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- local vending = Instance.new("Model", game.Workspace.Terrain)
- vending.Name = "vending"
- local part = Instance.new("Part", vending)
- part.FormFactor = Enum.FormFactor.Symmetric
- part.TopSurface = Enum.SurfaceType.Smooth
- part.Anchored = true
- part.Size = Vector3.new(24, 3, 11)
- part.CFrame = CFrame.new(43.78, 10.99, 164.49)* CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- part.BrickColor = BrickColor.new("Reddish brown")
- part.Friction = 0.3
- part.BottomSurface = Enum.SurfaceType.Smooth
- local mesh = Instance.new("SpecialMesh", part)
- mesh.MeshType = Enum.MeshType.Wedge
- local smooth_block_model = Instance.new("Part", vending)
- smooth_block_model.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model.Anchored = true
- smooth_block_model.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model.Name = "Smooth Block Model"
- smooth_block_model.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model.CFrame = CFrame.new(32.28, 4.29, 169.49)
- smooth_block_model.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model.Friction = 0.3
- smooth_block_model.BottomSurface = Enum.SurfaceType.Studs
- local mesh_2 = Instance.new("SpecialMesh", smooth_block_model)
- mesh_2.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_2 = Instance.new("Part", vending)
- smooth_block_model_2.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_2.Anchored = true
- smooth_block_model_2.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_2.Name = "Smooth Block Model"
- smooth_block_model_2.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_2.CFrame = CFrame.new(32.28, 2.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_2.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_2.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_2.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_2.Friction = 0.3
- smooth_block_model_2.BottomSurface = Enum.SurfaceType.Studs
- local mesh_3 = Instance.new("SpecialMesh", smooth_block_model_2)
- mesh_3.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_3 = Instance.new("Part", vending)
- smooth_block_model_3.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_3.Anchored = true
- smooth_block_model_3.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_3.Name = "Smooth Block Model"
- smooth_block_model_3.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_3.CFrame = CFrame.new(55.28, 4.29, 169.49)
- smooth_block_model_3.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_3.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_3.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_3.Friction = 0.3
- smooth_block_model_3.BottomSurface = Enum.SurfaceType.Studs
- local mesh_4 = Instance.new("SpecialMesh", smooth_block_model_3)
- mesh_4.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_4 = Instance.new("Part", vending)
- smooth_block_model_4.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_4.Anchored = true
- smooth_block_model_4.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_4.Name = "Smooth Block Model"
- smooth_block_model_4.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_4.CFrame = CFrame.new(32.28, 5.29, 159.49)
- smooth_block_model_4.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_4.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_4.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_4.Friction = 0.3
- smooth_block_model_4.BottomSurface = Enum.SurfaceType.Studs
- local mesh_5 = Instance.new("SpecialMesh", smooth_block_model_4)
- mesh_5.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_5 = Instance.new("Part", vending)
- smooth_block_model_5.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_5.Anchored = true
- smooth_block_model_5.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_5.Name = "Smooth Block Model"
- smooth_block_model_5.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_5.CFrame = CFrame.new(36.98, 2.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_5.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_5.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_5.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_5.Friction = 0.3
- smooth_block_model_5.BottomSurface = Enum.SurfaceType.Studs
- local mesh_6 = Instance.new("SpecialMesh", smooth_block_model_5)
- mesh_6.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_6 = Instance.new("Part", vending)
- smooth_block_model_6.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_6.Anchored = true
- smooth_block_model_6.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_6.Name = "Smooth Block Model"
- smooth_block_model_6.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_6.CFrame = CFrame.new(32.28, 1.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_6.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_6.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_6.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_6.Friction = 0.3
- smooth_block_model_6.BottomSurface = Enum.SurfaceType.Studs
- local mesh_7 = Instance.new("SpecialMesh", smooth_block_model_6)
- mesh_7.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_7 = Instance.new("Part", vending)
- smooth_block_model_7.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_7.Anchored = true
- smooth_block_model_7.Size = Vector3.new(1, 18, 1)
- smooth_block_model_7.Name = "Smooth Block Model"
- smooth_block_model_7.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_7.CFrame = CFrame.new(43.78, 2.59, 159.49)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- smooth_block_model_7.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_7.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_7.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_7.Friction = 0.3
- smooth_block_model_7.BottomSurface = Enum.SurfaceType.Studs
- local mesh_8 = Instance.new("SpecialMesh", smooth_block_model_7)
- mesh_8.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_8 = Instance.new("Part", vending)
- smooth_block_model_8.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_8.Anchored = true
- smooth_block_model_8.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_8.Name = "Smooth Block Model"
- smooth_block_model_8.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_8.CFrame = CFrame.new(36.98, 1.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_8.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_8.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_8.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_8.Friction = 0.3
- smooth_block_model_8.BottomSurface = Enum.SurfaceType.Studs
- local mesh_9 = Instance.new("SpecialMesh", smooth_block_model_8)
- mesh_9.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_9 = Instance.new("Part", vending)
- smooth_block_model_9.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_9.Anchored = true
- smooth_block_model_9.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_9.Name = "Smooth Block Model"
- smooth_block_model_9.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_9.CFrame = CFrame.new(49.98, 2.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_9.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_9.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_9.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_9.Friction = 0.3
- smooth_block_model_9.BottomSurface = Enum.SurfaceType.Studs
- local mesh_10 = Instance.new("SpecialMesh", smooth_block_model_9)
- mesh_10.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_10 = Instance.new("Part", vending)
- smooth_block_model_10.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_10.Anchored = true
- smooth_block_model_10.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_10.Name = "Smooth Block Model"
- smooth_block_model_10.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_10.CFrame = CFrame.new(32.28, 0.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_10.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_10.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_10.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_10.Friction = 0.3
- smooth_block_model_10.BottomSurface = Enum.SurfaceType.Studs
- local mesh_11 = Instance.new("SpecialMesh", smooth_block_model_10)
- mesh_11.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_11 = Instance.new("Part", vending)
- smooth_block_model_11.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_11.Anchored = true
- smooth_block_model_11.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_11.Name = "Smooth Block Model"
- smooth_block_model_11.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_11.CFrame = CFrame.new(55.28, 2.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_11.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_11.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_11.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_11.Friction = 0.3
- smooth_block_model_11.BottomSurface = Enum.SurfaceType.Studs
- local mesh_12 = Instance.new("SpecialMesh", smooth_block_model_11)
- mesh_12.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_12 = Instance.new("Part", vending)
- smooth_block_model_12.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_12.Anchored = true
- smooth_block_model_12.Size = Vector3.new(1, 18, 1)
- smooth_block_model_12.Name = "Smooth Block Model"
- smooth_block_model_12.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_12.CFrame = CFrame.new(43.78, 1.59, 159.49)* CFrame.Angles(-1.5707963705063, 0, 1.5707963705063)
- smooth_block_model_12.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_12.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_12.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_12.Friction = 0.3
- smooth_block_model_12.BottomSurface = Enum.SurfaceType.Studs
- local mesh_13 = Instance.new("SpecialMesh", smooth_block_model_12)
- mesh_13.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_13 = Instance.new("Part", vending)
- smooth_block_model_13.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_13.Anchored = true
- smooth_block_model_13.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_13.Name = "Smooth Block Model"
- smooth_block_model_13.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_13.CFrame = CFrame.new(36.98, 0.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_13.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_13.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_13.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_13.Friction = 0.3
- smooth_block_model_13.BottomSurface = Enum.SurfaceType.Studs
- local mesh_14 = Instance.new("SpecialMesh", smooth_block_model_13)
- mesh_14.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_14 = Instance.new("Part", vending)
- smooth_block_model_14.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_14.Anchored = true
- smooth_block_model_14.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_14.Name = "Smooth Block Model"
- smooth_block_model_14.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_14.CFrame = CFrame.new(55.28, 5.29, 159.49)
- smooth_block_model_14.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_14.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_14.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_14.Friction = 0.3
- smooth_block_model_14.BottomSurface = Enum.SurfaceType.Studs
- local mesh_15 = Instance.new("SpecialMesh", smooth_block_model_14)
- mesh_15.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_15 = Instance.new("Part", vending)
- smooth_block_model_15.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_15.Anchored = true
- smooth_block_model_15.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_15.Name = "Smooth Block Model"
- smooth_block_model_15.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_15.CFrame = CFrame.new(49.98, 1.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_15.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_15.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_15.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_15.Friction = 0.3
- smooth_block_model_15.BottomSurface = Enum.SurfaceType.Studs
- local mesh_16 = Instance.new("SpecialMesh", smooth_block_model_15)
- mesh_16.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_16 = Instance.new("Part", vending)
- smooth_block_model_16.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_16.Anchored = true
- smooth_block_model_16.Size = Vector3.new(1, 18, 1)
- smooth_block_model_16.Name = "Smooth Block Model"
- smooth_block_model_16.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_16.CFrame = CFrame.new(43.78, 0.59, 159.49)* CFrame.Angles(-3.1415927410126, 0, -1.5707963705063)
- smooth_block_model_16.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_16.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_16.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_16.Friction = 0.3
- smooth_block_model_16.BottomSurface = Enum.SurfaceType.Studs
- local mesh_17 = Instance.new("SpecialMesh", smooth_block_model_16)
- mesh_17.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_17 = Instance.new("Part", vending)
- smooth_block_model_17.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_17.Anchored = true
- smooth_block_model_17.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_17.Name = "Smooth Block Model"
- smooth_block_model_17.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_17.CFrame = CFrame.new(55.28, 1.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_17.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_17.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_17.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_17.Friction = 0.3
- smooth_block_model_17.BottomSurface = Enum.SurfaceType.Studs
- local mesh_18 = Instance.new("SpecialMesh", smooth_block_model_17)
- mesh_18.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_18 = Instance.new("Part", vending)
- smooth_block_model_18.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_18.Anchored = true
- smooth_block_model_18.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_18.Name = "Smooth Block Model"
- smooth_block_model_18.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_18.CFrame = CFrame.new(49.98, 0.59, 169.49)* CFrame.Angles(-1.5707963705063, 0, -1.5707963705063)
- smooth_block_model_18.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_18.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_18.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_18.Friction = 0.3
- smooth_block_model_18.BottomSurface = Enum.SurfaceType.Studs
- local mesh_19 = Instance.new("SpecialMesh", smooth_block_model_18)
- mesh_19.Scale = Vector3.new(1.25, 1.25, 1.25)
- local smooth_block_model_19 = Instance.new("Part", vending)
- smooth_block_model_19.LeftSurface = Enum.SurfaceType.Studs
- smooth_block_model_19.Anchored = true
- smooth_block_model_19.Size = Vector3.new(1, 8.4, 1)
- smooth_block_model_19.Name = "Smooth Block Model"
- smooth_block_model_19.FrontSurface = Enum.SurfaceType.Studs
- smooth_block_model_19.CFrame = CFrame.new(55.28, 0.59, 164.19)* CFrame.Angles(-1.5707963705063, 0, -3.1415927410126)
- smooth_block_model_19.RightSurface = Enum.SurfaceType.Studs
- smooth_block_model_19.BackSurface = Enum.SurfaceType.Studs
- smooth_block_model_19.BrickColor = BrickColor.new("Dark orange")
- smooth_block_model_19.Friction = 0.3
- smooth_block_model_19.BottomSurface = Enum.SurfaceType.Studs
- local mesh_20 = Instance.new("SpecialMesh", smooth_block_model_19)
- mesh_20.Scale = Vector3.new(1.25, 1.25, 1.25)
- local part_2 = Instance.new("Part", vending)
- part_2.FormFactor = Enum.FormFactor.Symmetric
- part_2.TopSurface = Enum.SurfaceType.Smooth
- part_2.Anchored = true
- part_2.Size = Vector3.new(8, 7, 1)
- part_2.CFrame = CFrame.new(50.955, 3.5, 157.764)
- part_2.Friction = 0.3
- local surfacegui = Instance.new("SurfaceGui", part_2)
- surfacegui.CanvasSize = Vector2.new(200, 200)
- local textbox = Instance.new("TextBox", surfacegui)
- textbox.FontSize = Enum.FontSize.Size14
- textbox.BackgroundColor3 = Color3.new(1, 1, 1)
- textbox.Position = UDim2.new(0, 12, 0, 12)
- textbox.Size = UDim2.new(0, 175, 0, 175)
- textbox.BorderColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- textbox.Text = "Items for sale by Taylordrog22: AKM, Cigarette, Suicide Vest, Yellow Sports car, 9K32 Sterla, PKM, Combat Knife, Molotov, Gokart, M2 Carbine, Makarov PM, Medkit, RPG7, Mortar, SVD, Terrorist Flag, Explorer GUI, "
- textbox.TextColor3 = Color3.new(0.105882, 0.164706, 0.207843)
- textbox.Font = Enum.Font.SourceSans
- textbox.TextWrapped = true
- local thumbnailcamera = Instance.new("Camera", part_2)
- thumbnailcamera.CoordinateFrame = CFrame.new(-16.264, -38.501, -12.739)* CFrame.Angles(3.1363673210144, 0.033253122121096, -3.1414189338684)
- thumbnailcamera.Focus = CFrame.new(-16.33, -38.491, -10.741)
- thumbnailcamera.Name = "ThumbnailCamera"
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