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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use r/ and not rl/") end | |
2 | local Player,game,owner = owner,game | |
3 | local RealPlayer = Player | |
4 | do | |
5 | print("FE Compatibility code by Mokiros") | |
6 | local rp = RealPlayer | |
7 | script.Parent = rp.Character | |
8 | ||
9 | --RemoteEvent for communicating | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | ||
13 | --Fake event to make stuff like Mouse.KeyDown work | |
14 | local function fakeEvent() | |
15 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | ||
20 | --Creating fake input objects with fake variables | |
21 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
22 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
23 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
24 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
25 | end} | |
26 | --Merged 2 functions into one by checking amount of arguments | |
27 | CAS.UnbindAction = CAS.BindAction | |
28 | ||
29 | --This function will trigger the events that have been :Connect()'ed | |
30 | local function te(self,ev,...) | |
31 | local t = m[ev] | |
32 | if t and t._fakeEvent then | |
33 | for _,f in pairs(t.Functions) do | |
34 | f(...) | |
35 | end | |
36 | end | |
37 | end | |
38 | m.TrigEvent = te | |
39 | UIS.TrigEvent = te | |
40 | ||
41 | Event.OnServerEvent:Connect(function(plr,io) | |
42 | if plr~=rp then return end | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | if not io.isMouse then | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = game:GetService("Players").LocalPlayer | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local Mouse = Player:GetMouse() | |
66 | local UIS = game:GetService("UserInputService") | |
67 | local input = function(io,a) | |
68 | if a then return end | |
69 | --Since InputObject is a client-side instance, we create and pass table instead | |
70 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
71 | end | |
72 | UIS.InputBegan:Connect(input) | |
73 | UIS.InputEnded:Connect(input) | |
74 | ||
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | ||
85 | ----Sandboxed game object that allows the usage of client-side methods and services | |
86 | --Real game object | |
87 | local _rg = game | |
88 | ||
89 | --Metatable for fake service | |
90 | local fsmt = { | |
91 | __index = function(self,k) | |
92 | local s = rawget(self,"_RealService") | |
93 | if s then return s[k] end | |
94 | end, | |
95 | __newindex = function(self,k,v) | |
96 | local s = rawget(self,"_RealService") | |
97 | if s then s[k]=v end | |
98 | end, | |
99 | __call = function(self,...) | |
100 | local s = rawget(self,"_RealService") | |
101 | if s then return s(...) end | |
102 | end | |
103 | } | |
104 | local function FakeService(t,RealService) | |
105 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
106 | return setmetatable(t,fsmt) | |
107 | end | |
108 | ||
109 | --Fake game object | |
110 | local g = { | |
111 | GetService = function(self,s) | |
112 | return self[s] | |
113 | end, | |
114 | Players = FakeService({ | |
115 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
116 | },"Players"), | |
117 | UserInputService = FakeService(UIS,"UserInputService"), | |
118 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
119 | } | |
120 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
121 | g.service = g.GetService | |
122 | ||
123 | g.RunService = FakeService({ | |
124 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
125 | BindToRenderStep = function(self,name,_,fun) | |
126 | ||
127 | end, | |
128 | UnbindFromRenderStep = function(self,name) | |
129 | self._btrs[name]:Disconnect() | |
130 | end, | |
131 | },"RunService") | |
132 | ||
133 | setmetatable(g,{ | |
134 | __index=function(self,s) | |
135 | return _rg:GetService(s) or typeof(_rg[s])=="function" | |
136 | and function(_,...)return _rg[s](_rg,...)end or _rg[s] | |
137 | end, | |
138 | __newindex = fsmt.__newindex, | |
139 | __call = fsmt.__call | |
140 | }) | |
141 | --Changing owner to fake player object to support owner:GetMouse() | |
142 | game,owner = g,g.Players.LocalPlayer | |
143 | end | |
144 | print ("Updated 0.1 Fixed and change Smite2 Move") | |
145 | ||
146 | --//====================================================\\-- | |
147 | --|| The Switcher by WanTH092 | |
148 | --\\====================================================//-- | |
149 | ||
150 | wait(0.2) | |
151 | ||
152 | Player = game:GetService("Players").LocalPlayer | |
153 | PlayerGui = Player.PlayerGui | |
154 | Cam = workspace.CurrentCamera | |
155 | Backpack = Player.Backpack | |
156 | Character = Player.Character | |
157 | Humanoid = Character.Humanoid | |
158 | Mouse = Player:GetMouse() | |
159 | RootPart = Character["HumanoidRootPart"] | |
160 | Torso = Character["Torso"] | |
161 | Head = Character["Head"] | |
162 | RightArm = Character["Right Arm"] | |
163 | LeftArm = Character["Left Arm"] | |
164 | RightLeg = Character["Right Leg"] | |
165 | LeftLeg = Character["Left Leg"] | |
166 | RootJoint = RootPart["RootJoint"] | |
167 | Neck = Torso["Neck"] | |
168 | RightShoulder = Torso["Right Shoulder"] | |
169 | LeftShoulder = Torso["Left Shoulder"] | |
170 | RightHip = Torso["Right Hip"] | |
171 | LeftHip = Torso["Left Hip"] | |
172 | Character.Archivable = true | |
173 | Player:ClearCharacterAppearance() | |
174 | ||
175 | IT = Instance.new | |
176 | CF = CFrame.new | |
177 | VT = Vector3.new | |
178 | RAD = math.rad | |
179 | C3 = Color3.new | |
180 | UD2 = UDim2.new | |
181 | BRICKC = BrickColor.new | |
182 | ANGLES = CFrame.Angles | |
183 | EULER = CFrame.fromEulerAnglesXYZ | |
184 | COS = math.cos | |
185 | ACOS = math.acos | |
186 | SIN = math.sin | |
187 | ASIN = math.asin | |
188 | ABS = math.abs | |
189 | MRANDOM = math.random | |
190 | FLOOR = math.floor | |
191 | ||
192 | --//=================================\\ | |
193 | --|| USEFUL VALUES | |
194 | --\\=================================// | |
195 | ||
196 | Animation_Speed = 3 | |
197 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
198 | local Speed = 25 | |
199 | local SIZE = 1.4 | |
200 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
201 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
202 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
203 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
204 | local DAMAGEMULTIPLIER = 1 | |
205 | local ANIM = "Idle" | |
206 | local ATTACK = false | |
207 | local EQUIPPED = false | |
208 | local HOLD = false | |
209 | local COMBO = 1 | |
210 | local Rooted = false | |
211 | local SINE = 0 | |
212 | local KEYHOLD = false | |
213 | local CHANGE = 2 / Animation_Speed | |
214 | local WALKINGANIM = false | |
215 | local VALUE1 = false | |
216 | local VALUE2 = false | |
217 | local ROBLOXIDLEANIMATION = IT("Animation") | |
218 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
219 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
220 | local ATANIM = IT("Animation") | |
221 | ATANIM.Name = "Attack Animation" | |
222 | ATANIM.AnimationId = "http://www.roblox.com/asset/?id=74894663" | |
223 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
224 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
225 | WEAPONGUI.Name = "Weapon GUI" | |
226 | local Weapon = IT("Model") | |
227 | Weapon.Name = "Adds" | |
228 | local Effects = IT("Folder", Weapon) | |
229 | Effects.Name = "Effects" | |
230 | local ANIMATOR = Humanoid.Animator | |
231 | local ANIMATE = Character.Animate | |
232 | local UNANCHOR = true | |
233 | local CLOCKLOOP = 0 | |
234 | local SONG = 1117396305 | |
235 | local CLOCKTARGET = nil | |
236 | local CLOCKSPEED = 0 | |
237 | script.Parent = WEAPONGUI | |
238 | local CLONE = Character:Clone() | |
239 | CLONE.Parent = nil | |
240 | Character.Archivable = false | |
241 | local sick = Instance.new("Sound",Torso) | |
242 | local TAUNT = false | |
243 | Player_Size = 1.4 | |
244 | local PLAYSONG = true | |
245 | local MODE = "Main" | |
246 | ||
247 | --//=================================\\ | |
248 | --\\=================================// | |
249 | ||
250 | ||
251 | --//=================================\\ | |
252 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
253 | --\\=================================// | |
254 | ||
255 | ArtificialHB = Instance.new("BindableEvent", script) | |
256 | ArtificialHB.Name = "ArtificialHB" | |
257 | ||
258 | script:WaitForChild("ArtificialHB") | |
259 | ||
260 | frame = Frame_Speed | |
261 | tf = 0 | |
262 | allowframeloss = false | |
263 | tossremainder = false | |
264 | lastframe = tick() | |
265 | script.ArtificialHB:Fire() | |
266 | ||
267 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
268 | tf = tf + s | |
269 | if tf >= frame then | |
270 | if allowframeloss then | |
271 | script.ArtificialHB:Fire() | |
272 | lastframe = tick() | |
273 | else | |
274 | for i = 1, math.floor(tf / frame) do | |
275 | script.ArtificialHB:Fire() | |
276 | end | |
277 | lastframe = tick() | |
278 | end | |
279 | if tossremainder then | |
280 | tf = 0 | |
281 | else | |
282 | tf = tf - frame * math.floor(tf / frame) | |
283 | end | |
284 | end | |
285 | end) | |
286 | ||
287 | --//=================================\\ | |
288 | --\\=================================// | |
289 | ||
290 | --//=================================\\ | |
291 | --|| SOME TAG EDIT | |
292 | --\\=================================// | |
293 | ||
294 | m = game.Players.LocalPlayer | |
295 | char = m.Character | |
296 | local txt = Instance.new("BillboardGui", char) | |
297 | txt.Adornee = char.Head | |
298 | txt.Name = "_status" | |
299 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
300 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
301 | local text = Instance.new("TextLabel", txt) | |
302 | text.Size = UDim2.new(10, 0, 7, 0) | |
303 | text.FontSize = "Size24" | |
304 | text.TextScaled = true | |
305 | text.TextTransparency = 0 | |
306 | text.BackgroundTransparency = 1 | |
307 | text.TextTransparency = 0 | |
308 | text.TextStrokeTransparency = 0 | |
309 | text.Font = "Bodoni" | |
310 | text.TextStrokeColor3 = Color3.new(0, 0, 0) | |
311 | v = Instance.new("Part") | |
312 | v.Name = "ColorBrick" | |
313 | v.Parent = m.Character | |
314 | v.FormFactor = "Symmetric" | |
315 | v.Anchored = true | |
316 | v.CanCollide = false | |
317 | v.BottomSurface = "Smooth" | |
318 | v.TopSurface = "Smooth" | |
319 | v.Size = Vector3.new(10, 5, 3) | |
320 | v.Transparency = 1 | |
321 | v.CFrame = char.Torso.CFrame | |
322 | v.BrickColor = BrickColor.new("Really black") | |
323 | v.Transparency = 1 | |
324 | v.Shape = "Block" | |
325 | spawn(function() | |
326 | local TweenService = game:GetService("TweenService") | |
327 | local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(255,255,255),Color3.fromRGB(255,0,0),Color3.fromRGB(255,255,0),Color3.fromRGB(0,0,0),Color3.fromRGB(255,255,255),Color3.fromRGB(0,0,0)} | |
328 | local Int = 0 | |
329 | while wait(0.5) do | |
330 | if Int == #Colours then Int = 0 end | |
331 | Int = Int+1 | |
332 | TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play() | |
333 | end | |
334 | end) | |
335 | text.Text = "Edit by wanTH092" | |
336 | wait(3) | |
337 | text.Text = "Showcased by NameClan (Lol)" | |
338 | wait(4) | |
339 | text.Text = "The Switcher" | |
340 | ||
341 | --//=================================\\ | |
342 | --\\=================================// | |
343 | ||
344 | --//=================================\\ | |
345 | --|| SOME FUNCTIONS | |
346 | --\\=================================// | |
347 | ||
348 | local EyeSizes={ | |
349 | NumberSequenceKeypoint.new(0,2,0), | |
350 | NumberSequenceKeypoint.new(1,0,0) | |
351 | } | |
352 | local EyeTrans={ | |
353 | NumberSequenceKeypoint.new(0,0.5,0), | |
354 | NumberSequenceKeypoint.new(1,1,0) | |
355 | } | |
356 | local PE=Instance.new("ParticleEmitter",nil) | |
357 | PE.LightEmission=.8 | |
358 | PE.Color = ColorSequence.new(BRICKC("Crimson").Color,BRICKC("Really red").Color) | |
359 | PE.Size=NumberSequence.new(EyeSizes) | |
360 | PE.Transparency=NumberSequence.new(EyeTrans) | |
361 | PE.Lifetime=NumberRange.new(0.35,1) | |
362 | PE.Rotation=NumberRange.new(0,360) | |
363 | PE.Rate=100 | |
364 | PE.VelocitySpread = 10000 | |
365 | PE.Acceleration = Vector3.new(0,85,0) | |
366 | PE.Drag = 5 | |
367 | PE.Speed = NumberRange.new(0.1,5) | |
368 | PE.Texture="http://www.roblox.com/asset/?id=1460745664" | |
369 | PE.ZOffset = 0.5 | |
370 | PE.Name = "PE" | |
371 | PE.Enabled = false | |
372 | function Fire(art) | |
373 | local PARTICLES = PE:Clone() | |
374 | PARTICLES.Parent = art | |
375 | PARTICLES.Enabled = true | |
376 | return PARTICLES | |
377 | end | |
378 | ||
379 | function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW) | |
380 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true) | |
381 | local mesh | |
382 | if KIND == "Base" then | |
383 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0)) | |
384 | elseif KIND == "Thin" then | |
385 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
386 | elseif KIND == "Round" then | |
387 | mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0)) | |
388 | end | |
389 | wave.CFrame = CFRAME | |
390 | coroutine.resume(coroutine.create(function(PART) | |
391 | for i = 1, WAIT do | |
392 | Swait() | |
393 | mesh.Scale = mesh.Scale + GROW / 10 | |
394 | wave.Transparency = wave.Transparency + 0.5 / WAIT | |
395 | if wave.Transparency > 0.99 then | |
396 | wave:remove() | |
397 | end | |
398 | end | |
399 | end)) | |
400 | end | |
401 | ||
402 | function AddChildrenToTable(FROM, PARENT, DIST, TABLE) | |
403 | for _, c in pairs(PARENT:GetChildren()) do | |
404 | if c.ClassName == "Model" then | |
405 | if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then | |
406 | local HUMANOID = c:FindFirstChildOfClass("Humanoid") | |
407 | local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso") | |
408 | if DIST > (TORSO.Position - FROM).Magnitude then | |
409 | table.insert(TABLE, c) | |
410 | end | |
411 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
412 | elseif c.ClassName == "Folder" then | |
413 | AddChildrenToTable(FROM, c, DIST, TABLE) | |
414 | end | |
415 | end | |
416 | end | |
417 | end | |
418 | ||
419 | function VanishPlayer() | |
420 | for _, c in pairs(Character:GetChildren()) do | |
421 | if c.ClassName == "Part" then | |
422 | c.Transparency = 1 | |
423 | if c:FindFirstChildOfClass("Decal") then | |
424 | c:FindFirstChildOfClass("Decal").Transparency = 1 | |
425 | end | |
426 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
427 | c:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
428 | end | |
429 | elseif c.ClassName == "Accessory" then | |
430 | c.Handle.Transparency = 1 | |
431 | if c.Handle:FindFirstChildOfClass("ParticleEmitter") then | |
432 | c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false | |
433 | end | |
434 | end | |
435 | end | |
436 | end | |
437 | ||
438 | function killnearest(position,range,maxstrength) | |
439 | for i,v in ipairs(workspace:GetChildren()) do | |
440 | local body = v:GetChildren() | |
441 | for part = 1, #body do | |
442 | if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then | |
443 | if(body[part].Position - position).Magnitude < range then | |
444 | if v.ClassName == "Model" then | |
445 | v:BreakJoints() | |
446 | end | |
447 | --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2}) | |
448 | body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength | |
449 | end | |
450 | end | |
451 | end | |
452 | if v.ClassName == "Part" then | |
453 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
454 | --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2}) | |
455 | v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength | |
456 | end | |
457 | end | |
458 | end | |
459 | end | |
460 | ||
461 | function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors) | |
462 | PLAYMAINANIM = false | |
463 | if WhichPose == "Cast1" then | |
464 | for i=0, Time, 0.1 / Animation_Speed do | |
465 | Swait() | |
466 | if Magic == true then | |
467 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
468 | end | |
469 | if Gyro ~= nil and Gyro ~= false then | |
470 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
471 | end | |
472 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed) | |
473 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.35*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed) | |
474 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
475 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
476 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
477 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
478 | end | |
479 | elseif WhichPose == "Cast2" then | |
480 | for i=0, Time, 0.1 / Animation_Speed do | |
481 | Swait() | |
482 | if Magic == true then | |
483 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
484 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
485 | end | |
486 | if Gyro ~= nil and Gyro ~= false then | |
487 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
488 | end | |
489 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed) | |
490 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed) | |
491 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
492 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
493 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
494 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
495 | end | |
496 | elseif WhichPose == "RightArmUp2" then | |
497 | for i=0, Time, 0.1 / Animation_Speed do | |
498 | Swait() | |
499 | if Magic == true then | |
500 | WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
501 | end | |
502 | if Gyro ~= nil and Gyro ~= false then | |
503 | Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
504 | end | |
505 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed) | |
506 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0) - 0)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
507 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
508 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.45, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
509 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed) | |
510 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed) | |
511 | end | |
512 | elseif WhichPose == "Prepare key" then | |
513 | for i=0, Time, 0.1 / Animation_Speed do | |
514 | Swait() | |
515 | if Gyro ~= nil and Gyro ~= false then | |
516 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
517 | end | |
518 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed) | |
519 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed) | |
520 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
521 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
522 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
523 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
524 | end | |
525 | elseif WhichPose == "Turn key" then | |
526 | for i=0, Time, 0.1 / Animation_Speed do | |
527 | Swait() | |
528 | if Gyro ~= nil and Gyro ~= false then | |
529 | Gyro.cframe = CF(RootPart.Position,Tors.Position) | |
530 | end | |
531 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed) | |
532 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed) | |
533 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed) | |
534 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE + 0.15*SIZE * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed) | |
535 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
536 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
537 | end | |
538 | end | |
539 | PLAYMAINANIM = true | |
540 | end | |
541 | ||
542 | ||
543 | local EyeSizes={ | |
544 | NumberSequenceKeypoint.new(0,1,0), | |
545 | NumberSequenceKeypoint.new(1,0,0) | |
546 | } | |
547 | local EyeTrans={ | |
548 | NumberSequenceKeypoint.new(0,0.8,0), | |
549 | NumberSequenceKeypoint.new(1,1,0) | |
550 | } | |
551 | local PE=Instance.new("ParticleEmitter",nil) | |
552 | PE.LightEmission=.8 | |
553 | PE.Color = ColorSequence.new(BRICKC("Really red").Color) | |
554 | PE.Size=NumberSequence.new(EyeSizes) | |
555 | PE.Transparency=NumberSequence.new(EyeTrans) | |
556 | PE.Lifetime=NumberRange.new(0.35,1.5) | |
557 | PE.Rotation=NumberRange.new(0,360) | |
558 | PE.Rate=999 | |
559 | PE.VelocitySpread = 10000 | |
560 | PE.Acceleration = Vector3.new(0,0,0) | |
561 | PE.Drag = 5 | |
562 | PE.Speed = NumberRange.new(0,0,0) | |
563 | PE.Texture="http://www.roblox.com/asset/?id=1351966707" | |
564 | PE.ZOffset = -0 | |
565 | PE.Name = "PE" | |
566 | PE.Enabled = false | |
567 | ||
568 | function particles(art) | |
569 | local PARTICLES = PE:Clone() | |
570 | PARTICLES.Parent = art | |
571 | end | |
572 | ||
573 | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) | |
574 | if FLOOR ~= nil then | |
575 | coroutine.resume(coroutine.create(function() | |
576 | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) | |
577 | PART.CFrame = CF(POSITION) | |
578 | for i = 1, 45 do | |
579 | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) | |
580 | RingPiece.Material = FLOOR.Material | |
581 | RingPiece.Color = FLOOR.Color | |
582 | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
583 | Debris:AddItem(RingPiece,SWAIT) | |
584 | end | |
585 | PART:remove() | |
586 | end)) | |
587 | end | |
588 | end | |
589 | ||
590 | function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH) | |
591 | if FLOOR ~= nil then | |
592 | for i = 1, AMOUNT do | |
593 | local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false) | |
594 | DEBREE.Material = FLOOR.Material | |
595 | DEBREE.Color = FLOOR.Color | |
596 | DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) | |
597 | DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH)) | |
598 | coroutine.resume(coroutine.create(function() | |
599 | Swait(15) | |
600 | DEBREE.Parent = workspace | |
601 | DEBREE.CanCollide = true | |
602 | Debris:AddItem(DEBREE,SWAIT) | |
603 | end)) | |
604 | end | |
605 | end | |
606 | end | |
607 | ||
608 | local DECAL = IT("Decal") | |
609 | function MakeRing() | |
610 | local RING = CreatePart(3, Effects, "Neon", 0, 1, BRICKC("Pearl"), "MagicRing", VT(0, 0, 0), true) | |
611 | local MSH = IT("BlockMesh", RING) | |
612 | local TOP = DECAL:Clone() | |
613 | local BOTTOM = DECAL:Clone() | |
614 | TOP.Parent = RING | |
615 | BOTTOM.Parent = RING | |
616 | TOP.Face = "Top" | |
617 | BOTTOM.Face = "Bottom" | |
618 | TOP.Texture = "http://www.roblox.com/asset/?id=273474310" | |
619 | BOTTOM.Texture = "http://www.roblox.com/asset/?id=273474310" | |
620 | local function REMOVE() | |
621 | coroutine.resume(coroutine.create(function() | |
622 | local SIZE = MSH.Scale.X | |
623 | for i = 1, 35 do | |
624 | Swait() | |
625 | MSH.Scale = MSH.Scale - VT(SIZE, 0, SIZE) / 60 | |
626 | TOP.Transparency = TOP.Transparency + 0.02857142857142857 | |
627 | BOTTOM.Transparency = BOTTOM.Transparency + 0.02857142857142857 | |
628 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(-5), RAD(0)) | |
629 | end | |
630 | RING:remove() | |
631 | end)) | |
632 | end | |
633 | return RING, MSH, REMOVE | |
634 | end | |
635 | ||
636 | function SHAKECAM(POSITION, RANGE, INTENSITY, TIME) | |
637 | local TORSO = Torso | |
638 | local HUM = Humanoid | |
639 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then | |
640 | coroutine.wrap(function() | |
641 | VT = Vector3.new | |
642 | MRANDOM = math.random | |
643 | local A = TIME | |
644 | local B = INTENSITY | |
645 | local C = true | |
646 | local HUMANOID = Humanoid | |
647 | local TIMER = A or 35 | |
648 | local SHAKE = B or 5 | |
649 | local FADE = C or true | |
650 | if HUMANOID then | |
651 | local FADER = SHAKE / TIMER | |
652 | for i = 1, TIMER do | |
653 | wait() | |
654 | HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10) | |
655 | end | |
656 | HUMANOID.CameraOffset = VT(0, 0, 0) | |
657 | end | |
658 | ||
659 | end)() | |
660 | end | |
661 | end | |
662 | ||
663 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
664 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
665 | end | |
666 | ||
667 | function PositiveAngle(NUMBER) | |
668 | if NUMBER >= 0 then | |
669 | NUMBER = 0 | |
670 | end | |
671 | return NUMBER | |
672 | end | |
673 | ||
674 | function NegativeAngle(NUMBER) | |
675 | if NUMBER <= 0 then | |
676 | NUMBER = 0 | |
677 | end | |
678 | return NUMBER | |
679 | end | |
680 | ||
681 | function Swait(NUMBER) | |
682 | if NUMBER == 0 or NUMBER == nil then | |
683 | ArtificialHB.Event:wait() | |
684 | else | |
685 | for i = 1, NUMBER do | |
686 | ArtificialHB.Event:wait() | |
687 | end | |
688 | end | |
689 | end | |
690 | ||
691 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
692 | local NEWMESH = IT(MESH) | |
693 | if MESH == "SpecialMesh" then | |
694 | NEWMESH.MeshType = MESHTYPE | |
695 | if MESHID ~= "nil" and MESHID ~= "" then | |
696 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
697 | end | |
698 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
699 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
700 | end | |
701 | end | |
702 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
703 | NEWMESH.Scale = SCALE | |
704 | NEWMESH.Parent = PARENT | |
705 | return NEWMESH | |
706 | end | |
707 | ||
708 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
709 | local NEWPART = IT("Part") | |
710 | NEWPART.formFactor = FORMFACTOR | |
711 | NEWPART.Reflectance = REFLECTANCE | |
712 | NEWPART.Transparency = TRANSPARENCY | |
713 | NEWPART.CanCollide = false | |
714 | NEWPART.Locked = true | |
715 | NEWPART.Anchored = true | |
716 | if ANCHOR == false then | |
717 | NEWPART.Anchored = false | |
718 | end | |
719 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
720 | NEWPART.Name = NAME | |
721 | NEWPART.Size = SIZE | |
722 | NEWPART.Position = Torso.Position | |
723 | NEWPART.Material = MATERIAL | |
724 | NEWPART:BreakJoints() | |
725 | NEWPART.Parent = PARENT | |
726 | return NEWPART | |
727 | end | |
728 | ||
729 | local function weldBetween(a, b) | |
730 | local weldd = Instance.new("ManualWeld") | |
731 | weldd.Part0 = a | |
732 | weldd.Part1 = b | |
733 | weldd.C0 = CFrame.new() | |
734 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
735 | weldd.Parent = a | |
736 | return weldd | |
737 | end | |
738 | ||
739 | ||
740 | function QuaternionFromCFrame(cf) | |
741 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
742 | local trace = m00 + m11 + m22 | |
743 | if trace > 0 then | |
744 | local s = math.sqrt(1 + trace) | |
745 | local recip = 0.5 / s | |
746 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
747 | else | |
748 | local i = 0 | |
749 | if m11 > m00 then | |
750 | i = 1 | |
751 | end | |
752 | if m22 > (i == 0 and m00 or m11) then | |
753 | i = 2 | |
754 | end | |
755 | if i == 0 then | |
756 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
757 | local recip = 0.5 / s | |
758 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
759 | elseif i == 1 then | |
760 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
761 | local recip = 0.5 / s | |
762 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
763 | elseif i == 2 then | |
764 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
765 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
766 | end | |
767 | end | |
768 | end | |
769 | ||
770 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
771 | local xs, ys, zs = x + x, y + y, z + z | |
772 | local wx, wy, wz = w * xs, w * ys, w * zs | |
773 | local xx = x * xs | |
774 | local xy = x * ys | |
775 | local xz = x * zs | |
776 | local yy = y * ys | |
777 | local yz = y * zs | |
778 | local zz = z * zs | |
779 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
780 | end | |
781 | ||
782 | function QuaternionSlerp(a, b, t) | |
783 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
784 | local startInterp, finishInterp; | |
785 | if cosTheta >= 0.0001 then | |
786 | if (1 - cosTheta) > 0.0001 then | |
787 | local theta = ACOS(cosTheta) | |
788 | local invSinTheta = 1 / SIN(theta) | |
789 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
790 | finishInterp = SIN(t * theta) * invSinTheta | |
791 | else | |
792 | startInterp = 1 - t | |
793 | finishInterp = t | |
794 | end | |
795 | else | |
796 | if (1 + cosTheta) > 0.0001 then | |
797 | local theta = ACOS(-cosTheta) | |
798 | local invSinTheta = 1 / SIN(theta) | |
799 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
800 | finishInterp = SIN(t * theta) * invSinTheta | |
801 | else | |
802 | startInterp = t - 1 | |
803 | finishInterp = t | |
804 | end | |
805 | end | |
806 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
807 | end | |
808 | ||
809 | function Clerp(a, b, t) | |
810 | local qa = {QuaternionFromCFrame(a)} | |
811 | local qb = {QuaternionFromCFrame(b)} | |
812 | local ax, ay, az = a.x, a.y, a.z | |
813 | local bx, by, bz = b.x, b.y, b.z | |
814 | local _t = 1 - t | |
815 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
816 | end | |
817 | ||
818 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
819 | local frame = IT("Frame") | |
820 | frame.BackgroundTransparency = TRANSPARENCY | |
821 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
822 | frame.Position = POSITION | |
823 | frame.Size = SIZE | |
824 | frame.BackgroundColor3 = COLOR | |
825 | frame.BorderColor3 = BORDERCOLOR | |
826 | frame.Name = NAME | |
827 | frame.Parent = PARENT | |
828 | return frame | |
829 | end | |
830 | ||
831 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
832 | local label = IT("TextLabel") | |
833 | label.BackgroundTransparency = 1 | |
834 | label.Size = UD2(1, 0, 1, 0) | |
835 | label.Position = UD2(0, 0, 0, 0) | |
836 | label.TextColor3 = TEXTCOLOR | |
837 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
838 | label.TextTransparency = TRANSPARENCY | |
839 | label.FontSize = TEXTFONTSIZE | |
840 | label.Font = TEXTFONT | |
841 | label.BorderSizePixel = BORDERSIZEPIXEL | |
842 | label.TextStrokeColor3 = C3(1,1,1) | |
843 | label.TextScaled = false | |
844 | label.Text = TEXT | |
845 | label.Name = NAME | |
846 | label.Parent = PARENT | |
847 | return label | |
848 | end | |
849 | ||
850 | function NoOutlines(PART) | |
851 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
852 | end | |
853 | ||
854 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
855 | local NEWWELD = IT(TYPE) | |
856 | NEWWELD.Part0 = PART0 | |
857 | NEWWELD.Part1 = PART1 | |
858 | NEWWELD.C0 = C0 | |
859 | NEWWELD.C1 = C1 | |
860 | NEWWELD.Parent = PARENT | |
861 | return NEWWELD | |
862 | end | |
863 | ||
864 | local S = IT("Sound") | |
865 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
866 | local NEWSOUND = nil | |
867 | coroutine.resume(coroutine.create(function() | |
868 | NEWSOUND = S:Clone() | |
869 | NEWSOUND.Parent = PARENT | |
870 | NEWSOUND.Volume = VOLUME | |
871 | NEWSOUND.Pitch = PITCH | |
872 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
873 | NEWSOUND:play() | |
874 | if DOESLOOP == true then | |
875 | NEWSOUND.Looped = true | |
876 | else | |
877 | repeat wait(1) until NEWSOUND.Playing == false | |
878 | NEWSOUND:remove() | |
879 | end | |
880 | end)) | |
881 | return NEWSOUND | |
882 | end | |
883 | ||
884 | function CFrameFromTopBack(at, top, back) | |
885 | local right = top:Cross(back) | |
886 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
887 | end | |
888 | ||
889 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
890 | function WACKYEFFECT(Table) | |
891 | local TYPE = (Table.EffectType or "Sphere") | |
892 | local SIZE = (Table.Size or VT(1,1,1)) | |
893 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
894 | local TRANSPARENCY = (Table.Transparency or 0) | |
895 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
896 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
897 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
898 | local ROTATION1 = (Table.RotationX or 0) | |
899 | local ROTATION2 = (Table.RotationY or 0) | |
900 | local ROTATION3 = (Table.RotationZ or 0) | |
901 | local MATERIAL = (Table.Material or "Neon") | |
902 | local COLOR = (Table.Color or C3(1,1,1)) | |
903 | local TIME = (Table.Time or 45) | |
904 | local SOUNDID = (Table.SoundID or nil) | |
905 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
906 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
907 | coroutine.resume(coroutine.create(function() | |
908 | local PLAYSSOUND = false | |
909 | local SOUND = nil | |
910 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
911 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
912 | PLAYSSOUND = true | |
913 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
914 | end | |
915 | EFFECT.Color = COLOR | |
916 | local MSH = nil | |
917 | if TYPE == "Sphere" then | |
918 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
919 | elseif TYPE == "Block" then | |
920 | MSH = IT("BlockMesh",EFFECT) | |
921 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
922 | elseif TYPE == "Wave" then | |
923 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
924 | elseif TYPE == "Ring" then | |
925 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
926 | elseif TYPE == "Slash" then | |
927 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
928 | elseif TYPE == "Round Slash" then | |
929 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
930 | elseif TYPE == "Swirl" then | |
931 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
932 | elseif TYPE == "Skull" then | |
933 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
934 | elseif TYPE == "Crystal" then | |
935 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
936 | end | |
937 | if MSH ~= nil then | |
938 | local MOVESPEED = nil | |
939 | if MOVEDIRECTION ~= nil then | |
940 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
941 | end | |
942 | local GROWTH = SIZE - ENDSIZE | |
943 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
944 | if TYPE == "Block" then | |
945 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
946 | else | |
947 | EFFECT.CFrame = CFRAME | |
948 | end | |
949 | for LOOP = 1, TIME+1 do | |
950 | Swait() | |
951 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
952 | if TYPE == "Wave" then | |
953 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
954 | end | |
955 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
956 | if TYPE == "Block" then | |
957 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
958 | else | |
959 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
960 | end | |
961 | if MOVEDIRECTION ~= nil then | |
962 | local ORI = EFFECT.Orientation | |
963 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
964 | EFFECT.Orientation = ORI | |
965 | end | |
966 | end | |
967 | if PLAYSSOUND == false then | |
968 | EFFECT:remove() | |
969 | else | |
970 | repeat Swait() until SOUND.Playing == false | |
971 | EFFECT:remove() | |
972 | end | |
973 | else | |
974 | if PLAYSSOUND == false then | |
975 | EFFECT:remove() | |
976 | else | |
977 | repeat Swait() until SOUND.Playing == false | |
978 | EFFECT:remove() | |
979 | end | |
980 | end | |
981 | end)) | |
982 | end | |
983 | ||
984 | function MakeForm(PART,TYPE) | |
985 | if TYPE == "Cyl" then | |
986 | local MSH = IT("CylinderMesh",PART) | |
987 | elseif TYPE == "Ball" then | |
988 | local MSH = IT("SpecialMesh",PART) | |
989 | MSH.MeshType = "Sphere" | |
990 | elseif TYPE == "Wedge" then | |
991 | local MSH = IT("SpecialMesh",PART) | |
992 | MSH.MeshType = "Wedge" | |
993 | end | |
994 | end | |
995 | ||
996 | Debris = game:GetService("Debris") | |
997 | ||
998 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
999 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
1000 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
1001 | end | |
1002 | ||
1003 | function turnto(position) | |
1004 | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) | |
1005 | end | |
1006 | ||
1007 | --//=================================\\ | |
1008 | --|| RAGDOLL STUFF | |
1009 | --\\=================================// | |
1010 | ||
1011 | function recurse(root,callback,i) | |
1012 | i= i or 0 | |
1013 | for _,v in pairs(root:GetChildren()) do | |
1014 | i = i + 1 | |
1015 | callback(i,v) | |
1016 | ||
1017 | if #v:GetChildren() > 0 then | |
1018 | i = recurse(v,callback,i) | |
1019 | end | |
1020 | end | |
1021 | ||
1022 | return i | |
1023 | end | |
1024 | ||
1025 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
1026 | attachmentName = attachmentName.."RigAttachment" | |
1027 | local constraint = Instance.new(className.."Constraint") | |
1028 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
1029 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
1030 | constraint.Name = "RagdollConstraint"..part1.Name | |
1031 | ||
1032 | for _,propertyData in next,properties or {} do | |
1033 | constraint[propertyData[1]] = propertyData[2] | |
1034 | end | |
1035 | ||
1036 | constraint.Parent = character | |
1037 | end | |
1038 | ||
1039 | function getAttachment0(character, attachmentName) | |
1040 | for _,child in next,character:GetChildren() do | |
1041 | local attachment = child:FindFirstChild(attachmentName) | |
1042 | if attachment then | |
1043 | return attachment | |
1044 | end | |
1045 | end | |
1046 | end | |
1047 | ||
1048 | function ArtificialHitbox(Part) | |
1049 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
1050 | HITBOX.CanCollide = true | |
1051 | HITBOX.CFrame = Part.CFrame | |
1052 | weldBetween(Part,HITBOX) | |
1053 | end | |
1054 | ||
1055 | function R15Ragdoll(character,KeepArms) | |
1056 | character:BreakJoints() | |
1057 | coroutine.resume(coroutine.create(function() | |
1058 | recurse(character, function(_,v) | |
1059 | if v:IsA("Attachment") then | |
1060 | v.Axis = Vector3.new(0, 1, 0) | |
1061 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
1062 | v.Rotation = Vector3.new(0, 0, 0) | |
1063 | end | |
1064 | end) | |
1065 | for _,child in next,character:GetChildren() do | |
1066 | if child:IsA("Accoutrement") then | |
1067 | for _,part in next,child:GetChildren() do | |
1068 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
1069 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
1070 | local attachment0 = getAttachment0(character,attachment1.Name) | |
1071 | if attachment0 and attachment1 then | |
1072 | local constraint = Instance.new("HingeConstraint") | |
1073 | constraint.Attachment0 = attachment0 | |
1074 | constraint.Attachment1 = attachment1 | |
1075 | constraint.LimitsEnabled = true | |
1076 | constraint.UpperAngle = 0 | |
1077 | constraint.LowerAngle = 0 | |
1078 | constraint.Parent = character | |
1079 | end | |
1080 | ArtificialHitbox(part) | |
1081 | elseif part.Name == "HumanoidRootPart" then | |
1082 | part:remove() | |
1083 | end | |
1084 | end | |
1085 | end | |
1086 | end | |
1087 | ||
1088 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
1089 | {"LimitsEnabled",true}; | |
1090 | {"UpperAngle",5}; | |
1091 | }) | |
1092 | if character:FindFirstChild("Head") then | |
1093 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
1094 | {"LimitsEnabled",true}; | |
1095 | {"UpperAngle",15}; | |
1096 | }) | |
1097 | end | |
1098 | ||
1099 | local handProperties = { | |
1100 | {"LimitsEnabled", true}; | |
1101 | {"UpperAngle",0}; | |
1102 | {"LowerAngle",0}; | |
1103 | } | |
1104 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
1105 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
1106 | ||
1107 | local shinProperties = { | |
1108 | {"LimitsEnabled", true}; | |
1109 | {"UpperAngle", 0}; | |
1110 | {"LowerAngle", -75}; | |
1111 | } | |
1112 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
1113 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
1114 | ||
1115 | local footProperties = { | |
1116 | {"LimitsEnabled", true}; | |
1117 | {"UpperAngle", 15}; | |
1118 | {"LowerAngle", -45}; | |
1119 | } | |
1120 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
1121 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
1122 | if KeepArms == true then | |
1123 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
1124 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
1125 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
1126 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
1127 | end | |
1128 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
1129 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
1130 | Debris:AddItem(character,5) | |
1131 | end)) | |
1132 | end | |
1133 | ||
1134 | function Ragdoll(Character2,CharTorso,KeepArms) | |
1135 | coroutine.resume(coroutine.create(function() | |
1136 | Character2:BreakJoints() | |
1137 | local hum = Character2:findFirstChild("Humanoid") | |
1138 | hum:remove() | |
1139 | local function Scan(ch) | |
1140 | local e | |
1141 | for e = 1,#ch do | |
1142 | Scan(ch[e]:GetChildren()) | |
1143 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
1144 | ch[e]:remove() | |
1145 | end | |
1146 | end | |
1147 | end | |
1148 | local NEWHUM = IT("Humanoid") | |
1149 | NEWHUM.Name = "Corpse" | |
1150 | NEWHUM.Health = 0 | |
1151 | NEWHUM.MaxHealth = 0 | |
1152 | NEWHUM.PlatformStand = true | |
1153 | NEWHUM.Parent = Character2 | |
1154 | NEWHUM.DisplayDistanceType = "None" | |
1155 | ||
1156 | local ch = Character2:GetChildren() | |
1157 | local i | |
1158 | for i = 1,#ch do | |
1159 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
1160 | ch[i]:remove() | |
1161 | end | |
1162 | end | |
1163 | ||
1164 | local Torso2 = Character2.Torso | |
1165 | local movevector = Vector3.new() | |
1166 | ||
1167 | if Torso2 then | |
1168 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
1169 | local Head = Character2:FindFirstChild("Head") | |
1170 | if Head then | |
1171 | local Neck = Instance.new("Weld") | |
1172 | Neck.Name = "Neck" | |
1173 | Neck.Part0 = Torso2 | |
1174 | Neck.Part1 = Head | |
1175 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
1176 | Neck.C1 = CFrame.new() | |
1177 | Neck.Parent = Torso2 | |
1178 | ||
1179 | end | |
1180 | local Limb = Character2:FindFirstChild("Right Arm") | |
1181 | if Limb and KeepArms == true then | |
1182 | ||
1183 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
1184 | local Joint = Instance.new("Glue") | |
1185 | Joint.Name = "RightShoulder" | |
1186 | Joint.Part0 = Torso2 | |
1187 | Joint.Part1 = Limb | |
1188 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1189 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1190 | Joint.Parent = Torso2 | |
1191 | ||
1192 | local B = Instance.new("Part") | |
1193 | B.TopSurface = 0 | |
1194 | B.BottomSurface = 0 | |
1195 | B.formFactor = "Symmetric" | |
1196 | B.Size = Vector3.new(1, 1, 1) | |
1197 | B.Transparency = 1 | |
1198 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1199 | B.Parent = Character2 | |
1200 | local W = Instance.new("Weld") | |
1201 | W.Part0 = Limb | |
1202 | W.Part1 = B | |
1203 | W.C0 = CFrame.new(0, -0.5, 0) | |
1204 | W.Parent = Limb | |
1205 | ||
1206 | end | |
1207 | local Limb = Character2:FindFirstChild("Left Arm") | |
1208 | if Limb and KeepArms == true then | |
1209 | ||
1210 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
1211 | local Joint = Instance.new("Glue") | |
1212 | Joint.Name = "LeftShoulder" | |
1213 | Joint.Part0 = Torso2 | |
1214 | Joint.Part1 = Limb | |
1215 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1216 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1217 | Joint.Parent = Torso2 | |
1218 | ||
1219 | local B = Instance.new("Part") | |
1220 | B.TopSurface = 0 | |
1221 | B.BottomSurface = 0 | |
1222 | B.formFactor = "Symmetric" | |
1223 | B.Size = Vector3.new(1, 1, 1) | |
1224 | B.Transparency = 1 | |
1225 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1226 | B.Parent = Character2 | |
1227 | local W = Instance.new("Weld") | |
1228 | W.Part0 = Limb | |
1229 | W.Part1 = B | |
1230 | W.C0 = CFrame.new(0, -0.5, 0) | |
1231 | W.Parent = Limb | |
1232 | ||
1233 | end | |
1234 | local Limb = Character2:FindFirstChild("Right Leg") | |
1235 | if Limb then | |
1236 | ||
1237 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
1238 | local Joint = Instance.new("Glue") | |
1239 | Joint.Name = "RightHip" | |
1240 | Joint.Part0 = Torso2 | |
1241 | Joint.Part1 = Limb | |
1242 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1243 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
1244 | Joint.Parent = Torso2 | |
1245 | ||
1246 | local B = Instance.new("Part") | |
1247 | B.TopSurface = 0 | |
1248 | B.BottomSurface = 0 | |
1249 | B.formFactor = "Symmetric" | |
1250 | B.Size = Vector3.new(1, 1, 1) | |
1251 | B.Transparency = 1 | |
1252 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1253 | B.Parent = Character2 | |
1254 | local W = Instance.new("Weld") | |
1255 | W.Part0 = Limb | |
1256 | W.Part1 = B | |
1257 | W.C0 = CFrame.new(0, -0.5, 0) | |
1258 | W.Parent = Limb | |
1259 | ||
1260 | end | |
1261 | local Limb = Character2:FindFirstChild("Left Leg") | |
1262 | if Limb then | |
1263 | ||
1264 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
1265 | local Joint = Instance.new("Glue") | |
1266 | Joint.Name = "LeftHip" | |
1267 | Joint.Part0 = Torso2 | |
1268 | Joint.Part1 = Limb | |
1269 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1270 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
1271 | Joint.Parent = Torso2 | |
1272 | ||
1273 | local B = Instance.new("Part") | |
1274 | B.TopSurface = 0 | |
1275 | B.BottomSurface = 0 | |
1276 | B.formFactor = "Symmetric" | |
1277 | B.Size = Vector3.new(1, 1, 1) | |
1278 | B.Transparency = 1 | |
1279 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
1280 | B.Parent = Character2 | |
1281 | local W = Instance.new("Weld") | |
1282 | W.Part0 = Limb | |
1283 | W.Part1 = B | |
1284 | W.C0 = CFrame.new(0, -0.5, 0) | |
1285 | W.Parent = Limb | |
1286 | ||
1287 | end | |
1288 | --[ | |
1289 | local Bar = Instance.new("Part") | |
1290 | Bar.TopSurface = 0 | |
1291 | Bar.BottomSurface = 0 | |
1292 | Bar.formFactor = "Symmetric" | |
1293 | Bar.Size = Vector3.new(1, 1, 1) | |
1294 | Bar.Transparency = 1 | |
1295 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
1296 | Bar.Parent = Character2 | |
1297 | local Weld = Instance.new("Weld") | |
1298 | Weld.Part0 = Torso2 | |
1299 | Weld.Part1 = Bar | |
1300 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
1301 | Weld.Parent = Torso2 | |
1302 | --]] | |
1303 | end | |
1304 | Character2.Parent = workspace | |
1305 | Debris:AddItem(Character2,5) | |
1306 | ||
1307 | return Character2,Torso2 | |
1308 | end)) | |
1309 | end | |
1310 | ||
1311 | --//=================================\\ | |
1312 | --|| WEAPON CREATION | |
1313 | --\\=================================// | |
1314 | ||
1315 | local BODY = {} | |
1316 | for _, c in pairs(Character:GetDescendants()) do | |
1317 | if c:IsA("BasePart") and c.Name ~= "Handle" then | |
1318 | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then | |
1319 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1320 | end | |
1321 | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency}) | |
1322 | elseif c:IsA("JointInstance") then | |
1323 | table.insert(BODY,{c,c.Parent,nil,nil,nil}) | |
1324 | end | |
1325 | end | |
1326 | for e = 1, #BODY do | |
1327 | if BODY[e] ~= nil then | |
1328 | local STUFF = BODY[e] | |
1329 | local PART = STUFF[1] | |
1330 | local PARENT = STUFF[2] | |
1331 | local MATERIAL = STUFF[3] | |
1332 | local COLOR = STUFF[4] | |
1333 | local TRANSPARENCY = STUFF[5] | |
1334 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1335 | PART.Material = MATERIAL | |
1336 | PART.Color = COLOR | |
1337 | PART.Transparency = TRANSPARENCY | |
1338 | end | |
1339 | PART.AncestryChanged:Connect(function() | |
1340 | PART.Parent = PARENT | |
1341 | end) | |
1342 | end | |
1343 | end | |
1344 | ||
1345 | function refit() | |
1346 | Character.Parent = workspace | |
1347 | for e = 1, #BODY do | |
1348 | if BODY[e] ~= nil then | |
1349 | local STUFF = BODY[e] | |
1350 | local PART = STUFF[1] | |
1351 | local PARENT = STUFF[2] | |
1352 | local MATERIAL = STUFF[3] | |
1353 | local COLOR = STUFF[4] | |
1354 | local TRANSPARENCY = STUFF[5] | |
1355 | if PART.ClassName == "Part" and PART ~= RootPart then | |
1356 | PART.Material = MATERIAL | |
1357 | PART.Color = COLOR | |
1358 | PART.Transparency = TRANSPARENCY | |
1359 | end | |
1360 | if PART.Parent ~= PARENT then | |
1361 | Humanoid:remove() | |
1362 | PART.Parent = PARENT | |
1363 | Humanoid = IT("Humanoid",Character) | |
1364 | end | |
1365 | end | |
1366 | end | |
1367 | end | |
1368 | ||
1369 | function chatfunc(text) | |
1370 | local chat = coroutine.wrap(function() | |
1371 | if Character:FindFirstChild("TalkingBillBoard")~= nil then | |
1372 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
1373 | end | |
1374 | local Bill = Instance.new("BillboardGui",Character) | |
1375 | Bill.Size = UDim2.new(0,100,0,40) | |
1376 | Bill.StudsOffset = Vector3.new(0,3,0) | |
1377 | Bill.Adornee = Character.Head | |
1378 | Bill.Name = "TalkingBillBoard" | |
1379 | local Hehe = Instance.new("TextLabel",Bill) | |
1380 | Hehe.BackgroundTransparency = 1 | |
1381 | Hehe.BorderSizePixel = 0 | |
1382 | Hehe.Text = "" | |
1383 | Hehe.Font = "Fantasy" | |
1384 | Hehe.TextSize = 40 | |
1385 | Hehe.TextStrokeTransparency = 0 | |
1386 | Hehe.Size = UDim2.new(1,0,0.5,0) | |
1387 | coroutine.resume(coroutine.create(function() | |
1388 | while Hehe ~= nil do | |
1389 | wait() | |
1390 | Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5)) | |
1391 | Hehe.Rotation = math.random(-5,5) | |
1392 | Hehe.TextColor3 = Color3.new(3,9,2) | |
1393 | Hehe.TextStrokeColor3 = Color3.new(255,255,0) | |
1394 | end | |
1395 | end)) | |
1396 | for i = 1,string.len(text),1 do | |
1397 | wait() | |
1398 | Hehe.Text = string.sub(text,1,i) | |
1399 | end | |
1400 | wait(3)--Re[math.random(1, 93)] | |
1401 | for i = 0, 1, .025 do | |
1402 | wait() | |
1403 | Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i)) | |
1404 | Hehe.TextStrokeTransparency = i | |
1405 | Hehe.TextTransparency = i | |
1406 | end | |
1407 | Bill:Destroy() | |
1408 | end) | |
1409 | chat() | |
1410 | end | |
1411 | ||
1412 | function onChatted(msg) | |
1413 | chatfunc(msg) | |
1414 | end | |
1415 | ||
1416 | Player.Chatted:connect(onChatted) | |
1417 | ||
1418 | ||
1419 | Humanoid.Parent = nil | |
1420 | RootPart.Size = RootPart.Size*SIZE | |
1421 | Torso.Size = Torso.Size*SIZE | |
1422 | RightArm.Size = RightArm.Size*SIZE | |
1423 | RightLeg.Size = RightLeg.Size*SIZE | |
1424 | LeftArm.Size = LeftArm.Size*SIZE | |
1425 | LeftLeg.Size = LeftLeg.Size*SIZE | |
1426 | RootJoint.C0 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1427 | RootJoint.C1 = ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1428 | Neck.C0 = NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1 * SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1429 | Neck.C1 = CF(0 * SIZE, -0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
1430 | RightShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1431 | LeftShoulder.C1 = CF(0 * SIZE, 0.5 * SIZE, -0.35 * SIZE) | |
1432 | RightHip.C0 = CF(1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1433 | LeftHip.C0 = CF(-1 * SIZE, -1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1434 | RightHip.C1 = CF(0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1435 | LeftHip.C1 = CF(-0.5 * SIZE, 1 * SIZE, 0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)) | |
1436 | Head.Size = Head.Size*SIZE | |
1437 | RootJoint.Parent = RootPart | |
1438 | Neck.Parent = Torso | |
1439 | RightShoulder.Parent = Torso | |
1440 | LeftShoulder.Parent = Torso | |
1441 | RightHip.Parent = Torso | |
1442 | LeftHip.Parent = Torso | |
1443 | ||
1444 | Humanoid.DisplayDistanceType = "None" | |
1445 | local top = Instance.new("Shirt") | |
1446 | top.ShirtTemplate = "rbxassetid://45695443" | |
1447 | top.Parent = Character | |
1448 | top.Name = "Cloth" | |
1449 | local bottom = Instance.new("Pants") | |
1450 | bottom.PantsTemplate = "rbxassetid://45696190" | |
1451 | bottom.Parent = Character | |
1452 | bottom.Name = "Cloth" | |
1453 | ||
1454 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.05*Player_Size,2.05*Player_Size,1.05*Player_Size)) | |
1455 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1456 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(1.07*Player_Size,1.07*Player_Size,1.07*Player_Size)) | |
1457 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1458 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1.07*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1459 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, 0.85 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1460 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1461 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1462 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.7*Player_Size,0.5*Player_Size,1.07*Player_Size)) | |
1463 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1464 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
1465 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.35 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1466 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.5*Player_Size,1.5*Player_Size, 0.5*Player_Size)) | |
1467 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.35 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1468 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
1469 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1470 | ||
1471 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
1472 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, -0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)), CF(0, 0, 0)) | |
1473 | local mesh = IT("SpecialMesh",part) | |
1474 | mesh.MeshType = "FileMesh" | |
1475 | mesh.MeshId = "http://www.roblox.com/asset/?id=55821108" | |
1476 | ||
1477 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Handle", VT(0.2*Player_Size,0.2*Player_Size, 0.2*Player_Size)) | |
1478 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0.4 * Player_Size, 0.12 * Player_Size, 0.75 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1479 | local mesh = IT("SpecialMesh",part) | |
1480 | mesh.MeshType = "FileMesh" | |
1481 | mesh.MeshId = "http://www.roblox.com/asset/?id=55820516" | |
1482 | ||
1483 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Lavender", "Handle", VT(0.35*Player_Size,0.35*Player_Size, 1.25*Player_Size)) | |
1484 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1485 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(0.5*Player_Size,0.5*Player_Size, 1.2*Player_Size)) | |
1486 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(-0.2 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1487 | local part = CreatePart(3, Weapon, "Metal", 0, 0, "Institutional white", "Handle", VT(1.1*Player_Size,0.2*Player_Size, 1.1*Player_Size)) | |
1488 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1489 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(1.15*Player_Size,0.05*Player_Size, 1.15*Player_Size)) | |
1490 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -0.7 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1491 | local part = CreatePart(3, Weapon, "Glass", 0, 0, "Institutional white", "Handle", VT(1*Player_Size,0.1*Player_Size,1*Player_Size)) | |
1492 | local weld = CreateWeldOrSnapOrMotor("Weld", part, LeftArm, part, CF(0 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1493 | local mesh = IT("CylinderMesh",part) | |
1494 | ||
1495 | local beampart = CreatePart(3, Weapon, "Neon", 0, 0, "Lavender", "Handle", VT(0.6*Player_Size,0.1*Player_Size,0.6*Player_Size)) | |
1496 | local weld = CreateWeldOrSnapOrMotor("Weld", beampart, LeftArm, beampart, CF(0 * Player_Size, -1.02 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1497 | local mesh = IT("CylinderMesh",beampart) | |
1498 | ||
1499 | local PRT = CreatePart(3, Weapon, "Fabric", 0, 0, "Really black", "Hat", VT(1,1,1),false) | |
1500 | PRT.Color = C3(0,0,0) | |
1501 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.72*SIZE,0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1502 | CreateMesh("SpecialMesh", PRT, "FileMesh", "26768040", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1503 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Detail", VT(1,1,1),false) | |
1504 | PRT.Color = C3(0,0,0) | |
1505 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1506 | CreateMesh("SpecialMesh", PRT, "FileMesh", "13520257", "", VT(1,1,1)*SIZE, VT(0,0,0)) | |
1507 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(1,1.2,0.2),false) | |
1508 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1509 | MakeForm(PRT,"Ball") | |
1510 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0,-.5*SIZE), CF(0, 0, 0)) | |
1511 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.4,0.5),false) | |
1512 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1513 | MakeForm(PRT,"Ball") | |
1514 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,-0.3,-.5*SIZE), CF(0, 0, 0)) | |
1515 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1516 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1517 | MakeForm(PRT,"Ball") | |
1518 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1519 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.5,0.3,0.3),false) | |
1520 | PRT.Color = C3(255/255, 255/255, 0/255) | |
1521 | MakeForm(PRT,"Ball") | |
1522 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.25,0.25,-.5*SIZE), CF(0, 0, 0)) | |
1523 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1524 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1525 | MakeForm(PRT,"Ball") | |
1526 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(-0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(15), RAD(0)), CF(0, 0, 0)) | |
1527 | local PRT = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Detail", VT(0.4,0.4,0.3),false) | |
1528 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1529 | MakeForm(PRT,"Ball") | |
1530 | CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0.17,-0.25,-.5*SIZE) * ANGLES(RAD(-15), RAD(-15), RAD(0)), CF(0, 0, 0)) | |
1531 | ||
1532 | local LASTPART = Head | |
1533 | for i = 1, 24 do | |
1534 | local MATH = (1-(i/30)) | |
1535 | if LASTPART == Head then | |
1536 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1537 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(220), RAD(90)), CF(0, 0, 0)) | |
1538 | LASTPART = Horn | |
1539 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1540 | else | |
1541 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1542 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1543 | LASTPART = Horn | |
1544 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1545 | end | |
1546 | end | |
1547 | local LASTPART = Head | |
1548 | for i = 1, 24 do | |
1549 | local MATH = (1-(i/30)) | |
1550 | if LASTPART == Head then | |
1551 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1552 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.8, 0.3, -0.4) * ANGLES(RAD(-25), RAD(-220), RAD(-90)), CF(0, 0, 0)) | |
1553 | LASTPART = Horn | |
1554 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1555 | else | |
1556 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1557 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(5), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1558 | LASTPART = Horn | |
1559 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1560 | end | |
1561 | end | |
1562 | local LASTPART = Head | |
1563 | for i = 1, 8 do | |
1564 | local MATH = (1-(i/14)) | |
1565 | if LASTPART == Head then | |
1566 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1567 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(250), RAD(90)), CF(0, 0, 0)) | |
1568 | LASTPART = Horn | |
1569 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1570 | else | |
1571 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1572 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1573 | LASTPART = Horn | |
1574 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1575 | end | |
1576 | end | |
1577 | local LASTPART = Head | |
1578 | for i = 1, 8 do | |
1579 | local MATH = (1-(i/14)) | |
1580 | if LASTPART == Head then | |
1581 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1582 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.65, -0.3, -0.4) * ANGLES(RAD(-25), RAD(-250), RAD(-90)), CF(0, 0, 0)) | |
1583 | LASTPART = Horn | |
1584 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1585 | else | |
1586 | local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Detail", VT(0.25*MATH,0.15,0.25*MATH),false) | |
1587 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2, 0) * ANGLES(RAD(10), RAD(-3), RAD(0)), CF(0, -Horn.Size.Y/2, 0)) | |
1588 | LASTPART = Horn | |
1589 | Horn.Color = C3(1-((i*4-4)/255),1-((i*6-6)/255),1-((i*3-3)/255)) | |
1590 | end | |
1591 | end | |
1592 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(1.05,0.06,1.05)*SIZE,false) | |
1593 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1594 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.5,0.1,0.5)*SIZE,false) | |
1595 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1596 | MakeForm(PRT,"Cyl") | |
1597 | local PRT = CreatePart(3, Weapon, "Neon", 0, 0, "Mid gray", "Watch", VT(0.45,0.11,0.45)*SIZE,false) | |
1598 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1599 | MakeForm(PRT,"Cyl") | |
1600 | PRT.Color = C3(255/255, 0/255, 0/255) | |
1601 | local RING = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Watch", VT(0.055,0.15,0.055)*SIZE,false) | |
1602 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, RING, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.5*SIZE, 0)) | |
1603 | MakeForm(RING,"Cyl") | |
1604 | RING.Color = C3(0,0,0) | |
1605 | for i = 1, 12 do | |
1606 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0)*SIZE,false) | |
1607 | PRT.Color = C3(0,0,0) | |
1608 | local MSH = IT("BlockMesh",PRT) | |
1609 | MSH.Scale = VT(0.6,1,1) | |
1610 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD((360/12)*i), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.2*SIZE)) | |
1611 | end | |
1612 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15)*SIZE,false) | |
1613 | PRT.Color = C3(0,0,0) | |
1614 | local MSH = IT("BlockMesh",PRT) | |
1615 | MSH.Scale = VT(0.4,1,1) | |
1616 | local WATCH1 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -0.075*SIZE)) | |
1617 | local PRT = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Watch", VT(0,0.15,0.15/1.5)*SIZE,false) | |
1618 | PRT.Color = C3(0,0,0) | |
1619 | local MSH = IT("BlockMesh",PRT) | |
1620 | MSH.Scale = VT(0.4,1,1) | |
1621 | local WATCH2 = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, PRT, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -0.49*SIZE, 0) * CF(0, 0, -(0.075/1.5)*SIZE)) | |
1622 | coroutine.resume(coroutine.create(function() | |
1623 | while true do | |
1624 | Swait() | |
1625 | CLOCKLOOP = CLOCKLOOP - 1*CLOCKSPEED | |
1626 | WATCH1.C0 = Clerp(WATCH1.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5), RAD(0)), 1 / Animation_Speed) | |
1627 | WATCH2.C0 = Clerp(WATCH2.C0, CF(0,-0.5*SIZE,0) * ANGLES(RAD(90), RAD(CLOCKLOOP*5/2), RAD(0)), 1 / Animation_Speed) | |
1628 | if CLOCKLOOP <= -150 then | |
1629 | if VALUE1 == false then | |
1630 | CLOCKLOOP = 0 | |
1631 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = RING.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 0/255, 0/255), SoundID = 743521450, SoundPitch = 1.2, SoundVolume = 1}) | |
1632 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
1633 | ApplyAoE(HITPOS,10,15,45,75,false) | |
1634 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(15,2,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1635 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0.45,0.11,0.45)*SIZE, Size2 = VT(12,3,12), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 1}) | |
1636 | if CLOCKTARGET ~= nil then | |
1637 | CLOCKTARGET.Health = CLOCKTARGET.Health - 20 | |
1638 | if CLOCKTARGET.Torso ~= nil then | |
1639 | CLOCKTARGET.Torso.CFrame = CLOCKTARGET.Torso.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))) | |
1640 | end | |
1641 | if CLOCKTARGET.Health == 0 then | |
1642 | CLOCKTARGET = nil | |
1643 | end | |
1644 | end | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | end)) | |
1649 | ||
1650 | for _, c in pairs(Weapon:GetChildren()) do | |
1651 | if c.ClassName == "Part" then | |
1652 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1653 | end | |
1654 | end | |
1655 | ||
1656 | Neck.Name = "Weld" | |
1657 | RootJoint.Name = "Weld" | |
1658 | RightShoulder.Name = "Weld" | |
1659 | LeftShoulder.Name = "Weld" | |
1660 | RightHip.Name = "Weld" | |
1661 | LeftHip.Name = "Weld" | |
1662 | ||
1663 | local SKILLTEXTCOLOR = C3(255/255, 255/255, 0/255) | |
1664 | local SKILLFONT = "Fantasy" | |
1665 | local SKILLTEXTSIZE = 7 | |
1666 | ||
1667 | Weapon.Parent = Character | |
1668 | Humanoid.Parent = Character | |
1669 | ||
1670 | Humanoid.Died:connect(function() | |
1671 | ATTACK = true | |
1672 | end) | |
1673 | ||
1674 | --//=================================\\ | |
1675 | --|| DAMAGING | |
1676 | --\\=================================// | |
1677 | ||
1678 | function CheckTableForString(Table, String) | |
1679 | for i, v in pairs(Table) do | |
1680 | if string.find(string.lower(String), string.lower(v)) then | |
1681 | return true | |
1682 | end | |
1683 | end | |
1684 | return false | |
1685 | end | |
1686 | ||
1687 | function CheckIntangible(Hit) | |
1688 | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} | |
1689 | if Hit and Hit.Parent then | |
1690 | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then | |
1691 | return true | |
1692 | end | |
1693 | end | |
1694 | return false | |
1695 | end | |
1696 | ||
1697 | function ApplyDamage(Humanoid,Damage,TorsoPart) | |
1698 | local defence = Instance.new("BoolValue",Humanoid.Parent) | |
1699 | defence.Name = ("HitBy"..Player.Name) | |
1700 | game:GetService("Debris"):AddItem(defence, 0.001) | |
1701 | Damage = Damage * DAMAGEMULTIPLIER | |
1702 | if Humanoid.Health ~= 0 then | |
1703 | local CritChance = MRANDOM(1,100) | |
1704 | if Damage > Humanoid.Health then | |
1705 | Damage = math.ceil(Humanoid.Health) | |
1706 | if Damage == 0 then | |
1707 | Damage = 0.1 | |
1708 | end | |
1709 | end | |
1710 | Humanoid.Health = Humanoid.Health - Damage | |
1711 | end | |
1712 | end | |
1713 | ||
1714 | function MagicSphere2(size,waitt,cframe,color) | |
1715 | local wave = CreatePart(3, Effects, "Neon", 0, 1, BRICKC(color), "Effect", VT(1,1,1)) | |
1716 | local mesh = IT("SpecialMesh",wave) | |
1717 | mesh.MeshType = "Sphere" | |
1718 | mesh.Scale = VT(size,size,size) | |
1719 | mesh.Offset = VT(0,0,0) | |
1720 | wave.CFrame = cframe | |
1721 | coroutine.resume(coroutine.create(function(PART) | |
1722 | for i = 1, waitt do | |
1723 | Swait() | |
1724 | mesh.Scale = mesh.Scale - VT(size/waitt,size/waitt,size/waitt) | |
1725 | wave.Transparency = wave.Transparency - (1/waitt) | |
1726 | end | |
1727 | wave:remove() | |
1728 | end)) | |
1729 | end | |
1730 | ||
1731 | function MagicSphere(size,waitt,cframe,color) | |
1732 | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(color), "Effect", VT(1,1,1)) | |
1733 | local mesh = IT("SpecialMesh",wave) | |
1734 | mesh.MeshType = "Sphere" | |
1735 | mesh.Scale = VT(size,size,size) | |
1736 | mesh.Offset = VT(0,0,0) | |
1737 | wave.CFrame = cframe | |
1738 | coroutine.resume(coroutine.create(function(PART) | |
1739 | for i = 1, waitt do | |
1740 | Swait() | |
1741 | mesh.Scale = mesh.Scale + VT(size/5,size/5,size/5) | |
1742 | wave.Transparency = wave.Transparency + (1/waitt) | |
1743 | if wave.Transparency > 0.99 then | |
1744 | wave:remove() | |
1745 | end | |
1746 | end | |
1747 | end)) | |
1748 | end | |
1749 | ||
1750 | function CreateSwirl(inair,size,doesrotate,rotatedirection,waitt,cframe,color) | |
1751 | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(color), "Effect", VT(0,0,0)) | |
1752 | local mesh = IT("SpecialMesh",wave) | |
1753 | mesh.MeshType = "FileMesh" | |
1754 | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1755 | mesh.Scale = VT(size,size,size) | |
1756 | wave.CFrame = cframe | |
1757 | coroutine.resume(coroutine.create(function(PART) | |
1758 | for i = 1, waitt do | |
1759 | Swait() | |
1760 | mesh.Scale = mesh.Scale + VT(size/5,0,size/5) | |
1761 | if doesrotate == true then | |
1762 | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, rotatedirection, 0) | |
1763 | end | |
1764 | wave.Transparency = wave.Transparency + (0.5/waitt) | |
1765 | if wave.Transparency > 0.99 then | |
1766 | wave:remove() | |
1767 | end | |
1768 | end | |
1769 | end)) | |
1770 | end | |
1771 | ||
1772 | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) | |
1773 | local Direction = CFrame.new(StartPos, Vec).lookVector | |
1774 | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) | |
1775 | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) | |
1776 | if RayHit and CheckIntangible(RayHit) then | |
1777 | if DelayIfHit then | |
1778 | wait() | |
1779 | end | |
1780 | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) | |
1781 | end | |
1782 | return RayHit, RayPos, RayNormal | |
1783 | end | |
1784 | ||
1785 | function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,INSTAKILL) | |
1786 | local CHILDREN = workspace:GetDescendants() | |
1787 | for index, CHILD in pairs(CHILDREN) do | |
1788 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
1789 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1790 | if HUM then | |
1791 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1792 | if TORSO then | |
1793 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1794 | if INSTAKILL == true then | |
1795 | CHILD:BreakJoints() | |
1796 | else | |
1797 | local DMG = MRANDOM(MINDMG,MAXDMG) | |
1798 | ApplyDamage(HUM,DMG,TORSO) | |
1799 | end | |
1800 | if FLING > 0 then | |
1801 | for _, c in pairs(CHILD:GetChildren()) do | |
1802 | if c:IsA("BasePart") then | |
1803 | local bv = Instance.new("BodyVelocity") | |
1804 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1805 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
1806 | bv.Parent = c | |
1807 | Debris:AddItem(bv,0.05) | |
1808 | end | |
1809 | end | |
1810 | end | |
1811 | end | |
1812 | end | |
1813 | end | |
1814 | end | |
1815 | end | |
1816 | end | |
1817 | --//=================================\\ | |
1818 | --|| MODE CHANGING | |
1819 | --\\=================================// | |
1820 | ||
1821 | function Switch() | |
1822 | ATTACK = true | |
1823 | Rooted = true | |
1824 | if MODE == "Main" then | |
1825 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1826 | Swait() | |
1827 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1828 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1829 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1830 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1831 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1832 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1833 | end | |
1834 | for i=0, 1, 0.1 / Animation_Speed do | |
1835 | Swait() | |
1836 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1837 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1838 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1839 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1840 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1841 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1842 | end | |
1843 | CreateSound(363808674, Torso, 6, 1, false) | |
1844 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1845 | Swait() | |
1846 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1847 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1848 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1849 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1850 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1851 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1852 | end | |
1853 | CreateSound(363808674, Torso, 6, 1, false) | |
1854 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1855 | Swait() | |
1856 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1857 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1858 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1859 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1860 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1861 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1862 | end | |
1863 | SONG = 1092048938 | |
1864 | CLOCKSPEED = 1.5 | |
1865 | text.Text = "InJustice" | |
1866 | MODE = "JusticeHorn" | |
1867 | elseif MODE == "JusticeHorn" then | |
1868 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1869 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1870 | Swait() | |
1871 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1872 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1873 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1874 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1875 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1876 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1877 | end | |
1878 | SONG = 1117396305 | |
1879 | CLOCKSPEED = 0 | |
1880 | text.Text = "The Switcher" | |
1881 | MODE = "Main" | |
1882 | end | |
1883 | ATTACK = false | |
1884 | Rooted = false | |
1885 | end | |
1886 | ||
1887 | function Switch3() | |
1888 | ATTACK = true | |
1889 | Rooted = true | |
1890 | if MODE == "Main" then | |
1891 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1892 | Swait() | |
1893 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1894 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1895 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1896 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1897 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1898 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1899 | end | |
1900 | for i=0, 1, 0.1 / Animation_Speed do | |
1901 | Swait() | |
1902 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1906 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1907 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1908 | end | |
1909 | CreateSound(363808674, Torso, 6, 1, false) | |
1910 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1911 | Swait() | |
1912 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1913 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1914 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1915 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1916 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1917 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1918 | end | |
1919 | CreateSound(363808674, Torso, 6, 1, false) | |
1920 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1921 | Swait() | |
1922 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1923 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1924 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1925 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1926 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1927 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1928 | end | |
1929 | SONG = 1873219898 | |
1930 | CLOCKSPEED = 0.3 | |
1931 | text.Text = "Superior" | |
1932 | MODE = "Superior" | |
1933 | elseif MODE == "Superior" then | |
1934 | CreateSound(147722227, Torso, 4, 1.3, false) | |
1935 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1936 | Swait() | |
1937 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1938 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1939 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1940 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1941 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1942 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1943 | end | |
1944 | SONG = 1117396305 | |
1945 | CLOCKSPEED = 0 | |
1946 | text.Text = "The Switcher" | |
1947 | MODE = "Main" | |
1948 | end | |
1949 | ATTACK = false | |
1950 | Rooted = false | |
1951 | end | |
1952 | ||
1953 | function Switch2() | |
1954 | ATTACK = true | |
1955 | Rooted = true | |
1956 | if MODE == "Main" then | |
1957 | for i=0, 0.3, 0.1 / Animation_Speed do | |
1958 | Swait() | |
1959 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1960 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1961 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1962 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1963 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1964 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1965 | end | |
1966 | for i=0, 1, 0.1 / Animation_Speed do | |
1967 | Swait() | |
1968 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.75 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1972 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1973 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1974 | end | |
1975 | CreateSound(363808674, Torso, 6, 1, false) | |
1976 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1977 | Swait() | |
1978 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.5 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1979 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed) | |
1980 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1981 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1982 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1983 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1984 | end | |
1985 | CreateSound(363808674, Torso, 6, 1, false) | |
1986 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1987 | Swait() | |
1988 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1989 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.4 + ((0.1) - 0.1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed) | |
1990 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1991 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.65, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1992 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1993 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.5 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1994 | end | |
1995 | SONG = 534861083 | |
1996 | CLOCKSPEED = 0.75 | |
1997 | text.Text = "T0M-YUM" | |
1998 | MODE = "Maniac" | |
1999 | elseif MODE == "Maniac" then | |
2000 | CreateSound(147722227, Torso, 4, 1.3, false) | |
2001 | for i=0, 0.3, 0.1 / Animation_Speed do | |
2002 | Swait() | |
2003 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2004 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2005 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2006 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.8, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2007 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2008 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1.25 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2009 | end | |
2010 | SONG = 1117396305 | |
2011 | CLOCKSPEED = 0 | |
2012 | text.Text = "The Switcher" | |
2013 | MODE = "Main" | |
2014 | end | |
2015 | ATTACK = false | |
2016 | Rooted = false | |
2017 | end | |
2018 | ||
2019 | --//=================================\\ | |
2020 | --|| ATTACK FUNCTIONS AND STUFF | |
2021 | --\\=================================// | |
2022 | ||
2023 | function ApplyAoE(POSITION,RANGE,FLING,BURN) | |
2024 | local CHILDREN = workspace:GetDescendants() | |
2025 | for index, CHILD in pairs(CHILDREN) do | |
2026 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
2027 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2028 | if HUM then | |
2029 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2030 | if TORSO then | |
2031 | if HUM.Health > 0 and (TORSO.Position - POSITION).Magnitude <= RANGE then | |
2032 | CHILD:BreakJoints() | |
2033 | if FLING ~= 0 then | |
2034 | for _, c in pairs(CHILD:GetChildren()) do | |
2035 | if c:IsA("BasePart") and c.Transparency == 0 then | |
2036 | if BURN == true then | |
2037 | Fire(c) | |
2038 | end | |
2039 | local bv = Instance.new("BodyVelocity") | |
2040 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2041 | bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING | |
2042 | bv.Parent = c | |
2043 | Debris:AddItem(bv,0.05) | |
2044 | end | |
2045 | end | |
2046 | end | |
2047 | end | |
2048 | end | |
2049 | end | |
2050 | end | |
2051 | end | |
2052 | end | |
2053 | ||
2054 | function MagicMissiles() | |
2055 | ATTACK = true | |
2056 | Rooted = true | |
2057 | local SELECTING = true | |
2058 | local SPOTS = {} | |
2059 | coroutine.resume(coroutine.create(function() | |
2060 | local LOOP = 0 | |
2061 | repeat | |
2062 | LOOP = LOOP + 1 | |
2063 | Swait() | |
2064 | if LOOP >= 10 then | |
2065 | LOOP = 0 | |
2066 | for i = 1, #SPOTS do | |
2067 | if SPOTS[i] ~= nil then | |
2068 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2069 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(0/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2070 | end | |
2071 | end | |
2072 | end | |
2073 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2074 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2075 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2076 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2077 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2078 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2079 | until SELECTING == false | |
2080 | Rooted = false | |
2081 | repeat | |
2082 | LOOP = LOOP + 1 | |
2083 | Swait() | |
2084 | if LOOP >= 10 then | |
2085 | LOOP = 0 | |
2086 | for i = 1, #SPOTS do | |
2087 | if SPOTS[i] ~= nil then | |
2088 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(8,2,8), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2089 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,3,6), Transparency = 0, Transparency2 = 1, CFrame = SPOTS[i], MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2090 | end | |
2091 | end | |
2092 | end | |
2093 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2094 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2095 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2096 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2097 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2098 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2099 | until ATTACK == false | |
2100 | end)) | |
2101 | repeat | |
2102 | repeat Swait() until HOLD == true | |
2103 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2104 | if DIST > 1500 then | |
2105 | DIST = 1500 | |
2106 | end | |
2107 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2108 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2109 | if HITFLOOR ~= nil then | |
2110 | table.insert(SPOTS,CF(HITPOS,HITPOS+NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0))) | |
2111 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(6,2,6), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 90655239, SoundPitch = 1, SoundVolume = 6}) | |
2112 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(4,3,4), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.2,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2113 | end | |
2114 | repeat Swait() until HOLD == false | |
2115 | until #SPOTS == 1 | |
2116 | chatfunc("Justice rains from above.") | |
2117 | SELECTING = false | |
2118 | for i = 1, #SPOTS do | |
2119 | if SPOTS[i] ~= nil then | |
2120 | local POS = SPOTS[i] | |
2121 | coroutine.resume(coroutine.create(function() | |
2122 | local MISSILE = IT("Model",Effects) | |
2123 | MISSILE.Name = "Missile" | |
2124 | local BASEPART = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,2,2)) | |
2125 | MakeForm(BASEPART,"Cyl") | |
2126 | MISSILE.PrimaryPart = BASEPART | |
2127 | BASEPART.CFrame = POS*CF(0,-30*3,0) | |
2128 | local HEAD = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2,4,2)) | |
2129 | MakeForm(HEAD,"Ball") | |
2130 | HEAD.CFrame = BASEPART.CFrame*CF(0,1,0) | |
2131 | local TAIL = CreatePart(3, MISSILE, "Neon", 0, 1, "Really black", "Part", VT(2.5,0.1,2.5)) | |
2132 | MakeForm(TAIL,"Cyl") | |
2133 | TAIL.CFrame = BASEPART.CFrame*CF(0,1,0) | |
2134 | for i = 1, 10 do | |
2135 | Swait() | |
2136 | for _, c in pairs(MISSILE:GetChildren()) do | |
2137 | if c.ClassName == "Part" then | |
2138 | c.Transparency = c.Transparency - 1/10 | |
2139 | end | |
2140 | end | |
2141 | end | |
2142 | for i = 1, 15*1.5 do | |
2143 | Swait() | |
2144 | MISSILE:SetPrimaryPartCFrame(BASEPART.CFrame*CF(0,1.35*3,0)) | |
2145 | end | |
2146 | ApplyAoE(BASEPART.CFrame.p,40,70,90,150,false) | |
2147 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(150,2,150), Transparency = 0.5, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 1.2, SoundVolume = 4}) | |
2148 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(70,70,70), Transparency = 0, Transparency2 = 1, CFrame = BASEPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = 165970126, SoundPitch = MRANDOM(13,15)/10, SoundVolume = 4}) | |
2149 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(44,4,44), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2150 | WACKYEFFECT({Time = 45, EffectType = "Wave", Size = VT(0,0,0)*SIZE, Size2 = VT(40,6,40), Transparency = 0, Transparency2 = 1, CFrame = POS * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 255/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2151 | MISSILE:remove() | |
2152 | end)) | |
2153 | end | |
2154 | end | |
2155 | wait(0.8) | |
2156 | ATTACK = false | |
2157 | Rooted = false | |
2158 | end | |
2159 | ||
2160 | function TimesUp() | |
2161 | CLOCKTARGET = nil | |
2162 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
2163 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
2164 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
2165 | if TORSO then | |
2166 | ATTACK = true | |
2167 | Rooted = false | |
2168 | coroutine.resume(coroutine.create(function() | |
2169 | repeat | |
2170 | Swait() | |
2171 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2172 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2173 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.5*SIZE, -0.2*SIZE) * ANGLES(RAD(75), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2174 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2175 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2176 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2177 | until ATTACK == false | |
2178 | end)) | |
2179 | if Effects:FindFirstChild("NeonDoll") then | |
2180 | repeat Swait() until Effects:FindFirstChild("NeonDoll") == nil | |
2181 | end | |
2182 | wait(0.5) | |
2183 | local FAKECHARACTER = IT("Model",Effects) | |
2184 | FAKECHARACTER.Name = "NeonDoll" | |
2185 | local TORS = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.3,0.3,0.15),false) | |
2186 | CreateWeldOrSnapOrMotor("Weld", RING, RING, TORS, CF(0,0.6,0), CF(0,0,0)) | |
2187 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2188 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0,0.15,0)) | |
2189 | local LEG = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2190 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, LEG, CF(-0.15/2,-0.15,0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0,0.15,0)) | |
2191 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2192 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0,0.15,0)) | |
2193 | local ARM = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.3,0.15),false) | |
2194 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, ARM, CF(-0.15,0.15/2,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0,0.15,0)) | |
2195 | local HEAD = CreatePart(3, FAKECHARACTER, "Neon", 0, 1, "New Yeller", "Part", VT(0.15,0.15,0.15),false) | |
2196 | CreateWeldOrSnapOrMotor("Weld", TORS, TORS, HEAD, CF(0,0.225,0), CF(0,0,0)) | |
2197 | CreateSound(201858045, TORS, 5, 0.4, false) | |
2198 | for i = 1, 150 do | |
2199 | Swait() | |
2200 | CLOCKSPEED = 0.5 | |
2201 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2202 | if c.ClassName == "Part" then | |
2203 | c.Transparency = c.Transparency - 0.5/150 | |
2204 | end | |
2205 | end | |
2206 | end | |
2207 | CLOCKTARGET = HUM | |
2208 | chatfunc("IT'S TIME TO STOP") | |
2209 | coroutine.resume(coroutine.create(function() | |
2210 | repeat Swait() CLOCKSPEED = 5 until CLOCKTARGET == nil | |
2211 | for i = 1, 25 do | |
2212 | Swait() | |
2213 | for _, c in pairs(FAKECHARACTER:GetChildren()) do | |
2214 | if c.ClassName == "Part" then | |
2215 | c.Transparency = c.Transparency + 0.5/25 | |
2216 | end | |
2217 | end | |
2218 | end | |
2219 | CLOCKSPEED = 1.5 | |
2220 | FAKECHARACTER:remove() | |
2221 | end)) | |
2222 | wait(0.5) | |
2223 | ATTACK = false | |
2224 | Rooted = false | |
2225 | end | |
2226 | end | |
2227 | end | |
2228 | ||
2229 | function ChainPunch() | |
2230 | ATTACK = true | |
2231 | Rooted = false | |
2232 | local GYRO = IT("BodyGyro",RootPart) | |
2233 | GYRO.D = 25 | |
2234 | GYRO.P = 2000 | |
2235 | GYRO.MaxTorque = VT(0,40000,0) | |
2236 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2237 | repeat | |
2238 | Swait() | |
2239 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
2240 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2241 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 4 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
2242 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2243 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2244 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2245 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2246 | until HOLD == true | |
2247 | local POS = Mouse.Hit.p | |
2248 | local CHAINS = false | |
2249 | local CHAINLINKS = {} | |
2250 | local A = IT("Attachment",RightArm) | |
2251 | A.Position = VT(1,-1,0)*SIZE | |
2252 | A.Orientation = VT(-90, -89.982, 0) | |
2253 | local B = IT("Attachment",RightArm) | |
2254 | B.Position = VT(-1,-1,0)*SIZE | |
2255 | B.Orientation = VT(-90, 89.988, 0) | |
2256 | local C = IT("Attachment",RightArm) | |
2257 | C.Position = VT(0.5,-1.3,0)*SIZE | |
2258 | C.Orientation = VT(-90, -89.982, 0) | |
2259 | local D = IT("Attachment",RightArm) | |
2260 | D.Position = VT(-0.5,-1.3,0)*SIZE | |
2261 | D.Orientation = VT(-90, 89.988, 0) | |
2262 | local LIGHT = IT("Attachment",RightArm) | |
2263 | LIGHT.Position = VT(0,-1,0)*SIZE | |
2264 | local LIGHT2 = IT("PointLight",LIGHT) | |
2265 | LIGHT2.Range = 7 | |
2266 | LIGHT2.Brightness = 5 | |
2267 | LIGHT2.Color = C3(255/255, 255/255, 0/255) | |
2268 | for i = 1, 2 do | |
2269 | local TWIST = -2 | |
2270 | local START = A | |
2271 | local END = B | |
2272 | if i == 1 then | |
2273 | START = B | |
2274 | END = A | |
2275 | end | |
2276 | local ChainLink = IT("Beam",Torso) | |
2277 | ChainLink.Texture = "rbxassetid://73042633" | |
2278 | ChainLink.Color = ColorSequence.new(C3(255/255, 255/255, 0/255)) | |
2279 | ChainLink.TextureSpeed = 1 | |
2280 | ChainLink.Width0 = 1 | |
2281 | ChainLink.Width1 = 1 | |
2282 | ChainLink.TextureLength = 2.5 | |
2283 | ChainLink.Attachment0 = START | |
2284 | ChainLink.Attachment1 = END | |
2285 | ChainLink.CurveSize0 = TWIST | |
2286 | ChainLink.CurveSize1 = TWIST | |
2287 | --ChainLink.FaceCamera = true | |
2288 | ChainLink.Segments = 45 | |
2289 | ChainLink.Transparency = NumberSequence.new(1) | |
2290 | table.insert(CHAINLINKS,ChainLink) | |
2291 | end | |
2292 | for i = 1, 2 do | |
2293 | local TWIST = -1 | |
2294 | local START = C | |
2295 | local END = D | |
2296 | if i == 1 then | |
2297 | START = D | |
2298 | END = C | |
2299 | end | |
2300 | local ChainLink = IT("Beam",Torso) | |
2301 | ChainLink.Texture = "rbxassetid://73042633" | |
2302 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2303 | ChainLink.TextureSpeed = 1 | |
2304 | ChainLink.Width0 = 1 | |
2305 | ChainLink.Width1 = 1 | |
2306 | ChainLink.TextureLength = 5 | |
2307 | ChainLink.Attachment0 = START | |
2308 | ChainLink.Attachment1 = END | |
2309 | ChainLink.CurveSize0 = TWIST | |
2310 | ChainLink.CurveSize1 = TWIST | |
2311 | --ChainLink.FaceCamera = true | |
2312 | ChainLink.Segments = 25 | |
2313 | ChainLink.LightEmission = 0.5 | |
2314 | ChainLink.Transparency = NumberSequence.new(1) | |
2315 | table.insert(CHAINLINKS,ChainLink) | |
2316 | end | |
2317 | coroutine.resume(coroutine.create(function() | |
2318 | repeat | |
2319 | chatfunc("SMASH!!!") | |
2320 | Swait() | |
2321 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2322 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed) | |
2323 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0.2*SIZE) * ANGLES(RAD(60), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2324 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2325 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2326 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2327 | until CHAINS == true | |
2328 | repeat | |
2329 | Swait() | |
2330 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed) | |
2331 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed) | |
2332 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, -0.2*SIZE) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2333 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2334 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2335 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2336 | until ATTACK == false | |
2337 | for e = 1, 15 do | |
2338 | Swait() | |
2339 | for i = 1, #CHAINLINKS do | |
2340 | CHAINLINKS[i].Transparency = NumberSequence.new((e/15)) | |
2341 | end | |
2342 | end | |
2343 | A:remove() | |
2344 | B:remove() | |
2345 | C:remove() | |
2346 | D:remove() | |
2347 | end)) | |
2348 | CreateSound(233856115, RightArm, 5, 1.2, false) | |
2349 | for e = 1, 15 do | |
2350 | Swait() | |
2351 | for i = 1, #CHAINLINKS do | |
2352 | CHAINLINKS[i].Transparency = NumberSequence.new(1-(e/15)) | |
2353 | end | |
2354 | end | |
2355 | CHAINS = true | |
2356 | Rooted = true | |
2357 | wait(0.25) | |
2358 | local FIST = CreatePart(3, Effects, "Neon", 0, 0.5, "New Yeller", "Part", VT(2,2,2)) | |
2359 | FIST.Color = C3(1, 215/255, 1) | |
2360 | FIST.CFrame = CF(RightArm.CFrame*CF(0,-1.3*SIZE,0).p,POS) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
2361 | local LIGHT3 = IT("PointLight",FIST) | |
2362 | LIGHT3.Range = 7 | |
2363 | LIGHT3.Brightness = 5 | |
2364 | LIGHT3.Color = C3(255/255, 0/255, 0/255) | |
2365 | CreateMesh("SpecialMesh", FIST, "FileMesh", "90718752", "", VT(10,10,10), VT(0,0,0)) | |
2366 | local FISTA = IT("Attachment",FIST) | |
2367 | FISTA.Position = VT(0.062, 0.977, 0) | |
2368 | local ChainLink = IT("Beam",Torso) | |
2369 | ChainLink.Texture = "rbxassetid://73042633" | |
2370 | ChainLink.Color = ColorSequence.new(SKILLTEXTCOLOR) | |
2371 | ChainLink.TextureSpeed = 0 | |
2372 | ChainLink.Width0 = 3 | |
2373 | ChainLink.Width1 = 3 | |
2374 | ChainLink.TextureLength = 12 | |
2375 | ChainLink.Attachment0 = LIGHT | |
2376 | ChainLink.Attachment1 = FISTA | |
2377 | ChainLink.FaceCamera = true | |
2378 | ChainLink.Segments = 45 | |
2379 | ChainLink.LightEmission = 0.5 | |
2380 | ChainLink.Transparency = NumberSequence.new(0.25) | |
2381 | local FISTSOUND = CreateSound(288641686, FIST, 5, 1.2, false) | |
2382 | for i = 1, 85 do | |
2383 | Swait() | |
2384 | FIST.CFrame = FIST.CFrame*CF(0,-2,0) | |
2385 | ChainLink.TextureLength = 12+(i*2) | |
2386 | ApplyAoE(FIST.Position,10,15,25,100,false) | |
2387 | WACKYEFFECT({Time = 5, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(i*15), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2388 | local HITFLOOR = Raycast(FIST.Position, (CF(FIST.Position, FIST.CFrame*CF(0,-1,0).p)).lookVector, 2.1, Character) | |
2389 | if HITFLOOR ~= nil then | |
2390 | HITFLOOR:BreakJoints() | |
2391 | coroutine.resume(coroutine.create(function() | |
2392 | for i = 1, 15 do | |
2393 | Swait() | |
2394 | FISTSOUND.Volume = FISTSOUND.Volume - 0.15 | |
2395 | ApplyAoE(FIST.Position,10+(i*2),5,15,5,false) | |
2396 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIST.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(2, 9, 0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2397 | end | |
2398 | end)) | |
2399 | break | |
2400 | end | |
2401 | end | |
2402 | coroutine.resume(coroutine.create(function() | |
2403 | for i = 1, 50 do | |
2404 | Swait() | |
2405 | FIST.Transparency = FIST.Transparency + 0.5/50 | |
2406 | LIGHT3.Range = LIGHT3.Range - 300/500 | |
2407 | end | |
2408 | FIST:remove() | |
2409 | end)) | |
2410 | LIGHT:remove() | |
2411 | GYRO:remove() | |
2412 | ATTACK = false | |
2413 | Rooted = false | |
2414 | end | |
2415 | ||
2416 | function WarpMeteor() | |
2417 | chatfunc("Meteor Strike..") | |
2418 | local DIST = (RootPart.Position - Mouse.Hit.p).Magnitude | |
2419 | if DIST > 180 then | |
2420 | DIST = 180 | |
2421 | end | |
2422 | local RAY,RAYPOS = Raycast(RootPart.Position, (CF(RootPart.Position, Mouse.Hit.p)).lookVector, DIST, workspace) | |
2423 | local HITFLOOR,HITPOS,NORMAL = Raycast(RAYPOS+VT(0,45,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 75*SIZE, Character) | |
2424 | if HITFLOOR then | |
2425 | local POS = HITPOS | |
2426 | ATTACK = true | |
2427 | Rooted = true | |
2428 | local WARPED = false | |
2429 | local SMASHED = false | |
2430 | local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position+VT(0,1,0), (CF(RAYPOS, RAYPOS + VT(0, -1, 0))).lookVector, 25*SIZE, Character) | |
2431 | coroutine.resume(coroutine.create(function() | |
2432 | repeat | |
2433 | Swait() | |
2434 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2435 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2436 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2437 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2438 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2439 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2440 | until WARPED == true | |
2441 | repeat | |
2442 | Swait() | |
2443 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2444 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2445 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(-55 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2446 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2447 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE + 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2448 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.1*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2449 | until SMASHED == true | |
2450 | repeat | |
2451 | Swait() | |
2452 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(90), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2453 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-40), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2454 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(-15), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2455 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(170), RAD(15), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2456 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 1 / Animation_Speed) | |
2457 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-75), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2458 | until ATTACK == false | |
2459 | end)) | |
2460 | VALUE1 = true | |
2461 | CreateSound(233856115, Torso, 5, 1.6, false) | |
2462 | for i = 1, 25 do | |
2463 | Swait() | |
2464 | for _, c in pairs(Character:GetChildren()) do | |
2465 | if c.ClassName == "Part" then | |
2466 | c.Transparency = c.Transparency + 1/25 | |
2467 | end | |
2468 | end | |
2469 | for _, c in pairs(Weapon:GetChildren()) do | |
2470 | if c.ClassName == "Part" then | |
2471 | c.Transparency = c.Transparency + 1/25 | |
2472 | end | |
2473 | end | |
2474 | end | |
2475 | UNANCHOR = false | |
2476 | RootPart.Anchored = true | |
2477 | RootPart.Velocity = VT(0,0,0) | |
2478 | local ROOTPOS = RootPart.Position | |
2479 | RootPart.CFrame = CF(POS+VT(0,300,0),VT(ROOTPOS.X,POS.Y+300,ROOTPOS.Z)) | |
2480 | WARPED = true | |
2481 | for i = 1, 25 do | |
2482 | Swait() | |
2483 | for _, c in pairs(Character:GetChildren()) do | |
2484 | if c.ClassName == "Part" then | |
2485 | c.Transparency = c.Transparency - 1/25 | |
2486 | end | |
2487 | end | |
2488 | for _, c in pairs(Weapon:GetChildren()) do | |
2489 | if c.ClassName == "Part" then | |
2490 | c.Transparency = c.Transparency - 1/25 | |
2491 | end | |
2492 | end | |
2493 | end | |
2494 | local SHELL = CreatePart(3, Effects, "Neon", 0, 1, "New Yeller", "Part", VT(0,0,0)) | |
2495 | SHELL.CFrame = RootPart.CFrame | |
2496 | MakeForm(SHELL,"Ball") | |
2497 | CreateSound(402981977, SHELL, 5, 1.6, false) | |
2498 | for i = 1, 10 do | |
2499 | Swait() | |
2500 | SHELL.Transparency = SHELL.Transparency - 1/10 | |
2501 | SHELL.Size = SHELL.Size + VT(0.6,0.6,0.6)*1.8 | |
2502 | end | |
2503 | for i = 1, math.ceil(75/2) do | |
2504 | Swait() | |
2505 | RootPart.CFrame = RootPart.CFrame*CF(0,-3.5*2,0) | |
2506 | SHELL.CFrame = CF(RootPart.Position) | |
2507 | WACKYEFFECT({Time = 5, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(45,43,45), Transparency = 0.5, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = SHELL.Position+VT(0,15,0), RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2508 | end | |
2509 | RootPart.CFrame = CF(POS+VT(0,1,0),VT(ROOTPOS.X,HITPOS.Y+1,ROOTPOS.Z)) | |
2510 | SHELL.CFrame = CF(RootPart.Position) | |
2511 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = SHELL.Size, Size2 = VT(75,55,75)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SHELL.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2512 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*3.8, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2513 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(SHELL.Size.X,5,SHELL.Size.Z), Size2 = VT(65,43,65)*4, Transparency = 0, Transparency2 = 1, CFrame = SHELL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2514 | for i = 1, 5 do | |
2515 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(75,43,75)*4, Transparency = 0.5, Transparency2 = 1, CFrame = RootPart.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255, 255/255, 0/255), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2516 | end | |
2517 | SHELL:remove() | |
2518 | ApplyAoE(RootPart.Position,115,75,115,215,false) | |
2519 | SMASHED = true | |
2520 | wait(1) | |
2521 | VALUE1 = false | |
2522 | UNANCHOR = true | |
2523 | ATTACK = false | |
2524 | Rooted = false | |
2525 | end | |
2526 | end | |
2527 | ||
2528 | function PandorasBox() | |
2529 | chatfunc("What's Inside The Box") | |
2530 | local HITFLOOR,HITPOS = Raycast(RootPart.CFrame*CF(0,0,-6.5).p, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
2531 | if HITFLOOR ~= nil then | |
2532 | ATTACK = true | |
2533 | Rooted = true | |
2534 | local RINGSPIN = true | |
2535 | local CONSTRUCTING = true | |
2536 | local RING = CreatePart(3, Effects, "Neon", 0, 1, "Alder", "Ring", VT(0,0,0)) | |
2537 | RING.Color = C3(0,0,0) | |
2538 | MakeForm(RING,"Cyl") | |
2539 | RING.CFrame = CF(HITPOS) | |
2540 | CreateSound(402981977, RING, 5, 1.2, false) | |
2541 | coroutine.resume(coroutine.create(function() | |
2542 | repeat | |
2543 | Swait() | |
2544 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2545 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
2546 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2547 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2548 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
2549 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2550 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2551 | until CONSTRUCTING == false | |
2552 | repeat | |
2553 | Swait() | |
2554 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2555 | until RINGSPIN == false | |
2556 | for i = 1, 25 do | |
2557 | Swait() | |
2558 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
2559 | RING.Size = RING.Size - VT(0.15,0,0.15) | |
2560 | --DECAL.Transparency = DECAL.Transparency + 1/25 | |
2561 | RING.Transparency = RING.Transparency + 1/25 | |
2562 | end | |
2563 | RING:remove() | |
2564 | end)) | |
2565 | for i = 1, 15 do | |
2566 | Swait() | |
2567 | RING.Size = RING.Size + VT(0.75,0,0.75) | |
2568 | RING.Transparency = RING.Transparency - 1/15 | |
2569 | end | |
2570 | local BOXSPIN = true | |
2571 | local PANDORASBOX = IT("Model",Effects) | |
2572 | PANDORASBOX.Name = "Pandora's Box" | |
2573 | local BOX = IT("Model",PANDORASBOX) | |
2574 | BOX.Name = "Body" | |
2575 | local LID = IT("Model",PANDORASBOX) | |
2576 | LID.Name = "Lid" | |
2577 | --BUILDING THE BOX-- | |
2578 | local BASE = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Black", VT(2,1.8,2)) | |
2579 | BASE.Color = C3(0,0,0) | |
2580 | PANDORASBOX.PrimaryPart = BASE | |
2581 | BASE.CFrame = CF(HITPOS+VT(0,-8,0),VT(RootPart.Position.X,HITPOS.Y-8,RootPart.Position.Z)) | |
2582 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2583 | WOOD.CFrame = BASE.CFrame*CF(1,0,1) | |
2584 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2585 | WOOD.CFrame = BASE.CFrame*CF(1,0,-1) | |
2586 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2587 | WOOD.CFrame = BASE.CFrame*CF(-1,0,1) | |
2588 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,1.9,0.2)) | |
2589 | WOOD.CFrame = BASE.CFrame*CF(-1,0,-1) | |
2590 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2591 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,1) | |
2592 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2593 | WOOD.CFrame = BASE.CFrame*CF(0,0.9,-1) | |
2594 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2595 | WOOD.CFrame = BASE.CFrame*CF(1,0.9,0) | |
2596 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2597 | WOOD.CFrame = BASE.CFrame*CF(-1,0.9,0) | |
2598 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2599 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,1) | |
2600 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2601 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,-1) | |
2602 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2603 | WOOD.CFrame = BASE.CFrame*CF(1,-0.9,0) | |
2604 | local WOOD = CreatePart(3, BOX, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2605 | WOOD.CFrame = BASE.CFrame*CF(-1,-0.9,0) | |
2606 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2607 | WOOD.CFrame = BASE.CFrame*CF(0,0,1) | |
2608 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,1.9,0.1)) | |
2609 | WOOD.CFrame = BASE.CFrame*CF(0,0,-1) | |
2610 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2611 | WOOD.CFrame = BASE.CFrame*CF(1,0,0) | |
2612 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(0.1,1.9,2.1)) | |
2613 | WOOD.CFrame = BASE.CFrame*CF(-1,0,0) | |
2614 | local WOOD = CreatePart(3, BOX, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2615 | WOOD.CFrame = BASE.CFrame*CF(0,-0.9,0) | |
2616 | ------------- | |
2617 | local LIDPART = CreatePart(3, LID, "Marble", 0, 0, "Really black", "Marble", VT(2.1,0.1,2.1)) | |
2618 | LIDPART.CFrame = BASE.CFrame*CF(0,1,0) | |
2619 | LID.PrimaryPart = LIDPART | |
2620 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2621 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,-1) | |
2622 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(2.1,0.2,0.2)) | |
2623 | WOOD.CFrame = LIDPART.CFrame*CF(0,0,1) | |
2624 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2625 | WOOD.CFrame = LIDPART.CFrame*CF(1,0,0) | |
2626 | local WOOD = CreatePart(3, LID, "Neon", 0, 0, "New Yeller", "Marble", VT(0.2,0.2,2.1)) | |
2627 | WOOD.CFrame = LIDPART.CFrame*CF(-1,0,0) | |
2628 | local DECAL = IT("Decal",LIDPART) | |
2629 | DECAL.Face = "Top" | |
2630 | DECAL.Texture = "http://www.roblox.com/asset/?id=1501226061" | |
2631 | DECAL.Color3 = C3(0,0,0) | |
2632 | --BUILDING THE BOX-- | |
2633 | coroutine.resume(coroutine.create(function() | |
2634 | repeat | |
2635 | Swait() | |
2636 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * ANGLES(RAD(0), RAD(2.45), RAD(0))) | |
2637 | until BOXSPIN == false | |
2638 | end)) | |
2639 | for i = 1, 25 do | |
2640 | Swait() | |
2641 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,1.5-(i/12.5),0)) | |
2642 | end | |
2643 | wait(0.5) | |
2644 | BOXSPIN = false | |
2645 | CONSTRUCTING = false | |
2646 | coroutine.resume(coroutine.create(function() | |
2647 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = LIDPART.Size, Size2 = VT(3,0,3)*4, Transparency = 0, Transparency2 = 1, CFrame = LIDPART.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 168586586, SoundPitch = 1.3, SoundVolume = 6}) | |
2648 | --[[for i = 1, 45 do | |
2649 | Swait() | |
2650 | LID:SetPrimaryPartCFrame(LIDPART.CFrame * CF(0,1.5-(i/12.5),0.5) * ANGLES(RAD(0.7), RAD(0), RAD(0))) | |
2651 | end- | |
2652 | LID:remove()]]-- | |
2653 | for _, c in pairs(LID:GetChildren()) do | |
2654 | if c.ClassName == "Part" then | |
2655 | c.Anchored = false | |
2656 | c.CanCollide = true | |
2657 | if c ~= LIDPART then | |
2658 | weldBetween(LIDPART,c) | |
2659 | end | |
2660 | end | |
2661 | end | |
2662 | LIDPART.Velocity = CF(LIDPART.Position,LIDPART.CFrame*CF(15,25,0).p).lookVector*65 | |
2663 | Debris:AddItem(LID,15) | |
2664 | wait(0.5) | |
2665 | local RANDOMEFFECT = MRANDOM(1,4) | |
2666 | if RANDOMEFFECT == 1 then | |
2667 | for i = 1, 45 do | |
2668 | wait((2-(i/15))/15) | |
2669 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,MRANDOM(12,15),0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,MRANDOM(1,5)), MoveToPos = BASE.Position, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.8, SoundVolume = 6}) | |
2670 | end | |
2671 | wait(1) | |
2672 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(35,35,35)*12, Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 165970126, SoundPitch = 0.75, SoundVolume = 6}) | |
2673 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*10, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 469345336, SoundPitch = 0.75, SoundVolume = 6}) | |
2674 | WACKYEFFECT({Time = 55, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(45,3,45)*9, Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 0.75, SoundVolume = 6}) | |
2675 | for i = 1, 5 do | |
2676 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35)*12, Transparency = 0.5, Transparency2 = 1, CFrame = BASE.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2677 | end | |
2678 | ApplyAoE(BASE.Position,50,1,200,375,false) | |
2679 | ApplyAoE(BASE.Position,250,35,75,175,false) | |
2680 | elseif RANDOMEFFECT == 2 then | |
2681 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Field", VT(0.3,0.3,0.3)) | |
2682 | FIELD.CFrame = BASE.CFrame | |
2683 | MakeForm(FIELD,"Ball") | |
2684 | for i = 1, 50 do | |
2685 | Swait() | |
2686 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2687 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2688 | end | |
2689 | wait(0.2) | |
2690 | local LOOP = CreateSound(1393698948, FIELD, 0, 1.2, true) | |
2691 | coroutine.resume(coroutine.create(function() | |
2692 | for i = 1, 75 do | |
2693 | Swait() | |
2694 | LOOP.Volume = LOOP.Volume + 10/75 | |
2695 | LOOP.Parent = FIELD | |
2696 | local CHILDREN = workspace:GetDescendants() | |
2697 | for index, CHILD in pairs(CHILDREN) do | |
2698 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2699 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2700 | if HUM then | |
2701 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2702 | if TORSO then | |
2703 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2704 | HUM.Health = HUM.Health - 0.1 | |
2705 | TORSO.Velocity = VT(0,5,0) | |
2706 | HUM.PlatformStand = true | |
2707 | if TORSO.RotVelocity.Magnitude < 15 then | |
2708 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2709 | end | |
2710 | end | |
2711 | end | |
2712 | end | |
2713 | end | |
2714 | end | |
2715 | FIELD.Size = FIELD.Size + VT(3,3,3) | |
2716 | FIELD.Transparency = FIELD.Transparency + 0.8/75 | |
2717 | end | |
2718 | for i = 1, 500 do | |
2719 | Swait() | |
2720 | LOOP.Parent = FIELD | |
2721 | local CHILDREN = workspace:GetDescendants() | |
2722 | for index, CHILD in pairs(CHILDREN) do | |
2723 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2724 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2725 | if HUM then | |
2726 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2727 | if TORSO then | |
2728 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/2 then | |
2729 | TORSO.Velocity = VT(0,5,0) | |
2730 | HUM.Health = HUM.Health - 0.1 | |
2731 | HUM.PlatformStand = true | |
2732 | if TORSO.RotVelocity.Magnitude < 15 then | |
2733 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2734 | end | |
2735 | end | |
2736 | end | |
2737 | end | |
2738 | end | |
2739 | end | |
2740 | end | |
2741 | for i = 1, 25 do | |
2742 | Swait() | |
2743 | LOOP.Volume = LOOP.Volume + 10/25 | |
2744 | LOOP.Parent = FIELD | |
2745 | local CHILDREN = workspace:GetDescendants() | |
2746 | for index, CHILD in pairs(CHILDREN) do | |
2747 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2748 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2749 | if HUM then | |
2750 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2751 | if TORSO then | |
2752 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X/1.8 then | |
2753 | TORSO.Velocity = VT(0,5,0) | |
2754 | HUM.Health = HUM.Health - 0.1 | |
2755 | HUM.PlatformStand = false | |
2756 | if TORSO.RotVelocity.Magnitude < 15 then | |
2757 | TORSO.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)) | |
2758 | end | |
2759 | end | |
2760 | end | |
2761 | end | |
2762 | end | |
2763 | end | |
2764 | FIELD.Size = FIELD.Size - VT(3,3,3) | |
2765 | FIELD.Transparency = FIELD.Transparency + 0.2/25 | |
2766 | end | |
2767 | FIELD:remove() | |
2768 | end)) | |
2769 | elseif RANDOMEFFECT == 3 then | |
2770 | for i = 1, 10 do | |
2771 | wait(0.15) | |
2772 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,8,3), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(0,0.3,0), MoveToPos = BASE.Position+VT(0,6,0), RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 90655239, SoundPitch = 0.8, SoundVolume = 6}) | |
2773 | coroutine.resume(coroutine.create(function() | |
2774 | local MINION = CLONE:Clone() | |
2775 | MINION.Parent = Effects | |
2776 | MINION.Name = "Shadow" | |
2777 | MINION.HumanoidRootPart.CFrame = BASE.CFrame*CF(0,5,0) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) | |
2778 | MINION.HumanoidRootPart.Velocity = CF(MINION.HumanoidRootPart.Position,MINION.HumanoidRootPart.CFrame*CF(0,8,-15).p).lookVector*MRANDOM(55,100) | |
2779 | for _, c in pairs(MINION:GetChildren()) do | |
2780 | if c.ClassName == "Part" then | |
2781 | c.Material = "Neon" | |
2782 | c.Color = C3(0,0,0) | |
2783 | c.Transparency = 0.25 | |
2784 | if c.Name == "Head" then | |
2785 | c:ClearAllChildren() | |
2786 | local MSH = IT("BlockMesh",c) | |
2787 | MSH.Scale = VT(0.5,1,1) | |
2788 | end | |
2789 | end | |
2790 | end | |
2791 | local TORSO = MINION.Torso | |
2792 | local HUMAN = MINION.Humanoid | |
2793 | HUMAN.WalkSpeed = 20 | |
2794 | HUMAN.MaxHealth = math.huge | |
2795 | HUMAN.Health = math.huge | |
2796 | HUMAN.DisplayDistanceType = "None" | |
2797 | HUMAN.Died:connect(function() | |
2798 | MINION:remove() | |
2799 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 3, 0.5, false) | |
2800 | end) | |
2801 | wait(1) | |
2802 | local findNearestTorso = function(POS) | |
2803 | local list = game.Workspace:GetDescendants() | |
2804 | local torso = nil | |
2805 | local dist = 500 | |
2806 | local temp = nil | |
2807 | local human = nil | |
2808 | local temp2 = nil | |
2809 | for x = 1, #list do | |
2810 | temp2 = list[x] | |
2811 | if (temp2.className == "Model") and (temp2 ~= Character) and (temp2.Parent ~= Effects) then | |
2812 | temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso") | |
2813 | human = temp2:findFirstChildOfClass("Humanoid") | |
2814 | if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then | |
2815 | if (temp.Position - POS).magnitude < dist then | |
2816 | torso = temp | |
2817 | dist = (temp.Position - POS).magnitude | |
2818 | end | |
2819 | end | |
2820 | end | |
2821 | end | |
2822 | return torso, dist | |
2823 | end | |
2824 | for i = 1, 40 do | |
2825 | if HUMAN.Health == 0 then | |
2826 | break | |
2827 | end | |
2828 | wait(0.3) | |
2829 | local target,dist= findNearestTorso(TORSO.Position) | |
2830 | if target then | |
2831 | HUMAN:MoveTo(target.Position) | |
2832 | if dist < 25 then | |
2833 | CreateSound(348663022, TORSO, 10, 1, true) | |
2834 | wait(2) | |
2835 | --local ANIM = HUMAN:LoadAnimation(ATANIM) | |
2836 | --ANIM:Play() | |
2837 | --CreateSound(SHOUTS[MRANDOM(1,3)], TORSO, 1, 1, false) | |
2838 | ApplyAoE(TORSO.Position,10,0,0,85,true) | |
2839 | WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(5,5,5), Size2 = VT(25,25,25), Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = 201858087, SoundPitch = 0.8, SoundVolume = 10}) | |
2840 | for i = 1, 5 do | |
2841 | WACKYEFFECT({Time = 75, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(15,1,15), Transparency = 0.5, Transparency2 = 1, CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-15,15)/7.5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2842 | end | |
2843 | break | |
2844 | end | |
2845 | end | |
2846 | end | |
2847 | MINION:remove() | |
2848 | end)) | |
2849 | end | |
2850 | elseif RANDOMEFFECT == 4 then | |
2851 | local FIELD = CreatePart(3, Effects, "Neon", 0, 0, "Alder", "Field", VT(0.3,0.3,0.3)) | |
2852 | FIELD.Color = C3(0,0,0) | |
2853 | FIELD.CFrame = BASE.CFrame | |
2854 | MakeForm(FIELD,"Ball") | |
2855 | FIELD.CanCollide = true | |
2856 | for i = 1, 50 do | |
2857 | Swait() | |
2858 | FIELD.Size = FIELD.Size + VT(0.01,0.01,0.01) | |
2859 | FIELD.CFrame = FIELD.CFrame * CF(0,0.75-(i/45),0) | |
2860 | end | |
2861 | wait(0.2) | |
2862 | local LOOP = CreateSound(487214658, FIELD, 0, 1, true) | |
2863 | coroutine.resume(coroutine.create(function() | |
2864 | local E = 0 | |
2865 | for i = 1, 75 do | |
2866 | E = E + 1 | |
2867 | Swait() | |
2868 | if E >= 35 then | |
2869 | E = 0 | |
2870 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2871 | end | |
2872 | LOOP.Volume = LOOP.Volume + 10/75 | |
2873 | LOOP.Parent = FIELD | |
2874 | local CHILDREN = workspace:GetDescendants() | |
2875 | for index, CHILD in pairs(CHILDREN) do | |
2876 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2877 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2878 | if HUM then | |
2879 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2880 | if TORSO then | |
2881 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2882 | for _, c in pairs(CHILD:GetChildren()) do | |
2883 | if c:IsA("BasePart") then | |
2884 | local bv = Instance.new("BodyVelocity") | |
2885 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2886 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2887 | bv.Parent = c | |
2888 | Debris:AddItem(bv,0.05) | |
2889 | end | |
2890 | end | |
2891 | HUM.Health = HUM.Health - 0.3 | |
2892 | end | |
2893 | end | |
2894 | end | |
2895 | end | |
2896 | end | |
2897 | FIELD.Size = FIELD.Size + VT(0.3,0.3,0.3)/5 | |
2898 | end | |
2899 | for i = 1, 180 do | |
2900 | E = E + 1 | |
2901 | Swait() | |
2902 | if E >= 35 then | |
2903 | E = 0 | |
2904 | WACKYEFFECT({Time = 25, EffectType = "Sphere", Size = FIELD.Size*30, Size2 = FIELD.Size, Transparency = 0.8, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = nil, SoundPitch = 1, SoundVolume = 6}) | |
2905 | end | |
2906 | LOOP.Parent = FIELD | |
2907 | local CHILDREN = workspace:GetDescendants() | |
2908 | for index, CHILD in pairs(CHILDREN) do | |
2909 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD.Parent ~= Effects then | |
2910 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
2911 | if HUM then | |
2912 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
2913 | if TORSO then | |
2914 | if (TORSO.Position - FIELD.Position).Magnitude <= FIELD.Size.X*30 then | |
2915 | for _, c in pairs(CHILD:GetChildren()) do | |
2916 | if c:IsA("BasePart") then | |
2917 | local bv = Instance.new("BodyVelocity") | |
2918 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
2919 | bv.velocity = CF(FIELD.Position,c.Position).lookVector*-50 | |
2920 | bv.Parent = c | |
2921 | Debris:AddItem(bv,0.05) | |
2922 | end | |
2923 | end | |
2924 | HUM.Health = HUM.Health - 0.3 | |
2925 | end | |
2926 | end | |
2927 | end | |
2928 | end | |
2929 | end | |
2930 | end | |
2931 | ApplyAoE(FIELD.Position,40,15,20,375,false) | |
2932 | WACKYEFFECT({Time = 45, EffectType = "Sphere", Size = FIELD.Size, Size2 = VT(35,35,35), Transparency = 0, Transparency2 = 1, CFrame = FIELD.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BASE.Color, SoundID = 231917744, SoundPitch = 1, SoundVolume = 6}) | |
2933 | for i = 1, 5 do | |
2934 | WACKYEFFECT({Time = 35, EffectType = "Wave", Size = VT(5,0,5)*SIZE, Size2 = VT(35,3,35), Transparency = 0.5, Transparency2 = 1, CFrame = FIELD.CFrame * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 0.5, SoundVolume = 6}) | |
2935 | end | |
2936 | FIELD:remove() | |
2937 | end)) | |
2938 | elseif RANDOMEFFECT == 5 then | |
2939 | end | |
2940 | wait(0.5) | |
2941 | for i = 1, 25 do | |
2942 | Swait() | |
2943 | PANDORASBOX:SetPrimaryPartCFrame(BASE.CFrame * CF(0,-0.3,0)) | |
2944 | end | |
2945 | PANDORASBOX:remove() | |
2946 | RINGSPIN = false | |
2947 | end)) | |
2948 | ATTACK = false | |
2949 | Rooted = false | |
2950 | end | |
2951 | end | |
2952 | ||
2953 | function TimeSweep() | |
2954 | ATTACK = true | |
2955 | Rooted = false | |
2956 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2957 | Swait() | |
2958 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2959 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2960 | end | |
2961 | for e = 1, #BODY do | |
2962 | if BODY[e] ~= nil then | |
2963 | local STUFF = BODY[e] | |
2964 | local PART = STUFF[1] | |
2965 | if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then | |
2966 | local PRT = PART:Clone() | |
2967 | PRT.Anchored = true | |
2968 | PRT.CanCollide = false | |
2969 | PRT.Material = "Neon" | |
2970 | PRT.Color = C3(1,0,0) | |
2971 | PRT.Name = "WarpEffect" | |
2972 | PRT.Parent = Effects | |
2973 | PRT.CFrame = PART.CFrame | |
2974 | PRT:BreakJoints() | |
2975 | if PRT:FindFirstChildOfClass("Sound") then | |
2976 | PRT:FindFirstChildOfClass("Sound"):remove() | |
2977 | end | |
2978 | if PRT:FindFirstChildOfClass("Decal") then | |
2979 | PRT:FindFirstChildOfClass("Decal"):remove() | |
2980 | end | |
2981 | coroutine.resume(coroutine.create(function() | |
2982 | for i = 1, 100 do | |
2983 | Swait() | |
2984 | PRT.Transparency = PRT.Transparency + 1/100 | |
2985 | end | |
2986 | PRT:remove() | |
2987 | end)) | |
2988 | end | |
2989 | end | |
2990 | end | |
2991 | local POS = RootPart.Orientation | |
2992 | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0)) | |
2993 | RootPart.Orientation = POS | |
2994 | RootJoint.Parent = RootPart | |
2995 | for i=0, 0.5, 0.1 / Animation_Speed do | |
2996 | Swait() | |
2997 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
2998 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
2999 | end | |
3000 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3001 | Swait() | |
3002 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3003 | end | |
3004 | ATTACK = false | |
3005 | Rooted = false | |
3006 | end | |
3007 | ||
3008 | function Taunt() | |
3009 | chatfunc("Just don't bore me yeah") | |
3010 | ATTACK = true | |
3011 | Rooted = true | |
3012 | local TAUNT = CreateSound(159882635, Torso,17, 1, false) | |
3013 | repeat | |
3014 | Swait() | |
3015 | TAUNT.Parent = Torso | |
3016 | TAUNT.Playing = true | |
3017 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3018 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed) | |
3019 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3020 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3021 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3022 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3023 | until TAUNT.TimePosition >= 1.25 | |
3024 | for i=0, 1.6, 0.1 / Animation_Speed do | |
3025 | Swait() | |
3026 | TAUNT.Parent = Torso | |
3027 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed) | |
3028 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((1*SIZE) - 1*SIZE)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
3029 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1*SIZE, 0.5*SIZE, -0.45*SIZE) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3030 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1*SIZE, 0.15*SIZE, -0.45*SIZE) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3031 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3032 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3033 | end | |
3034 | ATTACK = false | |
3035 | Rooted = false | |
3036 | end | |
3037 | ||
3038 | function Smite() | |
3039 | local RING, MESH, DELET = MakeRing() | |
3040 | local POS = Mouse.Hit.p | |
3041 | RING.CFrame = CF(Mouse.Hit.p + VT(MRANDOM(-25, 25), 200, MRANDOM(-25, 25)), Mouse.Hit.p) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3042 | for i = 1, 45 do | |
3043 | Swait() | |
3044 | MESH.Scale = MESH.Scale + VT(12, 0, 12) | |
3045 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3046 | end | |
3047 | local HITFLOOR, HITPOS = Raycast(RING.Position, CF(RING.Position, RING.CFrame * CF(0, -1, 0).p).lookVector, 500, Character) | |
3048 | if HITFLOOR then | |
3049 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true) | |
3050 | MakeForm(BEAM, "Cyl") | |
3051 | local DIST = (RING.Position - HITPOS).Magnitude | |
3052 | BEAM.Size = VT(0, DIST, 0) | |
3053 | BEAM.CFrame = CF(RING.Position, HITPOS) * CF(0, 0, -DIST / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
3054 | for i = 1, 5 do | |
3055 | WACKYEFFECT({ | |
3056 | EffectType = "Wave", | |
3057 | Size = VT(25, 0, 25), | |
3058 | Size2 = VT(40, 0, 40) + VT(i * 6, i / 5, i * 6), | |
3059 | Transparency = 0, | |
3060 | Transparency2 = 1, | |
3061 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
3062 | MoveToPos = nil, | |
3063 | RotationX = 0, | |
3064 | RotationY = 3, | |
3065 | RotationZ = 0, | |
3066 | Material = "Neon", | |
3067 | Color = C3(0, 0, 0), | |
3068 | SoundID = nil, | |
3069 | SoundPitch = nil, | |
3070 | SoundVolume = nil | |
3071 | }) | |
3072 | WACKYEFFECT({ | |
3073 | EffectType = "Round Slash", | |
3074 | Size = VT(3, 0, 3) / 13, | |
3075 | Size2 = (VT(3, 0, 3) + VT(i, 0, i)) / 5, | |
3076 | Transparency = 0, | |
3077 | Transparency2 = 1, | |
3078 | CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(-35, 35)), RAD(0), RAD(MRANDOM(-35, 35))), | |
3079 | MoveToPos = nil, | |
3080 | RotationX = 0, | |
3081 | RotationY = 0, | |
3082 | RotationZ = 0, | |
3083 | Material = "Neon", | |
3084 | Color = C3(1, 0, 0), | |
3085 | SoundID = nil, | |
3086 | SoundPitch = nil, | |
3087 | SoundVolume = nil | |
3088 | }) | |
3089 | WACKYEFFECT({ | |
3090 | Time = 35, | |
3091 | EffectType = "Sphere", | |
3092 | Size = VT(22, 22, 22), | |
3093 | Size2 = VT(45, 45, 45) + VT(i * 5, i * 5, i * 5), | |
3094 | Transparency = 0, | |
3095 | Transparency2 = 1, | |
3096 | CFrame = CF(HITPOS), | |
3097 | MoveToPos = nil, | |
3098 | RotationX = 0, | |
3099 | RotationY = 0, | |
3100 | RotationZ = 0, | |
3101 | Material = "Neon", | |
3102 | Color = C3(0, 0, 0), | |
3103 | SoundID = 459523898, | |
3104 | SoundPitch = MRANDOM(9, 12) / 10, | |
3105 | SoundVolume = 10 | |
3106 | }) | |
3107 | end | |
3108 | SHAKECAM(HITPOS, 100, 8, 15) | |
3109 | ApplyAoE(HITPOS, 50) | |
3110 | for i = 1, 25 do | |
3111 | Swait() | |
3112 | BEAM.Size = BEAM.Size + VT(0.5, 0, 0.5) | |
3113 | BEAM.Transparency = BEAM.Transparency + 0.04 | |
3114 | end | |
3115 | BEAM:remove() | |
3116 | end | |
3117 | wait(0.2) | |
3118 | DELET() | |
3119 | end | |
3120 | ||
3121 | function Earthquake() | |
3122 | ATTACK = true | |
3123 | Rooted = true | |
3124 | local GYRO = IT("BodyGyro", RootPart) | |
3125 | GYRO.D = 20 | |
3126 | GYRO.P = 4000 | |
3127 | GYRO.MaxTorque = VT(0, 40000, 0) | |
3128 | local RING, MESH, DELET = MakeRing() | |
3129 | local HITFLOOR, HITPOS = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
3130 | RING.CFrame = CF(HITPOS) | |
3131 | for i = 0, 0.6, 0.1 / Animation_Speed do | |
3132 | GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p) | |
3133 | Swait() | |
3134 | MESH.Scale = MESH.Scale + VT(53, 0, 53) | |
3135 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3136 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/3, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3137 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3138 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
3139 | end | |
3140 | local BLASTS = {468991944, 468991990} | |
3141 | coroutine.resume(coroutine.create(function() | |
3142 | local CFRAME = RootPart.CFrame | |
3143 | for i = 1, 100 do | |
3144 | CFRAME = CFRAME * CF(0, 0, -35) | |
3145 | do | |
3146 | local HITFLOOR, HITPOS = Raycast(CFRAME.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 15, Character) | |
3147 | if HITFLOOR then | |
3148 | Swait() | |
3149 | do | |
3150 | local OFFSET = CFRAME * CF(MRANDOM(-25, 25), 0, 0) | |
3151 | coroutine.resume(coroutine.create(function() | |
3152 | local RING, MESH, DELET = MakeRing() | |
3153 | RING.CFrame = CF(OFFSET.p.X, HITPOS.Y, OFFSET.p.Z) | |
3154 | for i = 1, 25 do | |
3155 | Swait() | |
3156 | MESH.Scale = MESH.Scale + VT(42, 0, 42) | |
3157 | RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0)) | |
3158 | end | |
3159 | ApplyAoE(RING.Position, 65) | |
3160 | SHAKECAM(RING.Position, 80, 15, 30) | |
3161 | local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0)) | |
3162 | WACKYEFFECT({ | |
3163 | Time = 25, | |
3164 | EffectType = "Sphere", | |
3165 | Size = VT(22, 22, 22), | |
3166 | Size2 = VT(85, 85, 85), | |
3167 | Transparency = 0, | |
3168 | Transparency2 = 1, | |
3169 | CFrame = CF(RING.Position), | |
3170 | MoveToPos = nil, | |
3171 | RotationX = 0, | |
3172 | RotationY = 0, | |
3173 | RotationZ = 0, | |
3174 | Material = "Neon", | |
3175 | Color = C3(0, 0, 0), | |
3176 | SoundID = BLASTS[MRANDOM(1, #BLASTS)], | |
3177 | SoundPitch = MRANDOM(9, 12) / 10, | |
3178 | SoundVolume = 10 | |
3179 | }) | |
3180 | for e = 1, 3 do | |
3181 | WACKYEFFECT({ | |
3182 | EffectType = "Wave", | |
3183 | Size = VT(25, 0, 25), | |
3184 | Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6), | |
3185 | Transparency = 0, | |
3186 | Transparency2 = 1, | |
3187 | CFrame = CF(RING.Position) * ANGLES(RAD(0), RAD(72 * i), RAD(0)), | |
3188 | MoveToPos = nil, | |
3189 | RotationX = 0, | |
3190 | RotationY = 3, | |
3191 | RotationZ = 0, | |
3192 | Material = "Neon", | |
3193 | Color = C3(0, 0, 0), | |
3194 | SoundID = nil, | |
3195 | SoundPitch = nil, | |
3196 | SoundVolume = nil | |
3197 | }) | |
3198 | WACKYEFFECT({ | |
3199 | Time = 35, | |
3200 | EffectType = "Sphere", | |
3201 | Size = VT(22, 45, 22), | |
3202 | Size2 = VT(25, 45 + e * 75, 25), | |
3203 | Transparency = 0, | |
3204 | Transparency2 = 1, | |
3205 | CFrame = CF(RING.Position) * TURN, | |
3206 | MoveToPos = nil, | |
3207 | RotationX = 0, | |
3208 | RotationY = 0, | |
3209 | RotationZ = 0, | |
3210 | Material = "Neon", | |
3211 | Color = C3(0, 0, 0), | |
3212 | SoundID = nil, | |
3213 | SoundPitch = MRANDOM(9, 12) / 10, | |
3214 | SoundVolume = 10 | |
3215 | }) | |
3216 | end | |
3217 | wait(0.3) | |
3218 | DELET() | |
3219 | end)) | |
3220 | end | |
3221 | end | |
3222 | end | |
3223 | end | |
3224 | end)) | |
3225 | Rooted = false | |
3226 | DELET() | |
3227 | GYRO:remove() | |
3228 | ATTACK = false | |
3229 | Rooted = false | |
3230 | end | |
3231 | ||
3232 | function SpawnSmite(POS) | |
3233 | local HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, Character) | |
3234 | local EMITPOS = HITPOS | |
3235 | if HITFLOOR ~= nil then | |
3236 | if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then | |
3237 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent) | |
3238 | EMITPOS = HITPOS | |
3239 | elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
3240 | HITFLOOR,HITPOS = Raycast(POS+VT(0,1,0), (CF(POS, POS + VT(0, -1, 0))).lookVector, 100, HITFLOOR.Parent.Parent) | |
3241 | EMITPOS = HITPOS | |
3242 | end | |
3243 | end | |
3244 | if HITFLOOR ~= nil then | |
3245 | ApplyAoE(EMITPOS,10) | |
3246 | WACKYEFFECT({EffectType = "Sphere", Size = VT(0,100000,0), Size2 = VT(10,100000,10), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3247 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*2, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3248 | WACKYEFFECT({EffectType = "Block", Size = VT(0,0,0), Size2 = VT(10,10,10)*1.5, Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3249 | for i = 1, 5 do | |
3250 | local TOPOS = CF(EMITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,12) | |
3251 | WACKYEFFECT({EffectType = "Slash", Size = VT(0,0,0), Size2 = VT(0.2,0,0.2), Transparency = 0, Transparency2 = 1, CFrame = CF(EMITPOS,TOPOS.p) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = TOPOS.p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 419011114, SoundPitch = 1, SoundVolume = 5}) | |
3252 | end | |
3253 | end | |
3254 | end | |
3255 | ||
3256 | function SpawnMeteor(POS,SIZE,ISDEBREE,ORIPOS) | |
3257 | coroutine.resume(coroutine.create(function() | |
3258 | local METEOR = IT("Model",Effects) | |
3259 | METEOR.Name = "Meteorite" | |
3260 | local CENTER = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3261 | METEOR.PrimaryPart = CENTER | |
3262 | local PRT = CreatePart(3, METEOR, "Granite", 0, 0, "Really black", "MeteorCenter", VT(5,5,5)*SIZE) | |
3263 | PRT.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3264 | for i = 1, 15 do | |
3265 | local FIRE = CreatePart(3, METEOR, "Neon", 0, 0, "Really red", "Fire", VT(5.1,1,5.1)*SIZE) | |
3266 | FIRE.CFrame = CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
3267 | end | |
3268 | if ISDEBREE ~= true then | |
3269 | METEOR:SetPrimaryPartCFrame(CF(POS) * ANGLES(RAD(MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15)))*CF(0,500,0) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3270 | else | |
3271 | METEOR:SetPrimaryPartCFrame(CF(ORIPOS,POS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3272 | end | |
3273 | local IMPACT = false | |
3274 | CreateSound(463593339, CENTER, 10, 0.6) | |
3275 | if SIZE >= 3.5 then | |
3276 | for i = 1, MRANDOM(3,7) do | |
3277 | SpawnMeteor(CF(POS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0))*CF(0,0,SIZE*12).p,SIZE/MRANDOM(4,5),true,CENTER.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,SIZE*15).p) | |
3278 | end | |
3279 | end | |
3280 | for i = 1, 200 do | |
3281 | Swait() | |
3282 | local HITFLOOR,HITPOS = Raycast(CENTER.Position, CF(CENTER.Position,POS).lookVector, 3, Character) | |
3283 | if HITFLOOR == nil then | |
3284 | local ORI = CENTER.Orientation | |
3285 | METEOR:SetPrimaryPartCFrame(CF(HITPOS) * ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))) | |
3286 | else | |
3287 | if HITFLOOR.Anchored == true then | |
3288 | CreateDebreeRing(HITFLOOR,HITPOS,30*SIZE,VT(6,6,6)*SIZE,5) | |
3289 | CreateFlyingDebree(HITFLOOR,CF(HITPOS),8,VT(4,4,4)*SIZE,5,175) | |
3290 | end | |
3291 | IMPACT = true | |
3292 | break | |
3293 | end | |
3294 | end | |
3295 | if IMPACT == true then | |
3296 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*4*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3297 | WACKYEFFECT({EffectType = "Block", Size = CENTER.Size, Size2 = VT(10,10,10)*3*SIZE, Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 201858144, SoundPitch = 1, SoundVolume = 5}) | |
3298 | WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(CENTER.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5}) | |
3299 | ApplyAoE(CENTER.Position,30*SIZE) | |
3300 | end | |
3301 | METEOR:remove() | |
3302 | end)) | |
3303 | end | |
3304 | ||
3305 | function Smite2() | |
3306 | ATTACK = true | |
3307 | Rooted = false | |
3308 | CreateSound(1368573150, RightArm, 3, 0.8) | |
3309 | CreateSound(649634100, Torso, 10, 0.8) | |
3310 | for i=0, 1.2, 0.1 / Animation_Speed do | |
3311 | Swait() | |
3312 | WACKYEFFECT({TIME = 15, EffectType = "Block", Size = VT(3,3,3)/2, Size2 = VT(1,1,1)/3, Transparency = 0.5, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1.3,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3313 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3314 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed) | |
3315 | end | |
3316 | local POS = Mouse.Hit.p | |
3317 | CreateSound(463593339, Effects, 3, 1) | |
3318 | coroutine.resume(coroutine.create(function() | |
3319 | for i = 1, 35 do | |
3320 | wait(MRANDOM(35,45)/100) | |
3321 | SpawnMeteor(CF(POS) * ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(0,1500)/10).p,MRANDOM(10,25)/10) | |
3322 | end | |
3323 | end)) | |
3324 | ATTACK = false | |
3325 | Rooted = false | |
3326 | end | |
3327 | ||
3328 | function Taunt() | |
3329 | ATTACK = true | |
3330 | Rooted = false | |
3331 | TAUNT = true | |
3332 | for i=0, 0.1, 0.1 / Animation_Speed do | |
3333 | Swait() | |
3334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
3337 | end | |
3338 | for i=0, 3, 0.1 / Animation_Speed do | |
3339 | Swait() | |
3340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(15)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3343 | end | |
3344 | CreateSound(363808674, Torso, 10, 1.3) | |
3345 | for i=0, 1, 0.1 / Animation_Speed do | |
3346 | Swait() | |
3347 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5), RAD(0), RAD(120)), 3 / Animation_Speed) | |
3348 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 3/ Animation_Speed) | |
3349 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(230), RAD(0), RAD(35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3350 | end | |
3351 | WACKYEFFECT({EffectType = "Block", Size = VT(6,6,6), Size2 = VT(15,15,15), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 5}) | |
3352 | CreateSound(649634100, Torso, 10, 0.8) | |
3353 | for i=0, 0.01, 0.1 / Animation_Speed do | |
3354 | Swait() | |
3355 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) | |
3356 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
3357 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
3358 | end | |
3359 | ATTACK = false | |
3360 | Rooted = false | |
3361 | TAUNT = false | |
3362 | end | |
3363 | ||
3364 | function Taunt2() | |
3365 | ATTACK = true | |
3366 | Rooted = true | |
3367 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
3368 | coroutine.resume(coroutine.create(function() | |
3369 | repeat | |
3370 | Swait() | |
3371 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3372 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3373 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15*SIZE, 0.75*SIZE, -0.5*SIZE) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3374 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15*SIZE, 0.25*SIZE, -0.5*SIZE) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3375 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3376 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3377 | until ATTACK == false | |
3378 | end)) | |
3379 | repeat wait() until TAUNT.Playing == false | |
3380 | ATTACK = false | |
3381 | Rooted = false | |
3382 | end | |
3383 | ||
3384 | function Prison_Key() | |
3385 | if Mouse.Target ~= nil then | |
3386 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3387 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3388 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3389 | local GYRO = IT("BodyGyro",RootPart) | |
3390 | GYRO.D = 750 | |
3391 | GYRO.P = 20000 | |
3392 | GYRO.MaxTorque = VT(0,40000000,0) | |
3393 | local grav = Instance.new("BodyPosition",TORSO) | |
3394 | grav.D = 15 | |
3395 | grav.P = 20000 | |
3396 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
3397 | grav.position = TORSO.Position | |
3398 | local GYRO2 = IT("BodyGyro",TORSO) | |
3399 | GYRO2.D = 750 | |
3400 | GYRO2.P = 20000 | |
3401 | GYRO2.MaxTorque = VT(0,40000000,0) | |
3402 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3403 | grav.Name = "Jail" | |
3404 | local LOCKPARTS = {} | |
3405 | ATTACK = true | |
3406 | Rooted = false | |
3407 | local LOCK = IT("Model",Effects) | |
3408 | LOCK.Name = "Lock" | |
3409 | local LOCK2 = IT("Model",LOCK) | |
3410 | LOCK2.Name = "Metal" | |
3411 | --CREATE LOCK-- | |
3412 | local BASE = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 2.5, 1)) | |
3413 | LOCK.PrimaryPart = BASE | |
3414 | BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4) | |
3415 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "Really black", "Keylock", VT(3, 1, 3)) | |
3416 | PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3417 | MakeForm(PRT,"Cyl") | |
3418 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(1, 1, 1)) | |
3419 | PRT.Color = C3(0.58,0.58,0.58) | |
3420 | PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0)) | |
3421 | MakeForm(PRT,"Cyl") | |
3422 | local PRT = CreatePart(3, LOCK, "Glass", 0, 0, "White", "Hole", VT(0.5, 1, 1)) | |
3423 | PRT.Color = C3(0.58,0.58,0.58) | |
3424 | PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01) | |
3425 | for i = 1, 45 do | |
3426 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3427 | PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0) | |
3428 | end | |
3429 | local PRT = CreatePart(3, LOCK2, "Glass", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5)) | |
3430 | PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0) | |
3431 | LOCK2.PrimaryPart = PRT | |
3432 | --------------- | |
3433 | local CHILDREN = LOCK:GetDescendants() | |
3434 | for index, CHILD in pairs(CHILDREN) do | |
3435 | if CHILD:IsA("BasePart") then | |
3436 | CHILD.Transparency = 1 | |
3437 | end | |
3438 | end | |
3439 | for i = 1, 75 do | |
3440 | LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)) | |
3441 | Swait() | |
3442 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3443 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3444 | local CHILDREN = LOCK:GetDescendants() | |
3445 | for index, CHILD in pairs(CHILDREN) do | |
3446 | if CHILD:IsA("BasePart") then | |
3447 | CHILD.Transparency = CHILD.Transparency - 1/75 | |
3448 | end | |
3449 | end | |
3450 | end | |
3451 | HUM.DisplayDistanceType = "None" | |
3452 | local KEY = IT("Model",Effects) | |
3453 | KEY.Name = "Key" | |
3454 | --CREATE KEY-- | |
3455 | local KBASE = CreatePart(3, KEY, "Neon", 0, 0, "Black", "KeyBase", VT(0.1, 1, 0.1),false) | |
3456 | KEY.PrimaryPart = KBASE | |
3457 | KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0)) | |
3458 | local WLD = weldBetween(RightArm,KBASE) | |
3459 | for i = 1, 45 do | |
3460 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.1, 0.1, 0.1),false) | |
3461 | PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0) | |
3462 | weldBetween(KBASE,PRT) | |
3463 | end | |
3464 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
3465 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0) | |
3466 | weldBetween(KBASE,PRT) | |
3467 | local PRT = CreatePart(3, KEY, "Neon", 0, 0, "Black", "Key", VT(0.3, 0.1, 0.1),false) | |
3468 | PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0) | |
3469 | weldBetween(KBASE,PRT) | |
3470 | -------------- | |
3471 | Rooted = true | |
3472 | Pose("Prepare key",1.5,1.2,false,GYRO,TORSO) | |
3473 | coroutine.resume(coroutine.create(function() | |
3474 | for i = 1, 10 do | |
3475 | Swait() | |
3476 | GYRO2.cframe = CF(TORSO.Position,RootPart.Position) | |
3477 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
3478 | end | |
3479 | CreateSound(1149318312,BASE,5,1,false) | |
3480 | CreateSound(160772554,BASE,3,1,false) | |
3481 | LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)) | |
3482 | for i = 1, 4 do | |
3483 | WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3484 | end | |
3485 | WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5}) | |
3486 | wait(1) | |
3487 | TORSO.Parent.Parent = LOCK | |
3488 | for i = 1, 75 do | |
3489 | Swait() | |
3490 | local CHILDREN = KEY:GetDescendants() | |
3491 | for index, CHILD in pairs(CHILDREN) do | |
3492 | if CHILD:IsA("BasePart") then | |
3493 | CHILD.Transparency = i/25 | |
3494 | end | |
3495 | end | |
3496 | local CHILDREN = LOCK:GetDescendants() | |
3497 | for index, CHILD in pairs(CHILDREN) do | |
3498 | if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then | |
3499 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3500 | elseif CHILD.ClassName == "Decal" then | |
3501 | CHILD.Transparency = CHILD.Transparency + 1/75 | |
3502 | end | |
3503 | end | |
3504 | end | |
3505 | TORSO.Parent:ClearAllChildren() | |
3506 | KEY:remove() | |
3507 | LOCK:remove() | |
3508 | end)) | |
3509 | Pose("Turn key",0.8,1.2,false,GYRO,TORSO) | |
3510 | GYRO:remove() | |
3511 | ATTACK = false | |
3512 | Rooted = false | |
3513 | end | |
3514 | end | |
3515 | end | |
3516 | ||
3517 | function Endless_Pain() | |
3518 | local HITBODIES = {} | |
3519 | local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character) | |
3520 | if HITFLOOR ~= nil then | |
3521 | CreateSound("463598785", RootPart, 10, 0.8) | |
3522 | ATTACK = true | |
3523 | Rooted = true | |
3524 | VALUE1 = true | |
3525 | for i = 1, 500 do | |
3526 | Swait() | |
3527 | AddChildrenToTable(HITPOS, workspace, i / 3, HITBODIES) | |
3528 | Slice("Round", 0.5 + i / 50, 35, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(0), RAD(0)) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Mid grey", VT(0.001, 0, 0.001)) | |
3529 | Slice("Round", 0.5 + i / 50, 45, CF(HITPOS + VT(0*SIZE, 0.1*SIZE, 0*SIZE), HITPOS + VT(0, 0.1, 0) + NORMAL) * ANGLES(RAD(90), RAD(MRANDOM(-180, 180)), RAD(0)), "Mid grey", VT(0, 0, 0)) | |
3530 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
3531 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(-25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3532 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(115), RAD(45), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3533 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / 12)), RAD(55 - 2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3534 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3535 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3536 | for e = 1, #HITBODIES do | |
3537 | if HITBODIES[e] ~= nil then | |
3538 | local BOD = HITBODIES[e] | |
3539 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
3540 | if TORS and TORS:FindFirstChild("BV") == nil then | |
3541 | local bv = Instance.new("BodyVelocity") | |
3542 | bv.Name = "BV" | |
3543 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3544 | bv.velocity = CF(TORS.Position, TORS.Position + VT(0, 1, 0)).lookVector * 20 | |
3545 | bv.Parent = TORS | |
3546 | Debris:AddItem(bv, 0.1) | |
3547 | end | |
3548 | end | |
3549 | end | |
3550 | end | |
3551 | coroutine.resume(coroutine.create(function() | |
3552 | for e = 1, #HITBODIES do | |
3553 | Swait() | |
3554 | if HITBODIES[e] ~= nil then | |
3555 | local BOD = HITBODIES[e] | |
3556 | for i = 1, #HITBODIES do | |
3557 | if HITBODIES[i] == BOD and i ~= e then | |
3558 | table.remove(HITBODIES, i) | |
3559 | end | |
3560 | end | |
3561 | local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso") | |
3562 | if TORS then | |
3563 | TORS.Anchored = false | |
3564 | CreateSound("92597369", TORS, 10, 0.8) | |
3565 | Slice("Thin", 1, 35, CF(TORS.Position, HITPOS) * ANGLES(RAD(0), RAD(-90), RAD(0)), "Really red", VT(0.01, 0, 0.01)) | |
3566 | BOD:BreakJoints() | |
3567 | for _, c in pairs(BOD:GetChildren()) do | |
3568 | if c.ClassName == "Part" or c.ClassName == "MeshPart" then | |
3569 | local bv = Instance.new("BodyVelocity") | |
3570 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3571 | bv.velocity = CF(HITPOS, c.Position).lookVector * 250 | |
3572 | bv.Parent = c | |
3573 | Debris:AddItem(bv, 0.2) | |
3574 | end | |
3575 | end | |
3576 | end | |
3577 | end | |
3578 | end | |
3579 | end)) | |
3580 | VALUE1 = false | |
3581 | ATTACK = false | |
3582 | Rooted = false | |
3583 | end | |
3584 | end | |
3585 | ||
3586 | function Inferno_Ring() | |
3587 | ATTACK = true | |
3588 | Rooted = false | |
3589 | local GYRO = IT("BodyGyro",RootPart) | |
3590 | GYRO.D = 750 | |
3591 | GYRO.P = 20000 | |
3592 | GYRO.MaxTorque = VT(0,40000000,0) | |
3593 | local FIRE = IT("Model",Effects) | |
3594 | FIRE.Name = "Fire" | |
3595 | local MAIN = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "Center", VT(0,0,0)) | |
3596 | FIRE.PrimaryPart = MAIN | |
3597 | local FIRES = {} | |
3598 | for i = 1, 45 do | |
3599 | local PRT = CreatePart(3, FIRE, "Neon", 0, 1, "Really red", "RingPart", VT(3,3,3)) | |
3600 | PRT.CFrame = MAIN.CFrame*ANGLES(RAD(0),RAD((360/45)*i),RAD(0))*CF(0,0,20) | |
3601 | local F = Fire(PRT) | |
3602 | table.insert(FIRES,F) | |
3603 | end | |
3604 | repeat | |
3605 | FIRE:SetPrimaryPartCFrame(CF(Mouse.Hit.p)) | |
3606 | Pose("Cast1",1.5,0.01,false,GYRO) | |
3607 | until HOLD == true | |
3608 | coroutine.resume(coroutine.create(function() | |
3609 | for i = 1, 4 do | |
3610 | ApplyAoE(MAIN.Position,21,-15,true) | |
3611 | CreateSound(463598785,MAIN,3,1,false) | |
3612 | for E = 1, #FIRES do | |
3613 | if FIRES[E] ~= nil then | |
3614 | FIRES[E].Acceleration = VT(0,300,0) | |
3615 | FIRES[E].Lifetime=NumberRange.new(0.35,1.5) | |
3616 | end | |
3617 | end | |
3618 | wait(0.3) | |
3619 | end | |
3620 | for E = 1, #FIRES do | |
3621 | if FIRES[E] ~= nil then | |
3622 | FIRES[E].Enabled = false | |
3623 | end | |
3624 | end | |
3625 | Debris:AddItem(FIRE,5) | |
3626 | end)) | |
3627 | CreateSound(215395388,RightArm,3,2,false) | |
3628 | Pose("RightArmUp",1.5,0.5,true) | |
3629 | GYRO:remove() | |
3630 | ATTACK = false | |
3631 | Rooted = false | |
3632 | end | |
3633 | ||
3634 | function TakeOnMe() | |
3635 | Speed = 5 | |
3636 | local MEME = CreateSound(1554763595, Effects, 2, 1, false) | |
3637 | ATTACK = true | |
3638 | Rooted = false | |
3639 | local DANCE = true | |
3640 | local KEY = Mouse.KeyDown:connect(function(NEWKEY) | |
3641 | if NEWKEY == "]" then | |
3642 | DANCE = false | |
3643 | end | |
3644 | end) | |
3645 | PLAYSONG = false | |
3646 | while true do | |
3647 | for i = 1, 15 do | |
3648 | Swait() | |
3649 | MEME.Parent = Effects | |
3650 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + 0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3651 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3652 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3653 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3654 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3655 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3656 | end | |
3657 | if DANCE == false then | |
3658 | break | |
3659 | end | |
3660 | for i = 1, 15 do | |
3661 | Swait() | |
3662 | MEME.Parent = Effects | |
3663 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 1 + -0.25*SIZE+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3664 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0) - 0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3665 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
3666 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55*SIZE, 0.75*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3667 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, 0*SIZE, -1*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3668 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.6*SIZE, -0.3*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3669 | end | |
3670 | end | |
3671 | PLAYSONG = true | |
3672 | KEY:Disconnect() | |
3673 | MEME:remove() | |
3674 | Speed = 25 | |
3675 | ATTACK = false | |
3676 | Rooted = false | |
3677 | end | |
3678 | ||
3679 | function RavagingOverthrower() | |
3680 | ATTACK = true | |
3681 | Rooted = true | |
3682 | for i=0, 1, 0.1 / Animation_Speed do | |
3683 | Swait() | |
3684 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * SIZE, 0 * SIZE, 0 * SIZE + 0.05 * COS(SINE / 12) * SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3685 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * SIZE, 0 * SIZE, 0 + ((1.4 * SIZE) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3686 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(100), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
3687 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * SIZE, 0.5 * SIZE, 0 * SIZE) * ANGLES(RAD(30), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
3688 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3689 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * SIZE, -1 * SIZE, -0 * SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
3690 | end | |
3691 | CreateSound("348663022", Torso, 5, 1) | |
3692 | local StartPos = RootPart.CFrame * CF(0,15,0).p | |
3693 | for i = 1, 5 do | |
3694 | MagicSphere2(25,25,CF(StartPos),"Really black") | |
3695 | Swait(15) | |
3696 | end | |
3697 | local soundeffect = IT("Sound",Torso) | |
3698 | soundeffect.SoundId = "rbxassetid://487186990" | |
3699 | soundeffect.Looped = true | |
3700 | soundeffect.Volume = 3 | |
3701 | soundeffect.Playing = true | |
3702 | repeat | |
3703 | turnto(Mouse.Hit.p) | |
3704 | MagicSphere2(25,25,CF(StartPos),"White") | |
3705 | MagicSphere(25/10,25,CF(StartPos),"White") | |
3706 | local RayHit, RayPos, RayNormal = CastZapRay(StartPos, Mouse.Hit.p, 750, Character, false) | |
3707 | local distance = (StartPos - RayPos).magnitude | |
3708 | local RayBeam = IT("Part",Effects) | |
3709 | RayBeam.Material = "Neon" | |
3710 | RayBeam.Anchored = true | |
3711 | RayBeam.BrickColor = BRICKC"Lavender" | |
3712 | local mesh = IT("SpecialMesh",RayBeam) | |
3713 | mesh.MeshType = "Cylinder" | |
3714 | RayBeam.Size = Vector3.new(distance+10, 5, 5) | |
3715 | RayBeam.CFrame = CFrame.new(StartPos, RayPos) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(0),RAD(90),RAD(0)) | |
3716 | MagicSphere(15,5,CF(RayPos),"Lavender") | |
3717 | killnearest(RayPos,15,100) | |
3718 | for i = 1, 3 do | |
3719 | CreateSwirl(0,25,true,-0.2,5,CF(RayPos) * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360))),"Really black") | |
3720 | end | |
3721 | Swait() | |
3722 | if KEYHOLD == false then | |
3723 | coroutine.resume(coroutine.create(function() | |
3724 | for i = 1, 5 do | |
3725 | RayBeam.Transparency = RayBeam.Transparency + 1/5 | |
3726 | Swait() | |
3727 | end | |
3728 | RayBeam:remove() | |
3729 | end)) | |
3730 | else | |
3731 | RayBeam:remove() | |
3732 | end | |
3733 | until KEYHOLD == false | |
3734 | soundeffect:remove() | |
3735 | ATTACK = false | |
3736 | Rooted = false | |
3737 | end | |
3738 | ||
3739 | function Wall() | |
3740 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 8, Character) | |
3741 | if HITFLOOR ~= nil then | |
3742 | if HITFLOOR.Anchored == true then | |
3743 | local WALL = HITFLOOR:Clone() | |
3744 | WALL.Size = VT(45,45,5) | |
3745 | WALL.Parent = Effects | |
3746 | WALL.Name = "Wall" | |
3747 | WALL.CFrame = RootPart.CFrame*CF(0,-65/2.1,-5)*ANGLES(RAD(-15),RAD(0),RAD(0)) | |
3748 | CreateSound(130972023,WALL,5,0.8,false) | |
3749 | ATTACK = true | |
3750 | Rooted = true | |
3751 | local HIT = WALL.Touched:Connect(function(hit) | |
3752 | if hit.Parent ~= Character then | |
3753 | hit:BreakJoints() | |
3754 | end | |
3755 | end) | |
3756 | coroutine.resume(coroutine.create(function() | |
3757 | WACKYEFFECT({Time = 35, EffectType = "Box", Size = WALL.Size, Size2 = WALL.Size*2, Transparency = 0, Transparency2 = 1, CFrame = WALL.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BRICKC"Lavender".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
3758 | for i = 1, 90 do | |
3759 | Swait() | |
3760 | WALL.CFrame = WALL.CFrame*CF(0,0.5,0) | |
3761 | end | |
3762 | HIT:disconnect() | |
3763 | wait(5) | |
3764 | for i = 1, 46 do | |
3765 | Swait() | |
3766 | WALL.CFrame = WALL.CFrame*CF(0,-1,0) | |
3767 | end | |
3768 | WALL:remove() | |
3769 | end)) | |
3770 | Pose("RightArmUp2",1.5,1.2,true) | |
3771 | ATTACK = false | |
3772 | Rooted = false | |
3773 | end | |
3774 | end | |
3775 | end | |
3776 | ||
3777 | function Petrify(Foe) | |
3778 | local STONEMODEL = IT("Model", Effects) | |
3779 | local CHILDREN = Foe:GetDescendants() | |
3780 | for index, CHILD in pairs(CHILDREN) do | |
3781 | if CHILD:IsA("BasePart") and CHILD.Parent.ClassName ~= "Folder" then | |
3782 | CHILD.Parent = STONEMODEL | |
3783 | CHILD.Material = "Slate" | |
3784 | CHILD.Color = C3(0.5, 0.5, 0.5) | |
3785 | if CHILD:FindFirstChildOfClass("SpecialMesh") then | |
3786 | local mesh = CHILD:FindFirstChildOfClass("SpecialMesh") | |
3787 | mesh.TextureId = "" | |
3788 | end | |
3789 | if CHILD:FindFirstChildOfClass("Decal") then | |
3790 | local mesh = CHILD:FindFirstChildOfClass("Decal") | |
3791 | mesh:remove() | |
3792 | end | |
3793 | if CHILD.ClassName == "MeshPart" then | |
3794 | CHILD.TextureID = "" | |
3795 | end | |
3796 | if CHILD.ClassName == "UnionOperation" then | |
3797 | CHILD.UsePartColor = true | |
3798 | end | |
3799 | CHILD.CanCollide = true | |
3800 | end | |
3801 | end | |
3802 | Debris:AddItem(STONEMODEL, 5) | |
3803 | end | |
3804 | ||
3805 | function Stonewill() | |
3806 | ATTACK = true | |
3807 | Rooted = true | |
3808 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3809 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
3810 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
3811 | if TORSO then | |
3812 | local GYRO = IT("BodyGyro", RootPart) | |
3813 | GYRO.D = 750 | |
3814 | GYRO.P = 2000 | |
3815 | GYRO.MaxTorque = VT(0, 40000, 0) | |
3816 | CreateSound("907330103", Torso, 5, 1.1) | |
3817 | for i = 0, 1.6, 0.1 / Animation_Speed do | |
3818 | Swait() | |
3819 | WACKYEFFECT({ | |
3820 | Time = 5, | |
3821 | EffectType = "Round Slash", | |
3822 | Size = VT(0, 0, 0), | |
3823 | Size2 = VT(0.01, 0, 0.01), | |
3824 | Transparency = 0.5, | |
3825 | Transparency2 = 1, | |
3826 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3827 | MoveToPos = nil, | |
3828 | RotationX = MRANDOM(-50, 50) / 10, | |
3829 | RotationY = MRANDOM(-50, 50) / 10, | |
3830 | RotationZ = MRANDOM(-50, 50) / 10, | |
3831 | Material = "Neon", | |
3832 | Color = C3(1, 0, 0), | |
3833 | SoundID = nil, | |
3834 | SoundPitch = nil, | |
3835 | SoundVolume = nil | |
3836 | }) | |
3837 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
3838 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.2 / Animation_Speed) | |
3839 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.2 / Animation_Speed) | |
3840 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(120), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-45)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
3841 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3842 | if ANIM == "Idle" then | |
3843 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3844 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3845 | elseif ANIM == "Walk" then | |
3846 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3847 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3848 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
3849 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3850 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3851 | end | |
3852 | end | |
3853 | GYRO:remove() | |
3854 | for i = 1, 15 do | |
3855 | WACKYEFFECT({ | |
3856 | Time = MRANDOM(15, 85), | |
3857 | EffectType = "Round Slash", | |
3858 | Size = VT(0, 0, 0), | |
3859 | Size2 = VT(0.3, 0, 0.3), | |
3860 | Transparency = 0.5, | |
3861 | Transparency2 = 1, | |
3862 | CFrame = CF(TORSO.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3863 | MoveToPos = nil, | |
3864 | RotationX = MRANDOM(-50, 50) / 10, | |
3865 | RotationY = MRANDOM(-50, 50) / 10, | |
3866 | RotationZ = MRANDOM(-50, 50) / 10, | |
3867 | Material = "Neon", | |
3868 | Color = C3(1, 0, 0), | |
3869 | SoundID = nil, | |
3870 | SoundPitch = nil, | |
3871 | SoundVolume = nil | |
3872 | }) | |
3873 | end | |
3874 | local bv = Instance.new("BodyVelocity") | |
3875 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3876 | bv.velocity = CF(Torso.Position, TORSO.Position).lookVector * 5 | |
3877 | bv.Parent = TORSO | |
3878 | Debris:AddItem(bv, 0.05) | |
3879 | CreateSound("1222405264", TORSO, 10, 0.9) | |
3880 | Petrify(HUM.Parent) | |
3881 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
3882 | Swait() | |
3883 | WACKYEFFECT({ | |
3884 | Time = 5, | |
3885 | EffectType = "Round Slash", | |
3886 | Size = VT(0, 0, 0), | |
3887 | Size2 = VT(0.01, 0, 0.01), | |
3888 | Transparency = 0.5, | |
3889 | Transparency2 = 1, | |
3890 | CFrame = CF(Head.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))), | |
3891 | MoveToPos = nil, | |
3892 | RotationX = MRANDOM(-50, 50) / 10, | |
3893 | RotationY = MRANDOM(-50, 50) / 10, | |
3894 | RotationZ = MRANDOM(-50, 50) / 10, | |
3895 | Material = "Neon", | |
3896 | Color = C3(1, 0, 0), | |
3897 | SoundID = nil, | |
3898 | SoundPitch = nil, | |
3899 | SoundVolume = nil | |
3900 | }) | |
3901 | GYRO.cframe = CF(RootPart.Position, TORSO.Position) | |
3902 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 2 / Animation_Speed) | |
3903 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 2 / Animation_Speed) | |
3904 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.8, 0.8 + 0.025 * COS(SINE / 22), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
3905 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
3906 | if ANIM == "Idle" then | |
3907 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3908 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed) | |
3909 | elseif ANIM == "Walk" then | |
3910 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, -0.01) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 22)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 5.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3911 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 22)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 22)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
3912 | elseif ANIM == "Jump" or ANIM == "Fall" then | |
3913 | RightHip.C0 = Clerp(RightHip.C0, CF(1.5, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
3914 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.5, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
3915 | end | |
3916 | end | |
3917 | end | |
3918 | end | |
3919 | ATTACK = false | |
3920 | Rooted = false | |
3921 | end | |
3922 | ||
3923 | --//=================================\\ | |
3924 | --|| ASSIGN THINGS TO KEYS | |
3925 | --\\=================================// | |
3926 | ||
3927 | function MouseDown(Mouse) | |
3928 | HOLD = true | |
3929 | if ATTACK == false then | |
3930 | end | |
3931 | end | |
3932 | ||
3933 | function MouseUp(Mouse) | |
3934 | HOLD = false | |
3935 | end | |
3936 | ||
3937 | function KeyDown(Key) | |
3938 | KEYHOLD = true | |
3939 | if Key == "z" and ATTACK == false then | |
3940 | if MODE == "Superior" then | |
3941 | TimeSweep() | |
3942 | elseif MODE == "JusticeHorn" then | |
3943 | MagicMissiles() | |
3944 | elseif MODE == "Maniac" then | |
3945 | Wall() | |
3946 | end | |
3947 | end | |
3948 | ||
3949 | if Key == "x" and ATTACK == false then | |
3950 | if MODE == "Superior" then | |
3951 | Smite2() | |
3952 | elseif MODE == "JusticeHorn" then | |
3953 | PandorasBox() | |
3954 | elseif MODE == "Maniac" then | |
3955 | Inferno_Ring() | |
3956 | end | |
3957 | end | |
3958 | ||
3959 | if Key == "c" and ATTACK == false then | |
3960 | if MODE == "Superior" then | |
3961 | Smite() | |
3962 | elseif MODE == "JusticeHorn" then | |
3963 | ChainPunch() | |
3964 | elseif MODE == "Maniac" then | |
3965 | RavagingOverthrower() | |
3966 | end | |
3967 | end | |
3968 | ||
3969 | if Key == "v" and ATTACK == false then | |
3970 | if MODE == "Superior" then | |
3971 | Earthquake() | |
3972 | elseif MODE == "JusticeHorn" then | |
3973 | WarpMeteor() | |
3974 | elseif MODE == "Maniac" then | |
3975 | Endless_Pain() | |
3976 | end | |
3977 | end | |
3978 | ||
3979 | if Key == "b" and ATTACK == false then | |
3980 | if MODE == "Superior" then | |
3981 | Prison_Key() | |
3982 | elseif MODE == "JusticeHorn" then | |
3983 | TimesUp() | |
3984 | elseif MODE == "Maniac" then | |
3985 | Stonewill() | |
3986 | end | |
3987 | end | |
3988 | ||
3989 | ||
3990 | if Key == "p" and ATTACK == false then | |
3991 | TakeOnMe() | |
3992 | end | |
3993 | ||
3994 | if Key == "1" and ATTACK == false then | |
3995 | Taunt() | |
3996 | end | |
3997 | ||
3998 | if Key == "2" and ATTACK == false then | |
3999 | Taunt2() | |
4000 | end | |
4001 | ||
4002 | if Key == "f" and ATTACK == false then | |
4003 | Switch() | |
4004 | end | |
4005 | ||
4006 | if Key == "e" and ATTACK == false then | |
4007 | Switch2() | |
4008 | end | |
4009 | ||
4010 | if Key == "q" and ATTACK == false then | |
4011 | Switch3() | |
4012 | end | |
4013 | end | |
4014 | ||
4015 | function KeyUp(Key) | |
4016 | KEYHOLD = false | |
4017 | end | |
4018 | ||
4019 | Mouse.Button1Down:connect(function(NEWKEY) | |
4020 | MouseDown(NEWKEY) | |
4021 | end) | |
4022 | Mouse.Button1Up:connect(function(NEWKEY) | |
4023 | MouseUp(NEWKEY) | |
4024 | end) | |
4025 | Mouse.KeyDown:connect(function(NEWKEY) | |
4026 | KeyDown(NEWKEY) | |
4027 | end) | |
4028 | Mouse.KeyUp:connect(function(NEWKEY) | |
4029 | KeyUp(NEWKEY) | |
4030 | end) | |
4031 | ||
4032 | --//=================================\\ | |
4033 | --\\=================================// | |
4034 | ||
4035 | ||
4036 | function unanchor() | |
4037 | if UNANCHOR == true then | |
4038 | RootPart.Anchored = false | |
4039 | end | |
4040 | g = Character:GetChildren() | |
4041 | for i = 1, #g do | |
4042 | if g[i].ClassName == "Part" and g[i] ~= RootPart then | |
4043 | g[i].Anchored = false | |
4044 | end | |
4045 | end | |
4046 | g = Weapon:GetChildren() | |
4047 | for i = 1, #g do | |
4048 | if g[i].ClassName == "Part" then | |
4049 | g[i].Anchored = false | |
4050 | end | |
4051 | end | |
4052 | end | |
4053 | ||
4054 | ||
4055 | --//=================================\\ | |
4056 | --|| WRAP THE WHOLE SCRIPT UP | |
4057 | --\\=================================// | |
4058 | ||
4059 | Humanoid.Changed:connect(function(Jump) | |
4060 | if Jump == "Jump" and (Disable_Jump == true) then | |
4061 | Humanoid.Jump = false | |
4062 | end | |
4063 | end) | |
4064 | ||
4065 | while true do | |
4066 | Swait() | |
4067 | script.Parent = WEAPONGUI | |
4068 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
4069 | v:Stop(); | |
4070 | end | |
4071 | ANIMATE.Parent = nil | |
4072 | SINE = SINE + CHANGE*1.5 | |
4073 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
4074 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
4075 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*SIZE, Character) | |
4076 | local WALKSPEEDVALUE = 10 / (Humanoid.WalkSpeed / 16) | |
4077 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
4078 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4079 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4080 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 0.875*SIZE - 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4081 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 0.875*SIZE + 0.125 * SIN(SINE / WALKSPEEDVALUE)*SIZE - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0 +0.5+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(-25+80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
4082 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
4083 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
4084 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4085 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4086 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5*SIZE, 1*SIZE, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4087 | end | |
4088 | if TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
4089 | ANIM = "Fall" | |
4090 | if ATTACK == false then | |
4091 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4092 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4093 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4094 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.5*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4095 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 1 / Animation_Speed) | |
4096 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE, 0*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 1 / Animation_Speed) | |
4097 | end | |
4098 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
4099 | ANIM = "Idle" | |
4100 | if ATTACK == false then | |
4101 | if MODE == "Main" then | |
4102 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4103 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0.5 + ((0.1) - 0.1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4104 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.95, 0.75, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
4105 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.95, 0.75, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
4106 | RightHip.C0 = Clerp(RightHip.C0, CF(1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4107 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1.45, -1.3 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4108 | elseif MODE == "Superior" then | |
4109 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed) | |
4110 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(25 - 4 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4111 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 1*SIZE, -0.3*SIZE) * ANGLES(RAD(0.98), RAD(-119.59 + 2.5 * SIN(SINE / 25)), RAD(-175.39 + 2.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4112 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.35*SIZE, 0.3*SIZE) * ANGLES(RAD(9.71), RAD(3.14 - -2.5 * SIN(SINE / 12)), RAD(0.2 - -2.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4113 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4114 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4115 | elseif MODE == "JusticeHorn" then | |
4116 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0*SIZE + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4117 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0*SIZE, 0*SIZE, 0.4*SIZE + ((0.1) - 0.1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed) | |
4118 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9*SIZE, 0.5*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4119 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9*SIZE, 0.25*SIZE + 0.05*SIZE * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4120 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4121 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4122 | elseif MODE == "Maniac" then | |
4123 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0*SIZE, 0*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4124 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1*SIZE) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), 1 / Animation_Speed) | |
4125 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(45), RAD(0), RAD(52 - 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-70), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4126 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5*SIZE, 0.65*SIZE, 0*SIZE) * ANGLES(RAD(35), RAD(0), RAD(-42 + 3 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(70), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4127 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1.02*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(20), RAD(55), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4128 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(10), RAD(-74), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4129 | end | |
4130 | end | |
4131 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
4132 | ANIM = "Walk" | |
4133 | if ATTACK == false then | |
4134 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.005 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4135 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1.1*SIZE) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
4136 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(-25 + 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(-55 + 2.5 * SIN(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
4137 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25*SIZE, 0.5*SIZE, 0.5*SIZE) * ANGLES(RAD(-35), RAD(25 - 2.5 * SIN(SINE / WALKSPEEDVALUE)), RAD(55 - 2.5 * SIN(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
4138 | RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -0.5*SIZE - 0.05*SIZE * COS(SINE / 12), -0.5*SIZE) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4139 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -0.8*SIZE - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
4140 | end | |
4141 | end | |
4142 | unanchor() | |
4143 | Humanoid.MaxHealth = "inf" | |
4144 | Humanoid.Health = "inf" | |
4145 | if Rooted == false then | |
4146 | Disable_Jump = false | |
4147 | Humanoid.WalkSpeed = Speed | |
4148 | elseif Rooted == true then | |
4149 | Disable_Jump = true | |
4150 | Humanoid.WalkSpeed = 0 | |
4151 | end | |
4152 | for _, c in pairs(Character:GetChildren()) do | |
4153 | if c.ClassName == "Part" and c.Name ~= "Detail" then | |
4154 | c.Material = "Fabric" | |
4155 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
4156 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
4157 | end | |
4158 | if c ~= Head then | |
4159 | c.Color = C3(0,0,0) | |
4160 | else | |
4161 | c.Color = C3(0,0,0) | |
4162 | end | |
4163 | if c == Head then | |
4164 | if c:FindFirstChild("face") then | |
4165 | c.face:remove() | |
4166 | end | |
4167 | end | |
4168 | elseif c.ClassName == "CharacterMesh" or c.ClassName == "Accessory" or c.Name == "Body Colors" then | |
4169 | c:remove() | |
4170 | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then | |
4171 | c:remove() | |
4172 | end | |
4173 | sick.SoundId = "rbxassetid://"..SONG | |
4174 | sick.Looped = true | |
4175 | sick.Pitch = 1 | |
4176 | sick.Volume = 1 | |
4177 | sick.Parent = Effects | |
4178 | sick.Playing = PLAYSONG | |
4179 | end | |
4180 | Humanoid.Name = "The-Switcher = "..Player.Name | |
4181 | end | |
4182 | ||
4183 | --//=================================\\ | |
4184 | --\\=================================// | |
4185 | ||
4186 | ||
4187 | ||
4188 | ||
4189 | ||
4190 | --//====================================================\\-- | |
4191 | --|| END OF SCRIPT | |
4192 | --\\====================================================//-- |