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billwa

Market Stand

Nov 6th, 2015
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  1. local vending = Instance.new("Model", game.Workspace.Terrain)
  2. vending.Name = "vending"
  3.  
  4. local part = Instance.new("Part", vending)
  5. part.FormFactor = Enum.FormFactor.Symmetric
  6. part.TopSurface = Enum.SurfaceType.Smooth
  7. part.Anchored = true
  8. part.Size = Vector3.new(24, 3, 11)
  9. part.CFrame = CFrame.new(43.78, 10.99, 164.49)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
  10. part.BrickColor = BrickColor.new("Reddish brown")
  11. part.Friction = 0.3
  12. part.BottomSurface = Enum.SurfaceType.Smooth
  13.  
  14. local mesh = Instance.new("SpecialMesh", part)
  15. mesh.MeshType = Enum.MeshType.Wedge
  16.  
  17. local smooth_block_model = Instance.new("Part", vending)
  18. smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
  19. smooth_block_model.Anchored = true
  20. smooth_block_model.Size = Vector3.new(1, 8.4, 1)
  21. smooth_block_model.Name = "Smooth Block Model"
  22. smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
  23. smooth_block_model.CFrame = CFrame.new(32.28, 4.29, 169.49)
  24. smooth_block_model.RightSurface = Enum.SurfaceType.Studs
  25. smooth_block_model.BackSurface = Enum.SurfaceType.Studs
  26. smooth_block_model.BrickColor = BrickColor.new("Dark orange")
  27. smooth_block_model.Friction = 0.3
  28. smooth_block_model.BottomSurface = Enum.SurfaceType.Studs
  29.  
  30. local mesh_2 = Instance.new("SpecialMesh", smooth_block_model)
  31. mesh_2.Scale = Vector3.new(1.25, 1.25, 1.25)
  32.  
  33. local smooth_block_model_2 = Instance.new("Part", vending)
  34. smooth_block_model_2.LeftSurface = Enum.SurfaceType.Studs
  35. smooth_block_model_2.Anchored = true
  36. smooth_block_model_2.Size = Vector3.new(1, 8.4, 1)
  37. smooth_block_model_2.Name = "Smooth Block Model"
  38. smooth_block_model_2.FrontSurface = Enum.SurfaceType.Studs
  39. smooth_block_model_2.CFrame = CFrame.new(32.28, 2.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  40. smooth_block_model_2.RightSurface = Enum.SurfaceType.Studs
  41. smooth_block_model_2.BackSurface = Enum.SurfaceType.Studs
  42. smooth_block_model_2.BrickColor = BrickColor.new("Dark orange")
  43. smooth_block_model_2.Friction = 0.3
  44. smooth_block_model_2.BottomSurface = Enum.SurfaceType.Studs
  45.  
  46. local mesh_3 = Instance.new("SpecialMesh", smooth_block_model_2)
  47. mesh_3.Scale = Vector3.new(1.25, 1.25, 1.25)
  48.  
  49. local smooth_block_model_3 = Instance.new("Part", vending)
  50. smooth_block_model_3.LeftSurface = Enum.SurfaceType.Studs
  51. smooth_block_model_3.Anchored = true
  52. smooth_block_model_3.Size = Vector3.new(1, 8.4, 1)
  53. smooth_block_model_3.Name = "Smooth Block Model"
  54. smooth_block_model_3.FrontSurface = Enum.SurfaceType.Studs
  55. smooth_block_model_3.CFrame = CFrame.new(55.28, 4.29, 169.49)
  56. smooth_block_model_3.RightSurface = Enum.SurfaceType.Studs
  57. smooth_block_model_3.BackSurface = Enum.SurfaceType.Studs
  58. smooth_block_model_3.BrickColor = BrickColor.new("Dark orange")
  59. smooth_block_model_3.Friction = 0.3
  60. smooth_block_model_3.BottomSurface = Enum.SurfaceType.Studs
  61.  
  62. local mesh_4 = Instance.new("SpecialMesh", smooth_block_model_3)
  63. mesh_4.Scale = Vector3.new(1.25, 1.25, 1.25)
  64.  
  65. local smooth_block_model_4 = Instance.new("Part", vending)
  66. smooth_block_model_4.LeftSurface = Enum.SurfaceType.Studs
  67. smooth_block_model_4.Anchored = true
  68. smooth_block_model_4.Size = Vector3.new(1, 8.4, 1)
  69. smooth_block_model_4.Name = "Smooth Block Model"
  70. smooth_block_model_4.FrontSurface = Enum.SurfaceType.Studs
  71. smooth_block_model_4.CFrame = CFrame.new(32.28, 5.29, 159.49)
  72. smooth_block_model_4.RightSurface = Enum.SurfaceType.Studs
  73. smooth_block_model_4.BackSurface = Enum.SurfaceType.Studs
  74. smooth_block_model_4.BrickColor = BrickColor.new("Dark orange")
  75. smooth_block_model_4.Friction = 0.3
  76. smooth_block_model_4.BottomSurface = Enum.SurfaceType.Studs
  77.  
  78. local mesh_5 = Instance.new("SpecialMesh", smooth_block_model_4)
  79. mesh_5.Scale = Vector3.new(1.25, 1.25, 1.25)
  80.  
  81. local smooth_block_model_5 = Instance.new("Part", vending)
  82. smooth_block_model_5.LeftSurface = Enum.SurfaceType.Studs
  83. smooth_block_model_5.Anchored = true
  84. smooth_block_model_5.Size = Vector3.new(1, 8.4, 1)
  85. smooth_block_model_5.Name = "Smooth Block Model"
  86. smooth_block_model_5.FrontSurface = Enum.SurfaceType.Studs
  87. smooth_block_model_5.CFrame = CFrame.new(36.98, 2.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  88. smooth_block_model_5.RightSurface = Enum.SurfaceType.Studs
  89. smooth_block_model_5.BackSurface = Enum.SurfaceType.Studs
  90. smooth_block_model_5.BrickColor = BrickColor.new("Dark orange")
  91. smooth_block_model_5.Friction = 0.3
  92. smooth_block_model_5.BottomSurface = Enum.SurfaceType.Studs
  93.  
  94. local mesh_6 = Instance.new("SpecialMesh", smooth_block_model_5)
  95. mesh_6.Scale = Vector3.new(1.25, 1.25, 1.25)
  96.  
  97. local smooth_block_model_6 = Instance.new("Part", vending)
  98. smooth_block_model_6.LeftSurface = Enum.SurfaceType.Studs
  99. smooth_block_model_6.Anchored = true
  100. smooth_block_model_6.Size = Vector3.new(1, 8.4, 1)
  101. smooth_block_model_6.Name = "Smooth Block Model"
  102. smooth_block_model_6.FrontSurface = Enum.SurfaceType.Studs
  103. smooth_block_model_6.CFrame = CFrame.new(32.28, 1.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  104. smooth_block_model_6.RightSurface = Enum.SurfaceType.Studs
  105. smooth_block_model_6.BackSurface = Enum.SurfaceType.Studs
  106. smooth_block_model_6.BrickColor = BrickColor.new("Dark orange")
  107. smooth_block_model_6.Friction = 0.3
  108. smooth_block_model_6.BottomSurface = Enum.SurfaceType.Studs
  109.  
  110. local mesh_7 = Instance.new("SpecialMesh", smooth_block_model_6)
  111. mesh_7.Scale = Vector3.new(1.25, 1.25, 1.25)
  112.  
  113. local smooth_block_model_7 = Instance.new("Part", vending)
  114. smooth_block_model_7.LeftSurface = Enum.SurfaceType.Studs
  115. smooth_block_model_7.Anchored = true
  116. smooth_block_model_7.Size = Vector3.new(1, 18, 1)
  117. smooth_block_model_7.Name = "Smooth Block Model"
  118. smooth_block_model_7.FrontSurface = Enum.SurfaceType.Studs
  119. smooth_block_model_7.CFrame = CFrame.new(43.78, 2.59, 159.49)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  120. smooth_block_model_7.RightSurface = Enum.SurfaceType.Studs
  121. smooth_block_model_7.BackSurface = Enum.SurfaceType.Studs
  122. smooth_block_model_7.BrickColor = BrickColor.new("Dark orange")
  123. smooth_block_model_7.Friction = 0.3
  124. smooth_block_model_7.BottomSurface = Enum.SurfaceType.Studs
  125.  
  126. local mesh_8 = Instance.new("SpecialMesh", smooth_block_model_7)
  127. mesh_8.Scale = Vector3.new(1.25, 1.25, 1.25)
  128.  
  129. local smooth_block_model_8 = Instance.new("Part", vending)
  130. smooth_block_model_8.LeftSurface = Enum.SurfaceType.Studs
  131. smooth_block_model_8.Anchored = true
  132. smooth_block_model_8.Size = Vector3.new(1, 8.4, 1)
  133. smooth_block_model_8.Name = "Smooth Block Model"
  134. smooth_block_model_8.FrontSurface = Enum.SurfaceType.Studs
  135. smooth_block_model_8.CFrame = CFrame.new(36.98, 1.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  136. smooth_block_model_8.RightSurface = Enum.SurfaceType.Studs
  137. smooth_block_model_8.BackSurface = Enum.SurfaceType.Studs
  138. smooth_block_model_8.BrickColor = BrickColor.new("Dark orange")
  139. smooth_block_model_8.Friction = 0.3
  140. smooth_block_model_8.BottomSurface = Enum.SurfaceType.Studs
  141.  
  142. local mesh_9 = Instance.new("SpecialMesh", smooth_block_model_8)
  143. mesh_9.Scale = Vector3.new(1.25, 1.25, 1.25)
  144.  
  145. local smooth_block_model_9 = Instance.new("Part", vending)
  146. smooth_block_model_9.LeftSurface = Enum.SurfaceType.Studs
  147. smooth_block_model_9.Anchored = true
  148. smooth_block_model_9.Size = Vector3.new(1, 8.4, 1)
  149. smooth_block_model_9.Name = "Smooth Block Model"
  150. smooth_block_model_9.FrontSurface = Enum.SurfaceType.Studs
  151. smooth_block_model_9.CFrame = CFrame.new(49.98, 2.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  152. smooth_block_model_9.RightSurface = Enum.SurfaceType.Studs
  153. smooth_block_model_9.BackSurface = Enum.SurfaceType.Studs
  154. smooth_block_model_9.BrickColor = BrickColor.new("Dark orange")
  155. smooth_block_model_9.Friction = 0.3
  156. smooth_block_model_9.BottomSurface = Enum.SurfaceType.Studs
  157.  
  158. local mesh_10 = Instance.new("SpecialMesh", smooth_block_model_9)
  159. mesh_10.Scale = Vector3.new(1.25, 1.25, 1.25)
  160.  
  161. local smooth_block_model_10 = Instance.new("Part", vending)
  162. smooth_block_model_10.LeftSurface = Enum.SurfaceType.Studs
  163. smooth_block_model_10.Anchored = true
  164. smooth_block_model_10.Size = Vector3.new(1, 8.4, 1)
  165. smooth_block_model_10.Name = "Smooth Block Model"
  166. smooth_block_model_10.FrontSurface = Enum.SurfaceType.Studs
  167. smooth_block_model_10.CFrame = CFrame.new(32.28, 0.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  168. smooth_block_model_10.RightSurface = Enum.SurfaceType.Studs
  169. smooth_block_model_10.BackSurface = Enum.SurfaceType.Studs
  170. smooth_block_model_10.BrickColor = BrickColor.new("Dark orange")
  171. smooth_block_model_10.Friction = 0.3
  172. smooth_block_model_10.BottomSurface = Enum.SurfaceType.Studs
  173.  
  174. local mesh_11 = Instance.new("SpecialMesh", smooth_block_model_10)
  175. mesh_11.Scale = Vector3.new(1.25, 1.25, 1.25)
  176.  
  177. local smooth_block_model_11 = Instance.new("Part", vending)
  178. smooth_block_model_11.LeftSurface = Enum.SurfaceType.Studs
  179. smooth_block_model_11.Anchored = true
  180. smooth_block_model_11.Size = Vector3.new(1, 8.4, 1)
  181. smooth_block_model_11.Name = "Smooth Block Model"
  182. smooth_block_model_11.FrontSurface = Enum.SurfaceType.Studs
  183. smooth_block_model_11.CFrame = CFrame.new(55.28, 2.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  184. smooth_block_model_11.RightSurface = Enum.SurfaceType.Studs
  185. smooth_block_model_11.BackSurface = Enum.SurfaceType.Studs
  186. smooth_block_model_11.BrickColor = BrickColor.new("Dark orange")
  187. smooth_block_model_11.Friction = 0.3
  188. smooth_block_model_11.BottomSurface = Enum.SurfaceType.Studs
  189.  
  190. local mesh_12 = Instance.new("SpecialMesh", smooth_block_model_11)
  191. mesh_12.Scale = Vector3.new(1.25, 1.25, 1.25)
  192.  
  193. local smooth_block_model_12 = Instance.new("Part", vending)
  194. smooth_block_model_12.LeftSurface = Enum.SurfaceType.Studs
  195. smooth_block_model_12.Anchored = true
  196. smooth_block_model_12.Size = Vector3.new(1, 18, 1)
  197. smooth_block_model_12.Name = "Smooth Block Model"
  198. smooth_block_model_12.FrontSurface = Enum.SurfaceType.Studs
  199. smooth_block_model_12.CFrame = CFrame.new(43.78, 1.59, 159.49)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
  200. smooth_block_model_12.RightSurface = Enum.SurfaceType.Studs
  201. smooth_block_model_12.BackSurface = Enum.SurfaceType.Studs
  202. smooth_block_model_12.BrickColor = BrickColor.new("Dark orange")
  203. smooth_block_model_12.Friction = 0.3
  204. smooth_block_model_12.BottomSurface = Enum.SurfaceType.Studs
  205.  
  206. local mesh_13 = Instance.new("SpecialMesh", smooth_block_model_12)
  207. mesh_13.Scale = Vector3.new(1.25, 1.25, 1.25)
  208.  
  209. local smooth_block_model_13 = Instance.new("Part", vending)
  210. smooth_block_model_13.LeftSurface = Enum.SurfaceType.Studs
  211. smooth_block_model_13.Anchored = true
  212. smooth_block_model_13.Size = Vector3.new(1, 8.4, 1)
  213. smooth_block_model_13.Name = "Smooth Block Model"
  214. smooth_block_model_13.FrontSurface = Enum.SurfaceType.Studs
  215. smooth_block_model_13.CFrame = CFrame.new(36.98, 0.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  216. smooth_block_model_13.RightSurface = Enum.SurfaceType.Studs
  217. smooth_block_model_13.BackSurface = Enum.SurfaceType.Studs
  218. smooth_block_model_13.BrickColor = BrickColor.new("Dark orange")
  219. smooth_block_model_13.Friction = 0.3
  220. smooth_block_model_13.BottomSurface = Enum.SurfaceType.Studs
  221.  
  222. local mesh_14 = Instance.new("SpecialMesh", smooth_block_model_13)
  223. mesh_14.Scale = Vector3.new(1.25, 1.25, 1.25)
  224.  
  225. local smooth_block_model_14 = Instance.new("Part", vending)
  226. smooth_block_model_14.LeftSurface = Enum.SurfaceType.Studs
  227. smooth_block_model_14.Anchored = true
  228. smooth_block_model_14.Size = Vector3.new(1, 8.4, 1)
  229. smooth_block_model_14.Name = "Smooth Block Model"
  230. smooth_block_model_14.FrontSurface = Enum.SurfaceType.Studs
  231. smooth_block_model_14.CFrame = CFrame.new(55.28, 5.29, 159.49)
  232. smooth_block_model_14.RightSurface = Enum.SurfaceType.Studs
  233. smooth_block_model_14.BackSurface = Enum.SurfaceType.Studs
  234. smooth_block_model_14.BrickColor = BrickColor.new("Dark orange")
  235. smooth_block_model_14.Friction = 0.3
  236. smooth_block_model_14.BottomSurface = Enum.SurfaceType.Studs
  237.  
  238. local mesh_15 = Instance.new("SpecialMesh", smooth_block_model_14)
  239. mesh_15.Scale = Vector3.new(1.25, 1.25, 1.25)
  240.  
  241. local smooth_block_model_15 = Instance.new("Part", vending)
  242. smooth_block_model_15.LeftSurface = Enum.SurfaceType.Studs
  243. smooth_block_model_15.Anchored = true
  244. smooth_block_model_15.Size = Vector3.new(1, 8.4, 1)
  245. smooth_block_model_15.Name = "Smooth Block Model"
  246. smooth_block_model_15.FrontSurface = Enum.SurfaceType.Studs
  247. smooth_block_model_15.CFrame = CFrame.new(49.98, 1.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  248. smooth_block_model_15.RightSurface = Enum.SurfaceType.Studs
  249. smooth_block_model_15.BackSurface = Enum.SurfaceType.Studs
  250. smooth_block_model_15.BrickColor = BrickColor.new("Dark orange")
  251. smooth_block_model_15.Friction = 0.3
  252. smooth_block_model_15.BottomSurface = Enum.SurfaceType.Studs
  253.  
  254. local mesh_16 = Instance.new("SpecialMesh", smooth_block_model_15)
  255. mesh_16.Scale = Vector3.new(1.25, 1.25, 1.25)
  256.  
  257. local smooth_block_model_16 = Instance.new("Part", vending)
  258. smooth_block_model_16.LeftSurface = Enum.SurfaceType.Studs
  259. smooth_block_model_16.Anchored = true
  260. smooth_block_model_16.Size = Vector3.new(1, 18, 1)
  261. smooth_block_model_16.Name = "Smooth Block Model"
  262. smooth_block_model_16.FrontSurface = Enum.SurfaceType.Studs
  263. smooth_block_model_16.CFrame = CFrame.new(43.78, 0.59, 159.49)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
  264. smooth_block_model_16.RightSurface = Enum.SurfaceType.Studs
  265. smooth_block_model_16.BackSurface = Enum.SurfaceType.Studs
  266. smooth_block_model_16.BrickColor = BrickColor.new("Dark orange")
  267. smooth_block_model_16.Friction = 0.3
  268. smooth_block_model_16.BottomSurface = Enum.SurfaceType.Studs
  269.  
  270. local mesh_17 = Instance.new("SpecialMesh", smooth_block_model_16)
  271. mesh_17.Scale = Vector3.new(1.25, 1.25, 1.25)
  272.  
  273. local smooth_block_model_17 = Instance.new("Part", vending)
  274. smooth_block_model_17.LeftSurface = Enum.SurfaceType.Studs
  275. smooth_block_model_17.Anchored = true
  276. smooth_block_model_17.Size = Vector3.new(1, 8.4, 1)
  277. smooth_block_model_17.Name = "Smooth Block Model"
  278. smooth_block_model_17.FrontSurface = Enum.SurfaceType.Studs
  279. smooth_block_model_17.CFrame = CFrame.new(55.28, 1.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  280. smooth_block_model_17.RightSurface = Enum.SurfaceType.Studs
  281. smooth_block_model_17.BackSurface = Enum.SurfaceType.Studs
  282. smooth_block_model_17.BrickColor = BrickColor.new("Dark orange")
  283. smooth_block_model_17.Friction = 0.3
  284. smooth_block_model_17.BottomSurface = Enum.SurfaceType.Studs
  285.  
  286. local mesh_18 = Instance.new("SpecialMesh", smooth_block_model_17)
  287. mesh_18.Scale = Vector3.new(1.25, 1.25, 1.25)
  288.  
  289. local smooth_block_model_18 = Instance.new("Part", vending)
  290. smooth_block_model_18.LeftSurface = Enum.SurfaceType.Studs
  291. smooth_block_model_18.Anchored = true
  292. smooth_block_model_18.Size = Vector3.new(1, 8.4, 1)
  293. smooth_block_model_18.Name = "Smooth Block Model"
  294. smooth_block_model_18.FrontSurface = Enum.SurfaceType.Studs
  295. smooth_block_model_18.CFrame = CFrame.new(49.98, 0.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
  296. smooth_block_model_18.RightSurface = Enum.SurfaceType.Studs
  297. smooth_block_model_18.BackSurface = Enum.SurfaceType.Studs
  298. smooth_block_model_18.BrickColor = BrickColor.new("Dark orange")
  299. smooth_block_model_18.Friction = 0.3
  300. smooth_block_model_18.BottomSurface = Enum.SurfaceType.Studs
  301.  
  302. local mesh_19 = Instance.new("SpecialMesh", smooth_block_model_18)
  303. mesh_19.Scale = Vector3.new(1.25, 1.25, 1.25)
  304.  
  305. local smooth_block_model_19 = Instance.new("Part", vending)
  306. smooth_block_model_19.LeftSurface = Enum.SurfaceType.Studs
  307. smooth_block_model_19.Anchored = true
  308. smooth_block_model_19.Size = Vector3.new(1, 8.4, 1)
  309. smooth_block_model_19.Name = "Smooth Block Model"
  310. smooth_block_model_19.FrontSurface = Enum.SurfaceType.Studs
  311. smooth_block_model_19.CFrame = CFrame.new(55.28, 0.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
  312. smooth_block_model_19.RightSurface = Enum.SurfaceType.Studs
  313. smooth_block_model_19.BackSurface = Enum.SurfaceType.Studs
  314. smooth_block_model_19.BrickColor = BrickColor.new("Dark orange")
  315. smooth_block_model_19.Friction = 0.3
  316. smooth_block_model_19.BottomSurface = Enum.SurfaceType.Studs
  317.  
  318. local mesh_20 = Instance.new("SpecialMesh", smooth_block_model_19)
  319. mesh_20.Scale = Vector3.new(1.25, 1.25, 1.25)
  320.  
  321. local part_2 = Instance.new("Part", vending)
  322. part_2.FormFactor = Enum.FormFactor.Symmetric
  323. part_2.TopSurface = Enum.SurfaceType.Smooth
  324. part_2.Anchored = true
  325. part_2.Size = Vector3.new(8, 7, 1)
  326. part_2.CFrame = CFrame.new(50.955, 3.5, 157.764)
  327. part_2.Friction = 0.3
  328.  
  329. local surfacegui = Instance.new("SurfaceGui", part_2)
  330. surfacegui.CanvasSize = Vector2.new(200, 200)
  331.  
  332. local textbox = Instance.new("TextBox", surfacegui)
  333. textbox.FontSize = Enum.FontSize.Size14
  334. textbox.BackgroundColor3 = Color3.new(1, 1, 1)
  335. textbox.Position = UDim2.new(0, 12, 0, 12)
  336. textbox.Size = UDim2.new(0, 175, 0, 175)
  337. textbox.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  338. textbox.Text = "Items for sale by Taylordrog22: AKM, Cigarette, Suicide Vest, Yellow Sports car, 9K32 Sterla, PKM, Combat Knife, Molotov, Gokart, M2 Carbine, Makarov PM,  Medkit, RPG7, Mortar, SVD, Terrorist Flag, Explorer GUI,  "
  339. textbox.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
  340. textbox.Font = Enum.Font.SourceSans
  341. textbox.TextWrapped = true
  342.  
  343. local thumbnailcamera = Instance.new("Camera", part_2)
  344. thumbnailcamera.CoordinateFrame = CFrame.new(-16.264, -38.501, -12.739)* CFrame.Angles(3.1363673210144, 0.033253122121096, -3.1414189338684)
  345. thumbnailcamera.Focus = CFrame.new(-16.33, -38.491, -10.741)
  346. thumbnailcamera.Name = "ThumbnailCamera"
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