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1 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
2 | ||
3 | --Ruiner Second by tomonaoboys | |
4 | --It's remake of Ruiner. but actuary not that. | |
5 | script.Parent=nil local name="jane12421"local Visible=true | |
6 | - | local Players=game:FindFirstChildOfClass("Players")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end |
6 | + | local Players=game:FindFirstChildOfClass("jane12421")local PL=Players.LocalPlayer local Mouse=PL:GetMouse()local debri=function(Item,Ltime)game:GetService("Debris"):AddItem(Item,Ltime)end |
7 | local function so(Id,Volume,Parent,spd) | |
8 | if PL:FindFirstChild("Sound")then if PL.Sound:FindFirstChildOfClass("Sound")==nil then Instance.new("Sound",PL.Sound)end local smo=PL.Sound:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume if spd~=nil then e.PlaybackSpeed=spd e:Play()e.Parent=Parent debri(smo,7)end | |
9 | else local m=Instance.new("Model",PL)m.Name="Sound"Instance.new("Sound",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("Sound")e.SoundId=Id e.Volume=Volume e.Parent=Parent if spd~=nil then e.PlaybackSpeed=spd debri(smo,7)end | |
10 | end | |
11 | end | |
12 | local function GetParticleEmitter() | |
13 | if PL:FindFirstChild("ParticleEmitter")then if PL.ParticleEmitter:FindFirstChildOfClass("ParticleEmitter")==nil then Instance.new("ParticleEmitter",PL.ParticleEmitter)end local smo=PL.ParticleEmitter:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e | |
14 | else local m=Instance.new("Model",PL)m.Name="ParticleEmitter"Instance.new("ParticleEmitter",m)local smo=m:Clone()local e=smo:FindFirstChildOfClass("ParticleEmitter")return e | |
15 | end | |
16 | end | |
17 | function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 return j end function shoot(part,position,speed)if typeof(position)=='CFrame' then position=position.p end part.CFrame=CFrame.new(part.Position,position)return mov(part,part.Position-(part.CFrame*CFrame.new(0,0,speed)).p)end | |
18 | function rot(part,vec3,pow)local j=Instance.new("BodyAngularVelocity",part)j.MaxTorque=Vector3.new(pow,pow,pow)j.AngularVelocity=vec3 return j end | |
19 | local function CreateWeld(Parent,Part0,Part1,C0)local weld=Instance.new("Weld",Parent)weld.Part0=Part0 weld.Part1=Part1 weld.C0=C0 end | |
20 | function CreatePart0(PName,Size,Color,Material,Collide,Transparency,Parent,Mesh)local part=Instance.new("Part")part.Name=PName part.Size=Size part.Transparency=Transparency part.CanCollide=Collide if typeof(Color)=="Color3" then part.Color=Color else part.BrickColor=Color end part.Material=Material part.Parent=Parent if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end return part end | |
21 | local Create=LoadLibrary("RbxUtility").Create local RunService=game:GetService("RunService") | |
22 | local function FindHumanoid(Part)local humanoid=nil if tostring(Part.Parent)~=PL.Name and Part.Parent | |
23 | then if Part.Parent:FindFirstChildOfClass("Humanoid")~=nil then humanoid=Part.Parent:FindFirstChildOfClass("Humanoid")else if Part.Parent.Parent then if Part.Parent.Parent:FindFirstChildOfClass("Humanoid")and Part.Parent.Parent.Name~=PL.Name then humanoid=Part.Parent.Parent:FindFirstChildOfClass("Humanoid")end end end | |
24 | end return humanoid end | |
25 | if 1 then | |
26 | SwordModel=Instance.new("Model")SwordModel.Name="RuinSword" | |
27 | local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,SwordModel) | |
28 | local mp=CreatePart0("MainPart",Vector3.new(.3,.3,1.2),Color3.new(),"SmoothPlastic",false,0,SwordModel)CreateWeld(Center,mp,Center,CFrame.new()) | |
29 | local neon=CreatePart0("Neon",Vector3.new(.15,.45,4),Color3.new(.25,0,.5),"Neon",true,0,SwordModel)CreateWeld(mp,neon,mp,CFrame.new(0,0,-2.6)) | |
30 | local pt=CreatePart0("Part",Vector3.new(),Color3.new(),"Neon",false,0,SwordModel)CreateWeld(mp,pt,mp,CFrame.Angles(0,math.rad(45),math.rad(0))*CFrame.new(0,0,.7))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.015,.01,.015) | |
31 | local pt=CreatePart0("Part",Vector3.new(.35,.65,.2),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.new(0,0,2)) | |
32 | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,1.6)) | |
33 | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,1.45)) | |
34 | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,1.125)) | |
35 | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,.975)) | |
36 | local pt=CreatePart0("Part",Vector3.new(.351,.15,4),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,.25,0)) | |
37 | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,math.rad(180))*CFrame.new(0,-.15,.225)) | |
38 | local pt=CreatePart0("Part",Vector3.new(.35,.325,1),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel)CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,-.15,-.425)) | |
39 | local pt=CreatePart0("Part",Vector3.new(.35,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),0)*CFrame.new(0,0,.325)) | |
40 | local pt=CreatePart0("Part",Vector3.new(.35,.325,.325),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(math.rad(180),0,0)*CFrame.new(0,-.15,-1.0875)) | |
41 | local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,math.rad(180),math.rad(180))*CFrame.new(0,0,-2.325)) | |
42 | local pt=CreatePart0("Part",Vector3.new(.351,.655,.655),BrickColor.Black(),"SmoothPlastic",false,0,SwordModel,"Wedge")CreateWeld(neon,pt,neon,CFrame.Angles(0,0,0)*CFrame.new(0,0,-1.675)) | |
43 | local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,.2,.6)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,.2,5) | |
44 | local tr=Instance.new("Trail",SwordModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.1,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) | |
45 | tr.Lifetime=.1 tr.Texture="rbxassetid://1120188157"SwordModel.PrimaryPart=neon | |
46 | end | |
47 | if 1 then | |
48 | LanceModel=Instance.new("Model")LanceModel.Name="Lance" | |
49 | local Center=CreatePart0("Center",Vector3.new(),Color3.new(),"SmoothPlastic",true,0,LanceModel) | |
50 | local mp=CreatePart0("MainPart",Vector3.new(15,.3,.3),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,mp,Center,CFrame.new(5,0,0)*CFrame.Angles(0,math.rad(90),0)) | |
51 | for i=1,11 do | |
52 | local pt=CreatePart0("Part",Vector3.new(.025,.301,0.301),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(i/2-3,0,0)*CFrame.Angles(0,math.rad(90),0)) | |
53 | end | |
54 | for i=1,72 do | |
55 | local pt=CreatePart0("Part",Vector3.new(.1,.1,9),Color3.new(.2,0,.66),"Neon",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*10))) | |
56 | local pt=CreatePart0("Part",Vector3.new(.05,.41,9),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(0,math.rad(10),0)*CFrame.new(1,0,5)*CFrame.Angles(0,0,math.rad(i*5))) | |
57 | end | |
58 | local pt=CreatePart0("Part",Vector3.new(2,.65,.65),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel,"Cylinder")CreateWeld(Center,pt,Center,CFrame.new(10,0,0)*CFrame.Angles(0,math.rad(90),0)) | |
59 | local pt=CreatePart0("Spike",Vector3.new(),BrickColor.Black(),"SmoothPlastic",false,0,LanceModel)CreateWeld(Center,pt,Center,CFrame.Angles(math.rad(90),math.rad(270),0)*CFrame.new(11,0,0)*CFrame.Angles(0,math.rad(90),0))local m=Instance.new("SpecialMesh",pt)m.MeshId="rbxassetid://1033714"m.Scale=Vector3.new(.325,4,.325)m.Offset=Vector3.new(0,1.5,0) | |
60 | local btm=CreatePart0("Bottom",Vector3.new(1,1,1),Color3.new(),"Neon",false,0,LanceModel,"Sphere")CreateWeld(Center,btm,Center,CFrame.new(0,0,-3)) | |
61 | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()) | |
62 | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,math.rad(90),0)) | |
63 | local pt=CreatePart0("Part",Vector3.new(0,1,1),Color3.new(.2,0,.66),"Neon",false,0,LanceModel,"Cylinder")CreateWeld(btm,pt,btm,CFrame.new()*CFrame.Angles(0,0,math.rad(90))) | |
64 | LanceModel.PrimaryPart=mp | |
65 | local a0=Instance.new("Attachment",Center)a0.Position=Vector3.new(0,0,2.5)local a1=Instance.new("Attachment",Center)a1.Position=Vector3.new(0,0,-14) | |
66 | local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.LightEmission=1 tr.Color=ColorSequence.new(Color3.new(.3,0,1)) | |
67 | tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157" | |
68 | local a0=Instance.new("Attachment",btm)a0.Position=Vector3.new(.5,0,0)local a1=Instance.new("Attachment",btm)a1.Position=Vector3.new(-.5,0,0) | |
69 | local tr=Instance.new("Trail",LanceModel)tr.Attachment0=a1 tr.Attachment1=a0 tr.Transparency=NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(.025,0,0),NumberSequenceKeypoint.new(1,1,0)})tr.Color=ColorSequence.new(Color3.new()) | |
70 | tr.Lifetime=.3 tr.Texture="rbxassetid://1120188157"tr.FaceCamera=true | |
71 | end | |
72 | local function GetHitBox(Model)if Model~=nil then | |
73 | local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" | |
74 | pt.Size=Vector3.new(.25,.55,4.2)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new())pt.Parent=Model return pt end | |
75 | end | |
76 | local function GetLanceHitBox(Model)if Model~=nil then | |
77 | local pt=Instance.new("Part")pt.CanCollide=false pt.Transparency=1 pt.Name="Hitbox" | |
78 | pt.Size=Vector3.new(17,.6,.6)CreateWeld(Model.PrimaryPart,pt,Model.PrimaryPart,CFrame.new(1,0,0))pt.Parent=Model return pt end | |
79 | end | |
80 | local function ClearHitBox(Model)if Model~=nil then local p=Model:GetChildren() | |
81 | for i=1,#p do | |
82 | if p.Name=="Hitbox"then p:Destroy()end | |
83 | end end | |
84 | end | |
85 | ||
86 | function idkX()local Ghost=false local SwordEquipped=false local Center=nil local WSpeed=30 local normalattack=0 local sword=nil local LanceEquipped=false | |
87 | local Active=false local Stand=false local GDCharge=0 local Lance=nil | |
88 | local PC=PL.Character local Humanoid=PC:FindFirstChildOfClass("Humanoid")local Torso=PC["Torso"]local CCamera=workspace.CurrentCamera | |
89 | local HumanoidRootPart=PC["HumanoidRootPart"] | |
90 | local function PlaySound(soundid,volume,speed)spawn(function()local s=Instance.new("Sound",workspace)s.SoundId=soundid s.PlayOnRemove=true s.Volume=volume if speed~=nil then s.PlaybackSpeed=speed end s:Play()wait(5)s.Volume=0 s:Remove()end)end | |
91 | if PC:FindFirstChild("Animate")~=nil then PC.Animate:Remove()end if Humanoid:FindFirstChild("Animator")~=nil then Humanoid.Animator:Destroy()end local RightArm=PC["Right Arm"]local RightLeg=PC["Right Leg"]local LeftArm=PC["Left Arm"]local LeftLeg=PC["Left Leg"]local Head=PC["Head"] | |
92 | local model=Instance.new("Model",PC)model.Name="Gauntlet"Instance.new("Model",model).Name="Effect"local model2=Instance.new("Model",model.Effect)model2.Name="Effect" | |
93 | local efcfol=Instance.new("Model",workspace)efcfol.Name="Effects" | |
94 | local function CreatePart1(Size,Color,Material,Collide,Transparency,Parent,Mesh) | |
95 | local part=Instance.new("Part")part.Name=name part.Size=Size part.Transparency=Transparency part.CanCollide=Collide part.Color=Color part.Material=Material if Parent~="model"then part.Parent=Parent else part.Parent=model2 end if Mesh~=nil then local m=Instance.new("SpecialMesh",part)m.MeshType=Mesh end | |
96 | return part end | |
97 | local function a(part)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=Vector3.new(0,0,0)end | |
98 | local function pa(part)if part:IsA("Part")then part.Anchored=true end local c=part:GetChildren()for i=1,#c do pa(c[i])end end | |
99 | local function ua(part)if part:IsA("Part")then part.Anchored=false end if part~=model2 then local c=part:GetChildren()for i=1,#c do ua(c[i])end end end | |
100 | local function mov(part,vec3)local j=Instance.new("BodyVelocity",part)j.MaxForce=Vector3.new(1/0,1/0,1/0)j.Velocity=vec3 end | |
101 | local sw=CreatePart1(Vector3.new(1.01,1,1.01),Color3.new(),"SmoothPlastic",false,0,model)CreateWeld(sw,RightArm,sw,CFrame.new(0,-.25,0)) | |
102 | local rotmain=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(),"SmoothPlastic",false,1,model)local rotm=CreateWeld(rotmain,rotmain,sw,CFrame.new(0,5,0)) | |
103 | for i=1,8 do local sw=CreatePart1(Vector3.new(.5,.5,.5),Color3.new(.4,.4,.4),"SmoothPlastic",false,0,model)CreateWeld(sw,sw,rotmain,CFrame.new(0,1,0)*CFrame.Angles(math.rad(i*45),0,0))local m=Instance.new("SpecialMesh",sw)m.MeshId="rbxassetid://569102850"m.Scale=Vector3.new(.01,.01,.01)end | |
104 | local newMotor=function(part0, part1, c0, c1)local w=Create('Motor'){Parent=part0,Part0=part0,Part1=part1,C0=c0,C1=c1}return w end | |
105 | local function BreakSword()if PC:FindFirstChild("RuinSword")then local rs=PC.RuinSword rs:Destroy()end end local function BreakLance()if PC:FindFirstChild("Lance")then local l=PC.Lance l:Destroy()end end | |
106 | ||
107 | local RootCF=CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)local NeckCF=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
108 | local function clerp(a, b, t)return a:lerp(b, t)end | |
109 | local RootPart=PC.HumanoidRootPart | |
110 | local RootJoint=RootPart.RootJoint | |
111 | local RW=newMotor(Torso,RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))local LW=newMotor(Torso,LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0)) | |
112 | local RH=newMotor(Torso,RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))local LH=newMotor(Torso,LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0)) | |
113 | RootJoint.C1=CFrame.new(0, 0, 0)RootJoint.C0=CFrame.new(0, 0, 0)Torso.Neck.C1=CFrame.new(0, 0, 0)Torso.Neck.C0=CFrame.new(0, 1.5, 0)local rarmc1=RW.C1 | |
114 | local larmc1=LW.C1 local rlegc1=RH.C1 local llegc1=LH.C1 local resetc1=false | |
115 | local function PlayAnimationFromTable(table, speed, bool) | |
116 | RootJoint.C0=clerp(RootJoint.C0, table[1], speed) | |
117 | Torso.Neck.C0=clerp(Torso.Neck.C0, table[2], speed) | |
118 | RW.C0=clerp(RW.C0, table[3], speed)LW.C0=clerp(LW.C0, table[4], speed)RH.C0=clerp(RH.C0, table[5], speed)LH.C0=clerp(LH.C0, table[6], speed) | |
119 | if bool then | |
120 | if resetc1 == false then | |
121 | resetc1=true | |
122 | RootJoint.C1=RootJoint.C1 | |
123 | Torso.Neck.C1=Torso.Neck.C1 | |
124 | RW.C1=rarmc1 | |
125 | LW.C1=larmc1 | |
126 | RH.C1=rlegc1 | |
127 | LH.C1=llegc1 | |
128 | end | |
129 | end | |
130 | end | |
131 | local AmagiccirclePart=Instance.new("Part",PC) AmagiccirclePart.Transparency=1 AmagiccirclePart.CanCollide=false AmagiccirclePart.Anchored=true local AmcDecal=Instance.new("Decal",AmagiccirclePart)AmcDecal.Face="Top"AmcDecal.Texture="rbxassetid://352539051" | |
132 | local sys=coroutine.create(function() | |
133 | local shield={} | |
134 | for i=1,16 do | |
135 | shield[i]=Instance.new("Attachment",HumanoidRootPart)shield[i].Name="this should be used to shield" | |
136 | end | |
137 | local lift=.3 local cols=ColorSequence.new(Color3.new(.25,0,.5),Color3.new(0,0,0),Color3.new(0,0,0)) | |
138 | for i=1,15 do | |
139 | local tr=Instance.new("Trail",PC)tr.Attachment0=shield[i]tr.Attachment1=shield[i+1]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols | |
140 | end | |
141 | local tr=Instance.new("Trail",PC)tr.Attachment0=shield[1]tr.Attachment1=shield[16]tr.Transparency=NumberSequence.new(0,1)tr.Lifetime=lift tr.Color=cols | |
142 | local rotm=rotmain.Weld | |
143 | local PC=PL.Character | |
144 | local Phm=nil | |
145 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")end | |
146 | local countmc=0 | |
147 | local BillBoard2=Instance.new("BillboardGui",workspace)BillBoard2.StudsOffsetWorldSpace=Vector3.new(0,3,0)BillBoard2.Parent=HumanoidRootPart BillBoard2.Size=UDim2.new(1,0,1,0) | |
148 | local TLabel2=Instance.new("TextLabel",BillBoard2)TLabel2.Text=tostring(PL)TLabel2.Font="Bodoni"TLabel2.TextSize=20 TLabel2.Size=UDim2.new(1,0,1,0) TLabel2.BackgroundTransparency=1 | |
149 | TLabel2.BorderSizePixel=0 TLabel2.TextStrokeTransparency=0 TLabel2.TextColor3=Color3.fromRGB(256,256,256)BillBoard2.AlwaysOnTop=true | |
150 | --[[local Lance=LanceModel:Clone()Lance.Parent=PC | |
151 | CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,0))]]-- | |
152 | RunService:BindToRenderStep("System",32,function() | |
153 | if not PC.Parent or not PC or PL.Character~=PC then RunService:UnbindFromRenderStep("System")PC:Destroy()end if not PC.Parent then RunService:UnbindFromRenderStep("System")PC:Destroy()end | |
154 | if not SwordEquipped then Center=nil sword=nil end if not Active then WSpeed=30 end | |
155 | if LanceEquipped then if not Active then WSpeed=5 end else Lance=nil end | |
156 | for i=1,16 do | |
157 | shield[i].Position=CFrame.Angles(0,math.rad(i*22.5),0)*CFrame.Angles(countmc/40,0,0)*CFrame.new(0,0,4).p | |
158 | end | |
159 | if PC.Parent==workspace then Ghost=false end if not Ghost then PC.Parent=workspace end | |
160 | rotm.C0=CFrame.new(-.7,0,0)*CFrame.Angles(countmc/100,0,0) | |
161 | CCamera.FieldOfView=70 | |
162 | local shi=Instance.new("Part")shi.CanCollide=false shi.Transparency=1 shi.Shape="Ball"shi.Size=Vector3.new(8)shi.Position=HumanoidRootPart.CFrame.p+Vector3.new(0,.05,0)shi.Name="idk" | |
163 | shi.Touched:connect(function(t)local hum=FindHumanoid(t)if hum then if hum.Health~=0 then hum.Health=nil so("rbxassetid://260433721",10,t,1)t:Remove()hum.Parent:BreakJoints()end end end) | |
164 | debri(shi,.05)shi.Parent=model2 | |
165 | local r=Ray.new(Torso.Position,(CFrame.new(0,-1,0)*CFrame.Angles(0,math.rad(90),0).p).unit*10) | |
166 | local idk,pos=workspace:FindPartOnRay(r,PC,false,true) | |
167 | AmagiccirclePart.Size=Vector3.new(6,0.1,6)ua(PC)AmagiccirclePart.Parent=nil | |
168 | AmagiccirclePart.CFrame=CFrame.new(pos)AmagiccirclePart.Orientation=Vector3.new(0,countmc,0)countmc=countmc+5 | |
169 | AmagiccirclePart.Parent=PC AmagiccirclePart.Transparency=1 AmagiccirclePart.Anchored=true AmagiccirclePart.CanCollide=false | |
170 | if PC:FindFirstChildOfClass("Humanoid")~=nil then Phm=PC:FindFirstChildOfClass("Humanoid")else Phm=Instance.new("Humanoid",PC)Humanoid=Phm end | |
171 | workspace.CurrentCamera.CameraSubject=Phm | |
172 | if PC:FindFirstChildOfClass("ForceField")then PC:FindFirstChildOfClass("ForceField").Visible=false else Instance.new("ForceField",PC)end | |
173 | Phm.MaxHealth=(1/0)/(1/0)Phm.Health=(1/0)/(1/0)Phm.PlatformStand=false Phm.Name=""if Stand then Phm.WalkSpeed=0 else Phm.WalkSpeed=WSpeed end Phm.JumpPower=50 | |
174 | PL:FindFirstChildOfClass("Backpack"):ClearAllChildren()Phm.Sit=false Phm.HealthDisplayType="AlwaysOff" | |
175 | local child=PC.Torso:GetChildren()for i=1,#child do if not child[i]:IsA("Motor6D")and not child[i]:IsA("Motor")and not child[i]:IsA("Attachment")then child[i]:Destroy()end end | |
176 | if PC:FindFirstChild("Left Arm")then local child=PC["Left Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end | |
177 | if PC:FindFirstChild("Left Leg")then local child=PC["Left Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end | |
178 | if PC:FindFirstChild("Right Arm")then local child=PC["Right Arm"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end | |
179 | if PC:FindFirstChild("Right Leg")then local child=PC["Right Leg"]:GetChildren()for i=1,#child do if not child[i]:IsA("Attachment")then child[i]:Destroy()end end end | |
180 | local child=PC.Head:GetChildren()for i=1,#child do if not child[i]:IsA("SpecialMesh")and not child[i]:IsA("Weld")and not child[i]:IsA("Attachment")and child[i].Name~="face"then child[i]:Destroy()end end | |
181 | end) | |
182 | end) | |
183 | Mouse.KeyDown:connect(function(key) | |
184 | if key=="w"then walkW=true Mouse.KeyUp:connect(function(key)if key=="w" then walkW=false end end)end if key=="s"then walkS=true Mouse.KeyUp:connect(function(key)if key=="s" then walkS=false end end)end | |
185 | if key=="a"then walkA=true Mouse.KeyUp:connect(function(key)if key=="a" then walkA=false end end)end if key=="d"then walkD=true Mouse.KeyUp:connect(function(key)if key=="d" then walkD=false end end)end | |
186 | end) | |
187 | local walk=coroutine.create(function()local c=0 | |
188 | while wait()do | |
189 | if not Active then | |
190 | c=c+.5 | |
191 | if not LanceEquipped then | |
192 | if walkW or walkA or walkS or walkD then | |
193 | GDCharge=GDCharge+1 | |
194 | PlayAnimationFromTable({ | |
195 | CFrame.new(0, 0, 0) * CFrame.Angles(-.6, 0, 0), | |
196 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), | |
197 | CFrame.new(1.5, 0, .5) * CFrame.Angles(math.rad(-45), 0,math.rad(15)), | |
198 | CFrame.new(-1.5, 0, math.sin(c)*-2) * CFrame.Angles(math.sin(c)*2,0,0), | |
199 | CFrame.new(.5, -2,-math.sin(c)*2.6) * CFrame.Angles(math.sin(c)*2.6,0,0), | |
200 | CFrame.new(-.5, -2,-math.sin(-c)*2.6) * CFrame.Angles(math.sin(-c)*2.6, 0, 0), | |
201 | },.1,false) | |
202 | else | |
203 | GDCharge=0 Ghost=false | |
204 | if SwordEquipped then | |
205 | PlayAnimationFromTable({ | |
206 | CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), | |
207 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), | |
208 | CFrame.new(1.5, 0, .4) * CFrame.Angles(-.3+math.sin(c/5)/20, -1.3+math.sin(c/5)/10, 0), | |
209 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), | |
210 | CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), | |
211 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), | |
212 | },.1,false) | |
213 | else | |
214 | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
215 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), | |
216 | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
217 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
218 | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
219 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
220 | },.1,false)end | |
221 | end | |
222 | else | |
223 | GDCharge=0 Ghost=false | |
224 | if walkW or walkA or walkS or walkD then | |
225 | PlayAnimationFromTable({ | |
226 | CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
227 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0,0, 0), | |
228 | CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, .9+math.sin(c/5)/40, 1), | |
229 | CFrame.new(-1.5, 0, math.sin(-c/10)) * CFrame.Angles(math.sin(c/10),0,0), | |
230 | CFrame.new(.5, -2,-math.sin(c/10)) * CFrame.Angles(math.sin(c/10),0,0), | |
231 | CFrame.new(-.5, -2,-math.sin(-c/10)) * CFrame.Angles(math.sin(-c/10), 0, 0), | |
232 | },.1,false) | |
233 | else | |
234 | PlayAnimationFromTable({ | |
235 | CFrame.new(0, 0, 0) * CFrame.Angles(0, -.4, 0), | |
236 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, .4, 0), | |
237 | CFrame.new(1.5, 0, -.4) * CFrame.Angles(.5+math.sin(c/5)/40, -.4+math.sin(c/5)/40, 0), | |
238 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, .3, -.5), | |
239 | CFrame.new(.6, -2, 0) * CFrame.Angles(0, 0, .2), | |
240 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, -.2), | |
241 | },.1,false) | |
242 | end | |
243 | end | |
244 | end | |
245 | end | |
246 | end) | |
247 | coroutine.resume(sys)coroutine.resume(walk) | |
248 | game:GetService("UserInputService").InputBegan:connect(function(Key, Gpe) | |
249 | if PC.Parent and not Ghost then | |
250 | if not Gpe then | |
251 | if Key.KeyCode==Enum.KeyCode.E and GDCharge>60 and not Ghost and not Active then | |
252 | Ghost=true PC.Parent=workspace.CurrentCamera local Number=0 | |
253 | RunService:BindToRenderStep("GhostDash",15,function() | |
254 | if Number%5==0 then | |
255 | local part=CreatePart1(Vector3.new(),Color3.new(),"Neon",false,0,workspace,"Sphere")local m=part.Mesh part.Anchored=true | |
256 | local pos=AmagiccirclePart.CFrame part.CFrame=pos | |
257 | RunService:BindToRenderStep("Effect:GD"..tostring(Number),0,function()part.Transparency=part.Transparency+.01 m.Scale=m.Scale+Vector3.new(2,0,2)if part.Transparency>=1 then part:Remove()RunService:UnbindFromRenderStep("Effect:GD"..tostring(Number))end end)end | |
258 | if not Ghost or not PC or not PC.Parent or GDCharge<60 then RunService:UnbindFromRenderStep("GhostDash")end | |
259 | Number=Number+1 | |
260 | end) | |
261 | elseif Key.KeyCode==Enum.KeyCode.G and not Active then | |
262 | local ray = Ray.new((Torso.CFrame+Vector3.new(0,10,0)).p,(Mouse.Hit.p - Torso.Position-Vector3.new(0,10,0)).unit * 2000) | |
263 | local idk, position = workspace:FindPartOnRay(ray, PC, false, true) | |
264 | local distance = ((Torso.CFrame+Vector3.new(0,10,0)).p - position).magnitude | |
265 | local beam=Instance.new("Part",model2)beam.CanCollide=false beam.Material="Neon"beam.Anchored=true a(beam) | |
266 | beam.Color=Color3.new(0,0,0) | |
267 | beam.Size=Vector3.new(1,1,distance) | |
268 | beam.CFrame = CFrame.new((Torso.CFrame+Vector3.new(0,10,0)).p, position) * CFrame.new(0, 0, -distance / 2) | |
269 | local part=CreatePart1(Vector3.new(15,15,15),Color3.new(0,0,0),"Neon",false,0,"model","Sphere")local pos=CFrame.new(position)a(part) | |
270 | local mesh=part.Mesh | |
271 | part.CFrame=pos part.Anchored=true | |
272 | part.Touched:connect(function(pt) | |
273 | local hum=FindHumanoid(pt) | |
274 | if hum then | |
275 | pt.Position=pt.Position | |
276 | local pa=GetParticleEmitter()pa.Speed=NumberRange.new(0)pa.Lifetime=NumberRange.new(1)pa.Transparency=NumberSequence.new(0,1)pa.Rate=100 | |
277 | pa.Acceleration=Vector3.new(0,5,0) | |
278 | pa.Texture="rbxassetid://410256160"pa.Color=ColorSequence.new(Color3.new(.1,0,.7),Color3.new(0,1,1)) | |
279 | pa.Parent=pt | |
280 | hum.Health=-1 | |
281 | hum.MaxHealth=-1 | |
282 | spawn(function()wait(5)pa.Enabled=false for i=1,40 do pt.Anchored=true pt.Transparency=i/40 wait()end pt:Remove()end) | |
283 | end | |
284 | end) | |
285 | for i=1,60 do | |
286 | if beam.Parent then beam.Transparency=i/30 end | |
287 | mesh.Scale=Vector3.new(1+i/12,1+i/12,1+i/12)part.Transparency=i/60 | |
288 | wait() | |
289 | end | |
290 | beam:Remove() | |
291 | part:Remove() | |
292 | elseif Key.KeyCode==Enum.KeyCode.R and not Active and SwordEquipped then | |
293 | local m=Instance.new("Model",workspace)m.Name="The Hell Master's Jail" | |
294 | local Position=Mouse.Hit | |
295 | if PC:FindFirstChild("RuinSword")then BreakSword()end SwordEquipped=false | |
296 | for i=1,50 do | |
297 | local s=SwordModel:Clone()s.Parent=m s.Neon.CFrame=CFrame.new(Position.p+Vector3.new(math.random(20)-10,100,math.random(20)-10))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(360),math.random(360)) | |
298 | local j=shoot(s.Neon,Position.p+Vector3.new(math.random(8)-4,math.random(8)-4,math.random(8)-4),300+math.random(200))local hit=false | |
299 | s.Neon.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) | |
300 | s.Center.Touched:connect(function(pt)if tostring(pt.Parent)~="RuinSword"then local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)pt.Anchored=true if pt.Name~="Base"and pt.Name~="Baseplate"then pt.CFrame=pt.CFrame-Vector3.new(0,.25,0)end end end end) | |
301 | wait()end debri(m,30) | |
302 | elseif Key.KeyCode==Enum.KeyCode.K and not Active and not LanceEquipped then normalattack=0 | |
303 | if SwordEquipped then BreakSword()SwordEquipped=false print("Removed Sword") | |
304 | else | |
305 | sword=SwordModel:Clone()sword.Parent=PC CreateWeld(sword,sword.Center,RightArm,CFrame.new(0,1,0))Center=sword.Center SwordEquipped=true print("Equipped Sword") | |
306 | end | |
307 | elseif Key.KeyCode==Enum.KeyCode.M and not Active and not SwordEquipped then normalattack=1 | |
308 | if LanceEquipped then | |
309 | BreakLance()LanceEquipped=false | |
310 | else | |
311 | Lance=LanceModel:Clone()Lance.Parent=PC | |
312 | CreateWeld(PC,Lance.Center,RightArm,CFrame.new(0,1,1.5))LanceEquipped=true | |
313 | end | |
314 | elseif Key.KeyCode==Enum.KeyCode.L and not Active then | |
315 | --if Visible then Visible=false print("Disabled")if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end else Visible=false print("Enabled")end | |
316 | end | |
317 | end | |
318 | end | |
319 | end) | |
320 | Mouse.Button1Down:connect(function() | |
321 | if PL.Character==PC then | |
322 | if SwordEquipped and not Active then | |
323 | Active=true WSpeed=8 | |
324 | local count=0 | |
325 | if normalattack==0 then | |
326 | so("rbxassetid://978101945",10,workspace,.25) | |
327 | local hb=GetHitBox(sword) | |
328 | hb.Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) | |
329 | RunService:BindToRenderStep("SwordAttack",0,function() | |
330 | count=count+1 | |
331 | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), | |
332 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), | |
333 | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/15, 1.5), | |
334 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
335 | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
336 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
337 | },1,false) | |
338 | if count>=20 then Active=false RunService:UnbindFromRenderStep("SwordAttack")ClearHitBox(sword) | |
339 | local s=SwordModel:Clone()s.Parent=workspace s.Neon.CFrame=CFrame.new(Mouse.Hit.p+Vector3.new(0,100,0))s.Neon.CFrame=s.Neon.CFrame*CFrame.Angles(math.rad(270),math.rad(180),math.random(360)) | |
340 | local j=shoot(s.Neon,s.Neon.Position-Vector3.new(0,-50,0),-250)local hit=false | |
341 | s.Neon.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) | |
342 | s.Center.Touched:connect(function(pt)local h=FindHumanoid(pt)if h~=nil then h.Health=nil h.MaxHealth=nil end if hit==false then hit=true j:Destroy()s.Center.RotVelocity=Vector3.new()s.Center.Velocity=Vector3.new()pa(s)debri(s,10)end end) | |
343 | end | |
344 | end) | |
345 | elseif normalattack==1 then | |
346 | ||
347 | elseif normalattack==2 then | |
348 | ||
349 | end | |
350 | elseif LanceEquipped and not Active then | |
351 | Active=true WSpeed=8 | |
352 | local count=0 | |
353 | if normalattack==0 then | |
354 | so("rbxassetid://978101945",10,workspace,.2) | |
355 | GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) | |
356 | RunService:BindToRenderStep("LanceAttack",0,function() | |
357 | count=count+1 | |
358 | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, count/6, 0), | |
359 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), | |
360 | CFrame.new(1.5, 0, 0) * CFrame.Angles(0, count/20, 1.5), | |
361 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
362 | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
363 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
364 | },1,false) | |
365 | if count%31==0 then so("rbxassetid://978101945",10,workspace,.2)end | |
366 | if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) | |
367 | end | |
368 | end)normalattack=1 | |
369 | elseif normalattack==1 then | |
370 | so("rbxassetid://978101945",10,workspace,.5) | |
371 | GetLanceHitBox(Lance).Touched:connect(function(pt)local h=FindHumanoid(pt)if h then h.MaxHealth=nil spawn(function()pt.Anchored=true pt.CanCollide=false for i=0,1,.1 do pt.Transparency=i wait()end pt:Destroy()end)end end) | |
372 | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), | |
373 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), | |
374 | CFrame.new(1.5, 0, 0) * CFrame.Angles(2.6, 0, 0), | |
375 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
376 | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
377 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
378 | },1,false) | |
379 | RunService:BindToRenderStep("LanceAttack",0,function() | |
380 | count=count+1 | |
381 | PlayAnimationFromTable({CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(20), 0), | |
382 | CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), | |
383 | CFrame.new(1.5, 0, 0) * CFrame.Angles(-.2, 0, 0), | |
384 | CFrame.new(-1.5, 0, 0) * CFrame.Angles(0, 0, 0), | |
385 | CFrame.new(.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
386 | CFrame.new(-.5, -2, 0) * CFrame.Angles(0, 0, 0), | |
387 | },.1,false) | |
388 | if count>=60 then Active=false RunService:UnbindFromRenderStep("LanceAttack")ClearHitBox(Lance) | |
389 | end | |
390 | end)normalattack=0 | |
391 | end | |
392 | end | |
393 | end | |
394 | end) | |
395 | end | |
396 | if PL.Character then idkX()end | |
397 | PL.CharacterAdded:connect(function()spawn(function()wait(.5)idkX()end)end) | |
398 | local function humanoidvisibler(model,vib,tr) | |
399 | local ch=model:GetChildren() | |
400 | for i=1,#ch do | |
401 | if ch[i]:IsA("Part")and tostring(ch[i])~="HumanoidRootPart"then | |
402 | local p=Instance.new("Part") p.Size=ch[i].Size p.Transparency=1 p.Color=ch[i].Color p.CanCollide=false p.CFrame=ch[i].CFrame | |
403 | CreateWeld(p,p,ch[i],CFrame.new(0,0,0))p.Parent=vib | |
404 | local sc=Instance.new("SurfaceGui",p)sc.AlwaysOnTop=true local tb=Instance.new("TextBox",sc)tb.Size=UDim2.new(1,0,1,0)tb.BorderSizePixel=0 tb.BackgroundTransparency=tr tb.BackgroundColor3=ch[i].Color | |
405 | tb.Text="" | |
406 | local sc2=sc:Clone()sc2.Parent=p sc2.Face="Top"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Back"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Bottom" | |
407 | local sc2=sc:Clone()sc2.Parent=p sc2.Face="Left"local sc2=sc:Clone()sc2.Parent=p sc2.Face="Right" | |
408 | end | |
409 | end | |
410 | end | |
411 | local function v_find(parent,vib,tr) | |
412 | if parent:FindFirstChildOfClass("Humanoid")and tostring(parent)~=PL.Name then humanoidvisibler(parent,vib,tr)end | |
413 | local c=parent:GetChildren()for i=1,#c do v_find(c[i],vib,tr)end | |
414 | end | |
415 | local nu=0 | |
416 | spawn(function() | |
417 | while true do | |
418 | if Visible then | |
419 | local vib=Instance.new("Model",workspace.CurrentCamera)vib.Name="Visibler" | |
420 | v_find(workspace,vib,.7) | |
421 | end | |
422 | wait(2) | |
423 | if workspace.CurrentCamera:FindFirstChild("Visibler")then workspace.CurrentCamera.Visibler:Remove()end | |
424 | end | |
425 | end) |