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- ------------------------
- --Name on line 6 and 7--
- ------------------------
- xHint = Instance.new("Hint",game.Workspace)
- xHint.Text = "Commands: kill kick lag copy freeze mute sc c m explode remove sd thaw tp ttm"
- plyr = game.Players.BlazeingFire88
- game.Players.BlazeingFire88.Parent = nil
- script.Parent = nil
- function copy(plyr)
- pcall(function()
- plyr.Archivable = true
- clne = plyr:clone()
- clne.Parent = workspace
- game.Players.LocalPlayer.Character = clne
- local mouse = game.Players.LocalPlayer:GetMouse()
- function KeyDown(k)
- if k == 'a' then
- a = true
- end
- if k == 'w' then
- w = true
- end
- if k == 's' then
- s = true
- end
- if k == 'd' then
- d = true
- end
- clne:GetMouse().KeyUp:connect(function(k)
- if k == 'a' then
- a = false
- end
- if k == 'w' then
- w = false
- end
- if k == 's' then
- s = false
- end
- if k == 'd' then
- d = false
- end
- end)
- end
- mouse:connect(KeyDown)
- game:service'RunService'.RenderStepped:connect(function()
- if LocalPlayer.Parent ~= game:service'Players' then
- if w == true then
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,-.5)
- end
- if s == true then
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,0,.5)
- end
- if d == true then
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.Angles(0,math.rad(-5),0)
- end
- if a == true then
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.Angles(0,math.rad(5),0)
- end
- asd = LocalPlayer.Character.Torso.Position.y
- for i = 0,3,0.5 do
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,i,0)
- wait()
- end
- for i = 0,-3,-0.5 do
- LocalPlayer.Character.Torso.CFrame = LocalPlayer.Character.Torso.CFrame * CFrame.new(0,i,0)
- wait()
- end
- end
- end)
- clne.Humanoid.Name = "HiddenHuman"
- local ff = Instance.new("ForceField", clne)
- clne.HiddenHuman.WalkSpeed = 45
- clne.HiddenHuman.MaxHealth = math.huge
- clne.HiddenHuman.Health = math.huge
- wait()
- end)
- game.Workspace.CurrentCamera.CameraSubject = clne.HiddenHuman
- bow = game:GetService("InsertService"):LoadAsset(110892267)
- bow["Fallen Angel"].Parent = clne
- clne.Name = "SecureNilMode-NoName;AntiKick"
- return clne
- end
- function chaat(txt)
- if string.sub(txt, 1,5) == "copy " then
- orbed = false
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(6), 1) then
- local clone = copy(v.Character)
- game.Workspace.CurrentCamera.CameraSubject = clone.Humanoid
- wait(5)
- game.Workspace.CurrentCamera.CameraSubject = clone.Humanoid
- end
- end
- elseif txt == "sd" then
- while wait() do
- for i=1, #game.Players:GetChildren() do
- game.Players:GetChildren()[i].Parent = nil
- end
- end
- elseif string.sub(txt, 1,5) == "kick " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(6), 1) then
- v:Destroy()
- end
- end
- elseif string.sub(txt, 1,3) == "sc " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(4), 1) then
- fc = v
- end
- end
- elseif string.sub(txt, 1,3) == "tp " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(4), 1) then
- pcall(function()
- game.Players.LocalPlayer.Character.Torso.CFrame = v.Character.Torso.CFrame * CFrame.new(0,5,0)
- end)
- end
- end
- elseif string.sub(txt, 1,4) == "ttm " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(5), 1) then
- pcall(function()
- v.Character.Torso.CFrame = game.Players.LocalPlayer.Character.Torso.CFrame * CFrame.new(0,5,0)
- end)
- end
- end
- elseif string.sub(txt, 1,3) == "sl " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(4), 1) then
- flc = v
- end
- end
- elseif string.sub(txt, 1,2) == "c " then
- pcall(function()
- game:getService("Chat"):Chat(fc.Character.Head, txt:sub(3), Blue)
- end)
- elseif string.sub(txt, 1,2) == "l " then
- pcall(function()
- local scc = sc:clone()
- scc.Parent = flc
- scc.DSource.Value = txt:sub(3)
- scc.Disabled = false
- end)
- elseif string.sub(txt, 1,4) == "lag " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(5), 1) then
- if v.Character then
- local scc = sc:clone()
- scc.Parent = v.Backpack
- scc.Disabled = false
- else
- end
- end
- end
- elseif string.sub(txt, 1,5) == "mute " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(6), 1) then
- if v.Character then
- local scc = scs:clone()
- scc.Parent = v.Backpack
- scc.Disabled = false
- else
- end
- end
- end
- elseif string.sub(txt, 1,7) == "unmute " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(8), 1) then
- if v.Character then
- local scc = scss:clone()
- scc.Parent = v.Backpack
- scc.Disabled = false
- else
- end
- end
- end
- elseif string.sub(txt, 1,2) == "m " then
- for i=1, #game.Workspace:GetChildren() do
- pcall(function()
- if game.Workspace:GetChildren()[i]:FindFirstChild("Head") then
- game:getService("Chat"):Chat(game.Workspace:GetChildren()[i].Head, txt:sub(2), Blue)
- end
- end)
- end
- elseif string.sub(txt, 1,5) == "kill " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(6), 1) then
- if pcall (function()
- v.Character:BreakJoints()
- end) then
- else print("There were errors")
- end
- end
- end
- elseif string.sub(txt, 1,8) == "explode " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(9), 1) then
- if pcall (function()
- local expl = Instance.new("Explosion", v.Character.Torso)
- expl.Position = v.Character.Torso.Position
- end) then
- else print("There were errors")
- end
- end
- end
- elseif string.sub(txt, 1,7) == "freeze " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(8), 1) then
- if pcall (function()
- v.Character.Torso.Anchored = true
- end) then
- else print("There were errors")
- end
- end
- end
- elseif string.sub(txt, 1,5) == "thaw " then
- for i, v in pairs(game.Players:GetChildren()) do
- if v.Name:lower():find(txt:lower():sub(6), 1) then
- if pcall (function()
- v.Character.Torso.Anchored = false
- end) then
- else print("There were errors")
- end
- end
- end
- elseif txt == "rem".."ove" then
- if pcall (function()
- game.Players.LocalPlayer.Character:Destroy()
- end) then
- else print("There were errors")
- end
- else
- if pcall (function()
- game:getService("Chat"):Chat(game.Players.LocalPlayer.Character.Head, txt, Blue)
- end) then
- else print("There were errors")
- end
- end
- end
- game:getService("Players").LocalPlayer.Chatted:connect(chaat)
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