nil
  437. if TYPE == "Sphere" then
  438. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  439. elseif TYPE == "Block" then
  440. MSH = IT("BlockMesh",EFFECT)
  441. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  442. elseif TYPE == "Wave" then
  443. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  444. elseif TYPE == "Ring" then
  445. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  446. elseif TYPE == "Slash" then
  447. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  448. elseif TYPE == "Round Slash" then
  449. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  450. elseif TYPE == "Swirl" then
  451. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  452. elseif TYPE == "Skull" then
  453. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  454. elseif TYPE == "Crystal" then
  455. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  456. end
  457. if MSH ~= nil then
  458. local MOVESPEED = nil
  459. if MOVEDIRECTION ~= nil then
  460. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  461. end
  462. local GROWTH = SIZE - ENDSIZE
  463. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  464. if TYPE == "Block" then
  465. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  466. else
  467. EFFECT.CFrame = CFRAME
  468. end
  469. for LOOP = 1, TIME+1 do
  470. Swait()
  471. MSH.Scale = MSH.Scale - GROWTH/TIME
  472. if TYPE == "Wave" then
  473. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  474. end
  475. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  476. if TYPE == "Block" then
  477. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  478. else
  479. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  480. end
  481. if MOVEDIRECTION ~= nil then
  482. local ORI = EFFECT.Orientation
  483. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  484. EFFECT.Orientation = ORI
  485. end
  486. end
  487. if PLAYSSOUND == false then
  488. EFFECT:remove()
  489. else
  490. SOUND.Stopped:Connect(function()
  491. EFFECT:remove()
  492. end)
  493. end
  494. else
  495. if PLAYSSOUND == false then
  496. EFFECT:remove()
  497. else
  498. repeat Swait() until SOUND.Playing == false
  499. EFFECT:remove()
  500. end
  501. end
  502. end))
  503. end
  504.  
  505. function MakeForm(PART,TYPE)
  506. if TYPE == "Cyl" then
  507. local MSH = IT("CylinderMesh",PART)
  508. elseif TYPE == "Ball" then
  509. local MSH = IT("SpecialMesh",PART)
  510. MSH.MeshType = "Sphere"
  511. elseif TYPE == "Wedge" then
  512. local MSH = IT("SpecialMesh",PART)
  513. MSH.MeshType = "Wedge"
  514. end
  515. end
  516.  
  517. function SpawnTrail(FROM,TO,BIG)
  518. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  519. MakeForm(TRAIL,"Cyl")
  520. local DIST = (FROM - TO).Magnitude
  521. if BIG == true then
  522. TRAIL.Size = VT(0.5,DIST,0.5)
  523. else
  524. TRAIL.Size = VT(0.25,DIST,0.25)
  525. end
  526. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  527. coroutine.resume(coroutine.create(function()
  528. for i = 1, 5 do
  529. Swait()
  530. TRAIL.Transparency = TRAIL.Transparency + 0.1
  531. end
  532. TRAIL:remove()
  533. end))
  534. end
  535.  
  536. Debris = game:GetService("Debris")
  537.  
  538. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  539. local DIRECTION = CF(StartPos,EndPos).lookVector
  540. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  541. end
  542.  
  543. function turnto(position)
  544. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  545. end
  546. local asd = Instance.new("ParticleEmitter")
  547. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  548. asd.LightEmission = .1
  549. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  550. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  551. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  552. asd.Transparency = bbb
  553. asd.Size = aaa
  554. asd.ZOffset = .9
  555. asd.Acceleration = Vector3.new(0, -15, 0)
  556. asd.LockedToPart = false
  557. asd.EmissionDirection = "Back"
  558. asd.Lifetime = NumberRange.new(1, 2)
  559. asd.Rotation = NumberRange.new(-100, 100)
  560. asd.RotSpeed = NumberRange.new(-100, 100)
  561. asd.Speed = NumberRange.new(10)
  562. asd.Enabled = false
  563. asd.VelocitySpread = 999
  564.  
  565. function getbloody(victim,amount)
  566. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  567. PART.CFrame = victim.CFrame
  568. local HITPLAYERSOUNDS = {"356551938","264486467"}
  569. Debris:AddItem(PART,5)
  570. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  571. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  572. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  573. local prtcl = asd:Clone()
  574. prtcl.Parent = PART
  575. prtcl:Emit(amount*10)
  576. end
  577.  
  578. local Particle = IT("ParticleEmitter",nil)
  579. Particle.Enabled = false
  580. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  581. Particle.LightEmission = 0.5
  582. Particle.Rate = 150
  583. Particle.ZOffset = 1
  584. Particle.Rotation = NumberRange.new(-180, 180)
  585. Particle.RotSpeed = NumberRange.new(-180, 180)
  586. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  587. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  588.  
  589. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  590. function ParticleEmitter(Table)
  591. local PRTCL = Particle:Clone()
  592. local Speed = Table.Speed or 5
  593. local Drag = Table.Drag or 0
  594. local Size1 = Table.Size1 or 1
  595. local Size2 = Table.Size2 or 5
  596. local Lifetime1 = Table.Lifetime1 or 1
  597. local Lifetime2 = Table.Lifetime2 or 1.5
  598. local Parent = Table.Parent or Torso
  599. local Emit = Table.Emit or 100
  600. local Offset = Table.Offset or 360
  601. local Acel = Table.Acel or VT(0,0,0)
  602. local Enabled = Table.Enabled or false
  603. PRTCL.Parent = Parent
  604. PRTCL.Size = NumberSequence.new(Size1,Size2)
  605. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  606. PRTCL.Speed = NumberRange.new(Speed)
  607. PRTCL.VelocitySpread = Offset
  608. PRTCL.Drag = Drag
  609. PRTCL.Acceleration = Acel
  610. if Enabled == false then
  611. PRTCL:Emit(Emit)
  612. Debris:AddItem(PRTCL,Lifetime2)
  613. else
  614. PRTCL.Enabled = true
  615. end
  616. return PRTCL
  617. end
  618.  
  619. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  620. if DoesCourontine == false then
  621. local Direction = CF(Part.Position, ToLocation)
  622. local Distance = (Part.Position - ToLocation).magnitude
  623. for i = 1, AmountOfTime do
  624. Swait()
  625. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  626. Direction = Part.CFrame
  627. end
  628. Part:remove()
  629. elseif DoesCourontine == true then
  630. coroutine.resume(coroutine.create(function()
  631. local Direction = CF(Part.Position, ToLocation)
  632. local Distance = (Part.Position - ToLocation).magnitude
  633. for i = 1, AmountOfTime do
  634. Swait()
  635. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  636. Direction = Part.CFrame
  637. end
  638. Part:remove()
  639. end))
  640. end
  641. end
  642.  
  643. --//=================================\\
  644. --|| WEAPON CREATION
  645. --\\=================================//
  646. Player=game:GetService('Players').LocalPlayer
  647. Character=Player.Character
  648. Mouse=Player:GetMouse()
  649. m=Instance.new('Model',Character)
  650. local function weldBetween(a, b)
  651. local weldd = Instance.new("ManualWeld")
  652. weldd.Part0 = a
  653. weldd.Part1 = b
  654. weldd.C0 = CFrame.new()
  655. weldd.C1 = b.CFrame:inverse() * a.CFrame
  656. weldd.Parent = a
  657. return weldd
  658. end
  659.  
  660. it=Instance.new
  661.  
  662. function nooutline(part)
  663. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  664. end
  665.  
  666. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  667. local fp=it("Part")
  668. fp.formFactor=formfactor
  669. fp.Parent=parent
  670. fp.Reflectance=reflectance
  671. fp.Transparency=transparency
  672. fp.CanCollide=false
  673. fp.Locked=true
  674. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  675. fp.Name=name
  676. fp.Size=size
  677. fp.Position=Character.Torso.Position
  678. nooutline(fp)
  679. fp.Material=material
  680. fp:BreakJoints()
  681. return fp
  682. end
  683.  
  684. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  685. local mesh=it(Mesh)
  686. mesh.Parent=part
  687. if Mesh=="SpecialMesh" then
  688. mesh.MeshType=meshtype
  689. mesh.MeshId=meshid
  690. end
  691. mesh.Offset=offset
  692. mesh.Scale=scale
  693. return mesh
  694. end
  695.  
  696. function weld(parent,part0,part1,c0,c1)
  697. local weld=it("Weld")
  698. weld.Parent=parent
  699. weld.Part0=part0
  700. weld.Part1=part1
  701. weld.C0=c0
  702. weld.C1=c1
  703. return weld
  704. end
  705.  
  706. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  707. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.61954498, 0.610899925, 1.40690994, -0.258819044, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, -0.258819044))
  708. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468234",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  709.  
  710. Player=game:GetService('Players').LocalPlayer
  711. Character=Player.Character
  712. Mouse=Player:GetMouse()
  713. m=Instance.new('Model',Character)
  714. local function weldBetween(a, b)
  715. local weldd = Instance.new("ManualWeld")
  716. weldd.Part0 = a
  717. weldd.Part1 = b
  718. weldd.C0 = CFrame.new()
  719. weldd.C1 = b.CFrame:inverse() * a.CFrame
  720. weldd.Parent = a
  721. return weldd
  722. end
  723.  
  724. it=Instance.new
  725.  
  726. function nooutline(part)
  727. part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
  728. end
  729.  
  730. function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  731. local fp=it("Part")
  732. fp.formFactor=formfactor
  733. fp.Parent=parent
  734. fp.Reflectance=reflectance
  735. fp.Transparency=transparency
  736. fp.CanCollide=false
  737. fp.Locked=true
  738. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  739. fp.Name=name
  740. fp.Size=size
  741. fp.Position=Character.Torso.Position
  742. nooutline(fp)
  743. fp.Material=material
  744. fp:BreakJoints()
  745. return fp
  746. end
  747.  
  748. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  749. local mesh=it(Mesh)
  750. mesh.Parent=part
  751. if Mesh=="SpecialMesh" then
  752. mesh.MeshType=meshtype
  753. mesh.MeshId=meshid
  754. end
  755. mesh.Offset=offset
  756. mesh.Scale=scale
  757. return mesh
  758. end
  759.  
  760. function weld(parent,part0,part1,c0,c1)
  761. local weld=it("Weld")
  762. weld.Parent=parent
  763. weld.Part0=part0
  764. weld.Part1=part1
  765. weld.C0=c0
  766. weld.C1=c1
  767. return weld
  768. end
  769.  
  770.  
  771. handle=part(Enum.FormFactor.Brick,m,Enum.Material.Plastic,0,0,"Really black","Handle",Vector3.new(4, 1, 2))
  772. handleweld=weld(m,Character["Torso"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.72890472, 0.675598145, -1.43186569, 0.258819073, 0, -0.965925813, 0, 1, 0, 0.965925813, 0, 0.258819073))
  773. mesh("SpecialMesh",handle,Enum.MeshType.FileMesh,"rbxassetid://1553468709",Vector3.new(0, 0, 0),Vector3.new(0.0480000004, 0.0480000004, 0.0480000004))
  774. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  775. MakeForm(HandlePart,"Ball")
  776. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  777. local HandlePart = CreatePart(3,Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.6,0.1,1)/2,false)
  778. MakeForm(HandlePart,"Ball")
  779. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  780. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  781. MakeForm(HandlePart,"Ball")
  782. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  783. local HandlePart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Handle", VT(0.1,1,1)/2,false)
  784. MakeForm(HandlePart,"Ball")
  785. CreateWeldOrSnapOrMotor("Weld", HandlePart, Head, HandlePart, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  786.  
  787. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  788. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  789. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  790. wave.CFrame = CFRAME
  791. coroutine.resume(coroutine.create(function(PART)
  792. for i = 1, WAIT do
  793. Swait()
  794. mesh.Scale = mesh.Scale + GROW
  795. if DOESROT == true then
  796. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  797. end
  798. wave.Transparency = wave.Transparency + 0.5 / WAIT
  799. if wave.Transparency > 0.99 then
  800. wave:remove()
  801. end
  802. end
  803. end))
  804. end
  805. New = function(Object, Parent, Name, Data)
  806. local Object = Instance.new(Object)
  807. for Index, Value in pairs(Data or {}) do
  808. Object[Index] = Value
  809. end
  810. Object.Parent = Parent
  811. Object.Name = Name
  812. return Object
  813. end
  814.  
  815.  
  816. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-67.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  817. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, 0.487541199, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  818. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000252, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787415, 1.33912802, 93.9772263, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
  819. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftLeg,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.0127105713, 0.339127064, -0.512458801, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  820.  
  821. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.140000015, 0.0500000007),CFrame = CFrame.new(-67.6787415, 3.12643075, 92.6921463, -9.31322575e-10, -1.86264515e-09, -0.999999285, 0.777135551, 0.629333496, 9.31322575e-10, 0.6293329, -0.777134895, 0),})
  822. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.766067505, 0.138611317, 0.515716553, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  823. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.12999988, 1.12000012, 0.0500000007),CFrame = CFrame.new(-67.6951752, 3.43133378, 93.991272, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  824. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.533157349, 0.443484068, 0.50994873, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  825. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.450000018, 0.590000272, 0.0500000007),CFrame = CFrame.new(-67.6951752, 2.60608268, 94.3512573, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  826. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.893096924, -0.381786108, 0.509513855, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  827. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.330000013, 0.590000272, 0.0500000007),CFrame = CFrame.new(-66.6951752, 2.60608268, 94.2912598, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  828. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.817497253, -0.388065577, -0.489402771, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  829. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.220000237, 0.660000384, 0.0500000007),CFrame = CFrame.new(-66.6787338, 2.57395577, 93.9222183, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  830. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.448242188, -0.420258999, -0.49987793, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  831. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.07999992, 1.12000012, 0.0500000007),CFrame = CFrame.new(-66.6951752, 3.43133354, 93.9662704, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  832. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(0.492546082, 0.437201023, -0.489517212, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  833. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.340000302, 0.0500000007),CFrame = CFrame.new(-66.6787415, 3.2281816, 93.1287689, 0, -9.31322575e-10, -0.999999285, 0, 1, 9.31322575e-10, 0.999999225, 0, 0),})
  834. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0),C1 = CFrame.new(-0.345108032, 0.234031916, -0.491600037, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  835. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1.0999999, 0.0500000007, 1.00999975),CFrame = CFrame.new(-67.1759109, 3.99574399, 93.9762726, 0, -0.0260759834, -0.999659359, 0, 0.999660075, -0.0260760002, 0.999999225, -2.91038305e-11, -9.31322575e-10),})
  836. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = Torso,C0 = CFrame.new(0, 0, 0, 0, 0, 1, -0.0260760002, 0.999660015, 0, -0.999660015, -0.0260760002, 0),C1 = CFrame.new(0.510047913, 1.00462079, -0.0125579834, -0.0156119959, -4.38656264e-11, 0.999877751, -0.0062854127, 0.999980271, -9.81397825e-05, -0.999858022, -0.00628618058, -0.0156116877),})
  837.  
  838. Corruption = New("Part",Character,"Corruption",{BrickColor = BrickColor.new("Really red"),Material = Enum.Material.Neon,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.740000069, 0.419999987, 0.870000064),CFrame = CFrame.new(-67.0815201, 2.81366396, 91.9528885, 0, 0, -1, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, 0),})
  839. mot = New("Motor",Corruption,"mot",{Part0 = Corruption,Part1 = LeftArm,C0 = CFrame.new(0, 0, 0, 0, 0.777135491, 0.629333377, 0, 0.629333377, -0.777135491, -1, 0, 0),C1 = CFrame.new(-0.00936126709, -0.184385061, -0.0693511963, 0, 0, 1, 0, 1, 0, -1, 0, 0),})
  840.  
  841. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  842. MakeForm(EYE,"Ball")
  843. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  844. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Maroon", "Eyeball", VT(0.15,0.15,0.15),false)
  845. MakeForm(EYE2,"Ball")
  846. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  847.  
  848. local naeeym2 = Instance.new("BillboardGui", Character)
  849. naeeym2.AlwaysOnTop = true
  850. naeeym2.Size = UDim2.new(5, 35, 2, 15)
  851. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  852. naeeym2.Adornee = Character.Head
  853. naeeym2.Name = "Name"
  854. naeeym2.PlayerToHideFrom = Player
  855. local tecks2 = Instance.new("TextLabel", naeeym2)
  856. tecks2.BackgroundTransparency = 1
  857. tecks2.TextScaled = true
  858. tecks2.BorderSizePixel = 0
  859. tecks2.Text = "V.4"
  860. tecks2.Font = "Fantasy"
  861. tecks2.TextSize = 30
  862. tecks2.TextStrokeTransparency = 0
  863. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  864. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  865. tecks2.Parent = naeeym2
  866. function Transparency(TRANS)
  867. tecks2.TextTransparency = TRANS
  868. tecks2.TextStrokeTransparency = TRANS
  869. for _, c in pairs(Character:GetChildren()) do
  870. if c.ClassName == "Part" and c ~= RootPart then
  871. c.Transparency = TRANS
  872. if c:FindFirstChildOfClass("Decal") then
  873. c:FindFirstChildOfClass("Decal").Transparency = TRANS
  874. end
  875. elseif c.ClassName == "Accessory" then
  876. c.Handle.Transparency = TRANS
  877. elseif c.ClassName == "Model" then
  878. for _, q in pairs(c:GetChildren()) do
  879. if q.ClassName == "Part" then
  880. q.Transparency = TRANS
  881. if q:FindFirstChildOfClass("Decal") then
  882. q:FindFirstChildOfClass("Decal").Transparency = TRANS
  883. end
  884. end
  885. end
  886. end
  887. end
  888. end
  889.  
  890. local DECAL = IT("Decal")
  891. function MakeRing()
  892. local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Really red"), "MagicRing", VT(0, 0, 0), true)
  893. local MSH = IT("BlockMesh", RING)
  894. local TOP = DECAL:Clone()
  895. local BOTTOM = DECAL:Clone()
  896. TOP.Parent = RING
  897. BOTTOM.Parent = RING
  898. TOP.Face = "Top"
  899. BOTTOM.Face = "Bottom"
  900. TOP.Texture = "http://www.roblox.com/asset/?id=127817121"
  901. BOTTOM.Texture = "http://www.roblox.com/asset/?id=127817121"
  902. local function REMOVE()
  903. coroutine.resume(coroutine.create(function()
  904. local SIZE = MSH.Scale.X
  905. for i = 1, 35 do
  906. Swait()
  907. MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60
  908. TOP.Transparency = TOP.Transparency + 0.02857142857142857
  909. BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857
  910. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0))
  911. end
  912. RING:remove()
  913. end))
  914. end
  915. return RING, MSH, REMOVE
  916. end
  917.  
  918.  
  919. local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2,1,0.2),false)
  920. MakeForm(Handle,"Cyl")
  921. local Grasp = CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Handle, CF(0,-1,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  922. local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Bop", VT(0.5,0.5,0.5),false)
  923. MakeForm(Bop,"Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0,0.7,0), CF(0, 0, 0))
  925. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.5,0.2,0.5),false)
  926. MakeForm(Part,"Pine")
  927. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  928. local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.6,0.3,0.6),false)
  929. MakeForm(Part,"Pine")
  930. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0,-0.7,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  931. local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Blade", VT(0.3,5,0.3),false)
  932. MakeForm(Blade,"Pine")
  933. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0,-2.5,0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  934.  
  935. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(1.05,0.1,1.05),false)
  936. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0,-0.3,0), CF(0, 0, 0))
  937. local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(2,2,1),false)
  938. CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1,1,1), VT(0,0,0))
  939. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  940. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  941. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  942. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4,-0.3,0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0))
  943. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  944. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95,0.95,1), VT(0,0,0))
  945. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  946. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  947. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7,0.7,1), VT(0,0,0))
  948. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  949. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0,0,0),false)
  950. CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5,0.5,1), VT(0,0,0))
  951. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0))
  952. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,2,0.2),false)
  953. MakeForm(Shield,"Ball")
  954. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  955. local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "Really red", "Shield", VT(0.8,0.2,2),false)
  956. MakeForm(Shield,"Ball")
  957. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65,-0.3,0), CF(0, 0, 0))
  958. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,2,0.3),false)
  959. MakeForm(Shield,"Ball")
  960. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  961. local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Really red", "Shield", VT(0.8,0.3,2),false)
  962. MakeForm(Shield,"Ball")
  963. CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6,-0.3,0), CF(0, 0, 0))
  964.  
  965. local A = IT("Attachment",LeftArm)
  966. A.Position = VT(1,1.3,0)
  967. A.Orientation = VT(-0.098, -89.999, 0.227)
  968. local B = IT("Attachment",LeftArm)
  969. B.Position = VT(-1.3,-0.6,0)
  970. B.Orientation = VT(-88.911, -68.808, 158.782)
  971. local ChainLink = IT("Beam",LeftArm)
  972. ChainLink.Texture = "rbxassetid://73042633"
  973. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  974. ChainLink.TextureSpeed = 1
  975. ChainLink.FaceCamera = true
  976. ChainLink.Width0 = 1
  977. ChainLink.Width1 = 1
  978. ChainLink.TextureLength = 3
  979. ChainLink.Attachment0 = A
  980. ChainLink.Attachment1 = B
  981. ChainLink.CurveSize0 = 1.6
  982. ChainLink.CurveSize1 = 1.6
  983. ChainLink.FaceCamera = true
  984. ChainLink.Transparency = NumberSequence.new(0)
  985. local ChainLink = IT("Beam",LeftArm)
  986. ChainLink.Texture = "rbxassetid://73042633"
  987. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  988. ChainLink.TextureSpeed = 1
  989. ChainLink.FaceCamera = true
  990. ChainLink.Width0 = 1
  991. ChainLink.Width1 = 1
  992. ChainLink.TextureLength = 3
  993. ChainLink.Attachment0 = B
  994. ChainLink.Attachment1 = A
  995. ChainLink.CurveSize0 = 1.6
  996. ChainLink.CurveSize1 = 1.6
  997. ChainLink.FaceCamera = true
  998. ChainLink.Transparency = NumberSequence.new(0)
  999. local A = IT("Attachment",RightArm)
  1000. A.Position = VT(1.3,-0.85,0)
  1001. A.Orientation = VT(-0.098, -89.999, 0.227)
  1002. local B = IT("Attachment",RightArm)
  1003. B.Position = VT(-1,2,0)
  1004. B.Orientation = VT(-88.911, -68.808, 158.782)
  1005. local ChainLink = IT("Beam",RightArm)
  1006. ChainLink.Texture = "rbxassetid://73042633"
  1007. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1008. ChainLink.TextureSpeed = 1
  1009. ChainLink.FaceCamera = true
  1010. ChainLink.Width0 = 1
  1011. ChainLink.Width1 = 1
  1012. ChainLink.TextureLength = 3
  1013. ChainLink.Attachment0 = A
  1014. ChainLink.Attachment1 = B
  1015. ChainLink.CurveSize0 = 1.3
  1016. ChainLink.CurveSize1 = 1.3
  1017. ChainLink.FaceCamera = true
  1018. ChainLink.Transparency = NumberSequence.new(0)
  1019. local ChainLink = IT("Beam",RightArm)
  1020. ChainLink.Texture = "rbxassetid://73042633"
  1021. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  1022. ChainLink.TextureSpeed = 1
  1023. ChainLink.FaceCamera = true
  1024. ChainLink.Width0 = 1
  1025. ChainLink.Width1 = 1
  1026. ChainLink.TextureLength = 3
  1027. ChainLink.Attachment0 = B
  1028. ChainLink.Attachment1 = A
  1029. ChainLink.CurveSize0 = 1.3
  1030. ChainLink.CurveSize1 = 1.3
  1031. ChainLink.FaceCamera = true
  1032. ChainLink.Transparency = NumberSequence.new(0)
  1033.  
  1034.  
  1035. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1.1,1,0.525),false)
  1036. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(-0.75, 0.51, 0) * ANGLES(RAD(180), RAD(-90), RAD(0)), CF(0, 0, 0))
  1037. MakeForm(Part,"Wedge")
  1038.  
  1039. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(1,1,1.2),false)
  1040. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1041. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1042. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), CF(0, 0, 0))
  1043. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.3,1.7,1.15),false)
  1044. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), CF(0, 0, 0))
  1045. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Dark stone grey", "Metal", VT(0.8,0.8,1.225),false)
  1046. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Part, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1047. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eon", VT(0.5,0.5,1.25),false)
  1048. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1049.  
  1050. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  1051. local Gun = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Gun", VT(0, 0, 0),false)
  1052. local HandleMesh = CreateMesh("SpecialMesh", Gun, "FileMesh", "468351345", "468351348", VT(0.06,0.06,0.06), VT(0,0, 0))
  1053. local Weld = CreateWeldOrSnapOrMotor("Weld", Gun, RightArm, Gun, CF(0, -1.8, -0.2) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  1054.  
  1055. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1056. function WACKYEFFECT(Table)
  1057. local TYPE = (Table.EffectType or "Sphere")
  1058. local SIZE = (Table.Size or VT(1,1,1))
  1059. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  1060. local TRANSPARENCY = (Table.Transparency or 0)
  1061. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1062. local CFRAME = (Table.CFrame or Torso.CFrame)
  1063. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1064. local ROTATION1 = (Table.RotationX or 0)
  1065. local ROTATION2 = (Table.RotationY or 0)
  1066. local ROTATION3 = (Table.RotationZ or 0)
  1067. local MATERIAL = (Table.Material or "Neon")
  1068. local COLOR = (Table.Color or C3(1,1,1))
  1069. local TIME = (Table.Time or 45)
  1070. local SOUNDID = (Table.SoundID or nil)
  1071. local SOUNDPITCH = (Table.SoundPitch or nil)
  1072. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1073. coroutine.resume(coroutine.create(function()
  1074. local PLAYSSOUND = false
  1075. local SOUND = nil
  1076. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Really red"), "Effect", VT(1,1,1), true)
  1077. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1078. PLAYSSOUND = true
  1079. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1080. end
  1081. EFFECT.Color = COLOR
  1082. local MSH = nil
  1083. if TYPE == "Sphere" then
  1084. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1085. elseif TYPE == "Block" then
  1086. MSH = IT("BlockMesh",EFFECT)
  1087. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1088. elseif TYPE == "Wave" then
  1089. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1090. elseif TYPE == "Ring" then
  1091. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1092. elseif TYPE == "Slash" then
  1093. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1094. elseif TYPE == "Round Slash" then
  1095. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1096. elseif TYPE == "Swirl" then
  1097. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1098. elseif TYPE == "Skull" then
  1099. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1100. elseif TYPE == "Crystal" then
  1101. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1102. end
  1103. if MSH ~= nil then
  1104. local MOVESPEED = nil
  1105. if MOVEDIRECTION ~= nil then
  1106. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1107. end
  1108. local GROWTH = SIZE - ENDSIZE
  1109. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1110. if TYPE == "Block" then
  1111. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1112. else
  1113. EFFECT.CFrame = CFRAME
  1114. end
  1115. for LOOP = 1, TIME+1 do
  1116. Swait()
  1117. MSH.Scale = MSH.Scale - GROWTH/TIME
  1118. if TYPE == "Wave" then
  1119. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1120. end
  1121. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1122. if TYPE == "Block" then
  1123. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1124. else
  1125. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1126. end
  1127. if MOVEDIRECTION ~= nil then
  1128. local ORI = EFFECT.Orientation
  1129. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1130. EFFECT.Orientation = ORI
  1131. end
  1132. end
  1133. if PLAYSSOUND == false then
  1134. EFFECT:remove()
  1135. else
  1136. SOUND.Stopped:Connect(function()
  1137. EFFECT:remove()
  1138. end)
  1139. end
  1140. else
  1141. if PLAYSSOUND == false then
  1142. EFFECT:remove()
  1143. else
  1144. repeat Swait() until SOUND.Playing == false
  1145. EFFECT:remove()
  1146. end
  1147. end
  1148. end))
  1149. end
  1150.  
  1151.  
  1152. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1153. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1154. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1155. wave.CFrame = CFRAME
  1156. coroutine.resume(coroutine.create(function(PART)
  1157. for i = 1, WAIT do
  1158. Swait()
  1159. mesh.Scale = mesh.Scale + GROW
  1160. if DOESROT == true then
  1161. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1162. end
  1163. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1164. if wave.Transparency > 0.99 then
  1165. wave:remove()
  1166. end
  1167. end
  1168. end))
  1169. end
  1170.  
  1171. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  1172. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1173. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  1174. wave.CFrame = CFRAME
  1175. coroutine.resume(coroutine.create(function(PART)
  1176. for i = 1, WAIT do
  1177. Swait()
  1178. mesh.Scale = mesh.Scale + GROW
  1179. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  1180. if DOESROT == true then
  1181. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1182. end
  1183. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1184. if wave.Transparency > 0.99 then
  1185. wave:remove()
  1186. end
  1187. end
  1188. end))
  1189. end
  1190.  
  1191. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  1192. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1193. local mesh
  1194. if KIND == "Base" then
  1195. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  1196. elseif KIND == "Thin" then
  1197. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1198. elseif KIND == "Round" then
  1199. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  1200. end
  1201. wave.CFrame = CFRAME
  1202. coroutine.resume(coroutine.create(function(PART)
  1203. for i = 1, WAIT do
  1204. Swait()
  1205. mesh.Scale = mesh.Scale + GROW / 10
  1206. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1207. if wave.Transparency > 0.99 then
  1208. wave:remove()
  1209. end
  1210. end
  1211. end))
  1212. end
  1213.  
  1214. function CreateRing(SIZE, DOESROT, ROT, WAIT, CFRAME, COLOR, GROW)
  1215. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  1216. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "559831844", "", SIZE, VT(0, 0, 0))
  1217. wave.CFrame = CFRAME
  1218. coroutine.resume(coroutine.create(function(PART)
  1219. for i = 1, WAIT do
  1220. Swait()
  1221. mesh.Scale = mesh.Scale + GROW
  1222. if DOESROT == true then
  1223. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  1224. end
  1225. wave.Transparency = wave.Transparency + 0.5 / WAIT
  1226. if wave.Transparency > 0.99 then
  1227. wave:remove()
  1228. end
  1229. end
  1230. end))
  1231. end
  1232. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1233. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1234. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1235. wave.CFrame = CFRAME
  1236. coroutine.resume(coroutine.create(function(PART)
  1237. for i = 1, WAIT do
  1238. Swait()
  1239. mesh.Scale = mesh.Scale + GROW
  1240. wave.Transparency = wave.Transparency + 1 / WAIT
  1241. if wave.Transparency > 0.99 then
  1242. wave:remove()
  1243. end
  1244. end
  1245. end))
  1246. end
  1247.  
  1248. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  1249. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  1250. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  1251. wave.CFrame = CFRAME
  1252. coroutine.resume(coroutine.create(function(PART)
  1253. for i = 1, WAIT do
  1254. Swait()
  1255. mesh.Scale = mesh.Scale + GROW
  1256. wave.Transparency = wave.Transparency + 1 / WAIT
  1257. if wave.Transparency > 0.99 then
  1258. wave:remove()
  1259. end
  1260. end
  1261. end))
  1262. end
  1263.  
  1264. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  1265. PRT.Color = C3(0,0,0)
  1266. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  1267. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  1268. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false)
  1269. PRT.Color = C3(0,0,0)
  1270. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
  1271. CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
  1272. for i = 1, 16 do
  1273. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  1274. FACE.Color = C3(0,0,0)
  1275. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1276. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
  1277. end
  1278.  
  1279. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1280. function ParticleEmitter(Table)
  1281. local PRTCL = Particle:Clone()
  1282. local Speed = Table.Speed or 5
  1283. local Drag = Table.Drag or 0
  1284. local Size1 = Table.Size1 or 1
  1285. local Size2 = Table.Size2 or 5
  1286. local Lifetime1 = Table.Lifetime1 or 1
  1287. local Lifetime2 = Table.Lifetime2 or 1.5
  1288. local Parent = Table.Parent or Torso
  1289. local Emit = Table.Emit or 100
  1290. local Offset = Table.Offset or 360
  1291. local Acel = Table.Acel or VT(0,0,0)
  1292. local Enabled = Table.Enabled or false
  1293. PRTCL.Parent = Parent
  1294. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1295. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1296. PRTCL.Speed = NumberRange.new(Speed)
  1297. PRTCL.VelocitySpread = Offset
  1298. PRTCL.Drag = Drag
  1299. PRTCL.Acceleration = Acel
  1300. if Enabled == false then
  1301. PRTCL:Emit(Emit)
  1302. Debris:AddItem(PRTCL,Lifetime2)
  1303. else
  1304. PRTCL.Enabled = true
  1305. end
  1306. return PRTCL
  1307. end
  1308.  
  1309. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1310. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1311.  
  1312. for _, c in pairs(Weapon:GetDescendants()) do
  1313. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1314. c.Material = "Glass"
  1315. c.Color = C3(0,0,0)
  1316. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1317. c.Color = C3(1,0,0)
  1318. c.Material = "Neon"
  1319. end
  1320. end
  1321.  
  1322. Weapon.Parent = Character
  1323. for _, c in pairs(Weapon:GetChildren()) do
  1324. if c.ClassName == "Part" then
  1325. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1326. end
  1327. end
  1328.  
  1329. local SKILLTEXTCOLOR = C3(1,1,1)
  1330. local SKILLFONT = "SciFi"
  1331. local SKILLTEXTSIZE = 4
  1332.  
  1333. local ATTACKS = {"Warp - Q","Magic Roar- R","Laser Sword- E","Laugh- T","Block2 - N"}
  1334.  
  1335. for i = 1, #ATTACKS do
  1336. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1337. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1338. SKILLTEXT.TextXAlignment = "Left"
  1339. SKILLTEXT.Rotation = i*3
  1340. end
  1341.  
  1342. Humanoid.Died:Connect(function()
  1343. RootPart:remove()
  1344. CreateSound(160718677, Head, 4, 1, false)
  1345. BMUSIC:remove()
  1346. Effects:remove()
  1347. WEAPONGUI:remove()
  1348. end)
  1349. local GRUNTS = {1146556975,1146556706,1278006076}
  1350.  
  1351. Weapon.Parent = Character
  1352. for _, c in pairs(Weapon:GetChildren()) do
  1353. if c.ClassName == "Part" then
  1354. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1355. end
  1356. end
  1357.  
  1358. local SKILLTEXTCOLOR = C3(1,1,1)
  1359. local SKILLFONT = "SciFi"
  1360. local SKILLTEXTSIZE = 4
  1361.  
  1362. local ATTACKS = {"Morning_Star - Z","Laser - V","Warp - B","Bomb- F","Block - M"}
  1363.  
  1364. for i = 1, #ATTACKS do
  1365. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.74, 0, 0.97-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  1366. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKS[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  1367. SKILLTEXT.TextXAlignment = "Right"
  1368. SKILLTEXT.Rotation = i*3
  1369. end
  1370.  
  1371. local HEALTHBAR = CreateFrame(WEAPONGUI, 0.5, 1, UD2(1-0.20, 0, 0.75, 0), UD2(0.20, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Health Bar")
  1372. local HEALTHCOVER = CreateFrame(HEALTHBAR, 0, 0, UD2(0, 0, 0, 0), UD2(0, 0, 1, 0), BRICKC"Shamrock".Color, C3(0, 0, 0),"Health Cover")
  1373. local HEALTHTEXT = CreateLabel(HEALTHBAR, Humanoid.Health.."/"..Humanoid.MaxHealth, SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "HP")
  1374. Character.Health:remove()
  1375. HEALTHBAR.Rotation = (#ATTACKS*3)+3
  1376. local WHOAMI = CreateFrame(WEAPONGUI, 1, 1, UD2(1-0.26, 0, 0.69, 0), UD2(0.26, 0, 0.02, 0), C3(0,0,0), C3(0, 0, 0),"Ban")
  1377. WHOAMI.Rotation = (#ATTACKS*3)+3
  1378. CreateLabel(WHOAMI, "Mad V.4", SKILLTEXTCOLOR, SKILLTEXTSIZE+4, SKILLFONT, 0, 2, 0, "Yes")
  1379.  
  1380. Humanoid.MaxHealth = 1.0E298
  1381. Humanoid.Health = 1.0E298
  1382.  
  1383. Humanoid.Died:Connect(function()
  1384. RootPart:remove()
  1385. CreateSound(160718677, Head, 4, 1, false)
  1386. BMUSIC:remove()
  1387. Effects:remove()
  1388. WEAPONGUI:remove()
  1389. end)
  1390. local GRUNTS = {1146556975,1146556706,1278006076}
  1391.  
  1392. local SKILLTEXTCOLOR = C3(1,0,0)
  1393. local SKILLFONT = "SciFi"
  1394. local SKILLTEXTSIZE = 5
  1395.  
  1396. Weapon.Parent = Character
  1397.  
  1398. Humanoid.Died:connect(function()
  1399. ATTACK = true
  1400. end)
  1401.  
  1402. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1403. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1404. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1405. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1406. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1407. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.9, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1408.  
  1409. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1")
  1410. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2")
  1411. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3")
  1412. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4")
  1413. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5")
  1414. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6")
  1415.  
  1416. function printbye(Name)
  1417. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1418. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1419. end
  1420.  
  1421. workspace.ChildAdded:connect(function(instance)
  1422. for BANISH = 1, #TOBANISH do
  1423. if TOBANISH[BANISH] ~= nil then
  1424. if instance.Name == TOBANISH[BANISH] then
  1425. coroutine.resume(coroutine.create(function()
  1426. printbye(instance.Name)
  1427. instance:ClearAllChildren()
  1428. Debris:AddItem(instance,0.0005)
  1429. end))
  1430. end
  1431. end
  1432. end
  1433. end)
  1434.  
  1435. --//=================================\\
  1436. --|| DAMAGING
  1437. --\\=================================//
  1438.  
  1439. function freezenearest(position, range)
  1440. for i, v in ipairs(workspace:GetChildren()) do
  1441. local body = v:GetChildren()
  1442. for part = 1, #body do
  1443. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude and v.ClassName == "Model" and v:FindFirstChildOfClass("Humanoid") then
  1444. v:BreakJoints()
  1445. body[part].Material = "Ice"
  1446. body[part].BrickColor = BRICKC("Really red")
  1447. body[part].Anchored = true
  1448. end
  1449. end
  1450. end
  1451. end
  1452.  
  1453. function BulletDetection(FROM,TO,BRUTAL)
  1454. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1455. coroutine.resume(coroutine.create(function()
  1456. if AIMHIT ~= nil then
  1457. if AIMHIT.Parent ~= Character then
  1458. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1459. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1460. if BRUTAL == true then
  1461. Kill(AIMHIT.Parent)
  1462. else
  1463. getbloody(AIMHIT,15)
  1464. AIMHIT.Parent:BreakJoints()
  1465. if AIMHIT.Name == "Head" then
  1466. AIMHIT.Name = "HEADSHOT"
  1467. AIMHIT:remove()
  1468. end
  1469. end
  1470. else
  1471. if BRUTAL == true then
  1472. Kill(AIMHIT.Parent.Parent)
  1473. else
  1474. AIMHIT.Parent.Parent:BreakJoints()
  1475. end
  1476. end
  1477. end
  1478. end
  1479. end
  1480. end))
  1481. SpawnTrail(FROM,AIMPOS)
  1482. return AIMHIT,AIMPOS,NORMAL
  1483. end
  1484.  
  1485. function Banish(Foe)
  1486. if Foe then
  1487. coroutine.resume(coroutine.create(function()
  1488. --if game.Players:FindFirstChild(Foe.Name) then
  1489. table.insert(TOBANISH,Foe.Name)
  1490. printbye(Foe.Name)
  1491. --end
  1492. Foe.Archivable = true
  1493. local CLONE = Foe:Clone()
  1494. Foe:Destroy()
  1495. CLONE.Parent = Effects
  1496. CLONE:BreakJoints()
  1497. local MATERIALS = {"Glass","Neon"}
  1498. for _, c in pairs(CLONE:GetDescendants()) do
  1499. if c:IsA("BasePart") then
  1500. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1501. CreateSound(340722848, c, 10, 1, false)
  1502. end
  1503. c.Anchored = true
  1504. c.Transparency = c.Transparency + 0.2
  1505. c.Material = MATERIALS[MRANDOM(1,2)]
  1506. c.Color = C3(0,1,0)
  1507. if c.ClassName == "MeshPart" then
  1508. c.TextureID = ""
  1509. end
  1510. if c:FindFirstChildOfClass("SpecialMesh") then
  1511. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1512. end
  1513. if c:FindFirstChildOfClass("Decal") then
  1514. c:FindFirstChildOfClass("Decal"):remove()
  1515. end
  1516. c.Name = "Banished"
  1517. c.CanCollide = false
  1518. else
  1519. c:remove()
  1520. end
  1521. end
  1522. local A = false
  1523. for i = 1, 35 do
  1524. if A == false then
  1525. A = true
  1526. elseif A == true then
  1527. A = false
  1528. end
  1529. for _, c in pairs(CLONE:GetDescendants()) do
  1530. if c:IsA("BasePart") then
  1531. c.Anchored = true
  1532. c.Material = MATERIALS[MRANDOM(1,2)]
  1533. c.Transparency = c.Transparency + 0.8/35
  1534. if A == false then
  1535. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1536. elseif A == true then
  1537. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1538. end
  1539. end
  1540. end
  1541. Swait()
  1542. end
  1543. CLONE:remove()
  1544. end))
  1545. end
  1546. end
  1547.  
  1548. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1549. local CHILDREN = workspace:GetDescendants()
  1550. for index, CHILD in pairs(CHILDREN) do
  1551. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1552. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1553. if HUM then
  1554. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1555. if TORSO then
  1556. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1557. if ISBANISH == true then
  1558. Banish(CHILD)
  1559. else
  1560. if ISBANISH == "Gravity" then
  1561. HUM.PlatformStand = true
  1562. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1563. local grav = Instance.new("BodyPosition",TORSO)
  1564. grav.D = 15
  1565. grav.P = 20000
  1566. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1567. grav.position = TORSO.Position
  1568. grav.Name = "V3BanishForce"..Player.Name
  1569. else
  1570. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1571. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1572. end
  1573. else
  1574. HUM.PlatformStand = false
  1575. end
  1576. end
  1577. elseif ISBANISH == "Gravity" then
  1578. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1579. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1580. HUM.PlatformStand = false
  1581. end
  1582. end
  1583. end
  1584. end
  1585. end
  1586. end
  1587. end
  1588.  
  1589. function Kill(Char)
  1590. local NewCharacter = IT("Model",Effects)
  1591. NewCharacter.Name = "Ow im ded ;-;"
  1592. for _, c in pairs(Char:GetDescendants()) do
  1593. if c:IsA("BasePart") and c.Transparency == 0 then
  1594. if c.Parent == Char then
  1595. getbloody(c,5)
  1596. end
  1597. c:BreakJoints()
  1598. c.Material = "Glass"
  1599. c.Color = C3(0.5,0,0)
  1600. c.CanCollide = true
  1601. c.Transparency = 0.3
  1602. if c:FindFirstChildOfClass("SpecialMesh") then
  1603. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1604. end
  1605. if c.Name == "Head" then
  1606. c:ClearAllChildren()
  1607. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1608. end
  1609. if c.ClassName == "MeshPart" then
  1610. c.TextureID = ""
  1611. end
  1612. if c:FindFirstChildOfClass("BodyPosition") then
  1613. c:FindFirstChildOfClass("BodyPosition"):remove()
  1614. end
  1615. if c:FindFirstChildOfClass("ParticleEmitter") then
  1616. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1617. end
  1618. c.Parent = NewCharacter
  1619. c.Name = "DeadPart"
  1620. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1621. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1622. end
  1623. end
  1624. Char:remove()
  1625. Debris:AddItem(NewCharacter,5)
  1626. end
  1627.  
  1628. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1629. local CHILDREN = workspace:GetDescendants()
  1630. for index, CHILD in pairs(CHILDREN) do
  1631. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1632. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1633. if HUM then
  1634. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1635. if TORSO then
  1636. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1637. if BRUTAL == true then
  1638. Kill(CHILD)
  1639. else
  1640. CHILD:BreakJoints()
  1641. end
  1642. end
  1643. end
  1644. end
  1645. end
  1646. end
  1647. end
  1648.  
  1649. function BulletDetection(FROM,TO,BRUTAL)
  1650. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1651. coroutine.resume(coroutine.create(function()
  1652. if AIMHIT ~= nil then
  1653. if AIMHIT.Parent ~= Character then
  1654. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1655. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1656. if BRUTAL == true then
  1657. Kill(AIMHIT.Parent)
  1658. else
  1659. getbloody(AIMHIT,15)
  1660. AIMHIT.Parent:BreakJoints()
  1661. if AIMHIT.Name == "Head" then
  1662. AIMHIT.Name = "HEADSHOT"
  1663. AIMHIT:remove()
  1664. end
  1665. end
  1666. else
  1667. if BRUTAL == true then
  1668. Kill(AIMHIT.Parent.Parent)
  1669. else
  1670. AIMHIT.Parent.Parent:BreakJoints()
  1671. end
  1672. end
  1673. end
  1674. end
  1675. end
  1676. end))
  1677. SpawnTrail(FROM,AIMPOS)
  1678. return AIMHIT,AIMPOS,NORMAL
  1679. end
  1680.  
  1681. function Banish(Foe)
  1682. if Foe then
  1683. coroutine.resume(coroutine.create(function()
  1684. --if game.Players:FindFirstChild(Foe.Name) then
  1685. table.insert(TOBANISH,Foe.Name)
  1686. printbye(Foe.Name)
  1687. --end
  1688. Foe.Archivable = true
  1689. local CLONE = Foe:Clone()
  1690. Foe:Destroy()
  1691. CLONE.Parent = Effects
  1692. CLONE:BreakJoints()
  1693. local MATERIALS = {"Glass","Neon"}
  1694. for _, c in pairs(CLONE:GetDescendants()) do
  1695. if c:IsA("BasePart") then
  1696. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1697. CreateSound(340722848, c, 10, 1, false)
  1698. end
  1699. c.Anchored = true
  1700. c.Transparency = c.Transparency + 0.2
  1701. c.Material = MATERIALS[MRANDOM(1,2)]
  1702. c.Color = C3(1,0,0)
  1703. if c.ClassName == "MeshPart" then
  1704. c.TextureID = ""
  1705. end
  1706. if c:FindFirstChildOfClass("SpecialMesh") then
  1707. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1708. end
  1709. if c:FindFirstChildOfClass("Decal") then
  1710. c:FindFirstChildOfClass("Decal"):remove()
  1711. end
  1712. c.Name = "Banished"
  1713. c.CanCollide = false
  1714. else
  1715. c:remove()
  1716. end
  1717. end
  1718. local A = false
  1719. for i = 1, 35 do
  1720. if A == false then
  1721. A = true
  1722. elseif A == true then
  1723. A = false
  1724. end
  1725. for _, c in pairs(CLONE:GetDescendants()) do
  1726. if c:IsA("BasePart") then
  1727. c.Anchored = true
  1728. c.Material = MATERIALS[MRANDOM(1,2)]
  1729. c.Transparency = c.Transparency + 0.8/35
  1730. if A == false then
  1731. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1732. elseif A == true then
  1733. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1734. end
  1735. end
  1736. end
  1737. Swait()
  1738. end
  1739. CLONE:remove()
  1740. end))
  1741. end
  1742. end
  1743.  
  1744. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1745. local CHILDREN = workspace:GetDescendants()
  1746. for index, CHILD in pairs(CHILDREN) do
  1747. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1748. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1749. if HUM then
  1750. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1751. if TORSO then
  1752. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1753. if ISBANISH == true then
  1754. Banish(CHILD)
  1755. else
  1756. if ISBANISH == "Gravity" then
  1757. HUM.PlatformStand = true
  1758. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1759. local grav = Instance.new("BodyPosition",TORSO)
  1760. grav.D = 15
  1761. grav.P = 20000
  1762. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1763. grav.position = TORSO.Position
  1764. grav.Name = "V3BanishForce"..Player.Name
  1765. else
  1766. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1767. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1768. end
  1769. else
  1770. HUM.PlatformStand = false
  1771. end
  1772. end
  1773. elseif ISBANISH == "Gravity" then
  1774. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1775. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1776. HUM.PlatformStand = false
  1777. end
  1778. end
  1779. end
  1780. end
  1781. end
  1782. end
  1783. end
  1784.  
  1785. function ApplyAoE(POSITION,RANGE,BRUTAL)
  1786. local CHILDREN = workspace:GetDescendants()
  1787. for index, CHILD in pairs(CHILDREN) do
  1788. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1789. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1790. if HUM then
  1791. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1792. if TORSO then
  1793. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1794. if BRUTAL == true then
  1795. Kill(CHILD)
  1796. else
  1797. CHILD:BreakJoints()
  1798. end
  1799. end
  1800. end
  1801. end
  1802. end
  1803. end
  1804. end
  1805.  
  1806. function Kill(Char)
  1807. local NewCharacter = IT("Model",Effects)
  1808. NewCharacter.Name = "Ow im ded ;-;"
  1809. for _, c in pairs(Char:GetDescendants()) do
  1810. if c:IsA("BasePart") and c.Transparency == 0 then
  1811. if c.Parent == Char then
  1812. getbloody(c,5)
  1813. end
  1814. c:BreakJoints()
  1815. c.Material = "Glass"
  1816. c.Color = C3(1,0,0)
  1817. c.CanCollide = true
  1818. c.Transparency = 0.3
  1819. if c:FindFirstChildOfClass("SpecialMesh") then
  1820. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1821. end
  1822. if c.Name == "Head" then
  1823. c:ClearAllChildren()
  1824. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1825. end
  1826. if c.ClassName == "MeshPart" then
  1827. c.TextureID = ""
  1828. end
  1829. if c:FindFirstChildOfClass("BodyPosition") then
  1830. c:FindFirstChildOfClass("BodyPosition"):remove()
  1831. end
  1832. if c:FindFirstChildOfClass("ParticleEmitter") then
  1833. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1834. end
  1835. c.Parent = NewCharacter
  1836. c.Name = "DeadPart"
  1837. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1838. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1839. end
  1840. end
  1841. Char:remove()
  1842. Debris:AddItem(NewCharacter,5)
  1843. end
  1844.  
  1845. function ApplyClock(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
  1846. local CHILDREN = workspace:GetDescendants()
  1847. for index, CHILD in pairs(CHILDREN) do
  1848. if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
  1849. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1850. if HUM then
  1851. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1852. if TORSO then
  1853. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1854. if INSTAKILL == true then
  1855. CHILD:BreakJoints()
  1856. else
  1857. local DMG = MRANDOM(MINDMG,MAXDMG)
  1858. ApplyDamage(HUM,DMG,TORSO)
  1859. end
  1860. if FLING > 0 then
  1861. for _, c in pairs(CHILD:GetChildren()) do
  1862. if c:IsA("BasePart") then
  1863. local bv = Instance.new("BodyVelocity")
  1864. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1865. bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
  1866. bv.Parent = c
  1867. Debris:AddItem(bv,0.05)
  1868. end
  1869. end
  1870. end
  1871. end
  1872. end
  1873. end
  1874. end
  1875. end
  1876. end
  1877.  
  1878. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  1879. local TORSO = Torso
  1880. local HUM = Humanoid
  1881. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  1882. coroutine.wrap(function()
  1883. VT = Vector3.new
  1884. MRANDOM = math.random
  1885. local A = TIME
  1886. local B = INTENSITY
  1887. local C = true
  1888. local HUMANOID = Humanoid
  1889. local TIMER = A or 35
  1890. local SHAKE = B or 5
  1891. local FADE = C or true
  1892. if HUMANOID then
  1893. local FADER = SHAKE / TIMER
  1894. for i = 1, TIMER do
  1895. wait()
  1896. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  1897. end
  1898. HUMANOID.CameraOffset = VT(0, 0, 0)
  1899. end
  1900.  
  1901. end)()
  1902. end
  1903. end
  1904.  
  1905. function killnearest(position, range, maxstrength)
  1906. for i, v in ipairs(workspace:GetChildren()) do
  1907. local body = v:GetChildren()
  1908. for part = 1, #body do
  1909. if (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character and range > (body[part].Position - position).Magnitude then
  1910. if v.ClassName == "Model" then
  1911. v:BreakJoints()
  1912. end
  1913. local bv = Instance.new("BodyVelocity")
  1914. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1915. bv.velocity = CF(position, body[part].Position).lookVector * maxstrength
  1916. bv.Parent = body[part]
  1917. Debris:AddItem(bv, 0.2)
  1918. end
  1919. end
  1920. if v.ClassName == "Part" and v.Anchored == false and range > (v.Position - position).Magnitude then
  1921. v.Velocity = CFrame.new(position, v.Position).lookVector * 5 * maxstrength
  1922. end
  1923. end
  1924. end
  1925.  
  1926. --//=================================\\
  1927. --|| ATTACK FUNCTIONS AND STUFF
  1928. --\\=================================//
  1929.  
  1930. function TakeOnMe()
  1931. Speed = 16
  1932. local MEME = CreateSound(1171341451, Effects, 2, 1, false)
  1933. ATTACK = true
  1934. Rooted = false
  1935. local DANCE = true
  1936. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  1937. if NEWKEY == "p" then
  1938. DANCE = false
  1939. end
  1940. end)
  1941. PLAYSONG = false
  1942. while true do
  1943. for i = 1, 15 do
  1944. Swait()
  1945. MEME.Parent = Effects
  1946. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1947. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1948. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1949. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1950. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1951. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1952. end
  1953. if DANCE == false then
  1954. break
  1955. end
  1956. for i = 1, 15 do
  1957. Swait()
  1958. MEME.Parent = Effects
  1959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1965. end
  1966. end
  1967. PLAYSONG = true
  1968. KEY:Disconnect()
  1969. MEME:remove()
  1970. Speed = 25
  1971. ATTACK = false
  1972. Rooted = false
  1973. end
  1974.  
  1975. function Morning_Star()
  1976. ATTACK = true
  1977. Rooted = true
  1978. for i=0, 1, 0.1 / Animation_Speed do
  1979. Swait()
  1980. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1981. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1982. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1983. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1984. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1985. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. end
  1987. coroutine.resume(coroutine.create(function()
  1988. local POS = Mouse.Hit.p
  1989. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,2000,0))
  1990. MakeForm(RAY,"Cyl")
  1991. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "Strike", VT(0,0,0))
  1992. MakeForm(SPHERE,"Ball")
  1993. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Maroon", "Strike", VT(0,0,0))
  1994. MakeForm(SHIELD,"Ball")
  1995. SHIELD.CFrame = CF(POS)
  1996. RAY.CFrame = CF(POS)
  1997. SPHERE.CFrame = CF(POS)
  1998. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1999. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2000. for i = 1, 200 do
  2001. Swait()
  2002. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2003. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2004. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2005. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2006. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2007. end
  2008. for i = 1, 45 do
  2009. Swait()
  2010. RAY.Transparency = RAY.Transparency + 1/45
  2011. SPHERE.Transparency = RAY.Transparency
  2012. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2013. end
  2014. RAY:remove()
  2015. SHIELD:remove()
  2016. SPHERE:remove()
  2017. end))
  2018. for i=0, 1, 0.1 / Animation_Speed do
  2019. Swait()
  2020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  2021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  2022. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2023. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2024. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2025. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2026. end
  2027. ATTACK = false
  2028. Rooted = false
  2029. end
  2030.  
  2031. function Taunt()
  2032. ATTACK = true
  2033. local LAUGH = nil
  2034. coroutine.resume(coroutine.create(function()
  2035. repeat
  2036. Swait()
  2037. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2038. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2039. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2040. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2041. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2042. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2043. until LAUGH ~= nil
  2044. repeat
  2045. Swait()
  2046. LAUGH.Parent = Head
  2047. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.35 * COS(SINE / 2)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(180), RAD(10), RAD(-15)) * ANGLES(RAD(20), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(6), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2053. until LAUGH.Playing == false
  2054. ATTACK = false
  2055. end))
  2056. wait(0.1)
  2057. LAUGH = CreateSound(300208779, Head, 10, 1, false)
  2058. sick:Resume()
  2059. end
  2060.  
  2061. function Shell()
  2062. ATTACK = true
  2063. Rooted = false
  2064. local GYRO = IT("BodyGyro",RootPart)
  2065. GYRO.D = 750
  2066. GYRO.P = 20000
  2067. GYRO.MaxTorque = VT(0,40000000,0)
  2068. for i=0, 1, 0.1 / Animation_Speed do
  2069. Swait()
  2070. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2071. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2072. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2073. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2074. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2075. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2076. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2077. end
  2078. GYRO:remove()
  2079. CreateSound(696483710, Gun, 5, 1, false)
  2080. local AIMHIT,AIMPOS,NORMAL = BulletDetection(Gun.Position,Mouse.Hit.p)
  2081. SpawnTrail(Gun.CFrame*CF(1.5,0.5,0).p,AIMPOS)
  2082. WACKYEFFECT({Time = 3, EffectType = "Sphere", Size = VT(1,0.3,0.3), Size2 = VT(1,0,0), Transparency = 0, Transparency2 = 1, CFrame = Gun.CFrame*CF(1.5,0.5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2083. for i=0, 0.3, 0.1 / Animation_Speed do
  2084. Swait()
  2085. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2086. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2087. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(110), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2088. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2089. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2090. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2091. end
  2092. ATTACK = false
  2093. Rooted = false
  2094. end
  2095.  
  2096. function Teleport()
  2097. ATTACK = true
  2098. Rooted = false
  2099. for i=0, 0.5, 0.1 / Animation_Speed do
  2100. Swait()
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2103. end
  2104. for e = 1, #BODY do
  2105. if BODY[e] ~= nil then
  2106. local STUFF = BODY[e]
  2107. local PART = STUFF[1]
  2108. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2109. local PRT = PART:Clone()
  2110. PRT.Anchored = true
  2111. PRT.CanCollide = false
  2112. PRT.Material = "Neon"
  2113. PRT.Color = C3(1,1,1)
  2114. PRT.Name = "WarpEffect"
  2115. PRT.Parent = Effects
  2116. PRT.CFrame = PART.CFrame
  2117. PRT:BreakJoints()
  2118. if PRT:FindFirstChildOfClass("Sound") then
  2119. PRT:FindFirstChildOfClass("Sound"):remove()
  2120. end
  2121. if PRT:FindFirstChildOfClass("Decal") then
  2122. PRT:FindFirstChildOfClass("Decal"):remove()
  2123. end
  2124. coroutine.resume(coroutine.create(function()
  2125. for i = 1, 100 do
  2126. Swait()
  2127. PRT.Transparency = PRT.Transparency + 1/100
  2128. end
  2129. PRT:remove()
  2130. end))
  2131. end
  2132. end
  2133. end
  2134. CreateSound(217767125, Torso, 10, 1)
  2135. local POS = RootPart.Orientation
  2136. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2137. RootPart.Orientation = POS
  2138. RootJoint.Parent = RootPart
  2139. for i=0, 0.5, 0.1 / Animation_Speed do
  2140. Swait()
  2141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2143. end
  2144. for i=0, 0.1, 0.1 / Animation_Speed do
  2145. Swait()
  2146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2147. end
  2148. ATTACK = false
  2149. Rooted = false
  2150. end
  2151.  
  2152. function G()
  2153. ATTACK = true
  2154. Rooted = true
  2155. FORCEWINGS = true
  2156. CreateSound(1537955136, Torso, 5, 1, false)
  2157. for i=1, 15 do
  2158. Swait()
  2159. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.8)
  2160. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0+i/15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2161. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2162. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2163. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2164. end
  2165. for i=0, 0.3, 0.1 / Animation_Speed do
  2166. Swait()
  2167. RootPart.CFrame = RootPart.CFrame * CF(0,0,0.015)
  2168. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed)
  2169. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed)
  2170. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2171. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2172. end
  2173. for i=0, 1, 0.1 / Animation_Speed do
  2174. Swait()
  2175. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2176. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0-0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2177. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2178. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2179. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2180. end
  2181. CreateSound(1537955679, Blade, 7, 0.7, false)
  2182. for i=0, 0.4, 0.1 / Animation_Speed do
  2183. Swait()
  2184. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2185. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2186. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2187. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2188. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2189. end
  2190. local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(5,45/2,5))
  2191. MakeForm(TORNADOBASE,"Ball")
  2192. TORNADOBASE.Mesh.Scale = VT(1,8,1)
  2193. local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2194. CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2195. local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Tornado", VT(0,0,0))
  2196. CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6,45*3,6), VT(0,0,0))
  2197. CreateSound(415700134, TORNADOBASE, 3, 0.5, true)
  2198. coroutine.resume(coroutine.create(function()
  2199. local FRAME = RootPart.CFrame*CF(0,-5,-0.5)
  2200. for E = 1, 185 do
  2201. Swait()
  2202. FRAME = FRAME * CF(0,0,-0.8)
  2203. TORNADOBASE.CFrame = FRAME*CF(0,TORNADOBASE.Size.Y/2,0)
  2204. SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E*5), RAD(0))
  2205. SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E*15), RAD(0))
  2206. for i = 1, math.ceil(TORNADOBASE.Size.Y/6) do
  2207. ApplyAoE(TORNADOBASE.CFrame*CF(0,TORNADOBASE.Size.Y/2,0)*CF(0,-i*6,0).p,8,2,2,-35,0)
  2208. end
  2209. WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(10,8,10), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = TORNADOBASE.Color, SoundID = nil, SoundPitch = MRANDOM(6,8)/10, SoundVolume = 2})
  2210. end
  2211. for i = 1, 15 do
  2212. Swait()
  2213. TORNADOBASE.Transparency = i/15
  2214. SWIRL.Transparency = i/15
  2215. SWIRL2.Transparency = i/15
  2216. SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0))
  2217. SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i*15), RAD(0))
  2218. end
  2219. TORNADOBASE:remove()
  2220. SWIRL:remove()
  2221. SWIRL2:remove()
  2222. end))
  2223. for i=0, 0.2, 0.1 / Animation_Speed do
  2224. Swait()
  2225. Grasp.C1 = Clerp(Grasp.C1, CF(0,0,0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed)
  2226. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2227. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed)
  2228. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2229. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed)
  2230. end
  2231. FORCEWINGS = false
  2232. ATTACK = false
  2233. Rooted = false
  2234. end
  2235.  
  2236. function Ruler()
  2237. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2238. if HITFLOOR ~= nil then
  2239. do
  2240. local HITBODIES = {}
  2241. ATTACK = true
  2242. Rooted = true
  2243. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "SuperNova", VT(0, 0, 0))
  2244. ABSOLUTE.Color = SKILLTEXTCOLOR
  2245. MakeForm(ABSOLUTE, "Ball")
  2246. CreateSound("814168787", ABSOLUTE, 10, 0.3)
  2247. for i = 0, 4, 0.1 / Animation_Speed do
  2248. Swait()
  2249. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  2250. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  2251. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  2252. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Star", VT(1, 1, 1))
  2253. MakeForm(CHARGE, "Ball")
  2254. CHARGE.Color = C3(0, 0, 0)
  2255. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -6, MRANDOM(-15, 15))
  2256. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  2257. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2258. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2260. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2261. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2262. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2263. end
  2264. CreateSound("907333406", Head, 10, 1)
  2265. for i = 0, 2, 0.1 / Animation_Speed do
  2266. Swait()
  2267. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2268. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2269. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2270. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2271. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2272. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2273. end
  2274. coroutine.resume(coroutine.create(function()
  2275. local PITS = {}
  2276. CreateSound("178452217", ABSOLUTE, 10, 0.7)
  2277. for i = 1, 6 do
  2278. for i = 1, 10 do
  2279. Swait()
  2280. Slice("Thin", ABSOLUTE.Size.X / 20, 15, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2281. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2282. end
  2283. for i = 1, 10 do
  2284. Swait()
  2285. ABSOLUTE.Size = ABSOLUTE.Size * 1.12
  2286. end
  2287. end
  2288. CreateSound("215395388", ABSOLUTE, 10, 0.6)
  2289. CreateSound("215395388", ABSOLUTE, 10, 0.65)
  2290. CreateSound("215395388", ABSOLUTE, 10, 0.7)
  2291. for i = 1, 75 do
  2292. Swait()
  2293. local ICICLE = IT("CornerWedgePart", Effects)
  2294. ICICLE.Locked = true
  2295. ICICLE.CanCollide = false
  2296. ICICLE.Anchored = true
  2297. ICICLE.Color = C3(0, 0, 0)
  2298. ICICLE.Material = "Neon"
  2299. ICICLE.Size = VT(i / 3, i * 2, i / 3)
  2300. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-ABSOLUTE.Size.X, ABSOLUTE.Size.X), 0, MRANDOM(-ABSOLUTE.Size.X / 1.5, ABSOLUTE.Size.X / 1.5)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2301. table.insert(PITS, ICICLE)
  2302. killnearest(ICICLE.Position, ICICLE.Size.Y / 1.5, -100)
  2303. ABSOLUTE.Size = ABSOLUTE.Size * 1.03
  2304. killnearest(ABSOLUTE.Position, ABSOLUTE.Size.X / 1.9, -100)
  2305. for i = 1, 3 do
  2306. Slice("Thin", ABSOLUTE.Size.X / 20, 5, ABSOLUTE.CFrame * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), "Really black", VT(-0.01, 0, -0.01))
  2307. end
  2308. CreateWave(VT(ABSOLUTE.Size.X / 1.5, 35, ABSOLUTE.Size.X / 1.5), 25, CF(HITPOS) * ANGLES(RAD(0), RAD(i * 5), RAD(0)), false, 0, C3(0, 0, 0), VT(i / 3, 0, i / 3))
  2309. end
  2310. ABSOLUTE.Transparency = 0
  2311. for i = 1, 10 do
  2312. Swait()
  2313. ABSOLUTE.Size = ABSOLUTE.Size * 0.9
  2314. ABSOLUTE.Transparency = ABSOLUTE.Transparency + 0.1
  2315. end
  2316. Debris:AddItem(ABSOLUTE, 5)
  2317. Swait(50)
  2318. for i = 1, 10 do
  2319. Swait()
  2320. for e = 1, #PITS do
  2321. if PITS[e] ~= nil then
  2322. local E = PITS[e]
  2323. E.Transparency = E.Transparency + 0.1
  2324. end
  2325. end
  2326. end
  2327. for e = 1, #PITS do
  2328. if PITS[e] ~= nil then
  2329. local E = PITS[e]
  2330. E:remove()
  2331. end
  2332. end
  2333. end))
  2334. ATTACK = false
  2335. Rooted = false
  2336. end
  2337. end
  2338. end
  2339.  
  2340. function Governor_Bomb()
  2341. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2342. local RAY = CreatePart(3, Effects, "Neon", 0, 1, SKILLTEXTCOLOR, "Laser01", VT(25, 25, 25))
  2343. RAY.Color = SKILLTEXTCOLOR
  2344. MakeForm(RAY, "Ball")
  2345. local ECH = Mouse.Hit.p
  2346. CENTER.CFrame = CF(Mouse.Hit.p)
  2347. RAY.CFrame = CENTER.CFrame
  2348. CreateSound("814168787", CENTER, 10, 0.6)
  2349. for i = 1, 80 do
  2350. Swait()
  2351. RAY.Size = RAY.Size * 0.98
  2352. RAY.Transparency = RAY.Transparency - 0.016666666666666666
  2353. end
  2354. killnearest(ECH, 25, 250)
  2355. MagicSphere(VT(1, 1, 1), 55, CF(ECH), SKILLTEXTCOLOR, VT(2, 2, 2))
  2356. MagicSphere(VT(0, 0, 0), 45, CF(ECH), C3(0, 0, 0), VT(2, 2, 2))
  2357. CreateSound("314970790", CENTER, 10, 1)
  2358. Debris:AddItem(CENTER, 5)
  2359. RAY:remove()
  2360. end
  2361.  
  2362. function Smite()
  2363. local RING, MESH, DELET = MakeRing()
  2364. local POS = Mouse.Hit.p
  2365. RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0))
  2366. for i = 1, 45 do
  2367. Swait()
  2368. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  2369. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2370. end
  2371. local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character)
  2372. if HITFLOOR then
  2373. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2374. MakeForm(BEAM, "Cyl")
  2375. local DIST = (RING.Position - HITPOS).Magnitude
  2376. BEAM.Size = VT(0, DIST, 0)
  2377. BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2378. for i = 1, 5 do
  2379. WACKYEFFECT({
  2380. EffectType = "Wave",
  2381. Size = VT(25, 0, 25),
  2382. Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6),
  2383. Transparency = 0,
  2384. Transparency2 = 1,
  2385. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  2386. MoveToPos = nil,
  2387. RotationX = 0,
  2388. RotationY = 3,
  2389. RotationZ = 0,
  2390. Material = "Neon",
  2391. Color = C3(1, 1, 1),
  2392. SoundID = nil,
  2393. SoundPitch = nil,
  2394. SoundVolume = nil
  2395. })
  2396. WACKYEFFECT({
  2397. EffectType = "Round Slash",
  2398. Size = VT(3, 0, 3) / 13,
  2399. Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5,
  2400. Transparency = 0,
  2401. Transparency2 = 1,
  2402. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))),
  2403. MoveToPos = nil,
  2404. RotationX = 0,
  2405. RotationY = 0,
  2406. RotationZ = 0,
  2407. Material = "Neon",
  2408. Color = C3(1, 1, 1),
  2409. SoundID = nil,
  2410. SoundPitch = nil,
  2411. SoundVolume = nil
  2412. })
  2413. WACKYEFFECT({
  2414. Time = 35,
  2415. EffectType = "Sphere",
  2416. Size = VT(22, 22, 22),
  2417. Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5),
  2418. Transparency = 0,
  2419. Transparency2 = 1,
  2420. CFrame = CF(HITPOS),
  2421. MoveToPos = nil,
  2422. RotationX = 0,
  2423. RotationY = 0,
  2424. RotationZ = 0,
  2425. Material = "Neon",
  2426. Color = C3(1, 1, 1),
  2427. SoundID = 459523898,
  2428. SoundPitch = MRANDOM(9, 12) / 10,
  2429. SoundVolume = 10
  2430. })
  2431. end
  2432. SHAKECAM(HITPOS, 100, 8, 15)
  2433. ApplyAoE(HITPOS, 50)
  2434. for i = 1, 25 do
  2435. Swait()
  2436. BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5)
  2437. BEAM.Transparency = BEAM.Transparency + 0.04
  2438. end
  2439. BEAM:remove()
  2440. end
  2441. wait(0.2)
  2442. DELET()
  2443. end
  2444.  
  2445. function Orbital_Devastor()
  2446. local HITBODIES = {}
  2447. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Pearl", "CenterPart", VT(0, 0, 0))
  2448. local HITFLOOR, ECH, NORMAL = Raycast(Mouse.Hit.p + VT(0, 2, 0), CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0)).lookVector, 10000000, Character)
  2449. CENTER.CFrame = CF(ECH)
  2450. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25, 99999, 25))
  2451. MakeForm(RAY, "Cyl")
  2452. local RAY2 = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Laser01", VT(28, 99999, 28))
  2453. MakeForm(RAY2, "Cyl")
  2454. RAY.CFrame = CF(ECH)
  2455. RAY2.CFrame = CF(ECH)
  2456. CreateSound("1368573150", CENTER, 10, 0.8)
  2457. for i = 1, 100 do
  2458. Swait()
  2459. RAY.Transparency = RAY.Transparency - 0.01
  2460. RAY.Size = RAY.Size - VT(0.25, 0, 0.25)
  2461. RAY2.Transparency = RAY2.Transparency - 0.012
  2462. RAY2.Size = RAY2.Size - VT(0.28, 0, 0.28)
  2463. end
  2464. for i = 1, 5 do
  2465. CreateRing(VT(i / 10, i / 10, 0), false, 0, 25, CF(ECH) * ANGLES(RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-180, 180))), C3(MRANDOM(0, 10) / 10, 0, 0), VT(i / 5, i / 5, 0))
  2466. end
  2467. RAY:remove()
  2468. RAY2:remove()
  2469. CreateSound("1368637781", CENTER, 10, 0.8)
  2470. MagicSphere(VT(0, 0, 0), 15, CF(ECH), "Really red", VT(8, 8, 8))
  2471. MagicSphere(VT(1, 1, 1), 25, CF(ECH), "Really black", VT(8, 8, 8))
  2472. Debris:AddItem(CENTER, 5)
  2473. CreateSound("414517163", CENTER, 10, 0.8)
  2474. for i = 1, 5 do
  2475. Slice("Round", 0, 35, CF(ECH) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(0.5, 0, 0.5))
  2476. end
  2477. for e = 1, #HITBODIES do
  2478. if HITBODIES[e] ~= nil then
  2479. local BOD = HITBODIES[e]
  2480. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2481. if TORS then
  2482. BOD:BreakJoints()
  2483. for _, c in pairs(BOD:GetChildren()) do
  2484. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2485. local bv = Instance.new("BodyVelocity")
  2486. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2487. bv.velocity = CF(ECH, c.Position).lookVector * 250
  2488. bv.Parent = c
  2489. Debris:AddItem(bv, 0.2)
  2490. end
  2491. end
  2492. end
  2493. end
  2494. end
  2495. end
  2496.  
  2497. function Savage_Fire()
  2498. ATTACK = true
  2499. Rooted = true
  2500. VALUE1 = true
  2501. local HITBODIES = {}
  2502. local VISUAL = CreatePart(3, Effects, "Glass", 0, 0.99, "Maroon", "Vibrations", VT(4, 4, 4))
  2503. MakeForm(VISUAL, "Ball")
  2504. VISUAL.CFrame = RootPart.CFrame
  2505. for i = 0, 1.2, 0.1 / Animation_Speed do
  2506. Swait()
  2507. VISUAL.Size = VISUAL.Size + VT(0.1, 0.1, 0.1)
  2508. VISUAL.Transparency = VISUAL.Transparency - 0.005
  2509. if MRANDOM(1, 2) == 1 then
  2510. do
  2511. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Magic", VT(1, 1, 1) * MRANDOM(2, 35) / 10)
  2512. SPHERE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  2513. MakeForm(SPHERE, "Ball")
  2514. coroutine.resume(coroutine.create(function()
  2515. for i = 1, 100 do
  2516. Swait()
  2517. SPHERE.CFrame = SPHERE.CFrame * CF(0, 0.3, 0)
  2518. SPHERE.Transparency = i / 100
  2519. end
  2520. SPHERE:remove()
  2521. end))
  2522. end
  2523. end
  2524. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2525. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2526. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2527. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2528. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2529. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2530. end
  2531. Character.Archivable = true
  2532. local X = 1 - VISUAL.Transparency
  2533. local ORIGINPOS = RootPart.Position
  2534. Transparency(1)
  2535. VALUE2 = true
  2536. RootPart.CFrame = CF(Mouse.Hit.p + VT(0, 5, 0), ORIGINPOS)
  2537. for i = 1, 50 do
  2538. Swait()
  2539. VISUAL.Transparency = VISUAL.Transparency + X / 50
  2540. VISUAL.Size = VISUAL.Size + VT(0.05, 0.05, 0.05)
  2541. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0 + 0.25 * COS(SINE / 12), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2545. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2547. end
  2548. VISUAL:remove()
  2549. coroutine.resume(coroutine.create(function()
  2550. local PITS = {}
  2551. local HITFLOOR, HITPOS, NORMAL = Raycast(CLONE.Torso.Position, CF(CLONE.Torso.Position, CLONE.Torso.Position + VT(0, -1, 0)).lookVector, 25 * Player_Size, Character)
  2552. MagicSphere(VT(0, 0, 0), 25, CF(CLONE.Torso.Position), "Really red", VT(2, 2, 2))
  2553. MagicSphere(VT(1, 1, 1), 55, CF(CLONE.Torso.Position), "Really black", VT(2, 2, 2))
  2554. if HITFLOOR ~= nil then
  2555. local POS = CLONE.Torso.Position
  2556. CLONE:remove()
  2557. for i = 1, 150 do
  2558. Swait()
  2559. local PEWSOUND = {
  2560. "907527750",
  2561. "907527912",
  2562. "907528019",
  2563. "907530553"
  2564. }
  2565. AddChildrenToTable(HITPOS, workspace, i, HITBODIES)
  2566. if MRANDOM(1, 2) == 1 then
  2567. local ICICLE = IT("CornerWedgePart", Effects)
  2568. ICICLE.Locked = true
  2569. ICICLE.CanCollide = false
  2570. ICICLE.Anchored = true
  2571. ICICLE.BrickColor = BRICKC("Really red")
  2572. ICICLE.Material = "Neon"
  2573. ICICLE.Size = VT(i / 10, i / 2, i / 10)
  2574. CreateSound(PEWSOUND[MRANDOM(1, #PEWSOUND)], ICICLE, 10, 0.8)
  2575. ICICLE.CFrame = CF(HITPOS) * CF(MRANDOM(-i / 2, i / 2), 0, MRANDOM(-i / 2, i / 2)) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-25, 25)))
  2576. table.insert(PITS, ICICLE)
  2577. for e = 1, #HITBODIES do
  2578. if HITBODIES[e] ~= nil then
  2579. local BOD = HITBODIES[e]
  2580. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  2581. if TORS then
  2582. BOD:BreakJoints()
  2583. for _, c in pairs(BOD:GetChildren()) do
  2584. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  2585. local bv = Instance.new("BodyVelocity")
  2586. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2587. bv.velocity = CF(POS, c.Position).lookVector * 250
  2588. bv.Parent = c
  2589. Debris:AddItem(bv, 0.2)
  2590. end
  2591. end
  2592. end
  2593. end
  2594. end
  2595. HITBODIES = {}
  2596. end
  2597. end
  2598. coroutine.resume(coroutine.create(function()
  2599. for i = 1, 10 do
  2600. Swait()
  2601. for e = 1, #PITS do
  2602. if PITS[e] ~= nil then
  2603. local E = PITS[e]
  2604. E.Transparency = E.Transparency + 0.1
  2605. end
  2606. end
  2607. end
  2608. for e = 1, #PITS do
  2609. if PITS[e] ~= nil then
  2610. local E = PITS[e]
  2611. E:remove()
  2612. end
  2613. end
  2614. end))
  2615. end
  2616. end))
  2617. VALUE2 = false
  2618. VALUE1 = false
  2619. ATTACK = false
  2620. Rooted = false
  2621. for i = 1, 10 do
  2622. Swait()
  2623. Transparency(1 - i / 10)
  2624. end
  2625. end
  2626.  
  2627. function Blizzard()
  2628. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2629. if HITFLOOR ~= nil then
  2630. ATTACK = true
  2631. Rooted = true
  2632. local GYRO = IT("BodyGyro", RootPart)
  2633. GYRO.D = 100
  2634. GYRO.P = 2000
  2635. GYRO.MaxTorque = VT(0, 4000000, 0)
  2636. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2637. for i = 0, 3.5, 0.1 / Animation_Speed do
  2638. Swait()
  2639. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2640. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2641. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2647. end
  2648. CreateSound("160772554", RightArm, 10, 0.7)
  2649. for i = 0, 0.15, 0.1 / Animation_Speed do
  2650. Swait()
  2651. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1) / 2)
  2652. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2653. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2654. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2655. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2656. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2657. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2658. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2659. end
  2660. coroutine.resume(coroutine.create(function()
  2661. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, SKILLTEXTCOLOR, "CenterPart", VT(0, 0, 0))
  2662. CENTER.CFrame = RootPart.CFrame
  2663. for i = 1, 200 do
  2664. Swait()
  2665. CENTER.CFrame = CENTER.CFrame * CF(0, 0, -0.7)
  2666. for i = 1, 2 do
  2667. Slice("Round", 0, 45, CF(CENTER.Position + VT(0, MRANDOM(-15, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(5, 15) / 10)
  2668. end
  2669. freezenearest(CENTER.Position, 25)
  2670. end
  2671. CENTER:remove()
  2672. end))
  2673. for i = 0, 1, 0.1 / Animation_Speed do
  2674. Swait()
  2675. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2681. end
  2682. Rooted = true
  2683. GYRO:remove()
  2684. ATTACK = false
  2685. Rooted = false
  2686. end
  2687. end
  2688. function Sheer_Cold()
  2689. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  2690. if HITFLOOR ~= nil then
  2691. local HITBODIES = {}
  2692. ATTACK = true
  2693. Rooted = true
  2694. CreateSound("1225684085", RightArm, 10, 3)
  2695. for i = 1, 120 do
  2696. Swait()
  2697. Slice("Round", 0, 45, CF(RightArm.CFrame * CF(0, MRANDOM(-3, -2), 0).p) * ANGLES(RAD(0), RAD(MRANDOM(-180, 180)), RAD(0)), "Pearl", VT(0.01, 0, 0.01) * MRANDOM(2, 3))
  2698. MagicSphere(VT(0, 0, 0), 15, CF(RightArm.CFrame * CF(0, -1.2, 0).p, RightArm.CFrame * CF(MRANDOM(-5, 5), -1.2 + MRANDOM(-25, 25), MRANDOM(-5, 5)).p), C3(0.5, 0.5, 1), VT(1, 0.1, 0.1))
  2699. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2700. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2701. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2702. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2703. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2704. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2705. end
  2706. CreateSound("160772554", RightArm, 10, 0.7)
  2707. for i = 1, 25 do
  2708. Swait()
  2709. freezenearest(RootPart.Position, 80)
  2710. Slice("Round", 0, 45, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2711. Slice("Thin", 0, 65, CF(RootPart.Position + VT(0, MRANDOM(-5, 15), 0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Pearl", VT(0.1, 0, 0.1) * MRANDOM(2, 3))
  2712. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2713. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2714. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2715. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2716. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2717. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2718. end
  2719. ATTACK = false
  2720. Rooted = false
  2721. end
  2722. end
  2723.  
  2724. --//=================================\\
  2725. --|| ASSIGN THINGS TO KEYS
  2726. --\\=================================//
  2727.  
  2728. function MouseDown(Mouse)
  2729. if ATTACK == false then
  2730. end
  2731. end
  2732.  
  2733. function MouseUp(Mouse)
  2734. HOLD = false
  2735. end
  2736.  
  2737. function KeyDown(Key)
  2738. KEYHOLD = true
  2739. if Key == "z" and ATTACK == false then
  2740. Morning_Star()
  2741. end
  2742.  
  2743. if Key == "n" and ATTACK == false then
  2744. Blizzard()
  2745. end
  2746.  
  2747. if Key == "m" and ATTACK == false then
  2748. Sheer_Cold()
  2749. end
  2750.  
  2751. if Key == "t" and ATTACK == false then
  2752. Taunt()
  2753. end
  2754.  
  2755. if Key == "c" and ATTACK == false then
  2756. Shell()
  2757. end
  2758.  
  2759. if Key == "b" and ATTACK == false then
  2760. Savage_Fire()
  2761. end
  2762.  
  2763. if Key == "v" and ATTACK == false then
  2764. Orbital_Devastor()
  2765. end
  2766.  
  2767. if Key == "q" and ATTACK == false then
  2768. Teleport()
  2769. end
  2770.  
  2771. if Key == "e" and ATTACK == false then
  2772. G()
  2773. end
  2774.  
  2775. if Key == "r" and ATTACK == false then
  2776. Ruler()
  2777. end
  2778.  
  2779. if Key == "f" and ATTACK == false then
  2780. Governor_Bomb()
  2781. end
  2782.  
  2783. if Key == "g" and ATTACK == false then
  2784. Smite()
  2785. end
  2786.  
  2787. if Key == "p" and ATTACK == false then
  2788. TakeOnMe()
  2789. end
  2790. end
  2791.  
  2792. function KeyUp(Key)
  2793. KEYHOLD = false
  2794. end
  2795.  
  2796. Mouse.Button1Down:connect(function(NEWKEY)
  2797. MouseDown(NEWKEY)
  2798. end)
  2799. Mouse.Button1Up:connect(function(NEWKEY)
  2800. MouseUp(NEWKEY)
  2801. end)
  2802. Mouse.KeyDown:connect(function(NEWKEY)
  2803. KeyDown(NEWKEY)
  2804. end)
  2805. Mouse.KeyUp:connect(function(NEWKEY)
  2806. KeyUp(NEWKEY)
  2807. end)
  2808.  
  2809. --//=================================\\
  2810. --\\=================================//
  2811.  
  2812.  
  2813. function unanchor()
  2814. if UNANCHOR == true then
  2815. g = Character:GetChildren()
  2816. for i = 1, #g do
  2817. if g[i].ClassName == "Part" then
  2818. g[i].Anchored = false
  2819. end
  2820. end
  2821. end
  2822. end
  2823.  
  2824.  
  2825. --//=================================\\
  2826. --|| WRAP THE WHOLE SCRIPT UP
  2827. --\\=================================//
  2828.  
  2829. Humanoid.Changed:connect(function(Jump)
  2830. if Jump == "Jump" and (Disable_Jump == true) then
  2831. Humanoid.Jump = false
  2832. end
  2833. end)
  2834.  
  2835. local CONNECT = nil
  2836.  
  2837. while true do
  2838. Swait()
  2839. ANIMATE.Parent = nil
  2840. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2841. Humanoid = IT("Humanoid",Character)
  2842. end
  2843. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2844. v:Stop();
  2845. end
  2846. SINE = SINE + CHANGE
  2847. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2848. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2849. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2850. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2851. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2852. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2853. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2854. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2855. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2856. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2857. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2858. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2859. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2860. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2861. end
  2862. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2863. ANIM = "Jump"
  2864. if ATTACK == false then
  2865. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2866. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2867. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2868. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2869. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2870. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2871. end
  2872. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2873. ANIM = "Fall"
  2874. if ATTACK == false then
  2875. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2876. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2877. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2878. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2879. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2880. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2881. end
  2882. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2883. ANIM = "Idle"
  2884. if ATTACK == false then
  2885. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2886. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2887. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2888. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2889. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2890. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2891. end
  2892. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2893. ANIM = "Walk"
  2894. if ATTACK == false then
  2895. Torso.Neck.C0=Clerp(Torso.Neck.C0,NECKC0*ANGLES(0,math.rad(-25),0)*ANGLES(math.rad(0 - 25 * math.cos(SINE / 0.1164)),math.rad(0 - 30 * math.cos(SINE / 0.25)),math.rad(0 - 30 * math.cos(SINE / 0.465))),.1)
  2896. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2897. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2898. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2899. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2900. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2901. end
  2902. end
  2903. unanchor()
  2904. Humanoid.MaxHealth = 1.0E298
  2905. Humanoid.Health = 1.0E298
  2906. if Rooted == false then
  2907. Disable_Jump = false
  2908. Humanoid.WalkSpeed = Speed
  2909. elseif Rooted == true then
  2910. Disable_Jump = true
  2911. Humanoid.WalkSpeed = 0
  2912. end
  2913. sick.Parent = Torso
  2914. sick:resume()
  2915. sick.Volume = 0.3
  2916. sick.Pitch = 1
  2917. sick.SoundId = "rbxassetid://1547875818"
  2918. sick.Name = "MAD"
  2919. end
  2920.  
  2921. --//=================================\\
  2922. --\\=================================//
  2923.  
  2924.  
  2925.  
  2926.  
  2927.  
  2928. --//====================================================\\--
  2929. --|| END OF SCRIPT
  2930. --\\====================================================//--
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