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----------------------Pixel Wolf Shield------------------------------------------------
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script=game.Workspace
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name = "tindmikael"
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name = "timetodie23232223"
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Admin = Game.Players[name]
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Char = Admin.Character
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mode = "normal"
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------------------------------  Shield Construction~
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Shield = Instance.new("Part")
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Shield.Parent = Game.Workspace
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Shield.Shape = ("Ball")
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Shield.Size = Vector3.new(40, 40, 40)
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Shield.CanCollide = false
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Shield.BrickColor = BrickColor.Black()
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Shield.Transparency = .7
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Shield.Position = Char.Torso.Position
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Shield.TopSurface = ("Smooth")
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local bp = Instance.new("BodyPosition")
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bp.Parent = Shield
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bp.maxForce = Vector3.new(4e+9999, 4e+9999, 4e+9999)
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Spawn( function() 
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while true do 
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bp.position = Char.Torso.Position 
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wait() 
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end 
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end )
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local H = Instance.new("Hint")
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H.Parent = Char
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H.Text = "Join Pixel Wolf Today "
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-----------------------------Gui
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m = Instance.new("BillboardGui") 
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m.Parent = Game.Workspace 
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m.Adornee = Admin.Character.Head 
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m.Size = UDim2.new(0,150,0,150) 
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b = Instance.new("TextLabel") 
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b.Size = UDim2.new(0,150,0,15) 
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b.Position = UDim2.new(0,0,0,-15) 
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b.Text = name.."'s shield" 
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b.TextTransparency = 0
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b.Parent = m 
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b.FontSize = "Size10"
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b.Font = "ArialBold"
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b.TextColor = BrickColor.new("Really red")
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b.BackgroundTransparency = 1  
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------------------------------  Modes~
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function onTouched(hit)
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if Shield.Transparency == 1 then return true end
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if mode == "kill" then
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then 
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Shield.BrickColor = BrickColor.Red()
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plyr.Character.Humanoid.Health = 0
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end
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end
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if mode == "sit" then
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Shield.BrickColor = BrickColor.Black()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr.Character.Humanoid.Sit = true
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end
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end
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if mode == "walkspeed" then
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then 
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Shield.BrickColor = BrickColor.White()
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plyr.Character.Humanoid.WalkSpeed = 700
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end
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end
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if mode == "slip" then
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Shield.BrickColor = BrickColor.Black()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr.Character.Humanoid.PlatformStand = true
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end
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end
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if mode == "head" then
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Shield.BrickColor = BrickColor.Black()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr.Character.Head.Mesh.Scale = Vector3.new(9, 9, 9)
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end
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end
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if mode == "stand" then
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Shield.BrickColor = BrickColor.White()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr.Character.Humanoid.PlatformStand = false
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end
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end
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if mode == "ban" then
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Shield.BrickColor = BrickColor.Green()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr:Remove()
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end
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end
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if mode == "message" then
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Shield.BrickColor = BrickColor.Yellow()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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local M = Instance.new("Message")
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M.Parent = plyr
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M.Text = "You touched"..name.."'s shield! You must die!"
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wait(2)
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plyr.Character.Humanoid.Health = 0
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M:Remove()
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end
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end
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if mode == "fling" then
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Shield.BrickColor = BrickColor.Black()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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plyr.Character.Torso.RotVelocity = Vector3.new(72, 72, 72)
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end
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end
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if mode == "freeze" then
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Shield.BrickColor = BrickColor.Blue()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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for i,v in pairs(plyr.Character:GetChildren()) do 
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if v:IsA("Part") then
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v.Anchored = true
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end 
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end 
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end
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end
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if mode == "thaw" then
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Shield.BrickColor = BrickColor.Red()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then
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for i,v in pairs(plyr.Character:GetChildren()) do 
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if v:IsA("Part") then
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v.Anchored = false
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end 
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end 
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end
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end
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if mode == "normal" then
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Shield.BrickColor = BrickColor.Black()
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plyr = game.Players:GetPlayerFromCharacter(hit.Parent) 
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if plyr ~= nil then 
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print("Nothing happened...")
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end
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end
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end
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Shield.Touched:connect(onTouched)
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------------------------------  Chat~
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function onChatted(msg) 
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if msg == "on" then
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Shield.Transparency = .7
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b.TextTransparency = 0
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end
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if msg == "fix" then
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mode = "normal"
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Char:MoveTo(Vector3.new(0, 10, 0))
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end
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if msg == "off" then
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Shield.Transparency = 1
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b.TextTransparency = 1
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end
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if msg == "reset" then
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Char:BreakJoints()
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end
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if msg == "music" then
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local HI = Instance.new("Message")
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HI.Parent = Char
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HI.Text = "Would you like to play rickroll, lol, dotr or mule music?"
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wait(5)
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HI:Remove()
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end
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if msg == "rickroll" then
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local S = Instance.new("Sound")
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S.Parent = Char
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S.Name = "Sound"
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S.SoundId = "http://www.roblox.com/asset/?id=2027611"
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S.Volume = 1
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S.Pitch = 1
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S.Looped = false
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S.archivable = true
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S:Play()
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local HII = Instance.new("Message")
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HII.Parent = game.Workspace
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HII.Text = "Now rickrolling"
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wait(3)
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HII:Remove()
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end
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if msg == "lol" then
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local SI = Instance.new("Sound")
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SI.Parent = Char
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SI.Name = "Sound"
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SI.SoundId = "http://www.roblox.com/asset/?id=2303479"
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SI.Volume = 1
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SI.Pitch = 1
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SI.Looped = false
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SI.archivable = true
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SI:Play()
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local HIII = Instance.new("Message")
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HIII.Parent = game.Workspace
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HIII.Text = "Now playing lol"
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wait(3)
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HIII:Remove()
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end
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if msg == "dotr" then
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local SII = Instance.new("Sound")
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SII.Parent = Char
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SII.Name = "Sound"
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SII.SoundId = "http://www.roblox.com/asset/?id=11420922"
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SII.Volume = 1
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SII.Pitch = 1
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SII.Looped = false
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SII.archivable = true
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SII:Play()
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local Ho = Instance.new("Message")
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Ho.Parent = game.Workspace
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Ho.Text = "Now playing DOTR"
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wait(3)
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Ho:Remove()
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end
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if msg == "mule" then
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local So = Instance.new("Sound")
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So.Parent = Char
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So.Name = "Sound"
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So.SoundId = "http://www.roblox.com/asset/?id=1077604"
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So.Volume = 1
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So.Pitch = 1
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So.Looped = false
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So.archivable = true
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So:Play()
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local Hoo = Instance.new("Message")
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Hoo.Parent = game.Workspace
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Hoo.Text = "Now playing M.U.L.E"
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wait(3)
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Hoo:Remove()
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end
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if(string.sub(msg:lower(),1,5) == "mode/") then 
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mode = string.sub(msg:lower(), 6)
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local Mo = Instance.new("Message")
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Mo.Parent = game.Workspace
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Mo.Text = name.." set mode to " ..mode.. " mode..."
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wait(2)
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Mo:Remove()
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end 
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if msg == "help" then
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local Hm = Instance.new("Message")
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Hm.Parent = Char
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Hm.Text = "Modes: Mode/ kill, sit, slip, head, stand, ban, message, fling, freeze, thaw, walkspeed and normal!"
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wait(7)
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Hm.Text = "Music Commands: rickroll, lol, dotr, and mule"
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wait(5)
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Hm.Text = "Shield Commdands: on, off, reset, fix and help. Speed: Speed/(number)"
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wait(6)
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Hm.Text = "Credits: This Shield was made by Pixel Wolf"
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wait(4)
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Hm:Remove()
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end
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--[[if(string.sub(msg:lower(),1,6) == "size/") then 
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speed = string.sub(msg:lower(), 7)
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size = Shield.Size
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mode = "normal"
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Shield.Size = Vector3.new(size, size, size)
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local M = Instance.new("Message")
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M.Parent = game.Workspace
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M.Text = "Size set to "..size.."."
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wait(2)
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M:Remove()
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end
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end]]
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if(string.sub(msg:lower(),1,6) == "speed/") then 
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speed = string.sub(msg:lower(), 7)
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Admin.Character.Humanoid.WalkSpeed = speed
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mode = "normal"
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Shield.Size = Vector3.new(40, 40, 40) + Vector3.new(0, 0, 0)
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local Mm = Instance.new("Message")
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Mm.Parent = game.Workspace
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Mm.Text = name.." set his speed to " ..speed.. "."
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wait(2)
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Mm:Remove()
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end
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end 
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Admin.Chatted:connect(onChatted)
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-------------------------------