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local p = game:service'Players'.luxulux
1+
local p = game:service'Players'.supreim
2
local c = p.Character
3
local bp = p.Backpack
4
pcall(function() _G.mm:Remove() end)
5
pcall(function() bp.RMTank:Remove() end)
6
it = Instance.new
7
v3=Vector3.new
8
bc=BrickColor.new 
9
c3=Color3.new 
10
cn=CFrame.new 
11
ca=CFrame.Angles
12
ti=table.insert 
13
tr=table.remove 
14
rn=math.random 
15
rd=math.rad 
16
mf=math.floor
17
asset = "http://www.roblox.com/asset/?id="
18
ds = {}
19
ds.Claw = "10681506"
20
ds.Ring = "3270017"
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ds.Crack = "49173398" 
22
ds.Cloud = "1095708" 
23
ds.Spike = "1033714" 
24
ds.Rock = "1290033" 
25
ds.Crown = "1323306"
26
ds.Hood = "16952952"
27
ds.Slash = "10209645"
28
ds.Slash2 = "46760716"
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ds.MadFace = "2235131"
30
ds.BanditMask = "20637493"
31
ds.Hood2 = "25211365"
32
ds.HoodT2 = "64240784"
33
ds.Axe = "12768042"
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ds.AxeT = "12768034"
35
ds.Fist = "65322375"
36
ds.Tree1 = "1090398"
37
ds.Vine = "13108500"
38
ds.VineT = "17585271"
39
ds.TreeTexture = "2861779" 
40
ds.Tug = "31173820" -- sound
41
ds.Fire = "2693346" --"2760979" 
42
ds.Hit = "2801263"
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ds.BulletHole = "64291961"
44
ds.Camo = "4268107"
45
table.foreach(ds,function(a,b)
46
if tonumber(b:sub(1,3)) then
47
ds[a] = asset .. b game:service'ContentProvider':Preload(ds[a]) 
48
end
49
end)
50
q = function(f)
51
coroutine.resume(coroutine.create(function()
52
f()
53
end))
54
end 
55
ft = function(tablez,item)
56
for i=1,#tablez do
57
if tablez[i] == item then
58
return i
59
end
60
end 
61
return nil 
62
end
63
pa = function(pa,pn,sh,x,y,z,c,a,tr,re,bc2) 
64
local fp=nil 
65
if sh ~= "Wedge" and sh ~= "CornerWedge" and sh ~= "VehicleSeat" and sh ~= "Seat" then 
66
fp=it("Part",pa) 
67
fp.Shape=sh 
68
fp.formFactor="Custom" 
69
elseif sh == "Wedge" then 
70
fp=it("WedgePart",pa) 
71
fp.formFactor="Custom"
72
elseif sh == "CornerWedge" then 
73
fp=it("CornerWedgePart",pa) 
74
elseif sh == "VehicleSeat" then 
75
fp=it("VehicleSeat",pa) 
76
elseif sh == "Seat" then 
77
fp=it("Seat",pa) 
78
end 
79
fp.Size=v3(x,y,z) 
80
fp.Friction = 2 
81
fp.CanCollide=c 
82
fp.Anchored=false 
83
fp.BrickColor=bc(bc2) 
84
fp.Transparency=tr 
85
fp.Reflectance=re 
86
fp.BottomSurface=0 
87
fp.Name=pn 
88
fp.Locked = true
89
--fp.FrontSurface="Hinge"
90
fp.TopSurface=0 
91
fp.CFrame = cn(-9000,9000,-9000)
92
fp:BreakJoints() 
93
fp.Anchored = a 
94
return fp 
95
end 
96
weld = function(pa,p0,p1,x,y,z,a,b,c) 
97
local fw=it("Weld",pa) 
98
fw.Part0=p0 
99
fw.Part1=p1 
100
fw.C0=cn(x,y,z) *ca(a,b,c) 
101
return fw 
102
end
103
fade = function(prt,incr) 
104
q(function() 
105
for i=prt.Transparency,1,incr do 
106
prt.Transparency=i 
107
wait() 
108
end
109
prt:Remove''
110
end) 
111
end
112
stick = function(hit2,hit) 
113
local weld=it("Weld") 
114
weld.Part0=hit2 
115
weld.Part1=hit 
116
local HitPos=hit2.Position 
117
local CJ=cn(HitPos) 
118
local C0=hit2.CFrame:inverse() *CJ 
119
local C1=hit.CFrame:inverse() * CJ 
120
weld.C0=C0 
121
weld.C1=C1 
122
weld.Parent=hit2
123
end 
124
ray = function(Pos, Dir,xxz) 
125
local xxz2=c 
126
if xxz ~= nil then 
127
xxz2=nil 
128
end 
129
return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit *999),xxz2)
130
end 
131
ft2 = function(tablez,item) 
132
for i=1,#tablez do 
133
if tablez[i][1] == item then 
134
return i 
135
end 
136
end 
137
return nil 
138
end
139
Trail = function(ob,times,waitz,col,thickz,ofz) 
140
q(function() 
141
local oldpos=(ob.CFrame *ofz).p 
142
for i=1,times do 
143
local obp=(ob.CFrame *ofz).p 
144
local mag=(oldpos - obp).magnitude 
145
local tr=pa(ob,"trail","Block",0,0,0,false,false,0.5,0.15,col) 
146
tr.Anchored=true 
147
tr.CFrame=cn(oldpos,obp) 
148
tr.CFrame=tr.CFrame + tr.CFrame.lookVector* (mag/2) 
149
local trm=it("CylinderMesh",tr) 
150
trm.Scale=v3(5*thickz,mag*5,5*thickz) 
151
q(function() 
152
for i=5*thickz,0,-5*thickz/10 do 
153
trm.Scale=v3(i,mag*5,i) 
154
wait() 
155
end 
156
tr:Remove'' 
157
end) 
158
tr.CFrame=tr.CFrame *ca(rd(90),0,0) 
159
oldpos=obp wait(waitz) 
160
end 
161
end) 
162
end
163
qi = function(ttz) 
164
local qii = it(ttz[1],ttz[2]) 
165
table.foreach(ttz,function(oi,oi2) 
166
if oi ~= 1 and oi ~= 2 then 
167
qii[oi] = oi2 
168
end 
169
end) 
170
return qii 
171
end
172
de = function(it,ti) game:service'Debris':AddItem(it,ti) end
173
GlowMesh = function(anch,meshid2,rootz,mv3,colzz,adjus,l1,l2,l3) q(function()
174
local spi=pa(rootz,"","Block",1,1,1,false,false,l1,0,colzz) local spim=it("SpecialMesh",spi) if meshid2:lower()=="sphere" then spim.MeshType="Sphere" elseif meshid2:lower()=="block" then spim.MeshType="Brick" else spim.MeshType="FileMesh" spim.MeshId=meshid2 end
175
if anch then local spiw=qi({"Weld",spi,Part0=rootz,Part1=spi}) spiw.C0 =spiw.C0 *adjus else spi.Anchored=true spi.CFrame=adjus end 
176
for i=l1,l2,l1 do spi.Transparency=i spim.Scale=mv3*(i+0.3) wait() end spi:Remove'' end) 
177
end
178
DetectSurface = function(pos, part)
179
local surface = nil
180
local pospos = part.CFrame
181
local pos2 = pospos:pointToObjectSpace(pos)
182
local siz = part.Size
183
local shaep = part.Shape
184
if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then
185
surface = {"Anything", cn(pospos.p, pos)*cn(0, 0, -(pospos.p - pos).magnitude+0.12)*ca(rd(-90), 0, 0)}
186
else
187
if pos2.Y > ((siz.Y/2)-0.01) then
188
surface = {"Top", ca(0, 0, 0)}
189
elseif pos2.Y < -((siz.Y/2)-0.01) then
190
surface = {"Bottom", ca(-math.pi, 0, 0)}
191
elseif pos2.X > ((siz.X/2)-0.01) then
192
surface = {"Right", ca(0, 0, rd(-90))}
193
elseif pos2.X < -((siz.X/2)-0.01) then
194
surface = {"Left", ca(0, 0, rd(90))}
195
elseif pos2.Z > ((siz.Z/2)-0.01) then
196
surface = {"Back", ca(rd(90), 0, 0)}
197
elseif pos2.Z < -((siz.Z/2)-0.01) then
198
surface = {"Front", ca(rd(-90), 0, 0)}
199
end end
200
return surface
201
end
202
BulletHole = function(HitPos,HitObj,sc)
203
local Surface = DetectSurface(HitPos, HitObj)
204
local C = cn(HitPos) * ca(HitObj.CFrame:toEulerAnglesXYZ()) * Surface[2]
205
if Surface[1] == "Anything" then C = Surface[2] end
206
local bl = pa(workspace,"","Block",sc,0,sc,false,true,1,0,"") qi({"Decal",bl,Face="Top",Texture=ds.BulletHole})
207
bl.CFrame = C*cn(0,-0.1,0) if not HitObj.Anchored then bl.Anchored = false stick(bl,HitObj) bl.ChildRemoved:connect(function() bl:Remove() end) end de(bl,5) 
208
end
209
so = function(id,par,vol,pit) q(function()
210
local sou = qi({"Sound",par or workspace,Volume=vol/1.5 or 0.75,Pitch=pit or 1,SoundId=id})
211
wait() sou:play() wait(2) sou:Remove() end) end
212
GetRegion = function(p0,p1,f,f2) 
213
q(function()
214
for i,v in pairs(workspace:FindPartsInRegion3(Region3.new(p0,p1),c,100) ) do 
215
if v.Parent:findFirstChild("H") == nil and v.Name == "Torso" and v.Parent:findFirstChild("Humanoid") and v.Parent.Humanoid.Health > 0 and v.Parent:findFirstChild("Torso") then 
216
q(function() 
217
f(v.Parent) 
218
end) 
219
elseif f2 and v.Parent.Parent:findFirstChild("Humanoid") == nil then 
220
f2(v) 
221
end 
222
end
223
end) 
224
end 
225
FindGround = function(pos) 
226
local ax,ay,az = pos:toEulerAnglesXYZ()
227
local bhit,bpos=ray(pos.p,pos.p - (pos.p + v3(0,200,0)))
228
if bhit and bpos then 
229
return cn(bpos)*ca(ax,ay,az) 
230
end 
231
return nil 
232
end
233
MakeCrater = function(pos,sc,tyms,debz) 
234
q(function() 
235
if not debz then 
236
debz = 5 
237
end 
238
local bhit,bpos=ray(pos,pos - (pos + v3(0,200,0)))
239
if bhit and bpos then
240
for i=1,tyms do 
241
q(function()
242
local gr = pa(misc,"","Block",rn(5,13)/10*sc,0.25*sc,rn(4,10)/10*sc,true,true,bhit.Transparency,bhit.Reflectance,bhit.BrickColor.Name) 
243
gr.Material = bhit.Material 
244
gr.TopSurface = bhit.TopSurface
245
gr.CFrame = cn(bpos+v3(rn(-12,12)/10*sc,0,rn(-12,12)/10*sc))*ca(rd(rn(-40,40)),rd(rn(-360,360)),rd(rn(-40,40))) 
246
wait(debz) 
247
fade(gr,0.1)
248
end) 
249
end
250
end 
251
end)
252
end
253
MakeCrack = function(pos,sc,debz) 
254
q(function() 
255
if not debz then 
256
debz = 5 
257
end 
258
local bhit,bpos=ray(pos,pos - (pos + v3(0,10,0)))
259
if bhit and bpos then
260
local cr = pa(misc,"","Block",sc,0,sc,false,true,1,0,"") cr.CFrame = cn(bpos)
261
local dec=qi({"Decal",cr,Face="Top",Texture=ds.Crack}) de(cr,debz)
262
end 
263
end)
264
end
265
f1 = function(cff,hit2,hit)
266
local HitPos=cff.p 
267
local CJ=cn(HitPos) 
268
local C0=cff:inverse() *CJ 
269
local C1=hit.CFrame:inverse() * CJ 
270
return C0,C1
271
end 
272
a = {}
273
a.insw={}
274
function cleanweld(wexx,namzi) 
275
local tn=ft2(a.insw,wexx) 
276
if tn==nil then return end 
277
if namzi=="p0" then 
278
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=0,0,0 elseif namzi=="p1" then
279
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=0,0,0 elseif namzi=="a0" then
280
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=0,0,0 elseif namzi=="a1" then
281
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=0,0,0 
282
end
283
end
284
function c2(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) 
285
q(function() 
286
c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz) 
287
end) 
288
end
289
a.Welding=0 
290
function c1(wexx,smmx,c0orc1,aa,bb,cc,xx,yy,zz)
291
if ft2(a.insw,wexx)==nil then 
292
ti(a.insw,{wexx,{}}) 
293
local tn=ft2(a.insw,wexx) 
294
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=wexx.C0.x,wexx.C0.y,wexx.C0.z 
295
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=wexx.C1.x,wexx.C1.y,wexx.C1.z 
296
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=wexx.C0:toEulerAnglesXYZ()
297
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=wexx.C1:toEulerAnglesXYZ() 
298
end 
299
local tn=ft2(a.insw,wexx) 
300
local xx2,yy2,zz2=0,0,0 
301
local x2,y2,z2=0,0,0 
302
if c0orc1==0 then 
303
xx2,yy2,zz2=a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"] 
304
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] 
305
elseif c0orc1==1 then 
306
xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"] 
307
x2,y2,z2=a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"] 
308
else 
309
xx2,yy2,zz2=a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]
310
x2,y2,z2=a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"] 
311
end a.Welding=a.Welding + 1 
312
local twa=1 
313
if smmx >= 1 then 
314
else 
315
for i=smmx,0.8,smmx do 
316
twa = 1 
317
if c0orc1==0 then 
318
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
319
elseif c0orc1==1 then 
320
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
321
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
322
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
323
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
324
end 
325
if fu then 
326
q(fu) 
327
end 
328
wait() 
329
end 
330
for i=0.8,1,smmx*0.45 do 
331
twa = 1 
332
if c0orc1==0 then 
333
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
334
elseif c0orc1==1 then 
335
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
336
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
337
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
338
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
339
end
340
wait() 
341
end 
342
end 
343
local i=1 
344
if c0orc1==0 then 
345
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
346
elseif c0orc1==1 then 
347
wexx.C1=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)) *ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)) 
348
else local x,y,z = wexx.C0:toEulerAnglesXYZ()
349
wexx.C0=cn(x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i))*ca(x,y,z)
350
wexx.C1=cn(wexx.C1.x,wexx.C1.y,wexx.C1.z)*ca(xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i))
351
end 
352
a.Welding=a.Welding - 1 
353
local tn=ft2(a.insw,wexx)
354
if c0orc1==0 then 
355
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
356
a.insw[tn][2]["a0x"],a.insw[tn][2]["a0y"],a.insw[tn][2]["a0z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
357
elseif c0orc1==1 then
358
a.insw[tn][2]["p1x"],a.insw[tn][2]["p1y"],a.insw[tn][2]["p1z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
359
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
360
elseif c0orc1==3 then
361
local x,y,z=wexx.C0.x,wexx.C0.y,wexx.C0.z 
362
a.insw[tn][2]["p0x"],a.insw[tn][2]["p0y"],a.insw[tn][2]["p0z"]=x2-(((x2-aa)/twa)*i),y2-(((y2-bb)/twa)*i),z2-(((z2-cc)/twa)*i)
363
local x,y,z=wexx.C1:toEulerAnglesXYZ()
364
a.insw[tn][2]["a1x"],a.insw[tn][2]["a1y"],a.insw[tn][2]["a1z"]=xx2-(((xx2-rd(xx))/twa)*i),yy2-(((yy2-rd(yy))/twa)*i),zz2-(((zz2-rd(zz))/twa)*i)
365
end 
366
end 
367
gunshot = function(speed,sc,dmg,cff) q(function()
368
local bb = pa(workspace,"","Block",0.2*sc,0.3*sc,0.2*sc,true,true,0,0.1,"Black") qi({"CylinderMesh",bb})
369
bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
370
so(ds.Fire,bb,0.3,1) wait() for i=1,50 do 
371
bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
372
if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
373
bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(rd(-0.2),0,0)
374
wait()
375
end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
376
if not bhit.Anchored then 
377
if bhit.Parent:findFirstChild("Humanoid") then local h = bhit.Parent.Humanoid h.Health=h.Health-dmg so(ds.Hit,bhit,0.3,1) end 
378
else end bb:Remove()
379
if bhit.Parent:findFirstChild("Humanoid") == nil then BulletHole(bpos,bhit,0.7*sc) end
380
end) end
381
_G.mm = qi({"Model",workspace,Name="RMTank"})
382
local mm = _G.mm
383
engine=pa(mm,"","Block",14,3,20,true,false,0,0,"Bright blue") it('BlockMesh',engine)
384
engine.CFrame = c.Torso.CFrame*cn(0,0,-20)
385
front=pa(mm,"","Wedge",14,3,3,true,false,0,0,"Bright blue")
386
qi({"Weld",front,Part0=engine,Part1=front,C0=cn(0,0,-11.5)*ca(rd(180),rd(180),0)})
387
front2=pa(mm,"","Wedge",14,2,6,true,false,0,0,"Bright blue")
388
qi({"Weld",front,Part0=engine,Part1=front2,C0=cn(0,2.5,-10)})
389
back=pa(mm,"","Wedge",14,5,6,true,false,0,0,"Bright blue")
390
qi({"Weld",front,Part0=engine,Part1=back,C0=cn(0,1,13)*ca(rd(180),rd(0),0)})
391
body2=pa(mm,"","Block",14,2,17,true,false,0,0,"Bright blue") it('BlockMesh',body2)
392
qi({"Weld",body2,Part0=engine,Part1=body2,C0=cn(0,2.5,1.5)})
393
body3=pa(mm,"","Wedge",14,1,8,true,false,0,0,"Bright blue") 
394
qi({"Weld",body2,Part0=engine,Part1=body3,C0=cn(0,4,12)})
395
lbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',lbody)
396
qi({"Weld",body2,Part0=engine,Part1=lbody,C0=cn(8.1,2.5,1.5)})
397
rbody=pa(mm,"","Block",2.3,3,24,true,false,0,0,"Bright blue") it('BlockMesh',rbody)
398
qi({"Weld",body2,Part0=engine,Part1=rbody,C0=cn(-8.1,2.5,1.5)})
399
lb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
400
qi({"Weld",body2,Part0=engine,Part1=lb,C0=cn(8,-2.5,1.5)})
401
rb=pa(mm,"","Block",2.25,0.4,18,true,false,0,0,"Black") it('BlockMesh',lb)
402
qi({"Weld",body2,Part0=engine,Part1=rb,C0=cn(-8,-2.5,1.5)})
403
spi=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',spi)
404
spiw = qi({"Weld",body2,Part0=engine,Part1=spi,C0=cn(0,5,5)})
405
spi2=pa(mm,"","Block",12,3,12,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
406
qi({"Weld",body2,Part0=spi,Part1=spi2,C0=cn(0,1,0)})
407
spi6=pa(mm,"","Wedge",12,3,2,true,false,0,0,"Bright blue") it('BlockMesh',spi2)
408
qi({"Weld",body2,Part0=spi2,Part1=spi6,C0=cn(0,0,7)*ca(rd(180),rd(0),0)})
409
spi3=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") 
410
qi({"Weld",body2,Part0=spi2,Part1=spi3,C0=cn(-3,0,-8)*ca(0,0,rd(90))})
411
spi4=pa(mm,"","Wedge",3,6,4,true,false,0,0,"Bright blue") 
412
qi({"Weld",body2,Part0=spi2,Part1=spi4,C0=cn(3,0,-8)*ca(0,0,rd(-90))})
413
tilt=pa(mm,"","Block",5,3,5,true,false,0,0,"Bright blue") it('CylinderMesh',tilt)
414
tiltw=qi({"Weld",body2,Part0=spi2,Part1=tilt,C0=cn(0,0.5,-8.5)*ca(0,0,rd(90))})
415
can=pa(mm,"","Block",2,20,2,true,false,0,0,"Bright blue") it('CylinderMesh',can)
416
canw=qi({"Weld",body2,Part0=tilt,Part1=can,C0=cn(0,0,-11)*ca(rd(-90),0,0)})
417
can2=pa(mm,"","Block",3.4,1.5,3.4,true,false,0,0,"Bright blue") it('CylinderMesh',can2)
418
qi({"Weld",body2,Part0=can,Part1=can2,C0=cn(0,-4,0)})
419
can5=pa(mm,"","Block",2.4,1.5,2.4,true,false,0,0,"Bright blue") it('CylinderMesh',can5)
420
qi({"Weld",body2,Part0=can,Part1=can5,C0=cn(0,9,0)})
421
can3=pa(mm,"","Block",2.5,10,2.5,true,false,0,0,"Bright blue") it('CylinderMesh',can3)
422
qi({"Weld",body2,Part0=can,Part1=can3,C0=cn(0,-5,0)})
423
can4=pa(mm,"","Block",3,4,3,true,false,0,0,"Bright blue") it('CylinderMesh',can4)
424
qi({"Weld",body2,Part0=can,Part1=can4,C0=cn(0,1,0)})
425
hol=pa(mm,"","Block",1.75,0,1.75,true,false,0,0,"Really black") it('CylinderMesh',hol)
426
qi({"Weld",body2,Part0=can,Part1=hol,C0=cn(0,10,0)})
427
smo = qi({"Smoke",hol,RiseVelocity=25,Size=8,Color=BrickColor.new("White").Color,Opacity=0.1,Enabled=false})
428
hol2=pa(mm,"","Block",0,0,0,true,false,0,0,"Really black") it('CylinderMesh',hol2).Scale=v3(5,0.2,5)*5
429
qi({"Weld",body2,Part0=spi2,Part1=hol2,C0=cn(0,1.5,4)})
430
cap=pa(mm,"","Block",5.1,0,5.1,true,false,0,0,"Brick blue") it('CylinderMesh',cap)
431
capw = qi({"Weld",body2,Part0=hol2,Part1=cap,C0=cn(0,0.1,2.5),C1=cn(0,0,2.5)})
432
aaa=pa(mm,"","Block",3,0.5,0.5,true,false,0,0,"Brick blue") 
433
qi({"Weld",body2,Part0=hol2,Part1=aaa,C0=cn(0,0,2.5)})
434
aaa2=pa(mm,"","Block",5,0.5,5,true,false,0,0,"Bright blue") it('CylinderMesh',aaa2)
435
aaa2w=qi({"Weld",body2,Part0=spi2,Part1=aaa2,C0=cn(-3.4,1.7,-4.6)*ca(0,rd(35),0)})
436
lb.Friction = 0.045
437
rb.Friction = 0.045
438
for x=-5,5,10/3 do 
439
aaax=pa(mm,"","Block",2,3.5,2,true,false,0,0,"") 
440
qi({"Weld",body2,Part0=spi2,Part1=aaax,C0=cn(x,0,7.5)*ca(rd(80),0,0)}) it('CylinderMesh',aaax)
441
end
442
for x=-1,1 do 
443
aaa=pa(mm,"","Block",x~=0 and 3 or 2,3,0.5,true,false,0,0,"Bright blue") 
444
qi({"Weld",body2,Part0=aaa2,Part1=aaa,C0=cn(x*2,1.6,x~=0 and -1 or -2)*ca(0,rd(-45*x),0)})
445
if x==0 then
446
ball=pa(mm,"","Block",0,0,0,true,false,0,0,"Bright blue") qi({"SpecialMesh",ball,MeshType="Sphere",Scale=v3(1.7,1,1)*7})
447
ballw=qi({"Weld",body2,Part0=aaa,Part1=ball,C0=cn(0,1.5,0)})
448
gun1=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun1)
449
qi({"Weld",body2,Part0=ball,Part1=gun1,C0=cn(-0.4,0,-1)*ca(rd(-90),0,0)})
450
gun2=pa(mm,"","Block",0.5,2,0.5,true,false,0,0,"Bright blue") it('CylinderMesh',gun2)
451
qi({"Weld",body2,Part0=ball,Part1=gun2,C0=cn(0.4,0,-1)*ca(rd(-90),0,0)})
452
for i,v in pairs({gun1,gun2}) do 
453
gunhol=pa(mm,"","Block",0.3,0,0.3,true,false,0,0,"Really black") it('CylinderMesh',gunhol)
454
qi({"Weld",body2,Part0=v,Part1=gunhol,C0=cn(0,0.92,0)})
455
end
456
seat2=pa(mm,"","VehicleSeat",2,0.5,2,true,false,0,0,"Bright blue") it('CylinderMesh',seat2)
457
seat2w=qi({"Weld",body2,Part0=aaa2,Part1=seat2,C0=cn(0,0.5,0)})
458
seat2.HeadsUpDisplay=false
459
q(function()
460
local guntilt = 0
461
for i,v in pairs({aaa2,ball,seat2}) do 
462
local gcd = qi({"ClickDetector",v,MaxActivationDistance=8})
463
gcd.MouseClick:connect(function()
464
gunshot(10,1,5,gun1.CFrame*cn(0,1+(rn(0,2000)/600),0))
465
gunshot(10,1,5,gun2.CFrame*cn(0,1+(rn(0,2000)/600),0))
466
end)
467
end
468
while true do if rn(1,8) == 1 then wait() else wait(0.0345) end 
469
aaa2w.C1=aaa2w.C1*ca(0,rd(seat2.Steer*6),0)
470
if seat2.Throttle == 1 and guntilt<112 then guntilt = guntilt+4
471
elseif seat2.Throttle == -1 and guntilt>-48 then guntilt=guntilt-4
472
--elseif seat2.Throttle==0 then if guntilt > 0 then guntilt=guntilt-4 elseif guntilt<0 then guntilt=guntilt+4 end
473
end
474
ballw.C1=ca(rd(-guntilt),0,0)
475
end
476
end)
477
end
478
end
479
for x=-1,1,2 do
480
for z=-1,1,2 do 
481
whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
482
qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(x*8,0.8,(z*11.5)+1.5)*ca(0,0,rd(90))})
483
ss=pa(mm,"","Block",2.25,0.3,5,true,false,0,0,"Black") 
484
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,-1.5,(z*11.2)+1.5)*ca(rd(-23*z),0,0)})
485
ss=pa(mm,"","Block",2.25,2,0.3,true,false,0,0,"Black") 
486
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8,0.4,(z*13.4)+1.5)})
487
ss=pa(mm,"","Wedge",2.3,3,3,true,false,0,0,"Bright blue") 
488
local trolo = z == 1 and 180 or 0
489
qi({"Weld",body2,Part0=engine,Part1=ss,C0=cn(x*8.1,2.5,(z*13.5)+1.5)*ca(0,rd(trolo),0)})
490
end end 
491
local form = 4*4
492
for x=-1,1,2 do 
493
for z=form/2,-form/2,-form/3 do 
494
whe=pa(mm,"","Block",4,2,4,true,false,0,0,"Black") qi({"CylinderMesh",whe})
495
qi({"Weld",whe,Part0=engine,Part1=whe,C0=cn(8*x,-0.5,(z*0.9)+1.5)*ca(0,0,rd(90))})
496
end
497
end
498
for i,p in pairs(mm:children()) do if p.BrickColor.Name=="Bright blue" then 
499
for i,s in pairs({"Back","Front","Bottom","Top","Left","Right"}) do 
500
--qi({"Texture",p,Face=s,Texture=ds.Camo,StudsPerTileU=0,StudsPerTileV=0})
501
end
502
end end 
503
game.Lighting.Ambient=Color3.new(1,1,1)
504
local bin = qi({"HopperBin",bp,Name="RMTank"})
505
t = {}
506
t.Vault = "Closed"
507
t.Steer = ""
508
t.Steer2 = ""
509
t.Steering=""
510
t.Tilt = 0
511
t.Move = ""
512
t.Fire = false
513
ks = {}
514
TheWeld = nil
515
Seated = false
516
TankSpeed=16
517
bv = qi({"BodyVelocity",engine}) bv.maxForce=v3(0,0,0)
518
bav = qi({"BodyAngularVelocity",engine}) bav.maxTorque=v3(0,0,0)
519
bin.Selected:connect(function(mouse)
520
mouse.KeyDown:connect(function(k) k = k:lower() ks[k]=false
521
if k == "g" and t.Vault~="moving" then if t.Vault=="Closed" then
522
t.Vault = "moving" for i=0,-110,-10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Opened" else
523
t.Vault = "moving" for i=-110,0,10 do capw.C1=cn(0,0,2.5)*ca(rd(i),0,0) wait(0.034) end t.Vault="Closed" end 
524
elseif k == "h" and t.Steer=="" then t.Steer = "Left" repeat spiw.C1=spiw.C1*ca(0,rd(-2),0) wait(0.034) until ks[k] t.Steer = ""
525
elseif k == "k" and t.Steer=="" then t.Steer = "Right" repeat spiw.C1=spiw.C1*ca(0,rd(2),0) wait(0.034) until ks[k] t.Steer = ""
526
elseif k == "u" and t.Steer2=="" then t.Steer2 = "Up" repeat t.Tilt=t.Tilt+1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt>=90 or ks[k] t.Steer2 = ""
527
elseif k == "j" and t.Steer2=="" then t.Steer2 = "Down" repeat t.Tilt=t.Tilt-1.5 tiltw.C1=ca(0,rd(t.Tilt),0) wait(0.034) until t.Tilt<=-12 or ks[k] t.Steer2 = ""
528
elseif k == "z" and t.Vault=="Opened" and Seated and TheWeld then Seated = false TheWeld:Remove() c.Humanoid.PlatformStand = false c.Torso.CFrame = hol2.CFrame*cn(0,4,0) mm.Parent = workspace
529
elseif k == "w" and Seated and t.Move == "" then t.Move = "Forward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*TankSpeed wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
530
elseif k == "s" and Seated and t.Move == "" then t.Move = "Backward" bv.maxForce=v3(1/0,0,1/0) repeat bv.velocity=engine.CFrame.lookVector*(-TankSpeed/1.2) wait() until ks[k] bv.maxForce=v3(0,0,0) t.Move = ""
531
elseif k == "a" and Seated and t.Steering=="" then t.Steering="Left" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
532
elseif k == "d" and Seated and t.Steering=="" then t.Steering="Right" bav.maxTorque=v3(0,1/0,0) bav.angularvelocity=v3(0,-0.8,0) repeat wait() until ks[k] bav.maxTorque=v3(0,0,0) t.Steering = ""
533
elseif k == "f" and not t.Fire then t.Fire = true
534
q(function() 
535
GlowMesh(false,ds.Ring,hol,v3(7,7,7),'New Yeller',hol.CFrame*cn(0,0,0)*ca(rd(90),0,0),0.1,1,0.13)
536
local speed = 8 local cff = hol.CFrame*cn(0,2,0) local dmg = 25 
537
local bb = pa(mm,"","Block",2,2,2,true,true,0,0.2,"Black") qi({"CylinderMesh",bb})
538
local bb2 = pa(mm,"","Block",0,0,0,true,true,0,0.2,"Black") qi({"SpecialMesh",bb2,MeshType="Sphere",Scale=v3(2,3,2)*5})
539
bb.CFrame = cff*ca(rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500),rd(rn(-1000,1000)/1500))
540
so(ds.Fire,bb,0.3,1) wait() for i=1,50 do bb2.CFrame = bb.CFrame*cn(0,-5,0)
541
bhit,bpos=ray(bb.Position,bb.Position - (bb.CFrame *cn(0,-1,0)).p)
542
if bhit and bpos and (bpos - bb.Position).magnitude < speed then break end
543
bb.CFrame=bb.CFrame*cn(0,speed,0)*ca(0,0,rd(0.2)) bb2.CFrame=bb.CFrame*cn(0,1,0)
544
wait()
545
end bb.CFrame=bb.CFrame*cn(0,(bpos-bb.Position).magnitude,0)
546
bb:Remove() bb2:Remove()
547
for i=1,3 do 
548
GlowMesh(false,"Sphere",hol,v3(rn(10,20),rn(10,20),rn(10,20)),'New Yeller',bb.CFrame*cn(rn(-3,3),rn(-3,3),rn(-3,3))*ca(rd(rn(-360,360)),rd(rn(-360,360)),rd(rn(-360,360))),0.1,1,0.1) end
549
local rr = 10 GetRegion(bb.Position-v3(rr,rr,rr),bb.Position+v3(rr,rr,rr),function(v) if v.Name~="Torso" then return end v.Humanoid.Health=b.Humanoid.Health-dmg end,function(v) if v.Anchored or v:GetMass()>500 then return end v:BreakJoints() v.Velocity=cn(bb.Position,v.Position).lookVector*rn(70,120) end)
550
end)
551
smo.Enabled = true for i=0,-3,-1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end for i=-3,0,1 do canw.C1=cn(0,-i/1.3,0) wait(0.033) end 
552
smo.Enabled = false t.Fire = false
553
end
554
end)
555
mouse.KeyUp:connect(function(k) k=k:lower() ks[k]=true 
556
end)
557
end)
558
hol2.Touched:connect(function(hit) if hit.Parent ~= c or Seated or t.Vault~="Opened" then return end 
559
_G.mm.Parent = c Seated = true 
560
local hu = c.Humanoid hu.PlatformStand = true wait()
561
TheWeld = qi({"Weld",engine,Part0=engine,Part1=c.Torso,C0=cn(0,1.5,2)*ca(rd(90),0,0)})
562
end)