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Upscalefanatic3

(ROBLOX) VR SCRIPT BY SKED EDITED BY MYSELF

Mar 3rd, 2020
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  1. --[[
  2.                                          _                  
  3.                                         | |                  
  4. __   ___ __    __ _ _ __  _   ___      _| |__   ___ _ __ ___
  5. \ \ / / '__|  / _` | '_ \| | | \ \ /\ / / '_ \ / _ \ '__/ _ \
  6.  \ V /| |    | (_| | | | | |_| |\ V  V /| | | |  __/ | |  __/
  7.   \_/ |_|     \__,_|_| |_|\__, | \_/\_/ |_| |_|\___|_|  \___|
  8.                            __/ |
  9.                           |___/
  10.  
  11.  _                 _            _                            
  12. | |               | |          | |                          
  13. | |__  _   _   ___| | _____  __| |                          
  14. | '_ \| | | | / __| |/ / _ \/ _` |                          
  15. | |_) | |_| | \__ \   <  __/ (_| |                          
  16. |_.__/ \__, | |___/_|\_\___|\__,_|                          
  17.         __/ |                                                
  18.        |___/
  19.        
  20. ]]
  21.  
  22. local options = {}
  23.  
  24. -- OPTIONS:
  25.  
  26. options.headhat = "OverseerGuardia" -- name of the accessory which you are using as a head
  27. options.headscale = 3 -- how big you are in vr, 1 is default, 3 is recommended for max comfort in vr
  28. options.forcebubblechat = true -- decide if to force bubblechat so you can see peoples messages
  29.  
  30. options.righthandhat = "PurpleHair"
  31. options.lefthandhat = "Ultra-Fabulous Hair"
  32.  
  33. options.righthandrotoffset = Vector3.new(0,0,0)
  34. options.lefthandrotoffset = Vector3.new(0,0,0)
  35.  
  36. --
  37.  
  38. local plr = game:GetService("Players").LocalPlayer
  39. local char = plr.Character
  40. local backpack = plr.Backpack
  41.  
  42. local VR = game:GetService("VRService")
  43. local input = game:GetService("UserInputService")
  44.  
  45. local cam = workspace.CurrentCamera
  46.  
  47. cam.CameraType = "Scriptable"
  48.  
  49. cam.HeadScale = options.headscale
  50.  
  51. game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0)
  52. game:GetService("StarterGui"):SetCore("VREnableControllerModels", false)
  53.  
  54. local handL
  55. local handR
  56. local head
  57. local R1down = false
  58.  
  59. --local copy = game:GetObjects('rbxassetid://4469710589')[1]
  60. --local copy = game:GetService("InsertService"):LoadAsset(4469710589):GetChildren()[1]
  61. --local copy = game.ReplicatedStorage.Dummy:Clone()
  62.  
  63. local function loadhat(hat)
  64.     local tool = Instance.new("Tool")
  65.     local handle = hat.Handle
  66.    
  67.     handle:FindFirstChildOfClass("Weld"):Destroy()
  68.     handle.Massless = true
  69.     handle.CanCollide = true
  70.     handle.Parent = tool
  71.    
  72.     tool.Name = hat.Name
  73.     tool.Parent = backpack
  74.     tool.Parent = char
  75.    
  76.     return tool
  77. end
  78.  
  79. for i,v in pairs(char.Humanoid:GetAccessories()) do
  80.     if v:FindFirstChild("Handle") then
  81.         --local tool = Instance.new("Tool")
  82.         --tool.Name = v.Name..i
  83.         local handle = v.Handle
  84.        
  85.         if v.Name == options.righthandhat and not handR then
  86.             handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  87.             handR = loadhat(v)
  88.         elseif v.Name == options.lefthandhat and not handL then
  89.             handle:FindFirstChildOfClass("SpecialMesh"):Destroy()
  90.             handL = loadhat(v)
  91.         elseif v.Name == options.headhat and not head then
  92.             handle.Transparency = 1
  93.             head = loadhat(v)
  94.         end
  95.     end
  96. end
  97.  
  98. --[[
  99. local an = Instance.new("Animation",workspace)
  100. an.AnimationId = "rbxassetid://31319431"
  101. char.Humanoid:LoadAnimation(an):Play()
  102. an:Remove()
  103. ]]
  104.  
  105. char.Humanoid.AnimationPlayed:connect(function(anim)
  106.     anim:Stop()
  107. end)
  108.  
  109. for i,v in pairs(char.Humanoid:GetPlayingAnimationTracks()) do
  110.     v:AdjustSpeed(0)
  111. end
  112.  
  113. local torso = char:FindFirstChild("Torso") or char:FindFirstChild("UpperTorso")
  114. torso.Anchored = true
  115. char.HumanoidRootPart.Anchored = true
  116.  
  117. --[[
  118. local function move(tool,pos)
  119.     local armcframe = char['Right Arm'].CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  120.     local cf = armcframe:toObjectSpace(pos):inverse()
  121.     tool.Parent = backpack
  122.     tool.Grip = cf
  123.     tool.Parent = char
  124. end
  125. ]]
  126.  
  127. --[[
  128. copy.Parent = workspace
  129. copy.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
  130. --game.Players.LocalPlayer.Character = copy
  131. cam.CameraSubject = copy.Humanoid
  132. copy.Humanoid.CameraOffset = Vector3.new(0, 5.4, 0)
  133. ]]
  134.  
  135. workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position)
  136.  
  137. input.UserCFrameChanged:connect(function(part,move)
  138.     if part == Enum.UserCFrame.Head then
  139.         --move(head,cam.CFrame*move)
  140.         local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightLowerArm")
  141.         local armcframe = rArm.CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  142.         local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move)):inverse()
  143.         head.Parent = backpack
  144.         head.Grip = cf
  145.         head.Parent = char
  146.     elseif part == Enum.UserCFrame.LeftHand then
  147.         --move(handL,cam.CFrame*move)
  148.         local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightLowerArm")
  149.         local armcframe = rArm.CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  150.         local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))):inverse()
  151.         handL.Parent = backpack
  152.         handL.Grip = cf
  153.         handL.Parent = char
  154.     elseif part == Enum.UserCFrame.RightHand then
  155.         --move(handR,cam.CFrame*move)
  156.         local rArm = char:FindFirstChild("Right Arm") or char:FindFirstChild("RightLowerArm")
  157.         local armcframe = rArm.CFrame * CFrame.new(0, -1, 0, 1, 0, 0, 0, 0, 1, 0, -1, 0)
  158.         local cf = armcframe:toObjectSpace(cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z)))):inverse()
  159.         handR.Parent = backpack
  160.         handR.Grip = cf
  161.         handR.Parent = char
  162.     end
  163. end)
  164.  
  165. input.InputChanged:connect(function(key)
  166.     if key.KeyCode == Enum.KeyCode.ButtonR1 then
  167.         if key.Position.Z > 0.9 then
  168.             R1down = true
  169.         else
  170.             R1down = false
  171.         end
  172.     end
  173. end)
  174.  
  175. input.InputBegan:connect(function(key)
  176.     if key.KeyCode == Enum.KeyCode.ButtonR1 then
  177.         R1down = true
  178.     end
  179. end)
  180.  
  181. input.InputEnded:connect(function(key)
  182.     if key.KeyCode == Enum.KeyCode.ButtonR1 then
  183.         R1down = false
  184.     end
  185. end)
  186.  
  187. game:GetService("RunService").RenderStepped:connect(function()
  188.     if R1down then
  189.         cam.CFrame = cam.CFrame:Lerp(cam.CoordinateFrame + (handR.Handle.CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5)
  190.     end
  191. end)
  192.  
  193. --[[
  194. game:GetService("RunService").RenderStepped:connect(function(step)
  195.     copy.Humanoid:MoveTo(copy.HumanoidRootPart.Position + char.Humanoid.MoveDirection * 6)
  196. end)
  197. ]]
  198.  
  199. local function bubble(plr,msg)
  200.     game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
  201. end
  202.  
  203. if options.forcebubblechat == true then
  204.     game.Players.PlayerAdded:connect(function(plr)
  205.         plr.Chatted:connect(function(msg)
  206.             game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White)
  207.         end)
  208.     end)
  209.    
  210.     for i,v in pairs(game.Players:GetPlayers()) do
  211.         v.Chatted:connect(function(msg)
  212.             game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White)
  213.         end)
  214.     end
  215. end
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