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1
Player=game:GetService("Players").LocalPlayer
2
Character=Player.Character 
3
PlayerGui=Player.PlayerGui
4
Backpack=Player.Backpack 
5
Torso=Character.Torso 
6
Head=Character.Head 
7
Humanoid=Character.Humanoid
8
LeftArm=Character["Left Arm"] 
9
LeftLeg=Character["Left Leg"] 
10
RightArm=Character["Right Arm"] 
11
RightLeg=Character["Right Leg"]
12
cam=game.Workspace.CurrentCamera
13
LS=Torso["Left Shoulder"] 
14
LH=Torso["Left Hip"] 
15
RS=Torso["Right Shoulder"] 
16
RH=Torso["Right Hip"] 
17
Face = Head.face
18
Neck=Torso.Neck
19
it=Instance.new
20
attacktype=1
21
vt=Vector3.new
22
cf=CFrame.new
23
euler=CFrame.fromEulerAnglesXYZ
24
angles=CFrame.Angles
25
cloaked=false
26
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
27
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
28
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
29
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
30
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
31
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
32
RootPart=Character.HumanoidRootPart
33
RootJoint=RootPart.RootJoint
34
RootCF=euler(-1.57,0,3.14)
35
attack = false 
36
bounce=false
37
cooldown=false
38
deeznuts=false
39
attackdebounce = false 
40
deb=false
41
equipped=true
42
hand=false
43
MMouse=nil
44
combo=0
45
mana=0
46
trispeed=.2
47
attackmode='none'
48
local idle=0
49
local Anim="Idle"
50
local Effects={}
51
local gun=false
52
local shoot=false
53
player=nil 
54
mana=0
55-
game:service("Chat"):Chat(Head, "The last form of my asriel transformation!", Enum.ChatColor.Blue)
55+
game:service("Chat"):Chat(Head, "Time to get serious", Enum.ChatColor.Blue)
56
wait(1)
57-
game:service("Chat"):Chat(Head, "A world that will rip to shreds.", Enum.ChatColor.Blue)
57+
game:service("Chat"):Chat(Head, "A world that will Live in peace.", Enum.ChatColor.Blue)
58
wait(1)
59-
game:service("Chat"):Chat(Head, "Obey your new founding fathers and america!", Enum.ChatColor.Green)
59+
game:service("Chat"):Chat(Head, "I am superman protector of earth!", Enum.ChatColor.Green)
60
wait(1)
61-
game:service("Chat"):Chat(Head, "A NATION REBORN!!", Enum.ChatColor.Red)
61+
game:service("Chat"):Chat(Head, "i will provide justice", Enum.ChatColor.Red)
62
wait(1)
63-
game:service("Chat"):Chat(Head, "My soul isnt proud, and i wont be either!", Enum.ChatColor.Green)
63+
game:service("Chat"):Chat(Head, "I will always, WIN!", Enum.ChatColor.Green)
64
wait(1)
65
game:service("Chat"):Chat(Head, "You've defeated me once...", Enum.ChatColor.Green)
66
wait(1)
67
game:service("Chat"):Chat(Head, "AND IM NOT GONNA LET IT HAPPEN AGAIN!", Enum.ChatColor.Red)
68
wait(1)
69
cam = workspace.CurrentCamera
70
ZTarget = nil
71
RocketTarget = nil
72
local m = Instance.new("Model",Character)
73
m.Name = "WeaponModel"
74
75
mouse=Player:GetMouse()
76
--save shoulders 
77
RSH, LSH=nil, nil 
78
--welds 
79
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
80
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
81
LH=Torso["Left Hip"]
82
RH=Torso["Right Hip"]
83
function NoOutline(Part)
84
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
85
end
86
player=Player 
87
ch=Character
88
RSH=ch.Torso["Right Shoulder"] 
89
LSH=ch.Torso["Left Shoulder"] 
90
-- 
91
RSH.Parent=nil 
92
LSH.Parent=nil 
93
-- 
94
RW.Name="Right Shoulder"
95
RW.Part0=ch.Torso 
96
RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) 
97
RW.C1=cf(0, 0.5, 0) 
98
RW.Part1=ch["Right Arm"] 
99
RW.Parent=ch.Torso 
100
-- 
101
LW.Name="Left Shoulder"
102
LW.Part0=ch.Torso 
103
LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) 
104
LW.C1=cf(0, 0.5, 0) 
105
LW.Part1=ch["Left Arm"] 
106
LW.Parent=ch.Torso 
107
108
	function swait(num)
109
    if num==0 or num==nil then
110
    game:service'RunService'.Heartbeat:wait(0)
111
    else
112
    for i=0,num do
113
    game:service'RunService'.Heartbeat:wait(0)
114
    end
115
    end
116
	end
117
	
118
	function nooutline(part)
119
		part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
120
	end
121
	
122
	function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
123
		local fp=it("Part")
124
		fp.formFactor=formfactor
125
		fp.Parent=parent
126
		fp.Reflectance=reflectance
127
		fp.Transparency=transparency
128
		fp.CanCollide=false
129
		fp.Locked=true
130
		fp.BrickColor=BrickColor.new(tostring(brickcolor))
131
		fp.Name=name
132
		fp.Size=size
133
		fp.Position=Character.Torso.Position
134
		nooutline(fp)
135
		fp.Material=material
136
		fp:BreakJoints()
137
		return fp
138
	end
139
	
140
	function ppart(formfactor,parent,reflectance,transparency,brickcolor,name,size)
141
		local fp = it("Part")
142
		fp.formFactor = formfactor 
143
		fp.Parent = parent
144
		fp.Reflectance = reflectance
145
		fp.Transparency = transparency
146
		fp.CanCollide = false 
147
		fp.Locked=true
148
		fp.BrickColor = brickcolor
149
		fp.Name = name
150
		fp.Size = size
151
		fp.Position = EffectPart.Position 
152
		NoOutline(fp)
153
		fp.Material="Neon"
154
		fp:BreakJoints()
155
		return fp 
156
	end 
157
	
158
	function wweld(parent,part0,part1,c0)
159
		local weld=it("Weld") 
160
		weld.Parent=parent	
161
		weld.Part0=part0 
162
		weld.Part1=part1 
163
		weld.C0=c0
164
		return weld
165
	end
166
	
167
	function mesh(Mesh,part,meshtype,meshid,offset,scale)
168
		local mesh=it(Mesh)
169
		mesh.Parent=part
170
		if Mesh=="SpecialMesh" then
171
			mesh.MeshType=meshtype
172
			mesh.MeshId=meshid
173
		end
174
		mesh.Offset=offset
175
		mesh.Scale=scale
176
		return mesh
177
	end
178
	
179
	function decal(part,face,texture,transparency,shiny,specular,name)
180
		local d=it("Decal",part)
181
		d.Shiny=shiny
182
		d.Face=face
183
		d.Specular=specular
184
		d.Transparency=transparency
185
		d.Texture=texture
186
		d.Name=name
187
		return d
188
	end
189
	
190
	function weld(parent,part0,part1,c0,c1)
191
		local weld=it("Weld")
192
		weld.Parent=parent
193
		weld.Part0=part0
194
		weld.Part1=part1
195
		weld.C0=c0
196
		weld.C1=c1
197
		return weld
198
	end
199
	
200
	
201
local function CFrameFromTopBack(at, top, back)
202
local right = top:Cross(back)
203
return CFrame.new(at.x, at.y, at.z,
204
right.x, top.x, back.x,
205
right.y, top.y, back.y,
206
right.z, top.z, back.z)
207
end
208
209
function Triangle(a, b, c)
210
local edg1 = (c-a):Dot((b-a).unit)
211
local edg2 = (a-b):Dot((c-b).unit)
212
local edg3 = (b-c):Dot((a-c).unit)
213
if edg1 <= (b-a).magnitude and edg1 >= 0 then
214
a, b, c = a, b, c
215
elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
216
a, b, c = b, c, a
217
elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
218
a, b, c = c, a, b
219
else
220
assert(false, "unreachable")
221
end
222
 
223
local len1 = (c-a):Dot((b-a).unit)
224
local len2 = (b-a).magnitude - len1
225
local width = (a + (b-a).unit*len1 - c).magnitude
226
 
227
local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
228
 
229
local list = {}
230
231
local TrailColor = ("Institutional white")
232
 
233
if len1 > 0.01 then
234
local w1 = Instance.new('WedgePart', m)
235
game:GetService("Debris"):AddItem(w1,5)
236
w1.Material = "Neon"
237
w1.FormFactor = 'Custom'
238
w1.BrickColor = BrickColor.new(TrailColor)
239-
w1.Transparency = 0
239+
w1.Transparency = 1
240
w1.Reflectance = 0
241
w1.Material = "Neon"
242
w1.CanCollide = false
243
NoOutline(w1)
244
local sz = Vector3.new(0.2, width, len1)
245
w1.Size = sz
246
local sp = Instance.new("SpecialMesh",w1)
247
sp.MeshType = "Wedge"
248
sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
249
w1:BreakJoints()
250
w1.Anchored = true
251
w1.Parent = workspace
252-
w1.Transparency = 0.7
252+
w1.Transparency = 1
253
table.insert(Effects,{w1,"Disappear",.01})
254
w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
255
table.insert(list,w1)
256
end
257
 
258
if len2 > 0.01 then
259
local w2 = Instance.new('WedgePart', m)
260
game:GetService("Debris"):AddItem(w2,5)
261
w2.Material = "Neon"
262
w2.FormFactor = 'Custom'
263
w2.BrickColor = BrickColor.new(TrailColor)
264-
w2.Transparency = 0
264+
w2.Transparency = 1
265
w2.Reflectance = 0
266
w2.Material = "Neon"
267
w2.CanCollide = false
268
NoOutline(w2)
269
local sz = Vector3.new(0.2, width, len2)
270
w2.Size = sz
271
local sp = Instance.new("SpecialMesh",w2)
272
sp.MeshType = "Wedge"
273
sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
274
w2:BreakJoints()
275
w2.Anchored = true
276
w2.Parent = workspace
277
w2.Transparency = 0.7
278
table.insert(Effects,{w2,"Disappear",.01})
279
w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
280
table.insert(list,w2)
281
end
282
return unpack(list)
283
end
284
	
285
	
286
so = function(id,par,vol,pit) 
287
coroutine.resume(coroutine.create(function()
288
local sou = Instance.new("Sound",par or workspace)
289
sou.Volume=vol
290
sou.Pitch=pit or 1
291
sou.SoundId=id
292
swait() 
293
sou:play() 
294
game:GetService("Debris"):AddItem(sou,6)
295
end))
296
end
297
 
298
function clerp(a,b,t) 
299
local qa = {QuaternionFromCFrame(a)}
300
local qb = {QuaternionFromCFrame(b)} 
301
local ax, ay, az = a.x, a.y, a.z 
302
local bx, by, bz = b.x, b.y, b.z
303
local _t = 1-t
304
return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) 
305
end 
306
 
307
function QuaternionFromCFrame(cf) 
308
local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() 
309
local trace = m00 + m11 + m22 
310
if trace > 0 then 
311
local s = math.sqrt(1 + trace) 
312
local recip = 0.5/s 
313
return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 
314
else 
315
local i = 0 
316
if m11 > m00 then
317
i = 1
318
end
319
if m22 > (i == 0 and m00 or m11) then 
320
i = 2 
321
end 
322
if i == 0 then 
323
local s = math.sqrt(m00-m11-m22+1) 
324
local recip = 0.5/s 
325
return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip 
326
elseif i == 1 then 
327
local s = math.sqrt(m11-m22-m00+1) 
328
local recip = 0.5/s 
329
return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip 
330
elseif i == 2 then 
331
local s = math.sqrt(m22-m00-m11+1) 
332
local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip 
333
end 
334
end 
335
end
336
 
337
function QuaternionToCFrame(px, py, pz, x, y, z, w) 
338
local xs, ys, zs = x + x, y + y, z + z 
339
local wx, wy, wz = w*xs, w*ys, w*zs 
340
local xx = x*xs 
341
local xy = x*ys 
342
local xz = x*zs 
343
local yy = y*ys 
344
local yz = y*zs 
345
local zz = z*zs 
346
return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) 
347
end
348
 
349
function QuaternionSlerp(a, b, t) 
350
local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] 
351
local startInterp, finishInterp; 
352
if cosTheta >= 0.0001 then 
353
if (1 - cosTheta) > 0.0001 then 
354
local theta = math.acos(cosTheta) 
355
local invSinTheta = 1/math.sin(theta) 
356
startInterp = math.sin((1-t)*theta)*invSinTheta 
357
finishInterp = math.sin(t*theta)*invSinTheta  
358
else 
359
startInterp = 1-t 
360
finishInterp = t 
361
end 
362
else 
363
if (1+cosTheta) > 0.0001 then 
364
local theta = math.acos(-cosTheta) 
365
local invSinTheta = 1/math.sin(theta) 
366
startInterp = math.sin((t-1)*theta)*invSinTheta 
367
finishInterp = math.sin(t*theta)*invSinTheta 
368
else 
369
startInterp = t-1 
370
finishInterp = t 
371
end 
372
end 
373
return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp 
374
end
375
376
function rayCast(Pos, Dir, Max, Ignore)  -- Origin Position , Direction, MaxDistance , IgnoreDescendants
377
return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) 
378
end 
379
380
Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
381
        if hit.Parent==nil then
382
                return
383
        end
384
        local h=hit.Parent:FindFirstChild("Humanoid")
385
        for _,v in pairs(hit.Parent:children()) do
386
        if v:IsA("Humanoid") then
387
        h=v
388
        end
389
        end
390
        if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
391
        h=hit.Parent.Parent:FindFirstChild("Humanoid")
392
        end
393
        if hit.Parent.className=="Hat" then
394
        hit=hit.Parent.Parent:findFirstChild("Head")
395
        end
396
        if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
397
        if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
398
        --[[                if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
399
                        return
400
                end]]
401
--                        hs(hit,1.2) 
402
                        local c=Instance.new("ObjectValue")
403
                        c.Name="creator"
404
                        c.Value=game:service("Players").LocalPlayer
405
                        c.Parent=h
406
                        game:GetService("Debris"):AddItem(c,.5)
407
                local Damage=math.rad(minim,maxim)
408
--                h:TakeDamage(Damage)
409
                local  blocked=false
410
                local  block=hit.Parent:findFirstChild("Block")
411
                if block~=nil then
412
                print(block.className)
413
                if block.className=="NumberValue" then
414
                if block.Value>0 then
415
                blocked=true
416
                if decreaseblock==nil then
417
                block.Value=block.Value-1
418
                end
419
                end
420
                end
421
                if block.className=="IntValue" then
422
                if block.Value>0 then
423
                blocked=true
424
                if decreaseblock~=nil then
425
                block.Value=block.Value-1
426
                end
427
                end
428
                end
429
                end
430
                if blocked==false then
431
--                h:TakeDamage(Damage)
432
                h.Health=h.Health-Damage
433
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color)
434
                else
435
                h.Health=h.Health-(Damage/2)
436
                ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color)
437
                end
438
                if Type=="Knockdown" then
439
                local hum=hit.Parent.Humanoid
440
hum.PlatformStand=true
441
coroutine.resume(coroutine.create(function(HHumanoid)
442
swait(1)
443
HHumanoid.PlatformStand=false
444
end),hum)
445
                local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
446
--hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
447
local bodvol=Instance.new("BodyVelocity")
448
bodvol.velocity=angle*knockback
449
bodvol.P=5000
450
bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
451
bodvol.Parent=hit
452
local rl=Instance.new("BodyAngularVelocity")
453
rl.P=3000
454
rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
455
rl.angularvelocity=Vector3.new(math.rad(-10,10),math.rad(-10,10),math.rad(-10,10))
456
rl.Parent=hit
457
game:GetService("Debris"):AddItem(bodvol,.5)
458
game:GetService("Debris"):AddItem(rl,.5)
459
                elseif Type=="Normal" then
460
                local vp=Instance.new("BodyVelocity")
461
                vp.P=500
462
                vp.maxForce=Vector3.new(math.huge,0,math.huge)
463
--                vp.velocity=Character.Torso.CFrame.lookVector*Knockback
464
                if KnockbackType==1 then
465
                vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
466
                elseif KnockbackType==2 then
467
                vp.velocity=Property.CFrame.lookVector*knockback
468
                end
469
                if knockback>0 then
470
                        vp.Parent=hit.Parent.Torso
471
                end
472
                game:GetService("Debris"):AddItem(vp,.5)
473
                elseif Type=="Up" then
474
                local bodyVelocity=Instance.new("BodyVelocity")
475
                bodyVelocity.velocity=vt(0,60,0)
476
                bodyVelocity.P=5000
477
                bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
478
                bodyVelocity.Parent=hit
479
                game:GetService("Debris"):AddItem(bodyVelocity,1)
480
                local rl=Instance.new("BodyAngularVelocity")
481
                rl.P=3000
482
                rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
483
                rl.angularvelocity=Vector3.new(math.rad(-30,30),math.rad(-30,30),math.rad(-30,30))
484
                rl.Parent=hit
485
                game:GetService("Debris"):AddItem(rl,.5)
486
                elseif Type=="Snare" then
487
                local bp=Instance.new("BodyPosition")
488
                bp.P=2000
489
                bp.D=100
490
                bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
491
                bp.position=hit.Parent.Torso.Position
492
                bp.Parent=hit.Parent.Torso
493
                game:GetService("Debris"):AddItem(bp,1)
494
                elseif Type=="Target" then
495
	            local Targetting = false
496
                if Targetting==false then
497
                ZTarget=hit.Parent.Torso
498
                coroutine.resume(coroutine.create(function(Part) 
499
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
500
                swait(5)
501
                so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) 
502
                end),ZTarget)
503
                local TargHum=ZTarget.Parent:findFirstChild("Humanoid")
504
                local  targetgui=Instance.new("BillboardGui")
505
                targetgui.Parent=ZTarget
506
                targetgui.Size=UDim2.new(10,100,10,100)
507
                local targ=Instance.new("ImageLabel")
508
                targ.Parent=targetgui
509
                targ.BackgroundTransparency=1
510
                targ.Image="rbxassetid://4834067"
511
                targ.Size=UDim2.new(1,0,1,0)
512
                cam.CameraType="Scriptable"
513
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
514
                local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
515
                workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
516
                Targetting=true
517
                RocketTarget=ZTarget
518
                for i=1,Property do
519
                --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
520
                if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
521
                swait()
522
                end
523
                --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
524
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
525
                dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
526
                cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
527
                end
528
                Targetting=false
529
                RocketTarget=nil
530
                targetgui.Parent=nil
531
                cam.CameraType="Custom"
532
                end
533
                end
534
                        local debounce=Instance.new("BoolValue")
535
                        debounce.Name="DebounceHit"
536
                        debounce.Parent=hit.Parent
537
                        debounce.Value=true
538
                        game:GetService("Debris"):AddItem(debounce,Delay)
539
                        c=Instance.new("ObjectValue")
540
                        c.Name="creator"
541
                        c.Value=Player
542
                        c.Parent=h
543
                        game:GetService("Debris"):AddItem(c,.5)
544
        end
545
end
546
547
548
function ShowDamage(Pos, Text, Time, Color)
549
	local Rate = (1 / 30)
550
	local Pos = (Pos or Vector3.new(0, 0, 0))
551
	local Text = (Text or "")
552
	local Time = (Time or 2)
553
	local Color = (Color or Color3.new(1, 0, 0))
554
	local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0))
555
	EffectPart.Anchored = true
556
	local BillboardGui = Instance.new("BillboardGui")
557
	BillboardGui.Size = UDim2.new(3, 0, 3, 0)
558
	BillboardGui.Adornee = EffectPart
559
	local TextLabel = Instance.new("TextLabel")
560
	TextLabel.BackgroundTransparency = 1
561
	TextLabel.Size = UDim2.new(1, 0, 1, 0)
562
	TextLabel.Text = Text
563
	TextLabel.TextColor3 = Color
564
	TextLabel.TextScaled = true
565
	TextLabel.Font = Enum.Font.ArialBold
566
	TextLabel.Parent = BillboardGui
567
	BillboardGui.Parent = EffectPart
568
	game.Debris:AddItem(EffectPart, (Time + 0.1))
569
	EffectPart.Parent = game:GetService("Workspace")
570
	Delay(0, function()
571
		local Frames = (Time / Rate)
572
		for Frame = 1, Frames do
573
			wait(Rate)
574
			local Percent = (Frame / Frames)
575
			EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
576
			TextLabel.TextTransparency = Percent
577
		end
578
		if EffectPart and EffectPart.Parent then
579
			EffectPart:Destroy()
580
		end
581
	end)
582
end
583
584
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
585
        local fp=it("Part")
586
        fp.formFactor=formfactor
587
        fp.Parent=parent
588
        fp.Reflectance=reflectance
589
        fp.Transparency=transparency
590
        fp.CanCollide=false
591
        fp.Locked=true
592
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
593
        fp.Name=name
594
        fp.Size=size
595
        fp.Position=Character.Torso.Position
596
        nooutline(fp)
597
        fp.Material=material
598
        fp:BreakJoints()
599
        return fp
600
    end
601
    
602
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
603
        local mesh=it(Mesh)
604
        mesh.Parent=part
605
        if Mesh=="SpecialMesh" then
606
            mesh.MeshType=meshtype
607
            mesh.MeshId=meshid
608
        end
609
        mesh.Offset=offset
610
        mesh.Scale=scale
611
        return mesh
612
    end
613
    
614
    function weld(parent,part0,part1,c0,c1)
615
        local weld=it("Weld")
616
        weld.Parent=parent
617
        weld.Part0=part0
618
        weld.Part1=part1
619
        weld.C0=c0
620
        weld.C1=c1
621
        return weld
622
    end
623
624
-----Asriel {R} Arm-----
625
p=Instance.new('Part',Character)
626
p.BrickColor=BrickColor.new('Institutional white')
627
p.Material=("Neon")
628
p.Name="P1"
629
p.Size=Vector3.new(1.2,2.2,1.2)
630
w=Instance.new('Weld',Character.P1)
631
w.Part0=Character.P1
632
w.Part1=RightArm
633
------------------------------
634
p=Instance.new('Part',Character)
635
p.BrickColor=BrickColor.new('Really black')
636
p.Material=("Neon")
637
p.Name="P2"
638
p.Size=Vector3.new(1.3, 0.2, 1.3)
639
w=Instance.new('Weld',Character.P2)
640
w.Part0=Character.P2
641
w.Part1=RightArm 
642
w.C0=CFrame.new(0,0.8,0)
643
------------------------------
644
p=Instance.new('Part',Character)
645
p.BrickColor=BrickColor.new('Really black')
646
p.Material=("Neon")
647
p.Name="Diamond1"
648
p.Size=Vector3.new(1.3, 0.2, 1.3)
649
m=Instance.new('SpecialMesh',Character.Diamond1)
650
m.MeshId="http://www.roblox.com/asset/?id=9756362"
651
m.Scale=Vector3.new(1.3, 1.4, 1.3)
652
w=Instance.new('Weld',Character.Diamond1)
653
w.Part0=Character.Diamond1
654
w.Part1=RightArm 
655
w.C0=CFrame.new(0,0,0)
656
----------------------------------
657
p=Instance.new('Part',Character)
658
p.BrickColor=BrickColor.new('Really black')
659
p.Material=("Neon")
660
p.Name="P3"
661
p.Size=Vector3.new(1.3, 0.2, 1.3)
662
w=Instance.new('Weld',Character.P3)
663
w.Part0=Character.P3
664
w.Part1=RightArm 
665
w.C0=CFrame.new(0,0.4,0)
666
------------------------------------------
667
p=Instance.new('Part',Character)
668
p.BrickColor=BrickColor.new('Really black')
669
p.Material=("Neon")
670
p.Name="P5"
671
p.Size=Vector3.new(1.3, 0.2, 1.3)
672
w=Instance.new('Weld',Character.P5)
673
w.Part0=Character.P5
674
w.Part1=RightArm 
675
w.C0=CFrame.new(0,-0.8,0)
676
-----------------------------------------------------
677
p=Instance.new('Part',Character)
678
p.BrickColor=BrickColor.new('Really black')
679
p.Material=("Neon")
680
p.Name="P4"
681
p.Size=Vector3.new(1.3, 0.2, 1.3)
682
w=Instance.new('Weld',Character.P4)
683
w.Part0=Character.P4
684
w.Part1=RightArm 
685
w.C0=CFrame.new(0,-0.4,0)
686
-----Left Asriel {R} Arm Two----------------------
687
p=Instance.new('Part',Character)
688
p.BrickColor=BrickColor.new('Institutional white')
689
p.Material=("Neon")
690
p.Name="P6"
691
p.Size=Vector3.new(1.2,2.2,1.2)
692
w=Instance.new('Weld',Character.P6)
693
w.Part0=Character.P6
694
w.Part1=LeftArm
695
------------------------------
696
p=Instance.new('Part',Character)
697
p.BrickColor=BrickColor.new('Really black')
698
p.Material=("Neon")
699
p.Name="P7"
700
p.Size=Vector3.new(1.3, 0.2, 1.3)
701
w=Instance.new('Weld',Character.P7)
702
w.Part0=Character.P7
703
w.Part1=LeftArm 
704
w.C0=CFrame.new(0,0.8,0)
705
------------------------------
706
p=Instance.new('Part',Character)
707
p.BrickColor=BrickColor.new('Really black')
708
p.Material=("Neon")
709
p.Name="Diamond2"
710
p.Size=Vector3.new(1.3, 0.2, 1.3)
711
m=Instance.new('SpecialMesh',Character.Diamond2)
712
m.MeshId="http://www.roblox.com/asset/?id=9756362"
713
m.Scale=Vector3.new(1.3, 1.4, 1.3)
714
w=Instance.new('Weld',Character.Diamond2)
715
w.Part0=Character.Diamond2
716
w.Part1=LeftArm 
717
w.C0=CFrame.new(0,0,0)
718
----------------------------------
719
p=Instance.new('Part',Character)
720
p.BrickColor=BrickColor.new('Crimson')
721
p.Material=("Neon")
722
p.Name="P8"
723
p.Size=Vector3.new(1.3, 0.2, 1.3)
724
w=Instance.new('Weld',Character.P8)
725
w.Part0=Character.P8
726
w.Part1=LeftArm 
727
w.C0=CFrame.new(0,0.4,0)
728
------------------------------------------
729
p=Instance.new('Part',Character)
730
p.BrickColor=BrickColor.new('Navy blue')
731
p.Material=("Neon")
732
p.Name="P9"
733
p.Size=Vector3.new(1.3, 0.2, 1.3)
734
w=Instance.new('Weld',Character.P9)
735
w.Part0=Character.P9
736
w.Part1=LeftArm 
737
w.C0=CFrame.new(0,-0.8,0)
738
-----------------------------------------------------
739
p=Instance.new('Part',Character)
740
p.BrickColor=BrickColor.new('Crimson')
741
p.Material=("Neon")
742
p.Name="P10"
743
p.Size=Vector3.new(1.3, 0.2, 1.3)
744
w=Instance.new('Weld',Character.P10)
745
w.Part0=Character.P10
746
w.Part1=LeftArm 
747
w.C0=CFrame.new(0,-0.4,0)
748
------- Asriel {R} Leg-------
749
p=Instance.new('Part',Character)
750
p.BrickColor=BrickColor.new('Crimson')
751
p.Material=("Neon")
752
p.Name="R1"
753
p.Size=Vector3.new(1.2,2,1.2)
754
w=Instance.new('Weld',Character.R1)
755
w.Part0=Character.R1
756
w.Part1=RightLeg
757
------------------------------
758
p=Instance.new('Part',Character)
759
p.BrickColor=BrickColor.new('Crimson')
760
p.Material=("Neon")
761
p.Name="R2"
762
p.Size=Vector3.new(1.3, 0.2, 1.3)
763
w=Instance.new('Weld',Character.R2)
764
w.Part0=Character.R2
765
w.Part1=RightLeg
766
w.C0=CFrame.new(0,0.7,0)
767
------------------------------
768
p=Instance.new('Part',Character)
769
p.BrickColor=BrickColor.new('Crimson')
770
p.Material=("Neon")
771
p.Name="Diamond3"
772
p.Size=Vector3.new(1.3, 0.2, 1.3)
773
m=Instance.new('SpecialMesh',Character.Diamond3)
774
m.MeshId="http://www.roblox.com/asset/?id=9756362"
775
m.Scale=Vector3.new(1, 1, 1)
776
w=Instance.new('Weld',Character.Diamond3)
777
w.Part0=Character.Diamond3
778
w.Part1=RightLeg
779
w.C0=CFrame.new(0,0,0)
780
----------------------------------
781
p=Instance.new('Part',Character)
782
p.BrickColor=BrickColor.new('Crimson')
783
p.Material=("Neon")
784
p.Name="Bash1"
785
p.Size=Vector3.new(1.3, 0.2, 1.3)
786
m=Instance.new('SpecialMesh',Character.Bash1)
787
m.Scale=Vector3.new(5, 0, 1)
788
w=Instance.new('Weld',Character.Bash1)
789
w.Part0=Character.Bash1
790
w.Part1=RightLeg 
791
w.C0=CFrame.new(0,0,0)
792
----------------------------------
793
p=Instance.new('Part',Character)
794
p.BrickColor=BrickColor.new('Navy blue')
795
p.Material=("Neon")
796
p.Name="R3"
797
p.Size=Vector3.new(1.3, 0.2, 1.3)
798
w=Instance.new('Weld',Character.R3)
799
w.Part0=Character.R3
800
w.Part1=RightLeg
801
w.C0=CFrame.new(0,-0.7,0)
802
------------------------------
803
p=Instance.new('Part',Character)
804
p.BrickColor=BrickColor.new('Crimson')
805
p.Material=("Neon")
806
p.Name="R4"
807
p.Size=Vector3.new(1.2,2,1.2)
808
w=Instance.new('Weld',Character.R4)
809
w.Part0=Character.R4
810
w.Part1=LeftLeg
811
------------------------------
812
p=Instance.new('Part',Character)
813
p.BrickColor=BrickColor.new('Crimson')
814
p.Material=("Neon")
815
p.Name="R5"
816
p.Size=Vector3.new(1.3, 0.2, 1.3)
817
w=Instance.new('Weld',Character.R5)
818
w.Part0=Character.R5
819
w.Part1=LeftLeg
820
w.C0=CFrame.new(0,0.7,0)
821
------------------------------
822
p=Instance.new('Part',Character)
823
p.BrickColor=BrickColor.new('Navy blue')
824
p.Material=("Neon")
825
p.Name="Diamond4"
826
p.Size=Vector3.new(1.3, 0.2, 1.3)
827
m=Instance.new('SpecialMesh',Character.Diamond4)
828
m.MeshId="http://www.roblox.com/asset/?id=9756362"
829
m.Scale=Vector3.new(1, 1, 1)
830
w=Instance.new('Weld',Character.Diamond4)
831
w.Part0=Character.Diamond4
832
w.Part1=LeftLeg
833
w.C0=CFrame.new(0,0,0)
834
----------------------------------
835
p=Instance.new('Part',Character)
836
p.BrickColor=BrickColor.new('Crimson')
837
p.Material=("Neon")
838
p.Name="Bash2"
839
p.Size=Vector3.new(1.3, 0.2, 1.3)
840
m=Instance.new('SpecialMesh',Character.Bash2)
841
m.Scale=Vector3.new(5, 0, 1)
842
w=Instance.new('Weld',Character.Bash2)
843
w.Part0=Character.Bash2
844
w.Part1=LeftLeg 
845
w.C0=CFrame.new(0,0,0)
846
----------------------------------
847
p=Instance.new('Part',Character)
848
p.BrickColor=BrickColor.new('Navy blue')
849
p.Material=("Neon")
850
p.Name="R6"
851
p.Size=Vector3.new(1.3, 0.2, 1.3)
852
w=Instance.new('Weld',Character.R6)
853
w.Part0=Character.R6
854
w.Part1=LeftLeg
855
w.C0=CFrame.new(0,-0.7,0)
856
------- Death {A} Ray --------
857
p=Instance.new('Part',Character)
858
p.Name="DeathRay"
859
p.Size=Vector3.new(0.2, 5.22, 2.13)
860
p.BrickColor=BrickColor.new('Crimson')
861
p.Transparency=1
862
d=Instance.new('Decal',Character.DeathRay)
863
d.Face="Left"
864
d.Texture="http://www.roblox.com/asset/?id=340395528"
865
d=Instance.new('Decal',Character.DeathRay)
866
d.Face="Right"
867
d.Texture="http://www.roblox.com/asset/?id=340395528"
868
w=Instance.new('Weld',Character.DeathRay)
869
w.Part0=Character.DeathRay
870
w.Part1=LeftArm
871
w.C0=CFrame.new(0.7,0,0)
872
------- Left Death {A} Ray --------
873
p=Instance.new('Part',Character)
874
p.Name="DeathRay2"
875
p.Size=Vector3.new(0.2, 5.22, 2.13)
876
p.BrickColor=BrickColor.new('White')
877
p.Transparency=1
878
d=Instance.new('Decal',Character.DeathRay2)
879
d.Face="Left"
880
d.Texture="http://www.roblox.com/asset/?id=340395528"
881
d=Instance.new('Decal',Character.DeathRay2)
882
d.Face="Right"
883
d.Texture="http://www.roblox.com/asset/?id=340395528"
884
w=Instance.new('Weld',Character.DeathRay2)
885
w.Part0=Character.DeathRay2
886
w.Part1=RightArm
887
w.C0=CFrame.new(-0.7,0,0)
888
---Asrielovania {R} Music---
889
s=Instance.new('Sound',Character)
890
s.SoundId="rbxassetid://306154368"
891
s.Volume=1
892
s.Pitch=1
893
s.Looped=true
894
s:Play()
895
-------Sorcer {A} Sword-------
896
handle=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","Handle",Vector3.new(0.200000003, 1.61857152, 0.200000003))
897
handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.995889783, -0.101109691, 0.0468789339, -5.23798153e-005, 0.99999994, -0.000210702419, -6.36925748e-008, -0.000210702419, -0.99999994, -1, -5.23798008e-005, 7.47295417e-008))
898
mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 1, 0.857142746))
899
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.257142872, 0.911428571))
900
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00982296467, -0.128642559, 5.57254982, -1.21753502e-007, -2.87620594e-010, 1, -1, -1.04306673e-006, -1.2175461e-007, 1.04306673e-006, -1, -2.87123214e-010))
901
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
902
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.571428657))
903
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0100114346, 3.24283266, 2.64644623e-005, -2.98713599e-006, -1.63886575e-008, -1, -1.18017197e-005, -0.99999994, 1.64265153e-008, -0.99999994, 1.18017197e-005, 2.98713007e-006))
904
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
905
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 3.74285722, 0.514285743))
906
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00896048546, 3.24313331, -6.2584877e-006, -2.62832918e-006, -1.58840017e-008, -1, -1.16825104e-005, -0.99999994, 1.59122848e-008, -0.99999994, 1.16825104e-005, 2.62831986e-006))
907
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
908
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.914285779, 0.254285723))
909
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0080575943, -5.57459974, 0.127099097, -7.20826961e-007, -1.18548371e-009, 1, 6.25863322e-007, 1, 1.18891563e-009, -1, 6.25863322e-007, -7.20827984e-007))
910
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.571428537, 1, 1))
911
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.942857206, 0.28285715))
912
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00858414173, -5.58866072, 0.142816901, -5.41048905e-007, -8.99582631e-010, 1, -5.96046448e-007, 0.99999994, 9.00953978e-010, -0.99999994, -5.96046448e-007, -5.41057148e-007))
913
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
914
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.285714328, 0.940000057))
915
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.011053443, -0.142930448, 5.58944941, 2.97432763e-007, 3.64387631e-010, 1, -1, 6.25863322e-007, 2.9743137e-007, -6.25863322e-007, -1, 3.63804986e-010))
916
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 1, 1))
917
Part=part(Enum.FormFactor.Brick,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1, 1.20000005, 1))
918
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.57627869e-007, -0.809324801, 1.96695328e-006, 6.20105922e-008, 2.27451835e-010, -1, 1.81795622e-006, 1, 2.27856845e-010, 1, -1.81795622e-006, 6.2011928e-008))
919
mesh("SpecialMesh",Part,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(0.285714298, 0.142857134, 0.285714298))
920
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
921
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00226664543, 0.69951874, 1.00827909, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
922
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
923
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
924
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487548, -0.00217807293, 3.74913216e-005, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
925
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.857145786, 1))
926
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.892679513, 0.539954185, 0.771299422))
927
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.19487882, -0.00217807293, 4.00543213e-005, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
928
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.571431458, 1.10000002))
929
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492851, 0.539954185, 0.539909601))
930
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00595891476, -1.00750566, 1.00747085, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
931
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714179))
932
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.483492821, 0.539954185, 0.539909601))
933
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00534570217, -1.00757694, -0.698815584, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
934
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
935
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.493492872, 0.539954185, 0.539909601))
936
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000260472298, 0.6988675, -0.698937058, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
937
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 0.285714179, 0.285714269))
938
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
939
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00927072763, -0.0121991634, 1.19311547, 0.999999881, -2.08614802e-006, 1.9306286e-007, -1.93059051e-007, -1.09411957e-007, 1, -2.08616257e-006, -0.999999881, -1.09408283e-007))
940
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
941
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
942
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.604586363, -0.0121991634, 1.02863288, 0.866026282, 0.499998033, 2.28958157e-007, -1.93872992e-007, -1.22099237e-007, 1, 0.499998033, -0.866026282, -8.79730777e-009))
943
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
944
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267962, 0.200000003, 0.200000003))
945
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.03790355, -0.0121991634, 0.588528812, 0.500001669, 0.866024196, 1.74744486e-007, -1.6279435e-007, -1.0777579e-007, 1, 0.866024196, -0.500001669, 8.71042545e-008))
946
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
947
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.662679553, 0.200000003, 0.200000003))
948
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.39311564, -0.0121991634, -0.00927072763, 2.08616257e-006, 0.999999881, 7.82298955e-008, -1.51383063e-007, -7.82268899e-008, 1, 0.999999881, -2.08614802e-006, 1.51386175e-007))
949
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
950
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.46267951, 0.200000003, 0.200000003))
951
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.02863288, -0.0121997595, -0.604586482, -0.499998093, 0.866026223, -6.44970513e-008, -1.45620604e-007, -9.60127267e-009, 1, 0.866026223, 0.499998093, 1.30918266e-007))
952
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
953
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.06267953, 0.200000003, 0.200000003))
954
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.588528991, -0.0121992826, -1.03790355, -0.866024137, 0.500001729, -9.11133142e-008, -1.16737233e-007, -1.99774206e-008, 1, 0.500001729, 0.866024137, 7.56750538e-008))
955
mesh("BlockMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
956
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.372464359, 0.762464345, 0.762464285))
957
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00338602066, -0.736121356, -0.540583551, 5.41296288e-007, 9.50464596e-010, -1, 0.707107663, -0.707105815, 3.8208583e-007, -0.707105815, -0.707107663, -3.83435292e-007))
958
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542364))
959
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.382464379, 0.762464345, 0.762464285))
960
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00803625584, -0.737174749, 0.736498654, 3.01447898e-007, 5.80818948e-010, -1, -0.707105994, -0.707107365, -2.13563524e-007, -0.707107365, 0.707106113, -2.12752497e-007))
961
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.913885474, 0.128561974, 0.128542408))
962
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
963
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00594449043, 0.540397167, 0.737201214, 2.4158129e-007, 4.89748686e-010, -1, -0.707107604, 0.707105875, -1.70486445e-007, 0.707105815, 0.707107544, 1.71177419e-007))
964
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366609, 0.128561974, 0.128542408))
965
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.40246433, 0.762464345, 0.762464285))
966
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.00681877136, 0.540436149, -0.541088939, -1.81721958e-007, -3.98678424e-010, 1, -0.707107067, 0.707106411, -1.28216811e-007, -0.707106411, -0.707106948, -1.28784094e-007))
967
mesh("SpecialMesh",Part,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.895366669, 0.128561974, 0.128542364))
968
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
969
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910848916, -0.00147974491, 0.000465214252, 2.29479338e-006, 1, 7.06279479e-012, -6.20287395e-008, -7.34701189e-012, 1, 1, -2.29479338e-006, 6.20337914e-008))
970
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 0.385687381, 0.642712057))
971
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(1.26045096, 0.762464345, 0.762464285))
972
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.910846829, -0.00147974491, 0.000467300415, 2.0563748e-006, 1, 1.14326326e-011, -6.20178255e-008, -1.28039801e-011, 1, 1, -2.0563748e-006, 6.20228633e-008))
973
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1.10000002, 0.257125348, 0.706983268))
974
Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Institutional white","SwordPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
975
Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.98755074e-005, -0.86527884, -0.00526940823, 0.99999994, -3.33786011e-006, -1.61662047e-006, 3.33786011e-006, 0.99999994, -1.75251103e-009, 1.61662604e-006, 1.74897963e-009, 1))
976
mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(0.857142806, 0.857145548, 0.857142746))
977
Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","Hitbox",Vector3.new(0.650000036, 4.19999981, 0.200000003))
978
Hitboxweld=weld(m,handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0107657909, -3.95914412, 0.00325751305, 0.999999821, -0.000211339415, 2.39198562e-006, 0.000211339124, 0.999997795, -6.21902582e-005, -2.38056168e-006, 6.20116552e-005, 0.999992907))
979
EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
980
EffectPartweld=weld(m,handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
981
mesh("BlockMesh",EffectPart,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1))
982
EffectPart2=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,"Institutional white","EffectPart2",Vector3.new(0.200000003, 0.200000003, 0.200000003))
983
EffectPart2weld=weld(m,Character["Left Arm"],EffectPart2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
984
985
DarkRiftF=function(par)
986
while lol == true do 
987
wait() 
988
local PWN={}
989
for _,v in pairs(game.Workspace:children()) do
990
if v.className=="Model" and v:FindFirstChild("Humanoid")~=nil then
991
if v.Humanoid.Health>0 and v:FindFirstChild("Torso")~=nil then
992
table.insert(PWN,v.Torso)
993
end
994
end
995
end
996
for _,t in pairs(PWN) do
997
local targ=par.Position-t.Position
998
local Mag=targ.magnitude
999
if not t:IsDescendantOf(Character) and t~=nil and Mag<=50 then
1000
if Mag<=30 then
1001
t.Parent.Humanoid:TakeDamage(.5)
1002
local rl=Instance.new("BodyAngularVelocity")
1003
rl.P=3000
1004
rl.maxTorque=Vector3.new(500000,500000,500000)*5000
1005
rl.angularvelocity=Vector3.new(math.rad(-20,20),math.rad(-20,20),math.rad(-20,20))/10
1006
rl.Parent=t
1007
game:GetService("Debris"):AddItem(rl,.1)
1008
end
1009
if Mag<=20 then
1010
t.Parent.Humanoid:TakeDamage(.1)
1011
else
1012
local vl=Instance.new("BodyVelocity")
1013
vl.P=3000
1014
vl.maxForce=Vector3.new(50000000000,50000000000,50000000000)
1015
vl.velocity=(t.Position-par.Position).unit*-(70/(Mag))
1016
vl.Parent=t
1017
game:GetService("Debris"):AddItem(vl,.1)
1018
end
1019
end
1020
end
1021
wait(.08)
1022
end
1023
end
1024
1025
function DerpMagic(part,x1,y1,z1,x2,y2,z2,color) 
1026
	local msh1 = Instance.new("BlockMesh") 
1027
	msh1.Scale = Vector3.new(0.5,0.5,0.5) 
1028
	local S=Instance.new("Part")
1029
	S.Name="Effect"
1030
	S.Material="Neon"
1031
	S.formFactor=0
1032
	S.Size=Vector3.new(x1,y1,z1)
1033
	S.BrickColor=color
1034
	S.Reflectance = 0
1035
	S.TopSurface=0
1036
	S.BottomSurface=0
1037
	S.Transparency=0
1038
	S.Anchored=false
1039
	S.CanCollide=false
1040
	S.CFrame=part.CFrame
1041
	S.Parent=game.Workspace
1042
	msh1.Parent = S
1043
	local W=Instance.new("Weld")
1044
	W.Parent=S
1045
	W.Part0=S
1046
	W.Part1=part
1047
	W.C0=CFrame.new(x2,y2,z2) * CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1048
	W.Parent=nil
1049
	S.Anchored=true
1050
	coroutine.resume(coroutine.create(function(Part,Weld) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) --[[Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))]] Part.Transparency=i*.1 wait() end Part.Parent=nil Weld.Parent=nil end),S,W)
1051
end 
1052
1053
local function BlackHole(parent,cframe)
1054
local effectsmsh = Instance.new("SpecialMesh")
1055
effectsmsh.MeshId = "http://www.roblox.com/asset/?id=15887356"
1056
--effectsmsh.Scale = Vector3.new(1,1,2.5)
1057
effectsmsh.Scale = Vector3.new(3,3,3)
1058
local effectsg = Instance.new("Part")
1059
effectsg.formFactor = 3
1060
effectsg.CanCollide = false
1061
effectsg.Name = "Effect"
1062
effectsg.Locked = true
1063
effectsg.Transparency = 1 
1064
effectsg.Size = Vector3.new(0.2,0.2,0.2)
1065
effectsg.Parent = parent
1066
effectsg.BrickColor = BrickColor.random()
1067
effectsg.Material="Neon"
1068
coroutine.resume(coroutine.create(function(Part,Mesh)
1069
	local Mesh = Instance.new("SpecialMesh") 
1070
	Mesh.Scale = Vector3.new(0.5,0.5,0.5) 
1071
	Mesh.MeshType = "Sphere" 
1072
--	Mesh.TextureId="http://www.roblox.com/asset/?id=1529460"
1073
	Part=Instance.new("Part")
1074
	Part.Name="Effect"
1075
	Part.formFactor=0
1076
	Part.Size=Vector3.new(1,1,1)
1077
	Part.BrickColor=BrickColor.random()
1078
	Part.Material="Neon"
1079
	Part.Reflectance = 0
1080
	Part.TopSurface=0
1081
	Part.BottomSurface=0
1082
	Part.Transparency=0
1083
	Part.Anchored=true
1084
NoOutline(Part)	
1085
	Part.CanCollide=false
1086
	Part.CFrame=cframe
1087
	Part.Parent=parent
1088
	Mesh.Parent = Part
1089
	lol=true
1090
coroutine.resume(coroutine.create(function()
1091
	DarkRiftF(Part)
1092
end)) 
1093
	for i=0,200 do
1094
	wait()
1095
	DerpMagic(Part,1,i/3,1,0,i/3,0,BrickColor.random()) 
1096
	Mesh.Scale=Mesh.Scale-Vector3.new(0.2,0.2,0.2)
1097
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1098
	end
1099
	local fff=200
1100
	for i=0,100 do
1101
	wait()
1102
	DerpMagic(Part,1,fff/3,1,0,fff/3,0,BrickColor.random()) 
1103
	Part.CFrame=cframe*CFrame.fromEulerAnglesXYZ(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1104
	end
1105
	for i=0,1,0.05 do
1106
	wait()
1107
	Part.Transparency=Part.Transparency+0.05
1108
	Mesh.Scale=Mesh.Scale+Vector3.new(1.5,1.5,1.5)
1109
	end
1110
	lol=false
1111
	Part.Parent=nil
1112
end),nil,nil)
1113
end
1114
1115
function makeShockwave(height,color,speed,range,pulse)
1116
local range = range or 2000
1117
local p = Instance.new("Part")
1118
p.Anchored = true
1119
p.CanCollide = false
1120
p.FormFactor = "Custom"
1121
p.BrickColor = color
1122
p.Parent = workspace
1123
local m = Instance.new("SpecialMesh",p)
1124
m.MeshId = "rbxassetid://3270017"
1125
local estimateSurvival = math.floor(range/speed) * 0.03
1126
game:GetService("Debris"):AddItem(p,estimateSurvival)
1127
Spawn(function ()
1128
for i = 1,range,speed do
1129
p.Transparency = 1-math.min(0.5,3-(i/500))
1130
m.Scale = Vector3.new(i,i,i*height)
1131
p.CFrame = CFrame.new(Torso.Position) * CFrame.Angles(math.rad(90),0,0)
1132
wait()
1133
end
1134
p:Destroy()
1135
end)
1136
end
1137
1138
function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1139
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1140
prt.Anchored=true
1141
prt.CFrame=cframe
1142
local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(.1,.1,.1))
1143
game:GetService("Debris"):AddItem(prt,2)
1144
coroutine.resume(coroutine.create(function(Part,Mesh) 
1145
for i=0,2,delay do
1146
wait()
1147
Part.CFrame=Part.CFrame
1148
Part.Transparency=i
1149
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1150
end
1151
Part.Parent=nil
1152
end),prt,msh)
1153
end
1154
1155
function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1156
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt(0.5,0.5,0.5))
1157
prt.Anchored=true
1158
prt.CFrame=cframe
1159
local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1))
1160
game:GetService("Debris"):AddItem(prt,5)
1161
coroutine.resume(coroutine.create(function(Part,Mesh) 
1162
for i=0,1,delay do
1163
wait()
1164
Part.CFrame=Part.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
1165
Part.Transparency=i
1166
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1167
end
1168
Part.Parent=nil
1169
end),prt,msh)
1170
end
1171
1172
local function MagicRing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay,Type,parent)
1173
local prt=ppart(3,game.Workspace,0,1,brickcolor,"Effect",vt())
1174
if Type~=2 then
1175
prt.Anchored=true
1176
end
1177
prt.CFrame=cframe
1178
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=3270017",vt(0,0,0),vt(x1,y1,z1))
1179
game:GetService("Debris"):AddItem(prt,5)
1180
coroutine.resume(coroutine.create(function(Part,Mesh,dur) 
1181
local wld=nil
1182
if dur==2 then
1183
wld=weld(Part,Part,parent,euler(0,0,0)*cf(0,0,0))
1184
end
1185
for i=0,1,delay do
1186
swait()
1187
if dur==1 then
1188
Part.CFrame=Part.CFrame
1189
elseif dur==2 then
1190
wld.C0=cframe
1191
end
1192
Part.Transparency=i
1193
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1194
end
1195
Part.Parent=nil
1196
end),prt,msh,Type)
1197
end
1198
1199
function MagicWaveThing(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1200
local prt=ppart(3,game.Workspace,0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
1201
prt.Anchored=true
1202
prt.CFrame=cframe
1203
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=1051557",vt(0,0,0),vt(x1,y1,z1))
1204
game:GetService("Debris"):AddItem(prt,5)
1205
coroutine.resume(coroutine.create(function(Part,Mesh) 
1206
for i=0,1,delay do
1207
swait()
1208
Part.CFrame=Part.CFrame*euler(0,0.7,0)
1209
Part.Transparency=i
1210
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1211
end
1212
Part.Parent=nil
1213
end),prt,msh)
1214
end
1215
1216
function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1217
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2))
1218
prt.Anchored=true
1219
prt.CFrame=cframe
1220
local msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1))
1221
game:GetService("Debris"):AddItem(prt,5)
1222
coroutine.resume(coroutine.create(function(Part,Mesh) 
1223
for i=0,1,delay do
1224
wait()
1225
Part.CFrame=Part.CFrame
1226
Part.Transparency=i
1227
Mesh.Scale=Mesh.Scale+vt(x3,y3,z3)
1228
end
1229
Part.Parent=nil
1230
end),prt,msh)
1231
end 
1232
1233
function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay)
1234
local prt=ppart(3,workspace,0,0,brickcolor,"Effect",vt())
1235
prt.Anchored=true
1236
prt.CFrame=cframe
1237
local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1))
1238
game:GetService("Debris"):AddItem(prt,5)
1239
table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3})
1240
end
1241
1242
function Blast(parent)
1243
MagicBlock(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1244
MagicWaveThing(BrickColor.random(),parent.CFrame,4,4,4,0.2,0.2,0.2,0.01)
1245
end
1246
1247
function ChargeBall(parent,t)
1248
local counter=0
1249
local size=1
1250
for i=0,t,1 do
1251
swait()
1252
counter=counter+1
1253
if counter%10==0 then
1254
if size==3 then
1255
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1256
elseif size==2 then
1257
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1258
end
1259
end
1260
if counter%5==0 then
1261
if size==1 then
1262
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1263
elseif size==2 then
1264
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1265
elseif size==3 then
1266
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1267
end
1268
end
1269
end
1270
end
1271
1272
function ChargeBall2(parent,t)
1273
local counter=0
1274
local size=1
1275
for i=0,t,1 do
1276
swait()
1277
counter=counter+1
1278
if counter%10==0 then
1279
if size==3 then
1280
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1281
elseif size==2 then
1282
MagicRing(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1283
end
1284
end
1285
if counter%5==0 then
1286
if size==1 then
1287
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1288
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1289
elseif size==2 then
1290
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1291
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1292
elseif size==3 then
1293
MagicBlock(BrickColor.random(),parent.CFrame,.5,.5,.5,1,1,1,0.1,3,parent)
1294
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),1,1,1,1,.5,1,0.05)
1295
end
1296
end
1297
end
1298
end
1299
1300
function MagniDamage(Part,dis,mind,maxd,force,knock)
1301
for _,c in pairs(workspace:children()) do
1302
local hum=c:findFirstChild("Humanoid")
1303
if hum~=nil then
1304
local head=c:findFirstChild("Torso")
1305
if head~=nil then
1306
local targ=head.Position-Part.Position
1307
local mag=targ.magnitude
1308
if mag<=dis and c.Name~=Character.Name then 
1309
Damagefunc(Part,hum.Parent.Torso,mind,maxd,force,knock,RootPart,.2,1)
1310
end
1311
end
1312
end
1313
end
1314
end
1315
1316
function computeDirection(vec)
1317
local lenSquared = vec.magnitude * vec.magnitude
1318
local invSqrt = 1 / math.sqrt(lenSquared)
1319
return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
1320
end
1321
1322
function attackone()
1323
attack = true
1324
 
1325
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1326
local fx=Hitbox.Touched:connect(function(part)
1327
	local human=part.Parent:findFirstChild("Humanoid")
1328
	if human~=nil and bounce==false then
1329
		bounce=true
1330
  
1331
 
1332
 
1333
	end
1334
end)
1335
for i = 0,1,0.1 do
1336
swait()
1337
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1338
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1339
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1340
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1341
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1342
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1343
end
1344
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1345
for i = 0,1,0.1 do
1346
swait()
1347
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1348
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1349
local h = 5
1350
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1351
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1352
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1353
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1354
scfr = blcf
1355
elseif not scfr then
1356
scfr = blcf
1357
end
1358
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1359
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1360
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1361
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1362
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1363
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1364
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1365
end
1366
attack = false
1367
bounce=false
1368
scfr=nil
1369
fx:disconnect()
1370
con:disconnect()
1371
end
1372
1373
function attacktwo()
1374
attack=true
1375
 
1376
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end)
1377
local fx=Hitbox.Touched:connect(function(part)
1378
	local human=part.Parent:findFirstChild("Humanoid")
1379
	if human~=nil and bounce==false then
1380
		bounce=true
1381
  
1382
 
1383
 
1384
	end
1385
end)
1386
for i=0,1,.1 do
1387
swait()
1388
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1389
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1390
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1391
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1392
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1393
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1394
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1395
end
1396
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1397
for i = 0,1,0.1 do
1398
swait()
1399
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1400
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1401
local h = 5
1402
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1403
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1404
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1405
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1406
scfr = blcf
1407
elseif not scfr then
1408
scfr = blcf
1409
end
1410
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1411
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1412
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1413
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1414
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1415
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1416
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1417
end
1418
scfr=nil
1419
attack=false
1420
bounce=false
1421
con:disconnect()
1422
fx:disconnect()
1423
end
1424
1425
function attackthree()
1426
attack=true
1427
 
1428
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1429
local fx=Hitbox.Touched:connect(function(part)
1430
	local human=part.Parent:findFirstChild("Humanoid")
1431
	if human~=nil and bounce==false then
1432
		bounce=true
1433
  
1434
 
1435
 
1436
	end
1437
end)
1438
for i=0,1,.1 do
1439
swait()
1440
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1441
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1442
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1443
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1444
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1445
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1446
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1447
end
1448
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1449
for i = 0,1,0.1 do
1450
swait()
1451
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1452
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1453
local h = 5
1454
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1455
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1456
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1457
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1458
scfr = blcf
1459
elseif not scfr then
1460
scfr = blcf
1461
end
1462
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1463
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1464
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1465
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1466
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1467
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1468
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1469
end
1470
attack=false
1471
bounce=false
1472
scfr=nil
1473
con:disconnect()
1474
fx:disconnect()
1475
end
1476
1477
function attackfour()
1478
attack = true
1479
 
1480
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(20,30),"Normal",RootPart,.2,1) end)
1481
local fx=Hitbox.Touched:connect(function(part)
1482
	local human=part.Parent:findFirstChild("Humanoid")
1483
	if human~=nil and bounce==false then
1484
		bounce=true
1485
  
1486
 
1487
 
1488
	end
1489
end)
1490
for i = 0,1,0.1 do
1491
swait()
1492
RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(-5),math.rad(-60)),.3)
1493
Torso.Neck.C0=clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(60)),.3)
1494
RW.C0=clerp(RW.C0,cf(1.5, 0.8, 0.2) * angles(math.rad(5), math.rad(-15), math.rad(112)), 0.3)
1495
LW.C0=clerp(LW.C0,cf(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-20)), 0.3)
1496
RH.C0=clerp(RH.C0,cf(1.1,-1,0)*angles(math.rad(-5),math.rad(120),math.rad(-8)),.3)
1497
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-60),math.rad(0)),.3)
1498
handleweld.C0=clerp(handleweld.C0,cf(0,-.2,.5)*angles(math.rad(50),math.rad(-15),math.rad(0)),.3)
1499
end
1500
so("http://www.roblox.com/asset/?id=199145433",Hitbox,1,1.1)
1501
local v=it("BodyVelocity",Torso)
1502
v.maxForce=Vector3.new(4e+005,4e+005,4e+005)*1
1503
v.velocity=RootPart.CFrame.lookVector*50
1504
for i = 0,1,0.1 do
1505
swait()
1506
local blcf = Hitbox.CFrame*cf(0,0,0)
1507
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1508
local h = 5
1509
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1510
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1511
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1512
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1513
scfr = blcf
1514
elseif not scfr then
1515
scfr = blcf
1516
end
1517
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(5),math.rad(60)),.3)
1518
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1519
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(60), math.rad(100)), 0.3)
1520
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-15)), 0.3)
1521
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3)
1522
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3)
1523
handleweld.C0=clerp(handleweld.C0,cf(0,-1,-1)*angles(math.rad(-100),math.rad(0),math.rad(0)),.3)
1524
end
1525
v.Parent=nil
1526
scfr=nil
1527
attack = false
1528
bounce=false
1529
con:disconnect()
1530
fx:disconnect()
1531
end
1532
1533
function Slash()
1534
attack=true
1535
 
1536
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1537
local fx=Hitbox.Touched:connect(function(part)
1538
	local human=part.Parent:findFirstChild("Humanoid")
1539
	if human~=nil and bounce==false then
1540
		bounce=true
1541
  
1542
 
1543
 
1544
	end
1545
end)
1546
for i=0,1,.1 do
1547
swait()
1548
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-30)),0.4)
1549
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(30)),.3)
1550
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(20)),0.4)
1551
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(25), math.rad(0), math.rad(-30)),0.4)
1552
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(105),math.rad(0)),0.4)
1553
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-75),math.rad(-10)),0.4)
1554
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1555
end
1556
so("http://www.roblox.com/asset/?id=199145913",handle,1,.9)
1557
for i = 0,1,0.1 do
1558
swait()
1559
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1560
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1561
local h = 5
1562
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1563
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1564
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1565
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1566
scfr = blcf
1567
elseif not scfr then
1568
scfr = blcf
1569
end
1570
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1571
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-50)),.3)
1572
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-10)),0.4)
1573
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10)),0.4)
1574
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(80),math.rad(0)),0.4)
1575
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-100),math.rad(-10)),0.4)
1576
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-40),math.rad(0),math.rad(0)),.4)
1577
end
1578
for i = 0,1,0.1 do ----------------------------------- second attack
1579
swait()
1580
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1581
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1582
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1583
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1584
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1585
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1586
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1587
end
1588
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1589
for i = 0,1,0.1 do
1590
swait()
1591
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1592
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1593
local h = 5
1594
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1595
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1596
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1597
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1598
scfr = blcf
1599
elseif not scfr then
1600
scfr = blcf
1601
end
1602
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1603
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1604
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1605
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1606
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1607
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1608
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1609
end
1610
attack=false
1611
bounce=false
1612
scfr=nil
1613
con:disconnect()
1614
fx:disconnect()
1615
end
1616
function Combo()
1617
attack = true
1618
 
1619
local con=Hitbox.Touched:connect(function(hit) Damagefunc(Hitbox,hit,70,100,math.rad(5,5),"Normal",RootPart,.2,1) end) 
1620
local fx=Hitbox.Touched:connect(function(part)
1621
	local human=part.Parent:findFirstChild("Humanoid")
1622
	if human~=nil and bounce==false then
1623
		bounce=true
1624
  
1625
 
1626
 
1627
	end
1628
end)
1629
for i = 0,1,0.1 do ----------------------------------- first attack
1630
swait()
1631
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1632
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1633
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1634
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1635
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1636
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1637
end
1638
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1639
for i = 0,1,0.1 do
1640
swait()
1641
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1642
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1643
local h = 5
1644
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1645
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1646
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1647
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1648
scfr = blcf
1649
elseif not scfr then
1650
scfr = blcf
1651
end
1652
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1653
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1654
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1655
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1656
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1657
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1658
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1659
end
1660
for i = 0,1,0.1 do ----------------------------------- second attack
1661
swait()
1662
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1663
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1664
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1665
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1666
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1667
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1668
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1669
end
1670
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1671
for i = 0,1,0.1 do
1672
swait()
1673
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1674
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1675
local h = 5
1676
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1677
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1678
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1679
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1680
scfr = blcf
1681
elseif not scfr then
1682
scfr = blcf
1683
end
1684
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1685
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1686
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1687
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1688
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1689
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1690
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1691
end
1692
for i = 0,1,0.1 do
1693
swait()
1694
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1695
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1696
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1697
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1698
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1699
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1700
end
1701
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1702
for i = 0,1,0.1 do
1703
swait()
1704
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1705
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1706
local h = 5
1707
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1708
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1709
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1710
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1711
scfr = blcf
1712
elseif not scfr then
1713
scfr = blcf
1714
end
1715
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1716
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1717
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1718
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1719
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1720
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1721
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1722
end
1723
for i = 0,1,0.1 do ----------------------------------- second attack
1724
swait()
1725
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1726
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1727
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1728
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1729
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1730
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1731
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1732
end
1733
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1734
for i = 0,1,0.1 do
1735
swait()
1736
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1737
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1738
local h = 5
1739
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1740
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1741
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1742
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1743
scfr = blcf
1744
elseif not scfr then
1745
scfr = blcf
1746
end
1747
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1748
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1749
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1750
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1751
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1752
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1753
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1754
end
1755
for i = 0,1,0.1 do ----------------------------------- first attack
1756
swait()
1757
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-50)),0.4)
1758
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(50)),0.4)
1759
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(100)),0.4)
1760
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-60)),0.4)
1761
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(120),math.rad(0)),0.4)
1762
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.4)
1763
end
1764
so("http://www.roblox.com/asset/?id=199145841",handle,1,.9)
1765
for i = 0,1,0.1 do
1766
swait()
1767
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1768
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1769
local h = 5
1770
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1771
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1772
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1773
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1774
scfr = blcf
1775
elseif not scfr then
1776
scfr = blcf
1777
end
1778
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(80)),0.4)
1779
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-80)),0.4)
1780
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1781
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1782
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(50),math.rad(0)),0.4)
1783
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),0.4)
1784
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1785
end
1786
for i = 0,1,0.1 do ----------------------------------- second attack
1787
swait()
1788
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(70)),0.4)
1789
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(-10),math.rad(-70)),0.4)
1790
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(120), math.rad(90)),0.4)
1791
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)),0.4)
1792
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(40),math.rad(0)),0.4)
1793
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-140),math.rad(-10)),0.4)
1794
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-25),math.rad(0),math.rad(0)),.4)
1795
end
1796
so("http://www.roblox.com/asset/?id=199145887",handle,1,1)
1797
for i = 0,1,0.1 do
1798
swait()
1799
local blcf = Hitbox.CFrame*CFrame.new(0,.5,0)
1800
if scfr and (Hitbox.Position-scfr.p).magnitude > .1 then
1801
local h = 5
1802
local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1803
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1804
local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1805
if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end
1806
scfr = blcf
1807
elseif not scfr then
1808
scfr = blcf
1809
end
1810
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-80)),0.4)
1811
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(80)),0.4)
1812
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(10), math.rad(90)),0.4)
1813
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)),0.4)
1814
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(140),math.rad(0)),0.4)
1815
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-40),math.rad(-10)),0.4)
1816
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.4)
1817
end
1818
attack = false
1819
bounce=false
1820
scfr=nil
1821
fx:disconnect()
1822
con:disconnect()
1823
end
1824
function LustrisFulgo()
1825
attack=true
1826
Humanoid.WalkSpeed=0
1827
for i=0,1,0.1 do
1828
swait()
1829
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-15),math.rad(0),math.rad(10)),.3)
1830
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(-10)),.3)
1831
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(145), math.rad(0), math.rad(7)), 0.3)
1832
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(4), math.rad(-15)), 0.3)
1833
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-15),math.rad(90),math.rad(0)),.3)
1834
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-25),math.rad(-90),math.rad(0)),.3)
1835
handleweld.C0=clerp(handleweld.C0,cf(0,0,-.5)*angles(math.rad(-60),math.rad(0),math.rad(0)),.3)
1836
end
1837
local function boom()
1838
local pprt=ppart(3,game.Workspace,0,1,BrickColor.random(),"Effect",vt(1,1,1))
1839
pprt.Anchored=true
1840
pprt.CFrame=EffectPart.CFrame
1841
game:GetService("Debris"):AddItem(pprt,2)
1842
MagicCircle(BrickColor.random(),EffectPart.CFrame,20,20,20,-0.01,-0.01,-0.01,0.01)
1843
so("http://roblox.com/asset/?id=228343412",EffectPart,1,0.6) 
1844
so("http://roblox.com/asset/?id=228343408",EffectPart,1,1.4) 
1845
local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1))
1846
local waveweld=weld(game.Workspace,handle,wave,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.00693154335, 0.014090538, 6.03910685, -5.23798153e-005, -6.36925748e-008, -1, 0.99999994, -0.000210702419, -5.23798008e-005, -0.000210702419, -0.99999994, 7.47295417e-008))
1847
local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
1848
MagniDamage(wave,20,15,25,math.rad(20,30),"Knockdown",RootPart)
1849
for i=0,80 do
1850
swait()
1851
MagicBlock(BrickColor.random(),EffectPart.CFrame,7,7,7,-0.5,-0.5,-0.5,0.05)
1852
MagicCircle(BrickColor.random(),EffectPart.CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,5,0),0.5,1,0.5,0.02,1,0.02,0.05)
1853
wave.Size=vt(1+i,1+i,1+i)
1854
wavemesh.Scale=vt(1+i,1+i,1+i)
1855
wave.CFrame=EffectPart.CFrame
1856
Humanoid.Health=Humanoid.Health+.15
1857
end
1858
wave:Destroy()
1859
end
1860
boom()
1861
attack=false
1862
Humanoid.WalkSpeed=16
1863
end
1864
1865
function LeviterGlomus()
1866
attack=true
1867
for i=0,1,.1 do
1868
swait()
1869
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1870
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1871
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(18), math.rad(-15), math.rad(15)), 0.3)
1872
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-75), math.rad(0), math.rad(-50)), 0.3)
1873
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-3),math.rad(65),math.rad(0)),.3)
1874
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(-25),math.rad(-110),math.rad(0))*angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1875
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(-35),math.rad(-15),math.rad(0)),.3)
1876
end
1877
so("http://www.roblox.com/asset/?id=199145659",EffectPart2,1,1)
1878
efprt=part(Enum.FormFactor.Custom,game.Workspace,Enum.Material.Neon,0,0,"Institutional white","BallEffect",Vector3.new(2, 2, 2))
1879
weld(m,Character["Left Arm"],efprt,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.15575993, 0.00814216491, -0.0231294632, -5.23798153e-005, 0.999999821, -0.000210702419, -6.36925748e-008, -0.00021070239, -0.99999994, -1, -5.23797935e-005, 7.47295417e-008))
1880
mesh("SpecialMesh",efprt,"Sphere","",vt(0,0,0),vt(1,1,1))
1881
ChargeBall(EffectPart2,35)
1882
for i=0,1,.1 do
1883
swait()
1884
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(-60)),.3)
1885
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(60)),.3)
1886
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-18), math.rad(15), math.rad(15)), 0.3)
1887
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-65)), 0.3)
1888
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
1889
LH.C0=clerp(LH.C0,cf(-1.1,-1,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
1890
handleweld.C0=clerp(handleweld.C0,cf(0,.2,-.3)*angles(math.rad(0),math.rad(-15),math.rad(0)),.3)
1891
end
1892
so("http://www.roblox.com/asset/?id=199145534",EffectPart2,1,1.2)
1893
efprt:BreakJoints()
1894
local Target=mouse.Hit.p
1895
local direction = Target - handle.Position
1896
direction = computeDirection(direction)
1897
local pos = handle.Position + (direction * 10.0)		
1898
efprt.CFrame = CFrame.new(pos,  pos + direction) * CFrame.Angles(math.pi/2, 0, 0)
1899
local floatForce = Instance.new("BodyForce")
1900
floatForce.force = Vector3.new(0, efprt:GetMass() * 196.1, 0.0)
1901
floatForce.Parent = efprt
1902
efprt.Velocity = direction * 160
1903
efprt.Touched:connect(function(hit) 
1904
if not hit:IsDescendantOf(Character) then
1905
if hit.Name~="Effect" then
1906
MagniDamage(efprt,15,70,100,math.rad(20,30),"Knockdown",RootPart)
1907
floatForce.Parent=nil
1908
efprt.Anchored=true
1909
so("http://www.roblox.com/asset/?id=228343330",hit,1,.8)
1910
Blast(efprt)
1911
efprt:Destroy()
1912
end
1913
end
1914
end)
1915
game:GetService("Debris"):AddItem(efprt,6)
1916
attack=false
1917
end
1918
1919
function PortalStorm()
1920
Humanoid.WalkSpeed=0
1921
attack=true
1922
for i=0,1,.1 do
1923
swait()
1924
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
1925
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
1926
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(-40)), 0.3)
1927
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(75), math.rad(0), math.rad(40)), 0.3)
1928
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(5),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1929
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(5),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1930
handleweld.C0=clerp(handleweld.C0,cf(-1,-2.3,-.4)*angles(math.rad(-165),math.rad(-15),math.rad(50)),.3)
1931
end
1932
so("http://www.roblox.com/asset/?id=199145446",handle,1,1)
1933
ChargeBall2(handle,100)
1934
makeShockwave(0.5,BrickColor.random(),30,1000,0)
1935
MagicWave(BrickColor.random(),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01)
1936
so("http://www.roblox.com/asset/?id=280247455",game.Workspace,1,1)
1937
wait(2)
1938
so("http://www.roblox.com/asset/?id=110284742",game.Workspace,1,0)
1939
delay(0.5,function ()
1940
MagniDamage(Torso,20,70,100,math.rad(50,70),"Knockdown",RootPart)
1941
end)
1942
Humanoid.Health=Humanoid.Health-0
1943
makeShockwave(4,BrickColor.new("Teal"),10,2000,1)
1944
attack=false
1945
Humanoid.WalkSpeed=9
1946
wait(4)
1947
Humanoid.WalkSpeed=16
1948
end
1949
function SolSiderea()
1950
	Humanoid.WalkSpeed=0
1951
	attack=true
1952
	so("http://www.roblox.com/asset/?id=280758833",Workspace,1,1.3)
1953
	for i=0,1,.1 do
1954
	swait()
1955
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
1956
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1957
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(95), math.rad(-10), math.rad(-17)), 0.3)
1958
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(95), math.rad(10), math.rad(17)), 0.3)
1959
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1960
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1961
	handleweld.C0=clerp(handleweld.C0,cf(0,-2,-.5)*angles(math.rad(0),math.rad(7.5),math.rad(-75)),.3)
1962
	end
1963
	for i=0,1,.1 do
1964
	swait()
1965
	RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
1966
	Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-25),math.rad(0),math.rad(0)),.3)
1967
	RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(-5), math.rad(8)), 0.3)
1968
	LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(150), math.rad(5), math.rad(-8)), 0.3)
1969
	RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1970
	LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
1971
	handleweld.C0=clerp(handleweld.C0,cf(-1.1,-4,-2)*angles(math.rad(-72),math.rad(8.5),math.rad(-92)),.3)
1972
	end
1973
	coroutine.resume(coroutine.create(function() ChargeBall(EffectPart,120) end))
1974
	local n=2
1975
	local orb=ppart(3,Character,0,1,BrickColor.random(),"Orb",vt())
1976
	local omsh=mesh("SpecialMesh",orb,"Sphere","",vt(0,0,0),vt(15,15,15))
1977
	local owld=wweld(orb,orb,Torso,cf(-10,-150,0)) 
1978
	for i=1,0.3,-0.01 do
1979
	wait()
1980
	orb.Transparency=i
1981
	omsh.Scale=omsh.Scale+vt(0.5,0.5,0.5)
1982
	MagicBlock(BrickColor.random(),orb.CFrame,15,15,15,2,2,2,0.1)
1983
	local ef=ppart(3,workspace,0,0,BrickColor.random(),"Effect",vt())
1984
	ef.Anchored=true
1985
	local emsh=mesh("SpecialMesh",ef,"Sphere","",vt(0,0,0),vt(2,math.rad(1000,1500)/100,2))
1986
	local ceef=euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))*cf(0,math.rad(10,20),0)
1987
	ef.CFrame=orb.CFrame*ceef
1988
	game:GetService("Debris"):AddItem(ef,2)
1989
	coroutine.resume(coroutine.create(function(Part,Mesh) 
1990
	for i=0,1,0.1 do
1991
	wait()
1992
	Part.Transparency=i
1993
	Part.CFrame=Part.CFrame*cf(0,-1,0)
1994
	end
1995
	Part.Parent=nil
1996
	end),ef,emsh)
1997
	end
1998
	local Pos=cf(orb.Position,Player:GetMouse().Hit.p).lookVector
1999
	wait(.5)
2000
	orb.Parent=nil
2001
	wait(1)
2002
	local hit,pos = rayCast(orb.Position,Pos,1000,Character)
2003
	local mag=(orb.Position-pos).magnitude 
2004
	BlackHole(game.Workspace,cf(pos))
2005
	coroutine.resume(coroutine.create(function() 
2006
		local wave=part(3,game.Workspace,"Neon",0,.7,BrickColor.random(),"Effect",vt(1,1,1))
2007
		wweld(game.Workspace,wave,orb,Torso.CFrame)
2008
		local wavemesh=mesh("SpecialMesh",wave,"Sphere","",vt(0,0,0),vt(1,1,1))
2009
		for i=1,100 do
2010
		swait()
2011
		wave.Size=vt(1+i,1+i,1+i)
2012
		wavemesh.Scale=vt(1+i,1+i,1+i)
2013
		wave.CFrame=cf(pos)
2014
		end
2015
	end))
2016
	coroutine.resume(coroutine.create(function()
2017
		for i=0,20 do
2018
			swait(15)
2019-
			local range = 1500
2019+
			local range = 9999999
2020
			local p = Instance.new("Part")
2021
			p.Anchored = true
2022
			p.CanCollide = false
2023
			p.FormFactor = "Custom"
2024
			p.BrickColor = BrickColor.random()
2025
			p.Parent = workspace
2026
			p.Name="Effect"
2027
			p.CFrame=cf(pos)
2028
			local m = Instance.new("SpecialMesh",p)
2029
			m.MeshId = "rbxassetid://3270017"
2030
			local estimateSurvival = math.floor(range/30) * 0.03
2031
			game:GetService("Debris"):AddItem(p,estimateSurvival)
2032
			Spawn(function ()
2033
			for i = 1,range,30 do
2034
			p.Transparency = 1-math.min(0.5,3-(i/500))
2035
			m.Scale = Vector3.new(i,i,i*0.5)
2036
			p.CFrame = cf(pos) * CFrame.Angles(math.rad(90),0,0)
2037
			wait()
2038
			end
2039
			p:Destroy()
2040
			end)
2041
		end
2042
	end))
2043
	MagicCylinder(BrickColor.random(),CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0),10,mag*5,10,0.5,0,0.5,0.01)
2044
	for i=1,2 do
2045
	end
2046
	for i=1,5 do
2047
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(mag/5)*(i/2),0)
2048
	end
2049
	for i=0,5 do
2050
	tehcf=CFrame.new((orb.Position+pos)/2,pos)*euler(1.57,0,0)*cf(0,(-mag/5)*(i/2),0)
2051
	end
2052
	local ref=ppart(3,workspace,0,1,BrickColor.random(),"Effect",vt())
2053
	ref.CFrame=cf(pos)
2054
	coroutine.resume(coroutine.create(function(Part) 
2055
	wait(1)
2056
	Part.Parent=nil
2057
	end),ref)
2058
	MagniDamage(ref,25,70,100,35,"Knockdown",ref)
2059
	if hit~=nil then
2060
	Damagefunc(ref,hit,40,50,35,"Knockdown",RootPart,0)
2061
	end
2062
	local n=2
2063
	MagicWave(BrickColor.random(),cf(pos)*euler(0,math.rad(-50,50),0),2,2,2,.5,.3,.5,0.01)
2064
	swait(75)
2065
	Humanoid.WalkSpeed=16
2066
	attack=false
2067
end
2068
2069
attacktype=1
2070
mouse.Button1Down:connect(function()
2071
if attacktype==1 and attack==false then
2072
attacktype=2
2073
attackone()
2074
elseif attacktype==2 and attack==false then
2075
attacktype=3
2076
attacktwo()
2077
elseif attacktype==3 and attack==false then
2078
attacktype=4
2079
attackthree()
2080
elseif attacktype==4 and attack==false then
2081
attacktype=1
2082
attackfour()
2083
end
2084
end)
2085
2086
mouse.KeyDown:connect(function(k)
2087
k=k:lower()
2088
if attack == false and k == 'e' then
2089
LeviterGlomus()
2090
ChargeBall(efprt,100)
2091
end
2092
if attack == false and k == 'q' then
2093
LustrisFulgo()
2094
end
2095
if attack == false and k == 'f' and deeznuts==false then
2096
deeznuts=true
2097
SolSiderea()
2098
deeznuts=false
2099
end
2100
if attack == false and k == 'r' and cooldown==false then
2101
cooldown=true
2102
PortalStorm()
2103
cooldown=false
2104
end
2105
end)
2106
2107
mouse.KeyDown:connect(function(k)
2108
if attack == false and k == 't' then
2109
Combo()
2110
end
2111
end)
2112
mouse.KeyDown:connect(function(k)
2113
if attack == false and k == 'y' then
2114
Slash()
2115
end
2116
end)
2117
2118
2119
local sine = 0
2120
local change = 1
2121
local val = 0
2122
2123
while true do
2124
swait()
2125
sine = sine + change
2126
local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude 
2127
local velderp=RootPart.Velocity.y
2128
hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
2129
if equipped==true or equipped==false then
2130
if attack==false then
2131
idle=idle+1
2132
else
2133
idle=0
2134
end
2135
if idle>=500 then
2136
if attack==false then
2137
end
2138
end
2139
if RootPart.Velocity.y > 1 and hitfloor==nil then 
2140
Anim="Jump"
2141
if attack==false then
2142
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2143
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3)
2144
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(15)), 0.3)
2145
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-15)), 0.3)
2146
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-30),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2147
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-30),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2148
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
2149
end
2150
elseif RootPart.Velocity.y < -1 and hitfloor==nil then 
2151
Anim="Fall"
2152
if attack==false then
2153
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2154
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(13),math.rad(0),math.rad(0)),.3)
2155
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20)), 0.3)
2156
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3)
2157
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2158
LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3)
2159
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-15),math.rad(0),math.rad(0)),.3)
2160
end
2161
elseif torvel<1 and hitfloor~=nil then
2162
Anim="Idle"
2163
if attack==false then
2164
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2),math.rad(0),math.rad(15)),.3)
2165
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2),math.rad(0),math.rad(-15)),.3)
2166
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(15), math.rad(0), math.rad(0)), 0.3)
2167
LW.C0 = clerp(LW.C0, CFrame.new(-0.3, 0.5, -1) * angles(math.rad(90), math.rad(0), math.rad(50)), 0.3)
2168
RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-2),math.rad(85),math.rad(0)),.3)
2169
LH.C0=clerp(LH.C0,cf(-1,-1,0.3)*angles(math.rad(-36),math.rad(-95),math.rad(0)),.3)
2170
handleweld.C0=clerp(handleweld.C0,cf(0,0,0)*angles(math.rad(-10),math.rad(-2),math.rad(0)),.2)
2171
end
2172
elseif torvel>2 and hitfloor~=nil then
2173
Anim="Walk"
2174
if attack==false then
2175
change=3
2176
RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(-20)),.3)
2177
Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(-5),math.rad(25)),.3)
2178
RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(-25), math.rad(5)), 0.3)
2179
LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30)*math.cos(sine/10), math.rad(5), math.rad(0)), 0.3)
2180
RH.C0=clerp(RH.C0,cf(1.1,-.9,0)*angles(math.rad(0),math.rad(110),math.rad(0)),.3)
2181
LH.C0=clerp(LH.C0,cf(-1.1,-.9,0)*angles(math.rad(0),math.rad(-70),math.rad(0)),.3)
2182
handleweld.C0=clerp(handleweld.C0,cf(0,0,.3)*angles(math.rad(10),math.rad(0),math.rad(0)),.3)
2183
end
2184
end
2185
end
2186
if #Effects>0 then
2187
for e=1,#Effects do
2188
if Effects[e]~=nil then
2189
local Thing=Effects[e]
2190
if Thing~=nil then
2191
local Part=Thing[1]
2192
local Mode=Thing[2]
2193
local Delay=Thing[3]
2194
local IncX=Thing[4]
2195
local IncY=Thing[5]
2196
local IncZ=Thing[6]
2197
if Thing[1].Transparency<=1 then
2198
if Thing[2]=="Block1" then
2199
Thing[1].CFrame=Thing[1].CFrame*euler(math.rad(-50,50),math.rad(-50,50),math.rad(-50,50))
2200
Mesh=Thing[1].Mesh
2201
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2202
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2203
elseif Thing[2]=="Cylinder" then
2204
Mesh=Thing[1].Mesh
2205
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2206
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2207
elseif Thing[2]=="Blood" then
2208
Mesh=Thing[7]
2209
Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0)
2210
Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6])
2211
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2212
elseif Thing[2]=="Elec" then
2213
Mesh=Thing[1].Mesh
2214
Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9])
2215
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2216
elseif Thing[2]=="Disappear" then
2217
Thing[1].Transparency=Thing[1].Transparency+Thing[3]
2218
end
2219
else
2220
Part.Parent=nil
2221
table.remove(Effects,e)
2222
end
2223
end
2224
end
2225
end
2226
end
2227
end