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1 | -- developed by elite_doge, 1,11,2015, 5:18 PM | |
2 | ||
3 | local enableKey = "e" -- what key you need to press to teleport | |
4 | ||
5 | ||
6 | ||
7 | - | local p = game.Players.LocalPlayer |
7 | + | -- This script has been converted to FE by iPxter |
8 | - | local mouse = p:GetMouse() |
8 | + | |
9 | ||
10 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
11 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
12 | do | |
13 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
14 | script.Parent = Player.Character | |
15 | ||
16 | --RemoteEvent for communicating | |
17 | local Event = Instance.new("RemoteEvent") | |
18 | Event.Name = "UserInput_Event" | |
19 | ||
20 | --Fake event to make stuff like Mouse.KeyDown work | |
21 | local function fakeEvent() | |
22 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
23 | t.connect = t.Connect | |
24 | return t | |
25 | end | |
26 | ||
27 | --Creating fake input objects with fake variables | |
28 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
29 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
30 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
31 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
32 | end} | |
33 | --Merged 2 functions into one by checking amount of arguments | |
34 | CAS.UnbindAction = CAS.BindAction | |
35 | ||
36 | --This function will trigger the events that have been :Connect()'ed | |
37 | local function te(self,ev,...) | |
38 | local t = m[ev] | |
39 | if t and t._fakeEvent and t.Function then | |
40 | t.Function(...) | |
41 | end | |
42 | end | |
43 | m.TrigEvent = te | |
44 | UIS.TrigEvent = te | |
45 | ||
46 | Event.OnServerEvent:Connect(function(plr,io) | |
47 | if plr~=Player then return end | |
48 | if io.isMouse then | |
49 | m.Target = io.Target | |
50 | m.Hit = io.Hit | |
51 | else | |
52 | local b = io.UserInputState == Enum.UserInputState.Begin | |
53 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
54 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
55 | end | |
56 | for _,t in pairs(CAS.Actions) do | |
57 | for _,k in pairs(t.Keys) do | |
58 | if k==io.KeyCode then | |
59 | t.Function(t.Name,io.UserInputState,io) | |
60 | end | |
61 | end | |
62 | end | |
63 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
64 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
65 | end | |
66 | end) | |
67 | Event.Parent = NLS([==[ | |
68 | local Player = game:GetService("Players").LocalPlayer | |
69 | local Event = script:WaitForChild("UserInput_Event") | |
70 | ||
71 | local UIS = game:GetService("UserInputService") | |
72 | local input = function(io,a) | |
73 | if a then return end | |
74 | --Since InputObject is a client-side instance, we create and pass table instead | |
75 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
76 | end | |
77 | UIS.InputBegan:Connect(input) | |
78 | UIS.InputEnded:Connect(input) | |
79 | ||
80 | local Mouse = Player:GetMouse() | |
81 | local h,t | |
82 | --Give the server mouse data 30 times every second, but only if the values changed | |
83 | --If player is not moving their mouse, client won't fire events | |
84 | while wait(1/30) do | |
85 | if h~=Mouse.Hit or t~=Mouse.Target then | |
86 | h,t=Mouse.Hit,Mouse.Target | |
87 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
88 | end | |
89 | end]==],Player.Character) | |
90 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
91 | end | |
92 | ||
93 | ||
94 | ||
95 | ------------------------------------ | |
96 | -- getting needed locals | |
97 | local p = owner | |
98 | local char = p.Character | |
99 | -- creating gui creation functions | |
100 | function setProperties(gui,t) | |
101 | gui.BackgroundColor3 = Color3.new(0,0,0) | |
102 | gui.BackgroundTransparency = t | |
103 | gui.BorderSizePixel = 0 | |
104 | end | |
105 | ||
106 | function setText(gui,te) | |
107 | gui.TextStrokeTransparency = 0 | |
108 | gui.TextStrokeColor3 = Color3.new(255,255,255) | |
109 | gui.TextColor3 = Color3.new(0,0,0) | |
110 | gui.Text = te | |
111 | gui.TextScaled = true | |
112 | gui.TextXAlignment = Enum.TextXAlignment.Center | |
113 | end | |
114 | --- creating gui | |
115 | local gui = Instance.new("ScreenGui",p.PlayerGui) | |
116 | gui.Name = "TeleportationInfo" | |
117 | local f = Instance.new("Frame",gui) | |
118 | f.Size = UDim2.new(0.2,0,0.4,0) | |
119 | f.Position = UDim2.new(1,0,0.3,0) | |
120 | setProperties(f,0.5) | |
121 | local open = Instance.new("TextButton",gui) | |
122 | open.Name = "Open" | |
123 | setProperties(open,0.5) | |
124 | setText(open,"Tele Help") | |
125 | open.Size = UDim2.new(0.1,0,0.05,0) | |
126 | open.Position = UDim2.new(1 - open.Size.X.Scale,0,0.5,0) | |
127 | local text = Instance.new("TextLabel",f) | |
128 | text.Name = "Text" | |
129 | setProperties(text,1) | |
130 | text.Size = UDim2.new(1,0,0.8,0) | |
131 | setText(text,"Hold 'e' and click where you want to teleport. Click on this gui to close.") | |
132 | local name = "elite_doge" | |
133 | local text2 = text:Clone() | |
134 | text2.Parent = text.Parent | |
135 | text2.Size = UDim2.new(1,0,0.2,0) | |
136 | text2.Position = UDim2.new(0,0,0.8,0) | |
137 | text2.Name = "Creator" | |
138 | local isOpen = false | |
139 | local close = Instance.new("TextButton",f) | |
140 | close.Name = "Close" | |
141 | text2.Text = "Developed by " .. name.. ", 1/11/2015" | |
142 | setProperties(close,1) | |
143 | close.Visible = false | |
144 | close.Text = "" | |
145 | close.Size = UDim2.new(1,0,1,0) | |
146 | -- creating gui functions | |
147 | close.MouseButton1Down:connect(function() | |
148 | if isOpen == true then | |
149 | f:TweenPosition(UDim2.new(1,0,0.3,0),"InOut","Quad",1,true) | |
150 | open:TweenPosition(UDim2.new(1 - open.Size.X.Scale,0,0.5,0),"InOut","Quad",1,true) | |
151 | isOpen = false | |
152 | close.Visible = false | |
153 | else | |
154 | close.Visible = false | |
155 | open:TweenPosition(UDim2.new(1,0,0.5,0),"InOut","Quad",1,true) | |
156 | end | |
157 | end) | |
158 | ||
159 | open.MouseButton1Down:connect(function() | |
160 | if isOpen == false then | |
161 | isOpen = true | |
162 | f:TweenPosition(UDim2.new(1 - f.Size.X.Scale,0,0.3,0),"InOut","Quad",1,true) | |
163 | open:TweenPosition(UDim2.new(1,0,0.5,0),"InOut","Quad",1,true) | |
164 | close.Visible = true | |
165 | end | |
166 | end) | |
167 | -- click and keydown functions | |
168 | local enabled = false | |
169 | ||
170 | mouse.KeyDown:connect(function(key) | |
171 | key = key:lower() | |
172 | if key == "e" then | |
173 | enabled = true | |
174 | end | |
175 | end) | |
176 | ||
177 | mouse.KeyUp:connect(function(key) | |
178 | key = key:lower() | |
179 | if key == "e" then | |
180 | enabled = false | |
181 | end | |
182 | end) | |
183 | ||
184 | mouse.Button1Down:connect(function() | |
185 | if char and enabled == true then | |
186 | char.HumanoidRootPart.CFrame = mouse.Hit + Vector3.new(0,7,0) | |
187 | end | |
188 | end) |