SHOW:
|
|
- or go back to the newest paste.
1 | p = (game.Players.LocalPlayer.Name) | |
2 | char = game.Players.LocalPlayer.Character | |
3 | ||
4 | ||
5 | local player = game.Players.LocalPlayer | |
6 | repeat wait() until player.Character.Humanoid | |
7 | local humanoid = player.Character.Humanoid | |
8 | local mouse = player:GetMouse() | |
9 | ||
10 | for i,v in pairs(char:GetChildren()) do | |
11 | if v.ClassName == 'Hat' then | |
12 | v:Destroy() | |
13 | end | |
14 | end | |
15 | ||
16 | ScarySound1 = Instance.new("Sound") | |
17 | ScarySound1.Parent = char.Torso | |
18 | ScarySound1.SoundId = "rbxassetid://177113856" | |
19 | ScarySound1.Volume = 1 | |
20 | ||
21 | ScarySound2 = Instance.new("Sound") | |
22 | ScarySound2.Parent = char.Torso | |
23 | ScarySound2.SoundId = "rbxassetid://234313800" | |
24 | ScarySound2.Volume = 0.5 | |
25 | ScarySound2.Looped = true | |
26 | ||
27 | ScarySound3 = Instance.new("Sound") | |
28 | ScarySound3.Parent = char.Torso | |
29 | ScarySound3.SoundId = "rbxassetid://254933693" | |
30 | ScarySound3.Volume = 0.5 | |
31 | ScarySound3.Looped = true | |
32 | ||
33 | Punch = Instance.new("Sound") | |
34 | Punch.Parent = char.Torso | |
35 | Punch.SoundId = "rbxassetid://261566877" | |
36 | Punch.Volume = 1 | |
37 | Punch.Looped = false | |
38 | ||
39 | hole = Instance.new("Sound") | |
40 | hole.Parent = char.Torso | |
41 | hole.SoundId = "rbxassetid://266364769" | |
42 | hole.Volume = 1 | |
43 | hole.Looped = false | |
44 | ||
45 | game.Players.LocalPlayer.Character.Sound:Destroy() | |
46 | ||
47 | function Normal() | |
48 | ScarySound3:Play() | |
49 | char.Humanoid.WalkSpeed = 16 | |
50 | - | char.Head.face.Texture = "rbxassetid://443236276" |
50 | + | char.Head.face.Texture = "rbxassetid://23731238" |
51 | char["Left Leg"].Transparency = 0.5 | |
52 | char["Head"].Transparency = 0.5 | |
53 | char["Right Leg"].Transparency = 0.5 | |
54 | char["Torso"].Transparency = 0.5 | |
55 | char["Left Arm"].Transparency = 0.5 | |
56 | char["Right Arm"].Transparency = 0.5 | |
57 | end | |
58 | ||
59 | function GoInvisible() | |
60 | ScarySound3:Stop() | |
61 | ScarySound1:Stop() | |
62 | char.Humanoid.WalkSpeed = 120 | |
63 | char.Head.face.Transparency = 1 | |
64 | char["Left Leg"].Transparency = 0.5 | |
65 | char["Head"].Transparency = 0.5 | |
66 | char["Right Leg"].Transparency = 0.5 | |
67 | char["Torso"].Transparency = 0.5 | |
68 | char["Left Arm"].Transparency = 0.5 | |
69 | char["Right Arm"].Transparency = 0.5 | |
70 | wait(0.001) | |
71 | char["Left Leg"].Transparency = 0.6 | |
72 | char["Head"].Transparency = 0.6 | |
73 | char["Right Leg"].Transparency = 0.6 | |
74 | char["Torso"].Transparency = 0.6 | |
75 | char["Left Arm"].Transparency = 0.6 | |
76 | char["Right Arm"].Transparency = 0.6 | |
77 | wait(0.001) | |
78 | char["Left Leg"].Transparency = 0.7 | |
79 | char["Head"].Transparency = 0.7 | |
80 | char["Right Leg"].Transparency = 0.7 | |
81 | char["Torso"].Transparency = 0.7 | |
82 | char["Left Arm"].Transparency = 0.7 | |
83 | char["Right Arm"].Transparency = 0.7 | |
84 | wait(0.001) | |
85 | char["Left Leg"].Transparency = 1 | |
86 | char["Head"].Transparency = 1 | |
87 | char["Right Leg"].Transparency = 1 | |
88 | char["Torso"].Transparency = 1 | |
89 | char["Left Arm"].Transparency = 1 | |
90 | char["Right Arm"].Transparency = 1 | |
91 | end | |
92 | ||
93 | function GoVisible() | |
94 | ScarySound3:Play() | |
95 | char.Humanoid.WalkSpeed = 16 | |
96 | ScarySound1:Play() | |
97 | char.Head.face.Transparency = 0 | |
98 | char["Left Leg"].Transparency = 0.9 | |
99 | char["Head"].Transparency = 0.9 | |
100 | char["Right Leg"].Transparency = 9 | |
101 | char["Torso"].Transparency = 0.9 | |
102 | char["Left Arm"].Transparency = 0.9 | |
103 | char["Right Arm"].Transparency = 0.9 | |
104 | wait(0.001) | |
105 | char["Left Leg"].Transparency = 0.7 | |
106 | char["Head"].Transparency = 0.7 | |
107 | char["Right Leg"].Transparency = 0.7 | |
108 | char["Torso"].Transparency = 0.7 | |
109 | char["Left Arm"].Transparency = 0.7 | |
110 | char["Right Arm"].Transparency = 0.7 | |
111 | wait(0.001) | |
112 | char["Left Leg"].Transparency = 0.5 | |
113 | char["Head"].Transparency = 0.5 | |
114 | char["Right Leg"].Transparency = 0.5 | |
115 | char["Torso"].Transparency = 0.5 | |
116 | char["Left Arm"].Transparency = 0.5 | |
117 | char["Right Arm"].Transparency = 0.5 | |
118 | ||
119 | end | |
120 | ||
121 | Normal() | |
122 | ||
123 | local anim = Instance.new("Animation") | |
124 | anim.AnimationId = "rbxassetid://191123156" | |
125 | ||
126 | mouse.KeyDown:connect(function(key) | |
127 | if key == "z" then | |
128 | if char.Head.Transparency == 0.5 then | |
129 | GoInvisible() | |
130 | ||
131 | elseif char.Head.Transparency == 1 then | |
132 | GoVisible() | |
133 | end | |
134 | end end) | |
135 | ||
136 | mouse.KeyDown:connect(function(key) | |
137 | if key == "x" then | |
138 | if ScarySound2.IsPlaying == false then | |
139 | ScarySound2:Play() | |
140 | elseif ScarySound2.IsPlaying == true then | |
141 | ScarySound2:Stop() | |
142 | ||
143 | ||
144 | end | |
145 | end end) | |
146 | ||
147 | function onTouch(part) | |
148 | ||
149 | local humanoid = part.Parent:findFirstChild("Humanoid") | |
150 | local model = part.Parent | |
151 | local torso = part.Parent:findFirstChild("Torso") | |
152 | local head = part.Parent:findFirstChild("Head") | |
153 | local leftleg = part.Parent:findFirstChild("Left Leg") | |
154 | local rightleg = part.Parent:findFirstChild("Right Leg") | |
155 | local leftarm = part.Parent:findFirstChild("Left Arm") | |
156 | local rightarm = part.Parent:findFirstChild("Right Arm") | |
157 | ||
158 | ||
159 | if (humanoid ~=nil) then | |
160 | ||
161 | --humanoid.Health = 0 | |
162 | ||
163 | - | head.BrickColor = BrickColor.new("Really black") |
163 | + | head.BrickColor = BrickColor.new("Bright yellow") |
164 | - | torso.BrickColor = BrickColor.new("Really black") |
164 | + | torso.BrickColor = BrickColor.new("Bright yellow") |
165 | - | leftleg.BrickColor = BrickColor.new("Really black") |
165 | + | leftleg.BrickColor = BrickColor.new("Bright yellow") |
166 | - | rightleg.BrickColor = BrickColor.new("Really black") |
166 | + | rightleg.BrickColor = BrickColor.new("Bright yellow") |
167 | - | rightarm.BrickColor = BrickColor.new("Really black") |
167 | + | rightarm.BrickColor = BrickColor.new("Bright yellow") |
168 | - | leftarm.BrickColor = BrickColor.new("Really black") |
168 | + | leftarm.BrickColor = BrickColor.new("Bright yellow") |
169 | humanoid.Sit = true | |
170 | wait(0.5) | |
171 | torso.Anchored = true | |
172 | wait(3) | |
173 | ||
174 | e=Instance.new('Part', model) | |
175 | e.Size = Vector3.new(2.25,2.25,2.25) | |
176 | e.Transparency = 1 | |
177 | e.Anchored = true | |
178 | e.CFrame = CFrame.new(head.Position) | |
179 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
180 | wait(0.1) | |
181 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
182 | wait(0.1) | |
183 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
184 | wait(0.1) | |
185 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
186 | wait(0.1) | |
187 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
188 | wait(0.1) | |
189 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
190 | wait(0.1) | |
191 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
192 | wait(0.1) | |
193 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
194 | wait(0.1) | |
195 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
196 | wait(0.1) | |
197 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
198 | wait(0.1) | |
199 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
200 | wait(0.1) | |
201 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
202 | wait(0.1) | |
203 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
204 | wait(0.1) | |
205 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
206 | wait(0.1) | |
207 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
208 | wait(0.1) | |
209 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
210 | wait(0.1) | |
211 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
212 | wait(0.1) | |
213 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
214 | wait(0.1) | |
215 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
216 | wait(0.1) | |
217 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
218 | wait(0.1) | |
219 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
220 | wait(0.1) | |
221 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
222 | wait(0.1) | |
223 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
224 | wait(0.1) | |
225 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
226 | wait(0.1) | |
227 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
228 | wait(0.1) | |
229 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
230 | wait(0.1) | |
231 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
232 | wait(0.1) | |
233 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
234 | wait(0.1) | |
235 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
236 | wait(0.1) | |
237 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
238 | wait(0.1) | |
239 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
240 | wait(0.1) | |
241 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
242 | wait(0.1) | |
243 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
244 | wait(0.1) | |
245 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
246 | wait(0.1) | |
247 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
248 | wait(0.1) | |
249 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
250 | wait(0.1) | |
251 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
252 | wait(0.1) | |
253 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
254 | wait(0.1) | |
255 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
256 | wait(0.1) | |
257 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
258 | wait(0.1) | |
259 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
260 | wait(0.1) | |
261 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
262 | wait(0.1) | |
263 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
264 | wait(0.1) | |
265 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
266 | wait(0.1) | |
267 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
268 | wait(0.1) | |
269 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
270 | wait(0.1) | |
271 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
272 | wait(0.1) | |
273 | head.Mesh.Scale = head.Mesh.Scale + Vector3.new(0.01,0.01,0.01) | |
274 | ||
275 | ||
276 | wait(2) | |
277 | head:Destroy() | |
278 | q=Instance.new('ParticleEmitter', e) | |
279 | q.Size = NumberSequence.new(0.5) | |
280 | q.Rate = 50 | |
281 | q.Transparency = NumberSequence.new(0.5) | |
282 | q.Speed = NumberRange.new(7) | |
283 | q.VelocitySpread = 100 | |
284 | q.Lifetime = NumberRange.new(1) | |
285 | q.Texture = 'rbxassetid://122275188' | |
286 | ||
287 | torso.Anchored = true | |
288 | rightleg.Anchored = true | |
289 | leftleg.Anchored = true | |
290 | rightarm.Anchored = true | |
291 | leftarm.Anchored = true | |
292 | ded = Instance.new("Sound") | |
293 | ded.Parent = torso | |
294 | ded.SoundId = "rbxassetid://131060226" | |
295 | ded.Volume = 1 | |
296 | ded.Looped = false | |
297 | wait() | |
298 | ded:Play() | |
299 | ||
300 | ||
301 | ||
302 | ||
303 | end | |
304 | ||
305 | end | |
306 | ||
307 | ||
308 | ||
309 | char.Torso.Touched:connect(onTouch) | |
310 | ||
311 | mouse.KeyDown:connect(function(key) | |
312 | if key == "c" then | |
313 | local playAnim = humanoid:LoadAnimation(anim) | |
314 | ||
315 | Punch:Play() | |
316 | playAnim:Play() | |
317 | ||
318 | ||
319 | ||
320 | end | |
321 | end) | |
322 | ||
323 | debounce = false | |
324 | ||
325 | function onTouched(hit) | |
326 | hole:Play() | |
327 | hit.CanCollide=false | |
328 | wait(.5) | |
329 | hit.CanCollide = true | |
330 | debounce = true | |
331 | ||
332 | end | |
333 | game.Players.LocalPlayer.Character.Torso.Touched:connect(onTouched) | |
334 | ||
335 | ||
336 | while wait() do | |
337 | - | char["Left Leg"].BrickColor = BrickColor.new("Really black") |
337 | + | char["Left Leg"].BrickColor = BrickColor.new("Bright yellow") |
338 | - | char["Head"].BrickColor = BrickColor.new("Really black") |
338 | + | char["Head"].BrickColor = BrickColor.new("Bright yellow") |
339 | - | char["Right Leg"].BrickColor = BrickColor.new("Really black") |
339 | + | char["Right Leg"].BrickColor = BrickColor.new("Bright yellow") |
340 | - | char["Torso"].BrickColor = BrickColor.new("Really black") |
340 | + | char["Torso"].BrickColor = BrickColor.new("Bright yellow") |
341 | - | char["Left Arm"].BrickColor = BrickColor.new("Really black") |
341 | + | char["Left Arm"].BrickColor = BrickColor.new("Bright yellow") |
342 | - | char["Right Arm"].BrickColor = BrickColor.new("Really black") |
342 | + | char["Right Arm"].BrickColor = BrickColor.new("Bright yellow") |
343 | end |