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1 | @EventHandler | |
2 | public void InvClic(InventoryClickEvent event){ | |
3 | if(event.getAction().equals(InventoryAction.COLLECT_TO_CURSOR)){ | |
4 | if(event.getCursor().equals(new ItemStack( Material.WOOL, 1, (byte)11 ))){ | |
5 | event.setCancelled(true); | |
6 | } | |
7 | } | |
8 | - | else if(((PlayerInventory) event.getInventory()).getHelmet().equals(new ItemStack( Material.WOOL, 1, (byte)11 ))){ |
8 | + | |
9 | event.setCancelled(true); | |
10 | } | |
11 | else if (event.getRawSlot() == 5) { // Figure out which one it's supposed to be | |
12 | event.setCancelled(true); | |
13 | } | |
14 | } |