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-- This script has been converted to FE by iPxter
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if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
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local Player,Mouse,mouse,UserInputService,ContextActionService = owner
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do
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	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
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	script.Parent = Player.Character
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10-
local Player = game:service'Players'.localPlayer
10+
	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
13-
local Mouse = Player:GetMouse()
13+
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
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				end
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			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
83
	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
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-----------------------------------------------
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--DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
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------------------------------------------------
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--I wanted to make something like Heavy Dance.--
110
-- ~Sugarie									  --
111
------------------------------------------------
112
113
wait(1/60)
114
Effects = { }
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local Player = owner
116
local chara = Player.Character
117
local Humanoid = chara:FindFirstChildOfClass("Humanoid")
118
local LeftArm = chara["Left Arm"]
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local RightArm = chara["Right Arm"]
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local LeftLeg = chara["Left Leg"]
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local RightLeg = chara["Right Leg"]
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local Head = chara.Head
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local Torso = chara.Torso
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local Camera = game.Workspace.CurrentCamera
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local RootPart = chara.HumanoidRootPart
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local RootJoint = RootPart.RootJoint
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local attack = false
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local Anim = 'Idle'
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local attacktype = 1
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local delays = false
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local play = true
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local targetted = nil
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local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
134
local velocity = RootPart.Velocity.y
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local sine = 0
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local change = 1
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local doe = 0
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local Create = LoadLibrary("RbxUtility").Create
139
Humanoid.WalkSpeed = 2
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141
Humanoid.Animator.Parent = nil
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chara.Animate.Parent = nil
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local newMotor = function(part0, part1, c0, c1)
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	local w = Create('Motor'){
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		Parent = part0,
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		Part0 = part0,
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		Part1 = part1,
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		C0 = c0,
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		C1 = c1,
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	}
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	return w
153
end
154
155
function clerp(a, b, t)
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	return a:lerp(b, t)
157
end
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159
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
160
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
161
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local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
163
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
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local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
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local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
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RootJoint.C1 = CFrame.new(0, 0, 0)
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RootJoint.C0 = CFrame.new(0, 0, 0)
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Torso.Neck.C1 = CFrame.new(0, 0, 0)
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Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
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local rarmc1 = RW.C1
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local larmc1 = LW.C1
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local rlegc1 = RH.C1
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local llegc1 = LH.C1
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local resetc1 = false
177
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function PlayAnimationFromTable(table, speed, bool)
179
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
180
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
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	RW.C0 = clerp(RW.C0, table[3], speed) 
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	LW.C0 = clerp(LW.C0, table[4], speed) 
183
	RH.C0 = clerp(RH.C0, table[5], speed) 
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	LH.C0 = clerp(LH.C0, table[6], speed) 
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	if bool == true then
186
		if resetc1 == false then
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			resetc1 = true
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			RootJoint.C1 = RootJoint.C1
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			Torso.Neck.C1 = Torso.Neck.C1
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			RW.C1 = rarmc1
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			LW.C1 = larmc1
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			RH.C1 = rlegc1
193
			LH.C1 = llegc1
194
		end
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	end
196
end
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ArtificialHB = Instance.new("BindableEvent", script)
199
ArtificialHB.Name = "Heartbeat"
200
script:WaitForChild("Heartbeat")
201
frame = 0.03333333333333
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tf = 0
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allowframeloss = false
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tossremainder = false
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lastframe = tick()
206
script.Heartbeat:Fire()
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game:GetService("RunService").Heartbeat:connect(function(s, p)
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  tf = tf + s
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  if tf >= frame then
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    if allowframeloss then
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      script.Heartbeat:Fire()
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      lastframe = tick()
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    else
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      for i = 1, math.floor(tf / frame) do
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        script.Heartbeat:Fire()
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      end
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      lastframe = tick()
218
    end
219
    if tossremainder then
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      tf = 0
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    else
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      tf = tf - frame * math.floor(tf / frame)
223
    end
224
  end
225
end)
226
function swait(num)
227
  if num == 0 or num == nil then
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    ArtificialHB.Event:wait()
229
  else
230
    for i = 0, num do
231
      ArtificialHB.Event:wait()
232
    end
233
  end
234
end
235
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function RemoveOutlines(part)
237
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
238
end
239
240
sndid = "rbxassetid://176322684"
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sndpi = .7
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saun = Instance.new("Sound",Head)
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saun.Volume = 1
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saun.Pitch = sndpi
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saun.SoundId = sndid
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saun.Name = "a"
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saun.Looped = true
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saun:Play()
249
250
dant = 0
251
252
Mouse.KeyDown:connect(function(key)
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key=key:lower()
254
if key=="e" then
255
if dant == 0 then
256
dant = 1
257
sndid = "rbxassetid://448668887"
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sndpi = 1
259
elseif dant == 1 then
260
dant = 0
261
sndid = "rbxassetid://176322684"
262
sndpi = .7
263
end
264
saun.Pitch = sndpi
265
saun.SoundId = sndid
266
saun:Play()
267
end
268
end)
269
270
while true do
271
if Head:FindFirstChild("a")==nil then
272
saun = Instance.new("Sound",Head)
273
saun.Volume = 1
274
saun.Pitch = sndpi
275
saun.SoundId = sndid
276
saun.Name = "a"
277
saun.Looped = true
278
saun:Play()
279
end
280
if dant == 0 then
281
for i = 0, 1, 0.25 do
282
swait()
283
PlayAnimationFromTable({
284
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
285
CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
286
CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
287
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
288
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
289
CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
290
}, .5, false)
291
end
292
for i = 0, 1, 0.25 do
293
swait()
294
PlayAnimationFromTable({
295
CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
296
CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
297
CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
298
CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
299
CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
300
CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
301
}, .5, false)
302
end
303
for i = 0, 1, 0.25 do
304
swait()
305
PlayAnimationFromTable({
306
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
307
CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
308
CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
309
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
310
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
311
CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
312
}, .5, false)
313
end
314
for i = 0, 1, 0.25 do
315
swait()
316
PlayAnimationFromTable({
317
CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
318
CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
319
CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
320
CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
321
CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
322
CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
323
}, .5, false)
324
end
325
elseif dant == 1 then
326
for i = 0, 1, 0.1 do
327
swait()
328
PlayAnimationFromTable({
329
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
330
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
331
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
332
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
333
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
334
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
335
}, .2, false)
336
end
337
for i = 0, 1, 0.1 do
338
swait()
339
PlayAnimationFromTable({
340
CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
341
CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
342
CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
343
CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
344
CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
345
CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
346
}, .2, false)
347
end
348
for i = 0, 1, 0.1 do
349
swait()
350
PlayAnimationFromTable({
351
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
352
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
353
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
354
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
355
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
356
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
357
}, .2, false)
358
end
359
for i = 0, 1, 0.1 do
360
swait()
361
PlayAnimationFromTable({
362
CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
363
CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
364
CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
365
CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
366
CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
367
CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
368
}, .2, false)
369
end
370
end
371
end