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Zach_script_stealer2

The Deadly laser sun

Aug 31st, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
  2. print("FE Compatibility: by WaverlyCole & Mokiros")
  3. InternalData = {}
  4. do
  5. script.Parent = owner.Character
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput"
  8. local function NewFakeEvent()
  9. local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
  10. return Fake
  11. end
  12. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  13. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  14. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  15. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  16. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  17. local function TriggerEvent(self,Event,...)
  18. local Trigger = Mouse[Event]
  19. if Trigger and Trigger.fakeEvent and Trigger.Function then
  20. Trigger.Function(...)
  21. end
  22. end
  23. Mouse.TrigEvent = TriggerEvent
  24. UserInputService.TrigEvent = TriggerEvent
  25. Event.OnServerEvent:Connect(function(FiredBy,Input)
  26. if FiredBy.Name ~= owner.Name then end
  27. if Input.MouseEvent then
  28. Mouse.Target = Input.Target
  29. Mouse.Hit = Input.Hit
  30. else
  31. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  32. if Input.UserInputType == Enum.UserInputType.MouseButton1 then
  33. return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
  34. end
  35. for _,Action in pairs(ContextActionService.Actions) do
  36. for _,Key in pairs(Action.Keys) do
  37. if Key==Input.KeyCode then
  38. Action.Function(Action.Name,Input.UserInputState,Input)
  39. end
  40. end
  41. end
  42. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  43. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  44. end
  45. end)
  46. InternalData["Mouse"] = Mouse
  47. InternalData["ContextActionService"] = ContextActionService
  48. InternalData["UserInputService"] = UserInputService
  49. Event.Parent = NLS([[
  50. local Player = owner
  51. local Event = script:WaitForChild("UserInput")
  52. local UserInputService = game:GetService("UserInputService")
  53. local Mouse = Player:GetMouse()
  54. local Input = function(Input,gameProcessedEvent)
  55. if gameProcessedEvent then return end
  56. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  57. end
  58. UserInputService.InputBegan:Connect(Input)
  59. UserInputService.InputEnded:Connect(Input)
  60. local Hit,Target
  61. while wait(1/30) do
  62. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  63. Hit,Target = Mouse.Hit,Mouse.Target
  64. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  65. end
  66. end
  67. ]],owner.Character)
  68. end
  69. RealGame = game;game = setmetatable({},{
  70. __index = function (self,Index)
  71. local Sandbox = function (Thing)
  72. if Thing:IsA("Player") then
  73. local RealPlayer = Thing
  74. return setmetatable({},{
  75. __index = function (self,Index)
  76. local Type = type(RealPlayer[Index])
  77. if Type == "function" then
  78. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  79. return function (self)
  80. return InternalData["Mouse"]
  81. end
  82. end
  83. return function (self,...)
  84. return RealPlayer[Index](RealPlayer,...)
  85. end
  86. else
  87. return RealPlayer[Index]
  88. end
  89. end;
  90. __tostring = function(self)
  91. return RealPlayer.Name
  92. end
  93. })
  94. end
  95. end
  96. if RealGame[Index] then
  97. local Type = type(RealGame[Index])
  98. if Type == "function" then
  99. if Index:lower() == "getservice" or Index:lower() == "service" then
  100. return function (self,Service)
  101. if Service:lower() == "players" then
  102. return setmetatable({},{
  103. __index = function (self2,Index2)
  104. local RealService = RealGame:GetService(Service)
  105. local Type2 = type(Index2)
  106. if Type2 == "function" then
  107. return function (self,...)
  108. return RealService[Index2](RealService,...)
  109. end
  110. else
  111. if Index2:lower() == "localplayer" then
  112. return Sandbox(owner)
  113. end
  114. return RealService[Index2]
  115. end
  116. end;
  117. __tostring = function(self)
  118. return RealGame:GetService(Service).Name
  119. end
  120. })
  121. elseif Service:lower() == "contextactionservice" then
  122. return InternalData["ContextActionService"]
  123. elseif Service:lower() == "contextactionservice" then
  124. return InternalData["UserInputService"]
  125. elseif Service:lower() == "runservice" then
  126. return setmetatable({},{
  127. __index = function(self2,Index2)
  128. local RealService = RealGame:GetService(Service)
  129. local Type2 = type(Index2)
  130. if Type2 == "function" then
  131. return function (self,...)
  132. return RealService[Index2](RealService,...)
  133. end
  134. else
  135. if Index2:lower() == "bindtorenderstep" then
  136. return function (self,Name,Priority,Function)
  137. return RealGame:GetService("RunService").Stepped:Connect(Function)
  138. end
  139. end
  140. if Index2:lower() == "renderstepped" then
  141. return RealService["Stepped"]
  142. end
  143. return RealService[Index2]
  144. end
  145. end
  146. })
  147. else
  148. return RealGame:GetService(Service)
  149. end
  150. end
  151. end
  152. return function (self,...)
  153. return RealGame[Index](RealGame,...)
  154. end
  155. else
  156. if game:GetService(Index) then
  157. return game:GetService(Index)
  158. end
  159. return RealGame[Index]
  160. end
  161. else
  162. return nil
  163. end
  164. end
  165. });Game = game;owner = game:GetService("Players").LocalPlayer
  166. print("Complete! Running... Created by Minty_latios ")
  167.  
  168.  
  169.  
  170. SUN IS A DEADLY LASER SCRIPT
  171. { NOT ANYMORE THERE'S A BLANKET! }
  172. Created by Minty_Latios (ROBLOX)
  173. MintyLatios (V3rmillion)
  174. Minty Latios#1938
  175.  
  176.  
  177. --]]
  178. wait(1 / 60)
  179. Effects = { }
  180. local Player = game.Players.localPlayer
  181. local Character = Player.Character
  182. local Humanoid = Character.Humanoid
  183. local Mouse = Player:GetMouse()
  184. local LeftArm = Character["Left Arm"]
  185. local RightArm = Character["Right Arm"]
  186. local LeftLeg = Character["Left Leg"]
  187. local RightLeg = Character["Right Leg"]
  188. local Head = Character.Head
  189. local Torso = Character.Torso
  190. local Camera = game.Workspace.CurrentCamera
  191. local RootPart = Character.HumanoidRootPart
  192. local RootJoint = RootPart.RootJoint
  193. local attack = false
  194. local Anim = 'Idle'
  195. local attacktype = 1
  196. local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  197. local velocity = RootPart.Velocity.y
  198. local sine = 0
  199. local change = 1
  200. local Create = LoadLibrary("RbxUtility").Create
  201.  
  202. local m = Create("Model"){
  203. Parent = Character,
  204. Name = "WeaponModel",
  205. }
  206.  
  207. Humanoid.Animator.Parent = nil
  208. Character.Animate.Parent = nil
  209.  
  210. local newMotor = function(part0, part1, c0, c1)
  211. local w = Create('Motor'){
  212. Parent = part0,
  213. Part0 = part0,
  214. Part1 = part1,
  215. C0 = c0,
  216. C1 = c1,
  217. }
  218. return w
  219. end
  220.  
  221. function clerp(a, b, t)
  222. return a:lerp(b, t)
  223. end
  224.  
  225. RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  226. NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  227.  
  228. local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  229. local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  230. local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  231. local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  232. RootJoint.C1 = CFrame.new(0, 0, 0)
  233. RootJoint.C0 = CFrame.new(0, 0, 0)
  234. Torso.Neck.C1 = CFrame.new(0, 0, 0)
  235. Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
  236.  
  237. local rarmc1 = RW.C1
  238. local larmc1 = LW.C1
  239. local rlegc1 = RH.C1
  240. local llegc1 = LH.C1
  241.  
  242. local resetc1 = false
  243.  
  244. function PlayAnimationFromTable(table, speed, bool)
  245. RootJoint.C0 = clerp(RootJoint.C0, table[1], speed)
  246. Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed)
  247. RW.C0 = clerp(RW.C0, table[3], speed)
  248. LW.C0 = clerp(LW.C0, table[4], speed)
  249. RH.C0 = clerp(RH.C0, table[5], speed)
  250. LH.C0 = clerp(LH.C0, table[6], speed)
  251. if bool == true then
  252. if resetc1 == false then
  253. resetc1 = true
  254. RootJoint.C1 = RootJoint.C1
  255. Torso.Neck.C1 = Torso.Neck.C1
  256. RW.C1 = rarmc1
  257. LW.C1 = larmc1
  258. RH.C1 = rlegc1
  259. LH.C1 = llegc1
  260. end
  261. end
  262. end
  263.  
  264. ArtificialHB = Create("BindableEvent", script){
  265. Parent = script,
  266. Name = "Heartbeat",
  267. }
  268.  
  269. script:WaitForChild("Heartbeat")
  270.  
  271. frame = 1 / 30
  272. tf = 0
  273. allowframeloss = false
  274. tossremainder = false
  275. lastframe = tick()
  276. script.Heartbeat:Fire()
  277.  
  278. game:GetService("RunService").Heartbeat:connect(function(s, p)
  279. tf = tf + s
  280. if tf >= frame then
  281. if allowframeloss then
  282. script.Heartbeat:Fire()
  283. lastframe = tick()
  284. else
  285. for i = 1, math.floor(tf / frame) do
  286. script.Heartbeat:Fire()
  287. end
  288. lastframe = tick()
  289. end
  290. if tossremainder then
  291. tf = 0
  292. else
  293. tf = tf - frame * math.floor(tf / frame)
  294. end
  295. end
  296. end)
  297.  
  298. function swait(num)
  299. if num == 0 or num == nil then
  300. ArtificialHB.Event:wait()
  301. else
  302. for i = 0, num do
  303. ArtificialHB.Event:wait()
  304. end
  305. end
  306. end
  307.  
  308. function RemoveOutlines(part)
  309. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  310. end
  311.  
  312. CFuncs = {
  313. ["Part"] = {
  314. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  315. local Part = Create("Part"){
  316. Parent = Parent,
  317. Reflectance = Reflectance,
  318. Transparency = Transparency,
  319. CanCollide = false,
  320. Locked = true,
  321. BrickColor = BrickColor.new(tostring(BColor)),
  322. Name = Name,
  323. Size = Size,
  324. Material = Material,
  325. }
  326. RemoveOutlines(Part)
  327. return Part
  328. end;
  329. };
  330.  
  331. ["Mesh"] = {
  332. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  333. local Msh = Create(Mesh){
  334. Parent = Part,
  335. Offset = OffSet,
  336. Scale = Scale,
  337. }
  338. if Mesh == "SpecialMesh" then
  339. Msh.MeshType = MeshType
  340. Msh.MeshId = MeshId
  341. end
  342. return Msh
  343. end;
  344. };
  345.  
  346. ["Mesh"] = {
  347. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  348. local Msh = Create(Mesh){
  349. Parent = Part,
  350. Offset = OffSet,
  351. Scale = Scale,
  352. }
  353. if Mesh == "SpecialMesh" then
  354. Msh.MeshType = MeshType
  355. Msh.MeshId = MeshId
  356. end
  357. return Msh
  358. end;
  359. };
  360.  
  361. ["Weld"] = {
  362. Create = function(Parent, Part0, Part1, C0, C1)
  363. local Weld = Create("Weld"){
  364. Parent = Parent,
  365. Part0 = Part0,
  366. Part1 = Part1,
  367. C0 = C0,
  368. C1 = C1,
  369. }
  370. return Weld
  371. end;
  372. };
  373.  
  374. ["Sound"] = {
  375. Create = function(id, par, vol, pit)
  376. coroutine.resume(coroutine.create(function()
  377. local S = Create("Sound"){
  378. Volume = vol,
  379. Pitch = pit or 1,
  380. SoundId = id,
  381. Parent = par or workspace,
  382. }
  383. wait()
  384. S:play()
  385. game:GetService("Debris"):AddItem(S, 6)
  386. end))
  387. end;
  388. };
  389.  
  390. ["ParticleEmitter"] = {
  391. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  392. local fp = Create("ParticleEmitter"){
  393. Parent = Parent,
  394. Color = ColorSequence.new(Color1, Color2),
  395. LightEmission = LightEmission,
  396. Size = Size,
  397. Texture = Texture,
  398. Transparency = Transparency,
  399. ZOffset = ZOffset,
  400. Acceleration = Accel,
  401. Drag = Drag,
  402. LockedToPart = LockedToPart,
  403. VelocityInheritance = VelocityInheritance,
  404. EmissionDirection = EmissionDirection,
  405. Enabled = Enabled,
  406. Lifetime = LifeTime,
  407. Rate = Rate,
  408. Rotation = Rotation,
  409. RotSpeed = RotSpeed,
  410. Speed = Speed,
  411. VelocitySpread = VelocitySpread,
  412. }
  413. return fp
  414. end;
  415. };
  416.  
  417. CreateTemplate = {
  418.  
  419. };
  420. }
  421.  
  422. function rayCast(Position, Direction, Range, Ignore)
  423. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  424. end
  425.  
  426. FindNearestTorso = function(pos)
  427. local list = (game.Workspace:children())
  428. local torso = nil
  429. local dist = 1000
  430. local temp, human, temp2 = nil, nil, nil
  431. for x = 1, #list do
  432. temp2 = list[x]
  433. if temp2.className == "Model" and temp2.Name ~= Character.Name then
  434. temp = temp2:findFirstChild("Torso")
  435. human = temp2:findFirstChild("Humanoid")
  436. if temp ~= nil and human ~= nil and human.Health > 0 and (temp.Position - pos).magnitude < dist then
  437. local dohit = true
  438. if dohit == true then
  439. torso = temp
  440. dist = (temp.Position - pos).magnitude
  441. end
  442. end
  443. end
  444. end
  445. return torso, dist
  446. end
  447.  
  448. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  449. if hit.Parent == nil then
  450. return
  451. end
  452. local h = hit.Parent:FindFirstChild("Humanoid")
  453. for _, v in pairs(hit.Parent:children()) do
  454. if v:IsA("Humanoid") then
  455. h = v
  456. end
  457. end
  458. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  459. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  460. if hit.Parent.DebounceHit.Value == true then
  461. return
  462. end
  463. end
  464. local c = Create("ObjectValue"){
  465. Name = "creator",
  466. Value = game:service("Players").LocalPlayer,
  467. Parent = h,
  468. }
  469. game:GetService("Debris"):AddItem(c, .5)
  470. if HitSound ~= nil and HitPitch ~= nil then
  471. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  472. end
  473. local Damage = math.random(minim, maxim)
  474. local blocked = false
  475. local block = hit.Parent:findFirstChild("Block")
  476. if block ~= nil then
  477. if block.className == "IntValue" then
  478. if block.Value > 0 then
  479. blocked = true
  480. block.Value = block.Value - 1
  481. print(block.Value)
  482. end
  483. end
  484. end
  485. if blocked == false then
  486. h.Health = h.Health - Damage
  487. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  488. else
  489. h.Health = h.Health - (Damage / 2)
  490. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Really black").Color)
  491. end
  492. if Type == "Knockdown" then
  493. local hum = hit.Parent.Humanoid
  494. hum.PlatformStand = true
  495. coroutine.resume(coroutine.create(function(HHumanoid)
  496. swait(1)
  497. HHumanoid.PlatformStand = false
  498. end), hum)
  499. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  500. local bodvol = Create("BodyVelocity"){
  501. velocity = angle * knockback,
  502. P = 5000,
  503. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  504. Parent = hit,
  505. }
  506. local rl = Create("BodyAngularVelocity"){
  507. P = 3000,
  508. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  509. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  510. Parent = hit,
  511. }
  512. game:GetService("Debris"):AddItem(bodvol, .5)
  513. game:GetService("Debris"):AddItem(rl, .5)
  514. elseif Type == "Normal" then
  515. local vp = Create("BodyVelocity"){
  516. P = 500,
  517. maxForce = Vector3.new(math.huge, 0, math.huge),
  518. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  519. }
  520. if knockback > 0 then
  521. vp.Parent = hit.Parent.Torso
  522. end
  523. game:GetService("Debris"):AddItem(vp, .5)
  524. elseif Type == "Up" then
  525. local bodyVelocity = Create("BodyVelocity"){
  526. velocity = Vector3.new(0, 20, 0),
  527. P = 5000,
  528. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  529. Parent = hit,
  530. }
  531. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  532. elseif Type == "DarkUp" then
  533. coroutine.resume(coroutine.create(function()
  534. for i = 0, 1, 0.1 do
  535. swait()
  536. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  537. end
  538. end))
  539. local bodyVelocity = Create("BodyVelocity"){
  540. velocity = Vector3.new(0, 20, 0),
  541. P = 5000,
  542. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  543. Parent = hit,
  544. }
  545. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  546. elseif Type == "Snare" then
  547. local bp = Create("BodyPosition"){
  548. P = 2000,
  549. D = 100,
  550. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  551. position = hit.Parent.Torso.Position,
  552. Parent = hit.Parent.Torso,
  553. }
  554. game:GetService("Debris"):AddItem(bp, 1)
  555. elseif Type == "Freeze" then
  556. local BodPos = Create("BodyPosition"){
  557. P = 50000,
  558. D = 1000,
  559. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  560. position = hit.Parent.Torso.Position,
  561. Parent = hit.Parent.Torso,
  562. }
  563. local BodGy = Create("BodyGyro") {
  564. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  565. P = 20e+003,
  566. Parent = hit.Parent.Torso,
  567. cframe = hit.Parent.Torso.CFrame,
  568. }
  569. hit.Parent.Torso.Anchored = true
  570. coroutine.resume(coroutine.create(function(Part)
  571. swait(1.5)
  572. Part.Anchored = false
  573. end), hit.Parent.Torso)
  574. game:GetService("Debris"):AddItem(BodPos, 3)
  575. game:GetService("Debris"):AddItem(BodGy, 3)
  576. end
  577. local debounce = Create("BoolValue"){
  578. Name = "DebounceHit",
  579. Parent = hit.Parent,
  580. Value = true,
  581. }
  582. game:GetService("Debris"):AddItem(debounce, Delay)
  583. c = Create("ObjectValue"){
  584. Name = "creator",
  585. Value = Player,
  586. Parent = h,
  587. }
  588. game:GetService("Debris"):AddItem(c, .5)
  589. end
  590. end
  591.  
  592. function ShowDamage(Pos, Text, Time, Color)
  593. local Rate = (1 / 30)
  594. local Pos = (Pos or Vector3.new(0, 0, 0))
  595. local Text = (Text or "")
  596. local Time = (Time or 2)
  597. local Color = (Color or Color3.new(1, 0, 1))
  598. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  599. EffectPart.Anchored = true
  600. local BillboardGui = Create("BillboardGui"){
  601. Size = UDim2.new(3, 0, 3, 0),
  602. Adornee = EffectPart,
  603. Parent = EffectPart,
  604. }
  605. local TextLabel = Create("TextLabel"){
  606. BackgroundTransparency = 1,
  607. Size = UDim2.new(1, 0, 1, 0),
  608. Text = Text,
  609. Font = "SciFi",
  610. TextColor3 = Color,
  611. TextScaled = true,
  612. Parent = BillboardGui,
  613. }
  614. game.Debris:AddItem(EffectPart, (Time))
  615. EffectPart.Parent = game:GetService("Workspace")
  616. delay(0, function()
  617. local Frames = (Time / Rate)
  618. for Frame = 1, Frames do
  619. wait(Rate)
  620. local Percent = (Frame / Frames)
  621. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  622. TextLabel.TextTransparency = Percent
  623. end
  624. if EffectPart and EffectPart.Parent then
  625. EffectPart:Destroy()
  626. end
  627. end)
  628. end
  629.  
  630. function MagnitudeDamage(Part, Magnitude, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
  631. for _, c in pairs(workspace:children()) do
  632. local hum = c:findFirstChild("Humanoid")
  633. if hum ~= nil then
  634. local head = c:findFirstChild("Torso")
  635. if head ~= nil then
  636. local targ = head.Position - Part.Position
  637. local mag = targ.magnitude
  638. if mag <= Magnitude and c.Name ~= Player.Name then
  639. Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
  640. end
  641. end
  642. end
  643. end
  644. end
  645.  
  646. EffectModel = Create("Model"){
  647. Parent = Character,
  648. Name = "Effects",
  649. }
  650.  
  651. Humanoid.WalkSpeed = 0
  652. Humanoid.JumpPower = 0
  653.  
  654. CFuncs['Sound'].Create("rbxassetid://836740253",Character,10,1)
  655. attack = true
  656.  
  657. New = function(Object, Parent, Name, Data)
  658. local Object = Instance.new(Object)
  659. for Index, Value in pairs(Data or {}) do
  660. Object[Index] = Value
  661. end
  662. Object.Parent = Parent
  663. Object.Name = Name
  664. return Object
  665. end
  666.  
  667. Deadly = New("Model",Torso,"Deadly",{})
  668. Sun = New("Part",Deadly,"Sun",{BrickColor = BrickColor.new("New Yeller"),Material = Enum.Material.Neon,Size = Vector3.new(0.5, 0.5, 0.5),CFrame = CFrame.new(-128.325043, 6.92500401, -88.5550079, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(1, 1, 0),})
  669. SunWeld = New("Weld",Sun,"Weld",{Part0 = Sun,Part1 = Torso,C0 = CFrame.new(0,10,-10)})
  670. Mesh = New("SpecialMesh",Sun,"Mesh",{Scale = Vector3.new(25, 25, 25),MeshType = Enum.MeshType.Sphere,})
  671.  
  672.  
  673. wait(2.4)
  674. for i = 0, 5, .1 do
  675. swait()
  676. PlayAnimationFromTable({
  677. CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  678. CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  679. CFrame.new(1.49998116, 1.30000138, -0, -0.925471961, -0.378816098, -0, 0.378816068, -0.925472021, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  680. CFrame.new(-1.49998665, -7.67409801e-07, 0, 0.996534884, 0.083175458, -0, -0.0831753537, 0.996536195, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  681. CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  682. CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  683. }, .1, false)
  684. SunWeld.C0 = clerp(SunWeld.C0, CFrame.new(0,-15,-10), 0.1)
  685. end
  686. wait(0.5)
  687. Humanoid.WalkSpeed = 19
  688. Humanoid.JumpPower = 75
  689. attack = false
  690.  
  691. Effects = {
  692. Block = {
  693. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  694. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  695. prt.Anchored = true
  696. prt.CFrame = cframe
  697. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  698. game:GetService("Debris"):AddItem(prt, 10)
  699. if Type == 1 or Type == nil then
  700. table.insert(Effects, {
  701. prt,
  702. "Block1",
  703. delay,
  704. x3,
  705. y3,
  706. z3,
  707. msh
  708. })
  709. elseif Type == 2 then
  710. table.insert(Effects, {
  711. prt,
  712. "Block2",
  713. delay,
  714. x3,
  715. y3,
  716. z3,
  717. msh
  718. })
  719. end
  720. end;
  721. };
  722.  
  723. Cylinder = {
  724. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Cylinder",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end;
  740. };
  741. Head = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Head", "nil", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. table.insert(Effects, {
  749. prt,
  750. "Cylinder",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end;
  758. };
  759.  
  760. Sphere = {
  761. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  762. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  763. prt.Anchored = true
  764. prt.CFrame = cframe
  765. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  766. game:GetService("Debris"):AddItem(prt, 10)
  767. table.insert(Effects, {
  768. prt,
  769. "Cylinder",
  770. delay,
  771. x3,
  772. y3,
  773. z3,
  774. msh
  775. })
  776. end;
  777. };
  778.  
  779. Elect = {
  780. Create = function(cff, x, y, z)
  781. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, BrickColor.new("Lime green"), "Part", Vector3.new(1, 1, 1))
  782. prt.Anchored = true
  783. prt.CFrame = cff * CFrame.new(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  784. prt.CFrame = CFrame.new(prt.Position)
  785. game:GetService("Debris"):AddItem(prt, 2)
  786. local xval = math.random() / 2
  787. local yval = math.random() / 2
  788. local zval = math.random() / 2
  789. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(xval, yval, zval))
  790. table.insert(Effects, {
  791. prt,
  792. "Elec",
  793. 0.1,
  794. x,
  795. y,
  796. z,
  797. xval,
  798. yval,
  799. zval
  800. })
  801. end;
  802.  
  803. };
  804.  
  805. Ring = {
  806. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  807. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  808. prt.Anchored = true
  809. prt.CFrame = cframe
  810. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  811. game:GetService("Debris"):AddItem(prt, 10)
  812. table.insert(Effects, {
  813. prt,
  814. "Cylinder",
  815. delay,
  816. x3,
  817. y3,
  818. z3,
  819. msh
  820. })
  821. end;
  822. };
  823.  
  824.  
  825. Wave = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. table.insert(Effects, {
  833. prt,
  834. "Cylinder",
  835. delay,
  836. x3,
  837. y3,
  838. z3,
  839. msh
  840. })
  841. end;
  842. };
  843.  
  844. Break = {
  845. Create = function(brickcolor, cframe, x1, y1, z1)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  847. prt.Anchored = true
  848. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  849. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. local num = math.random(10, 50) / 1000
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Shatter",
  855. num,
  856. prt.CFrame,
  857. math.random() - math.random(),
  858. 0,
  859. math.random(50, 100) / 100
  860. })
  861. end;
  862. };
  863.  
  864. Fire = {
  865. Create = function(brickcolor, cframe, x1, y1, z1, delay)
  866. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  867. prt.Anchored = true
  868. prt.CFrame = cframe
  869. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Fire",
  874. delay,
  875. 1,
  876. 1,
  877. 1,
  878. msh
  879. })
  880. end;
  881. };
  882.  
  883. FireWave = {
  884. Create = function(brickcolor, cframe, x1, y1, z1)
  885. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 1, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. local d = Create("Decal"){
  890. Parent = prt,
  891. Texture = "rbxassetid://26356434",
  892. Face = "Top",
  893. }
  894. local d = Create("Decal"){
  895. Parent = prt,
  896. Texture = "rbxassetid://26356434",
  897. Face = "Bottom",
  898. }
  899. game:GetService("Debris"):AddItem(prt, 10)
  900. table.insert(Effects, {
  901. prt,
  902. "FireWave",
  903. 1,
  904. 30,
  905. math.random(400, 600) / 100,
  906. msh
  907. })
  908. end;
  909. };
  910.  
  911. Lightning = {
  912. Create = function(p0, p1, tym, ofs, col, th, tra, last)
  913. local magz = (p0 - p1).magnitude
  914. local curpos = p0
  915. local trz = {
  916. -ofs,
  917. ofs
  918. }
  919. for i = 1, tym do
  920. local li = CFuncs.Part.Create(EffectModel, "Neon", 0, tra or 0.4, col, "Ref", Vector3.new(th, th, magz / tym))
  921. local ofz = Vector3.new(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  922. local trolpos = CFrame.new(curpos, p1) * CFrame.new(0, 0, magz / tym).p + ofz
  923. li.Material = "Neon"
  924. if tym == i then
  925. local magz2 = (curpos - p1).magnitude
  926. li.Size = Vector3.new(th, th, magz2)
  927. li.CFrame = CFrame.new(curpos, p1) * CFrame.new(0, 0, -magz2 / 2)
  928. table.insert(Effects, {
  929. li,
  930. "Disappear",
  931. last
  932. })
  933. else
  934. do
  935. do
  936. li.CFrame = CFrame.new(curpos, trolpos) * CFrame.new(0, 0, magz / tym / 2)
  937. curpos = li.CFrame * CFrame.new(0, 0, magz / tym / 2).p
  938. game.Debris:AddItem(li, 10)
  939. table.insert(Effects, {
  940. li,
  941. "Disappear",
  942. last
  943. })
  944. end
  945. end
  946. end
  947. end
  948. end
  949. };
  950.  
  951. EffectTemplate = {
  952.  
  953. };
  954. }
  955.  
  956. function supernova()
  957. attack = true
  958. for i = 0, 1, 0.1 do
  959. swait()
  960. PlayAnimationFromTable({
  961. CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  962. CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  963. CFrame.new(1.49998248, 1.03999865, 1.31132779e-07, -0.874934673, -0.48424086, -8.74230253e-08, 0.48424086, -0.874934673, 2.16521015e-13, -7.64895418e-08, -4.23336139e-08, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  964. CFrame.new(-1.45997405, 1.03999221, 0, -0.85547322, 0.5178473, -0, -0.517847538, -0.855473042, 0, 0, -0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  965. CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  966. CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  967. }, .3, false)
  968. end
  969. wait(.5)
  970. for i = 0, 5, .1 do
  971. Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2)
  972. swait()
  973. end
  974. --
  975. coroutine.wrap(function()
  976. repeat swait()
  977. Mesh.Scale = Mesh.Scale + Vector3.new(2,2,2)
  978. until nil
  979. end)()
  980. --CFuncs['Sound'].Create("rbxassetid://265492506",Character,10,1)
  981. local a = Instance.new("ColorCorrectionEffect",game:service'Lighting')
  982. a.TintColor = Color3.new(1,1,1)
  983. local b = Instance.new("BlurEffect",game:service'Lighting')
  984. b.Size = 0
  985.  
  986. for i = 1,0,-.1 do
  987. b.Size = b.Size + .5
  988. a.TintColor = Color3.new(1,1,i)
  989. wait()
  990. end
  991. wait(1)
  992.  
  993.  
  994. for i = 1,0,-.1 do
  995. a.TintColor = Color3.new(1,i,0)
  996. b.Size = b.Size + 1
  997. wait()
  998. end
  999.  
  1000. wait(1)
  1001.  
  1002. for i = 1,0,-.1 do
  1003. a.TintColor = Color3.new(i,0,0)
  1004. wait()
  1005. end
  1006. wait(1)
  1007.  
  1008. coroutine.wrap(function()
  1009. for i,v in next, workspace:children() do
  1010. if v:IsA"Model" or v:IsA"Part" then
  1011. if v:FindFirstChildOfClass"Humanoid"then
  1012. v:BreakJoints()
  1013. end
  1014. end
  1015. end
  1016. end)()
  1017. wait(1)
  1018.  
  1019. for i = 0,1,.1 do
  1020. a.TintColor = Color3.new(1,1,i)
  1021. b.Size = b.Size - 2
  1022. wait()
  1023. end
  1024.  
  1025. a:destroy()
  1026. game:service'Debris':AddItem(b,3)
  1027. end
  1028. function attackone()
  1029. CFuncs['Sound'].Create("rbxassetid://811841430",Character,10,1)
  1030. local a = Instance.new("Part",Character)
  1031. a.Name = "Lazer"
  1032. a.Anchored = true
  1033. a.CanCollide = false
  1034. a.BrickColor = BrickColor.new"New Yeller"
  1035. local ray = Ray.new(
  1036. Sun.CFrame.p, -- origin
  1037. (Mouse.Hit.p - Sun.CFrame.p).unit * 500 -- direction
  1038. )
  1039. local ignore = Character
  1040. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1041. if hit then
  1042. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1043.  
  1044. if not humanoid then
  1045. humanoid = hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
  1046. end
  1047. if humanoid then
  1048. if humanoid.Parent:IsA"Model" then
  1049. humanoid.Parent:BreakJoints()
  1050. end
  1051. end
  1052. end
  1053. a.BottomSurface = 10
  1054. a.TopSurface = 10
  1055. local distance = (Sun.CFrame.p - position).magnitude
  1056. a.Size = Vector3.new(1, 1, distance)
  1057. a.CFrame = CFrame.new(Sun.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
  1058. game:GetService("Debris"):AddItem(a, 0.1)
  1059. end
  1060.  
  1061. Mouse.Button1Down:connect(function()
  1062. if attack == false and attacktype == 1 then
  1063. attackone()
  1064. end
  1065. end)
  1066.  
  1067.  
  1068. Mouse.KeyDown:connect(function(k)
  1069. if attack == false and k == 'v' then
  1070. supernova()
  1071. end
  1072. end)
  1073. while true do
  1074. swait()
  1075. for i, v in pairs(Character:GetChildren()) do
  1076. if v:IsA("Part") then
  1077. v.Material = "SmoothPlastic"
  1078. elseif v:IsA("Accessory") then
  1079. v:WaitForChild("Handle").Material = "SmoothPlastic"
  1080. end
  1081. end
  1082. Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  1083. velocity = RootPart.Velocity.y
  1084. sine = sine + change
  1085. local hit, pos = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character)
  1086. if RootPart.Velocity.y > 1 and hit == nil then
  1087. Anim = "Jump"
  1088. if attack == false then
  1089. PlayAnimationFromTable({
  1090. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1091. CFrame.new(-0.0579944476, 1.48445117, -0.000906195492, 0.999631822, -0.0259140469, -0.00804444961, 0.0262291897, 0.998776913, 0.0419151038, 0.0069484422, -0.0421099029, 0.999089062) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1092. CFrame.new(1.68067598, 0.167780995, 5.50026158e-08, 0.965881884, -0.258982956, -3.41060513e-13, 0.258982956, 0.965881884, 4.47034836e-07, 8.49010675e-08, 3.16640808e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1093. CFrame.new(-1.67620921, 0.188169807, -3.04922651e-07, 0.95698452, 0.290146649, -2.61441073e-07, -0.290146649, 0.95698452, -1.0069979e-05, -2.89639524e-06, 1.04542296e-05, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1094. CFrame.new(0.537238836, -1.93797374, 0.176598221, 0.998698533, -0.0506777391, -0.00574572897, 0.0510024093, 0.992341697, 0.112511501, -6.35704041e-08, -0.112657718, 0.993634105) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1095. CFrame.new(-0.536944568, -1.94808352, 0.126473114, 0.998626292, 0.0520468242, 0.00521374354, -0.0523067154, 0.993665218, 0.0995327011, -3.84102691e-07, -0.099668026, 0.995023906) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1096. }, .3, false)
  1097. end
  1098. elseif RootPart.Velocity.y < -1 and hit == nil then
  1099. Anim = "Fall"
  1100. if attack == false then
  1101. PlayAnimationFromTable({
  1102. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1103. CFrame.new(-0.0576509275, 1.50532985, -0.129091382, 0.999631822, -0.0231846143, -0.0140984114, 0.0262298863, 0.958684564, 0.283279002, 0.00694822101, -0.283544153, 0.958935201) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1104. CFrame.new(1.68622994, 0.21415168, 7.02040666e-08, 0.881990671, -0.471266806, -3.41060513e-13, 0.471266806, 0.881990671, 4.47034836e-07, 1.54493137e-07, 2.89139166e-07, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1105. CFrame.new(-1.72513735, 0.240890861, 2.54038241e-07, 0.814108491, 0.58071363, -2.61430017e-07, -0.580713034, 0.814108849, -1.00698489e-05, -6.08482924e-06, 8.98058715e-06, 1.00000024) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1106. CFrame.new(0.536720514, -1.92783141, 0.223740995, 0.998698533, -0.0498600565, -0.0107376017, 0.0510031059, 0.976314366, 0.210260883, -3.04512355e-07, -0.210534185, 0.977587521) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1107. CFrame.new(-0.535922825, -1.92850935, 0.222419083, 0.99863112, 0.0512506701, 0.0104565797, -0.0523065142, 0.978474379, 0.199629858, -3.7062793e-07, -0.199902818, 0.97981596) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1108. }, .3, false)
  1109. end
  1110. elseif Torsovelocity < 1 and hit ~= nil then
  1111. Anim = "Idle"
  1112. if attack == false then
  1113. change = 1
  1114. PlayAnimationFromTable({
  1115. CFrame.new(0, -0, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1116. CFrame.new(7.62939453e-06, 1.49997127, 0, 1, 0, -0, 0, 1, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(math.sin(sine/22)/12,0,0),
  1117. CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10),
  1118. CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10),
  1119. CFrame.new(0.500002444, -1.99997056, 0, 0.997888863, -0.0649460033, -0, 0.0649460033, 0.997888863, 0, 0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1120. CFrame.new(-0.499981999, -1.99997056, 0, 0.998180926, 0.0602900013, -0, -0.0602900013, 0.998180926, 0, -0, 0, 1) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1121. }, .3, false)
  1122.  
  1123. end
  1124. elseif Torsovelocity > 2 and hit ~= nil then
  1125. Anim = "Walk"
  1126. if attack == false then
  1127. PlayAnimationFromTable({
  1128. CFrame.new(0, 0, 0, 1, -2.21689355e-12, -5.11591203e-13, -2.21689355e-12, 1, 7.74860496e-07, -5.11591203e-13, 7.74860496e-07, 1.00000048) * CFrame.new(0, 0- .08 * math.cos((sine) / 3), 0) * CFrame.Angles(0, 0, 0),
  1129. CFrame.new(-0.0595112406, 1.55331731, -0.0425721854, 0.999631822, -0.0248252042, -0.010953242, 0.0262294486, 0.987443328, 0.155781403, 0.00694842171, -0.156010598, 0.987731278) * CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0),
  1130. CFrame.new(0.429973245, 0.490001738, -0.460011989, 0.0975494087, 0.994276762, -0.0435587466, 0.0559796244, -0.0491798446, -0.997221529, -0.993656218, 0.0948399603, -0.0604567304) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, math.sin(sine/16)/10, math.sin(sine/16)/10),
  1131. CFrame.new(-0.320005357, 0.480002224, -0.539992452, 0.357028693, -0.930425704, -0.0826981664, -0.130211353, 0.0380947962, -0.990754068, 0.924973309, 0.364495993, -0.107551016) * CFrame.new(0, 0, math.sin(sine/16)/14) * CFrame.Angles(0, -math.sin(sine/16)/10, -math.sin(sine/16)/10),
  1132. CFrame.new(0.540300786, -1.99793816, -9.82598067e-07, 0.998698533, -0.0510031395, 6.36324955e-07, 0.0510031395, 0.998698533, -1.00461093e-05, -8.35937328e-08, 1.08393433e-05, 1.00000024) * CFrame.new(0, 0, 0+ .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 - 30 * math.cos((sine) / 6)), 0, 0),
  1133. CFrame.new(-0.539563596, -1.99794078, 1.12228372e-06, 0.998635888, 0.0523072146, -1.77852357e-07, -0.0523072146, 0.998635888, -1.00715051e-05, -3.89727461e-07, 1.08406466e-05, 1.00000024) * CFrame.new(0, 0, 0- .5 * math.cos((sine) / 6)) * CFrame.Angles(math.rad(0 + 30 * math.cos((sine) / 6)), 0, 0),
  1134. }, .3, false)
  1135. end
  1136. end
  1137. if 0 < #Effects then
  1138. for e = 1, #Effects do
  1139. if Effects[e] ~= nil then
  1140. local Thing = Effects[e]
  1141. if Thing ~= nil then
  1142. local Part = Thing[1]
  1143. local Mode = Thing[2]
  1144. local Delay = Thing[3]
  1145. local IncX = Thing[4]
  1146. local IncY = Thing[5]
  1147. local IncZ = Thing[6]
  1148. if Thing[2] == "Shoot" then
  1149. local Look = Thing[1]
  1150. local move = 30
  1151. if Thing[8] == 3 then
  1152. move = 10
  1153. end
  1154. local hit, pos = rayCast(Thing[4], Thing[1], move, m)
  1155. if Thing[10] ~= nil then
  1156. da = pos
  1157. cf2 = CFrame.new(Thing[4], Thing[10].Position)
  1158. cfa = CFrame.new(Thing[4], pos)
  1159. tehCF = cfa:lerp(cf2, 0.2)
  1160. Thing[1] = tehCF.lookVector
  1161. end
  1162. local mag = (Thing[4] - pos).magnitude
  1163. Effects["Head"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag * 5, 1, 0.5, 0, 0.5, 0.2)
  1164. if Thing[8] == 2 then
  1165. Effects["Ring"].Create(Torso.BrickColor, CFrame.new((Thing[4] + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0) * CFrame.fromEulerAnglesXYZ(1.57, 0, 0), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.1, 1)
  1166. end
  1167. Thing[4] = Thing[4] + Look * move
  1168. Thing[3] = Thing[3] - 1
  1169. if 2 < Thing[5] then
  1170. Thing[5] = Thing[5] - 0.3
  1171. Thing[6] = Thing[6] - 0.3
  1172. end
  1173. if hit ~= nil then
  1174. Thing[3] = 0
  1175. if Thing[8] == 1 or Thing[8] == 3 then
  1176. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1177. else
  1178. if Thing[8] == 2 then
  1179. Damage(hit, hit, Thing[5], Thing[6], Thing[7], "Normal", RootPart, 0, "", 1)
  1180. if (hit.Parent:findFirstChild("Humanoid")) ~= nil or (hit.Parent.Parent:findFirstChild("Humanoid")) ~= nil then
  1181. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1182. ref.Anchored = true
  1183. ref.CFrame = CFrame.new(pos)
  1184. CFuncs["Sound"].Create("161006093", ref, 1, 1.2)
  1185. game:GetService("Debris"):AddItem(ref, 0.2)
  1186. Effects["Block"].Create(Torso.BrickColor, CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 10, 10, 10, 0.1, 2)
  1187. Effects["Ring"].Create(BrickColor.new("Bright yellow"), CFrame.new(ref.Position) * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 4, 4, 0.1, 0.1)
  1188. MagnitudeDamage(ref, 15, Thing[5] / 1.5, Thing[6] / 1.5, 0, "Normal", "", 1)
  1189. end
  1190. end
  1191. end
  1192. ref = CFuncs.Part.Create(workspace, "Neon", 0, 1, BrickColor.new("Really red"), "Reference", Vector3.new())
  1193. ref.Anchored = true
  1194. ref.CFrame = CFrame.new(pos)
  1195. Effects["Sphere"].Create(Torso.BrickColor, CFrame.new(pos), 5, 5, 5, 1, 1, 1, 0.07)
  1196. game:GetService("Debris"):AddItem(ref, 1)
  1197. end
  1198. if Thing[3] <= 0 then
  1199. table.remove(Effects, e)
  1200. end
  1201. end
  1202. do
  1203. do
  1204. if Thing[2] == "FireWave" then
  1205. if Thing[3] <= Thing[4] then
  1206. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(0, 1, 0)
  1207. Thing[3] = Thing[3] + 1
  1208. Thing[6].Scale = Thing[6].Scale + Vector3.new(Thing[5], 0, Thing[5])
  1209. else
  1210. Part.Parent = nil
  1211. table.remove(Effects, e)
  1212. end
  1213. end
  1214. if Thing[2] ~= "Shoot" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" then
  1215. if Thing[1].Transparency <= 1 then
  1216. if Thing[2] == "Block1" then
  1217. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1218. Mesh = Thing[7]
  1219. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1220. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1221. else
  1222. if Thing[2] == "Block2" then
  1223. Thing[1].CFrame = Thing[1].CFrame
  1224. Mesh = Thing[7]
  1225. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1226. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1227. else
  1228. if Thing[2] == "Fire" then
  1229. Thing[1].CFrame = CFrame.new(Thing[1].Position) + Vector3.new(0, 0.2, 0)
  1230. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1231. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1232. else
  1233. if Thing[2] == "Cylinder" then
  1234. Mesh = Thing[7]
  1235. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1236. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1237. else
  1238. if Thing[2] == "Blood" then
  1239. Mesh = Thing[7]
  1240. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 0.5, 0)
  1241. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1242. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1243. else
  1244. if Thing[2] == "Elec" then
  1245. Mesh = Thing[10]
  1246. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1247. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1248. else
  1249. if Thing[2] == "Disappear" then
  1250. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1251. else
  1252. if Thing[2] == "Shatter" then
  1253. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1254. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1255. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1256. Thing[6] = Thing[6] + Thing[5]
  1257. end
  1258. end
  1259. end
  1260. end
  1261. end
  1262. end
  1263. end
  1264. end
  1265. else
  1266. Part.Parent = nil
  1267. table.remove(Effects, e)
  1268. end
  1269. end
  1270. end
  1271. end
  1272. end
  1273. end
  1274. end
  1275. end
  1276. end
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