SHOW:
|
|
- or go back to the newest paste.
1 | --//====================================================\\-- | |
2 | --|| EDIT by 1x1x1x1x1x1x1x0x0x2 | |
3 | --\\====================================================//-- | |
4 | ||
5 | Player = game.Players.LocalPlayer | |
6 | - | Character = Player.Character |
6 | + | Character = Player.Character |
7 | - | local txt = Instance.new("BillboardGui", Character) |
7 | + | local txt = Instance.new("BillboardGui", Character) |
8 | - | txt.Adornee = Character.Head |
8 | + | txt.Adornee = Character.Head |
9 | - | txt.Name = "_status" |
9 | + | txt.Name = "_status" |
10 | - | txt.Size = UDim2.new(2, 0, 1.2, 0) |
10 | + | txt.Size = UDim2.new(2, 0, 1.2, 0) |
11 | - | txt.StudsOffset = Vector3.new(-9, 8, 0) |
11 | + | txt.StudsOffset = Vector3.new(-9, 8, 0) |
12 | - | local text = Instance.new("TextLabel", txt) |
12 | + | local text = Instance.new("TextLabel", txt) |
13 | - | text.Size = UDim2.new(10, 0, 7, 0) |
13 | + | text.Size = UDim2.new(10, 0, 7, 0) |
14 | - | text.FontSize = "Size24" |
14 | + | text.FontSize = "Size24" |
15 | - | text.TextScaled = true |
15 | + | text.TextScaled = true |
16 | - | text.TextTransparency = 0 |
16 | + | text.TextTransparency = 0 |
17 | - | text.BackgroundTransparency = 1 |
17 | + | text.BackgroundTransparency = 1 |
18 | - | text.TextTransparency = 0 |
18 | + | text.TextTransparency = 0 |
19 | - | text.TextStrokeTransparency = 0 |
19 | + | text.TextStrokeTransparency = 0 |
20 | - | text.Font = "Antique" |
20 | + | text.Font = "Antique" |
21 | - | text.TextStrokeColor3 = Color3.new(math.random(),math.random(),math.random()) |
21 | + | text.TextStrokeColor3 = Color3.new(250,0,0) |
22 | - | text.Text = "Noob evil" |
22 | + | text.Text = "dead glove" |
23 | print("Edited by 1x1x1x1x1x1x1x0x0x2") | |
24 | ||
25 | --//====================================================\\-- | |
26 | --|| CREATED BY SHACKLUSTER | |
27 | --\\====================================================//-- | |
28 | ||
29 | ||
30 | ||
31 | wait(0.2) | |
32 | ||
33 | ||
34 | ||
35 | Player = game:GetService("Players").LocalPlayer | |
36 | PlayerGui = Player.PlayerGui | |
37 | Cam = workspace.CurrentCamera | |
38 | Backpack = Player.Backpack | |
39 | Character = Player.Character | |
40 | Humanoid = Character.Humanoid | |
41 | Mouse = Player:GetMouse() | |
42 | RootPart = Character["HumanoidRootPart"] | |
43 | Torso = Character["Torso"] | |
44 | Head = Character["Head"] | |
45 | RightArm = Character["Right Arm"] | |
46 | LeftArm = Character["Left Arm"] | |
47 | RightLeg = Character["Right Leg"] | |
48 | LeftLeg = Character["Left Leg"] | |
49 | RootJoint = RootPart["RootJoint"] | |
50 | Neck = Torso["Neck"] | |
51 | RightShoulder = Torso["Right Shoulder"] | |
52 | LeftShoulder = Torso["Left Shoulder"] | |
53 | RightHip = Torso["Right Hip"] | |
54 | LeftHip = Torso["Left Hip"] | |
55 | local sick = Instance.new("Sound",Character) | |
56 | - | sick.SoundId = "http://www.roblox.com/asset/?id=276873987" |
56 | + | sick.SoundId = "http://www.roblox.com/asset/?id=848439234" |
57 | sick.Looped = true | |
58 | sick.Pitch = 1 | |
59 | sick.Volume = 5 | |
60 | sick:Play() | |
61 | ||
62 | IT = Instance.new | |
63 | CF = CFrame.new | |
64 | VT = Vector3.new | |
65 | RAD = math.rad | |
66 | C3 = Color3.new | |
67 | UD2 = UDim2.new | |
68 | BRICKC = BrickColor.new | |
69 | ANGLES = CFrame.Angles | |
70 | EULER = CFrame.fromEulerAnglesXYZ | |
71 | COS = math.cos | |
72 | ACOS = math.acos | |
73 | SIN = math.sin | |
74 | ASIN = math.asin | |
75 | ABS = math.abs | |
76 | MRANDOM = math.random | |
77 | FLOOR = math.floor | |
78 | ||
79 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
80 | local NEWMESH = IT(MESH) | |
81 | if MESH == "SpecialMesh" then | |
82 | NEWMESH.MeshType = MESHTYPE | |
83 | if MESHID ~= "nil" and MESHID ~= "" then | |
84 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
85 | end | |
86 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
87 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
88 | end | |
89 | end | |
90 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
91 | NEWMESH.Scale = SCALE | |
92 | NEWMESH.Parent = PARENT | |
93 | return NEWMESH | |
94 | - | local NEWMESH = IT(MESH) |
94 | + | |
95 | - | if MESH == "SpecialMesh" then |
95 | + | |
96 | - | NEWMESH.MeshType = MESHTYPE |
96 | + | |
97 | - | if MESHID ~= "nil" and MESHID ~= "" then |
97 | + | local NEWPART = IT("Part") |
98 | - | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID |
98 | + | NEWPART.formFactor = FORMFACTOR |
99 | NEWPART.Reflectance = REFLECTANCE | |
100 | - | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then |
100 | + | NEWPART.Transparency = TRANSPARENCY |
101 | - | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID |
101 | + | NEWPART.CanCollide = false |
102 | NEWPART.Locked = true | |
103 | NEWPART.Anchored = true | |
104 | - | NEWMESH.Offset = OFFSET or VT(0, 0, 0) |
104 | + | if ANCHOR == false then |
105 | - | NEWMESH.Scale = SCALE |
105 | + | NEWPART.Anchored = false |
106 | - | NEWMESH.Parent = PARENT |
106 | + | |
107 | - | return NEWMESH |
107 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
108 | NEWPART.Name = NAME | |
109 | NEWPART.Size = SIZE | |
110 | NEWPART.Position = Torso.Position | |
111 | - | local NEWPART = IT("Part") |
111 | + | NEWPART.Material = MATERIAL |
112 | - | NEWPART.formFactor = FORMFACTOR |
112 | + | NEWPART:BreakJoints() |
113 | - | NEWPART.Reflectance = REFLECTANCE |
113 | + | NEWPART.Parent = PARENT |
114 | - | NEWPART.Transparency = TRANSPARENCY |
114 | + | return NEWPART |
115 | - | NEWPART.CanCollide = false |
115 | + | |
116 | - | NEWPART.Locked = true |
116 | + | |
117 | - | NEWPART.Anchored = true |
117 | + | |
118 | - | if ANCHOR == false then |
118 | + | |
119 | - | NEWPART.Anchored = false |
119 | + | |
120 | Player_Size = 1 --Size of the player. | |
121 | - | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
121 | + | |
122 | - | NEWPART.Name = NAME |
122 | + | |
123 | - | NEWPART.Size = SIZE |
123 | + | |
124 | - | NEWPART.Position = Torso.Position |
124 | + | |
125 | - | NEWPART.Material = MATERIAL |
125 | + | |
126 | - | NEWPART:BreakJoints() |
126 | + | |
127 | - | NEWPART.Parent = PARENT |
127 | + | |
128 | - | return NEWPART |
128 | + | |
129 | --\\=================================// | |
130 | ||
131 | local function weldBetween(a, b) | |
132 | local weldd = Instance.new("ManualWeld") | |
133 | weldd.Part0 = a | |
134 | weldd.Part1 = b | |
135 | weldd.C0 = CFrame.new() | |
136 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
137 | weldd.Parent = a | |
138 | return weldd | |
139 | end | |
140 | ||
141 | --//=================================\\ | |
142 | --|| USEFUL VALUES | |
143 | --\\=================================// | |
144 | ||
145 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
146 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
147 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
148 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
149 | local CHANGEDEFENSE = 0 | |
150 | local CHANGEDAMAGE = 0 | |
151 | local CHANGEMOVEMENT = 0 | |
152 | local ANIM = "Idle" | |
153 | local ATTACK = false | |
154 | local EQUIPPED = false | |
155 | local HOLD = false | |
156 | local COMBO = 1 | |
157 | - | --|| USEFUL VALUES |
157 | + | |
158 | local SINE = 0 | |
159 | local KEYHOLD = false | |
160 | local CHANGE = 2 / Animation_Speed | |
161 | local WALKINGANIM = false | |
162 | local WALK = 0 | |
163 | local VALUE1 = false | |
164 | - | local Speed = 200 |
164 | + | |
165 | local ROBLOXIDLEANIMATION = IT("Animation") | |
166 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
167 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
168 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
169 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
170 | WEAPONGUI.Name = "Weapon GUI" | |
171 | local Weapon = IT("Model") | |
172 | Weapon.Name = "Adds" | |
173 | local HITFLOOR = nil | |
174 | local Effects = IT("Folder", Weapon) | |
175 | Effects.Name = "Effects" | |
176 | local ANIMATOR = Humanoid.Animator | |
177 | local ANIMATE = Character.Animate | |
178 | local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"} | |
179 | local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"} | |
180 | local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"} | |
181 | local HITBLOCKSOUNDS = {"199148933", "199148947"} | |
182 | - | --|| USEFUL VALUES |
182 | + | |
183 | ||
184 | local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255) | |
185 | ||
186 | --//=================================\\ | |
187 | --\\=================================// | |
188 | ||
189 | ||
190 | --//=================================\\ | |
191 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
192 | --\\=================================// | |
193 | ||
194 | ArtificialHB = Instance.new("BindableEvent", script) | |
195 | ArtificialHB.Name = "ArtificialHB" | |
196 | ||
197 | script:WaitForChild("ArtificialHB") | |
198 | ||
199 | frame = Frame_Speed | |
200 | tf = 0 | |
201 | allowframeloss = false | |
202 | tossremainder = false | |
203 | lastframe = tick() | |
204 | script.ArtificialHB:Fire() | |
205 | ||
206 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
207 | tf = tf + s | |
208 | if tf >= frame then | |
209 | if allowframeloss then | |
210 | script.ArtificialHB:Fire() | |
211 | lastframe = tick() | |
212 | else | |
213 | for i = 1, math.floor(tf / frame) do | |
214 | script.ArtificialHB:Fire() | |
215 | end | |
216 | lastframe = tick() | |
217 | end | |
218 | if tossremainder then | |
219 | tf = 0 | |
220 | else | |
221 | tf = tf - frame * math.floor(tf / frame) | |
222 | end | |
223 | end | |
224 | end) | |
225 | ||
226 | --//=================================\\ | |
227 | --\\=================================// | |
228 | ||
229 | --//=================================\\ | |
230 | --|| SOME FUNCTIONS | |
231 | --\\=================================// | |
232 | ||
233 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
234 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
235 | end | |
236 | ||
237 | function PositiveAngle(NUMBER) | |
238 | if NUMBER >= 0 then | |
239 | NUMBER = 0 | |
240 | end | |
241 | return NUMBER | |
242 | end | |
243 | ||
244 | function NegativeAngle(NUMBER) | |
245 | if NUMBER <= 0 then | |
246 | NUMBER = 0 | |
247 | - | tf = tf + s |
247 | + | |
248 | - | if tf >= frame then |
248 | + | return NUMBER |
249 | - | if allowframeloss then |
249 | + | |
250 | - | script.ArtificialHB:Fire() |
250 | + | |
251 | - | lastframe = tick() |
251 | + | |
252 | - | else |
252 | + | if NUMBER == 0 or NUMBER == nil then |
253 | - | for i = 1, math.floor(tf / frame) do |
253 | + | ArtificialHB.Event:wait() |
254 | - | script.ArtificialHB:Fire() |
254 | + | |
255 | for i = 1, NUMBER do | |
256 | - | lastframe = tick() |
256 | + | ArtificialHB.Event:wait() |
257 | end | |
258 | - | if tossremainder then |
258 | + | |
259 | - | tf = 0 |
259 | + | |
260 | - | else |
260 | + | |
261 | - | tf = tf - frame * math.floor(tf / frame) |
261 | + | |
262 | local NEWMESH = IT(MESH) | |
263 | if MESH == "SpecialMesh" then | |
264 | NEWMESH.MeshType = MESHTYPE | |
265 | if MESHID ~= "nil" and MESHID ~= "" then | |
266 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
267 | end | |
268 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
269 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
270 | end | |
271 | end | |
272 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
273 | NEWMESH.Scale = SCALE | |
274 | - | --|| SOME FUNCTIONS |
274 | + | NEWMESH.Parent = PARENT |
275 | return NEWMESH | |
276 | end | |
277 | ||
278 | - | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) |
278 | + | |
279 | local NEWPART = IT("Part") | |
280 | NEWPART.formFactor = FORMFACTOR | |
281 | NEWPART.Reflectance = REFLECTANCE | |
282 | - | if NUMBER >= 0 then |
282 | + | NEWPART.Transparency = TRANSPARENCY |
283 | - | NUMBER = 0 |
283 | + | NEWPART.CanCollide = false |
284 | NEWPART.Locked = true | |
285 | - | return NUMBER |
285 | + | NEWPART.Anchored = true |
286 | if ANCHOR == false then | |
287 | NEWPART.Anchored = false | |
288 | end | |
289 | - | if NUMBER <= 0 then |
289 | + | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) |
290 | - | NUMBER = 0 |
290 | + | NEWPART.Name = NAME |
291 | NEWPART.Size = SIZE | |
292 | - | return NUMBER |
292 | + | NEWPART.Position = Torso.Position |
293 | NEWPART.Material = MATERIAL | |
294 | NEWPART:BreakJoints() | |
295 | NEWPART.Parent = PARENT | |
296 | - | if NUMBER == 0 or NUMBER == nil then |
296 | + | return NEWPART |
297 | - | ArtificialHB.Event:wait() |
297 | + | |
298 | - | else |
298 | + | |
299 | - | for i = 1, NUMBER do |
299 | + | local function weldBetween(a, b) |
300 | - | ArtificialHB.Event:wait() |
300 | + | local weldd = IT("Weld") |
301 | weldd.Part0 = a | |
302 | weldd.Part1 = b | |
303 | weldd.C0 = CF() | |
304 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
305 | weldd.Parent = a | |
306 | - | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
306 | + | return weldd |
307 | - | local trace = m00 + m11 + m22 |
307 | + | |
308 | - | if trace > 0 then |
308 | + | |
309 | - | local s = math.sqrt(1 + trace) |
309 | + | |
310 | - | local recip = 0.5 / s |
310 | + | |
311 | - | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 |
311 | + | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() |
312 | - | else |
312 | + | local trace = m00 + m11 + m22 |
313 | - | local i = 0 |
313 | + | if trace > 0 then |
314 | - | if m11 > m00 then |
314 | + | local s = math.sqrt(1 + trace) |
315 | - | i = 1 |
315 | + | local recip = 0.5 / s |
316 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
317 | - | if m22 > (i == 0 and m00 or m11) then |
317 | + | |
318 | - | i = 2 |
318 | + | local i = 0 |
319 | if m11 > m00 then | |
320 | - | if i == 0 then |
320 | + | i = 1 |
321 | - | local s = math.sqrt(m00 - m11 - m22 + 1) |
321 | + | |
322 | - | local recip = 0.5 / s |
322 | + | if m22 > (i == 0 and m00 or m11) then |
323 | - | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
323 | + | i = 2 |
324 | - | elseif i == 1 then |
324 | + | |
325 | - | local s = math.sqrt(m11 - m22 - m00 + 1) |
325 | + | if i == 0 then |
326 | - | local recip = 0.5 / s |
326 | + | local s = math.sqrt(m00 - m11 - m22 + 1) |
327 | - | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip |
327 | + | local recip = 0.5 / s |
328 | - | elseif i == 2 then |
328 | + | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip |
329 | - | local s = math.sqrt(m22 - m00 - m11 + 1) |
329 | + | elseif i == 1 then |
330 | - | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip |
330 | + | local s = math.sqrt(m11 - m22 - m00 + 1) |
331 | local recip = 0.5 / s | |
332 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
333 | elseif i == 2 then | |
334 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
335 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
336 | - | local xs, ys, zs = x + x, y + y, z + z |
336 | + | |
337 | - | local wx, wy, wz = w * xs, w * ys, w * zs |
337 | + | |
338 | - | local xx = x * xs |
338 | + | |
339 | - | local xy = x * ys |
339 | + | |
340 | - | local xz = x * zs |
340 | + | |
341 | - | local yy = y * ys |
341 | + | local xs, ys, zs = x + x, y + y, z + z |
342 | - | local yz = y * zs |
342 | + | local wx, wy, wz = w * xs, w * ys, w * zs |
343 | - | local zz = z * zs |
343 | + | local xx = x * xs |
344 | - | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
344 | + | local xy = x * ys |
345 | local xz = x * zs | |
346 | local yy = y * ys | |
347 | local yz = y * zs | |
348 | - | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
348 | + | local zz = z * zs |
349 | - | local startInterp, finishInterp; |
349 | + | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) |
350 | - | if cosTheta >= 0.0001 then |
350 | + | |
351 | - | if (1 - cosTheta) > 0.0001 then |
351 | + | |
352 | - | local theta = ACOS(cosTheta) |
352 | + | |
353 | - | local invSinTheta = 1 / SIN(theta) |
353 | + | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] |
354 | - | startInterp = SIN((1 - t) * theta) * invSinTheta |
354 | + | local startInterp, finishInterp; |
355 | - | finishInterp = SIN(t * theta) * invSinTheta |
355 | + | if cosTheta >= 0.0001 then |
356 | - | else |
356 | + | if (1 - cosTheta) > 0.0001 then |
357 | - | startInterp = 1 - t |
357 | + | local theta = ACOS(cosTheta) |
358 | - | finishInterp = t |
358 | + | local invSinTheta = 1 / SIN(theta) |
359 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
360 | - | else |
360 | + | finishInterp = SIN(t * theta) * invSinTheta |
361 | - | if (1 + cosTheta) > 0.0001 then |
361 | + | |
362 | - | local theta = ACOS(-cosTheta) |
362 | + | startInterp = 1 - t |
363 | - | local invSinTheta = 1 / SIN(theta) |
363 | + | finishInterp = t |
364 | - | startInterp = SIN((t - 1) * theta) * invSinTheta |
364 | + | |
365 | - | finishInterp = SIN(t * theta) * invSinTheta |
365 | + | |
366 | - | else |
366 | + | if (1 + cosTheta) > 0.0001 then |
367 | - | startInterp = t - 1 |
367 | + | local theta = ACOS(-cosTheta) |
368 | - | finishInterp = t |
368 | + | local invSinTheta = 1 / SIN(theta) |
369 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
370 | finishInterp = SIN(t * theta) * invSinTheta | |
371 | - | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
371 | + | |
372 | startInterp = t - 1 | |
373 | finishInterp = t | |
374 | end | |
375 | - | local qa = {QuaternionFromCFrame(a)} |
375 | + | |
376 | - | local qb = {QuaternionFromCFrame(b)} |
376 | + | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp |
377 | - | local ax, ay, az = a.x, a.y, a.z |
377 | + | |
378 | - | local bx, by, bz = b.x, b.y, b.z |
378 | + | |
379 | - | local _t = 1 - t |
379 | + | |
380 | - | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
380 | + | local qa = {QuaternionFromCFrame(a)} |
381 | local qb = {QuaternionFromCFrame(b)} | |
382 | local ax, ay, az = a.x, a.y, a.z | |
383 | local bx, by, bz = b.x, b.y, b.z | |
384 | - | local frame = IT("Frame") |
384 | + | local _t = 1 - t |
385 | - | frame.BackgroundTransparency = TRANSPARENCY |
385 | + | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) |
386 | - | frame.BorderSizePixel = BORDERSIZEPIXEL |
386 | + | |
387 | - | frame.Position = POSITION |
387 | + | |
388 | - | frame.Size = SIZE |
388 | + | |
389 | - | frame.BackgroundColor3 = COLOR |
389 | + | local frame = IT("Frame") |
390 | - | frame.BorderColor3 = BORDERCOLOR |
390 | + | frame.BackgroundTransparency = TRANSPARENCY |
391 | - | frame.Name = NAME |
391 | + | frame.BorderSizePixel = BORDERSIZEPIXEL |
392 | - | frame.Parent = PARENT |
392 | + | frame.Position = POSITION |
393 | - | return frame |
393 | + | frame.Size = SIZE |
394 | frame.BackgroundColor3 = COLOR | |
395 | frame.BorderColor3 = BORDERCOLOR | |
396 | frame.Name = NAME | |
397 | - | local label = IT("TextLabel") |
397 | + | frame.Parent = PARENT |
398 | - | label.BackgroundTransparency = 1 |
398 | + | return frame |
399 | - | label.Size = UD2(1, 0, 1, 0) |
399 | + | |
400 | - | label.Position = UD2(0, 0, 0, 0) |
400 | + | |
401 | - | label.TextColor3 = TEXTCOLOR |
401 | + | |
402 | - | label.TextStrokeTransparency = STROKETRANSPARENCY |
402 | + | local label = IT("TextLabel") |
403 | - | label.TextTransparency = TRANSPARENCY |
403 | + | label.BackgroundTransparency = 1 |
404 | - | label.FontSize = TEXTFONTSIZE |
404 | + | label.Size = UD2(1, 0, 1, 0) |
405 | - | label.Font = TEXTFONT |
405 | + | label.Position = UD2(0, 0, 0, 0) |
406 | - | label.BorderSizePixel = BORDERSIZEPIXEL |
406 | + | label.TextColor3 = TEXTCOLOR |
407 | - | label.TextScaled = false |
407 | + | label.TextStrokeTransparency = STROKETRANSPARENCY |
408 | - | label.Text = TEXT |
408 | + | label.TextTransparency = TRANSPARENCY |
409 | - | label.Name = NAME |
409 | + | label.FontSize = TEXTFONTSIZE |
410 | - | label.Parent = PARENT |
410 | + | label.Font = TEXTFONT |
411 | - | return label |
411 | + | label.BorderSizePixel = BORDERSIZEPIXEL |
412 | label.TextScaled = false | |
413 | label.Text = TEXT | |
414 | label.Name = NAME | |
415 | - | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
415 | + | label.Parent = PARENT |
416 | return label | |
417 | end | |
418 | ||
419 | function NoOutlines(PART) | |
420 | - | local NEWWELD = IT(TYPE) |
420 | + | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 |
421 | - | NEWWELD.Part0 = PART0 |
421 | + | |
422 | - | NEWWELD.Part1 = PART1 |
422 | + | |
423 | - | NEWWELD.C0 = C0 |
423 | + | |
424 | - | NEWWELD.C1 = C1 |
424 | + | local NEWWELD = IT(TYPE) |
425 | - | NEWWELD.Parent = PARENT |
425 | + | NEWWELD.Part0 = PART0 |
426 | - | return NEWWELD |
426 | + | NEWWELD.Part1 = PART1 |
427 | NEWWELD.C0 = C0 | |
428 | NEWWELD.C1 = C1 | |
429 | - | function CreateSound(ID, PARENT, VOLUME, PITCH) |
429 | + | NEWWELD.Parent = PARENT |
430 | - | local NEWSOUND = nil |
430 | + | return NEWWELD |
431 | end | |
432 | - | NEWSOUND = IT("Sound", PARENT) |
432 | + | |
433 | - | NEWSOUND.Volume = VOLUME |
433 | + | local S = IT("Sound") |
434 | - | NEWSOUND.Pitch = PITCH |
434 | + | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) |
435 | - | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID |
435 | + | local NEWSOUND = nil |
436 | coroutine.resume(coroutine.create(function() | |
437 | - | NEWSOUND:play() |
437 | + | NEWSOUND = S:Clone() |
438 | - | game:GetService("Debris"):AddItem(NEWSOUND, 10) |
438 | + | NEWSOUND.Parent = PARENT |
439 | NEWSOUND.Volume = VOLUME | |
440 | - | return NEWSOUND |
440 | + | NEWSOUND.Pitch = PITCH |
441 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
442 | NEWSOUND:play() | |
443 | if DOESLOOP == true then | |
444 | - | local right = top:Cross(back) |
444 | + | NEWSOUND.Looped = true |
445 | - | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
445 | + | |
446 | repeat wait(1) until NEWSOUND.Playing == false | |
447 | NEWSOUND:remove() | |
448 | - | function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
448 | + | |
449 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
449 | + | end)) |
450 | - | local mesh = IT("SpecialMesh",wave) |
450 | + | return NEWSOUND |
451 | - | mesh.MeshType = "FileMesh" |
451 | + | |
452 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
452 | + | |
453 | - | mesh.Scale = SIZE |
453 | + | |
454 | - | mesh.Offset = VT(0,0,-SIZE.X/8) |
454 | + | local right = top:Cross(back) |
455 | - | wave.CFrame = CFRAME |
455 | + | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) |
456 | - | coroutine.resume(coroutine.create(function(PART) |
456 | + | |
457 | - | for i = 1, WAIT do |
457 | + | |
458 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
459 | - | mesh.Scale = mesh.Scale + GROW |
459 | + | function WACKYEFFECT(Table) |
460 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
460 | + | local TYPE = (Table.EffectType or "Sphere") |
461 | - | if DOESROT == true then |
461 | + | local SIZE = (Table.Size or VT(1,1,1)) |
462 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
462 | + | local ENDSIZE = (Table.Size2 or VT(0,0,0)) |
463 | local TRANSPARENCY = (Table.Transparency or 0) | |
464 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
464 | + | local ENDTRANSPARENCY = (Table.Transparency2 or 1) |
465 | - | if wave.Transparency > 0.99 then |
465 | + | local CFRAME = (Table.CFrame or Torso.CFrame) |
466 | - | wave:remove() |
466 | + | local MOVEDIRECTION = (Table.MoveToPos or nil) |
467 | local ROTATION1 = (Table.RotationX or 0) | |
468 | local ROTATION2 = (Table.RotationY or 0) | |
469 | local ROTATION3 = (Table.RotationZ or 0) | |
470 | local MATERIAL = (Table.Material or "Neon") | |
471 | local COLOR = (Table.Color or C3(1,1,1)) | |
472 | - | function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
472 | + | local TIME = (Table.Time or 45) |
473 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
473 | + | local SOUNDID = (Table.SoundID or nil) |
474 | - | local mesh = IT("SpecialMesh",wave) |
474 | + | local SOUNDPITCH = (Table.SoundPitch or nil) |
475 | - | mesh.MeshType = "FileMesh" |
475 | + | local SOUNDVOLUME = (Table.SoundVolume or nil) |
476 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=20329976" |
476 | + | coroutine.resume(coroutine.create(function() |
477 | - | mesh.Scale = SIZE |
477 | + | local PLAYSSOUND = false |
478 | - | --mesh.Offset = VT(0,0,-SIZE.X/8) |
478 | + | local SOUND = nil |
479 | - | wave.CFrame = CFRAME |
479 | + | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) |
480 | - | coroutine.resume(coroutine.create(function(PART) |
480 | + | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then |
481 | - | for i = 1, WAIT do |
481 | + | PLAYSSOUND = true |
482 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
483 | - | mesh.Scale = mesh.Scale + GROW |
483 | + | |
484 | - | --mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
484 | + | EFFECT.Color = COLOR |
485 | - | if DOESROT == true then |
485 | + | local MSH = nil |
486 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
486 | + | if TYPE == "Sphere" then |
487 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
488 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
488 | + | elseif TYPE == "Block" then |
489 | - | if wave.Transparency > 0.99 then |
489 | + | MSH = IT("BlockMesh",EFFECT) |
490 | - | wave:remove() |
490 | + | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) |
491 | elseif TYPE == "Wave" then | |
492 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
493 | elseif TYPE == "Ring" then | |
494 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
495 | elseif TYPE == "Slash" then | |
496 | - | function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW) |
496 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
497 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0)) |
497 | + | elseif TYPE == "Round Slash" then |
498 | - | local mesh = IT("SpecialMesh",wave) |
498 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) |
499 | - | mesh.MeshType = "FileMesh" |
499 | + | elseif TYPE == "Swirl" then |
500 | - | mesh.MeshId = "http://www.roblox.com/asset/?id=1051557" |
500 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) |
501 | - | mesh.Scale = SIZE |
501 | + | elseif TYPE == "Skull" then |
502 | - | wave.CFrame = CFRAME |
502 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) |
503 | - | coroutine.resume(coroutine.create(function(PART) |
503 | + | elseif TYPE == "Crystal" then |
504 | - | for i = 1, WAIT do |
504 | + | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) |
505 | end | |
506 | - | mesh.Scale = mesh.Scale + GROW |
506 | + | if MSH ~= nil then |
507 | - | mesh.Offset = VT(0,0,-(mesh.Scale.X/8)) |
507 | + | local MOVESPEED = nil |
508 | - | if DOESROT == true then |
508 | + | if MOVEDIRECTION ~= nil then |
509 | - | wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0) |
509 | + | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME |
510 | end | |
511 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
511 | + | local GROWTH = SIZE - ENDSIZE |
512 | - | if wave.Transparency > 0.99 then |
512 | + | local TRANS = TRANSPARENCY - ENDTRANSPARENCY |
513 | - | wave:remove() |
513 | + | if TYPE == "Block" then |
514 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
515 | else | |
516 | EFFECT.CFrame = CFRAME | |
517 | end | |
518 | for LOOP = 1, TIME+1 do | |
519 | Swait() | |
520 | - | function Slice(SIZE,WAIT,CFRAME,COLOR,GROW) |
520 | + | MSH.Scale = MSH.Scale - GROWTH/TIME |
521 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
521 | + | if TYPE == "Wave" then |
522 | - | local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0)) |
522 | + | MSH.Offset = VT(0,0,-MSH.Scale.X/8) |
523 | - | wave.CFrame = CFRAME |
523 | + | end |
524 | - | coroutine.resume(coroutine.create(function(PART) |
524 | + | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME |
525 | - | for i = 1, WAIT do |
525 | + | if TYPE == "Block" then |
526 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
527 | - | mesh.Scale = mesh.Scale * GROW |
527 | + | else |
528 | - | wave.Transparency = wave.Transparency + (0.5/WAIT) |
528 | + | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) |
529 | - | if wave.Transparency > 0.99 then |
529 | + | end |
530 | - | wave:remove() |
530 | + | if MOVEDIRECTION ~= nil then |
531 | local ORI = EFFECT.Orientation | |
532 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
533 | EFFECT.Orientation = ORI | |
534 | end | |
535 | end | |
536 | - | function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW) |
536 | + | if PLAYSSOUND == false then |
537 | - | local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true) |
537 | + | EFFECT:remove() |
538 | - | local mesh = IT("SpecialMesh",wave) |
538 | + | |
539 | - | mesh.MeshType = "Sphere" |
539 | + | SOUND.Stopped:Connect(function() |
540 | - | mesh.Scale = SIZE |
540 | + | EFFECT:remove() |
541 | - | mesh.Offset = VT(0,0,0) |
541 | + | end) |
542 | - | wave.CFrame = CFRAME |
542 | + | |
543 | - | coroutine.resume(coroutine.create(function(PART) |
543 | + | |
544 | - | for i = 1, WAIT do |
544 | + | if PLAYSSOUND == false then |
545 | EFFECT:remove() | |
546 | - | mesh.Scale = mesh.Scale + GROW |
546 | + | |
547 | - | wave.Transparency = wave.Transparency + (1/WAIT) |
547 | + | repeat Swait() until SOUND.Playing == false |
548 | - | if wave.Transparency > 0.99 then |
548 | + | EFFECT:remove() |
549 | - | wave:remove() |
549 | + | |
550 | end | |
551 | end)) | |
552 | end | |
553 | ||
554 | function MakeForm(PART,TYPE) | |
555 | if TYPE == "Cyl" then | |
556 | - | if TYPE == "Cyl" then |
556 | + | local MSH = IT("CylinderMesh",PART) |
557 | - | local MSH = IT("CylinderMesh",PART) |
557 | + | elseif TYPE == "Ball" then |
558 | - | elseif TYPE == "Ball" then |
558 | + | local MSH = IT("SpecialMesh",PART) |
559 | - | local MSH = IT("SpecialMesh",PART) |
559 | + | MSH.MeshType = "Sphere" |
560 | - | MSH.MeshType = "Sphere" |
560 | + | elseif TYPE == "Wedge" then |
561 | - | elseif TYPE == "Wedge" then |
561 | + | local MSH = IT("SpecialMesh",PART) |
562 | - | local MSH = IT("SpecialMesh",PART) |
562 | + | MSH.MeshType = "Wedge" |
563 | - | MSH.MeshType = "Wedge" |
563 | + | |
564 | end | |
565 | ||
566 | Debris = game:GetService("Debris") | |
567 | - | function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT) |
567 | + | |
568 | - | if FLOOR ~= nil then |
568 | + | function CastProperRay(StartPos, EndPos, Distance, Ignore) |
569 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
570 | - | local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0)) |
570 | + | return Raycast(StartPos, DIRECTION, Distance, Ignore) |
571 | - | PART.CFrame = CF(POSITION) |
571 | + | |
572 | - | for i = 1, 45 do |
572 | + | |
573 | - | local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE) |
573 | + | |
574 | - | RingPiece.Material = FLOOR.Material |
574 | + | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
575 | - | RingPiece.Color = FLOOR.Color |
575 | + | |
576 | - | RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360))) |
576 | + | |
577 | - | Debris:AddItem(RingPiece,SWAIT/100) |
577 | + | function SpawnTrail(FROM,TO,BIG) |
578 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0)) | |
579 | - | PART:remove() |
579 | + | MakeForm(TRAIL,"Cyl") |
580 | local DIST = (FROM - TO).Magnitude | |
581 | if BIG == true then | |
582 | TRAIL.Size = VT(0.5,DIST,0.5) | |
583 | else | |
584 | - | function CheckTableForString(Table, String) |
584 | + | TRAIL.Size = VT(0.25,DIST,0.25) |
585 | - | for i, v in pairs(Table) do |
585 | + | |
586 | - | if string.find(string.lower(String), string.lower(v)) then |
586 | + | TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0)) |
587 | - | return true |
587 | + | coroutine.resume(coroutine.create(function() |
588 | for i = 1, 5 do | |
589 | Swait() | |
590 | - | return false |
590 | + | TRAIL.Transparency = TRAIL.Transparency + 0.1 |
591 | end | |
592 | TRAIL:remove() | |
593 | - | function CheckIntangible(Hit) |
593 | + | end)) |
594 | - | local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"} |
594 | + | |
595 | - | if Hit and Hit.Parent then |
595 | + | |
596 | - | if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then |
596 | + | local asd = Instance.new("ParticleEmitter") |
597 | - | return true |
597 | + | asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0)) |
598 | asd.LightEmission = .1 | |
599 | asd.Texture = "http://www.roblox.com/asset/?ID=291880914" | |
600 | - | return false |
600 | + | aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)}) |
601 | bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)}) | |
602 | asd.Transparency = bbb | |
603 | asd.Size = aaa | |
604 | asd.ZOffset = .9 | |
605 | - | function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit) |
605 | + | asd.Acceleration = Vector3.new(0, -15, 0) |
606 | - | local Direction = CFrame.new(StartPos, Vec).lookVector |
606 | + | asd.LockedToPart = false |
607 | - | local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore}) |
607 | + | asd.EmissionDirection = "Back" |
608 | - | local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore) |
608 | + | asd.Lifetime = NumberRange.new(1, 2) |
609 | - | if RayHit and CheckIntangible(RayHit) then |
609 | + | asd.Rotation = NumberRange.new(-100, 100) |
610 | - | if DelayIfHit then |
610 | + | asd.RotSpeed = NumberRange.new(-100, 100) |
611 | - | wait() |
611 | + | asd.Speed = NumberRange.new(10) |
612 | asd.Enabled = false | |
613 | - | RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit) |
613 | + | asd.VelocitySpread = 999 |
614 | ||
615 | - | return RayHit, RayPos, RayNormal |
615 | + | function getbloody(victim,amount) |
616 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
617 | PART.CFrame = victim.CFrame | |
618 | local HITPLAYERSOUNDS = {"356551938","264486467"} | |
619 | - | RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0) |
619 | + | Debris:AddItem(PART,5) |
620 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
621 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
622 | CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10)) | |
623 | local prtcl = asd:Clone() | |
624 | prtcl.Parent = PART | |
625 | prtcl:Emit(amount*10) | |
626 | - | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
626 | + | |
627 | ||
628 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
628 | + | local Particle = IT("ParticleEmitter",nil) |
629 | Particle.Enabled = false | |
630 | Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)}) | |
631 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
631 | + | Particle.LightEmission = 0.5 |
632 | Particle.Rate = 150 | |
633 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
633 | + | Particle.ZOffset = 1 |
634 | Particle.Rotation = NumberRange.new(-180, 180) | |
635 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
635 | + | Particle.RotSpeed = NumberRange.new(-180, 180) |
636 | Particle.Texture = "http://www.roblox.com/asset/?id=304437537" | |
637 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
637 | + | Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0)) |
638 | ||
639 | --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false}) | |
640 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
640 | + | function ParticleEmitter(Table) |
641 | local PRTCL = Particle:Clone() | |
642 | - | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Lime green", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) |
642 | + | local Speed = Table.Speed or 5 |
643 | local Drag = Table.Drag or 0 | |
644 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
644 | + | local Size1 = Table.Size1 or 1 |
645 | local Size2 = Table.Size2 or 5 | |
646 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
646 | + | local Lifetime1 = Table.Lifetime1 or 1 |
647 | local Lifetime2 = Table.Lifetime2 or 1.5 | |
648 | - | local part = CreatePart(3, Weapon, "Granite", 0, 0, "New Yeller", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) |
648 | + | local Parent = Table.Parent or Torso |
649 | local Emit = Table.Emit or 100 | |
650 | local Offset = Table.Offset or 360 | |
651 | local Acel = Table.Acel or VT(0,0,0) | |
652 | local Enabled = Table.Enabled or false | |
653 | PRTCL.Parent = Parent | |
654 | PRTCL.Size = NumberSequence.new(Size1,Size2) | |
655 | PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2) | |
656 | PRTCL.Speed = NumberRange.new(Speed) | |
657 | PRTCL.VelocitySpread = Offset | |
658 | PRTCL.Drag = Drag | |
659 | PRTCL.Acceleration = Acel | |
660 | if Enabled == false then | |
661 | PRTCL:Emit(Emit) | |
662 | Debris:AddItem(PRTCL,Lifetime2) | |
663 | else | |
664 | PRTCL.Enabled = true | |
665 | end | |
666 | return PRTCL | |
667 | end | |
668 | - | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Noob Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
668 | + | |
669 | - | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Noob Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
669 | + | |
670 | - | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Noob Speed", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
670 | + | |
671 | - | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Noob Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
671 | + | |
672 | ||
673 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
674 | - | --|| DAMAGE FUNCTIONS |
674 | + | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) |
675 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
676 | MakeForm(Part,"Wedge") | |
677 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
678 | - | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "", "Effect", VT()) |
678 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) |
679 | - | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
679 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
680 | - | local BODYGYRO = IT("BodyGyro", STATPART) |
680 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) |
681 | - | game:GetService("Debris"):AddItem(STATPART ,5) |
681 | + | MakeForm(Part,"Cyl") |
682 | - | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) |
682 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
683 | - | BILLBOARDGUI.Adornee = STATPART |
683 | + | for i = 1, 8 do |
684 | - | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
684 | + | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) |
685 | - | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) |
685 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) |
686 | - | BILLBOARDGUI.AlwaysOnTop = false |
686 | + | |
687 | - | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) |
687 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) |
688 | - | TEXTLABEL.BackgroundTransparency = 1 |
688 | + | MakeForm(Part,"Wedge") |
689 | - | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
689 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) |
690 | - | TEXTLABEL.Text = TEXT |
690 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) |
691 | - | TEXTLABEL.Font = SKILLFONT |
691 | + | MakeForm(Part,"Cyl") |
692 | - | TEXTLABEL.FontSize="Size42" |
692 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
693 | - | TEXTLABEL.TextColor3 = COLOR |
693 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) |
694 | - | TEXTLABEL.TextStrokeTransparency = 0 |
694 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
695 | - | TEXTLABEL.TextScaled = true |
695 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) |
696 | - | TEXTLABEL.TextWrapped = true |
696 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) |
697 | - | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
697 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) |
698 | - | for i = 1, 50 do |
698 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) |
699 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
700 | - | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
700 | + | MakeForm(RightBarrel,"Cyl") |
701 | - | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
701 | + | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) |
702 | - | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency |
702 | + | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) |
703 | MakeForm(Part,"Wedge") | |
704 | - | THEPART.Parent = nil |
704 | + | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) |
705 | - | end),STATPART, TEXTLABEL) |
705 | + | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) |
706 | MakeForm(RightHole,"Cyl") | |
707 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
708 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
709 | - | --|| DAMAGING |
709 | + | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) |
710 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
711 | MakeForm(Part,"Wedge") | |
712 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
713 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
714 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
715 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
716 | MakeForm(Part,"Cyl") | |
717 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
718 | for i = 1, 8 do | |
719 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
720 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
721 | end | |
722 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
723 | MakeForm(Part,"Wedge") | |
724 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
725 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
726 | MakeForm(Part,"Cyl") | |
727 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
728 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
729 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
730 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
731 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
732 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
733 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
734 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
735 | MakeForm(LeftBarrel,"Cyl") | |
736 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
737 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
738 | MakeForm(Part,"Wedge") | |
739 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
740 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
741 | MakeForm(LeftHole,"Cyl") | |
742 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
743 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
744 | MakeForm(Eye,"Ball") | |
745 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
746 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
747 | MakeForm(Eye,"Ball") | |
748 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
749 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
750 | MakeForm(Eye,"Ball") | |
751 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
752 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
753 | MakeForm(Eye,"Ball") | |
754 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
755 | local A = IT("Attachment",Torso) | |
756 | A.Position = VT(1,1.3,0) | |
757 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
758 | local B = IT("Attachment",Torso) | |
759 | B.Position = VT(-1.3,-0.6,0) | |
760 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
761 | local ChainLink = IT("Beam",Torso) | |
762 | ChainLink.Texture = "rbxassetid://73042633" | |
763 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
764 | ChainLink.TextureSpeed = 1 | |
765 | ChainLink.FaceCamera = true | |
766 | ChainLink.Width0 = 1 | |
767 | ChainLink.Width1 = 1 | |
768 | ChainLink.TextureLength = 3 | |
769 | ChainLink.Attachment0 = A | |
770 | ChainLink.Attachment1 = B | |
771 | ChainLink.CurveSize0 = 1.6 | |
772 | ChainLink.CurveSize1 = 1.6 | |
773 | ChainLink.FaceCamera = true | |
774 | ChainLink.Transparency = NumberSequence.new(0) | |
775 | local ChainLink = IT("Beam",Torso) | |
776 | ChainLink.Texture = "rbxassetid://73042633" | |
777 | - | --|| ATTACK FUNCTIONS AND STUFF |
777 | + | ChainLink.Color = ColorSequence.new(C3(1,0,0)) |
778 | ChainLink.TextureSpeed = 1 | |
779 | ChainLink.FaceCamera = true | |
780 | ChainLink.Width0 = 1 | |
781 | ChainLink.Width1 = 1 | |
782 | ChainLink.TextureLength = 3 | |
783 | - | for i=0, 1, 0.1 / Animation_Speed do |
783 | + | ChainLink.Attachment0 = B |
784 | ChainLink.Attachment1 = A | |
785 | ChainLink.CurveSize0 = 1.6 | |
786 | ChainLink.CurveSize1 = 1.6 | |
787 | ChainLink.FaceCamera = true | |
788 | ChainLink.Transparency = NumberSequence.new(0) | |
789 | local A = IT("Attachment",Torso) | |
790 | A.Position = VT(1.3,-0.85,0) | |
791 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
792 | local B = IT("Attachment",Torso) | |
793 | B.Position = VT(-1,2,0) | |
794 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
795 | local ChainLink = IT("Beam",Torso) | |
796 | ChainLink.Texture = "rbxassetid://73042633" | |
797 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
798 | ChainLink.TextureSpeed = 1 | |
799 | ChainLink.FaceCamera = true | |
800 | - | Speed = 99999 |
800 | + | ChainLink.Width0 = 1 |
801 | ChainLink.Width1 = 1 | |
802 | - | for i=0, 4, 0.1 / Animation_Speed do |
802 | + | ChainLink.TextureLength = 3 |
803 | ChainLink.Attachment0 = A | |
804 | ChainLink.Attachment1 = B | |
805 | ChainLink.CurveSize0 = 1.3 | |
806 | ChainLink.CurveSize1 = 1.3 | |
807 | ChainLink.FaceCamera = true | |
808 | ChainLink.Transparency = NumberSequence.new(0) | |
809 | local ChainLink = IT("Beam",Torso) | |
810 | ChainLink.Texture = "rbxassetid://73042633" | |
811 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
812 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
812 | + | ChainLink.TextureSpeed = 1 |
813 | ChainLink.FaceCamera = true | |
814 | ChainLink.Width0 = 1 | |
815 | - | ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) |
815 | + | ChainLink.Width1 = 1 |
816 | ChainLink.TextureLength = 3 | |
817 | - | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Gold", "Punch", VT(50,50,50),false) |
817 | + | ChainLink.Attachment0 = B |
818 | ChainLink.Attachment1 = A | |
819 | ChainLink.CurveSize0 = 1.3 | |
820 | ChainLink.CurveSize1 = 1.3 | |
821 | ChainLink.FaceCamera = true | |
822 | ChainLink.Transparency = NumberSequence.new(0) | |
823 | ||
824 | local A = IT("Attachment",RightBarrel) | |
825 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2.5,0.2,2.5)) |
825 | + | A.Position = VT(0,-2.5,0) |
826 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(3,0.2,3)) |
826 | + | local B = IT("Attachment",RightBarrel) |
827 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(2,0.6,2)) |
827 | + | B.Position = VT(0,2.5,0) |
828 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(2.2,0.6,2.2)) |
828 | + | local Trail = IT("Trail",RightBarrel) |
829 | Trail.Attachment0 = A | |
830 | Trail.Attachment1 = B | |
831 | Trail.Lifetime = 0.2 | |
832 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
833 | Trail.Transparency = NumberSequence.new(0, 1) | |
834 | Trail.Enabled = false | |
835 | ||
836 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true}) | |
837 | PRT.LockedToPart = true | |
838 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true}) | |
839 | - | for i=0, 1, 0.1 / Animation_Speed do |
839 | + | PRT.LockedToPart = true |
840 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true}) | |
841 | - | RANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) |
841 | + | PRT.LockedToPart = true |
842 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true}) | |
843 | PRT.LockedToPart = true | |
844 | local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true}) | |
845 | PRT.LockedToPart = true | |
846 | for _, c in pairs(Character:GetDescendants()) do | |
847 | if c and c.Parent then | |
848 | if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then | |
849 | local ACCESSORY = c.Parent | |
850 | c.Parent = Character | |
851 | - | local HASGRABBED = false |
851 | + | if c then |
852 | - | local WELD = nil |
852 | + | if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then |
853 | - | local TORS = nil |
853 | + | weldBetween(Head,c) |
854 | - | local hitting = FIST.Touched:connect(function(hit) |
854 | + | else |
855 | - | if hit.Parent:FindFirstChild("Humanoid") then |
855 | + | weldBetween(Torso,c) |
856 | - | if hit.Parent.Humanoid.Health ~= 0 then |
856 | + | end |
857 | - | UNANCHOR = false |
857 | + | |
858 | - | TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso") |
858 | + | ACCESSORY:remove() |
859 | - | TORS.Anchored = true |
859 | + | elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then |
860 | - | TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0)) |
860 | + | c.Material = "Neon" |
861 | - | WELD = weldBetween(RightArm,TORS) |
861 | + | c.Color = C3(0,0,0) |
862 | - | HASGRABBED = true |
862 | + | if c:FindFirstChildOfClass("SpecialMesh") then |
863 | - | Rooted = true |
863 | + | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" |
864 | end | |
865 | if c == Head then | |
866 | if c:FindFirstChild("face") then | |
867 | - | for i=0, 1, 0.1 / Animation_Speed do |
867 | + | c.face:remove() |
868 | end | |
869 | - | if HASGRABBED == true then |
869 | + | |
870 | - | break |
870 | + | elseif c.ClassName == "Part" and c.Name == "Eye" then |
871 | c.Color = C3(1,0,0) | |
872 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed) |
872 | + | c.Material = "Neon" |
873 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed) |
873 | + | elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then |
874 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed) |
874 | + | c:remove() |
875 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed) |
875 | + | elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then |
876 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
876 | + | c:remove() |
877 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed) |
877 | + | |
878 | end | |
879 | - | hitting:disconnect() |
879 | + | |
880 | - | if HASGRABBED == true then |
880 | + | local BODY = {} |
881 | - | TORS.Anchored = false |
881 | + | for _, c in pairs(Character:GetDescendants()) do |
882 | - | RootPart.Anchored = true |
882 | + | if c:IsA("BasePart") and c.Name ~= "Handle" then |
883 | - | for i=0, 2, 0.1 / Animation_Speed do |
883 | + | if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then |
884 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
885 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
885 | + | |
886 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
886 | + | table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name}) |
887 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
887 | + | elseif c:IsA("JointInstance") then |
888 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
888 | + | table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil}) |
889 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
889 | + | |
890 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
890 | + | |
891 | function refit() | |
892 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5)) |
892 | + | Character.Parent = workspace |
893 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6)) |
893 | + | for e = 1, #BODY do |
894 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
894 | + | if BODY[e] ~= nil then |
895 | - | SOUNDPART.CFrame = RootPart.CFrame |
895 | + | local STUFF = BODY[e] |
896 | - | Debris:AddItem(SOUNDPART,5) |
896 | + | local PART = STUFF[1] |
897 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
897 | + | local PARENT = STUFF[2] |
898 | - | for i = 1, 15 do |
898 | + | local MATERIAL = STUFF[3] |
899 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15) |
899 | + | local COLOR = STUFF[4] |
900 | local TRANSPARENCY = STUFF[5] | |
901 | - | for i=0, 2, 0.1 / Animation_Speed do |
901 | + | --local SIZE = STUFF[6] |
902 | local NAME = STUFF[7] | |
903 | - | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed) |
903 | + | if PART.ClassName == "Part" and PART ~= RootPart then |
904 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) |
904 | + | PART.Material = MATERIAL |
905 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) |
905 | + | PART.Transparency = TRANSPARENCY |
906 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) |
906 | + | PART.Name = NAME |
907 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) |
907 | + | |
908 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) |
908 | + | if PART.Parent ~= PARENT then |
909 | Humanoid:remove() | |
910 | - | for i=0, 0.25, 0.1 / Animation_Speed do |
910 | + | PART.Parent = PARENT |
911 | Humanoid = IT("Humanoid",Character) | |
912 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed) |
912 | + | |
913 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed) |
913 | + | |
914 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) |
914 | + | |
915 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed) |
915 | + | |
916 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
916 | + | |
917 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
917 | + | local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false) |
918 | local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
919 | - | if HITFLOOR ~= nil then |
919 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false) |
920 | - | CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85) |
920 | + | |
921 | ||
922 | - | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) |
922 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
923 | - | WELD:remove() |
923 | + | |
924 | - | for i = 1, 25 do |
924 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
925 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
926 | - | killnearest(RootPart.Position,45,100,Torso.CFrame) |
926 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
927 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3)) |
927 | + | |
928 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Gold",VT(1,0.4,1)) |
928 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false) |
929 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Gold",VT(2.3,0.3,2.3)) |
929 | + | |
930 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
930 | + | |
931 | - | Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Gold", 1 + MRANDOM(1,30)/15) |
931 | + | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false) |
932 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
933 | local part = CreatePart(3, Weapon, "Neon", 0, 0, "Gold", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false) | |
934 | - | UNANCHOR = true |
934 | + | |
935 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
936 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
937 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
938 | local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
939 | local part = CreatePart(3, Weapon, "Granite", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false) | |
940 | - | local ORIGIN = RootPart.Position |
940 | + | |
941 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
941 | + | |
942 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
942 | + | |
943 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
943 | + | |
944 | - | SOUNDPART.CFrame = RootPart.CFrame |
944 | + | |
945 | - | Debris:AddItem(SOUNDPART,5) |
945 | + | |
946 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
946 | + | |
947 | - | RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z)) |
947 | + | |
948 | - | Swait() |
948 | + | |
949 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4)) |
949 | + | |
950 | - | CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6)) |
950 | + | |
951 | - | local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0)) |
951 | + | |
952 | - | SOUNDPART.CFrame = RootPart.CFrame |
952 | + | |
953 | - | Debris:AddItem(SOUNDPART,5) |
953 | + | |
954 | - | CreateSound("1295446488", SOUNDPART, 2, 1) |
954 | + | |
955 | - | if MRANDOM(1,8) == 1 then |
955 | + | |
956 | - | ATTACK = true |
956 | + | |
957 | - | Rooted = true |
957 | + | |
958 | - | local FRUITSTABLE = { |
958 | + | |
959 | - | {MeshId = "16190555", TextureId = "16190577", Color = "Really red"}, |
959 | + | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Dead Agreement", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1") |
960 | - | {MeshId = "119574562", TextureId = "64374853", Color = "New Yeller"}, |
960 | + | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Morning Star", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2") |
961 | - | {MeshId = "24394186", TextureId = "24394178", Color = "Brown"} |
961 | + | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Fire", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3") |
962 | - | } |
962 | + | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Dead Ultimate Punch", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4") |
963 | - | local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)] |
963 | + | |
964 | - | local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false) |
964 | + | |
965 | - | CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0)) |
965 | + | --|| DAMAGE FUNCTIONS |
966 | - | FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0) |
966 | + | |
967 | - | weldBetween(RightArm,FRUITMODEL) |
967 | + | |
968 | - | for i=0, 4, 0.1 / Animation_Speed do |
968 | + | |
969 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
970 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
970 | + | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) |
971 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
971 | + | local BODYGYRO = IT("BodyGyro", STATPART) |
972 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
972 | + | game:GetService("Debris"):AddItem(STATPART ,5) |
973 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
973 | + | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) |
974 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
974 | + | BILLBOARDGUI.Adornee = STATPART |
975 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
975 | + | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) |
976 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
977 | - | CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10) |
977 | + | BILLBOARDGUI.AlwaysOnTop = false |
978 | - | FRUITMODEL:remove() |
978 | + | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) |
979 | - | for i = 1, 15 do |
979 | + | TEXTLABEL.BackgroundTransparency = 1 |
980 | - | Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15) |
980 | + | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) |
981 | TEXTLABEL.Text = TEXT | |
982 | - | for i=0, 0.5, 0.1 / Animation_Speed do |
982 | + | TEXTLABEL.Font = SKILLFONT |
983 | TEXTLABEL.FontSize="Size42" | |
984 | - | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
984 | + | TEXTLABEL.TextColor3 = COLOR |
985 | - | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
985 | + | TEXTLABEL.TextStrokeTransparency = 0 |
986 | - | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) |
986 | + | TEXTLABEL.TextScaled = true |
987 | - | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) |
987 | + | TEXTLABEL.TextWrapped = true |
988 | - | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
988 | + | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) |
989 | - | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) |
989 | + | for i = 1, 50 do |
990 | Swait() | |
991 | - | ATTACK = false |
991 | + | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) |
992 | - | Rooted = false |
992 | + | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) |
993 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
994 | end | |
995 | THEPART.Parent = nil | |
996 | end),STATPART, TEXTLABEL) | |
997 | end | |
998 | ||
999 | --//=================================\\ | |
1000 | - | for i=0, 8, 0.1 / Animation_Speed do |
1000 | + | --|| DAMAGING |
1001 | --\\=================================// | |
1002 | ||
1003 | - | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Gold",VT(0.2,0,0.2)) |
1003 | + | |
1004 | - | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1.1) |
1004 | + | |
1005 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"New Yeller",VT(0.001,0.001,1),0) |
1005 | + | |
1006 | - | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Gold",VT(0.001,0.001,2),0) |
1006 | + | |
1007 | - | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Deep orange",VT(-1/15,-1/15,-1/15)) |
1007 | + | |
1008 | - | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Gold",VT(-2/15,-2/15,-2/15)) |
1008 | + | |
1009 | if v.ClassName == "Model" then | |
1010 | --v:BreakJoints() | |
1011 | end | |
1012 | local POS = position | |
1013 | coroutine.resume(coroutine.create(function() | |
1014 | body[part].Anchored = true | |
1015 | body[part].Parent = Effects | |
1016 | - | for i=0, 0.15, 0.1 / Animation_Speed do |
1016 | + | |
1017 | local SIZE = body[part].Size | |
1018 | body[part].Material = "Neon" | |
1019 | CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10) | |
1020 | for i = 1, 75 do | |
1021 | Swait() | |
1022 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1023 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1024 | end | |
1025 | coroutine.resume(coroutine.create(function() | |
1026 | - | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Gold",VT(-0.04,-0.04,-0.04)) |
1026 | + | |
1027 | - | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035)) |
1027 | + | |
1028 | body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1029 | body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1030 | end | |
1031 | - | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Gold",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) |
1031 | + | |
1032 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4.5*i,0.2,4.5*i)) |
1032 | + | |
1033 | - | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5*i,0.2,5*i)) |
1033 | + | |
1034 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Gold",VT(4*i,0.6,4*i)) |
1034 | + | |
1035 | - | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Gold",VT(5.2*i,0.6,5.2*i)) |
1035 | + | |
1036 | end | |
1037 | end | |
1038 | if v.ClassName == "Part" then | |
1039 | if v.Anchored == false and (v.Position - position).Magnitude < range then | |
1040 | local POS = position | |
1041 | coroutine.resume(coroutine.create(function() | |
1042 | v.Anchored = true | |
1043 | - | for i = 1, 50 do |
1043 | + | |
1044 | local SIZE = v.Size | |
1045 | v.Material = "Neon" | |
1046 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5) |
1046 | + | |
1047 | for i = 1, 75 do | |
1048 | - | for i = 1, 2 do |
1048 | + | |
1049 | - | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Gold", 1 + MRANDOM(1,30)/3) |
1049 | + | |
1050 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1051 | end | |
1052 | coroutine.resume(coroutine.create(function() | |
1053 | while true do | |
1054 | - | for i=0, 4, 0.1 / Animation_Speed do |
1054 | + | |
1055 | v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100) | |
1056 | v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2)) | |
1057 | end | |
1058 | end)) | |
1059 | v.Anchored = false | |
1060 | v.Velocity = direction.lookVector*maxstrength | |
1061 | end)) | |
1062 | end | |
1063 | end | |
1064 | end | |
1065 | end | |
1066 | ||
1067 | function Kill(Char) | |
1068 | local NewCharacter = IT("Model",Effects) | |
1069 | NewCharacter.Name = "Ow im ded ;-;" | |
1070 | for _, c in pairs(Char:GetDescendants()) do | |
1071 | if c:IsA("BasePart") and c.Transparency == 0 then | |
1072 | if c.Parent == Char then | |
1073 | getbloody(c,5) | |
1074 | end | |
1075 | c:BreakJoints() | |
1076 | c.Material = "Glass" | |
1077 | c.Color = C3(0.5,0,0) | |
1078 | c.CanCollide = true | |
1079 | c.Transparency = 0.3 | |
1080 | if c:FindFirstChildOfClass("SpecialMesh") then | |
1081 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
1082 | end | |
1083 | if c.Name == "Head" then | |
1084 | c:ClearAllChildren() | |
1085 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
1086 | end | |
1087 | if c.ClassName == "MeshPart" then | |
1088 | c.TextureID = "" | |
1089 | end | |
1090 | if c:FindFirstChildOfClass("BodyPosition") then | |
1091 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
1092 | end | |
1093 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
1094 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
1095 | end | |
1096 | c.Parent = NewCharacter | |
1097 | c.Name = "DeadPart" | |
1098 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
1099 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
1100 | end | |
1101 | end | |
1102 | Char:remove() | |
1103 | Debris:AddItem(NewCharacter,5) | |
1104 | end | |
1105 | ||
1106 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
1107 | local CHILDREN = workspace:GetDescendants() | |
1108 | for index, CHILD in pairs(CHILDREN) do | |
1109 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1110 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1111 | if HUM then | |
1112 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1113 | if TORSO then | |
1114 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
1115 | if BRUTAL == true then | |
1116 | Kill(CHILD) | |
1117 | else | |
1118 | CHILD:BreakJoints() | |
1119 | end | |
1120 | end | |
1121 | end | |
1122 | end | |
1123 | end | |
1124 | end | |
1125 | end | |
1126 | ||
1127 | function BulletDetection(FROM,TO,BRUTAL) | |
1128 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
1129 | coroutine.resume(coroutine.create(function() | |
1130 | if AIMHIT ~= nil then | |
1131 | if AIMHIT.Parent ~= Character then | |
1132 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
1133 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
1134 | if BRUTAL == true then | |
1135 | Kill(AIMHIT.Parent) | |
1136 | else | |
1137 | getbloody(AIMHIT,15) | |
1138 | AIMHIT.Parent:BreakJoints() | |
1139 | if AIMHIT.Name == "Head" then | |
1140 | AIMHIT.Name = "HEADSHOT" | |
1141 | AIMHIT:remove() | |
1142 | end | |
1143 | end | |
1144 | else | |
1145 | if BRUTAL == true then | |
1146 | Kill(AIMHIT.Parent.Parent) | |
1147 | else | |
1148 | AIMHIT.Parent.Parent:BreakJoints() | |
1149 | end | |
1150 | end | |
1151 | end | |
1152 | end | |
1153 | end | |
1154 | end)) | |
1155 | SpawnTrail(FROM,AIMPOS) | |
1156 | return AIMHIT,AIMPOS,NORMAL | |
1157 | end | |
1158 | ||
1159 | --//=================================\\ | |
1160 | --|| ATTACK FUNCTIONS AND STUFF | |
1161 | --\\=================================// | |
1162 | ||
1163 | function AttackTemplate() | |
1164 | ATTACK = true | |
1165 | Rooted = false | |
1166 | for i=0, 0, 0.1 / Animation_Speed do | |
1167 | Swait() | |
1168 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1169 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1170 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1171 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1172 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1173 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1174 | end | |
1175 | ATTACK = false | |
1176 | Rooted = false | |
1177 | end | |
1178 | ||
1179 | function GoldenPunch() | |
1180 | ATTACK = true | |
1181 | Rooted = false | |
1182 | local SPEED = Speed | |
1183 | Speed = 8 | |
1184 | CreateSound("169445572", RightArm, 10, 1.1) | |
1185 | for i=0, 0, 0.1 / Animation_Speed do | |
1186 | Swait() | |
1187 | turnto(Mouse.Hit.p) | |
1188 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
1189 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15)) | |
1190 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1191 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1192 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1193 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1194 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1195 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1196 | end | |
1197 | for i=0, 0, 0.1 / Animation_Speed do | |
1198 | Swait() | |
1199 | turnto(Mouse.Hit.p) | |
1200 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1201 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1202 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1203 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1204 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1205 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1206 | end | |
1207 | local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false) | |
1208 | PART.CFrame = RootPart.CFrame * CF(0,0,-25) | |
1209 | PART.Shape = "Ball" | |
1210 | local bv = Instance.new("BodyVelocity") | |
1211 | bv.maxForce = Vector3.new(1e9, 1e9, 1e9) | |
1212 | bv.velocity = RootPart.CFrame.lookVector*600 | |
1213 | bv.Parent = PART | |
1214 | bv.Name = "PROJECTILEVELOCITY" | |
1215 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5)) | |
1216 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3)) | |
1217 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2)) | |
1218 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2)) | |
1219 | CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10) | |
1220 | coroutine.resume(coroutine.create(function() | |
1221 | for i = 1, 10 do | |
1222 | Swait() | |
1223 | PART.Transparency = PART.Transparency + 0.2/10 | |
1224 | PART.Size = PART.Size + VT(5,5,5) | |
1225 | killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame) | |
1226 | end | |
1227 | PART:Destroy() | |
1228 | end)) | |
1229 | for i=0, 0, 0.1 / Animation_Speed do | |
1230 | Swait() | |
1231 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1232 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1233 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1234 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1235 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1236 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1237 | end | |
1238 | Speed = SPEED | |
1239 | ATTACK = false | |
1240 | Rooted = false | |
1241 | end | |
1242 | ||
1243 | function GoldenGrasp() | |
1244 | ATTACK = true | |
1245 | Rooted = true | |
1246 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1247 | for i=0, 1, 0.1 / Animation_Speed do | |
1248 | Swait() | |
1249 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1250 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1251 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1252 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1253 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1254 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1255 | end | |
1256 | coroutine.resume(coroutine.create(function() | |
1257 | local POS = Mouse.Hit.p | |
1258 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1259 | MakeForm(RAY,"Cyl") | |
1260 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
1261 | MakeForm(SPHERE,"Ball") | |
1262 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1263 | MakeForm(SHIELD,"Ball") | |
1264 | SHIELD.CFrame = CF(POS) | |
1265 | RAY.CFrame = CF(POS) | |
1266 | SPHERE.CFrame = CF(POS) | |
1267 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1268 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1269 | for i = 1, 200 do | |
1270 | Swait() | |
1271 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1272 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1273 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1274 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1275 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1276 | end | |
1277 | for i = 1, 45 do | |
1278 | Swait() | |
1279 | RAY.Transparency = RAY.Transparency + 1/45 | |
1280 | SPHERE.Transparency = RAY.Transparency | |
1281 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1282 | end | |
1283 | RAY:remove() | |
1284 | SHIELD:remove() | |
1285 | SPHERE:remove() | |
1286 | end)) | |
1287 | for i=0, 1, 0.1 / Animation_Speed do | |
1288 | Swait() | |
1289 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1290 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1291 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1292 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1293 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1294 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1295 | end | |
1296 | ATTACK = false | |
1297 | Rooted = false | |
1298 | end | |
1299 | ||
1300 | function Mach20() | |
1301 | ATTACK = true | |
1302 | Rooted = false | |
1303 | repeat | |
1304 | local GYRO = IT("BodyGyro",RootPart) | |
1305 | GYRO.D = 175 | |
1306 | GYRO.P = 20000 | |
1307 | GYRO.MaxTorque = VT(0,40000,0) | |
1308 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1309 | if COMBO == 1 then | |
1310 | COMBO = 2 | |
1311 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1312 | Swait() | |
1313 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1314 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1315 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1316 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1317 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1318 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1319 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1320 | end | |
1321 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1322 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1323 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1324 | BulletDetection(LeftHole.Position,Mouse.Hit.p,false) | |
1325 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1326 | Swait() | |
1327 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1328 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1329 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1330 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1331 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1333 | end | |
1334 | elseif COMBO == 2 then | |
1335 | COMBO = 1 | |
1336 | for i=0, 0.6, 0.1 / Animation_Speed do | |
1337 | Swait() | |
1338 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1339 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1340 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1341 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1342 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1343 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1344 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1345 | end | |
1346 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1347 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1348 | CreateSound(145080998, RightHole, 7, 1, false) | |
1349 | BulletDetection(RightHole.Position,Mouse.Hit.p,false) | |
1350 | for i=0, 0.2, 0.1 / Animation_Speed do | |
1351 | Swait() | |
1352 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1353 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1354 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1355 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1356 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1357 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1358 | end | |
1359 | end | |
1360 | GYRO:remove() | |
1361 | until KEYHOLD == false | |
1362 | ATTACK = false | |
1363 | Rooted = false | |
1364 | end | |
1365 | function Psyo() | |
1366 | if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
1367 | local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") | |
1368 | local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso") | |
1369 | if TORSO and HUM.Health > 0 then | |
1370 | ATTACK = true | |
1371 | Rooted = false | |
1372 | local GYRO = IT("BodyGyro",RootPart) | |
1373 | GYRO.D = 275 | |
1374 | GYRO.P = 20000 | |
1375 | GYRO.MaxTorque = VT(0,40000,0) | |
1376 | for i=0, 0.8, 0.1 / Animation_Speed do | |
1377 | Swait() | |
1378 | GYRO.cframe = CF(RootPart.Position,TORSO.Position) | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | end | |
1386 | local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true}) | |
1387 | MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)}) | |
1388 | local grav = Instance.new("BodyPosition",TORSO) | |
1389 | grav.D = 1500 | |
1390 | grav.P = 20000 | |
1391 | grav.maxForce = Vector3.new(math.huge,math.huge,math.huge) | |
1392 | grav.position = TORSO.Position+VT(0,15,0) | |
1393 | Debris:AddItem(grav,10) | |
1394 | Debris:AddItem(MAGIC,10) | |
1395 | CreateSound(429459101, Torso, 7, 1, false) | |
1396 | CreateSound(429459101, TORSO, 7, 1, false) | |
1397 | for i=0, 1, 0.1 / Animation_Speed do | |
1398 | Swait() | |
1399 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1400 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1401 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1402 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1403 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1404 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1405 | end | |
1406 | GYRO:remove() | |
1407 | ATTACK = false | |
1408 | Rooted = false | |
1409 | end | |
1410 | end | |
1411 | end | |
1412 | function Cleave() | |
1413 | ATTACK = true | |
1414 | Rooted = false | |
1415 | local TARGET = nil | |
1416 | local TORS = nil | |
1417 | local GYRO = IT("BodyGyro",RootPart) | |
1418 | GYRO.D = 175 | |
1419 | GYRO.P = 20000 | |
1420 | GYRO.MaxTorque = VT(0,40000,0) | |
1421 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1422 | local RANGE = 5 | |
1423 | CreateSound(541909867, Torso, 7, 1, false) | |
1424 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1425 | for i=0, 1, 0.1 / Animation_Speed do | |
1426 | Swait() | |
1427 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1428 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1429 | local CHILDREN = workspace:GetDescendants() | |
1430 | for index, CHILD in pairs(CHILDREN) do | |
1431 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1432 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1433 | if HUM then | |
1434 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1435 | if TORSO then | |
1436 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1437 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1438 | TARGET = HUM | |
1439 | TORS = TORSO | |
1440 | end | |
1441 | end | |
1442 | end | |
1443 | end | |
1444 | end | |
1445 | if TARGET then | |
1446 | break | |
1447 | end | |
1448 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1449 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1450 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1451 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1452 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1453 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1454 | end | |
1455 | GYRO:remove() | |
1456 | if TORS and TARGET then | |
1457 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1458 | Rooted = true | |
1459 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1460 | BODYPOSITION.P = 2000 | |
1461 | BODYPOSITION.D = 100 | |
1462 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1463 | for i=0, 1, 0.1 / Animation_Speed do | |
1464 | Swait() | |
1465 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1466 | BODYPOSITION.Position = TORS.Position | |
1467 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1468 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1469 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1470 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1471 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1472 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1473 | end | |
1474 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1475 | Swait() | |
1476 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1477 | BODYPOSITION.Position = TORS.Position | |
1478 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1479 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1480 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1481 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1482 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1483 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1484 | end | |
1485 | local LOOP = 0 | |
1486 | local LOOP2 = 0 | |
1487 | for i=0, 5, 0.1 / Animation_Speed do | |
1488 | Swait() | |
1489 | LOOP = LOOP + 1 | |
1490 | TORS.Anchored = true | |
1491 | LOOP2 = LOOP2 + 1 | |
1492 | if LOOP2 >= 5 then | |
1493 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1494 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1495 | CreateSound(145080998, RightHole, 7, 1, false) | |
1496 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1497 | LOOP2 = 0 | |
1498 | getbloody(TORS,1) | |
1499 | end | |
1500 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1501 | BODYPOSITION.Position = TORS.Position | |
1502 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1503 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1504 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1505 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1506 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1507 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1508 | end | |
1509 | BODYPOSITION:remove() | |
1510 | if TORS then | |
1511 | TORS.Anchored = false | |
1512 | Kill(TORS.Parent) | |
1513 | end | |
1514 | end | |
1515 | ATTACK = false | |
1516 | Rooted = false | |
1517 | end | |
1518 | ||
1519 | function ImplosionCollision() | |
1520 | ATTACK = true | |
1521 | Rooted = true | |
1522 | CreateSound("169445572", RightArm, 10, 0.8) | |
1523 | for i=0, 0, 0.1 / Animation_Speed do | |
1524 | Swait() | |
1525 | turnto(Mouse.Hit.p) | |
1526 | CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2)) | |
1527 | Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1) | |
1528 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0) | |
1529 | MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0) | |
1530 | MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15)) | |
1531 | MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15)) | |
1532 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed) | |
1533 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed) | |
1534 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1535 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1536 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1537 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1538 | end | |
1539 | for i=0, 0, 0.1 / Animation_Speed do | |
1540 | Swait() | |
1541 | turnto(Mouse.Hit.p) | |
1542 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed) | |
1543 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed) | |
1544 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1545 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1546 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1547 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1548 | end | |
1549 | MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04)) | |
1550 | MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035)) | |
1551 | coroutine.resume(coroutine.create(function() | |
1552 | Swait(100) | |
1553 | for i = 1, 5 do | |
1554 | MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i)))) | |
1555 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i)) | |
1556 | CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i)) | |
1557 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i)) | |
1558 | CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i)) | |
1559 | end | |
1560 | killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame) | |
1561 | for i = 1, 5 do | |
1562 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1563 | CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10) | |
1564 | end | |
1565 | coroutine.resume(coroutine.create(function() | |
1566 | for i = 1, 10 do | |
1567 | Swait() | |
1568 | for i = 1, 1 do | |
1569 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5) | |
1570 | end | |
1571 | for i = 1, 4 do | |
1572 | Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3) | |
1573 | end | |
1574 | end | |
1575 | end)) | |
1576 | end)) | |
1577 | for i=0, 0, 0.01 / Animation_Speed do | |
1578 | Swait() | |
1579 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed) | |
1580 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed) | |
1581 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed) | |
1582 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed) | |
1583 | RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1584 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed) | |
1585 | end | |
1586 | ATTACK = false | |
1587 | Rooted = false | |
1588 | end | |
1589 | ||
1590 | --//=================================\\ | |
1591 | --|| ASSIGN THINGS TO KEYS | |
1592 | --\\=================================// | |
1593 | ||
1594 | function MouseDown(Mouse) | |
1595 | if ATTACK == false then | |
1596 | end | |
1597 | end | |
1598 | ||
1599 | function MouseUp(Mouse) | |
1600 | HOLD = false | |
1601 | end | |
1602 | ||
1603 | function KeyDown(Key) | |
1604 | KEYHOLD = true | |
1605 | if Key == "z" and ATTACK == false then | |
1606 | GoldenPunch() | |
1607 | end | |
1608 | ||
1609 | if Key == "b" and ATTACK == false then | |
1610 | GoldenGrasp() | |
1611 | end | |
1612 | ||
1613 | if Key == "c" and ATTACK == false then | |
1614 | Mach20() | |
1615 | end | |
1616 | ||
1617 | if Key == "x" and ATTACK == false then | |
1618 | ImplosionCollision() | |
1619 | end | |
1620 | ||
1621 | if Key == "p" and ATTACK == false then | |
1622 | if Speed == 16 then | |
1623 | Speed = 150 | |
1624 | elseif Speed == 150 then | |
1625 | Speed = 16 | |
1626 | end | |
1627 | end | |
1628 | end | |
1629 | ||
1630 | function KeyUp(Key) | |
1631 | KEYHOLD = false | |
1632 | end | |
1633 | ||
1634 | Mouse.Button1Down:connect(function(NEWKEY) | |
1635 | MouseDown(NEWKEY) | |
1636 | end) | |
1637 | Mouse.Button1Up:connect(function(NEWKEY) | |
1638 | MouseUp(NEWKEY) | |
1639 | end) | |
1640 | Mouse.KeyDown:connect(function(NEWKEY) | |
1641 | KeyDown(NEWKEY) | |
1642 | end) | |
1643 | Mouse.KeyUp:connect(function(NEWKEY) | |
1644 | KeyUp(NEWKEY) | |
1645 | end) | |
1646 | ||
1647 | --//=================================\\ | |
1648 | --\\=================================// | |
1649 | ||
1650 | ||
1651 | function unanchor() | |
1652 | if UNANCHOR == true then | |
1653 | g = Character:GetChildren() | |
1654 | for i = 1, #g do | |
1655 | if g[i].ClassName == "Part" then | |
1656 | g[i].Anchored = false | |
1657 | end | |
1658 | end | |
1659 | end | |
1660 | end | |
1661 | ||
1662 | ||
1663 | --//=================================\\ | |
1664 | --|| WRAP THE WHOLE SCRIPT UP | |
1665 | --\\=================================// | |
1666 | ||
1667 | Humanoid.Changed:connect(function(Jump) | |
1668 | if Jump == "Jump" and (Disable_Jump == true) then | |
1669 | Humanoid.Jump = false | |
1670 | end | |
1671 | end) | |
1672 | ||
1673 | while true do | |
1674 | Swait() | |
1675 | ANIMATE.Parent = nil | |
1676 | local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION) | |
1677 | IDLEANIMATION:Play() | |
1678 | SINE = SINE + CHANGE | |
1679 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1680 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1681 | local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position) | |
1682 | HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character) | |
1683 | local WALKSPEEDVALUE = 0 | |
1684 | if Speed < 35 then | |
1685 | WALKSPEEDVALUE = 6 | |
1686 | else | |
1687 | WALKSPEEDVALUE = 3 | |
1688 | end | |
1689 | if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then | |
1690 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed) | |
1691 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1692 | if Speed < 35 then | |
1693 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1694 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1695 | else | |
1696 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1697 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed) | |
1698 | end | |
1699 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then | |
1700 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1701 | Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1702 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1703 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1704 | end | |
1705 | if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then | |
1706 | ANIM = "Jump" | |
1707 | if ATTACK == false then | |
1708 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1709 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1710 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1711 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1712 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed) | |
1713 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1714 | end | |
1715 | elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then | |
1716 | ANIM = "Fall" | |
1717 | if ATTACK == false then | |
1718 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1719 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1720 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed) | |
1721 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed) | |
1722 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed) | |
1723 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed) | |
1724 | end | |
1725 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1726 | ANIM = "Idle" | |
1727 | if ATTACK == false then | |
1728 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1729 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1730 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1731 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1732 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1733 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1734 | end | |
1735 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then | |
1736 | ANIM = "Walk" | |
1737 | WALK = WALK + 1 / Animation_Speed | |
1738 | if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then | |
1739 | WALK = 0 | |
1740 | if WALKINGANIM == true then | |
1741 | WALKINGANIM = false | |
1742 | elseif WALKINGANIM == false then | |
1743 | WALKINGANIM = true | |
1744 | end | |
1745 | end | |
1746 | --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1747 | --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1748 | if ATTACK == false then | |
1749 | if Speed < 35 then | |
1750 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1751 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1752 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1753 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1754 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1755 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1756 | else | |
1757 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1758 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1759 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1760 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1761 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1762 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1763 | end | |
1764 | end | |
1765 | end | |
1766 | unanchor() | |
1767 | Humanoid.MaxHealth = "inf" | |
1768 | Humanoid.Health = "inf" | |
1769 | if Rooted == false then | |
1770 | Disable_Jump = false | |
1771 | Humanoid.WalkSpeed = Speed | |
1772 | elseif Rooted == true then | |
1773 | Disable_Jump = true | |
1774 | Humanoid.WalkSpeed = 0 | |
1775 | end | |
1776 | local MATHS = {"0","1"} | |
1777 | Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)] | |
1778 | Humanoid.PlatformStand = false | |
1779 | end | |
1780 | ||
1781 | --//=================================\\ | |
1782 | --\\=================================// | |
1783 | ||
1784 | ||
1785 | ||
1786 | ||
1787 | ||
1788 | --//====================================================\\-- | |
1789 | --|| END OF SCRIPT | |
1790 | --\\====================================================//-- |