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1 | local plr = game:GetService("Players").LocalPlayer | |
2 | local char = plr.Character | |
3 | local hum = char.Humanoid | |
4 | local bot = false | |
5 | game:GetService("UserInputService").InputBegan:Connect(function(k,b) | |
6 | local key = k.KeyCode | |
7 | if b == true then | |
8 | if key == Enum.KeyCode.Z then | |
9 | bot = not bot | |
10 | end | |
11 | end | |
12 | end) | |
13 | game:GetService("RunService").Stepped:Connect(function() | |
14 | if bot == true then | |
15 | for i,v in pairs(char:GetChildren()) do | |
16 | if v:IsA"Part" or v:IsA"MeshPart" then | |
17 | v.CanCollide = false | |
18 | v.Massless = true | |
19 | end | |
20 | end | |
21 | hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown,false) | |
22 | hum:SetStateEnabled(Enum.HumanoidStateType.Freefall,false) | |
23 | hum:SetStateEnabled(Enum.HumanoidStateType.Running,false) | |
24 | hum:ChangeState(Enum.HumanoidStateType.RunningNoPhysics) | |
25 | elseif bot == false then | |
26 | for i,v in pairs(char:GetChildren()) do | |
27 | if v:IsA"Part" or v:IsA"MeshPart" then | |
28 | v.CanCollide = true | |
29 | v.Massless = false | |
30 | end | |
31 | end | |
32 | hum:SetStateEnabled(Enum.HumanoidStateType.FallingDown,true) | |
33 | hum:SetStateEnabled(Enum.HumanoidStateType.Freefall,true) | |
34 | hum:SetStateEnabled(Enum.HumanoidStateType.Running,true) | |
35 | end | |
36 | end) |