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wanTH092

Virus

Jul 20th, 2018
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Lua 100.47 KB | None | 0 0
  1. Player = game.Players.LocalPlayer
  2.     Character = Player.Character
  3.     local txt = Instance.new("BillboardGui", Character)
  4.     txt.Adornee = Character.Head
  5.     txt.Name = "_status"
  6.     txt.Size = UDim2.new(2, 0, 1.2, 0)
  7.     txt.StudsOffset = Vector3.new(-9, 8, 0)
  8.     local text = Instance.new("TextLabel", txt)
  9.     text.Size = UDim2.new(10, 0, 7, 0)
  10.     text.FontSize = "Size24"
  11.     text.TextScaled = true
  12.     text.TextTransparency = 0
  13.     text.BackgroundTransparency = 1
  14.     text.TextTransparency = 0
  15.     text.TextStrokeTransparency = 0
  16.     text.Font = "Antique"
  17.     text.TextStrokeColor3 = Color3.new(0,1,0)
  18.         text.Text = "Virus"
  19.  
  20. --//====================================================\\--
  21. --||               CREATED BY SHACKLUSTER EDIT BY NAMECLAN
  22. --\\====================================================//--
  23.  
  24. script:ClearAllChildren()
  25. wait(0.2)
  26.  
  27. Player = game:GetService("Players").LocalPlayer
  28. PlayerGui = Player.PlayerGui
  29. Cam = workspace.CurrentCamera
  30. Backpack = Player.Backpack
  31. Character = Player.Character
  32. Humanoid = Character.Humanoid
  33. Mouse = Player:GetMouse()
  34. RootPart = Character["HumanoidRootPart"]
  35. Torso = Character["Torso"]
  36. Head = Character["Head"]
  37. RightArm = Character["Right Arm"]
  38. LeftArm = Character["Left Arm"]
  39. RightLeg = Character["Right Leg"]
  40. LeftLeg = Character["Left Leg"]
  41. RootJoint = RootPart["RootJoint"]
  42. Neck = Torso["Neck"]
  43. RightShoulder = Torso["Right Shoulder"]
  44. LeftShoulder = Torso["Left Shoulder"]
  45. RightHip = Torso["Right Hip"]
  46. LeftHip = Torso["Left Hip"]
  47. local TIME = 0
  48. local sick = Instance.new("Sound",Torso)
  49.  
  50. IT = Instance.new
  51. CF = CFrame.new
  52. VT = Vector3.new
  53. RAD = math.rad
  54. C3 = Color3.new
  55. UD2 = UDim2.new
  56. BRICKC = BrickColor.new
  57. ANGLES = CFrame.Angles
  58. EULER = CFrame.fromEulerAnglesXYZ
  59. COS = math.cos
  60. ACOS = math.acos
  61. SIN = math.sin
  62. ASIN = math.asin
  63. ABS = math.abs
  64. MRANDOM = math.random
  65. FLOOR = math.floor
  66.  
  67. --//=================================\\
  68. --||          USEFUL VALUES
  69. --\\=================================//
  70.  
  71. Animation_Speed = 3
  72. local FORCERESET = false
  73. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  74. local Speed = 16
  75. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  76. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  77. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  78. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  79. local DAMAGEMULTIPLIER = 1
  80. local ANIM = "Idle"
  81. local ATTACK = false
  82. local EQUIPPED = false
  83. local HOLD = false
  84. local COMBO = 1
  85. local Rooted = false
  86. local SINE = 0
  87. local KEYHOLD = false
  88. local CHANGE = 2 / Animation_Speed
  89. local WALKINGANIM = false
  90. local VALUE1 = false
  91. local VALUE2 = false
  92. local ROBLOXIDLEANIMATION = IT("Animation")
  93. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  94. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  95. --ROBLOXIDLEANIMATION.Parent = Humanoid
  96. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  97. WEAPONGUI.Name = "BanishV3Gui"
  98. local Weapon = IT("Model")
  99. Weapon.Name = "Adds"
  100. local Effects = IT("Folder", Weapon)
  101. Effects.Name = "Effects"
  102. local ANIMATOR = Humanoid.Animator
  103. local ANIMATE = Character:FindFirstChild("Animate")
  104. local UNANCHOR = true
  105. local TOBANISH = {}
  106. script.Parent = PlayerGui
  107.  
  108. --//=================================\\
  109. --\\=================================//
  110.  
  111.  
  112. --//=================================\\
  113. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  114. --\\=================================//
  115.  
  116. ArtificialHB = Instance.new("BindableEvent", script)
  117. ArtificialHB.Name = "ArtificialHB"
  118.  
  119. script:WaitForChild("ArtificialHB")
  120.  
  121. frame = Frame_Speed
  122. tf = 0
  123. allowframeloss = false
  124. tossremainder = false
  125. lastframe = tick()
  126. script.ArtificialHB:Fire()
  127.  
  128. game:GetService("RunService").Heartbeat:connect(function(s, p)
  129.     tf = tf + s
  130.     if tf >= frame then
  131.         if allowframeloss then
  132.             script.ArtificialHB:Fire()
  133.             lastframe = tick()
  134.         else
  135.             for i = 1, math.floor(tf / frame) do
  136.                 script.ArtificialHB:Fire()
  137.             end
  138.         lastframe = tick()
  139.         end
  140.         if tossremainder then
  141.             tf = 0
  142.         else
  143.             tf = tf - frame * math.floor(tf / frame)
  144.         end
  145.     end
  146. end)
  147.  
  148. --//=================================\\
  149. --\\=================================//
  150.  
  151. --//=================================\\
  152. --||          SOME FUNCTIONS
  153. --\\=================================//
  154.  
  155. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  156.     return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  157. end
  158.  
  159. function PositiveAngle(NUMBER)
  160.     if NUMBER >= 0 then
  161.         NUMBER = 0
  162.     end
  163.     return NUMBER
  164. end
  165.  
  166. function NegativeAngle(NUMBER)
  167.     if NUMBER <= 0 then
  168.         NUMBER = 0
  169.     end
  170.     return NUMBER
  171. end
  172.  
  173. function Swait(NUMBER)
  174.     if NUMBER == 0 or NUMBER == nil then
  175.         ArtificialHB.Event:wait()
  176.     else
  177.         for i = 1, NUMBER do
  178.             ArtificialHB.Event:wait()
  179.         end
  180.     end
  181. end
  182.  
  183. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  184.     local NEWMESH = IT(MESH)
  185.     if MESH == "SpecialMesh" then
  186.         NEWMESH.MeshType = MESHTYPE
  187.         if MESHID ~= "nil" and MESHID ~= "" then
  188.             NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  189.         end
  190.         if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  191.             NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  192.         end
  193.     end
  194.     NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  195.     NEWMESH.Scale = SCALE
  196.     NEWMESH.Parent = PARENT
  197.     return NEWMESH
  198. end
  199.  
  200. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  201.     local NEWPART = IT("Part")
  202.     NEWPART.formFactor = FORMFACTOR
  203.     NEWPART.Reflectance = REFLECTANCE
  204.     NEWPART.Transparency = TRANSPARENCY
  205.     NEWPART.CanCollide = false
  206.     NEWPART.Locked = true
  207.     NEWPART.Anchored = true
  208.     if ANCHOR == false then
  209.         NEWPART.Anchored = false
  210.     end
  211.     NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  212.     NEWPART.Name = NAME
  213.     NEWPART.Size = SIZE
  214.     NEWPART.Position = Torso.Position
  215.     NEWPART.Material = MATERIAL
  216.     NEWPART:BreakJoints()
  217.     NEWPART.Parent = PARENT
  218.     return NEWPART
  219. end
  220.  
  221.     local function weldBetween(a, b)
  222.         local weldd = Instance.new("ManualWeld")
  223.         weldd.Part0 = a
  224.         weldd.Part1 = b
  225.         weldd.C0 = CFrame.new()
  226.         weldd.C1 = b.CFrame:inverse() * a.CFrame
  227.         weldd.Parent = a
  228.         return weldd
  229.     end
  230.  
  231.  
  232. function QuaternionFromCFrame(cf)
  233.     local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  234.     local trace = m00 + m11 + m22
  235.     if trace > 0 then
  236.         local s = math.sqrt(1 + trace)
  237.         local recip = 0.5 / s
  238.         return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  239.     else
  240.         local i = 0
  241.         if m11 > m00 then
  242.             i = 1
  243.         end
  244.         if m22 > (i == 0 and m00 or m11) then
  245.             i = 2
  246.         end
  247.         if i == 0 then
  248.             local s = math.sqrt(m00 - m11 - m22 + 1)
  249.             local recip = 0.5 / s
  250.             return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  251.         elseif i == 1 then
  252.             local s = math.sqrt(m11 - m22 - m00 + 1)
  253.             local recip = 0.5 / s
  254.             return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  255.         elseif i == 2 then
  256.             local s = math.sqrt(m22 - m00 - m11 + 1)
  257.             local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  258.         end
  259.     end
  260. end
  261.  
  262. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  263.     local xs, ys, zs = x + x, y + y, z + z
  264.     local wx, wy, wz = w * xs, w * ys, w * zs
  265.     local xx = x * xs
  266.     local xy = x * ys
  267.     local xz = x * zs
  268.     local yy = y * ys
  269.     local yz = y * zs
  270.     local zz = z * zs
  271.     return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  272. end
  273.  
  274. function QuaternionSlerp(a, b, t)
  275.     local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  276.     local startInterp, finishInterp;
  277.     if cosTheta >= 0.0001 then
  278.         if (1 - cosTheta) > 0.0001 then
  279.             local theta = ACOS(cosTheta)
  280.             local invSinTheta = 1 / SIN(theta)
  281.             startInterp = SIN((1 - t) * theta) * invSinTheta
  282.             finishInterp = SIN(t * theta) * invSinTheta
  283.         else
  284.             startInterp = 1 - t
  285.             finishInterp = t
  286.         end
  287.     else
  288.         if (1 + cosTheta) > 0.0001 then
  289.             local theta = ACOS(-cosTheta)
  290.             local invSinTheta = 1 / SIN(theta)
  291.             startInterp = SIN((t - 1) * theta) * invSinTheta
  292.             finishInterp = SIN(t * theta) * invSinTheta
  293.         else
  294.             startInterp = t - 1
  295.             finishInterp = t
  296.         end
  297.     end
  298.     return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  299. end
  300.  
  301. function Clerp(a, b, t)
  302.     local qa = {QuaternionFromCFrame(a)}
  303.     local qb = {QuaternionFromCFrame(b)}
  304.     local ax, ay, az = a.x, a.y, a.z
  305.     local bx, by, bz = b.x, b.y, b.z
  306.     local _t = 1 - t
  307.     return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  308. end
  309.  
  310. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  311.     local frame = IT("Frame")
  312.     frame.BackgroundTransparency = TRANSPARENCY
  313.     frame.BorderSizePixel = BORDERSIZEPIXEL
  314.     frame.Position = POSITION
  315.     frame.Size = SIZE
  316.     frame.BackgroundColor3 = COLOR
  317.     frame.BorderColor3 = BORDERCOLOR
  318.     frame.Name = NAME
  319.     frame.Parent = PARENT
  320.     return frame
  321. end
  322.  
  323. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  324.     local label = IT("TextLabel")
  325.     label.BackgroundTransparency = 1
  326.     label.Size = UD2(1, 0, 1, 0)
  327.     label.Position = UD2(0, 0, 0, 0)
  328.     label.TextColor3 = TEXTCOLOR
  329.     label.TextStrokeTransparency = STROKETRANSPARENCY
  330.     label.TextTransparency = TRANSPARENCY
  331.     label.FontSize = TEXTFONTSIZE
  332.     label.Font = TEXTFONT
  333.     label.BorderSizePixel = BORDERSIZEPIXEL
  334.     label.TextScaled = false
  335.     label.Text = TEXT
  336.     label.Name = NAME
  337.     label.Parent = PARENT
  338.     return label
  339. end
  340.  
  341. function NoOutlines(PART)
  342.     PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  343. end
  344.  
  345. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  346.     local NEWWELD = IT(TYPE)
  347.     NEWWELD.Part0 = PART0
  348.     NEWWELD.Part1 = PART1
  349.     NEWWELD.C0 = C0
  350.     NEWWELD.C1 = C1
  351.     NEWWELD.Parent = PARENT
  352.     return NEWWELD
  353. end
  354.  
  355. local S = IT("Sound")
  356. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  357.     local NEWSOUND = nil
  358.     coroutine.resume(coroutine.create(function()
  359.         NEWSOUND = S:Clone()
  360.         NEWSOUND.Parent = PARENT
  361.         NEWSOUND.Volume = VOLUME
  362.         NEWSOUND.Pitch = PITCH
  363.         NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  364.         NEWSOUND:play()
  365.         if DOESLOOP == true then
  366.             NEWSOUND.Looped = true
  367.         else
  368.             repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  369.             NEWSOUND:remove()
  370.         end
  371.     end))
  372.     return NEWSOUND
  373. end
  374.  
  375. function CFrameFromTopBack(at, top, back)
  376.     local right = top:Cross(back)
  377.     return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  378. end
  379.  
  380. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  381. function WACKYEFFECT(Table)
  382.     local TYPE = (Table.EffectType or "Sphere")
  383.     local SIZE = (Table.Size or VT(1,1,1))
  384.     local ENDSIZE = (Table.Size2 or VT(0,0,0))
  385.     local TRANSPARENCY = (Table.Transparency or 0)
  386.     local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  387.     local CFRAME = (Table.CFrame or Torso.CFrame)
  388.     local MOVEDIRECTION = (Table.MoveToPos or nil)
  389.     local ROTATION1 = (Table.RotationX or 0)
  390.     local ROTATION2 = (Table.RotationY or 0)
  391.     local ROTATION3 = (Table.RotationZ or 0)
  392.     local MATERIAL = (Table.Material or "Neon")
  393.     local COLOR = (Table.Color or C3(1,1,1))
  394.     local TIME = (Table.Time or 45)
  395.     local SOUNDID = (Table.SoundID or nil)
  396.     local SOUNDPITCH = (Table.SoundPitch or nil)
  397.     local SOUNDVOLUME = (Table.SoundVolume or nil)
  398.     coroutine.resume(coroutine.create(function()
  399.         local PLAYSSOUND = false
  400.         local SOUND = nil
  401.         local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  402.         if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  403.             PLAYSSOUND = true
  404.             SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  405.         end
  406.         EFFECT.Color = COLOR
  407.         local MSH = nil
  408.         if TYPE == "Sphere" then
  409.             MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  410.         elseif TYPE == "Block" then
  411.             MSH = IT("BlockMesh",EFFECT)
  412.             MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  413.         elseif TYPE == "Wave" then
  414.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  415.         elseif TYPE == "Ring" then
  416.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  417.         elseif TYPE == "Slash" then
  418.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  419.         elseif TYPE == "Round Slash" then
  420.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  421.         elseif TYPE == "Swirl" then
  422.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  423.         elseif TYPE == "Skull" then
  424.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  425.         elseif TYPE == "Crystal" then
  426.             MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  427.         end
  428.         if MSH ~= nil then
  429.             local MOVESPEED = nil
  430.             if MOVEDIRECTION ~= nil then
  431.                 MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  432.             end
  433.             local GROWTH = SIZE - ENDSIZE
  434.             local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  435.             if TYPE == "Block" then
  436.                 EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  437.             else
  438.                 EFFECT.CFrame = CFRAME
  439.             end
  440.             for LOOP = 1, TIME+1 do
  441.                 Swait()
  442.                 MSH.Scale = MSH.Scale - GROWTH/TIME
  443.                 if TYPE == "Wave" then
  444.                     MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  445.                 end
  446.                 EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  447.                 if TYPE == "Block" then
  448.                     EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  449.                 else
  450.                     EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  451.                 end
  452.                 if MOVEDIRECTION ~= nil then
  453.                     local ORI = EFFECT.Orientation
  454.                     EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  455.                     EFFECT.Orientation = ORI
  456.                 end
  457.             end
  458.             if PLAYSSOUND == false then
  459.                 EFFECT:remove()
  460.             else
  461.                 SOUND.Stopped:Connect(function()
  462.                     EFFECT:remove()
  463.                 end)
  464.             end
  465.         else
  466.             if PLAYSSOUND == false then
  467.                 EFFECT:remove()
  468.             else
  469.                 repeat Swait() until SOUND.Playing == false
  470.                 EFFECT:remove()
  471.             end
  472.         end
  473.     end))
  474. end
  475.  
  476. function MakeForm(PART,TYPE)
  477.     if TYPE == "Cyl" then
  478.         local MSH = IT("CylinderMesh",PART)
  479.     elseif TYPE == "Ball" then
  480.         local MSH = IT("SpecialMesh",PART)
  481.         MSH.MeshType = "Sphere"
  482.     elseif TYPE == "Wedge" then
  483.         local MSH = IT("SpecialMesh",PART)
  484.         MSH.MeshType = "Wedge"
  485.     end
  486. end
  487.  
  488. function SpawnTrail(FROM,TO,BIG)
  489.     local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Lime green", "Trail", VT(0,0,0))
  490.     MakeForm(TRAIL,"Cyl")
  491.     local DIST = (FROM - TO).Magnitude
  492.     if BIG == true then
  493.         TRAIL.Size = VT(0.5,DIST,0.5)
  494.     else
  495.         TRAIL.Size = VT(0.25,DIST,0.25)
  496.     end
  497.     TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  498.     coroutine.resume(coroutine.create(function()
  499.         for i = 1, 5 do
  500.             Swait()
  501.             TRAIL.Transparency = TRAIL.Transparency + 0.1
  502.         end
  503.         TRAIL:remove()
  504.     end))
  505. end
  506.  
  507. Debris = game:GetService("Debris")
  508.  
  509. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  510.     local DIRECTION = CF(StartPos,EndPos).lookVector
  511.     return Raycast(StartPos, DIRECTION, Distance, Ignore)
  512. end
  513.  
  514. function turnto(position)
  515.     RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  516. end
  517. local asd = Instance.new("ParticleEmitter")
  518. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  519. asd.LightEmission = .1
  520. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  521. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  522. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  523. asd.Transparency = bbb
  524. asd.Size = aaa
  525. asd.ZOffset = .9
  526. asd.Acceleration = Vector3.new(0, -15, 0)
  527. asd.LockedToPart = false
  528. asd.EmissionDirection = "Back"
  529. asd.Lifetime = NumberRange.new(1, 2)
  530. asd.Rotation = NumberRange.new(-100, 100)
  531. asd.RotSpeed = NumberRange.new(-100, 100)
  532. asd.Speed = NumberRange.new(10)
  533. asd.Enabled = false
  534. asd.VelocitySpread = 999
  535.  
  536. function getbloody(victim,amount)
  537.     local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  538.     PART.CFrame = victim.CFrame
  539.     local HITPLAYERSOUNDS = {"356551938","264486467"}
  540.     Debris:AddItem(PART,5)
  541.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  542.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  543.     CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  544.     local prtcl = asd:Clone()
  545.     prtcl.Parent = PART
  546.     prtcl:Emit(amount*10)
  547. end
  548.  
  549. local Particle = IT("ParticleEmitter",nil)
  550. Particle.Enabled = false
  551. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  552. Particle.LightEmission = 0.5
  553. Particle.Rate = 150
  554. Particle.ZOffset = 1
  555. Particle.Rotation = NumberRange.new(-180, 180)
  556. Particle.RotSpeed = NumberRange.new(-180, 180)
  557. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  558. Particle.Color = ColorSequence.new(C3(0,1,0),C3(0.4,0,0))
  559.  
  560. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  561. function ParticleEmitter(Table)
  562.     local PRTCL = Particle:Clone()
  563.     local Speed = Table.Speed or 5
  564.     local Drag = Table.Drag or 0
  565.     local Size1 = Table.Size1 or 1
  566.     local Size2 = Table.Size2 or 5
  567.     local Lifetime1 = Table.Lifetime1 or 1
  568.     local Lifetime2 = Table.Lifetime2 or 1.5
  569.     local Parent = Table.Parent or Torso
  570.     local Emit = Table.Emit or 100
  571.     local Offset = Table.Offset or 360
  572.     local Acel = Table.Acel or VT(0,0,0)
  573.     local Enabled = Table.Enabled or false
  574.     PRTCL.Parent = Parent
  575.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  576.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  577.     PRTCL.Speed = NumberRange.new(Speed)
  578.     PRTCL.VelocitySpread = Offset
  579.     PRTCL.Drag = Drag
  580.     PRTCL.Acceleration = Acel
  581.     if Enabled == false then
  582.         PRTCL:Emit(Emit)
  583.         Debris:AddItem(PRTCL,Lifetime2)
  584.     else
  585.         PRTCL.Enabled = true
  586.     end
  587.     return PRTCL
  588. end
  589.  
  590. --//=================================\\
  591. --||         WEAPON CREATION
  592. --\\=================================//
  593.  
  594. --Guts, by MonolithicDivinity
  595. --Berserker armor and arm cannon by megablok13
  596. --Some asshole leaked this, but it wasn't the full version
  597. --If you're gonna steal something, at least do it right.
  598. --Converted with ttyyuu12345's model to script plugin v4
  599. wait(1)
  600. function sandbox(var,func)
  601.     local env = getfenv(func)
  602.     local newenv = setmetatable({},{
  603.         __index = function(self,k)
  604.             if k=="script" then
  605.                 return var
  606.             else
  607.                 return env[k]
  608.             end
  609.         end,
  610.     })
  611.     setfenv(func,newenv)
  612.     return func
  613. end
  614. cors = {}
  615. mas = Instance.new("Model",game:GetService("Lighting"))
  616. Model0 = Instance.new("Model")
  617. Model1 = Instance.new("Model")
  618. Part2 = Instance.new("Part")
  619. SpecialMesh3 = Instance.new("SpecialMesh")
  620. Part4 = Instance.new("Part")
  621. SpecialMesh5 = Instance.new("SpecialMesh")
  622. Part6 = Instance.new("Part")
  623. SpecialMesh7 = Instance.new("SpecialMesh")
  624. Part8 = Instance.new("Part")
  625. SpecialMesh9 = Instance.new("SpecialMesh")
  626. Part10 = Instance.new("Part")
  627. SpecialMesh11 = Instance.new("SpecialMesh")
  628. Model12 = Instance.new("Model")
  629. Part13 = Instance.new("Part")
  630. Part14 = Instance.new("Part")
  631. Part15 = Instance.new("Part")
  632. Part16 = Instance.new("Part")
  633. Part17 = Instance.new("Part")
  634. Part18 = Instance.new("Part")
  635. Part19 = Instance.new("Part")
  636. Part20 = Instance.new("Part")
  637. Part21 = Instance.new("Part")
  638. Model22 = Instance.new("Model")
  639. Part23 = Instance.new("Part")
  640. Part24 = Instance.new("Part")
  641. SpecialMesh25 = Instance.new("SpecialMesh")
  642. Part26 = Instance.new("Part")
  643. Part27 = Instance.new("Part")
  644. SpecialMesh28 = Instance.new("SpecialMesh")
  645. Part29 = Instance.new("Part")
  646. SpecialMesh30 = Instance.new("SpecialMesh")
  647. Model31 = Instance.new("Model")
  648. Part32 = Instance.new("Part")
  649. Part33 = Instance.new("Part")
  650. Part34 = Instance.new("Part")
  651. Part35 = Instance.new("Part")
  652. Part36 = Instance.new("Part")
  653. Model37 = Instance.new("Model")
  654. Part38 = Instance.new("Part")
  655. Part39 = Instance.new("Part")
  656. Part40 = Instance.new("Part")
  657. Part41 = Instance.new("Part")
  658. Part42 = Instance.new("Part")
  659. Part43 = Instance.new("Part")
  660. Part44 = Instance.new("Part")
  661. Part45 = Instance.new("Part")
  662. Part46 = Instance.new("Part")
  663. Model47 = Instance.new("Model")
  664. Part48 = Instance.new("Part")
  665. Part49 = Instance.new("Part")
  666. Part50 = Instance.new("Part")
  667. Part51 = Instance.new("Part")
  668. Part52 = Instance.new("Part")
  669. Part53 = Instance.new("Part")
  670. Part54 = Instance.new("Part")
  671. Part55 = Instance.new("Part")
  672. Part56 = Instance.new("Part")
  673. Script57 = Instance.new("Script")
  674. Model0.Name = "Armor"
  675. Model0.Parent = mas
  676. Model1.Name = "Head"
  677. Model1.Parent = Model0
  678. Part2.Name = "Head1"
  679. Part2.Parent = Model1
  680. Part2.Material = Enum.Material.SmoothPlastic
  681. Part2.BrickColor = BrickColor.new("Pastel brown")
  682. Part2.Transparency = 1
  683. Part2.Rotation = Vector3.new(-180, 0, 180)
  684. Part2.Anchored = true
  685. Part2.CanCollide = false
  686. Part2.FormFactor = Enum.FormFactor.Symmetric
  687. Part2.Size = Vector3.new(2, 1, 1)
  688. Part2.CFrame = CFrame.new(54.6336555, 7.0100441, -30.6814404, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771555e-05, -3.27837079e-05, 2.6275693e-05, -1)
  689. Part2.TopSurface = Enum.SurfaceType.Smooth
  690. Part2.Color = Color3.new(1, 0.8, 0.6)
  691. Part2.Position = Vector3.new(54.6336555, 7.0100441, -30.6814404)
  692. Part2.Orientation = Vector3.new(0, 180, 0)
  693. Part2.Color = Color3.new(1, 0.8, 0.6)
  694. SpecialMesh3.Parent = Part2
  695. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  696. SpecialMesh3.Scale = Vector3.new(1.25, 1.25, 1.25)
  697. Part4.Parent = Model1
  698. Part4.Material = Enum.Material.Neon
  699. Part4.BrickColor = BrickColor.new("Lime green")
  700. Part4.Rotation = Vector3.new(0, 90, 0)
  701. Part4.Anchored = true
  702. Part4.CanCollide = false
  703. Part4.FormFactor = Enum.FormFactor.Custom
  704. Part4.Size = Vector3.new(1.42000079, 1.21000016, 1.15000045)
  705. Part4.CFrame = CFrame.new(54.6486969, 7.27718306, -30.4990654, 0.000421981851, -8.61017657e-09, 1.00000155, 5.69921212e-05, 1, -1.54393707e-08, -1.00000155, 5.69920412e-05, 0.000421981851)
  706. Part4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  707. Part4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  708. Part4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  709. Part4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  710. Part4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  711. Part4.Color = Color3.new(0, 1, 0)
  712. Part4.Position = Vector3.new(54.6486969, 7.27718306, -30.4990654)
  713. Part4.Orientation = Vector3.new(0, 89.9799957, 0)
  714. Part4.Color = Color3.new(0, 1, 0)
  715. SpecialMesh5.Parent = Part4
  716. SpecialMesh5.MeshType = Enum.MeshType.Sphere
  717. Part6.Parent = Model1
  718. Part6.Material = Enum.Material.SmoothPlastic
  719. Part6.BrickColor = BrickColor.new("Really black")
  720. Part6.Rotation = Vector3.new(-180, 0.0199999996, 180)
  721. Part6.Anchored = true
  722. Part6.CanCollide = false
  723. Part6.FormFactor = Enum.FormFactor.Custom
  724. Part6.Size = Vector3.new(4, 1, 2)
  725. Part6.CFrame = CFrame.new(54.6436768, 7.27217054, -30.5090752, -1.00000072, -2.01879793e-08, 0.000411999936, 0, 1, 4.90000421e-05, -0.000411999936, 4.89999911e-05, -1.00000072)
  726. Part6.BottomSurface = Enum.SurfaceType.Smooth
  727. Part6.TopSurface = Enum.SurfaceType.Smooth
  728. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  729. Part6.Position = Vector3.new(54.6436768, 7.27217054, -30.5090752)
  730. Part6.Orientation = Vector3.new(0, 179.979996, 0)
  731. Part6.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  732. SpecialMesh7.Parent = Part6
  733. SpecialMesh7.MeshId = "rbxassetid://984015368"
  734. SpecialMesh7.Scale = Vector3.new(0.0450000018, 0.0390000008, 0.0390000008)
  735. SpecialMesh7.MeshType = Enum.MeshType.FileMesh
  736. SpecialMesh7.Scale = Vector3.new(0.0450000018, 0.0390000008, 0.0390000008)
  737. Part8.Parent = Model1
  738. Part8.Material = Enum.Material.SmoothPlastic
  739. Part8.BrickColor = BrickColor.new("Really black")
  740. Part8.Rotation = Vector3.new(-180, 0.0199999996, 180)
  741. Part8.Anchored = true
  742. Part8.CanCollide = false
  743. Part8.Size = Vector3.new(1.48500049, 1.27375031, 1.26000059)
  744. Part8.CFrame = CFrame.new(54.6339302, 7.00394535, -30.6849346, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  745. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  746. Part8.Position = Vector3.new(54.6339302, 7.00394535, -30.6849346)
  747. Part8.Orientation = Vector3.new(0, 179.979996, 0)
  748. Part8.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  749. SpecialMesh9.Parent = Part8
  750. Part10.Parent = Model1
  751. Part10.Material = Enum.Material.Neon
  752. Part10.BrickColor = BrickColor.new("Lime green")
  753. Part10.Rotation = Vector3.new(20, 90, 0)
  754. Part10.Anchored = true
  755. Part10.CanCollide = false
  756. Part10.FormFactor = Enum.FormFactor.Custom
  757. Part10.Size = Vector3.new(1.99000025, 0.290000349, 0.450000614)
  758. Part10.CFrame = CFrame.new(54.6485405, 6.9982481, -30.1792469, 0.000396999996, -0.000144999984, 1, 0.342074007, 0.939673126, 4.49200002e-07, -0.939673007, 0.342073977, 0.000422650919)
  759. Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  760. Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  761. Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  762. Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  763. Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  764. Part10.Color = Color3.new(0, 1, 0)
  765. Part10.Position = Vector3.new(54.6485405, 6.9982481, -30.1792469)
  766. Part10.Orientation = Vector3.new(0, 89.9799957, 20)
  767. Part10.Color = Color3.new(0, 1, 0)
  768. SpecialMesh11.Parent = Part10
  769. SpecialMesh11.MeshType = Enum.MeshType.Sphere
  770. Model12.Name = "RightLeg"
  771. Model12.Parent = Model0
  772. Part13.Name = "Right Leg1"
  773. Part13.Parent = Model12
  774. Part13.Material = Enum.Material.SmoothPlastic
  775. Part13.BrickColor = BrickColor.new("Pastel brown")
  776. Part13.Transparency = 1
  777. Part13.Rotation = Vector3.new(-180, 0, 180)
  778. Part13.Anchored = true
  779. Part13.CanCollide = false
  780. Part13.FormFactor = Enum.FormFactor.Plate
  781. Part13.Size = Vector3.new(1, 2, 1)
  782. Part13.CFrame = CFrame.new(54.1337051, 3.5000484, -30.6814098, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771555e-05, -3.27837079e-05, 2.6275693e-05, -1)
  783. Part13.Color = Color3.new(1, 0.8, 0.6)
  784. Part13.Position = Vector3.new(54.1337051, 3.5000484, -30.6814098)
  785. Part13.Orientation = Vector3.new(0, 180, 0)
  786. Part13.Color = Color3.new(1, 0.8, 0.6)
  787. Part14.Parent = Model12
  788. Part14.Material = Enum.Material.SmoothPlastic
  789. Part14.BrickColor = BrickColor.new("Really black")
  790. Part14.Rotation = Vector3.new(-180, 0.0199999996, 180)
  791. Part14.Anchored = true
  792. Part14.CanCollide = false
  793. Part14.FormFactor = Enum.FormFactor.Custom
  794. Part14.Size = Vector3.new(0.470000774, 2.03999949, 1.09000051)
  795. Part14.CFrame = CFrame.new(53.8277054, 3.51967072, -30.6956081, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  796. Part14.BottomSurface = Enum.SurfaceType.Smooth
  797. Part14.TopSurface = Enum.SurfaceType.Smooth
  798. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  799. Part14.Position = Vector3.new(53.8277054, 3.51967072, -30.6956081)
  800. Part14.Orientation = Vector3.new(0, 179.979996, 0)
  801. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  802. Part15.Parent = Model12
  803. Part15.Material = Enum.Material.SmoothPlastic
  804. Part15.BrickColor = BrickColor.new("Really black")
  805. Part15.Rotation = Vector3.new(0, -0.0199999996, -5)
  806. Part15.Anchored = true
  807. Part15.CanCollide = false
  808. Part15.FormFactor = Enum.FormFactor.Custom
  809. Part15.Size = Vector3.new(1.0600009, 0.244614512, 1.07019281)
  810. Part15.CFrame = CFrame.new(54.1165619, 3.61820626, -30.6945057, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  811. Part15.BottomSurface = Enum.SurfaceType.Smooth
  812. Part15.TopSurface = Enum.SurfaceType.Smooth
  813. Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  814. Part15.Position = Vector3.new(54.1165619, 3.61820626, -30.6945057)
  815. Part15.Orientation = Vector3.new(0, -0.0199999996, -5)
  816. Part15.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  817. Part16.Parent = Model12
  818. Part16.Material = Enum.Material.SmoothPlastic
  819. Part16.BrickColor = BrickColor.new("Really black")
  820. Part16.Rotation = Vector3.new(0, -0.0199999996, -5)
  821. Part16.Anchored = true
  822. Part16.CanCollide = false
  823. Part16.FormFactor = Enum.FormFactor.Custom
  824. Part16.Size = Vector3.new(1.07981038, 0.24918592, 1.09019279)
  825. Part16.CFrame = CFrame.new(54.0962715, 3.3862803, -30.6945019, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  826. Part16.BottomSurface = Enum.SurfaceType.Smooth
  827. Part16.TopSurface = Enum.SurfaceType.Smooth
  828. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  829. Part16.Position = Vector3.new(54.0962715, 3.3862803, -30.6945019)
  830. Part16.Orientation = Vector3.new(0, -0.0199999996, -5)
  831. Part16.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  832. Part17.Parent = Model12
  833. Part17.Material = Enum.Material.SmoothPlastic
  834. Part17.BrickColor = BrickColor.new("Really black")
  835. Part17.Rotation = Vector3.new(0, -0.0199999996, -5)
  836. Part17.Anchored = true
  837. Part17.CanCollide = false
  838. Part17.FormFactor = Enum.FormFactor.Custom
  839. Part17.Size = Vector3.new(1.09961987, 0.253757328, 1.11019278)
  840. Part17.CFrame = CFrame.new(54.0772781, 3.16917062, -30.6944981, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  841. Part17.BottomSurface = Enum.SurfaceType.Smooth
  842. Part17.TopSurface = Enum.SurfaceType.Smooth
  843. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  844. Part17.Position = Vector3.new(54.0772781, 3.16917062, -30.6944981)
  845. Part17.Orientation = Vector3.new(0, -0.0199999996, -5)
  846. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  847. Part18.Parent = Model12
  848. Part18.Material = Enum.Material.SmoothPlastic
  849. Part18.BrickColor = BrickColor.new("Really black")
  850. Part18.Rotation = Vector3.new(0, -0.0199999996, -5)
  851. Part18.Anchored = true
  852. Part18.CanCollide = false
  853. Part18.FormFactor = Enum.FormFactor.Custom
  854. Part18.Size = Vector3.new(1.11942935, 0.258328736, 1.13019276)
  855. Part18.CFrame = CFrame.new(54.0572739, 2.94052625, -30.6944942, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  856. Part18.BottomSurface = Enum.SurfaceType.Smooth
  857. Part18.TopSurface = Enum.SurfaceType.Smooth
  858. Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  859. Part18.Position = Vector3.new(54.0572739, 2.94052625, -30.6944942)
  860. Part18.Orientation = Vector3.new(0, -0.0199999996, -5)
  861. Part18.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  862. Part19.Parent = Model12
  863. Part19.Material = Enum.Material.SmoothPlastic
  864. Part19.BrickColor = BrickColor.new("Really black")
  865. Part19.Rotation = Vector3.new(-180, 0.0199999996, -140)
  866. Part19.Anchored = true
  867. Part19.CanCollide = false
  868. Part19.FormFactor = Enum.FormFactor.Custom
  869. Part19.Size = Vector3.new(0.870000839, 0.239999145, 1.09000051)
  870. Part19.CFrame = CFrame.new(54.1296043, 3.73647428, -30.6954613, -0.76604414, 0.642787933, 0.000412321329, 0.642788053, 0.76604408, 4.95595632e-05, -0.000284000038, 0.000302999979, -1)
  871. Part19.BottomSurface = Enum.SurfaceType.Smooth
  872. Part19.TopSurface = Enum.SurfaceType.Smooth
  873. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  874. Part19.Position = Vector3.new(54.1296043, 3.73647428, -30.6954613)
  875. Part19.Orientation = Vector3.new(0, 179.979996, 40)
  876. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  877. Part20.Parent = Model12
  878. Part20.Material = Enum.Material.SmoothPlastic
  879. Part20.BrickColor = BrickColor.new("Really black")
  880. Part20.Rotation = Vector3.new(-180, 0.0199999996, 180)
  881. Part20.Anchored = true
  882. Part20.CanCollide = false
  883. Part20.FormFactor = Enum.FormFactor.Custom
  884. Part20.Size = Vector3.new(1.04000092, 2.03999949, 1.05000055)
  885. Part20.CFrame = CFrame.new(54.1427002, 3.51967072, -30.6954765, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  886. Part20.BottomSurface = Enum.SurfaceType.Smooth
  887. Part20.TopSurface = Enum.SurfaceType.Smooth
  888. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  889. Part20.Position = Vector3.new(54.1427002, 3.51967072, -30.6954765)
  890. Part20.Orientation = Vector3.new(0, 179.979996, 0)
  891. Part20.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  892. Part21.Parent = Model12
  893. Part21.Material = Enum.Material.SmoothPlastic
  894. Part21.BrickColor = BrickColor.new("Really black")
  895. Part21.Rotation = Vector3.new(-180, 0.0199999996, 180)
  896. Part21.Anchored = true
  897. Part21.CanCollide = false
  898. Part21.FormFactor = Enum.FormFactor.Custom
  899. Part21.Size = Vector3.new(1.07000089, 1.13999927, 1.09000051)
  900. Part21.CFrame = CFrame.new(54.1277008, 3.06967664, -30.6955013, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  901. Part21.BottomSurface = Enum.SurfaceType.Smooth
  902. Part21.TopSurface = Enum.SurfaceType.Smooth
  903. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  904. Part21.Position = Vector3.new(54.1277008, 3.06967664, -30.6955013)
  905. Part21.Orientation = Vector3.new(0, 179.979996, 0)
  906. Part21.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  907. Model22.Name = "Torso"
  908. Model22.Parent = Model0
  909. Part23.Name = "Torso1"
  910. Part23.Parent = Model22
  911. Part23.Material = Enum.Material.SmoothPlastic
  912. Part23.BrickColor = BrickColor.new("Pastel brown")
  913. Part23.Transparency = 1
  914. Part23.Rotation = Vector3.new(-180, 0, 0)
  915. Part23.Anchored = true
  916. Part23.CanCollide = false
  917. Part23.FormFactor = Enum.FormFactor.Plate
  918. Part23.Size = Vector3.new(2, 2, 1)
  919. Part23.CFrame = CFrame.new(54.633667, 5.50004864, -30.6814232, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771555e-05, 3.27837079e-05, -2.6275693e-05, -1)
  920. Part23.TopSurface = Enum.SurfaceType.Smooth
  921. Part23.Color = Color3.new(1, 0.8, 0.6)
  922. Part23.Position = Vector3.new(54.633667, 5.50004864, -30.6814232)
  923. Part23.Orientation = Vector3.new(0, 180, 180)
  924. Part23.Color = Color3.new(1, 0.8, 0.6)
  925. Part24.Parent = Model22
  926. Part24.Material = Enum.Material.SmoothPlastic
  927. Part24.BrickColor = BrickColor.new("Really black")
  928. Part24.Rotation = Vector3.new(-170, 0.0199999996, 180)
  929. Part24.Anchored = true
  930. Part24.CanCollide = false
  931. Part24.FormFactor = Enum.FormFactor.Custom
  932. Part24.Size = Vector3.new(4, 1, 2)
  933. Part24.CFrame = CFrame.new(54.6442642, 4.56463766, -31.8787727, -1, -7.15627102e-05, 0.000405736908, 0, 0.984799325, 0.173696071, -0.000411999587, 0.173696056, -0.984799266)
  934. Part24.BottomSurface = Enum.SurfaceType.Smooth
  935. Part24.TopSurface = Enum.SurfaceType.Smooth
  936. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  937. Part24.Position = Vector3.new(54.6442642, 4.56463766, -31.8787727)
  938. Part24.Orientation = Vector3.new(-10, 179.979996, 0)
  939. Part24.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  940. SpecialMesh25.Parent = Part24
  941. SpecialMesh25.MeshId = "rbxassetid://984054942"
  942. SpecialMesh25.Scale = Vector3.new(0.0450000018, 0.0320000015, 0.0390000008)
  943. SpecialMesh25.MeshType = Enum.MeshType.FileMesh
  944. SpecialMesh25.Scale = Vector3.new(0.0450000018, 0.0320000015, 0.0390000008)
  945. Part26.Parent = Model22
  946. Part26.Material = Enum.Material.SmoothPlastic
  947. Part26.BrickColor = BrickColor.new("Really black")
  948. Part26.Rotation = Vector3.new(-180, 0.0199999996, 180)
  949. Part26.Anchored = true
  950. Part26.CanCollide = false
  951. Part26.FormFactor = Enum.FormFactor.Custom
  952. Part26.Size = Vector3.new(2.04000044, 2.03999949, 1.05000055)
  953. Part26.CFrame = CFrame.new(54.633461, 5.50020456, -30.6971302, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  954. Part26.BottomSurface = Enum.SurfaceType.Smooth
  955. Part26.TopSurface = Enum.SurfaceType.Smooth
  956. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  957. Part26.Position = Vector3.new(54.633461, 5.50020456, -30.6971302)
  958. Part26.Orientation = Vector3.new(0, 179.979996, 0)
  959. Part26.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  960. Part27.Parent = Model22
  961. Part27.Material = Enum.Material.SmoothPlastic
  962. Part27.BrickColor = BrickColor.new("Really black")
  963. Part27.Rotation = Vector3.new(-180, 0.0199999996, 180)
  964. Part27.Anchored = true
  965. Part27.CanCollide = false
  966. Part27.FormFactor = Enum.FormFactor.Custom
  967. Part27.Size = Vector3.new(4, 1, 2)
  968. Part27.CFrame = CFrame.new(54.6436234, 5.37703657, -30.3475189, -1.00000072, -2.01879793e-08, 0.000411999936, 0, 1, 4.90000421e-05, -0.000411999936, 4.89999911e-05, -1.00000072)
  969. Part27.BottomSurface = Enum.SurfaceType.Smooth
  970. Part27.TopSurface = Enum.SurfaceType.Smooth
  971. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  972. Part27.Position = Vector3.new(54.6436234, 5.37703657, -30.3475189)
  973. Part27.Orientation = Vector3.new(0, 179.979996, 0)
  974. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  975. SpecialMesh28.Parent = Part27
  976. SpecialMesh28.MeshId = "rbxassetid://984153246"
  977. SpecialMesh28.Scale = Vector3.new(0.0450000018, 0.0299999993, 0.0390000008)
  978. SpecialMesh28.MeshType = Enum.MeshType.FileMesh
  979. SpecialMesh28.Scale = Vector3.new(0.0450000018, 0.0299999993, 0.0390000008)
  980. Part29.Parent = Model22
  981. Part29.Material = Enum.Material.SmoothPlastic
  982. Part29.BrickColor = BrickColor.new("Really black")
  983. Part29.Rotation = Vector3.new(-180, 0.0199999996, 180)
  984. Part29.Anchored = true
  985. Part29.CanCollide = false
  986. Part29.FormFactor = Enum.FormFactor.Custom
  987. Part29.Size = Vector3.new(4, 1, 2)
  988. Part29.CFrame = CFrame.new(54.6437531, 5.37705469, -30.6626587, -1.00000072, -2.01879793e-08, 0.000411999936, 0, 1, 4.90000421e-05, -0.000411999936, 4.89999911e-05, -1.00000072)
  989. Part29.BottomSurface = Enum.SurfaceType.Smooth
  990. Part29.TopSurface = Enum.SurfaceType.Smooth
  991. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  992. Part29.Position = Vector3.new(54.6437531, 5.37705469, -30.6626587)
  993. Part29.Orientation = Vector3.new(0, 179.979996, 0)
  994. Part29.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  995. SpecialMesh30.Parent = Part29
  996. SpecialMesh30.MeshId = "rbxassetid://984153246"
  997. SpecialMesh30.Scale = Vector3.new(0.0450000018, 0.0299999993, 0.0390000008)
  998. SpecialMesh30.MeshType = Enum.MeshType.FileMesh
  999. SpecialMesh30.Scale = Vector3.new(0.0450000018, 0.0299999993, 0.0390000008)
  1000. Model31.Name = "LeftArm"
  1001. Model31.Parent = Model0
  1002. Part32.Name = "Left Arm1"
  1003. Part32.Parent = Model31
  1004. Part32.Material = Enum.Material.SmoothPlastic
  1005. Part32.BrickColor = BrickColor.new("Pastel brown")
  1006. Part32.Transparency = 1
  1007. Part32.Rotation = Vector3.new(-180, 0, 0)
  1008. Part32.Anchored = true
  1009. Part32.CanCollide = false
  1010. Part32.FormFactor = Enum.FormFactor.Plate
  1011. Part32.Size = Vector3.new(1, 2, 1)
  1012. Part32.CFrame = CFrame.new(56.0937576, 5.50006676, -30.6814327, 1, 4.45898877e-05, 3.27825364e-05, 4.45890255e-05, -1, 2.62771555e-05, 3.27837079e-05, -2.6275693e-05, -1)
  1013. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1014. Part32.TopSurface = Enum.SurfaceType.Smooth
  1015. Part32.Color = Color3.new(1, 0.8, 0.6)
  1016. Part32.Position = Vector3.new(56.0937576, 5.50006676, -30.6814327)
  1017. Part32.Orientation = Vector3.new(0, 180, 180)
  1018. Part32.Color = Color3.new(1, 0.8, 0.6)
  1019. Part33.Parent = Model31
  1020. Part33.Material = Enum.Material.SmoothPlastic
  1021. Part33.BrickColor = BrickColor.new("Really black")
  1022. Part33.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1023. Part33.Anchored = true
  1024. Part33.CanCollide = false
  1025. Part33.FormFactor = Enum.FormFactor.Custom
  1026. Part33.Size = Vector3.new(1.04000092, 2.03999949, 1.05000055)
  1027. Part33.CFrame = CFrame.new(56.1034546, 5.4966073, -30.6945705, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  1028. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1029. Part33.TopSurface = Enum.SurfaceType.Smooth
  1030. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1031. Part33.Position = Vector3.new(56.1034546, 5.4966073, -30.6945705)
  1032. Part33.Orientation = Vector3.new(0, 179.979996, 0)
  1033. Part33.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1034. Part34.Parent = Model31
  1035. Part34.Material = Enum.Material.SmoothPlastic
  1036. Part34.BrickColor = BrickColor.new("Really black")
  1037. Part34.Rotation = Vector3.new(-180, 0.0199999996, 170)
  1038. Part34.Anchored = true
  1039. Part34.CanCollide = false
  1040. Part34.FormFactor = Enum.FormFactor.Custom
  1041. Part34.Size = Vector3.new(1.0600009, 0.244614512, 1.07019281)
  1042. Part34.CFrame = CFrame.new(56.1240654, 6.10024023, -30.6945381, -0.984807789, -0.173647821, 0.000411703862, -0.173647791, 0.984807909, 4.9239603e-05, -0.000413999514, -2.29999259e-05, -1)
  1043. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1044. Part34.TopSurface = Enum.SurfaceType.Smooth
  1045. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1046. Part34.Position = Vector3.new(56.1240654, 6.10024023, -30.6945381)
  1047. Part34.Orientation = Vector3.new(0, 179.979996, -10)
  1048. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1049. Part35.Parent = Model31
  1050. Part35.Material = Enum.Material.SmoothPlastic
  1051. Part35.BrickColor = BrickColor.new("Really black")
  1052. Part35.Rotation = Vector3.new(-180, 0.0199999996, 170)
  1053. Part35.Anchored = true
  1054. Part35.CanCollide = false
  1055. Part35.FormFactor = Enum.FormFactor.Custom
  1056. Part35.Size = Vector3.new(1.15904844, 0.267471552, 1.17019272)
  1057. Part35.CFrame = CFrame.new(56.0820656, 6.33844805, -30.6945419, -0.984807789, -0.173647821, 0.000411703862, -0.173647791, 0.984807909, 4.9239603e-05, -0.000413999514, -2.29999259e-05, -1)
  1058. Part35.BottomSurface = Enum.SurfaceType.Smooth
  1059. Part35.TopSurface = Enum.SurfaceType.Smooth
  1060. Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1061. Part35.Position = Vector3.new(56.0820656, 6.33844805, -30.6945419)
  1062. Part35.Orientation = Vector3.new(0, 179.979996, -10)
  1063. Part35.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1064. Part36.Parent = Model31
  1065. Part36.Material = Enum.Material.SmoothPlastic
  1066. Part36.BrickColor = BrickColor.new("Really black")
  1067. Part36.Rotation = Vector3.new(-180, 0.0199999996, 170)
  1068. Part36.Anchored = true
  1069. Part36.CanCollide = false
  1070. Part36.FormFactor = Enum.FormFactor.Custom
  1071. Part36.Size = Vector3.new(1.11942935, 0.258328736, 1.13019276)
  1072. Part36.CFrame = CFrame.new(56.1034927, 6.21692228, -30.69454, -0.984807789, -0.173647821, 0.000411703862, -0.173647791, 0.984807909, 4.9239603e-05, -0.000413999514, -2.29999259e-05, -1)
  1073. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1074. Part36.TopSurface = Enum.SurfaceType.Smooth
  1075. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1076. Part36.Position = Vector3.new(56.1034927, 6.21692228, -30.69454)
  1077. Part36.Orientation = Vector3.new(0, 179.979996, -10)
  1078. Part36.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1079. Model37.Name = "RightArm"
  1080. Model37.Parent = Model0
  1081. Part38.Name = "Right Arm1"
  1082. Part38.Parent = Model37
  1083. Part38.Material = Enum.Material.SmoothPlastic
  1084. Part38.BrickColor = BrickColor.new("Pastel brown")
  1085. Part38.Transparency = 1
  1086. Part38.Rotation = Vector3.new(180, 0, 180)
  1087. Part38.Anchored = true
  1088. Part38.CanCollide = false
  1089. Part38.FormFactor = Enum.FormFactor.Plate
  1090. Part38.Size = Vector3.new(1, 2, 1)
  1091. Part38.CFrame = CFrame.new(53.1336479, 5.5000248, -30.6814327, -1, -4.45878868e-05, 3.27852576e-05, -4.45890255e-05, 1, -3.47647074e-05, -3.27837079e-05, -3.47661698e-05, -1)
  1092. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1093. Part38.TopSurface = Enum.SurfaceType.Smooth
  1094. Part38.Color = Color3.new(1, 0.8, 0.6)
  1095. Part38.Position = Vector3.new(53.1336479, 5.5000248, -30.6814327)
  1096. Part38.Orientation = Vector3.new(0, 180, 0)
  1097. Part38.Color = Color3.new(1, 0.8, 0.6)
  1098. Part39.Parent = Model37
  1099. Part39.Material = Enum.Material.SmoothPlastic
  1100. Part39.BrickColor = BrickColor.new("Really black")
  1101. Part39.Rotation = Vector3.new(0, -0.0199999996, -5)
  1102. Part39.Anchored = true
  1103. Part39.CanCollide = false
  1104. Part39.FormFactor = Enum.FormFactor.Custom
  1105. Part39.Size = Vector3.new(1.09961987, 0.253757328, 1.11019278)
  1106. Part39.CFrame = CFrame.new(53.0772896, 5.14598989, -30.6944981, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  1107. Part39.BottomSurface = Enum.SurfaceType.Smooth
  1108. Part39.TopSurface = Enum.SurfaceType.Smooth
  1109. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1110. Part39.Position = Vector3.new(53.0772896, 5.14598989, -30.6944981)
  1111. Part39.Orientation = Vector3.new(0, -0.0199999996, -5)
  1112. Part39.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1113. Part40.Parent = Model37
  1114. Part40.Material = Enum.Material.SmoothPlastic
  1115. Part40.BrickColor = BrickColor.new("Really black")
  1116. Part40.Rotation = Vector3.new(0, -0.0199999996, -5)
  1117. Part40.Anchored = true
  1118. Part40.CanCollide = false
  1119. Part40.FormFactor = Enum.FormFactor.Custom
  1120. Part40.Size = Vector3.new(1.0600009, 0.244614512, 1.07019281)
  1121. Part40.CFrame = CFrame.new(53.1165733, 5.59502745, -30.6945057, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  1122. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1123. Part40.TopSurface = Enum.SurfaceType.Smooth
  1124. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1125. Part40.Position = Vector3.new(53.1165733, 5.59502745, -30.6945057)
  1126. Part40.Orientation = Vector3.new(0, -0.0199999996, -5)
  1127. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1128. Part41.Parent = Model37
  1129. Part41.Material = Enum.Material.SmoothPlastic
  1130. Part41.BrickColor = BrickColor.new("Really black")
  1131. Part41.Rotation = Vector3.new(0, -0.0199999996, -10)
  1132. Part41.Anchored = true
  1133. Part41.CanCollide = false
  1134. Part41.FormFactor = Enum.FormFactor.Custom
  1135. Part41.Size = Vector3.new(1.15904844, 0.267471552, 1.17019272)
  1136. Part41.CFrame = CFrame.new(53.122097, 6.33833647, -30.69454, 0.98480773, 0.173647955, -0.000410372188, -0.173647955, 0.984807849, 5.10356404e-05, 0.000412999914, 2.09999889e-05, 1)
  1137. Part41.BottomSurface = Enum.SurfaceType.Smooth
  1138. Part41.TopSurface = Enum.SurfaceType.Smooth
  1139. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1140. Part41.Position = Vector3.new(53.122097, 6.33833647, -30.69454)
  1141. Part41.Orientation = Vector3.new(0, -0.0199999996, -10)
  1142. Part41.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1143. Part42.Parent = Model37
  1144. Part42.Material = Enum.Material.SmoothPlastic
  1145. Part42.BrickColor = BrickColor.new("Really black")
  1146. Part42.Rotation = Vector3.new(0, -0.0199999996, -10)
  1147. Part42.Anchored = true
  1148. Part42.CanCollide = false
  1149. Part42.FormFactor = Enum.FormFactor.Custom
  1150. Part42.Size = Vector3.new(1.11942935, 0.258328736, 1.13019276)
  1151. Part42.CFrame = CFrame.new(53.1006622, 6.21681452, -30.6945419, 0.98480773, 0.173647955, -0.000410372188, -0.173647955, 0.984807849, 5.10356404e-05, 0.000412999914, 2.09999889e-05, 1)
  1152. Part42.BottomSurface = Enum.SurfaceType.Smooth
  1153. Part42.TopSurface = Enum.SurfaceType.Smooth
  1154. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1155. Part42.Position = Vector3.new(53.1006622, 6.21681452, -30.6945419)
  1156. Part42.Orientation = Vector3.new(0, -0.0199999996, -10)
  1157. Part42.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1158. Part43.Parent = Model37
  1159. Part43.Material = Enum.Material.SmoothPlastic
  1160. Part43.BrickColor = BrickColor.new("Really black")
  1161. Part43.Rotation = Vector3.new(0, -0.0199999996, -10)
  1162. Part43.Anchored = true
  1163. Part43.CanCollide = false
  1164. Part43.FormFactor = Enum.FormFactor.Custom
  1165. Part43.Size = Vector3.new(1.0600009, 0.244614512, 1.07019281)
  1166. Part43.CFrame = CFrame.new(53.0800934, 6.10013247, -30.6945457, 0.98480773, 0.173647955, -0.000410372188, -0.173647955, 0.984807849, 5.10356404e-05, 0.000412999914, 2.09999889e-05, 1)
  1167. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1168. Part43.TopSurface = Enum.SurfaceType.Smooth
  1169. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1170. Part43.Position = Vector3.new(53.0800934, 6.10013247, -30.6945457)
  1171. Part43.Orientation = Vector3.new(0, -0.0199999996, -10)
  1172. Part43.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1173. Part44.Parent = Model37
  1174. Part44.Material = Enum.Material.SmoothPlastic
  1175. Part44.BrickColor = BrickColor.new("Really black")
  1176. Part44.Rotation = Vector3.new(-180, 0.0199999996, 180)
  1177. Part44.Anchored = true
  1178. Part44.CanCollide = false
  1179. Part44.FormFactor = Enum.FormFactor.Custom
  1180. Part44.Size = Vector3.new(1.04000092, 2.03999949, 1.05000055)
  1181. Part44.CFrame = CFrame.new(53.1334496, 5.49649954, -30.6957951, -1.00000155, -2.01879367e-08, 0.000412000285, 0, 1, 4.89999875e-05, -0.000412000285, 4.89998893e-05, -1.00000155)
  1182. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1183. Part44.TopSurface = Enum.SurfaceType.Smooth
  1184. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1185. Part44.Position = Vector3.new(53.1334496, 5.49649954, -30.6957951)
  1186. Part44.Orientation = Vector3.new(0, 179.979996, 0)
  1187. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1188. Part45.Parent = Model37
  1189. Part45.Material = Enum.Material.SmoothPlastic
  1190. Part45.BrickColor = BrickColor.new("Really black")
  1191. Part45.Rotation = Vector3.new(0, -0.0199999996, -5)
  1192. Part45.Anchored = true
  1193. Part45.CanCollide = false
  1194. Part45.FormFactor = Enum.FormFactor.Custom
  1195. Part45.Size = Vector3.new(1.11942935, 0.258328736, 1.13019276)
  1196. Part45.CFrame = CFrame.new(53.0572853, 4.91734838, -30.6944942, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  1197. Part45.BottomSurface = Enum.SurfaceType.Smooth
  1198. Part45.TopSurface = Enum.SurfaceType.Smooth
  1199. Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1200. Part45.Position = Vector3.new(53.0572853, 4.91734838, -30.6944942)
  1201. Part45.Orientation = Vector3.new(0, -0.0199999996, -5)
  1202. Part45.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1203. Part46.Parent = Model37
  1204. Part46.Material = Enum.Material.SmoothPlastic
  1205. Part46.BrickColor = BrickColor.new("Really black")
  1206. Part46.Rotation = Vector3.new(0, -0.0199999996, -5)
  1207. Part46.Anchored = true
  1208. Part46.CanCollide = false
  1209. Part46.FormFactor = Enum.FormFactor.Custom
  1210. Part46.Size = Vector3.new(1.07981038, 0.24918592, 1.09019279)
  1211. Part46.CFrame = CFrame.new(53.096283, 5.36310339, -30.6945019, 0.996194661, 0.0871559754, -0.000410120963, -0.087155968, 0.996194661, 5.09383208e-05, 0.000412999856, -1.49999914e-05, 1)
  1212. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1213. Part46.TopSurface = Enum.SurfaceType.Smooth
  1214. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1215. Part46.Position = Vector3.new(53.096283, 5.36310339, -30.6945019)
  1216. Part46.Orientation = Vector3.new(0, -0.0199999996, -5)
  1217. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1218. Model47.Name = "LeftLeg"
  1219. Model47.Parent = Model0
  1220. Part48.Name = "Left Leg1"
  1221. Part48.Parent = Model47
  1222. Part48.Material = Enum.Material.SmoothPlastic
  1223. Part48.BrickColor = BrickColor.new("Pastel brown")
  1224. Part48.Transparency = 1
  1225. Part48.Rotation = Vector3.new(-180, 0, 180)
  1226. Part48.Anchored = true
  1227. Part48.CanCollide = false
  1228. Part48.FormFactor = Enum.FormFactor.Plate
  1229. Part48.Size = Vector3.new(1, 2, 1)
  1230. Part48.CFrame = CFrame.new(55.1337166, 3.50006151, -30.6814251, -1, -4.45898877e-05, 3.27825364e-05, -4.45890255e-05, 1, 2.62771555e-05, -3.27837079e-05, 2.6275693e-05, -1)
  1231. Part48.Color = Color3.new(1, 0.8, 0.6)
  1232. Part48.Position = Vector3.new(55.1337166, 3.50006151, -30.6814251)
  1233. Part48.Orientation = Vector3.new(0, 180, 0)
  1234. Part48.Color = Color3.new(1, 0.8, 0.6)
  1235. Part49.Parent = Model47
  1236. Part49.Material = Enum.Material.SmoothPlastic
  1237. Part49.BrickColor = BrickColor.new("Really black")
  1238. Part49.Rotation = Vector3.new(0, -0.0199999996, 0)
  1239. Part49.Anchored = true
  1240. Part49.CanCollide = false
  1241. Part49.FormFactor = Enum.FormFactor.Custom
  1242. Part49.Size = Vector3.new(0.470000774, 2.03999949, 1.09000051)
  1243. Part49.CFrame = CFrame.new(55.4007912, 3.51605129, -30.6932621, 1, 1.97760013e-08, -0.000411999994, 0, 1, 4.80000017e-05, 0.000411999994, -4.79999944e-05, 1)
  1244. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1245. Part49.TopSurface = Enum.SurfaceType.Smooth
  1246. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1247. Part49.Position = Vector3.new(55.4007912, 3.51605129, -30.6932621)
  1248. Part49.Orientation = Vector3.new(0, -0.0199999996, 0)
  1249. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1250. Part50.Parent = Model47
  1251. Part50.Material = Enum.Material.SmoothPlastic
  1252. Part50.BrickColor = BrickColor.new("Really black")
  1253. Part50.Rotation = Vector3.new(-180, 0.0199999996, 175)
  1254. Part50.Anchored = true
  1255. Part50.CanCollide = false
  1256. Part50.FormFactor = Enum.FormFactor.Custom
  1257. Part50.Size = Vector3.new(1.0600009, 0.244614512, 1.07019281)
  1258. Part50.CFrame = CFrame.new(55.1119347, 3.61458588, -30.6943645, -0.996194661, -0.0871559754, 0.000411117129, -0.087155968, 0.996194661, 5.10254722e-05, -0.000413999864, 1.49999914e-05, -1)
  1259. Part50.BottomSurface = Enum.SurfaceType.Smooth
  1260. Part50.TopSurface = Enum.SurfaceType.Smooth
  1261. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1262. Part50.Position = Vector3.new(55.1119347, 3.61458588, -30.6943645)
  1263. Part50.Orientation = Vector3.new(0, 179.979996, -5)
  1264. Part50.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1265. Part51.Parent = Model47
  1266. Part51.Material = Enum.Material.SmoothPlastic
  1267. Part51.BrickColor = BrickColor.new("Really black")
  1268. Part51.Rotation = Vector3.new(-180, 0.0199999996, 175)
  1269. Part51.Anchored = true
  1270. Part51.CanCollide = false
  1271. Part51.FormFactor = Enum.FormFactor.Custom
  1272. Part51.Size = Vector3.new(1.07981038, 0.24918592, 1.09019279)
  1273. Part51.CFrame = CFrame.new(55.1322212, 3.38265944, -30.6943684, -0.996194661, -0.0871559754, 0.000411117129, -0.087155968, 0.996194661, 5.10254722e-05, -0.000413999864, 1.49999914e-05, -1)
  1274. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1275. Part51.TopSurface = Enum.SurfaceType.Smooth
  1276. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1277. Part51.Position = Vector3.new(55.1322212, 3.38265944, -30.6943684)
  1278. Part51.Orientation = Vector3.new(0, 179.979996, -5)
  1279. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1280. Part52.Parent = Model47
  1281. Part52.Material = Enum.Material.SmoothPlastic
  1282. Part52.BrickColor = BrickColor.new("Really black")
  1283. Part52.Rotation = Vector3.new(-180, 0.0199999996, 175)
  1284. Part52.Anchored = true
  1285. Part52.CanCollide = false
  1286. Part52.FormFactor = Enum.FormFactor.Custom
  1287. Part52.Size = Vector3.new(1.09961987, 0.253757328, 1.11019278)
  1288. Part52.CFrame = CFrame.new(55.1512222, 3.16554594, -30.6943722, -0.996194661, -0.0871559754, 0.000411117129, -0.087155968, 0.996194661, 5.10254722e-05, -0.000413999864, 1.49999914e-05, -1)
  1289. Part52.BottomSurface = Enum.SurfaceType.Smooth
  1290. Part52.TopSurface = Enum.SurfaceType.Smooth
  1291. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1292. Part52.Position = Vector3.new(55.1512222, 3.16554594, -30.6943722)
  1293. Part52.Orientation = Vector3.new(0, 179.979996, -5)
  1294. Part52.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1295. Part53.Parent = Model47
  1296. Part53.Material = Enum.Material.SmoothPlastic
  1297. Part53.BrickColor = BrickColor.new("Really black")
  1298. Part53.Rotation = Vector3.new(-180, 0.0199999996, 175)
  1299. Part53.Anchored = true
  1300. Part53.CanCollide = false
  1301. Part53.FormFactor = Enum.FormFactor.Custom
  1302. Part53.Size = Vector3.new(1.11942935, 0.258328736, 1.13019276)
  1303. Part53.CFrame = CFrame.new(55.1712189, 2.93689871, -30.694376, -0.996194661, -0.0871559754, 0.000411117129, -0.087155968, 0.996194661, 5.10254722e-05, -0.000413999864, 1.49999914e-05, -1)
  1304. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1305. Part53.TopSurface = Enum.SurfaceType.Smooth
  1306. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1307. Part53.Position = Vector3.new(55.1712189, 2.93689871, -30.694376)
  1308. Part53.Orientation = Vector3.new(0, 179.979996, -5)
  1309. Part53.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1310. Part54.Parent = Model47
  1311. Part54.Material = Enum.Material.SmoothPlastic
  1312. Part54.BrickColor = BrickColor.new("Really black")
  1313. Part54.Rotation = Vector3.new(0, -0.0199999996, 40)
  1314. Part54.Anchored = true
  1315. Part54.CanCollide = false
  1316. Part54.FormFactor = Enum.FormFactor.Custom
  1317. Part54.Size = Vector3.new(0.870000839, 0.239999145, 1.09000051)
  1318. Part54.CFrame = CFrame.new(55.0988922, 3.7328558, -30.6934071, 0.76604414, -0.642787933, -0.000413087342, 0.642788053, 0.76604408, 4.89168051e-05, 0.000285000016, -0.000302999979, 1)
  1319. Part54.BottomSurface = Enum.SurfaceType.Smooth
  1320. Part54.TopSurface = Enum.SurfaceType.Smooth
  1321. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1322. Part54.Position = Vector3.new(55.0988922, 3.7328558, -30.6934071)
  1323. Part54.Orientation = Vector3.new(0, -0.0199999996, 40)
  1324. Part54.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1325. Part55.Parent = Model47
  1326. Part55.Material = Enum.Material.SmoothPlastic
  1327. Part55.BrickColor = BrickColor.new("Really black")
  1328. Part55.Rotation = Vector3.new(0, -0.0199999996, 0)
  1329. Part55.Anchored = true
  1330. Part55.CanCollide = false
  1331. Part55.FormFactor = Enum.FormFactor.Custom
  1332. Part55.Size = Vector3.new(1.04000092, 2.03999949, 1.05000055)
  1333. Part55.CFrame = CFrame.new(55.0857964, 3.51605129, -30.6933937, 1, 1.97760013e-08, -0.000411999994, 0, 1, 4.80000017e-05, 0.000411999994, -4.79999944e-05, 1)
  1334. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1335. Part55.TopSurface = Enum.SurfaceType.Smooth
  1336. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1337. Part55.Position = Vector3.new(55.0857964, 3.51605129, -30.6933937)
  1338. Part55.Orientation = Vector3.new(0, -0.0199999996, 0)
  1339. Part55.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1340. Part56.Parent = Model47
  1341. Part56.Material = Enum.Material.SmoothPlastic
  1342. Part56.BrickColor = BrickColor.new("Really black")
  1343. Part56.Rotation = Vector3.new(0, -0.0199999996, 0)
  1344. Part56.Anchored = true
  1345. Part56.CanCollide = false
  1346. Part56.FormFactor = Enum.FormFactor.Custom
  1347. Part56.Size = Vector3.new(1.07000089, 1.13999927, 1.09000051)
  1348. Part56.CFrame = CFrame.new(55.1007919, 3.06605291, -30.6933689, 1, 1.97760013e-08, -0.000411999994, 0, 1, 4.80000017e-05, 0.000411999994, -4.79999944e-05, 1)
  1349. Part56.BottomSurface = Enum.SurfaceType.Smooth
  1350. Part56.TopSurface = Enum.SurfaceType.Smooth
  1351. Part56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1352. Part56.Position = Vector3.new(55.1007919, 3.06605291, -30.6933689)
  1353. Part56.Orientation = Vector3.new(0, -0.0199999996, 0)
  1354. Part56.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1355. Script57.Name = "Welds"
  1356. Script57.Parent = Model0
  1357. Script57.Disabled = true
  1358. table.insert(cors,sandbox(Script57,function()
  1359. --Saz
  1360.  
  1361. --A new system which is a combination of fast-welds and hard-welds.
  1362. --Should be far, far better.
  1363.  
  1364. --When script.CreateNewWelds.Value == true, we create a new set of weld information on script run.
  1365. --This toggles off automatically afterwards, to prevent issues that fast-welds can cause.
  1366.  
  1367. --Cruder than I wanted it to be, but not like I intended for anyone but me to use it anyway.
  1368. --The fact that you're reading this means you should likely kill yourself. Immediately.
  1369.  
  1370. wait(.33)
  1371.  
  1372. Tool=script.Parent
  1373. Nib=Tool.Parent
  1374.  
  1375.  
  1376. for _,v in pairs(Nib:children()) do
  1377.         if v.className=="Hat" then
  1378.             v:Remove()
  1379.         end
  1380.     end
  1381.  
  1382. wait(1)
  1383.  
  1384. weldparts=function()
  1385.     print("Welding")
  1386.     lel={}
  1387.     function jarate(p)
  1388.         for i=1, #p do
  1389.             table.insert(lel,p[i])
  1390.             k=p[i]:children()
  1391.             if #k>0 then
  1392.                 jarate(k)
  1393.             end
  1394.         end
  1395.     end
  1396.     for _,v in pairs(script.Parent:children()) do
  1397.         if v.Name~="Cloak" and v.className~="Script" then
  1398.             v:BreakJoints()
  1399.             jarate(v:children())
  1400.         end
  1401.     end
  1402.     for _,v in pairs(lel) do
  1403.         if v.className=="Weld" or v.className=="Motor6D" then
  1404.             v:Remove()
  1405.         end
  1406.     end
  1407.     for _,v in pairs(script.Parent["RightLeg"]:children()) do
  1408.         if v.Name~="Right Leg1" then
  1409.             w=Instance.new("Weld")
  1410.             w.Part0=script.Parent["RightLeg"]["Right Leg1"]
  1411.             w.Part1=v
  1412.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1413.             w.C0=script.Parent["RightLeg"]["Right Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  1414.             w.Parent=w.Part0
  1415.         end
  1416.     end
  1417.     w=Instance.new("Weld")
  1418.     w.Part0=Nib["Right Leg"]
  1419.     w.Part1=script.Parent["RightLeg"]["Right Leg1"]
  1420.     w.Parent=w.Part0
  1421.     w.C0=CFrame.new(0,-.1,0)
  1422.     for _,v in pairs(script.Parent["LeftLeg"]:children()) do
  1423.         if v.Name~="Left Leg1" then
  1424.             w=Instance.new("Weld")
  1425.             w.Part0=script.Parent["LeftLeg"]["Left Leg1"]
  1426.             w.Part1=v
  1427.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1428.             w.C0=script.Parent["LeftLeg"]["Left Leg1"].CFrame:inverse()*CFrame.new(v.Position)
  1429.             w.Parent=w.Part0
  1430.         end
  1431.     end
  1432.     w=Instance.new("Weld")
  1433.     w.Part0=Nib["Left Leg"]
  1434.     w.Part1=script.Parent["LeftLeg"]["Left Leg1"]
  1435.     w.Parent=w.Part0
  1436.     w.C0=CFrame.new(0,-.1,0)
  1437.     for _,v in pairs(script.Parent["RightArm"]:children()) do
  1438.         if v.Name~="Right Arm1" then
  1439.             w=Instance.new("Weld")
  1440.             w.Part0=script.Parent["RightArm"]["Right Arm1"]
  1441.             w.Part1=v
  1442.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1443.             w.C0=script.Parent["RightArm"]["Right Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  1444.             w.Parent=w.Part1
  1445.         end
  1446.     end
  1447.     w=Instance.new("Weld")
  1448.     w.Part0=Nib["Right Arm"]
  1449.     w.Part1=script.Parent["RightArm"]["Right Arm1"]
  1450.     w.Parent=w.Part0
  1451.     w.C0 = w.C0 * CFrame.Angles(0,math.rad(90),math.rad(90))
  1452.    
  1453.     for _,v in pairs(script.Parent["LeftArm"]:children()) do
  1454.         if v.Name~="Left Arm1" then
  1455.             w=Instance.new("Weld")
  1456.             w.Part0=script.Parent["LeftArm"]["Left Arm1"]
  1457.             w.Part1=v
  1458.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1459.             w.C0=script.Parent["LeftArm"]["Left Arm1"].CFrame:inverse()*CFrame.new(v.Position)
  1460.             w.Parent=w.Part0
  1461.         end
  1462.     end
  1463.     w=Instance.new("Weld")
  1464.     w.Part0=Nib["Left Arm"]
  1465.     w.Part1=script.Parent["LeftArm"]["Left Arm1"]
  1466.     w.Parent=w.Part0
  1467.    
  1468.    
  1469.     for _,v in pairs(script.Parent["Head"]:children()) do
  1470.         if v.Name~="Head1" then
  1471.             w=Instance.new("Weld")
  1472.             w.Part0=script.Parent["Head"]["Head1"]
  1473.             w.Part1=v
  1474.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1475.             w.C0=script.Parent["Head"]["Head1"].CFrame:inverse()*CFrame.new(v.Position)
  1476.             w.Parent=w.Part0
  1477.         end
  1478.     end
  1479.     w=Instance.new("Weld")
  1480.     w.Part0=Nib["Head"]
  1481.     w.Part1=script.Parent["Head"]["Head1"]
  1482.     w.Parent=w.Part0
  1483.    
  1484.     for _,v in pairs(script.Parent["Torso"]:children()) do
  1485.         if v.Name~="Torso1" then
  1486.             w=Instance.new("Weld")
  1487.             w.Part0=script.Parent["Torso"]["Torso1"]
  1488.             w.Part1=v
  1489.             w.C1=v.CFrame:inverse()*CFrame.new(v.Position)
  1490.             w.C0=script.Parent["Torso"]["Torso1"].CFrame:inverse()*CFrame.new(v.Position)
  1491.             w.Parent=script.Parent["Torso"]["Torso1"]
  1492.         end
  1493.     end
  1494.    
  1495.     w=Instance.new("Weld")
  1496.     w.Part0=Nib["Torso"]
  1497.     w.Part1=script.Parent["Torso"]["Torso1"]
  1498.     w.C0=w.C0*CFrame.fromEulerAnglesXYZ(0,0,0)
  1499.     w.Parent=w.Part0
  1500.  
  1501.     for _,v in pairs(lel) do
  1502.         if v:IsA("BasePart") then v.Anchored=false end
  1503.     end
  1504.    
  1505.    
  1506.    
  1507.     wait(1)
  1508.    
  1509.     w=Instance.new("Weld")
  1510.     w.Part0=Nib.Torso
  1511.     w.Part1=Tool.Torso.Torso1
  1512.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1513.     w.C1=CFrame.new(0,0,0)
  1514.     w.Parent=w.Part1
  1515.     w.Name="ClothingWeld"
  1516.    
  1517.     wait(.06)
  1518.    
  1519.     while Tool.Torso.Torso1:FindFirstChild("ClothingWeld")==nil do
  1520.         wait(.03)
  1521.         w=Instance.new("Weld")
  1522.         w.Part0=Nib.Torso
  1523.         w.Part1=Tool.Torso.Torso1
  1524.         w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1525.         w.C1=CFrame.new(0,0,0)
  1526.         w.Parent=w.Part1
  1527.         w.Name="ClothingWeld"
  1528.     end
  1529.    
  1530.     w=Instance.new("Weld")
  1531.     w.Part0=Nib["Right Leg"]
  1532.     w.Part1=Tool.RightLeg["Right Leg1"]
  1533.     w.C0=CFrame.new(0,0,0)
  1534.     w.C1=CFrame.new(0,0,0)
  1535.     w.Parent=w.Part1
  1536.     w.Name="ClothingWeld"
  1537.    
  1538.     w=Instance.new("Weld")
  1539.     w.Part0=Nib["Left Leg"]
  1540.     w.Part1=Tool.LeftLeg["Left Leg1"]
  1541.     w.C0=CFrame.new(0,0,0)
  1542.     w.C1=CFrame.new(0,0,0)
  1543.     w.Parent=w.Part1
  1544.     w.Name="ClothingWeld"
  1545.    
  1546.     w=Instance.new("Weld")
  1547.     w.Part0=Nib["Right Arm"]
  1548.     w.Part1=Tool.RightArm["Right Arm1"]
  1549.     w.C0=CFrame.new(0,0,0)
  1550.     w.C1=CFrame.new(0,0,0)
  1551.     w.Parent=w.Part1
  1552.     w.Name="ClothingWeld"
  1553.    
  1554.     w=Instance.new("Weld")
  1555.     w.Part0=Nib["Left Arm"]
  1556.     w.Part1=Tool.LeftArm["Left Arm1"]
  1557.     w.C0=CFrame.new(0,0,0) * CFrame.fromEulerAnglesXYZ(0,0,math.pi)
  1558.     w.C1=CFrame.new(0,0,0)
  1559.     w.Parent=w.Part1
  1560.     w.Name="ClothingWeld"
  1561.    
  1562.     wait()
  1563.    
  1564. end
  1565. weldparts()
  1566.  
  1567. end))
  1568. for i,v in pairs(mas:GetChildren()) do
  1569.     v.Parent = game:GetService("Players").LocalPlayer.Character
  1570.     pcall(function() v:MakeJoints() end)
  1571. end
  1572. mas:Destroy()
  1573. for i,v in pairs(cors) do
  1574.     spawn(function()
  1575.         pcall(v)
  1576.     end)
  1577. end
  1578.  
  1579. local LASTPART = Head
  1580. for i = 1, 20 do
  1581.     local MATH = (1-(i/25))
  1582.     if LASTPART == Head then
  1583.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1584.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  1585.         LASTPART = Horn
  1586.         Horn.Color = C3((i*3-3)/0,0,0)
  1587.     else
  1588.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1589.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  1590.         LASTPART = Horn
  1591.         Horn.Color = C3((i*3-3)/0,127,0)
  1592.     end
  1593. end
  1594. local LASTPART = Head
  1595. for i = 1, 20 do
  1596.     local MATH = (1-(i/25))
  1597.     if LASTPART == Head then
  1598.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1599.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  1600.         LASTPART = Horn
  1601.         Horn.Color = C3((i*3-3)/0,0,0)
  1602.     else
  1603.         local Horn = CreatePart(3, Character, "Neon", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  1604.         CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  1605.         LASTPART = Horn
  1606.         Horn.Color = C3((i*3-3)/0,127,0)
  1607.     end
  1608. end
  1609.  
  1610. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1611. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1612. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1613. MakeForm(Part,"Wedge")
  1614. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1615. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1616. MakeForm(Part,"Wedge")
  1617. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1618. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1619. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1620. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1621. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1622. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1623. MakeForm(Part,"Cyl")
  1624. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1625. for i = 1, 8 do
  1626.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1627.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1628. end
  1629. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1630. MakeForm(Part,"Cyl")
  1631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1633. MakeForm(Part,"Ball")
  1634. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1635. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1636. MakeForm(Part,"Wedge")
  1637. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1638. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1639. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1640. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1641. MakeForm(Part,"Cyl")
  1642. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1643. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1644. MakeForm(Part,"Cyl")
  1645. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1646. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1647. MakeForm(Part,"Cyl")
  1648. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1649. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1650. MakeForm(Part,"Wedge")
  1651. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1652. local LASTPART = Handle
  1653. for i = 1, 10 do
  1654.     if LASTPART == Handle then
  1655.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1656.         LASTPART = Part
  1657.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1658.     else
  1659.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1660.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1661.         LASTPART = Part
  1662.     end
  1663. end
  1664.  
  1665. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1666. MakeForm(Barrel,"Cyl")
  1667. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1668. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1669. MakeForm(Part,"Cyl")
  1670. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1671. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1672. MakeForm(Part,"Wedge")
  1673. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1674. local Hole2 = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1675. MakeForm(Hole2,"Cyl")
  1676. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole2, CF(0, 0.98, 0), CF(0, 0, 0))
  1677. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1678. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1679. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1680. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1681. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1682. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1683. coroutine.resume(coroutine.create(function()
  1684.     while wait() do
  1685.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1686.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1687.     end
  1688. end))
  1689.  
  1690. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole2, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1691. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1692.  
  1693. for _, c in pairs(Weapon:GetDescendants()) do
  1694.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1695.         c.Material = "Glass"
  1696.         c.Color = C3(0,0,0)
  1697.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1698.         c.Color = C3(0,1,0)
  1699.         c.Material = "Neon"
  1700.     end
  1701. end
  1702.  
  1703. Weapon.Parent = Character
  1704. for _, c in pairs(Weapon:GetChildren()) do
  1705.     if c.ClassName == "Part" then
  1706.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1707.     end
  1708. end
  1709.  
  1710.     if Character:FindFirstChildOfClass("Accessory") then
  1711.         Character:FindFirstChildOfClass("Accessory"):remove()
  1712.     elseif Character:FindFirstChildOfClass("Hat") then
  1713.         Character:FindFirstChildOfClass("Hat"):remove()
  1714.     end
  1715.     if Head:FindFirstChild("face") then
  1716.         Head.face.Texture = "rbxassetid://403870689"
  1717.             if Character:FindFirstChildOfClass("Accessory") then
  1718.         Character:FindFirstChildOfClass("Accessory"):remove()
  1719.     elseif Character:FindFirstChildOfClass("Hat") then
  1720.         Character:FindFirstChildOfClass("Hat"):remove()
  1721.             end
  1722.                 if Character:FindFirstChildOfClass("Accessory") then
  1723.         Character:FindFirstChildOfClass("Accessory"):remove()
  1724.     elseif Character:FindFirstChildOfClass("Hat") then
  1725.         Character:FindFirstChildOfClass("Hat"):remove()
  1726.                 end
  1727.                     if Character:FindFirstChildOfClass("Accessory") then
  1728.         Character:FindFirstChildOfClass("Accessory"):remove()
  1729.     elseif Character:FindFirstChildOfClass("Hat") then
  1730.         Character:FindFirstChildOfClass("Hat"):remove()
  1731.                     end
  1732.                         if Character:FindFirstChildOfClass("Accessory") then
  1733.         Character:FindFirstChildOfClass("Accessory"):remove()
  1734.     elseif Character:FindFirstChildOfClass("Hat") then
  1735.         Character:FindFirstChildOfClass("Hat"):remove()
  1736.                         end
  1737.                             if Character:FindFirstChildOfClass("Accessory") then
  1738.         Character:FindFirstChildOfClass("Accessory"):remove()
  1739.     elseif Character:FindFirstChildOfClass("Hat") then
  1740.         Character:FindFirstChildOfClass("Hat"):remove()
  1741.     end
  1742.         end
  1743.  
  1744. function ParticleEmitter(Table)
  1745.     local PRTCL = Particle:Clone()
  1746.     local Speed = Table.Speed or 5
  1747.     local Drag = Table.Drag or 0
  1748.     local Size1 = Table.Size1 or 1
  1749.     local Size2 = Table.Size2 or 5
  1750.     local Lifetime1 = Table.Lifetime1 or 1
  1751.     local Lifetime2 = Table.Lifetime2 or 1.5
  1752.     local Parent = Table.Parent or Torso
  1753.     local Emit = Table.Emit or 100
  1754.     local Offset = Table.Offset or 360
  1755.     local Acel = Table.Acel or VT(0,0,0)
  1756.     local Enabled = Table.Enabled or false
  1757.     PRTCL.Parent = Parent
  1758.     PRTCL.Size = NumberSequence.new(Size1,Size2)
  1759.     PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1760.     PRTCL.Speed = NumberRange.new(Speed)
  1761.     PRTCL.VelocitySpread = Offset
  1762.     PRTCL.Drag = Drag
  1763.     PRTCL.Acceleration = Acel
  1764.     if Enabled == false then
  1765.         PRTCL:Emit(Emit)
  1766.         Debris:AddItem(PRTCL,Lifetime2)
  1767.     else
  1768.         PRTCL.Enabled = true
  1769.     end
  1770.     return PRTCL
  1771. end
  1772.  
  1773. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1774. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1775. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1776. MakeForm(Part,"Wedge")
  1777. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1778. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1779. MakeForm(Part,"Wedge")
  1780. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1781. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1782. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1783. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1784. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1785. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1786. MakeForm(Part,"Cyl")
  1787. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1788. for i = 1, 8 do
  1789.     local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1790.     CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1791. end
  1792. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1793. MakeForm(Part,"Cyl")
  1794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1795. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1796. MakeForm(Part,"Ball")
  1797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1798. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1799. MakeForm(Part,"Wedge")
  1800. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1801. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1802. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1803. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1804. MakeForm(Part,"Cyl")
  1805. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1806. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1807. MakeForm(Part,"Cyl")
  1808. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1809. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1810. MakeForm(Part,"Cyl")
  1811. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1812. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1813. MakeForm(Part,"Wedge")
  1814. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1815. local LASTPART = Handle
  1816. for i = 1, 10 do
  1817.     if LASTPART == Handle then
  1818.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1819.         LASTPART = Part
  1820.         CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1821.     else
  1822.         local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1823.         CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1824.         LASTPART = Part
  1825.     end
  1826. end
  1827.  
  1828. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1829. MakeForm(Barrel,"Cyl")
  1830. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1831. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1832. MakeForm(Part,"Cyl")
  1833. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1834. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1835. MakeForm(Part,"Wedge")
  1836. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1837. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1838. MakeForm(Hole,"Cyl")
  1839. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1840. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1841. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1842. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1843. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1844. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1845. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1846. coroutine.resume(coroutine.create(function()
  1847.     while wait() do
  1848.         GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1849.         GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1850.     end
  1851. end))
  1852.  
  1853. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1854. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  1855.  
  1856. for _, c in pairs(Weapon:GetDescendants()) do
  1857.     if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1858.         c.Material = "Glass"
  1859.         c.Color = C3(0,0,0)
  1860.     elseif c.ClassName == "Part" and c.Name == "Eye" then
  1861.         c.Color = C3(0,1,0)
  1862.         c.Material = "Neon"
  1863.     end
  1864. end
  1865.  
  1866. Weapon.Parent = Character
  1867. for _, c in pairs(Weapon:GetChildren()) do
  1868.     if c.ClassName == "Part" then
  1869.         c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1870.     end
  1871. end
  1872.  
  1873. local SKILLTEXTCOLOR = C3(0,1,0)
  1874. local SKILLFONT = "Antique"
  1875. local SKILLTEXTSIZE = 7
  1876.  
  1877. Humanoid.Died:connect(function()
  1878.     ATTACK = true
  1879. end)
  1880.  
  1881. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.0, 1, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1882. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1883. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1884. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1885. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1886. ]]
  1887. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1888. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1889. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1890. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1891. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1892. ]]
  1893. function printbye(Name)
  1894.     local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  1895.     warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1896. end
  1897.  
  1898. workspace.ChildAdded:connect(function(instance)
  1899.     for BANISH = 1, #TOBANISH do
  1900.         if TOBANISH[BANISH] ~= nil then
  1901.             if instance.Name == TOBANISH[BANISH] then
  1902.                 coroutine.resume(coroutine.create(function()
  1903.                     printbye(instance.Name)
  1904.                     instance:ClearAllChildren()
  1905.                     Debris:AddItem(instance,0.0005)
  1906.                 end))
  1907.             end
  1908.         end
  1909.     end
  1910. end)
  1911.  
  1912. --//=================================\\
  1913. --||            DAMAGING
  1914. --\\=================================//
  1915.  
  1916. function Banish(Foe)
  1917.     if Foe then
  1918.         coroutine.resume(coroutine.create(function()
  1919.             --if game.Players:FindFirstChild(Foe.Name) then
  1920.                 table.insert(TOBANISH,Foe.Name)
  1921.                 printbye(Foe.Name)
  1922.             --end
  1923.             Foe.Archivable = true
  1924.             local CLONE = Foe:Clone()
  1925.             Foe:Destroy()
  1926.             CLONE.Parent = Effects
  1927.             CLONE:BreakJoints()
  1928.             local MATERIALS = {"Glass","Neon"}
  1929.             for _, c in pairs(CLONE:GetDescendants()) do
  1930.                 if c:IsA("BasePart") then
  1931.                     if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1932.                         CreateSound(340722848, c, 10, 1, false)
  1933.                     end
  1934.                     c.Anchored = true
  1935.                     c.Transparency = c.Transparency + 0.2
  1936.                     c.Material = MATERIALS[MRANDOM(1,2)]
  1937.                     c.Color = C3(0,1,0)
  1938.                     if c.ClassName == "MeshPart" then
  1939.                         c.TextureID = ""
  1940.                     end
  1941.                     if c:FindFirstChildOfClass("SpecialMesh") then
  1942.                         c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1943.                     end
  1944.                     if c:FindFirstChildOfClass("Decal") then
  1945.                         c:FindFirstChildOfClass("Decal"):remove()
  1946.                     end
  1947.                     c.Name = "Banished"
  1948.                     c.CanCollide = false
  1949.                 else
  1950.                     c:remove()
  1951.                 end
  1952.             end
  1953.             local A = false
  1954.             for i = 1, 35 do
  1955.                 if A == false then
  1956.                     A = true
  1957.                 elseif A == true then
  1958.                     A = false
  1959.                 end
  1960.                 for _, c in pairs(CLONE:GetDescendants()) do
  1961.                     if c:IsA("BasePart") then
  1962.                         c.Anchored = true
  1963.                         c.Material = MATERIALS[MRANDOM(1,2)]
  1964.                         c.Transparency = c.Transparency + 0.8/35
  1965.                         if A == false then
  1966.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1967.                         elseif A == true then
  1968.                             c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)                       
  1969.                         end
  1970.                     end
  1971.                 end
  1972.                 Swait()
  1973.             end
  1974.             CLONE:remove()
  1975.         end))
  1976.     end
  1977. end
  1978.  
  1979. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1980.     local CHILDREN = workspace:GetDescendants()
  1981.     for index, CHILD in pairs(CHILDREN) do
  1982.         if CHILD.ClassName == "Model" and CHILD ~= Character then
  1983.             local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1984.             if HUM then
  1985.                 local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1986.                 if TORSO then
  1987.                     if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1988.                         if ISBANISH == true then
  1989.                             Banish(CHILD)
  1990.                         else
  1991.                             if ISBANISH == "Gravity" then
  1992.                                 HUM.PlatformStand = true
  1993.                                 if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1994.                                     local grav = Instance.new("BodyPosition",TORSO)
  1995.                                     grav.D = 15
  1996.                                     grav.P = 20000
  1997.                                     grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1998.                                     grav.position = TORSO.Position
  1999.                                     grav.Name = "V3BanishForce"..Player.Name
  2000.                                 else
  2001.                                     TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  2002.                                     TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  2003.                                 end
  2004.                             else
  2005.                                 HUM.PlatformStand = false
  2006.                             end
  2007.                         end
  2008.                     elseif ISBANISH == "Gravity" then
  2009.                         if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  2010.                             TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  2011.                             HUM.PlatformStand = false
  2012.                         end
  2013.                     end
  2014.                 end
  2015.             end
  2016.         end
  2017.     end
  2018. end
  2019.  
  2020. --//=================================\\
  2021. --||    ATTACK FUNCTIONS AND STUFF
  2022. --\\=================================//
  2023.  
  2024. function Banisher_Bullet()
  2025.     ATTACK = true
  2026.     Rooted = false
  2027.     for i=0, 0.4, 0.1 / Animation_Speed do
  2028.         Swait()
  2029.         turnto(Mouse.Hit.p)
  2030.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2031.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2032.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2033.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2034.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2035.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2036.     end
  2037.     repeat
  2038.         for i=0, 0.2, 0.1 / Animation_Speed do
  2039.             Swait()
  2040.             turnto(Mouse.Hit.p)
  2041.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2042.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2043.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(83), RAD(30), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2044.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0.5) * ANGLES(RAD(83), RAD(-30), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2045.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2046.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2047.         end
  2048.         local HIT,POS = CastProperRay(Hole2.Position, Mouse.Hit.p, 1000, Character)
  2049.         SpawnTrail(Hole2.Position,POS)
  2050.         if HIT ~= nil then
  2051.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2052.                 Banish(HIT.Parent)
  2053.             end
  2054.         end
  2055.             local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2056.         SpawnTrail(Hole.Position,POS)
  2057.         if HIT ~= nil then
  2058.             if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2059.                 Banish(HIT.Parent)
  2060.             end
  2061.         end
  2062.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = Hole2.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2063.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2064.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2065.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole2.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2066.         for i=0, 0.3, 0.1 / Animation_Speed do
  2067.             Swait()
  2068.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2069.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2070.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2071.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2072.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2073.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2074.         end
  2075.                 WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2076.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2077.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2078.         WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2079.     until KEYHOLD == false
  2080.     ATTACK = false
  2081.     Rooted = false
  2082. end
  2083.  
  2084. function AttackTemplate()
  2085.     ATTACK = true
  2086.     Rooted = false
  2087.     for i=0, 1, 0.1 / Animation_Speed do
  2088.         Swait()
  2089.         RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2090.         Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091.         RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(100), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2092.         LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2093.         RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2094.         LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2095.     end
  2096.     ATTACK = false
  2097.     Rooted = false
  2098. end
  2099.  
  2100. --//=================================\\
  2101. --||      ASSIGN THINGS TO KEYS
  2102. --\\=================================//
  2103.  
  2104. function MouseDown(Mouse)
  2105.     if ATTACK == false then
  2106.     end
  2107. end
  2108.  
  2109. function MouseUp(Mouse)
  2110. HOLD = false
  2111. end
  2112.  
  2113. function KeyDown(Key)
  2114.     KEYHOLD = true
  2115.     if Key == "z" and ATTACK == false then
  2116.         Banisher_Bullet()
  2117.     end
  2118.  
  2119.     if Key == "b" and ATTACK == false then
  2120.     end
  2121.  
  2122.     if Key == "c" and ATTACK == false then
  2123.     end
  2124.  
  2125.     if Key == "v" and ATTACK == false then
  2126.     end
  2127.  
  2128.     if Key == "x" and ATTACK == false then
  2129.     end
  2130. end
  2131.  
  2132. function KeyUp(Key)
  2133.     KEYHOLD = false
  2134. end
  2135.  
  2136.     Mouse.Button1Down:connect(function(NEWKEY)
  2137.         MouseDown(NEWKEY)
  2138.     end)
  2139.     Mouse.Button1Up:connect(function(NEWKEY)
  2140.         MouseUp(NEWKEY)
  2141.     end)
  2142.     Mouse.KeyDown:connect(function(NEWKEY)
  2143.         KeyDown(NEWKEY)
  2144.     end)
  2145.     Mouse.KeyUp:connect(function(NEWKEY)
  2146.         KeyUp(NEWKEY)
  2147.     end)
  2148.  
  2149. --//=================================\\
  2150. --\\=================================//
  2151.  
  2152.  
  2153. function unanchor()
  2154.     if UNANCHOR == true then
  2155.         g = Character:GetChildren()
  2156.         for i = 1, #g do
  2157.             if g[i].ClassName == "Part" then
  2158.                 g[i].Anchored = false
  2159.             end
  2160.         end
  2161.     end
  2162. end
  2163.  
  2164.  
  2165. --//=================================\\
  2166. --||    WRAP THE WHOLE SCRIPT UP
  2167. --\\=================================//
  2168.  
  2169. Humanoid.Changed:connect(function(Jump)
  2170.     if Jump == "Jump" and (Disable_Jump == true) then
  2171.         Humanoid.Jump = false
  2172.     end
  2173. end)
  2174.  
  2175. local CONNECT = nil
  2176.  
  2177. while true do
  2178.     Swait()
  2179.     ANIMATE.Parent = nil
  2180.     if Character:FindFirstChildOfClass("Humanoid") == nil then
  2181.         Humanoid = IT("Humanoid",Character)
  2182.     end
  2183.     for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2184.         v:Stop();
  2185.     end
  2186.     SINE = SINE + CHANGE
  2187.     local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2188.     local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2189.     local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2190.     local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2191.     if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2192.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2193.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2194.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2195.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2196.     elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2197.         RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2198.         Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2199.         RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2200.         LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2201.     end
  2202.     if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2203.         ANIM = "Jump"
  2204.         if ATTACK == false then
  2205.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2206.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2207.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2208.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2209.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2210.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2211.         end
  2212.     elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2213.         ANIM = "Fall"
  2214.         if ATTACK == false then
  2215.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2216.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2217.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2218.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2219.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2220.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2221.         end
  2222.     elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2223.         ANIM = "Idle"
  2224.         if ATTACK == false then
  2225.             RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 22)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2226.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 22)), RAD(15), RAD(0)), 0.15 / Animation_Speed)
  2227.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2228.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2229.             RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2230.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2231.         end
  2232.     elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2233.         ANIM = "Walk"
  2234.         if ATTACK == false then
  2235.             RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2236.             Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2237.             RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2238.             LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2239.             RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2240.             LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2241.         end
  2242.     end
  2243.     unanchor()
  2244.     Humanoid.MaxHealth = "inf"
  2245.     Humanoid.Health = "inf"
  2246.     if Rooted == false then
  2247.         Disable_Jump = false
  2248.         Humanoid.WalkSpeed = Speed
  2249.     elseif Rooted == true then
  2250.         Disable_Jump = true
  2251.         Humanoid.WalkSpeed = 0
  2252.     end
  2253.     sick.Parent = Torso
  2254.     sick:resume()
  2255.     sick.Volume = 5
  2256.     sick.Pitch = 0.9
  2257.     sick.SoundId = "rbxassetid://1470848774"
  2258.     sick.Name = "BanishV3Music"
  2259. end
  2260.  
  2261. --//=================================\\
  2262. --\\=================================//
  2263.  
  2264.  
  2265.  
  2266.  
  2267.  
  2268. --//====================================================\\--
  2269. --||                     END OF SCRIPT
  2270. --\\====================================================//--
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