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1 | --https://github.com/Mokiros/roblox-FE-compatibility | |
2 | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end | |
3 | local Player,game,owner = owner,game | |
4 | local RealPlayer = Player | |
5 | do | |
6 | print("FE Compatibility code by Mokiros") | |
7 | local rp = RealPlayer | |
8 | script.Parent = rp.Character | |
9 | - | local p = game.Players.LocalPlayer.Character |
9 | + | |
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent then | |
34 | for _,f in pairs(t.Functions) do | |
35 | f(...) | |
36 | end | |
37 | end | |
38 | end | |
39 | m.TrigEvent = te | |
40 | UIS.TrigEvent = te | |
41 | ||
42 | Event.OnServerEvent:Connect(function(plr,io) | |
43 | if plr~=rp then return end | |
44 | m.Target = io.Target | |
45 | m.Hit = io.Hit | |
46 | if not io.isMouse then | |
47 | local b = io.UserInputState == Enum.UserInputState.Begin | |
48 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
49 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
50 | end | |
51 | if io.UserInputType == Enum.UserInputType.MouseButton2 then | |
52 | return m:TrigEvent(b and "Button2Down" or "Button2Up") | |
53 | end | |
54 | for _,t in pairs(CAS.Actions) do | |
55 | for _,k in pairs(t.Keys) do | |
56 | if k==io.KeyCode then | |
57 | t.Function(t.Name,io.UserInputState,io) | |
58 | end | |
59 | end | |
60 | end | |
61 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
62 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
63 | end | |
64 | end) | |
65 | Event.Parent = NLS([==[ | |
66 | local Player = game:GetService("Players").LocalPlayer | |
67 | local Event = script:WaitForChild("UserInput_Event") | |
68 | local Mouse = Player:GetMouse() | |
69 | local UIS = game:GetService("UserInputService") | |
70 | - | if p.Parent.Name ~= game.Players.LocalPlayer.Name then |
70 | + | local input = function(io,a) |
71 | if a then return end | |
72 | --Since InputObject is a client-side instance, we create and pass table instead | |
73 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target}) | |
74 | end | |
75 | UIS.InputBegan:Connect(input) | |
76 | UIS.InputEnded:Connect(input) | |
77 | local h,t | |
78 | --Give the server mouse data 30 times every second, but only if the values changed | |
79 | --If player is not moving their mouse, client won't fire events | |
80 | - | local Music = SFX(190819252) |
80 | + | while wait(1/30) do |
81 | if h~=Mouse.Hit or t~=Mouse.Target then | |
82 | h,t=Mouse.Hit,Mouse.Target | |
83 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
84 | end | |
85 | end]==],Player.Character) | |
86 | ||
87 | ----Sandboxed game object that allows the usage of client-side methods and services | |
88 | --Real game object | |
89 | local _rg = game | |
90 | ||
91 | --Metatable for fake service | |
92 | local fsmt = { | |
93 | __index = function(self,k) | |
94 | local s = rawget(self,"_RealService") | |
95 | if s then | |
96 | return typeof(s[k])=="function" | |
97 | and function(_,...)return s[k](s,...)end or s[k] | |
98 | end | |
99 | end, | |
100 | __newindex = function(self,k,v) | |
101 | local s = rawget(self,"_RealService") | |
102 | if s then s[k]=v end | |
103 | end | |
104 | } | |
105 | local function FakeService(t,RealService) | |
106 | t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService | |
107 | return setmetatable(t,fsmt) | |
108 | end | |
109 | ||
110 | --Fake game object | |
111 | local g = { | |
112 | GetService = function(self,s) | |
113 | return rawget(self,s) or _rg:GetService(s) | |
114 | end, | |
115 | Players = FakeService({ | |
116 | LocalPlayer = FakeService({GetMouse=function(self)return m end},Player) | |
117 | },"Players"), | |
118 | UserInputService = FakeService(UIS,"UserInputService"), | |
119 | ContextActionService = FakeService(CAS,"ContextActionService"), | |
120 | RunService = FakeService({ | |
121 | _btrs = {}, | |
122 | RenderStepped = _rg:GetService("RunService").Heartbeat, | |
123 | BindToRenderStep = function(self,name,_,fun) | |
124 | self._btrs[name] = self.Heartbeat:Connect(fun) | |
125 | end, | |
126 | UnbindFromRenderStep = function(self,name) | |
127 | self._btrs[name]:Disconnect() | |
128 | end, | |
129 | },"RunService") | |
130 | } | |
131 | rawset(g.Players,"localPlayer",g.Players.LocalPlayer) | |
132 | g.service = g.GetService | |
133 | FakeService(g,game) | |
134 | --Changing owner to fake player object to support owner:GetMouse() | |
135 | game,owner = g,g.Players.LocalPlayer | |
136 | end | |
137 | ||
138 | -- ty krystalburger | |
139 | --[[ | |
140 | Thomas The Dank Engine: | |
141 | By: KrystalTeam | |
142 | Features: Being a dank engine that kill people | |
143 | Version: 1.0.0.2 | |
144 | --]] | |
145 | ||
146 | local p = owner | |
147 | local weld = Instance.new("Weld",p.Torso) | |
148 | weld.Part0 = p.Torso | |
149 | ||
150 | local train = Instance.new("Part",p.Torso) | |
151 | train.Anchored = true | |
152 | train.CanCollide = false | |
153 | train.Size = Vector3.new(3,2,6) | |
154 | train.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
155 | weld.Part1 = train | |
156 | weld.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(180),0) | |
157 | train.Anchored = false | |
158 | local TrainMesh = Instance.new("SpecialMesh",train) | |
159 | TrainMesh.MeshType = Enum.MeshType.FileMesh | |
160 | TrainMesh.Scale = Vector3.new(0.020,0.020,0.015) | |
161 | TrainMesh.MeshId = "rbxassetid://431017802" | |
162 | TrainMesh.TextureId = "rbxassetid://431017809" | |
163 | ||
164 | ||
165 | local weld2 = Instance.new("Weld",p.Torso) | |
166 | weld2.Part0 = p.Torso | |
167 | local Smoke = Instance.new("Part",p.Torso) | |
168 | Smoke.Anchored = true | |
169 | Smoke.CanCollide = false | |
170 | Smoke.Size = Vector3.new(1,1,1) | |
171 | Smoke.CustomPhysicalProperties = PhysicalProperties.new(0,0,0,0,0) | |
172 | weld2.Part1 = Smoke | |
173 | weld2.C1 = CFrame.new(0,-4,3.5)-- * CFrame.Angles(0,math.rad(180),0) | |
174 | Smoke.Anchored = false | |
175 | Smoke.Transparency = 1; | |
176 | ||
177 | local Particle = Instance.new("ParticleEmitter",Smoke) | |
178 | Particle.Rate = 50; | |
179 | Particle.Speed = NumberRange.new(30,60); | |
180 | Particle.VelocitySpread = 4; | |
181 | Particle.Texture = "rbxassetid://133619974" | |
182 | ||
183 | local Light = Instance.new("SpotLight",train) | |
184 | Light.Angle = 45; | |
185 | Light.Brightness = 100; | |
186 | Light.Face = Enum.NormalId.Back; | |
187 | Light.Range = 30; | |
188 | ||
189 | p.Humanoid.WalkSpeed = 60; | |
190 | ||
191 | ||
192 | for i,v in pairs(p:GetChildren()) do | |
193 | if v:IsA("Part") then | |
194 | v.Transparency = 1; | |
195 | elseif v:IsA("Hat") then | |
196 | v:Destroy() | |
197 | elseif v:IsA("Model") then | |
198 | v:Destroy() | |
199 | end | |
200 | end | |
201 | ||
202 | local function SFX(id) local s=Instance.new("Sound",p.Torso); s.SoundId = "rbxassetid://"..id; s.Volume = 1; return s; end | |
203 | train.Touched:connect(function(p) | |
204 | if p.Parent then | |
205 | if p.Parent:IsA("Model") then | |
206 | if game.Players:FindFirstChild(p.Parent.Name) then | |
207 | if p.Parent.Name ~= owner | |
208 | game.Players:FindFirstChild(p.Parent.Name).Character:BreakJoints() | |
209 | local Whistle = SFX(475073913) | |
210 | Whistle:Play() | |
211 | end | |
212 | end | |
213 | end | |
214 | end | |
215 | end) | |
216 | ||
217 | local Music = SFX(250633339) | |
218 | Music.Looped = true; | |
219 | wait(1) | |
220 | Music:Play(); | |
221 | -- ~CL 2016 |