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1 | if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0" | |
2 | do | |
3 | script.Parent = InternalData.RealOwner.Character | |
4 | local Event = Instance.new("RemoteEvent");Event.Name = "UserInput" | |
5 | local function createObject (connections, index) | |
6 | local proxy = newproxy (true);local meta = getmetatable (proxy); | |
7 | local runbind = function (self, i, ...) connections[i]:Fire (...); end; | |
8 | while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end; | |
9 | meta.__index = function (self, i) | |
10 | if (i == 'TriggerEvent') then return runbind end; | |
11 | return connections[i] and connections[i].Event or index[i]; | |
12 | end; | |
13 | meta.__newindex = index;meta.__metatable = false;return proxy | |
14 | end; | |
15 | local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()}) | |
16 | local UserInputService = createObject({"InputBegan","InputEnded"},{}) | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
21 | if FiredBy.Name ~= InternalData.RealOwner.Name then return end | |
22 | if Input.MouseEvent then | |
23 | Mouse.Target = Input.Target;Mouse.Hit = Input.Hit | |
24 | else | |
25 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
26 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end | |
27 | for _,Action in pairs(ContextActionService.Actions) do | |
28 | for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end | |
29 | end | |
30 | Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
31 | end | |
32 | end) | |
33 | InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService | |
34 | Event.Parent = NLS([[ | |
35 | local Player = owner; | |
36 | local Event = script:WaitForChild("UserInput"); | |
37 | local UserInputService = game:GetService("UserInputService"); | |
38 | local Mouse = Player:GetMouse(); | |
39 | local Input = function(Input,gameProcessedEvent) | |
40 | if gameProcessedEvent then return end | |
41 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
42 | end | |
43 | UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input) | |
44 | local Hit,Target | |
45 | while wait(1/60) do | |
46 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
47 | Hit = Mouse.Hit;Target = Mouse.Target; | |
48 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
49 | end | |
50 | end | |
51 | ]],InternalData.RealOwner.Character) | |
52 | end | |
53 | InternalData.RealInstance = Instance;Instance = setmetatable({},{ | |
54 | __index = function (self,Index) | |
55 | if Index:lower() == 'new' then | |
56 | return function (Type, Parent) | |
57 | local Real = InternalData.RealInstance.new(Type,Parent) | |
58 | if not Type then return end | |
59 | if Type == "BillboardGui" then | |
60 | return setmetatable({},{ | |
61 | __index = function (self,Index) | |
62 | return Real[Index] | |
63 | end; | |
64 | __newindex = function (self,Index,Value) | |
65 | if Index:lower() == "playertohidefrom" then | |
66 | if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end | |
67 | else | |
68 | Real[Index] = Value | |
69 | end | |
70 | end; | |
71 | __tostring = function(self) return tostring(Real) end; | |
72 | }) | |
73 | end | |
74 | return Real | |
75 | end | |
76 | end | |
77 | return InternalData.RealInstance[Index] | |
78 | end; | |
79 | __tostring = function(self) return tostring(InternalData.RealInstance) end; | |
80 | }); | |
81 | InternalData.RealGame = game;game = setmetatable({},{ | |
82 | __index = function (self,Index) | |
83 | local Sandbox = function (Thing) | |
84 | if Thing:IsA("Player") then | |
85 | local RealPlayer = Thing | |
86 | return setmetatable({},{ | |
87 | __index = function (self,Index) | |
88 | local Type = type(RealPlayer[Index]) | |
89 | if Type == "function" then | |
90 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
91 | return function (self)return InternalData["Mouse"] end | |
92 | end | |
93 | return function (self,...)return RealPlayer[Index](RealPlayer,...) end | |
94 | elseif Index == "FakePlayer" then | |
95 | return true | |
96 | end | |
97 | return RealPlayer[Index] | |
98 | end; | |
99 | __tostring = function(self) return tostring(RealPlayer) end | |
100 | }) | |
101 | end | |
102 | end | |
103 | if InternalData.RealGame[Index] then | |
104 | local Type = type(InternalData.RealGame[Index]) | |
105 | if Type == "function" then | |
106 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
107 | return function (self,Service) | |
108 | local FakeServices = { | |
109 | ["players"] = function() | |
110 | return setmetatable({},{ | |
111 | __index = function (self2,Index2) | |
112 | local RealService = InternalData.RealGame:GetService(Service) | |
113 | local Type2 = type(Index2) | |
114 | if Type2 == "function" then | |
115 | return function (self,...) return RealService[Index2](RealService,...)end | |
116 | else | |
117 | if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end | |
118 | return RealService[Index2] | |
119 | end | |
120 | end; | |
121 | __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end | |
122 | }) | |
123 | end; | |
124 | ["contextactionservice"] = function() return InternalData["ContextActionService"] end; | |
125 | ["userinputservice"] = function() return InternalData["UserInputService"] end; | |
126 | ["runservice"] = function() | |
127 | return setmetatable({},{ | |
128 | __index = function(self2,Index2) | |
129 | local RealService = InternalData.RealGame:GetService(Service) | |
130 | local Type2 = type(Index2) | |
131 | if Type2 == "function" then | |
132 | return function (self,...) return RealService[Index2](RealService,...) end | |
133 | else | |
134 | local RunServices = { | |
135 | ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end; | |
136 | ["renderstepped"] = function() return RealService["Stepped"] end | |
137 | } | |
138 | if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end | |
139 | return RealService[Index2] | |
140 | end | |
141 | end; | |
142 | __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end | |
143 | }) | |
144 | end | |
145 | } | |
146 | if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end | |
147 | return InternalData.RealGame:GetService(Service) | |
148 | end | |
149 | end | |
150 | return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end | |
151 | else | |
152 | if game:GetService(Index) then return game:GetService(Index) end | |
153 | return InternalData.RealGame[Index] | |
154 | end | |
155 | end | |
156 | return nil | |
157 | end; | |
158 | __tostring = function(self) return tostring(InternalData.game) end | |
159 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!") | |
160 | ||
161 | --//Paste script below this line. | |
162 | wait(0.2) | |
163 | local Player, Character, Mouse = game:service("Players").LocalPlayer, game:GetService("Players").LocalPlayer.Character, game:GetService("Players").LocalPlayer:GetMouse() | |
164 | local Torso = Character:FindFirstChild("Torso") | |
165 | local rootPart = Character:FindFirstChild("HumanoidRootPart") | |
166 | local Humanoid = Character:FindFirstChild("Humanoid") | |
167 | local Head = Character:FindFirstChild("Head") | |
168 | local Right_Arm = Character:FindFirstChild("Right Arm") | |
169 | local Left_Arm = Character:FindFirstChild("Left Arm") | |
170 | local Right_Leg = Character:FindFirstChild("Right Leg") | |
171 | local Left_Leg = Character:FindFirstChild("Left Leg") | |
172 | local Right_Shoulder = Torso:FindFirstChild("Right Shoulder") | |
173 | local Left_Shoulder = Torso:FindFirstChild("Left Shoulder") | |
174 | local Right_Hip = Torso:FindFirstChild("Right Hip") | |
175 | local Left_Hip = Torso:FindFirstChild("Left Hip") | |
176 | local Neck = Torso:FindFirstChild("Neck") | |
177 | local rootPart = Character:FindFirstChild("HumanoidRootPart") | |
178 | local rootJoint = rootPart:FindFirstChild("RootJoint") | |
179 | local CurrentIdle = "Idling1" | |
180 | local Degree = 0.0175438596491228 | |
181 | local canremove = false | |
182 | local debounce = false | |
183 | local UIService = game:GetService("UserInputService") | |
184 | _G.SongName = math.random(1, 9025232) | |
185 | sin = math.sin | |
186 | Right_Leg.FormFactor = "Custom" | |
187 | Left_Leg.FormFactor = "Custom" | |
188 | rootPart.Archivable = true | |
189 | rootJoint.Archivable = true | |
190 | c_new = CFrame.new | |
191 | c_angles = CFrame.Angles | |
192 | i_new = Instance.new | |
193 | Humanoid:ClearAllChildren() | |
194 | local isAttacking = false | |
195 | local isSprinting = false | |
196 | local Animations = false | |
197 | local Angle = 0 | |
198 | local Axis = 0 | |
199 | local angleSpeed = 1 | |
200 | local axisSpeed = angleSpeed | |
201 | local currentAnim | |
202 | local levetatingheight = 3 | |
203 | local WalkType = "Ground" | |
204 | local RateP = 20 | |
205 | function CreateParticle(parent) | |
206 | local Particle = Instance.new("ParticleEmitter", parent) | |
207 | Particle.Enabled = true | |
208 | Particle.Transparency = NumberSequence.new({ | |
209 | NumberSequenceKeypoint.new(0, 1), | |
210 | NumberSequenceKeypoint.new(0.3, 0.95), | |
211 | NumberSequenceKeypoint.new(1, 1) | |
212 | }) | |
213 | Particle.LightEmission = -3 | |
214 | Particle.Rate = RateP | |
215 | Particle.ZOffset = 1 | |
216 | Particle.Lifetime = NumberRange.new(0.5) | |
217 | Particle.Speed = NumberRange.new(1) | |
218 | Particle.Size = NumberSequence.new({ | |
219 | NumberSequenceKeypoint.new(0, 0.5, 0.3), | |
220 | NumberSequenceKeypoint.new(1, 1, 0.1) | |
221 | }) | |
222 | Particle.Rotation = NumberRange.new(-180, 180) | |
223 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
224 | Particle.Texture = "http://www.roblox.com/asset/?id=303194966" | |
225 | Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) | |
226 | Particle.VelocitySpread = 360 | |
227 | Particle.LockedToPart = false | |
228 | end | |
229 | CreateParticle(Torso) | |
230 | CreateParticle(Right_Arm) | |
231 | CreateParticle(Left_Arm) | |
232 | CreateParticle(Right_Leg) | |
233 | CreateParticle(Left_Leg) | |
234 | function CreateParticle2(parent) | |
235 | local Particle = Instance.new("ParticleEmitter", parent) | |
236 | Particle.Enabled = true | |
237 | Particle.Transparency = NumberSequence.new({ | |
238 | NumberSequenceKeypoint.new(0, 1), | |
239 | NumberSequenceKeypoint.new(0.3, 0.95), | |
240 | NumberSequenceKeypoint.new(1, 1) | |
241 | }) | |
242 | Particle.LightEmission = -3 | |
243 | Particle.Rate = RateP | |
244 | Particle.ZOffset = 1 | |
245 | Particle.Lifetime = NumberRange.new(0.5) | |
246 | Particle.Speed = NumberRange.new(1) | |
247 | Particle.Size = NumberSequence.new({ | |
248 | NumberSequenceKeypoint.new(0, 0.5, 0.3), | |
249 | NumberSequenceKeypoint.new(1, 1, 0.1) | |
250 | }) | |
251 | Particle.Rotation = NumberRange.new(-180, 180) | |
252 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
253 | Particle.Texture = "http://www.roblox.com/asset/?id=303195022" | |
254 | Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) | |
255 | Particle.VelocitySpread = 360 | |
256 | Particle.LockedToPart = false | |
257 | end | |
258 | CreateParticle2(Torso) | |
259 | CreateParticle2(Right_Arm) | |
260 | CreateParticle2(Left_Arm) | |
261 | CreateParticle2(Right_Leg) | |
262 | CreateParticle2(Left_Leg) | |
263 | function CreateParticle3(parent) | |
264 | local Particle = Instance.new("ParticleEmitter", parent) | |
265 | Particle.Enabled = true | |
266 | Particle.Transparency = NumberSequence.new({ | |
267 | NumberSequenceKeypoint.new(0, 1), | |
268 | NumberSequenceKeypoint.new(0.3, 0.95), | |
269 | NumberSequenceKeypoint.new(1, 1) | |
270 | }) | |
271 | Particle.LightEmission = -3 | |
272 | Particle.Rate = RateP | |
273 | Particle.ZOffset = 1 | |
274 | Particle.Lifetime = NumberRange.new(0.5) | |
275 | Particle.Speed = NumberRange.new(1) | |
276 | Particle.Size = NumberSequence.new({ | |
277 | NumberSequenceKeypoint.new(0, 0.5, 0.3), | |
278 | NumberSequenceKeypoint.new(1, 1, 0.1) | |
279 | }) | |
280 | Particle.Rotation = NumberRange.new(-180, 180) | |
281 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
282 | Particle.Texture = "http://www.roblox.com/asset/?id=303195000" | |
283 | Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) | |
284 | Particle.VelocitySpread = 360 | |
285 | Particle.LockedToPart = false | |
286 | end | |
287 | CreateParticle3(Torso) | |
288 | CreateParticle3(Right_Arm) | |
289 | CreateParticle3(Left_Arm) | |
290 | CreateParticle3(Right_Leg) | |
291 | CreateParticle3(Left_Leg) | |
292 | function CreateParticle4(parent) | |
293 | local Particle = Instance.new("ParticleEmitter", parent) | |
294 | Particle.Enabled = true | |
295 | Particle.Transparency = NumberSequence.new({ | |
296 | NumberSequenceKeypoint.new(0, 1), | |
297 | NumberSequenceKeypoint.new(0.3, 0.95), | |
298 | NumberSequenceKeypoint.new(1, 1) | |
299 | }) | |
300 | Particle.LightEmission = -3 | |
301 | Particle.Rate = RateP | |
302 | Particle.ZOffset = 1 | |
303 | Particle.Lifetime = NumberRange.new(0.5) | |
304 | Particle.Speed = NumberRange.new(1) | |
305 | Particle.Size = NumberSequence.new({ | |
306 | NumberSequenceKeypoint.new(0, 0.5, 0.3), | |
307 | NumberSequenceKeypoint.new(1, 1, 0.1) | |
308 | }) | |
309 | Particle.Rotation = NumberRange.new(-180, 180) | |
310 | Particle.RotSpeed = NumberRange.new(-180, 180) | |
311 | Particle.Texture = "http://www.roblox.com/asset/?id=303194917" | |
312 | Particle.Color = ColorSequence.new(Color3.new(0, 0, 0), Color3.new(0, 0, 0)) | |
313 | Particle.VelocitySpread = 360 | |
314 | Particle.LockedToPart = false | |
315 | end | |
316 | CreateParticle4(Torso) | |
317 | CreateParticle4(Right_Arm) | |
318 | CreateParticle4(Left_Arm) | |
319 | CreateParticle4(Right_Leg) | |
320 | CreateParticle4(Left_Leg) | |
321 | function Sound(parent, loop, vol, id) | |
322 | local s = Instance.new("Sound", parent) | |
323 | s.Looped = loop | |
324 | s.Volume = vol | |
325 | s.MaxDistance = 200 | |
326 | s.EmitterSize = 20 | |
327 | s.SoundId = "rbxassetid://" .. tostring(id) | |
328 | s:Play() | |
329 | if loop == false then | |
330 | wait(s.TimeLength) | |
331 | s:Destroy() | |
332 | end | |
333 | end | |
334 | Theme = Instance.new("Sound") | |
335 | Theme.Parent = Character | |
336 | Theme.SoundId = "rbxassetid://193889412" | |
337 | Theme.Volume = 10 | |
338 | Theme.Looped = true | |
339 | Theme.Pitch = 1 | |
340 | Theme:Play() | |
341 | function newWeld(wp0, wp1, wc0x, wc0y, wc0z) | |
342 | wld = Instance.new("Weld", wp1) | |
343 | wld.Part0 = wp0 | |
344 | wld.Part1 = wp1 | |
345 | wld.C0 = CFrame.new(wc0x, wc0y, wc0z) | |
346 | return wld | |
347 | end | |
348 | function noOutline(part) | |
349 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
350 | end | |
351 | local Part = function(Name, Color, Material, Transparency, Shape, Size, CFrame, CanCollide, Anchored, parent) | |
352 | local partie = i_new("Part", parent) | |
353 | partie.Name = Name | |
354 | partie.BrickColor = BrickColor.new(Color) | |
355 | partie.Material = Material | |
356 | partie.Shape = Shape | |
357 | partie.Transparency = Transparency | |
358 | partie.Size = Size | |
359 | partie.CFrame = CFrame | |
360 | partie.CanCollide = CanCollide | |
361 | partie.Anchored = Anchored | |
362 | return partie | |
363 | end | |
364 | function swait(num) | |
365 | if num == 0 or num == nil then | |
366 | game:GetService("RunService").Stepped:wait(0) | |
367 | else | |
368 | for i = 0, num do | |
369 | game:GetService("RunService").Stepped:wait(0) | |
370 | end | |
371 | end | |
372 | end | |
373 | coroutine.wrap(function() | |
374 | while true do | |
375 | Humanoid.MaxHealth = "inf" | |
376 | Humanoid.Health = "inf" | |
377 | wait(0.01) | |
378 | end | |
379 | end)() | |
380 | coroutine.wrap(function() | |
381 | while true do | |
382 | Humanoid.MaxHealth = "inf" | |
383 | Humanoid.Health = "inf" | |
384 | wait() | |
385 | end | |
386 | end)() | |
387 | coroutine.wrap(function() | |
388 | while true do | |
389 | Humanoid.MaxHealth = "inf" | |
390 | Humanoid.Health = "inf" | |
391 | swait() | |
392 | end | |
393 | end)() | |
394 | coroutine.wrap(function() | |
395 | while true do | |
396 | Humanoid.MaxHealth = "inf" | |
397 | Humanoid.Health = "inf" | |
398 | swait(1) | |
399 | end | |
400 | end)() | |
401 | Player.Character.Archivable = true | |
402 | Instance.new("ForceField", Player.Character).Visible = false | |
403 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
404 | local mesh = i_new(Mesh) | |
405 | mesh.Parent = part | |
406 | if Mesh == "SpecialMesh" then | |
407 | mesh.MeshType = meshtype | |
408 | mesh.MeshId = meshid | |
409 | end | |
410 | mesh.Offset = offset | |
411 | mesh.Scale = scale | |
412 | return mesh | |
413 | end | |
414 | local Hair = Instance.new("Part", Head) | |
415 | Hair.Name = "Hair" | |
416 | Hair.Shape = Enum.PartType.Ball | |
417 | Hair.CanCollide = false | |
418 | Hair.BrickColor = BrickColor.new("Medium stone grey") | |
419 | Hair.Transparency = 0 | |
420 | Hair.Material = "Grass" | |
421 | Hair.Size = Vector3.new(0.1, 0.1, 0.1) | |
422 | Hair.TopSurface = Enum.SurfaceType.Smooth | |
423 | Hair.BottomSurface = Enum.SurfaceType.Smooth | |
424 | local Weld = Instance.new("Weld", Hair) | |
425 | Weld.Part0 = Head | |
426 | Weld.Part1 = Hair | |
427 | Weld.C1 = CFrame.new(0, -0.5, 0) | |
428 | HoodMesh = Instance.new("FileMesh", Hair) | |
429 | HoodMesh.MeshId = "http://www.roblox.com/asset/?id=74879498" | |
430 | HoodMesh.TextureId = "http://www.roblox.com/asset/?id=75977308" | |
431 | HoodMesh.Scale = Vector3.new(1.05, 1.1, 1.1) | |
432 | local Shades = Instance.new("Part", Head) | |
433 | Shades.Name = "Shades" | |
434 | Shades.Shape = Enum.PartType.Ball | |
435 | Shades.CanCollide = false | |
436 | Shades.BrickColor = BrickColor.new("Medium stone grey") | |
437 | Shades.Transparency = 0 | |
438 | Shades.Material = "Grass" | |
439 | Shades.Size = Vector3.new(0.1, 0.1, 0.1) | |
440 | Shades.TopSurface = Enum.SurfaceType.Smooth | |
441 | Shades.BottomSurface = Enum.SurfaceType.Smooth | |
442 | local Weld = Instance.new("Weld", Shades) | |
443 | Weld.Part0 = Head | |
444 | Weld.Part1 = Shades | |
445 | Weld.C1 = CFrame.new(0, -0.2, 0.15) | |
446 | ShadesMesh = Instance.new("FileMesh", Shades) | |
447 | ShadesMesh.MeshId = "http://www.roblox.com/asset/?id=51177557" | |
448 | ShadesMesh.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
449 | ShadesMesh.Scale = Vector3.new(1, 1, 1) | |
450 | local GunModel = Instance.new("Part", game.Workspace.CurrentCamera) | |
451 | GunModel.Name = "Pistol" | |
452 | GunModel.Shape = Enum.PartType.Ball | |
453 | GunModel.CanCollide = false | |
454 | GunModel.BrickColor = BrickColor.new("Medium stone grey") | |
455 | GunModel.Transparency = 1 | |
456 | GunModel.Material = "Grass" | |
457 | GunModel.Size = Vector3.new(0.01, 0.01, 0.01) | |
458 | GunModel.TopSurface = Enum.SurfaceType.Smooth | |
459 | GunModel.BottomSurface = Enum.SurfaceType.Smooth | |
460 | local Weld = Instance.new("Weld", GunModel) | |
461 | Weld.Part0 = Right_Arm | |
462 | Weld.Part1 = GunModel | |
463 | Weld.C1 = CFrame.new(0, -0.3, -1.4) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180)) | |
464 | GunModelMesh = Instance.new("FileMesh", GunModel) | |
465 | GunModelMesh.MeshId = "http://www.roblox.com/asset/?id=441587064" | |
466 | GunModelMesh.TextureId = "http://www.roblox.com/asset/?id=441587082" | |
467 | GunModelMesh.Scale = Vector3.new(0.035, 0.02, 0.02) | |
468 | BE = Instance.new("Part", GunModel) | |
469 | BE.Anchored = false | |
470 | BE.CanCollide = false | |
471 | BE.Transparency = 1 | |
472 | BE.Size = Vector3.new(0.1, 0.1, 0.1) | |
473 | Eweld = Instance.new("Weld", BE) | |
474 | Eweld.Part0 = BE | |
475 | Eweld.Part1 = GunModel | |
476 | Eweld.C0 = CFrame.new(0, -0.3, -1) | |
477 | BEX = Instance.new("Part", GunModel) | |
478 | BEX.Anchored = false | |
479 | BEX.CanCollide = false | |
480 | BEX.Transparency = 1 | |
481 | BEX.Size = Vector3.new(0.1, 0.1, 0.1) | |
482 | EXweld = Instance.new("Weld", BEX) | |
483 | EXweld.Part0 = BEX | |
484 | EXweld.Part1 = GunModel | |
485 | EXweld.C0 = CFrame.new(0, -0.3, 0.05) | |
486 | local Effects = Instance.new("Folder", Character) | |
487 | Effects.Name = "Effects" | |
488 | Debris = game:GetService("Debris") | |
489 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
490 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
491 | end | |
492 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
493 | local DIRECTION = CFrame.new(StartPos, EndPos).lookVector | |
494 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
495 | end | |
496 | function MakeForm(PART, TYPE) | |
497 | if TYPE == "Cyl" then | |
498 | local MSH = Instance.new("CylinderMesh", PART) | |
499 | elseif TYPE == "Ball" then | |
500 | local MSH = Instance.new("SpecialMesh", PART) | |
501 | MSH.MeshType = "Sphere" | |
502 | elseif TYPE == "Wedge" then | |
503 | local MSH = Instance.new("SpecialMesh", PART) | |
504 | MSH.MeshType = "Wedge" | |
505 | end | |
506 | end | |
507 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
508 | local NEWPART = Instance.new("Part") | |
509 | NEWPART.formFactor = FORMFACTOR | |
510 | NEWPART.Reflectance = REFLECTANCE | |
511 | NEWPART.Transparency = TRANSPARENCY | |
512 | NEWPART.CanCollide = false | |
513 | NEWPART.Locked = true | |
514 | NEWPART.Anchored = true | |
515 | if ANCHOR == false then | |
516 | NEWPART.Anchored = false | |
517 | end | |
518 | NEWPART.BrickColor = BrickColor.new(tostring(BRICKCOLOR)) | |
519 | NEWPART.Name = NAME | |
520 | NEWPART.Size = SIZE | |
521 | NEWPART.Position = Torso.Position | |
522 | NEWPART.Material = MATERIAL | |
523 | NEWPART:BreakJoints() | |
524 | NEWPART.Parent = PARENT | |
525 | return NEWPART | |
526 | end | |
527 | Blood = Instance.new("ParticleEmitter") | |
528 | Blood.Parent = nil | |
529 | Blood.Rate = 20 | |
530 | Blood.Speed = NumberRange.new(7) | |
531 | Blood.VelocitySpread = 40 | |
532 | Blood.Lifetime = NumberRange.new(0.1, 1) | |
533 | Blood.Texture = "rbxassetid://291880914" | |
534 | Blood.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0)) | |
535 | Blood.Acceleration = Vector3.new(0, -50, 0) | |
536 | Blood.Size = NumberSequence.new({ | |
537 | NumberSequenceKeypoint.new(0, 0.5, 0.1), | |
538 | NumberSequenceKeypoint.new(1, 0.01, 0.01) | |
539 | }) | |
540 | Blood.RotSpeed = NumberRange.new(-180, 180) | |
541 | Blood.Rotation = NumberRange.new(-360, 360) | |
542 | Blood.Transparency = NumberSequence.new({ | |
543 | NumberSequenceKeypoint.new(0, 1), | |
544 | NumberSequenceKeypoint.new(0.2, 0), | |
545 | NumberSequenceKeypoint.new(0.8, 0), | |
546 | NumberSequenceKeypoint.new(1, 1) | |
547 | }) | |
548 | local B = Instance.new("Sound") | |
549 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
550 | local NEWSOUND | |
551 | coroutine.resume(coroutine.create(function() | |
552 | NEWSOUND = B:Clone() | |
553 | NEWSOUND.Parent = PARENT | |
554 | NEWSOUND.Volume = VOLUME | |
555 | NEWSOUND.Pitch = PITCH | |
556 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID | |
557 | NEWSOUND:play() | |
558 | if DOESLOOP == true then | |
559 | NEWSOUND.Looped = true | |
560 | else | |
561 | repeat | |
562 | wait(1) | |
563 | until NEWSOUND.Playing == false | |
564 | NEWSOUND:remove() | |
565 | end | |
566 | end)) | |
567 | return NEWSOUND | |
568 | end | |
569 | function getbloody(victim, amount) | |
570 | local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size) | |
571 | PART.CFrame = victim.CFrame | |
572 | local HITPLAYERSOUNDS = { | |
573 | "883201004", | |
574 | "883201111", | |
575 | "883201193", | |
576 | "883201270" | |
577 | } | |
578 | Debris:AddItem(PART, 5) | |
579 | CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10) | |
580 | CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10) | |
581 | CreateSound(HITPLAYERSOUNDS[math.random(1, #HITPLAYERSOUNDS)], PART, 1, math.random(8, 12) / 10) | |
582 | local prtcl = Blood:Clone() | |
583 | prtcl.Parent = PART | |
584 | prtcl:Emit(amount * 10) | |
585 | end | |
586 | function SpawnTrail(FROM, TO, BIG) | |
587 | local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Trail", Vector3.new(0, 0, 0)) | |
588 | MakeForm(TRAIL, "Cyl") | |
589 | local DIST = (FROM - TO).Magnitude | |
590 | if BIG == true then | |
591 | TRAIL.Size = Vector3.new(0.5, DIST, 0.5) | |
592 | else | |
593 | TRAIL.Size = Vector3.new(0.25, DIST, 0.25) | |
594 | end | |
595 | TRAIL.CFrame = CFrame.new(FROM, TO) * CFrame.new(0, 0, -DIST / 2) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(0)) | |
596 | coroutine.resume(coroutine.create(function() | |
597 | for i = 1, 5 do | |
598 | swait() | |
599 | TRAIL.Transparency = TRAIL.Transparency + 0.1 | |
600 | end | |
601 | TRAIL:remove() | |
602 | end)) | |
603 | end | |
604 | function Kill(Char) | |
605 | local NewCharacter = Instance.new("Model", Effects) | |
606 | NewCharacter.Name = "Ow im ded ;-;" | |
607 | for _, c in pairs(Char:GetDescendants()) do | |
608 | if c:IsA("BasePart") and c.Transparency == 0 then | |
609 | if c.Parent == Char then | |
610 | getbloody(c, 5) | |
611 | end | |
612 | c:BreakJoints() | |
613 | c.Material = "Glass" | |
614 | c.Color = Color3.new(0.5, 0, 0) | |
615 | c.CanCollide = true | |
616 | c.Transparency = 0.3 | |
617 | if c:FindFirstChildOfClass("SpecialMesh") then | |
618 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
619 | end | |
620 | if c.Name == "Head" then | |
621 | c:ClearAllChildren() | |
622 | c.Size = Vector3.new(c.Size.Y, c.Size.Y, c.Size.Y) | |
623 | end | |
624 | if c.ClassName == "MeshPart" then | |
625 | c.TextureID = "" | |
626 | end | |
627 | if c:FindFirstChildOfClass("BodyPosition") then | |
628 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
629 | end | |
630 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
631 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
632 | end | |
633 | c.Parent = NewCharacter | |
634 | c.Name = "DeadPart" | |
635 | c.Velocity = Vector3.new(math.random(-45, 45), math.random(-45, 45), math.random(-45, 45)) / 15 | |
636 | c.RotVelocity = Vector3.new(math.random(-45, 45), math.random(-15, 85), math.random(-45, 45)) | |
637 | end | |
638 | end | |
639 | Char:remove() | |
640 | Debris:AddItem(NewCharacter, 5) | |
641 | end | |
642 | function BulletDetection(FROM, TO, BRUTAL) | |
643 | local AIMHIT, AIMPOS, NORMAL = CastProperRay(FROM, TO, 2000, Character) | |
644 | coroutine.resume(coroutine.create(function() | |
645 | if AIMHIT ~= nil and AIMHIT.Parent ~= Character and (AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid")) then | |
646 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
647 | if BRUTAL == true then | |
648 | Kill(AIMHIT.Parent) | |
649 | else | |
650 | getbloody(AIMHIT, 15) | |
651 | AIMHIT.Parent:BreakJoints() | |
652 | if AIMHIT.Name == "Head" or AIMHIT:IsA("Hat") or AIMHIT.Name == "Torso" or AIMHIT.Name == "HumanoidRootPart" or AIMHIT.Name == "Right Arm" or AIMHIT.Name == "Left Arm" or AIMHIT.Name == "Right Leg" or AIMHIT.Name == "Left Leg" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "UpperTorso" or AIMHIT.Name == "LowerTorso" or AIMHIT.Name == "RightUpperArm" or AIMHIT.Name == "RightLowerArm" or AIMHIT.Name == "RightHand" or AIMHIT.Name == "LeftUpperArm" or AIMHIT.Name == "LeftLowerArm" or AIMHIT.Name == "LeftHand" or AIMHIT.Name == "RightUpperLeg" or AIMHIT.Name == "RightLowerLeg" or AIMHIT.Name == "RightFoot" or AIMHIT.Name == "LeftUpperLeg" or AIMHIT.Name == "LeftLowerLeg" or AIMHIT.Name == "LeftFoot" then | |
653 | AIMHIT.Name = "Dead" | |
654 | AIMHIT:remove() | |
655 | end | |
656 | end | |
657 | elseif BRUTAL == true then | |
658 | Kill(AIMHIT.Parent.Parent) | |
659 | else | |
660 | AIMHIT.Parent.Parent:BreakJoints() | |
661 | end | |
662 | end | |
663 | end)) | |
664 | SpawnTrail(FROM, AIMPOS) | |
665 | return AIMHIT, AIMPOS, NORMAL | |
666 | end | |
667 | function round(num) | |
668 | local a, b = math.modf(num) | |
669 | if num % 1 ~= 0 then | |
670 | return math.floor(num) + math.floor(b * 10 + 0.5) / 10 | |
671 | else | |
672 | return math.floor(num) | |
673 | end | |
674 | end | |
675 | function basicDamage(vhum, damage, colour) | |
676 | if not (vhum and vhum.Parent:findFirstChild("Humanoid")) or vhum.Health <= 0 then | |
677 | return | |
678 | end | |
679 | vhum.Health = vhum.Health - damage | |
680 | local damagepart = Instance.new("Part", Effects) | |
681 | damagepart.Transparency = 1 | |
682 | damagepart.Anchored = true | |
683 | damagepart.CanCollide = false | |
684 | damagepart.Size = Vector3.new(0, 0, 0) | |
685 | damagepart.Name = "DamagePart" | |
686 | damagepart.CFrame = vhum.Parent.Head.CFrame * CFrame.new(0, 1, 0) | |
687 | local g = Instance.new("BillboardGui", damagepart) | |
688 | g.Enabled = true | |
689 | g.Adornee = damagepart | |
690 | g.Size = UDim2.new(5, 0, 5, 0) | |
691 | g.ExtentsOffset = Vector3.new(0, 0, 0) | |
692 | g.StudsOffset = Vector3.new(0, 0, 0) | |
693 | local t = Instance.new("TextLabel", g) | |
694 | t.BackgroundTransparency = 1 | |
695 | t.Font = "ArialBold" | |
696 | t.TextSize = 24 | |
697 | t.Text = "" .. round(damage) | |
698 | if round(damage) % 1 == 0 then | |
699 | t.Text = "" .. round(damage) .. "" | |
700 | end | |
701 | t.Size = UDim2.new(1, 0, 1, 0) | |
702 | t.TextStrokeTransparency = 0 | |
703 | t.TextTransparency = 0 | |
704 | t.Font = "Arcade" | |
705 | t.TextScaled = true | |
706 | t.TextWrapped = true | |
707 | t.TextXAlignment = "Center" | |
708 | t.TextYAlignment = "Center" | |
709 | t.TextColor3 = colour | |
710 | coroutine.resume(coroutine.create(function() | |
711 | for i = 1, 50 do | |
712 | game:GetService("RunService").Heartbeat:wait() | |
713 | local sinewave = math.sin(i / 500) * 4 | |
714 | damagepart.CFrame = damagepart.CFrame * CFrame.new(Vector3.new(0, 0.3 - sinewave, 0)) | |
715 | t.TextTransparency = t.TextTransparency + 0.02 | |
716 | t.TextStrokeTransparency = t.TextTransparency + 0.02 | |
717 | end | |
718 | damagepart:Destroy() | |
719 | end), t) | |
720 | end | |
721 | function Trace() | |
722 | local ch = Character:GetChildren() | |
723 | for i = 1, #ch do | |
724 | if ch[i].ClassName == "Part" and ch[i].Name ~= "HumanoidRootPart" then | |
725 | do | |
726 | local trace = Instance.new("Part", game.Workspace) | |
727 | trace.Size = ch[i].Size | |
728 | trace.Material = "Neon" | |
729 | trace.BrickColor = BrickColor.new("Really black") | |
730 | trace.Transparency = 0.3 | |
731 | trace.CanCollide = false | |
732 | trace.Anchored = true | |
733 | trace.CFrame = ch[i].CFrame | |
734 | if ch[i].Name == "Head" then | |
735 | mehs = Instance.new("CylinderMesh", trace) | |
736 | mehs.Scale = Vector3.new(1.25, 1.25, 1.25) | |
737 | end | |
738 | tracedisappear = coroutine.wrap(function() | |
739 | for i = 1, 7 do | |
740 | wait() | |
741 | trace.Transparency = trace.Transparency + 0.1 | |
742 | end | |
743 | trace:Destroy() | |
744 | end) | |
745 | tracedisappear() | |
746 | end | |
747 | end | |
748 | end | |
749 | end | |
750 | t = Instance.new("Part", Character) | |
751 | t.Size = Vector3.new(0.01, 0.01, 0.01) | |
752 | t.Anchored = false | |
753 | t.CanCollide = false | |
754 | t.Name = "Attatchment for Trail" | |
755 | t.Transparency = 1 | |
756 | tweld = Instance.new("Weld", t) | |
757 | tweld.Part0 = t | |
758 | tweld.Part1 = Torso | |
759 | tweld.C0 = CFrame.new(0, 2.5, 0) | |
760 | attch = Instance.new("Attachment", Head) | |
761 | attch2 = Instance.new("Attachment", t) | |
762 | trail = Instance.new("Trail", Character.HumanoidRootPart) | |
763 | trail.Color = ColorSequence.new(Color3.fromRGB(0, 0, 0), Color3.fromRGB(0, 0, 0)) | |
764 | trail.TextureLength = 4 | |
765 | trail.TextureMode = "Stretch" | |
766 | trail.Lifetime = 0.2 | |
767 | trail.MaxLength = 0 | |
768 | trail.MinLength = 0 | |
769 | trail.WidthScale = NumberSequence.new({ | |
770 | NumberSequenceKeypoint.new(0, 1, 0), | |
771 | NumberSequenceKeypoint.new(1, 0, 0) | |
772 | }) | |
773 | trail.Transparency = NumberSequence.new({ | |
774 | NumberSequenceKeypoint.new(0, 0), | |
775 | NumberSequenceKeypoint.new(1, 1) | |
776 | }) | |
777 | trail.Texture = "http://www.robox.com/asset/?id=182554047" | |
778 | trail.FaceCamera = true | |
779 | trail.Attachment0 = attch | |
780 | trail.Attachment1 = attch2 | |
781 | trail.Enabled = false | |
782 | mouse = Player:GetMouse() | |
783 | local s = "" | |
784 | dashing = false | |
785 | coroutine.wrap(function() | |
786 | while wait() do | |
787 | if dashing == true then | |
788 | Trace() | |
789 | else | |
790 | end | |
791 | end | |
792 | end)() | |
793 | local isDashing = true | |
794 | mouse.KeyDown:connect(function(key) | |
795 | key = string.lower(key) | |
796 | if key == "w" or key == "\017" and dashing == false then | |
797 | s = s .. "w" | |
798 | delay(0.2, function() | |
799 | if s ~= "ww" then | |
800 | s = "" | |
801 | end | |
802 | end) | |
803 | if s == "ww" then | |
804 | s = "" | |
805 | if attack == true then | |
806 | return | |
807 | end | |
808 | dashing = true | |
809 | Animations = true | |
810 | for i = 1, 10 do | |
811 | rootPart.Velocity = rootPart.CFrame.lookVector * 200 | |
812 | angleSpeed = 1 | |
813 | axisSpeed = 1 | |
814 | change = 0.5 | |
815 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15) | |
816 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(0)), 0.15) | |
817 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
818 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.4) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
819 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15) | |
820 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
821 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
822 | if v:FindFirstChild("HumanoidRootPart") then | |
823 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(5, 10) | |
824 | end | |
825 | end | |
826 | swait() | |
827 | end | |
828 | dashing = false | |
829 | Animations = false | |
830 | delay(0, function() | |
831 | end) | |
832 | end | |
833 | end | |
834 | end) | |
835 | mouse.KeyDown:connect(function(key) | |
836 | key = string.lower(key) | |
837 | if key == "q" or key == "\017" and dashing == false then | |
838 | s = s .. "q" | |
839 | delay(0.2, function() | |
840 | if s ~= "qq" then | |
841 | s = "" | |
842 | end | |
843 | end) | |
844 | if s == "qq" then | |
845 | s = "" | |
846 | if attack == true then | |
847 | return | |
848 | end | |
849 | if transformed == true then | |
850 | return | |
851 | end | |
852 | dashing = true | |
853 | S = Instance.new("Sound") | |
854 | S.Parent = rootPart | |
855 | S.SoundId = "rbxassetid://2767090" | |
856 | S.Volume = 10 | |
857 | S.Looped = false | |
858 | S.Pitch = 0.8 | |
859 | S:Play() | |
860 | for i = 1, 5 do | |
861 | rootPart.Velocity = rootPart.CFrame.rightVector * -200 | |
862 | angleSpeed = 1 | |
863 | axisSpeed = 1 | |
864 | change = 0.5 | |
865 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(80)), 0.15) | |
866 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(45)), 0.15) | |
867 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(20)), 0.15) | |
868 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(25), math.rad(0), math.rad(30)), 0.15) | |
869 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.15) | |
870 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(-10)), 0.15) | |
871 | swait() | |
872 | end | |
873 | dashing = false | |
874 | Animations = false | |
875 | delay(0, function() | |
876 | end) | |
877 | end | |
878 | end | |
879 | end) | |
880 | mouse.KeyDown:connect(function(key) | |
881 | key = string.lower(key) | |
882 | if key == "e" or key == "\017" and dashing == false then | |
883 | s = s .. "e" | |
884 | delay(0.2, function() | |
885 | if s ~= "ee" then | |
886 | s = "" | |
887 | end | |
888 | end) | |
889 | if s == "ee" then | |
890 | s = "" | |
891 | if attack == true then | |
892 | return | |
893 | end | |
894 | if transformed == true then | |
895 | return | |
896 | end | |
897 | dashing = true | |
898 | S = Instance.new("Sound") | |
899 | S.Parent = rootPart | |
900 | S.SoundId = "rbxassetid://2767090" | |
901 | S.Volume = 10 | |
902 | S.Looped = false | |
903 | S.Pitch = 0.8 | |
904 | S:Play() | |
905 | for i = 1, 5 do | |
906 | rootPart.Velocity = rootPart.CFrame.rightVector * 200 | |
907 | angleSpeed = 1 | |
908 | axisSpeed = 1 | |
909 | change = 0.5 | |
910 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, -0.2) * c_angles(math.rad(80), math.rad(0), math.rad(-45)), 0.15) | |
911 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-80)), 0.15) | |
912 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-30)), 0.15) | |
913 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, -0.3) * c_angles(math.rad(-25), math.rad(0), math.rad(-20)), 0.15) | |
914 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(20)), 0.15) | |
915 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(10)), 0.15) | |
916 | swait() | |
917 | end | |
918 | dashing = false | |
919 | Animations = false | |
920 | delay(0, function() | |
921 | end) | |
922 | end | |
923 | end | |
924 | end) | |
925 | attack = false | |
926 | attack2 = false | |
927 | Grabbed = false | |
928 | g = Instance.new("Part", Character) | |
929 | g.Size = Vector3.new(0.01, 0.01, 0.01) | |
930 | g.Anchored = false | |
931 | g.CanCollide = false | |
932 | g.Name = "Grab" | |
933 | g.Transparency = 1 | |
934 | gweld = Instance.new("Weld", g) | |
935 | gweld.Part0 = g | |
936 | gweld.Part1 = Right_Arm | |
937 | gweld.C0 = CFrame.new(0, 1.25, 0) | |
938 | function FindNearestTorso(Position, Distance, SinglePlayer) | |
939 | if SinglePlayer then | |
940 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
941 | end | |
942 | local List = {} | |
943 | for i, v in pairs(workspace:GetChildren()) do | |
944 | if v:IsA("Model") and v:findFirstChild("Torso") and v ~= Character and Distance >= (v.Torso.Position - Position).magnitude then | |
945 | table.insert(List, v) | |
946 | end | |
947 | end | |
948 | return List | |
949 | end | |
950 | quote = 1 | |
951 | function Throw(mouse) | |
952 | gweld.C0 = CFrame.new(0, 1.25, 0) | |
953 | local hit = mouse.Target | |
954 | if hit ~= nil then | |
955 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
956 | local torsy | |
957 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
958 | torsy = hit.Parent.Torso | |
959 | end | |
960 | if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then | |
961 | return | |
962 | end | |
963 | for i, v in pairs(hit.Parent:children()) do | |
964 | if v:IsA("Part") and not v.Name == "HumanoidRootPart" then | |
965 | return | |
966 | end | |
967 | end | |
968 | attack = true | |
969 | attack2 = true | |
970 | Animations = true | |
971 | Head.face.Texture = "rbxassetid://1895706696" | |
972 | local GYRO = Instance.new("BodyGyro", rootPart) | |
973 | GYRO.D = 100 | |
974 | GYRO.P = 2000 | |
975 | S = Instance.new("Sound") | |
976 | S.Parent = Character.Torso | |
977 | S.SoundId = "rbxassetid://391961525" | |
978 | S.Volume = 10 | |
979 | S.Looped = false | |
980 | S.Pitch = 1 | |
981 | S:Play() | |
982 | local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character) | |
983 | Mesh = Instance.new("SpecialMesh", LEye) | |
984 | Mesh.MeshType = "Sphere" | |
985 | Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
986 | Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6) | |
987 | newWeld(Head, LEye, 0, 0, 0) | |
988 | local LEGlow = Instance.new("SurfaceLight") | |
989 | LEGlow.Color = Color3.fromRGB(255, 0, 0) | |
990 | LEGlow.Range = 6 | |
991 | LEGlow.Brightness = 10 | |
992 | LEGlow.Parent = LEye | |
993 | local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character) | |
994 | Mesh = Instance.new("SpecialMesh", REye) | |
995 | Mesh.MeshType = "Sphere" | |
996 | Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
997 | Mesh.Offset = Vector3.new(0.2, 0.2, -0.6) | |
998 | newWeld(Head, REye, 0, 0, 0) | |
999 | local REGlow = Instance.new("SurfaceLight") | |
1000 | REGlow.Color = Color3.fromRGB(255, 0, 0) | |
1001 | REGlow.Range = 6 | |
1002 | REGlow.Brightness = 10 | |
1003 | REGlow.Parent = REye | |
1004 | GYRO.MaxTorque = Vector3.new(0, 4000000, 0) | |
1005 | GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position) | |
1006 | for i = 0, 0.3, 0.01 do | |
1007 | angleSpeed = 1 | |
1008 | axisSpeed = 1 | |
1009 | change = 0.5 | |
1010 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15) | |
1011 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
1012 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1013 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1014 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
1015 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.05 + math.sin(sine / 15) / 10) * c_angles(math.rad(-5) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
1016 | swait() | |
1017 | end | |
1018 | LEye:Destroy() | |
1019 | REye:Destroy() | |
1020 | Shades.Transparency = 1 | |
1021 | local Decoy = Instance.new("Part", Right_Arm) | |
1022 | Decoy.Name = "Decoy" | |
1023 | Decoy.Shape = Enum.PartType.Block | |
1024 | Decoy.CanCollide = false | |
1025 | Decoy.BrickColor = BrickColor.new("Medium stone grey") | |
1026 | Decoy.Transparency = 0 | |
1027 | Decoy.Material = "Grass" | |
1028 | Decoy.Size = Vector3.new(1, 0.35, 1) | |
1029 | Decoy.TopSurface = Enum.SurfaceType.Smooth | |
1030 | Decoy.BottomSurface = Enum.SurfaceType.Smooth | |
1031 | local DecoyWeld = Instance.new("Weld", Decoy) | |
1032 | DecoyWeld.Part0 = Right_Arm | |
1033 | DecoyWeld.Part1 = Decoy | |
1034 | DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0) | |
1035 | local DecoyMesh = Instance.new("FileMesh", Decoy) | |
1036 | DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557" | |
1037 | DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
1038 | DecoyMesh.Scale = Vector3.new(1, 1, 1) | |
1039 | S = Instance.new("Sound") | |
1040 | S.Parent = Character.Torso | |
1041 | S.SoundId = "rbxassetid://1146552988" | |
1042 | S.Volume = 10 | |
1043 | S.Looped = false | |
1044 | S.Pitch = 1 | |
1045 | S:Play() | |
1046 | for i = 0, 0.3, 0.01 do | |
1047 | angleSpeed = 1 | |
1048 | axisSpeed = 5 | |
1049 | change = 0.5 | |
1050 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15) | |
1051 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
1052 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1053 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1054 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1055 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1056 | swait() | |
1057 | end | |
1058 | wait(0.25) | |
1059 | Head.face.Texture = "rbxassetid://1895698679" | |
1060 | DecoyWeld:Destroy() | |
1061 | local Decoyed = Instance.new("BodyPosition", Decoy) | |
1062 | Decoyed.D = 100 | |
1063 | Decoyed.P = 2000 | |
1064 | Decoyed.MaxForce = Vector3.new(4000000, 4000000, 4000000) | |
1065 | Decoyed.Position = hit.Parent:findFirstChild("Head").Position | |
1066 | for i = 0, 0.1, 0.01 do | |
1067 | angleSpeed = 1 | |
1068 | axisSpeed = 1 | |
1069 | change = 0.5 | |
1070 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, -0.4) * c_angles(math.rad(90), math.rad(0), math.rad(0)), 0.15) | |
1071 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
1072 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1073 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1074 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1075 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1076 | swait() | |
1077 | end | |
1078 | hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true | |
1079 | local DecoyWeld2 = Instance.new("Weld", Decoy) | |
1080 | DecoyWeld2.Part0 = hit.Parent:findFirstChild("Head") | |
1081 | DecoyWeld2.Part1 = Decoy | |
1082 | DecoyWeld2.C1 = CFrame.new(0, -0.2, 0.15) | |
1083 | wait(0.5) | |
1084 | GYRO:Destroy() | |
1085 | Decoyed:Destroy() | |
1086 | Decoy.CanCollide = true | |
1087 | Trace() | |
1088 | Head.face.Texture = "rbxassetid://1895670162" | |
1089 | rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame | |
1090 | rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 2 | |
1091 | rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
1092 | local grab | |
1093 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
1094 | if v:FindFirstChild("HumanoidRootPart") then | |
1095 | Grabbed = true | |
1096 | S = Instance.new("Sound") | |
1097 | S.Parent = Character.Torso | |
1098 | S.SoundId = "rbxassetid://260430060" | |
1099 | S.Volume = 10 | |
1100 | S.Looped = false | |
1101 | S.Pitch = 1 | |
1102 | S:Play() | |
1103 | grab = v | |
1104 | end | |
1105 | end | |
1106 | for i = 0, 1, 0.05 do | |
1107 | swait() | |
1108 | if Grabbed == true then | |
1109 | grab.Humanoid.PlatformStand = true | |
1110 | grab.HumanoidRootPart.Anchored = true | |
1111 | grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150)) | |
1112 | end | |
1113 | angleSpeed = 1 | |
1114 | axisSpeed = 1 | |
1115 | change = 0.5 | |
1116 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15) | |
1117 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
1118 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1119 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1120 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1121 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-45), math.rad(20)), 0.15) | |
1122 | end | |
1123 | S = Instance.new("Sound") | |
1124 | S.Parent = Character.Torso | |
1125 | quote = math.random(1, 3) | |
1126 | if quote == 1 then | |
1127 | S.SoundId = "rbxassetid://1146553663" | |
1128 | elseif quote == 2 then | |
1129 | S.SoundId = "rbxassetid://1278017490" | |
1130 | elseif quote == 3 then | |
1131 | S.SoundId = "rbxassetid://0" | |
1132 | end | |
1133 | S.Volume = 10 | |
1134 | S.Looped = false | |
1135 | S.Pitch = 1 | |
1136 | S:Play() | |
1137 | q = Instance.new("ParticleEmitter", grab.HumanoidRootPart) | |
1138 | q.Rate = 500 | |
1139 | q.Speed = NumberRange.new(7) | |
1140 | q.VelocitySpread = 40 | |
1141 | q.Lifetime = NumberRange.new(0.1, 1) | |
1142 | q.Texture = "rbxassetid://291880914" | |
1143 | q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0)) | |
1144 | q.Acceleration = Vector3.new(0, -50, 0) | |
1145 | q.Size = NumberSequence.new({ | |
1146 | NumberSequenceKeypoint.new(0, 0.5, 0.1), | |
1147 | NumberSequenceKeypoint.new(1, 0.01, 0.01) | |
1148 | }) | |
1149 | q.RotSpeed = NumberRange.new(-180, 180) | |
1150 | q.Rotation = NumberRange.new(-360, 360) | |
1151 | q.Transparency = NumberSequence.new({ | |
1152 | NumberSequenceKeypoint.new(0, 1), | |
1153 | NumberSequenceKeypoint.new(0.2, 0), | |
1154 | NumberSequenceKeypoint.new(0.8, 0), | |
1155 | NumberSequenceKeypoint.new(1, 1) | |
1156 | }) | |
1157 | S = Instance.new("Sound") | |
1158 | S.Parent = Character.Torso | |
1159 | S.SoundId = "rbxassetid://206082327" | |
1160 | S.Volume = 10 | |
1161 | S.Looped = false | |
1162 | S.Pitch = 0.8 | |
1163 | S:Play() | |
1164 | grab.HumanoidRootPart.Anchored = false | |
1165 | wait(0.2) | |
1166 | local Decoy = Instance.new("Part", Right_Arm) | |
1167 | Decoy.Name = "Decoy" | |
1168 | Decoy.Shape = Enum.PartType.Block | |
1169 | Decoy.CanCollide = false | |
1170 | Decoy.BrickColor = BrickColor.new("Medium stone grey") | |
1171 | Decoy.Transparency = 0 | |
1172 | Decoy.Material = "Grass" | |
1173 | Decoy.Size = Vector3.new(1, 0.35, 1) | |
1174 | Decoy.TopSurface = Enum.SurfaceType.Smooth | |
1175 | Decoy.BottomSurface = Enum.SurfaceType.Smooth | |
1176 | local DecoyWeld = Instance.new("Weld", Decoy) | |
1177 | DecoyWeld.Part0 = Right_Arm | |
1178 | DecoyWeld.Part1 = Decoy | |
1179 | DecoyWeld.C1 = CFrame.new(0, 0, 1.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0) | |
1180 | local DecoyMesh = Instance.new("FileMesh", Decoy) | |
1181 | DecoyMesh.MeshId = "http://www.roblox.com/asset/?id=51177557" | |
1182 | DecoyMesh.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
1183 | DecoyMesh.Scale = Vector3.new(1, 1, 1) | |
1184 | for i = 0, 0.1, 0.01 do | |
1185 | angleSpeed = 1 | |
1186 | axisSpeed = 5 | |
1187 | change = 0.5 | |
1188 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, 0) * c_angles(math.rad(140), math.rad(0), math.rad(-30)), 0.15) | |
1189 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
1190 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1191 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1192 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1193 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1194 | swait() | |
1195 | end | |
1196 | Decoy:Destroy() | |
1197 | Head.face.Texture = "rbxassetid://1895706696" | |
1198 | wait() | |
1199 | local LEye = Part("LEye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character) | |
1200 | Mesh = Instance.new("SpecialMesh", LEye) | |
1201 | Mesh.MeshType = "Sphere" | |
1202 | Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1203 | Mesh.Offset = Vector3.new(-0.2, 0.2, -0.6) | |
1204 | newWeld(Head, LEye, 0, 0, 0) | |
1205 | local LEGlow = Instance.new("SurfaceLight") | |
1206 | LEGlow.Color = Color3.fromRGB(255, 0, 0) | |
1207 | LEGlow.Range = 6 | |
1208 | LEGlow.Brightness = 10 | |
1209 | LEGlow.Parent = LEye | |
1210 | local REye = Part("REye", "Really red", "Neon", 0, "Ball", Vector3.new(0.1, 0.1, 0.1), CFrame.new(0, 0, 0), false, false, Character) | |
1211 | Mesh = Instance.new("SpecialMesh", REye) | |
1212 | Mesh.MeshType = "Sphere" | |
1213 | Mesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
1214 | Mesh.Offset = Vector3.new(0.2, 0.2, -0.6) | |
1215 | newWeld(Head, REye, 0, 0, 0) | |
1216 | local REGlow = Instance.new("SurfaceLight") | |
1217 | REGlow.Color = Color3.fromRGB(255, 0, 0) | |
1218 | REGlow.Range = 6 | |
1219 | REGlow.Brightness = 10 | |
1220 | REGlow.Parent = REye | |
1221 | Shades.Transparency = 0 | |
1222 | attack2 = false | |
1223 | Animations = false | |
1224 | grab.Humanoid.MaxHealth = 0 | |
1225 | grab.Humanoid.Health = 0 | |
1226 | Right_Arm:findFirstChild("Decoy"):Destroy() | |
1227 | wait(0.5) | |
1228 | for i = 1, 10 do | |
1229 | LEye.Transparency = LEye.Transparency + 0.1 | |
1230 | REye.Transparency = REye.Transparency + 0.1 | |
1231 | LEGlow.Brightness = LEGlow.Brightness - 1 | |
1232 | REGlow.Brightness = REGlow.Brightness - 1 | |
1233 | wait() | |
1234 | end | |
1235 | Head.face.Texture = "rbxassetid://315622231" | |
1236 | LEye:Destroy() | |
1237 | REye:Destroy() | |
1238 | attack = false | |
1239 | else | |
1240 | rootPart.Anchored = false | |
1241 | attack = false | |
1242 | Animations = false | |
1243 | end | |
1244 | else | |
1245 | rootPart.Anchored = false | |
1246 | attack = false | |
1247 | Animations = false | |
1248 | return | |
1249 | end | |
1250 | end | |
1251 | function Squeeze() | |
1252 | gweld.C0 = CFrame.new(0, 3.6, 0) | |
1253 | local hit = mouse.Target | |
1254 | if hit ~= nil then | |
1255 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1256 | local torsy | |
1257 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1258 | torsy = hit.Parent.Torso | |
1259 | end | |
1260 | if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then | |
1261 | return | |
1262 | end | |
1263 | for i, v in pairs(hit.Parent:children()) do | |
1264 | if v:IsA("Part") and not v.Name == "HumanoidRootPart" then | |
1265 | return | |
1266 | end | |
1267 | end | |
1268 | attack = true | |
1269 | attack2 = true | |
1270 | Animations = true | |
1271 | Head.face.Texture = "rbxassetid://1895706696" | |
1272 | local GYRO = Instance.new("BodyGyro", rootPart) | |
1273 | GYRO.D = 175 | |
1274 | GYRO.P = 20000 | |
1275 | GYRO.MaxTorque = Vector3.new(0, 4000000, 0) | |
1276 | GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position) | |
1277 | hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true | |
1278 | GYRO:Destroy() | |
1279 | Trace() | |
1280 | Head.face.Texture = "rbxassetid://1895670162" | |
1281 | rootPart.CFrame = hit.Parent:findFirstChild("HumanoidRootPart").CFrame | |
1282 | rootPart.CFrame = rootPart.CFrame + hit.Parent:findFirstChild("HumanoidRootPart").CFrame.lookVector * 6 | |
1283 | rootPart.CFrame = rootPart.CFrame * CFrame.fromEulerAnglesXYZ(0, math.rad(180), 0) | |
1284 | local grab | |
1285 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
1286 | if v:FindFirstChild("HumanoidRootPart") then | |
1287 | Grabbed = true | |
1288 | S = Instance.new("Sound") | |
1289 | S.Parent = Character.Torso | |
1290 | S.SoundId = "rbxassetid://260430060" | |
1291 | S.Volume = 10 | |
1292 | S.Looped = false | |
1293 | S.Pitch = 1 | |
1294 | S:Play() | |
1295 | grab = v | |
1296 | end | |
1297 | end | |
1298 | S = Instance.new("Sound") | |
1299 | S.Parent = Character.Torso | |
1300 | quote = math.random(1, 3) | |
1301 | if quote == 1 then | |
1302 | S.SoundId = "rbxassetid://626909112" | |
1303 | elseif quote == 2 then | |
1304 | S.SoundId = "rbxassetid://179760759" | |
1305 | elseif quote == 3 then | |
1306 | S.SoundId = "rbxassetid://573395427" | |
1307 | end | |
1308 | S.Volume = 10 | |
1309 | S.Looped = false | |
1310 | S.Pitch = 0.2 | |
1311 | S:Play() | |
1312 | for i = 0, 3, 0.05 do | |
1313 | swait() | |
1314 | if Grabbed == true then | |
1315 | grab.Humanoid.PlatformStand = true | |
1316 | grab.HumanoidRootPart.Anchored = true | |
1317 | grab.HumanoidRootPart.CFrame = g.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(150)) | |
1318 | end | |
1319 | angleSpeed = 1 | |
1320 | axisSpeed = 1 | |
1321 | change = 0.5 | |
1322 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5 + math.sin(sine / 0.1) / 4, 0.5, 0 + math.sin(sine / 0.1) / 4) * c_angles(math.rad(140), math.rad(0), math.rad(30)), 0.15) | |
1323 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
1324 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15) | |
1325 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15) | |
1326 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
1327 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(-40), math.rad(0)), 0.15) | |
1328 | end | |
1329 | grab.Torso:Destroy() | |
1330 | q = Instance.new("ParticleEmitter", grab.HumanoidRootPart) | |
1331 | q.Rate = 1000 | |
1332 | q.Speed = NumberRange.new(7) | |
1333 | q.VelocitySpread = 40 | |
1334 | q.Lifetime = NumberRange.new(0.1, 1) | |
1335 | q.Texture = "rbxassetid://291880914" | |
1336 | q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0)) | |
1337 | q.Acceleration = Vector3.new(0, -50, 0) | |
1338 | q.Size = NumberSequence.new({ | |
1339 | NumberSequenceKeypoint.new(0, 0.5, 0.1), | |
1340 | NumberSequenceKeypoint.new(1, 0.01, 0.01) | |
1341 | }) | |
1342 | q.RotSpeed = NumberRange.new(-180, 180) | |
1343 | q.Rotation = NumberRange.new(-360, 360) | |
1344 | q.Transparency = NumberSequence.new({ | |
1345 | NumberSequenceKeypoint.new(0, 1), | |
1346 | NumberSequenceKeypoint.new(0.2, 0), | |
1347 | NumberSequenceKeypoint.new(0.8, 0), | |
1348 | NumberSequenceKeypoint.new(1, 1) | |
1349 | }) | |
1350 | S = Instance.new("Sound") | |
1351 | S.Parent = Character.Torso | |
1352 | S.SoundId = "rbxassetid://206082327" | |
1353 | S.Volume = 10 | |
1354 | S.Looped = false | |
1355 | S.Pitch = 0.8 | |
1356 | S:Play() | |
1357 | grab.HumanoidRootPart.Anchored = false | |
1358 | Head.face.Texture = "rbxassetid://1895706696" | |
1359 | attack2 = false | |
1360 | Animations = false | |
1361 | grab.Humanoid.MaxHealth = 0 | |
1362 | grab.Humanoid.Health = 0 | |
1363 | wait(0.5) | |
1364 | attack = false | |
1365 | else | |
1366 | rootPart.Anchored = false | |
1367 | attack = false | |
1368 | Animations = false | |
1369 | end | |
1370 | else | |
1371 | rootPart.Anchored = false | |
1372 | attack = false | |
1373 | Animations = false | |
1374 | return | |
1375 | end | |
1376 | end | |
1377 | function Rock() | |
1378 | gweld.C0 = CFrame.new(0, 7, 0) | |
1379 | local hit = mouse.Target | |
1380 | if hit ~= nil then | |
1381 | if hit.Parent:FindFirstChild("Humanoid") ~= nil then | |
1382 | do | |
1383 | local torsy | |
1384 | if hit.Parent:FindFirstChild("Torso") ~= nil then | |
1385 | torsy = hit.Parent.Torso | |
1386 | end | |
1387 | if 0 >= hit.Parent:FindFirstChild("Humanoid").Health then | |
1388 | return | |
1389 | end | |
1390 | for i, v in pairs(hit.Parent:children()) do | |
1391 | if v:IsA("Part") and not v.Name == "HumanoidRootPart" then | |
1392 | return | |
1393 | end | |
1394 | end | |
1395 | attack = true | |
1396 | attack2 = true | |
1397 | Animations = true | |
1398 | Head.face.Texture = "rbxassetid://1895706696" | |
1399 | local GYRO = Instance.new("BodyGyro", rootPart) | |
1400 | GYRO.D = 175 | |
1401 | GYRO.P = 20000 | |
1402 | GYRO.MaxTorque = Vector3.new(0, 4000000, 0) | |
1403 | GYRO.CFrame = CFrame.new(rootPart.Position, hit.Parent:findFirstChild("HumanoidRootPart").Position) | |
1404 | hit.Parent:findFirstChild("HumanoidRootPart").Anchored = true | |
1405 | local Rock = Instance.new("Part", g) | |
1406 | Rock.Name = "Rock" | |
1407 | Rock.Shape = Enum.PartType.Block | |
1408 | Rock.CanCollide = false | |
1409 | Rock.BrickColor = BrickColor.new("Medium stone grey") | |
1410 | Rock.Transparency = 0 | |
1411 | Rock.Material = "Grass" | |
1412 | Rock.Size = Vector3.new(0.1, 0.1, 0.1) | |
1413 | Rock.CustomPhysicalProperties = PhysicalProperties.new(2.691, 0.4, 0.2, 1, 1) | |
1414 | Rock.TopSurface = Enum.SurfaceType.Smooth | |
1415 | Rock.BottomSurface = Enum.SurfaceType.Smooth | |
1416 | local RockWeld = Instance.new("Weld", Rock) | |
1417 | RockWeld.Part0 = g | |
1418 | RockWeld.Part1 = Rock | |
1419 | RockWeld.C1 = CFrame.new(0, 0, 0) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(0), 0) | |
1420 | local RockMesh = Instance.new("FileMesh", Rock) | |
1421 | RockMesh.MeshId = "http://www.roblox.com/asset/?id=1290033" | |
1422 | RockMesh.TextureId = "http://www.roblox.com/asset/?id=1290030" | |
1423 | RockMesh.Scale = Vector3.new(3, 3, 3) | |
1424 | for i = 0, 0.2, 0.01 do | |
1425 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
1426 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
1427 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1428 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1429 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1430 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1431 | end | |
1432 | for i = 0, 0.2, 0.01 do | |
1433 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1) | |
1434 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
1435 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1436 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1437 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1438 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1439 | swait() | |
1440 | end | |
1441 | Head.face.Texture = "rbxassetid://1895670162" | |
1442 | S = Instance.new("Sound") | |
1443 | S.Parent = Character.Torso | |
1444 | S.SoundId = "rbxassetid://1278006076" | |
1445 | S.Volume = 10 | |
1446 | S.Looped = false | |
1447 | S.Pitch = 1 | |
1448 | S:Play() | |
1449 | for i = 0, 0.05, 0.01 do | |
1450 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15) | |
1451 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
1452 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1453 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1454 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1455 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1456 | swait() | |
1457 | end | |
1458 | local Rocked = Instance.new("BodyPosition", Rock) | |
1459 | Rocked.D = 100 | |
1460 | Rocked.P = 2000 | |
1461 | Rocked.MaxForce = Vector3.new(4000000, 4000000, 4000000) | |
1462 | Rocked.Position = hit.Parent:findFirstChild("HumanoidRootPart").Position | |
1463 | RockWeld:Destroy() | |
1464 | for i = 0, 0.01, 0.01 do | |
1465 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15) | |
1466 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
1467 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1468 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1469 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
1470 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
1471 | swait() | |
1472 | end | |
1473 | Spawn(function() | |
1474 | wait(10) | |
1475 | for i = 1, 10 do | |
1476 | Rock.Transparency = Rock.Transparency + 0.1 | |
1477 | swait() | |
1478 | end | |
1479 | Rock:Destroy() | |
1480 | end) | |
1481 | wait(0.1) | |
1482 | GYRO:Destroy() | |
1483 | Rocked:Destroy() | |
1484 | Trace() | |
1485 | Head.face.Texture = "rbxassetid://1895670162" | |
1486 | local grab | |
1487 | for i, v in pairs(FindNearestTorso(Rock.CFrame.p, 15)) do | |
1488 | if v:FindFirstChild("HumanoidRootPart") then | |
1489 | Grabbed = true | |
1490 | S = Instance.new("Sound") | |
1491 | S.Parent = Character.Torso | |
1492 | S.SoundId = "rbxassetid://260430060" | |
1493 | S.Volume = 10 | |
1494 | S.Looped = false | |
1495 | S.Pitch = 1 | |
1496 | S:Play() | |
1497 | grab = v | |
1498 | Rock.Size = Vector3.new(3, 3, 3) | |
1499 | Rock.CanCollide = true | |
1500 | else | |
1501 | rootPart.Anchored = false | |
1502 | attack = false | |
1503 | Animations = false | |
1504 | return | |
1505 | end | |
1506 | end | |
1507 | if 0 >= grab:FindFirstChild("Humanoid").Health then | |
1508 | rootPart.Anchored = false | |
1509 | attack = false | |
1510 | Animations = false | |
1511 | return | |
1512 | end | |
1513 | S = Instance.new("Sound") | |
1514 | S.Parent = Character.Torso | |
1515 | quote = math.random(1, 3) | |
1516 | if quote == 1 then | |
1517 | S.SoundId = "rbxassetid://626909112" | |
1518 | elseif quote == 2 then | |
1519 | S.SoundId = "rbxassetid://179760759" | |
1520 | elseif quote == 3 then | |
1521 | S.SoundId = "rbxassetid://573395427" | |
1522 | end | |
1523 | S.Volume = 10 | |
1524 | S.Looped = false | |
1525 | S.Pitch = 1 | |
1526 | S:Play() | |
1527 | grab:FindFirstChild("Head").Size = Vector3.new(2, 1, 0) | |
1528 | grab:FindFirstChild("Torso").Size = Vector3.new(2, 2, 0) | |
1529 | grab:FindFirstChild("Right Arm").Size = Vector3.new(1, 2, 0) | |
1530 | grab:FindFirstChild("Left Arm").Size = Vector3.new(1, 2, 0) | |
1531 | grab:FindFirstChild("Right Leg").Size = Vector3.new(1, 2, 0) | |
1532 | grab:FindFirstChild("Left Leg").Size = Vector3.new(1, 2, 0) | |
1533 | q = Instance.new("ParticleEmitter", grab:FindFirstChild("HumanoidRootPart")) | |
1534 | q.Rate = 1000 | |
1535 | q.Speed = NumberRange.new(7) | |
1536 | q.VelocitySpread = 40 | |
1537 | q.Lifetime = NumberRange.new(0.1, 1) | |
1538 | q.Texture = "rbxassetid://291880914" | |
1539 | q.Color = ColorSequence.new(Color3.new(0.2, 0, 0), Color3.new(0, 0, 0)) | |
1540 | q.Acceleration = Vector3.new(0, -50, 0) | |
1541 | q.Size = NumberSequence.new({ | |
1542 | NumberSequenceKeypoint.new(0, 0.5, 0.1), | |
1543 | NumberSequenceKeypoint.new(1, 0.01, 0.01) | |
1544 | }) | |
1545 | q.RotSpeed = NumberRange.new(-180, 180) | |
1546 | q.Rotation = NumberRange.new(-360, 360) | |
1547 | q.Transparency = NumberSequence.new({ | |
1548 | NumberSequenceKeypoint.new(0, 1), | |
1549 | NumberSequenceKeypoint.new(0.2, 0), | |
1550 | NumberSequenceKeypoint.new(0.8, 0), | |
1551 | NumberSequenceKeypoint.new(1, 1) | |
1552 | }) | |
1553 | S = Instance.new("Sound") | |
1554 | S.Parent = Character.Torso | |
1555 | S.SoundId = "rbxassetid://206082327" | |
1556 | S.Volume = 10 | |
1557 | S.Looped = false | |
1558 | S.Pitch = 0.8 | |
1559 | S:Play() | |
1560 | grab:FindFirstChild("HumanoidRootPart").Anchored = false | |
1561 | Head.face.Texture = "rbxassetid://1895706696" | |
1562 | attack2 = false | |
1563 | Animations = false | |
1564 | grab:FindFirstChild("Humanoid").MaxHealth = 0 | |
1565 | grab:FindFirstChild("Humanoid").Health = 0 | |
1566 | wait(0.5) | |
1567 | rootPart.Anchored = false | |
1568 | attack = false | |
1569 | end | |
1570 | else | |
1571 | rootPart.Anchored = false | |
1572 | attack = false | |
1573 | Animations = false | |
1574 | end | |
1575 | else | |
1576 | rootPart.Anchored = false | |
1577 | attack = false | |
1578 | Animations = false | |
1579 | return | |
1580 | end | |
1581 | end | |
1582 | mouse.KeyUp:connect(function(key) | |
1583 | if key == "r" and attack == false and crouching == false then | |
1584 | if transformed == false then | |
1585 | Throw(mouse) | |
1586 | elseif transformed == true then | |
1587 | Squeeze(mouse) | |
1588 | end | |
1589 | end | |
1590 | end) | |
1591 | GunPoint = Instance.new("BodyGyro") | |
1592 | GunPoint.Parent = nil | |
1593 | GunPoint.D = 175 | |
1594 | GunPoint.P = 20000 | |
1595 | GunPoint.MaxTorque = Vector3.new(0, 4000000, 0) | |
1596 | Fire = Instance.new("ParticleEmitter", BE) | |
1597 | Fire.Name = "Light" | |
1598 | Fire.VelocitySpread = 0 | |
1599 | Fire.Lifetime = NumberRange.new(0.1) | |
1600 | Fire.Speed = NumberRange.new(0) | |
1601 | Fire.Size = NumberSequence.new({ | |
1602 | NumberSequenceKeypoint.new(0, 1, 0), | |
1603 | NumberSequenceKeypoint.new(1, 0, 0) | |
1604 | }) | |
1605 | Fire.Transparency = NumberSequence.new({ | |
1606 | NumberSequenceKeypoint.new(0, 0), | |
1607 | NumberSequenceKeypoint.new(1, 0) | |
1608 | }) | |
1609 | Fire.LightEmission = 0.8 | |
1610 | Fire.LockedToPart = true | |
1611 | Fire.Rotation = NumberRange.new(-360, 360) | |
1612 | Fire.RotSpeed = NumberRange.new(-360, 360) | |
1613 | Fire.Texture = "http://www.roblox.com/asset/?id=248625108" | |
1614 | Fire.Color = ColorSequence.new(Color3.fromRGB(255, 105, 19), Color3.fromRGB(255, 255, 127)) | |
1615 | Fire.Rate = 300 | |
1616 | Fire.Enabled = false | |
1617 | local Scale = game.Players.LocalPlayer.Character.Torso.Size.X / 2 * (game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1) * 0.8 | |
1618 | AnimFSpd = 0.2 | |
1619 | local gun = false | |
1620 | local shoot = false | |
1621 | local putback = false | |
1622 | function Gunfire() | |
1623 | attack = true | |
1624 | attack2 = true | |
1625 | Animations = true | |
1626 | wait() | |
1627 | gun = true | |
1628 | S = Instance.new("Sound") | |
1629 | S.Parent = BE | |
1630 | S.SoundId = "rbxassetid://1684717155" | |
1631 | S.Volume = 6 | |
1632 | S.Looped = false | |
1633 | S.Pitch = 1 | |
1634 | S:Play() | |
1635 | GunModel.Transparency = 0 | |
1636 | GunPoint.Parent = rootPart | |
1637 | while gun == true do | |
1638 | swait() | |
1639 | if currentAnim == "Idling" then | |
1640 | for i = 0, 0.01, 0.01 do | |
1641 | angleSpeed = 1 | |
1642 | axisSpeed = 1 | |
1643 | change = 0.5 | |
1644 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1645 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd) | |
1646 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd) | |
1647 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd) | |
1648 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd) | |
1649 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80) + math.sin(rootPart.RotVelocity.Y / 30) / 2, math.rad(0)), AnimFSpd) | |
1650 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd) | |
1651 | end | |
1652 | elseif currentAnim == "Falling" then | |
1653 | for i = 0, 0.01, 0.01 do | |
1654 | angleSpeed = 1 | |
1655 | axisSpeed = 1 | |
1656 | change = 0.5 | |
1657 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1658 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.15) | |
1659 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), 0.15) | |
1660 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
1661 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
1662 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
1663 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
1664 | end | |
1665 | end | |
1666 | if putback == true then | |
1667 | S = Instance.new("Sound") | |
1668 | S.Parent = BE | |
1669 | S.SoundId = "rbxassetid://294710932" | |
1670 | S.Volume = 10 | |
1671 | S.Looped = false | |
1672 | S.Pitch = 1 | |
1673 | S:Play() | |
1674 | putback = false | |
1675 | shoot = false | |
1676 | gun = false | |
1677 | GunPoint.Parent = nil | |
1678 | Animations = false | |
1679 | GunModel.Transparency = 1 | |
1680 | attack2 = false | |
1681 | attack = false | |
1682 | end | |
1683 | if shoot == true then | |
1684 | S = Instance.new("Sound") | |
1685 | S.Parent = BE | |
1686 | S.SoundId = "rbxassetid://1045539607" | |
1687 | S.Volume = 10 | |
1688 | S.Looped = false | |
1689 | S.Pitch = 1 | |
1690 | S:Play() | |
1691 | Fire.Enabled = true | |
1692 | BulletDetection(BE.Position, Mouse.Hit.Position, false) | |
1693 | swait(1) | |
1694 | Fire.Enabled = false | |
1695 | do | |
1696 | local Shell = Instance.new("Part", game.Workspace) | |
1697 | Shell.FormFactor = "Custom" | |
1698 | Shell.BrickColor = BrickColor.new("Bright yellow") | |
1699 | Shell.Material = "Metal" | |
1700 | Shell.CanCollide = true | |
1701 | Shell.CustomPhysicalProperties = PhysicalProperties.new(0.2, 3, 1, 1, 1) | |
1702 | Shell.Size = Vector3.new(0.15, 0.3, 0.15) * Scale | |
1703 | Shell.CFrame = BEX.CFrame * CFrame.new(0.5, 0.5, 0) * CFrame.Angles(math.rad(-90), 0, 0) | |
1704 | Shell.Velocity = ((BEX.CFrame * CFrame.new(-5, 0, math.random(-2, 2))).p - BEX.CFrame.p) * 5 * Scale | |
1705 | local Mesh = Instance.new("CylinderMesh", Shell) | |
1706 | Mesh.Scale = Vector3.new(0.15, 0.3, 0.15) * Scale / Shell.Size | |
1707 | Spawn(function() | |
1708 | wait(0.1) | |
1709 | for i = 1, 10 do | |
1710 | Shell.Transparency = Shell.Transparency + 0.1 | |
1711 | swait() | |
1712 | end | |
1713 | Shell:Destroy() | |
1714 | end) | |
1715 | if currentAnim == "Idling" then | |
1716 | for i = 0, 0.05, 0.01 do | |
1717 | angleSpeed = 1 | |
1718 | axisSpeed = 1 | |
1719 | change = 0.5 | |
1720 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1721 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(10), math.rad(85)), AnimFSpd) | |
1722 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(35)), AnimFSpd) | |
1723 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd) | |
1724 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(-5), math.rad(0)), AnimFSpd) | |
1725 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(85), math.rad(0)), AnimFSpd) | |
1726 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(-85), math.rad(20)), AnimFSpd) | |
1727 | swait() | |
1728 | end | |
1729 | for i = 0, 0.05, 0.01 do | |
1730 | angleSpeed = 1 | |
1731 | axisSpeed = 1 | |
1732 | change = 0.5 | |
1733 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1734 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), AnimFSpd) | |
1735 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), AnimFSpd) | |
1736 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd) | |
1737 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), AnimFSpd) | |
1738 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), AnimFSpd) | |
1739 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), AnimFSpd) | |
1740 | swait() | |
1741 | end | |
1742 | elseif currentAnim == "Falling" then | |
1743 | for i = 0, 0.05, 0.01 do | |
1744 | angleSpeed = 1 | |
1745 | axisSpeed = 1 | |
1746 | change = 0.5 | |
1747 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1748 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(105), math.rad(0), math.rad(0)), AnimFSpd) | |
1749 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(105), math.rad(0), math.rad(45)), AnimFSpd) | |
1750 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd) | |
1751 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd) | |
1752 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd) | |
1753 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(0), math.rad(0)), AnimFSpd) | |
1754 | end | |
1755 | for i = 0, 0.05, 0.01 do | |
1756 | angleSpeed = 1 | |
1757 | axisSpeed = 1 | |
1758 | change = 0.5 | |
1759 | GunPoint.cframe = CFrame.new(rootPart.Position, mouse.Hit.Position) | |
1760 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), AnimFSpd) | |
1761 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.5, 0.5, -0.5) * c_angles(math.rad(100), math.rad(0), math.rad(45)), AnimFSpd) | |
1762 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd) | |
1763 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), AnimFSpd) | |
1764 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), AnimFSpd) | |
1765 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), AnimFSpd) | |
1766 | swait() | |
1767 | end | |
1768 | end | |
1769 | shoot = false | |
1770 | end | |
1771 | end | |
1772 | end | |
1773 | GunModel.Transparency = 1 | |
1774 | GunPoint.Parent = nil | |
1775 | Animations = false | |
1776 | attack2 = false | |
1777 | attack = false | |
1778 | end | |
1779 | mouse.KeyUp:connect(function(key) | |
1780 | if key == "f" and attack == false and crouching == false then | |
1781 | if transformed == false and transformed2 == false then | |
1782 | Gunfire() | |
1783 | elseif transformed == true and transformed2 == true then | |
1784 | Rock(mouse) | |
1785 | end | |
1786 | end | |
1787 | end) | |
1788 | mouse.KeyUp:connect(function(key) | |
1789 | if key == "f" and gun == true and crouching == false then | |
1790 | putback = true | |
1791 | end | |
1792 | end) | |
1793 | function UpperCut() | |
1794 | attack = true | |
1795 | attack2 = true | |
1796 | Animations = true | |
1797 | crouching = false | |
1798 | local rng2 = Instance.new("Part", game.Workspace) | |
1799 | rng2.Anchored = true | |
1800 | rng2.BrickColor = BrickColor.new("Really black") | |
1801 | rng2.CanCollide = false | |
1802 | rng2.FormFactor = 3 | |
1803 | rng2.Name = "Ring" | |
1804 | rng2.Size = Vector3.new(1, 1, 1) | |
1805 | rng2.Transparency = 0.35 | |
1806 | rng2.TopSurface = 0 | |
1807 | rng2.BottomSurface = 0 | |
1808 | rng2.CFrame = rng2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0, math.rad(180)) | |
1809 | rng2.Position = rootPart.Position - Vector3.new(0, -6, 1) | |
1810 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
1811 | rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
1812 | rngm2.Scale = Vector3.new(3, 0, 3) | |
1813 | Spawn(function() | |
1814 | for i = 1, 60, 2 do | |
1815 | rngm2.Scale = Vector3.new(3 + i * 0.3, 10 - i * 0.1, 3 + i * 0.3) | |
1816 | rng2.Transparency = i / 30 | |
1817 | wait() | |
1818 | end | |
1819 | wait() | |
1820 | rng2:Destroy() | |
1821 | end) | |
1822 | S = Instance.new("Sound") | |
1823 | S.Parent = rootPart | |
1824 | S.SoundId = "rbxassetid://2767090" | |
1825 | S.Volume = 10 | |
1826 | S.Looped = false | |
1827 | S.Pitch = 0.8 | |
1828 | S:Play() | |
1829 | S = Instance.new("Sound") | |
1830 | S.Parent = Character.Torso | |
1831 | S.SoundId = "rbxassetid://1146552988" | |
1832 | S.Volume = 10 | |
1833 | S.Looped = false | |
1834 | S.Pitch = 1 | |
1835 | S.TimePosition = 0.4 | |
1836 | S:Play() | |
1837 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 14)) do | |
1838 | if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then | |
1839 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15) | |
1840 | v:FindFirstChild("Humanoid").PlatformStand = false | |
1841 | v:FindFirstChild("HumanoidRootPart").Velocity = v:FindFirstChild("HumanoidRootPart").CFrame.upVector * 165 | |
1842 | else | |
1843 | end | |
1844 | end | |
1845 | if transformed == false then | |
1846 | for i = 0, 0.05, 0.01 do | |
1847 | angleSpeed = 1 | |
1848 | axisSpeed = 1 | |
1849 | change = 0.5 | |
1850 | Trace() | |
1851 | rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0) | |
1852 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4) | |
1853 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4) | |
1854 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4) | |
1855 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
1856 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1857 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) | |
1858 | swait() | |
1859 | end | |
1860 | for i = 0, 0.2, 0.01 do | |
1861 | angleSpeed = 1 | |
1862 | axisSpeed = 1 | |
1863 | change = 0.5 | |
1864 | Trace() | |
1865 | rootPart.Velocity = rootPart.CFrame.upVector * 100 | |
1866 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4) | |
1867 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.4) | |
1868 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4) | |
1869 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
1870 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1871 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) | |
1872 | swait() | |
1873 | end | |
1874 | elseif transformed == true then | |
1875 | for i = 0, 0.05, 0.01 do | |
1876 | angleSpeed = 1 | |
1877 | axisSpeed = 1 | |
1878 | change = 0.5 | |
1879 | rootPart.CFrame = rootPart.CFrame * CFrame.new(0, 2, 0) | |
1880 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1881 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(100), math.rad(0), math.rad(0)), 0.4) | |
1882 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4) | |
1883 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
1884 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1885 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) | |
1886 | swait() | |
1887 | end | |
1888 | for i = 0, 0.2, 0.01 do | |
1889 | angleSpeed = 1 | |
1890 | axisSpeed = 1 | |
1891 | change = 0.5 | |
1892 | rootPart.Velocity = rootPart.CFrame.upVector * 100 | |
1893 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1894 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(170), math.rad(0), math.rad(0)), 0.4) | |
1895 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.4) | |
1896 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.4) | |
1897 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.4) | |
1898 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.4) | |
1899 | swait() | |
1900 | end | |
1901 | end | |
1902 | Animations = false | |
1903 | attack2 = false | |
1904 | attack = false | |
1905 | end | |
1906 | crouching = false | |
1907 | mouse.KeyDown:connect(function(key) | |
1908 | if key == "c" and attack == false and crouching == false then | |
1909 | crouching = true | |
1910 | Animations = true | |
1911 | Trace() | |
1912 | while crouching == true do | |
1913 | if transformed == false then | |
1914 | angleSpeed = 1 | |
1915 | axisSpeed = 1 | |
1916 | change = 0.5 | |
1917 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(45)), 0.9) | |
1918 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.2 + -math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9) | |
1919 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9) | |
1920 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9) | |
1921 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9) | |
1922 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9) | |
1923 | swait() | |
1924 | elseif transformed == true then | |
1925 | angleSpeed = 1 | |
1926 | axisSpeed = 1 | |
1927 | change = 0.5 | |
1928 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9) | |
1929 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9) | |
1930 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9) | |
1931 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9) | |
1932 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9) | |
1933 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9) | |
1934 | swait() | |
1935 | end | |
1936 | end | |
1937 | end | |
1938 | end) | |
1939 | mouse.KeyUp:connect(function(key) | |
1940 | if key == "c" and attack == false then | |
1941 | crouching = false | |
1942 | Animations = false | |
1943 | end | |
1944 | end) | |
1945 | function Laugh() | |
1946 | attack = true | |
1947 | attack2 = true | |
1948 | Animations = true | |
1949 | S = Instance.new("Sound") | |
1950 | S.Parent = rootPart | |
1951 | S.SoundId = "rbxassetid://1278007556" | |
1952 | S.Volume = 10 | |
1953 | S.Looped = false | |
1954 | S.Pitch = 1 | |
1955 | S:Play() | |
1956 | Head.face.Texture = "rbxassetid://853964940" | |
1957 | for i = 0, 0.2, 0.01 do | |
1958 | angleSpeed = 1 | |
1959 | axisSpeed = 1 | |
1960 | change = 0.5 | |
1961 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15) | |
1962 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15) | |
1963 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1964 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1965 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
1966 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
1967 | swait() | |
1968 | end | |
1969 | Head.face.Texture = "rbxassetid://144873321" | |
1970 | for i = 0, 0.7, 0.01 do | |
1971 | angleSpeed = 1 | |
1972 | axisSpeed = 1 | |
1973 | change = 5 | |
1974 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15) | |
1975 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15) | |
1976 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1977 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
1978 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
1979 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0 + math.sin(sine / 15) / 10) * c_angles(math.rad(15) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
1980 | swait() | |
1981 | end | |
1982 | Head.face.Texture = "rbxassetid://315622231" | |
1983 | Animations = false | |
1984 | attack2 = false | |
1985 | attack = false | |
1986 | end | |
1987 | mouse.KeyDown:connect(function(key) | |
1988 | if key == "y" and attack == false and transformed == false then | |
1989 | Laugh() | |
1990 | end | |
1991 | end) | |
1992 | transformed = false | |
1993 | transformed2 = false | |
1994 | transforming = false | |
1995 | function Uroboros() | |
1996 | attack = true | |
1997 | attack2 = true | |
1998 | Animations = true | |
1999 | transforming = true | |
2000 | Theme.SoundId = "rbxassetid://856054316" | |
2001 | Theme.TimePosition = 0.8 | |
2002 | Theme:Play() | |
2003 | for i = 0, 0.5, 0.01 do | |
2004 | angleSpeed = 1 | |
2005 | axisSpeed = 1 | |
2006 | change = 0.5 | |
2007 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.15) | |
2008 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.15) | |
2009 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15) | |
2010 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.15) | |
2011 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.15) | |
2012 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.15) | |
2013 | swait() | |
2014 | end | |
2015 | faceinfect = Instance.new("Decal", Head) | |
2016 | faceinfect.Name = "Uroboros" | |
2017 | faceinfect.Face = "Front" | |
2018 | faceinfect.Texture = "rbxassetid://1920646704" | |
2019 | local rng2 = Instance.new("Part", Character) | |
2020 | rng2.Anchored = true | |
2021 | rng2.BrickColor = BrickColor.new("Really black") | |
2022 | rng2.CanCollide = false | |
2023 | rng2.FormFactor = 3 | |
2024 | rng2.Name = "Shockwave" | |
2025 | rng2.Size = Vector3.new(1, 1, 1) | |
2026 | rng2.Transparency = 0.35 | |
2027 | rng2.TopSurface = 0 | |
2028 | rng2.BottomSurface = 0 | |
2029 | rng2.CFrame = rootPart.CFrame | |
2030 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
2031 | rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2032 | rngm2.Scale = Vector3.new(1, 0, 1) | |
2033 | rngm2.Offset = Vector3.new(0, 0, -2) | |
2034 | Spawn(function() | |
2035 | for i = 1, 60, 2 do | |
2036 | rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3) | |
2037 | rng2.Transparency = i / 30 | |
2038 | rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0) | |
2039 | swait() | |
2040 | end | |
2041 | wait() | |
2042 | rng2:Destroy() | |
2043 | end) | |
2044 | local rng2 = Instance.new("Part", Character) | |
2045 | rng2.Anchored = true | |
2046 | rng2.BrickColor = BrickColor.new("Really black") | |
2047 | rng2.CanCollide = false | |
2048 | rng2.FormFactor = 3 | |
2049 | rng2.Name = "Shockwave" | |
2050 | rng2.Size = Vector3.new(1, 1, 1) | |
2051 | rng2.Transparency = 0.35 | |
2052 | rng2.TopSurface = 0 | |
2053 | rng2.BottomSurface = 0 | |
2054 | rng2.CFrame = rootPart.CFrame | |
2055 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
2056 | rngm2.Scale = Vector3.new(1, 0, 1) | |
2057 | rngm2.Offset = Vector3.new(0, 0.5, -1) | |
2058 | rngm2.MeshType = "Sphere" | |
2059 | Spawn(function() | |
2060 | for i = 1, 60, 2 do | |
2061 | rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3) | |
2062 | rng2.Transparency = i / 60 | |
2063 | swait() | |
2064 | end | |
2065 | wait() | |
2066 | rng2:Destroy() | |
2067 | end) | |
2068 | local RArm1 = Instance.new("Part", Right_Arm) | |
2069 | RArm1.Name = "Blade" | |
2070 | RArm1.Shape = Enum.PartType.Ball | |
2071 | RArm1.CanCollide = false | |
2072 | RArm1.BrickColor = BrickColor.new("Medium stone grey") | |
2073 | RArm1.Transparency = 0 | |
2074 | RArm1.Material = "Grass" | |
2075 | RArm1.Size = Vector3.new(0.1, 0.1, 0.1) | |
2076 | RArm1.TopSurface = Enum.SurfaceType.Smooth | |
2077 | RArm1.BottomSurface = Enum.SurfaceType.Smooth | |
2078 | local RArm1Weld = Instance.new("Weld", RArm1) | |
2079 | RArm1Weld.Part0 = Right_Arm | |
2080 | RArm1Weld.Part1 = RArm1 | |
2081 | RArm1Weld.C1 = CFrame.new(0.2, -1.3, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(80), math.rad(90), math.rad(10)) | |
2082 | RArm1Mesh = Instance.new("FileMesh", RArm1) | |
2083 | RArm1Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476" | |
2084 | RArm1Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
2085 | RArm1Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007) | |
2086 | local RArm2 = Instance.new("Part", Right_Arm) | |
2087 | RArm2.Name = "Blade" | |
2088 | RArm2.Shape = Enum.PartType.Ball | |
2089 | RArm2.CanCollide = false | |
2090 | RArm2.BrickColor = BrickColor.new("Medium stone grey") | |
2091 | RArm2.Transparency = 0 | |
2092 | RArm2.Material = "Grass" | |
2093 | RArm2.Size = Vector3.new(0.1, 0.1, 0.1) | |
2094 | RArm2.TopSurface = Enum.SurfaceType.Smooth | |
2095 | RArm2.BottomSurface = Enum.SurfaceType.Smooth | |
2096 | local RArm2Weld = Instance.new("Weld", RArm2) | |
2097 | RArm2Weld.Part0 = Right_Arm | |
2098 | RArm2Weld.Part1 = RArm2 | |
2099 | RArm2Weld.C1 = CFrame.new(-0.2, -1.5, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(-10)) | |
2100 | RArm2Weld = Instance.new("FileMesh", RArm2) | |
2101 | RArm2Weld.MeshId = "http://www.roblox.com/asset/?id=898849476" | |
2102 | RArm2Weld.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
2103 | RArm2Weld.Scale = Vector3.new(0.007, 0.0035, 0.007) | |
2104 | RArm2Mesh = Instance.new("FileMesh", RArm2) | |
2105 | RArm2Mesh.MeshId = "http://www.roblox.com/asset/?id=898849476" | |
2106 | RArm2Mesh.TextureId = "http://www.roblox.com/asset/?id=51177552" | |
2107 | RArm2Mesh.Scale = Vector3.new(0.007, 0.0035, 0.007) | |
2108 | local RArm3 = Instance.new("Part", Right_Arm) | |
2109 | RArm3.Name = "Metal" | |
2110 | RArm3.Shape = Enum.PartType.Ball | |
2111 | RArm3.CanCollide = false | |
2112 | RArm3.BrickColor = BrickColor.new("Really black") | |
2113 | RArm3.Transparency = 0 | |
2114 | RArm3.Material = "DiamondPlate" | |
2115 | RArm3.Size = Vector3.new(0.1, 0.1, 0.1) | |
2116 | RArm3.TopSurface = Enum.SurfaceType.Smooth | |
2117 | RArm3.BottomSurface = Enum.SurfaceType.Smooth | |
2118 | local RArm3Weld = Instance.new("Weld", RArm3) | |
2119 | RArm3Weld.Part0 = Right_Arm | |
2120 | RArm3Weld.Part1 = RArm3 | |
2121 | RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0)) | |
2122 | RArm3Mesh = Instance.new("FileMesh", RArm3) | |
2123 | RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2124 | RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2125 | local RArm4 = Instance.new("Part", Right_Arm) | |
2126 | RArm4.Name = "Metal" | |
2127 | RArm4.Shape = Enum.PartType.Ball | |
2128 | RArm4.CanCollide = false | |
2129 | RArm4.BrickColor = BrickColor.new("Really black") | |
2130 | RArm4.Transparency = 0 | |
2131 | RArm4.Material = "DiamondPlate" | |
2132 | RArm4.Size = Vector3.new(0.1, 0.1, 0.1) | |
2133 | RArm4.TopSurface = Enum.SurfaceType.Smooth | |
2134 | RArm4.BottomSurface = Enum.SurfaceType.Smooth | |
2135 | local RArm4Weld = Instance.new("Weld", RArm4) | |
2136 | RArm4Weld.Part0 = Right_Arm | |
2137 | RArm4Weld.Part1 = RArm4 | |
2138 | RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0)) | |
2139 | RArm4Mesh = Instance.new("FileMesh", RArm4) | |
2140 | RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2141 | RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2142 | RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2143 | local RArm4 = Instance.new("Part", Right_Arm) | |
2144 | RArm4.Name = "Metal" | |
2145 | RArm4.Shape = Enum.PartType.Ball | |
2146 | RArm4.CanCollide = false | |
2147 | RArm4.BrickColor = BrickColor.new("Really black") | |
2148 | RArm4.Transparency = 0 | |
2149 | RArm4.Material = "DiamondPlate" | |
2150 | RArm4.Size = Vector3.new(0.1, 0.1, 0.1) | |
2151 | RArm4.TopSurface = Enum.SurfaceType.Smooth | |
2152 | RArm4.BottomSurface = Enum.SurfaceType.Smooth | |
2153 | local RArm4Weld = Instance.new("Weld", RArm4) | |
2154 | RArm4Weld.Part0 = Right_Arm | |
2155 | RArm4Weld.Part1 = RArm4 | |
2156 | RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0)) | |
2157 | RArm4Mesh = Instance.new("FileMesh", RArm4) | |
2158 | RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2159 | RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2160 | RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2161 | local Tentacle = Instance.new("Part", Right_Arm) | |
2162 | Tentacle.Name = "Tentacle" | |
2163 | Tentacle.Shape = Enum.PartType.Ball | |
2164 | Tentacle.CanCollide = false | |
2165 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2166 | Tentacle.Transparency = 0 | |
2167 | Tentacle.Material = "DiamondPlate" | |
2168 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2169 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2170 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2171 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2172 | TentacleWeld.Part0 = Right_Arm | |
2173 | TentacleWeld.Part1 = Tentacle | |
2174 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180)) | |
2175 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2176 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2177 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2178 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2179 | local Tentacle = Instance.new("Part", Right_Arm) | |
2180 | Tentacle.Name = "Tentacle" | |
2181 | Tentacle.Shape = Enum.PartType.Ball | |
2182 | Tentacle.CanCollide = false | |
2183 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2184 | Tentacle.Transparency = 0 | |
2185 | Tentacle.Material = "DiamondPlate" | |
2186 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2187 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2188 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2189 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2190 | TentacleWeld.Part0 = Right_Arm | |
2191 | TentacleWeld.Part1 = Tentacle | |
2192 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180)) | |
2193 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2194 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2195 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2196 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2197 | local Tentacle = Instance.new("Part", Right_Arm) | |
2198 | Tentacle.Name = "Blade" | |
2199 | Tentacle.Shape = Enum.PartType.Ball | |
2200 | Tentacle.CanCollide = false | |
2201 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2202 | Tentacle.Transparency = 0 | |
2203 | Tentacle.Material = "DiamondPlate" | |
2204 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2205 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2206 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2207 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2208 | TentacleWeld.Part0 = Right_Arm | |
2209 | TentacleWeld.Part1 = Tentacle | |
2210 | TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180)) | |
2211 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2212 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2213 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2214 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2215 | local Tentacle = Instance.new("Part", Right_Arm) | |
2216 | Tentacle.Name = "Blade" | |
2217 | Tentacle.Shape = Enum.PartType.Ball | |
2218 | Tentacle.CanCollide = false | |
2219 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2220 | Tentacle.Transparency = 0 | |
2221 | Tentacle.Material = "DiamondPlate" | |
2222 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2223 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2224 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2225 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2226 | TentacleWeld.Part0 = Right_Arm | |
2227 | TentacleWeld.Part1 = Tentacle | |
2228 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180)) | |
2229 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2230 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2231 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2232 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2233 | local Tors = Instance.new("Part", Character) | |
2234 | Tors.Name = "Toor" | |
2235 | Tors.CanCollide = false | |
2236 | Tors.BrickColor = BrickColor.new("Really black") | |
2237 | Tors.Transparency = 0 | |
2238 | Tors.Material = "Metal" | |
2239 | Tors.Size = Vector3.new(0.1, 0.1, 0.1) | |
2240 | Tors.TopSurface = Enum.SurfaceType.Smooth | |
2241 | Tors.BottomSurface = Enum.SurfaceType.Smooth | |
2242 | local TorsWeld = Instance.new("Weld", Tors) | |
2243 | TorsWeld.Part0 = Torso | |
2244 | TorsWeld.Part1 = Tors | |
2245 | TorsWeld.C1 = CFrame.new(0, 0.44, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(180)) | |
2246 | TMesh = Instance.new("SpecialMesh", Tors) | |
2247 | TMesh.Scale = Vector3.new(11.6, 11.6, 11.6) | |
2248 | TMesh.TextureId = "rbxassetid://74620702" | |
2249 | TMesh.MeshType = "Wedge" | |
2250 | local Tentacle = Instance.new("Part", Torso) | |
2251 | Tentacle.Name = "Blade" | |
2252 | Tentacle.Shape = Enum.PartType.Ball | |
2253 | Tentacle.CanCollide = false | |
2254 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2255 | Tentacle.Transparency = 0 | |
2256 | Tentacle.Material = "DiamondPlate" | |
2257 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2258 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2259 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2260 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2261 | TentacleWeld.Part0 = Torso | |
2262 | TentacleWeld.Part1 = Tentacle | |
2263 | TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90)) | |
2264 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2265 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2266 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2267 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2268 | local Tentacle = Instance.new("Part", Torso) | |
2269 | Tentacle.Name = "Blade" | |
2270 | Tentacle.Shape = Enum.PartType.Ball | |
2271 | Tentacle.CanCollide = false | |
2272 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2273 | Tentacle.Transparency = 0 | |
2274 | Tentacle.Material = "DiamondPlate" | |
2275 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2276 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2277 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2278 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2279 | TentacleWeld.Part0 = Torso | |
2280 | TentacleWeld.Part1 = Tentacle | |
2281 | TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45)) | |
2282 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2283 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2284 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2285 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2286 | local Tentacle = Instance.new("Part", Torso) | |
2287 | Tentacle.Name = "Blade" | |
2288 | Tentacle.Shape = Enum.PartType.Ball | |
2289 | Tentacle.CanCollide = false | |
2290 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2291 | Tentacle.Transparency = 0 | |
2292 | Tentacle.Material = "DiamondPlate" | |
2293 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2294 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2295 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2296 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2297 | TentacleWeld.Part0 = Torso | |
2298 | TentacleWeld.Part1 = Tentacle | |
2299 | TentacleWeld.C1 = CFrame.new(0.6, 0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150)) | |
2300 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2301 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2302 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2303 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2304 | local Tentacle = Instance.new("Part", Torso) | |
2305 | Tentacle.Name = "Blade" | |
2306 | Tentacle.Shape = Enum.PartType.Ball | |
2307 | Tentacle.CanCollide = false | |
2308 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2309 | Tentacle.Transparency = 0 | |
2310 | Tentacle.Material = "DiamondPlate" | |
2311 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2312 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2313 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2314 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2315 | TentacleWeld.Part0 = Torso | |
2316 | TentacleWeld.Part1 = Tentacle | |
2317 | TentacleWeld.C1 = CFrame.new(-0.8, 0.5, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(-90)) | |
2318 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2319 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2320 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2321 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2322 | local Tentacle = Instance.new("Part", Torso) | |
2323 | Tentacle.Name = "Blade" | |
2324 | Tentacle.Shape = Enum.PartType.Ball | |
2325 | Tentacle.CanCollide = false | |
2326 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2327 | Tentacle.Transparency = 0 | |
2328 | Tentacle.Material = "DiamondPlate" | |
2329 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2330 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2331 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2332 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2333 | TentacleWeld.Part0 = Torso | |
2334 | TentacleWeld.Part1 = Tentacle | |
2335 | TentacleWeld.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) | |
2336 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2337 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2338 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2339 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2340 | local Tentacle = Instance.new("Part", Torso) | |
2341 | Tentacle.Name = "Blade" | |
2342 | Tentacle.Shape = Enum.PartType.Ball | |
2343 | Tentacle.CanCollide = false | |
2344 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2345 | Tentacle.Transparency = 0 | |
2346 | Tentacle.Material = "DiamondPlate" | |
2347 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2348 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2349 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2350 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2351 | TentacleWeld.Part0 = Torso | |
2352 | TentacleWeld.Part1 = Tentacle | |
2353 | TentacleWeld.C1 = CFrame.new(0.5, 0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(60)) | |
2354 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2355 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2356 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2357 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2358 | local Tentacle = Instance.new("Part", Torso) | |
2359 | Tentacle.Name = "Blade" | |
2360 | Tentacle.Shape = Enum.PartType.Ball | |
2361 | Tentacle.CanCollide = false | |
2362 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2363 | Tentacle.Transparency = 0 | |
2364 | Tentacle.Material = "DiamondPlate" | |
2365 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2366 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2367 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2368 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2369 | TentacleWeld.Part0 = Torso | |
2370 | TentacleWeld.Part1 = Tentacle | |
2371 | TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(65)) | |
2372 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2373 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2374 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2375 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2376 | local Tentacle = Instance.new("Part", Torso) | |
2377 | Tentacle.Name = "Blade" | |
2378 | Tentacle.Shape = Enum.PartType.Ball | |
2379 | Tentacle.CanCollide = false | |
2380 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2381 | Tentacle.Transparency = 0 | |
2382 | Tentacle.Material = "DiamondPlate" | |
2383 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2384 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2385 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2386 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2387 | TentacleWeld.Part0 = Torso | |
2388 | TentacleWeld.Part1 = Tentacle | |
2389 | TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(90)) | |
2390 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2391 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2392 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2393 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2394 | local Tentacle = Instance.new("Part", Torso) | |
2395 | Tentacle.Name = "Blade" | |
2396 | Tentacle.Shape = Enum.PartType.Ball | |
2397 | Tentacle.CanCollide = false | |
2398 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2399 | Tentacle.Transparency = 0 | |
2400 | Tentacle.Material = "DiamondPlate" | |
2401 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2402 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2403 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2404 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2405 | TentacleWeld.Part0 = Torso | |
2406 | TentacleWeld.Part1 = Tentacle | |
2407 | TentacleWeld.C1 = CFrame.new(0.5, -0.5, 0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(45)) | |
2408 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2409 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2410 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2411 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2412 | local Tentacle = Instance.new("Part", Torso) | |
2413 | Tentacle.Name = "Blade" | |
2414 | Tentacle.Shape = Enum.PartType.Ball | |
2415 | Tentacle.CanCollide = false | |
2416 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2417 | Tentacle.Transparency = 0 | |
2418 | Tentacle.Material = "DiamondPlate" | |
2419 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2420 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2421 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2422 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2423 | TentacleWeld.Part0 = Torso | |
2424 | TentacleWeld.Part1 = Tentacle | |
2425 | TentacleWeld.C1 = CFrame.new(0.6, -0.5, -0.3) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(150)) | |
2426 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2427 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2428 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2429 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2430 | local Tentacle = Instance.new("Part", Torso) | |
2431 | Tentacle.Name = "Blade" | |
2432 | Tentacle.Shape = Enum.PartType.Ball | |
2433 | Tentacle.CanCollide = false | |
2434 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2435 | Tentacle.Transparency = 0 | |
2436 | Tentacle.Material = "DiamondPlate" | |
2437 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2438 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2439 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2440 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2441 | TentacleWeld.Part0 = Torso | |
2442 | TentacleWeld.Part1 = Tentacle | |
2443 | TentacleWeld.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(0), math.rad(0)) | |
2444 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2445 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2446 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2447 | TentacleMesh.Scale = Vector3.new(0.2, 0.2, 0.2) | |
2448 | local Tentacle = Instance.new("Part", Torso) | |
2449 | Tentacle.Name = "Blade" | |
2450 | Tentacle.Shape = Enum.PartType.Ball | |
2451 | Tentacle.CanCollide = false | |
2452 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2453 | Tentacle.Transparency = 0 | |
2454 | Tentacle.Material = "DiamondPlate" | |
2455 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2456 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2457 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2458 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2459 | TentacleWeld.Part0 = Torso | |
2460 | TentacleWeld.Part1 = Tentacle | |
2461 | TentacleWeld.C1 = CFrame.new(1.5, -0.35, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-85), math.rad(-20), math.rad(120)) | |
2462 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2463 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2464 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2465 | TentacleMesh.Scale = Vector3.new(0.5, 0.5, 0.5) | |
2466 | local Heart = Instance.new("Part", Character) | |
2467 | Heart.Name = "Heart" | |
2468 | Heart.Shape = Enum.PartType.Ball | |
2469 | Heart.CanCollide = false | |
2470 | Heart.BrickColor = BrickColor.new("Neon orange") | |
2471 | Heart.Transparency = 0.5 | |
2472 | Heart.Material = "Neon" | |
2473 | Heart.Size = Vector3.new(0.4, 0.4, 0.4) | |
2474 | Heart.TopSurface = Enum.SurfaceType.Smooth | |
2475 | Heart.BottomSurface = Enum.SurfaceType.Smooth | |
2476 | local Weld = Instance.new("Weld", Heart) | |
2477 | Weld.Part0 = Torso | |
2478 | Weld.Part1 = Heart | |
2479 | Weld.C1 = CFrame.new(0.1, -0.5, 0.45) | |
2480 | local HeartGlow = Instance.new("SurfaceLight") | |
2481 | HeartGlow.Color = Color3.fromRGB(213, 115, 61) | |
2482 | HeartGlow.Range = 6 | |
2483 | HeartGlow.Brightness = 10 | |
2484 | HeartGlow.Parent = Heart | |
2485 | local Heart = Instance.new("Part", Character) | |
2486 | Heart.Name = "Heart" | |
2487 | Heart.Shape = Enum.PartType.Ball | |
2488 | Heart.CanCollide = false | |
2489 | Heart.BrickColor = BrickColor.new("Really red") | |
2490 | Heart.Transparency = 0 | |
2491 | Heart.Material = "Granite" | |
2492 | Heart.Size = Vector3.new(0.35, 0.35, 0.35) | |
2493 | Heart.TopSurface = Enum.SurfaceType.Smooth | |
2494 | Heart.BottomSurface = Enum.SurfaceType.Smooth | |
2495 | local Weld = Instance.new("Weld", Heart) | |
2496 | Weld.Part0 = Torso | |
2497 | Weld.Part1 = Heart | |
2498 | Weld.C1 = CFrame.new(0.1, -0.5, 0.45) | |
2499 | local Heart = Instance.new("Part", Character) | |
2500 | Heart.Name = "Heart" | |
2501 | Heart.Shape = Enum.PartType.Ball | |
2502 | Heart.CanCollide = false | |
2503 | Heart.BrickColor = BrickColor.new("Neon orange") | |
2504 | Heart.Transparency = 0.5 | |
2505 | Heart.Material = "Neon" | |
2506 | Heart.Size = Vector3.new(0.4, 0.4, 0.4) | |
2507 | Heart.TopSurface = Enum.SurfaceType.Smooth | |
2508 | Heart.BottomSurface = Enum.SurfaceType.Smooth | |
2509 | local Weld = Instance.new("Weld", Heart) | |
2510 | Weld.Part0 = Torso | |
2511 | Weld.Part1 = Heart | |
2512 | Weld.C1 = CFrame.new(0.1, -0.5, -0.45) | |
2513 | local HeartGlow = Instance.new("SurfaceLight") | |
2514 | HeartGlow.Color = Color3.fromRGB(213, 115, 61) | |
2515 | HeartGlow.Range = 6 | |
2516 | HeartGlow.Brightness = 10 | |
2517 | HeartGlow.Parent = Heart | |
2518 | local Heart = Instance.new("Part", Character) | |
2519 | Heart.Name = "Heart" | |
2520 | Heart.Shape = Enum.PartType.Ball | |
2521 | Heart.CanCollide = false | |
2522 | Heart.BrickColor = BrickColor.new("Really red") | |
2523 | Heart.Transparency = 0 | |
2524 | Heart.Material = "Granite" | |
2525 | Heart.Size = Vector3.new(0.35, 0.35, 0.35) | |
2526 | Heart.TopSurface = Enum.SurfaceType.Smooth | |
2527 | Heart.BottomSurface = Enum.SurfaceType.Smooth | |
2528 | local Weld = Instance.new("Weld", Heart) | |
2529 | Weld.Part0 = Torso | |
2530 | Weld.Part1 = Heart | |
2531 | Weld.C1 = CFrame.new(0.1, -0.5, -0.45) | |
2532 | Character["Body Colors"].RightArmColor = BrickColor.new("Really black") | |
2533 | Head.face.Texture = "rbxassetid://1895706696" | |
2534 | ShadesMesh.MeshId = "rbxassetid://0" | |
2535 | shirt.ShirtTemplate = "rbxassetid://1266142884" | |
2536 | for i, v in pairs(Torso:GetChildren()) do | |
2537 | if v:IsA("ParticleEmitter") then | |
2538 | v:Destroy() | |
2539 | end | |
2540 | end | |
2541 | for i, v in pairs(Left_Arm:GetChildren()) do | |
2542 | if v:IsA("ParticleEmitter") then | |
2543 | v:Destroy() | |
2544 | end | |
2545 | end | |
2546 | S = Instance.new("Sound", rootPart) | |
2547 | S.Volume = 8 | |
2548 | S.SoundId = "rbxassetid://658228911" | |
2549 | S:Play() | |
2550 | for i = 0, 0.1, 0.01 do | |
2551 | angleSpeed = 1 | |
2552 | axisSpeed = 1 | |
2553 | change = 0.5 | |
2554 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.2 + math.sin(sine / 15) / 10, -1) * c_angles(math.rad(60), math.rad(20), math.rad(10)), 0.9) | |
2555 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.1, 0.5 + -math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60) + -math.sin(sine / 15) / 10, math.rad(0), math.rad(-45)), 0.9) | |
2556 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.9) | |
2557 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 - math.sin(sine / 15) / 10, 0) * c_angles(math.rad(90), math.rad(0), math.rad(40)), 0.9) | |
2558 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-60), math.rad(0), math.rad(-20)), 0.9) | |
2559 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(30), math.rad(0)), 0.9) | |
2560 | swait() | |
2561 | end | |
2562 | for i = 0, 0.2, 0.01 do | |
2563 | angleSpeed = 1 | |
2564 | axisSpeed = 1 | |
2565 | change = 1 | |
2566 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(45)), 0.15) | |
2567 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-30), math.rad(0), math.rad(-45)), 0.15) | |
2568 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -1, 0) * c_angles(math.rad(45), math.rad(5), math.rad(0)), 0.15) | |
2569 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -1, 0) * c_angles(math.rad(45), math.rad(-5), math.rad(0)), 0.15) | |
2570 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-45), math.rad(0), math.rad(0)), 0.15) | |
2571 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15) | |
2572 | swait() | |
2573 | end | |
2574 | Animations = false | |
2575 | transforming = false | |
2576 | attack2 = false | |
2577 | attack = false | |
2578 | transformed = true | |
2579 | end | |
2580 | function ThirdForm() | |
2581 | attack = true | |
2582 | attack2 = true | |
2583 | transforming = true | |
2584 | transformed2 = true | |
2585 | Animations = true | |
2586 | Character["Body Colors"].LeftArmColor = BrickColor.new("Really black") | |
2587 | S = Instance.new("Sound", rootPart) | |
2588 | S.Volume = 8 | |
2589 | S.SoundId = "rbxassetid://658228911" | |
2590 | S:Play() | |
2591 | local rng2 = Instance.new("Part", Character) | |
2592 | rng2.Anchored = true | |
2593 | rng2.BrickColor = BrickColor.new("Really black") | |
2594 | rng2.CanCollide = false | |
2595 | rng2.FormFactor = 3 | |
2596 | rng2.Name = "Shockwave" | |
2597 | rng2.Size = Vector3.new(1, 1, 1) | |
2598 | rng2.Transparency = 0.35 | |
2599 | rng2.TopSurface = 0 | |
2600 | rng2.BottomSurface = 0 | |
2601 | rng2.CFrame = rootPart.CFrame | |
2602 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
2603 | rngm2.Scale = Vector3.new(1, 0, 1) | |
2604 | rngm2.Offset = Vector3.new(0, 0.5, -1) | |
2605 | rngm2.MeshType = "Sphere" | |
2606 | Spawn(function() | |
2607 | for i = 1, 60, 2 do | |
2608 | rngm2.Scale = Vector3.new(5 + i * 0.3, 5 + i * 0.3, 5 + i * 0.3) | |
2609 | rng2.Transparency = i / 60 | |
2610 | swait() | |
2611 | end | |
2612 | wait() | |
2613 | rng2:Destroy() | |
2614 | end) | |
2615 | Theme.SoundId = "rbxassetid://1277996008" | |
2616 | Theme.TimePosition = 0.8 | |
2617 | Theme:Play() | |
2618 | local RArm3 = Instance.new("Part", Left_Arm) | |
2619 | RArm3.Name = "Metal" | |
2620 | RArm3.Shape = Enum.PartType.Ball | |
2621 | RArm3.CanCollide = false | |
2622 | RArm3.BrickColor = BrickColor.new("Really black") | |
2623 | RArm3.Transparency = 0 | |
2624 | RArm3.Material = "DiamondPlate" | |
2625 | RArm3.Size = Vector3.new(0.1, 0.1, 0.1) | |
2626 | RArm3.TopSurface = Enum.SurfaceType.Smooth | |
2627 | RArm3.BottomSurface = Enum.SurfaceType.Smooth | |
2628 | local RArm3Weld = Instance.new("Weld", RArm3) | |
2629 | RArm3Weld.Part0 = Left_Arm | |
2630 | RArm3Weld.Part1 = RArm3 | |
2631 | RArm3Weld.C1 = CFrame.new(0, -0.4, -0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0)) | |
2632 | RArm3Mesh = Instance.new("FileMesh", RArm3) | |
2633 | RArm3Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2634 | RArm3Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2635 | local RArm4 = Instance.new("Part", Left_Arm) | |
2636 | RArm4.Name = "Metal" | |
2637 | RArm4.Shape = Enum.PartType.Ball | |
2638 | RArm4.CanCollide = false | |
2639 | RArm4.BrickColor = BrickColor.new("Really black") | |
2640 | RArm4.Transparency = 0 | |
2641 | RArm4.Material = "DiamondPlate" | |
2642 | RArm4.Size = Vector3.new(0.1, 0.1, 0.1) | |
2643 | RArm4.TopSurface = Enum.SurfaceType.Smooth | |
2644 | RArm4.BottomSurface = Enum.SurfaceType.Smooth | |
2645 | local RArm4Weld = Instance.new("Weld", RArm4) | |
2646 | RArm4Weld.Part0 = Left_Arm | |
2647 | RArm4Weld.Part1 = RArm4 | |
2648 | RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(90), math.rad(0)) | |
2649 | RArm4Mesh = Instance.new("FileMesh", RArm4) | |
2650 | RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2651 | RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2652 | RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2653 | local RArm4 = Instance.new("Part", Left_Arm) | |
2654 | RArm4.Name = "Metal" | |
2655 | RArm4.Shape = Enum.PartType.Ball | |
2656 | RArm4.CanCollide = false | |
2657 | RArm4.BrickColor = BrickColor.new("Really black") | |
2658 | RArm4.Transparency = 0 | |
2659 | RArm4.Material = "DiamondPlate" | |
2660 | RArm4.Size = Vector3.new(0.1, 0.1, 0.1) | |
2661 | RArm4.TopSurface = Enum.SurfaceType.Smooth | |
2662 | RArm4.BottomSurface = Enum.SurfaceType.Smooth | |
2663 | local RArm4Weld = Instance.new("Weld", RArm4) | |
2664 | RArm4Weld.Part0 = Left_Arm | |
2665 | RArm4Weld.Part1 = RArm4 | |
2666 | RArm4Weld.C1 = CFrame.new(0, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(75), math.rad(-90), math.rad(0)) | |
2667 | RArm4Mesh = Instance.new("FileMesh", RArm4) | |
2668 | RArm4Mesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2669 | RArm4Mesh.MeshId = "http://www.roblox.com/asset/?id=1188160822" | |
2670 | RArm4Mesh.Scale = Vector3.new(0.01, 0.015, 0.015) | |
2671 | local Tentacle = Instance.new("Part", Left_Arm) | |
2672 | Tentacle.Name = "Tentacle" | |
2673 | Tentacle.Shape = Enum.PartType.Ball | |
2674 | Tentacle.CanCollide = false | |
2675 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2676 | Tentacle.Transparency = 0 | |
2677 | Tentacle.Material = "DiamondPlate" | |
2678 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2679 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2680 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2681 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2682 | TentacleWeld.Part0 = Left_Arm | |
2683 | TentacleWeld.Part1 = Tentacle | |
2684 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(0), math.rad(180)) | |
2685 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2686 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2687 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2688 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2689 | local Tentacle = Instance.new("Part", Left_Arm) | |
2690 | Tentacle.Name = "Tentacle" | |
2691 | Tentacle.Shape = Enum.PartType.Ball | |
2692 | Tentacle.CanCollide = false | |
2693 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2694 | Tentacle.Transparency = 0 | |
2695 | Tentacle.Material = "DiamondPlate" | |
2696 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2697 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2698 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2699 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2700 | TentacleWeld.Part0 = Left_Arm | |
2701 | TentacleWeld.Part1 = Tentacle | |
2702 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(180), math.rad(180)) | |
2703 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2704 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2705 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2706 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2707 | local Tentacle = Instance.new("Part", Left_Arm) | |
2708 | Tentacle.Name = "Blade" | |
2709 | Tentacle.Shape = Enum.PartType.Ball | |
2710 | Tentacle.CanCollide = false | |
2711 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2712 | Tentacle.Transparency = 0 | |
2713 | Tentacle.Material = "DiamondPlate" | |
2714 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2715 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2716 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2717 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2718 | TentacleWeld.Part0 = Left_Arm | |
2719 | TentacleWeld.Part1 = Tentacle | |
2720 | TentacleWeld.C1 = CFrame.new(0, 0, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(100), math.rad(180)) | |
2721 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2722 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2723 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2724 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2725 | local Tentacle = Instance.new("Part", Left_Arm) | |
2726 | Tentacle.Name = "Blade" | |
2727 | Tentacle.Shape = Enum.PartType.Ball | |
2728 | Tentacle.CanCollide = false | |
2729 | Tentacle.BrickColor = BrickColor.new("Really black") | |
2730 | Tentacle.Transparency = 0 | |
2731 | Tentacle.Material = "DiamondPlate" | |
2732 | Tentacle.Size = Vector3.new(0.1, 0.1, 0.1) | |
2733 | Tentacle.TopSurface = Enum.SurfaceType.Smooth | |
2734 | Tentacle.BottomSurface = Enum.SurfaceType.Smooth | |
2735 | local TentacleWeld = Instance.new("Weld", Tentacle) | |
2736 | TentacleWeld.Part0 = Left_Arm | |
2737 | TentacleWeld.Part1 = Tentacle | |
2738 | TentacleWeld.C1 = CFrame.new(0, 0.5, -1.5) * CFrame.fromEulerAnglesXYZ(math.rad(90), math.rad(-45), math.rad(180)) | |
2739 | TentacleMesh = Instance.new("FileMesh", Tentacle) | |
2740 | TentacleMesh.MeshId = "http://www.roblox.com/asset/?id=534615496" | |
2741 | TentacleMesh.TextureId = "http://www.roblox.com/asset/?id=74620702" | |
2742 | TentacleMesh.Scale = Vector3.new(1, 1, 1) | |
2743 | local Tors = Instance.new("Part", Character) | |
2744 | Tors.Name = "Toor" | |
2745 | Tors.CanCollide = false | |
2746 | Tors.BrickColor = BrickColor.new("Really black") | |
2747 | Tors.Transparency = 0 | |
2748 | Tors.Material = "Metal" | |
2749 | Tors.Size = Vector3.new(0.1, 0.1, 0.1) | |
2750 | Tors.TopSurface = Enum.SurfaceType.Smooth | |
2751 | Tors.BottomSurface = Enum.SurfaceType.Smooth | |
2752 | local TorsWeld = Instance.new("Weld", Tors) | |
2753 | TorsWeld.Part0 = Torso | |
2754 | TorsWeld.Part1 = Tors | |
2755 | TorsWeld.C1 = CFrame.new(0, 0.44, -0.44) * CFrame.fromEulerAnglesXYZ(math.rad(0), math.rad(90), math.rad(90)) | |
2756 | TMesh = Instance.new("SpecialMesh", Tors) | |
2757 | TMesh.Scale = Vector3.new(11.6, 11.6, 11.6) | |
2758 | TMesh.TextureId = "rbxassetid://74620702" | |
2759 | TMesh.MeshType = "Wedge" | |
2760 | for i = 0, 0.3, 0.01 do | |
2761 | angleSpeed = 1 | |
2762 | axisSpeed = 1 | |
2763 | change = 0.5 | |
2764 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15) | |
2765 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(-35), math.rad(-120)), 0.15) | |
2766 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15) | |
2767 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15) | |
2768 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
2769 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(30), math.rad(45), math.rad(0)), 0.15) | |
2770 | swait() | |
2771 | end | |
2772 | Animations = false | |
2773 | transforming = false | |
2774 | attack2 = false | |
2775 | attack = false | |
2776 | transformed2 = true | |
2777 | end | |
2778 | mouse.KeyDown:connect(function(key) | |
2779 | if key == "p" and attack == false then | |
2780 | if transformed == false and transformed2 == false then | |
2781 | Uroboros() | |
2782 | elseif transformed == true and transformed2 == false then | |
2783 | ThirdForm() | |
2784 | end | |
2785 | end | |
2786 | end) | |
2787 | tp = true | |
2788 | Player:GetMouse().KeyDown:connect(function(k) | |
2789 | if k == "t" and tp == true then | |
2790 | tp = false | |
2791 | S = Instance.new("Sound") | |
2792 | S.Parent = rootPart | |
2793 | S.SoundId = "rbxassetid://2767090" | |
2794 | S.Volume = 10 | |
2795 | S.Looped = false | |
2796 | S.Pitch = 0.8 | |
2797 | S:Play() | |
2798 | Trace() | |
2799 | Character.Head.face.Parent = game.Lighting | |
2800 | Character.HumanoidRootPart.CFrame = Player:GetMouse().Hit * CFrame.new(0, 3.5, 0) | |
2801 | game.Lighting.face.Parent = Character.Head | |
2802 | tp = true | |
2803 | end | |
2804 | end) | |
2805 | talk = math.random(1, 5) | |
2806 | function CobraPunch() | |
2807 | attack = true | |
2808 | Animations = true | |
2809 | talk = math.random(1, 5) | |
2810 | if talk == 5 then | |
2811 | Head.face.Texture = "rbxassetid://1895698679" | |
2812 | Qe = Instance.new("Sound") | |
2813 | Qe.Parent = Character.Torso | |
2814 | Qe.SoundId = "rbxassetid://1146553450" | |
2815 | Qe.Volume = 10 | |
2816 | Qe.Looped = false | |
2817 | Qe.Pitch = 1 | |
2818 | Qe:Play() | |
2819 | end | |
2820 | if talk ~= 5 then | |
2821 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
2822 | if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then | |
2823 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(10, 15) | |
2824 | S = Instance.new("Sound") | |
2825 | S.Parent = Character.Torso | |
2826 | S.SoundId = "rbxassetid://1063050323" | |
2827 | S.Volume = 8 | |
2828 | S.Looped = false | |
2829 | S.Pitch = 1 | |
2830 | S:Play() | |
2831 | else | |
2832 | end | |
2833 | end | |
2834 | end | |
2835 | for i = 0, 0.3, 0.01 do | |
2836 | angleSpeed = 1 | |
2837 | axisSpeed = 1 | |
2838 | change = 0.5 | |
2839 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15) | |
2840 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(-80)), 0.15) | |
2841 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-5)), 0.15) | |
2842 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(5)), 0.15) | |
2843 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15) | |
2844 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-10), math.rad(80), math.rad(0)), 0.15) | |
2845 | swait() | |
2846 | end | |
2847 | if talk == 5 then | |
2848 | wait(0.5) | |
2849 | Head.face.Texture = "rbxassetid://1895670162" | |
2850 | dashing = true | |
2851 | rootPart.Velocity = rootPart.CFrame.lookVector * 150 | |
2852 | else | |
2853 | rootPart.Velocity = rootPart.CFrame.lookVector * 100 | |
2854 | end | |
2855 | if talk == 5 then | |
2856 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
2857 | if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then | |
2858 | v:FindFirstChild("Humanoid").Health = 0 | |
2859 | S = Instance.new("Sound") | |
2860 | S.Parent = Character.Torso | |
2861 | S.SoundId = "rbxassetid://1063050323" | |
2862 | S.Volume = 8 | |
2863 | S.Looped = false | |
2864 | S.Pitch = 1 | |
2865 | S:Play() | |
2866 | else | |
2867 | end | |
2868 | end | |
2869 | else | |
2870 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
2871 | if v:FindFirstChild("HumanoidRootPart") and v:FindFirstChild("Humanoid") then | |
2872 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 25) | |
2873 | S = Instance.new("Sound") | |
2874 | S.Parent = Character.Torso | |
2875 | S.SoundId = "rbxassetid://1063050323" | |
2876 | S.Volume = 8 | |
2877 | S.Looped = false | |
2878 | S.Pitch = 1 | |
2879 | S:Play() | |
2880 | else | |
2881 | end | |
2882 | end | |
2883 | end | |
2884 | for i = 0, 0.2, 0.01 do | |
2885 | angleSpeed = 1 | |
2886 | axisSpeed = 1 | |
2887 | change = 0.5 | |
2888 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15) | |
2889 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.5) * c_angles(math.rad(90), math.rad(0), math.rad(80)), 0.15) | |
2890 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.15) | |
2891 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(0), math.rad(-10)), 0.15) | |
2892 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(80), math.rad(0)), 0.15) | |
2893 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-80), math.rad(0)), 0.15) | |
2894 | swait() | |
2895 | end | |
2896 | if talk == 5 then | |
2897 | wait(0.05) | |
2898 | dashing = false | |
2899 | wait(0.5) | |
2900 | Qe:Destroy() | |
2901 | Head.face.Texture = "rbxassetid://315622231" | |
2902 | end | |
2903 | Animations = false | |
2904 | attack = false | |
2905 | end | |
2906 | function attackone() | |
2907 | attack = true | |
2908 | Animations = true | |
2909 | Head.face.Texture = "rbxassetid://1895698679" | |
2910 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
2911 | if v:FindFirstChild("HumanoidRootPart") then | |
2912 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15) | |
2913 | S = Instance.new("Sound") | |
2914 | S.Parent = Character.Torso | |
2915 | S.SoundId = "rbxassetid://1063050323" | |
2916 | S.Volume = 2 | |
2917 | S.Looped = false | |
2918 | S.Pitch = 1 | |
2919 | S:Play() | |
2920 | end | |
2921 | end | |
2922 | S = Instance.new("Sound") | |
2923 | S.Parent = Character.Torso | |
2924 | s2 = math.random(1, 4) | |
2925 | if s2 == 1 then | |
2926 | S.SoundId = "rbxassetid://1146556706" | |
2927 | elseif s2 == 2 then | |
2928 | S.SoundId = "rbxassetid://1146556975" | |
2929 | elseif s2 == 3 or s2 == 4 then | |
2930 | S.SoundId = "rbxassetid://0" | |
2931 | end | |
2932 | S.Volume = 10 | |
2933 | S.Looped = false | |
2934 | S.Pitch = 1 | |
2935 | S:Play() | |
2936 | for i = 0, 0.08, 0.01 do | |
2937 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(20)), 0.15) | |
2938 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
2939 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15) | |
2940 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15) | |
2941 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
2942 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
2943 | swait() | |
2944 | end | |
2945 | for i = 0, 0.08, 0.01 do | |
2946 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(-20)), 0.5) | |
2947 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5) | |
2948 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.5) | |
2949 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.5) | |
2950 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) | |
2951 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.5) | |
2952 | swait() | |
2953 | end | |
2954 | Head.face.Texture = "rbxassetid://315622231" | |
2955 | Animations = false | |
2956 | attack = false | |
2957 | end | |
2958 | function attacktwo() | |
2959 | attack = true | |
2960 | Animations = true | |
2961 | Head.face.Texture = "rbxassetid://1895698679" | |
2962 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
2963 | if v:FindFirstChild("HumanoidRootPart") then | |
2964 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15) | |
2965 | S = Instance.new("Sound") | |
2966 | S.Parent = Character.Torso | |
2967 | S.SoundId = "rbxassetid://1063050323" | |
2968 | S.Volume = 8 | |
2969 | S.Looped = false | |
2970 | S.Pitch = 1 | |
2971 | S:Play() | |
2972 | end | |
2973 | end | |
2974 | S = Instance.new("Sound") | |
2975 | S.Parent = Character.Torso | |
2976 | s2 = math.random(1, 4) | |
2977 | if s2 == 1 then | |
2978 | S.SoundId = "rbxassetid://1146556706" | |
2979 | elseif s2 == 2 then | |
2980 | S.SoundId = "rbxassetid://1146556975" | |
2981 | elseif s2 == 3 or s2 == 4 then | |
2982 | S.SoundId = "rbxassetid://0" | |
2983 | end | |
2984 | S.Volume = 10 | |
2985 | S.Looped = false | |
2986 | S.Pitch = 1 | |
2987 | S:Play() | |
2988 | for i = 0, 0.08, 0.01 do | |
2989 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
2990 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15) | |
2991 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15) | |
2992 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15) | |
2993 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
2994 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
2995 | swait() | |
2996 | end | |
2997 | for i = 0, 0.08, 0.01 do | |
2998 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5) | |
2999 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5) | |
3000 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5) | |
3001 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5) | |
3002 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) | |
3003 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) | |
3004 | swait() | |
3005 | end | |
3006 | Head.face.Texture = "rbxassetid://315622231" | |
3007 | Animations = false | |
3008 | attack = false | |
3009 | end | |
3010 | function attackthree() | |
3011 | attack = true | |
3012 | Animations = true | |
3013 | for i = 0, 0.08, 0.01 do | |
3014 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15) | |
3015 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15) | |
3016 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3017 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(20)), 0.15) | |
3018 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(-20), math.rad(0)), 0.15) | |
3019 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3020 | swait() | |
3021 | end | |
3022 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
3023 | if v:FindFirstChild("HumanoidRootPart") then | |
3024 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15) | |
3025 | S = Instance.new("Sound") | |
3026 | S.Parent = Character.Torso | |
3027 | S.SoundId = "rbxassetid://1063050323" | |
3028 | S.Volume = 8 | |
3029 | S.Looped = false | |
3030 | S.Pitch = 1 | |
3031 | S:Play() | |
3032 | end | |
3033 | end | |
3034 | for i = 0, 0.06, 0.01 do | |
3035 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3036 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3037 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3038 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15) | |
3039 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(20), math.rad(0)), 0.15) | |
3040 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3041 | swait() | |
3042 | end | |
3043 | Animations = false | |
3044 | attack = false | |
3045 | end | |
3046 | function attackfour() | |
3047 | attack = true | |
3048 | Animations = true | |
3049 | for i = 0, 0.08, 0.01 do | |
3050 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15) | |
3051 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(45), math.rad(0), math.rad(0)), 0.15) | |
3052 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-20)), 0.15) | |
3053 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3054 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(20), math.rad(0)), 0.15) | |
3055 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3056 | swait() | |
3057 | end | |
3058 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
3059 | if v:FindFirstChild("HumanoidRootPart") then | |
3060 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15) | |
3061 | S = Instance.new("Sound") | |
3062 | S.Parent = Character.Torso | |
3063 | S.SoundId = "rbxassetid://1063050323" | |
3064 | S.Volume = 8 | |
3065 | S.Looped = false | |
3066 | S.Pitch = 1 | |
3067 | S:Play() | |
3068 | end | |
3069 | end | |
3070 | for i = 0, 0.06, 0.01 do | |
3071 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3072 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3073 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(110), math.rad(0), math.rad(0)), 0.15) | |
3074 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3075 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(-20), math.rad(0)), 0.15) | |
3076 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3077 | swait() | |
3078 | end | |
3079 | Animations = false | |
3080 | attack = false | |
3081 | end | |
3082 | function attackfive() | |
3083 | attack = true | |
3084 | Animations = true | |
3085 | Head.face.Texture = "rbxassetid://149227955" | |
3086 | for i = 0, 0.01, 0.01 do | |
3087 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3088 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3089 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3090 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3091 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3092 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3093 | end | |
3094 | for i = 0, 0.08, 0.01 do | |
3095 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15) | |
3096 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(0)), 0.15) | |
3097 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3098 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-25), math.rad(0), math.rad(0)), 0.15) | |
3099 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3100 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3101 | swait() | |
3102 | end | |
3103 | S = Instance.new("Sound") | |
3104 | S.Parent = Character.Torso | |
3105 | S.SoundId = "rbxassetid://1278006076" | |
3106 | S.Volume = 10 | |
3107 | S.Looped = false | |
3108 | S.Pitch = 1 | |
3109 | S:Play() | |
3110 | for i = 0, 0.05, 0.01 do | |
3111 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(-40)), 0.15) | |
3112 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(40)), 0.15) | |
3113 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3114 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3115 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3116 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3117 | swait() | |
3118 | end | |
3119 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
3120 | if v:FindFirstChild("HumanoidRootPart") then | |
3121 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(25, 35) | |
3122 | S = Instance.new("Sound") | |
3123 | S.Parent = Character.Torso | |
3124 | S.SoundId = "rbxassetid://1063050323" | |
3125 | S.Volume = 8 | |
3126 | S.Looped = false | |
3127 | S.Pitch = 1 | |
3128 | S:Play() | |
3129 | end | |
3130 | end | |
3131 | for i = 0, 0.01, 0.01 do | |
3132 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-40)), 0.15) | |
3133 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-0.8, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(40)), 0.15) | |
3134 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3135 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3136 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3137 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3138 | swait() | |
3139 | end | |
3140 | for i = 0, 0.04, 0.01 do | |
3141 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-40)), 0.15) | |
3142 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.2, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(40)), 0.15) | |
3143 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3144 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3145 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3146 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3147 | swait() | |
3148 | end | |
3149 | wait(0.1) | |
3150 | Head.face.Texture = "rbxassetid://315622231" | |
3151 | Animations = false | |
3152 | attack = false | |
3153 | end | |
3154 | function attackoneA() | |
3155 | attack = true | |
3156 | Animations = true | |
3157 | Head.face.Texture = "rbxassetid://1895698679" | |
3158 | S = Instance.new("Sound") | |
3159 | S.Parent = Character.Torso | |
3160 | s2 = math.random(1, 4) | |
3161 | if s2 == 1 then | |
3162 | S.SoundId = "rbxassetid://1146556706" | |
3163 | elseif s2 == 2 then | |
3164 | S.SoundId = "rbxassetid://1146556975" | |
3165 | elseif s2 == 3 or s2 == 4 then | |
3166 | S.SoundId = "rbxassetid://0" | |
3167 | end | |
3168 | S.Volume = 10 | |
3169 | S.Looped = false | |
3170 | S.Pitch = 1 | |
3171 | S:Play() | |
3172 | for i = 0, 0.2, 0.01 do | |
3173 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(120)), 0.15) | |
3174 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
3175 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15) | |
3176 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15) | |
3177 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
3178 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
3179 | swait() | |
3180 | end | |
3181 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do | |
3182 | if v:FindFirstChild("HumanoidRootPart") then | |
3183 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30) | |
3184 | S = Instance.new("Sound") | |
3185 | S.Parent = Character.Torso | |
3186 | S.SoundId = "rbxassetid://1063050323" | |
3187 | S.Volume = 2 | |
3188 | S.Looped = false | |
3189 | S.Pitch = 1 | |
3190 | S:Play() | |
3191 | end | |
3192 | end | |
3193 | for i = 0, 0.2, 0.01 do | |
3194 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(-50)), 0.15) | |
3195 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.15) | |
3196 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15) | |
3197 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-30), math.rad(0)), 0.15) | |
3198 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
3199 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
3200 | swait() | |
3201 | end | |
3202 | Head.face.Texture = "rbxassetid://1895706696" | |
3203 | Animations = false | |
3204 | attack = false | |
3205 | end | |
3206 | function attacktwoA() | |
3207 | attack = true | |
3208 | Animations = true | |
3209 | Head.face.Texture = "rbxassetid://1895698679" | |
3210 | S = Instance.new("Sound") | |
3211 | S.Parent = Character.Torso | |
3212 | s2 = math.random(1, 4) | |
3213 | if s2 == 1 then | |
3214 | S.SoundId = "rbxassetid://1146556706" | |
3215 | elseif s2 == 2 then | |
3216 | S.SoundId = "rbxassetid://1146556975" | |
3217 | elseif s2 == 3 or s2 == 4 then | |
3218 | S.SoundId = "rbxassetid://0" | |
3219 | end | |
3220 | S.Volume = 10 | |
3221 | S.Looped = false | |
3222 | S.Pitch = 1 | |
3223 | S:Play() | |
3224 | for i = 0, 0.08, 0.01 do | |
3225 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
3226 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(120), math.rad(0), math.rad(-20)), 0.15) | |
3227 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15) | |
3228 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15) | |
3229 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
3230 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
3231 | swait() | |
3232 | end | |
3233 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 4)) do | |
3234 | if v:FindFirstChild("HumanoidRootPart") then | |
3235 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(2, 15) | |
3236 | S = Instance.new("Sound") | |
3237 | S.Parent = Character.Torso | |
3238 | S.SoundId = "rbxassetid://1063050323" | |
3239 | S.Volume = 8 | |
3240 | S.Looped = false | |
3241 | S.Pitch = 1 | |
3242 | S:Play() | |
3243 | end | |
3244 | end | |
3245 | for i = 0, 0.08, 0.01 do | |
3246 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-20)), 0.5) | |
3247 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(90), math.rad(0), math.rad(20)), 0.5) | |
3248 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.5) | |
3249 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.5) | |
3250 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5) | |
3251 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.5) | |
3252 | swait() | |
3253 | end | |
3254 | Head.face.Texture = "rbxassetid://1895706696" | |
3255 | Animations = false | |
3256 | attack = false | |
3257 | end | |
3258 | function attacktwoB() | |
3259 | attack = true | |
3260 | Animations = true | |
3261 | Head.face.Texture = "rbxassetid://1895698679" | |
3262 | S = Instance.new("Sound") | |
3263 | S.Parent = Character.Torso | |
3264 | s2 = math.random(1, 4) | |
3265 | if s2 == 1 then | |
3266 | S.SoundId = "rbxassetid://1146556706" | |
3267 | elseif s2 == 2 then | |
3268 | S.SoundId = "rbxassetid://1146556975" | |
3269 | elseif s2 == 3 or s2 == 4 then | |
3270 | S.SoundId = "rbxassetid://0" | |
3271 | end | |
3272 | S.Volume = 10 | |
3273 | S.Looped = false | |
3274 | S.Pitch = 1 | |
3275 | S:Play() | |
3276 | for i = 0, 0.2, 0.01 do | |
3277 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
3278 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(80), math.rad(0), math.rad(-120)), 0.15) | |
3279 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(5), math.rad(-20), math.rad(0)), 0.15) | |
3280 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-5), math.rad(-20), math.rad(0)), 0.15) | |
3281 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
3282 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(-20), math.rad(0)), 0.15) | |
3283 | swait() | |
3284 | end | |
3285 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 6)) do | |
3286 | if v:FindFirstChild("HumanoidRootPart") then | |
3287 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(20, 30) | |
3288 | S = Instance.new("Sound") | |
3289 | S.Parent = Character.Torso | |
3290 | S.SoundId = "rbxassetid://1063050323" | |
3291 | S.Volume = 8 | |
3292 | S.Looped = false | |
3293 | S.Pitch = 1 | |
3294 | S:Play() | |
3295 | end | |
3296 | end | |
3297 | for i = 0, 0.2, 0.01 do | |
3298 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(50)), 0.15) | |
3299 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.2, 0.5, -0.8) * c_angles(math.rad(75), math.rad(0), math.rad(20)), 0.15) | |
3300 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-5), math.rad(20), math.rad(0)), 0.15) | |
3301 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(5), math.rad(20), math.rad(0)), 0.15) | |
3302 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(-30), math.rad(0)), 0.15) | |
3303 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(20), math.rad(0)), 0.15) | |
3304 | swait() | |
3305 | end | |
3306 | Head.face.Texture = "rbxassetid://1895706696" | |
3307 | Animations = false | |
3308 | attack = false | |
3309 | end | |
3310 | function attackthreeB() | |
3311 | attack = true | |
3312 | Animations = true | |
3313 | Head.face.Texture = "rbxassetid://1895698679" | |
3314 | for i = 0, 0.2, 0.01 do | |
3315 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
3316 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(-20)), 0.15) | |
3317 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3318 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3319 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3320 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3321 | end | |
3322 | for i = 0, 0.2, 0.01 do | |
3323 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1) | |
3324 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(180), math.rad(0), math.rad(-20)), 0.15) | |
3325 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3326 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3327 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3328 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3329 | swait() | |
3330 | end | |
3331 | Head.face.Texture = "rbxassetid://1895670162" | |
3332 | S = Instance.new("Sound") | |
3333 | S.Parent = Character.Torso | |
3334 | S.SoundId = "rbxassetid://1278006076" | |
3335 | S.Volume = 10 | |
3336 | S.Looped = false | |
3337 | S.Pitch = 1 | |
3338 | S:Play() | |
3339 | for i = 0, 0.05, 0.01 do | |
3340 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15) | |
3341 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(200), math.rad(0), math.rad(-20)), 0.15) | |
3342 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3343 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3344 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3345 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3346 | swait() | |
3347 | end | |
3348 | local rng2 = Instance.new("Part", Character) | |
3349 | rng2.Anchored = true | |
3350 | rng2.BrickColor = BrickColor.new("Really black") | |
3351 | rng2.CanCollide = false | |
3352 | rng2.FormFactor = 3 | |
3353 | rng2.Name = "Shockwave" | |
3354 | rng2.Size = Vector3.new(1, 1, 1) | |
3355 | rng2.Transparency = 0.35 | |
3356 | rng2.TopSurface = 0 | |
3357 | rng2.BottomSurface = 0 | |
3358 | rng2.CFrame = rootPart.CFrame | |
3359 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
3360 | rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3361 | rngm2.Scale = Vector3.new(1, 0, 1) | |
3362 | rngm2.Offset = Vector3.new(0, 0, -5) | |
3363 | Spawn(function() | |
3364 | for i = 1, 60, 2 do | |
3365 | rngm2.Scale = Vector3.new(1 + i * 0.8, 5 - i * 0.1, 1 + i * 0.8) | |
3366 | rng2.Transparency = i / 30 | |
3367 | rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0) | |
3368 | swait() | |
3369 | end | |
3370 | wait() | |
3371 | rng2:Destroy() | |
3372 | end) | |
3373 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
3374 | if v:FindFirstChild("HumanoidRootPart") then | |
3375 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(100, 150) | |
3376 | S = Instance.new("Sound") | |
3377 | S.Parent = Character.Torso | |
3378 | S.SoundId = "rbxassetid://1063050323" | |
3379 | S.Volume = 8 | |
3380 | S.Looped = false | |
3381 | S.Pitch = 1 | |
3382 | S:Play() | |
3383 | end | |
3384 | end | |
3385 | S = Instance.new("Sound") | |
3386 | S.Parent = Character.Torso | |
3387 | S.SoundId = "rbxassetid://2248511" | |
3388 | S.Volume = 10 | |
3389 | S.Looped = false | |
3390 | S.Pitch = 1 | |
3391 | S:Play() | |
3392 | for i = 0, 0.01, 0.01 do | |
3393 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15) | |
3394 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(25), math.rad(0), math.rad(-20)), 0.15) | |
3395 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3396 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3397 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3398 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3399 | swait() | |
3400 | end | |
3401 | for i = 0, 0.04, 0.01 do | |
3402 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
3403 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(10)), 0.15) | |
3404 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3405 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3406 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3407 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3408 | swait() | |
3409 | end | |
3410 | wait(0.1) | |
3411 | Head.face.Texture = "rbxassetid://1895706696" | |
3412 | Animations = false | |
3413 | attack = false | |
3414 | end | |
3415 | function attackthreeA() | |
3416 | attack = true | |
3417 | Animations = true | |
3418 | Head.face.Texture = "rbxassetid://1895698679" | |
3419 | for i = 0, 0.2, 0.01 do | |
3420 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(20)), 0.1) | |
3421 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3422 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3423 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3424 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3425 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3426 | end | |
3427 | for i = 0, 0.2, 0.01 do | |
3428 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 1.2, 0) * c_angles(math.rad(180), math.rad(0), math.rad(20)), 0.1) | |
3429 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3430 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3431 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3432 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3433 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3434 | swait() | |
3435 | end | |
3436 | Head.face.Texture = "rbxassetid://1895670162" | |
3437 | S = Instance.new("Sound") | |
3438 | S.Parent = Character.Torso | |
3439 | S.SoundId = "rbxassetid://1278006076" | |
3440 | S.Volume = 10 | |
3441 | S.Looped = false | |
3442 | S.Pitch = 1 | |
3443 | S:Play() | |
3444 | for i = 0, 0.05, 0.01 do | |
3445 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0.5, 0.2) * c_angles(math.rad(200), math.rad(0), math.rad(20)), 0.15) | |
3446 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3447 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3448 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3449 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3450 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3451 | swait() | |
3452 | end | |
3453 | local rng2 = Instance.new("Part", Character) | |
3454 | rng2.Anchored = true | |
3455 | rng2.BrickColor = BrickColor.new("Really black") | |
3456 | rng2.CanCollide = false | |
3457 | rng2.FormFactor = 3 | |
3458 | rng2.Name = "Shockwave" | |
3459 | rng2.Size = Vector3.new(1, 1, 1) | |
3460 | rng2.Transparency = 0.35 | |
3461 | rng2.TopSurface = 0 | |
3462 | rng2.BottomSurface = 0 | |
3463 | rng2.CFrame = rootPart.CFrame | |
3464 | local rngm2 = Instance.new("SpecialMesh", rng2) | |
3465 | rngm2.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
3466 | rngm2.Scale = Vector3.new(1, 0, 1) | |
3467 | rngm2.Offset = Vector3.new(0.5, 0, -5) | |
3468 | Spawn(function() | |
3469 | for i = 1, 60, 2 do | |
3470 | rngm2.Scale = Vector3.new(1 + i * 0.3, 5 - i * 0.1, 1 + i * 0.3) | |
3471 | rng2.Transparency = i / 30 | |
3472 | rng2.CFrame = rng2.CFrame - Vector3.new(0, 0.2, 0) | |
3473 | swait() | |
3474 | end | |
3475 | wait() | |
3476 | rng2:Destroy() | |
3477 | end) | |
3478 | for i, v in pairs(FindNearestTorso(Torso.CFrame.p, 7)) do | |
3479 | if v:FindFirstChild("HumanoidRootPart") then | |
3480 | v:FindFirstChild("Humanoid").Health = v:FindFirstChild("Humanoid").Health - math.random(40, 45) | |
3481 | S = Instance.new("Sound") | |
3482 | S.Parent = Character.Torso | |
3483 | S.SoundId = "rbxassetid://1063050323" | |
3484 | S.Volume = 8 | |
3485 | S.Looped = false | |
3486 | S.Pitch = 1 | |
3487 | S:Play() | |
3488 | end | |
3489 | end | |
3490 | S = Instance.new("Sound") | |
3491 | S.Parent = Character.Torso | |
3492 | S.SoundId = "rbxassetid://1310889008" | |
3493 | S.Volume = 10 | |
3494 | S.Looped = false | |
3495 | S.Pitch = 1 | |
3496 | S:Play() | |
3497 | for i = 0, 0.01, 0.01 do | |
3498 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(0.8, 0, -0.5) * c_angles(math.rad(25), math.rad(0), math.rad(20)), 0.15) | |
3499 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3500 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3501 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3502 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3503 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3504 | swait() | |
3505 | end | |
3506 | for i = 0, 0.04, 0.01 do | |
3507 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(-10)), 0.15) | |
3508 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3509 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3510 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3511 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3512 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3513 | swait() | |
3514 | end | |
3515 | wait(0.1) | |
3516 | Head.face.Texture = "rbxassetid://1895706696" | |
3517 | Animations = false | |
3518 | attack = false | |
3519 | end | |
3520 | attktype = 1 | |
3521 | mouse.Button1Down:connect(function(key) | |
3522 | if attack == false and crouching == false then | |
3523 | if gun == false then | |
3524 | if transformed == false then | |
3525 | if attktype == 1 then | |
3526 | attackone() | |
3527 | elseif attktype == 2 then | |
3528 | attacktwo() | |
3529 | elseif attktype == 3 then | |
3530 | attackthree() | |
3531 | elseif attktype == 4 then | |
3532 | attackfour() | |
3533 | elseif attktype == 5 then | |
3534 | attackfive() | |
3535 | elseif attktype == 6 then | |
3536 | CobraPunch() | |
3537 | attktype = 0 | |
3538 | end | |
3539 | attktype = attktype + 1 | |
3540 | elseif transformed == true then | |
3541 | if attktype == 1 then | |
3542 | attackoneA() | |
3543 | elseif attktype == 2 then | |
3544 | if transformed2 == false then | |
3545 | attacktwoA() | |
3546 | elseif transformed2 == true then | |
3547 | attacktwoB() | |
3548 | end | |
3549 | elseif attktype == 3 then | |
3550 | if transformed2 == false then | |
3551 | attackthreeA() | |
3552 | elseif transformed2 == true then | |
3553 | attackthreeB() | |
3554 | end | |
3555 | attktype = 0 | |
3556 | end | |
3557 | attktype = attktype + 1 | |
3558 | end | |
3559 | end | |
3560 | elseif gun == true then | |
3561 | shoot = true | |
3562 | elseif attack == false and crouching == true then | |
3563 | UpperCut() | |
3564 | end | |
3565 | end) | |
3566 | function findCloseHumanoid(centre, distance) | |
3567 | local tab = {} | |
3568 | for _, child in pairs(game.Workspace:GetChildren()) do | |
3569 | if child:findFirstChild("Humanoid") and child:findFirstChild("Humanoid") ~= Humanoid and child:findFirstChild("Torso") then | |
3570 | local vtors = child.Torso | |
3571 | local mag = math.abs((vtors.Position - centre).magnitude) | |
3572 | if distance >= mag then | |
3573 | table.insert(tab, child.Humanoid) | |
3574 | end | |
3575 | end | |
3576 | end | |
3577 | return tab | |
3578 | end | |
3579 | function rayCast(Pos, Dir, Max, Ignore) | |
3580 | return game:GetService("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
3581 | end | |
3582 | function QuaternionFromCFrame(cf) | |
3583 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
3584 | local trace = m00 + m11 + m22 | |
3585 | if trace > 0 then | |
3586 | local s = math.sqrt(1 + trace) | |
3587 | local recip = 0.5 / s | |
3588 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
3589 | else | |
3590 | local i = 0 | |
3591 | if m00 < m11 then | |
3592 | i = 1 | |
3593 | end | |
3594 | if m22 > (i == 0 and m00 or m11) then | |
3595 | i = 2 | |
3596 | end | |
3597 | if i == 0 then | |
3598 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
3599 | local recip = 0.5 / s | |
3600 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
3601 | elseif i == 1 then | |
3602 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
3603 | local recip = 0.5 / s | |
3604 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
3605 | elseif i == 2 then | |
3606 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
3607 | local recip = 0.5 / s | |
3608 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
3609 | end | |
3610 | end | |
3611 | end | |
3612 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
3613 | local xs, ys, zs = x + x, y + y, z + z | |
3614 | local wx, wy, wz = w * xs, w * ys, w * zs | |
3615 | local xx = x * xs | |
3616 | local xy = x * ys | |
3617 | local xz = x * zs | |
3618 | local yy = y * ys | |
3619 | local yz = y * zs | |
3620 | local zz = z * zs | |
3621 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
3622 | end | |
3623 | function QuaternionSlerp(a, b, t) | |
3624 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
3625 | local startInterp, finishInterp | |
3626 | if cosTheta >= 1.0E-4 then | |
3627 | if 1 - cosTheta > 1.0E-4 then | |
3628 | local theta = math.acos(cosTheta) | |
3629 | local invSinTheta = 1 / math.sin(theta) | |
3630 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
3631 | finishInterp = math.sin(t * theta) * invSinTheta | |
3632 | else | |
3633 | startInterp = 1 - t | |
3634 | finishInterp = t | |
3635 | end | |
3636 | elseif 1 + cosTheta > 1.0E-4 then | |
3637 | local theta = math.acos(-cosTheta) | |
3638 | local invSinTheta = 1 / math.sin(theta) | |
3639 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
3640 | finishInterp = math.sin(t * theta) * invSinTheta | |
3641 | else | |
3642 | startInterp = t - 1 | |
3643 | finishInterp = t | |
3644 | end | |
3645 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
3646 | end | |
3647 | function clerp(a, b, t) | |
3648 | local qa = { | |
3649 | QuaternionFromCFrame(a) | |
3650 | } | |
3651 | local qb = { | |
3652 | QuaternionFromCFrame(b) | |
3653 | } | |
3654 | local ax, ay, az = a.x, a.y, a.z | |
3655 | local bx, by, bz = b.x, b.y, b.z | |
3656 | local _t = 1 - t | |
3657 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
3658 | end | |
3659 | swait() | |
3660 | LA_Weld = newWeld(Torso, Left_Arm, -1.5, 0.5, 0) | |
3661 | Left_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
3662 | RA_Weld = newWeld(Torso, Right_Arm, 1.5, 0.5, 0) | |
3663 | Right_Arm.Weld.C1 = CFrame.new(0, 0.5, 0) | |
3664 | LL_Weld = newWeld(Torso, Left_Leg, -0.5, -1, 0) | |
3665 | Left_Leg.Weld.C1 = CFrame.new(0, 1, 0) | |
3666 | RL_Weld = newWeld(Torso, Right_Leg, 0.5, -1, 0) | |
3667 | Right_Leg.Weld.C1 = CFrame.new(0, 1, 0) | |
3668 | Torso_Weld = newWeld(rootPart, Torso, 0, -1, 0) | |
3669 | Torso.Weld.C1 = CFrame.new(0, -1, 0) | |
3670 | Head_Weld = newWeld(Torso, Head, 0, 1.5, 0) | |
3671 | for i, v in pairs(Character:GetChildren()) do | |
3672 | if v:IsA("Accoutrement") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("CharacterMesh") then | |
3673 | v:Destroy() | |
3674 | elseif v:IsA("Part") and v.Name == "Head" then | |
3675 | v.face.Texture = "rbxassetid://315622231" | |
3676 | end | |
3677 | end | |
3678 | shirt = Instance.new("Shirt", Character) | |
3679 | pants = Instance.new("Pants", Character) | |
3680 | shirt.ShirtTemplate = "rbxassetid://155329817" | |
3681 | pants.PantsTemplate = "rbxassetid://155329869" | |
3682 | Character["Body Colors"].HeadColor = BrickColor.new("Cashmere") | |
3683 | Character["Body Colors"].TorsoColor = BrickColor.new("Cashmere") | |
3684 | Character["Body Colors"].RightArmColor = BrickColor.new("Cashmere") | |
3685 | Character["Body Colors"].LeftArmColor = BrickColor.new("Cashmere") | |
3686 | Character["Body Colors"].RightLegColor = BrickColor.new("Cashmere") | |
3687 | Character["Body Colors"].LeftLegColor = BrickColor.new("Cashmere") | |
3688 | Humanoid.DisplayDistanceType = "None" | |
3689 | sine = 0 | |
3690 | change = 1 | |
3691 | sprint = false | |
3692 | local punches = { | |
3693 | a = false, | |
3694 | b = false, | |
3695 | c = false | |
3696 | } | |
3697 | UIService.InputBegan:connect(function(Input, GUIProcessed) | |
3698 | if not GUIProcessed and Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
3699 | if punches.a == false then | |
3700 | punches.a = true | |
3701 | wait(0.4) | |
3702 | punches.a = false | |
3703 | else | |
3704 | punches.a = true | |
3705 | if punches.b == false then | |
3706 | punches.b = true | |
3707 | wait(0.4) | |
3708 | punches.b = false | |
3709 | else | |
3710 | punches.b = true | |
3711 | if punches.c == false then | |
3712 | punches.c = true | |
3713 | wait(0.4) | |
3714 | punches.c = false | |
3715 | else | |
3716 | punches.c = true | |
3717 | end | |
3718 | end | |
3719 | end | |
3720 | elseif not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then | |
3721 | sprint = true | |
3722 | end | |
3723 | end) | |
3724 | Humanoid.Died:connect(function() | |
3725 | Theme:Destroy() | |
3726 | for i, v in pairs(Character:GetChildren()) do | |
3727 | if v:IsA("Part") or v:IsA("Accessory") then | |
3728 | v:Destroy() | |
3729 | end | |
3730 | end | |
3731 | end) | |
3732 | UIService.InputEnded:connect(function(Input, GUIProcessed) | |
3733 | if not GUIProcessed and Input.KeyCode == Enum.KeyCode.LeftShift then | |
3734 | sprint = false | |
3735 | end | |
3736 | end) | |
3737 | coroutine.wrap(function() | |
3738 | while true do | |
3739 | if sprint == false then | |
3740 | if attack2 == false and crouching == false then | |
3741 | Humanoid.WalkSpeed = 8 | |
3742 | Humanoid.JumpPower = 50 | |
3743 | elseif attack2 == true or crouching == true then | |
3744 | Humanoid.WalkSpeed = 0 | |
3745 | Humanoid.JumpPower = 0 | |
3746 | end | |
3747 | elseif sprint == true then | |
3748 | if attack2 == false and crouching == false then | |
3749 | Humanoid.WalkSpeed = 25 | |
3750 | Humanoid.JumpPower = 100 | |
3751 | elseif attack2 == true or crouching == true then | |
3752 | Humanoid.WalkSpeed = 0 | |
3753 | Humanoid.JumpPower = 0 | |
3754 | end | |
3755 | end | |
3756 | wait() | |
3757 | end | |
3758 | end)() | |
3759 | game:GetService("RunService").RenderStepped:connect(function() | |
3760 | Angle = Angle % 100 + angleSpeed / 10 | |
3761 | Axis = Axis % 100 + axisSpeed / 10 | |
3762 | walkingMagnitude = Vector3.new(rootPart.Velocity.X, 0, rootPart.Velocity.Z).magnitude | |
3763 | jumpVel = Torso.Velocity.Y | |
3764 | sine = change + sine | |
3765 | if jumpVel > 1 then | |
3766 | currentAnim = "Jumping" | |
3767 | elseif jumpVel < -1 then | |
3768 | currentAnim = "Falling" | |
3769 | elseif walkingMagnitude < 2 then | |
3770 | currentAnim = "Idling" | |
3771 | elseif isSprinting == true then | |
3772 | currentAnim = "Sprinting" | |
3773 | elseif walkingMagnitude > 2 then | |
3774 | currentAnim = "Walking" | |
3775 | elseif isAttacking == true then | |
3776 | currentAnim = "Attacking" | |
3777 | end | |
3778 | if currentAnim == "Jumping" and Animations == false then | |
3779 | angleSpeed = 2 | |
3780 | axisSpeed = 2 | |
3781 | change = 0.5 | |
3782 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(15), math.rad(0), math.rad(20)), 0.15) | |
3783 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(-20)), 0.15) | |
3784 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3785 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.5, -0.5) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3786 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0) * c_angles(math.rad(0), math.rad(0), math.rad(0)), 0.15) | |
3787 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(0)), 0.15) | |
3788 | elseif currentAnim == "Falling" and Animations == false then | |
3789 | if transformed == false then | |
3790 | angleSpeed = 2 | |
3791 | axisSpeed = 2 | |
3792 | change = 0.5 | |
3793 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(25)), 0.15) | |
3794 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15) | |
3795 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3796 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15) | |
3797 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3798 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3799 | elseif transformed == true and transformed2 == false then | |
3800 | angleSpeed = 2 | |
3801 | axisSpeed = 2 | |
3802 | change = 0.5 | |
3803 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15) | |
3804 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(-20), math.rad(0), math.rad(-25)), 0.15) | |
3805 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3806 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15) | |
3807 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3808 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3809 | elseif transformed == true and transformed2 == true then | |
3810 | angleSpeed = 2 | |
3811 | axisSpeed = 2 | |
3812 | change = 0.5 | |
3813 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(80)), 0.15) | |
3814 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(20), math.rad(0), math.rad(-80)), 0.15) | |
3815 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -0.8, 0.2) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3816 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -0.8, -0.5) * c_angles(math.rad(15), math.rad(0), math.rad(0)), 0.15) | |
3817 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1, 0.5) * c_angles(math.rad(-15), math.rad(0), math.rad(0)), 0.15) | |
3818 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.3) * c_angles(math.rad(-20), math.rad(0), math.rad(0)), 0.15) | |
3819 | end | |
3820 | elseif currentAnim == "Idling" and Animations == false then | |
3821 | if transformed == false then | |
3822 | angleSpeed = 1 | |
3823 | axisSpeed = 1 | |
3824 | change = 0.5 | |
3825 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(-30)), 0.15) | |
3826 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1, 0.5 + math.sin(sine / 15) / 10, 0.5) * c_angles(math.rad(-20), math.rad(0), math.rad(30)), 0.15) | |
3827 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3828 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) - math.sin(sine / 15) / 20, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3829 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0) + math.sin(sine / 15) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
3830 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-20) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
3831 | elseif transformed == true and transformed2 == false then | |
3832 | angleSpeed = 1 | |
3833 | axisSpeed = 1 | |
3834 | change = 0.5 | |
3835 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15) | |
3836 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(10) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-10) - math.sin(sine / 15) / 10), 0.15) | |
3837 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15) | |
3838 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15) | |
3839 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
3840 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
3841 | elseif transformed == true and transformed2 == true then | |
3842 | angleSpeed = 1 | |
3843 | axisSpeed = 1 | |
3844 | change = 0.5 | |
3845 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(50) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15) | |
3846 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5, 0) * c_angles(math.rad(50) - math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15) | |
3847 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(10), math.rad(0)), 0.15) | |
3848 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.55, -0.9 + -math.sin(sine / 15) / 10, -0.2) * c_angles(math.rad(10), math.rad(-10), math.rad(0)), 0.15) | |
3849 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1.05 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(-10), math.rad(0), math.rad(0)), 0.15) | |
3850 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(10), math.rad(0), math.rad(0)), 0.15) | |
3851 | end | |
3852 | elseif currentAnim == "Walking" and Animations == false then | |
3853 | if transformed == false then | |
3854 | if sprint == false then | |
3855 | angleSpeed = 1 | |
3856 | axisSpeed = 1 | |
3857 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(5)), 0.15) | |
3858 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15) | |
3859 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3860 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3861 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
3862 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
3863 | else | |
3864 | angleSpeed = 10 | |
3865 | axisSpeed = 10 | |
3866 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(10)), 0.15) | |
3867 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15) | |
3868 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3869 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3870 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15) | |
3871 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15) | |
3872 | end | |
3873 | elseif transformed == true and transformed2 == false then | |
3874 | if sprint == false then | |
3875 | angleSpeed = 1 | |
3876 | axisSpeed = 1 | |
3877 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15) | |
3878 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-5)), 0.15) | |
3879 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3880 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3881 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
3882 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
3883 | else | |
3884 | angleSpeed = 10 | |
3885 | axisSpeed = 10 | |
3886 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15) | |
3887 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(-10)), 0.15) | |
3888 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3889 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3890 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15) | |
3891 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15) | |
3892 | end | |
3893 | elseif transformed == true and transformed2 == true then | |
3894 | if sprint == false then | |
3895 | angleSpeed = 1 | |
3896 | axisSpeed = 1 | |
3897 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5, 0) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(50) + math.sin(sine / 15) / 10), 0.15) | |
3898 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.4, 0.5 + math.sin(sine / 15) / 10, 0.2) * c_angles(math.rad(20) + math.sin(sine / 15) / 10, math.rad(0), math.rad(-50) - math.sin(sine / 15) / 10), 0.15) | |
3899 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(math.sin(sine / 4) / 3, math.sin(rootPart.RotVelocity.Y / 10) / 2, -math.sin(rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3900 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1 + -math.sin(sine / 15) / 10, 0) * c_angles(-math.sin(sine / 4) / 3, -math.sin(rootPart.RotVelocity.Y / 10) / 2, math.sin(-rootPart.RotVelocity.Y / 10) / 2), 0.15) | |
3901 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 15) / 10, 0) * c_angles(math.rad(0), math.rad(0), math.sin(rootPart.RotVelocity.Y / 30) / 2), 0.15) | |
3902 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, -0.2 + math.sin(sine / 15) / 10) * c_angles(math.rad(-10) + math.sin(sine / 15) / 10, math.sin(rootPart.RotVelocity.Y / 2.5) / 2, math.rad(0)), 0.15) | |
3903 | else | |
3904 | angleSpeed = 10 | |
3905 | axisSpeed = 10 | |
3906 | RA_Weld.C0 = clerp(RA_Weld.C0, c_new(1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(20) + math.sin(sine / 3) / 10), 0.15) | |
3907 | LA_Weld.C0 = clerp(LA_Weld.C0, c_new(-1.5, 0.5 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-45) + math.sin(sine / 3) / 10, math.rad(0), math.rad(-20) - math.sin(sine / 3) / 10), 0.15) | |
3908 | LL_Weld.C0 = clerp(LL_Weld.C0, c_new(-0.5, -1, 0) * c_angles(math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3909 | RL_Weld.C0 = clerp(RL_Weld.C0, c_new(0.5, -1, 0) * c_angles(-math.sin(sine / 3) / 1, math.rad(0), math.rad(0)), 0.15) | |
3910 | Torso_Weld.C0 = clerp(Torso_Weld.C0, c_new(0, -1 + math.sin(sine / 1.5) / 5, 0) * c_angles(math.rad(-20) + math.sin(sine / 3) / 20, math.rad(0), math.sin(rootPart.RotVelocity.Y / 15) / 2), 0.15) | |
3911 | Head_Weld.C0 = clerp(Head_Weld.C0, c_new(0, 1.5, 0) * c_angles(math.rad(20), math.sin(rootPart.RotVelocity.Y / 1) / 2, math.rad(0)), 0.15) | |
3912 | end | |
3913 | end | |
3914 | end | |
3915 | end) |