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1
wait(2)
2-
plr=owner
2+
plr=game:GetService("Players").plytalent
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game:GetService("RunService").Heartbeat:Connect(function()
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plrs = game:GetService("Players")
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Character=plr.Character
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for _,v in pairs(Character:GetChildren())do
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if v:IsA("Part")then
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if not workspace:FindFirstChild(v.Name.." shield") then
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shield=Instance.new("Part",workspace)
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weld=Instance.new("Weld",shield)
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weld.Part1 = shield
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weld.Part0=v
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shield.CanCollide=false
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shield.Transparency =0.95
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shield.Size=v.Size+Vector3.new(0.1,0.1,0.1)
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shield.Name = v.Name.." shield"
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shield.Touched:Connect(function(hit)
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if hit.Name ~= "Base" and hit.Name ~="Baseplate" then
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print(hit.Name)
20-
plrhit=plrs:GetPlayerFromCharacter(hit.Parent.Parent.Parent) or plrs:GetPlayerFromCharacter(hit.Parent.Parent) 
20+
plrhit=plrs:GetPlayerFromCharacter(hit.Parent) 
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if plrhit then
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print(plrhit.Name)
23-
for _,t in pairs(plrhit.PlayerGui:GetChildren())do
23+
plrhit:LoadCharacter()
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if t:IsA("Script") and t.Name ~= "Replicated" and t.Name ~="Health" then
24+
25-
t.Disabled=true
25+
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end)
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end
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for _,t in pairs(plrhit.Character:GetChildren())do
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29-
if t:IsA("Script")then
29+
30-
if t.Name~="ClientManager"and t.Name~="SBPlayerList" then
30+
31-
t.Disabled=true
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end
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end)