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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local Mouse,mouse,UserInputService,ContextActionService = owner | |
4 | do | |
5 | print("FE Compatibility code by Mokiros Edited by basstracker1970") | |
6 | script.Parent = Player.Character | |
7 | ||
8 | --RemoteEvent for communicating | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput_Event" | |
11 | ||
12 | --Fake event to make stuff like Mouse.KeyDown work | |
13 | local function fakeEvent() | |
14 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
15 | t.connect = t.Connect | |
16 | return t | |
17 | end | |
18 | ||
19 | --Creating fake input objects with fake variables | |
20 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
21 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
22 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
23 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
24 | end} | |
25 | --Merged 2 functions into one by checking amount of arguments | |
26 | CAS.UnbindAction = CAS.BindAction | |
27 | ||
28 | --This function will trigger the events that have been :Connect()'ed | |
29 | local function te(self,ev,...) | |
30 | local t = m[ev] | |
31 | if t and t._fakeEvent and t.Function then | |
32 | t.Function(...) | |
33 | end | |
34 | end | |
35 | m.TrigEvent = te | |
36 | UIS.TrigEvent = te | |
37 | ||
38 | Event.OnServerEvent:Connect(function(plr,io) | |
39 | - | if plr~=Player then return end |
39 | + | if plr~=Player then return end |
40 | - | if io.isMouse then |
40 | + | if io.isMouse then |
41 | - | m.Target = io.Target |
41 | + | m.Target = io.Target |
42 | - | m.Hit = io.Hit |
42 | + | m.Hit = io.Hit |
43 | - | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
43 | + | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then |
44 | - | if io.UserInputState == Enum.UserInputState.Begin then |
44 | + | if io.UserInputState == Enum.UserInputState.Begin then |
45 | - | m:TrigEvent("Button1Down") |
45 | + | m:TrigEvent("Button1Down") |
46 | else | |
47 | - | m:TrigEvent("Button1Up") |
47 | + | m:TrigEvent("Button1Up") |
48 | end | |
49 | else | |
50 | - | for n,t in pairs(CAS.Actions) do |
50 | + | for n,t in pairs(CAS.Actions) do |
51 | - | for _,k in pairs(t.Keys) do |
51 | + | for _,k in pairs(t.Keys) do |
52 | - | if k==io.KeyCode then |
52 | + | if k==io.KeyCode then |
53 | - | t.Function(t.Name,io.UserInputState,io) |
53 | + | t.Function(t.Name,io.UserInputState,io) |
54 | end | |
55 | end | |
56 | end | |
57 | - | if io.UserInputState == Enum.UserInputState.Begin then |
57 | + | if io.UserInputState == Enum.UserInputState.Begin then |
58 | - | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
58 | + | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) |
59 | - | UIS:TrigEvent("InputBegan",io,false) |
59 | + | UIS:TrigEvent("InputBegan",io,false) |
60 | else | |
61 | - | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) |
61 | + | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) |
62 | - | UIS:TrigEvent("InputEnded",io,false) |
62 | + | UIS:TrigEvent("InputEnded",io,false) |
63 | - | end |
63 | + | end |
64 | - | end |
64 | + | |
65 | - | end) |
65 | + | end) |
66 | Event.Parent = NLS([==[ | |
67 | local Player = game:GetService("Players").LocalPlayer | |
68 | local Event = script:WaitForChild("UserInput_Event") | |
69 | ||
70 | local UIS = game:GetService("UserInputService") | |
71 | local input = function(io,a) | |
72 | if a then return end | |
73 | --Since InputObject is a client-side instance, we create and pass table instead | |
74 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
75 | end | |
76 | UIS.InputBegan:Connect(input) | |
77 | UIS.InputEnded:Connect(input) | |
78 | ||
79 | local Mouse = Player:GetMouse() | |
80 | local h,t | |
81 | --Give the server mouse data 30 times every second, but only if the values changed | |
82 | --If player is not moving their mouse, client won't fire events | |
83 | while wait(1/30) do | |
84 | if h~=Mouse.Hit or t~=Mouse.Target then | |
85 | h,t=Mouse.Hit,Mouse.Target | |
86 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
87 | end | |
88 | end]==],Player.Character) | |
89 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
90 | ||
91 | end | |
92 | wait(0.2) | |
93 | - | --Paste This Above Any Script |
93 | + | Player = owner |
94 | PlayerGui = Player.PlayerGui | |
95 | Cam = workspace.CurrentCamera | |
96 | Backpack = Player.Backpack | |
97 | Character = Player.Character | |
98 | Humanoid = Character.Humanoid | |
99 | ||
100 | RootPart = Character.HumanoidRootPart | |
101 | Torso = Character.Torso | |
102 | Head = Character.Head | |
103 | RightArm = Character["Right Arm"] | |
104 | LeftArm = Character["Left Arm"] | |
105 | RightLeg = Character["Right Leg"] | |
106 | LeftLeg = Character["Left Leg"] | |
107 | RootJoint = RootPart.RootJoint | |
108 | Neck = Torso.Neck | |
109 | RightShoulder = Torso["Right Shoulder"] | |
110 | LeftShoulder = Torso["Left Shoulder"] | |
111 | RightHip = Torso["Right Hip"] | |
112 | LeftHip = Torso["Left Hip"] | |
113 | local sick = Instance.new("Sound", Torso) | |
114 | sick.SoundId = "rbxassetid://152000442" | |
115 | sick.Looped = true | |
116 | sick.Pitch = 1 | |
117 | sick.Volume = 1 | |
118 | sick:Play() | |
119 | IT = Instance.new | |
120 | CF = CFrame.new | |
121 | VT = Vector3.new | |
122 | RAD = math.rad | |
123 | C3 = Color3.new | |
124 | UD2 = UDim2.new | |
125 | BRICKC = BrickColor.new | |
126 | ANGLES = CFrame.Angles | |
127 | EULER = CFrame.fromEulerAnglesXYZ | |
128 | COS = math.cos | |
129 | ACOS = math.acos | |
130 | SIN = math.sin | |
131 | ASIN = math.asin | |
132 | ABS = math.abs | |
133 | MRANDOM = math.random | |
134 | FLOOR = math.floor | |
135 | Animation_Speed = 3 | |
136 | Humanoid.HipHeight = 1 | |
137 | Frame_Speed = 0.016666666666666666 | |
138 | local Speed = 75 | |
139 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
140 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
141 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
142 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
143 | local DAMAGEMULTIPLIER = 1 | |
144 | local ANIM = "Idle" | |
145 | local ATTACK = false | |
146 | local EQUIPPED = false | |
147 | local HOLD = false | |
148 | local COMBO = 1 | |
149 | local Rooted = false | |
150 | local SINE = 0 | |
151 | local KEYHOLD = false | |
152 | local CHANGE = 2 / Animation_Speed | |
153 | local WALKINGANIM = false | |
154 | local VALUE1 = false | |
155 | local VALUE2 = false | |
156 | local ROBLOXIDLEANIMATION = IT("Animation") | |
157 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
158 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
159 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
160 | WEAPONGUI.Name = "Weapon GUI" | |
161 | local Weapon = IT("Model") | |
162 | Weapon.Name = "Adds" | |
163 | local Effects = IT("Folder", Weapon) | |
164 | Effects.Name = "Effects" | |
165 | local ANIMATOR = Humanoid.Animator | |
166 | local ANIMATE = Character.Animate | |
167 | local UNANCHOR = true | |
168 | local FORCEWINGS = false | |
169 | local GYRO, FLIGHTFORCE | |
170 | local INTRO = false | |
171 | ArtificialHB = Instance.new("BindableEvent", script) | |
172 | ArtificialHB.Name = "ArtificialHB" | |
173 | script:WaitForChild("ArtificialHB") | |
174 | frame = Frame_Speed | |
175 | tf = 0 | |
176 | allowframeloss = false | |
177 | tossremainder = false | |
178 | lastframe = tick() | |
179 | script.ArtificialHB:Fire() | |
180 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
181 | tf = tf + s | |
182 | if tf >= frame then | |
183 | if allowframeloss then | |
184 | script.ArtificialHB:Fire() | |
185 | lastframe = tick() | |
186 | else | |
187 | for i = 1, math.floor(tf / frame) do | |
188 | script.ArtificialHB:Fire() | |
189 | end | |
190 | lastframe = tick() | |
191 | end | |
192 | if tossremainder then | |
193 | tf = 0 | |
194 | else | |
195 | tf = tf - frame * math.floor(tf / frame) | |
196 | end | |
197 | end | |
198 | end) | |
199 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
200 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
201 | end | |
202 | function PositiveAngle(NUMBER) | |
203 | if NUMBER >= 0 then | |
204 | NUMBER = 0 | |
205 | end | |
206 | return NUMBER | |
207 | end | |
208 | function NegativeAngle(NUMBER) | |
209 | if NUMBER <= 0 then | |
210 | NUMBER = 0 | |
211 | end | |
212 | return NUMBER | |
213 | end | |
214 | function Swait(NUMBER) | |
215 | if NUMBER == 0 or NUMBER == nil then | |
216 | ArtificialHB.Event:wait() | |
217 | else | |
218 | for i = 1, NUMBER do | |
219 | ArtificialHB.Event:wait() | |
220 | end | |
221 | end | |
222 | end | |
223 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
224 | local NEWMESH = IT(MESH) | |
225 | if MESH == "SpecialMesh" then | |
226 | NEWMESH.MeshType = MESHTYPE | |
227 | if MESHID ~= "nil" and MESHID ~= "" then | |
228 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID | |
229 | end | |
230 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
231 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID | |
232 | end | |
233 | end | |
234 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
235 | NEWMESH.Scale = SCALE | |
236 | NEWMESH.Parent = PARENT | |
237 | return NEWMESH | |
238 | end | |
239 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
240 | local NEWPART = IT("Part") | |
241 | NEWPART.formFactor = FORMFACTOR | |
242 | NEWPART.Reflectance = REFLECTANCE | |
243 | NEWPART.Transparency = TRANSPARENCY | |
244 | NEWPART.CanCollide = false | |
245 | NEWPART.Locked = true | |
246 | NEWPART.Anchored = true | |
247 | if ANCHOR == false then | |
248 | NEWPART.Anchored = false | |
249 | end | |
250 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
251 | NEWPART.Name = NAME | |
252 | NEWPART.Size = SIZE | |
253 | NEWPART.Position = Torso.Position | |
254 | NEWPART.Material = MATERIAL | |
255 | NEWPART:BreakJoints() | |
256 | NEWPART.Parent = PARENT | |
257 | return NEWPART | |
258 | end | |
259 | function QuaternionFromCFrame(cf) | |
260 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
261 | local trace = m00 + m11 + m22 | |
262 | if trace > 0 then | |
263 | local s = math.sqrt(1 + trace) | |
264 | local recip = 0.5 / s | |
265 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
266 | else | |
267 | local i = 0 | |
268 | if m00 < m11 then | |
269 | i = 1 | |
270 | end | |
271 | if m22 > (i == 0 and m00 or m11) then | |
272 | i = 2 | |
273 | end | |
274 | if i == 0 then | |
275 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
276 | local recip = 0.5 / s | |
277 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
278 | elseif i == 1 then | |
279 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
280 | local recip = 0.5 / s | |
281 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
282 | elseif i == 2 then | |
283 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
284 | local recip = 0.5 / s | |
285 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
286 | end | |
287 | end | |
288 | end | |
289 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
290 | local xs, ys, zs = x + x, y + y, z + z | |
291 | local wx, wy, wz = w * xs, w * ys, w * zs | |
292 | local xx = x * xs | |
293 | local xy = x * ys | |
294 | local xz = x * zs | |
295 | local yy = y * ys | |
296 | local yz = y * zs | |
297 | local zz = z * zs | |
298 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
299 | end | |
300 | function QuaternionSlerp(a, b, t) | |
301 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
302 | local startInterp, finishInterp | |
303 | if cosTheta >= 1.0E-4 then | |
304 | if 1 - cosTheta > 1.0E-4 then | |
305 | local theta = ACOS(cosTheta) | |
306 | local invSinTheta = 1 / SIN(theta) | |
307 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
308 | finishInterp = SIN(t * theta) * invSinTheta | |
309 | else | |
310 | startInterp = 1 - t | |
311 | finishInterp = t | |
312 | end | |
313 | elseif 1 + cosTheta > 1.0E-4 then | |
314 | local theta = ACOS(-cosTheta) | |
315 | local invSinTheta = 1 / SIN(theta) | |
316 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
317 | finishInterp = SIN(t * theta) * invSinTheta | |
318 | else | |
319 | startInterp = t - 1 | |
320 | finishInterp = t | |
321 | end | |
322 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
323 | end | |
324 | function Clerp(a, b, t) | |
325 | local qa = { | |
326 | QuaternionFromCFrame(a) | |
327 | } | |
328 | local qb = { | |
329 | QuaternionFromCFrame(b) | |
330 | } | |
331 | local ax, ay, az = a.x, a.y, a.z | |
332 | local bx, by, bz = b.x, b.y, b.z | |
333 | local _t = 1 - t | |
334 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
335 | end | |
336 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
337 | local frame = IT("Frame") | |
338 | frame.BackgroundTransparency = TRANSPARENCY | |
339 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
340 | frame.Position = POSITION | |
341 | frame.Size = SIZE | |
342 | frame.BackgroundColor3 = COLOR | |
343 | frame.BorderColor3 = BORDERCOLOR | |
344 | frame.Name = NAME | |
345 | frame.Parent = PARENT | |
346 | return frame | |
347 | end | |
348 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
349 | local label = IT("TextLabel") | |
350 | label.BackgroundTransparency = 1 | |
351 | label.Size = UD2(1, 0, 1, 0) | |
352 | label.Position = UD2(0, 0, 0, 0) | |
353 | label.TextColor3 = TEXTCOLOR | |
354 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
355 | label.TextTransparency = TRANSPARENCY | |
356 | label.FontSize = TEXTFONTSIZE | |
357 | label.Font = TEXTFONT | |
358 | label.BorderSizePixel = BORDERSIZEPIXEL | |
359 | label.TextScaled = false | |
360 | label.Text = TEXT | |
361 | label.Name = NAME | |
362 | label.Parent = PARENT | |
363 | return label | |
364 | end | |
365 | function NoOutlines(PART) | |
366 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
367 | end | |
368 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
369 | local NEWWELD = IT(TYPE) | |
370 | NEWWELD.Part0 = PART0 | |
371 | NEWWELD.Part1 = PART1 | |
372 | NEWWELD.C0 = C0 | |
373 | NEWWELD.C1 = C1 | |
374 | NEWWELD.Parent = PARENT | |
375 | return NEWWELD | |
376 | end | |
377 | local S = IT("Sound") | |
378 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
379 | local NEWSOUND | |
380 | coroutine.resume(coroutine.create(function() | |
381 | NEWSOUND = S:Clone() | |
382 | NEWSOUND.Parent = PARENT | |
383 | NEWSOUND.Volume = VOLUME | |
384 | NEWSOUND.Pitch = PITCH | |
385 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
386 | NEWSOUND:play() | |
387 | if DOESLOOP == true then | |
388 | NEWSOUND.Looped = true | |
389 | else | |
390 | repeat | |
391 | wait(1) | |
392 | until NEWSOUND.Playing == false | |
393 | NEWSOUND:remove() | |
394 | end | |
395 | end)) | |
396 | return NEWSOUND | |
397 | end | |
398 | function CFrameFromTopBack(at, top, back) | |
399 | local right = top:Cross(back) | |
400 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
401 | end | |
402 | function WACKYEFFECT(Table) | |
403 | local TYPE = Table.EffectType or "Sphere" | |
404 | local SIZE = Table.Size or VT(1, 1, 1) | |
405 | local ENDSIZE = Table.Size2 or VT(0, 0, 0) | |
406 | local TRANSPARENCY = Table.Transparency or 0 | |
407 | local ENDTRANSPARENCY = Table.Transparency2 or 1 | |
408 | local CFRAME = Table.CFrame or Torso.CFrame | |
409 | local MOVEDIRECTION = Table.MoveToPos or nil | |
410 | local ROTATION1 = Table.RotationX or 0 | |
411 | local ROTATION2 = Table.RotationY or 0 | |
412 | local ROTATION3 = Table.RotationZ or 0 | |
413 | local MATERIAL = Table.Material or "Neon" | |
414 | local COLOR = Table.Color or C3(1, 1, 1) | |
415 | local TIME = Table.Time or 45 | |
416 | local SOUNDID = Table.SoundID or nil | |
417 | local SOUNDPITCH = Table.SoundPitch or nil | |
418 | local SOUNDVOLUME = Table.SoundVolume or nil | |
419 | coroutine.resume(coroutine.create(function() | |
420 | local PLAYSSOUND = false | |
421 | local SOUND | |
422 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true) | |
423 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
424 | PLAYSSOUND = true | |
425 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
426 | end | |
427 | EFFECT.Color = COLOR | |
428 | local MSH | |
429 | if TYPE == "Sphere" then | |
430 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0)) | |
431 | elseif TYPE == "Block" then | |
432 | MSH = IT("BlockMesh", EFFECT) | |
433 | MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X) | |
434 | elseif TYPE == "Wave" then | |
435 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8)) | |
436 | elseif TYPE == "Ring" then | |
437 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0)) | |
438 | elseif TYPE == "Slash" then | |
439 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
440 | elseif TYPE == "Round Slash" then | |
441 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0)) | |
442 | elseif TYPE == "Swirl" then | |
443 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0)) | |
444 | elseif TYPE == "Skull" then | |
445 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0)) | |
446 | elseif TYPE == "Crystal" then | |
447 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0)) | |
448 | end | |
449 | if MSH ~= nil then | |
450 | local MOVESPEED | |
451 | if MOVEDIRECTION ~= nil then | |
452 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME | |
453 | end | |
454 | local GROWTH = SIZE - ENDSIZE | |
455 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
456 | if TYPE == "Block" then | |
457 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
458 | else | |
459 | EFFECT.CFrame = CFRAME | |
460 | end | |
461 | for LOOP = 1, TIME + 1 do | |
462 | Swait() | |
463 | MSH.Scale = MSH.Scale - GROWTH / TIME | |
464 | if TYPE == "Wave" then | |
465 | MSH.Offset = VT(0, 0, -MSH.Scale.X / 8) | |
466 | end | |
467 | EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME | |
468 | if TYPE == "Block" then | |
469 | EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
470 | else | |
471 | EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3)) | |
472 | end | |
473 | if MOVEDIRECTION ~= nil then | |
474 | local ORI = EFFECT.Orientation | |
475 | EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED) | |
476 | EFFECT.Orientation = ORI | |
477 | end | |
478 | end | |
479 | if PLAYSSOUND == false then | |
480 | EFFECT:remove() | |
481 | else | |
482 | SOUND.Stopped:Connect(function() | |
483 | EFFECT:remove() | |
484 | end) | |
485 | end | |
486 | elseif PLAYSSOUND == false then | |
487 | EFFECT:remove() | |
488 | else | |
489 | repeat | |
490 | Swait() | |
491 | until SOUND.Playing == false | |
492 | EFFECT:remove() | |
493 | end | |
494 | end)) | |
495 | end | |
496 | function MakeForm(PART, TYPE) | |
497 | if TYPE == "Cyl" then | |
498 | local MSH = IT("CylinderMesh", PART) | |
499 | elseif TYPE == "Ball" then | |
500 | local MSH = IT("SpecialMesh", PART) | |
501 | MSH.MeshType = "Sphere" | |
502 | elseif TYPE == "Pine" then | |
503 | CreateMesh("SpecialMesh", PART, "FileMesh", "1033714", "", PART.Size, VT(0, 0, 0)) | |
504 | end | |
505 | end | |
506 | Debris = game:GetService("Debris") | |
507 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
508 | local DIRECTION = CF(StartPos, EndPos).lookVector | |
509 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
510 | end | |
511 | function turnto(position) | |
512 | RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0) | |
513 | end | |
514 | function Lightning(Table) | |
515 | local Color = Table.Color or C3(1, 1, 1) | |
516 | local StartPos = Table.Start or Torso.Position | |
517 | local EndPos = Table.End or Mouse.Hit.p | |
518 | local SegmentLength = Table.SegmentL or 2 | |
519 | local Thickness = Table.Thickness or 0.1 | |
520 | local Dissapear = Table.DoesFade or false | |
521 | local Parent = Table.Ignore or Character | |
522 | local MaxDist = Table.MaxDist or 400 | |
523 | local Branches = Table.Branches or false | |
524 | local HIT, HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent) | |
525 | local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude / SegmentLength) | |
526 | local LIGHTNINGMODEL = IT("Model", Effects) | |
527 | LIGHTNINGMODEL.Name = "Lightning" | |
528 | local LastBolt | |
529 | for E = 1, DISTANCE do | |
530 | local ExtraSize = (DISTANCE - E) / 15 | |
531 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "LightningPart" .. E, VT(Thickness + ExtraSize, SegmentLength, Thickness + ExtraSize)) | |
532 | PART.Color = Color | |
533 | MakeForm(PART, "Cyl") | |
534 | if LastBolt == nil then | |
535 | PART.CFrame = CF(StartPos, HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
536 | else | |
537 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, CF(HITPOS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, SegmentLength / 3 + (DISTANCE - E)).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
538 | end | |
539 | LastBolt = PART | |
540 | if Branches == true then | |
541 | local CHOICE = MRANDOM(1, 7 + (DISTANCE - E) * 2) | |
542 | if CHOICE == 1 then | |
543 | local LASTBRANCH | |
544 | for i = 1, MRANDOM(2, 5) do | |
545 | local ExtraSize2 = (DISTANCE - E) / 25 / i | |
546 | local PART = CreatePart(3, LIGHTNINGMODEL, "Neon", 0, 0, BRICKC("Pearl"), "Branch" .. E .. "-" .. i, VT(Thickness + ExtraSize2, SegmentLength, Thickness + ExtraSize2)) | |
547 | PART.Color = Color | |
548 | MakeForm(PART, "Cyl") | |
549 | if LASTBRANCH == nil then | |
550 | PART.CFrame = CF(LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0).p, LastBolt.CFrame * CF(0, -LastBolt.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 7, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
551 | else | |
552 | PART.CFrame = CF(LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0).p, LASTBRANCH.CFrame * CF(0, -LASTBRANCH.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(MRANDOM(0, 360))) * CF(0, Thickness * 3, 0) * CF(0, 0, -1).p) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0, -PART.Size.Y / 2, 0) | |
553 | end | |
554 | LASTBRANCH = PART | |
555 | end | |
556 | end | |
557 | end | |
558 | end | |
559 | if Dissapear == true then | |
560 | coroutine.resume(coroutine.create(function() | |
561 | for i = 1, 30 do | |
562 | Swait() | |
563 | for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do | |
564 | if c.ClassName == "Part" then | |
565 | c.Transparency = i / 30 | |
566 | end | |
567 | end | |
568 | end | |
569 | LIGHTNINGMODEL:remove() | |
570 | end)) | |
571 | elseif Dissapear == false then | |
572 | Debris:AddItem(LIGHTNINGMODEL, 0.1) | |
573 | end | |
574 | return { | |
575 | End = LastBolt.CFrame * CF(0, 0, -LastBolt.Size.Z / 2).p, | |
576 | LastBolt = LastBolt, | |
577 | Model = LIGHTNINGMODEL | |
578 | } | |
579 | end | |
580 | local Particle = IT("ParticleEmitter", nil) | |
581 | Particle.Enabled = false | |
582 | Particle.Transparency = NumberSequence.new({ | |
583 | NumberSequenceKeypoint.new(0, 0), | |
584 | NumberSequenceKeypoint.new(0.7, 0), | |
585 | NumberSequenceKeypoint.new(1, 1) | |
586 | }) | |
587 | Particle.LightEmission = 0.5 | |
588 | Particle.Rate = 500 | |
589 | Particle.Rotation = NumberRange.new(-180, 180) | |
590 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
591 | Particle.Texture = "http://www.roblox.com/asset/?id=51349099" | |
592 | Particle.Color = ColorSequence.new(C3(1, 1, 1)) | |
593 | function ParticleEmitter(Table) | |
594 | local PRTCL = Particle:Clone() | |
595 | local Speed = Table.Speed or 5 | |
596 | local Drag = Table.Drag or 0 | |
597 | local Size1 = Table.Size1 or 1 | |
598 | local Size2 = Table.Size2 or 5 | |
599 | local Lifetime1 = Table.Lifetime1 or 1 | |
600 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
601 | local Parent = Table.Parent or Torso | |
602 | local Emit = Table.Emit or 100 | |
603 | local Offset = Table.Offset or 360 | |
604 | local Enabled = Table.Enabled or false | |
605 | PRTCL.Parent = Parent | |
606 | PRTCL.Size = NumberSequence.new(Size1, Size2) | |
607 | PRTCL.Lifetime = NumberRange.new(Lifetime1, Lifetime2) | |
608 | PRTCL.Speed = NumberRange.new(Speed) | |
609 | PRTCL.VelocitySpread = Offset | |
610 | PRTCL.Drag = Drag | |
611 | if Enabled == false then | |
612 | PRTCL:Emit(Emit) | |
613 | Debris:AddItem(PRTCL, Lifetime2) | |
614 | else | |
615 | PRTCL.Enabled = true | |
616 | end | |
617 | return PRTCL | |
618 | end | |
619 | local RWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Right Wing", VT(2, 3, 2) * 1.5, false) | |
620 | RWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
621 | local RWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, RWING, CF(1, 2, 0.5), CF(-1.5, 0, 0)) | |
622 | local LWING = CreatePart(3, Weapon, "Neon", 0, 1, "Pearl", "Left Wing", VT(2, 3, 2) * 1.5, false) | |
623 | LWING.Color = C3(0.807843137254902, 0.6392156862745098, 0.8549019607843137) | |
624 | local LWELD = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, LWING, CF(-1, 2, 0.5), CF(1.6, 0, 0)) | |
625 | CreateMesh("SpecialMesh", RWING, "FileMesh", "90615661", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
626 | CreateMesh("SpecialMesh", LWING, "FileMesh", "90615581", "", VT(1.5, 1.5, 1.5) * 0.8, VT(0, 0, 0)) | |
627 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 1, 1), false) | |
628 | CreateMesh("SpecialMesh", Mask, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
629 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0, -0.5), CF(0, 0, 0)) | |
630 | local Mask = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Mask", VT(1.3, 0.1, 1.3), false) | |
631 | MakeForm(Mask, "Cyl") | |
632 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Mask, CF(0, 0.2, 0), CF(0, 0, 0)) | |
633 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.2, 0.7, 0.3), false) | |
634 | Black.Color = C3(0, 0, 0) | |
635 | MakeForm(Black, "Ball") | |
636 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.05, -0.6), CF(0, 0, 0)) | |
637 | local Black = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(1, 0.2, 0.3), false) | |
638 | Black.Color = C3(0, 0, 0) | |
639 | MakeForm(Black, "Ball") | |
640 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Black, CF(0, 0.1, -0.6), CF(0, 0, 0)) | |
641 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
642 | MakeForm(Eye, "Ball") | |
643 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0.22, 0.1, -0.7), CF(0, 0, 0)) | |
644 | local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Magenta", "Mask", VT(0.1, 0.1, 0.1), false) | |
645 | MakeForm(Eye, "Ball") | |
646 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(-0.22, 0.1, -0.7), CF(0, 0, 0)) | |
647 | local Horns = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "New Yeller", "Horns", VT(1, 1, 1), false) | |
648 | CreateWeldOrSnapOrMotor("Weld", Head, Head, Horns, CF(0, 0.6, 0.1), CF(0, 0, 0)) | |
649 | local MSH = CreateMesh("SpecialMesh", Horns, "FileMesh", "704130637", "", VT(0.17, 0.17, 0.17), VT(0, 0, 0)) | |
650 | MSH.VertexColor = VT(1, 1, 0.5) | |
651 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
652 | MakeForm(MaskPart, "Ball") | |
653 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(-0.35, 0.35, -0.5), CF(0, 0, 0)) | |
654 | local MaskPart = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Mask", VT(0.4, 0.4, 0.4), false) | |
655 | MakeForm(MaskPart, "Ball") | |
656 | CreateWeldOrSnapOrMotor("Weld", Head, Head, MaskPart, CF(0.35, 0.35, -0.5), CF(0, 0, 0)) | |
657 | local Handle = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Handle", VT(0.2, 1, 0.2), false) | |
658 | MakeForm(Handle, "Cyl") | |
659 | local Grasp = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, Handle, CF(0, -1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
660 | local Bop = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Bop", VT(0.5, 0.5, 0.5), false) | |
661 | MakeForm(Bop, "Ball") | |
662 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Bop, CF(0, 0.7, 0), CF(0, 0, 0)) | |
663 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Shield", VT(0.5, 0.2, 0.5), false) | |
664 | MakeForm(Part, "Pine") | |
665 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
666 | local Part = CreatePart(3, Weapon, "Glass", 0, 0, "Dark blue", "Shield", VT(0.6, 0.3, 0.6), false) | |
667 | MakeForm(Part, "Pine") | |
668 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
669 | local Blade = CreatePart(3, Weapon, "Glass", 0, 0, "Magenta", "Blade", VT(0.3, 5, 0.3), false) | |
670 | MakeForm(Blade, "Pine") | |
671 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Blade, CF(0, -2.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
672 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(1.05, 0.1, 1.05), false) | |
673 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(0, -0.3, 0), CF(0, 0, 0)) | |
674 | local ShieldBase = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(2, 2, 1), false) | |
675 | CreateMesh("SpecialMesh", ShieldBase, "FileMesh", "395088733", "", VT(1, 1, 1), VT(0, 0, 0)) | |
676 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, ShieldBase, CF(-0.5, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
677 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
678 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
679 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.4, -0.3, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), CF(0, 0, 0)) | |
680 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
681 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.95, 0.95, 1), VT(0, 0, 0)) | |
682 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.515, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
683 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Pearl", "Shield", VT(0, 0, 0), false) | |
684 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.7, 0.7, 1), VT(0, 0, 0)) | |
685 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
686 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0, 0, 0), false) | |
687 | CreateMesh("SpecialMesh", Shield, "FileMesh", "395088733", "", VT(0.5, 0.5, 1), VT(0, 0, 0)) | |
688 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(0, 0, 0)) | |
689 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 2, 0.2), false) | |
690 | MakeForm(Shield, "Ball") | |
691 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
692 | local Shield = CreatePart(3, Weapon, "Glass", 0, 0, "New Yeller", "Shield", VT(0.8, 0.2, 2), false) | |
693 | MakeForm(Shield, "Ball") | |
694 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.65, -0.3, 0), CF(0, 0, 0)) | |
695 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 2, 0.3), false) | |
696 | MakeForm(Shield, "Ball") | |
697 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
698 | local Shield = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, "Magenta", "Shield", VT(0.8, 0.3, 2), false) | |
699 | MakeForm(Shield, "Ball") | |
700 | CreateWeldOrSnapOrMotor("Weld", LeftArm, LeftArm, Shield, CF(-0.6, -0.3, 0), CF(0, 0, 0)) | |
701 | local SKILLTEXTCOLOR = BRICKC("Magenta").Color | |
702 | local SKILLFONT = "SciFi" | |
703 | local SKILLTEXTSIZE = 12 | |
704 | Humanoid.DisplayDistanceType = "None" | |
705 | local naeeym2 = IT("BillboardGui", Character) | |
706 | naeeym2.AlwaysOnTop = true | |
707 | naeeym2.Size = UDim2.new(5, 35, 2, 15) | |
708 | naeeym2.StudsOffset = Vector3.new(0, 1.3, 0) | |
709 | naeeym2.MaxDistance = 75 | |
710 | naeeym2.Adornee = Character.Head | |
711 | naeeym2.Name = "Name" | |
712 | naeeym2.PlayerToHideFrom = Player | |
713 | local tecks2 = IT("TextLabel", naeeym2) | |
714 | tecks2.BackgroundTransparency = 1 | |
715 | tecks2.TextScaled = true | |
716 | tecks2.BorderSizePixel = 0 | |
717 | tecks2.Text = Player.Name | |
718 | tecks2.Font = "SciFi" | |
719 | tecks2.TextSize = 30 | |
720 | tecks2.TextStrokeTransparency = 0 | |
721 | tecks2.TextColor3 = C3(1, 1, 1) | |
722 | tecks2.TextStrokeColor3 = SKILLTEXTCOLOR | |
723 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
724 | tecks2.Parent = naeeym2 | |
725 | for _, c in pairs(Weapon:GetChildren()) do | |
726 | if c.ClassName == "Part" then | |
727 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
728 | end | |
729 | end | |
730 | Weapon.Parent = Character | |
731 | Humanoid.Died:connect(function() | |
732 | ATTACK = true | |
733 | end) | |
734 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Frame") | |
735 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[ Z - B - C - V - G - X - Q ]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text") | |
736 | function ApplyDamage(Humanoid, Damage, TorsoPart) | |
737 | local defence = Instance.new("BoolValue", Humanoid.Parent) | |
738 | defence.Name = "HitBy" .. Player.Name | |
739 | game:GetService("Debris"):AddItem(defence, 0.001) | |
740 | Damage = Damage * DAMAGEMULTIPLIER | |
741 | if Humanoid.Health ~= 0 then | |
742 | local CritChance = MRANDOM(1, 100) | |
743 | if Damage > Humanoid.Health then | |
744 | Damage = math.ceil(Humanoid.Health) | |
745 | if Damage == 0 then | |
746 | Damage = 0.1 | |
747 | end | |
748 | end | |
749 | Humanoid.Health = Humanoid.Health - Damage | |
750 | end | |
751 | end | |
752 | function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, FRAME) | |
753 | local CHILDREN = workspace:GetDescendants() | |
754 | for index, CHILD in pairs(CHILDREN) do | |
755 | if CHILD.ClassName == "Model" and CHILD ~= Character and CHILD:FindFirstChild(Player.Name .. "Frames") == nil then | |
756 | do | |
757 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
758 | if HUM then | |
759 | do | |
760 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
761 | if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude and HUM.Health > 0 then | |
762 | do | |
763 | local FRAMES = IT("Folder", CHILD) | |
764 | FRAMES.Name = Player.Name .. "Frames" | |
765 | local DMG = 0 | |
766 | if MINDMG > 1 then | |
767 | DMG = MRANDOM(MINDMG, MAXDMG) | |
768 | else | |
769 | DMG = MINDMG | |
770 | end | |
771 | ApplyDamage(HUM, DMG, TORSO) | |
772 | CreateSound(12222242, TORSO, 5, 1, false) | |
773 | coroutine.resume(coroutine.create(function() | |
774 | for _, c in pairs(CHILD:GetDescendants()) do | |
775 | if c:IsA("BasePart") then | |
776 | local bv = Instance.new("BodyVelocity") | |
777 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
778 | if POSITION.Y < TORSO.Position.Y then | |
779 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, TORSO.Position.Y - POSITION.Y, 0)).lookVector * FLING | |
780 | else | |
781 | bv.velocity = CF(POSITION, TORSO.Position + VT(0, 5, 0)).lookVector * FLING | |
782 | end | |
783 | bv.Parent = c | |
784 | c.Reflectance = c.Transparency | |
785 | c.Transparency = 1 | |
786 | Debris:AddItem(bv, 0.05) | |
787 | end | |
788 | end | |
789 | if 0 < HUM.Health then | |
790 | if FRAME > 0 then | |
791 | for i = 1, FRAME do | |
792 | for _, c in pairs(CHILD:GetDescendants()) do | |
793 | if c:IsA("BasePart") then | |
794 | c.Transparency = c.Reflectance | |
795 | c.Reflectance = 0 | |
796 | end | |
797 | end | |
798 | wait() | |
799 | for _, c in pairs(CHILD:GetDescendants()) do | |
800 | if c:IsA("BasePart") then | |
801 | c.Reflectance = c.Transparency | |
802 | c.Transparency = 1 | |
803 | end | |
804 | end | |
805 | wait() | |
806 | end | |
807 | else | |
808 | coroutine.resume(coroutine.create(function() | |
809 | HUM.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
810 | end)) | |
811 | TORSO.CFrame = TORSO.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) | |
812 | end | |
813 | for _, c in pairs(CHILD:GetDescendants()) do | |
814 | if c:IsA("BasePart") then | |
815 | c.Transparency = c.Reflectance | |
816 | c.Reflectance = 0 | |
817 | end | |
818 | end | |
819 | else | |
820 | for _, c in pairs(CHILD:GetDescendants()) do | |
821 | if c:IsA("BasePart") then | |
822 | c.Transparency = c.Reflectance | |
823 | c.Reflectance = 0 | |
824 | end | |
825 | end | |
826 | end | |
827 | coroutine.resume(coroutine.create(function() | |
828 | HUM.CameraOffset = VT(0, 0, 0) | |
829 | end)) | |
830 | FRAMES:remove() | |
831 | end)) | |
832 | end | |
833 | end | |
834 | end | |
835 | end | |
836 | end | |
837 | end | |
838 | end | |
839 | end | |
840 | function X() | |
841 | ATTACK = true | |
842 | Rooted = true | |
843 | local TOAIM = Mouse.Hit.p | |
844 | turnto(Mouse.Hit.p) | |
845 | local DONE = false | |
846 | Humanoid.HipHeight = 5 | |
847 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
848 | Swait() | |
849 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
850 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), 0.75 / Animation_Speed) | |
851 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
852 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
853 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
854 | end | |
855 | for i = 0, 1.3, 0.1 / Animation_Speed do | |
856 | Swait() | |
857 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(230)), 0.75 / Animation_Speed) | |
858 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
859 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
860 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
861 | end | |
862 | CreateSound(1537955136, Blade, 5, 1, false) | |
863 | local SLICE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Slash", VT(0, 16, 0)) | |
864 | MakeForm(SLICE, "Ball") | |
865 | CreateSound(342793847, SLICE, 5, 3, false) | |
866 | SLICE.CFrame = CF(RootPart.CFrame * CF(0, 0, 4).p, TOAIM) * ANGLES(RAD(0), RAD(0), RAD(-45)) | |
867 | ParticleEmitter({ | |
868 | Speed = 2, | |
869 | Drag = 3, | |
870 | Size1 = 0.2, | |
871 | Size2 = 1, | |
872 | Lifetime1 = 1, | |
873 | Lifetime2 = 3, | |
874 | Parent = SLICE, | |
875 | Emit = 15, | |
876 | Offset = 360, | |
877 | Enabled = false | |
878 | }) | |
879 | coroutine.resume(coroutine.create(function() | |
880 | Swait(35) | |
881 | SLICE.Transparency = 0 | |
882 | for i = 1, 45 do | |
883 | Swait() | |
884 | SLICE.Size = SLICE.Size + VT(1 + i / 45, 0, 0) / 5 | |
885 | end | |
886 | wait(0.3) | |
887 | local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "SlashBeam", VT(0, 0, 0)) | |
888 | MakeForm(BEAM, "Cyl") | |
889 | BEAM.Color = SLICE.Color | |
890 | local AIMHIT, AIMPOS = CastProperRay(SLICE.Position, TOAIM, 750, Character) | |
891 | local DISTANCE = (SLICE.Position - AIMPOS).Magnitude | |
892 | BEAM.CFrame = CF(SLICE.Position, AIMPOS) * CF(0, 0, -(DISTANCE / 2) - 7.5) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
893 | BEAM.Size = VT(0, DISTANCE + 15, 0) | |
894 | BEAM.Mesh.Scale = VT(1.8, 1, 1.8) | |
895 | local BOP = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Bop", VT(0, 0, 0)) | |
896 | MakeForm(BOP, "Ball") | |
897 | BOP.Color = SLICE.Color | |
898 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
899 | wait(0.1) | |
900 | local SIZE = SLICE.Size.X | |
901 | local SOUND = CreateSound(415700134, SLICE, 10, 1, false) | |
902 | local PRT = ParticleEmitter({ | |
903 | Speed = 0, | |
904 | Drag = 0, | |
905 | Size1 = 0.3, | |
906 | Size2 = 0.7, | |
907 | Lifetime1 = 1, | |
908 | Lifetime2 = 1.5, | |
909 | Parent = BEAM, | |
910 | Emit = 100, | |
911 | Offset = 360, | |
912 | Enabled = true | |
913 | }) | |
914 | PRT.ZOffset = 12 | |
915 | for i = 1, 25 do | |
916 | Swait() | |
917 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
918 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X / 1.5, 1, 1, 5, 0) | |
919 | end | |
920 | BEAM.Size = BEAM.Size + VT(SIZE / 25, 0, SIZE / 25) / 1.8 | |
921 | BOP.Size = BOP.Size + VT(SIZE / 25, SIZE / 25, SIZE / 25) | |
922 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
923 | end | |
924 | repeat | |
925 | Swait() | |
926 | BOP.CFrame = BEAM.CFrame * CF(0, -BEAM.Size.Y / 2, 0) | |
927 | SOUND.Parent = SLICE | |
928 | for i = 1, math.ceil(BEAM.Size.Y / 5) do | |
929 | ApplyAoE(BEAM.CFrame * CF(0, BEAM.Size.Y / 2 - i * 5, 0).p, BEAM.Size.X, 1, 1, 5, 0) | |
930 | end | |
931 | Humanoid.CameraOffset = VT(MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65, MRANDOM(-35, 35) / 65) | |
932 | until SOUND.Playing == false | |
933 | BOP:remove() | |
934 | BEAM:remove() | |
935 | DONE = true | |
936 | Humanoid.CameraOffset = VT(0, 0, 0) | |
937 | for i = 1, 45 do | |
938 | Swait() | |
939 | SLICE.Size = SLICE.Size - VT(1 + i / 45, 0, 0) / 5 | |
940 | end | |
941 | SLICE:remove() | |
942 | end)) | |
943 | for i = 0, 1, 0.1 / Animation_Speed do | |
944 | Swait() | |
945 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
946 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(130)), 3 / Animation_Speed) | |
947 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(0)), 3 / Animation_Speed) | |
948 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(-75), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
949 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
950 | end | |
951 | FORCEWINGS = true | |
952 | for i = 1, 200 do | |
953 | Swait() | |
954 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed) | |
955 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(180 + i)) * ANGLES(RAD(15), RAD(0), RAD(0)) * CF(i, -i, i * 5), 0.75 / Animation_Speed) | |
956 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
957 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
958 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
959 | end | |
960 | repeat | |
961 | wait() | |
962 | until DONE == true | |
963 | RootJoint.C0 = CF(0, 300, 0) | |
964 | Humanoid.HipHeight = 1 | |
965 | for i = 1, 50 do | |
966 | Swait() | |
967 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(40), RAD(0), RAD(0)), 3 / Animation_Speed) | |
968 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0), 0.25 / Animation_Speed) | |
969 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
970 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(32)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
971 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(35), RAD(-32)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
972 | end | |
973 | ATTACK = false | |
974 | Rooted = false | |
975 | FORCEWINGS = false | |
976 | end | |
977 | function Intro() | |
978 | ATTACK = true | |
979 | Rooted = true | |
980 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
981 | Swait() | |
982 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.85) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
983 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.85) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
984 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
985 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
986 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
987 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
988 | end | |
989 | for i = 0, 3, 0.1 / Animation_Speed do | |
990 | Swait() | |
991 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
992 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
993 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 - 0.5 * COS(SINE), 0, 0) * ANGLES(RAD(0), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
994 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
995 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(35), RAD(-35)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
996 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
997 | end | |
998 | CreateSound(1537955136, Blade, 5, 1, false) | |
999 | RWING.Transparency = 0 | |
1000 | LWING.Transparency = 0 | |
1001 | for i = 1, 15 do | |
1002 | Swait() | |
1003 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
1004 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
1005 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50 - i / 15 * 360)), 0.75 / Animation_Speed) | |
1006 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1007 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1008 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1009 | end | |
1010 | for i = 1, 15 do | |
1011 | Swait() | |
1012 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.7, 0.55) * ANGLES(RAD(0), RAD(15), RAD(0)), 0.75 / Animation_Speed) | |
1013 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.7, 0.55) * ANGLES(RAD(0), RAD(-15), RAD(0)), 0.75 / Animation_Speed) | |
1014 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1015 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1016 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1017 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1018 | end | |
1019 | for i = 0, 1, 0.1 / Animation_Speed do | |
1020 | Swait() | |
1021 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(65), RAD(0)), 0.75 / Animation_Speed) | |
1022 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.85) * ANGLES(RAD(-25), RAD(-65), RAD(0)), 0.75 / Animation_Speed) | |
1023 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1024 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1025 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1026 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1027 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1028 | end | |
1029 | ATTACK = false | |
1030 | Rooted = false | |
1031 | end | |
1032 | function Z() | |
1033 | ATTACK = true | |
1034 | Rooted = true | |
1035 | CreateSound(1537955136, Torso, 5, 1, false) | |
1036 | for i = 1, 15 do | |
1037 | Swait() | |
1038 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.5) | |
1039 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1040 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1041 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1042 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1043 | end | |
1044 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1045 | Swait() | |
1046 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
1047 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1048 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1049 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1050 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1051 | end | |
1052 | FORCEWINGS = true | |
1053 | for i = 1, 10 do | |
1054 | for i = 0, 0.02, 0.1 / Animation_Speed do | |
1055 | Swait() | |
1056 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 2 / Animation_Speed) | |
1057 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(85)), 2 / Animation_Speed) | |
1058 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)), 2 / Animation_Speed) | |
1059 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 2 / Animation_Speed) | |
1060 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 2 / Animation_Speed) | |
1061 | end | |
1062 | do | |
1063 | local RANDOM = MRANDOM(-7, 7) / 5 | |
1064 | local RANDOM2 = MRANDOM(-7, 7) / 5 | |
1065 | for i = 0, 0.01, 0.1 / Animation_Speed do | |
1066 | Swait() | |
1067 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, -0.2) | |
1068 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1069 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 3 / Animation_Speed) | |
1070 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 3 / Animation_Speed) | |
1071 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5 + RANDOM, 0 + RANDOM2) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1072 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-25), RAD(0), RAD(-35)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1073 | end | |
1074 | local WAVES = {} | |
1075 | coroutine.resume(coroutine.create(function() | |
1076 | repeat | |
1077 | Swait() | |
1078 | for E = 1, #WAVES do | |
1079 | if WAVES[E] ~= nil then | |
1080 | ApplyAoE(WAVES[E].Position, 3, 25, 35, 35, 3) | |
1081 | if WAVES[E].Transparency > 0.99 then | |
1082 | WAVES[E]:remove() | |
1083 | table.remove(WAVES, E) | |
1084 | else | |
1085 | WAVES[E].CFrame = WAVES[E].CFrame * CF(0, 1.2, 0) | |
1086 | WAVES[E].Transparency = WAVES[E].Transparency + 0.03 | |
1087 | end | |
1088 | end | |
1089 | end | |
1090 | until #WAVES == 0 | |
1091 | end)) | |
1092 | local Wave = CreatePart(3, Effects, "Glass", 0, 0.25, "New Yeller", "Wave", VT(1, 3, 1)) | |
1093 | MakeForm(Wave, "Pine") | |
1094 | Wave.CFrame = Blade.CFrame | |
1095 | table.insert(WAVES, Wave) | |
1096 | CreateSound(1537955679, Wave, 7, 1, true) | |
1097 | end | |
1098 | end | |
1099 | ATTACK = false | |
1100 | Rooted = false | |
1101 | FORCEWINGS = false | |
1102 | end | |
1103 | function B() | |
1104 | ATTACK = true | |
1105 | Rooted = false | |
1106 | FORCEWINGS = true | |
1107 | for i = 0, 1, 0.1 / Animation_Speed do | |
1108 | Swait() | |
1109 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1110 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1111 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1112 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1113 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1114 | end | |
1115 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1116 | Rooted = true | |
1117 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1118 | Swait() | |
1119 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1120 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1121 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1122 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1123 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1124 | end | |
1125 | coroutine.resume(coroutine.create(function() | |
1126 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1127 | for i = 1, 125 do | |
1128 | Swait() | |
1129 | FRAME = FRAME * CF(0, 0, -1) | |
1130 | ApplyAoE(FRAME.p, 5, 45, 55, 35, 15) | |
1131 | WACKYEFFECT({ | |
1132 | Time = 25, | |
1133 | EffectType = "Sphere", | |
1134 | Size = VT(1, 18, 1), | |
1135 | Size2 = VT(1, 0, 1), | |
1136 | Transparency = 0, | |
1137 | Transparency2 = 1, | |
1138 | CFrame = FRAME, | |
1139 | MoveToPos = nil, | |
1140 | RotationX = 0, | |
1141 | RotationY = 0, | |
1142 | RotationZ = 0, | |
1143 | Material = "Neon", | |
1144 | Color = RWING.Color, | |
1145 | SoundID = nil, | |
1146 | SoundPitch = nil, | |
1147 | SoundVolume = nil | |
1148 | }) | |
1149 | end | |
1150 | end)) | |
1151 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1152 | Swait() | |
1153 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1154 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1155 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1156 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1157 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1158 | end | |
1159 | FORCEWINGS = false | |
1160 | ATTACK = false | |
1161 | Rooted = false | |
1162 | end | |
1163 | function C() | |
1164 | FORCEWINGS = true | |
1165 | ATTACK = true | |
1166 | for i = 0, 1, 0.1 / Animation_Speed do | |
1167 | Swait() | |
1168 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1172 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1173 | end | |
1174 | Rooted = true | |
1175 | local Orb = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Orb", VT(0, 0, 0)) | |
1176 | MakeForm(Orb, "Ball") | |
1177 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1178 | for i = 1, 35 do | |
1179 | Swait() | |
1180 | Orb.CFrame = Blade.CFrame * CF(0, 2.25, 0) | |
1181 | Orb.Size = Orb.Size + VT(0.05, 0.05, 0.05) | |
1182 | end | |
1183 | local MAIN = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "Beam", VT(0, 0, 0)) | |
1184 | MakeForm(MAIN, "Cyl") | |
1185 | for i = 1, 200 do | |
1186 | Swait() | |
1187 | local AIMHIT, AIMPOS = CastProperRay(Orb.Position, Mouse.Hit.p, 750, Character) | |
1188 | local DISTANCE = (Orb.Position - AIMPOS).Magnitude | |
1189 | MAIN.CFrame = CF(Orb.Position, AIMPOS) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1190 | MAIN.Size = VT(0.7, DISTANCE, 0.7) | |
1191 | ApplyAoE(AIMPOS, 3, 35, 65, 35, 20) | |
1192 | end | |
1193 | MAIN:remove() | |
1194 | ATTACK = false | |
1195 | Rooted = false | |
1196 | FORCEWINGS = false | |
1197 | for i = 1, 35 do | |
1198 | Swait() | |
1199 | Orb.Size = Orb.Size - VT(0.05, 0.05, 0.05) | |
1200 | end | |
1201 | Orb:remove() | |
1202 | end | |
1203 | function V() | |
1204 | FORCEWINGS = true | |
1205 | ATTACK = true | |
1206 | Rooted = true | |
1207 | local AREAS = {} | |
1208 | for i = 1, 15 do | |
1209 | local AREA = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(6, 35)).p | |
1210 | local HITFLOOR, HITPOS = CastProperRay(AREA + VT(0, 35, 0), AREA - VT(0, 35, 0), 65, Character) | |
1211 | if HITFLOOR then | |
1212 | table.insert(AREAS, HITPOS) | |
1213 | end | |
1214 | end | |
1215 | for E = 1, 35 do | |
1216 | Swait() | |
1217 | for i = 1, #AREAS do | |
1218 | WACKYEFFECT({ | |
1219 | Time = 5, | |
1220 | EffectType = "Wave", | |
1221 | Size = VT(5, 1, 5), | |
1222 | Size2 = VT(5, 1, 5), | |
1223 | Transparency = 0.5, | |
1224 | Transparency2 = 1, | |
1225 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E), RAD(0)), | |
1226 | MoveToPos = nil, | |
1227 | RotationX = 0, | |
1228 | RotationY = 0, | |
1229 | RotationZ = 0, | |
1230 | Material = "Neon", | |
1231 | Color = RWING.Color, | |
1232 | SoundID = nil, | |
1233 | SoundPitch = nil, | |
1234 | SoundVolume = nil | |
1235 | }) | |
1236 | end | |
1237 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(0), RAD(0), RAD(-50)), 0.75 / Animation_Speed) | |
1238 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(35), RAD(0), RAD(50)), 0.75 / Animation_Speed) | |
1239 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-5), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1240 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1241 | end | |
1242 | for E = 1, 12 do | |
1243 | Swait() | |
1244 | for i = 1, #AREAS do | |
1245 | WACKYEFFECT({ | |
1246 | Time = 5, | |
1247 | EffectType = "Wave", | |
1248 | Size = VT(5, 1, 5), | |
1249 | Size2 = VT(5, 1, 5), | |
1250 | Transparency = 0.5, | |
1251 | Transparency2 = 1, | |
1252 | CFrame = CF(AREAS[i]) * ANGLES(RAD(0), RAD(E + 35), RAD(0)), | |
1253 | MoveToPos = nil, | |
1254 | RotationX = 0, | |
1255 | RotationY = 0, | |
1256 | RotationZ = 0, | |
1257 | Material = "Neon", | |
1258 | Color = RWING.Color, | |
1259 | SoundID = nil, | |
1260 | SoundPitch = nil, | |
1261 | SoundVolume = nil | |
1262 | }) | |
1263 | end | |
1264 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1265 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1266 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1267 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1268 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1269 | end | |
1270 | for i = 1, #AREAS do | |
1271 | ApplyAoE(AREAS[i], 15, 45, 55, 35, 20) | |
1272 | Lightning({ | |
1273 | Color = BRICKC("New Yeller").Color, | |
1274 | Start = AREAS[i], | |
1275 | End = AREAS[i] + VT(0, 100, 0), | |
1276 | SegmentL = 2, | |
1277 | Thickness = 0.2, | |
1278 | DoesFade = true, | |
1279 | Ignore = workspace, | |
1280 | MaxDist = 30, | |
1281 | Branches = false | |
1282 | }) | |
1283 | Lightning({ | |
1284 | Color = RWING.Color, | |
1285 | Start = AREAS[i], | |
1286 | End = AREAS[i] + VT(0, 100, 0), | |
1287 | SegmentL = 2, | |
1288 | Thickness = 0.3, | |
1289 | DoesFade = true, | |
1290 | Ignore = workspace, | |
1291 | MaxDist = 35, | |
1292 | Branches = false | |
1293 | }) | |
1294 | WACKYEFFECT({ | |
1295 | Time = 15, | |
1296 | EffectType = "Wave", | |
1297 | Size = VT(10, 0, 10), | |
1298 | Size2 = VT(9, 5, 9), | |
1299 | Transparency = 0, | |
1300 | Transparency2 = 1, | |
1301 | CFrame = CF(AREAS[i]), | |
1302 | MoveToPos = nil, | |
1303 | RotationX = 0, | |
1304 | RotationY = 5, | |
1305 | RotationZ = 0, | |
1306 | Material = "Neon", | |
1307 | Color = RWING.Color, | |
1308 | SoundID = 1537955136, | |
1309 | SoundPitch = MRANDOM(6, 8) / 10, | |
1310 | SoundVolume = 2 | |
1311 | }) | |
1312 | end | |
1313 | for i = 0, 0.5, 0.1 / Animation_Speed do | |
1314 | Swait() | |
1315 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1316 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1317 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(160), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1318 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1319 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(80), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1320 | end | |
1321 | FORCEWINGS = false | |
1322 | ATTACK = false | |
1323 | Rooted = false | |
1324 | end | |
1325 | function G() | |
1326 | ATTACK = true | |
1327 | Rooted = true | |
1328 | FORCEWINGS = true | |
1329 | CreateSound(1537955136, Torso, 5, 1, false) | |
1330 | for i = 1, 15 do | |
1331 | Swait() | |
1332 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.8) | |
1333 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + i / 15 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1334 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1335 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1336 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1337 | end | |
1338 | for i = 0, 0.3, 0.1 / Animation_Speed do | |
1339 | Swait() | |
1340 | RootPart.CFrame = RootPart.CFrame * CF(0, 0, 0.015) | |
1341 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.75 / Animation_Speed) | |
1342 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(75)), 0.75 / Animation_Speed) | |
1343 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(15 - 5 * COS(SINE / 12)), RAD(-35), RAD(35 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1344 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1345 | end | |
1346 | for i = 0, 1, 0.1 / Animation_Speed do | |
1347 | Swait() | |
1348 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(170), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1349 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0 - 0.5 * COS(SINE), 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1350 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1351 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1352 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1353 | end | |
1354 | CreateSound(1537955679, Blade, 7, 0.7, false) | |
1355 | for i = 0, 0.4, 0.1 / Animation_Speed do | |
1356 | Swait() | |
1357 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1358 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1359 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1360 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1361 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1362 | end | |
1363 | local TORNADOBASE = CreatePart(3, Effects, "Neon", 0, 0, "Magenta", "Tornado", VT(5, 22.5, 5)) | |
1364 | MakeForm(TORNADOBASE, "Ball") | |
1365 | TORNADOBASE.Mesh.Scale = VT(1, 8, 1) | |
1366 | local SWIRL = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1367 | CreateMesh("SpecialMesh", SWIRL, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1368 | local SWIRL2 = CreatePart(3, Effects, "Neon", 0, 0, "New Yeller", "Tornado", VT(0, 0, 0)) | |
1369 | CreateMesh("SpecialMesh", SWIRL2, "FileMesh", "1051557", "", VT(6, 135, 6), VT(0, 0, 0)) | |
1370 | CreateSound(415700134, TORNADOBASE, 3, 0.5, true) | |
1371 | coroutine.resume(coroutine.create(function() | |
1372 | local FRAME = RootPart.CFrame * CF(0, -5, -0.5) | |
1373 | for E = 1, 185 do | |
1374 | Swait() | |
1375 | FRAME = FRAME * CF(0, 0, -0.8) | |
1376 | TORNADOBASE.CFrame = FRAME * CF(0, TORNADOBASE.Size.Y / 2, 0) | |
1377 | SWIRL.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(E * 5), RAD(0)) | |
1378 | SWIRL2.CFrame = TORNADOBASE.CFrame * ANGLES(RAD(0), RAD(-E * 15), RAD(0)) | |
1379 | for i = 1, math.ceil(TORNADOBASE.Size.Y / 6) do | |
1380 | ApplyAoE(TORNADOBASE.CFrame * CF(0, TORNADOBASE.Size.Y / 2, 0) * CF(0, -i * 6, 0).p, 8, 2, 3, -35, 0) | |
1381 | end | |
1382 | WACKYEFFECT({ | |
1383 | Time = 5, | |
1384 | EffectType = "Wave", | |
1385 | Size = VT(10, 8, 10), | |
1386 | Size2 = VT(0, 0, 0), | |
1387 | Transparency = 0, | |
1388 | Transparency2 = 1, | |
1389 | CFrame = CF(FRAME.p) * ANGLES(RAD(0), RAD(E * 5), RAD(0)), | |
1390 | MoveToPos = nil, | |
1391 | RotationX = 0, | |
1392 | RotationY = 5, | |
1393 | RotationZ = 0, | |
1394 | Material = "Neon", | |
1395 | Color = TORNADOBASE.Color, | |
1396 | SoundID = nil, | |
1397 | SoundPitch = MRANDOM(6, 8) / 10, | |
1398 | SoundVolume = 2 | |
1399 | }) | |
1400 | end | |
1401 | for i = 1, 15 do | |
1402 | Swait() | |
1403 | TORNADOBASE.Transparency = i / 15 | |
1404 | SWIRL.Transparency = i / 15 | |
1405 | SWIRL2.Transparency = i / 15 | |
1406 | SWIRL.CFrame = SWIRL.CFrame * ANGLES(RAD(0), RAD(i * 5), RAD(0)) | |
1407 | SWIRL2.CFrame = SWIRL2.CFrame * ANGLES(RAD(0), RAD(-i * 15), RAD(0)) | |
1408 | end | |
1409 | TORNADOBASE:remove() | |
1410 | SWIRL:remove() | |
1411 | SWIRL2:remove() | |
1412 | end)) | |
1413 | for i = 0, 0.2, 0.1 / Animation_Speed do | |
1414 | Swait() | |
1415 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(115), RAD(-35), RAD(0)), 0.75 / Animation_Speed) | |
1416 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1417 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1418 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-42)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1419 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(35), RAD(0), RAD(42)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1420 | end | |
1421 | FORCEWINGS = false | |
1422 | ATTACK = false | |
1423 | Rooted = false | |
1424 | end | |
1425 | function MouseDown(Mouse) | |
1426 | if ATTACK == false then | |
1427 | end | |
1428 | end | |
1429 | function MouseUp(Mouse) | |
1430 | HOLD = false | |
1431 | end | |
1432 | function KeyDown(Key) | |
1433 | KEYHOLD = true | |
1434 | if VALUE1 == false then | |
1435 | if Key == "z" and ATTACK == false then | |
1436 | Z() | |
1437 | end | |
1438 | if Key == "b" and ATTACK == false then | |
1439 | B() | |
1440 | end | |
1441 | if Key == "c" and ATTACK == false then | |
1442 | C() | |
1443 | end | |
1444 | if Key == "v" and ATTACK == false then | |
1445 | V() | |
1446 | end | |
1447 | if Key == "g" and ATTACK == false then | |
1448 | G() | |
1449 | end | |
1450 | if Key == "x" and ATTACK == false then | |
1451 | X() | |
1452 | end | |
1453 | if Key == "q" and ATTACK == false then | |
1454 | VALUE1 = true | |
1455 | GYRO = IT("BodyGyro", RootPart) | |
1456 | GYRO.D = 75 | |
1457 | GYRO.P = 40000 | |
1458 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1459 | GYRO.cframe = CF(RootPart.Position, RootPart.CFrame * CF(0, 0, -1).p) | |
1460 | FLIGHTFORCE = Instance.new("BodyPosition", RootPart) | |
1461 | FLIGHTFORCE.D = 215 | |
1462 | FLIGHTFORCE.P = 20000 | |
1463 | FLIGHTFORCE.maxForce = Vector3.new(math.huge, math.huge, math.huge) | |
1464 | FLIGHTFORCE.position = RootPart.Position + VT(0, 1, 0) | |
1465 | end | |
1466 | elseif VALUE1 == true then | |
1467 | if Key == "q" and ATTACK == false then | |
1468 | VALUE1 = false | |
1469 | end | |
1470 | if Key == "w" and ATTACK == false then | |
1471 | CreateSound(1537955679, RWING, 7, 1.2, false) | |
1472 | CreateSound(1537955679, LWING, 7, 1.2, false) | |
1473 | repeat | |
1474 | VALUE2 = true | |
1475 | Swait() | |
1476 | FLIGHTFORCE.Position = RootPart.CFrame * CF(0, 0, -5).p | |
1477 | until KEYHOLD == false | |
1478 | VALUE2 = false | |
1479 | end | |
1480 | end | |
1481 | end | |
1482 | function KeyUp(Key) | |
1483 | KEYHOLD = false | |
1484 | end | |
1485 | Mouse.Button1Down:connect(function(NEWKEY) | |
1486 | MouseDown(NEWKEY) | |
1487 | end) | |
1488 | Mouse.Button1Up:connect(function(NEWKEY) | |
1489 | MouseUp(NEWKEY) | |
1490 | end) | |
1491 | Mouse.KeyDown:connect(function(NEWKEY) | |
1492 | KeyDown(NEWKEY) | |
1493 | end) | |
1494 | Mouse.KeyUp:connect(function(NEWKEY) | |
1495 | KeyUp(NEWKEY) | |
1496 | end) | |
1497 | function unanchor() | |
1498 | if UNANCHOR == true then | |
1499 | g = Character:GetChildren() | |
1500 | for i = 1, #g do | |
1501 | if g[i].ClassName == "Part" then | |
1502 | g[i].Anchored = false | |
1503 | end | |
1504 | end | |
1505 | end | |
1506 | end | |
1507 | Humanoid.Changed:connect(function(Jump) | |
1508 | if Jump == "Jump" and Disable_Jump == true then | |
1509 | Humanoid.Jump = false | |
1510 | end | |
1511 | end) | |
1512 | while true do | |
1513 | Swait() | |
1514 | script.Parent = WEAPONGUI | |
1515 | ANIMATE.Parent = nil | |
1516 | for _, v in next, Humanoid:GetPlayingAnimationTracks() do | |
1517 | v:Stop() | |
1518 | end | |
1519 | SINE = SINE + CHANGE * 2 | |
1520 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1521 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1522 | if VALUE1 == false then | |
1523 | if GYRO ~= nil then | |
1524 | GYRO:remove() | |
1525 | end | |
1526 | if FLIGHTFORCE ~= nil then | |
1527 | FLIGHTFORCE:remove() | |
1528 | end | |
1529 | if ATTACK == false then | |
1530 | Grasp.C1 = Clerp(Grasp.C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1531 | if TORSOVELOCITY < 1 then | |
1532 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1536 | elseif TORSOVELOCITY > 1 then | |
1537 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 - 0.1 * SIN(SINE / 12)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1538 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1539 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1540 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1541 | end | |
1542 | end | |
1543 | elseif VALUE1 == true then | |
1544 | if VALUE2 == false and ATTACK == false then | |
1545 | if GYRO ~= nil then | |
1546 | GYRO.MaxTorque = VT(0, 40000, 0) | |
1547 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1548 | end | |
1549 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-35)), 0.75 / Animation_Speed) | |
1550 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(35)), 0.75 / Animation_Speed) | |
1551 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(5 - 5 * COS(SINE / 12)), RAD(-35), RAD(12 - 3 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1552 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 - 0.1 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-35), RAD(-12 + 3 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1553 | elseif VALUE2 == true and ATTACK == false then | |
1554 | if GYRO ~= nil then | |
1555 | GYRO.MaxTorque = VT(40000, 40000, 40000) | |
1556 | GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p) | |
1557 | end | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(75), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-40), RAD(0), RAD(0)), 0.75 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-35), RAD(12)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(25), RAD(-35), RAD(-12)) * LEFTSHOULDERC0, 0.75 / Animation_Speed) | |
1562 | end | |
1563 | end | |
1564 | if FORCEWINGS == true or ATTACK == false then | |
1565 | LWELD.C0 = Clerp(LWELD.C0, CF(-1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(45), RAD(0)), 0.75 / Animation_Speed) | |
1566 | RWELD.C0 = Clerp(RWELD.C0, CF(1, 1.5, 0.7 + 0.2 * COS(SINE / 12)) * ANGLES(RAD(12 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.75 / Animation_Speed) | |
1567 | end | |
1568 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.7, -0.4) * ANGLES(RAD(-25), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1569 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.7, -0.4) * ANGLES(RAD(-15), RAD(-75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1570 | unanchor() | |
1571 | Humanoid.MaxHealth = "inf" | |
1572 | Humanoid.Health = "inf" | |
1573 | if Rooted == false then | |
1574 | Disable_Jump = false | |
1575 | Humanoid.WalkSpeed = Speed | |
1576 | elseif Rooted == true then | |
1577 | Disable_Jump = true | |
1578 | Humanoid.WalkSpeed = 0 | |
1579 | end | |
1580 | sick.SoundId = "rbxassetid://152000442" | |
1581 | sick.Looped = true | |
1582 | sick.Pitch = 1 | |
1583 | sick.Volume = 3 | |
1584 | sick.Parent = Torso | |
1585 | sick:Resume() | |
1586 | if INTRO == false then | |
1587 | INTRO = true | |
1588 | coroutine.resume(coroutine.create(function() | |
1589 | Intro() | |
1590 | end)) | |
1591 | end | |
1592 | for _, c in pairs(Character:GetChildren()) do | |
1593 | if c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then | |
1594 | c:remove() | |
1595 | elseif c.ClassName == "Accessory" and c.Handle:FindFirstChild("HairAttachment") == nil then | |
1596 | c:remove() | |
1597 | end | |
1598 | end | |
1599 | Humanoid.Name = "Galacta " .. Player.Name | |
1600 | end |