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1-
warn("Due to logger so i need to leak this")
1+
local Player = owner
2-
warn("also nameclan gonna showcase this too soon")
2+
local Mouse,mouse,UserInputService,ContextActionService
3-
--//====================================================\\-
3+
do
4-
--||               CHAOTIC GLITCHER
4+
	script.Parent = Player.Character
5-
--||             ALL PURPOSE SWITCHER...
5+
	local CAS = {Actions={}}
6-
--||	      CHAOTIC GLITCHER BY WANTH092
6+
	local Event = Instance.new("RemoteEvent")
7-
--||         EDIT HELPING BY KILLERZTH_1596
7+
	Event.Name = "UserInput_Event"
8-
--\\====================================================//--
8+
	Event.Parent = Player.Character
9
	local fakeEvent = function()
10-
game:GetService("StarterGui"):SetCore("SendNotification", {
10+
		local t = {_fakeEvent=true}
11-
	Title = "Chaotic Glitcher";
11+
		t.Connect = function(self,f)self.Function=f end
12-
	Text = "Successfully Loaded Chaotic Glitcher! (Unfinished ver)";
12+
		t.connect = t.Connect
13-
})
13+
		return t
14
	end
15
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
16
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
17-
Player = game:GetService("Players").LocalPlayer
17+
	function CAS:BindAction(name,fun,touch,...)
18
		CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
19-
Mouse = Player:GetMouse()
19+
20
	function CAS:UnbindAction(name)
21
		CAS.Actions[name] = nil
22
	end
23
	local function te(self,ev,...)
24
		local t = m[ev]
25
		if t and t._fakeEvent and t.Function then
26
			t.Function(...)
27
		end
28
	end
29
	m.TrigEvent = te
30
	UIS.TrigEvent = te
31
	Event.OnServerEvent:Connect(function(plr,io)
32
	    if plr~=Player then return end
33
		if io.isMouse then
34
			m.Target = io.Target
35
			m.Hit = io.Hit
36
		elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
37
	        if io.UserInputState == Enum.UserInputState.Begin then
38
				m:TrigEvent("Button1Down")
39
			else
40
				m:TrigEvent("Button1Up")
41
			end
42
		else
43
			for n,t in pairs(CAS.Actions) do
44
				for _,k in pairs(t.Keys) do
45
					if k==io.KeyCode then
46
						t.Function(t.Name,io.UserInputState,io)
47
					end
48
				end
49
			end
50
	        if io.UserInputState == Enum.UserInputState.Begin then
51
	            m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
52
				UIS:TrigEvent("InputBegan",io,false)
53
			else
54
				m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
55
				UIS:TrigEvent("InputEnded",io,false)
56
	        end
57
	    end
58
	end)
59
    NLS([==[
60
    local Player = game:GetService("Players").LocalPlayer
61
   
62
    local Char = Player.Character
63
    local Event = Char:WaitForChild("UserInput_Event")
64
   
65
    local UIS = game:GetService("UserInputService")
66
   
67
    local input = function(io,a)
68
        if a then return end
69
        local io = {KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}
70
        Event:FireServer(io)
71
    end
72
    UIS.InputBegan:Connect(input)
73
    UIS.InputEnded:Connect(input)
74
    local Changed = false
75
    local Mouse = Player:GetMouse()
76
    local h,t = Mouse.Hit,Mouse.Target
77
    while wait(1/30) do
78
        if h~=Mouse.Hit or t~=Mouse.Target then
79
            Event:FireServer({isMouse=true,Target=Mouse.Target,Hit=Mouse.Hit})
80
            h,t=Mouse.Hit,Mouse.Target
81
        end
82
    end
83
    ]==],Player.Character)
84
    Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
wait(0.2)
87
PlayerGui = Player.PlayerGui
88
Cam = workspace.CurrentCamera
89
Backpack = Player.Backpack
90
Character = Player.Character
91
Humanoid = Character.Humanoid
92
RootPart = Character["HumanoidRootPart"]
93
Torso = Character["Torso"]
94
Head = Character["Head"]
95
RightArm = Character["Right Arm"]
96
LeftArm = Character["Left Arm"]
97
RightLeg = Character["Right Leg"]
98
LeftLeg = Character["Left Leg"]
99
RootJoint = RootPart["RootJoint"]
100
Neck = Torso["Neck"]
101
RightShoulder = Torso["Right Shoulder"]
102
LeftShoulder = Torso["Left Shoulder"]
103
RightHip = Torso["Right Hip"]
104
LeftHip = Torso["Left Hip"]
105
local sick = Instance.new("Sound",Torso)
106
local SONG = 561833161
107
local RANDOMIZERMOOSICK = {492070484,1255569288,1873219898,929330882,290079189,250408242,494139763}
108
sick:Play()
109
110
IT = Instance.new
111
CF = CFrame.new
112
VT = Vector3.new
113
RAD = math.rad
114
C3 = Color3.new
115
UD2 = UDim2.new
116
BRICKC = BrickColor.new
117
ANGLES = CFrame.Angles
118
EULER = CFrame.fromEulerAnglesXYZ
119
COS = math.cos
120
ACOS = math.acos
121
SIN = math.sin
122
ASIN = math.asin
123
ABS = math.abs
124
MRANDOM = math.random
125
FLOOR = math.floor
126
local RCHOICE = MRANDOM(1,7) 
127
128
--//=================================\\
129
--|| 	      USEFUL VALUES
130
--\\=================================//
131
132
Animation_Speed = 3
133
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
134
local Speed = 13
135
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
136
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
137
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
138
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
139
local DAMAGEMULTIPLIER = 1
140
local ANIM = "Idle"
141
local ATTACK = false
142
local EQUIPPED = false
143
local HOLD = false
144
local COMBO = 1
145
local Rooted = false
146
local SINE = 0
147
local KEYHOLD = false
148
local CHANGE = 2 / Animation_Speed
149-
plr = game:GetService("Players").LocalPlayer
149+
150
local VALUE1 = false
151
local VALUE2 = false
152
local ROBLOXIDLEANIMATION = IT("Animation")
153
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
154
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
155
--ROBLOXIDLEANIMATION.Parent = Humanoid
156
local WEAPONGUI = IT("ScreenGui", PlayerGui)
157
WEAPONGUI.Name = "Weapon GUI"
158
local Effects = IT("Folder", Character)
159
Effects.Name = "Effects"
160
local BALL = IT("Folder", Character)
161
BALL.Name = "BALL-EYE"
162
local XEYE = IT("Folder", Character)
163
XEYE.Name = "X - EYE"
164
local ANIMATOR = Humanoid.Animator
165
local ANIMATE = Character.Animate
166
local UNANCHOR = true
167
local WHITELIST = {}
168
local TAUNT = false
169
local OFFSET = 0
170
local FULL = false
171
local MODE = "Lunar"
172
local PITCH = 1
173
local VOLUME = 3
174
local FACE = 176217464
175
local SIZE = 1
176
177
--//=================================\\
178
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
179
--\\=================================//
180
181
ArtificialHB = Instance.new("BindableEvent", script)
182
ArtificialHB.Name = "ArtificialHB"
183
184
script:WaitForChild("ArtificialHB")
185
Frame_Speed = 1 / 60
186
frame = Frame_Speed
187
tf = 0
188
allowframeloss = false
189
tossremainder = false
190
lastframe = tick()
191
script.ArtificialHB:Fire()
192
193
game:GetService("RunService").Heartbeat:connect(function(s, p)
194
	tf = tf + s
195
	if tf >= frame then
196
		if allowframeloss then
197
			script.ArtificialHB:Fire()
198
			lastframe = tick()
199
		else
200
			for i = 1, math.floor(tf / frame) do
201
				script.ArtificialHB:Fire()
202
			end
203
		lastframe = tick()
204
		end
205
		if tossremainder then
206
			tf = 0
207
		else
208
			tf = tf - frame * math.floor(tf / frame)
209
		end
210
	end
211
end)
212
213
--//=================================\\
214
--//       NOOBYGAME12'S CODE
215
--\\=================================//
216
217
plr = owner
218
char = plr.Character
219
hum = char.Humanoid
220
local cam = game.Workspace.CurrentCamera
221
Camera = cam
222
local CamInterrupt = false
223
local TwoD = false
224
local TargetInfo = {nil, nil}
225
cam.CameraType = "Custom"
226
t = char.Torso
227
h = char.Head
228
ra = char["Right Arm"]
229
la = char["Left Arm"]
230
rl = char["Right Leg"]
231
ll = char["Left Leg"]
232
tors = char.Torso
233
lleg = char["Left Leg"]
234
root = char.HumanoidRootPart
235
hed = char.Head
236
rleg = char["Right Leg"]
237
rarm = char["Right Arm"]
238
larm = char["Left Arm"]
239
Player = plr
240
Character=Player.Character 
241
PlayerGui=Player.PlayerGui 
242
Backpack=Player.Backpack 
243
Torso=Character.Torso 
244
Head=Character.Head 
245
Humanoid=Character.Humanoid
246
m=Instance.new('Model',Character)
247
LeftArm=Character["Left Arm"] 
248
LeftLeg=Character["Left Leg"] 
249
RightArm=Character["Right Arm"] 
250
RightLeg=Character["Right Leg"] 
251
LS=Torso["Left Shoulder"] 
252
LH=Torso["Left Hip"] 
253
RS=Torso["Right Shoulder"] 
254
RH=Torso["Right Hip"] 
255
Face = Head.face
256
Neck=Torso.Neck
257
it=Instance.new
258
attacktype=1
259
vt=Vector3.new
260
cf=CFrame.new
261
euler=CFrame.fromEulerAnglesXYZ
262
angles=CFrame.Angles
263
cloaked=false
264
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
265
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
266
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
267
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
268
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
269
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
270
RootPart=Character.HumanoidRootPart
271
RootJoint=RootPart.RootJoint
272
RootCF=euler(-1.57,0,3.14)
273
radian = math.rad
274
random = math.random
275
Vec3 = Vector3.new
276
Inst = Instance.new
277
cFrame = CFrame.new
278
Euler = CFrame.fromEulerAnglesXYZ
279
vt = Vector3.new
280
bc = BrickColor.new
281
br = BrickColor.random
282
it = Instance.new
283
cf = CFrame.new
284
local Player_Size = 0
285
cam = game.Workspace.CurrentCamera
286
CF = CFrame.new
287
angles = CFrame.Angles
288
attack = false
289
Euler = CFrame.fromEulerAnglesXYZ
290
Rad = math.rad
291
IT = Instance.new
292
BrickC = BrickColor.new
293
Cos = math.cos
294
Acos = math.acos
295
Sin = math.sin
296
Asin = math.asin
297
Abs = math.abs
298
Mrandom = math.random
299
Floor = math.floor
300
IT = Instance.new
301
CF = CFrame.new
302
VT = Vector3.new
303
RAD = math.rad
304
C3 = Color3.new
305
UD2 = UDim2.new
306
BRICKC = BrickColor.new
307
ANGLES = CFrame.Angles
308
EULER = CFrame.fromEulerAnglesXYZ
309
COS = math.cos
310
ACOS = math.acos
311
SIN = math.sin
312
ASIN = math.asin
313
ABS = math.abs
314
MRANDOM = math.random
315
FLOOR = math.floor
316
317
318
local Booleans = {
319
  CamFollow = true,
320
  GyroUse = true
321
}
322
323
function lerp(object, newCFrame, alpha)
324
  return object:lerp(newCFrame, alpha)
325
end
326
327
local Directer = Inst("BodyGyro", root)
328
Directer.MaxTorque = Vec3(0, 0, 0)
329
Directer.P = 600000
330
local CPart = Inst("Part")
331
CPart.Anchored = true
332
CPart.CanCollide = false
333
CPart.Locked = true
334
CPart.Transparency = 1
335
336
local rainbowmode = false
337
local chaosmode = false
338
339
local mutedtog = false
340
341
function CameraEnshaking(Length,Intensity)
342
coroutine.resume(coroutine.create(function()
343
      local intensity = 1*Intensity
344
      local rotM = 0.01*Intensity
345
for i = 0, Length, 0.1 do
346
Swait()
347
intensity = intensity - 0.05*Intensity/Length
348
rotM = rotM - 0.0005*Intensity/Length
349
      hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
350
      cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
351
end
352
Humanoid.CameraOffset = Vec3(0, 0, 0)
353
end))
354
end
355
CamShake=function(Part,Distan,Power,Times) 
356
local de=Part.Position
357
for i,v in pairs(workspace:children()) do
358
 if v:IsA("Model") and v:findFirstChild("Humanoid") then
359
for _,c in pairs(v:children()) do
360
if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
361
local Noob=v.Humanoid
362
if Noob~=nil then
363
coroutine.resume(coroutine.create(function()
364
FV = Instance.new("BoolValue", Noob)
365
FV.Name = "CameraShake"
366
for ShakeNum=1,Times do
367
Swait()
368
local ef=Power
369
  if ef>=1 then
370
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
371
  else
372
   ef=Power*10
373
   Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
374
  end	
375
end
376
Humanoid.CameraOffset = Vector3.new(0,0,0)
377
FV:Destroy()
378
end))
379
end
380
end
381
end
382
end
383
end
384
end
385
386
local toggleTag = true
387
local bilguit = Instance.new("BillboardGui", hed)
388
bilguit.Adornee = nil
389
bilguit.Name = "ModeName"
390
bilguit.Size = UDim2.new(4, 0, 1.2, 0)
391
bilguit.StudsOffset = Vector3.new(-8, 8/1.5, 0)
392
393
394
function chatfunc(text,color,typet,font,timeex)
395
local chat = coroutine.wrap(function()
396
if Character:FindFirstChild("TalkingBillBoard")~= nil then
397
Character:FindFirstChild("TalkingBillBoard"):destroy()
398
end
399
local naeeym2 = Instance.new("BillboardGui",Character)
400
naeeym2.Size = UDim2.new(0,100,0,40)
401
naeeym2.StudsOffset = Vector3.new(0,3,0)
402
naeeym2.Adornee = Character.Head
403
naeeym2.Name = "TalkingBillBoard"
404
local tecks2 = Instance.new("TextLabel",naeeym2)
405
tecks2.BackgroundTransparency = 1
406
tecks2.BorderSizePixel = 0
407
tecks2.Text = ""
408
tecks2.Font = font
409
tecks2.TextSize = 30
410
tecks2.TextStrokeTransparency = 0
411
tecks2.TextColor3 = color
412
tecks2.TextStrokeColor3 = Color3.new(0,0,0)
413
tecks2.Size = UDim2.new(1,0,0.5,0)
414
local tecks3 = Instance.new("TextLabel",naeeym2)
415
tecks3.BackgroundTransparency = 1
416
tecks3.BorderSizePixel = 0
417
tecks3.Text = ""
418
tecks3.Font = font
419
tecks3.TextSize = 30
420
tecks3.TextStrokeTransparency = 0
421
if typet == "Inverted" then
422
tecks3.TextColor3 = Color3.new(0,0,0)
423
tecks3.TextStrokeColor3 = color
424
elseif typet == "Normal" then
425
tecks3.TextColor3 = color
426
tecks3.TextStrokeColor3 = Color3.new(0,0,0)
427
end
428
tecks3.Size = UDim2.new(1,0,0.5,0)
429
coroutine.resume(coroutine.create(function()
430
while true do
431
Swait(1)
432
if chaosmode == true then
433
tecks2.TextColor3 = BrickColor.random().Color
434
tecks3.TextStrokeColor3 = BrickColor.random().Color
435
end
436
end
437
end))
438
text.TextTransparency = text.TextTransparency  + 1
439
text.TextStrokeTransparency = text.TextStrokeTransparency + 1
440
for i = 0, 74*timeex do
441
Swait()
442
text.TextTransparency = 1
443
text.TextStrokeTransparency = 1
444
tecks2.Text = text
445
tecks3.Text = text
446
end
447
local randomrot = math.random(1,2)
448
if randomrot == 1 then
449
for i = 1, 50 do
450
Swait()
451
tecks2.Text = text
452
tecks3.Text = text
453
text.TextTransparency = text.TextTransparency - .02
454
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
455
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
456
tecks2.TextTransparency = tecks2.TextTransparency + .04
457
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
458
tecks3.TextTransparency = tecks2.TextTransparency + .04
459
end
460
elseif randomrot == 2 then
461
	for i = 1, 50 do
462
Swait()
463
tecks2.Text = text
464
tecks3.Text = text
465
text.TextTransparency = text.TextTransparency - .02
466
text.TextStrokeTransparency = text.TextStrokeTransparency - .02
467
tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
468
tecks2.TextTransparency = tecks2.TextTransparency + .04
469
tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
470
tecks3.TextTransparency = tecks2.TextTransparency + .04
471
end
472
end
473
text.TextTransparency = 0
474
text.TextStrokeTransparency = 0
475
if toggleTag == false then
476
text.TextTransparency = 1
477
text.TextStrokeTransparency = 1
478
end
479
naeeym2:Destroy()
480
end)
481
chat()
482
end
483
484
485
486
gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
487
  local gui = it(GuiType)
488
  gui.Parent = parent
489
  gui.Text = text
490
  gui.BackgroundTransparency = backtrans
491
  gui.BackgroundColor3 = backcol
492
  gui.SizeConstraint = "RelativeXY"
493
  gui.TextXAlignment = "Center"
494
  gui.TextYAlignment = "Center"
495
  gui.Position = pos
496
  gui.Size = size
497
  gui.Font = "SourceSans"
498
  gui.FontSize = "Size14"
499
  gui.TextWrapped = false
500
  gui.TextStrokeTransparency = 0
501
  gui.TextColor = BrickColor.new("White")
502
  return gui
503
end
504
--------------------------- GUI STUFF
505
local basgui = it("GuiMain")
506
basgui.Parent = plr.PlayerGui
507
basgui.Name = "VISgui"
508
local fullscreenz = it("Frame")
509
fullscreenz.Parent = basgui
510
fullscreenz.BackgroundColor3 = Color3.new(255, 255, 255)
511
fullscreenz.BackgroundTransparency = 1
512
fullscreenz.BorderColor3 = Color3.new(17, 17, 17)
513
fullscreenz.Size = UDim2.new(1, 0, 1, 0)
514
fullscreenz.Position = UDim2.new(0, 0, 0, 0)
515
local imgl2 = Instance.new("ImageLabel",fullscreenz)
516
imgl2.BackgroundTransparency = 1
517
imgl2.BorderSizePixel = 0
518
imgl2.ImageTransparency = 0.5
519
imgl2.Position = UDim2.new(0.70,-200,0.50,-200)
520
imgl2.Size = UDim2.new(0,1000,0,1000)
521
imgl2.Image = "rbxassetid://2344830904"
522
local techc = imgl2:Clone()
523
techc.Parent = fullscreenz
524
techc.ImageTransparency = 0
525
techc.Size = UDim2.new(0,900,0,900)
526
techc.Position = UDim2.new(0.70,-150,0.50,-150)
527
techc.Image = "rbxassetid://2092248396"
528
local circl = imgl2:Clone()
529
circl.Parent = fullscreenz
530
circl.ImageTransparency = 0
531
circl.Size = UDim2.new(0,550,0,550)
532
circl.Position = UDim2.new(0.70,25,0.50,25)
533
circl.Image = "rbxassetid://2312119891"
534
local circl2 = imgl2:Clone()
535
circl2.Parent = fullscreenz
536
circl2.ImageTransparency = 0
537
circl2.Size = UDim2.new(0,700,0,700)
538
circl2.Position = UDim2.new(0.70,-50,0.50,-50)
539
circl2.Image = "rbxassetid://2312119891"
540
local imgl2b = imgl2:Clone()
541
imgl2b.Parent = fullscreenz
542
imgl2b.ImageTransparency = 0
543
imgl2b.Size = UDim2.new(0,800,0,800)
544
imgl2b.Position = UDim2.new(0.70,-100,0.50,-100)
545
imgl2b.ImageColor3 = Color3.new(0,0,0)
546
local ned = Instance.new("TextLabel",fullscreenz)
547
ned.ZIndex = 2
548
ned.Font = "Bodoni"
549
ned.BackgroundTransparency = 1
550
ned.BorderSizePixel = 0.65
551
ned.Size = UDim2.new(0.6,0,0.6,0)
552
ned.Position = UDim2.new(0,0,0,0)
553
ned.TextScaled = true
554
ned.TextStrokeTransparency = 0
555
ned.Text = "Lunar"
556
ned.TextSize = 48
557
ned.Rotation = 1
558
ned.TextXAlignment = "Left"
559
ned.TextYAlignment = "Top"
560
561
--//=================================\\
562
--//          WINGY STUFF
563
--\\=================================//
564
565
local extrawingmod1 = Instance.new("Model",Character)
566
local extrawingmod2 = Instance.new("Model",Character)
567
568
function CreateParta(parent,transparency,reflectance,material,brickcolor)
569
local p = Instance.new("Part")
570
p.TopSurface = 0
571
p.BottomSurface = 0
572
p.Parent = parent
573
p.Size = Vector3.new(0.1,0.1,0.1)
574
p.Transparency = transparency
575
p.Reflectance = reflectance
576
p.CanCollide = false
577
p.Locked = true
578
p.BrickColor = brickcolor
579
p.Material = material
580
return p
581
end
582
583
function CreateMesh(parent,meshtype,x1,y1,z1)
584
local mesh = Instance.new("SpecialMesh",parent)
585
mesh.MeshType = meshtype
586
mesh.Scale = Vector3.new(x1*10,y1*10,z1*10)
587
return mesh
588
end
589
590
function CreateSpecialMesh(parent,meshid,x1,y1,z1)
591
local mesh = Instance.new("SpecialMesh",parent)
592
mesh.MeshType = "FileMesh"
593
mesh.MeshId = meshid
594
mesh.Scale = Vector3.new(x1,y1,z1)
595
return mesh
596
end
597
598
599
function CreateSpecialGlowMesh(parent,meshid,x1,y1,z1)
600
local mesh = Instance.new("SpecialMesh",parent)
601
mesh.MeshType = "FileMesh"
602
mesh.MeshId = meshid
603
mesh.TextureId = "http://www.roblox.com/asset/?id=269748808"
604
mesh.Scale = Vector3.new(x1,y1,z1)
605
mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b)
606
return mesh
607
end
608
609
function CreateWeld(parent,part0,part1,C1X,C1Y,C1Z,C1Xa,C1Ya,C1Za,C0X,C0Y,C0Z,C0Xa,C0Ya,C0Za)
610
local weld = Instance.new("Weld")
611
weld.Parent = parent
612
weld.Part0 = part0
613
weld.Part1 = part1
614
weld.C1 = CFrame.new(C1X,C1Y,C1Z)*CFrame.Angles(C1Xa,C1Ya,C1Za)
615
weld.C0 = CFrame.new(C0X,C0Y,C0Z)*CFrame.Angles(C0Xa,C0Ya,C0Za)
616
return weld
617
end
618
619
function RemoveOutlines(part)
620
  part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
621
end
622
623
local Create = LoadLibrary("RbxUtility").Create
624
625
CFuncs = {	
626
	["Part"] = {
627
		Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
628
			local Part = Create("Part"){
629
				Parent = Parent,
630
				Reflectance = Reflectance,
631
				Transparency = Transparency,
632
				CanCollide = false,
633
				Locked = true,
634
				BrickColor = BrickColor.new(tostring(BColor)),
635
				Name = Name,
636
				Size = Size,
637
				Material = Material,
638
			}
639
			RemoveOutlines(Part)
640
			return Part
641
		end;
642
	};
643
	
644
	["Mesh"] = {
645
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
646
			local Msh = Create(Mesh){
647
				Parent = Part,
648
				Offset = OffSet,
649
				Scale = Scale,
650
			}
651
			if Mesh == "SpecialMesh" then
652
				Msh.MeshType = MeshType
653
				Msh.MeshId = MeshId
654
			end
655
			return Msh
656
		end;
657
	};
658
	
659
	["Mesh"] = {
660
		Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
661
			local Msh = Create(Mesh){
662
				Parent = Part,
663
				Offset = OffSet,
664
				Scale = Scale,
665
			}
666
			if Mesh == "SpecialMesh" then
667
				Msh.MeshType = MeshType
668
				Msh.MeshId = MeshId
669
			end
670
			return Msh
671
		end;
672
	};
673
	
674
	["Weld"] = {
675
		Create = function(Parent, Part0, Part1, C0, C1)
676
			local Weld = Create("Weld"){
677
				Parent = Parent,
678
				Part0 = Part0,
679
				Part1 = Part1,
680
				C0 = C0,
681
				C1 = C1,
682
			}
683
			return Weld
684
		end;
685
	};
686
687
	["Sound"] = {
688
		Create = function(id, par, vol, pit) 
689
			coroutine.resume(coroutine.create(function()
690
				local S = Create("Sound"){
691
					Volume = vol,
692
                                        Name = "EffectSoundo",
693
					Pitch = pit or 1,
694
					SoundId = id,
695
					Parent = par or workspace,
696
				}
697
				wait() 
698
				S:play() 
699
				game:GetService("Debris"):AddItem(S, 10)
700
			end))
701
		end;
702
	};
703
704
["LongSound"] = {
705
		Create = function(id, par, vol, pit) 
706
			coroutine.resume(coroutine.create(function()
707
				local S = Create("Sound"){
708
					Volume = vol,
709
					Pitch = pit or 1,
710
					SoundId = id,
711
					Parent = par or workspace,
712
				}
713
				wait() 
714
				S:play() 
715
				game:GetService("Debris"):AddItem(S, 60)
716
			end))
717
		end;
718
	};
719
	
720
	["ParticleEmitter"] = {
721
		Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
722
			local fp = Create("ParticleEmitter"){
723
				Parent = Parent,
724
				Color = ColorSequence.new(Color1, Color2),
725
				LightEmission = LightEmission,
726
				Size = Size,
727
				Texture = Texture,
728
				Transparency = Transparency,
729
				ZOffset = ZOffset,
730
				Acceleration = Accel,
731
				Drag = Drag,
732
				LockedToPart = LockedToPart,
733
				VelocityInheritance = VelocityInheritance,
734
				EmissionDirection = EmissionDirection,
735
				Enabled = Enabled,
736
				Lifetime = LifeTime,
737
				Rate = Rate,
738
				Rotation = Rotation,
739
				RotSpeed = RotSpeed,
740
				Speed = Speed,
741
				VelocitySpread = VelocitySpread,
742
			}
743
			return fp
744
		end;
745
	};
746
747
	CreateTemplate = {
748
	
749
	};
750
}
751
752
753
754
New = function(Object, Parent, Name, Data)
755
	local Object = Instance.new(Object)
756
	for Index, Value in pairs(Data or {}) do
757
		Object[Index] = Value
758
	end
759
	Object.Parent = Parent
760
	Object.Name = Name
761
	return Object
762
end
763
764
local halocolor = BrickColor.new("Mid gray")
765
local halocolor2 = BrickColor.new("Mid gray")
766
local halocolor3 = BrickColor.new("Really black")
767
local starcolor = BrickColor.new("Bright yellow")
768
local lunacolor = BrickColor.new("Navy blue")
769
local lunacolor2 = BrickColor.new("Bright blue")
770
local wepcolor = BrickColor.new("Deep blue")
771
local maincolor = BrickColor.new("Lapis")
772
local secondcolor = BrickColor.new("Lapis")
773
local m = Instance.new("Model",Character)
774
local m2 = Instance.new("Model",Character)
775
local m3 = Instance.new("Model",Character)
776
local mw1 = Instance.new("Model",Character)
777
local mw2 = Instance.new("Model",Character)
778
local mw3 = Instance.new("Model",Character)
779
local mw4 = Instance.new("Model",Character)
780
781
--------------
782
local sorb = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
783
CreateWeld(sorb,RightArm,sorb,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
784
local sorb2 = CreateParta(m,1,1,"SmoothPlastic",BrickColor.random())
785
CreateWeld(sorb2,LeftArm,sorb2,0,1,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
786
787
local handlex = CreateParta(mw2,1,1,"Neon",maincolor)
788
CreateMesh(handle,"Brick",0,0,0)
789
local handlexweld = CreateWeld(handlex,Torso,handlex,0,0,-1.5,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
790
local valuaring = 10
791
792
local refec = Instance.new("ParticleEmitter",handlex)
793
refec.Texture = "rbxassetid://284205403"
794
refec.LightEmission = 0.95
795
refec.Color = ColorSequence.new(BrickColor.new("White").Color)
796
refec.Rate = 50
797
refec.Lifetime = NumberRange.new(0.5)
798
refec.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(0.5,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
799
refec.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.25,0),NumberSequenceKeypoint.new(1,1,0)})
800
refec.Speed = NumberRange.new(0,2)
801
refec.Drag = 5
802
refec.LockedToPart = true
803
refec.Rotation = NumberRange.new(-500,500)
804
refec.VelocitySpread = 9000
805
refec.RotSpeed = NumberRange.new(-500,500)
806
local refec2 = refec:Clone()
807
refec2.LightEmission = 0.75
808
refec2.Texture = "rbxassetid://254287058"
809
refec2.Parent = handlex
810
refec2.Rate = 25
811
refec2.Lifetime = NumberRange.new(0.75)
812
refec2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(0.15,1,0),NumberSequenceKeypoint.new(0.8,0.75,0),NumberSequenceKeypoint.new(1,0.1,0)})
813
refec2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
814
refec2.Speed = NumberRange.new(0)
815
local refec3 = refec:Clone()
816
refec3.LightEmission = 0.75
817
refec3.Texture = "rbxassetid://363275192"
818
refec3.Parent = handlex
819
refec3.Rate = 25
820
refec3.Lifetime = NumberRange.new(1)
821
refec3.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.8,2.25,0),NumberSequenceKeypoint.new(1,0.1,0)})
822
refec3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.5,0.65,0),NumberSequenceKeypoint.new(1,1,0)})
823
refec3.Speed = NumberRange.new(0)
824
refec3.RotSpeed = NumberRange.new(-50,50)
825
826
for i = 0, 35 do
827
	valuaring = valuaring + 10
828
rn = CreateParta(mw2,0,0,"Neon",halocolor)
829
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
830
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
831
rn = CreateParta(mw2,0,0,"Neon",halocolor)
832
CreateMesh(rn,"Wedge",0.1,0.5,0.1)
833
CreateWeld(rn,handlex,rn,0,0.75,0,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
834
rn = CreateParta(mw2,0,0,"Neon",halocolor)
835
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
836
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(-90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
837
rn = CreateParta(mw2,0,0,"Neon",halocolor)
838
CreateMesh(rn,"Wedge",0.1,0.2,0.05)
839
CreateWeld(rn,handlex,rn,0,-1.1,0.025,math.rad(0),math.rad(90),math.rad(valuaring),0,0,0,math.rad(0),math.rad(0),math.rad(0))
840
end
841
842
843
local handle = CreateParta(m,1,1,"Neon",maincolor)
844
CreateMesh(handle,"Brick",0.5,0.5,0.5)
845
local handleweld = CreateWeld(handle,Torso,handle,0,-1.5,-1.05,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
846
847
848
849
--- Left wing.
850
851
local lwing1 = CreateParta(m,1,1,"Neon",maincolor)
852
CreateMesh(handle,"Brick",0.5,0.5,0.5)
853
local lwing1weld = CreateWeld(lwing1,handle,lwing1,4,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
854
855
wed = CreateParta(mw1,0,0,"Neon",halocolor)
856
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
857
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
858
wed = CreateParta(mw1,0,0,"Neon",halocolor)
859
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
860
CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
861
wed = CreateParta(mw1,0,0,"Neon",halocolor)
862
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
863
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
864
wed = CreateParta(mw1,0,0,"Neon",halocolor)
865
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
866
CreateWeld(wed,lwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
867
wed = CreateParta(mw1,0,0,"Neon",halocolor)
868
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
869
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
870
wed = CreateParta(mw1,0,0,"Neon",halocolor)
871
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
872
CreateWeld(wed,lwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
873
wed = CreateParta(mw1,0,0,"Neon",halocolor)
874
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
875
CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
876
wed = CreateParta(mw1,0,0,"Neon",halocolor)
877
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
878
CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
879
wed = CreateParta(mw1,0,0,"Neon",halocolor)
880
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
881
CreateWeld(wed,lwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
882
wed = CreateParta(mw1,0,0,"Neon",halocolor)
883
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
884
CreateWeld(wed,lwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
885
886
887
local lwing2 = CreateParta(m,1,1,"Neon",maincolor)
888
CreateMesh(handle,"Brick",0.5,0.5,0.5)
889
local lwing2weld = CreateWeld(lwing2,handle,lwing2,5,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
890
891
wed = CreateParta(mw1,0,0,"Neon",halocolor)
892
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
893
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
894
wed = CreateParta(mw1,0,0,"Neon",halocolor)
895
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
896
CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
897
wed = CreateParta(mw1,0,0,"Neon",halocolor)
898
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
899
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
900
wed = CreateParta(mw1,0,0,"Neon",halocolor)
901
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
902
CreateWeld(wed,lwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
903
wed = CreateParta(mw1,0,0,"Neon",halocolor)
904
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
905
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
906
wed = CreateParta(mw1,0,0,"Neon",halocolor)
907
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
908
CreateWeld(wed,lwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
909
wed = CreateParta(mw1,0,0,"Neon",halocolor)
910
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
911
CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
912
wed = CreateParta(mw1,0,0,"Neon",halocolor)
913
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
914
CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
915
wed = CreateParta(mw1,0,0,"Neon",halocolor)
916
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
917
CreateWeld(wed,lwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
918
wed = CreateParta(mw1,0,0,"Neon",halocolor)
919
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
920
CreateWeld(wed,lwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
921
922
local lwing3 = CreateParta(m,1,1,"Neon",maincolor)
923
CreateMesh(handle,"Brick",0.5,0.5,0.5)
924
local lwing3weld = CreateWeld(lwing3,handle,lwing3,5.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
925
926
wed = CreateParta(mw1,0,0,"Neon",halocolor)
927
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
928
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
929
wed = CreateParta(mw1,0,0,"Neon",halocolor)
930
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
931
CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
932
wed = CreateParta(mw1,0,0,"Neon",halocolor)
933
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
934
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
935
wed = CreateParta(mw1,0,0,"Neon",halocolor)
936
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
937
CreateWeld(wed,lwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
938
wed = CreateParta(mw1,0,0,"Neon",halocolor)
939
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
940
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
941
wed = CreateParta(mw1,0,0,"Neon",halocolor)
942
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
943
CreateWeld(wed,lwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
944
wed = CreateParta(mw1,0,0,"Neon",halocolor)
945
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
946
CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
947
wed = CreateParta(mw1,0,0,"Neon",halocolor)
948
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
949
CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
950
wed = CreateParta(mw1,0,0,"Neon",halocolor)
951
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
952
CreateWeld(wed,lwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
953
wed = CreateParta(mw1,0,0,"Neon",halocolor)
954
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
955
CreateWeld(wed,lwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
956
957
958
-- Right wing --
959
960
local rwing1 = CreateParta(m,1,1,"Neon",maincolor)
961
CreateMesh(handle,"Brick",0.5,0.5,0.5)
962
local rwing1weld = CreateWeld(rwing1,handle,rwing1,-4,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
963
964
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
965
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
966
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
967
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
968
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
969
CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
970
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
971
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
972
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
973
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
974
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
975
CreateWeld(wed,rwing1,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
976
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
977
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
978
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
979
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
980
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
981
CreateWeld(wed,rwing1,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
982
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
983
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
984
CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
985
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
986
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
987
CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
988
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
989
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
990
CreateWeld(wed,rwing1,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
991
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
992
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
993
CreateWeld(wed,rwing1,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
994
995
local rwing2 = CreateParta(m,1,1,"Neon",secondcolor)
996
CreateMesh(handle,"Brick",0.5,0.5,0.5)
997
local rwing2weld = CreateWeld(rwing2,handle,rwing2,-5,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0))
998
999
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1000
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1001
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1002
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1003
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1004
CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1005
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1006
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1007
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1008
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1009
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1010
CreateWeld(wed,rwing2,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1011
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1012
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1013
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1014
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1015
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1016
CreateWeld(wed,rwing2,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1017
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1018
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1019
CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1020
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1021
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1022
CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1023
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1024
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1025
CreateWeld(wed,rwing2,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1026
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1027
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1028
CreateWeld(wed,rwing2,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1029
1030
local rwing3 = CreateParta(m,1,1,"Neon",secondcolor)
1031
CreateMesh(handle,"Brick",0.5,0.5,0.5)
1032
local rwing3weld = CreateWeld(rwing3,handle,rwing3,-5.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1033
1034
1035
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1036
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1037
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1038
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1039
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1040
CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1041
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1042
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1043
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1044
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1045
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1046
CreateWeld(wed,rwing3,wed,0,-0.5,0.25,math.rad(180),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1047
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1048
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1049
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1050
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1051
CreateMesh(wed,"Wedge",0.05,0.5,0.5)
1052
CreateWeld(wed,rwing3,wed,0,0.75,-0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1053
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1054
CreateMesh(wed,"Wedge",0.05,0.5,1.5)
1055
CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1056
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1057
CreateMesh(wed,"Wedge",0.05,1.5,0.5)
1058
CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1059
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1060
CreateMesh(wed,"Wedge",0.05,0.25,1.75)
1061
CreateWeld(wed,rwing3,wed,0,-0.125,2.5,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1062
wed = CreateParta(mw2,0,0,"Neon",halocolor2)
1063
CreateMesh(wed,"Wedge",0.05,1.75,0.25)
1064
CreateWeld(wed,rwing3,wed,0,-2.5,0.125,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0))
1065
1066
------------- Trails
1067
local A0 = Instance.new("Attachment",lwing1)
1068
A0.Position = Vector3.new(0,-0.7,0)
1069
local A1 = Instance.new("Attachment",lwing1)
1070
A1.Position = Vector3.new(0,-3.5,0)
1071
tl1 = Instance.new('Trail',lwing1)
1072
tl1.Attachment0 = A0
1073
tl1.Attachment1 = A1
1074
tl1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1075
tl1.LightEmission = 1
1076
tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1077
tl1.Color = ColorSequence.new(halocolor.Color)
1078
tl1.Lifetime = 0.5
1079
1080
local A0 = Instance.new("Attachment",lwing2)
1081
A0.Position = Vector3.new(0,-0.7,0)
1082
local A1 = Instance.new("Attachment",lwing2)
1083
A1.Position = Vector3.new(0,-3.5,0)
1084
tl2 = Instance.new('Trail',lwing2)
1085
tl2.Attachment0 = A0
1086
tl2.Attachment1 = A1
1087
tl2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1088
tl2.LightEmission = 1
1089
tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1090
tl2.Color = ColorSequence.new(halocolor.Color)
1091
tl2.Lifetime = 0.5
1092
1093
local A0 = Instance.new("Attachment",lwing3)
1094
A0.Position = Vector3.new(0,-0.7,0)
1095
local A1 = Instance.new("Attachment",lwing3)
1096
A1.Position = Vector3.new(0,-3.5,0)
1097
tl3 = Instance.new('Trail',lwing3)
1098
tl3.Attachment0 = A0
1099
tl3.Attachment1 = A1
1100
tl3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1101
tl3.LightEmission = 1
1102
tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1103
tl3.Color = ColorSequence.new(halocolor.Color)
1104
tl3.Lifetime = 0.5
1105
1106
local A0 = Instance.new("Attachment",rwing1)
1107
A0.Position = Vector3.new(0,-0.7,0)
1108
local A1 = Instance.new("Attachment",rwing1)
1109
A1.Position = Vector3.new(0,-3.5,0)
1110
tr1 = Instance.new('Trail',rwing1)
1111
tr1.Attachment0 = A0
1112
tr1.Attachment1 = A1
1113
tr1.Texture = "http://www.roblox.com/asset/?id=1049219073"
1114
tr1.LightEmission = 1
1115
tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1116
tr1.Color = ColorSequence.new(halocolor2.Color)
1117
tr1.Lifetime = 0.5
1118
1119
local A0 = Instance.new("Attachment",rwing2)
1120
A0.Position = Vector3.new(0,-0.7,0)
1121
local A1 = Instance.new("Attachment",rwing2)
1122
A1.Position = Vector3.new(0,-3.5,0)
1123
tr2 = Instance.new('Trail',rwing2)
1124
tr2.Attachment0 = A0
1125
tr2.Attachment1 = A1
1126
tr2.Texture = "http://www.roblox.com/asset/?id=1049219073"
1127
tr2.LightEmission = 1
1128
tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1129
tr2.Color = ColorSequence.new(halocolor2.Color)
1130
tr2.Lifetime = 0.5
1131
1132
local A0 = Instance.new("Attachment",rwing3)
1133
A0.Position = Vector3.new(0,-0.7,0)
1134
local A1 = Instance.new("Attachment",rwing3)
1135
A1.Position = Vector3.new(0,-3.5,0)
1136
tr3 = Instance.new('Trail',rwing3)
1137
tr3.Attachment0 = A0
1138
tr3.Attachment1 = A1
1139
tr3.Texture = "http://www.roblox.com/asset/?id=1049219073"
1140
tr3.LightEmission = 1
1141
tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
1142
tr3.Color = ColorSequence.new(halocolor2.Color)
1143
tr3.Lifetime = 0.5
1144
1145
--------------
1146
1147
1148
1149
for i, v in pairs(mw2:GetChildren()) do
1150
if v:IsA("Part") then
1151
v.BrickColor = BrickColor.new("White")
1152
v.Material = "Neon"
1153
end
1154
end
1155
for i, v in pairs(mw1:GetChildren()) do
1156
if v:IsA("Part") then
1157
v.Transparency = 0
1158
v.BrickColor = BrickColor.new("White")
1159
v.Material = "Neon"
1160
end
1161
end
1162
for i, v in pairs(extrawingmod1:GetChildren()) do
1163
if v:IsA("Part") then
1164
v.Transparency = 1
1165
v.BrickColor = BrickColor.new("White")
1166
v.Material = "Neon"
1167
end
1168
end
1169
for i, v in pairs(extrawingmod2:GetChildren()) do
1170
if v:IsA("Part") then
1171
v.Transparency = 1
1172
v.BrickColor = BrickColor.new("White")
1173
v.Material = "Neon"
1174
end
1175
end
1176
local MAINRUINCOLOR = BrickColor.new("Navy blue")
1177
local SECONDRUINCOLOR  = BrickColor.new("Navy blue")
1178
local THIRDRUINCOLOR = BrickColor.new("Really black")
1179
1180
function RecolorThing(one,two,three,four,five,exonetran,exone,extwotran,extwo)
1181
for i, v in pairs(mw2:GetChildren()) do
1182
if v:IsA("Part") then
1183
v.BrickColor = one
1184
v.Material = "Neon"
1185
end
1186
end
1187
refec.Color = ColorSequence.new(one.Color)
1188
refec2.Color = ColorSequence.new(one.Color)
1189
refec3.Color = ColorSequence.new(one.Color)
1190
tr1.Color = ColorSequence.new(one.Color)
1191
tr2.Color = ColorSequence.new(one.Color)
1192
tr3.Color = ColorSequence.new(one.Color)
1193
imgl2.ImageColor3 = one.Color
1194
circl.ImageColor3 = two.Color
1195
techc.ImageColor3 = one.Color
1196
circl2.ImageColor3 = one.Color
1197
ned.TextColor3 = two.Color
1198
ned.TextStrokeColor3 = one.Color
1199
for i, v in pairs(mw1:GetChildren()) do
1200
if v:IsA("Part") then
1201
v.Transparency = 0
1202
v.BrickColor = two
1203
v.Material = "Neon"
1204
end
1205
end
1206
tl1.Color = ColorSequence.new(two.Color)
1207
tl2.Color = ColorSequence.new(two.Color)
1208
tl3.Color = ColorSequence.new(two.Color)
1209
for i, v in pairs(m:GetChildren()) do
1210
if v:IsA("Part") then
1211
v.BrickColor = three
1212
v.Material = "Ice"
1213
end
1214
end
1215
for i, v in pairs(m2:GetChildren()) do
1216
if v:IsA("Part") then
1217
v.BrickColor = four
1218
v.Material = "Ice"
1219
end
1220
end
1221
for i, v in pairs(m3:GetChildren()) do
1222
if v:IsA("Part") then
1223
v.BrickColor = five
1224
v.Material = "Neon"
1225
end
1226
end
1227
for i, v in pairs(extrawingmod1:GetChildren()) do
1228
if v:IsA("Part") then
1229
v.Transparency = exonetran
1230
v.BrickColor = exone
1231
v.Material = "Neon"
1232
end
1233
end
1234
for i, v in pairs(extrawingmod2:GetChildren()) do
1235
if v:IsA("Part") then
1236
v.Transparency = extwotran
1237
v.BrickColor = extwo
1238
v.Material = "Neon"
1239
end
1240
end
1241
end
1242
1243
imgl2.ImageColor3 = MAINRUINCOLOR.Color
1244
circl.ImageColor3 = SECONDRUINCOLOR.Color
1245
techc.ImageColor3 = MAINRUINCOLOR.Color
1246
circl2.ImageColor3 = MAINRUINCOLOR.Color
1247
ned.TextColor3 = MAINRUINCOLOR.Color
1248
ned.TextStrokeColor3 = SECONDRUINCOLOR.Color
1249
1250
1251
function bosschatfunc(text,color,watval)
1252
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1253
coroutine.resume(coroutine.create(function()
1254
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1255
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1256
end
1257
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1258
scrg.Name = "Dialog"
1259
local txtlb = Instance.new("TextLabel",scrg)
1260
txtlb.Text = ""
1261
txtlb.Font = "Bodoni"
1262
txtlb.TextColor3 = Color3.new(0,0,0)
1263
txtlb.TextStrokeTransparency = 0
1264
txtlb.BackgroundTransparency = 0.75
1265
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1266
txtlb.TextStrokeColor3 = color
1267
txtlb.TextScaled = true
1268
txtlb.Size = UDim2.new(1,0,0.25,0)
1269
txtlb.TextXAlignment = "Left"
1270
txtlb.Position = UDim2.new(0,0,0.75 + 1,0)
1271
local txtlb2 = Instance.new("TextLabel",scrg)
1272
txtlb2.Text = "Chaotic:"
1273
txtlb2.Font = "Arcade"
1274
txtlb2.TextColor3 = Color3.new(0,0,0)
1275
txtlb2.TextStrokeTransparency = 0
1276
txtlb2.BackgroundTransparency = 1
1277
txtlb2.TextStrokeColor3 = color
1278
txtlb2.TextSize = 40
1279
txtlb2.Size = UDim2.new(1,0,0.25,0)
1280
txtlb2.TextXAlignment = "Left"
1281
txtlb2.Position = UDim2.new(0,0,1,0)
1282
local fvalen = 0.55
1283
local fval = -0.49
1284
coroutine.resume(coroutine.create(function()
1285
while true do
1286
Swait()
1287
if MODE == "Sanity" then
1288
txtlb.Rotation = math.random(-1,1)
1289
txtlb2.Rotation = math.random(-1,1)
1290
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1291
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1292
txtlb.TextStrokeColor3 = BrickColor.random().Color
1293
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1294
end
1295
end
1296
end))
1297
coroutine.resume(coroutine.create(function()
1298
while true do
1299
Swait()
1300
if scrg.Parent ~= nil then
1301
	fvalen = fvalen - 0.0001
1302
elseif scrg.Parent == nil then
1303
break
1304
end
1305
end
1306
end))
1307
local flol = 1.75
1308
local flil = 1.6
1309
coroutine.resume(coroutine.create(function()
1310
	for i = 0, 9 do
1311
		Swait()
1312
		fval = fval + 0.05
1313
		flol = flol - 0.1
1314
		flil = flil - 0.1
1315
		txtlb.Text = ""
1316
		txtlb.Position = UDim2.new(0,0,flol,0)
1317
		txtlb2.Position = UDim2.new(0,0,flil,0)
1318
	end
1319
	txtlb.Text = text
1320
wait(watval)
1321
local valinc = 0
1322
for i = 0, 99 do
1323
Swait()
1324
valinc = valinc + 0.0001
1325
flol = flol + valinc
1326
flil = flil + valinc
1327
txtlb.Rotation = txtlb.Rotation + valinc*20
1328
txtlb2.Rotation = txtlb2.Rotation - valinc*50
1329
txtlb.Position = UDim2.new(0,0,flol,0)
1330
txtlb2.Position = UDim2.new(0,0,flil,0)
1331
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1332
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1333
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1334
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1335
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1336
end
1337
scrg:Destroy()
1338
end))
1339
end))
1340
end
1341
end
1342
1343
function BigBlack(text,color,watval)
1344
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1345
coroutine.resume(coroutine.create(function()
1346
if v.PlayerGui:FindFirstChild("Dialog")~= nil then
1347
v.PlayerGui:FindFirstChild("Dialog"):destroy()
1348
end
1349
local scrg = Instance.new("ScreenGui",v.PlayerGui)
1350
scrg.Name = "Dialog"
1351
local txtlb = Instance.new("TextLabel",scrg)
1352
txtlb.Text = ""
1353
txtlb.Font = "Bodoni"
1354
txtlb.TextColor3 = Color3.new(0,0,0)
1355
txtlb.TextStrokeTransparency = 1
1356
txtlb.BackgroundTransparency = 1
1357
txtlb.BackgroundColor3 = Color3.new(0,0,0)
1358
txtlb.TextStrokeColor3 = color
1359
txtlb.TextScaled = true
1360
txtlb.Size = UDim2.new(1,0,1,0)
1361
txtlb.TextXAlignment = "Center"
1362
txtlb.Position = UDim2.new(0,0,6.75 + 1,0)
1363
local txtlb2 = Instance.new("TextLabel",scrg)
1364
txtlb2.Text = "Chaotic:"
1365
txtlb2.Font = "Arcade"
1366
txtlb2.TextColor3 = Color3.new(0,0,0)
1367
txtlb2.TextStrokeTransparency = 0
1368
txtlb2.BackgroundTransparency = 1
1369
txtlb2.TextStrokeColor3 = color
1370
txtlb2.TextSize = 40
1371
txtlb2.Size = UDim2.new(1,0,0.25,0)
1372
txtlb2.TextXAlignment = "Left"
1373
txtlb2.Position = UDim2.new(0,0,1,0)
1374
local fvalen = 0.55
1375
local fval = -0.49
1376
coroutine.resume(coroutine.create(function()
1377
while true do
1378
Swait()
1379
if MODE == "Sanity" then
1380
txtlb.Rotation = math.random(-1,1)
1381
txtlb2.Rotation = math.random(-1,1)
1382
txtlb.Position = txtlb.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1383
txtlb2.Position = txtlb2.Position + UDim2.new(0,math.random(-1,1)/5,0,math.random(-1,1)/5)
1384
txtlb.TextStrokeColor3 = BrickColor.random().Color
1385
txtlb2.TextStrokeColor3 = BrickColor.random().Color
1386
end
1387
end
1388
end))
1389
coroutine.resume(coroutine.create(function()
1390-
m = game.Players.LocalPlayer
1390+
1391
Swait()
1392
if scrg.Parent ~= nil then
1393
	fvalen = fvalen - 0.0001
1394
elseif scrg.Parent == nil then
1395
break
1396
end
1397
end
1398
end))
1399
local flol = 1.05
1400
local flil = 0.75
1401
local flil2 = -0.2
1402
	coroutine.resume(coroutine.create(function()
1403
	for i = 1,string.len(text),1 do
1404
		wait()
1405
		text.Text = string.sub(text,1,i)
1406
	end
1407
	end))
1408
coroutine.resume(coroutine.create(function()
1409
	for i = 0, 1 do
1410
		fval = fval + 0.05
1411
		flol = flol - 0.1
1412
		flil2 = flil2 + 0.1
1413
		txtlb.Text = ""
1414
		txtlb.Position = UDim2.new(flil2,0,0,0)
1415
		txtlb.BackgroundTransparency = 1 - 0.1
1416
		txtlb2.Position = UDim2.new(flil2,0,0,0)
1417
	end
1418
	
1419
		for i = 0, 99 do
1420
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency - 0.01
1421
txtlb.TextTransparency = txtlb.TextTransparency - 0.01
1422
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency - 0.01
1423
txtlb2.TextTransparency = txtlb2.TextTransparency - 0.01
1424
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency - 0.0025
1425
	end
1426
	
1427
	txtlb.Text = text
1428
wait(watval)
1429
local valinc = 0
1430
for i = 0, 99 do
1431
Swait()
1432
valinc = valinc + 0.0002
1433
flol = flol + valinc
1434
flil2 = flil2 + valinc
1435
txtlb.Rotation = txtlb.Rotation + valinc*15
1436
txtlb2.Rotation = txtlb2.Rotation - valinc*15
1437
txtlb.Position = UDim2.new(flil2,0,0,0)
1438
txtlb2.Position = UDim2.new(flil2,0,0,0)
1439
txtlb.TextStrokeTransparency = txtlb.TextStrokeTransparency + 0.01
1440
txtlb.TextTransparency = txtlb.TextTransparency + 0.01
1441
txtlb2.TextStrokeTransparency = txtlb2.TextStrokeTransparency + 0.01
1442
txtlb2.TextTransparency = txtlb2.TextTransparency + 0.01
1443
txtlb.BackgroundTransparency = txtlb.BackgroundTransparency + 0.0025
1444
end
1445
scrg:Destroy()
1446
end))
1447
end))
1448
end
1449
end
1450
1451
RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
1452
1453
--//=================================\\
1454
--||          SOME TAG EDIT
1455
--\\=================================//
1456
local TEXTCOLOR = C3(0, 0, 1)
1457
1458
m = owner
1459
char = m.Character
1460
local txt = Instance.new("BillboardGui", char)
1461
txt.Adornee = char.Head
1462
txt.Name = "_status"
1463
txt.Size = UDim2.new(2, 0, 1.2, 0)
1464
txt.StudsOffset = Vector3.new(-18.75, 8, 0)
1465
local text = Instance.new("TextLabel", txt)
1466
text.Size = UDim2.new(20, 0, 7, 0)
1467
text.FontSize = "Size24"
1468
text.TextScaled = true
1469
text.TextTransparency = 0
1470
text.BackgroundTransparency = 1
1471
text.TextTransparency = 0
1472
text.TextStrokeTransparency = 0
1473
text.Font = "Bodoni"
1474
v = Instance.new("Part")
1475
v.Name = "ColorBrick"
1476
v.Parent = m.Character
1477
v.FormFactor = "Symmetric"
1478
v.Anchored = true
1479
v.CanCollide = false
1480
v.BottomSurface = "Smooth"
1481
v.TopSurface = "Smooth"
1482
v.Size = Vector3.new(10, 5, 3)
1483
v.Transparency = 1
1484
v.CFrame = char.Torso.CFrame
1485
v.BrickColor = BrickColor.new("Really black")
1486
v.Transparency = 1
1487
v.Shape = "Block"
1488
text.Text = "Lunar"
1489
1490
function RecolorTextAndRename(name,col1,col2,font)
1491
text.TextStrokeColor3 = col2
1492
text.TextColor3 = col1
1493
text.Font = font
1494
text.Text = name
1495
techc.ImageColor3 = col2
1496
circl.ImageColor3 = col2
1497
circl2.ImageColor3 = col1
1498
imgl2.ImageColor3 = col1
1499
imgl2b.ImageColor3 = col2
1500
ned.Text = name
1501
ned.TextColor3 = col1
1502
ned.TextStrokeColor3 = col2
1503
end
1504
--//=================================\\
1505
--|| 	      SOME FUNCTIONS
1506
--\\=================================//
1507
1508
1509
1510
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1511
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1512
end
1513
1514
function PositiveAngle(NUMBER)
1515
	if NUMBER >= 0 then
1516
		NUMBER = 0
1517
	end
1518
	return NUMBER
1519
end
1520
1521
function NegativeAngle(NUMBER)
1522
	if NUMBER <= 0 then
1523
		NUMBER = 0
1524
	end
1525
	return NUMBER
1526
end
1527
1528
function Swait(NUMBER)
1529
	if NUMBER == 0 or NUMBER == nil then
1530
		ArtificialHB.Event:wait()
1531
	else
1532
		for i = 1, NUMBER do
1533
			ArtificialHB.Event:wait()
1534
		end
1535
	end
1536
end
1537
1538
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
1539
	local NEWMESH = IT(MESH)
1540
	if MESH == "SpecialMesh" then
1541
		NEWMESH.MeshType = MESHTYPE
1542
		if MESHID ~= "nil" and MESHID ~= "" then
1543
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
1544
		end
1545
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
1546
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
1547
		end
1548
	end
1549
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
1550
	NEWMESH.Scale = SCALE
1551
	NEWMESH.Parent = PARENT
1552
	return NEWMESH
1553
end
1554
1555
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
1556
	local NEWPART = IT("Part")
1557
	NEWPART.formFactor = FORMFACTOR
1558
	NEWPART.Reflectance = REFLECTANCE
1559
	NEWPART.Transparency = TRANSPARENCY
1560
	NEWPART.CanCollide = false
1561
	NEWPART.Locked = true
1562
	NEWPART.Anchored = true
1563
	if ANCHOR == false then
1564
		NEWPART.Anchored = false
1565
	end
1566
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
1567
	NEWPART.Name = NAME
1568
	NEWPART.Size = SIZE
1569
	NEWPART.Position = Torso.Position
1570
	NEWPART.Material = MATERIAL
1571
	NEWPART:BreakJoints()
1572
	NEWPART.Parent = PARENT
1573
	return NEWPART
1574
end
1575
1576
	local function weldBetween(a, b)
1577
	    local weldd = Instance.new("ManualWeld")
1578
	    weldd.Part0 = a
1579
	    weldd.Part1 = b
1580
	    weldd.C0 = CFrame.new()
1581
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
1582
	    weldd.Parent = a
1583
	    return weldd
1584
	end
1585
1586
1587
function QuaternionFromCFrame(cf)
1588
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
1589
	local trace = m00 + m11 + m22
1590
	if trace > 0 then 
1591
		local s = math.sqrt(1 + trace)
1592
		local recip = 0.5 / s
1593
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
1594
	else
1595
		local i = 0
1596
		if m11 > m00 then
1597
			i = 1
1598
		end
1599
		if m22 > (i == 0 and m00 or m11) then
1600
			i = 2
1601
		end
1602
		if i == 0 then
1603
			local s = math.sqrt(m00 - m11 - m22 + 1)
1604
			local recip = 0.5 / s
1605
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
1606
		elseif i == 1 then
1607
			local s = math.sqrt(m11 - m22 - m00 + 1)
1608
			local recip = 0.5 / s
1609
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
1610
		elseif i == 2 then
1611
			local s = math.sqrt(m22 - m00 - m11 + 1)
1612
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
1613
		end
1614
	end
1615
end
1616
 
1617
function QuaternionToCFrame(px, py, pz, x, y, z, w)
1618
	local xs, ys, zs = x + x, y + y, z + z
1619
	local wx, wy, wz = w * xs, w * ys, w * zs
1620
	local xx = x * xs
1621
	local xy = x * ys
1622
	local xz = x * zs
1623
	local yy = y * ys
1624
	local yz = y * zs
1625
	local zz = z * zs
1626
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
1627
end
1628
 
1629
function QuaternionSlerp(a, b, t)
1630
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
1631
	local startInterp, finishInterp;
1632
	if cosTheta >= 0.0001 then
1633
		if (1 - cosTheta) > 0.0001 then
1634
			local theta = ACOS(cosTheta)
1635
			local invSinTheta = 1 / SIN(theta)
1636
			startInterp = SIN((1 - t) * theta) * invSinTheta
1637
			finishInterp = SIN(t * theta) * invSinTheta
1638
		else
1639
			startInterp = 1 - t
1640
			finishInterp = t
1641
		end
1642
	else
1643
		if (1 + cosTheta) > 0.0001 then
1644
			local theta = ACOS(-cosTheta)
1645
			local invSinTheta = 1 / SIN(theta)
1646
			startInterp = SIN((t - 1) * theta) * invSinTheta
1647
			finishInterp = SIN(t * theta) * invSinTheta
1648
		else
1649
			startInterp = t - 1
1650
			finishInterp = t
1651
		end
1652
	end
1653
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
1654
end
1655
1656
function Clerp(a, b, t)
1657
	local qa = {QuaternionFromCFrame(a)}
1658
	local qb = {QuaternionFromCFrame(b)}
1659
	local ax, ay, az = a.x, a.y, a.z
1660
	local bx, by, bz = b.x, b.y, b.z
1661
	local _t = 1 - t
1662
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
1663
end
1664
1665
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
1666
	local frame = IT("Frame")
1667
	frame.BackgroundTransparency = TRANSPARENCY
1668
	frame.BorderSizePixel = BORDERSIZEPIXEL
1669
	frame.Position = POSITION
1670
	frame.Size = SIZE
1671
	frame.BackgroundColor3 = COLOR
1672
	frame.BorderColor3 = BORDERCOLOR
1673
	frame.Name = NAME
1674
	frame.Parent = PARENT
1675
	return frame
1676
end
1677
1678
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
1679
	local label = IT("TextLabel")
1680
	label.BackgroundTransparency = 1
1681
	label.Size = UD2(1, 0, 1, 0)
1682
	label.Position = UD2(0, 0, 0, 0)
1683
	label.TextColor3 = TEXTCOLOR
1684
	label.TextStrokeTransparency = STROKETRANSPARENCY
1685
	label.TextTransparency = TRANSPARENCY
1686
	label.FontSize = TEXTFONTSIZE
1687
	label.Font = TEXTFONT
1688
	label.BorderSizePixel = BORDERSIZEPIXEL
1689
	label.TextScaled = false
1690
	label.Text = TEXT
1691
	label.Name = NAME
1692
	label.Parent = PARENT
1693
	return label
1694
end
1695
1696
function NoOutlines(PART)
1697
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
1698
end
1699
1700
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
1701
	local NEWWELD = IT(TYPE)
1702
	NEWWELD.Part0 = PART0
1703
	NEWWELD.Part1 = PART1
1704
	NEWWELD.C0 = C0
1705
	NEWWELD.C1 = C1
1706
	NEWWELD.Parent = PARENT
1707
	return NEWWELD
1708
end
1709
1710
local S = IT("Sound")
1711
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
1712
	local NEWSOUND = nil
1713
	coroutine.resume(coroutine.create(function()
1714
		NEWSOUND = S:Clone()
1715
		NEWSOUND.Parent = PARENT
1716
		NEWSOUND.Volume = VOLUME
1717
		NEWSOUND.Pitch = PITCH
1718
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
1719
		NEWSOUND:play()
1720
		if DOESLOOP == true then
1721
			NEWSOUND.Looped = true
1722
		else
1723
			repeat wait(1) until NEWSOUND.Playing == false
1724
			NEWSOUND:remove()
1725
		end
1726
	end))
1727
	return NEWSOUND
1728
end
1729
1730
function CFrameFromTopBack(at, top, back)
1731
	local right = top:Cross(back)
1732
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
1733
end
1734
1735
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1736
function WACKYEFFECT(Table)
1737
	local TYPE = (Table.EffectType or "Sphere")
1738
	local SIZE = (Table.Size or VT(1,1,1))
1739
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
1740
	local TRANSPARENCY = (Table.Transparency or 0)
1741
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
1742
	local CFRAME = (Table.CFrame or Torso.CFrame)
1743
	local MOVEDIRECTION = (Table.MoveToPos or nil)
1744
	local ROTATION1 = (Table.RotationX or 0)
1745
	local ROTATION2 = (Table.RotationY or 0)
1746
	local ROTATION3 = (Table.RotationZ or 0)
1747
	local MATERIAL = (Table.Material or "Neon")
1748
	local COLOR = (Table.Color or C3(1,1,1))
1749
	local TIME = (Table.Time or 45)
1750
	local SOUNDID = (Table.SoundID or nil)
1751
	local SOUNDPITCH = (Table.SoundPitch or nil)
1752
	local SOUNDVOLUME = (Table.SoundVolume or nil)
1753
	coroutine.resume(coroutine.create(function()
1754
		local PLAYSSOUND = false
1755
		local SOUND = nil
1756
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
1757
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
1758
			PLAYSSOUND = true
1759
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
1760
		end
1761
		EFFECT.Color = COLOR
1762
		local MSH = nil
1763
		if TYPE == "Sphere" then
1764
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
1765
		elseif TYPE == "Block" or TYPE == "Box" then
1766
			MSH = IT("BlockMesh",EFFECT)
1767
			MSH.Scale = SIZE
1768
		elseif TYPE == "Wave" then
1769
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
1770
		elseif TYPE == "Ring" then
1771
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
1772
		elseif TYPE == "Slash" then
1773
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1774
		elseif TYPE == "Round Slash" then
1775
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
1776
		elseif TYPE == "Swirl" then
1777
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
1778
		elseif TYPE == "Skull" then
1779
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
1780
		elseif TYPE == "Crystal" then
1781
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
1782
		end
1783
		if MSH ~= nil then
1784
			local MOVESPEED = nil
1785
			if MOVEDIRECTION ~= nil then
1786
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
1787
			end
1788
			local GROWTH = SIZE - ENDSIZE
1789
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
1790
			if TYPE == "Block" then
1791
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1792
			else
1793
				EFFECT.CFrame = CFRAME
1794
			end
1795
			for LOOP = 1, TIME+1 do
1796
				Swait()
1797
				MSH.Scale = MSH.Scale - GROWTH/TIME
1798
				if TYPE == "Wave" then
1799
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
1800
				end
1801
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
1802
				if TYPE == "Block" then
1803
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
1804
				else
1805
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
1806
				end
1807
				if MOVEDIRECTION ~= nil then
1808
					local ORI = EFFECT.Orientation
1809
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
1810
					EFFECT.Orientation = ORI
1811
				end
1812
			end
1813
			if PLAYSSOUND == false then
1814
				EFFECT:remove()
1815
			else
1816
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1817
				EFFECT:remove()
1818
			end
1819
		else
1820
			if PLAYSSOUND == false then
1821
				EFFECT:remove()
1822
			else
1823
				repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
1824
				EFFECT:remove()
1825
			end
1826
		end
1827
	end))
1828
end
1829
1830
function MakeForm(PART,TYPE)
1831
	if TYPE == "Cyl" then
1832
		local MSH = IT("CylinderMesh",PART)
1833
	elseif TYPE == "Ball" then
1834
		local MSH = IT("SpecialMesh",PART)
1835
		MSH.MeshType = "Sphere"
1836
	elseif TYPE == "Wedge" then
1837
		local MSH = IT("SpecialMesh",PART)
1838
		MSH.MeshType = "Wedge"
1839
	end
1840
end
1841
1842
Debris = game:GetService("Debris")
1843
1844
function CastProperRay(StartPos, EndPos, Distance, Ignore)
1845
	local DIRECTION = CF(StartPos,EndPos).lookVector
1846
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
1847
end
1848
1849
local EyeSizes={
1850
	NumberSequenceKeypoint.new(0,1,0),
1851
	NumberSequenceKeypoint.new(1,0,0)
1852
}
1853
local EyeTrans={
1854
	NumberSequenceKeypoint.new(0,0.8,0),
1855
	NumberSequenceKeypoint.new(1,1,0)
1856
}
1857
local PE=Instance.new("ParticleEmitter",nil)
1858
PE.LightEmission=.8
1859
PE.Color = ColorSequence.new(BRICKC("Really red").Color)
1860
PE.Size=NumberSequence.new(EyeSizes)
1861
PE.Transparency=NumberSequence.new(EyeTrans)
1862
PE.Lifetime=NumberRange.new(0.35,1.5)
1863
PE.Rotation=NumberRange.new(0,360)
1864
PE.Rate=999
1865
PE.VelocitySpread = 10000
1866
PE.Acceleration = Vector3.new(0,0,0)
1867
PE.Drag = 5
1868
PE.Speed = NumberRange.new(0,0,0)
1869
PE.Texture="http://www.roblox.com/asset/?id=1351966707"
1870
PE.ZOffset = -0
1871
PE.Name = "PE"
1872
PE.Enabled = false
1873
1874
function particles(art)
1875
	local PARTICLES = PE:Clone()
1876
	PARTICLES.Parent = art
1877
end
1878
1879
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
1880
	if FLOOR ~= nil then
1881
		coroutine.resume(coroutine.create(function()
1882
			local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
1883
			PART.CFrame = CF(POSITION)
1884
			for i = 1, 45 do
1885
				local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
1886
				RingPiece.Material = FLOOR.Material
1887
				RingPiece.Color = FLOOR.Color
1888
				RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1889
				Debris:AddItem(RingPiece,SWAIT)
1890
			end
1891
			PART:remove()
1892
		end))
1893
	end
1894
end
1895
1896
function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
1897
	if FLOOR ~= nil then
1898
		for i = 1, AMOUNT do
1899
			local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
1900
			DEBREE.Material = FLOOR.Material
1901
			DEBREE.Color = FLOOR.Color
1902
			DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
1903
			DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
1904
			coroutine.resume(coroutine.create(function()
1905
				Swait(15)
1906
				DEBREE.Parent = workspace
1907
				DEBREE.CanCollide = true
1908
				Debris:AddItem(DEBREE,SWAIT)
1909
			end))
1910
		end
1911
	end
1912
end
1913
1914
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
1915
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
1916
    local mesh = IT("SpecialMesh",wave)
1917
    mesh.MeshType = "Sphere"
1918
    mesh.Scale = SIZE
1919
    mesh.Offset = VT(0,0,0)
1920
    wave.CFrame = CFRAME
1921
    coroutine.resume(coroutine.create(function(PART)
1922
        for i = 1, WAIT do
1923
            Swait()
1924
            mesh.Scale = mesh.Scale + GROW
1925
            wave.Transparency = wave.Transparency + (1/WAIT)
1926
            if wave.Transparency > 0.99 then
1927
                wave:remove()
1928
            end
1929
        end
1930
    end))
1931
end
1932
1933
1934
bosschatfunc("Hi..",MAINRUINCOLOR.Color,1)
1935
1936
--//=================================\\
1937
--||	     WEAPON CREATION
1938
--\\=================================//
1939
1940
function chatfunc(text)
1941
	local chat = coroutine.wrap(function()
1942
	if Character:FindFirstChild("TalkingBillBoard")~= nil then
1943
		Character:FindFirstChild("TalkingBillBoard"):destroy()
1944
	end
1945
	local Bill = Instance.new("BillboardGui",Character)
1946
	Bill.Size = UDim2.new(0,100,0,40)
1947
	Bill.StudsOffset = Vector3.new(0,3,0)
1948
	Bill.Adornee = Character.Head
1949
	Bill.Name = "TalkingBillBoard"
1950
	local Hehe = Instance.new("TextLabel",Bill)
1951
	Hehe.BackgroundTransparency = 1
1952
	Hehe.BorderSizePixel = 0
1953
	Hehe.Text = ""
1954
	Hehe.Font = "Fantasy"
1955
	Hehe.TextSize = 40
1956
	Hehe.TextStrokeTransparency = 0
1957
	Hehe.Size = UDim2.new(1,0,0.5,0)
1958
	coroutine.resume(coroutine.create(function()
1959
		while Hehe ~= nil do
1960
			wait()	
1961
			Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))	
1962
			Hehe.Rotation = math.random(-5,5)
1963
			Hehe.TextColor3 = Color3.new(27/255,42/255,53/255)
1964
			Hehe.TextStrokeColor3 = Color3.new(0,0,0)
1965
		end
1966
	end))
1967
	for i = 1,string.len(text),1 do
1968
		wait()
1969
		Hehe.Text = string.sub(text,1,i)
1970
	end
1971
	wait(1)--Re[math.random(1, 93)]
1972
	for i = 0, 1, .025 do
1973
		wait()
1974
		Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
1975
		Hehe.TextStrokeTransparency = i
1976
		Hehe.TextTransparency = i
1977
	end
1978
	Bill:Destroy()
1979
	end)
1980
chat()
1981
end
1982
1983
function onChatted(msg)
1984
	chatfunc(msg)
1985
end
1986
1987
local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
1988
PRT.Color = C3(0,0,0)
1989
local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
1990
CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
1991
local PRT = CreatePart(3, Character, "Neon", 0, 0, "Deep orange", "Scarf", VT(1,1,1),false)
1992
PRT.Color = C3(0/255,0/255,255/255)
1993
CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.05) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0))
1994
CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0))
1995
for i = 1, 16 do
1996
	local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
1997
	FACE.Color = C3(0,0,0)
1998
	Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
1999
	CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0))
2000
end
2001
local EYE = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2002
MakeForm(EYE,"Ball")
2003
EYE.Color = C3(0/255,0/255,255/255)
2004
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
2005
local EYE2 = CreatePart(3, BALL, "Neon", 0, 0, "Navy blue", "Eyeball", VT(0.1,0.25,0.1),false)
2006
MakeForm(EYE2,"Ball")
2007
EYE2.Color = C3(0/255,0/255,255/255)
2008
2009
CreateWeldOrSnapOrMotor("Weld", BALL, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
2010
2011
local LASTPART = Head
2012
for i = 1, 20 do
2013
	local MATH = (1-(i/25))
2014
	if LASTPART == Head then
2015
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2016
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
2017
		LASTPART = Horn
2018
		Horn.Color = C3((i*3-3)/0,0,0)
2019
	else
2020
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2021
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
2022
		LASTPART = Horn
2023
		Horn.Color = C3((i*3-3)/0,0,0)
2024
	end
2025
end
2026
local LASTPART = Head
2027
for i = 1, 20 do
2028
	local MATH = (1-(i/25))
2029
	if LASTPART == Head then
2030
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2031
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
2032
		LASTPART = Horn
2033
		Horn.Color = C3((i*3-3)/0,0,0)
2034
	else
2035
		local Horn = CreatePart(3, Character, "Neon", 0, 0, "Really blue", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
2036
		CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
2037
		LASTPART = Horn
2038
		Horn.Color = C3((i*3-3)/0,0,0)
2039
	end
2040
end
2041
2042
local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2043
local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2044
Hair.Color = C3(0/255,0/255,255/255)
2045
CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
2046
local Hair2 = CreatePart(3, Character, "Fabric", 0, 0, "Navy blue", "Hair", VT(1,1,1),false)
2047
local Hair2Weld2 = CreateWeldOrSnapOrMotor("Weld", Hair2, Head, Hair2, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
2048
Hair2.Color = C3(0/255,0/255,255/255)
2049
CreateMesh("SpecialMesh", Hair2, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
2050
2051
local BODY = {}
2052
2053
for _, c in pairs(Character:GetDescendants()) do
2054
	if c:IsA("BasePart") and c.Name ~= "Handle" then
2055
		if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
2056
			c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
2057
		end
2058
		table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
2059
	elseif c:IsA("JointInstance") then
2060
		table.insert(BODY,{c,c.Parent,nil,nil,nil})
2061
	end
2062
end
2063
2064
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
2065
MakeForm(Eye,"Ball")
2066
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
2067
local Eye = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
2068
MakeForm(Eye,"Ball")
2069
CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
2070
local Eye2 = CreatePart(3, XEYE, "Neon", 0, 0, "Really red", "Eyeball", VT(0.1,0.25,0.1),false)
2071-
function refit()
2071+
2072-
	Character.Parent = workspace
2072+
2073-
	for e = 1, #BODY do
2073+
2074-
		if BODY[e] ~= nil then
2074+
2075-
			local STUFF = BODY[e]
2075+
2076-
			local PART = STUFF[1]
2076+
2077-
			local PARENT = STUFF[2]
2077+
2078-
			local MATERIAL = STUFF[3]
2078+
2079-
			local COLOR = STUFF[4]
2079+
2080-
			local TRANSPARENCY = STUFF[5]
2080+
2081-
			if PART.ClassName == "Part" and PART ~= RootPart then
2081+
2082-
				PART.Material = MATERIAL
2082+
2083-
				PART.Color = COLOR
2083+
2084-
				PART.Transparency = TRANSPARENCY
2084+
2085
		local TRANSPARENCY = STUFF[5]
2086-
			if PART.Parent ~= PARENT then
2086+
2087-
				Humanoid:remove()
2087+
2088-
				PART.Parent = PARENT
2088+
2089-
				Humanoid = IT("Humanoid",Character)
2089+
2090
		end
2091
		PART.AncestryChanged:Connect(function()
2092
			PART.Parent = PARENT
2093
		end)
2094
	end
2095-
Humanoid.Died:connect(function()
2095+
2096-
	refit()
2096+
2097
local SKILLTEXTCOLOR = C3(0,0,0)
2098
local SKILLFONT = "Antique"
2099
local SKILLTEXTSIZE = 7
2100
2101
function Blink()
2102
	coroutine.resume(coroutine.create(function()
2103
		if EYE ~= nil then
2104
			for i = 1, 5 do
2105
				Swait()
2106
				EYE.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2107
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2108
			end
2109
			for i = 1, 7 do
2110
				Swait()
2111
				EYE.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2112
				EYE2.Mesh.Scale = EYE.Mesh.Scale
2113
			end
2114
			EYE.Mesh.Scale = VT(1,1,1)
2115
			EYE2.Mesh.Scale = EYE.Mesh.Scale
2116
		end
2117
	end))
2118
end
2119
2120
function Blink2()
2121
	coroutine.resume(coroutine.create(function()
2122
		if Eye ~= nil then
2123
			for i = 1, 5 do
2124
				Swait()
2125
				Eye.Mesh.Scale = EYE.Mesh.Scale - VT(0,0.2,0)
2126
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2127
			end
2128
			for i = 1, 7 do
2129
				Swait()
2130
				Eye.Mesh.Scale = EYE.Mesh.Scale + VT(0,0.2,0)
2131
				Eye2.Mesh.Scale = EYE.Mesh.Scale
2132
			end
2133
			Eye.Mesh.Scale = VT(1,1,1)
2134
			Eye2.Mesh.Scale = EYE.Mesh.Scale
2135
		end
2136
	end))
2137
end
2138
2139
2140
2141
--//=================================\\
2142
--||	     DAMAGE FUNCTIONS
2143
--\\=================================//
2144
2145
function StatLabel(CFRAME, TEXT, COLOR)
2146
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
2147
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
2148
	local BODYGYRO = IT("BodyGyro", STATPART)
2149
	game:GetService("Debris"):AddItem(STATPART ,5)
2150
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
2151
	BILLBOARDGUI.Adornee = STATPART
2152
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
2153
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
2154
	BILLBOARDGUI.AlwaysOnTop = false
2155
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
2156
	TEXTLABEL.BackgroundTransparency = 1
2157
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
2158
	TEXTLABEL.Text = TEXT
2159
	TEXTLABEL.Font = SKILLFONT
2160
	TEXTLABEL.FontSize="Size42"
2161
	TEXTLABEL.TextColor3 = COLOR
2162
	TEXTLABEL.TextStrokeTransparency = 0
2163
	TEXTLABEL.TextScaled = true
2164
	TEXTLABEL.TextWrapped = true
2165
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
2166
		for i = 1, 50 do
2167
			Swait()
2168
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
2169
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
2170
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
2171
		end
2172
		THEPART.Parent = nil
2173
	end),STATPART, TEXTLABEL)
2174
end
2175
2176
--//=================================\\
2177
--||			DAMAGING
2178
--\\=================================//
2179
2180
function KillChildren(v)
2181
	v:BreakJoints()
2182
	for _, c in pairs(v:GetChildren()) do
2183
		if c:IsA("BasePart") then
2184
			if c.Transparency < 1 then
2185
				if c:FindFirstChildOfClass("Decal") then
2186
					c:FindFirstChildOfClass("Decal"):remove()
2187
				end
2188
				particles(c)
2189
				c.PE.Enabled = true
2190
				c.Parent = Effects
2191
				c.CanCollide = false
2192
				c.Material = "Neon"
2193
				c.Color = C3(1,0,0)
2194
				c.Transparency = 1
2195
				local grav = Instance.new("BodyPosition",c)
2196
				grav.P = 20000
2197
				grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
2198
				grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
2199
				grav.Name = "GravityForce"
2200
				coroutine.resume(coroutine.create(function()
2201
					for i = 1, 20 do
2202
						Swait()
2203
						c.Transparency = c.Transparency + 1/20
2204
					end
2205
					c.PE.Enabled = false
2206
					Debris:AddItem(c,2)
2207
				end))
2208
			end
2209
		end
2210
	end
2211
end
2212
2213
function ApplyAoE(POSITION,RANGE)
2214
	local CHILDREN = workspace:GetDescendants()
2215
	for index, CHILD in pairs(CHILDREN) do
2216
		if CHILD.ClassName == "Model" and CHILD ~= Character then
2217
			local LISTED = false
2218
			for LIST = 1, #WHITELIST do
2219
				if WHITELIST[LIST] ~= nil then
2220
					if CHILD.Name == WHITELIST[LIST] then
2221
						LISTED = true
2222
					end
2223
				end
2224
			end
2225
			if LISTED == false then
2226
				local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2227
				if HUM then
2228
					local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2229
					if TORSO then
2230
						if (TORSO.Position - POSITION).Magnitude <= RANGE+TORSO.Size.Magnitude then
2231
							KillChildren(CHILD)
2232
						end
2233
					end
2234
				end
2235
			end
2236
		end
2237
	end
2238
end
2239
2240
function ApplyDamage(Humanoid,Damage,TorsoPart)
2241
	local defence = Instance.new("BoolValue",Humanoid.Parent)
2242
	defence.Name = ("HitBy"..Player.Name)
2243
	game:GetService("Debris"):AddItem(defence, 0.001)
2244
	Damage = Damage * DAMAGEMULTIPLIER
2245
	if Humanoid.Health ~= 0 then
2246
		local CritChance = MRANDOM(1,100)
2247
		if Damage > Humanoid.Health then
2248
			Damage = math.ceil(Humanoid.Health)
2249
			if Damage == 0 then
2250
				Damage = 0.1
2251
			end
2252
		end
2253
		Humanoid.Health = Humanoid.Health - Damage
2254
	end
2255
end
2256
2257
function ApplyAoE2(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
2258
	local CHILDREN = workspace:GetDescendants()
2259
	for index, CHILD in pairs(CHILDREN) do
2260
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
2261
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
2262
			if HUM then
2263
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
2264
				if TORSO then
2265
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
2266
						if INSTAKILL == true then
2267
							CHILD:BreakJoints()
2268
						else
2269
							local DMG = MRANDOM(MINDMG,MAXDMG)
2270
							ApplyDamage(HUM,DMG,TORSO)
2271
						end
2272
						if FLING > 0 then
2273
							for _, c in pairs(CHILD:GetChildren()) do
2274
								if c:IsA("BasePart") then
2275
									local bv = Instance.new("BodyVelocity") 
2276
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
2277
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
2278
									bv.Parent = c
2279
									Debris:AddItem(bv,0.05)
2280
								end
2281
							end
2282
						end
2283
					end
2284
				end
2285
			end
2286
		end
2287
	end
2288
end
2289
2290
--//=================================\\
2291
--||	     MODE SWITCHING
2292
--\\=================================//
2293
2294
function ResetMode()
2295
	ATTACK = true
2296
	Rooted = true
2297
	BALL.Parent = Character
2298
	XEYE.Parent = nil
2299
		SONG = 561833161
2300
        PITCH = 1
2301
        VOLUME = 3
2302
        sick.TimePosition = 7
2303
        FACE = 176217464
2304
        Speed = 13
2305
        text.Text = "Lunar"
2306
        TEXTCOLOR = C3(0, 0, 1)
2307
		EYE.Color = C3(0/255,0/255,255/255)
2308
		EYE2.Color = C3(0/255,0/255,255/255)
2309
		Hair.Color = C3(0/255,0/255,255/255)
2310
		Hair2.Color = C3(0/255,0/255,255/255)
2311
		PRT.Color = C3(0/255,0/255,255/255)
2312
        MAINRUINCOLOR = BrickColor.new("Navy blue")
2313
        SECONDRUINCOLOR  = BrickColor.new("Navy blue")
2314
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2315
        bosschatfunc("I'm bored..",MAINRUINCOLOR.Color,1)
2316
		MODE = "Lunar"
2317
        ned.Text = "Lunar"
2318
	ATTACK = false
2319
	Rooted = false
2320
	end
2321
2322
function SolarForm()
2323
	ATTACK = true
2324
	Rooted = true
2325
	BALL.Parent = Character
2326
	XEYE.Parent = nil
2327
		SONG = 1259692095
2328
        PITCH = 1
2329
        VOLUME = 4
2330
        sick.TimePosition = 0
2331
        FACE = 404306534
2332
        Speed = 16
2333
        text.Text = "Solar"
2334
        TEXTCOLOR = C3(215/255,147/255,0/255)
2335
		PRT.Color = C3(215/255,147/255,0/255)
2336
		EYE.Color = C3(215/255,147/255,0/255)
2337
		EYE2.Color = C3(143/255,98/255,0/255)
2338
		Hair.Color = C3(215/255,147/255,0/255)
2339
		Hair2.Color = C3(171/255,117/255,0/255)
2340
        MAINRUINCOLOR = BrickColor.new("Neon orange")
2341
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
2342
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2343
		MODE = "Solar"
2344
        ned.Text = "Solar"
2345
	ATTACK = false
2346
	Rooted = false
2347
end
2348
2349
function SuperiorForm()
2350
	ATTACK = true
2351
	Rooted = true
2352
	BALL.Parent = Character
2353
	XEYE.Parent = nil
2354
		SONG = 1873219898
2355
        PITCH = 1
2356
        VOLUME = 4
2357
        sick.TimePosition = 0.01
2358
        FACE = 404306534
2359
        Speed = 25
2360
        text.Text = "Superior"
2361
        TEXTCOLOR = C3(107/255,0/255,0/255)
2362
		PRT.Color = C3(117/255,0/255,0/255)
2363
		EYE.Color = C3(255/255,0/255,0/255)
2364
		EYE2.Color = C3(255/255,0/255,0/255)
2365
		Hair.Color = C3(151/255,0/255,0/255)
2366
		Hair2.Color = C3(151/255,0/255,0/255)
2367
        MAINRUINCOLOR = BrickColor.new("Really black")
2368
        SECONDRUINCOLOR  = BrickColor.new("Really red")
2369
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2370
		MODE = "Superior"
2371
        ned.Text = "Superior"
2372
	ATTACK = false
2373
	Rooted = false
2374
end
2375
2376
function BlackWhiteForm()
2377
	ATTACK = true
2378
	Rooted = true
2379
	XEYE.Parent = nil
2380
	BALL.Parent = Character
2381
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2382
    text.Text = " "
2383
	for i = 0, 1, 0.1 / Animation_Speed do
2384
		Swait()
2385
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.5, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2386
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2387
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2388
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2389
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2390
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2391
	end
2392
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2393
	UNANCHOR = false
2394
	RootPart.Anchored = true
2395
	for i = 0, 2, 0.1 / Animation_Speed do
2396
		Swait()
2397
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, -10 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2398
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2399
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2400
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(20), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2401
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2402
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2403
	end
2404
	for i = 0, 0.1, 0.1 / Animation_Speed do
2405
		Swait()
2406
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2407
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2408
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2409
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2410
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2411
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2412
	end
2413
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2414
	    UNANCHOR = true
2415
	    RootPart.Anchored = false
2416
        MODE = "90s"
2417
		SONG = 1166995642
2418
        PITCH = 1
2419
        VOLUME = 3.5
2420
        sick.TimePosition = 17.5
2421
        FACE = 2365263255
2422
        Speed = 16
2423
        text.Text = "90's"
2424
        ned.Text = "90's"
2425
        TEXTCOLOR = C3(255/255,255/255,255/255)
2426
		PRT.Color = C3(255/255,255/255,255/255)
2427
		EYE.Color = C3(95/255,95/255,95/255)
2428
		EYE2.Color = C3(95/255,95/255,95/255)
2429
		Hair.Color = C3(255/255,255/255,255/255)
2430
		Hair2.Color = C3(27/255,42/255,53/255)
2431
        MAINRUINCOLOR = BrickColor.new("Institutional white")
2432
        SECONDRUINCOLOR  = BrickColor.new("Black")
2433
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2434
	ATTACK = false
2435
	Rooted = false
2436
end
2437
2438
function EightyForm()
2439
	ATTACK = true
2440
	Rooted = true
2441
	XEYE.Parent = nil
2442
	BALL.Parent = Character
2443
    text.Text = " "
2444
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25, Character)
2445
	for i = 0, 1, 0.1 / Animation_Speed do
2446
		Swait()
2447
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2448
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2449
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2450
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2451
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2452
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2453
	end
2454
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 0/255, 0/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2455
	UNANCHOR = false
2456
	RootPart.Anchored = true
2457
	for i = 0, 2, 0.1 / Animation_Speed do
2458
		Swait()
2459
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -11 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2460
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2461
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2462
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2463
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2464
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2465
	end
2466
	for i = 0, 0.1, 0.1 / Animation_Speed do
2467
		Swait()
2468
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2469
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2470
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2471
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2472
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2473
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
2474
	end
2475
	UNANCHOR = true
2476
	RootPart.Anchored = false
2477
        WACKYEFFECT({Time = 60, EffectType = "Wave", Size = VT(12,0.55,12), Size2 = VT(12,0.55,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 1, SoundVolume = 6})
2478
        MODE = "80s"
2479
        text.Text = "80's"
2480
        ned.Text = "80's"
2481
        TEXTCOLOR = C3(27/255,42/255,53/255)
2482
		PRT.Color = C3(27/255,42/255,53/255)
2483
		EYE.Color = C3(95/255,95/255,95/255)
2484
		EYE2.Color = C3(95/255,95/255,95/255)
2485
		Hair.Color = C3(27/255,42/255,53/255)
2486
		Hair2.Color = C3(255/255,255/255,255/255)
2487
        MAINRUINCOLOR = BrickColor.new("Black")
2488
        SECONDRUINCOLOR  = BrickColor.new("Institutional white")
2489
        FACE = 2365263255
2490
		SONG = 1141556798
2491
        PITCH = 1
2492
        VOLUME = 3.5
2493
        sick.TimePosition = 0.1
2494
        Speed = 16
2495
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2496
	    UNANCHOR = true
2497
	    RootPart.Anchored = false
2498
	ATTACK = false
2499
	Rooted = false
2500
end
2501
2502
function BlackForm()
2503
	ATTACK = true
2504
	Rooted = true
2505
	BALL.Parent = Character
2506
	XEYE.Parent = nil
2507
	SONG = 1420353940
2508
    PITCH = 1
2509
    VOLUME = 2.5
2510
    sick.TimePosition = 0.5
2511
    text.Text = ""
2512
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2513
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2514
    chatfunc("Riddle me this..")
2515
    BigBlack("Riddle me This.",MAINRUINCOLOR.Color,3)
2516
	for i=0, 4, 0.1 / Animation_Speed do
2517
		Swait()
2518
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2519
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2520
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2521
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2522
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2523
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2524
	end
2525
    BigBlack("Riddle me that.",MAINRUINCOLOR.Color,3)
2526
	chatfunc("Riddle me that..")
2527
	for i=0, 4, 0.1 / Animation_Speed do
2528
		Swait()
2529
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
2530
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2531
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2532
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(160), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2533
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2534
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2535
	end
2536
	BigBlack("Who's afraid of The Big Black?",MAINRUINCOLOR.Color,1.5)
2537
	chatfunc("Who's afraid of The Big Black?")
2538
	for i=0, 5, 0.1 / Animation_Speed do
2539
		Swait()
2540
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2541
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2542
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
2543
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 30), -0.5) * ANGLES(RAD(170), RAD(0), RAD(40)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
2544
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
2545
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.025 * COS(SINE / 30), -0.5) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)				
2546
	end
2547
    WACKYEFFECT({Time = 50 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(75,75,75), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2548
    WACKYEFFECT({Time = 150 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(90,90,90), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2549
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2550
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2551
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2552
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2553
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2554
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2555
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2556
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2557
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2558
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2559
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2560
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2561
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2562
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2563
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2564
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2565
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2566
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2567
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2568
    WACKYEFFECT({Time = 50 ,EffectType = "Box", Size = VT(0,0,0), Size2 = VT(5,150,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2569
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2570
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2571
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2572
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2573
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2574
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2575
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2576
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2577
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2578
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2579
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2580
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2581
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2582
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2583
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2584
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2585
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2586
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2587
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2588
    WACKYEFFECT({Time = 75 ,EffectType = "Crystal", Size = VT(0,0,0), Size2 = VT(5,100,5), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2589
	CreateSound(206082327,Torso,3,1,false)
2590
	for i=0, 0.7, 0.1 / Animation_Speed do
2591
		Swait()
2592
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.3 + 0.05 * COS(SINE / 30)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
2593
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-35 - 2.5 * SIN(SINE / 30)), RAD(0), RAD(0)), 1 / Animation_Speed)
2594
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2595
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1 - 0.1 * COS(SINE / 30), 0) * ANGLES(RAD(-20), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2596
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2597
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.025 * COS(SINE / 30), 0) * ANGLES(RAD(15), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2598
	end
2599
		MODE = "Black"
2600
        FACE = 148988280
2601
        Speed = 45
2602
        text.Text = "THE BIG BLACK"
2603
        ned.Text = "TBB"
2604
        TEXTCOLOR = C3(27/255,42/255,53/255)
2605
		PRT.Color = C3(27/255,42/255,53/255)
2606
		EYE.Color = C3(27/255,42/255,53/255)
2607
		EYE2.Color = C3(27/255,42/255,53/255)
2608
		Hair.Color = C3(27/255,42/255,53/255)
2609
		Hair2.Color = C3(27/255,42/255,53/255)
2610
        MAINRUINCOLOR = BrickColor.new("Black")
2611
        SECONDRUINCOLOR  = BrickColor.new("Black")
2612
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2613
	ATTACK = false
2614
	Rooted = false
2615
end
2616
2617
function LostForm()
2618
	ATTACK = true
2619
	Rooted = true
2620
	BALL.Parent = Character
2621
	XEYE.Parent = nil
2622
		SONG = 723652641
2623
        PITCH = 1
2624
        VOLUME = 3
2625
        sick.TimePosition = 0.5
2626
        FACE = 0
2627
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
2628
	local POSITION = CF(HITPOS)*ANGLES(RAD(0),RAD(0),RAD(0))*CF(0,1,0).p
2629
    CreateSound(136007472,Torso,5,1.2,false)
2630
	for i=0, 2.5, 0.1 / Animation_Speed do
2631
		Swait()
2632
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1 + 0.75 * COS(SINE / 1) - 0.75 * COS(SINE / 1), 0.5 + 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
2635
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1 - 0.75 * COS(SINE / 1) + 0.75 * COS(SINE / 1), 0.5 - 0.75 * COS(SINE / 1), -0.5) * ANGLES(RAD(155), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
2636
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2637
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)			
2638
	end
2639
    WACKYEFFECT({Time = 75 ,EffectType = "Sphere", Size = VT(75,75,75), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})	
2640
    WACKYEFFECT({Time = 50 ,EffectType = "Block", Size = VT(90,90,90), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2641
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2642
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2643
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2644
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2645
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2646
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2647
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2648
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2649
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2650
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2651
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2652
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2653
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2654
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2655
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2656
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2657
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2658
    WACKYEFFECT({Time = 75 ,EffectType = "Box", Size = VT(5,150,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2659
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2660
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2661
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2662
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2663
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2664
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2665
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2666
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2667
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2668
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2669
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2670
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2671
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2672
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2673
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2674
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2675
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2676
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2677
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2678
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2679
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2680
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2681
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2682
    WACKYEFFECT({Time = 50 ,EffectType = "Crystal", Size = VT(5,100,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(POSITION)*ANGLES(RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270)),RAD(MRANDOM(180,270))), MoveToPos = nil, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(27/255,42/255,53/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2683
    CreateSound(847061203,Torso,3,1,false)
2684
    CreateSound(239000203,Torso,3,1,false)
2685
    CreateSound(579687077,Torso,3,0.75,false)
2686
        MODE = "LostHope"
2687
        Speed = 12
2688
        text.Text = "The Lost"
2689
        ned.Text = "Lost"
2690
        TEXTCOLOR = C3(0/255,0/255,0/255)
2691
		PRT.Color = C3(0/255,0/255,0/255)
2692
		EYE.Color = C3(0/255,0/255,0/255)
2693
		EYE2.Color = C3(0/255,0/255,0/255)
2694
		Hair.Color = C3(0/255,0/255,0/255)
2695
		Hair2.Color = C3(0/255,0/255,0/255)
2696
        MAINRUINCOLOR = BrickColor.new("Really black")
2697
        SECONDRUINCOLOR  = BrickColor.new("Really black")
2698
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2699
	for i=0, 1.5, 0.1 / Animation_Speed do
2700
		Swait()
2701
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
2702
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
2703
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2704
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0), RAD(-30)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2705
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2706
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-25), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)			
2707
	end
2708
	ATTACK = false
2709
	Rooted = false
2710
end
2711
2712
function TerraForm()
2713
	ATTACK = true
2714
	Rooted = true
2715
	BALL.Parent = Character
2716
	XEYE.Parent = nil
2717
		SONG = 157460916
2718
        PITCH = 1
2719
        VOLUME = 3
2720
        sick.TimePosition = 0
2721
        FACE = 155195214
2722
        Speed = 27
2723
        MODE = "Hexa"
2724
        text.Text = "Terra"
2725
        ned.Text = "Terra"
2726
        TEXTCOLOR = C3(170/255,85/255,0/255)
2727
		PRT.Color = C3(86/255,66/255,54/255)
2728
		EYE.Color = C3(39/255,70/255,45/255)
2729
		EYE2.Color = C3(39/255,70/255,45/255)
2730
		Hair.Color = C3(39/255,70/255,45/255)
2731
		Hair2.Color = C3(39/255,70/255,45/255)
2732
        MAINRUINCOLOR = BrickColor.new("Dirt brown")
2733
        SECONDRUINCOLOR  = BrickColor.new("Dirt brown")
2734
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2735
	ATTACK = false
2736
	Rooted = false
2737
end
2738
2739
function RandomForm()
2740
	ATTACK = true
2741
	Rooted = true
2742
	XEYE.Parent = nil
2743
	BALL.Parent = Character
2744
	    UNANCHOR = true
2745
	    RootPart.Anchored = false
2746
        MODE = "Random"
2747
		SONG = 0
2748
        PITCH = 1
2749
        VOLUME = 3.5
2750
        sick.TimePosition = 0
2751
        FACE = 2365263255
2752
        Speed = 20
2753
        text.Text = "Randomizer"
2754
        ned.Text = "Randomizer"
2755
        TEXTCOLOR = BrickColor.Random().Color
2756
		PRT.Color = BrickColor.Random().Color
2757
		EYE.Color = BrickColor.Random().Color
2758
		EYE2.Color = BrickColor.Random().Color
2759
		Hair.Color = BrickColor.Random().Color
2760
		Hair2.Color = BrickColor.Random().Color
2761
        MAINRUINCOLOR = BrickColor.Random()
2762
        SECONDRUINCOLOR  = BrickColor.Random()
2763
        RecolorThing(BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),BrickColor.Random(),1,BrickColor.Random(),1,BrickColor.Random(),BrickColor.Random())
2764
	ATTACK = false
2765
	Rooted = false
2766
end
2767
2768
function VantaForm()
2769
	ATTACK = true
2770
	Rooted = true
2771
	BALL.Parent = Character
2772
	XEYE.Parent = nil
2773
		SONG = 190845741
2774
        PITCH = 1
2775
        VOLUME = 6
2776
        sick.TimePosition = 12.5
2777
		wait(1)
2778
		for i=0, 2.5, 0.1 / Animation_Speed do
2779
		    Swait()
2780
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2781
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
2782
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
2783
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
2784
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
2785
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)				
2786
        end
2787
		MODE = "Vanta"
2788
        WACKYEFFECT({Time = 30 ,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = CF(RootPart.CFrame.p), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(107/255,50/255,124/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2789
        FACE = 404306534
2790
        Speed = 12
2791
        text.Text = "Vanta-X"
2792
        ned.Text = "Vanta-X"
2793
        TEXTCOLOR = C3(107/255,50/255,124/255)
2794
		PRT.Color = C3(107/255,50/255,124/255)
2795
		EYE.Color = C3(155/255,0/255,255/255)
2796
		EYE2.Color = C3(155/255,0/255,255/255)
2797
		Hair.Color = C3(80/255,0/255,180/255)
2798
		Hair2.Color = C3(50/255,0/255,150/255)
2799
        MAINRUINCOLOR = BrickColor.new("Royal purple")
2800
        SECONDRUINCOLOR  = BrickColor.new("Dark indigo")
2801
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2802
	ATTACK = false
2803
	Rooted = false
2804
end
2805
2806
function ChronoForm()
2807
	ATTACK = true
2808
	Rooted = true
2809
	BALL.Parent = Character
2810
	XEYE.Parent = nil
2811
		SONG = 432493949
2812
        PITCH = 1
2813
        VOLUME = 3
2814
        sick.TimePosition = 0
2815
        FACE = 2371494469
2816
        Speed = 16
2817
        MODE = "Time"
2818
        text.Text = "Chronos"
2819
        ned.Text = "Chronos"
2820
        TEXTCOLOR = C3(0/255,255/255,0/255)
2821
		PRT.Color = C3(0/255,155/255,0/255)
2822
		EYE.Color = C3(0/255,255/255,0/255)
2823
		EYE2.Color = C3(0/255,255/255,0/255)
2824
		Hair.Color = C3(239/255,184/255,56/255)
2825
		Hair2.Color = C3(245/255,205/255,48/255)
2826
		MODE = "Time"
2827
        MAINRUINCOLOR = BrickColor.new("Lime green")
2828
        SECONDRUINCOLOR  = BrickColor.new("Lime green")
2829
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2830
	ATTACK = false
2831
	Rooted = false
2832
end
2833
2834
function SenseForm()
2835
	ATTACK = true
2836
	Rooted = true
2837
	BALL.Parent = Character
2838
	XEYE.Parent = nil
2839
		SONG = 1497785701
2840
        PITCH = 1
2841
        VOLUME = 3
2842
        sick.TimePosition = 13.75
2843
        FACE = 2375008868
2844
        Speed = 13
2845
        MODE = "Sense"
2846
        text.TextColor3 = C3(255/255,255/255,255/255)
2847
        text.Text = "None-Sense"
2848
        ned.Text = "Non-Sense"
2849
        TEXTCOLOR = C3(255/255,255/255,255/255)
2850
        coroutine.resume(coroutine.create(function()
2851
	    repeat
2852
		text.TextColor3 = C3(13/255,105/255,172/255)
2853
		Swait(5)
2854
        text.TextColor3 = C3(196/255,40/255,28/255)
2855
        Swait(5)
2856
	    until MODE ~= "Sense"
2857
        text.TextColor3 = C3(27/255,42/255,53/255)
2858
        end))
2859
		PRT.Color = C3(13/255,105/255,172/255)
2860
		EYE.Color = C3(255/255,255/255,255/255)
2861
		EYE2.Color = C3(255/255,255/255,255/255)
2862
		Hair.Color = C3(196/255,40/255,28/255)
2863
		Hair2.Color = C3(196/255,40/255,28/255)
2864
        MAINRUINCOLOR = BrickColor.new("Bright red")
2865
        SECONDRUINCOLOR  = BrickColor.new("Bright blue")
2866
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2867
	ATTACK = false
2868
	Rooted = false
2869
end
2870
2871
function SanityForm()
2872
	ATTACK = true
2873
	Rooted = true
2874
	BALL.Parent = Character
2875
	XEYE.Parent = nil
2876
		SONG = 2347469019
2877
        PITCH = 1
2878
        VOLUME = 3
2879
        sick.TimePosition = 0
2880
        FACE = 2375030229
2881
        Speed = 30
2882
        TEXTCOLOR = C3(0/255,0/255,0/255)
2883
        text.Text = "Sanity-Less"
2884
        coroutine.resume(coroutine.create(function()
2885
	    repeat
2886
        ned.Text = "Sanity-Less"
2887
		PRT.Color = BrickColor.Random().Color
2888
		EYE.Color = BrickColor.Random().Color
2889
		EYE2.Color = BrickColor.Random().Color
2890
		Hair.Color = BrickColor.Random().Color
2891
		Hair2.Color = BrickColor.Random().Color
2892
        MAINRUINCOLOR = BrickColor.Random()
2893
        SECONDRUINCOLOR = BrickColor.Random()
2894
	    text.TextColor3 = BrickColor.Random().Color
2895
	    text.TextStrokeColor3 = BrickColor.Random().Color
2896
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2897
        Swait(5)
2898
	 	until MODE ~= "Sanity"
2899
	    text.TextColor3 = C3(27/255,42/255,53/255)
2900
    end))
2901
        TEXTCOLOR = C3(0/255,0/255,0/255)
2902
		PRT.Color = C3(99/255,95/255,98/255)
2903
		EYE.Color = C3(99/255,95/255,98/255)
2904
		EYE2.Color = C3(99/255,95/255,98/255)
2905
		Hair.Color = C3(99/255,95/255,98/255)
2906
		Hair2.Color = C3(99/255,95/255,98/255)
2907
		MODE = "Sanity"
2908
	ATTACK = false
2909
	Rooted = false
2910
end
2911
2912
function FairyForm()
2913
	ATTACK = true
2914
	Rooted = true
2915
	BALL.Parent = Character
2916
	XEYE.Parent = nil
2917
	for i=0, 2, 0.1 / Animation_Speed do
2918
            Swait()
2919
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2920
         WACKYEFFECT({EffectType = "Block", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
2921
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2922
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-30), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2923
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
2924
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
2925
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2926
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2927
	     end
2928
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,1), SoundID = 743499393, SoundPitch = 1.05, SoundVolume = 15})
2929
        MODE = "Fairy"
2930
        ned.Text = "Fairy"
2931
        TEXTCOLOR = C3(255/255,102/255,204/255)
2932
		PRT.Color = C3(98/255,37/255,209/255)
2933
		EYE.Color = C3(255/255,152/255,220/255)
2934
		EYE2.Color = C3(255/255,152/255,220/255)
2935
		Hair.Color = C3(170/255,0/255,170/255)
2936
		Hair2.Color = C3(170/255,0/255,170/255)
2937
        MAINRUINCOLOR = BrickColor.new("Carnation pink")
2938
        SECONDRUINCOLOR  = BrickColor.new("Carnation pink")
2939
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
2940
		SONG = 228428389
2941
        PITCH = 1
2942
        VOLUME = 3
2943
        sick.TimePosition = 0.5
2944
        FACE = 21635489
2945
        Speed = 20
2946
        text.Text = "Fairy"
2947
	ATTACK = false
2948
	Rooted = false
2949
end
2950
2951
function DevilForm()
2952
	ATTACK = true
2953
	Rooted = true
2954
	BALL.Parent = Character
2955
	XEYE.Parent = nil
2956
		for i=0, 1, 0.1 / Animation_Speed do
2957
			Swait()
2958
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2959
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
2960
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2961
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2962
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2963
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2964
		end
2965
		CreateSound(363808674, Torso, 6, 1, false)
2966
		for i=0, 0.5, 0.1 / Animation_Speed do
2967
			Swait()
2968
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2969
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(25)), 1 / Animation_Speed)
2970
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2971
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(40), RAD(50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2972
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2973
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2974
		end	
2975
		for i=0, 0.5, 0.1 / Animation_Speed do
2976
			Swait()
2977
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2978
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-25)), 1 / Animation_Speed)
2979
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.3, 0.5, 0) * ANGLES(RAD(40), RAD(-50), RAD(200)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2980
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.3, 0.5, 0) * ANGLES(RAD(-40), RAD(-50), RAD(-200)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2981
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2982
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2983
		end
2984
		CreateSound(363808674, Torso, 6, 1, false)
2985
		WACKYEFFECT({Time = 85, EffectType = "Block", Size = VT(0.55,0.55,0.55), Size2 = VT(55,55,55), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0, 0, 0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Really red".Color, SoundID = 743499393, SoundPitch = 0.8, SoundVolume = 10})
2986
		for i=0, 0.5, 0.1 / Animation_Speed do
2987
			Swait()
2988
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
2989
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25) - 1)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
2990
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
2991
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-40)) * LEFTSHOULDERC0, 1 / Animation_Speed)
2992
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2993
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
2994
		end
2995
		MODE = "Devil"
2996
        ned.Text = "Devil"
2997
		SONG = 919231299
2998
        PITCH = 1
2999
        VOLUME = 3
3000
        sick.TimePosition = 15.2
3001
        FACE = 405705854
3002
        Speed = 20
3003
        text.Text = "Devil"
3004
        TEXTCOLOR = C3(127/255,0/255,0/255)
3005
		PRT.Color = C3(98/255,0/255,0/255)
3006
		EYE.Color = C3(255/255,0/255,0/255)
3007
		EYE2.Color = C3(255/255,0/255,0/255)
3008
		Hair.Color = C3(21/255,0/255,0/255)
3009
		Hair2.Color = C3(53/255,0/255,0/255)
3010
        MAINRUINCOLOR = BrickColor.new("Maroon")
3011
        SECONDRUINCOLOR  = BrickColor.new("Bright red")
3012
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3013
	ATTACK = false
3014
	Rooted = false
3015
end
3016
3017
function PurgeForm()
3018
	ATTACK = true
3019
	Rooted = true
3020
        WACKYEFFECT({TIME = 30 ,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame*CF(0,0,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = 743499393, SoundPitch = 1.15, SoundVolume = 15})
3021
        MODE = "Purged"
3022
        XEYE.Parent = Character
3023
        BALL.Parent = nil
3024
        TEXTCOLOR = C3(39/255,70/255,45/255)
3025
		PRT.Color = C3(0/255,0/255,0/255)
3026
		EYE.Color = C3(0/255,0/255,0/255)
3027
		EYE2.Color = C3(0/255,0/255,0/255)
3028
		Hair.Color = C3(0/255,0/255,0/255)
3029
		Hair2.Color = C3(0/255,0/255,0/255)
3030
        MAINRUINCOLOR = BrickColor.new("Earth green")
3031
        SECONDRUINCOLOR  = BrickColor.new("Earth green")
3032
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3033
		SONG = 1103329236
3034
        PITCH = 1
3035
        VOLUME = 3
3036
        sick.TimePosition = 0
3037
        FACE = 2378683942
3038
        Speed = 20
3039
        text.Text = "The Purge"
3040
        ned.Text = "Purge"
3041
        for i=0, 1, 0.1 / Animation_Speed do
3042
	        Swait()
3043
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3044
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3045
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3046
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3047
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3048
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3049
        end
3050
    CreateSound(363808674, Head, 9999, 1, false)
3051
        for i=0, 0.2, 0.1 / Animation_Speed do
3052
	        Swait()
3053
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -1, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3054
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(-40)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
3055
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
3056
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
3057
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3058
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
3059
        end
3060
	ATTACK = false
3061
	Rooted = false
3062
end
3063
3064
function OriginsForm()
3065
	ATTACK = true
3066
	Rooted = true
3067
	    MODE = "Origins"
3068
		SONG = 265913095
3069
        PITCH = 1
3070
        VOLUME = 3
3071
        sick.TimePosition = 17.5
3072
        FACE = 404306534
3073
        Speed = 19
3074
        text.Text = "The Origins"
3075
        ned.Text = "Origins"
3076
        TEXTCOLOR = C3(0/255,0/255,0/255)
3077
		PRT.Color = C3(215/255,147/255,0/255)
3078
		EYE.Color = C3(255/255,0/255,0/255)
3079
		EYE2.Color = C3(255/255,0/255,0/255)
3080
		Hair.Color = C3(0/255,0/255,255/255)
3081
		Hair2.Color = C3(0/255,0/255,255/255)
3082
        MAINRUINCOLOR = BrickColor.new("Navy blue")
3083
        SECONDRUINCOLOR  = BrickColor.new("Neon orange")
3084
        RecolorThing(MAINRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,SECONDRUINCOLOR,1,SECONDRUINCOLOR,1,SECONDRUINCOLOR,THIRDRUINCOLOR)
3085
	ATTACK = false
3086
	Rooted = false
3087
end
3088
3089
--//=================================\\
3090
--||	ATTACK FUNCTIONS AND STUFF
3091
--\\=================================//
3092
function CameraEnshaking(Length, Intensity)
3093
	coroutine.resume(coroutine.create(function()
3094
		local intensity = 1 * Intensity
3095
		local rotM = 0.01 * Intensity
3096
		for i = 0, Length, 0.1 do
3097
			Swait()
3098
			intensity = intensity - 0.05 * Intensity / Length
3099
			rotM = rotM - 5.0E-4 * Intensity / Length
3100
			Humanoid.CameraOffset = Vector3.new(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)))
3101
			Cam.CFrame = Cam.CFrame * CF(RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity)), RAD(MRANDOM(-intensity, intensity))) * EULER(RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM, RAD(MRANDOM(-intensity, intensity)) * rotM)
3102
		end
3103
		Humanoid.CameraOffset = Vector3.new(0, 0, 0)
3104
	end))
3105
end
3106
3107
function ManualDamage(Humanoid,Damage,TorsoPart)
3108
	local defence = Instance.new("BoolValue",Humanoid.Parent)
3109
	defence.Name = ("HitBy"..Player.Name)
3110
	game:GetService("Debris"):AddItem(defence, 0.001)
3111
	Damage = Damage * DAMAGEMULTIPLIER
3112
	if Humanoid.Health ~= 0 then
3113
		local CritChance = MRANDOM(1,100)
3114
		if Damage > Humanoid.Health then
3115
			Damage = math.ceil(Humanoid.Health)
3116
			if Damage == 0 then
3117
				Damage = 0.1
3118
			end
3119
		end
3120
		Humanoid.Health = Humanoid.Health - Damage
3121
	end
3122
end
3123
3124
function ManualAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL)
3125
	local CHILDREN = workspace:GetDescendants()
3126
	for index, CHILD in pairs(CHILDREN) do
3127
		if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then
3128
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
3129
			if HUM then
3130
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
3131
				if TORSO then
3132
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
3133
						if INSTAKILL == true then
3134
							CHILD:BreakJoints()
3135
						else
3136
							local DMG = MRANDOM(MINDMG,MAXDMG)
3137
							ManualDamage(HUM,DMG,TORSO)
3138
						end
3139
						if FLING > 0 then
3140
							for _, c in pairs(CHILD:GetChildren()) do
3141
								if c:IsA("BasePart") then
3142
									local bv = Instance.new("BodyVelocity") 
3143
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
3144
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
3145
									bv.Parent = c
3146
									Debris:AddItem(bv,0.05)
3147
								end
3148
							end
3149
						end
3150
					end
3151
				end
3152
			end
3153
		end
3154
	end
3155
end
3156
3157
function MeleeDMG(Humanoid,Damage)
3158
	Damage = Damage * DAMAGEMULTIPLIER
3159
	if Humanoid.Health < 2000 then
3160
		if Humanoid.Health - Damage > 0 then
3161
			Humanoid.Health = Humanoid.Health - Damage
3162
		else
3163
			Humanoid.Parent:BreakJoints()
3164
		end
3165
	else
3166
		Humanoid.Parent:BreakJoints()
3167
	end
3168
end
3169
3170
3171
function BasicCombo()
3172
	ATTACK = true
3173
	Rooted = false
3174
	EQUIPPED = true
3175
	local HIT2 = function()
3176
		local HITS2 = {}
3177
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3178
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3179
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3180
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3181
				if TORSO and HUM.Health > 0 then
3182
					local PASS = true
3183
					for i = 1, #HITS2 do
3184
						if HITS2[i] == hit.Parent then
3185
							PASS = false
3186
						end
3187
					end
3188
					table.insert(HITS2,hit.Parent)
3189
						if PASS == true then
3190
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3191
					end
3192
				end
3193
			end
3194
		end)
3195
		return TOUCH2
3196
	end
3197
	local HIT = function()
3198
		local HITS = {}
3199
		local TOUCH = RightArm.Touched:Connect(function(hit)
3200
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3201
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3202
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3203
				if TORSO and HUM.Health > 0 then
3204
					local PASS = true
3205
					for i = 1, #HITS do
3206
						if HITS[i] == hit.Parent then
3207
							PASS = false
3208
						end
3209
					end
3210
					table.insert(HITS,hit.Parent)
3211
						if PASS == true then
3212
						ManualDamage(HUM,MRANDOM(10,20),HUM.Torso)
3213
					end
3214
				end
3215
			end
3216
		end)
3217
		return TOUCH
3218
	end
3219
	if COMBO == 1 then
3220
		for i=0, 0.35, 0.1 / Animation_Speed do
3221
			Swait()
3222
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3223
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3224
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3225
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3226
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3227
		end
3228
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3229
		local TOUCHED = HIT()
3230
		for i=0, 0.5, 0.1 / Animation_Speed do
3231
			Swait()
3232
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3233
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3234
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3235
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3236
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3237
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3238
		end
3239
		TOUCHED:Disconnect()
3240
		COMBO = 2
3241
	elseif COMBO == 2 then
3242
		for i=0, 0.35, 0.1 / Animation_Speed do
3243
			Swait()
3244
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3245
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3246
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3247
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3248
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3249
		end
3250
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3251
		local TOUCHED = HIT2()
3252
		for i=0, 0.5, 0.1 / Animation_Speed do
3253
			Swait()
3254
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3255
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3256
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3257
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3258
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3259
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3260
		end
3261
		TOUCHED:Disconnect()
3262
		COMBO = 3
3263
	elseif COMBO == 3 then
3264
		for i=0, 0.35, 0.1 / Animation_Speed do
3265
			Swait()
3266
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3267
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3268
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3269
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3270
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3271
		end
3272
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3273
		local TOUCHED = HIT2()
3274
		local TOUCHED2 = HIT()
3275
		for i=0, 0.5, 0.1 / Animation_Speed do
3276
			Swait()
3277
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3278
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3279
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3280
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3281
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3282
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3283
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3284
		end
3285
		TOUCHED:Disconnect()
3286
		TOUCHED2:Disconnect()
3287
		COMBO = 4
3288
	elseif COMBO == 4 then
3289
		for i=0, 0.5, 0.1 / Animation_Speed do
3290
			Swait()
3291
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3292
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3293
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3294
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3295
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3296
		end	
3297
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3298
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3299
        CameraEnshaking(3,10)
3300
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3301
		for i=0, 0.5, 0.1 / Animation_Speed do
3302
			Swait()
3303
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3304
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3305
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3306
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3307
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3308
		end	
3309
		COMBO = 1
3310
	end
3311
	coroutine.resume(coroutine.create(function()
3312
		for i = 1, 50 do
3313
			Swait()
3314
			if ATTACK == true then
3315
				break
3316
			end
3317
		end
3318
		if ATTACK == false then
3319
			COMBO = 1
3320
		end
3321
	end))
3322
	ATTACK = false
3323
	Rooted = false
3324
	EQUIPPED = false
3325
end
3326
3327
function ColorfulCombo()
3328
	ATTACK = true
3329
	Rooted = false
3330
	EQUIPPED = true
3331
	local HIT2 = function()
3332
		local HITS2 = {}
3333
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3334
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3335
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3336
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3337
				if TORSO and HUM.Health > 0 then
3338
					local PASS = true
3339
					for i = 1, #HITS2 do
3340
						if HITS2[i] == hit.Parent then
3341
							PASS = false
3342
						end
3343
					end
3344
					table.insert(HITS2,hit.Parent)
3345
						if PASS == true then
3346
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3347
					end
3348
				end
3349
			end
3350
		end)
3351
		return TOUCH2
3352
	end
3353
	local HIT = function()
3354
		local HITS = {}
3355
		local TOUCH = RightArm.Touched:Connect(function(hit)
3356
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3357
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3358
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3359
				if TORSO and HUM.Health > 0 then
3360
					local PASS = true
3361
					for i = 1, #HITS do
3362
						if HITS[i] == hit.Parent then
3363
							PASS = false
3364
						end
3365
					end
3366
					table.insert(HITS,hit.Parent)
3367
						if PASS == true then
3368
						ManualDamage(HUM,MRANDOM(15,25),HUM.Torso)
3369
					end
3370
				end
3371
			end
3372
		end)
3373
		return TOUCH
3374
	end
3375
	if COMBO == 1 then
3376
		for i=0, 0.35, 0.1 / Animation_Speed do
3377
			Swait()
3378
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
3379
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3380
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3381
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3382
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3383
		end
3384
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3385
		local TOUCHED = HIT()
3386
		for i=0, 0.5, 0.1 / Animation_Speed do
3387
			Swait()
3388
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3389
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
3390
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3391
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3392
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3393
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3394
		end
3395
		TOUCHED:Disconnect()
3396
		COMBO = 2
3397
	elseif COMBO == 2 then
3398
		for i=0, 0.35, 0.1 / Animation_Speed do
3399
			Swait()
3400
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3401
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3402
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3403
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3404
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3405
		end
3406
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3407
		local TOUCHED = HIT2()
3408
		for i=0, 0.5, 0.1 / Animation_Speed do
3409
			Swait()
3410
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3411
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3412
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3413
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3414
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3415
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3416
		end
3417
		TOUCHED:Disconnect()
3418
		COMBO = 3
3419
	elseif COMBO == 3 then
3420
		for i=0, 0.35, 0.1 / Animation_Speed do
3421
			Swait()
3422
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3423
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3424
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3425
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3426
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3427
		end
3428
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3429
		local TOUCHED = HIT2()
3430
		local TOUCHED2 = HIT()
3431
		for i=0, 0.5, 0.1 / Animation_Speed do
3432
			Swait()
3433
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3434
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3435
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3436
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3437
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3438
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3439
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3440
		end
3441
		TOUCHED:Disconnect()
3442
		TOUCHED2:Disconnect()
3443
		COMBO = 4
3444
	elseif COMBO == 4 then
3445
		for i=0, 0.5, 0.1 / Animation_Speed do
3446
			Swait()
3447
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3448
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3449
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3450
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3451
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3452
		end	
3453
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
3454
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3455
        CameraEnshaking(3,10)
3456
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
3457
		for i=0, 0.5, 0.1 / Animation_Speed do
3458
			Swait()
3459
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3460
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3461
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3462
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3463
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3464
		end	
3465
		COMBO = 1
3466
	end
3467
	coroutine.resume(coroutine.create(function()
3468
		for i = 1, 50 do
3469
			Swait()
3470
			if ATTACK == true then
3471
				break
3472
			end
3473
		end
3474
		if ATTACK == false then
3475
			COMBO = 1
3476
		end
3477
	end))
3478
	ATTACK = false
3479
	Rooted = false
3480
	EQUIPPED = false
3481
end
3482
3483
function PurgeCombo()
3484
	ATTACK = true
3485
	Rooted = false
3486
	EQUIPPED = true
3487
	local HIT2 = function()
3488
		local HITS2 = {}
3489
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3490
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3491
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3492
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3493
				if TORSO and HUM.Health > 0 then
3494
					local PASS = true
3495
					for i = 1, #HITS2 do
3496
						if HITS2[i] == hit.Parent then
3497
							PASS = false
3498
						end
3499
					end
3500
					table.insert(HITS2,hit.Parent)
3501
						if PASS == true then
3502
						ManualDamage(HUM,MRANDOM(5,10),HUM.Torso)
3503
					end
3504
				end
3505
			end
3506
		end)
3507
		return TOUCH2
3508
	end
3509
	local HIT = function()
3510
		local HITS = {}
3511
		local TOUCH = RightLeg.Touched:Connect(function(hit)
3512
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3513
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3514
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3515
				if TORSO and HUM.Health > 0 then
3516
					local PASS = true
3517
					for i = 1, #HITS do
3518
						if HITS[i] == hit.Parent then
3519
							PASS = false
3520
						end
3521
					end
3522
					table.insert(HITS,hit.Parent)
3523
						if PASS == true then
3524
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3525
					end
3526
				end
3527
			end
3528
		end)
3529
		return TOUCH
3530
	end
3531
	local HIT3 = function()
3532
		local HITS3 = {}
3533
		local TOUCH3 = LeftLeg.Touched:Connect(function(hit)
3534
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3535
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3536
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3537
				if TORSO and HUM.Health > 0 then
3538
					local PASS = true
3539
					for i = 1, #HITS3 do
3540
						if HITS3[i] == hit.Parent then
3541
							PASS = false
3542
						end
3543
					end
3544
					table.insert(HITS3,hit.Parent)
3545
						if PASS == true then
3546
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3547
					end
3548
				end
3549
			end
3550
		end)
3551
		return TOUCH3
3552
	end
3553
	if COMBO == 1 then
3554
		for i=0, 0.35, 0.1 / Animation_Speed do
3555
			Swait()
3556
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3557
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3558
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(-25)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3559
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3560
		end
3561
		CreateSound(1489705211,RightLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3562
		local TOUCHED = HIT()
3563
		for i=0, 0.5, 0.1 / Animation_Speed do
3564
			Swait()
3565
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3566
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 1 / Animation_Speed)
3567
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3568
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(85)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3569
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-20), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3570
		end
3571
		TOUCHED:Disconnect()
3572
		COMBO = 2
3573
	elseif COMBO == 2 then
3574
		for i=0, 0.35, 0.1 / Animation_Speed do
3575
			Swait()
3576
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
3577
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3578
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3579
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3580
		end
3581
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3582
		local TOUCHED = HIT2()
3583
		for i=0, 0.5, 0.1 / Animation_Speed do
3584
			Swait()
3585
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3586
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-55)), 1 / Animation_Speed)
3587
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-105)) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3588
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3589
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3590
		end
3591
		TOUCHED:Disconnect()
3592
		COMBO = 3
3593
	elseif COMBO == 3 then
3594
		for i=0, 0.2, 0.1 / Animation_Speed do
3595
			Swait()
3596
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3597
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3598
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3599
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.25) * ANGLES(RAD(-5), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3600
		end
3601
		CreateSound(1489705211,LeftLeg,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3602
		local TOUCHED = HIT3()
3603
		for i=0, 0.5, 0.1 / Animation_Speed do
3604
			Swait()
3605
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3606
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.85 / Animation_Speed)
3607
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3608
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0.05) * ANGLES(RAD(-30), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3609
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.2) * ANGLES(RAD(60), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3610
		end
3611
		TOUCHED:Disconnect()
3612
		COMBO = 4
3613
	elseif COMBO == 4 then
3614
		Rooted = true
3615
		for i=0, 0.5, 0.1 / Animation_Speed do
3616
			Swait()
3617
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3618
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3619
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3620
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3621
		end	
3622
		for i=0, 0.1, 0.1 / Animation_Speed do
3623
			Swait()
3624
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
3625
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3626
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3627
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3628
		end	
3629
        local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
3630
        WACKYEFFECT({Time = 40,EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = 260435136, SoundPitch = 0.7, SoundVolume = 10})
3631
        WACKYEFFECT({Time = 80,EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(30,0.55,30), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3632
        CameraEnshaking(3,10)
3633
		ManualAoE(HITPOS,15,20,45,75,false)
3634
		for i=0, 0.5, 0.1 / Animation_Speed do
3635
			Swait()
3636
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(30), RAD(0), RAD(0)), 3 / Animation_Speed)
3637
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
3638
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.05, -0.5) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3639
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
3640
		end	
3641
		Rooted = false
3642
		COMBO = 1
3643
	end
3644
	coroutine.resume(coroutine.create(function()
3645
		for i = 1, 50 do
3646
			Swait()
3647
			if ATTACK == true then
3648
				break
3649
			end
3650
		end
3651
		if ATTACK == false then
3652
			COMBO = 1
3653
		end
3654
	end))
3655
	ATTACK = false
3656
	Rooted = false
3657
	EQUIPPED = false
3658
end
3659
3660
function FlyingCombo()
3661
	ATTACK = true
3662
	Rooted = false
3663
	EQUIPPED = true
3664
	local HIT2 = function()
3665
		local HITS2 = {}
3666
		local TOUCH2 = LeftArm.Touched:Connect(function(hit)
3667
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3668
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3669
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3670
				if TORSO and HUM.Health > 0 then
3671
					local PASS = true
3672
					for i = 1, #HITS2 do
3673
						if HITS2[i] == hit.Parent then
3674
							PASS = false
3675
						end
3676
					end
3677
					table.insert(HITS2,hit.Parent)
3678
						if PASS == true then
3679
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3680
					end
3681
				end
3682
			end
3683
		end)
3684
		return TOUCH2
3685
	end
3686
	local HIT = function()
3687
		local HITS = {}
3688
		local TOUCH = RightArm.Touched:Connect(function(hit)
3689
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3690
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3691
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3692
				if TORSO and HUM.Health > 0 then
3693
					local PASS = true
3694
					for i = 1, #HITS do
3695
						if HITS[i] == hit.Parent then
3696
							PASS = false
3697
						end
3698
					end
3699
					table.insert(HITS,hit.Parent)
3700
						if PASS == true then
3701
						ManualDamage(HUM,MRANDOM(15,20),HUM.Torso)
3702
					end
3703
				end
3704
			end
3705
		end)
3706
		return TOUCH
3707
	end
3708
	local HIT3 = function()
3709
		local HITS3 = {}
3710
		local TOUCH3 = RightLeg.Touched:Connect(function(hit)
3711
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3712
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3713
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3714
				if TORSO and HUM.Health > 0 then
3715
					local PASS = true
3716
					for i = 1, #HITS3 do
3717
						if HITS3[i] == hit.Parent then
3718
							PASS = false
3719
						end
3720
					end
3721
					table.insert(HITS3,hit.Parent)
3722
						if PASS == true then
3723
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3724
					end
3725
				end
3726
			end
3727
		end)
3728
		return TOUCH3
3729
	end
3730
	local HIT4 = function()
3731
		local HITS4 = {}
3732
		local TOUCH4 = LeftLeg.Touched:Connect(function(hit)
3733
			if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
3734
				local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
3735
				local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
3736
				if TORSO and HUM.Health > 0 then
3737
					local PASS = true
3738
					for i = 1, #HITS4 do
3739
						if HITS4[i] == hit.Parent then
3740
							PASS = false
3741
						end
3742
					end
3743
					table.insert(HITS4,hit.Parent)
3744
						if PASS == true then
3745
						ManualDamage(HUM,MRANDOM(10,15),HUM.Torso)
3746
					end
3747
				end
3748
			end
3749
		end)
3750
		return TOUCH4
3751
	end
3752
	if COMBO == 1 then
3753
		for i=0, 0.3, 0.1 / Animation_Speed do
3754
			Swait()
3755
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
3756
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3757
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3758
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3759
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3760
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3761
		end
3762
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3763
		local TOUCHED2 = HIT4()
3764
		local TOUCHED = HIT3()
3765
		for i=0, 0.075, 0.1 / Animation_Speed do
3766
			Swait()
3767
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3768
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3769
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3770
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3771
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3772
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3773
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3774
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3775
		end
3776
		for i=0, 0.075, 0.1 / Animation_Speed do
3777
			Swait()
3778
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3779
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3780
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3781
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3782
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3783
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3784
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3785
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3786
		end
3787
		for i=0, 0.075, 0.1 / Animation_Speed do
3788
			Swait()
3789
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3790
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3791
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3792
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3793
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3794
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3795
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3796
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3797
		end
3798
		for i=0, 0.075, 0.1 / Animation_Speed do
3799
			Swait()
3800
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3801
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3802
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3803
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3804
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3805
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3806
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3807
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3808
		end
3809
		for i=0, 0.075, 0.1 / Animation_Speed do
3810
			Swait()
3811
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3812
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3813
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3814
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3815
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3816
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3817
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3818
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3819
		end
3820
		for i=0, 0.075, 0.1 / Animation_Speed do
3821
			Swait()
3822
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3823
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3824
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3825
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3826
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3827
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3828
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3829
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3830
		end
3831
		for i=0, 0.075, 0.1 / Animation_Speed do
3832
			Swait()
3833
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3834
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3835
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3836
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3837
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3838
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3839
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3840
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3841
		end
3842
		for i=0, 0.075, 0.1 / Animation_Speed do
3843
			Swait()
3844
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3845
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3846
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3847
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3848
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3849
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3850
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3851
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3852
		end
3853
		TOUCHED:Disconnect()
3854
		TOUCHED2:Disconnect()
3855
		COMBO = 2
3856
	elseif COMBO == 2 then
3857
		for i=0, 0.3, 0.1 / Animation_Speed do
3858
			Swait()
3859
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
3860
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3861
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(-89)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3862
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.6) * ANGLES(RAD(10), RAD(0), RAD(89)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3863
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3864
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3865
		end
3866
		CreateSound(1489705211,RightArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3867
		local TOUCHED2 = HIT4()
3868
		local TOUCHED = HIT3()
3869
		for i=0, 0.075, 0.1 / Animation_Speed do
3870
			Swait()
3871
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3872
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3873
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3874
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3875
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3876
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3877
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3878
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3879
		end
3880
		for i=0, 0.075, 0.1 / Animation_Speed do
3881
			Swait()
3882
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3883
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3884
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(60), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3885
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3886
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3887
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3888
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3889
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3890
		end
3891
		for i=0, 0.075, 0.1 / Animation_Speed do
3892
			Swait()
3893
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3894
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3895
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3896
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3897
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3898
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3899
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3900
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3901
		end
3902
		for i=0, 0.075, 0.1 / Animation_Speed do
3903
			Swait()
3904
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3905
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3906
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(120), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3907
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3908
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3909
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3910
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3911
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3912
		end
3913
		for i=0, 0.075, 0.1 / Animation_Speed do
3914
			Swait()
3915
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3916
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3917
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(150), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3918
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3919
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3920
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3921
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3922
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3923
		end
3924
		for i=0, 0.075, 0.1 / Animation_Speed do
3925
			Swait()
3926
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3927
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3928
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(180), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3929
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3930
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3931
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3932
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3933
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3934
		end
3935
		for i=0, 0.075, 0.1 / Animation_Speed do
3936
			Swait()
3937
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3938
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3939
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(210), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3940
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3941
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3942
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3943
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3944
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3945
		end
3946
		for i=0, 0.075, 0.1 / Animation_Speed do
3947
			Swait()
3948
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3949
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3950
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(240), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3951
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3952
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3953
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3954
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3955
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3956
		end
3957
		for i=0, 0.075, 0.1 / Animation_Speed do
3958
			Swait()
3959
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3960
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftLeg.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3961
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(270), RAD(0), RAD(0)), 2.5 / Animation_Speed)
3962
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3963
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * ANGLES(RAD(15), RAD(180), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3964
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3965
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3966
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3967
		end
3968
		TOUCHED:Disconnect()
3969
		TOUCHED2:Disconnect()
3970
		COMBO = 3
3971
	elseif COMBO == 3 then
3972
		for i=0, 0.35, 0.1 / Animation_Speed do
3973
			Swait()
3974
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
3975
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
3976
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3977
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3978
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3979
		end
3980
		CreateSound(1489705211,LeftArm,MRANDOM(7,8),MRANDOM(8,13)/12,false)
3981
		local TOUCHED = HIT2()
3982
		local TOUCHED2 = HIT()
3983
		for i=0, 0.5, 0.1 / Animation_Speed do
3984
			Swait()
3985
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SECONDRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3986
			WACKYEFFECT({EffectType = "Box", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = MAINRUINCOLOR.Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
3987
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.7) * ANGLES(RAD(70), RAD(0), RAD(0)), 1 / Animation_Speed)
3988
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
3989
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
3990
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3991
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
3992
		end
3993
		TOUCHED:Disconnect()
3994
		TOUCHED2:Disconnect()
3995
		COMBO = 4
3996
	elseif COMBO == 4 then
3997
		for i=0, 0.5, 0.1 / Animation_Speed do
3998
			Swait()
3999
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(30), RAD(0), RAD(0)), 1 / Animation_Speed)
4000
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4001
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2, 0.5, -0.5) * ANGLES(RAD(75), RAD(0), RAD(70)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4002
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(30), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4003
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(30), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4004
		end	
4005
        WACKYEFFECT({Time = 40,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = 260435136, SoundPitch = 0.9, SoundVolume = 10})
4006
        WACKYEFFECT({Time = 80,EffectType = "Block", Size = VT(0,0,0), Size2 = VT(12.5,12.5,12.5), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = text.TextColor3, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4007
        CameraEnshaking(3,10)
4008
        ManualAoE(RootPart.Position,17.5,20,60,20,false)
4009
		for i=0, 0.5, 0.1 / Animation_Speed do
4010
			Swait()
4011
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4012
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4013
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(-45)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4014
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(-25), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4015
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4016
		end	
4017
		COMBO = 1
4018
	end
4019
	coroutine.resume(coroutine.create(function()
4020
		for i = 1, 50 do
4021
			Swait()
4022
			if ATTACK == true then
4023
				break
4024
			end
4025
		end
4026
		if ATTACK == false then
4027
			COMBO = 1
4028
		end
4029
	end))
4030
	ATTACK = false
4031
	Rooted = false
4032
	EQUIPPED = false
4033
end
4034
	
4035
function SuperStomm()
4036
	ATTACK = true
4037
	Rooted = true
4038
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character)
4039
	coroutine.resume(coroutine.create(function()
4040
       Swait(65)
4041
       CameraEnshaking(3,25)
4042
       CreateSound(262562442,RightLeg,60,1,false)
4043
       CreateDebreeRing(HITFLOOR,HITPOS,90,VT(10,10,10),2)
4044
       WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0.55,0)*SIZE, Size2 = VT(90,3,90), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(159/255, 0/255, 0/255), SoundID = nil, SoundPitch = 0.96, SoundVolume = 10})
4045
       ApplyAoE2(HITPOS,80,50,100,75,false)
4046
		    end))
4047
	CreateSound(163619849,RightLeg,10,1,false)
4048
	for i=0, 2, 0.1 / Animation_Speed do
4049
		WACKYEFFECT({EffectType = "Block", Size = VT(2,2,2), Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightLeg.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5})
4050
		Swait()
4051
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(40)), 0.5 / Animation_Speed)
4052
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(-40)), 0.5 / Animation_Speed)
4053
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(90), RAD(-45), RAD(-55)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
4054
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(30), RAD(85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4055
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.4*SIZE - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4056
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4057
	end
4058
	for i=0, 1, 0.1 / Animation_Speed do
4059
		Swait()
4060
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(10), RAD(0), RAD(0)), 1 / Animation_Speed)
4061
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.25*SIZE) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
4062
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(105), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4063
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.2*SIZE, 0.5*SIZE, 0) * ANGLES(RAD(0), RAD(-105), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4064
		RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.7*SIZE - 0.05 * COS(SINE / 12), -0.4) * ANGLES(RAD(10), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4065
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05 * COS(SINE / 12), 0.13) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35)), 1 / Animation_Speed)
4066
	end
4067
	ATTACK = false
4068
	Rooted = false
4069
end
4070
4071
4072
	
4073
--//=================================\\
4074
--||	  ASSIGN THINGS TO KEYS
4075
--\\=================================//
4076
4077
function MouseDown(Mouse)
4078
	if ATTACK == false and MODE ~= "Purged" and MODE ~= "Sense" and MODE ~= "Sanity" and MODE ~= "Origins" and MODE ~= "Fairy" and MODE ~= "Black" then
4079
		BasicCombo()
4080
	elseif ATTACK == false and MODE == "Sense" or MODE == "Sanity" or ATTACK == false and MODE == "Origins" then
4081
		ColorfulCombo()
4082
	elseif ATTACK == false and MODE == "Fairy" or ATTACK == false and MODE == "Black" then
4083
		FlyingCombo()
4084
	elseif ATTACK == false and MODE == "Purged" then
4085
		PurgeCombo()
4086
	end
4087
end
4088
4089
function MouseUp(Mouse)
4090
HOLD = false
4091
end
4092
4093
function KeyDown(Key)
4094
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4095
		KEYHOLD = true
4096
		if Key == "n" and ATTACK == false and MODE == "Lunar" then
4097
			SolarForm()
4098
		
4099
		elseif Key == "n" and ATTACK == false and MODE == "Solar" then
4100
			ResetMode()
4101
		end
4102
4103
		if Key == "m" and ATTACK == false and MODE == "Lunar" then
4104
			OriginsForm()
4105
		
4106
		elseif Key == "m" and ATTACK == false and MODE == "Origins" then
4107
			ResetMode()
4108
		end
4109
4110
		if Key == "q" and ATTACK == false and MODE ~= "Time" then
4111
			ChronoForm()
4112
4113
		elseif Key == "m" and ATTACK == false and MODE == "Time" then
4114
			SuperiorForm()
4115
4116
		elseif Key == "q" and ATTACK == false and MODE == "Time" then
4117
			ResetMode()
4118
		end
4119
4120
		if Key == "e" and ATTACK == false and MODE ~= "Hexa" then
4121
			TerraForm()
4122
4123
		elseif Key == "e" and ATTACK == false and MODE == "Hexa" then
4124
			ResetMode()
4125
		end
4126
4127
		if Key == "p" and ATTACK == false and MODE ~= "Random" then
4128
			RandomForm()
4129
            sick.TimePosition = 0.01
4130
            RCHOICE = MRANDOM(1,6)
4131
4132
		elseif Key == "m" and ATTACK == false and MODE == "Random" then
4133
		    RCHOICE = MRANDOM(1,6)
4134
            sick.TimePosition = 0.01
4135
4136
		elseif Key == "p" and ATTACK == false and MODE == "Random" then
4137
			ResetMode()
4138
		end
4139
4140
        if Key == "m" and ATTACK == false and MODE == "Hexa" then
4141
	        VantaForm()
4142
	    end
4143
	
4144
        elseif Key == "m" and ATTACK == false and MODE == "Vanta" then
4145
	        TerraForm()
4146
        end
4147
	
4148
		if Key == "r" and ATTACK == false and MODE ~= "Sense" then
4149
			SenseForm()
4150
4151
		elseif Key == "r" and ATTACK == false and MODE == "Sense" then
4152
			ResetMode()
4153
     	end
4154
	
4155
		if Key == "m" and ATTACK == false and MODE == "Sense" then
4156
			SanityForm()
4157
4158
		elseif Key == "m" and ATTACK == false and MODE == "Sanity" then
4159
			SenseForm()
4160
     	end
4161
	
4162
		if Key == "y" and ATTACK == false and MODE ~= "Fairy" then
4163
			FairyForm()
4164
4165
		elseif Key == "y" and ATTACK == false and MODE == "Fairy" then
4166
			ResetMode()
4167
		end
4168
	
4169
		if Key == "m" and ATTACK == false and MODE == "Fairy" then
4170
			DevilForm()
4171
4172
		elseif Key == "m" and ATTACK == false and MODE == "Devil" then
4173
			FairyForm()
4174
     	end
4175
	
4176
		if Key == "u" and ATTACK == false and MODE ~= "90s" then
4177
			BlackWhiteForm()
4178
4179
		elseif Key == "u" and ATTACK == false and MODE == "90s" then
4180
			ResetMode()
4181
		end
4182
4183
		if Key == "m" and ATTACK == false and MODE == "90s" then
4184
			EightyForm()
4185
4186
		elseif Key == "m" and ATTACK == false and MODE == "80s" then
4187
			BlackWhiteForm()
4188
     	end
4189
4190
		if Key == "t" and ATTACK == false and MODE ~= "LostHope" then
4191
			LostForm()
4192
4193
		elseif Key == "t" and ATTACK == false and MODE == "LostHope" then
4194
			ResetMode()
4195
		end
4196
4197
		if Key == "n" and ATTACK == false and MODE == "LostHope" then
4198
			PurgeForm()
4199
		elseif Key == "n" and ATTACK == false and MODE == "Purged" then
4200
			LostForm()
4201
4202
		elseif Key == "m" and ATTACK == false and MODE == "LostHope" then
4203
			BlackForm()
4204
4205
		elseif Key == "m" and ATTACK == false and MODE == "Black" then
4206
			LostForm()
4207
		end
4208
4209
		if Key == "z" and ATTACK == false and MODE == "Superior" then
4210
			SuperStomm()
4211
		end
4212
   end
4213
4214
function KeyUp(Key)
4215
	if Key ~= "w" and Key ~= "a" and Key ~= "s" and Key ~= "d" then
4216
		KEYHOLD = false
4217
	end
4218
end
4219
4220
	Mouse.Button1Down:connect(function(NEWKEY)
4221
		MouseDown(NEWKEY)
4222
	end)
4223
	Mouse.Button1Up:connect(function(NEWKEY)
4224
		MouseUp(NEWKEY)
4225
	end)
4226
	Mouse.KeyDown:connect(function(NEWKEY)
4227
		KeyDown(NEWKEY)
4228
	end)
4229
	Mouse.KeyUp:connect(function(NEWKEY)
4230
		KeyUp(NEWKEY)
4231
	end)
4232
4233
--//=================================\\
4234
--\\=================================//
4235
4236
4237
function unanchor()
4238
	if UNANCHOR == true then
4239
		g = Character:GetChildren()
4240
		for i = 1, #g do
4241
			if g[i].ClassName == "Part" then
4242
				g[i].Anchored = false
4243
			end
4244
		end
4245
	end
4246
end
4247
4248
4249
--//=================================\\
4250
--||	WRAP THE WHOLE SCRIPT UP
4251
--\\=================================//
4252
4253
Humanoid.Changed:connect(function(Jump)
4254
	if Jump == "Jump" and (Disable_Jump == true) then
4255
		Humanoid.Jump = false
4256
	end
4257
end)
4258
4259
local BLINKLOOP = 0
4260
script.Parent = WEAPONGUI
4261
ANIMATE.Parent = nil
4262
4263
local bguis = Instance.new("BillboardGui",tors)
4264
bguis.Size = UDim2.new(25, 0, 25, 0)
4265
local imgca = Instance.new("ImageLabel",bguis)
4266
imgca.BackgroundTransparency = 1
4267
imgca.ImageTransparency = 1
4268
imgca.Size = UDim2.new(3,0,3,0)
4269
imgca.Image = "rbxassetid://0" --997291547,521073910,2312119891
4270
imgca.ImageColor3 = Color3.new(0,0,0)
4271
4272
coroutine.resume(coroutine.create(function()
4273
	repeat
4274
		Swait()
4275
imgca.Rotation = imgca.Rotation + 5 + sick.PlaybackLoudness/25
4276
bguis.Size = UDim2.new(12 + 3 * math.cos(SINE / 30),0, 12 + 3 * math.cos(SINE / 30),0)
4277
imgca.ImageColor3 = MAINRUINCOLOR.Color
4278
imgca.ImageTransparency = 0 + 0.25 * math.cos(SINE / 30)
4279
text.Position = UDim2.new(0,0 - 5 * SIN(SINE / 32),0,0 - 5 * SIN(SINE / 45))
4280
text.Rotation = 0 - 2 * math.cos(SINE / 24)
4281
techc.Rotation = techc.Rotation + 1
4282
circl.Rotation = circl.Rotation - 1 + sick.PlaybackLoudness/75
4283
circl2.Rotation = circl2.Rotation + 1 + sick.PlaybackLoudness/50
4284
imgl2.Rotation = imgl2.Rotation - 1 + sick.PlaybackLoudness/50
4285
imgl2b.Rotation = imgl2b.Rotation + 1 + sick.PlaybackLoudness/25
4286
ned.Rotation = 0 - 4 * math.cos(SINE / 24)
4287
ned.Position = UDim2.new(0.7,0 - 10 * math.cos(SINE / 32),0.8,0 - 10 * math.cos(SINE / 45))
4288
until Humanoid.Health == 0
4289
end))
4290
4291
while true do
4292
	Swait()
4293
	if Humanoid then
4294
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
4295
		IDLEANIMATION:Play()
4296
	end
4297
	SINE = SINE + CHANGE*2
4298
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
4299
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
4300
	local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
4301
	local WALKSPEEDVALUE = 12 / (Humanoid.WalkSpeed / 16)
4302
	HairWeld1.C1 = Clerp(HairWeld1.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 1.5 * SIN(SINE / 12) - 2.5 * COS(SINE / 12)), RAD(4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4303
	Hair2Weld2.C1 = Clerp(Hair2Weld2.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 - 1.5 * SIN(SINE / 12) + 2.5 * COS(SINE / 12)), RAD(-4.5 * SIN(SINE / 12))), 1 / Animation_Speed)
4304
	HoodWeld.C1 = Clerp(HoodWeld.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 12) - 1.75 * COS(SINE / 12)), RAD(2.75 * SIN(SINE / 12))), 1 / Animation_Speed)
4305
	handlexweld.C1 = handlexweld.C1 * ANGLES(RAD(0), RAD(0), RAD(-2))
4306
    if MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Purge" then
4307
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4308
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4309
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4310
    lwing1weld.C1 = Clerp(lwing1weld.C1, CF(2.5, -1, 0) * ANGLES(RAD(0), RAD(0 - 0.75 * SIN(SINE / 15) + 1.75 * COS(SINE / 15)), RAD(-1 + 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4311
    lwing2weld.C1 = Clerp(lwing2weld.C1, CF(4, -1.25, 0) * ANGLES(RAD(0), RAD(0 - 1 * SIN(SINE / 15) + 2 * COS(SINE / 15)), RAD(5 + 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4312
    lwing3weld.C1 = Clerp(lwing3weld.C1, CF(5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 - 1.25 * SIN(SINE / 15) + 2.25 * COS(SINE / 15)), RAD(10 + 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4313
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4314
    end
4315
    if MODE == "Lunar" or MODE == "Solar" or MODE == "Hexa" or MODE == "Time" then
4316
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4317
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4318
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4319
    lwing1weld.C1 = Clerp(rwing1weld.C1, CF(-2.5, -1, 0) * ANGLES(RAD(0), RAD(0 + 0.75 * SIN(SINE / 15) - 1.75 * COS(SINE / 15)), RAD(-1 - 8 * SIN(SINE / 15))), 3 / Animation_Speed)
4320
    lwing2weld.C1 = Clerp(rwing2weld.C1, CF(-4, -1.25, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 2 * COS(SINE / 15)), RAD(-5  - 6 * SIN(SINE / 15))), 3 / Animation_Speed)
4321
    lwing3weld.C1 = Clerp(rwing3weld.C1, CF(-5.5, -1.5, 0) * ANGLES(RAD(0), RAD(0 + 1.25 * SIN(SINE / 15) - 2.25 * COS(SINE / 15)), RAD(-10 - 4 * SIN(SINE / 15))), 3 / Animation_Speed)
4322
	handleweld.C1 = Clerp(handleweld.C1, CF(0, -1, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4323
    end
4324
    if MODE == "Black" then
4325
    rwing1weld.C1 = Clerp(rwing1weld.C1, CF(0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(-45)), 3 / Animation_Speed)
4326
    rwing2weld.C1 = Clerp(rwing2weld.C1, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(180)), 3 / Animation_Speed)
4327
    rwing3weld.C1 = Clerp(rwing3weld.C1, CF(-0.5, 4, 0) * ANGLES(RAD(0), RAD(0 + 1 * SIN(SINE / 15) - 1 * COS(SINE / 15)), RAD(45)), 3 / Animation_Speed)
4328
    lwing1weld.C1 = rwing2weld.C1
4329
    lwing2weld.C1 = rwing2weld.C1
4330
    lwing3weld.C1 = rwing2weld.C1
4331
    handleweld.C1 = Clerp(handleweld.C1, CF(0, -3, -1.4) * ANGLES(RAD(0), RAD(0), RAD(0 + 999 * COS(SINE / 50))), 3 / Animation_Speed)
4332
    end
4333
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
4334
		if MODE == "Lunar" then
4335
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4336
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4337
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4338
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.1 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
4339
		elseif MODE == "Solar" then
4340
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4341
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4342
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4343
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4344
		elseif MODE == "Fairy" then
4345
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4346
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4347
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4348
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4349
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4350
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4351
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4352
		elseif MODE == "Hexa" then
4353
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4354
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4355
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4356
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4357
 		elseif MODE == "Time" then
4358
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4359
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4360
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4361
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(65 * COS(SINE / WALKSPEEDVALUE))), 0.5 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4362
       elseif MODE == "Vanta" then
4363
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4364
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4365
        elseif MODE == "Black" then
4366
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4367
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4368
		elseif MODE == "Devil" then
4369
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4370
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
4371
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4372
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
4373
end
4374
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
4375
        if MODE == "Lunar" then
4376
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4377
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4378
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4379
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4380
        elseif MODE == "Solar" then
4381
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4382
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4383
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4384
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4385
        elseif MODE == "Fairy" then
4386
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4387
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4388
        elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "Devil" then
4389
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4390
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4391
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4392
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)	    
4393
		elseif MODE == "Hexa" then
4394
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4395
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4396
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4397
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4398
		elseif MODE == "Time" then
4399
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4400
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4401
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4402
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4403
        elseif MODE == "Vanta" then
4404
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4405
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4406
        elseif MODE == "Black" then
4407
	    RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4408
        Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4409
        elseif MODE == "Devil" then
4410
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4411
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
4412
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4413
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
4414
	end
4415
end
4416
	if FULL == false then
4417
		if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
4418
			ANIM = "Jump"
4419
			if ATTACK == false then
4420
		    if MODE ~= "Purged" then
4421
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4422
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 3 / Animation_Speed)
4423
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4424
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4425
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4426
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4427
            elseif MODE == "Purged" then
4428
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4429
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4430
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4431
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4432
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed)
4433
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 1 / Animation_Speed)
4434
4435
            end
4436
end
4437
		elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
4438
			ANIM = "Fall"
4439
			if ATTACK == false then
4440
			if MODE ~= "Purged" then
4441
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4442
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 3 / Animation_Speed)
4443
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4444
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4445
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4446
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4447
			elseif MODE == "Purged" then
4448
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4449
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 1 / Animation_Speed)
4450
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4451
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4452
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed)
4453
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed)
4454
				
4455
		end
4456
           end
4457
		elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
4458
			ANIM = "Idle"
4459
			if ATTACK == false then
4460
			if MODE == "Lunar" then
4461
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4462
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4463
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4464
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4465
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4466
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4467
			elseif MODE == "Hexa" then
4468
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4469
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4470
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(100), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4471
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4472
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4473
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4474
            elseif MODE == "Fairy" then
4475
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4476
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
4477
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4478
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4479
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
4480
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed)
4481
			elseif MODE == "Origins" then
4482
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4483
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4484
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4485
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4486
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4487
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
4488
			elseif MODE == "Solar" then
4489
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4490
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4491
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4492
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4493
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4494
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4495
			elseif MODE == "Purged" then
4496
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.65 + 0.5 * COS(SINE / 9) + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4497
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.25 * COS(SINE / 9), -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4498
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.6 / Animation_Speed)
4499
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.6 / Animation_Speed)
4500
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4501
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4502
			elseif MODE == "Sanity" then
4503
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4504
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4505
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-35 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4506
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4507
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.8 - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(0), RAD(83), RAD(20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4508
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.45) * ANGLES(RAD(0), RAD(-83), RAD(-70)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4509
			elseif MODE == "Time" then
4510
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4511
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4512
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
4513
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.4, 0) * ANGLES(RAD(-25), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
4514
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4515
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4516
			elseif MODE == "80s" then
4517
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4518
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(0 - 5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4519
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4520
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4521
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4522
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed) 
4523
			elseif MODE == "90s" then
4524
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4525
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.4, 0.35, 0.4) * ANGLES(RAD(15 - 3.5 * COS(SINE / 12)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4526
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), 0, 0 + 0.05 * COS(SINE / 20)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4527
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.35, 0.4) * ANGLES(RAD(15), RAD(0), RAD(12)) * ANGLES(RAD(0 - 1.5 * COS(SINE / 15) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4528
			RightHip.C0 = Clerp(RightHip.C0, CF(1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4529
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 - 0.05 * COS(SINE / 15) + 0.05 * SIN(SINE / 15), -1 - 0.05 * COS(SINE / 20), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4530
			elseif MODE == "Random" then
4531
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4532
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4533
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.8, 0.5, -0.7) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(94.08)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4534
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.8, 0, -0.5) * ANGLES(RAD(85.57 - 4 * COS(SINE / 12)), RAD(-179.97), RAD(-94.08)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4535
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4536
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(9.09)), 1 / Animation_Speed) 
4537
			elseif MODE == "Superior" then
4538
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4539
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(15 - 3)), 1 / Animation_Speed)
4540
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.7*SIZE, -0.5*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4541
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4542
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4543
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4544
			elseif ATTACK == false and MODE == "Vanta" then
4545
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4546
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.75, 0.4 - 0.1 * COS(SINE / 12), -1) * ANGLES(RAD(70), RAD(0), RAD(-70)) * ANGLES(RAD(20), RAD(25), RAD(-15)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4547
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4548
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.1 - 0.1 * COS(SINE / 12), -0.5) * ANGLES(RAD(25), RAD(0), RAD(85)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4549
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.025 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4550
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)				
4551
			elseif MODE == "Sense" then
4552
			if MRANDOM(1,20) == 1 then
4553
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4554
            end
4555
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
4556
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
4557
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 + 2.5 * SIN(SINE / 25)), RAD(40 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4558
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-40 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4559
			RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4560
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
4561
            elseif MODE == "Devil" then
4562
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4563
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 3 / Animation_Speed)
4564
			if MRANDOM(1,7) == 1 then
4565
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
4566
			end
4567
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4568
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6 + 0.2 * SIN(SINE / 24), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 10 * COS(SINE / 24))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4569
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4570
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
4571
			elseif MODE == "LostHope" then
4572
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 3 / Animation_Speed)
4573
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4574
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4575
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4576
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4577
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 24), -0.01) * ANGLES(RAD(15), RAD(-75), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4578
			elseif ATTACK == false and MODE == "Black" then
4579
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 3 / Animation_Speed)
4580
			if MRANDOM(1,3) == 1 then
4581
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(MRANDOM(-5,5))), 1)
4582
            end
4583
			if MRANDOM(1,2) == 1 then
4584
               MagicSphere(VT(0.25,0.25,0.25),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-1/15,-1/15,-1/15))
4585
               MagicSphere(VT(0.5,0.5,0.5),15,RightArm.CFrame * CF((0),(-0.5),(0)) * CF(MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6),MRANDOM(-0.6,0.6)),"Black",VT(-2/15,-2/15,-2/15))
4586
            end
4587
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(125 - 3.5 * COS(SINE / 12)), RAD(0), RAD(16)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4588
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1.2 + 0.2 * COS(SINE / 30)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.8 / Animation_Speed)
4589
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-35), RAD(25), RAD(55)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4590
			RightHip.C0 = Clerp(RightHip.C0, CF(1.15, -0.6, -0.5) * ANGLES(RAD(14), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4591
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-18), RAD(-79), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4592
			end
4593
			end
4594
		elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
4595
			ANIM = "Walk"
4596
			if ATTACK == false then
4597
			if MODE == "Lunar" then
4598
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4599
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4600
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4601
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4602
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4603
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4604
			elseif MODE == "Superior" then
4605
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, -0.1*SIZE) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4606
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.15*SIZE) - 1)) * ANGLES(RAD(15 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 1/ Animation_Speed)
4607
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4608
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4609
            RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE , -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4610
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4611
            elseif MODE == "80s" then
4612
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(-10), RAD(0), RAD(0)), 1 / Animation_Speed)
4613
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4614
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4615
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * SIN(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(5), RAD(0 - 40 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
4616
            RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(-5), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4617
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-5), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4618
			elseif MODE == "Solar" then
4619
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4620
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4621
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4622
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4623
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4624
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4625
			elseif MODE == "Origins" then
4626
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(10 - 2.5 * SIN(SINE / 12)), RAD(5), RAD(0)), 0.15 / Animation_Speed)
4627
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4628
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4629
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(OFFSET)), 0.8 / Animation_Speed)
4630
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
4631
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
4632
			elseif MODE == "Purged" then
4633
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-2, -0.6, 0.5 + ((1) - 1)) * ANGLES(RAD(0), RAD(25), RAD(0)), 0.6 / Animation_Speed)
4634
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.1) * ANGLES(RAD(140), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 0.6 / Animation_Speed)
4635
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
4636
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
4637
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4638
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4639
			elseif MODE == "Sanity" then
4640
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 6)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4641
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4642
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4643
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * ANGLES(RAD(-70 - 25 * COS(SINE / 6)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4644
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0.3) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 0.15 / Animation_Speed)
4645
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 0.15 / Animation_Speed)
4646
            elseif MODE == "Fairy" then
4647
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.25 / Animation_Speed)
4648
		    Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
4649
		    RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4650
		    LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4651
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4652
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4653
			elseif MODE == "Devil" then
4654
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
4655
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
4656
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
4657
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
4658
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4659
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4660
			elseif MODE ~= "Lunar" and MODE ~= "Solar" and MODE ~= "Black" and MODE ~= "Vanta" and MODE ~= "LostHope" and MODE ~= "Hexa" and MODE ~= "Time" and MODE ~= "Sanity" then
4661
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4662
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4663
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4664
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40  * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4665
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4666
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4667
			elseif MODE == "Hexa" or MODE == "Time" then
4668
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
4669
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, -0.025, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
4670
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4671
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-50 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4672
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4673
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
4674
			elseif MODE == "LostHope" then
4675
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(12)), 0.15 / Animation_Speed)
4676
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-3.5 * COS(SINE / 24)), RAD(0), RAD(12)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 24) + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4677
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1 + 0.05 * COS(SINE / 24)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.8 / Animation_Speed)
4678
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4679
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
4680
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 24), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
4681
			elseif MODE == "Vanta" then
4682
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 12)) * ANGLES(RAD(15 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4683
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4684
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(-35)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
4685
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0), RAD(35)) * LEFTSHOULDERC0, 1 / Animation_Speed)
4686
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4687
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
4688
			elseif MODE == "Black" then
4689
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.5 * COS(SINE / 30)) * ANGLES(RAD(65 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4690
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1) - 1)) * ANGLES(RAD(-23 - 3 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
4691
			if MRANDOM(1,3) == 1 then
4692
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(MRANDOM(-10,10)), RAD(MRANDOM(-10,10))), 1)
4693
            end
4694
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 - 10 * SIN(SINE / 30)), RAD(15)) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.4 / Animation_Speed)
4695
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0.2) * ANGLES(RAD(-40), RAD(0 + 10 * SIN(SINE / 30)), RAD(-15)) * LEFTSHOULDERC0, 0.4 / Animation_Speed)
4696
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5 - 0.08 * COS(SINE / 30), -0.5) * ANGLES(RAD(0), RAD(90 + 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4697
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8 - 0.08 * COS(SINE / 30), -0.01) * ANGLES(RAD(0), RAD(-90 - 10 * COS(SINE / 30)), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.3 / Animation_Speed)
4698
			   end
4699
            end
4700
		end
4701
	end
4702
	text.TextStrokeColor3 = TEXTCOLOR
4703
	unanchor()
4704
	Humanoid.MaxHealth = "inf"
4705
	Humanoid.Health = "inf"
4706
	if Rooted == false then
4707
		Disable_Jump = false
4708
		Humanoid.WalkSpeed = Speed
4709
	elseif Rooted == true then
4710
		Disable_Jump = true
4711
		Humanoid.WalkSpeed = 0
4712
	end
4713
	if Head:FindFirstChild("face") then
4714
		Head.face.Texture = "rbxassetid://"..FACE
4715
	end
4716
    if MODE ~= "Random" then
4717
	sick.SoundId = "rbxassetid://"..SONG
4718
    elseif MODE == "Random" then
4719
	sick.SoundId = "rbxassetid://"..RANDOMIZERMOOSICK[RCHOICE]
4720
    end
4721
    sick.Looped = true
4722
    sick.Pitch = PITCH
4723
    sick.Volume = VOLUME
4724
	Humanoid.Name = MRANDOM(100000000,999999999)
4725
	Humanoid.PlatformStand = false
4726
	for _, c in pairs(Cam:GetChildren()) do
4727
		if game.Players:FindFirstChild(c.Name) == nil and c.ClassName == "BillboardGui" then
4728
			c:remove()
4729
		end
4730
	end
4731
	for LIST = 1, #WHITELIST do
4732
		if WHITELIST[LIST] ~= nil then
4733
			local CHARACTER = workspace:FindFirstChild(WHITELIST[LIST])
4734
			if CHARACTER then
4735
				if Cam:FindFirstChild(WHITELIST[LIST]) == nil then
4736
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4737
					if TORSO then
4738
						CreateSound(201858045, Cam, 3, 1)	
4739
						local GUI = Instance.new("BillboardGui",Cam)
4740
						GUI.Name = WHITELIST[LIST]
4741
						GUI.Size = UDim2.new(5,0,5,0)
4742
						GUI.Adornee = TORSO
4743
						local GUI2 = IT("ImageLabel",GUI)
4744
						GUI2.BackgroundTransparency = 1
4745
						GUI2.BorderSizePixel = 0
4746
						GUI2.ImageTransparency = 1
4747
						GUI2.Size = UDim2.new(1,0,1,0)
4748
						GUI2.SizeConstraint = "RelativeYY"
4749
						GUI.AlwaysOnTop = true
4750
						GUI2.Image = "http://www.roblox.com/asset/?id=142164463"
4751
					end
4752
				else
4753
					local GUI = Cam:FindFirstChild(WHITELIST[LIST])
4754
					if GUI.ImageLabel.ImageTransparency <= 1 then
4755
						GUI.ImageLabel.ImageTransparency = GUI.ImageLabel.ImageTransparency - 0.03
4756
					end
4757
					local TORSO = CHARACTER:FindFirstChild("Torso") or CHARACTER:FindFirstChild("UpperTorso")
4758
					if TORSO then
4759
						GUI.Adornee = TORSO
4760
					end
4761
				end
4762
			else
4763
				if Cam:FindFirstChild(WHITELIST[LIST]) then
4764
					Cam:FindFirstChild(WHITELIST[LIST]):remove()
4765
				end
4766
			end
4767
		else
4768
			if Cam:FindFirstChild(WHITELIST[LIST]) then
4769
				Cam:FindFirstChild(WHITELIST[LIST]):remove()
4770
			end
4771
			table.remove(WHITELIST,LIST)
4772
		end
4773
	end
4774
	if Character:FindFirstChildOfClass("Accessory") then
4775
		Character:FindFirstChildOfClass("Accessory"):remove()
4776
	elseif Character:FindFirstChildOfClass("Hat") then
4777
		Character:FindFirstChildOfClass("Hat"):remove()
4778
	end
4779
	BLINKLOOP = BLINKLOOP + 1
4780
	if BLINKLOOP >=325 then
4781
		BLINKLOOP = 0
4782
		Blink()
4783
	BLINKLOOP = BLINKLOOP + 1
4784
	if BLINKLOOP >=250 then
4785
		BLINKLOOP = 0
4786
		Blink2()
4787
    end
4788
	end
4789
	if MODE == "90s" or MODE == "80s" then
4790
	if HITFLOOR ~= nil then
4791
       if MRANDOM(1,12) == 1 then
4792
        WACKYEFFECT({Time = 120, EffectType = "Sphere", Size = VT(0,0.55,0), Size2 = VT(10,0.55,10), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4793
4794
	end
4795
	end
4796
	end
4797
	if MODE == "Devil" then
4798
	if HITFLOOR ~= nil then
4799
	   if MRANDOM(1,4) == 1 then
4800
         WACKYEFFECT({EffectType = "Box", Size = VT(0.9,0.55,0.9), Size2 = VT(0,5,0), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(MRANDOM(-15,15),-2.5,MRANDOM(-15,15)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = TEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4801
 	end
4802
	end
4803
	end
4804
	    if MODE == "Black" or MODE == "Fairy" then
4805
		if HITFLOOR ~= nil then
4806
		if MRANDOM(1,9) == 1 then
4807
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(15,30)/30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4808
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4809
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = 30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4810
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.8,0), MoveToPos = nil, RotationX = 0, RotationY = -30, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4811
        if MRANDOM(1,7) == 1 then
4812
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4813
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4814
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4815
         WACKYEFFECT({EffectType = "Round Slash", Size = VT(0,0.05,0), Size2 = VT(0.25,0.05,0.25), Transparency = 0, Transparency2 = 1, CFrame = RootPart.CFrame*CF(0,-2.5,0), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = -0.4, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
4816
    end
4817
	end
4818
    end
4819
    end
4820
	Humanoid.DisplayDistanceType = "None"
4821
	Humanoid.PlatformStand = false
4822
	for _, c in pairs(Torso:GetChildren()) do
4823
		if c:IsA("JointInstance") or c.ClassName == "Sound" then
4824
		else
4825
			c:remove()
4826
		end
4827
	end
4828
end
4829
--//=================================\\
4830
--\\=================================//
4831
4832
4833
4834
4835
4836
--//====================================================\\--
4837
--||			  		 END OF SCRIPT
4838
--\\====================================================//--