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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
3
do
4-
	print("FE Compatibility code by Mokiros")
4+
	print("FE Compatibility code by TaiShi & Amanjot")
5
print("Hey Thx For using!")
6
	script.Parent = Player.Character
7
8
	--RemoteEvent for communicating
9
	local Event = Instance.new("RemoteEvent")
10
	Event.Name = "UserInput_Event"
11
12
	--Fake event to make stuff like Mouse.KeyDown work
13
	local function fakeEvent()
14
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
15
		t.connect = t.Connect
16
		return t
17
	end
18
19
	--Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
	end}
25
	--Merged 2 functions into one by checking amount of arguments
26
	CAS.UnbindAction = CAS.BindAction
27
28
	--This function will trigger the events that have been :Connect()'ed
29
	local function te(self,ev,...)
30
		local t = m[ev]
31
		if t and t._fakeEvent and t.Function then
32
			t.Function(...)
33
		end
34
	end
35
	m.TrigEvent = te
36
	UIS.TrigEvent = te
37
38
	Event.OnServerEvent:Connect(function(plr,io)
39
	    if plr~=Player then return end
40
		if io.isMouse then
41
			m.Target = io.Target
42
			m.Hit = io.Hit
43
		else
44
			local b = io.UserInputState == Enum.UserInputState.Begin
45
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
46
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
47
			end
48
			for _,t in pairs(CAS.Actions) do
49
				for _,k in pairs(t.Keys) do
50
					if k==io.KeyCode then
51
						t.Function(t.Name,io.UserInputState,io)
52
					end
53
				end
54
			end
55
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
56
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
57
	    end
58
	end)
59
	Event.Parent = NLS([==[
60
	local Player = game:GetService("Players").LocalPlayer
61
	local Event = script:WaitForChild("UserInput_Event")
62
    print("Complete Running!")
63
64
	local UIS = game:GetService("UserInputService")
65
	local input = function(io,a)
66
		if a then return end
67
		--Since InputObject is a client-side instance, we create and pass table instead
68
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
69
	end
70
	UIS.InputBegan:Connect(input)
71
	UIS.InputEnded:Connect(input)
72
73
	local Mouse = Player:GetMouse()
74
	local h,t
75
	--Give the server mouse data 30 times every second, but only if the values changed
76
	--If player is not moving their mouse, client won't fire events
77
	while wait(1/30) do
78
		if h~=Mouse.Hit or t~=Mouse.Target then
79
			h,t=Mouse.Hit,Mouse.Target
80
			Event:FireServer({isMouse=true,Target=t,Hit=h})
81
		end
82
	end]==],Player.Character)
83
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
84-
--||         GOOD COP BAD COP BY SHACKLUSTER
84+
85
--//====================================================\\--
86
--||         GOOD COP BAD COP BY TaiShiRoCe876
87
--\\====================================================//--
88
  CV="Maroon"
89
    Player = game.Players.LocalPlayer
90
    local txt = Instance.new("BillboardGui", Character)
91
    txt.Size = UDim2.new(2, 0, 1.2, 0)
92
    txt.StudsOffset = Vector3.new(-9, 8, 0)
93
    local text = Instance.new("TextLabel", txt)
94
    text.Size = UDim2.new(10, 0, 7, 0)
95
    text.FontSize = "Size24"
96
    text.TextScaled = true
97
    text.TextTransparency = 0
98
    text.BackgroundTransparency = 1
99
    text.TextTransparency = 0
100
    text.TextStrokeTransparency = 0
101
    text.Font = "Bodoni"
102
    text.TextStrokeColor3 = Color3.new(255,0,0)
103
 ------------------------------------
104
    v=Instance.new("Part")
105
    v.Name = "ColorBrick"
106
    v.FormFactor="Symmetric"
107
    v.Anchored=true
108
    v.CanCollide=false
109
    v.BottomSurface="Smooth"
110
    v.TopSurface="Smooth"
111
    v.Size=Vector3.new(3,3,3)
112
    v.Transparency=1
113
    v.BrickColor=BrickColor.new(CV)
114
    v.Transparency=1
115
    text.TextColor3 = Color3.new(0,0,0)
116
    v.Shape="Block"
117
    text.Text = "THE POLICE"
118
------------------------------
119
wait(0.2)
120
121
Player = owner
122
PlayerGui = Player.PlayerGui
123
Cam = workspace.CurrentCamera
124
Backpack = Player.Backpack
125
Character = Player.Character
126
Humanoid = Character.Humanoid
127
RootPart = Character["HumanoidRootPart"]
128
Torso = Character["Torso"]
129
Head = Character["Head"]
130
RightArm = Character["Right Arm"]
131
LeftArm = Character["Left Arm"]
132
RightLeg = Character["Right Leg"]
133
LeftLeg = Character["Left Leg"]
134
RootJoint = RootPart["RootJoint"]
135
Neck = Torso["Neck"]
136
RightShoulder = Torso["Right Shoulder"]
137
LeftShoulder = Torso["Left Shoulder"]
138
RightHip = Torso["Right Hip"]
139
LeftHip = Torso["Left Hip"]
140
local sick = Instance.new("Sound",RootPart)
141
142
IT = Instance.new
143
CF = CFrame.new
144
VT = Vector3.new
145
RAD = math.rad
146
C3 = Color3.new
147
UD2 = UDim2.new
148
BRICKC = BrickColor.new
149
ANGLES = CFrame.Angles
150
EULER = CFrame.fromEulerAnglesXYZ
151
COS = math.cos
152
ACOS = math.acos
153
SIN = math.sin
154
ASIN = math.asin
155
ABS = math.abs
156
MRANDOM = math.random
157
FLOOR = math.floor
158
159
--//=================================\\
160
--|| 	      USEFUL VALUES
161
--\\=================================//
162
163
Animation_Speed = 3
164
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
165
local Speed = 20
166
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
167
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
168
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
169
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
170
local DAMAGEMULTIPLIER = 1
171
local ANIM = "Idle"
172
local ATTACK = false
173
local EQUIPPED = false
174
local HOLD = false
175
local COMBO = 1
176
local Rooted = false
177
local SINE = 0
178
local KEYHOLD = false
179
local CHANGE = 2 / Animation_Speed
180
local WALKINGANIM = false
181
local VALUE1 = false
182
local VALUE2 = false
183
local ROBLOXIDLEANIMATION = IT("Animation")
184
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
185
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
186
--ROBLOXIDLEANIMATION.Parent = Humanoid
187
local WEAPONGUI = IT("ScreenGui", PlayerGui)
188
WEAPONGUI.Name = "Weapon GUI"
189
local Weapon = IT("Model")
190
Weapon.Name = "Adds"
191
local Effects = IT("Folder", Weapon)
192
Effects.Name = "Effects"
193
local ANIMATOR = Humanoid.Animator
194
local ANIMATE = Character.Animate
195
local UNANCHOR = true
196
local MODE = "GoodCop"
197
198
--//=================================\\
199
--\\=================================//
200
201
202
--//=================================\\
203
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
204
--\\=================================//
205
206
ArtificialHB = Instance.new("BindableEvent", script)
207
ArtificialHB.Name = "ArtificialHB"
208
209
script:WaitForChild("ArtificialHB")
210
211
frame = Frame_Speed
212
tf = 0
213
allowframeloss = false
214
tossremainder = false
215
lastframe = tick()
216
script.ArtificialHB:Fire()
217
218
game:GetService("RunService").Heartbeat:connect(function(s, p)
219
	tf = tf + s
220
	if tf >= frame then
221
		if allowframeloss then
222
			script.ArtificialHB:Fire()
223
			lastframe = tick()
224
		else
225
			for i = 1, math.floor(tf / frame) do
226
				script.ArtificialHB:Fire()
227
			end
228
		lastframe = tick()
229
		end
230
		if tossremainder then
231
			tf = 0
232
		else
233
			tf = tf - frame * math.floor(tf / frame)
234
		end
235
	end
236
end)
237
238
--//=================================\\
239
--\\=================================//
240
241
--//=================================\\
242
--|| 	      SOME FUNCTIONS
243
--\\=================================//
244
245
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
246
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
247
end
248
249
function PositiveAngle(NUMBER)
250
	if NUMBER >= 0 then
251
		NUMBER = 0
252
	end
253
	return NUMBER
254
end
255
256
function NegativeAngle(NUMBER)
257
	if NUMBER <= 0 then
258
		NUMBER = 0
259
	end
260
	return NUMBER
261
end
262
263
function Swait(NUMBER)
264
	if NUMBER == 0 or NUMBER == nil then
265
		ArtificialHB.Event:wait()
266
	else
267
		for i = 1, NUMBER do
268
			ArtificialHB.Event:wait()
269
		end
270
	end
271
end
272
273
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
274
	local NEWMESH = IT(MESH)
275
	if MESH == "SpecialMesh" then
276
		NEWMESH.MeshType = MESHTYPE
277
		if MESHID ~= "nil" and MESHID ~= "" then
278
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
279
		end
280
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
281
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
282
		end
283
	end
284
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
285
	NEWMESH.Scale = SCALE
286
	NEWMESH.Parent = PARENT
287
	return NEWMESH
288
end
289
290
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
291
	local NEWPART = IT("Part")
292
	NEWPART.formFactor = FORMFACTOR
293
	NEWPART.Reflectance = REFLECTANCE
294
	NEWPART.Transparency = TRANSPARENCY
295
	NEWPART.CanCollide = false
296
	NEWPART.Locked = true
297
	NEWPART.Anchored = true
298
	if ANCHOR == false then
299
		NEWPART.Anchored = false
300
	end
301
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
302
	NEWPART.Name = NAME
303
	NEWPART.Size = SIZE
304
	NEWPART.Position = Torso.Position
305
	NEWPART.Material = MATERIAL
306
	NEWPART:BreakJoints()
307
	NEWPART.Parent = PARENT
308
	return NEWPART
309
end
310
311
	local function weldBetween(a, b)
312
	    local weldd = Instance.new("ManualWeld")
313
	    weldd.Part0 = a
314
	    weldd.Part1 = b
315
	    weldd.C0 = CFrame.new()
316
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
317
	    weldd.Parent = a
318
	    return weldd
319
	end
320
321
322
function QuaternionFromCFrame(cf)
323
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
324
	local trace = m00 + m11 + m22
325
	if trace > 0 then 
326
		local s = math.sqrt(1 + trace)
327
		local recip = 0.5 / s
328
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
329
	else
330
		local i = 0
331
		if m11 > m00 then
332
			i = 1
333
		end
334
		if m22 > (i == 0 and m00 or m11) then
335
			i = 2
336
		end
337
		if i == 0 then
338
			local s = math.sqrt(m00 - m11 - m22 + 1)
339
			local recip = 0.5 / s
340
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
341
		elseif i == 1 then
342
			local s = math.sqrt(m11 - m22 - m00 + 1)
343
			local recip = 0.5 / s
344
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
345
		elseif i == 2 then
346
			local s = math.sqrt(m22 - m00 - m11 + 1)
347
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
348
		end
349
	end
350
end
351
 
352
function QuaternionToCFrame(px, py, pz, x, y, z, w)
353
	local xs, ys, zs = x + x, y + y, z + z
354
	local wx, wy, wz = w * xs, w * ys, w * zs
355
	local xx = x * xs
356
	local xy = x * ys
357
	local xz = x * zs
358
	local yy = y * ys
359
	local yz = y * zs
360
	local zz = z * zs
361
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
362
end
363
 
364
function QuaternionSlerp(a, b, t)
365
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
366
	local startInterp, finishInterp;
367
	if cosTheta >= 0.0001 then
368
		if (1 - cosTheta) > 0.0001 then
369
			local theta = ACOS(cosTheta)
370
			local invSinTheta = 1 / SIN(theta)
371
			startInterp = SIN((1 - t) * theta) * invSinTheta
372
			finishInterp = SIN(t * theta) * invSinTheta
373
		else
374
			startInterp = 1 - t
375
			finishInterp = t
376
		end
377
	else
378
		if (1 + cosTheta) > 0.0001 then
379
			local theta = ACOS(-cosTheta)
380
			local invSinTheta = 1 / SIN(theta)
381
			startInterp = SIN((t - 1) * theta) * invSinTheta
382
			finishInterp = SIN(t * theta) * invSinTheta
383
		else
384
			startInterp = t - 1
385
			finishInterp = t
386
		end
387
	end
388
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
389
end
390
391
function Clerp(a, b, t)
392
	local qa = {QuaternionFromCFrame(a)}
393
	local qb = {QuaternionFromCFrame(b)}
394
	local ax, ay, az = a.x, a.y, a.z
395
	local bx, by, bz = b.x, b.y, b.z
396
	local _t = 1 - t
397
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
398
end
399
400
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
401
	local frame = IT("Frame")
402
	frame.BackgroundTransparency = TRANSPARENCY
403
	frame.BorderSizePixel = BORDERSIZEPIXEL
404
	frame.Position = POSITION
405
	frame.Size = SIZE
406
	frame.BackgroundColor3 = COLOR
407
	frame.BorderColor3 = BORDERCOLOR
408
	frame.Name = NAME
409
	frame.Parent = PARENT
410
	return frame
411
end
412
413
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
414
	local label = IT("TextLabel")
415
	label.BackgroundTransparency = 1
416
	label.Size = UD2(1, 0, 1, 0)
417
	label.Position = UD2(0, 0, 0, 0)
418
	label.TextColor3 = TEXTCOLOR
419
	label.TextStrokeTransparency = STROKETRANSPARENCY
420
	label.TextTransparency = TRANSPARENCY
421
	label.FontSize = TEXTFONTSIZE
422
	label.Font = TEXTFONT
423
	label.BorderSizePixel = BORDERSIZEPIXEL
424
	label.TextScaled = false
425
	label.Text = TEXT
426
	label.Name = NAME
427
	label.Parent = PARENT
428
	return label
429
end
430
431
function NoOutlines(PART)
432
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
433
end
434
435
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
436
	local NEWWELD = IT(TYPE)
437
	NEWWELD.Part0 = PART0
438
	NEWWELD.Part1 = PART1
439
	NEWWELD.C0 = C0
440
	NEWWELD.C1 = C1
441
	NEWWELD.Parent = PARENT
442
	return NEWWELD
443
end
444
445
local S = IT("Sound")
446
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
447
	local NEWSOUND = nil
448
	coroutine.resume(coroutine.create(function()
449
		NEWSOUND = S:Clone()
450
		NEWSOUND.Parent = PARENT
451
		NEWSOUND.Volume = VOLUME
452
		NEWSOUND.Pitch = PITCH
453
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
454
		NEWSOUND:play()
455
		if DOESLOOP == true then
456
			NEWSOUND.Looped = true
457
		else
458
			repeat wait(1) until NEWSOUND.Playing == false
459
			NEWSOUND:remove()
460
		end
461
	end))
462
	return NEWSOUND
463
end
464
465
function CFrameFromTopBack(at, top, back)
466
	local right = top:Cross(back)
467
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
468
end
469
470
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
471
function WACKYEFFECT(Table)
472
	local TYPE = (Table.EffectType or "Sphere")
473
	local SIZE = (Table.Size or VT(1,1,1))
474
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
475
	local TRANSPARENCY = (Table.Transparency or 0)
476
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
477
	local CFRAME = (Table.CFrame or Torso.CFrame)
478
	local MOVEDIRECTION = (Table.MoveToPos or nil)
479
	local ROTATION1 = (Table.RotationX or 0)
480
	local ROTATION2 = (Table.RotationY or 0)
481
	local ROTATION3 = (Table.RotationZ or 0)
482
	local MATERIAL = (Table.Material or "Neon")
483
	local COLOR = (Table.Color or C3(1,1,1))
484
	local TIME = (Table.Time or 45)
485
	local SOUNDID = (Table.SoundID or nil)
486
	local SOUNDPITCH = (Table.SoundPitch or nil)
487
	local SOUNDVOLUME = (Table.SoundVolume or nil)
488
	coroutine.resume(coroutine.create(function()
489
		local PLAYSSOUND = false
490
		local SOUND = nil
491
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
492
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
493
			PLAYSSOUND = true
494
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
495
		end
496
		EFFECT.Color = COLOR
497
		local MSH = nil
498
		if TYPE == "Sphere" then
499
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
500
		elseif TYPE == "Block" or TYPE == "Box" then
501
			MSH = IT("BlockMesh",EFFECT)
502
			MSH.Scale = SIZE
503
		elseif TYPE == "Wave" then
504
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
505
		elseif TYPE == "Ring" then
506
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
507
		elseif TYPE == "Slash" then
508
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
509
		elseif TYPE == "Round Slash" then
510
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
511
		elseif TYPE == "Swirl" then
512
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
513
		elseif TYPE == "Skull" then
514
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
515
		elseif TYPE == "Crystal" then
516
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
517
		end
518
		if MSH ~= nil then
519
			local MOVESPEED = nil
520
			if MOVEDIRECTION ~= nil then
521
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
522
			end
523
			local GROWTH = SIZE - ENDSIZE
524
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
525
			if TYPE == "Block" then
526
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
527
			else
528
				EFFECT.CFrame = CFRAME
529
			end
530
			for LOOP = 1, TIME+1 do
531
				Swait()
532
				MSH.Scale = MSH.Scale - GROWTH/TIME
533
				if TYPE == "Wave" then
534
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
535
				end
536
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
537
				if TYPE == "Block" then
538
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
539
				else
540
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
541
				end
542
				if MOVEDIRECTION ~= nil then
543
					local ORI = EFFECT.Orientation
544
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
545
					EFFECT.Orientation = ORI
546
				end
547
			end
548
			if PLAYSSOUND == false then
549
				EFFECT:remove()
550
			else
551
				repeat Swait() until SOUND.Playing == false
552
				EFFECT:remove()
553
			end
554
		else
555
			if PLAYSSOUND == false then
556
				EFFECT:remove()
557
			else
558
				repeat Swait() until SOUND.Playing == false
559
				EFFECT:remove()
560
			end
561
		end
562
	end))
563
end
564
565
function MakeForm(PART,TYPE)
566
	if TYPE == "Cyl" then
567
		local MSH = IT("CylinderMesh",PART)
568
	elseif TYPE == "Ball" then
569
		local MSH = IT("SpecialMesh",PART)
570
		MSH.MeshType = "Sphere"
571
	elseif TYPE == "Wedge" then
572
		local MSH = IT("SpecialMesh",PART)
573
		MSH.MeshType = "Wedge"
574
	elseif TYPE == "Head" then
575
		local MSH = IT("SpecialMesh",PART)
576
		MSH.Scale = VT(1.25,1.25,1.25)
577
	end
578
end
579
580
Debris = game:GetService("Debris")
581
582
function CastProperRay(StartPos, EndPos, Distance, Ignore)
583
	local DIRECTION = CF(StartPos,EndPos).lookVector
584
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
585
end
586
587
function CharacterFade(COLOR,TIMER)
588
	coroutine.resume(coroutine.create(function()
589
		local FADE = IT("Model",Effects)
590
		FADE.Name = "FadingEffect"
591
		for _, c in pairs(Character:GetChildren()) do
592
			if c.ClassName == "Part" and c ~= RootPart then
593
				local FADER = c:Clone()
594
				FADER.Color = COLOR
595
				FADER.CFrame = c.CFrame
596
				FADER.Parent = FADE
597
				FADER.Anchored = true
598
				FADER.Transparency = 0.25+c.Transparency
599
				FADER:BreakJoints()
600
				FADER.Material = "Neon"
601
				if FADER.Name == "Head" then
602
					FADER:ClearAllChildren()
603
					FADER.Size = VT(1,1,1)
604
				end
605
				FADER.CanCollide = false
606
			end
607
		end
608
		local TRANS = 0.75/TIMER
609
		for i = 1, TIMER do
610
			Swait()
611
			for _, c in pairs(FADE:GetChildren()) do
612
				if c.ClassName == "Part" then
613
					c.Transparency = c.Transparency + TRANS
614
				end
615
			end
616
		end
617
		FADE:remove()
618
	end))
619
end
620
621
function Chatter(Text,Timer)
622
	local chat = coroutine.wrap(function()
623
		if Character:FindFirstChild("SpeechBoard")~= nil then
624
			Character:FindFirstChild("SpeechBoard"):destroy()
625
		end
626
		local naeeym2 = IT("BillboardGui",Character)
627
		naeeym2.Size = UD2(0,100,0,40)
628
		naeeym2.StudsOffset = Vector3.new(0,2,0)
629
		naeeym2.Adornee = Character.Head
630
		naeeym2.Name = "SpeechBoard"
631
		naeeym2.AlwaysOnTop = true
632
		local tecks2 = IT("TextLabel",naeeym2)
633
		tecks2.BackgroundTransparency = 1
634
		tecks2.BorderSizePixel = 0
635
		tecks2.Text = ""
636
		tecks2.Font = "Legacy"
637
		tecks2.TextSize = 15
638
		tecks2.TextStrokeTransparency = 0
639
		tecks2.TextColor3 = Color3.new(1,1,1)
640
		tecks2.TextStrokeColor3 = Color3.new(0,0,0)
641
		tecks2.Size = UDim2.new(1,0,0.5,0)
642
		for i = 1,string.len(Text),1 do
643
			CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
644
			tecks2.Text = string.sub(Text,1,i)
645
			wait(Timer)
646
		end
647
		wait(1)
648
		naeeym2:Destroy()
649
	end)
650
	chat()
651
end
652
653
--//=================================\\
654
--||	     WEAPON CREATION
655
--\\=================================//
656
657
local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
658
CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
659
MakeForm(FACE,"Head")
660
local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
661
CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
662
MakeForm(EYE,"Ball")
663
local top = Instance.new("Shirt")
664
top.ShirtTemplate = "rbxassetid://269003887"
665
top.Parent = Character
666
top.Name = "Cloth"
667
local bottom = Instance.new("Pants")
668
bottom.PantsTemplate = "rbxassetid://268832352"
669
bottom.Parent = Character
670
bottom.Name = "Cloth"
671
local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
672
CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
673
local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
674
local A = IT("Attachment",BATON)
675
local B = IT("Attachment",BATON)
676
B.Position = VT(0,0,-0.4)
677
A.Position = VT(0,0,1)
678
local Trail = IT("Trail",BATON)
679
Trail.Attachment0 = A
680
Trail.Attachment1 = B
681
Trail.Lifetime = 0.1
682
Trail.Color = ColorSequence.new(C3(0,0,0))
683
Trail.Transparency = NumberSequence.new(0, 1)
684
Trail.Enabled = false
685
Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
686
local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
687
CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
688
local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
689
690
for _, c in pairs(Weapon:GetChildren()) do
691
	if c.ClassName == "Part" then
692
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
693
	end
694
end
695
696
Weapon.Parent = Character
697
698
local SKILLTEXTCOLOR = C3(1,1,1)
699
local SKILLFONT = "Legacy"
700
local SKILLTEXTSIZE = 4
701
702
local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
703
local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
704
local GOODUI = {}
705
local BADUI = {}
706
707
for i = 1, #ATTACKSGOODCOP do
708
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
709
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
710
	SKILLTEXT.TextXAlignment = "Right"
711
	table.insert(GOODUI,SKILLTEXT)
712
end
713
714
for i = 1, #ATTACKSBADCOP do
715
	local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
716
	local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
717
	SKILLTEXT.TextXAlignment = "Left"
718
	table.insert(BADUI,SKILLTEXT)
719
end
720
721
local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
722
local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
723
724
--//=================================\\
725
--||			DAMAGING
726
--\\=================================//
727
728
function ApplyDamage(Humanoid,Damage)
729
	Damage = Damage * DAMAGEMULTIPLIER
730
	local DEAD = false
731
	if Humanoid.Health < 2000 then
732
		if Humanoid.Health - Damage > 0 then
733
			Humanoid.Health = Humanoid.Health - Damage
734
		else
735
			DEAD = true
736
			Humanoid.Parent:BreakJoints()
737
		end
738
	else
739
		DEAD = true
740
		Humanoid.Parent:BreakJoints()
741
	end
742
	if DEAD == true then
743
		if MODE == "GoodCop" then
744
			local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
745
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
746
		elseif MODE == "BadCop" then
747
			local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
748
			Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
749
		end
750
	end
751
end
752
753
--//=================================\\
754
--||	    TRANSFORMATIONS
755
--\\=================================//
756
757
function Switch()
758
	ATTACK = true
759
	Rooted = true
760
	if MODE == "GoodCop" then
761
		for i=0, 0.3, 0.1 / Animation_Speed do
762
			Swait()
763
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
764
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
765
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
766
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
767
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
768
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
769
		end
770
		for i=0, 1, 0.1 / Animation_Speed do
771
			Swait()
772
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
773
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
774
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
775
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
776
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
777
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
778
		end
779
		CreateSound(363808674, Torso, 6, 1, false)
780
		for i=0, 0.6, 0.1 / Animation_Speed do
781
			Swait()
782
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
783
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
784
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
785
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
786
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
787
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
788
		end
789
		CreateSound(363808674, Torso, 6, 1, false)
790
		for i=0, 0.6, 0.1 / Animation_Speed do
791
			Swait()
792
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
793
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
794
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
795
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
796
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
797
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
798
		end
799
		MODE = "BadCop"
800
	elseif MODE == "BadCop" then
801
		CreateSound(147722227, Torso, 4, 1.3, false)
802
		for i=0, 0.3, 0.1 / Animation_Speed do
803
			Swait()
804
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
805
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
806
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
807
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
808
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
809
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
810
		end
811
		MODE = "GoodCop"
812
	end
813
	ATTACK = false
814
	Rooted = false
815
end
816
817
--//=================================\\
818
--||	   ATTACK GOOD COP
819
--\\=================================//
820
821
function Warning()
822
	local TARGET = Mouse.Target
823
	if TARGET ~= nil then
824
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
825
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
826
			local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
827
			if LEG and HUM.Health > 0 then
828
				Speed = 6
829
				ATTACK = true
830
				Rooted = false
831
				local GYRO = IT("BodyGyro",RootPart)
832
				GYRO.D = 2
833
				GYRO.P = 2000
834
				GYRO.MaxTorque = VT(0,4000000,0)
835
				coroutine.resume(coroutine.create(function()
836
					repeat
837
						Swait()
838
						GYRO.CFrame = CF(RootPart.Position,LEG.Position)
839
					until ATTACK == false
840
					GYRO:Remove()
841
				end))
842
				local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
843
				local PASS = true
844
				for i=0, 0.2, 0.1 / Animation_Speed do
845
					Swait()
846
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
847
					if HIT == nil then
848
						PASS = false
849
						break
850
					else
851
						if HIT.Parent ~= TARGET.Parent then
852
							PASS = false
853
							break
854
						end
855
					end
856
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
857
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
858
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
859
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
860
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
861
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
862
				end
863
				CreateSound(147722227, GUN, 6, 1.3, false)
864
				GUNWELD.Part0 = LeftArm
865
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
866
				for i=0, 0.4, 0.1 / Animation_Speed do
867
					Swait()
868
					HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
869
					if HIT == nil then
870
						PASS = false
871
						break
872
					else
873
						if HIT.Parent ~= TARGET.Parent then
874
							PASS = false
875
							break
876
						end
877
					end
878
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
879
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
880
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
881
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
882
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
883
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
884
				end
885
				if PASS == true then
886
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
887
					local DISTANCE = (LEG.Position - GUNPOS).Magnitude
888
					CreateSound(160432334, LEG, 10, 1, false)
889
					local HEAD = HUM.Parent:FindFirstChild("Head")
890
					if HEAD then
891
						CreateSound(535690488, HEAD, 7, 1, false)
892
					end
893
					ApplyDamage(HUM,15)
894
					HUM.WalkSpeed = HUM.WalkSpeed - 3
895
					HUM.PlatformStand = true
896
					coroutine.resume(coroutine.create(function()
897
						wait(0.1)
898
						if HUM.WalkSpeed > 0 then
899
							HUM.PlatformStand = false
900
						end
901
					end))
902
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
903
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
904
					for i=0, 1, 0.1 / Animation_Speed do
905
						Swait()
906
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
907
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
908
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
909
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
910
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
911
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
912
					end
913
				end
914
				for i=0, 0.3, 0.1 / Animation_Speed do
915
					Swait()
916
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
917
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
918
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
919
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
920
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
921
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
922
				end
923
				GUNWELD.Part0 = Torso
924
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
925
				ATTACK = false
926
				Rooted = false
927
				Speed = 20
928
			end
929
		end
930
	end
931
end
932
function BatonStun()
933
	ATTACK = true
934
	Rooted = false
935
	Speed = 4
936
	for i=0, 0.2, 0.1 / Animation_Speed do
937
		Swait()
938
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
939
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
940
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
941
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
942
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
943
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
944
	end
945
	BATONWELD.Part0 = RightArm
946
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
947
	for i=0, 0.2, 0.1 / Animation_Speed do
948
		Swait()
949
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
950
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
951
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
952
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
953
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
954
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
955
	end
956
	Speed = 25
957
	CreateSound(147722227, BATON, 6, 1.2, false)
958
	Trail.Enabled = true
959
	BATON.CanCollide = true
960
	local SPEAKING = false
961
	local HITS = {}
962
	local TOUCH = BATON.Touched:Connect(function(hit)
963
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
964
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
965
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
966
			if TORSO and HUM.Health > 0 then
967
				local PASS = true
968
				for i = 1, #HITS do
969
					if HITS[i] == hit.Parent then
970
						PASS = false
971
					end
972
				end
973
				table.insert(HITS,hit.Parent)
974
				if PASS == true then
975
					HUM.PlatformStand = true
976
					ApplyDamage(HUM,20)
977
					local bv = Instance.new("BodyVelocity",TORSO) 
978
					bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
979
					bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
980
					Debris:AddItem(bv,0.05)
981
					CreateSound(260430079, BATON, 6, 1, false)
982
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
983
					coroutine.resume(coroutine.create(function()
984
						wait(1)
985
						if HUM.WalkSpeed > 0 then
986
							HUM.PlatformStand = false
987
						end
988
					end))
989
					if SPEAKING == false and MRANDOM(1,5) == 1 then
990
						SPEAKING = true
991
						Chatter("Let that be a warning.",0)
992
					end
993
				end
994
			end
995
		end
996
	end)
997
	for i=0, 0.35, 0.1 / Animation_Speed do
998
		Swait()
999
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1000
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1001
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1002
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1003
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1004
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1005
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1006
	end
1007
	TOUCH:Disconnect()
1008
	BATON.CanCollide = false
1009
	Speed = 20
1010
	Trail.Enabled = false
1011
	for i=0, 0.2, 0.1 / Animation_Speed do
1012
		Swait()
1013
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1014
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1015
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1016
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1017
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1018
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1019
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1020
	end
1021
	BATONWELD.Part0 = Torso
1022
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1023
	ATTACK = false
1024
	Rooted = false
1025
end
1026
function Cuffs()
1027
	local TARGET = Mouse.Target
1028
	if TARGET ~= nil then
1029
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1030
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1031
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1032
			if ROOT and HUM.Health > 0 then
1033
				local FOE = Mouse.Target.Parent
1034
				ATTACK = true
1035
				Rooted = true
1036
				CharacterFade(C3(1,1,1),70)
1037
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1038
				ROOT.Anchored = true
1039
				CreateSound(289556450, RootPart, 5, 1.4, false)
1040
				Chatter("You have the right to remain silent.",0)
1041
				for i=0, 2, 0.1 / Animation_Speed do
1042
					Swait()
1043
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1044
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1045
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1046
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1047
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1048
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1049
				end
1050
				local RIGHTCUFF = nil
1051
				local LEFTCUFF = nil
1052
				local ChainLink = nil
1053
				CreateSound(1279090548, ROOT, 10, 1.4, false)
1054
				for _, c in pairs(FOE:GetChildren()) do
1055
					if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
1056
						LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1057
						LEFTCUFF.CFrame = c.CFrame
1058
						weldBetween(c,LEFTCUFF)
1059
					end
1060
				end
1061
				for _, c in pairs(FOE:GetChildren()) do
1062
					if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
1063
						RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
1064
						RIGHTCUFF.CFrame = c.CFrame
1065
						weldBetween(c,RIGHTCUFF)
1066
					end
1067
				end
1068
				if RIGHTCUFF and LEFTCUFF then
1069
					local A = IT("Attachment",RIGHTCUFF)
1070
					local B = IT("Attachment",LEFTCUFF)
1071
					ChainLink = IT("Beam",FOE)
1072
					ChainLink.Texture = "rbxassetid://73042633"
1073
					ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
1074
					ChainLink.TextureSpeed = 0
1075
					ChainLink.Width0 = 1
1076
					ChainLink.Width1 = 1
1077
					ChainLink.Segments = 25
1078
					ChainLink.TextureLength = 3
1079
					ChainLink.Attachment0 = B
1080
					ChainLink.Attachment1 = A
1081
					ChainLink.FaceCamera = true
1082
					ChainLink.Transparency = NumberSequence.new(0)
1083
				end
1084
				coroutine.resume(coroutine.create(function()
1085
					wait(4)
1086
					if RIGHTCUFF and LEFTCUFF then
1087
						RIGHTCUFF:remove()
1088
						LEFTCUFF:remove()
1089
						ChainLink:remove()
1090
						local bv = Instance.new("BodyVelocity",ROOT) 
1091
						bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1092
						bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
1093
						Debris:AddItem(bv,0.05)
1094
						ApplyDamage(HUM,70)
1095
						HUM.PlatformStand = false
1096
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1097
						WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
1098
					end
1099
				end))
1100
				for i=0, 1.5, 0.1 / Animation_Speed do
1101
					Swait()
1102
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
1103
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
1104
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1105
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1106
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1107
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1108
				end
1109
				HUM.PlatformStand = true
1110
				ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
1111
				ROOT.Anchored = false
1112
				Chatter("Anything you say can and WILL be used against you.",0)
1113
				for i=0, 3, 0.1 / Animation_Speed do
1114
					Swait()
1115
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
1116
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1117
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1118
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1119
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1120
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
1121
				end
1122
				ATTACK = false
1123
				Rooted = false
1124
			end
1125
		end
1126
	end
1127
end
1128
1129
--//=================================\\
1130
--||	    ATTACK BAD COP
1131
--\\=================================//
1132
1133
function Silence()
1134
	Speed = 6
1135
	ATTACK = true
1136
	Rooted = false
1137
	local GYRO = IT("BodyGyro",RootPart)
1138
	GYRO.D = 2
1139
	GYRO.P = 20000
1140
	GYRO.MaxTorque = VT(0,4000000,0)
1141
	coroutine.resume(coroutine.create(function()
1142
		repeat
1143
			Swait()
1144
			GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
1145
		until ATTACK == false
1146
		GYRO:Remove()
1147
	end))
1148
	for i=0, 0.2, 0.1 / Animation_Speed do
1149
		Swait()
1150
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1151
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1152
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1153
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1154
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1155
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1156
	end
1157
	local AMMO = 6
1158
	local FIRING = true
1159
	local SHOOTING = false
1160
	local TIMER = 70
1161
	CreateSound(147722227, GUN, 6, 1.3, false)
1162
	GUNWELD.Part0 = LeftArm
1163
	GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1164
	local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
1165
		if SHOOTING == false and AMMO > 0 then
1166
			SHOOTING = true
1167
			AMMO = AMMO - 1
1168
			local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1169
			local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
1170
			local DISTANCE = (POS - GUNPOS).Magnitude
1171
			if HIT then
1172
				if HIT.Parent:FindFirstChildOfClass("Humanoid") then
1173
					if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
1174
						CreateSound(160432334, HIT, 10, 1, false)
1175
						ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
1176
					end
1177
				end
1178
			end
1179
			TIMER = 55
1180
			WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1181
			WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1182
			for i=0, 0.3, 0.1 / Animation_Speed do
1183
				Swait()
1184
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1185
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1186
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1187
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1188
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1189
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1190
			end
1191
			if AMMO <= 0 then
1192
				FIRING = false
1193
			end
1194
			SHOOTING = false
1195
		end
1196
	end)
1197
	repeat
1198
		Swait()
1199
		if SHOOTING == false then
1200
			TIMER = TIMER - 1
1201
			if TIMER <= 0 then
1202
				FIRING = false
1203
			end
1204
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
1205
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
1206
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1207
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1208
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1209
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1210
		end
1211
	until FIRING == false and SHOOTING == false
1212
	MOUSE:Disconnect()
1213
	for i=0, 0.3, 0.1 / Animation_Speed do
1214
		Swait()
1215
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1216
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1217
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1218
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1219
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1220
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1221
	end
1222
	GUNWELD.Part0 = Torso
1223
	GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1224
	Speed = 20
1225
	ATTACK = false
1226
	Rooted = false
1227
end
1228
function BatonBreaker()
1229
	ATTACK = true
1230
	Rooted = false
1231
	Speed = 4
1232
	Chatter("I'll break you!",0)
1233
	for i=0, 0.2, 0.1 / Animation_Speed do
1234
		Swait()
1235
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1236
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1237
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1238
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1239
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1240
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1241
	end
1242
	BATONWELD.Part0 = RightArm
1243
	BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
1244
	for i=0, 0.5, 0.1 / Animation_Speed do
1245
		Swait()
1246
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
1247
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
1248
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1249
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1250
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1251
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1252
	end
1253
	Speed = 30
1254
	CreateSound(147722227, BATON, 6, 1, false)
1255
	Trail.Enabled = true
1256
	BATON.CanCollide = true
1257
	local SPEAKING = false
1258
	local HITS = {}
1259
	local TOUCH = BATON.Touched:Connect(function(hit)
1260
		if hit.Parent:FindFirstChildOfClass("Humanoid") then
1261
			local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
1262
			local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
1263
			if TORSO and HUM.Health > 0 then
1264
				local PASS = true
1265
				for i = 1, #HITS do
1266
					if HITS[i] == hit.Parent then
1267
						PASS = false
1268
					end
1269
				end
1270
				table.insert(HITS,hit.Parent)
1271
				if PASS == true then
1272
					CreateSound(260430079, BATON, 6, 0.8, false)
1273
					WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
1274
					TORSO.Anchored = true
1275
					local POS = TORSO.CFrame
1276
					coroutine.resume(coroutine.create(function()
1277
						for i = 1, 15 do
1278
							Swait()
1279
							TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
1280
						end
1281
						local HEAD = HUM.Parent:FindFirstChild("Head")
1282
						HUM.Parent:BreakJoints()
1283
						if HEAD then
1284
							CreateSound(363808674, HEAD, 10, 0.8, false)
1285
							local bv = Instance.new("BodyVelocity",TORSO) 
1286
							bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
1287
							bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
1288
							Debris:AddItem(bv,0.05)
1289
							local TEXTS = {"Criminals should leave this world!","And stay down!"}
1290
							Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
1291
						end
1292
						TORSO.Anchored = false
1293
					end))
1294
				end
1295
			end
1296
		end
1297
	end)
1298
	for i=0, 0.45, 0.1 / Animation_Speed do
1299
		Swait()
1300
		RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
1301
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
1302
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
1303
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1304
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1305
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1306
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1307
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
1308
	end
1309
	TOUCH:Disconnect()
1310
	BATON.CanCollide = false
1311
	Speed = 20
1312
	Trail.Enabled = false
1313
	for i=0, 0.2, 0.1 / Animation_Speed do
1314
		Swait()
1315
		BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
1316
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1317
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
1318
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1319
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1320
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1321
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1322
	end
1323
	BATONWELD.Part0 = Torso
1324
	BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
1325
	ATTACK = false
1326
	Rooted = false
1327
end
1328
function TheRightToRemainSilent()
1329
	local TARGET = Mouse.Target
1330
	if TARGET ~= nil then
1331
		if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
1332
			local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
1333
			local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
1334
			if ROOT and HUM.Health > 0 then
1335
				local FOE = Mouse.Target.Parent
1336
				ATTACK = true
1337
				Rooted = true
1338
				CharacterFade(C3(1,1,1),70)
1339
				RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
1340
				ROOT.Anchored = true
1341
				CreateSound(289556450, RootPart, 5, 1.4, false)
1342
				Chatter("You are to remain silent and DEAD!",0)
1343
				for i=0, 0.4, 0.1 / Animation_Speed do
1344
					Swait()
1345
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1346
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1347
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1348
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1349
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1350
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1351
				end
1352
				HUM.PlatformStand = true
1353
				ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
1354
				CreateSound(260430117, ROOT, 6, 1.3, false)
1355
				coroutine.resume(coroutine.create(function()
1356
					Swait()
1357
					ROOT.Anchored = true
1358
				end))
1359
				RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
1360
				for i=0, 0.2, 0.1 / Animation_Speed do
1361
					Swait()
1362
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
1363
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
1364
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1365
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1366
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1367
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1368
				end
1369
				local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
1370
				CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
1371
				for i=0, 0.2, 0.1 / Animation_Speed do
1372
					Swait()
1373
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1374
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1375
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1376
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1377
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1378
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1379
				end
1380
				local AMMO = 6
1381
				local FIRING = true
1382
				local SHOOTING = false
1383
				local TIMER = 70
1384
				CreateSound(147722227, GUN, 6, 1.3, false)
1385
				GUNWELD.Part0 = LeftArm
1386
				GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1387
				for i=0, 0.2, 0.1 / Animation_Speed do
1388
					Swait()
1389
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1390
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1391
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1392
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1393
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1394
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1395
				end
1396
				for i = 1, 6 do
1397
					local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
1398
					local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
1399
					WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
1400
					WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
1401
					HUM.Health = HUM.Health/1.5
1402
					for i=0, 0.2, 0.1 / Animation_Speed do
1403
						Swait()
1404
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1405
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1406
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1407
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1408
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1409
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1410
					end
1411
					for i=0, 0.2, 0.1 / Animation_Speed do
1412
						Swait()
1413
						RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
1414
						Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
1415
						RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1416
						LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1417
						RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1418
						LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
1419
					end
1420
				end
1421
				FOE:BreakJoints()
1422
				ROOT.Anchored = false
1423
				for i=0, 0.3, 0.1 / Animation_Speed do
1424
					Swait()
1425
					RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1426
					Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
1427
					RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1428
					LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1429
					RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1430
					LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1431
				end
1432
				GUNWELD.Part0 = Torso
1433
				GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
1434
				ATTACK = false
1435
				Rooted = false
1436
			end
1437
		end
1438
	end
1439
end
1440
1441
--//=================================\\
1442
--||	  ASSIGN THINGS TO KEYS
1443
--\\=================================//
1444
1445
function MouseDown(Mouse)
1446
	if ATTACK == false then
1447
		if MODE == "GoodCop" then
1448
			Warning()
1449
		elseif MODE == "BadCop" then
1450
			Silence()
1451
		end
1452
	end
1453
end
1454
1455
function MouseUp(Mouse)
1456
HOLD = false
1457
end
1458
1459
function KeyDown(Key)
1460
	KEYHOLD = true
1461
	if Key == "q" and ATTACK == false then
1462
		if MODE == "GoodCop" then
1463
			BatonStun()
1464
		elseif MODE == "BadCop" then
1465
			BatonBreaker()
1466
		end
1467
	end
1468
1469
	if Key == "e" and ATTACK == false then
1470
		if MODE == "GoodCop" then
1471
			Cuffs()
1472
		elseif MODE == "BadCop" then
1473
			TheRightToRemainSilent()
1474
		end
1475
	end
1476
1477
	if Key == "t" and ATTACK == false then
1478
		if MODE == "GoodCop" then
1479
			Chatter("You should obey the law.",0.01)
1480
		elseif MODE == "BadCop" then
1481
			Chatter("I don't think so, Criminal!",0.01)
1482
		end
1483
	end
1484
1485
	if Key == "f" and ATTACK == false then
1486
		Switch()
1487
	end
1488
1489
	if Key == "0" and ATTACK == false then
1490
		if sick.Parent ~= RootPart then
1491
			sick = IT("Sound",RootPart)
1492
		end
1493
	end
1494
end
1495
1496
function KeyUp(Key)
1497
	KEYHOLD = false
1498
end
1499
1500
	Mouse.Button1Down:connect(function(NEWKEY)
1501
		MouseDown(NEWKEY)
1502
	end)
1503
	Mouse.Button1Up:connect(function(NEWKEY)
1504
		MouseUp(NEWKEY)
1505
	end)
1506
	Mouse.KeyDown:connect(function(NEWKEY)
1507
		KeyDown(NEWKEY)
1508
	end)
1509
	Mouse.KeyUp:connect(function(NEWKEY)
1510
		KeyUp(NEWKEY)
1511
	end)
1512
1513
--//=================================\\
1514
--\\=================================//
1515
1516
function unanchor()
1517
	for _, c in pairs(Character:GetChildren()) do
1518
		if c:IsA("BasePart") and c ~= RootPart then
1519
			c.Anchored = false
1520
		end
1521
	end
1522
	for _, c in pairs(Weapon:GetChildren()) do
1523
		if c:IsA("BasePart") and c ~= RootPart then
1524
			c.Anchored = false
1525
		end
1526
	end
1527
	if UNANCHOR == true then
1528
		RootPart.Anchored = false
1529
	else
1530
		RootPart.Anchored = true
1531
	end
1532
end
1533
1534
--//=================================\\
1535
--||	WRAP THE WHOLE SCRIPT UP
1536
--\\=================================//
1537
1538
Humanoid.Changed:connect(function(Jump)
1539
	if Jump == "Jump" and (Disable_Jump == true) then
1540
		Humanoid.Jump = false
1541
	end
1542
end)
1543
1544
while true do
1545
	Swait()
1546
	script.Parent = WEAPONGUI
1547
	ANIMATE.Parent = nil
1548
	for _,v in next, Humanoid:GetPlayingAnimationTracks() do
1549
	    v:Stop();
1550
	end
1551
	SINE = SINE + CHANGE
1552
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1553
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1554
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1555
	local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
1556
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1557
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1558
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1559
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1560
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
1561
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1562
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1563
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1564
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1565
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
1566
	end
1567
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1568
		ANIM = "Jump"
1569
		if ATTACK == false then
1570
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1571
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1572
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1573
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1574
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1575
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1576
	    end
1577
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1578
		ANIM = "Fall"
1579
		if ATTACK == false then
1580
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1581
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1582
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1583
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1584
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1585
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1586
		end
1587
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1588
		ANIM = "Idle"
1589
		if ATTACK == false then
1590
			if MODE == "GoodCop" then
1591
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1592
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
1593
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1594
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1595
				RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1596
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1597
			elseif MODE == "BadCop" then
1598
				RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1599
				Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
1600
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1601
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1602
				RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1603
				LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1604
			end
1605
		end
1606
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1607
		ANIM = "Walk"
1608
		if ATTACK == false then
1609
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1610
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1611
			if MODE == "GoodCop" then
1612
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1613
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1614
			elseif MODE == "BadCop" then
1615
				RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1616
				LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1617
			end
1618
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
1619
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
1620
		end
1621
	end
1622
	unanchor()
1623
	Humanoid.MaxHealth = 3e3
1624
	Humanoid.Health = 3e3
1625
	if Rooted == false then
1626
		Disable_Jump = false
1627
		Humanoid.WalkSpeed = Speed
1628
	elseif Rooted == true then
1629
		Disable_Jump = true
1630
		Humanoid.WalkSpeed = 0
1631
	end
1632
	for _, c in pairs(Character:GetChildren()) do
1633
		if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
1634
			c:remove()
1635
		end
1636
	end
1637
	sick.SoundId = "rbxassetid://259554386"
1638
	sick.Looped = true
1639
	sick.Pitch = 1
1640
	sick.Volume = 4
1641
	sick.Playing = true
1642
	if MODE == "GoodCop" then
1643
		for E = 1, #GOODUI do
1644
			GOODUI[E].TextStrokeTransparency = 0
1645
			GOODUI[E].TextTransparency = 0
1646
		end
1647
		for E = 1, #BADUI do
1648
			BADUI[E].TextStrokeTransparency = 1
1649
			BADUI[E].TextTransparency = 0.5
1650
		end
1651
	elseif MODE == "BadCop" then
1652
		for E = 1, #GOODUI do
1653
			GOODUI[E].TextStrokeTransparency = 1
1654
			GOODUI[E].TextTransparency = 0.5
1655
		end
1656
		for E = 1, #BADUI do
1657
			BADUI[E].TextStrokeTransparency = 0
1658
			BADUI[E].TextTransparency = 0
1659
		end
1660
	end
1661
end
1662
1663
--//=================================\\
1664
--\\=================================//
1665
1666
1667
1668
1669
1670
--//====================================================\\--
1671
--||			  		 END OF SCRIPT
1672
--\\====================================================//--