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1 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
2 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
3 | local RealPlayer = Player | |
4 | do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end | |
5 | local Player = game:GetService("Players").SlobberyMist9 | |
6 | local Mouse,mouse,UserInputService,ContextActionService | |
7 | do | |
8 | script.Parent = Player.Character | |
9 | local CAS = {Actions={}} | |
10 | local Event = Instance.new("RemoteEvent") | |
11 | Event.Name = "UserInput_Event" | |
12 | Event.Parent = Player.Character | |
13 | local fakeEvent = function() | |
14 | local t = {_fakeEvent=true} | |
15 | t.Connect = function(self,f)self.Function=f end | |
16 | t.connect = t.Connect | |
17 | return t | |
18 | end | |
19 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
20 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
21 | function CAS:BindAction(name,fun,touch,...) | |
22 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
23 | end | |
24 | function CAS:UnbindAction(name) | |
25 | CAS.Actions[name] = nil | |
26 | end | |
27 | local function te(self,ev,...) | |
28 | local t = m[ev] | |
29 | if t and t._fakeEvent and t.Function then | |
30 | t.Function(...) | |
31 | end | |
32 | end | |
33 | m.TrigEvent = te | |
34 | UIS.TrigEvent = te | |
35 | Event.OnServerEvent:Connect(function(plr,io) | |
36 | if plr~=Player then return end | |
37 | if io.isMouse then | |
38 | m.Target = io.Target | |
39 | m.Hit = io.Hit | |
40 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
41 | if io.UserInputState == Enum.UserInputState.Begin then | |
42 | m:TrigEvent("Button1Down") | |
43 | else | |
44 | m:TrigEvent("Button1Up") | |
45 | end | |
46 | else | |
47 | for n,t in pairs(CAS.Actions) do | |
48 | for _,k in pairs(t.Keys) do | |
49 | if k==io.KeyCode then | |
50 | t.Function(t.Name,io.UserInputState,io) | |
51 | end | |
52 | end | |
53 | end | |
54 | if io.UserInputState == Enum.UserInputState.Begin then | |
55 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
56 | UIS:TrigEvent("InputBegan",io,false) | |
57 | else | |
58 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
59 | UIS:TrigEvent("InputEnded",io,false) | |
60 | end | |
61 | end | |
62 | end) | |
63 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
64 | end | |
65 | -- Remake of Armatae by Mii_BrawIer | |
66 | wait(.1) | |
67 | local play = game.Players.LocalPlayer | |
68 | local char = play.Character | |
69 | local LeftArm = char["Left Arm"] | |
70 | local RightArm = char["Right Arm"] | |
71 | local LeftLeg = char["Left Leg"] | |
72 | local RightLeg = char["Right Leg"] | |
73 | local spawned = false | |
74 | local debounce = false | |
75 | local asdrot = 0 | |
76 | local bouncing = false | |
77 | local mode = "Combo" | |
78 | local mana = 200 | |
79 | local change = 0 | |
80 | local rage = false | |
81 | local explosion = false | |
82 | local golden = false | |
83 | local equipped = true | |
84 | local parry = true | |
85 | local equipcheck = false | |
86 | local charge = 1 | |
87 | local orb = false | |
88 | local throwing = false | |
89 | local sped = 1 | |
90 | local riding = false | |
91 | local sine = 0 | |
92 | local torsovel = 0 | |
93 | local sit = false | |
94 | local ult = false | |
95 | local charging = false | |
96 | local combo = 1 | |
97 | local Anim = "wot" | |
98 | local attack = false | |
99 | local NeckCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
100 | char.Humanoid.Animator:Destroy() | |
101 | char.Animate:Destroy() | |
102 | local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14) | |
103 | local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0) | |
104 | local LHCF = (CFrame.fromEulerAnglesXYZ(0, -1.6, 0)) | |
105 | RSH = nil | |
106 | RW = Instance.new("Weld") | |
107 | LW = Instance.new("Weld") | |
108 | RH = char.Torso["Right Hip"] | |
109 | LH = char.Torso["Left Hip"] | |
110 | RSH = char.Torso["Right Shoulder"] | |
111 | LSH = char.Torso["Left Shoulder"] | |
112 | RSH.Parent = nil | |
113 | LSH.Parent = nil | |
114 | RW.Name = "RW" | |
115 | RW.Part0 = char.Torso | |
116 | RW.C0 = CFrame.new(1.5, 0.5, 0) | |
117 | RW.C1 = CFrame.new(0, 0.5, 0) | |
118 | RW.Part1 = RightArm | |
119 | RW.Parent = char.Torso | |
120 | LW.Name = "LW" | |
121 | LW.Part0 = char.Torso | |
122 | LW.C0 = CFrame.new(-1.5, 0.5, 0) | |
123 | LW.C1 = CFrame.new(0, 0.5, 0) | |
124 | LW.Part1 = LeftArm | |
125 | LW.Parent = char.Torso | |
126 | ||
127 | clerp = function(a, b, t) | |
128 | ||
129 | return a:lerp(b, t) | |
130 | end | |
131 | ||
132 | local model = Instance.new("Model", char) | |
133 | model.Name = "weapon parts go here!" | |
134 | local weapon = Instance.new("Model", model) | |
135 | weapon.Name = "weapon" | |
136 | local nolagplease = Instance.new("Model", char) | |
137 | nolagplease.Name = "block spam goes here" | |
138 | ||
139 | ||
140 | block = function(cfram,size,expansize,transp,color,kind) | |
141 | local p = Instance.new("Part", nolagplease) | |
142 | p.CFrame = cfram | |
143 | p.Size = Vector3.new(1,1,1) | |
144 | local pm = Instance.new("BlockMesh", p) | |
145 | pm.Scale = size | |
146 | p.Anchored = true | |
147 | p.Material = "Neon" | |
148 | p.CanCollide = false | |
149 | p.BrickColor = color | |
150 | if kind == 3 then | |
151 | ||
152 | pm:Destroy() | |
153 | p.Size = size | |
154 | p.CanCollide = true | |
155 | p.Touched:connect(function(hit) | |
156 | if debounce == false then | |
157 | if hit.Parent.Humanoid then | |
158 | debounce = true | |
159 | hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 5 | |
160 | wait() | |
161 | debounce = false | |
162 | end | |
163 | end | |
164 | end) | |
165 | end | |
166 | coroutine.resume(coroutine.create(function() | |
167 | while p.Transparency < 1 do | |
168 | if kind == 3 then | |
169 | p.Transparency = p.Transparency + transp | |
170 | p.Size = p.Size + expansize | |
171 | else | |
172 | ||
173 | p.Transparency = p.Transparency + transp | |
174 | pm.Scale = pm.Scale + expansize | |
175 | end | |
176 | if kind == 1 then | |
177 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
178 | end | |
179 | wait() | |
180 | end | |
181 | p:Destroy() | |
182 | end)) | |
183 | end | |
184 | ||
185 | ||
186 | local wave = function(cframe,color,v1,v2,trans,typ) | |
187 | local p = Instance.new("Part", nolagplease) | |
188 | p.BrickColor = color | |
189 | p.Transparency = 0 | |
190 | p.Anchored = true | |
191 | p.CFrame = cframe | |
192 | if typ == 1 then | |
193 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
194 | end | |
195 | p.CanCollide = false | |
196 | local pm = Instance.new("SpecialMesh", p) | |
197 | pm.MeshType = "FileMesh" | |
198 | pm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
199 | pm.Scale = v1 | |
200 | coroutine.resume(coroutine.create(function() | |
201 | while p.Transparency < 1 do | |
202 | wait() | |
203 | pm.Scale = pm.Scale + v2 | |
204 | p.Transparency = p.Transparency + trans | |
205 | if typ == 1 then | |
206 | p.CFrame = p.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0,180)),math.rad(math.random(0,180)),math.rad(math.random(0,180))) | |
207 | end | |
208 | end | |
209 | p:Remove() | |
210 | end)) | |
211 | end | |
212 | ||
213 | local screengu = Instance.new("ScreenGui", play.PlayerGui) | |
214 | screengu.Enabled = true | |
215 | ||
216 | local fram = Instance.new("Frame",screengu) | |
217 | fram.Position = UDim2.new(0.83,0,.46, 0) | |
218 | fram.Size = UDim2.new(0.156, 0,0.487, 0) | |
219 | fram.Style = "RobloxRound" | |
220 | ||
221 | local makegui = function(pos1,pos2,tex) | |
222 | local a = Instance.new("TextLabel",fram) | |
223 | a.Size = UDim2.new(1, 0,.05, 0) | |
224 | a.Text = tex | |
225 | a.Position = UDim2.new(pos1,0,pos2,0) | |
226 | a.TextScaled = true | |
227 | a.TextColor3 = char.Torso.Color | |
228 | a.TextXAlignment = "Left" | |
229 | a.BackgroundTransparency = 1 | |
230 | coroutine.resume(coroutine.create(function() | |
231 | if tex == "[X]" then | |
232 | while true do | |
233 | if equipcheck == false then | |
234 | if equipped == true then | |
235 | a.Text = "[X] Spin Attack [35]" | |
236 | elseif equipped == false then | |
237 | if parry == true then | |
238 | a.Text = "[X] Parry [35]" | |
239 | elseif parry == false then | |
240 | a.Text = "[X] Forced Parry [15]" | |
241 | end | |
242 | end | |
243 | else | |
244 | a.Text = "[X] Hexagon Trap [150]" | |
245 | end | |
246 | wait(.1) | |
247 | end | |
248 | end | |
249 | ||
250 | if tex == "[E]" then | |
251 | while true do | |
252 | if ult == false then | |
253 | if equipped == true then | |
254 | a.Text = "[E] Unequip" | |
255 | elseif equipped == false then | |
256 | a.Text = "[E] Equip" | |
257 | end | |
258 | end | |
259 | if ult == true then | |
260 | a.Text = "[E] Exit Ult" | |
261 | end | |
262 | wait(.1) | |
263 | end | |
264 | end | |
265 | ||
266 | if tex == "[C]" then | |
267 | while true do | |
268 | if ult == false then | |
269 | a.Text = "[C] Orbs [7/s]" | |
270 | end | |
271 | if ult == true then | |
272 | if equipcheck == true then | |
273 | a.Text = "[C] Orbs [11/s]" | |
274 | else | |
275 | a.Text = "[C] Ultimate Orbs [11/s]" | |
276 | end | |
277 | end | |
278 | wait(.1) | |
279 | end | |
280 | end | |
281 | ||
282 | if tex == "[H]" then | |
283 | while true do | |
284 | if equipped == true then | |
285 | if ult == false then | |
286 | a.Text = "[H] Sword Ult Mode [200]" | |
287 | end | |
288 | elseif equipped == false then | |
289 | if ult == false then | |
290 | a.Text = "[H] Magic Ult Mode [200]" | |
291 | else | |
292 | if equipcheck == false then | |
293 | a.Text = "[H] Magic Ult [400]" | |
294 | else | |
295 | a.Text = "[H] Sword Ult [400]" | |
296 | end | |
297 | end | |
298 | end | |
299 | wait(.1) | |
300 | end | |
301 | end | |
302 | ||
303 | if tex == "[Z]" then | |
304 | while true do | |
305 | if ult == false then | |
306 | a.Text = "[Z] Shield Dash [25]" | |
307 | else | |
308 | if equipcheck == true then | |
309 | a.Text = "[Z] Sword Bounce [25]" | |
310 | end | |
311 | end | |
312 | wait(.1) | |
313 | end | |
314 | end | |
315 | ||
316 | end)) | |
317 | end | |
318 | ||
319 | local bar = Instance.new("Frame",screengu) | |
320 | bar.Position = UDim2.new(.83,0,.385,0) | |
321 | bar.Size = UDim2.new(0.156,0,0.055,0) | |
322 | bar.Style = "RobloxRound" | |
323 | ||
324 | local neg = Instance.new("Frame", bar) | |
325 | neg.Position = UDim2.new(0,0,0,0) | |
326 | neg.Size = UDim2.new(1,0,0.6,0) | |
327 | neg.BackgroundColor3 = Color3.fromRGB(0,0,0) | |
328 | neg.BorderColor3 = char.Torso.Color | |
329 | ||
330 | local a = Instance.new("TextBox",neg) | |
331 | a.Size = UDim2.new(1, 0,1, 0) | |
332 | a.Position = UDim2.new(0, 0, 1, 0) | |
333 | a.TextXAlignment = "Center" | |
334 | coroutine.resume(coroutine.create(function() | |
335 | while true do | |
336 | a.Text = "Mana : "..math.floor(mana).."" | |
337 | wait() | |
338 | end | |
339 | end)) | |
340 | a.TextScaled = true | |
341 | a.TextColor3 = char.Torso.Color | |
342 | a.BackgroundTransparency = 1 | |
343 | ||
344 | local manabar = Instance.new("Frame", neg) | |
345 | manabar.Position = UDim2.new(0,0,0,0) | |
346 | manabar.Size = UDim2.new(0,0,0,0) | |
347 | manabar.BackgroundColor3 = char.Torso.Color | |
348 | manabar.BorderColor3 = Color3.fromRGB(0,0,0) | |
349 | coroutine.resume(coroutine.create(function() | |
350 | while true do | |
351 | manabar.Size = UDim2(0,mana*1.4,0,30) | |
352 | wait() | |
353 | end | |
354 | end)) | |
355 | ||
356 | makegui(0,0,"[E]") | |
357 | makegui(0,.12,"[Z]") | |
358 | makegui(0,.18,"[X]") | |
359 | makegui(0,.24,"[C]") | |
360 | makegui(0,.36,"[H]") | |
361 | makegui(0,.36,"[H]") | |
362 | ||
363 | ||
364 | ||
365 | ||
366 | part = function(wel,cancollid,size,shape,r,g,b,transp,mat,weldpart,c0,nam) | |
367 | local mat2 = "wow" | |
368 | if mat == 1 then | |
369 | mat2 = "Marble" | |
370 | end | |
371 | if mat == 2 then | |
372 | mat2 = "Granite" | |
373 | end | |
374 | if mat == 3 then | |
375 | mat2 = "Metal" | |
376 | end | |
377 | if mat == 4 then | |
378 | mat2 = "SmoothPlastic" | |
379 | end | |
380 | if mat == 5 then | |
381 | mat2 = "Wood" | |
382 | end | |
383 | if mat == 6 then | |
384 | mat2 = "Neon" | |
385 | end | |
386 | if shape ~= "Wedge" then | |
387 | local q = Instance.new("Part", weapon) | |
388 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
389 | q.Shape = shape | |
390 | q.Size = size | |
391 | q.Transparency = transp | |
392 | q.Color = Color3.new(r,g,b) | |
393 | q.Material = mat2 | |
394 | if r == 1 and g == 0 and b == 0 then | |
395 | q.BrickColor = char.Torso.BrickColor | |
396 | end | |
397 | q.FrontSurface = "Smooth" | |
398 | q.BackSurface = "Smooth" | |
399 | q.LeftSurface = "Smooth" | |
400 | q.RightSurface = "Smooth" | |
401 | q.BottomSurface = "Smooth" | |
402 | q.TopSurface = "Smooth" | |
403 | if cancollid == 1 then | |
404 | q.CanCollide = false | |
405 | end | |
406 | q.Name = nam | |
407 | if wel == 1 then | |
408 | local qw = Instance.new("Weld", q) | |
409 | qw.Part0 = weldpart | |
410 | qw.Part1 = q | |
411 | qw.C0 = c0 | |
412 | end | |
413 | end | |
414 | if shape == "Wedge" then | |
415 | local q = Instance.new("WedgePart", weapon) | |
416 | q.Size = size | |
417 | q.Transparency = transp | |
418 | q.Color = Color3.new(r,g,b) | |
419 | if r == 1 and g == 0 and b == 0 then | |
420 | q.BrickColor = char.Torso.BrickColor | |
421 | end | |
422 | q.Material = mat2 | |
423 | if cancollid == 1 then | |
424 | q.CanCollide = false | |
425 | end | |
426 | q.Name = nam | |
427 | local qw = Instance.new("Weld", q) | |
428 | qw.Part0 = weldpart | |
429 | qw.Part1 = q | |
430 | qw.C0 = c0 | |
431 | end | |
432 | end | |
433 | ||
434 | local sword1 = Instance.new("Part", weapon) | |
435 | sword1.CanCollide = false | |
436 | sword1.Transparency = 1 | |
437 | sword1.BrickColor = BrickColor.new("Institutional white") | |
438 | local mesh1 = Instance.new("SpecialMesh", sword1) | |
439 | mesh1.MeshType = "FileMesh" | |
440 | mesh1.MeshId = "rbxasset://fonts/sword.mesh" | |
441 | local weld1 = Instance.new("Weld", sword1) | |
442 | weld1.Part0 = char.Torso | |
443 | weld1.Part1 = sword1 | |
444 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
445 | ||
446 | local sword2 = Instance.new("Part", weapon) | |
447 | sword2.CanCollide = false | |
448 | sword2.Transparency = 1 | |
449 | sword2.BrickColor = BrickColor.new("Institutional white") | |
450 | local mesh2 = Instance.new("SpecialMesh", sword2) | |
451 | mesh2.MeshType = "FileMesh" | |
452 | mesh2.MeshId = "rbxasset://fonts/sword.mesh" | |
453 | local weld2 = Instance.new("Weld", sword2) | |
454 | weld2.Part0 = char.Torso | |
455 | weld2.Part1 = sword2 | |
456 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
457 | ||
458 | local sword11 = Instance.new("Part", weapon) | |
459 | sword11.CanCollide = false | |
460 | sword11.Transparency = 1 | |
461 | sword11.BrickColor = BrickColor.new("Institutional white") | |
462 | local mesh11 = Instance.new("SpecialMesh", sword11) | |
463 | mesh11.MeshType = "FileMesh" | |
464 | mesh11.MeshId = "rbxasset://fonts/sword.mesh" | |
465 | local weld11 = Instance.new("Weld", sword11) | |
466 | weld11.Part0 = char.Torso | |
467 | weld11.Part1 = sword11 | |
468 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
469 | ||
470 | local sword21 = Instance.new("Part", weapon) | |
471 | sword21.CanCollide = false | |
472 | sword21.Transparency = 1 | |
473 | sword21.BrickColor = BrickColor.new("Institutional white") | |
474 | local mesh21 = Instance.new("SpecialMesh", sword21) | |
475 | mesh21.MeshType = "FileMesh" | |
476 | mesh21.MeshId = "rbxasset://fonts/sword.mesh" | |
477 | local weld21 = Instance.new("Weld", sword21) | |
478 | weld21.Part0 = char.Torso | |
479 | weld21.Part1 = sword21 | |
480 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
481 | ||
482 | local sword12 = Instance.new("Part", weapon) | |
483 | sword12.CanCollide = false | |
484 | sword12.Transparency = 1 | |
485 | sword12.BrickColor = BrickColor.new("Institutional white") | |
486 | local mesh12 = Instance.new("SpecialMesh", sword12) | |
487 | mesh12.MeshType = "FileMesh" | |
488 | mesh12.MeshId = "rbxasset://fonts/sword.mesh" | |
489 | local weld12 = Instance.new("Weld", sword12) | |
490 | weld12.Part0 = char.Torso | |
491 | weld12.Part1 = sword12 | |
492 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
493 | ||
494 | local sword22 = Instance.new("Part", weapon) | |
495 | sword22.CanCollide = false | |
496 | sword22.Transparency = 1 | |
497 | sword22.BrickColor = BrickColor.new("Institutional white") | |
498 | local mesh22 = Instance.new("SpecialMesh", sword22) | |
499 | mesh22.MeshType = "FileMesh" | |
500 | mesh22.MeshId = "rbxasset://fonts/sword.mesh" | |
501 | local weld22 = Instance.new("Weld", sword22) | |
502 | weld22.Part0 = char.Torso | |
503 | weld22.Part1 = sword22 | |
504 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
505 | ||
506 | ||
507 | ||
508 | part(1,1,Vector3.new(1,1,1),"Block",0,0,0,1,2,LeftArm,CFrame.new(0,-1,0),"ST") | |
509 | part(1,1,Vector3.new(1.3333345651627,0.66666728258133,1.3333345651627),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,RightArm,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Handle2") | |
510 | part(1,1,Vector3.new(0.50000047683716,0.66666728258133,0.50000047683716),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,-0.71837568283081)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
511 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,-1.5707963267949,1.5707963267949),"Wedge") | |
512 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
513 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
514 | part(1,1,Vector3.new(0.50000047683716,1.0000009536743,1.0000009536743),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.50000047683716,-0.080000340938568,-1.5028941631317)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
515 | part(1,1,Vector3.new(0.16666682064533,0.8333340883255,0.8333340883255),"Wedge",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.41666704416275,0.16999989748001,-1.2528940439224)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
516 | part(1,1,Vector3.new(0.16666682064533,0.66666728258133,0.66666728258133),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.33333364129066,0.25333324074745,-1.0028936862946)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
517 | part(1,1,Vector3.new(1.666668176651,0.50000047683716,1.666668176651),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.0033329725265503,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
518 | part(1,1,Vector3.new(2.0000019073486,0.50000071525574,2.0000019073486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0,-0.080000519752502,-0.0028928816318512)*CFrame.fromOrientation(0,0,0),"Block") | |
519 | part(1,1,Vector3.new(0.66666728258133,0.50000047683716,1.0000009536743),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(-0.88214945793152,0.0033442378044128,0.87925684452057)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
520 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
521 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(0.84344428777695,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,0.78539816339745,0),"Block") | |
522 | part(1,1,Vector3.new(0.66666728258133,0.66666728258133,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0,0.086666345596313,0.080440580844879)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
523 | part(1,1,Vector3.new(1.0000009536743,0.50000047683716,1.0000009536743),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(1.0000009536743,-0.079989075660706,0.9971079826355)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
524 | part(1,1,Vector3.new(0.91666752099991,0.50000047683716,0.66666728258133),"Block",1,0,0,0,6,weapon.Handle2,CFrame.new(0.91161245107651,0.0033442378044128,0.90871953964233)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
525 | part(1,1,Vector3.new(0.33333364129066,0.58333384990692,0.8333340883255),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle2,CFrame.new(-0.82322382926941,0.045011043548584,0.82033109664917)*CFrame.fromOrientation(0,-0.78539816339745,0),"Block") | |
526 | ||
527 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Block",0.63921570777893,0.63529413938522,0.64705884456635,1,1,LeftArm,CFrame.new(0.15389770269394,-0.20993836224079,-0.37024655938148)*CFrame.fromOrientation(0.75258595481783,2.3242549329229,1.9734437799037),"Handle") | |
528 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
529 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
530 | part(1,1,Vector3.new(0.89114737510681,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-0.0054092407226563)*CFrame.fromOrientation(0,1.5707963267949,0),"Cylinder") | |
531 | part(1,1,Vector3.new(0.59409826993942,0.14852456748486,2.2278685569763),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
532 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
533 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
534 | part(1,1,Vector3.new(0.29704913496971,0.14852456748486,0.29704913496971),"Wedge",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0.074262283742428,0,-3.1244254112244)*CFrame.fromOrientation(0,0,-1.5707963267949),"Wedge") | |
535 | part(1,1,Vector3.new(0.089114740490913,0.59409826993942,0.59409826993942),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
536 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.29704913496971),"Ball",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,4.4263770426767e-09,0.44016432762146)*CFrame.fromOrientation(0,0,0),"Ball") | |
537 | part(1,1,Vector3.new(0.11881965398788,0.44557368755341,0.44557368755341),"Cylinder",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
538 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,2.2278685569763),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,-1.8619664907455)*CFrame.fromOrientation(0,0,0),"Block") | |
539 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.29704913496971),"Cylinder",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(0,0,0.66295099258423)*CFrame.fromOrientation(0,0,1.5707963267949),"Cylinder") | |
540 | part(1,1,Vector3.new(0.14852456748486,0.29704913496971,0.59409826993942),"Wedge",1,0,0,0,6,weapon.Handle,CFrame.new(-0.14852456748486,0,-3.2729496955872)*CFrame.fromOrientation(0,0,1.5707963267949),"Wedge") | |
541 | part(1,1,Vector3.new(1.4852457046509,0.14852456748486,0.14852456748486),"Block",1,0,0,0,6,weapon.Handle,CFrame.new(0,0,-0.59950757026672)*CFrame.fromOrientation(0,0,0),"Block") | |
542 | part(1,1,Vector3.new(0.29704913496971,0.29704913496971,0.14852456748486),"Block",0.066666670143604,0.066666670143604,0.066666670143604,0,2,weapon.Handle,CFrame.new(-0.59409826993942,0,-0.59950757026672)*CFrame.fromOrientation(0,1.5707963267949,0),"Block") | |
543 | ||
544 | ||
545 | --[[ | |
546 | coroutine.resume(coroutine.create(function() | |
547 | .Touched:connect(function(hit) | |
548 | game:service'RunService'.RenderStepped:connect(function() | |
549 | ||
550 | end) | |
551 | game:GetService("Debris"):AddItem(p, 1) | |
552 | local d = char:GetChildren() | |
553 | for i=1, #d do | |
554 | d[i] | |
555 | end | |
556 | end | |
557 | ]] | |
558 | ||
559 | CreateSound = function(id, par, vol, pit) | |
560 | ||
561 | coroutine.resume(coroutine.create(function() | |
562 | ||
563 | local sou = Instance.new("Sound", par) | |
564 | sou.Volume = vol | |
565 | sou.Pitch = pit | |
566 | sou.SoundId = id | |
567 | wait() | |
568 | sou:play() | |
569 | game:GetService("Debris"):AddItem(sou, 6) | |
570 | end | |
571 | )) | |
572 | end | |
573 | ||
574 | ||
575 | rayCast = function(Position, Direction, Range, Ignore) | |
576 | ||
577 | return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore) | |
578 | end | |
579 | ||
580 | Laser = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
581 | ||
582 | local laza = Instance.new("Part", nolagplease) | |
583 | laza.CanCollide = false | |
584 | if golden == false then | |
585 | laza.BrickColor = brickcolor | |
586 | end | |
587 | if golden == true then | |
588 | laza.BrickColor = BrickColor.new("New Yeller") | |
589 | end | |
590 | laza.Size = Vector3.new(0.5,0.5,0.5) | |
591 | laza.Anchored = true | |
592 | laza.CFrame = cframe | |
593 | laza.Material = "Neon" | |
594 | local msh = Instance.new("CylinderMesh",laza) | |
595 | msh.Scale = Vector3.new(x1,y1,z1) | |
596 | game:GetService("Debris"):AddItem(laza, 10) | |
597 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
598 | ||
599 | for i = 0, 1, delay do | |
600 | wait() | |
601 | Part.Transparency = i | |
602 | Mesh.Scale = Mesh.Scale + Vector3.new(x3, y3, z3) | |
603 | end | |
604 | Part.Parent = nil | |
605 | end | |
606 | ), laza, msh) | |
607 | end | |
608 | ||
609 | shoottrail = function(mouse, partt, SpreadAmount, multiply) | |
610 | ||
611 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
612 | local ActualPosition = partt.Position | |
613 | local MainPos2 = Vector3.new() | |
614 | if mouse == play:GetMouse() then | |
615 | MainPos2 = mouse.Hit.p + SpreadVectors | |
616 | else | |
617 | MainPos2 = mouse.Position | |
618 | end | |
619 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
620 | local distance = 150 | |
621 | if rage == true then | |
622 | distance = distance * 2 | |
623 | end | |
624 | local remainder = 1 | |
625 | local charge2 = charge | |
626 | charge = 1 | |
627 | coroutine.resume(coroutine.create(function() | |
628 | ||
629 | repeat | |
630 | wait() | |
631 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
632 | local magnitude = (ActualPosition - pos).magnitude | |
633 | Laser(char.Torso.BrickColor, CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0), 3, magnitude *(-distance / (distance / 2)), 3, -.1, 0, -.1, .1) | |
634 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
635 | remainder = remainder - 1 | |
636 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
637 | if hit ~= nil then | |
638 | remainder = 0 | |
639 | end | |
640 | do | |
641 | if remainder <= 0 then | |
642 | local magnblock = Instance.new("Part", nolagplease) | |
643 | magnblock.Transparency = 1 | |
644 | magnblock.CanCollide = false | |
645 | magnblock.Anchored = true | |
646 | magnblock.CFrame = CFrame.new(pos) | |
647 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,char.Torso.BrickColor,1) | |
648 | magn(10,magnblock,7) | |
649 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
650 | end | |
651 | end | |
652 | until remainder <= 0 | |
653 | end | |
654 | )) | |
655 | end | |
656 | ||
657 | shoottrail2 = function(mouse, partt, SpreadAmount, multiply) | |
658 | ||
659 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
660 | local MainPos = partt.Position | |
661 | local MainPos2 = Vector3.new() | |
662 | if mouse == play:GetMouse() then | |
663 | MainPos2 = mouse.Hit.p + SpreadVectors | |
664 | else | |
665 | MainPos2 = mouse.Position | |
666 | end | |
667 | local MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) | |
668 | local speed = 30 | |
669 | if rage == true then | |
670 | speed = speed * 2 | |
671 | end | |
672 | local remainder = 5 | |
673 | local charge2 = charge | |
674 | charge = 1 | |
675 | coroutine.resume(coroutine.create(function() | |
676 | ||
677 | repeat | |
678 | wait() | |
679 | MainPos2 = mouse.Hit.p + SpreadVectors | |
680 | MouseLook = CFrame.new((MainPos + MainPos2) / 2, MainPos2) * CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5))) | |
681 | local hit, pos = rayCast(MainPos, MouseLook.lookVector, speed, char.HumanoidRootPart.Parent) | |
682 | local mag = (MainPos - pos).magnitude | |
683 | Laser(BrickColor.new("Institutional white"), CFrame.new((MainPos + pos) / 2, pos) * CFrame.Angles(1.57, 0, 0), 1, mag *(-speed / (speed / 2)), 1, -.1, 0, -.1, .3) | |
684 | MainPos = MainPos + MouseLook.lookVector * speed | |
685 | remainder = remainder - 1 | |
686 | if hit ~= nil then | |
687 | remainder = 0 | |
688 | local refpart = Instance.new("Part", nolagplease) | |
689 | refpart.Transparency = 1 | |
690 | refpart.CanCollide = false | |
691 | refpart.Anchored = true | |
692 | refpart.CFrame = CFrame.new(pos) | |
693 | game:GetService("Debris"):AddItem(refpart, 2) | |
694 | end | |
695 | do | |
696 | if remainder <= 0 then | |
697 | local refpart = Instance.new("Part", nolagplease) | |
698 | refpart.Transparency = 1 | |
699 | refpart.CanCollide = false | |
700 | refpart.Anchored = true | |
701 | refpart.CFrame = CFrame.new(pos) | |
702 | block(CFrame.new(pos),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.1,BrickColor.new("Really black"),1) | |
703 | magn(6,refpart,2) | |
704 | --CreateSound("http://www.roblox.com/asset/?id=10209590",refpart,1,1) | |
705 | game:GetService("Debris"):AddItem(refpart, 0.1) | |
706 | end | |
707 | end | |
708 | until remainder <= 0 | |
709 | end | |
710 | )) | |
711 | end | |
712 | ||
713 | swordthrow = function(mouse, partt, SpreadAmount, multiply, sword, reweldc0) | |
714 | local SpreadVectors = Vector3.new(math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount), math.random(-SpreadAmount, SpreadAmount)) | |
715 | local ActualPosition = partt.Position | |
716 | local MainPos2 = Vector3.new() | |
717 | local kappa = 0 | |
718 | if mouse == play:GetMouse() then | |
719 | MainPos2 = mouse.Hit.p + SpreadVectors | |
720 | else | |
721 | MainPos2 = mouse.Position | |
722 | end | |
723 | local MouseLook = CFrame.new((ActualPosition + MainPos2) / 2, MainPos2) | |
724 | local distance = 4 | |
725 | local remainder = 25 | |
726 | local reweld = sword.Weld.Part0 | |
727 | sword.Weld.Part0 = sword | |
728 | sword.Anchored = true | |
729 | coroutine.resume(coroutine.create(function() | |
730 | ||
731 | repeat | |
732 | wait() | |
733 | throwing = true | |
734 | local hit, pos = rayCast(ActualPosition, MouseLook.lookVector, distance, char.HumanoidRootPart.Parent) | |
735 | local magnitude = (ActualPosition - pos).magnitude | |
736 | kappa = kappa + 30 | |
737 | sword.CFrame = CFrame.new((ActualPosition + pos) / 2, pos) * CFrame.fromEulerAnglesXYZ(math.rad(-kappa),0,math.rad(90)) | |
738 | ActualPosition = ActualPosition + MouseLook.lookVector * distance | |
739 | remainder = remainder - 1 | |
740 | --MouseLook = MouseLook * CFrame.Angles(-.01,0, 0) | |
741 | if hit ~= nil then | |
742 | remainder = 0 | |
743 | end | |
744 | do | |
745 | if remainder <= 0 then | |
746 | local magnblock = Instance.new("Part", nolagplease) | |
747 | magnblock.Transparency = 1 | |
748 | magnblock.CanCollide = false | |
749 | magnblock.Anchored = true | |
750 | magnblock.CFrame = CFrame.new(pos) | |
751 | block(CFrame.new(pos),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.05,BrickColor.new("Really black"),1) | |
752 | magn(10,magnblock,7) | |
753 | game:GetService("Debris"):AddItem(magnblock, 0.1) | |
754 | end | |
755 | end | |
756 | until remainder <= 0 | |
757 | while attack == true do | |
758 | sword.Transparency = 1 | |
759 | wait() | |
760 | end | |
761 | sword.Transparency = 0.4 | |
762 | sword.Anchored = false | |
763 | sword.Weld.Part0 = char.Torso | |
764 | sword.Weld.C0 = reweldc0 | |
765 | ||
766 | block(sword.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
767 | throwing = false | |
768 | end | |
769 | )) | |
770 | end | |
771 | ||
772 | magn = function(dam,par,dist) | |
773 | ||
774 | for _,c in pairs(workspace:children()) do | |
775 | local hum = c:findFirstChild("Humanoid") | |
776 | if hum ~= nil then | |
777 | local head = c:findFirstChild("Torso") | |
778 | if head ~= nil then | |
779 | local targ = head.Position - par.Position | |
780 | local mag = targ.magnitude | |
781 | if mag <= dist and c.Name ~= play.Name then | |
782 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
783 | mana = mana + dam/5 | |
784 | if ult == true and equipcheck == false then | |
785 | mana = mana + dam/5 | |
786 | end | |
787 | if ult == true and equipcheck == true then | |
788 | char.Humanoid.Health = char.Humanoid.Health + dam/5 | |
789 | end | |
790 | end | |
791 | end | |
792 | end | |
793 | end | |
794 | end | |
795 | ||
796 | magna = function(dam,par,dist) | |
797 | ||
798 | for _,c in pairs(workspace:children()) do | |
799 | local hum = c:findFirstChild("Humanoid") | |
800 | if hum ~= nil then | |
801 | local head = c:findFirstChild("Torso") | |
802 | if head ~= nil then | |
803 | local targ = head.Position - par.Position | |
804 | local mag = targ.magnitude | |
805 | if mag <= dist then | |
806 | hum.Health = hum.Health - dam * (hum.MaxHealth/100) | |
807 | end | |
808 | end | |
809 | end | |
810 | end | |
811 | end | |
812 | ||
813 | local pasthp = 0 | |
814 | ||
815 | part = function(wel,cancollid,size,shape,color,transp,mat,weldpart,c0,nam) | |
816 | if shape ~= "Wedge" then | |
817 | local q = Instance.new("Part", weapon) | |
818 | q.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
819 | q.Shape = shape | |
820 | q.Size = size | |
821 | q.Transparency = transp | |
822 | q.BrickColor = color | |
823 | q.Material = mat | |
824 | q.FrontSurface = "Smooth" | |
825 | q.BackSurface = "Smooth" | |
826 | q.LeftSurface = "Smooth" | |
827 | q.RightSurface = "Smooth" | |
828 | q.BottomSurface = "Smooth" | |
829 | q.TopSurface = "Smooth" | |
830 | if cancollid == 1 then | |
831 | q.CanCollide = false | |
832 | end | |
833 | q.Name = nam | |
834 | if wel == 1 then | |
835 | local qw = Instance.new("Weld", q) | |
836 | qw.Part0 = weldpart | |
837 | qw.Part1 = q | |
838 | qw.C0 = c0 | |
839 | end | |
840 | end | |
841 | if shape == "Wedge" then | |
842 | local q = Instance.new("WedgePart", weapon) | |
843 | q.Size = size | |
844 | q.Transparency = transp | |
845 | q.BrickColor = color | |
846 | q.Material = mat | |
847 | if cancollid == 1 then | |
848 | q.CanCollide = false | |
849 | end | |
850 | q.Name = nam | |
851 | local qw = Instance.new("Weld", q) | |
852 | qw.Part0 = weldpart | |
853 | qw.Part1 = q | |
854 | qw.C0 = c0 | |
855 | end | |
856 | end | |
857 | ||
858 | ||
859 | attack1 = function() | |
860 | attack = true | |
861 | local kekke = 0 | |
862 | for i = 0, 1, 0.1 do | |
863 | wait() | |
864 | kekke = kekke + 8 | |
865 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(kekke+70)), 0.3) | |
866 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
867 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
868 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
869 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
870 | end | |
871 | for i = 0, 1, 0.1 do | |
872 | wait() | |
873 | magn(1.5,weapon.Handle2,4) | |
874 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
875 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
876 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
877 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
878 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
879 | end | |
880 | attack = false | |
881 | end | |
882 | ||
883 | attack2 = function() | |
884 | attack = true | |
885 | local kekke = 0 | |
886 | for i = 0, 1, 0.1 do | |
887 | wait() | |
888 | kekke = kekke + 20 | |
889 | magn(3,weapon.Handle,4) | |
890 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke+70)), 1) | |
891 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
892 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
893 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.3) | |
894 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
895 | end | |
896 | attack = false | |
897 | end | |
898 | ||
899 | swordattack3 = function() | |
900 | attack = true | |
901 | local kekke = 0 | |
902 | for i = 0, 1, 0.1 do | |
903 | wait() | |
904 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
905 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
906 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
907 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-75), math.rad(0), math.rad(0)), 0.3) | |
908 | end | |
909 | weld11.Part0 = LeftArm | |
910 | weld21.Part0 = RightArm | |
911 | weld21.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
912 | weld11.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
913 | for i = 0, 1, 0.2 do | |
914 | wait() | |
915 | magn(1,sword11,4) | |
916 | magn(1,sword21,4) | |
917 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
918 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
919 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
920 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
921 | end | |
922 | for i = 0, 1, 0.2 do | |
923 | wait() | |
924 | ||
925 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
926 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
927 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(45)), 0.6) | |
928 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(-60), math.rad(45)), 0.6) | |
929 | end | |
930 | magn(7.5,sword21,4) | |
931 | for i = 0, 1, 0.2 do | |
932 | wait() | |
933 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
934 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
935 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(160), math.rad(60), math.rad(-45)), 0.6) | |
936 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-45)), 0.6) | |
937 | end | |
938 | magn(7.5,sword11,4) | |
939 | for i = 0, 1, 0.2 do | |
940 | wait() | |
941 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
942 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
943 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(40), math.rad(-45)), 0.6) | |
944 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(180), math.rad(-40), math.rad(45)), 0.6) | |
945 | end | |
946 | magn(7.5,sword11,4) | |
947 | magn(7.5,sword21,4) | |
948 | for i = 0, 1, 0.2 do | |
949 | wait() | |
950 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
951 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
952 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(45), math.rad(45)), 0.6) | |
953 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(-45), math.rad(-45)), 0.6) | |
954 | end | |
955 | weld11.Part0 = char.Torso | |
956 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
957 | weld21.Part0 = char.Torso | |
958 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
959 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
960 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
961 | attack = false | |
962 | end | |
963 | ||
964 | swordattack4 = function() | |
965 | attack = true | |
966 | local kekke = 0 | |
967 | for i = 0, 1, 0.1 do | |
968 | wait() | |
969 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
970 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
973 | end | |
974 | weld12.Part0 = LeftArm | |
975 | weld22.Part0 = RightArm | |
976 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
977 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(180),0) * CFrame.new(0,0,2.5) | |
978 | for i = 0, 1, 0.2 do | |
979 | wait() | |
980 | magn(1,sword11,4) | |
981 | magn(1,sword21,4) | |
982 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
983 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3) | |
984 | end | |
985 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4)) | |
986 | for i = 0, 1, 0.2 do | |
987 | wait() | |
988 | magn(1,sword11,4) | |
989 | magn(1,sword21,4) | |
990 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(10)), 0.3) | |
991 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
992 | end | |
993 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4)) | |
994 | for i = 0, 1, 0.2 do | |
995 | wait() | |
996 | magn(1,sword11,4) | |
997 | magn(1,sword21,4) | |
998 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(120), math.rad(0), math.rad(-10)), 0.3) | |
999 | end | |
1000 | attack = false | |
1001 | end | |
1002 | ||
1003 | swordattack5 = function() | |
1004 | attack = true | |
1005 | local kekke = 60 | |
1006 | for i = 0, 1, 0.2 do | |
1007 | wait() | |
1008 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1009 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1010 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1011 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(240), math.rad(0), math.rad(0)), 0.3) | |
1012 | end | |
1013 | weld1.Part0 = LeftArm | |
1014 | weld2.Part0 = RightArm | |
1015 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1016 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),0) * CFrame.new(0,-1,0) | |
1017 | for i = 0, 1, 0.2 do | |
1018 | wait() | |
1019 | magn(1,sword11,4) | |
1020 | magn(1,sword21,4) | |
1021 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1022 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1023 | end | |
1024 | while kekke > -120 do | |
1025 | wait() | |
1026 | magn(1,sword1,2) | |
1027 | magn(1,sword2,2) | |
1028 | kekke = kekke - 7 | |
1029 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180+kekke*15),0) * CFrame.new(0,-1,0) | |
1030 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180-kekke*15),0) * CFrame.new(0,-1,0) | |
1031 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke)), 0.3) | |
1032 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke)), 0.3) | |
1033 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1034 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1035 | end | |
1036 | attack = false | |
1037 | weld1.Part0 = char.Torso | |
1038 | weld2.Part0 = char.Torso | |
1039 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1040 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1041 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1042 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1043 | end | |
1044 | ||
1045 | swordattack6 = function() | |
1046 | attack = true | |
1047 | local sworda = Instance.new("Part", char) | |
1048 | sworda.CanCollide = false | |
1049 | sworda.Transparency = 1 | |
1050 | local aw = Instance.new("Weld", sworda) | |
1051 | aw.Part0 = sworda | |
1052 | aw.Part1 = char.HumanoidRootPart | |
1053 | local kekke = 0 | |
1054 | for i = 0, 1, 0.2 do | |
1055 | wait() | |
1056 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1057 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1058 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1059 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1060 | end | |
1061 | sword1.Weld.Part0 = sworda | |
1062 | sword2.Weld.Part0 = sworda | |
1063 | sword11.Weld.Part0 = sworda | |
1064 | sword21.Weld.Part0 = sworda | |
1065 | sword12.Weld.Part0 = sworda | |
1066 | sword22.Weld.Part0 = sworda | |
1067 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1068 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1069 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1070 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1071 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1072 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1073 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1074 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1075 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1076 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1077 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1078 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1079 | while kekke > -120 do | |
1080 | wait() | |
1081 | kekke = kekke - 3.5 | |
1082 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1083 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1084 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1085 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1086 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1087 | end | |
1088 | for i = 0,1,0.1 do | |
1089 | wait() | |
1090 | magn(1,sword1,4) | |
1091 | magn(1,sword2,4) | |
1092 | magn(1,sword11,4) | |
1093 | magn(1,sword21,4) | |
1094 | magn(1,sword12,4) | |
1095 | magn(1,sword22,4) | |
1096 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1097 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1098 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1099 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1100 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1101 | end | |
1102 | kekke = 28 | |
1103 | while kekke >= 0 do | |
1104 | wait() | |
1105 | kekke = kekke - 0.4 | |
1106 | magn(1*(kekke/28),sword1,4) | |
1107 | magn(1*(kekke/28),sword2,4) | |
1108 | magn(1*(kekke/28),sword11,4) | |
1109 | magn(1*(kekke/28),sword21,4) | |
1110 | magn(1*(kekke/28),sword12,4) | |
1111 | magn(1*(kekke/28),sword22,4) | |
1112 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(kekke),0) | |
1113 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1114 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1115 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1116 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1117 | end | |
1118 | attack = false | |
1119 | weld1.Part0 = char.Torso | |
1120 | weld2.Part0 = char.Torso | |
1121 | weld11.Part0 = char.Torso | |
1122 | weld21.Part0 = char.Torso | |
1123 | weld12.Part0 = char.Torso | |
1124 | weld22.Part0 = char.Torso | |
1125 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1126 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1127 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1128 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1129 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1130 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1131 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1132 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1133 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1134 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1135 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1136 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1137 | sworda:Destroy() | |
1138 | ||
1139 | end | |
1140 | ||
1141 | swordult = function() | |
1142 | attack = true | |
1143 | local sworda = Instance.new("Part", char) | |
1144 | sworda.CanCollide = false | |
1145 | sworda.Transparency = 1 | |
1146 | local aw = Instance.new("Weld", sworda) | |
1147 | aw.Part0 = sworda | |
1148 | aw.Part1 = char.HumanoidRootPart | |
1149 | local kekke = 0 | |
1150 | for i = 0, 1, 0.2 do | |
1151 | wait() | |
1152 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1153 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1154 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1155 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1156 | end | |
1157 | sword1.Weld.Part0 = sworda | |
1158 | sword2.Weld.Part0 = sworda | |
1159 | sword11.Weld.Part0 = sworda | |
1160 | sword21.Weld.Part0 = sworda | |
1161 | sword12.Weld.Part0 = sworda | |
1162 | sword22.Weld.Part0 = sworda | |
1163 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1164 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1165 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1166 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1167 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1168 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1169 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1170 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1171 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1172 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1173 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1174 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1175 | while kekke > -135 do | |
1176 | wait() | |
1177 | kekke = kekke - 1 | |
1178 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1179 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-45-kekke)), 0.6) | |
1180 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.6) | |
1181 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1182 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1183 | end | |
1184 | local spinneblock = Instance.new("Part", char) | |
1185 | spinneblock.CanCollide = false | |
1186 | spinneblock.Transparency = 1 | |
1187 | local spinneweld = Instance.new("Weld",spinneblock) | |
1188 | spinneweld.Part0 = spinneblock | |
1189 | spinneweld.Part1 = char.Torso | |
1190 | local spinnemesh = Instance.new("SpecialMesh", spinneblock) | |
1191 | spinnemesh.MeshType = "FileMesh" | |
1192 | spinnemesh.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
1193 | spinnemesh.Scale = Vector3.new(4,6,4) | |
1194 | spinneblock.BrickColor = char.Torso.BrickColor | |
1195 | for i = 0,1,0.1 do | |
1196 | wait() | |
1197 | magn(1,sword1,4) | |
1198 | magn(1,sword2,4) | |
1199 | magn(1,sword11,4) | |
1200 | magn(1,sword21,4) | |
1201 | magn(1,sword12,4) | |
1202 | magn(1,sword22,4) | |
1203 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1204 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1205 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.6) | |
1206 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1207 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1208 | end | |
1209 | kekke = 0 | |
1210 | char.Humanoid.AutoRotate = false | |
1211 | char.Humanoid.WalkSpeed = 64 | |
1212 | for i = 0,1,0.005 do | |
1213 | wait() | |
1214 | spinneblock.Transparency = spinneblock.Transparency - 0.01 | |
1215 | kekke = kekke + 30 | |
1216 | magn(2,sword1,6) | |
1217 | magn(2,sword2,6) | |
1218 | magn(2,sword11,6) | |
1219 | magn(2,sword21,6) | |
1220 | magn(2,sword12,6) | |
1221 | magn(2,sword22,6) | |
1222 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(15),0) | |
1223 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1224 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), .6) | |
1225 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1226 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1227 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1228 | end | |
1229 | attack = false | |
1230 | char.Humanoid.AutoRotate = true | |
1231 | weld1.Part0 = char.Torso | |
1232 | weld2.Part0 = char.Torso | |
1233 | weld11.Part0 = char.Torso | |
1234 | weld21.Part0 = char.Torso | |
1235 | weld12.Part0 = char.Torso | |
1236 | weld22.Part0 = char.Torso | |
1237 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1238 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1239 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1240 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1241 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1242 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1243 | sworda:Destroy() | |
1244 | spinneblock:Destroy() | |
1245 | ult = false | |
1246 | weapon.Handle2.Weld.Part0 = RightArm | |
1247 | sword1.Transparency = 1 | |
1248 | sword2.Transparency = 1 | |
1249 | sword11.Transparency = 1 | |
1250 | sword21.Transparency = 1 | |
1251 | sword12.Transparency = 1 | |
1252 | sword22.Transparency = 1 | |
1253 | char.Humanoid.Health = 1 | |
1254 | mana = mana - 400 | |
1255 | end | |
1256 | ||
1257 | swordspin = function() | |
1258 | attack = true | |
1259 | local thrown = false | |
1260 | local side = false | |
1261 | local sworda = Instance.new("Part", char) | |
1262 | sworda.CanCollide = false | |
1263 | sworda.Transparency = 1 | |
1264 | local aw = Instance.new("Weld", sworda) | |
1265 | aw.Part0 = sworda | |
1266 | aw.Part1 = char.HumanoidRootPart | |
1267 | local kekke = 0 | |
1268 | for i = 0, 1, 0.2 do | |
1269 | wait() | |
1270 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1271 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1272 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1273 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45)), 0.3) | |
1274 | end | |
1275 | sword1.Weld.Part0 = sworda | |
1276 | sword2.Weld.Part0 = sworda | |
1277 | sword11.Weld.Part0 = sworda | |
1278 | sword21.Weld.Part0 = sworda | |
1279 | sword12.Weld.Part0 = sworda | |
1280 | sword22.Weld.Part0 = sworda | |
1281 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4) | |
1282 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4) | |
1283 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4) | |
1284 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4) | |
1285 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4) | |
1286 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4) | |
1287 | while kekke > -120 do | |
1288 | wait() | |
1289 | kekke = kekke - 3.5 | |
1290 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-3.5),0) | |
1291 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1292 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(45+kekke)), 0.3) | |
1293 | --block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1294 | --block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.3,BrickColor.new("Institutional white"),2) | |
1295 | end | |
1296 | coroutine.resume(coroutine.create(function() | |
1297 | swordthrow(play:GetMouse(),sword22,0,0,sword22, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) ) | |
1298 | side = true | |
1299 | wait(.42) | |
1300 | swordthrow(play:GetMouse(),sword1,0,0,sword1, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) ) | |
1301 | side = false | |
1302 | wait(.42) | |
1303 | swordthrow(play:GetMouse(),sword2,0,0,sword2, CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) ) | |
1304 | side = true | |
1305 | wait(.42) | |
1306 | swordthrow(play:GetMouse(),sword11,0,0,sword11, CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) ) | |
1307 | side = false | |
1308 | wait(.42) | |
1309 | swordthrow(play:GetMouse(),sword21,0,0,sword21, CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) ) | |
1310 | side = true | |
1311 | wait(.42) | |
1312 | swordthrow(play:GetMouse(),sword12,0,0,sword12, CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) ) | |
1313 | side = false | |
1314 | wait(.42) | |
1315 | thrown = true | |
1316 | end)) | |
1317 | while thrown == false do | |
1318 | wait() | |
1319 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(28),0) | |
1320 | ||
1321 | if side == true then | |
1322 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1323 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1324 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1325 | else | |
1326 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1327 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), .6) | |
1328 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .6) | |
1329 | end | |
1330 | end | |
1331 | attack = false | |
1332 | sworda:Destroy() | |
1333 | end | |
1334 | ||
1335 | swordcombo = function() | |
1336 | attack = true | |
1337 | local thrown = false | |
1338 | local side = false | |
1339 | local sworda = Instance.new("Part", char) | |
1340 | sworda.CanCollide = false | |
1341 | sworda.Transparency = 1 | |
1342 | local aw = Instance.new("Weld", sworda) | |
1343 | aw.Part0 = sworda | |
1344 | aw.Part1 = char.HumanoidRootPart | |
1345 | local kekke = 0 | |
1346 | for i = 0, 1, 0.2 do | |
1347 | wait() | |
1348 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1349 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1350 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.3) | |
1351 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.4 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.3) | |
1352 | end | |
1353 | sword1.Weld.Part0 = sworda | |
1354 | sword2.Weld.Part0 = sworda | |
1355 | sword11.Weld.Part0 = sworda | |
1356 | sword21.Weld.Part0 = sworda | |
1357 | sword12.Weld.Part0 = sworda | |
1358 | sword22.Weld.Part0 = sworda | |
1359 | sword1.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(90)) * CFrame.new(0,0,4) | |
1360 | sword2.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(90)) * CFrame.new(0,0,4) | |
1361 | sword11.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(90)) * CFrame.new(0,0,4) | |
1362 | sword21.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(90)) * CFrame.new(0,0,4) | |
1363 | sword12.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(90)) * CFrame.new(0,0,4) | |
1364 | sword22.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(90)) * CFrame.new(0,0,4) | |
1365 | while kekke > -180 do | |
1366 | wait() | |
1367 | kekke = kekke - 4 | |
1368 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-4),0) | |
1369 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-kekke/2)), 0.3) | |
1370 | sword1.Weld.C0 = clerp(sword1.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(60),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1371 | sword2.Weld.C0 = clerp(sword2.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(120),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1372 | sword11.Weld.C0 = clerp(sword11.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(180),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1373 | sword21.Weld.C0 = clerp(sword21.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(240),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1374 | sword12.Weld.C0 = clerp(sword12.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(300),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1375 | sword22.Weld.C0 = clerp(sword22.Weld.C0, CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(360),math.rad(0)) * CFrame.new(0,0,4-kekke/15) * CFrame.fromEulerAnglesXYZ(math.rad(kekke),0,0), 1) | |
1376 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(kekke/2)), 0.3) | |
1377 | end | |
1378 | coroutine.resume(coroutine.create(function() | |
1379 | ||
1380 | end)) | |
1381 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(-20),0) | |
1382 | block(sword2.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1383 | block(sword12.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1384 | block(sword11.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1385 | block(sword22.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1386 | block(sword1.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Institutional white"),3) | |
1387 | block(sword21.CFrame,Vector3.new(20,200,1),Vector3.new(0,.1,0),.005,BrickColor.new("Really black"),3) | |
1388 | attack = false | |
1389 | weld1.Part0 = char.Torso | |
1390 | weld2.Part0 = char.Torso | |
1391 | weld11.Part0 = char.Torso | |
1392 | weld21.Part0 = char.Torso | |
1393 | weld12.Part0 = char.Torso | |
1394 | weld22.Part0 = char.Torso | |
1395 | weld1.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(15),math.rad(90)) * CFrame.new(.5,-.8,3.4) | |
1396 | weld2.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-30),math.rad(-15),math.rad(90)) * CFrame.new(.5,.8,3.4) | |
1397 | weld11.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(15),math.rad(90)) * CFrame.new(0,-.8,3) | |
1398 | weld21.C0 = CFrame.fromEulerAnglesXYZ(0,math.rad(-15),math.rad(90)) * CFrame.new(0,.8,3) | |
1399 | weld12.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(15),math.rad(90)) * CFrame.new(-.5,-.8,3.4) | |
1400 | weld22.C0 = CFrame.fromEulerAnglesXYZ(math.rad(30),math.rad(-15),math.rad(90)) * CFrame.new(-.5,.8,3.4) | |
1401 | block(sword1.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1402 | block(sword2.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1403 | block(sword11.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1404 | block(sword21.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1405 | block(sword12.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1406 | block(sword22.CFrame,Vector3.new(1,1,5),Vector3.new(0,0,0),.1,BrickColor.new("Institutional white"),2) | |
1407 | sworda:Destroy() | |
1408 | end | |
1409 | ||
1410 | attack3 = function() | |
1411 | attack = true | |
1412 | for i = 0, 1, 0.1 do | |
1413 | wait() | |
1414 | magn(2,LeftArm,2) | |
1415 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1,1,1),Vector3.new(.1,.1,.1),.1,char.Torso.BrickColor,1) | |
1416 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1417 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1418 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1419 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1420 | end | |
1421 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1422 | for i = 0, 1, 0.1 do | |
1423 | wait() | |
1424 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(1.5,1.5,1.5),Vector3.new(.1,.1,.1),.2,char.Torso.BrickColor,1) | |
1425 | magn(2,LeftArm,2) | |
1426 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1427 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1428 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1429 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1430 | end | |
1431 | attack = false | |
1432 | end | |
1433 | ||
1434 | attack4 = function() | |
1435 | attack = true | |
1436 | for i = 0, 1, 0.1 do | |
1437 | wait() | |
1438 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1439 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1440 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1441 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1442 | end | |
1443 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1444 | shoottrail(weapon.ST,LeftArm,0,1) | |
1445 | for i = 0, 1, 0.1 do | |
1446 | wait() | |
1447 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), .3) | |
1448 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1449 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), .3) | |
1450 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 1) | |
1451 | end | |
1452 | attack = false | |
1453 | end | |
1454 | ||
1455 | magicattack3 = function() | |
1456 | attack = true | |
1457 | local kekke = 0 | |
1458 | local shotsfired = 0 | |
1459 | for i = 0, 1, 0.1 do | |
1460 | wait() | |
1461 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1462 | magn(0.3,LeftArm,6) | |
1463 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1464 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), 1) | |
1467 | end | |
1468 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Institutional white"),1) | |
1469 | magn(10,LeftArm,5) | |
1470 | local a4 = Instance.new("Part", char) | |
1471 | a4.Anchored = true | |
1472 | a4.CanCollide = false | |
1473 | a4.Transparency = 1 | |
1474 | a4.Size = Vector3.new(1,1,1) | |
1475 | a4.CFrame = LeftArm.CFrame * CFrame.new(0,-1,0) | |
1476 | coroutine.resume(coroutine.create(function() | |
1477 | while shotsfired < 5 do | |
1478 | kekke = kekke + 1 | |
1479 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1480 | if kekke >= 15 then | |
1481 | kekke = 0 | |
1482 | block(a4.CFrame,Vector3.new(10,10,10),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1483 | magn(5,a4,5) | |
1484 | shotsfired = shotsfired + 1 | |
1485 | end | |
1486 | wait() | |
1487 | end | |
1488 | a4:Destroy() | |
1489 | end)) | |
1490 | for i = 0, 1, 0.1 do | |
1491 | wait() | |
1492 | block(LeftArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1493 | magn(1,LeftArm,6) | |
1494 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1495 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1496 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1497 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1498 | end | |
1499 | attack = false | |
1500 | end | |
1501 | ||
1502 | magicattack4 = function() | |
1503 | attack = true | |
1504 | local kekke = 0 | |
1505 | local shotsfired = 0 | |
1506 | for i = 0, 1, 0.1 do | |
1507 | wait() | |
1508 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1509 | magn(0.3,RightArm,6) | |
1510 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1511 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1512 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(0)), .3) | |
1513 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1514 | end | |
1515 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(5,5,5),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1516 | magn(10,RightArm,5) | |
1517 | local a4 = Instance.new("Part", char) | |
1518 | a4.Anchored = true | |
1519 | a4.CanCollide = false | |
1520 | a4.Transparency = 1 | |
1521 | a4.Size = Vector3.new(1,1,1) | |
1522 | a4.CFrame = RightArm.CFrame * CFrame.new(0,-1,0) | |
1523 | coroutine.resume(coroutine.create(function() | |
1524 | while shotsfired < 5 do | |
1525 | kekke = kekke + 1 | |
1526 | block(a4.CFrame,Vector3.new(3*(1-shotsfired/5),3*(1-shotsfired/5),3*(1-shotsfired/5)),Vector3.new(.1,.1,.1),.2,BrickColor.new("Really black"),1) | |
1527 | if kekke >= 15 then | |
1528 | kekke = 0 | |
1529 | shoottrail2(play:GetMouse(),a4,0,0) | |
1530 | shotsfired = shotsfired + 1 | |
1531 | end | |
1532 | wait() | |
1533 | end | |
1534 | a4:Destroy() | |
1535 | end)) | |
1536 | for i = 0, 1, 0.1 do | |
1537 | wait() | |
1538 | block(RightArm.CFrame*CFrame.new(0,-1,0),Vector3.new(3,3,3),Vector3.new(.1,.1,.1),.2,BrickColor.new("Institutional white"),1) | |
1539 | magn(1,RightArm,6) | |
1540 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1541 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1542 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .3) | |
1543 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), .3) | |
1544 | end | |
1545 | attack = false | |
1546 | end | |
1547 | ||
1548 | ||
1549 | shieldbash = function() | |
1550 | attack = true | |
1551 | local kekke = 0 | |
1552 | for i = 0, 1, 0.1 do | |
1553 | wait() | |
1554 | kekke = kekke + 8 | |
1555 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1556 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1557 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1558 | if equipped == true then | |
1559 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1560 | end | |
1561 | if equipped == false then | |
1562 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1563 | end | |
1564 | end | |
1565 | char.Humanoid.Jump = true | |
1566 | for i = 0, 1, 0.1 do | |
1567 | wait() | |
1568 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1569 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(1,1,1),Vector3.new(.5,.5,.5),.04,char.Torso.BrickColor,1) | |
1570 | magn(3,char.Torso,5) | |
1571 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),char.Torso.BrickColor,Vector3.new(2.5,2.5,2.5),Vector3.new(0.5,0,.5),0.04,2) | |
1572 | end | |
1573 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1574 | magn(10,char.Torso,15) | |
1575 | for i = 0, 1, 0.1 do | |
1576 | wait() | |
1577 | magn(1.5,weapon.Handle2,4) | |
1578 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1579 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1580 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1581 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1582 | end | |
1583 | attack = false | |
1584 | end | |
1585 | ||
1586 | teleportback = function() | |
1587 | attack = true | |
1588 | parry = false | |
1589 | char.Humanoid.WalkSpeed = 4 | |
1590 | local kekke = 0 | |
1591 | while parry == false do | |
1592 | wait() | |
1593 | kekke = kekke + 8 | |
1594 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1595 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1596 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1597 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1598 | end | |
1599 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(15,15,15),Vector3.new(1,1,1),.1,char.Torso.BrickColor,1) | |
1600 | magn(20,char.Torso,15) | |
1601 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1602 | char.Humanoid.WalkSpeed = 16 | |
1603 | attack = false | |
1604 | end | |
1605 | ||
1606 | supershieldbash = function() | |
1607 | attack = true | |
1608 | local kekke = 0 | |
1609 | for i = 0, 1, 0.1 do | |
1610 | wait() | |
1611 | kekke = kekke + 8 | |
1612 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
1613 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1614 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 01) | |
1615 | if equipped == true then | |
1616 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1617 | end | |
1618 | if equipped == false then | |
1619 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1620 | end | |
1621 | end | |
1622 | char.Humanoid.Jump = true | |
1623 | for i = 0, 1, 0.05 do | |
1624 | wait() | |
1625 | char.Torso.Velocity = char.HumanoidRootPart.CFrame.lookVector * 150 | |
1626 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1627 | magn(3,char.Torso,10) | |
1628 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1629 | end | |
1630 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(30,30,30),Vector3.new(1,1,1),.1,BrickColor.new("Really black"),1) | |
1631 | magn(10,char.Torso,30) | |
1632 | for i = 0, 1, 0.1 do | |
1633 | wait() | |
1634 | magn(1.5,weapon.Handle2,4) | |
1635 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.3) | |
1636 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1637 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1638 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
1639 | end | |
1640 | attack = false | |
1641 | end | |
1642 | ||
1643 | superteleportback = function() | |
1644 | attack = true | |
1645 | parry = false | |
1646 | char.Humanoid.WalkSpeed = 4 | |
1647 | local kekke = 0 | |
1648 | while parry == false do | |
1649 | wait() | |
1650 | kekke = kekke + 8 | |
1651 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1652 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1653 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
1654 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.3) | |
1655 | end | |
1656 | char.Humanoid.AutoRotate = false | |
1657 | for i = 0,2 do | |
1658 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1659 | magn(3,char.Torso,10) | |
1660 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1661 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1662 | end | |
1663 | wait(.3) | |
1664 | for i = 0,5 do | |
1665 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1666 | magn(3,char.Torso,10) | |
1667 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1668 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1669 | end | |
1670 | wait(.3) | |
1671 | for i = 0,8 do | |
1672 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Really black"),1) | |
1673 | magn(3,char.Torso,10) | |
1674 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Institutional white"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1675 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,15) | |
1676 | end | |
1677 | wait(.3) | |
1678 | for i = 0,8 do | |
1679 | block(char.HumanoidRootPart.CFrame*CFrame.new(0,0,3),Vector3.new(2,2,2),Vector3.new(1,1,1),.04,BrickColor.new("Institutional white"),1) | |
1680 | magn(3,char.Torso,10) | |
1681 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(90),0,math.rad(90)),BrickColor.new("Really black"),Vector3.new(5,5,5),Vector3.new(0.5,0,.5),0.02,1) | |
1682 | char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0,0,-15) | |
1683 | end | |
1684 | char.Humanoid.WalkSpeed = 16 | |
1685 | attack = false | |
1686 | char.Humanoid.AutoRotate = true | |
1687 | end | |
1688 | ||
1689 | local equip = function() | |
1690 | attack = true | |
1691 | for i = 0, 1, 0.1 do | |
1692 | wait() | |
1693 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1694 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1695 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.2 - 0.1 * math.cos((sine) / 15), -1) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0)), 0.5) | |
1696 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(-90), math.rad(0)), 0.3) | |
1697 | end | |
1698 | if equipped == true then | |
1699 | char.Humanoid.WalkSpeed = 32 | |
1700 | equipped = false | |
1701 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1702 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1703 | elseif equipped == false then | |
1704 | equipped = true | |
1705 | char.Humanoid.WalkSpeed = 16 | |
1706 | weapon.Handle.Weld.Part0 = LeftArm | |
1707 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1708 | end | |
1709 | attack = false | |
1710 | end | |
1711 | ||
1712 | ||
1713 | ||
1714 | comboattack = function() | |
1715 | attack = true | |
1716 | local kekke = 0 | |
1717 | while kekke < 1440 do | |
1718 | wait() | |
1719 | kekke = kekke + 40 | |
1720 | magn(4,weapon.Handle,4) | |
1721 | block(LeftArm.CFrame*CFrame.new(0,-2,0),Vector3.new(1,1,4),Vector3.new(0,0,1),.1,char.Torso.BrickColor,1) | |
1722 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-kekke)), 1) | |
1723 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
1724 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)), 1) | |
1725 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1726 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(-90)), 1) | |
1727 | end | |
1728 | attack = false | |
1729 | end | |
1730 | ||
1731 | orbs = function() | |
1732 | local kekke = 0 | |
1733 | local shot1 = 1 | |
1734 | local a = Instance.new("Part", char) | |
1735 | a.CanCollide = false | |
1736 | a.Transparency = 1 | |
1737 | a.Size = Vector3.new(1,1,1) | |
1738 | local aw = Instance.new("Weld", a) | |
1739 | aw.Part0 = a | |
1740 | aw.Part1 = char.HumanoidRootPart | |
1741 | if ult == true and equipcheck == false then | |
1742 | aw.C0 = CFrame.fromEulerAnglesXYZ(0,0,math.rad(-18)) | |
1743 | end | |
1744 | local a2 = Instance.new("Part", char) | |
1745 | a2.Anchored = true | |
1746 | a2.CanCollide = false | |
1747 | a2.Transparency = 1 | |
1748 | a2.Size = Vector3.new(1,1,1) | |
1749 | local a3 = Instance.new("Part", char) | |
1750 | a3.Anchored = true | |
1751 | a3.CanCollide = false | |
1752 | a3.Transparency = 1 | |
1753 | a3.Size = Vector3.new(1,1,1) | |
1754 | local a4 = Instance.new("Part", char) | |
1755 | a4.Anchored = true | |
1756 | a4.CanCollide = false | |
1757 | a4.Transparency = 1 | |
1758 | a4.Size = Vector3.new(1,1,1) | |
1759 | while mana >= 1 and orb == true do | |
1760 | wait() | |
1761 | kekke = kekke + 1 | |
1762 | if ult == false then | |
1763 | magn(.3,a2,4) | |
1764 | block(a2.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1765 | magn(.3,a3,4) | |
1766 | block(a3.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1767 | magn(.3,a4,4) | |
1768 | block(a4.CFrame,Vector3.new(1,1,1),Vector3.new(-.2,-.2,-.2),.1,char.Torso.BrickColor,1) | |
1769 | mana = mana - 0.3 | |
1770 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1771 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1772 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1773 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1774 | else | |
1775 | if kekke >= 20 and equipcheck == false then | |
1776 | kekke = 0 | |
1777 | if shot1 == 1 then | |
1778 | shot1 = 2 | |
1779 | shoottrail2(play:GetMouse(),a4,0,1) | |
1780 | elseif shot1 == 2 then | |
1781 | shot1 = 3 | |
1782 | shoottrail2(play:GetMouse(),a2,0,1) | |
1783 | elseif shot1 == 3 then | |
1784 | shot1 = 1 | |
1785 | shoottrail2(play:GetMouse(),a3,0,1) | |
1786 | end | |
1787 | end | |
1788 | magn(.4,a2,6) | |
1789 | block(a2.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1790 | magn(.4,a3,6) | |
1791 | block(a3.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1792 | magn(.4,a4,6) | |
1793 | block(a4.CFrame,Vector3.new(1.5,1.5,1.5),Vector3.new(-.2,-.2,-.2),.1,BrickColor.new("Really black"),1) | |
1794 | mana = mana - .6 | |
1795 | if equipcheck == false then | |
1796 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,0,math.rad(6)) | |
1797 | a2.CFrame = a.CFrame * CFrame.new(2,-4,0) | |
1798 | a3.CFrame = a.CFrame * CFrame.new(2,4,0) | |
1799 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1800 | else | |
1801 | aw.C0 = aw.C0 * CFrame.fromEulerAnglesXYZ(0,math.rad(6),0) | |
1802 | a2.CFrame = a.CFrame * CFrame.new(2,0,-4) | |
1803 | a3.CFrame = a.CFrame * CFrame.new(2,0,4) | |
1804 | a4.CFrame = a.CFrame * CFrame.new(-4,0,0) | |
1805 | end | |
1806 | end | |
1807 | end | |
1808 | a:Destroy() | |
1809 | a2:Destroy() | |
1810 | a3:Destroy() | |
1811 | a4:Destroy() | |
1812 | end | |
1813 | ||
1814 | local magictransform = function() | |
1815 | attack = true | |
1816 | char.Humanoid.WalkSpeed = 0 | |
1817 | char.Humanoid.JumpPower = 0 | |
1818 | local kekke = 0 | |
1819 | local kekke1 = 0 | |
1820 | local kekke2 = 0 | |
1821 | local kekke3 = 0 | |
1822 | local coold = 1 | |
1823 | for i = 0,1,0.01 do | |
1824 | wait() | |
1825 | magn(0.5,char.Torso,10) | |
1826 | kekke = kekke + 0.1 | |
1827 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1828 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1829 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1830 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1831 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1832 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1833 | end | |
1834 | coroutine.resume(coroutine.create(function() | |
1835 | while attack == true do | |
1836 | kekke1 = math.random(0,180) | |
1837 | kekke2 = math.random(0,180) | |
1838 | kekke3 = math.random(0,180) | |
1839 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1840 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.1,2) | |
1841 | magn(0.5,char.Torso,20) | |
1842 | wait(coold) | |
1843 | end | |
1844 | end)) | |
1845 | for i = 0,1,0.01 do | |
1846 | wait() | |
1847 | coold = coold - 0.01 | |
1848 | print(coold) | |
1849 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1850 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1851 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, kekke - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1852 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1853 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1854 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1855 | end | |
1856 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1857 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1858 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1859 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(1,-1,1),0.01,2) | |
1860 | attack = false | |
1861 | char.Humanoid.WalkSpeed = 16 | |
1862 | char.Humanoid.JumpPower = 50 | |
1863 | end | |
1864 | ||
1865 | local magicult = function() | |
1866 | attack = true | |
1867 | char.Humanoid.WalkSpeed = 0 | |
1868 | char.Humanoid.JumpPower = 0 | |
1869 | local kekke = 0 | |
1870 | local coold = 1 | |
1871 | coroutine.resume(coroutine.create(function() | |
1872 | while kekke == 0 do | |
1873 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(.5,.5,.5),.025,BrickColor.new("Really black"),1) | |
1874 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(.33,.33,.33),Vector3.new(2,2,2),Vector3.new(0.5,0.5,0.5),.025,BrickColor.new("Institutional white"),1) | |
1875 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(0)),BrickColor.new("Institutional white"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1876 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(0),math.rad(0),math.rad(180)),BrickColor.new("Really black"),Vector3.new(10,10,10),Vector3.new(-.2,-.2,-.2),0.1,2) | |
1877 | magn(0.5,char.Torso,20) | |
1878 | wait(coold) | |
1879 | end | |
1880 | kekke = 0 | |
1881 | end)) | |
1882 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1883 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
1884 | for i = 0,1,0.012 do | |
1885 | wait() | |
1886 | coold = coold | |
1887 | print(coold) | |
1888 | magn(0.5,char.Torso,10) | |
1889 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1890 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1891 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-60)), 0.05) | |
1892 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), 0.05) | |
1893 | end | |
1894 | kekke = 1 | |
1895 | for i = 0,1,0.01 do | |
1896 | wait() | |
1897 | kekke = kekke + 0.1 | |
1898 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1899 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1900 | end | |
1901 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1902 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,50000,110),Vector3.new(30,-1,30),0.05,2) | |
1903 | wait(2) | |
1904 | kekke = 100 | |
1905 | magn(90,char.Torso,100) | |
1906 | for i = 0,1,0.05 do | |
1907 | wait() | |
1908 | kekke = kekke + 0.1 | |
1909 | block(RightArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Really black"),1) | |
1910 | block(LeftArm.CFrame*CFrame.new(0,0,0),Vector3.new(kekke,kekke,kekke),Vector3.new(0,0,0),.2,BrickColor.new("Institutional white"),1) | |
1911 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1912 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(110,-90,110),Vector3.new(0,0,0),0.01,1) | |
1913 | end | |
1914 | ||
1915 | attack = false | |
1916 | char.Humanoid.Health = 1 | |
1917 | ult = false | |
1918 | weapon.Handle2.Weld.Part0 = RightArm | |
1919 | mana = mana - 400 | |
1920 | char.Humanoid.WalkSpeed = 24 | |
1921 | char.Humanoid.JumpPower = 50 | |
1922 | end | |
1923 | ||
1924 | local swordtransform = function() | |
1925 | attack = true | |
1926 | char.Humanoid.WalkSpeed = 0 | |
1927 | char.Humanoid.JumpPower = 0 | |
1928 | ||
1929 | local kekke = 0 | |
1930 | local kekke1 = 0 | |
1931 | local kekke2 = 0 | |
1932 | local kekke3 = 0 | |
1933 | local coold = 1 | |
1934 | for i = 0,1,0.01 do | |
1935 | wait() | |
1936 | magn(0.5,char.Torso,10) | |
1937 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(-1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1938 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,1,1),Vector3.new(1,0,0),.05,BrickColor.new("Institutional white"),1) | |
1939 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1940 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1941 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 1) | |
1942 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1943 | end | |
1944 | --[[coroutine.resume(coroutine.create(function() | |
1945 | while attack == true do | |
1946 | kekke1 = math.random(0,180) | |
1947 | kekke2 = math.random(0,180) | |
1948 | kekke3 = math.random(0,180) | |
1949 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(kekke3)),BrickColor.new("Institutional white"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1950 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(kekke1),math.rad(kekke2),math.rad(180+kekke3)),BrickColor.new("Really black"),Vector3.new(5,10,5),Vector3.new(-.5,1,-.5),0.1,1) | |
1951 | magn(0.5,char.Torso,20) | |
1952 | wait(coold) | |
1953 | end | |
1954 | end))]] | |
1955 | ||
1956 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Really black"),1) | |
1957 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.02,BrickColor.new("Institutional white"),1) | |
1958 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,0),BrickColor.new("Institutional white"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
1959 | wave(char.Torso.CFrame * CFrame.fromEulerAnglesXYZ(0,0,math.rad(180)),BrickColor.new("Really black"),Vector3.new(210,-190,210),Vector3.new(-2,1,-2),0.01,2) | |
1960 | for i = 0,1,0.01 do | |
1961 | wait() | |
1962 | coold = coold - 0.01 | |
1963 | print(coold) | |
1964 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Really black"),1) | |
1965 | block(char.Torso.CFrame*CFrame.new(0,0,0),Vector3.new(8,8,8),Vector3.new(1,-1,-1),.2,BrickColor.new("Institutional white"),1) | |
1966 | kekke = kekke + 0.5 | |
1967 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Institutional white"),2) | |
1968 | block(char.Torso.CFrame*CFrame.new(math.random(-kekke,kekke),0,math.random(-kekke,kekke)),Vector3.new(1,1,1),Vector3.new(0,kekke/2,0),.2,BrickColor.new("Really black"),2) | |
1969 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1970 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1971 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(45), math.rad(40)), 1) | |
1972 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(-45), math.rad(-40)), 0.3) | |
1973 | end | |
1974 | attack = false | |
1975 | sword1.Transparency = 0.4 | |
1976 | sword2.Transparency = 0.4 | |
1977 | sword11.Transparency = 0.4 | |
1978 | sword21.Transparency = 0.4 | |
1979 | sword12.Transparency = 0.4 | |
1980 | sword22.Transparency = 0.4 | |
1981 | char.Humanoid.WalkSpeed = 24 | |
1982 | char.Humanoid.JumpPower = 50 | |
1983 | end | |
1984 | ||
1985 | local ultimate = function() | |
1986 | ult = true | |
1987 | weapon.Handle.Weld.Part0 = weapon.Handle2 | |
1988 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -.1, 2.5) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) | |
1989 | weapon.Handle2.Weld.Part0 = char.Torso | |
1990 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), 1) | |
1991 | if equipped == false then | |
1992 | equipcheck = false | |
1993 | magictransform() | |
1994 | elseif equipped == true then | |
1995 | equipcheck = true | |
1996 | equipped = false | |
1997 | char.Humanoid.MaxHealth = 200 | |
1998 | swordtransform() | |
1999 | char.Humanoid.Health = 200 | |
2000 | sword1.Transparency = 0.4 | |
2001 | sword2.Transparency = 0.4 | |
2002 | sword11.Transparency = 0.4 | |
2003 | sword21.Transparency = 0.4 | |
2004 | sword12.Transparency = 0.4 | |
2005 | sword22.Transparency = 0.4 | |
2006 | end | |
2007 | ||
2008 | while ult == true do | |
2009 | if Anim == "Walk" then | |
2010 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(100), math.rad(180), math.rad(0)), .3) | |
2011 | else | |
2012 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(0, 0, .8) * CFrame.Angles(math.rad(90), math.rad(180), math.rad(0)), .3) | |
2013 | end | |
2014 | wait() | |
2015 | end | |
2016 | end | |
2017 | ||
2018 | play:GetMouse().Button1Down:connect(function() | |
2019 | if attack == false and throwing == false then | |
2020 | if combo == 1 and attack == false and throwing == false and equipped == true then | |
2021 | attack1() | |
2022 | combo = 2 | |
2023 | elseif combo == 2 and attack == false and throwing == false and equipped == true then | |
2024 | attack2() | |
2025 | combo = 1 | |
2026 | elseif combo == 1 and attack == false and throwing == false and equipped == false and mana >= 15 then | |
2027 | mana = mana - 15 | |
2028 | if ult == false then | |
2029 | attack3() | |
2030 | else | |
2031 | if equipcheck == false then | |
2032 | magicattack3() | |
2033 | else | |
2034 | mana = mana + 15 | |
2035 | swordattack3() | |
2036 | ||
2037 | end | |
2038 | end | |
2039 | combo = 2 | |
2040 | elseif combo == 2 and attack == false and throwing == false and equipped == false and mana >= 20 and throwing == false then | |
2041 | mana = mana - 20 | |
2042 | if ult == false then | |
2043 | attack4() | |
2044 | combo = 1 | |
2045 | else | |
2046 | if equipcheck == false then | |
2047 | magicattack4() | |
2048 | combo = 1 | |
2049 | else | |
2050 | mana = mana + 20 | |
2051 | swordattack4() | |
2052 | ||
2053 | combo = 3 | |
2054 | end | |
2055 | end | |
2056 | elseif combo == 3 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2057 | mana = mana + 0 | |
2058 | swordattack5() | |
2059 | combo = 4 | |
2060 | elseif combo == 4 and attack == false and throwing == false and equipped == false and equipcheck == true and mana >= 10 then | |
2061 | mana = mana + 0 | |
2062 | swordattack6() | |
2063 | combo = 1 | |
2064 | end | |
2065 | end | |
2066 | end) | |
2067 | ||
2068 | play:GetMouse().Button1Up:connect(function() | |
2069 | if charging == true then | |
2070 | charging = false | |
2071 | ||
2072 | end | |
2073 | end) | |
2074 | ||
2075 | play:GetMouse().KeyDown:connect(function(k) | |
2076 | ||
2077 | k = k:lower() | |
2078 | if k == "z" and attack == false and throwing == false and mana >= 25 then | |
2079 | if ult == false then | |
2080 | mana = mana - 25 | |
2081 | shieldbash() | |
2082 | end | |
2083 | if ult == true then | |
2084 | if equipcheck == false then | |
2085 | mana = mana - 25 | |
2086 | supershieldbash() | |
2087 | else | |
2088 | swordspin() | |
2089 | mana = mana - 25 | |
2090 | end | |
2091 | end | |
2092 | elseif k == "e" and attack == false and throwing == false then | |
2093 | ult = false | |
2094 | sword1.Transparency = 1 | |
2095 | sword2.Transparency = 1 | |
2096 | sword11.Transparency = 1 | |
2097 | sword21.Transparency = 1 | |
2098 | sword12.Transparency = 1 | |
2099 | sword22.Transparency = 1 | |
2100 | char.Humanoid.MaxHealth = 100 | |
2101 | if combo >= 3 then | |
2102 | combo = 1 | |
2103 | end | |
2104 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 1) | |
2105 | weapon.Handle2.Weld.Part0 = RightArm | |
2106 | equip() | |
2107 | elseif k == "x" and attack == false and throwing == false and mana >= 35 then | |
2108 | if ult == false then | |
2109 | mana = mana - 35 | |
2110 | if equipped == true then | |
2111 | comboattack() | |
2112 | elseif equipped == false then | |
2113 | teleportback() | |
2114 | end | |
2115 | else | |
2116 | if equipcheck == false then | |
2117 | superteleportback() | |
2118 | else | |
2119 | swordcombo() | |
2120 | end | |
2121 | end | |
2122 | elseif k == "x" and attack == true and parry == false and mana >= 15 then | |
2123 | mana = mana - 15 | |
2124 | char.Humanoid.Health = char.Humanoid.Health - 10 | |
2125 | elseif k == "c" and attack == false and throwing == false and mana >= 20 and orb == false then | |
2126 | orb = true | |
2127 | orbs() | |
2128 | elseif k == "c" and orb == true then | |
2129 | orb = false | |
2130 | elseif k == "h" and attack == false and throwing == false and mana >= 200 then | |
2131 | if ult == false then | |
2132 | ultimate() | |
2133 | else | |
2134 | if mana >= 400 then | |
2135 | if equipcheck == false then | |
2136 | magicult() | |
2137 | else | |
2138 | swordult() | |
2139 | equip() | |
2140 | end | |
2141 | end | |
2142 | end | |
2143 | end | |
2144 | end) | |
2145 | ||
2146 | local keke = 0 | |
2147 | coroutine.resume(coroutine.create(function() | |
2148 | while true do | |
2149 | pasthp = char.Humanoid.Health | |
2150 | wait(.5) | |
2151 | if char.Humanoid.Health < pasthp then | |
2152 | parry = true | |
2153 | if equipped == true then | |
2154 | char.Humanoid.Health = char.Humanoid.Health + (pasthp-char.Humanoid.Health)/2 | |
2155 | mana = mana + (pasthp-char.Humanoid.Health)*2 | |
2156 | CreateSound("rbxassetid://10209583",weapon.Handle2,.1,1) | |
2157 | print("Blocked!") | |
2158 | end | |
2159 | if ult == true and equipcheck == false and mana >= (pasthp-char.Humanoid.Health)*2 then | |
2160 | mana = mana - (pasthp-char.Humanoid.Health)*2 | |
2161 | block(char.Torso.CFrame,Vector3.new((1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5),(1*(pasthp-char.Humanoid.Health)/5)),Vector3.new(0.5,.5,.5),0.1,char.Torso.BrickColor,1) | |
2162 | char.Humanoid.Health = pasthp | |
2163 | end | |
2164 | end | |
2165 | end | |
2166 | end)) | |
2167 | ||
2168 | coroutine.resume(coroutine.create(function() | |
2169 | while true do | |
2170 | mana = mana + 1 | |
2171 | if ult == true and equipcheck == false then | |
2172 | mana = mana + 4 | |
2173 | end | |
2174 | if mana >= 400 then | |
2175 | mana = 400 | |
2176 | end | |
2177 | wait(.5) | |
2178 | end | |
2179 | end)) | |
2180 | ||
2181 | coroutine.resume(coroutine.create(function() | |
2182 | while true do | |
2183 | keke = keke + 1 | |
2184 | if keke > 10 then | |
2185 | keke = 0 | |
2186 | end | |
2187 | if asdrot <= 360 then | |
2188 | asdrot = asdrot + 2 | |
2189 | else | |
2190 | asdrot = 0 | |
2191 | end | |
2192 | manabar:TweenSize(UDim2.new(1 * (mana /400), 0, 1, 0), "Out", "Quad", 0.5) | |
2193 | if sit == true then | |
2194 | mana = mana + .33 | |
2195 | end | |
2196 | if ult == true and equipcheck == false then | |
2197 | block(LeftArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Institutional white"),1) | |
2198 | block(RightArm.CFrame*CFrame.new(0,-1,0)*CFrame.fromEulerAnglesXYZ(0,0.333,0),Vector3.new(1,1,1),Vector3.new(0.1,0.1,0.1),0.2,BrickColor.new("Really black"),1) | |
2199 | end | |
2200 | if riding == true and attack == false and debounce2 == false then | |
2201 | coroutine.resume(coroutine.create(function() | |
2202 | debounce2 = true | |
2203 | magn(3,6,model.spinneblock,5) | |
2204 | wait(0.2) | |
2205 | debounce2 = false | |
2206 | end)) | |
2207 | end | |
2208 | sine = sine + change | |
2209 | torsovel = (char.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
2210 | if sit == false then | |
2211 | if char.HumanoidRootPart.Velocity.Y > 1 then | |
2212 | Anim = "Jump" | |
2213 | if attack == false and sit == false then | |
2214 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2215 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2216 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
2217 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
2218 | RH.C0 = clerp(RH.C0, CFrame.new(1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-40)), 0.3) | |
2219 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -.5 + 0.1 * math.cos((sine) / 20), -0.4) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.3) | |
2220 | end | |
2221 | elseif torsovel < 1 then | |
2222 | Anim = "Idle" | |
2223 | change = 1 | |
2224 | if attack == false and sit == false then | |
2225 | if equipped == true then | |
2226 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2227 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2228 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2229 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2230 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2231 | end | |
2232 | if equipped == false then | |
2233 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2234 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2235 | if ult == false then | |
2236 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.3) | |
2237 | else | |
2238 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2239 | end | |
2240 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2241 | end | |
2242 | if ult == false then | |
2243 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, .05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2244 | end | |
2245 | end | |
2246 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2247 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
2248 | elseif 2 < torsovel then | |
2249 | Anim = "Walk" | |
2250 | if attack == false and sit == false then | |
2251 | if equipped == true then | |
2252 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(70)), 0.3) | |
2253 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-70)), 0.3) | |
2254 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-20)), 0.3) | |
2255 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3) | |
2256 | weapon.Handle.Weld.C0 = clerp(weapon.Handle.Weld.C0, CFrame.new(0, -1, -.1) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 1) | |
2257 | end | |
2258 | if equipped == false then | |
2259 | char.HumanoidRootPart.RootJoint.C0 = clerp(char.HumanoidRootPart.RootJoint.C0, RootCF * CFrame.new(0, 0, 0 - 0.1 * math.cos((sine) / 20)) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.3) | |
2260 | char.Torso.Neck.C0 = clerp(char.Torso.Neck.C0, NeckCF * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.3) | |
2261 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2262 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5 - 0.1 * math.cos((sine) / 15), 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.3) | |
2263 | end | |
2264 | if ult == false then | |
2265 | weapon.Handle2.Weld.C0 = clerp(weapon.Handle2.Weld.C0, CFrame.new(.5, 0.05, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(-90)), 0.3) | |
2266 | end | |
2267 | end | |
2268 | RH.C0 = clerp(RH.C0, CFrame.new(1, -1 + 0.1 * math.cos((sine) / 20), 0) * RHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2269 | LH.C0 = clerp(LH.C0, CFrame.new(-1, -1 + 0.1 * math.cos((sine) / 20), 0.1) * LHCF * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0 - 50 * math.cos((sine) / 3))), 0.3) | |
2270 | end | |
2271 | end | |
2272 | wait() | |
2273 | end | |
2274 | end)) | |
2275 | ||
2276 | while true do | |
2277 | wait() | |
2278 | end |