hawoody

War Phoenix

Jun 2nd, 2018
247
0
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  1. local maindamage = 1e+666
  2. function sandbox(var,func)
  3. local env = getfenv(func)
  4. local newenv = setmetatable({},{
  5. __index = function(self,k)
  6. if k=="script" then
  7. return var
  8. else
  9. return env[k]
  10. end
  11. end,
  12. })
  13. setfenv(func,newenv)
  14. return func
  15. end
  16. cors = {}
  17. mas = Instance.new("Model",game:GetService("Lighting"))
  18. LocalScript0 = Instance.new("LocalScript")
  19. ParticleEmitter1 = Instance.new("ParticleEmitter")
  20. ParticleEmitter2 = Instance.new("ParticleEmitter")
  21. ParticleEmitter3 = Instance.new("ParticleEmitter")
  22. ParticleEmitter4 = Instance.new("ParticleEmitter")
  23. ParticleEmitter5 = Instance.new("ParticleEmitter")
  24. ParticleEmitter6 = Instance.new("ParticleEmitter")
  25. ParticleEmitter7 = Instance.new("ParticleEmitter")
  26. ParticleEmitter8 = Instance.new("ParticleEmitter")
  27. LocalScript9 = Instance.new("LocalScript")
  28. NumberValue10 = Instance.new("NumberValue")
  29. NumberValue11 = Instance.new("NumberValue")
  30. BoolValue12 = Instance.new("BoolValue")
  31. ParticleEmitter13 = Instance.new("ParticleEmitter")
  32. ParticleEmitter14 = Instance.new("ParticleEmitter")
  33. ParticleEmitter15 = Instance.new("ParticleEmitter")
  34. ParticleEmitter16 = Instance.new("ParticleEmitter")
  35. ParticleEmitter17 = Instance.new("ParticleEmitter")
  36. ParticleEmitter18 = Instance.new("ParticleEmitter")
  37. ParticleEmitter19 = Instance.new("ParticleEmitter")
  38. ParticleEmitter20 = Instance.new("ParticleEmitter")
  39. ParticleEmitter21 = Instance.new("ParticleEmitter")
  40. ParticleEmitter22 = Instance.new("ParticleEmitter")
  41. LocalScript0.Name = "WarPheonix"
  42. LocalScript0.Parent = mas
  43. table.insert(cors,sandbox(LocalScript0,function()
  44.  
  45. wait(0.2)
  46. Player = game:GetService("Players").LocalPlayer
  47. PlayerGui = Player.PlayerGui
  48. Cam = workspace.CurrentCamera
  49. Backpack = Player.Backpack
  50. Character = Player.Character
  51. Humanoid = Character.Humanoid
  52. Mouse = Player:GetMouse()
  53. RootPart = Character.HumanoidRootPart
  54. Torso = Character.Torso
  55. Head = Character.Head
  56. RightArm = Character["Right Arm"]
  57. LeftArm = Character["Left Arm"]
  58. RightLeg = Character["Right Leg"]
  59. LeftLeg = Character["Left Leg"]
  60. RootJoint = RootPart.RootJoint
  61. Neck = Torso.Neck
  62. RightShoulder = Torso["Right Shoulder"]
  63. LeftShoulder = Torso["Left Shoulder"]
  64. RightHip = Torso["Right Hip"]
  65. LeftHip = Torso["Left Hip"]
  66. local sick = Instance.new("Sound", Character)
  67. sick.SoundId = "rbxassetid://493290941"
  68. sick.Looped = true
  69. --Variables--
  70. local Brick = game.Players.LocalPlayer.Character['Head']
  71. local Brick = game.Players.LocalPlayer.Character['Torso']
  72. local Brick = game.Players.LocalPlayer.Character['Right Arm']
  73. local Brick = game.Players.LocalPlayer.Character['Left Arm']
  74. local Brick = game.Players.LocalPlayer.Character['Right Leg']
  75. local Brick = game.Players.LocalPlayer.Character['Left Leg']
  76. --End--
  77.  
  78. --Code--
  79. local function onTouched(Part)
  80. local h = Part.Parent:findFirstChild("Head")
  81. if (h ~= nil) then
  82. local Parent = Part.Parent
  83. Parent.Head:remove()
  84. killsky.Parent = game.Lighting
  85. game.Lighting.FogEnd = 0
  86. voidacitybase.Transparency = 1
  87. wait(0.5)
  88. killsky.Parent = game.Players
  89. game.Lighting.FogEnd = 10000
  90. voidacitybase.Transparency = 0
  91. end
  92. end
  93.  
  94. Brick.Touched:connect(onTouched)
  95. --kill thing.
  96.  
  97. IT = Instance.new
  98. CF = CFrame.new
  99. VT = Vector3.new
  100. RAD = math.rad
  101. C3 = Color3.new
  102. UD2 = UDim2.new
  103. BRICKC = BrickColor.new
  104. ANGLES = CFrame.Angles
  105. EULER = CFrame.fromEulerAnglesXYZ
  106. COS = math.cos
  107. ACOS = math.acos
  108. SIN = math.sin
  109. ASIN = math.asin
  110. ABS = math.abs
  111. MRANDOM = math.random
  112. FLOOR = math.floor
  113.  
  114. local vest = Character:FindFirstChild("Vest")
  115. if vest then
  116. vest:Destroy()
  117. end
  118. local vest = Character:FindFirstChild("Shorts")
  119. if vest then
  120. vest:Destroy()
  121. end
  122. local vest = Character:FindFirstChild("Shaggy")
  123. if vest then
  124. vest:Destroy()
  125. end
  126.  
  127. local naeeym2 = Instance.new("BillboardGui",Character)
  128. naeeym2.AlwaysOnTop = true
  129. naeeym2.Size = UDim2.new(5,35,2,35)
  130. naeeym2.StudsOffset = Vector3.new(0,4.5,0)
  131. naeeym2.Adornee = Character.Head
  132. naeeym2.Name = "Name"
  133. naeeym2.MaxDistance = 200
  134. local tecks2 = Instance.new("TextLabel",naeeym2)
  135. tecks2.BackgroundTransparency = 1
  136. tecks2.TextScaled = true
  137. tecks2.BorderSizePixel = 0
  138. tecks2.Text = "Phoenix Magic Wielder"
  139. tecks2.Font = "Fantasy"
  140. tecks2.TextSize = 48
  141. tecks2.TextStrokeTransparency = 0
  142. tecks2.TextColor3 = Color3.new(255,255,255)
  143. tecks2.TextStrokeColor3 = Color3.new(188/255, 155/255, 93/255)
  144. tecks2.Size = UDim2.new(1,0,0.5,0)
  145. tecks2.Parent = naeeym2
  146.  
  147. local naeeym3 = Instance.new("BillboardGui",Character)
  148. naeeym3.AlwaysOnTop = true
  149. naeeym3.Size = UDim2.new(5,35,2,35)
  150. naeeym3.StudsOffset = Vector3.new(0,3,0)
  151. naeeym3.Adornee = Character.Head
  152. naeeym3.Name = "Name"
  153. naeeym3.MaxDistance = 200
  154. local tecks3 = Instance.new("TextLabel",naeeym2)
  155. tecks3.BackgroundTransparency = 1
  156. tecks3.TextScaled = true
  157. tecks3.BorderSizePixel = 0
  158. tecks3.Text = "The man who gave away his Humanity"
  159. tecks3.Font = "Fantasy"
  160. tecks3.TextSize = 32
  161. tecks3.TextStrokeTransparency = 1
  162. tecks3.TextColor3 = Color3.new(125/255,125/255,125/255)
  163. tecks3.TextStrokeColor3 = Color3.new(125/255,125/255,125/255)
  164. tecks3.Size = UDim2.new(1,0,0.5,0)
  165. tecks3.Parent = naeeym3
  166.  
  167.  
  168. Animation_Speed = 3
  169. Frame_Speed = 0.016666666666666666
  170. local Speed = 16
  171. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  172. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  173. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  174. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  175. local DAMAGEMULTIPLIER = 1
  176. local ANIM = "Idle"
  177. local ATTACK = false
  178. local EQUIPPED = false
  179. local HOLD = false
  180. local COMBO = 1
  181. local Rooted = false
  182. local SINE = 0
  183. local KEYHOLD = false
  184. local CHANGE = 2 / Animation_Speed
  185. local WALKINGANIM = false
  186. local VALUE1 = false
  187. local VALUE2 = false
  188. local ROBLOXIDLEANIMATION = IT("Animation")
  189. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  190. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Effects = IT("Folder", Character)
  194. Effects.Name = "Effects"
  195. local ANIMATOR = Humanoid.Animator
  196. local ANIMATE = Character.Animate
  197. local UNANCHOR = true
  198. local FLIGHT = false
  199. local BODYPOS, GYRO, FLIGHTRING
  200. local PARTICLES = false
  201. local WINGS = false
  202. local APPLYGYRO = true
  203. local DIRECTTURN = false
  204. local PHEONIXCOLOR = C3(0.9, 0.9, 0.9)
  205. ArtificialHB = Instance.new("BindableEvent", script)
  206. ArtificialHB.Name = "ArtificialHB"
  207. script:WaitForChild("ArtificialHB")
  208. frame = Frame_Speed
  209. tf = 0
  210. allowframeloss = false
  211. tossremainder = false
  212. lastframe = tick()
  213. script.ArtificialHB:Fire()
  214. game:GetService("RunService").Heartbeat:connect(function(s, p)
  215. tf = tf + s
  216. if tf >= frame then
  217. if allowframeloss then
  218. script.ArtificialHB:Fire()
  219. lastframe = tick()
  220. else
  221. for i = 1, math.floor(tf / frame) do
  222. script.ArtificialHB:Fire()
  223. end
  224. lastframe = tick()
  225. end
  226. if tossremainder then
  227. tf = 0
  228. else
  229. tf = tf - frame * math.floor(tf / frame)
  230. end
  231. end
  232. end)
  233. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  234. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  235. end
  236. function PositiveAngle(NUMBER)
  237. if NUMBER >= 0 then
  238. NUMBER = 0
  239. end
  240. return NUMBER
  241. end
  242. function NegativeAngle(NUMBER)
  243. if NUMBER <= 0 then
  244. NUMBER = 0
  245. end
  246. return NUMBER
  247. end
  248. function Swait(NUMBER)
  249. if NUMBER == 0 or NUMBER == nil then
  250. ArtificialHB.Event:wait()
  251. else
  252. for i = 1, NUMBER do
  253. ArtificialHB.Event:wait()
  254. end
  255. end
  256. end
  257. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  258. local NEWMESH = IT(MESH)
  259. if MESH == "SpecialMesh" then
  260. NEWMESH.MeshType = MESHTYPE
  261. if MESHID ~= "nil" and MESHID ~= "" then
  262. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  263. end
  264. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  265. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  266. end
  267. end
  268. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  269. NEWMESH.Scale = SCALE
  270. NEWMESH.Parent = PARENT
  271. return NEWMESH
  272. end
  273. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  274. local NEWPART = IT("Part")
  275. NEWPART.formFactor = FORMFACTOR
  276. NEWPART.Reflectance = REFLECTANCE
  277. NEWPART.Transparency = TRANSPARENCY
  278. NEWPART.CanCollide = false
  279. NEWPART.Locked = true
  280. NEWPART.Anchored = true
  281. if ANCHOR == false then
  282. NEWPART.Anchored = false
  283. end
  284. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  285. NEWPART.Name = NAME
  286. NEWPART.Size = SIZE
  287. NEWPART.Position = Torso.Position
  288. NEWPART.Material = MATERIAL
  289. NEWPART:BreakJoints()
  290. NEWPART.Parent = PARENT
  291. return NEWPART
  292. end
  293. local weldBetween = function(a, b)
  294. local weldd = Instance.new("ManualWeld")
  295. weldd.Part0 = a
  296. weldd.Part1 = b
  297. weldd.C0 = CFrame.new()
  298. weldd.C1 = b.CFrame:inverse() * a.CFrame
  299. weldd.Parent = a
  300. return weldd
  301. end
  302. function QuaternionFromCFrame(cf)
  303. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  304. local trace = m00 + m11 + m22
  305. if trace > 0 then
  306. local s = math.sqrt(1 + trace)
  307. local recip = 0.5 / s
  308. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  309. else
  310. local i = 0
  311. if m00 < m11 then
  312. i = 1
  313. end
  314. if m22 > (i == 0 and m00 or m11) then
  315. i = 2
  316. end
  317. if i == 0 then
  318. local s = math.sqrt(m00 - m11 - m22 + 1)
  319. local recip = 0.5 / s
  320. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  321. elseif i == 1 then
  322. local s = math.sqrt(m11 - m22 - m00 + 1)
  323. local recip = 0.5 / s
  324. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  325. elseif i == 2 then
  326. local s = math.sqrt(m22 - m00 - m11 + 1)
  327. local recip = 0.5 / s
  328. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  329. end
  330. end
  331. end
  332. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  333. local xs, ys, zs = x + x, y + y, z + z
  334. local wx, wy, wz = w * xs, w * ys, w * zs
  335. local xx = x * xs
  336. local xy = x * ys
  337. local xz = x * zs
  338. local yy = y * ys
  339. local yz = y * zs
  340. local zz = z * zs
  341. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  342. end
  343. function QuaternionSlerp(a, b, t)
  344. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  345. local startInterp, finishInterp
  346. if cosTheta >= 1.0E-4 then
  347. if 1 - cosTheta > 1.0E-4 then
  348. local theta = ACOS(cosTheta)
  349. local invSinTheta = 1 / SIN(theta)
  350. startInterp = SIN((1 - t) * theta) * invSinTheta
  351. finishInterp = SIN(t * theta) * invSinTheta
  352. else
  353. startInterp = 1 - t
  354. finishInterp = t
  355. end
  356. elseif 1 + cosTheta > 1.0E-4 then
  357. local theta = ACOS(-cosTheta)
  358. local invSinTheta = 1 / SIN(theta)
  359. startInterp = SIN((t - 1) * theta) * invSinTheta
  360. finishInterp = SIN(t * theta) * invSinTheta
  361. else
  362. startInterp = t - 1
  363. finishInterp = t
  364. end
  365. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  366. end
  367. function Clerp(a, b, t)
  368. local qa = {
  369. QuaternionFromCFrame(a)
  370. }
  371. local qb = {
  372. QuaternionFromCFrame(b)
  373. }
  374. local ax, ay, az = a.x, a.y, a.z
  375. local bx, by, bz = b.x, b.y, b.z
  376. local _t = 1 - t
  377. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  378. end
  379. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  380. local frame = IT("Frame")
  381. frame.BackgroundTransparency = TRANSPARENCY
  382. frame.BorderSizePixel = BORDERSIZEPIXEL
  383. frame.Position = POSITION
  384. frame.Size = SIZE
  385. frame.BackgroundColor3 = COLOR
  386. frame.BorderColor3 = BORDERCOLOR
  387. frame.Name = NAME
  388. frame.Parent = PARENT
  389. return frame
  390. end
  391. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  392. local label = IT("TextLabel")
  393. label.BackgroundTransparency = 1
  394. label.Size = UD2(1, 0, 1, 0)
  395. label.Position = UD2(0, 0, 0, 0)
  396. label.TextColor3 = TEXTCOLOR
  397. label.TextStrokeTransparency = STROKETRANSPARENCY
  398. label.TextTransparency = TRANSPARENCY
  399. label.FontSize = TEXTFONTSIZE
  400. label.Font = TEXTFONT
  401. label.BorderSizePixel = BORDERSIZEPIXEL
  402. label.TextScaled = false
  403. label.Text = TEXT
  404. label.Name = NAME
  405. label.Parent = PARENT
  406. return label
  407. end
  408. function NoOutlines(PART)
  409. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  410. end
  411. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  412. local NEWWELD = IT(TYPE)
  413. NEWWELD.Part0 = PART0
  414. NEWWELD.Part1 = PART1
  415. NEWWELD.C0 = C0
  416. NEWWELD.C1 = C1
  417. NEWWELD.Parent = PARENT
  418. return NEWWELD
  419. end
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat
  434. wait(1)
  435. until NEWSOUND.Playing == false
  436. NEWSOUND:remove()
  437. end
  438. end))
  439. return NEWSOUND
  440. end
  441. function CFrameFromTopBack(at, top, back)
  442. local right = top:Cross(back)
  443. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  444. end
  445. function WACKYEFFECT(Table)
  446. local TYPE = Table.EffectType or "Sphere"
  447. local SIZE = Table.Size or VT(1, 1, 1)
  448. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  449. local TRANSPARENCY = Table.Transparency or 0
  450. local ENDTRANSPARENCY = Table.Transparency2 or 1
  451. local CFRAME = Table.CFrame or Torso.CFrame
  452. local MOVEDIRECTION = Table.MoveToPos or nil
  453. local ROTATION1 = Table.RotationX or 0
  454. local ROTATION2 = Table.RotationY or 0
  455. local ROTATION3 = Table.RotationZ or 0
  456. local MATERIAL = Table.Material or "Neon"
  457. local COLOR = Table.Color or C3(1, 1, 1)
  458. local TIME = Table.Time or 45
  459. local SOUNDID = Table.SoundID or nil
  460. local SOUNDPITCH = Table.SoundPitch or nil
  461. local SOUNDVOLUME = Table.SoundVolume or nil
  462. coroutine.resume(coroutine.create(function()
  463. local PLAYSSOUND = false
  464. local SOUND
  465. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  466. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  467. PLAYSSOUND = true
  468. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  469. end
  470. EFFECT.Color = COLOR
  471. local MSH
  472. if TYPE == "Sphere" then
  473. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  474. elseif TYPE == "Block" then
  475. MSH = IT("BlockMesh", EFFECT)
  476. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  477. elseif TYPE == "Wave" then
  478. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  479. elseif TYPE == "Ring" then
  480. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  481. elseif TYPE == "Slash" then
  482. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  483. elseif TYPE == "Round Slash" then
  484. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  485. elseif TYPE == "Swirl" then
  486. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  487. elseif TYPE == "Skull" then
  488. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  489. elseif TYPE == "Crystal" then
  490. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  491. end
  492. if MSH ~= nil then
  493. local MOVESPEED
  494. if MOVEDIRECTION ~= nil then
  495. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  496. end
  497. local GROWTH = SIZE - ENDSIZE
  498. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  499. if TYPE == "Block" then
  500. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  501. else
  502. EFFECT.CFrame = CFRAME
  503. end
  504. for LOOP = 1, TIME + 1 do
  505. Swait()
  506. MSH.Scale = MSH.Scale - GROWTH / TIME
  507. if TYPE == "Wave" then
  508. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  509. end
  510. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  511. if TYPE == "Block" then
  512. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  513. else
  514. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  515. end
  516. if MOVEDIRECTION ~= nil then
  517. local ORI = EFFECT.Orientation
  518. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  519. EFFECT.Orientation = ORI
  520. end
  521. end
  522. if PLAYSSOUND == false then
  523. EFFECT:remove()
  524. else
  525. repeat
  526. Swait()
  527. until SOUND.Playing == false
  528. EFFECT:remove()
  529. end
  530. elseif PLAYSSOUND == false then
  531. EFFECT:remove()
  532. else
  533. repeat
  534. Swait()
  535. until SOUND.Playing == false
  536. EFFECT:remove()
  537. end
  538. end))
  539. end
  540. function MakeForm(PART, TYPE)
  541. if TYPE == "Cyl" then
  542. local MSH = IT("CylinderMesh", PART)
  543. elseif TYPE == "Ball" then
  544. local MSH = IT("SpecialMesh", PART)
  545. MSH.MeshType = "Sphere"
  546. elseif TYPE == "Wedge" then
  547. local MSH = IT("SpecialMesh", PART)
  548. MSH.MeshType = "Wedge"
  549. end
  550. end
  551. Debris = game:GetService("Debris")
  552. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  553. local DIRECTION = CF(StartPos, EndPos).lookVector
  554. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  555. end
  556. function turnto(position)
  557. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  558. end
  559. local DECAL = IT("Decal", nil)
  560. function MagicRing(PART, CFRAME, VARIANT)
  561. if VARIANT == "Pheonix" or VARIANT == "Sun" or VARIANT == "Fire" then
  562. local RING = CreatePart(3, Effects, "Granite", 0, 1, "Maroon", "MagicRing", VT(0, 0, 0), false)
  563. local WELD = CreateWeldOrSnapOrMotor("Weld", PART, PART, RING, CFRAME, CF(0, 0, 0))
  564. local MESH = IT("BlockMesh", RING)
  565. local BOTTOMTEXTURE = DECAL:Clone()
  566. BOTTOMTEXTURE.Parent = RING
  567. BOTTOMTEXTURE.Face = "Bottom"
  568. BOTTOMTEXTURE.Name = "BottomTexture"
  569. local TOPTEXTURE = DECAL:Clone()
  570. TOPTEXTURE.Parent = RING
  571. TOPTEXTURE.Face = "Top"
  572. TOPTEXTURE.Name = "TopTexture"
  573. local T = script.RingEmit:Clone()
  574. T.Parent = RING
  575. local LIGHT = IT("PointLight", RING)
  576. if VARIANT == "Pheonix" then
  577. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617574752"
  578. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1617575377"
  579. T.Color = ColorSequence.new(PHEONIXCOLOR)
  580. CreateSound(462809305, RING, 5, 1, false)
  581. elseif VARIANT == "Sun" then
  582. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217786509"
  583. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1217788749"
  584. T.Color = ColorSequence.new(BRICKC("Teal").Color)
  585. CreateSound(462809305, RING, 5, 1, false)
  586. LIGHT.Color = BRICKC("Black").Color
  587. elseif VARIANT == "Fire" then
  588. BOTTOMTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222222911"
  589. TOPTEXTURE.Texture = "http://www.roblox.com/asset/?id=1222223218"
  590. T.Color = ColorSequence.new(BRICKC("Teal").Color)
  591. CreateSound(343211019, RING, 5, 1, false)
  592. LIGHT.Color = C3(1, 0.3333333333333333, 0)
  593. end
  594. T.LightEmission = 1
  595. T:Emit(5)
  596. Debris:AddItem(T, 5)
  597. return RING, WELD, MESH
  598. end
  599. end
  600. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  601. for _, c in pairs(PARENT:GetDescendants()) do
  602. if c.ClassName == "Model" and c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  603. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  604. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  605. if DIST > (TORSO.Position - FROM).Magnitude then
  606. table.insert(TABLE, c)
  607. end
  608. end
  609. end
  610. end
  611. local BACKATTACHMENT1 = IT("Attachment", Torso)
  612. BACKATTACHMENT1.Position = VT(0.5, 0.5, 0.75)
  613. local BACKATTACHMENT2 = IT("Attachment", Torso)
  614. BACKATTACHMENT2.Position = VT(-0.5, 0.5, 0.75)
  615. local WINGS1 = script.Wing1
  616. WINGS1.EmissionDirection="Right"
  617. WINGS1.Size=NumberSequence.new(2)
  618. local WINGS1B = script.Wing1B
  619. WINGS1B.EmissionDirection="Right"
  620. WINGS1B.Size=NumberSequence.new(2)
  621. local WINGS2 = script.Wing2
  622. WINGS2.EmissionDirection="Left"
  623. WINGS2.Size=NumberSequence.new(2)
  624. local WINGS2B = script.Wing2B
  625. WINGS2B.EmissionDirection="Left"
  626. WINGS2B.Size=NumberSequence.new(2)
  627. WINGS1.Parent = BACKATTACHMENT1
  628. WINGS1.LockedToPart=true
  629. WINGS1B.Parent = BACKATTACHMENT1
  630. WINGS1B.LockedToPart=true
  631. WINGS2.Parent = BACKATTACHMENT2
  632. WINGS2.LockedToPart=true
  633. WINGS2B.Parent = BACKATTACHMENT2
  634. WINGS2B.LockedToPart=true
  635. local FACEATTACHMENT = IT("Attachment", Head)
  636. FACEATTACHMENT.Position = VT(0.167, 0.272, -0.5)
  637. FACEATTACHMENT.Orientation = VT(0, 35, 0)
  638. local EYE = script.Eye1
  639. EYE.LockedToPart=true
  640. EYE.Parent = FACEATTACHMENT
  641. local EYE2 = script.Eye2
  642. EYE2.Parent = FACEATTACHMENT
  643. EYE2.LockedToPart=true
  644. local TRAIL1 = script.PheonixTrail:Clone()
  645. TRAIL1.LockedToPart=true
  646. TRAIL1.Size=NumberSequence.new(.01)
  647. TRAIL1.Parent = BACKATTACHMENT1
  648. local TRAIL2 = script.PheonixTrail:Clone()
  649. TRAIL2.LockedToPart=true
  650. TRAIL2.Parent = BACKATTACHMENT2
  651. TRAIL2.Size=NumberSequence.new(.01)
  652. local LIGHT = IT("PointLight", FACEATTACHMENT)
  653. LIGHT.Enabled = false
  654. LIGHT.Brightness = 5
  655. LIGHT.Range = 6
  656. Humanoid.Died:connect(function()
  657. ATTACK = true
  658. end)
  659. function ApplyDamage(Humanoid, Damage, TorsoPart, Time, AfterBurn, Variant)
  660. local defence = Instance.new("BoolValue", Humanoid.Parent)
  661. defence.Name = "HitBy" .. Player.Name
  662. game:GetService("Debris"):AddItem(defence, 0.001)
  663. Damage = Damage * DAMAGEMULTIPLIER
  664. if Humanoid.Health ~= 0 then
  665. local CritChance = MRANDOM(1, 100)
  666. if Damage > Humanoid.Health then
  667. Damage = math.ceil(Humanoid.Health)
  668. if Damage == 0 then
  669. Damage = 0.1
  670. end
  671. end
  672. Humanoid.Health = Humanoid.Health - maindamage
  673. if AfterBurn == true then
  674. Afterburn(Humanoid, Time, Damage / 5, Variant)
  675. end
  676. end
  677. end
  678. function Afterburn(Human, Time, Damage, Variant)
  679. coroutine.resume(coroutine.create(function()
  680. if Human and (Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")) then
  681. local Torso = Human.Parent:FindFirstChild("Torso") or Human.Parent:FindFirstChild("UpperTorso")
  682. local FIRE
  683. if Variant == "Pheonix" then
  684. FIRE = script.PheonixBurn:Clone()
  685. FIRE.Parent = Torso
  686. FIRE.Enabled = true
  687. elseif Variant == "Sun" then
  688. FIRE = script.SunBurn:Clone()
  689. FIRE.Parent = Torso
  690. FIRE.Enabled = true
  691. elseif Variant == "Fire" then
  692. FIRE = script.Burn:Clone()
  693. FIRE.Parent = Torso
  694. FIRE.Enabled = true
  695. end
  696. for i = 1, Time do
  697. wait(0.5)
  698. Human.Health = Human.Health - Damage
  699. end
  700. wait(0.25)
  701. FIRE.Enabled = false
  702. Debris:AddItem(FIRE, 1.5)
  703. end
  704. end))
  705. end
  706. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, AFTERBURN, TIME, VARIANT, DOESCAMSHAKE, CAMVALUES)
  707. local CHILDREN = workspace:GetChildren()
  708. for index, CHILD in pairs(CHILDREN) do
  709. if CHILD.ClassName == "Model" and CHILD ~= Character then
  710. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  711. if HUM then
  712. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  713. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  714. local DMG = MRANDOM(MINDMG, MAXDMG)
  715. ApplyDamage(HUM, DMG, TORSO, TIME, AFTERBURN, VARIANT)
  716. if HUM.MaxHealth == math.huge then
  717. CHILD:BreakJoints()
  718. end
  719. if DOESCAMSHAKE == true then
  720. local CAMSHAKER = script.CamShake:Clone()
  721. CAMSHAKER.Shake.Value = CAMVALUES.SHAKE
  722. CAMSHAKER.Timer.Value = CAMVALUES.TIMER
  723. CAMSHAKER.DoesFade.Value = CAMVALUES.DOESFADE
  724. CAMSHAKER.Parent = CHILD
  725. CAMSHAKER.Disabled = false
  726. end
  727. if FLING > 0 then
  728. for _, c in pairs(CHILD:GetChildren()) do
  729. if c:IsA("BasePart") then
  730. local bv = Instance.new("BodyVelocity")
  731. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  732. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  733. bv.Parent = c
  734. Debris:AddItem(bv, 0.05)
  735. end
  736. end
  737. end
  738. end
  739. end
  740. end
  741. end
  742. end
  743. function ShootingStar()
  744. ATTACK = true
  745. Rooted = false
  746. local GYRO = IT("BodyGyro", RootPart)
  747. GYRO.D = 20
  748. GYRO.P = 4000
  749. GYRO.MaxTorque = VT(0, 40000, 0)
  750. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  751. coroutine.resume(coroutine.create(function()
  752. for i = 1, 35 do
  753. Swait()
  754. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  755. end
  756. end))
  757. for i = 0, 1.8, 0.1 / Animation_Speed do
  758. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  759. Swait()
  760. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  761. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  762. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  763. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  764. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  765. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  766. end
  767. coroutine.resume(coroutine.create(function()
  768. local POSITION = Mouse.Hit.p
  769. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  770. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  771. local FIRE = script.SunFireball:Clone()
  772. FIRE.Parent = FIREBALL
  773. FIRE.Enabled = true
  774. local EXPLOSION = script.SunExplosion:Clone()
  775. EXPLOSION.Parent = FIREBALL
  776. CreateSound(463598785, FIREBALL, 5, 1, false)
  777. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  778. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 145, 0)) * CF(0, 0, -DISTANCE / 2)
  779. for i = 1, 75 do
  780. Swait()
  781. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  782. end
  783. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  784. for i = 1, 300 do
  785. Swait()
  786. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  787. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  788. if HITFLOOR ~= nil then
  789. FIRE.Enabled = false
  790. EXPLOSION:Emit(500)
  791. CreateSound(416328540, FIREBALL, 5, 1, false)
  792. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  793. SHAKE = 1,
  794. TIMER = 6,
  795. DOESFADE = true
  796. })
  797. WACKYEFFECT({
  798. EffectType = "Sphere",
  799. Size = VT(0, 0, 0),
  800. Size2 = VT(150, 150, 150),
  801. Transparency = 0,
  802. Transparency2 = 1,
  803. CFrame = CF(FIREBALL.Position),
  804. MoveToPos = nil,
  805. RotationX = 0,
  806. RotationY = 0,
  807. RotationZ = 0,
  808. Material = "Neon",
  809. Color = C3(1, 0.6666666666666666, 0),
  810. SoundID = nil,
  811. SoundPitch = nil,
  812. SoundVolume = nil
  813. })
  814. wait(5)
  815. break
  816. end
  817. end
  818. FIREBALL:remove()
  819. end))
  820. GYRO:remove()
  821. RING.Anchored = true
  822. WELD:remove()
  823. coroutine.resume(coroutine.create(function()
  824. for i = 1, 35 do
  825. Swait()
  826. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  827. end
  828. RING:remove()
  829. end))
  830. ATTACK = false
  831. Rooted = false
  832. end
  833. function PheonixRage()
  834. ATTACK = true
  835. Rooted = true
  836. local A = false
  837. local B = false
  838. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3, 0), "Pheonix")
  839. WELD:remove()
  840. RING.Anchored = true
  841. coroutine.resume(coroutine.create(function()
  842. for i = 1, 45 do
  843. Swait()
  844. MESH.Scale = MESH.Scale + VT(15, 0, 15)
  845. end
  846. end))
  847. coroutine.resume(coroutine.create(function()
  848. repeat
  849. Swait()
  850. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  853. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  854. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  855. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  856. until A == true
  857. repeat
  858. Swait()
  859. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  860. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  861. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  862. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  863. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  864. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-35), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
  865. until B == true
  866. for i = 1, 45 do
  867. Swait()
  868. MESH.Scale = MESH.Scale - VT(15, 0, 15)
  869. end
  870. RING:remove()
  871. end))
  872. wait(1)
  873. for i = 1, 4 do
  874. WACKYEFFECT({
  875. EffectType = "Sphere",
  876. Size = VT(45, 45, 45),
  877. Size2 = VT(0, 0, 0),
  878. Transparency = 1,
  879. Transparency2 = 0.8,
  880. CFrame = CF(Torso.Position),
  881. MoveToPos = nil,
  882. RotationX = 0,
  883. RotationY = 0,
  884. RotationZ = 0,
  885. Material = "Neon",
  886. Color = PHEONIXCOLOR,
  887. SoundID = nil,
  888. SoundPitch = nil,
  889. SoundVolume = nil
  890. })
  891. wait(0.5)
  892. end
  893. A = true
  894. ApplyAoE(Torso.Position, 80, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  895. SHAKE = 2,
  896. TIMER = 25,
  897. DOESFADE = true
  898. })
  899. WACKYEFFECT({
  900. Time = 60,
  901. EffectType = "Sphere",
  902. Size = VT(40, 40, 40),
  903. Size2 = VT(140, 140, 140),
  904. Transparency = 0,
  905. Transparency2 = 1,
  906. CFrame = CF(Torso.Position),
  907. MoveToPos = nil,
  908. RotationX = 0,
  909. RotationY = 0,
  910. RotationZ = 0,
  911. Material = "Neon",
  912. Color = C3(1, 0.6666666666666666, 0),
  913. SoundID = nil,
  914. SoundPitch = nil,
  915. SoundVolume = nil
  916. })
  917. WACKYEFFECT({
  918. Time = 60,
  919. EffectType = "Sphere",
  920. Size = VT(50, 50, 50),
  921. Size2 = VT(150, 150, 150),
  922. Transparency = 0.5,
  923. Transparency2 = 1,
  924. CFrame = CF(Torso.Position),
  925. MoveToPos = nil,
  926. RotationX = 0,
  927. RotationY = 0,
  928. RotationZ = 0,
  929. Material = "Neon",
  930. Color = PHEONIXCOLOR,
  931. SoundID = 462692971,
  932. SoundPitch = 0.8,
  933. SoundVolume = 6
  934. })
  935. local EXPLOSION = script.PheonixExplosion1:Clone()
  936. EXPLOSION.Parent = Torso
  937. EXPLOSION.Enabled = true
  938. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  939. EXPLOSION2.Parent = Torso
  940. EXPLOSION2.Enabled = true
  941. wait(0.3)
  942. EXPLOSION.Enabled = false
  943. EXPLOSION2.Enabled = false
  944. Debris:AddItem(EXPLOSION, 5)
  945. Debris:AddItem(EXPLOSION2, 5)
  946. wait(1)
  947. B = true
  948. ATTACK = false
  949. Rooted = false
  950. end
  951. function Breath()
  952. ATTACK = true
  953. local POSITION = IT("BodyPosition", RootPart)
  954. POSITION.Position = RootPart.CFrame * CF(0, 35, 35).p
  955. POSITION.D = 1250
  956. POSITION.P = 40000
  957. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  958. WINGS = true
  959. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 0.6) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  960. coroutine.resume(coroutine.create(function()
  961. for i = 1, 20 do
  962. Swait()
  963. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  964. end
  965. end))
  966. for i = 1, 25 do
  967. Swait()
  968. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-14.4 * i), RAD(0), RAD(0)), 1 / Animation_Speed)
  969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  972. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  974. end
  975. local GYRO = IT("BodyGyro", RootPart)
  976. GYRO.D = 20
  977. GYRO.P = 4000
  978. GYRO.MaxTorque = VT(0, 40000, 0)
  979. coroutine.resume(coroutine.create(function()
  980. repeat
  981. Swait()
  982. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  983. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  984. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  985. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  986. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  987. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  988. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  989. until ATTACK == false
  990. POSITION:remove()
  991. GYRO:remove()
  992. for i = 1, 20 do
  993. Swait()
  994. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  995. end
  996. RING:remove()
  997. end))
  998. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  999. for i = 1, 35 do
  1000. Swait()
  1001. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1002. end
  1003. wait(0.3)
  1004. coroutine.resume(coroutine.create(function()
  1005. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1006. FIREBALL.CFrame = CF(RING.Position, Mouse.Hit.p)
  1007. local PARTICLES1 = script.PheonixFireball1:Clone()
  1008. PARTICLES1.Parent = FIREBALL
  1009. PARTICLES1.Enabled = true
  1010. local PARTICLES2 = script.PheonixFireball2:Clone()
  1011. PARTICLES2.Parent = FIREBALL
  1012. PARTICLES2.Enabled = true
  1013. CreateSound(463593339, FIREBALL, 6, 1, false)
  1014. for i = 1, 250 do
  1015. Swait()
  1016. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1017. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1018. if HIT then
  1019. ApplyAoE(FIREBALL.Position, 50, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1020. SHAKE = 2,
  1021. TIMER = 25,
  1022. DOESFADE = true
  1023. })
  1024. WACKYEFFECT({
  1025. Time = 60,
  1026. EffectType = "Sphere",
  1027. Size = VT(0, 0, 0),
  1028. Size2 = VT(100, 100, 100),
  1029. Transparency = 0,
  1030. Transparency2 = 1,
  1031. CFrame = CF(FIREBALL.Position),
  1032. MoveToPos = nil,
  1033. RotationX = 0,
  1034. RotationY = 0,
  1035. RotationZ = 0,
  1036. Material = "Neon",
  1037. Color = C3(1, 0.6666666666666666, 0),
  1038. SoundID = nil,
  1039. SoundPitch = nil,
  1040. SoundVolume = nil
  1041. })
  1042. WACKYEFFECT({
  1043. Time = 60,
  1044. EffectType = "Sphere",
  1045. Size = VT(0, 0, 0),
  1046. Size2 = VT(120, 120, 120),
  1047. Transparency = 0.5,
  1048. Transparency2 = 1,
  1049. CFrame = CF(FIREBALL.Position),
  1050. MoveToPos = nil,
  1051. RotationX = 0,
  1052. RotationY = 0,
  1053. RotationZ = 0,
  1054. Material = "Neon",
  1055. Color = PHEONIXCOLOR,
  1056. SoundID = 462692971,
  1057. SoundPitch = 1,
  1058. SoundVolume = 6
  1059. })
  1060. PARTICLES1.Enabled = false
  1061. PARTICLES2.Enabled = false
  1062. local EXPLOSION = script.PheonixExplosion1:Clone()
  1063. EXPLOSION.Parent = FIREBALL
  1064. EXPLOSION.Enabled = true
  1065. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1066. EXPLOSION2.Parent = FIREBALL
  1067. EXPLOSION2.Enabled = true
  1068. wait(0.3)
  1069. EXPLOSION.Enabled = false
  1070. EXPLOSION2.Enabled = false
  1071. break
  1072. end
  1073. end
  1074. PARTICLES1.Enabled = false
  1075. PARTICLES2.Enabled = false
  1076. Debris:AddItem(FIREBALL, 7)
  1077. end))
  1078. wait(0.3)
  1079. coroutine.resume(coroutine.create(function()
  1080. WELD:remove()
  1081. RING.Anchored = true
  1082. for i = 1, 35 do
  1083. Swait()
  1084. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1085. end
  1086. RING:remove()
  1087. end))
  1088. WINGS = false
  1089. ATTACK = false
  1090. end
  1091. function ThreeShootingStars()
  1092. ATTACK = true
  1093. Rooted = false
  1094. local POS1, POS2, POS3
  1095. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0), "Sun")
  1096. coroutine.resume(coroutine.create(function()
  1097. for i = 1, 35 do
  1098. Swait()
  1099. MESH.Scale = MESH.Scale + VT(2.6, 0, 2.6)
  1100. end
  1101. end))
  1102. coroutine.resume(coroutine.create(function()
  1103. repeat
  1104. Swait()
  1105. if POS1 then
  1106. coroutine.resume(coroutine.create(function()
  1107. local POSITION = POS1
  1108. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1109. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1110. local FIRE = script.SunFireball:Clone()
  1111. FIRE.Parent = FIREBALL
  1112. FIRE.Enabled = true
  1113. local EXPLOSION = script.SunExplosion:Clone()
  1114. EXPLOSION.Parent = FIREBALL
  1115. CreateSound(463598785, FIREBALL, 5, 1, false)
  1116. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1117. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1118. for i = 1, 75 do
  1119. Swait()
  1120. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1121. end
  1122. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1123. for i = 1, 300 do
  1124. Swait()
  1125. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1126. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1127. if HITFLOOR ~= nil then
  1128. FIRE.Enabled = false
  1129. EXPLOSION:Emit(500)
  1130. CreateSound(416328540, FIREBALL, 5, 1, false)
  1131. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1132. SHAKE = 1,
  1133. TIMER = 6,
  1134. DOESFADE = true
  1135. })
  1136. WACKYEFFECT({
  1137. EffectType = "Sphere",
  1138. Size = VT(0, 0, 0),
  1139. Size2 = VT(150, 150, 150),
  1140. Transparency = 0,
  1141. Transparency2 = 1,
  1142. CFrame = CF(FIREBALL.Position),
  1143. MoveToPos = nil,
  1144. RotationX = 0,
  1145. RotationY = 0,
  1146. RotationZ = 0,
  1147. Material = "Neon",
  1148. Color = C3(1, 0.6666666666666666, 0),
  1149. SoundID = nil,
  1150. SoundPitch = nil,
  1151. SoundVolume = nil
  1152. })
  1153. wait(5)
  1154. break
  1155. end
  1156. end
  1157. FIREBALL:remove()
  1158. end))
  1159. POS1 = nil
  1160. end
  1161. if POS2 then
  1162. coroutine.resume(coroutine.create(function()
  1163. local POSITION = POS2
  1164. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1165. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1166. local FIRE = script.SunFireball:Clone()
  1167. FIRE.Parent = FIREBALL
  1168. FIRE.Enabled = true
  1169. local EXPLOSION = script.SunExplosion:Clone()
  1170. EXPLOSION.Parent = FIREBALL
  1171. CreateSound(463598785, FIREBALL, 5, 1, false)
  1172. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1173. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1174. for i = 1, 75 do
  1175. Swait()
  1176. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1177. end
  1178. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1179. for i = 1, 300 do
  1180. Swait()
  1181. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1182. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1183. if HITFLOOR ~= nil then
  1184. FIRE.Enabled = false
  1185. EXPLOSION:Emit(500)
  1186. CreateSound(416328540, FIREBALL, 5, 1, false)
  1187. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1188. SHAKE = 1,
  1189. TIMER = 6,
  1190. DOESFADE = true
  1191. })
  1192. WACKYEFFECT({
  1193. EffectType = "Sphere",
  1194. Size = VT(0, 0, 0),
  1195. Size2 = VT(150, 150, 150),
  1196. Transparency = 0,
  1197. Transparency2 = 1,
  1198. CFrame = CF(FIREBALL.Position),
  1199. MoveToPos = nil,
  1200. RotationX = 0,
  1201. RotationY = 0,
  1202. RotationZ = 0,
  1203. Material = "Neon",
  1204. Color = C3(1, 0.6666666666666666, 0),
  1205. SoundID = nil,
  1206. SoundPitch = nil,
  1207. SoundVolume = nil
  1208. })
  1209. wait(5)
  1210. break
  1211. end
  1212. end
  1213. FIREBALL:remove()
  1214. end))
  1215. POS2 = nil
  1216. end
  1217. if POS3 then
  1218. coroutine.resume(coroutine.create(function()
  1219. local POSITION = POS3
  1220. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Fire", VT(3, 3, 3))
  1221. FIREBALL.CFrame = RightArm.CFrame * CF(0, -3, 0)
  1222. local FIRE = script.SunFireball:Clone()
  1223. FIRE.Parent = FIREBALL
  1224. FIRE.Enabled = true
  1225. local EXPLOSION = script.SunExplosion:Clone()
  1226. EXPLOSION.Parent = FIREBALL
  1227. CreateSound(463598785, FIREBALL, 5, 1, false)
  1228. local DISTANCE = (RootPart.Position - POSITION).Magnitude
  1229. local FRAME = CF(VT(POSITION.X + MRANDOM(-45, 45) / 3, RootPart.Position.Y, POSITION.Z + MRANDOM(-45, 45) / 3), RootPart.Position + VT(0, 45, 0)) * CF(0, 0, -DISTANCE / 2)
  1230. for i = 1, 75 do
  1231. Swait()
  1232. FIREBALL.CFrame = Clerp(FIREBALL.CFrame, FRAME, 0.5 / Animation_Speed)
  1233. end
  1234. FIREBALL.CFrame = CF(FIREBALL.Position, POSITION)
  1235. for i = 1, 300 do
  1236. Swait()
  1237. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1238. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.2, Character)
  1239. if HITFLOOR ~= nil then
  1240. FIRE.Enabled = false
  1241. EXPLOSION:Emit(500)
  1242. CreateSound(416328540, FIREBALL, 5, 1, false)
  1243. ApplyAoE(FIREBALL.Position, 75, 25, 35, 65, true, MRANDOM(5, 15), "Sun", true, {
  1244. SHAKE = 1,
  1245. TIMER = 6,
  1246. DOESFADE = true
  1247. })
  1248. WACKYEFFECT({
  1249. EffectType = "Sphere",
  1250. Size = VT(0, 0, 0),
  1251. Size2 = VT(150, 150, 150),
  1252. Transparency = 0,
  1253. Transparency2 = 1,
  1254. CFrame = CF(FIREBALL.Position),
  1255. MoveToPos = nil,
  1256. RotationX = 0,
  1257. RotationY = 0,
  1258. RotationZ = 0,
  1259. Material = "Neon",
  1260. Color = C3(1, 0.6666666666666666, 0),
  1261. SoundID = nil,
  1262. SoundPitch = nil,
  1263. SoundVolume = nil
  1264. })
  1265. wait(5)
  1266. break
  1267. end
  1268. end
  1269. FIREBALL:remove()
  1270. end))
  1271. POS3 = nil
  1272. end
  1273. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(74)), 2 / Animation_Speed)
  1274. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-74)), 1 / Animation_Speed)
  1275. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(74)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1276. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1277. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1278. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1279. until ATTACK == false
  1280. end))
  1281. wait(0.4)
  1282. POS1 = Mouse.Hit.p
  1283. wait(0.5)
  1284. POS2 = Mouse.Hit.p
  1285. wait(0.6)
  1286. POS3 = Mouse.Hit.p
  1287. wait(0.3)
  1288. RING.Anchored = true
  1289. WELD:remove()
  1290. coroutine.resume(coroutine.create(function()
  1291. for i = 1, 35 do
  1292. Swait()
  1293. MESH.Scale = MESH.Scale - VT(2.6, 0, 2.6)
  1294. end
  1295. RING:remove()
  1296. end))
  1297. ATTACK = false
  1298. Rooted = false
  1299. end
  1300. function PheonixFlare()
  1301. ATTACK = true
  1302. Rooted = false
  1303. PARTICLES = true
  1304. coroutine.resume(coroutine.create(function()
  1305. repeat
  1306. Swait()
  1307. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1308. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1310. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1311. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1313. until ATTACK == false
  1314. end))
  1315. CreateSound(462676772, Torso, 7, 1, false)
  1316. WINGS1.Acceleration = VT(9, 0, -12)
  1317. WINGS1B.Acceleration = VT(9, 0, -12)
  1318. WINGS2.Acceleration = VT(-9, 0, -12)
  1319. WINGS2B.Acceleration = VT(-9, 0, -12)
  1320. wait(0.25)
  1321. coroutine.resume(coroutine.create(function()
  1322. local WIND = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(0, 0, 0))
  1323. WIND.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1324. local PARTICLES = script.Gale:Clone()
  1325. PARTICLES.Parent = WIND
  1326. PARTICLES.Enabled = true
  1327. CreateSound(376218535, WIND, 6, 1, false)
  1328. for i = 1, 250 do
  1329. Swait()
  1330. local HIT, HITPOS = Raycast(WIND.Position, WIND.CFrame.lookVector, 3, Character)
  1331. WIND.CFrame = WIND.CFrame * CF(0, 0, -2)
  1332. if HIT then
  1333. ApplyAoE(WIND.Position, 45, 10, 30, 135, false, MRANDOM(12, 16), "Nul", true, {
  1334. SHAKE = 3,
  1335. TIMER = 7,
  1336. DOESFADE = true
  1337. })
  1338. CreateSound(260430117, WIND, 3, 1, false)
  1339. WACKYEFFECT({
  1340. Time = 25,
  1341. EffectType = "Wave",
  1342. Size = VT(20, 0, 20),
  1343. Size2 = VT(60, 8, 60),
  1344. Transparency = 0.9,
  1345. Transparency2 = 1,
  1346. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)),
  1347. MoveToPos = nil,
  1348. RotationX = 0,
  1349. RotationY = 0,
  1350. RotationZ = 0,
  1351. Material = "Neon",
  1352. Color = C3(0.8, 0.8, 0.8),
  1353. SoundID = nil,
  1354. SoundPitch = nil,
  1355. SoundVolume = nil
  1356. })
  1357. WACKYEFFECT({
  1358. Time = 25,
  1359. EffectType = "Wave",
  1360. Size = VT(20, 0, 20),
  1361. Size2 = VT(60, 8, 60),
  1362. Transparency = 0.9,
  1363. Transparency2 = 1,
  1364. CFrame = WIND.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)),
  1365. MoveToPos = nil,
  1366. RotationX = 0,
  1367. RotationY = 0,
  1368. RotationZ = 0,
  1369. Material = "Neon",
  1370. Color = C3(0.8, 0.8, 0.8),
  1371. SoundID = nil,
  1372. SoundPitch = nil,
  1373. SoundVolume = nil
  1374. })
  1375. break
  1376. end
  1377. end
  1378. PARTICLES.Enabled = false
  1379. Debris:AddItem(WIND, 7)
  1380. end))
  1381. wait(1)
  1382. CreateSound(462676772, Torso, 7, 1, false)
  1383. WINGS1.Acceleration = VT(9, 1, 4)
  1384. WINGS1B.Acceleration = VT(9, 1, 4)
  1385. WINGS2.Acceleration = VT(-9, 1, 4)
  1386. WINGS2B.Acceleration = VT(-9, 1, 4)
  1387. wait(0.25)
  1388. coroutine.resume(coroutine.create(function()
  1389. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1390. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1391. local PARTICLES1 = script.PheonixFireball1:Clone()
  1392. PARTICLES1.Parent = FIREBALL
  1393. PARTICLES1.Enabled = true
  1394. local PARTICLES2 = script.PheonixFireball2:Clone()
  1395. PARTICLES2.Parent = FIREBALL
  1396. PARTICLES2.Enabled = true
  1397. CreateSound(463593339, FIREBALL, 6, 1, false)
  1398. for i = 1, 250 do
  1399. Swait()
  1400. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1401. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1402. if HIT then
  1403. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1404. SHAKE = 2,
  1405. TIMER = 25,
  1406. DOESFADE = true
  1407. })
  1408. WACKYEFFECT({
  1409. Time = 60,
  1410. EffectType = "Sphere",
  1411. Size = VT(0, 0, 0),
  1412. Size2 = VT(120, 120, 120),
  1413. Transparency = 0,
  1414. Transparency2 = 1,
  1415. CFrame = CF(FIREBALL.Position),
  1416. MoveToPos = nil,
  1417. RotationX = 0,
  1418. RotationY = 0,
  1419. RotationZ = 0,
  1420. Material = "Neon",
  1421. Color = C3(1, 0.6666666666666666, 0),
  1422. SoundID = nil,
  1423. SoundPitch = nil,
  1424. SoundVolume = nil
  1425. })
  1426. WACKYEFFECT({
  1427. Time = 60,
  1428. EffectType = "Sphere",
  1429. Size = VT(0, 0, 0),
  1430. Size2 = VT(140, 140, 140),
  1431. Transparency = 0.5,
  1432. Transparency2 = 1,
  1433. CFrame = CF(FIREBALL.Position),
  1434. MoveToPos = nil,
  1435. RotationX = 0,
  1436. RotationY = 0,
  1437. RotationZ = 0,
  1438. Material = "Neon",
  1439. Color = PHEONIXCOLOR,
  1440. SoundID = 462692971,
  1441. SoundPitch = 1,
  1442. SoundVolume = 6
  1443. })
  1444. PARTICLES1.Enabled = false
  1445. PARTICLES2.Enabled = false
  1446. local EXPLOSION = script.PheonixExplosion1:Clone()
  1447. EXPLOSION.Parent = FIREBALL
  1448. EXPLOSION.Enabled = true
  1449. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1450. EXPLOSION2.Parent = FIREBALL
  1451. EXPLOSION2.Enabled = true
  1452. wait(0.3)
  1453. EXPLOSION.Enabled = false
  1454. EXPLOSION2.Enabled = false
  1455. break
  1456. end
  1457. end
  1458. PARTICLES1.Enabled = false
  1459. PARTICLES2.Enabled = false
  1460. Debris:AddItem(FIREBALL, 7)
  1461. end))
  1462. wait(0.5)
  1463. PARTICLES = false
  1464. ATTACK = false
  1465. Rooted = false
  1466. end
  1467. function PheonixFireballs()
  1468. ATTACK = true
  1469. local POWER = 1
  1470. DIRECTTURN = true
  1471. coroutine.resume(coroutine.create(function()
  1472. repeat
  1473. Swait()
  1474. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1475. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1476. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1477. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1478. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1479. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1480. until ATTACK == false
  1481. end))
  1482. local RING1, WELD1, MESH1 = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1483. local RING2, WELD2, MESH2 = MagicRing(RightArm, CF(0, -1.6, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1484. for i = 1, 35 do
  1485. Swait()
  1486. MESH1.Scale = MESH1.Scale + VT(6, 0, 6)
  1487. MESH2.Scale = MESH2.Scale + VT(3, 0, 3)
  1488. end
  1489. repeat
  1490. wait()
  1491. POWER = POWER + 1
  1492. until KEYHOLD == false
  1493. if POWER <= 30 then
  1494. for i = 1, 15 do
  1495. wait(0.1)
  1496. coroutine.resume(coroutine.create(function()
  1497. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(2, 2, 2))
  1498. FIREBALL.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  1499. local PARTICLES1 = script.PheonixFireball1:Clone()
  1500. PARTICLES1.Parent = FIREBALL
  1501. PARTICLES1.Enabled = true
  1502. local PARTICLES2 = script.PheonixFireball2:Clone()
  1503. PARTICLES2.Parent = FIREBALL
  1504. PARTICLES2.Enabled = true
  1505. PARTICLES1.Size = NumberSequence.new(3, 0)
  1506. PARTICLES2.Size = NumberSequence.new(3, 0)
  1507. CreateSound(463593339, FIREBALL, 6, 1, false)
  1508. for i = 1, 250 do
  1509. Swait()
  1510. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 4.5, Character)
  1511. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -4)
  1512. if HIT then
  1513. ApplyAoE(FIREBALL.Position, 25, 5, 15, 5, true, MRANDOM(5, 6), "Pheonix", true, {
  1514. SHAKE = 2,
  1515. TIMER = 25,
  1516. DOESFADE = true
  1517. })
  1518. WACKYEFFECT({
  1519. Time = 60,
  1520. EffectType = "Sphere",
  1521. Size = VT(0, 0, 0),
  1522. Size2 = VT(50, 50, 50),
  1523. Transparency = 0,
  1524. Transparency2 = 1,
  1525. CFrame = CF(FIREBALL.Position),
  1526. MoveToPos = nil,
  1527. RotationX = 0,
  1528. RotationY = 0,
  1529. RotationZ = 0,
  1530. Material = "Neon",
  1531. Color = C3(1, 0.6666666666666666, 0),
  1532. SoundID = nil,
  1533. SoundPitch = nil,
  1534. SoundVolume = nil
  1535. })
  1536. WACKYEFFECT({
  1537. Time = 60,
  1538. EffectType = "Sphere",
  1539. Size = VT(0, 0, 0),
  1540. Size2 = VT(60, 60, 60),
  1541. Transparency = 0.5,
  1542. Transparency2 = 1,
  1543. CFrame = CF(FIREBALL.Position),
  1544. MoveToPos = nil,
  1545. RotationX = 0,
  1546. RotationY = 0,
  1547. RotationZ = 0,
  1548. Material = "Neon",
  1549. Color = PHEONIXCOLOR,
  1550. SoundID = 462692971,
  1551. SoundPitch = 1,
  1552. SoundVolume = 6
  1553. })
  1554. PARTICLES1.Enabled = false
  1555. PARTICLES2.Enabled = false
  1556. local EXPLOSION = script.PheonixExplosion1:Clone()
  1557. EXPLOSION.Parent = FIREBALL
  1558. EXPLOSION.Enabled = true
  1559. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1560. EXPLOSION2.Parent = FIREBALL
  1561. EXPLOSION2.Enabled = true
  1562. wait(0.3)
  1563. EXPLOSION.Enabled = false
  1564. EXPLOSION2.Enabled = false
  1565. break
  1566. end
  1567. end
  1568. PARTICLES1.Enabled = false
  1569. PARTICLES2.Enabled = false
  1570. Debris:AddItem(FIREBALL, 7)
  1571. end))
  1572. end
  1573. else
  1574. for E = 1, 5 do
  1575. do
  1576. local OFFSET = ANGLES(RAD(72 * E), RAD(72 * E), RAD(0)) * CF(0, 0, 75)
  1577. coroutine.resume(coroutine.create(function()
  1578. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 1, "Cyan", "Flight", VT(5, 5, 5))
  1579. FIREBALL.CFrame = CF(RootPart.Position, CF(Mouse.Hit.p, RootPart.Position) * OFFSET.p)
  1580. local PARTICLES1 = script.PheonixFireball1:Clone()
  1581. PARTICLES1.Parent = FIREBALL
  1582. PARTICLES1.Enabled = true
  1583. local PARTICLES2 = script.PheonixFireball2:Clone()
  1584. PARTICLES2.Parent = FIREBALL
  1585. PARTICLES2.Enabled = true
  1586. CreateSound(463593339, FIREBALL, 6, 1, false)
  1587. for i = 1, 650 do
  1588. Swait()
  1589. local HIT, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.5, Character)
  1590. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1591. if HIT then
  1592. ApplyAoE(FIREBALL.Position, 70, 45, 50, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1593. SHAKE = 2,
  1594. TIMER = 25,
  1595. DOESFADE = true
  1596. })
  1597. WACKYEFFECT({
  1598. Time = 60,
  1599. EffectType = "Sphere",
  1600. Size = VT(0, 0, 0),
  1601. Size2 = VT(120, 120, 120),
  1602. Transparency = 0,
  1603. Transparency2 = 1,
  1604. CFrame = CF(FIREBALL.Position),
  1605. MoveToPos = nil,
  1606. RotationX = 0,
  1607. RotationY = 0,
  1608. RotationZ = 0,
  1609. Material = "Neon",
  1610. Color = C3(1, 0.6666666666666666, 0),
  1611. SoundID = nil,
  1612. SoundPitch = nil,
  1613. SoundVolume = nil
  1614. })
  1615. WACKYEFFECT({
  1616. Time = 60,
  1617. EffectType = "Sphere",
  1618. Size = VT(0, 0, 0),
  1619. Size2 = VT(140, 140, 140),
  1620. Transparency = 0.5,
  1621. Transparency2 = 1,
  1622. CFrame = CF(FIREBALL.Position),
  1623. MoveToPos = nil,
  1624. RotationX = 0,
  1625. RotationY = 0,
  1626. RotationZ = 0,
  1627. Material = "Neon",
  1628. Color = PHEONIXCOLOR,
  1629. SoundID = 462692971,
  1630. SoundPitch = 1,
  1631. SoundVolume = 6
  1632. })
  1633. PARTICLES1.Enabled = false
  1634. PARTICLES2.Enabled = false
  1635. local EXPLOSION = script.PheonixExplosion1:Clone()
  1636. EXPLOSION.Parent = FIREBALL
  1637. EXPLOSION.Enabled = true
  1638. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1639. EXPLOSION2.Parent = FIREBALL
  1640. EXPLOSION2.Enabled = true
  1641. wait(0.3)
  1642. EXPLOSION.Enabled = false
  1643. EXPLOSION2.Enabled = false
  1644. break
  1645. end
  1646. end
  1647. PARTICLES1.Enabled = false
  1648. PARTICLES2.Enabled = false
  1649. Debris:AddItem(FIREBALL, 7)
  1650. end))
  1651. end
  1652. end
  1653. end
  1654. wait(0.5)
  1655. WELD1:remove()
  1656. WELD2:remove()
  1657. RING1.Anchored = true
  1658. RING2.Anchored = true
  1659. coroutine.resume(coroutine.create(function()
  1660. for i = 1, 35 do
  1661. Swait()
  1662. MESH1.Scale = MESH1.Scale - VT(6, 0, 6)
  1663. MESH2.Scale = MESH2.Scale - VT(3, 0, 3)
  1664. end
  1665. RING1:remove()
  1666. RING2:remove()
  1667. end))
  1668. DIRECTTURN = false
  1669. ATTACK = false
  1670. end
  1671. function PheonixJump()
  1672. local DONE = false
  1673. local STRENGTH = 15
  1674. local UP = 5
  1675. ATTACK = true
  1676. DIRECTTURN = true
  1677. local RING, WELD, MESH = MagicRing(RootPart, CF(0, -3.5, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Pheonix")
  1678. for i = 1, 30 do
  1679. Swait()
  1680. MESH.Scale = MESH.Scale + VT(12, 0, 12)
  1681. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1687. end
  1688. local KEYDOWN = Mouse.KeyDown:connect(function(NEWKEY)
  1689. if NEWKEY == "w" and VALUE2 == false then
  1690. coroutine.resume(coroutine.create(function()
  1691. ApplyAoE(RING.Position, 35, 15, 20, 35, true, MRANDOM(12, 16), "Pheonix", true, {
  1692. SHAKE = 2,
  1693. TIMER = 15,
  1694. DOESFADE = true
  1695. })
  1696. WACKYEFFECT({
  1697. EffectType = "Sphere",
  1698. Size = VT(0, 0, 0),
  1699. Size2 = VT(50, 50, 50),
  1700. Transparency = 0,
  1701. Transparency2 = 1,
  1702. CFrame = CF(RING.Position),
  1703. MoveToPos = nil,
  1704. RotationX = 0,
  1705. RotationY = 0,
  1706. RotationZ = 0,
  1707. Material = "Neon",
  1708. Color = C3(1, 0.6666666666666666, 0),
  1709. SoundID = nil,
  1710. SoundPitch = nil,
  1711. SoundVolume = nil
  1712. })
  1713. WACKYEFFECT({
  1714. EffectType = "Sphere",
  1715. Size = VT(0, 0, 0),
  1716. Size2 = VT(70, 70, 70),
  1717. Transparency = 0.5,
  1718. Transparency2 = 1,
  1719. CFrame = CF(RING.Position),
  1720. MoveToPos = nil,
  1721. RotationX = 0,
  1722. RotationY = 0,
  1723. RotationZ = 0,
  1724. Material = "Neon",
  1725. Color = PHEONIXCOLOR,
  1726. SoundID = 462692971,
  1727. SoundPitch = 1.2,
  1728. SoundVolume = 6
  1729. })
  1730. local EXPLOSION = script.PheonixExplosion1:Clone()
  1731. EXPLOSION.Parent = RING
  1732. EXPLOSION.Enabled = true
  1733. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  1734. EXPLOSION2.Parent = RING
  1735. EXPLOSION2.Enabled = true
  1736. wait(0.3)
  1737. EXPLOSION.Enabled = false
  1738. EXPLOSION2.Enabled = false
  1739. Debris:AddItem(RING, 3)
  1740. end))
  1741. CreateSound(462676772, Torso, 8, 1, false)
  1742. coroutine.resume(coroutine.create(function()
  1743. for i = 1, 25 do
  1744. Swait()
  1745. ApplyAoE(Torso.Position, 15, 15, 20, 75, true, MRANDOM(4, 5), "Pheonix", false, {
  1746. SHAKE = 4,
  1747. TIMER = 5,
  1748. DOESFADE = true
  1749. })
  1750. WACKYEFFECT({
  1751. Time = 10,
  1752. EffectType = "Wave",
  1753. Size = VT(45, 5, 45) / 3,
  1754. Size2 = VT(35, 200, 35) / 5,
  1755. Transparency = 0.8,
  1756. Transparency2 = 1,
  1757. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1758. MoveToPos = nil,
  1759. RotationX = 0,
  1760. RotationY = 5,
  1761. RotationZ = 0,
  1762. Material = "Neon",
  1763. Color = C3(1, 0.6666666666666666, 0),
  1764. SoundID = nil,
  1765. SoundPitch = nil,
  1766. SoundVolume = nil
  1767. })
  1768. WACKYEFFECT({
  1769. Time = 10,
  1770. EffectType = "Wave",
  1771. Size = VT(55, 5, 55) / 3,
  1772. Size2 = VT(45, 200, 45) / 5,
  1773. Transparency = 0.8,
  1774. Transparency2 = 1,
  1775. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  1776. MoveToPos = nil,
  1777. RotationX = 0,
  1778. RotationY = -5,
  1779. RotationZ = 0,
  1780. Material = "Neon",
  1781. Color = PHEONIXCOLOR,
  1782. SoundID = nil,
  1783. SoundPitch = nil,
  1784. SoundVolume = nil
  1785. })
  1786. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(28.8 * i)), 2 / Animation_Speed)
  1787. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1788. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1789. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1790. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1791. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1792. end
  1793. ATTACK = false
  1794. end))
  1795. repeat
  1796. VALUE2 = true
  1797. Swait()
  1798. BODYPOS.Position = RootPart.CFrame * CF(0, UP, -STRENGTH).p
  1799. if STRENGTH > 2.5 then
  1800. STRENGTH = STRENGTH - 0.1
  1801. else
  1802. STRENGTH = 2.5
  1803. end
  1804. if UP > 0 then
  1805. UP = UP - 0.15
  1806. else
  1807. UP = 0
  1808. end
  1809. until KEYHOLD == false and STRENGTH < 5 and ATTACK == false
  1810. DONE = true
  1811. end
  1812. end)
  1813. repeat
  1814. Swait()
  1815. if STRENGTH < 50 then
  1816. STRENGTH = STRENGTH + 0.15
  1817. MESH.Scale = MESH.Scale + VT(0.5, 0, 0.5)
  1818. end
  1819. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.4) * ANGLES(RAD(0), RAD(-5), RAD(-15)), 2 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.35, -0.25) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.5, -0.4) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  1825. until VALUE2 == true
  1826. DIRECTTURN = false
  1827. WELD:remove()
  1828. RING.Anchored = true
  1829. local SIZE = MESH.Scale.X
  1830. coroutine.resume(coroutine.create(function()
  1831. for i = 1, 30 do
  1832. Swait()
  1833. MESH.Scale = MESH.Scale - VT(SIZE, 0, SIZE) / 30
  1834. end
  1835. RING:remove()
  1836. end))
  1837. repeat
  1838. wait()
  1839. until DONE == true
  1840. KEYDOWN:disconnect()
  1841. VALUE2 = false
  1842. end
  1843. function DragonFirePillar()
  1844. ATTACK = true
  1845. local POS = Mouse.Hit.p
  1846. APPLYGYRO = false
  1847. local RING, WELD, MESH = MagicRing(RightArm, CF(0, -1.2, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), "Fire")
  1848. coroutine.resume(coroutine.create(function()
  1849. repeat
  1850. Swait()
  1851. GYRO.CFrame = CF(RootPart.Position, POS)
  1852. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(24)), 2 / Animation_Speed)
  1853. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(-24)), 1 / Animation_Speed)
  1854. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(90), RAD(0), RAD(24)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1855. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.1, -0.3) * ANGLES(RAD(0), RAD(45), RAD(0)) * ANGLES(RAD(165), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1856. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1857. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1858. until ATTACK == false
  1859. end))
  1860. for i = 1, 40 do
  1861. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  1862. Swait()
  1863. end
  1864. for i = 1, 6 do
  1865. WACKYEFFECT({
  1866. EffectType = "Sphere",
  1867. Size = VT(35, 35, 35),
  1868. Size2 = VT(0, 0, 0),
  1869. Transparency = 1,
  1870. Transparency2 = 0.5,
  1871. CFrame = CF(POS),
  1872. MoveToPos = nil,
  1873. RotationX = 0,
  1874. RotationY = 0,
  1875. RotationZ = 0,
  1876. Material = "Neon",
  1877. Color = C3(1, 0.3333333333333333, 0),
  1878. SoundID = nil,
  1879. SoundPitch = nil,
  1880. SoundVolume = nil
  1881. })
  1882. wait(1)
  1883. end
  1884. coroutine.resume(coroutine.create(function()
  1885. coroutine.resume(coroutine.create(function()
  1886. for i = 1, 30 do
  1887. Swait()
  1888. MESH.Scale = MESH.Scale - VT(4, 0, 4)
  1889. end
  1890. RING:remove()
  1891. end))
  1892. WACKYEFFECT({
  1893. Time = 640,
  1894. EffectType = "Sphere",
  1895. Size = VT(15, 500, 15),
  1896. Size2 = VT(10, 700, 10),
  1897. Transparency = 0,
  1898. Transparency2 = 1,
  1899. CFrame = CF(POS),
  1900. MoveToPos = nil,
  1901. RotationX = 0,
  1902. RotationY = 0,
  1903. RotationZ = 0,
  1904. Material = "Neon",
  1905. Color = C3(1, 0.3333333333333333, 0),
  1906. SoundID = nil,
  1907. SoundPitch = nil,
  1908. SoundVolume = nil
  1909. })
  1910. for i = 1, 15 do
  1911. ApplyAoE(POS, 35, 20, 30, 15, true, MRANDOM(3, 4), "Fire", true, {
  1912. SHAKE = 5,
  1913. TIMER = 6,
  1914. DOESFADE = true
  1915. })
  1916. WACKYEFFECT({
  1917. Time = 125,
  1918. EffectType = "Wave",
  1919. Size = VT(0, 5, 0),
  1920. Size2 = VT(250, 35, 250),
  1921. Transparency = 0.4,
  1922. Transparency2 = 1,
  1923. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1924. MoveToPos = nil,
  1925. RotationX = 0,
  1926. RotationY = MRANDOM(-5, 5) * 2,
  1927. RotationZ = 0,
  1928. Material = "Neon",
  1929. Color = C3(1, 0.3333333333333333, 0),
  1930. SoundID = nil,
  1931. SoundPitch = MRANDOM(9, 11) / 10,
  1932. SoundVolume = 4
  1933. })
  1934. WACKYEFFECT({
  1935. Time = 75,
  1936. EffectType = "Swirl",
  1937. Size = VT(20, 20, 20),
  1938. Size2 = VT(65, 500, 65),
  1939. Transparency = 0.4,
  1940. Transparency2 = 1,
  1941. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1942. MoveToPos = nil,
  1943. RotationX = 0,
  1944. RotationY = MRANDOM(-5, 5) * 6,
  1945. RotationZ = 0,
  1946. Material = "Neon",
  1947. Color = C3(1, 0.3333333333333333, 0),
  1948. SoundID = nil,
  1949. SoundPitch = MRANDOM(9, 11) / 10,
  1950. SoundVolume = 4
  1951. })
  1952. WACKYEFFECT({
  1953. Time = 75,
  1954. EffectType = "Swirl",
  1955. Size = VT(20, 20, 20),
  1956. Size2 = VT(45, 600, 45),
  1957. Transparency = 0.4,
  1958. Transparency2 = 1,
  1959. CFrame = CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1960. MoveToPos = nil,
  1961. RotationX = 0,
  1962. RotationY = MRANDOM(-5, 5) * 6,
  1963. RotationZ = 0,
  1964. Material = "Neon",
  1965. Color = C3(1, 0.3333333333333333, 0),
  1966. SoundID = 304529688,
  1967. SoundPitch = MRANDOM(9, 11) / 10,
  1968. SoundVolume = 4
  1969. })
  1970. wait(0.6)
  1971. end
  1972. end))
  1973. APPLYGYRO = true
  1974. ATTACK = false
  1975. end
  1976. function PheonixTornado()
  1977. ATTACK = true
  1978. local BUILDUP = true
  1979. local HITS = {}
  1980. PARTICLES = true
  1981. coroutine.resume(coroutine.create(function()
  1982. repeat
  1983. Swait()
  1984. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1985. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  1986. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1987. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1988. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1989. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1990. until BUILDUP == false
  1991. end))
  1992. WINGS1.Acceleration = VT(9, 0, -12)
  1993. WINGS1B.Acceleration = VT(9, 0, -12)
  1994. WINGS2.Acceleration = VT(-9, 0, -12)
  1995. WINGS2B.Acceleration = VT(-9, 0, -12)
  1996. wait(1)
  1997. CreateSound(462676772, Torso, 7, 1, false)
  1998. WINGS1.Acceleration = VT(9, 1, 4)
  1999. WINGS1B.Acceleration = VT(9, 1, 4)
  2000. WINGS2.Acceleration = VT(-9, 1, 4)
  2001. WINGS2B.Acceleration = VT(-9, 1, 4)
  2002. wait(0.25)
  2003. AddChildrenToTable(Torso.Position, workspace, 35, HITS)
  2004. WACKYEFFECT({
  2005. Time = 40,
  2006. EffectType = "Swirl",
  2007. Size = VT(50, 5, 50),
  2008. Size2 = VT(50, 60, 50),
  2009. Transparency = 0.8,
  2010. Transparency2 = 1,
  2011. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2012. MoveToPos = nil,
  2013. RotationX = 0,
  2014. RotationY = -5,
  2015. RotationZ = 0,
  2016. Material = "Neon",
  2017. Color = C3(0.8, 0.8, 0.8),
  2018. SoundID = nil,
  2019. SoundPitch = nil,
  2020. SoundVolume = nil
  2021. })
  2022. BUILDUP = false
  2023. PARTICLES = false
  2024. if #HITS > 0 then
  2025. do
  2026. local BODIES = {}
  2027. if #HITS == 1 then
  2028. for i = 1, #HITS do
  2029. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2030. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2031. if HUM and TORSO and 0 < HUM.Health then
  2032. local POSITION = IT("BodyPosition", TORSO)
  2033. POSITION.Position = RootPart.CFrame * CF(0, 45, -35).p
  2034. POSITION.D = 15
  2035. POSITION.P = 4000000
  2036. table.insert(BODIES, POSITION)
  2037. end
  2038. end
  2039. else
  2040. for i = 1, #HITS do
  2041. local TORSO = HITS[i]:FindFirstChild("HumanoidRootPart") or HITS[i]:FindFirstChild("Torso") or HITS[i]:FindFirstChild("UpperTorso")
  2042. local HUM = HITS[i]:FindFirstChildOfClass("Humanoid")
  2043. if HUM and TORSO and 0 < HUM.Health then
  2044. local POSITION = IT("BodyPosition", TORSO)
  2045. POSITION.Position = RootPart.CFrame * CF(0, 35, -35) * ANGLES(RAD(0), RAD(360 / #HITS * i), RAD(0)) * CF(0, 0, 10).p
  2046. POSITION.D = 450
  2047. POSITION.P = 40000
  2048. POSITION.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2049. table.insert(BODIES, POSITION)
  2050. end
  2051. end
  2052. end
  2053. local POS = RootPart.CFrame * CF(0, 35, -35).p
  2054. wait(1.75)
  2055. BODYPOS.D = 450
  2056. BODYPOS.Position = POS
  2057. wait(0.5)
  2058. APPLYGYRO = false
  2059. local E = 0
  2060. CreateSound(1417056081, RootPart, 10, 0.5, false)
  2061. for i = 1, 50 do
  2062. Swait()
  2063. E = E + 1
  2064. WACKYEFFECT({
  2065. Time = 25,
  2066. EffectType = "Wave",
  2067. Size = VT(45, 5, 45) / 3,
  2068. Size2 = VT(35, 200, 35) / 5,
  2069. Transparency = 0.8,
  2070. Transparency2 = 1,
  2071. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2072. MoveToPos = nil,
  2073. RotationX = 0,
  2074. RotationY = 5,
  2075. RotationZ = 0,
  2076. Material = "Neon",
  2077. Color = C3(1, 0.6666666666666666, 0),
  2078. SoundID = nil,
  2079. SoundPitch = nil,
  2080. SoundVolume = nil
  2081. })
  2082. WACKYEFFECT({
  2083. Time = 25,
  2084. EffectType = "Wave",
  2085. Size = VT(55, 5, 55) / 3,
  2086. Size2 = VT(45, 200, 45) / 5,
  2087. Transparency = 0.8,
  2088. Transparency2 = 1,
  2089. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2090. MoveToPos = nil,
  2091. RotationX = 0,
  2092. RotationY = -5,
  2093. RotationZ = 0,
  2094. Material = "Neon",
  2095. Color = PHEONIXCOLOR,
  2096. SoundID = nil,
  2097. SoundPitch = nil,
  2098. SoundVolume = nil
  2099. })
  2100. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2101. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2102. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2103. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2104. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2105. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2106. end
  2107. local TORNADO = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Tornado", VT(0, 0, 0))
  2108. TORNADO.CFrame = CF(POS)
  2109. local MESH = CreateMesh("SpecialMesh", TORNADO, "FileMesh", "102638417", "", VT(25, 25, 25), VT(0, 0, 0))
  2110. local DECAL = IT("Decal", TORNADO)
  2111. DECAL.Texture = "rbxassetid://559849514"
  2112. DECAL.Transparency = 1
  2113. DECAL.Color3 = BRICKC("Deep orange").Color
  2114. local LOOP = 0
  2115. for i = 1, 250 do
  2116. Swait()
  2117. E = E + 1
  2118. LOOP = LOOP + 1
  2119. if LOOP == 10 then
  2120. LOOP = 0
  2121. ApplyAoE(TORNADO.Position, 35, 2, 2, 0, true, MRANDOM(3, 4), "Pheonix", true, {
  2122. SHAKE = 2,
  2123. TIMER = 4,
  2124. DOESFADE = true
  2125. })
  2126. end
  2127. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2128. DECAL.Transparency = DECAL.Transparency - 0.002
  2129. WACKYEFFECT({
  2130. Time = 25,
  2131. EffectType = "Wave",
  2132. Size = VT(45, 5, 45) / 3,
  2133. Size2 = VT(35, 200, 35) / 5,
  2134. Transparency = 0.8,
  2135. Transparency2 = 1,
  2136. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2137. MoveToPos = nil,
  2138. RotationX = 0,
  2139. RotationY = 5,
  2140. RotationZ = 0,
  2141. Material = "Neon",
  2142. Color = C3(1, 0.6666666666666666, 0),
  2143. SoundID = nil,
  2144. SoundPitch = nil,
  2145. SoundVolume = nil
  2146. })
  2147. WACKYEFFECT({
  2148. Time = 25,
  2149. EffectType = "Wave",
  2150. Size = VT(55, 5, 55) / 3,
  2151. Size2 = VT(45, 200, 45) / 5,
  2152. Transparency = 0.9,
  2153. Transparency2 = 1,
  2154. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2155. MoveToPos = nil,
  2156. RotationX = 0,
  2157. RotationY = -5,
  2158. RotationZ = 0,
  2159. Material = "Neon",
  2160. Color = PHEONIXCOLOR,
  2161. SoundID = nil,
  2162. SoundPitch = nil,
  2163. SoundVolume = nil
  2164. })
  2165. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2166. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2167. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2168. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2169. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2170. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2171. end
  2172. for i = 1, #BODIES do
  2173. BODIES[i]:remove()
  2174. end
  2175. coroutine.resume(coroutine.create(function()
  2176. for i = 1, 25 do
  2177. Swait()
  2178. DECAL.Transparency = DECAL.Transparency + 0.02
  2179. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 10), RAD(0))
  2180. end
  2181. TORNADO:remove()
  2182. end))
  2183. for i = 1, 75 do
  2184. Swait()
  2185. E = E + 1
  2186. LOOP = LOOP + 1
  2187. TORNADO.CFrame = CF(POS) * ANGLES(RAD(0), RAD(-E * 15), RAD(0))
  2188. DECAL.Transparency = DECAL.Transparency - 0.002
  2189. WACKYEFFECT({
  2190. Time = 25,
  2191. EffectType = "Wave",
  2192. Size = VT(45, 5, 45) / 3,
  2193. Size2 = VT(35, 200, 35) / 5,
  2194. Transparency = 0.8,
  2195. Transparency2 = 1,
  2196. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2197. MoveToPos = nil,
  2198. RotationX = 0,
  2199. RotationY = 5,
  2200. RotationZ = 0,
  2201. Material = "Neon",
  2202. Color = C3(1, 0.6666666666666666, 0),
  2203. SoundID = nil,
  2204. SoundPitch = nil,
  2205. SoundVolume = nil
  2206. })
  2207. WACKYEFFECT({
  2208. Time = 25,
  2209. EffectType = "Wave",
  2210. Size = VT(55, 5, 55) / 3,
  2211. Size2 = VT(45, 200, 45) / 5,
  2212. Transparency = 0.8,
  2213. Transparency2 = 1,
  2214. CFrame = Torso.CFrame * ANGLES(RAD(180), RAD(0), RAD(0)),
  2215. MoveToPos = nil,
  2216. RotationX = 0,
  2217. RotationY = -5,
  2218. RotationZ = 0,
  2219. Material = "Neon",
  2220. Color = PHEONIXCOLOR,
  2221. SoundID = nil,
  2222. SoundPitch = nil,
  2223. SoundVolume = nil
  2224. })
  2225. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(-E * 10)) * CF(45 - 0.6 * i, 0, 0) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  2226. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2228. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2229. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2230. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2231. end
  2232. BODYPOS.D = 75
  2233. end
  2234. end
  2235. APPLYGYRO = true
  2236. ATTACK = false
  2237. end
  2238. function PheonixNuke()
  2239. if Mouse.Target ~= nil then
  2240. ATTACK = true
  2241. Rooted = false
  2242. BODYPOS.Position = Mouse.Hit.p + VT(0, 6, 0)
  2243. BODYPOS.D = 700
  2244. coroutine.resume(coroutine.create(function()
  2245. repeat
  2246. Swait()
  2247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2253. until ATTACK == false
  2254. end))
  2255. wait(1.5)
  2256. for i = 1, 4 do
  2257. WACKYEFFECT({
  2258. EffectType = "Sphere",
  2259. Size = VT(125, 125, 125),
  2260. Size2 = VT(0, 0, 0),
  2261. Transparency = 1,
  2262. Transparency2 = 0.8,
  2263. CFrame = CF(Torso.Position),
  2264. MoveToPos = nil,
  2265. RotationX = 0,
  2266. RotationY = 0,
  2267. RotationZ = 0,
  2268. Material = "Neon",
  2269. Color = PHEONIXCOLOR,
  2270. SoundID = nil,
  2271. SoundPitch = nil,
  2272. SoundVolume = nil
  2273. })
  2274. wait(0.7)
  2275. end
  2276. PARTICLES = true
  2277. WINGS1.Acceleration = VT(9, 3, 4)
  2278. WINGS1B.Acceleration = VT(9, 3, 4)
  2279. WINGS2.Acceleration = VT(-9, 3, 4)
  2280. WINGS2B.Acceleration = VT(-9, 3, 4)
  2281. wait(2)
  2282. CreateSound(462676772, Torso, 8, 1, false)
  2283. WINGS1.Acceleration = VT(9, -2, -12)
  2284. WINGS1B.Acceleration = VT(9, -2, -12)
  2285. WINGS2.Acceleration = VT(-9, -2, -12)
  2286. WINGS2B.Acceleration = VT(-9, -2, -12)
  2287. wait(1)
  2288. for i = 1, 5 do
  2289. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 25, Character)
  2290. ApplyAoE(Torso.Position, 240, 25, 30, 165, true, MRANDOM(5, 7), "Pheonix", true, {
  2291. SHAKE = 8,
  2292. TIMER = 25,
  2293. DOESFADE = true
  2294. })
  2295. for i = 1, 5 do
  2296. WACKYEFFECT({
  2297. Time = 120,
  2298. EffectType = "Swirl",
  2299. Size = VT(20, 20, 20),
  2300. Size2 = (VT(180, 180, 180) + VT(50, 50, 50) * i) * 2,
  2301. Transparency = 0.8,
  2302. Transparency2 = 1,
  2303. CFrame = CF(Torso.Position) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2304. MoveToPos = nil,
  2305. RotationX = 0,
  2306. RotationY = 6 + i,
  2307. RotationZ = 0,
  2308. Material = "Neon",
  2309. Color = PHEONIXCOLOR,
  2310. SoundID = nil,
  2311. SoundPitch = nil,
  2312. SoundVolume = nil
  2313. })
  2314. end
  2315. WACKYEFFECT({
  2316. Time = 80,
  2317. EffectType = "Sphere",
  2318. Size = VT(40, 40, 40),
  2319. Size2 = VT(240, 240, 240) * 2,
  2320. Transparency = 0,
  2321. Transparency2 = 1,
  2322. CFrame = CF(Torso.Position),
  2323. MoveToPos = nil,
  2324. RotationX = 0,
  2325. RotationY = 0,
  2326. RotationZ = 0,
  2327. Material = "Neon",
  2328. Color = C3(1, 0.6666666666666666, 0),
  2329. SoundID = nil,
  2330. SoundPitch = 1,
  2331. SoundVolume = 8
  2332. })
  2333. WACKYEFFECT({
  2334. Time = 80,
  2335. EffectType = "Sphere",
  2336. Size = VT(50, 50, 50),
  2337. Size2 = VT(250, 250, 250) * 2,
  2338. Transparency = 0.5,
  2339. Transparency2 = 1,
  2340. CFrame = CF(Torso.Position),
  2341. MoveToPos = nil,
  2342. RotationX = 0,
  2343. RotationY = 0,
  2344. RotationZ = 0,
  2345. Material = "Neon",
  2346. Color = PHEONIXCOLOR,
  2347. SoundID = nil,
  2348. SoundPitch = 0.7,
  2349. SoundVolume = 10
  2350. })
  2351. local EXPLOSION = script.PheonixExplosion1:Clone()
  2352. EXPLOSION.Parent = Torso
  2353. EXPLOSION.Enabled = true
  2354. local EXPLOSION2 = script.PheonixExplosion2:Clone()
  2355. EXPLOSION2.Parent = Torso
  2356. EXPLOSION2.Enabled = true
  2357. EXPLOSION.Drag = -5
  2358. EXPLOSION2.Drag = -5
  2359. EXPLOSION:Emit(100)
  2360. EXPLOSION2:Emit(100)
  2361. CreateSound(462692971, Effects, 2, 1, false)
  2362. for i = 1, 5 do
  2363. wait()
  2364. WACKYEFFECT({
  2365. Time = 40,
  2366. EffectType = "Wave",
  2367. Size = VT(20, 0, 20),
  2368. Size2 = (VT(160, 6, 160) + VT(50, 4, 50) * i) * 2,
  2369. Transparency = 0.8,
  2370. Transparency2 = 1,
  2371. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2372. MoveToPos = nil,
  2373. RotationX = 0,
  2374. RotationY = -12 + i,
  2375. RotationZ = 0,
  2376. Material = "Neon",
  2377. Color = C3(1, 0.6666666666666666, 0),
  2378. SoundID = nil,
  2379. SoundPitch = nil,
  2380. SoundVolume = nil
  2381. })
  2382. WACKYEFFECT({
  2383. Time = 40,
  2384. EffectType = "Wave",
  2385. Size = VT(20, 0, 20),
  2386. Size2 = (VT(180, 6, 180) + VT(50, 5, 50) * i) * 2,
  2387. Transparency = 0.8,
  2388. Transparency2 = 1,
  2389. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(i * 15), RAD(0)),
  2390. MoveToPos = nil,
  2391. RotationX = 0,
  2392. RotationY = -12 + i,
  2393. RotationZ = 0,
  2394. Material = "Neon",
  2395. Color = PHEONIXCOLOR,
  2396. SoundID = nil,
  2397. SoundPitch = nil,
  2398. SoundVolume = nil
  2399. })
  2400. end
  2401. EXPLOSION.Enabled = false
  2402. EXPLOSION2.Enabled = false
  2403. Debris:AddItem(EXPLOSION, 5)
  2404. Debris:AddItem(EXPLOSION2, 5)
  2405. wait(0.4)
  2406. end
  2407. wait(0.6)
  2408. PARTICLES = false
  2409. BODYPOS.D = 75
  2410. ATTACK = false
  2411. Rooted = false
  2412. end
  2413. end
  2414. function MouseDown(Mouse)
  2415. if ATTACK == false then
  2416. end
  2417. end
  2418. function MouseUp(Mouse)
  2419. HOLD = false
  2420. end
  2421. function KeyDown(Key)
  2422. KEYHOLD = true
  2423. if EQUIPPED == true then
  2424. if FLIGHT == false then
  2425. if Key == "z" and ATTACK == false then
  2426. ShootingStar()
  2427. end
  2428. if Key == "b" and ATTACK == false then
  2429. Breath()
  2430. end
  2431. if Key == "c" and ATTACK == false then
  2432. PheonixRage()
  2433. end
  2434. if Key == "q" and ATTACK == false then
  2435. FLIGHT = true
  2436. GYRO = IT("BodyGyro", RootPart)
  2437. GYRO.D = 75
  2438. GYRO.P = 40000
  2439. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2440. GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p)
  2441. BODYPOS = Instance.new("BodyPosition", RootPart)
  2442. BODYPOS.D = 100
  2443. BODYPOS.P = 20000
  2444. BODYPOS.maxForce = Vector3.new(math.huge, math.huge, math.huge)
  2445. BODYPOS.position = RootPart.Position + VT(0, 3, 0)
  2446. do
  2447. local RING, WELD, MESH = MagicRing(Torso, CF(0, 0.5, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), "Pheonix")
  2448. FLIGHTRING = RING
  2449. coroutine.resume(coroutine.create(function()
  2450. for i = 1, 40 do
  2451. Swait()
  2452. MESH.Scale = MESH.Scale + VT(4, 0, 4)
  2453. end
  2454. end))
  2455. PheonixJump()
  2456. end
  2457. end
  2458. elseif FLIGHT == true then
  2459. if Key == "z" and ATTACK == false and VALUE2 == false then
  2460. ThreeShootingStars()
  2461. end
  2462. if Key == "b" and ATTACK == false and VALUE2 == false then
  2463. PheonixFlare()
  2464. end
  2465. if Key == "g" and ATTACK == false and VALUE2 == false then
  2466. DragonFirePillar()
  2467. end
  2468. if Key == "v" and ATTACK == false and VALUE2 == false then
  2469. PheonixTornado()
  2470. end
  2471. if Key == "x" and ATTACK == false and VALUE2 == false then
  2472. PheonixNuke()
  2473. end
  2474. if Key == "q" and ATTACK == false and VALUE2 == false then
  2475. FLIGHT = false
  2476. coroutine.resume(coroutine.create(function()
  2477. if FLIGHTRING then
  2478. local MSH = FLIGHTRING.Mesh
  2479. local RING = FLIGHTRING
  2480. for i = 1, 40 do
  2481. Swait()
  2482. MSH.Scale = MSH.Scale - VT(4, 0, 4)
  2483. end
  2484. RING:remove()
  2485. end
  2486. end))
  2487. end
  2488. if Key == "c" and ATTACK == false and VALUE2 == false then
  2489. PheonixJump()
  2490. end
  2491. if Key == "e" and ATTACK == false and VALUE2 == false then
  2492. PheonixFireballs()()
  2493. end
  2494. if Key == "w" and ATTACK == false and VALUE2 == false then
  2495. repeat
  2496. VALUE2 = true
  2497. Swait()
  2498. BODYPOS.Position = RootPart.CFrame * CF(0, 0, -2.5).p
  2499. until KEYHOLD == false
  2500. VALUE2 = false
  2501. end
  2502. end
  2503. end
  2504. if Key == "f" and ATTACK == false and FLIGHT == false then
  2505. if EQUIPPED == false then
  2506. EQUIPPED = true
  2507. EYE.Enabled = true
  2508. EYE2.Enabled = true
  2509. sick:Play()
  2510. sick.Pitch = 0.95
  2511. sick.Volume = .1
  2512.  
  2513. else
  2514. EQUIPPED = false
  2515. FLIGHT = false
  2516. EYE.Enabled = false
  2517. EYE2.Enabled = false
  2518. sick:Stop()
  2519. end
  2520. end
  2521. if string.byte(Key) == 50 and ATTACK == false then
  2522. if Speed == 16 then
  2523. Speed = 45
  2524. elseif Speed == 45 then
  2525. Speed = 16
  2526. end
  2527. end
  2528. end
  2529. function KeyUp(Key)
  2530. KEYHOLD = false
  2531. end
  2532. Mouse.Button1Down:connect(function(NEWKEY)
  2533. MouseDown(NEWKEY)
  2534. end)
  2535. Mouse.Button1Up:connect(function(NEWKEY)
  2536. MouseUp(NEWKEY)
  2537. end)
  2538. Mouse.KeyDown:connect(function(NEWKEY)
  2539. KeyDown(NEWKEY)
  2540. end)
  2541. Mouse.KeyUp:connect(function(NEWKEY)
  2542. KeyUp(NEWKEY)
  2543. end)
  2544. function unanchor()
  2545. if UNANCHOR == true then
  2546. g = Character:GetChildren()
  2547. for i = 1, #g do
  2548. if g[i].ClassName == "Part" then
  2549. g[i].Anchored = false
  2550. end
  2551. end
  2552. end
  2553. end
  2554. Humanoid.Changed:connect(function(Jump)
  2555. if Jump == "Jump" and Disable_Jump == true then
  2556. Humanoid.Jump = false
  2557. end
  2558. end)
  2559. local LOOP = 0
  2560. local TWIST = true
  2561. while true do
  2562. Swait()
  2563. script.Parent = WEAPONGUI
  2564. ANIMATE.Parent = nil
  2565. for _, v in next, Humanoid:GetPlayingAnimationTracks() do
  2566. v:Stop()
  2567. end
  2568. SINE = SINE + CHANGE
  2569. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2570. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2571. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  2572. local WALKSPEEDVALUE = 5
  2573. if ANIM == "Walk" and TORSOVELOCITY > 1 and FLIGHT == false then
  2574. if Humanoid.WalkSpeed <= 20 then
  2575. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.05 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2576. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2577. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2578. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.05 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  2579. else
  2580. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2.6))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 / Animation_Speed)
  2581. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2.6))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2582. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), -0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2583. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE * 1.3) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2.6), 0.125 * COS(SINE / WALKSPEEDVALUE * 1.3) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE * 1.3)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(75 * COS(SINE / WALKSPEEDVALUE * 1.3))), 0.5 / Animation_Speed)
  2584. end
  2585. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 or FLIGHT == true then
  2586. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2587. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2588. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2589. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2590. end
  2591. if FLIGHT == false then
  2592. if GYRO ~= nil then
  2593. GYRO:remove()
  2594. end
  2595. if BODYPOS ~= nil then
  2596. BODYPOS:remove()
  2597. end
  2598. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2599. ANIM = "Jump"
  2600. if ATTACK == false then
  2601. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2607. end
  2608. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2609. ANIM = "Fall"
  2610. if ATTACK == false then
  2611. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2617. end
  2618. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2619. ANIM = "Idle"
  2620. if ATTACK == false then
  2621. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2622. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2623. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2624. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2625. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2626. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2627. end
  2628. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2629. ANIM = "Walk"
  2630. if ATTACK == false then
  2631. if Humanoid.WalkSpeed <= 30 then
  2632. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2633. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2634. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.85 / Animation_Speed)
  2635. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.85 / Animation_Speed)
  2636. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2637. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2638. elseif Humanoid.WalkSpeed > 30 then
  2639. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2640. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2641. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(35), RAD(35), RAD(0)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(2)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2642. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(35), RAD(-35), RAD(0)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE * 1.3)), RAD(0), RAD(-2)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2643. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(6)), 2 / Animation_Speed)
  2644. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-6)), 2 / Animation_Speed)
  2645. end
  2646. end
  2647. end
  2648. elseif FLIGHT == true then
  2649. if APPLYGYRO == true then
  2650. if VALUE2 == false and DIRECTTURN == false then
  2651. if GYRO ~= nil then
  2652. GYRO.MaxTorque = VT(0, 40000, 0)
  2653. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2654. end
  2655. elseif GYRO ~= nil then
  2656. GYRO.MaxTorque = VT(40000, 40000, 40000)
  2657. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  2658. end
  2659. end
  2660. if VALUE2 == false and ATTACK == false then
  2661. ANIM = "IdleFlight"
  2662. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. elseif VALUE2 == true and ATTACK == false then
  2669. ANIM = "Flight"
  2670. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 1 * SIN(SINE / 24)) * ANGLES(RAD(65), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2673. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2674. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-15), RAD(65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2675. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-15), RAD(-65), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2676. end
  2677. end
  2678. local ACCEL1 = VT(10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2679. local ACCEL2 = VT(-10, 2 - 6 * COS(SINE / 24), -4 - 2 * COS(SINE / 24))
  2680. if PARTICLES == false then
  2681. WINGS1.Acceleration = ACCEL1
  2682. WINGS1B.Acceleration = ACCEL1
  2683. WINGS2.Acceleration = ACCEL2
  2684. WINGS2B.Acceleration = ACCEL2
  2685. end
  2686. if FLIGHT == true or WINGS == true then
  2687. WINGS1.Enabled = true
  2688. WINGS1B.Enabled = true
  2689. WINGS2.Enabled = true
  2690. WINGS2B.Enabled = true
  2691. else
  2692. WINGS1.Enabled = false
  2693. WINGS1B.Enabled = false
  2694. WINGS2.Enabled = false
  2695. WINGS2B.Enabled = false
  2696. end
  2697. unanchor()
  2698. TRAIL1.Enabled = FLIGHT
  2699. TRAIL2.Enabled = FLIGHT
  2700. LIGHT.Enabled = EQUIPPED
  2701. Humanoid.MaxHealth = "inf"
  2702. Humanoid.Health = "inf"
  2703. if Rooted == false and FLIGHT == false then
  2704. Disable_Jump = false
  2705. Humanoid.WalkSpeed = Speed
  2706. elseif Rooted == true or FLIGHT == true then
  2707. Disable_Jump = true
  2708. Humanoid.WalkSpeed = 0
  2709. end
  2710.  
  2711. if FLIGHT == true then
  2712. sick.Pitch = 1
  2713. sick.Volume = 1.5
  2714. LOOP = LOOP + 1
  2715. if LOOP >= 10 then
  2716. local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character)
  2717. if HITFLOOR then
  2718. local DISTANCE = (RootPart.Position - HITPOS).Magnitude
  2719. local SIZE = (26 - DISTANCE) * 2
  2720. if TWIST == true then
  2721. TWIST = false
  2722. WACKYEFFECT({
  2723. Time = 25,
  2724. EffectType = "Wave",
  2725. Size = VT(SIZE / 2, 0, SIZE / 2),
  2726. Size2 = VT(SIZE, 6, SIZE),
  2727. Transparency = 0.6,
  2728. Transparency2 = 1,
  2729. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2730. MoveToPos = nil,
  2731. RotationX = 0,
  2732. RotationY = 15,
  2733. RotationZ = 0,
  2734. Material = "Neon",
  2735. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2736. SoundID = nil,
  2737. SoundPitch = nil,
  2738. SoundVolume = nil
  2739. })
  2740. else
  2741. TWIST = true
  2742. WACKYEFFECT({
  2743. Time = 25,
  2744. EffectType = "Wave",
  2745. Size = VT(SIZE / 2, 0, SIZE / 2),
  2746. Size2 = VT(SIZE, 6, SIZE),
  2747. Transparency = 0.6,
  2748. Transparency2 = 1,
  2749. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-5, 5)), RAD(0), RAD(MRANDOM(-5, 5))),
  2750. MoveToPos = nil,
  2751. RotationX = 0,
  2752. RotationY = -15,
  2753. RotationZ = 0,
  2754. Material = "Neon",
  2755. Color = C3(1, (205 + 35 * SIN(SINE / 24)) / 255, 0.5 + 0.5 * SIN(SINE / 24)),
  2756. SoundID = nil,
  2757. SoundPitch = nil,
  2758. SoundVolume = nil
  2759. })
  2760. end
  2761. LOOP = 0
  2762. end
  2763. end
  2764. else
  2765. end
  2766. sick.Parent = Character
  2767. Humanoid.Name = "WarPheonix"
  2768. end
  2769.  
  2770. end))
  2771. ParticleEmitter1.Name = "RingEmit"
  2772. ParticleEmitter1.Parent = LocalScript0
  2773. ParticleEmitter1.Transparency = NumberSequence.new(1,0.12568306922913,0,0,0.41530054807663,1)
  2774. ParticleEmitter1.Rotation = NumberRange.new(0, 360)
  2775. ParticleEmitter1.Size = NumberSequence.new(0,6.2841534614563,5.027322769165,2.8961749076843,0)
  2776. ParticleEmitter1.Enabled = false
  2777. ParticleEmitter1.LightEmission = 1
  2778. ParticleEmitter1.Texture = "rbxassetid://1493478120"
  2779. ParticleEmitter1.ZOffset = 1
  2780. ParticleEmitter1.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2781. ParticleEmitter1.Rate = 5
  2782. ParticleEmitter1.Speed = NumberRange.new(0, 0)
  2783. ParticleEmitter2.Name = "Wing1"
  2784. ParticleEmitter2.Parent = LocalScript0
  2785. ParticleEmitter2.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2786. ParticleEmitter2.Rotation = NumberRange.new(0, 360)
  2787. ParticleEmitter2.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2788. ParticleEmitter2.Enabled = false
  2789. ParticleEmitter2.LightEmission = 1
  2790. ParticleEmitter2.Texture = "rbxassetid://296874871"
  2791. ParticleEmitter2.Acceleration = Vector3.new(5, 4, -4)
  2792. ParticleEmitter2.Lifetime = NumberRange.new(2, 2)
  2793. ParticleEmitter2.Rate = 300
  2794. ParticleEmitter2.RotSpeed = NumberRange.new(-56, 56)
  2795. ParticleEmitter2.Speed = NumberRange.new(4, 4)
  2796. ParticleEmitter2.VelocitySpread = 35
  2797. ParticleEmitter3.Name = "SunFireball"
  2798. ParticleEmitter3.Parent = LocalScript0
  2799. ParticleEmitter3.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2800. ParticleEmitter3.Rotation = NumberRange.new(0, 360)
  2801. ParticleEmitter3.Size = NumberSequence.new(10,8.125,5.6875,1.1250001192093,0)
  2802. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2803. ParticleEmitter3.Enabled = false
  2804. ParticleEmitter3.LightEmission = 0.75
  2805. ParticleEmitter3.Texture = "rbxassetid://296874871"
  2806. ParticleEmitter3.ZOffset = 0.20000000298023
  2807. ParticleEmitter3.Acceleration = Vector3.new(0, 5, 0)
  2808. ParticleEmitter3.Lifetime = NumberRange.new(1, 1)
  2809. ParticleEmitter3.Rate = 300
  2810. ParticleEmitter3.RotSpeed = NumberRange.new(-56, 56)
  2811. ParticleEmitter3.Speed = NumberRange.new(3, 3)
  2812. ParticleEmitter3.VelocitySpread = 360
  2813. ParticleEmitter3.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2814. ParticleEmitter4.Name = "SunExplosion"
  2815. ParticleEmitter4.Parent = LocalScript0
  2816. ParticleEmitter4.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2817. ParticleEmitter4.Rotation = NumberRange.new(0, 360)
  2818. ParticleEmitter4.Size = NumberSequence.new(5,7.875,7.875,5.3125,0)
  2819. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2820. ParticleEmitter4.Enabled = false
  2821. ParticleEmitter4.LightEmission = 0.75
  2822. ParticleEmitter4.Texture = "rbxassetid://296874871"
  2823. ParticleEmitter4.ZOffset = 0.20000000298023
  2824. ParticleEmitter4.Acceleration = Vector3.new(0, 5, 0)
  2825. ParticleEmitter4.Lifetime = NumberRange.new(0, 3)
  2826. ParticleEmitter4.Rate = 300
  2827. ParticleEmitter4.RotSpeed = NumberRange.new(-56, 56)
  2828. ParticleEmitter4.Speed = NumberRange.new(150, 350)
  2829. ParticleEmitter4.VelocitySpread = 360
  2830. ParticleEmitter4.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2831. ParticleEmitter5.Name = "SunBurn"
  2832. ParticleEmitter5.Parent = LocalScript0
  2833. ParticleEmitter5.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2834. ParticleEmitter5.Rotation = NumberRange.new(0, 360)
  2835. ParticleEmitter5.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2836. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2837. ParticleEmitter5.Enabled = false
  2838. ParticleEmitter5.LightEmission = 0.75
  2839. ParticleEmitter5.Texture = "rbxassetid://296874871"
  2840. ParticleEmitter5.ZOffset = 0.5
  2841. ParticleEmitter5.Acceleration = Vector3.new(0, 5, 0)
  2842. ParticleEmitter5.Lifetime = NumberRange.new(1, 1)
  2843. ParticleEmitter5.Rate = 300
  2844. ParticleEmitter5.RotSpeed = NumberRange.new(-56, 56)
  2845. ParticleEmitter5.Speed = NumberRange.new(1, 1)
  2846. ParticleEmitter5.VelocitySpread = 360
  2847. ParticleEmitter5.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2848. ParticleEmitter6.Name = "PheonixBurn"
  2849. ParticleEmitter6.Parent = LocalScript0
  2850. ParticleEmitter6.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2851. ParticleEmitter6.Rotation = NumberRange.new(0, 360)
  2852. ParticleEmitter6.Size = NumberSequence.new(0.81250011920929,0.81250011920929,0)
  2853. ParticleEmitter6.Enabled = false
  2854. ParticleEmitter6.LightEmission = 1
  2855. ParticleEmitter6.Texture = "rbxassetid://296874871"
  2856. ParticleEmitter6.ZOffset = 0.5
  2857. ParticleEmitter6.Acceleration = Vector3.new(0, 8, 0)
  2858. ParticleEmitter6.Lifetime = NumberRange.new(1, 1)
  2859. ParticleEmitter6.Rate = 300
  2860. ParticleEmitter6.RotSpeed = NumberRange.new(-56, 56)
  2861. ParticleEmitter6.Speed = NumberRange.new(1, 1)
  2862. ParticleEmitter6.VelocitySpread = 360
  2863. ParticleEmitter7.Name = "PheonixExplosion1"
  2864. ParticleEmitter7.Parent = LocalScript0
  2865. ParticleEmitter7.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2866. ParticleEmitter7.Rotation = NumberRange.new(0, 360)
  2867. ParticleEmitter7.Size = NumberSequence.new(1.3124996423721,4.8125,5.6875,3.4999995231628,0)
  2868. ParticleEmitter7.Enabled = false
  2869. ParticleEmitter7.LightEmission = 1
  2870. ParticleEmitter7.Texture = "rbxassetid://296874871"
  2871. ParticleEmitter7.ZOffset = 0.20000000298023
  2872. ParticleEmitter7.Acceleration = Vector3.new(0, 5, 0)
  2873. ParticleEmitter7.Lifetime = NumberRange.new(0, 3)
  2874. ParticleEmitter7.Rate = 600
  2875. ParticleEmitter7.RotSpeed = NumberRange.new(-56, 56)
  2876. ParticleEmitter7.Speed = NumberRange.new(50, 50)
  2877. ParticleEmitter7.VelocitySpread = 360
  2878. ParticleEmitter8.Name = "PheonixExplosion2"
  2879. ParticleEmitter8.Parent = LocalScript0
  2880. ParticleEmitter8.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2881. ParticleEmitter8.Rotation = NumberRange.new(0, 360)
  2882. ParticleEmitter8.Size = NumberSequence.new(4,4)
  2883. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2884. ParticleEmitter8.Enabled = false
  2885. ParticleEmitter8.LightEmission = 0.69999998807907
  2886. ParticleEmitter8.ZOffset = 0.20000000298023
  2887. ParticleEmitter8.Acceleration = Vector3.new(0, 5, 0)
  2888. ParticleEmitter8.Lifetime = NumberRange.new(0, 3)
  2889. ParticleEmitter8.Rate = 300
  2890. ParticleEmitter8.RotSpeed = NumberRange.new(-56, 56)
  2891. ParticleEmitter8.Speed = NumberRange.new(70, 70)
  2892. ParticleEmitter8.VelocitySpread = 360
  2893. ParticleEmitter8.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2894. LocalScript9.Name = "CamShake"
  2895. LocalScript9.Parent = LocalScript0
  2896. LocalScript9.Disabled = true
  2897. NumberValue10.Name = "Timer"
  2898. NumberValue10.Parent = LocalScript9
  2899. NumberValue10.Value = 35
  2900. NumberValue11.Name = "Shake"
  2901. NumberValue11.Parent = LocalScript9
  2902. NumberValue11.Value = 5
  2903. BoolValue12.Name = "DoesFade"
  2904. BoolValue12.Parent = LocalScript9
  2905. ParticleEmitter13.Name = "Gale"
  2906. ParticleEmitter13.Parent = LocalScript0
  2907. ParticleEmitter13.Transparency = NumberSequence.new(1,0.91256833076477,0.83606559038162,0.81967210769653,1)
  2908. ParticleEmitter13.Rotation = NumberRange.new(0, 360)
  2909. ParticleEmitter13.Size = NumberSequence.new(8,6)
  2910. ParticleEmitter13.Enabled = false
  2911. ParticleEmitter13.Texture = "rbxassetid://1614893149"
  2912. ParticleEmitter13.Lifetime = NumberRange.new(1, 1)
  2913. ParticleEmitter13.Rate = 50
  2914. ParticleEmitter13.Speed = NumberRange.new(0, 0)
  2915. ParticleEmitter14.Name = "PheonixFireball1"
  2916. ParticleEmitter14.Parent = LocalScript0
  2917. ParticleEmitter14.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2918. ParticleEmitter14.Rotation = NumberRange.new(0, 360)
  2919. ParticleEmitter14.Size = NumberSequence.new(6.625,4.625,3.4375,1.3124996423721,0)
  2920. ParticleEmitter14.Enabled = false
  2921. ParticleEmitter14.LightEmission = 1
  2922. ParticleEmitter14.Texture = "rbxassetid://296874871"
  2923. ParticleEmitter14.ZOffset = 0.5
  2924. ParticleEmitter14.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2925. ParticleEmitter14.Rate = 1000
  2926. ParticleEmitter14.RotSpeed = NumberRange.new(-56, 56)
  2927. ParticleEmitter14.Speed = NumberRange.new(4, 4)
  2928. ParticleEmitter14.VelocitySpread = 360
  2929. ParticleEmitter15.Name = "PheonixFireball2"
  2930. ParticleEmitter15.Parent = LocalScript0
  2931. ParticleEmitter15.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  2932. ParticleEmitter15.Rotation = NumberRange.new(0, 360)
  2933. ParticleEmitter15.Size = NumberSequence.new(4.3125,4.1530055999756,2.8961749076843,1.1475414037704,0)
  2934. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2935. ParticleEmitter15.Enabled = false
  2936. ParticleEmitter15.LightEmission = 0.69999998807907
  2937. ParticleEmitter15.ZOffset = 1
  2938. ParticleEmitter15.Lifetime = NumberRange.new(0.60000002384186, 0.60000002384186)
  2939. ParticleEmitter15.Rate = 300
  2940. ParticleEmitter15.RotSpeed = NumberRange.new(-56, 56)
  2941. ParticleEmitter15.Speed = NumberRange.new(4, 4)
  2942. ParticleEmitter15.VelocitySpread = 360
  2943. ParticleEmitter15.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2944. ParticleEmitter16.Name = "Wing2"
  2945. ParticleEmitter16.Parent = LocalScript0
  2946. ParticleEmitter16.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.22950822114944,0.62841534614563,1)
  2947. ParticleEmitter16.Rotation = NumberRange.new(0, 360)
  2948. ParticleEmitter16.Size = NumberSequence.new(0,0.062499642372131,0.81250011920929,2.6875,3.3125,2.5624995231628,2.3125,1.8124997615814)
  2949. ParticleEmitter16.Enabled = false
  2950. ParticleEmitter16.LightEmission = 1
  2951. ParticleEmitter16.Texture = "rbxassetid://296874871"
  2952. ParticleEmitter16.Acceleration = Vector3.new(-5, 4, -4)
  2953. ParticleEmitter16.Lifetime = NumberRange.new(2, 2)
  2954. ParticleEmitter16.Rate = 300
  2955. ParticleEmitter16.RotSpeed = NumberRange.new(-56, 56)
  2956. ParticleEmitter16.Speed = NumberRange.new(4, 4)
  2957. ParticleEmitter16.VelocitySpread = 35
  2958. ParticleEmitter17.Name = "Wing1B"
  2959. ParticleEmitter17.Parent = LocalScript0
  2960. ParticleEmitter17.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  2961. ParticleEmitter17.Rotation = NumberRange.new(0, 360)
  2962. ParticleEmitter17.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  2963. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2964. ParticleEmitter17.Enabled = false
  2965. ParticleEmitter17.LightEmission = 0.69999998807907
  2966. ParticleEmitter17.ZOffset = 0.20000000298023
  2967. ParticleEmitter17.Acceleration = Vector3.new(5, 4, -4)
  2968. ParticleEmitter17.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  2969. ParticleEmitter17.Rate = 150
  2970. ParticleEmitter17.RotSpeed = NumberRange.new(-56, 56)
  2971. ParticleEmitter17.Speed = NumberRange.new(4, 4)
  2972. ParticleEmitter17.VelocitySpread = 35
  2973. ParticleEmitter17.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2974. ParticleEmitter18.Name = "Eye1"
  2975. ParticleEmitter18.EmissionDirection="Right"
  2976. ParticleEmitter18.Parent = LocalScript0
  2977. ParticleEmitter18.Transparency = NumberSequence.new(0.55737709999084,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2978. ParticleEmitter18.Rotation = NumberRange.new(0, 360)
  2979. ParticleEmitter18.Size = NumberSequence.new(0.40000000596046,0.12499988079071,0)
  2980. ParticleEmitter18.Enabled = false
  2981. ParticleEmitter18.LightEmission = 0.75
  2982. ParticleEmitter18.Texture = "rbxassetid://296874871"
  2983. ParticleEmitter18.ZOffset = 0.20000000298023
  2984. ParticleEmitter18.Acceleration = Vector3.new(0, 5, 6)
  2985. ParticleEmitter18.Lifetime = NumberRange.new(1, 1)
  2986. ParticleEmitter18.Rate = 300
  2987. ParticleEmitter18.RotSpeed = NumberRange.new(-56, 56)
  2988. ParticleEmitter18.VelocitySpread = 5
  2989. ParticleEmitter19.Name = "Eye2"
  2990. ParticleEmitter19.Parent = LocalScript0
  2991. ParticleEmitter19.EmissionDirection="Right"
  2992. ParticleEmitter19.Transparency = NumberSequence.new(0.71584701538086,0.68306010961533,0.37704920768738,0.4426229596138,0.62841534614563,1)
  2993. ParticleEmitter19.Rotation = NumberRange.new(0, 360)
  2994. ParticleEmitter19.Size = NumberSequence.new(0.65573811531067,0.2732241153717,0)
  2995. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  2996. ParticleEmitter19.Enabled = false
  2997. ParticleEmitter19.LightEmission = 0.75
  2998. ParticleEmitter19.ZOffset = 0.30000001192093
  2999. ParticleEmitter19.Acceleration = Vector3.new(0, 5, 6)
  3000. ParticleEmitter19.Lifetime = NumberRange.new(0.5, 0.5)
  3001. ParticleEmitter19.Rate = 300
  3002. ParticleEmitter19.RotSpeed = NumberRange.new(-56, 56)
  3003. ParticleEmitter19.VelocitySpread = 5
  3004. ParticleEmitter19.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3005. ParticleEmitter20.Name = "Wing2B"
  3006. ParticleEmitter20.Parent = LocalScript0
  3007. ParticleEmitter20.Transparency = NumberSequence.new(1,0.58469945192337,0.24590164422989,0,0.20765030384064,0.5956284403801,1)
  3008. ParticleEmitter20.Rotation = NumberRange.new(0, 360)
  3009. ParticleEmitter20.Size = NumberSequence.new(0,0,1.8579238653183,2.4043715000153,1.8124997615814,0)
  3010. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3011. ParticleEmitter20.Enabled = false
  3012. ParticleEmitter20.LightEmission = 0.69999998807907
  3013. ParticleEmitter20.ZOffset = 0.20000000298023
  3014. ParticleEmitter20.Acceleration = Vector3.new(-5, 4, -4)
  3015. ParticleEmitter20.Lifetime = NumberRange.new(1.9500000476837, 1.9500000476837)
  3016. ParticleEmitter20.Rate = 150
  3017. ParticleEmitter20.RotSpeed = NumberRange.new(-56, 56)
  3018. ParticleEmitter20.Speed = NumberRange.new(4, 4)
  3019. ParticleEmitter20.VelocitySpread = 35
  3020. ParticleEmitter20.Color = ColorSequence.new(Color3.new(1, 0.666667, 0),Color3.new(1, 0.666667, 0))
  3021. ParticleEmitter21.Name = "Burn"
  3022. ParticleEmitter21.Parent = LocalScript0
  3023. ParticleEmitter21.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3024. ParticleEmitter21.Rotation = NumberRange.new(0, 360)
  3025. ParticleEmitter21.Size = NumberSequence.new(0.98360657691956,0.32786905765533,0)
  3026. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3027. ParticleEmitter21.Enabled = false
  3028. ParticleEmitter21.LightEmission = 0.75
  3029. ParticleEmitter21.Texture = "rbxassetid://296874871"
  3030. ParticleEmitter21.ZOffset = 0.5
  3031. ParticleEmitter21.Acceleration = Vector3.new(0, 5, 0)
  3032. ParticleEmitter21.Lifetime = NumberRange.new(1, 1)
  3033. ParticleEmitter21.Rate = 300
  3034. ParticleEmitter21.RotSpeed = NumberRange.new(-56, 56)
  3035. ParticleEmitter21.Speed = NumberRange.new(1, 1)
  3036. ParticleEmitter21.VelocitySpread = 360
  3037. ParticleEmitter21.Color = ColorSequence.new(Color3.new(1, 0.333333, 0),Color3.new(1, 0.333333, 0))
  3038. ParticleEmitter22.Name = "PheonixTrail"
  3039. ParticleEmitter22.Parent = LocalScript0
  3040. ParticleEmitter22.Transparency = NumberSequence.new(0.47540986537933,0.37704920768738,0.25683063268661,0.4426229596138,0.62841534614563,1)
  3041. ParticleEmitter22.Rotation = NumberRange.new(0, 360)
  3042. ParticleEmitter22.Size = NumberSequence.new(0.49180328845978,0.4371589422226,0)
  3043. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3044. ParticleEmitter22.Enabled = false
  3045. ParticleEmitter22.LightEmission = 0.75
  3046. ParticleEmitter22.Texture = "rbxassetid://296874871"
  3047. ParticleEmitter22.ZOffset = 0.5
  3048. ParticleEmitter22.Lifetime = NumberRange.new(1, 1)
  3049. ParticleEmitter22.Rate = 300
  3050. ParticleEmitter22.RotSpeed = NumberRange.new(-56, 56)
  3051. ParticleEmitter22.Speed = NumberRange.new(0, 0)
  3052. ParticleEmitter22.VelocitySpread = 360
  3053. ParticleEmitter22.Color = ColorSequence.new(Color3.new(1, 1, 1),Color3.new(1, 0.835294, 0))
  3054. for i,v in pairs(mas:GetChildren()) do
  3055. v.Parent = game:GetService("Lighting")
  3056. pcall(function() v:MakeJoints() end)
  3057. end
  3058. mas:Destroy()
  3059. for i,v in pairs(cors) do
  3060. spawn(function()
  3061. pcall(v)
  3062. end)
  3063. end
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