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1
--//====================================================\\--
2
--||  CREATED BY SHACKLUSTER EDITED BY ZOMBIESLAYERWTF
3
--\\====================================================//--
4
 
5
 if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
6
local Player,game,owner = owner,game
7
local RealPlayer = Player
8
do
9
    print("FE Compatibility code by Mokiros")
10
    local rp = RealPlayer
11
    script.Parent = rp.Character
12
   
13
    --RemoteEvent for communicating
14
    local Event = Instance.new("RemoteEvent")
15
    Event.Name = "UserInput_Event"
16
 
17
    --Fake event to make stuff like Mouse.KeyDown work
18
    local function fakeEvent()
19
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
20
        t.connect = t.Connect
21
        return t
22
    end
23
 
24
    --Creating fake input objects with fake variables
25
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
26
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
27
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
28
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
29
    end}
30
    --Merged 2 functions into one by checking amount of arguments
31
    CAS.UnbindAction = CAS.BindAction
32
 
33
    --This function will trigger the events that have been :Connect()'ed
34
    local function te(self,ev,...)
35
        local t = m[ev]
36
        if t and t._fakeEvent then
37
            for _,f in pairs(t.Functions) do
38
                f(...)
39
            end
40
        end
41
    end
42
    m.TrigEvent = te
43
    UIS.TrigEvent = te
44
 
45
    Event.OnServerEvent:Connect(function(plr,io)
46
        if plr~=rp then return end
47
        m.Target = io.Target
48
        m.Hit = io.Hit
49
        if not io.isMouse then
50
            local b = io.UserInputState == Enum.UserInputState.Begin
51
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
52
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
53
            end
54
            for _,t in pairs(CAS.Actions) do
55
                for _,k in pairs(t.Keys) do
56
                    if k==io.KeyCode then
57
                        t.Function(t.Name,io.UserInputState,io)
58
                    end
59
                end
60
            end
61
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
62
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
63
        end
64
    end)
65
    Event.Parent = NLS([==[
66
    local Player = game:GetService("Players").LocalPlayer
67
    local Event = script:WaitForChild("UserInput_Event")
68
 
69
    local Mouse = Player:GetMouse()
70
    local UIS = game:GetService("UserInputService")
71
    local input = function(io,a)
72
        if a then return end
73
        --Since InputObject is a client-side instance, we create and pass table instead
74
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
75
    end
76
    UIS.InputBegan:Connect(input)
77
    UIS.InputEnded:Connect(input)
78
 
79
    local h,t
80
    --Give the server mouse data 30 times every second, but only if the values changed
81
    --If player is not moving their mouse, client won't fire events
82
    while wait(1/30) do
83
        if h~=Mouse.Hit or t~=Mouse.Target then
84
            h,t=Mouse.Hit,Mouse.Target
85
            Event:FireServer({isMouse=true,Target=t,Hit=h})
86
        end
87
    end]==],Player.Character)
88
 
89
    ----Sandboxed game object that allows the usage of client-side methods and services
90
    --Real game object
91
    local _rg = game
92
 
93
    --Metatable for fake service
94
    local fsmt = {
95
        __index = function(self,k)
96
            local s = rawget(self,"_RealService")
97
            if s then return s[k] end
98
        end,
99
        __newindex = function(self,k,v)
100
            local s = rawget(self,"_RealService")
101
            if s then s[k]=v end
102
        end,
103
        __call = function(self,...)
104
            local s = rawget(self,"_RealService")
105
            if s then return s(...) end
106
        end
107
    }
108
    local function FakeService(t,RealService)
109
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
110
        return setmetatable(t,fsmt)
111
    end
112
 
113
    --Fake game object
114
    local g = {
115
        GetService = function(self,s)
116
            return self[s]
117
        end,
118
        Players = FakeService({
119
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
120
        },"Players"),
121
        UserInputService = FakeService(UIS,"UserInputService"),
122
        ContextActionService = FakeService(CAS,"ContextActionService"),
123
    }
124
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
125
    g.service = g.GetService
126
   
127
    g.RunService = FakeService({
128
        RenderStepped = _rg:GetService("RunService").Heartbeat,
129
        BindToRenderStep = function(self,name,_,fun)
130
 
131
        end,
132
        UnbindFromRenderStep = function(self,name)
133
            self._btrs[name]:Disconnect()
134
        end,
135
    },"RunService")
136
 
137
    setmetatable(g,{
138
        __index=function(self,s)
139
            return _rg:GetService(s) or typeof(_rg[s])=="function"
140
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
141
        end,
142
        __newindex = fsmt.__newindex,
143
        __call = fsmt.__call
144
    })
145
    --Changing owner to fake player object to support owner:GetMouse()
146
    game,owner = g,g.Players.LocalPlayer
147
end
148
 
149
wait(0.2)
150
 
151
 
152
 
153
Player = game:GetService("Players").LocalPlayer
154
PlayerGui = Player.PlayerGui
155
Cam = workspace.CurrentCamera
156
Backpack = Player.Backpack
157
Character = Player.Character
158
Humanoid = Character.Humanoid
159
Mouse = Player:GetMouse()
160
RootPart = Character["HumanoidRootPart"]
161
Torso = Character["Torso"]
162
Head = Character["Head"]
163
RightArm = Character["Right Arm"]
164
LeftArm = Character["Left Arm"]
165
RightLeg = Character["Right Leg"]
166
LeftLeg = Character["Left Leg"]
167
RootJoint = RootPart["RootJoint"]
168
Neck = Torso["Neck"]
169
RightShoulder = Torso["Right Shoulder"]
170
LeftShoulder = Torso["Left Shoulder"]
171
RightHip = Torso["Right Hip"]
172
LeftHip = Torso["Left Hip"]
173
local sick = Instance.new("Sound",Character)
174
sick.SoundId = "rbxassetid://165704299"
175
sick.Looped = true
176
sick.Pitch = 1
177
sick.Volume = 1
178
sick:Play()
179
 
180
IT = Instance.new
181
CF = CFrame.new
182
VT = Vector3.new
183
RAD = math.rad
184
C3 = Color3.new
185
UD2 = UDim2.new
186
BRICKC = BrickColor.new
187
ANGLES = CFrame.Angles
188
EULER = CFrame.fromEulerAnglesXYZ
189
COS = math.cos
190
ACOS = math.acos
191
SIN = math.sin
192
ASIN = math.asin
193
ABS = math.abs
194
MRANDOM = math.random
195
FLOOR = math.floor
196
 
197
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
198
    local NEWMESH = IT(MESH)
199
    if MESH == "SpecialMesh" then
200
        NEWMESH.MeshType = MESHTYPE
201
        if MESHID ~= "nil" and MESHID ~= "" then
202
            NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
203
        end
204
        if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
205
            NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
206
        end
207
    end
208
    NEWMESH.Offset = OFFSET or VT(0, 0, 0)
209
    NEWMESH.Scale = SCALE
210
    NEWMESH.Parent = PARENT
211
    return NEWMESH
212
end
213
 
214
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
215
    local NEWPART = IT("Part")
216
    NEWPART.formFactor = FORMFACTOR
217
    NEWPART.Reflectance = REFLECTANCE
218
    NEWPART.Transparency = TRANSPARENCY
219
    NEWPART.CanCollide = false
220
    NEWPART.Locked = true
221
    NEWPART.Anchored = true
222
    if ANCHOR == false then
223
        NEWPART.Anchored = false
224
    end
225
    NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
226
    NEWPART.Name = NAME
227
    NEWPART.Size = SIZE
228
    NEWPART.Position = Torso.Position
229
    NEWPART.Material = MATERIAL
230
    NEWPART:BreakJoints()
231
    NEWPART.Parent = PARENT
232
    return NEWPART
233
end
234
 
235
--//=================================\\
236
--||          CUSTOMIZATION
237
--\\=================================//
238
 
239
Player_Size = 1 --Size of the player.
240
Animation_Speed = 1
241
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
242
 
243
local Speed = 50
244
local Effects2 = {}
245
 
246
--//=================================\\
247
--||      END OF CUSTOMIZATION
248
--\\=================================//
249
 
250
    local function weldBetween(a, b)
251
        local weldd = Instance.new("ManualWeld")
252
        weldd.Part0 = a
253
        weldd.Part1 = b
254
        weldd.C0 = CFrame.new()
255
        weldd.C1 = b.CFrame:inverse() * a.CFrame
256
        weldd.Parent = a
257
        return weldd
258
    end
259
 
260
--//=================================\\
261
--||          USEFUL VALUES
262
--\\=================================//
263
 
264
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
265
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
266
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
267
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
268
local CHANGEDEFENSE = 0
269
local CHANGEDAMAGE = 0
270
local CHANGEMOVEMENT = 0
271
local ANIM = "Idle"
272
local ATTACK = false
273
local EQUIPPED = false
274
local HOLD = false
275
local COMBO = 1
276
local Rooted = false
277
local SINE = 0
278
local KEYHOLD = false
279
local CHANGE = 2 / Animation_Speed
280
local WALKINGANIM = false
281
local WALK = 0
282
local VALUE1 = false
283
local VALUE2 = false
284
local ROBLOXIDLEANIMATION = IT("Animation")
285
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
286
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
287
--ROBLOXIDLEANIMATION.Parent = Humanoid
288
local WEAPONGUI = IT("ScreenGui", PlayerGui)
289
WEAPONGUI.Name = "Weapon GUI"
290
local Weapon = IT("Model")
291
Weapon.Name = "Adds"
292
local HITFLOOR = nil
293
local Effects = IT("Folder", Weapon)
294
Effects.Name = "Effects"
295
local ANIMATOR = Humanoid.Animator
296
local ANIMATE = Character.Animate
297
local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
298
local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
299
local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
300
local HITBLOCKSOUNDS = {"199148933", "199148947"}
301
local UNANCHOR = true
302
 
303
local SKILLTEXTCOLOR = C3(239/255, 184/255, 56/255)
304
 
305
--//=================================\\
306
--\\=================================//
307
 
308
 
309
--//=================================\\
310
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
311
--\\=================================//
312
 
313
ArtificialHB = Instance.new("BindableEvent", script)
314
ArtificialHB.Name = "ArtificialHB"
315
 
316
script:WaitForChild("ArtificialHB")
317
 
318
frame = Frame_Speed
319
tf = 0
320
allowframeloss = false
321
tossremainder = false
322
lastframe = tick()
323
script.ArtificialHB:Fire()
324
 
325
game:GetService("RunService").Heartbeat:connect(function(s, p)
326
    tf = tf + s
327
    if tf >= frame then
328
        if allowframeloss then
329
            script.ArtificialHB:Fire()
330
            lastframe = tick()
331
        else
332
            for i = 1, math.floor(tf / frame) do
333
                script.ArtificialHB:Fire()
334
            end
335
        lastframe = tick()
336
        end
337
        if tossremainder then
338
            tf = 0
339
        else
340
            tf = tf - frame * math.floor(tf / frame)
341
        end
342
    end
343
end)
344
 
345
--//=================================\\
346
--\\=================================//
347
 
348
 
349
 
350
 
351
 
352
--//=================================\\
353
--||          SOME FUNCTIONS
354
--\\=================================//
355
 
356
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
357
    return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
358
end
359
 
360
function PositiveAngle(NUMBER)
361
    if NUMBER >= 0 then
362
        NUMBER = 0
363
    end
364
    return NUMBER
365
end
366
 
367
function NegativeAngle(NUMBER)
368
    if NUMBER <= 0 then
369
        NUMBER = 0
370
    end
371
    return NUMBER
372
end
373
 
374
function Swait(NUMBER)
375
    if NUMBER == 0 or NUMBER == nil then
376
        ArtificialHB.Event:wait()
377
    else
378
        for i = 1, NUMBER do
379
            ArtificialHB.Event:wait()
380
        end
381
    end
382
end
383
 
384
function QuaternionFromCFrame(cf)
385
    local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
386
    local trace = m00 + m11 + m22
387
    if trace > 0 then
388
        local s = math.sqrt(1 + trace)
389
        local recip = 0.5 / s
390
        return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
391
    else
392
        local i = 0
393
        if m11 > m00 then
394
            i = 1
395
        end
396
        if m22 > (i == 0 and m00 or m11) then
397
            i = 2
398
        end
399
        if i == 0 then
400
            local s = math.sqrt(m00 - m11 - m22 + 1)
401
            local recip = 0.5 / s
402
            return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
403
        elseif i == 1 then
404
            local s = math.sqrt(m11 - m22 - m00 + 1)
405
            local recip = 0.5 / s
406
            return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
407
        elseif i == 2 then
408
            local s = math.sqrt(m22 - m00 - m11 + 1)
409
            local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
410
        end
411
    end
412
end
413
 
414
function QuaternionToCFrame(px, py, pz, x, y, z, w)
415
    local xs, ys, zs = x + x, y + y, z + z
416
    local wx, wy, wz = w * xs, w * ys, w * zs
417
    local xx = x * xs
418
    local xy = x * ys
419
    local xz = x * zs
420
    local yy = y * ys
421
    local yz = y * zs
422
    local zz = z * zs
423
    return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
424
end
425
 
426
function QuaternionSlerp(a, b, t)
427
    local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
428
    local startInterp, finishInterp;
429
    if cosTheta >= 0.0001 then
430
        if (1 - cosTheta) > 0.0001 then
431
            local theta = ACOS(cosTheta)
432
            local invSinTheta = 1 / SIN(theta)
433
            startInterp = SIN((1 - t) * theta) * invSinTheta
434
            finishInterp = SIN(t * theta) * invSinTheta
435
        else
436
            startInterp = 1 - t
437
            finishInterp = t
438
        end
439
    else
440
        if (1 + cosTheta) > 0.0001 then
441
            local theta = ACOS(-cosTheta)
442
            local invSinTheta = 1 / SIN(theta)
443
            startInterp = SIN((t - 1) * theta) * invSinTheta
444
            finishInterp = SIN(t * theta) * invSinTheta
445
        else
446
            startInterp = t - 1
447
            finishInterp = t
448
        end
449
    end
450
    return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
451
end
452
 
453
function Clerp(a, b, t)
454
    local qa = {QuaternionFromCFrame(a)}
455
    local qb = {QuaternionFromCFrame(b)}
456
    local ax, ay, az = a.x, a.y, a.z
457
    local bx, by, bz = b.x, b.y, b.z
458
    local _t = 1 - t
459
    return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
460
end
461
 
462
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
463
    local frame = IT("Frame")
464
    frame.BackgroundTransparency = TRANSPARENCY
465
    frame.BorderSizePixel = BORDERSIZEPIXEL
466
    frame.Position = POSITION
467
    frame.Size = SIZE
468
    frame.BackgroundColor3 = COLOR
469
    frame.BorderColor3 = BORDERCOLOR
470
    frame.Name = NAME
471
    frame.Parent = PARENT
472
    return frame
473
end
474
 
475
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
476
    local label = IT("TextLabel")
477
    label.BackgroundTransparency = 1
478
    label.Size = UD2(1, 0, 1, 0)
479
    label.Position = UD2(0, 0, 0, 0)
480
    label.TextColor3 = TEXTCOLOR
481
    label.TextStrokeTransparency = STROKETRANSPARENCY
482
    label.TextTransparency = TRANSPARENCY
483
    label.FontSize = TEXTFONTSIZE
484
    label.Font = TEXTFONT
485
    label.BorderSizePixel = BORDERSIZEPIXEL
486
    label.TextScaled = false
487
    label.Text = TEXT
488
    label.Name = NAME
489
    label.Parent = PARENT
490
    return label
491
end
492
 
493
function NoOutlines(PART)
494
    PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
495
end
496
 
497
 
498
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
499
    local NEWWELD = IT(TYPE)
500
    NEWWELD.Part0 = PART0
501
    NEWWELD.Part1 = PART1
502
    NEWWELD.C0 = C0
503
    NEWWELD.C1 = C1
504
    NEWWELD.Parent = PARENT
505
    return NEWWELD
506
end
507
 
508
function CreateSound(ID, PARENT, VOLUME, PITCH)
509
    local NEWSOUND = nil
510
    coroutine.resume(coroutine.create(function()
511
        NEWSOUND = IT("Sound", PARENT)
512
        NEWSOUND.Volume = VOLUME
513
        NEWSOUND.Pitch = PITCH
514
        NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
515
        Swait()
516
        NEWSOUND:play()
517
        game:GetService("Debris"):AddItem(NEWSOUND, 10)
518
    end))
519
    return NEWSOUND
520
end
521
 
522
function CFrameFromTopBack(at, top, back)
523
    local right = top:Cross(back)
524
    return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
525
end
526
 
527
function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
528
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
529
    local mesh = IT("SpecialMesh",wave)
530
    mesh.MeshType = "FileMesh"
531
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
532
    mesh.Scale = SIZE
533
    mesh.Offset = VT(0,0,-SIZE.X/8)
534
    wave.CFrame = CFRAME
535
    coroutine.resume(coroutine.create(function(PART)
536
        for i = 1, WAIT do
537
            Swait()
538
            mesh.Scale = mesh.Scale + GROW
539
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
540
            if DOESROT == true then
541
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
542
            end
543
            wave.Transparency = wave.Transparency + (0.5/WAIT)
544
            if wave.Transparency > 0.99 then
545
                wave:remove()
546
            end
547
        end
548
    end))
549
end
550
 
551
function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
552
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
553
    local mesh = IT("SpecialMesh",wave)
554
    mesh.MeshType = "FileMesh"
555
    mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
556
    mesh.Scale = SIZE
557
    --mesh.Offset = VT(0,0,-SIZE.X/8)
558
    wave.CFrame = CFRAME
559
    coroutine.resume(coroutine.create(function(PART)
560
        for i = 1, WAIT do
561
            Swait()
562
            mesh.Scale = mesh.Scale + GROW
563
            --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
564
            if DOESROT == true then
565
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
566
            end
567
            wave.Transparency = wave.Transparency + (0.5/WAIT)
568
            if wave.Transparency > 0.99 then
569
                wave:remove()
570
            end
571
        end
572
    end))
573
end
574
 
575
function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
576
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
577
    local mesh = IT("SpecialMesh",wave)
578
    mesh.MeshType = "FileMesh"
579
    mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
580
    mesh.Scale = SIZE
581
    wave.CFrame = CFRAME
582
    coroutine.resume(coroutine.create(function(PART)
583
        for i = 1, WAIT do
584
            Swait()
585
            mesh.Scale = mesh.Scale + GROW
586
            mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
587
            if DOESROT == true then
588
                wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
589
            end
590
            wave.Transparency = wave.Transparency + (0.5/WAIT)
591
            if wave.Transparency > 0.99 then
592
                wave:remove()
593
            end
594
        end
595
    end))
596
end
597
 
598
 
599
function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
600
    local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
601
    local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
602
    wave.CFrame = CFRAME
603
    coroutine.resume(coroutine.create(function(PART)
604
        for i = 1, WAIT do
605
            Swait()
606
            mesh.Scale = mesh.Scale * GROW
607
            wave.Transparency = wave.Transparency + (0.5/WAIT)
608
            if wave.Transparency > 0.99 then
609
                wave:remove()
610
            end
611
        end
612
    end))
613
end
614
 
615
function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
616
    local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
617
    local mesh = IT("SpecialMesh",wave)
618
    mesh.MeshType = "Sphere"
619
    mesh.Scale = SIZE
620
    mesh.Offset = VT(0,0,0)
621
    wave.CFrame = CFRAME
622
    coroutine.resume(coroutine.create(function(PART)
623
        for i = 1, WAIT do
624
            Swait()
625
            mesh.Scale = mesh.Scale + GROW
626
            wave.Transparency = wave.Transparency + (1/WAIT)
627
            if wave.Transparency > 0.99 then
628
                wave:remove()
629
            end
630
        end
631
    end))
632
end
633
 
634
function MakeForm(PART,TYPE)
635
    if TYPE == "Cyl" then
636
        local MSH = IT("CylinderMesh",PART)
637
    elseif TYPE == "Ball" then
638
        local MSH = IT("SpecialMesh",PART)
639
        MSH.MeshType = "Sphere"
640
    elseif TYPE == "Wedge" then
641
        local MSH = IT("SpecialMesh",PART)
642
        MSH.MeshType = "Wedge"
643
    end
644
end
645
 
646
function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
647
    if FLOOR ~= nil then
648
        coroutine.resume(coroutine.create(function()
649
            local PART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
650
            PART.CFrame = CF(POSITION)
651
            for i = 1, 45 do
652
                local RingPiece = CreatePart(3, Effects, "Neon", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
653
                RingPiece.Material = FLOOR.Material
654
                RingPiece.Color = FLOOR.Color
655
                RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
656
                Debris:AddItem(RingPiece,SWAIT/100)
657
            end
658
            PART:remove()
659
        end))
660
    end
661
end
662
 
663
function CheckTableForString(Table, String)
664
    for i, v in pairs(Table) do
665
        if string.find(string.lower(String), string.lower(v)) then
666
            return true
667
        end
668
    end
669
    return false
670
end
671
 
672
function CheckIntangible(Hit)
673
    local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
674
    if Hit and Hit.Parent then
675
        if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
676
            return true
677
        end
678
    end
679
    return false
680
end
681
 
682
Debris = game:GetService("Debris")
683
 
684
function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
685
    local Direction = CFrame.new(StartPos, Vec).lookVector
686
    local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
687
    local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
688
    if RayHit and CheckIntangible(RayHit) then
689
        if DelayIfHit then
690
            wait()
691
        end
692
        RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
693
    end
694
    return RayHit, RayPos, RayNormal
695
end
696
 
697
function turnto(position)
698
    RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
699
end
700
 
701
--//=================================\\
702
--||         WEAPON CREATION
703
--\\=================================//
704
 
705
local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
706
local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
707
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
708
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
709
 
710
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
711
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
712
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
713
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
714
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
715
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
716
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
717
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
718
 
719
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
720
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
721
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Institutional white", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
722
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
723
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
724
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
725
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
726
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
727
local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
728
local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
729
 
730
for _, c in pairs(Weapon:GetChildren()) do
731
    if c.ClassName == "Part" then
732
        c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
733
    end
734
end
735
 
736
Weapon.Parent = Character
737
 
738
Humanoid.Died:connect(function()
739
    ATTACK = true
740
end)
741
 
742
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
743
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
744
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
745
local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
746
 
747
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Guest Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
748
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Guest Grasp", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
749
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleport", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
750
local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Implosion Collision", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
751
 
752
--//=================================\\
753
--||         DAMAGE FUNCTIONS
754
--\\=================================//
755
 
756
function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
757
    local STATPART = CreatePart(3, Effects, "Neon", 0, 1, "Really black", "Effect", VT())
758
    STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
759
    local BODYGYRO = IT("BodyGyro", STATPART)
760
    local BODYPOSITION = IT("BodyPosition", STATPART)
761
    BODYPOSITION.P = 2000
762
    BODYPOSITION.D = 100
763
    BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
764
    BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
765
    game:GetService("Debris"):AddItem(STATPART ,5)
766
    local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
767
    BILLBOARDGUI.Adornee = STATPART
768
    BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
769
    BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
770
    BILLBOARDGUI.AlwaysOnTop = false
771
    local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
772
    TEXTLABEL.BackgroundTransparency = 1
773
    TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
774
    TEXTLABEL.Text = TEXT
775
    TEXTLABEL.Font = "SciFi"
776
    TEXTLABEL.FontSize="Size42"
777
    TEXTLABEL.TextColor3 = COLOR
778
    TEXTLABEL.TextStrokeTransparency = 1
779
    TEXTLABEL.TextScaled = true
780
    TEXTLABEL.TextWrapped = true
781
    coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
782
        if LABELTYPE == "Normal" then
783
            for i = 1, 30 do
784
                Swait()
785
                STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
786
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
787
            end
788
        elseif LABELTYPE == "Debuff" then
789
            for i = 1, 30 do
790
                Swait()
791
                STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
792
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
793
            end
794
        elseif LABELTYPE == "Shock" then
795
            local ORIGIN = STATPART.Position
796
            for i = 1, 30 do
797
                Swait()
798
                STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
799
                TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
800
            end
801
        end
802
        THEPART.Parent = nil
803
    end),STATPART, BODYPOSITION, TEXTLABEL)
804
end
805
 
806
--//=================================\\
807
--||            DAMAGING
808
--\\=================================//
809
 
810
function killnearest(position,range,maxstrength,direction)
811
    for i,v in ipairs(workspace:GetChildren()) do
812
    local body = v:GetChildren()
813
        for part = 1, #body do
814
            if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
815
                if(body[part].Position - position).Magnitude < range then
816
                    if v.ClassName == "Model" then
817
                        --v:BreakJoints()
818
                    end
819
                    local POS = position
820
                    coroutine.resume(coroutine.create(function()
821
                        body[part].Anchored = true
822
                        body[part].Parent = Effects
823
                        body[part].CanCollide = true
824
                        local SIZE = body[part].Size
825
                        body[part].Material = "Neon"
826
                        CreateSound("952306739", body[part], 2, MRANDOM(7, 12) / 10)
827
                        for i = 1, 75 do
828
                            Swait()
829
                            body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
830
                            body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
831
                        end
832
                        coroutine.resume(coroutine.create(function()
833
                            while true do
834
                                Swait()
835
                                body[part].Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
836
                                body[part].Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
837
                            end
838
                        end))
839
                        body[part].Anchored = false
840
                        body[part].Velocity = direction.lookVector*maxstrength
841
                    end))
842
                end
843
            end
844
        end
845
        if v.ClassName == "Part" then
846
            if v.Anchored == false and (v.Position - position).Magnitude < range then
847
                local POS = position
848
                coroutine.resume(coroutine.create(function()
849
                    v.Anchored = true
850
                    v.Parent = Effects
851
                    local SIZE = v.Size
852
                    v.Material = "Neon"
853
                    CreateSound("952306739", v, 2, MRANDOM(7, 12) / 10)
854
                    for i = 1, 75 do
855
                        Swait()
856
                        v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
857
                        v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
858
                    end
859
                    coroutine.resume(coroutine.create(function()
860
                        while true do
861
                            Swait()
862
                            v.Color = C3(MRANDOM(0,100)/100,MRANDOM(0,100)/100,MRANDOM(0,100)/100)
863
                            v.Size = VT(SIZE.X+MRANDOM(-2,2),SIZE.Y+MRANDOM(-2,2),SIZE.Z+MRANDOM(-2,2))
864
                        end
865
                    end))
866
                    v.Anchored = false
867
                    v.Velocity = direction.lookVector*maxstrength
868
                end))
869
            end
870
        end
871
    end
872
end
873
 
874
--//=================================\\
875
--||    ATTACK FUNCTIONS AND STUFF
876
--\\=================================//
877
 
878
function AttackTemplate()
879
    ATTACK = true
880
    Rooted = false
881
    for i=0, 1, 0.1 / Animation_Speed do
882
        Swait()
883
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.1 / Animation_Speed)
884
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
885
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
886
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
887
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
888
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
889
    end
890
    ATTACK = false
891
    Rooted = false
892
end
893
 
894
function GuestPunch()
895
    ATTACK = true
896
    Rooted = false
897
    local SPEED = Speed
898
    Speed = 100
899
    CreateSound("169445572", RightArm, 10, 1.1)
900
    for i=0, 4, 0.1 / Animation_Speed do
901
        Swait()
902
        turnto(Mouse.Hit.p)
903
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Institutional white",VT(-1/15,-1/15,-1/15))
904
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
905
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
906
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
907
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
908
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
909
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
910
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
911
    end
912
    for i=0, 0.15, 0.1 / Animation_Speed do
913
        Swait()
914
        turnto(Mouse.Hit.p)
915
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
916
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
917
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
918
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
919
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
920
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
921
    end
922
    local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Really black", "Punch", VT(50,50,50),false)
923
    PART.CFrame = RootPart.CFrame * CF(0,0,-25)
924
    PART.Shape = "Ball"
925
    local bv = Instance.new("BodyVelocity")
926
    bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
927
    bv.velocity = RootPart.CFrame.lookVector*600
928
    bv.Parent = PART
929
    bv.Name = "PROJECTILEVELOCITY"
930
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2.5,0.2,2.5))
931
    CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(3,0.2,3))
932
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(2,0.6,2))
933
    CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(2.2,0.6,2.2))
934
    CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
935
    coroutine.resume(coroutine.create(function()
936
        for i = 1, 10 do
937
            Swait()
938
            PART.Transparency = PART.Transparency + 0.2/10
939
            PART.Size = PART.Size + VT(5,5,5)
940
            killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
941
        end
942
        PART:Destroy()
943
    end))
944
    for i=0, 1, 0.1 / Animation_Speed do
945
        Swait()
946
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
947
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
948
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
949
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
950
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
951
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
952
    end
953
    Speed = SPEED
954
    ATTACK = false
955
    Rooted = false
956
end
957
 
958
function GuestGrasp()
959
    ATTACK = true
960
    Rooted = false
961
    local HASGRABBED = false
962
    local WELD = nil
963
    local TORS = nil
964
    local hitting = FIST.Touched:connect(function(hit)
965
        if hit.Parent:FindFirstChild("Humanoid") then
966
            if hit.Parent.Humanoid.Health ~= 0 then
967
                UNANCHOR = false
968
                TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
969
                TORS.Anchored = true
970
                TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
971
                WELD = weldBetween(RightArm,TORS)
972
                HASGRABBED = true
973
                Rooted = true
974
            end
975
        end
976
    end)
977
    for i=0, 1, 0.1 / Animation_Speed do
978
        Swait()
979
        if HASGRABBED == true then
980
            break
981
        end
982
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
983
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
984
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
985
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
986
        RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
987
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
988
    end
989
    hitting:disconnect()
990
    if HASGRABBED == true then
991
        TORS.Anchored = false
992
        RootPart.Anchored = true
993
        for i=0, 2, 0.1 / Animation_Speed do
994
            Swait()
995
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
996
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
997
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
998
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
999
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1000
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1001
        end
1002
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.5,0.3,0.5))
1003
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Pearl",VT(0.6,0.3,0.6))
1004
        local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
1005
        SOUNDPART.CFrame = RootPart.CFrame
1006
        Debris:AddItem(SOUNDPART,5)
1007
        CreateSound("1295446488", SOUNDPART, 2, 1)
1008
        for i = 1, 15 do
1009
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Pearl", 1 + MRANDOM(1,30)/15)
1010
        end
1011
        for i=0, 2, 0.1 / Animation_Speed do
1012
            Swait()
1013
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
1014
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1015
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1016
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1017
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1018
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1019
        end
1020
        for i=0, 0.25, 0.1 / Animation_Speed do
1021
            Swait()
1022
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
1023
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
1024
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1025
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1026
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1027
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1028
        end
1029
        if HITFLOOR ~= nil then
1030
            CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
1031
        end
1032
        CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
1033
        WELD:remove()
1034
        for i = 1, 25 do
1035
            Swait()
1036
            killnearest(RootPart.Position,45,100,Torso.CFrame)
1037
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Pearl",VT(0.3,3,0.3))
1038
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really black",VT(1,0.4,1))
1039
            CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Really black",VT(2.3,0.3,2.3))
1040
            Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1041
            Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Really black", 1 + MRANDOM(1,30)/15)
1042
        end
1043
    end
1044
    UNANCHOR = true
1045
    ATTACK = false
1046
    Rooted = false
1047
end
1048
 
1049
function Mach20()
1050
    local ORIGIN = RootPart.Position
1051
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1052
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1053
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
1054
    SOUNDPART.CFrame = RootPart.CFrame
1055
    Debris:AddItem(SOUNDPART,5)
1056
    CreateSound("1295446488", SOUNDPART, 2, 1)
1057
    RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
1058
    Swait()
1059
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
1060
    CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
1061
    local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Pearl", "Sound", VT(0,0,0))
1062
    SOUNDPART.CFrame = RootPart.CFrame
1063
    Debris:AddItem(SOUNDPART,5)
1064
    CreateSound("1295446488", SOUNDPART, 2, 1)
1065
    if MRANDOM(1,8) == 1 then
1066
        ATTACK = true
1067
        Rooted = true
1068
        local FRUITSTABLE = {
1069
            {MeshId = "16190555", TextureId = "16190577", Color = "Institutional white"},
1070
            {MeshId = "119574562", TextureId = "64374853", Color = "Really Black"},
1071
            {MeshId = "24394186", TextureId = "24394178", Color = "Mid gray"}
1072
        }
1073
        local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
1074
        local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
1075
        CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
1076
        FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
1077
        weldBetween(RightArm,FRUITMODEL)
1078
        for i=0, 4, 0.1 / Animation_Speed do
1079
            Swait()
1080
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1081
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1082
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1083
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1084
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1085
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1086
        end
1087
        CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
1088
        FRUITMODEL:remove()
1089
        for i = 1, 15 do
1090
            Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
1091
        end
1092
        for i=0, 0.5, 0.1 / Animation_Speed do
1093
            Swait()
1094
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1095
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1096
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1097
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1098
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1099
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1100
        end
1101
        ATTACK = false
1102
        Rooted = false
1103
    end
1104
end
1105
 
1106
function ImplosionCollision()
1107
    ATTACK = true
1108
    Rooted = true
1109
    CreateSound("169445572", RightArm, 10, 0.8)
1110
    for i=0, 8, 0.1 / Animation_Speed do
1111
        Swait()
1112
        turnto(Mouse.Hit.p)
1113
        CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really black",VT(0.2,0,0.2))
1114
        Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1.1)
1115
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"	Institutional white",VT(0.001,0.001,1),0)
1116
        MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Really black",VT(0.001,0.001,2),0)
1117
        MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Institutional white",VT(-1/15,-1/15,-1/15))
1118
        MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
1119
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
1120
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
1121
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1122
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1123
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1124
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1125
    end
1126
    for i=0, 0.15, 0.1 / Animation_Speed do
1127
        Swait()
1128
        turnto(Mouse.Hit.p)
1129
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
1130
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
1131
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1132
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1133
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1134
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
1135
    end
1136
    MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.04,-0.04,-0.04))
1137
    MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Really black",VT(-0.035,-0.035,-0.035))
1138
    coroutine.resume(coroutine.create(function()
1139
        Swait(100)
1140
        for i = 1, 5 do
1141
            MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Really black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
1142
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
1143
            CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
1144
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4*i,0.6,4*i))
1145
            CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5.2*i,0.6,5.2*i))
1146
        end
1147
        killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
1148
        for i = 1, 5 do
1149
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1150
            CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
1151
        end
1152
        coroutine.resume(coroutine.create(function()
1153
            for i = 1, 50 do
1154
                Swait()
1155
                for i = 1, 1 do
1156
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Pearl", 1 + MRANDOM(1,30)/5)
1157
                end
1158
                for i = 1, 2 do
1159
                    Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really black", 1 + MRANDOM(1,30)/3)
1160
                end
1161
            end
1162
        end))
1163
    end))
1164
    for i=0, 4, 0.1 / Animation_Speed do
1165
        Swait()
1166
        RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
1167
        Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
1168
        RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
1169
        LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
1170
        RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
1171
        LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
1172
    end
1173
    ATTACK = false
1174
    Rooted = false
1175
end
1176
 
1177
--//=================================\\
1178
--||      ASSIGN THINGS TO KEYS
1179
--\\=================================//
1180
 
1181
function MouseDown(Mouse)
1182
    if ATTACK == false then
1183
    end
1184
end
1185
 
1186
function MouseUp(Mouse)
1187
HOLD = false
1188
end
1189
 
1190
function KeyDown(Key)
1191
    KEYHOLD = true
1192
    if Key == "z" and ATTACK == false then
1193
        GuestPunch()
1194
    end
1195
 
1196
    if Key == "b" and ATTACK == false then
1197
        GuestGrasp()
1198
    end
1199
 
1200
    if Key == "c" and ATTACK == false then
1201
        Teleport()
1202
    end
1203
 
1204
    if Key == "x" and ATTACK == false then
1205
        ImplosionCollision()
1206
    end
1207
 
1208
    if Key == "p" and ATTACK == false then
1209
        if Speed == 20 then
1210
            Speed = 150
1211
        elseif Speed == 150 then
1212
            Speed = 20
1213
        end
1214
    end
1215
end
1216
 
1217
function KeyUp(Key)
1218
    KEYHOLD = false
1219
end
1220
 
1221
    Mouse.Button1Down:connect(function(NEWKEY)
1222
        MouseDown(NEWKEY)
1223
    end)
1224
    Mouse.Button1Up:connect(function(NEWKEY)
1225
        MouseUp(NEWKEY)
1226
    end)
1227
    Mouse.KeyDown:connect(function(NEWKEY)
1228
        KeyDown(NEWKEY)
1229
    end)
1230
    Mouse.KeyUp:connect(function(NEWKEY)
1231
        KeyUp(NEWKEY)
1232
    end)
1233
 
1234
--//=================================\\
1235
--\\=================================//
1236
 
1237
 
1238
function unanchor()
1239
    if UNANCHOR == true then
1240
        g = Character:GetChildren()
1241
        for i = 1, #g do
1242
            if g[i].ClassName == "Part" then
1243
                g[i].Anchored = false
1244
            end
1245
        end
1246
    end
1247
end
1248
 
1249
 
1250
--//=================================\\
1251
--||    WRAP THE WHOLE SCRIPT UP
1252
--\\=================================//
1253
 
1254
Humanoid.Changed:connect(function(Jump)
1255
    if Jump == "Jump" and (Disable_Jump == true) then
1256
        Humanoid.Jump = false
1257
    end
1258
end)
1259
 
1260
while true do
1261
    Swait()
1262
    ANIMATE.Parent = nil
1263
    local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1264
    IDLEANIMATION:Play()
1265
    SINE = SINE + CHANGE
1266
    local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1267
    local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1268
    local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
1269
    HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
1270
    local WALKSPEEDVALUE = 0
1271
    if Speed < 35 then
1272
        WALKSPEEDVALUE = 6
1273
    else
1274
        WALKSPEEDVALUE = 3
1275
    end
1276
    if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
1277
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
1278
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1279
        if Speed < 35 then
1280
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1281
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1282
        else
1283
            RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1284
            LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
1285
        end
1286
    elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
1287
        RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1288
        Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1289
        RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1290
        LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1291
    end
1292
    if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1293
        ANIM = "Jump"
1294
        if ATTACK == false then
1295
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1296
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1297
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1298
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1299
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1300
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1301
        end
1302
    elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1303
        ANIM = "Fall"
1304
        if ATTACK == false then
1305
            RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1306
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1307
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1308
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1309
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1310
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1311
        end
1312
    elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1313
        ANIM = "Idle"
1314
        if ATTACK == false then
1315
            RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1316
            Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1317
            RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1318
            LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1319
            RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1320
            LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1321
        end
1322
    elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
1323
        ANIM = "Walk"
1324
        WALK = WALK + 1 / Animation_Speed
1325
        if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
1326
            WALK = 0
1327
            if WALKINGANIM == true then
1328
                WALKINGANIM = false
1329
            elseif WALKINGANIM == false then
1330
                WALKINGANIM = true
1331
            end
1332
        end
1333
        --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1334
        --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1335
        if ATTACK == false then
1336
            if Speed < 35 then
1337
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1338
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1339
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1340
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1341
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1342
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1343
            else
1344
                RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1345
                Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1346
                RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1347
                LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
1348
                RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1349
                LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1350
            end
1351
        end
1352
    end
1353
    unanchor()
1354
    Humanoid.MaxHealth = "inf"
1355
    Humanoid.Health = "inf"
1356
    if Rooted == false then
1357
        Disable_Jump = false
1358
        Humanoid.WalkSpeed = Speed
1359
    elseif Rooted == true then
1360
        Disable_Jump = true
1361
        Humanoid.WalkSpeed = 0
1362
    end
1363
    local MATHS = {"0","1"}
1364
    Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
1365
    Humanoid.PlatformStand = false
1366
end
1367
 
1368
--//=================================\\
1369
--\\=================================//
1370
 
1371
 
1372
 
1373
 
1374
 
1375
--//====================================================\\--
1376
--||                     END OF SCRIPT
1377
--\\====================================================//--