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p = (game.Players.LocalPlayer.Name)
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char = game.Players.LocalPlayer.Character
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5
local player = game.Players.LocalPlayer
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repeat wait() until player.Character.Humanoid
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local humanoid = player.Character.Humanoid
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local mouse = player:GetMouse()
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for i,v in pairs(char:GetChildren()) do
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   if v.ClassName == 'Hat' then
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       v:Destroy()
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   end
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end
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ScarySound1 = Instance.new("Sound")
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ScarySound1.Parent = char.Torso
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ScarySound1.SoundId = "rbxassetid://177113856"
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ScarySound1.Volume = 1
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ScarySound2 = Instance.new("Sound")
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ScarySound2.Parent = char.Torso
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ScarySound2.SoundId = "rbxassetid://234313800"
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ScarySound2.Volume = 0.5
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ScarySound2.Looped = true
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ScarySound3 = Instance.new("Sound")
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ScarySound3.Parent = char.Torso
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ScarySound3.SoundId = "rbxassetid://254933693"
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ScarySound3.Volume = 0.5
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ScarySound3.Looped = true
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Punch = Instance.new("Sound")
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Punch.Parent = char.Torso
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Punch.SoundId = "rbxassetid://261566877"
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Punch.Volume = 1
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Punch.Looped = false
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hole = Instance.new("Sound")
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hole.Parent = char.Torso
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hole.SoundId = "rbxassetid://266364769"
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hole.Volume = 1
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hole.Looped = false
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game.Players.LocalPlayer.Character.Sound:Destroy()
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function Normal()
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	ScarySound3:Play()
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	char.Humanoid.WalkSpeed = 16
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char.Head.face.Texture = "rbxassetid://443236276"
50+
char.Head.face.Texture = "rbxassetid://23731238"
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char["Left Leg"].Transparency = 0.5
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char["Head"].Transparency = 0.5
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char["Right Leg"].Transparency = 0.5
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char["Torso"].Transparency = 0.5
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char["Left Arm"].Transparency = 0.5
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char["Right Arm"].Transparency = 0.5
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end
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function GoInvisible()
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	ScarySound3:Stop()
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ScarySound1:Stop()
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	char.Humanoid.WalkSpeed = 120
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	char.Head.face.Transparency = 1
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	char["Left Leg"].Transparency = 0.5
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char["Head"].Transparency = 0.5
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char["Right Leg"].Transparency = 0.5
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char["Torso"].Transparency = 0.5
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char["Left Arm"].Transparency = 0.5
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char["Right Arm"].Transparency = 0.5
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wait(0.001)
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char["Left Leg"].Transparency = 0.6
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char["Head"].Transparency = 0.6
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char["Right Leg"].Transparency = 0.6
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char["Torso"].Transparency = 0.6
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char["Left Arm"].Transparency = 0.6
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char["Right Arm"].Transparency = 0.6
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wait(0.001)
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char["Left Leg"].Transparency = 0.7
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char["Head"].Transparency = 0.7
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char["Right Leg"].Transparency = 0.7
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char["Torso"].Transparency = 0.7
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char["Left Arm"].Transparency = 0.7
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char["Right Arm"].Transparency = 0.7
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wait(0.001)
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char["Left Leg"].Transparency = 1
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char["Head"].Transparency = 1
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char["Right Leg"].Transparency = 1
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char["Torso"].Transparency = 1
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char["Left Arm"].Transparency = 1
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char["Right Arm"].Transparency = 1
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end
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function GoVisible()
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	ScarySound3:Play()
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	char.Humanoid.WalkSpeed = 16
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	ScarySound1:Play()
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	char.Head.face.Transparency = 0
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	char["Left Leg"].Transparency = 0.9
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char["Head"].Transparency = 0.9
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char["Right Leg"].Transparency = 9
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char["Torso"].Transparency = 0.9
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char["Left Arm"].Transparency = 0.9
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char["Right Arm"].Transparency = 0.9
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wait(0.001)
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char["Left Leg"].Transparency = 0.7
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char["Head"].Transparency = 0.7
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char["Right Leg"].Transparency = 0.7
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char["Torso"].Transparency = 0.7
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char["Left Arm"].Transparency = 0.7
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char["Right Arm"].Transparency = 0.7
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wait(0.001)
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char["Left Leg"].Transparency = 0.5
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char["Head"].Transparency = 0.5
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char["Right Leg"].Transparency = 0.5
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char["Torso"].Transparency = 0.5
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char["Left Arm"].Transparency = 0.5
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char["Right Arm"].Transparency = 0.5
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end
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Normal()
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local anim = Instance.new("Animation")
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anim.AnimationId = "rbxassetid://191123156"
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mouse.KeyDown:connect(function(key)
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	if key == "z" then
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		if char.Head.Transparency == 0.5 then
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		GoInvisible()
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		elseif char.Head.Transparency == 1 then
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		GoVisible()
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	end
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end end)
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mouse.KeyDown:connect(function(key)
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	if key == "x" then
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		if ScarySound2.IsPlaying == false then
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			ScarySound2:Play()
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		elseif ScarySound2.IsPlaying == true then
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			ScarySound2:Stop()
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143
			
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	end
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end end)
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function onTouch(part)
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local humanoid = part.Parent:findFirstChild("Humanoid")
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local model = part.Parent
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local torso = part.Parent:findFirstChild("Torso")
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local head = part.Parent:findFirstChild("Head")
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local leftleg = part.Parent:findFirstChild("Left Leg")
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local rightleg = part.Parent:findFirstChild("Right Leg")
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local leftarm = part.Parent:findFirstChild("Left Arm")
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local rightarm = part.Parent:findFirstChild("Right Arm")
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if (humanoid ~=nil) then
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--humanoid.Health = 0
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163-
head.BrickColor = BrickColor.new("Really black")
163+
head.BrickColor = BrickColor.new("Bright yellow")
164-
torso.BrickColor = BrickColor.new("Really black")
164+
torso.BrickColor = BrickColor.new("Bright yellow")
165-
leftleg.BrickColor = BrickColor.new("Really black")
165+
leftleg.BrickColor = BrickColor.new("Bright yellow")
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rightleg.BrickColor = BrickColor.new("Really black")
166+
rightleg.BrickColor = BrickColor.new("Bright yellow")
167-
rightarm.BrickColor = BrickColor.new("Really black")
167+
rightarm.BrickColor = BrickColor.new("Bright yellow")
168-
leftarm.BrickColor = BrickColor.new("Really black")
168+
leftarm.BrickColor = BrickColor.new("Bright yellow")
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humanoid.Sit = true
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wait(0.5)
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torso.Anchored = true
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wait(3)
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e=Instance.new('Part', model)
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e.Size = Vector3.new(2.25,2.25,2.25)
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e.Transparency = 1
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e.Anchored = true
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e.CFrame = CFrame.new(head.Position)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
224
wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
226
wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
228
wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
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head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
232
wait(0.1)
233
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
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wait(0.1)
235
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
236
wait(0.1)
237
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
238
wait(0.1)
239
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
240
wait(0.1)
241
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
242
wait(0.1)
243
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
244
wait(0.1)
245
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
246
wait(0.1)
247
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
248
wait(0.1)
249
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
250
wait(0.1)
251
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
252
wait(0.1)
253
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
254
wait(0.1)
255
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
256
wait(0.1)
257
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
258
wait(0.1)
259
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
260
wait(0.1)
261
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
262
wait(0.1)
263
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
264
wait(0.1)
265
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
266
wait(0.1)
267
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
268
wait(0.1)
269
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
270
wait(0.1)
271
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
272
wait(0.1)
273
head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01)
274
275
276
wait(2)
277
head:Destroy()
278
q=Instance.new('ParticleEmitter', e)
279
q.Size = NumberSequence.new(0.5)
280
q.Rate = 50
281
q.Transparency = NumberSequence.new(0.5)
282
q.Speed = NumberRange.new(7)
283
q.VelocitySpread = 100
284
q.Lifetime = NumberRange.new(1)
285
q.Texture = 'rbxassetid://122275188'
286
287
torso.Anchored = true
288
rightleg.Anchored = true
289
leftleg.Anchored = true
290
rightarm.Anchored = true
291
leftarm.Anchored = true
292
ded = Instance.new("Sound")
293
ded.Parent = torso
294
ded.SoundId = "rbxassetid://131060226"
295
ded.Volume = 1
296
ded.Looped = false
297
wait()
298
ded:Play()
299
300
301
302
303
end
304
305
end 
306
307
308
309
char.Torso.Touched:connect(onTouch)
310
311
mouse.KeyDown:connect(function(key)
312
	if key == "c" then
313
		local playAnim = humanoid:LoadAnimation(anim)
314
315
			Punch:Play()	
316
			playAnim:Play()
317
			
318
			
319
			
320
	end
321
end)
322
323
debounce = false
324
325
function onTouched(hit)
326
hole:Play()
327
hit.CanCollide=false
328
wait(.5)
329
hit.CanCollide = true
330
debounce = true
331
332
end
333
game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched)
334
335
336
while wait() do
337-
	char["Left Leg"].BrickColor = BrickColor.new("Really black")
337+
	char["Left Leg"].BrickColor = BrickColor.new("Bright yellow")
338-
	char["Head"].BrickColor = BrickColor.new("Really black")
338+
	char["Head"].BrickColor = BrickColor.new("Bright yellow")
339-
	char["Right Leg"].BrickColor = BrickColor.new("Really black")
339+
	char["Right Leg"].BrickColor = BrickColor.new("Bright yellow")
340-
	char["Torso"].BrickColor = BrickColor.new("Really black")
340+
	char["Torso"].BrickColor = BrickColor.new("Bright yellow")
341-
	char["Left Arm"].BrickColor = BrickColor.new("Really black")
341+
	char["Left Arm"].BrickColor = BrickColor.new("Bright yellow")
342-
	char["Right Arm"].BrickColor = BrickColor.new("Really black")
342+
	char["Right Arm"].BrickColor = BrickColor.new("Bright yellow")
343
end