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1 | - | Player=game:GetService("Players").LocalPlayer |
1 | + | --https://github.com/Mokiros/roblox-FE-compatibility |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do print("FE Compatibility code V2 by Mokiros")local RealPlayer=RealPlayer;script.Parent=RealPlayer.Character;local a=function(b)b[1].f[b[2]]=nil end;local c={__index={disconnect=a,Disconnect=a}}local d={__index={Connect=function(b,e)local f=tostring(math.random(0,10000))while b.f[f]do f=tostring(math.random(0,10000))end;b.f[f]=e;return setmetatable({b,f},c)end}}d.__index.connect=d.__index.Connect;local function g()return setmetatable({f={}},d)end;local h={Hit=CFrame.new(),KeyUp=g(),KeyDown=g(),Button1Up=g(),Button1Down=g(),Button2Up=g(),Button2Down=g()}h.keyUp=h.KeyUp;h.keyDown=h.KeyDown;local i={InputBegan=g(),InputEnded=g()}local CAS={Actions={},BindAction=function(self,j,k,l,...)CAS.Actions[j]=k and{Name=j,Function=k,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function m(self,n,...)for o,e in pairs(self[n].f)do e(...)end end;h.T=m;i.T=m;local p=Instance.new("RemoteEvent")p.Name="UserInput_Event"p.OnServerEvent:Connect(function(q,r)if q~=RealPlayer then return end;h.Target=r.e;h.Hit=r.d;if not r.f then local s=r.c==Enum.UserInputState.Begin;if r.b==Enum.UserInputType.MouseButton1 then return h:T(s and"Button1Down"or"Button1Up")end;if r.b==Enum.UserInputType.MouseButton2 then return h:T(s and"Button2Down"or"Button2Up")end;for o,t in pairs(CAS.Actions)do for o,u in pairs(t.Keys)do if u==r.a then t.Function(t.Name,r.c,r)end end end;h:T(s and"KeyDown"or"KeyUp",r.a.Name:lower())i:T(s and"InputBegan"or"InputEnded",r,false)end end)p.Parent=NLS([==[local a=script:WaitForChild("UserInput_Event")local b=owner:GetMouse()local c=game:GetService("UserInputService")local d=function(e,f)if f then return end;a:FireServer({a=e.KeyCode,b=e.UserInputType,c=e.UserInputState,d=b.Hit,e=b.Target})end;c.InputBegan:Connect(d)c.InputEnded:Connect(d)local g,h;local i=game:GetService("RunService").Heartbeat;while true do if g~=b.Hit or h~=b.Target then g,h=b.Hit,b.Target;a:FireServer({f=1,Target=h,d=g})end;for j=1,2 do i:Wait()end end]==],script)local v=game;local w={__index=function(self,u)local x=rawget(self,"_RealService")if x then return typeof(x[u])=="function"and function(o,...)return x[u](x,...)end or x[u]end end,__newindex=function(self,u,y)local x=rawget(self,"_RealService")if x then x[u]=y end end}local function z(t,A)t._RealService=typeof(A)=="string"and v:GetService(A)or A;return setmetatable(t,w)end;local B={GetService=function(self,x)return rawget(self,x)or v:GetService(x)end,Players=z({LocalPlayer=z({GetMouse=function(self)return h end},Player)},"Players"),UserInputService=z(i,"UserInputService"),ContextActionService=z(CAS,"ContextActionService"),RunService=z({_btrs={},RenderStepped=v:GetService("RunService").Heartbeat,BindToRenderStep=function(self,j,o,k)self._btrs[j]=self.Heartbeat:Connect(k)end,UnbindFromRenderStep=function(self,j)self._btrs[j]:Disconnect()end},"RunService")}rawset(B.Players,"localPlayer",B.Players.LocalPlayer)B.service=B.GetService;z(B,game)game,owner=B,B.Players.LocalPlayer end Player=game:GetService("Players").LocalPlayer | |
6 | Character=Player.Character | |
7 | PlayerGui=Player.PlayerGui | |
8 | Backpack=Player.Backpack | |
9 | Torso=Character.Torso | |
10 | Head=Character.Head | |
11 | Humanoid=Character.Humanoid | |
12 | LeftArm=Character["Left Arm"] | |
13 | LeftLeg=Character["Left Leg"] | |
14 | RightArm=Character["Right Arm"] | |
15 | RightLeg=Character["Right Leg"] | |
16 | LS=Torso["Left Shoulder"] | |
17 | LH=Torso["Left Hip"] | |
18 | RS=Torso["Right Shoulder"] | |
19 | RH=Torso["Right Hip"] | |
20 | Face = Head.face | |
21 | Neck=Torso.Neck | |
22 | it=Instance.new | |
23 | attacktype=1 | |
24 | vt=Vector3.new | |
25 | cf=CFrame.new | |
26 | euler=CFrame.fromEulerAnglesXYZ | |
27 | angles=CFrame.Angles | |
28 | cloaked=false | |
29 | necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
30 | necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
31 | LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) | |
32 | LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) | |
33 | RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) | |
34 | RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) | |
35 | RootPart=Character.HumanoidRootPart | |
36 | RootJoint=RootPart.RootJoint | |
37 | RootCF=euler(-1.57,0,3.14) | |
38 | attack = false | |
39 | attackdebounce = false | |
40 | deb=false | |
41 | equipped=true | |
42 | hand=false | |
43 | MMouse=nil | |
44 | combo=0 | |
45 | mana=0 | |
46 | trispeed=.2 | |
47 | attackmode='none' | |
48 | local idle=0 | |
49 | local Anim="Idle" | |
50 | local Effects={} | |
51 | local gun=false | |
52 | local shoot=false | |
53 | player=nil | |
54 | mana=0 | |
55 | cam = workspace.CurrentCamera | |
56 | ZTarget = nil | |
57 | RocketTarget = nil | |
58 | local m = Instance.new("Model",Character) | |
59 | m.Name = "WeaponModel" | |
60 | ||
61 | mouse=Player:GetMouse() | |
62 | --save shoulders | |
63 | RSH, LSH=nil, nil | |
64 | --welds | |
65 | RW, LW=Instance.new("Weld"), Instance.new("Weld") | |
66 | RW.Name="Right Shoulder" LW.Name="Left Shoulder" | |
67 | LH=Torso["Left Hip"] | |
68 | RH=Torso["Right Hip"] | |
69 | TorsoColor=Torso.BrickColor | |
70 | function NoOutline(Part) | |
71 | Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 | |
72 | end | |
73 | player=Player | |
74 | ch=Character | |
75 | RSH=ch.Torso["Right Shoulder"] | |
76 | LSH=ch.Torso["Left Shoulder"] | |
77 | -- | |
78 | RSH.Parent=nil | |
79 | LSH.Parent=nil | |
80 | -- | |
81 | RW.Name="Right Shoulder" | |
82 | RW.Part0=ch.Torso | |
83 | RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
84 | RW.C1=cf(0, 0.5, 0) | |
85 | RW.Part1=ch["Right Arm"] | |
86 | RW.Parent=ch.Torso | |
87 | -- | |
88 | LW.Name="Left Shoulder" | |
89 | LW.Part0=ch.Torso | |
90 | LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
91 | LW.C1=cf(0, 0.5, 0) | |
92 | LW.Part1=ch["Left Arm"] | |
93 | LW.Parent=ch.Torso | |
94 | ||
95 | function swait(num) | |
96 | if num==0 or num==nil then | |
97 | game:service'RunService'.Heartbeat:wait(0) | |
98 | else | |
99 | for i=0,num do | |
100 | game:service'RunService'.Heartbeat:wait(0) | |
101 | end | |
102 | end | |
103 | end | |
104 | ||
105 | function nooutline(part) | |
106 | part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10 | |
107 | end | |
108 | ||
109 | function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size) | |
110 | local fp=it("Part") | |
111 | fp.formFactor=formfactor | |
112 | fp.Parent=parent | |
113 | fp.Reflectance=reflectance | |
114 | fp.Transparency=transparency | |
115 | fp.CanCollide=false | |
116 | fp.Locked=true | |
117 | fp.BrickColor=BrickColor.new(tostring(brickcolor)) | |
118 | fp.Name=name | |
119 | fp.Size=size | |
120 | fp.Position=Character.Torso.Position | |
121 | nooutline(fp) | |
122 | fp.Material=material | |
123 | fp:BreakJoints() | |
124 | return fp | |
125 | end | |
126 | ||
127 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
128 | local mesh=it(Mesh) | |
129 | mesh.Parent=part | |
130 | if Mesh=="SpecialMesh" then | |
131 | mesh.MeshType=meshtype | |
132 | mesh.MeshId=meshid | |
133 | end | |
134 | mesh.Offset=offset | |
135 | mesh.Scale=scale | |
136 | return mesh | |
137 | end | |
138 | ||
139 | function weld(parent,part0,part1,c0,c1) | |
140 | local weld=it("Weld") | |
141 | weld.Parent=parent | |
142 | weld.Part0=part0 | |
143 | weld.Part1=part1 | |
144 | weld.C0=c0 | |
145 | weld.C1=c1 | |
146 | return weld | |
147 | end | |
148 | ||
149 | ||
150 | local function CFrameFromTopBack(at, top, back) | |
151 | local right = top:Cross(back) | |
152 | return CFrame.new(at.x, at.y, at.z, | |
153 | right.x, top.x, back.x, | |
154 | right.y, top.y, back.y, | |
155 | right.z, top.z, back.z) | |
156 | end | |
157 | ||
158 | function Triangle(a, b, c) | |
159 | local edg1 = (c-a):Dot((b-a).unit) | |
160 | local edg2 = (a-b):Dot((c-b).unit) | |
161 | local edg3 = (b-c):Dot((a-c).unit) | |
162 | if edg1 <= (b-a).magnitude and edg1 >= 0 then | |
163 | a, b, c = a, b, c | |
164 | elseif edg2 <= (c-b).magnitude and edg2 >= 0 then | |
165 | a, b, c = b, c, a | |
166 | elseif edg3 <= (a-c).magnitude and edg3 >= 0 then | |
167 | a, b, c = c, a, b | |
168 | else | |
169 | assert(false, "unreachable") | |
170 | end | |
171 | ||
172 | local len1 = (c-a):Dot((b-a).unit) | |
173 | local len2 = (b-a).magnitude - len1 | |
174 | local width = (a + (b-a).unit*len1 - c).magnitude | |
175 | ||
176 | local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) | |
177 | ||
178 | local list = {} | |
179 | ||
180 | local TrailColor = ("Dark grey") | |
181 | ||
182 | if len1 > 0.01 then | |
183 | local w1 = Instance.new('WedgePart', m) | |
184 | game:GetService("Debris"):AddItem(w1,5) | |
185 | w1.Material = "SmoothPlastic" | |
186 | w1.FormFactor = 'Custom' | |
187 | w1.BrickColor = BrickColor.new(TrailColor) | |
188 | w1.Transparency = 0 | |
189 | w1.Reflectance = 0 | |
190 | w1.Material = "SmoothPlastic" | |
191 | w1.CanCollide = false | |
192 | NoOutline(w1) | |
193 | local sz = Vector3.new(0.2, width, len1) | |
194 | w1.Size = sz | |
195 | local sp = Instance.new("SpecialMesh",w1) | |
196 | sp.MeshType = "Wedge" | |
197 | sp.Scale = Vector3.new(0,1,1) * sz/w1.Size | |
198 | w1:BreakJoints() | |
199 | w1.Anchored = true | |
200 | w1.Parent = workspace | |
201 | w1.Transparency = 0.7 | |
202 | table.insert(Effects,{w1,"Disappear",.01}) | |
203 | w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) | |
204 | table.insert(list,w1) | |
205 | end | |
206 | ||
207 | if len2 > 0.01 then | |
208 | local w2 = Instance.new('WedgePart', m) | |
209 | game:GetService("Debris"):AddItem(w2,5) | |
210 | w2.Material = "SmoothPlastic" | |
211 | w2.FormFactor = 'Custom' | |
212 | w2.BrickColor = BrickColor.new(TrailColor) | |
213 | w2.Transparency = 0 | |
214 | w2.Reflectance = 0 | |
215 | w2.Material = "SmoothPlastic" | |
216 | w2.CanCollide = false | |
217 | NoOutline(w2) | |
218 | local sz = Vector3.new(0.2, width, len2) | |
219 | w2.Size = sz | |
220 | local sp = Instance.new("SpecialMesh",w2) | |
221 | sp.MeshType = "Wedge" | |
222 | sp.Scale = Vector3.new(0,1,1) * sz/w2.Size | |
223 | w2:BreakJoints() | |
224 | w2.Anchored = true | |
225 | w2.Parent = workspace | |
226 | w2.Transparency = 0.7 | |
227 | table.insert(Effects,{w2,"Disappear",.01}) | |
228 | w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) | |
229 | table.insert(list,w2) | |
230 | end | |
231 | return unpack(list) | |
232 | end | |
233 | ||
234 | ||
235 | so = function(id,par,vol,pit) | |
236 | coroutine.resume(coroutine.create(function() | |
237 | local sou = Instance.new("Sound",par or workspace) | |
238 | sou.Volume=vol | |
239 | sou.Pitch=pit or 1 | |
240 | sou.SoundId=id | |
241 | swait() | |
242 | sou:play() | |
243 | game:GetService("Debris"):AddItem(sou,6) | |
244 | end)) | |
245 | end | |
246 | ||
247 | function clerp(a,b,t) | |
248 | local qa = {QuaternionFromCFrame(a)} | |
249 | local qb = {QuaternionFromCFrame(b)} | |
250 | local ax, ay, az = a.x, a.y, a.z | |
251 | local bx, by, bz = b.x, b.y, b.z | |
252 | local _t = 1-t | |
253 | return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) | |
254 | end | |
255 | ||
256 | function QuaternionFromCFrame(cf) | |
257 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
258 | local trace = m00 + m11 + m22 | |
259 | if trace > 0 then | |
260 | local s = math.sqrt(1 + trace) | |
261 | local recip = 0.5/s | |
262 | return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 | |
263 | else | |
264 | local i = 0 | |
265 | if m11 > m00 then | |
266 | i = 1 | |
267 | end | |
268 | if m22 > (i == 0 and m00 or m11) then | |
269 | i = 2 | |
270 | end | |
271 | if i == 0 then | |
272 | local s = math.sqrt(m00-m11-m22+1) | |
273 | local recip = 0.5/s | |
274 | return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip | |
275 | elseif i == 1 then | |
276 | local s = math.sqrt(m11-m22-m00+1) | |
277 | local recip = 0.5/s | |
278 | return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip | |
279 | elseif i == 2 then | |
280 | local s = math.sqrt(m22-m00-m11+1) | |
281 | local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip | |
282 | end | |
283 | end | |
284 | end | |
285 | ||
286 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
287 | local xs, ys, zs = x + x, y + y, z + z | |
288 | local wx, wy, wz = w*xs, w*ys, w*zs | |
289 | local xx = x*xs | |
290 | local xy = x*ys | |
291 | local xz = x*zs | |
292 | local yy = y*ys | |
293 | local yz = y*zs | |
294 | local zz = z*zs | |
295 | return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) | |
296 | end | |
297 | ||
298 | function QuaternionSlerp(a, b, t) | |
299 | local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] | |
300 | local startInterp, finishInterp; | |
301 | if cosTheta >= 0.0001 then | |
302 | if (1 - cosTheta) > 0.0001 then | |
303 | local theta = math.acos(cosTheta) | |
304 | local invSinTheta = 1/math.sin(theta) | |
305 | startInterp = math.sin((1-t)*theta)*invSinTheta | |
306 | finishInterp = math.sin(t*theta)*invSinTheta | |
307 | else | |
308 | startInterp = 1-t | |
309 | finishInterp = t | |
310 | end | |
311 | else | |
312 | if (1+cosTheta) > 0.0001 then | |
313 | local theta = math.acos(-cosTheta) | |
314 | local invSinTheta = 1/math.sin(theta) | |
315 | startInterp = math.sin((t-1)*theta)*invSinTheta | |
316 | finishInterp = math.sin(t*theta)*invSinTheta | |
317 | else | |
318 | startInterp = t-1 | |
319 | finishInterp = t | |
320 | end | |
321 | end | |
322 | return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp | |
323 | end | |
324 | ||
325 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
326 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
327 | end | |
328 | ||
329 | Damagefunc=function(Part,hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) | |
330 | if hit.Parent==nil then | |
331 | return | |
332 | end | |
333 | local h=hit.Parent:FindFirstChild("Humanoid") | |
334 | for _,v in pairs(hit.Parent:children()) do | |
335 | if v:IsA("Humanoid") then | |
336 | h=v | |
337 | end | |
338 | end | |
339 | if hit.Parent.Parent:FindFirstChild("Torso")~=nil then | |
340 | h=hit.Parent.Parent:FindFirstChild("Humanoid") | |
341 | end | |
342 | if hit.Parent.className=="Hat" then | |
343 | hit=hit.Parent.Parent:findFirstChild("Head") | |
344 | end | |
345 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
346 | if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end | |
347 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
348 | return | |
349 | end]] | |
350 | -- hs(hit,1.2) | |
351 | local c=Instance.new("ObjectValue") | |
352 | c.Name="creator" | |
353 | c.Value=game:service("Players").LocalPlayer | |
354 | c.Parent=h | |
355 | game:GetService("Debris"):AddItem(c,.5) | |
356 | local Damage=math.random(minim,maxim) | |
357 | -- h:TakeDamage(Damage) | |
358 | local blocked=false | |
359 | local block=hit.Parent:findFirstChild("Block") | |
360 | if block~=nil then | |
361 | print(block.className) | |
362 | if block.className=="NumberValue" then | |
363 | if block.Value>0 then | |
364 | blocked=true | |
365 | if decreaseblock==nil then | |
366 | block.Value=block.Value-1 | |
367 | end | |
368 | end | |
369 | end | |
370 | if block.className=="IntValue" then | |
371 | if block.Value>0 then | |
372 | blocked=true | |
373 | if decreaseblock~=nil then | |
374 | block.Value=block.Value-1 | |
375 | end | |
376 | end | |
377 | end | |
378 | end | |
379 | if blocked==false then | |
380 | -- h:TakeDamage(Damage) | |
381 | h.Health=h.Health-Damage | |
382 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
383 | else | |
384 | h.Health=h.Health-(Damage/2) | |
385 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, BrickColor.new("Bright blue").Color) | |
386 | end | |
387 | if Type=="Knockdown" then | |
388 | local hum=hit.Parent.Humanoid | |
389 | hum.PlatformStand=true | |
390 | coroutine.resume(coroutine.create(function(HHumanoid) | |
391 | swait(1) | |
392 | HHumanoid.PlatformStand=false | |
393 | end),hum) | |
394 | local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit | |
395 | --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) | |
396 | local bodvol=Instance.new("BodyVelocity") | |
397 | bodvol.velocity=angle*knockback | |
398 | bodvol.P=5000 | |
399 | bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
400 | bodvol.Parent=hit | |
401 | local rl=Instance.new("BodyAngularVelocity") | |
402 | rl.P=3000 | |
403 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
404 | rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) | |
405 | rl.Parent=hit | |
406 | game:GetService("Debris"):AddItem(bodvol,.5) | |
407 | game:GetService("Debris"):AddItem(rl,.5) | |
408 | elseif Type=="Normal" then | |
409 | local vp=Instance.new("BodyVelocity") | |
410 | vp.P=500 | |
411 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
412 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
413 | if KnockbackType==1 then | |
414 | vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05 | |
415 | elseif KnockbackType==2 then | |
416 | vp.velocity=Property.CFrame.lookVector*knockback | |
417 | end | |
418 | if knockback>0 then | |
419 | vp.Parent=hit.Parent.Torso | |
420 | end | |
421 | game:GetService("Debris"):AddItem(vp,.5) | |
422 | elseif Type=="Up" then | |
423 | local bodyVelocity=Instance.new("BodyVelocity") | |
424 | bodyVelocity.velocity=vt(0,60,0) | |
425 | bodyVelocity.P=5000 | |
426 | bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) | |
427 | bodyVelocity.Parent=hit | |
428 | game:GetService("Debris"):AddItem(bodyVelocity,1) | |
429 | local rl=Instance.new("BodyAngularVelocity") | |
430 | rl.P=3000 | |
431 | rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 | |
432 | rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30)) | |
433 | rl.Parent=hit | |
434 | game:GetService("Debris"):AddItem(rl,.5) | |
435 | elseif Type=="Snare" then | |
436 | local bp=Instance.new("BodyPosition") | |
437 | bp.P=2000 | |
438 | bp.D=100 | |
439 | bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
440 | bp.position=hit.Parent.Torso.Position | |
441 | bp.Parent=hit.Parent.Torso | |
442 | game:GetService("Debris"):AddItem(bp,1) | |
443 | elseif Type=="Target" then | |
444 | local Targetting = false | |
445 | if Targetting==false then | |
446 | ZTarget=hit.Parent.Torso | |
447 | coroutine.resume(coroutine.create(function(Part) | |
448 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
449 | swait(5) | |
450 | so("http://www.roblox.com/asset/?id=15666462",Part,1,1.5) | |
451 | end),ZTarget) | |
452 | local TargHum=ZTarget.Parent:findFirstChild("Humanoid") | |
453 | local targetgui=Instance.new("BillboardGui") | |
454 | targetgui.Parent=ZTarget | |
455 | targetgui.Size=UDim2.new(10,100,10,100) | |
456 | local targ=Instance.new("ImageLabel") | |
457 | targ.Parent=targetgui | |
458 | targ.BackgroundTransparency=1 | |
459 | targ.Image="rbxassetid://4834067" | |
460 | targ.Size=UDim2.new(1,0,1,0) | |
461 | cam.CameraType="Scriptable" | |
462 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
463 | local dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
464 | workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
465 | Targetting=true | |
466 | RocketTarget=ZTarget | |
467 | for i=1,Property do | |
468 | --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do | |
469 | if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then | |
470 | swait() | |
471 | end | |
472 | --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100) | |
473 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position) | |
474 | dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z) | |
475 | cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0) | |
476 | end | |
477 | Targetting=false | |
478 | RocketTarget=nil | |
479 | targetgui.Parent=nil | |
480 | cam.CameraType="Custom" | |
481 | end | |
482 | end | |
483 | local debounce=Instance.new("BoolValue") | |
484 | debounce.Name="DebounceHit" | |
485 | debounce.Parent=hit.Parent | |
486 | debounce.Value=true | |
487 | game:GetService("Debris"):AddItem(debounce,Delay) | |
488 | c=Instance.new("ObjectValue") | |
489 | c.Name="creator" | |
490 | c.Value=Player | |
491 | c.Parent=h | |
492 | game:GetService("Debris"):AddItem(c,.5) | |
493 | end | |
494 | end | |
495 | ||
496 | ||
497 | function ShowDamage(Pos, Text, Time, Color) | |
498 | local Rate = (1 / 30) | |
499 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
500 | local Text = (Text or "") | |
501 | local Time = (Time or 2) | |
502 | local Color = (Color or Color3.new(1, 0, 0)) | |
503 | local EffectPart = part("Custom",workspace,"SmoothPlastic",0,1,BrickColor.new(Color),"Effect",vt(0,0,0)) | |
504 | EffectPart.Anchored = true | |
505 | local BillboardGui = Instance.new("BillboardGui") | |
506 | BillboardGui.Size = UDim2.new(3, 0, 3, 0) | |
507 | BillboardGui.Adornee = EffectPart | |
508 | local TextLabel = Instance.new("TextLabel") | |
509 | TextLabel.BackgroundTransparency = 1 | |
510 | TextLabel.Size = UDim2.new(1, 0, 1, 0) | |
511 | TextLabel.Text = Text | |
512 | TextLabel.TextColor3 = Color | |
513 | TextLabel.TextScaled = true | |
514 | TextLabel.Font = Enum.Font.ArialBold | |
515 | TextLabel.Parent = BillboardGui | |
516 | BillboardGui.Parent = EffectPart | |
517 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
518 | EffectPart.Parent = game:GetService("Workspace") | |
519 | Delay(0, function() | |
520 | local Frames = (Time / Rate) | |
521 | for Frame = 1, Frames do | |
522 | wait(Rate) | |
523 | local Percent = (Frame / Frames) | |
524 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
525 | TextLabel.TextTransparency = Percent | |
526 | end | |
527 | if EffectPart and EffectPart.Parent then | |
528 | EffectPart:Destroy() | |
529 | end | |
530 | end) | |
531 | end | |
532 | ||
533 | --example: local con = HitboxB.Touched:connect(function(hit) Damagefunc(Hitbox,hit,Dmg,Dmg,math.random(Knockback,Knockback),"Normal",RootPart,.2,1) end) | |
534 | ||
535 | handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Handle",Vector3.new(0.34799999, 1.85999942, 0.34799999)) | |
536 | handleweld=weld(m,Character["Right Arm"],handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0957183838, 0.289899826, 1.02796435, 0.999997258, -4.47034765e-008, -4.76837329e-007, 4.76837158e-007, -4.47016042e-008, -1.00000381, 5.96046448e-008, 0.999994218, -4.47017996e-008)) | |
537 | mesh("CylinderMesh",handle,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
538 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(3.6771996, 0.348000109, 0.620599985)) | |
539 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0752487183, -3.95978737, -0.00869596004, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
540 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.34799999, 4.75599957, 0.620599985)) | |
541 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.495821, -0.00869381428, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
542 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(3.94400001, 0.579999983, 0.579999983)) | |
543 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.0578308105, -3.95979309, 1.54972076e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
544 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 5.10399961, 0.579999983)) | |
545 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000137329102, -3.43782616, 9.41753387e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
546 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.69599992, 0.812000036)) | |
547 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(6.86645508e-005, 1.89788628, 9.65595245e-006, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
548 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
549 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Cool yellow","Part",Vector3.new(0.579999983, 0.811999559, 0.579999983)) | |
550 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.34057617e-005, 1.25990677, 1.13248825e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
551 | mesh("CylinderMesh",Part,"","",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
552 | Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Institutional white","Part",Vector3.new(0.811999977, 0.34799999, 0.812000036)) | |
553 | Partweld=weld(m,handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(5.7220459e-005, 1.60789871, 1.40666962e-005, 0.999994516, 9.53674999e-007, 1.4901282e-008, 9.53674999e-007, 1.00000763, 6.53699317e-013, 1.4901282e-008, 6.50146603e-013, 0.999988437)) | |
554 | mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1)) | |
555 | ||
556 | function attackone() | |
557 | attack = true | |
558 | for i = 1,50 do | |
559 | so("rbxassetid://270657517",workspace,1,1) | |
560 | end | |
561 | for i = 1,40 do | |
562 | swait() | |
563 | for i = 0,1,0.2 do | |
564 | swait() | |
565 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
566 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
567 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
568 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
569 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
570 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
571 | end | |
572 | for i = 0,1,0.2 do | |
573 | swait() | |
574 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
575 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
576 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.3) | |
577 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
578 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
579 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
580 | end | |
581 | for i = 0,1,0.2 do | |
582 | swait() | |
583 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
584 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-30),math.rad(0),math.rad(0)),.3) | |
585 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(20)), 0.3) | |
586 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(30), math.rad(0), math.rad(-50)), 0.3) | |
587 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
588 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(20))*angles(math.rad(-5),math.rad(0),math.rad(0)),.3) | |
589 | end | |
590 | for i = 0,1,0.2 do | |
591 | swait() | |
592 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
593 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
594 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(20)), 0.3) | |
595 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
596 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(-20)),.3) | |
597 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(-20)),.3) | |
598 | end | |
599 | end | |
600 | attack = false | |
601 | end | |
602 | ||
603 | mouse.Button1Down:connect(function() | |
604 | if attack == false and attacktype == 1 then | |
605 | attacktype = 1 | |
606 | attackone() | |
607 | end | |
608 | end) | |
609 | ||
610 | mouse.KeyDown:connect(function(k) | |
611 | k=k:lower() | |
612 | if attack == false and k == '' then | |
613 | ||
614 | end | |
615 | end) | |
616 | ||
617 | local sine = 0 | |
618 | local change = 1 | |
619 | local val = 0 | |
620 | ||
621 | while true do | |
622 | swait() | |
623 | sine = sine + change | |
624 | local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude | |
625 | local velderp=RootPart.Velocity.y | |
626 | hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) | |
627 | if equipped==true or equipped==false then | |
628 | if attack==false then | |
629 | idle=idle+1 | |
630 | else | |
631 | idle=0 | |
632 | end | |
633 | if idle>=500 then | |
634 | if attack==false then | |
635 | end | |
636 | end | |
637 | if RootPart.Velocity.y > 1 and hitfloor==nil then | |
638 | Anim="Jump" | |
639 | if attack==false then | |
640 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
641 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
642 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
643 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
644 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
645 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
646 | end | |
647 | elseif RootPart.Velocity.y < -1 and hitfloor==nil then | |
648 | Anim="Fall" | |
649 | if attack==false then | |
650 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
651 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
652 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
653 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
654 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
655 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
656 | end | |
657 | elseif torvel<1 and hitfloor~=nil then | |
658 | Anim="Idle" | |
659 | if attack==false then | |
660 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
661 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
662 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
663 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
664 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
665 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
666 | end | |
667 | elseif torvel>2 and hitfloor~=nil then | |
668 | Anim="Walk" | |
669 | if attack==false then | |
670 | change=3 | |
671 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
672 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(0),math.rad(0),math.rad(0)),.3) | |
673 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.3) | |
674 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
675 | RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0)),.3) | |
676 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.3) | |
677 | end | |
678 | end | |
679 | end | |
680 | if #Effects>0 then | |
681 | for e=1,#Effects do | |
682 | if Effects[e]~=nil then | |
683 | local Thing=Effects[e] | |
684 | if Thing~=nil then | |
685 | local Part=Thing[1] | |
686 | local Mode=Thing[2] | |
687 | local Delay=Thing[3] | |
688 | local IncX=Thing[4] | |
689 | local IncY=Thing[5] | |
690 | local IncZ=Thing[6] | |
691 | if Thing[1].Transparency<=1 then | |
692 | if Thing[2]=="Block1" then | |
693 | Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
694 | Mesh=Thing[1].Mesh | |
695 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
696 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
697 | elseif Thing[2]=="Cylinder" then | |
698 | Mesh=Thing[1].Mesh | |
699 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
700 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
701 | elseif Thing[2]=="Blood" then | |
702 | Mesh=Thing[7] | |
703 | Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) | |
704 | Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) | |
705 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
706 | elseif Thing[2]=="Elec" then | |
707 | Mesh=Thing[1].Mesh | |
708 | Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) | |
709 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
710 | elseif Thing[2]=="Disappear" then | |
711 | Thing[1].Transparency=Thing[1].Transparency+Thing[3] | |
712 | end | |
713 | else | |
714 | Part.Parent=nil | |
715 | table.remove(Effects,e) | |
716 | end | |
717 | end | |
718 | end | |
719 | end | |
720 | end | |
721 | end |