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1
                local ran,err = ypcall(function()
2-
        --[[dont u even dare take credit
2+
3-
        cus dis mai law ok and if u break my law i keel u in sb
3+
4
        mouse = plr:GetMouse()
5-
    btw there's no point in re-naming "LocalPlayer" to "YOURNAMEHERE" or whatever, localplayer is the CLIENT itself.
5+
6-
    + i did a small update so you still have your clothes on when small ok?
6+
7-
	+ ok wtf you need to stop using this i have regrets upon using it because it was made in 2014 ok
7+
8-
	my anims have improved so much that you haven't seen my latest works
8+
9-
	~AmbientOcclusion (formerly madiik)
9+
10-
        ]]--
10+
11
        ll = char:findFirstChild("Left Leg")
12-
        local ran,err = ypcall(function()
12+
13
        ls = torso:findFirstChild("Left Shoulder")
14
        rh = torso:findFirstChild("Right Hip")
15
        lh = torso:findFirstChild("Left Hip")
16
        neck = torso:findFirstChild("Neck")
17
        rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
18
        anim = char:findFirstChild("Animate")
19
        rootpart = char:findFirstChild("HumanoidRootPart")
20
        camera = workspace.CurrentCamera
21
        do --Removing ROBLOX's new Looped bug >_>
22
            local function rec(x)
23
                for i,v in pairs(x:children()) do
24
                    if v:IsA'Animation' then
25
                        v.AnimationId = 'rbxassetid://28159255'
26
                    end
27
                    rec(v)
28
                end
29
            end
30
            rec(anim) --the Animate script
31
        end
32
33
        humanoid.Jump = true
34
35
        wait(.4)
36
37
38
        if anim then
39
        anim:Destroy()
40
        end
41
         
42
         
43
        rj.C0 = CFrame.new()
44
        rj.C1 = CFrame.new()
45
         
46
         
47
        super_annoying = Instance.new("Sound", head)
48
        super_annoying.SoundId = "http://www.roblox.com/asset/?id=130816003"
49
        super_annoying.Volume = 0.6
50
        super_annoying.Looped = true
51
        barrel_roll = Instance.new("Sound", head)
52
        barrel_roll.SoundId = "http://www.roblox.com/asset/?id=130791919"
53
        barrel_roll.Volume = 1
54
        barrel_roll.Looped = true
55
        dubstep_gun = Instance.new("Sound", head)
56
        dubstep_gun.SoundId = "http://www.roblox.com/asset/?id=130855491"
57
        dubstep_gun.Volume = 0.6
58
        dubstep_gun.Looped = true
59
        you_are_pirate = Instance.new("Sound", head)
60
        you_are_pirate.SoundId = "http://www.roblox.com/asset/?id=130888577"
61
        you_are_pirate.Volume = 0.6
62
        you_are_pirate.Looped = true
63
        cant_touch = Instance.new("Sound", head)
64
        cant_touch.SoundId = "http://www.roblox.com/asset/?id=131280929"
65
        cant_touch.Volume = 1
66
        cant_touch.Looped = true
67
        gangy_style = Instance.new("Sound", head)
68
        gangy_style.SoundId = "http://www.roblox.com/asset/?id=130844430"
69
        gangy_style.Volume = 0.6
70
        gangy_style.Looped = true
71
        fox_say = Instance.new("Sound", head)
72
        fox_say.SoundId = "http://www.roblox.com/asset/?id=130797915"
73
        fox_say.Volume = 0.5
74
        fox_say.Looped = true
75
        durk = Instance.new("Sound", head)
76
        durk.SoundId = "http://www.roblox.com/asset/?id=130776787"
77
        durk.Volume = 0.8
78
        durk.Looped = true
79
        sax_guy = Instance.new("Sound", head)
80
        sax_guy.SoundId = "http://www.roblox.com/asset/?id=130794684"
81
        sax_guy.Volume = 0.6
82
        sax_guy.Looped = true
83
        heman = Instance.new("Sound", head)
84
        heman.SoundId = "http://www.roblox.com/asset/?id=131102548"
85
        heman.Volume = 1
86
        heman.Looped = true
87
        justin = Instance.new("Sound", head)
88
        justin.SoundId = "http://www.roblox.com/asset/?id=130841252"
89
        justin.Volume = 0.8
90
        justin.Looped = true
91
        brony_music = Instance.new("Sound", head)
92
        brony_music.SoundId = "http://www.roblox.com/asset/?id=130769808"
93
        brony_music.Volume = 1
94
        brony_music.Looped = true
95
        spitfire = Instance.new("Sound", head)
96
        spitfire.SoundId = "http://www.roblox.com/asset/?id=129490596"
97
        spitfire.Volume = 0.8
98
        spitfire.Looped = true
99
        burn_dem = Instance.new("Sound", head)
100
        burn_dem.SoundId = "http://www.roblox.com/asset/?id=132399469"
101
        burn_dem.Volume = 1
102
        burn_dem.Looped = true
103-
        brony_music.SoundId = "http://www.roblox.com/asset/?id=145105874"
103+
104
        aj.SoundId = "rbxassetid://177732780"
105
        aj.Volume = 1
106
        aj.Looped = true
107
         
108
        Instance.new("HumanoidController", game:service'ControllerService')
109
        Instance.new("SkateboardController", game:service'ControllerService')
110
        Instance.new("VehicleController", game:service'ControllerService')
111
         
112
         
113
         
114
         
115
        --minimize
116
        rh.Parent = nil
117
        lh.Parent = nil
118
        rs.Parent = nil
119
        ls.Parent = nil
120
        neck.Parent = nil
121
        rj.Parent = nil
122
         
123
         
124
        rl.FormFactor = "Custom"
125
        ll.FormFactor = "Custom"
126
        ra.FormFactor = "Custom"
127
        la.FormFactor = "Custom"
128
        torso.FormFactor = "Custom"
129
        head.FormFactor = "Custom"
130
        rootpart.FormFactor = "Custom"
131
         
132
         
133
         
134
         
135
        rootpart.Size = Vector3.new(.4, .4, .2)
136
        rl.Size = Vector3.new(.2, .4, .2)
137
        ll.Size = Vector3.new(.2, .4, .2)
138
        ra.Size = Vector3.new(.2, .4, .2)
139
        la.Size = Vector3.new(.2, .4, .2)
140
        torso.Size = Vector3.new(.4, .4, .2)
141
        head.Size = Vector3.new(.4, .2, .2)
142
         
143
        rh.Parent = torso
144
        lh.Parent = torso
145
        rs.Parent = torso
146
        ls.Parent = torso
147
        neck.Parent = torso
148
        rj.Parent = rootpart
149
         
150
         
151
        if torso:findFirstChild("roblox") then
152
            local p = Instance.new("Part", char)
153
            p.FormFactor = "Custom"
154
            p.Size = torso.Size
155
            p.Transparency = 1
156
            p:BreakJoints()
157
            local w = Instance.new("Weld", char)
158
            w.Part0 = p
159
            w.Part1 = torso
160
            torso:findFirstChild("roblox").Parent = p
161
        end
162
         
163
         
164
        --[[mesh1 = Instance.new("SpecialMesh", torso)
165
        mesh1.Name = "Mesh"
166
        mesh1.Scale = torso.Size - Vector3.new(torso.Size.x/2, torso.Size.y/2, 0)
167
        mesh1.MeshId = "rbxasset://fonts/torso.mesh"
168
        mesh2 = Instance.new("SpecialMesh", la)
169
        mesh2.Name = "Mesh"
170
        mesh2.Scale = la.Size - Vector3.new(0, la.Size.y/2, 0)
171
        mesh2.MeshId = "rbxasset://fonts/leftarm.mesh"
172
        mesh3 = Instance.new("SpecialMesh", ra)
173
        mesh3.Name = "Mesh"
174
        mesh3.Scale = ra.Size - Vector3.new(0, ra.Size.y/2, 0)
175
        mesh3.MeshId = "rbxasset://fonts/rightarm.mesh"
176
        mesh4 = Instance.new("SpecialMesh", ll)
177
        mesh4.Name = "Mesh"
178
        mesh4.Scale = ll.Size - Vector3.new(0, ll.Size.y/2, 0)
179
        mesh4.MeshId = "rbxasset://fonts/leftleg.mesh"
180
        mesh5 = Instance.new("SpecialMesh", rl)
181
        mesh5.Name = "Mesh"
182
        mesh5.Scale = rl.Size - Vector3.new(0, rl.Size.y/2, 0)
183
        mesh5.MeshId = "rbxasset://fonts/rightleg.mesh"--]]
184
         
185
         
186
        --0.3 = 1.5, 0.1 = 0.5, 0.2 = 1
187
         
188
        ls.C0 = CFrame.new(-.3,.1,0)
189
        ls.C1 = CFrame.new(0,.1,0)
190
        rs.C0 = CFrame.new(.3,.1,0)
191
        rs.C1 = CFrame.new(0,.1,0)
192
        rh.C0 = CFrame.new(.1,-.2,0)
193
        rh.C1 = CFrame.new(0, .2, 0)
194
        lh.C0 = CFrame.new(-.1,-.2,0)
195
        lh.C1 = CFrame.new(0, .2, 0)
196
        neck.C0 = CFrame.new(0,.2,0)
197
        neck.C1 = CFrame.new(0,-.1,0)
198
         
199
        bodyc = char:findFirstChild("Body Colors")
200
        if bodyc then
201
            bodyc:Destroy()
202
        end
203
     
204
        wait(1)
205
         
206
        local body = {}
207
        for i,v in pairs(char:children()) do
208
            if v:IsA'BasePart' then
209
                body[v] = {Color = v.BrickColor}
210
            end
211
        end
212
     
213
        function restorecolors()
214
            for _,bp in pairs(char:children()) do
215
                if bp:IsA("BasePart") then
216
                    bp.BrickColor = body[bp].Color
217
                end
218
            end
219
        end
220-
            print(v.Name)
220+
221-
                body[v.Name] = {Color = v.BrickColor}
221+
222
        local LightForTorso = Instance.new("PointLight", head)
223
        LightForTorso.Color = torso.BrickColor.Color
224
        LightForTorso.Range = 7
225-
        print(body.Torso)
225+
226
         
227
         
228
         
229-
                    bp.BrickColor = body[bp.Name].Color
229+
230
        local slidecount = 0
231
        local slidecountmax = 0
232
        local anim = ""
233
        local lastanim = anim
234
        local speed = 0
235
        local looking = false
236
        local dancing = false
237
        local superannoying = false
238
        local barrelroll = false
239
        local dubstepgun = false
240
        local foxie = false
241
        local durka = false
242
        local saxguy = false
243
        local heya = false
244
        local jb = false
245
        local bronymusic = false
246
        local sheddy = false
247
        local burndem = false
248
        local global_wait = 0
249
         
250
        count = 0
251
        countspeed = 1
252
        sine = 0
253
        sinespeed = 1
254
         
255
         
256
         
257
        humanoid.WalkSpeed = 11
258
         
259
         
260
        local controllerService = game:GetService("ControllerService")
261
        local controller = controllerService:GetChildren()[1]
262
         
263
         
264
        local colors = {"White", "Really black"}
265
         
266
        humanoid.Died:connect(function()
267
            for cframe_parts = 0, 100 do
268
                local p = Instance.new("Part")
269
                p.FormFactor = "Custom"
270
                p.BrickColor = BrickColor.new(colors[math.random(1, #colors)])
271
                p.Size = Vector3.new(1, 1, 1)
272
                Instance.new("BlockMesh", p).Scale = Vector3.new(0.05, 0.05, 0.05)
273
                p.Locked = true
274
                p.CanCollide = false
275
                p.Anchored = true
276
                p.CFrame = torso.CFrame * CFrame.Angles(math.random(-36, 36),math.random(-36, 36),math.random(-36, 36))
277
                p.Parent = workspace
278
            game:service'Debris':AddItem(p, 5)
279
            coroutine.wrap(function()
280
            while wait() do
281
                if p ~= nil then
282
                    p.CFrame = p.CFrame * CFrame.new(0, 0.085, 0)
283
                    p.Mesh.Scale = p.Mesh.Scale - Vector3.new(0.005, 0, 0.005) + Vector3.new(0, 0.01, 0)
284
                    p.Transparency = p.Transparency + 0.015
285
                else
286
                    break
287
                end
288
            end
289
        end)()
290
        end
291
        for _,v in pairs(char:children()) do
292
            if v:IsA("Part") then
293
                v:Destroy()
294
            end
295
        end
296
         
297
        end)
298
         
299
         
300
        mouse.KeyDown:connect(function(k)
301
           
302
            if string.byte(k) == 50 then
303
               
304
                if dancing then return end
305
                sitting = not sitting
306
                if sitting then
307
                        local ray = Ray.new(torso.Position, Vector3.new(0, -1, 0))
308
                local hitz,enz = workspace:FindPartOnRay(ray, char)
309
           
310
               
311
                     if hitz then
312
                controller.Parent = nil
313
                humanoid.WalkSpeed = 0
314
                    coroutine.wrap(function()
315
                        while wait() do
316
                            humanoid.PlatformStand = true
317
                            if sitting == false then humanoid.PlatformStand = false break end
318
                        end
319
                    end)()
320
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
321
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
322
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
323
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
324
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
325
               
326
                      miniweld = Instance.new("Weld", char)
327
                        miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
328
                        miniweld.Part0 = hitz
329
                        miniweld.Part1 = rootpart
330
                    else
331
                        sitting = false
332
                        return
333
                        end
334
            else
335
                if miniweld then
336
                    miniweld:Destroy()
337
                end
338
                controller.Parent = controllerService
339
                humanoid.PlatformStand = false
340
                humanoid.WalkSpeed = 11
341
            end
342
        end
343
         
344
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
345
                superannoying = false
346
                barrelroll = false
347
                heya = false
348
                dubstepgun = false
349
                youpirate = false
350
                canttouch = false
351
                gangnam = false
352
                sheddy = false
353
                durka = false
354
                saxguy = false
355
                foxie = false
356
                burndem = false
357
                bronymusic = false
358
                brony_music:stop()
359
                fox_say:stop()
360
                spitfire:stop()
361
                heman:stop()
362
                justin:stop()
363
                jb = false
364
                durk:stop()
365
                        restorecolors()
366
                burn_dem:stop()
367
                if hat then
368
                hat:Destroy()
369
            end
370
            sax_guy:stop()
371
                gangy_style:stop()
372
                cant_touch:stop()
373
                you_are_pirate:stop()
374
                dubstep_gun:stop()
375
                super_annoying:stop()
376
                barrel_roll:stop()
377
                dancing = false
378
                global_wait = 0
379
                LightForTorso.Color = torso.BrickColor.Color
380
            end
381
           
382
        if k == "z" then
383
        if dancing then return end
384
            if not sitting then
385
            dancing = true
386
            superannoying = true
387
            super_annoying:play()
388
            end
389
        end
390
        if k == "k" then
391
            if dancing then return end
392
            if not sitting then
393
                dancing = true
394
                sheddy = true
395
                spitfire:play()
396
            end
397
        end
398
         
399
        if k == "n" then
400
        if dancing then return end
401
            if not sitting then
402
                dancing = true
403
                gangnam = true
404
                gangy_style:play()
405
            end
406
        end
407
         
408
        if k == "r" then
409
            if dancing then return end
410
            if not sitting then
411
                dancing = true
412
                burndem = true
413
                burn_dem:play()
414
            end
415
        end
416
         
417
         
418
        if k == "x" then
419
        if dancing then return end
420
            if not sitting then
421
                dancing = true
422
            barrelroll = true
423
            barrel_roll:play()
424
            hat = Instance.new("Part", char)
425
            hat.FormFactor = "Custom"
426
            hat.CanCollide = false
427
            hat.Size = torso.Size
428
            hat.Locked = true
429
            hat:breakJoints()
430
            local hatmesh = Instance.new("SpecialMesh", hat)
431
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=29873142"
432
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=31467063"
433
            hatmesh.Scale = Vector3.new(.22, .2, .22)
434
            local hatweld = Instance.new("Weld", hat)
435
            hatweld.Part0 = hat
436
            hatweld.Part1 = torso
437
        end
438
        end
439
        if k == "h" then
440
              if dancing then return end
441
            if not sitting then
442
                dancing = true
443
                heman:play()
444
                heya = true
445
            hat = Instance.new("Part", char)
446
            hat.FormFactor = "Custom"
447
            hat.CanCollide = false
448
            hat.Size = torso.Size + Vector3.new(0.01, 0.01, 0.01)
449
            hat.Locked = true
450
            hat.BrickColor = BrickColor.new("Hot pink")
451
            hat:breakJoints()
452
            local hatweld = Instance.new("Weld", hat)
453
            hatweld.Part0 = hat
454
            hatweld.Part1 = torso
455
        end
456
        end
457
        if k == "j" then
458
            if dancing then return end
459
            if not sitting then
460
                dancing = true
461
                justin:play()
462
                jb = true
463
            hat = Instance.new("Part", char)
464
            hat.FormFactor = "Custom"
465
            hat.CanCollide = false
466
            hat.Size = head.Size
467
            hat.Locked = true
468
            hat.BrickColor = BrickColor.new("Hot pink")
469
            hat:breakJoints()
470
                local hatmesh = Instance.new("SpecialMesh", hat)
471
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=19999424"
472
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=20571982"
473
            hatmesh.Scale = Vector3.new(.23, .23, .23)
474
            local hatweld = Instance.new("Weld", hat)
475
            hatweld.Part0 = hat
476
            hatweld.Part1 = head
477
            hatweld.C0 = CFrame.new(0.025, -0.05, 0)
478
        end
479
        end
480
        if k == "c" then
481
        if dancing then return end
482
            if not sitting then
483
                dancing = true
484
                dubstepgun = true
485
                dubstep_gun:play()
486
            end
487
        end
488
        if k == "v" then
489
        if dancing then return end
490
                if not sitting then
491
        dancing = true
492
        youpirate = true
493
        you_are_pirate:play()
494
            hat = Instance.new("Part", char)
495
            hat.FormFactor = "Custom"
496
            hat.CanCollide = false
497
            hat.Size = head.Size
498
            hat.Locked = true
499
            hat:breakJoints()
500
            local hatmesh = Instance.new("SpecialMesh", hat)
501
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=1028848"
502
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=1028847"
503
            hatmesh.Scale = Vector3.new(.2, .2, .2)
504
            local hatweld = Instance.new("Weld", hat)
505
            hatweld.Part0 = hat
506
            hatweld.Part1 = head
507
            hatweld.C0 = CFrame.new(0, -0.15, 0)
508
        end
509
        end
510
        if k == "m" then
511
        if dancing then return end
512
            if not sitting then
513
            dancing = true
514
            canttouch = true
515
            cant_touch:play()
516
        end
517
        end
518
        if k == "b" then
519
            if dancing then return end
520
            if not sitting then
521
                dancing = true
522
                bronymusic = true
523
                brony_music:play()
524
                for _,bp in pairs(char:children()) do
525
                    if bp:IsA("BasePart") then
526
                        bp.BrickColor = BrickColor.new("Lavender")
527
                    end
528
            end
529
            hat = Instance.new("Part", char)
530
            hat.FormFactor = "Custom"
531
            hat.CanCollide = false
532
            hat.Size = head.Size
533
            hat.Locked = true
534
            hat.BrickColor = BrickColor.new("Lavender")
535
            hat:breakJoints()
536
            local hatmesh = Instance.new("SpecialMesh", hat)
537
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=118186643"
538
            hatmesh.Scale = Vector3.new(.1, .2, .1)
539
            local hatweld = Instance.new("Weld", hat)
540
            hatweld.Part0 = hat
541
            hatweld.Part1 = head
542
            hatweld.C0 = CFrame.new(0, -0.1, 0.05)
543
            end
544
        end
545
         
546
        if k == "l" then
547
        if dancing then return end
548
        if not sitting then
549
            dancing = true
550
            foxie = true
551
            fox_say:play()
552
            hat = Instance.new("Part", char)
553
            hat.FormFactor = "Custom"
554
            hat.CanCollide = false
555
            hat.Size = head.Size
556
            hat.Locked = true
557
            hat:breakJoints()
558
            local hatmesh = Instance.new("SpecialMesh", hat)
559
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=25266225"
560
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=25266210"
561
            hatmesh.Scale = Vector3.new(.2, .2, .2)
562
            local hatweld = Instance.new("Weld", hat)
563
            hatweld.Part0 = hat
564
            hatweld.Part1 = head
565
            hatweld.C0 = CFrame.new(0, -0.1, 0)
566
            end
567
           
568
        end
569
        if k == "f" then
570
        if dancing then return end
571
            if not sitting then
572
            dancing = true
573
            durka = true
574
            durk:play()
575
        end
576
        end
577
        if k == "g" then
578
            if dancing then return end
579
            if not sitting then
580
                dancing = true
581
                saxguy = true
582
                sax_guy:play()
583
                    hat = Instance.new("Part", char)
584
            hat.FormFactor = "Custom"
585
            hat.CanCollide = false
586
            hat.Size = head.Size
587
            hat.Locked = true
588
            hat:breakJoints()
589
            local hatmesh = Instance.new("SpecialMesh", hat)
590
            hatmesh.MeshId = "http://www.roblox.com/asset/?id=44410178"
591
            hatmesh.TextureId = "http://www.roblox.com/asset/?id=44410320"
592
            hatmesh.Scale = Vector3.new(.25, .25, .25)
593
            local hatweld = Instance.new("Weld", hat)
594
            hatweld.Part0 = hat
595
            hatweld.Part1 = la
596
            hatweld.C0 = CFrame.new(-0.18, -0.05, .04) * CFrame.Angles(math.pi - math.rad(18), 0, math.pi/4)
597
            end
598
        end
599
         
600
           
601
         
602
         
603
            if k == "q" then
604
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
605
                if sitting then return end
606
                looking = true
607
                rj.C0 = CFrame.new(-math.pi/6, 0,0) * CFrame.Angles(0, 0, math.pi/4)
608
            end
609
            if k == "e" then
610
                if Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then return end
611
                if sitting then return end
612
                        looking = true
613
                rj.C0 = CFrame.new(math.pi/6, 0,0) * CFrame.Angles(0, 0, -math.pi/4)
614
            end
615
            if k == "t" then
616
                if dancing then return end
617
                if sitting then return end
618
                dancing = true
619
                aj:play()
620
            end
621
            if string.byte(k) == 48 or string.byte(k) == 47 then
622
                        if sitting then return end
623
                humanoid.WalkSpeed = 18
624
            end
625
            if string.byte(k) == 52 then
626
                if sitting then return end
627
                humanoid.WalkSpeed = 6
628
                end
629
        end)
630
         
631
        mouse.KeyUp:connect(function(k)
632
            if string.byte(k) == 48 or string.byte(k) == 47 then
633
                if sitting then return end
634
                humanoid.WalkSpeed = 11
635
            end
636
            if k == "w" or k == "a" or k == "s" or k == "d" or string.byte(k) == 32 then
637
                superannoying = false
638
                barrelroll = false
639
                heya = false
640
                dubstepgun = false
641
                youpirate = false
642
                canttouch = false
643
                gangnam = false
644
                sheddy = false
645
                durka = false
646
                saxguy = false
647
                foxie = false
648
                burndem = false
649
                bronymusic = false
650
                aj:stop()
651
                brony_music:stop()
652
                fox_say:stop()
653
                spitfire:stop()
654
                heman:stop()
655
                justin:stop()
656
                jb = false
657
                durk:stop()
658
                        restorecolors()
659
                burn_dem:stop()
660
                if hat then
661
                hat:Destroy()
662
            end
663
            sax_guy:stop()
664
                gangy_style:stop()
665
                cant_touch:stop()
666
                you_are_pirate:stop()
667
                dubstep_gun:stop()
668
                super_annoying:stop()
669
                barrel_roll:stop()
670
                dancing = false
671
                global_wait = 0
672
                LightForTorso.Color = torso.BrickColor.Color
673
            end
674
           
675
           
676
                if k == "q" then
677
                    if looking then
678
                if sitting then return end
679
                rj.C0 = CFrame.new()
680
                looking = false
681
                end
682
            end
683
           
684
                if k == "e" then
685
                    if looking then
686
                if sitting then return end
687
                rj.C0 = CFrame.new()
688
                        looking = false
689
                end
690
            end
691
        end)
692
         
693
         
694
        game:service'RunService'.Stepped:connect(function()
695
            count = (count % 100) + countspeed
696
            angle = math.pi * math.sin(math.pi*2/100*count)
697
         
698
            if slidecount < slidecountmax then
699
            slidecount = slidecount + speed
700
            end
701
            if slidecount > slidecountmax then
702
            slidecount = slidecount - speed
703
            end  
704
        if global_wait == 380 then global_wait = 0 end
705
         
706
        sine = sine + sinespeed
707
        if not dancing then
708-
            count = (count % 100) + (countspeed/2)
708+
709
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -1, 0))
710
            local hitz, enz = workspace:FindPartOnRay(ray, char)
711
                if not hitz then
712
                        ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + angle*0.05, 0, 0)
713
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles((math.pi/8/5*slidecount) + math.pi + -angle*0.05, 0, 0)
714
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, 0)
715
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, 0)
716
            if not looking then
717
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
718
            end
719
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
720
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 2 then
721
           
722
        -- idle anim
723
         
724
        anim = "Idle"
725
        if anim ~= lastanim then
726
            if lastanim == "Walking" then
727
                speed = 0.5
728
                slidecount = 1
729
                slidecountmax = 0
730
            elseif lastanim == "Running" then
731
                speed = 2.5
732
                slidecount = 5
733
                slidecountmax = 0
734
            else
735
        slidecount = 0
736
        slidecountmax = 0
737
        end
738
        end
739
        countspeed = 1
740
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.02, 0, 0)
741
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.02, 0, 0)
742
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.01, 0, 0)
743
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.01, 0, 0)
744
            if not looking then
745
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
746
            end
747
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
748
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude < 14 then
749
            looking = false
750
        -- walk anim
751
        anim = "Walking"
752
        if anim ~= lastanim then
753
        speed = 0.2
754
        slidecount = 0
755
        slidecountmax = 1
756
            if lastanim == "Running" then
757
                slidecount = 5
758
                end
759
        end
760
        countspeed = 6
761
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.3, 0, math.abs(angle*0.02))
762
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.3, 0, -math.abs(angle*0.02))
763
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.28, 0, -math.abs(angle*0.01))
764
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.28, 0, math.abs(angle*0.01))
765
            rj.C0 = CFrame.new(0, math.abs(-angle*0.035), 0) * CFrame.Angles(-math.pi/8/5*slidecount, 0, 0)
766
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
767
        elseif Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude >= 14 then
768
            --run anim
769
            anim = "Running"
770
        if anim ~= lastanim then
771
        speed = 1
772
        slidecount = 0
773
        slidecountmax = 5
774
            if lastanim == "Walking" then
775
                slidecount = 1
776
            end
777
        end
778
         
779
        looking = false
780
        countspeed = 9
781
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(angle*0.4, 0, math.abs(angle*0.07))
782
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-angle*0.4, 0, -math.abs(angle*0.07))
783
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-angle*0.38, 0, -math.abs(angle*0.03))
784
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(angle*0.38, 0, math.abs(angle*0.03))
785
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.pi/8/5*slidecount, 0, 0)
786
            rj.C0 = CFrame.new(0, math.abs(-angle*.055), 0) * CFrame.Angles(-math.pi/8/5*slidecount, math.sin(angle*0.05), 0)
787
        end
788
         
789
        lastanim = anim
790
        else
791
        countspeed = 1
792
                    local ray = Ray.new(rootpart.Position, Vector3.new(0, -2, 0))
793
            local hitz, enz = workspace:FindPartOnRay(ray, char)
794
                if not hitz then
795
                rj.C0 = CFrame.new(0, -0.5, 0) * CFrame.Angles(-math.pi/2, 0, 0)
796
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.rad(30), 0, -math.pi/16)
797
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.rad(30), 0, math.pi/16)
798
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, -math.pi/10)
799
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.pi-math.rad(30), 0, math.pi/10)
800
                else
801
                rj.C0 = CFrame.new(0, -0.35, 0) * CFrame.Angles(math.rad(10), 0, 0)
802
                lh.C0 = CFrame.new(-.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, -math.pi/16)
803
                rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(math.pi/2-math.rad(10), 0, math.pi/16)
804
                ls.C0 = CFrame.new(-.3,.1,0) * CFrame.Angles(-math.rad(10), 0, -math.pi/10)
805
                rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(-math.rad(10), 0, math.pi/10)
806
            end
807
           
808
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(angle*0.055, 0, 0)
809
        end
810
        else
811
        if superannoying then
812
        countspeed = 5
813
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
814
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
815
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
816
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
817
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
818
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
819
        elseif barrelroll then
820
            countspeed = 5
821
            sinespeed = 0.1
822
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.07))
823
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.07))
824
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, 0, -math.abs(angle*0.03))
825
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, 0, math.abs(angle*0.03))
826
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
827
            rj.C0 = CFrame.new(math.sin(sine)*2.5, 0, 0) * CFrame.Angles(-math.pi/2, math.sin(sine)*4.5, 0)
828
        elseif dubstepgun then
829
        global_wait = (global_wait % 380) + 1
830
            countspeed = 5
831
            if global_wait < 249 - 40 then
832
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.27))
833
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.27))
834
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
835
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
836
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
837
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
838
        elseif global_wait > 249 - 40 then
839
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.4, 0, math.abs(angle*0.11))
840
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
841
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.09))
842
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.09))
843
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
844
            rj.C0 = CFrame.new(0, math.abs(-angle*.075), 0) * CFrame.Angles(0, math.pi/3 + math.sin(angle*0.15), 0)
845
            end
846
        elseif youpirate then
847
        global_wait = (global_wait % 380) + 1
848
            countspeed = 5
849
            if global_wait < 79 then
850
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
851
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
852
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
853
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
854
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
855
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
856
        elseif global_wait < 299 then
857
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + angle*0.2, 0, math.abs(angle*0.11))
858
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, 0, -math.abs(angle*0.11))
859
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.2, 0, -math.abs(angle*0.1))
860
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.2, 0, math.abs(angle*0.1))
861
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), math.sin(angle*0.19), 0)
862
            rj.C0 = CFrame.new(0, math.abs(-angle*.055+0.2), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
863
        elseif global_wait > 299 then
864
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, -math.abs(angle*0.07))
865
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.2, 0, math.abs(angle*0.07))
866
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
867
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
868
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
869
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, math.sin(angle*0.15), 0)
870
            end
871
        elseif canttouch then
872
            countspeed = 5
873
        global_wait = (global_wait % 160) + 1
874
        if global_wait == 160 then global_wait = 0 end
875
            if global_wait < 39 then
876
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
877
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
878
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
879
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
880
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
881
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, -math.pi/6, 0)
882
        elseif global_wait < 79 then
883
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + angle*0.2, 0, -math.abs(angle*0.07))
884
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, 0, math.abs(angle*0.07))
885
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.03))
886
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.1, 0, math.abs(angle*0.03))
887
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
888
            rj.C0 = CFrame.new(0, math.abs(-angle*.03), 0) * CFrame.Angles(0, math.pi/6, 0)
889
        elseif global_wait < 119 then
890
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
891
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
892
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
893
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
894
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
895
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
896
            torso.CFrame = torso.CFrame * CFrame.new(0.05, 0, 0)
897
        elseif global_wait > 119 then
898
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(0.01, 0, 0.17)
899
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(0.01, 0, -0.17)
900
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(0, -math.abs(angle*0.05), -math.abs(angle*0.06))
901
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(0, -math.abs(angle*0.05), math.abs(angle*0.06))
902
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
903
            rj.C0 = CFrame.new(0, math.abs(-angle*.02), 0) * CFrame.Angles(0, 0, 0)
904
            torso.CFrame = torso.CFrame * CFrame.new(-0.05, 0, 0)
905
        end
906
        elseif gangnam then
907
        countspeed = 5
908
        if global_wait == 180 then global_wait = 0 end
909
        global_wait = (global_wait % 180) + 1
910
        if global_wait < 89 then
911
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
912
            rs.C0 = CFrame.new(.2,.1,-.1) * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, -math.pi/3 + -math.abs(angle*0.05))
913
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
914
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
915
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
916
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
917
            elseif global_wait > 89 then
918
            ls.C0 = CFrame.new(-.2,.1,-.1)  * CFrame.Angles(math.pi/2.5 + math.abs(angle*0.2), 0, math.pi/3 + math.abs(angle*0.05))
919
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.sin(angle*0.1), 0, -math.sin(angle*0.1))
920
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
921
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
922
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
923
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
924
        end
925
        elseif foxie then
926
        countspeed = 5
927
        global_wait = (global_wait % 380) + 2
928
        if global_wait < 89 then
929
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, -math.abs(angle*0.2))
930
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + math.abs(angle*0.1), 0, math.abs(angle*0.2))
931
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
932
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
933
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
934
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.rad(global_wait*4), 0)
935
            elseif global_wait > 89 then
936
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.05))
937
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, -math.abs(angle*0.05))
938
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(math.abs(angle*0.1), 0, -math.abs(angle*0.03))
939
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, math.abs(angle*0.03))
940
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, math.sin(angle*0.1))
941
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
942
        end
943
        elseif durka then
944
        countspeed = 2
945
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + math.abs(angle*0.2), 0, math.abs(angle*0.07))
946
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(angle*0.1, 0, -math.abs(angle*0.07))
947
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, 0, -math.abs(angle*0.03))
948
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, 0, math.abs(angle*0.03))
949
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
950
            rj.C0 = CFrame.new(0, math.abs(-angle*.035), 0) * CFrame.Angles(0, math.sin(angle*0.05), 0)
951
        elseif saxguy then
952
            countspeed = 5
953
            ls.C0 = CFrame.new(-.25,.1,-.1)  * CFrame.Angles(math.pi/2.5, 0, math.pi/4)
954
            rs.C0 = CFrame.new(.25,.1,-.1) * CFrame.Angles(math.rad(60), 0, -math.pi/4)
955
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(-math.abs(angle*0.1), 0, -0.06)
956
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-math.abs(angle*0.1), 0, 0.06)
957
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(0, 0, 0)
958
            rj.C0 = CFrame.new(0, -math.abs(angle*0.01), math.abs(angle*0.01)) * CFrame.Angles(math.abs(angle*0.1), 0, 0)
959
        elseif heya then
960
             countspeed = 5
961
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi + -angle*0.2, -angle*0.1, 0)
962
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi + angle*0.2, angle*0.1, 0)
963
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
964
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
965
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
966
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.sin(angle*0.07), 0)
967
        elseif jb then
968
                 countspeed = 5
969
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/2 + -angle*0.2, -angle*0.1, 0)
970
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/2 + angle*0.2, angle*0.1, 0)
971
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
972
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
973
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
974
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
975
        elseif bronymusic then
976
                     countspeed = 5
977
            ls.C0 = CFrame.new(-.1,.1,-.15)  * CFrame.Angles(math.pi/2 + -angle*0.1, -angle*0.1, 0)
978
            rs.C0 = CFrame.new(.1,.1,-.15) * CFrame.Angles(math.pi/2 + angle*0.1, angle*0.1, 0)
979
            lh.C0 = CFrame.new(-.1,-.25,0)  * CFrame.Angles(math.pi/2 + angle*0.1, 0, 0)
980
            rh.C0 = CFrame.new(.1,-.25,0) * CFrame.Angles(math.pi/2 + -angle*0.1, 0, 0)
981
            neck.C0 = CFrame.new(0,.25,0) * CFrame.Angles(math.pi/2 + math.abs(angle*0.25), 0, 0)
982
            rj.C0 = CFrame.new(0, -0.2 + math.abs(angle*0.05), 0) * CFrame.Angles(-math.rad(85), 0, 0)
983
        elseif sheddy then
984
            countspeed = 7
985
                ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
986
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
987
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
988
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
989
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
990
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
991
        elseif burndem then
992
            countspeed = 4
993
             ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -angle*0.4, -angle*0.1, 0)
994
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + angle*0.4, angle*0.1, 0)
995
            lh.C0 = CFrame.new(-.1,-.2,0)  * CFrame.Angles(angle*0.05, angle*0.1, -0.06)
996
            rh.C0 = CFrame.new(.1,-.2,0) * CFrame.Angles(-angle*0.05, -angle*0.1, 0.06)
997
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
998
            rj.C0 = CFrame.new(0, math.abs(angle*0.05), 0) * CFrame.Angles(0, math.abs(angle*0.1), 0)
999
        elseif aj.IsPlaying then
1000
            countspeed = 5
1001
            ls.C0 = CFrame.new(-.3,.1,0)  * CFrame.Angles(math.pi/4 + -(angle)*0.4, -angle*0.1, 0)
1002
            rs.C0 = CFrame.new(.3,.1,0) * CFrame.Angles(math.pi/4 + (angle)*0.4, -angle*0.1, 0)
1003
            lh.C0 = CFrame.new(-.1,-.2 - math.cos(count*.025)*.02,0)  * CFrame.Angles(angle*0.05, 0, -0.06)
1004
            rh.C0 = CFrame.new(.1,-.2+math.cos(count*.025)*.02,0) * CFrame.Angles(-angle*0.05, 0, 0.06)
1005
            neck.C0 = CFrame.new(0,.2,0) * CFrame.Angles(math.abs(0.2), 0, 0)
1006
            rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(0, math.cos(angle*0.1), 0)
1007
        end
1008
        end
1009
        end)
1010
         
1011
         
1012
        plr.Chatted:connect(function(msg)
1013
            game:service'Chat':Chat(head, msg, 1)
1014
            if msg == "die/" then
1015
                char:breakJoints()
1016
            end
1017
        end)
1018
         
1019
        end)
1020
        if not ran and err then
1021
            print(err)
1022
        end