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1 | Player = game.Players.LocalPlayer | |
2 | Character = Player.Character | |
3 | local txt = Instance.new("BillboardGui", Character) | |
4 | txt.Adornee = Character.Head | |
5 | txt.Name = "_status" | |
6 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
7 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
8 | local text = Instance.new("TextLabel", txt) | |
9 | text.Size = UDim2.new(10, 0, 7, 0) | |
10 | text.FontSize = "Size24" | |
11 | text.TextScaled = true | |
12 | text.TextTransparency = 0 | |
13 | text.BackgroundTransparency = 1 | |
14 | text.TextTransparency = 0 | |
15 | text.TextStrokeTransparency = 0 | |
16 | text.Font = "Antique" | |
17 | text.TextStrokeColor3 = Color3.new(0,0,0) | |
18 | text.Text = "Ultimate kill bot" | |
19 | --//====================================================\\-- | |
20 | --|| EDIE BY SHACKLUSTER | |
21 | --\\====================================================//-- | |
22 | ||
23 | wait(0.2) | |
24 | ||
25 | Player = game:GetService("Players").LocalPlayer | |
26 | PlayerGui = Player.PlayerGui | |
27 | Cam = workspace.CurrentCamera | |
28 | Backpack = Player.Backpack | |
29 | Character = Player.Character | |
30 | Humanoid = Character.Humanoid | |
31 | Mouse = Player:GetMouse() | |
32 | RootPart = Character["HumanoidRootPart"] | |
33 | Torso = Character["Torso"] | |
34 | Head = Character["Head"] | |
35 | RightArm = Character["Right Arm"] | |
36 | LeftArm = Character["Left Arm"] | |
37 | RightLeg = Character["Right Leg"] | |
38 | LeftLeg = Character["Left Leg"] | |
39 | RootJoint = RootPart["RootJoint"] | |
40 | Neck = Torso["Neck"] | |
41 | RightShoulder = Torso["Right Shoulder"] | |
42 | LeftShoulder = Torso["Left Shoulder"] | |
43 | RightHip = Torso["Right Hip"] | |
44 | LeftHip = Torso["Left Hip"] | |
45 | ||
46 | IT = Instance.new | |
47 | CF = CFrame.new | |
48 | VT = Vector3.new | |
49 | RAD = math.rad | |
50 | C3 = Color3.new | |
51 | UD2 = UDim2.new | |
52 | BRICKC = BrickColor.new | |
53 | ANGLES = CFrame.Angles | |
54 | EULER = CFrame.fromEulerAnglesXYZ | |
55 | COS = math.cos | |
56 | ACOS = math.acos | |
57 | SIN = math.sin | |
58 | ASIN = math.asin | |
59 | ABS = math.abs | |
60 | MRANDOM = math.random | |
61 | FLOOR = math.floor | |
62 | ||
63 | --//=================================\\ | |
64 | --|| USEFUL VALUES | |
65 | --\\=================================// | |
66 | ||
67 | Animation_Speed = 3 | |
68 | Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60) | |
69 | local Speed = 16 | |
70 | local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
71 | local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) | |
72 | local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) | |
73 | local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) | |
74 | local DAMAGEMULTIPLIER = 1 | |
75 | local ANIM = "Idle" | |
76 | local ATTACK = false | |
77 | local EQUIPPED = false | |
78 | local HOLD = false | |
79 | local COMBO = 1 | |
80 | local Rooted = false | |
81 | local SINE = 0 | |
82 | local KEYHOLD = false | |
83 | local CHANGE = 2 / Animation_Speed | |
84 | local WALKINGANIM = false | |
85 | local VALUE1 = false | |
86 | local VALUE2 = false | |
87 | local ROBLOXIDLEANIMATION = IT("Animation") | |
88 | ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation" | |
89 | ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571" | |
90 | --ROBLOXIDLEANIMATION.Parent = Humanoid | |
91 | local WEAPONGUI = IT("ScreenGui", PlayerGui) | |
92 | WEAPONGUI.Name = "Weapon GUI" | |
93 | local Weapon = IT("Model") | |
94 | Weapon.Name = "Adds" | |
95 | local Effects = IT("Folder", Weapon) | |
96 | Effects.Name = "Effects" | |
97 | local ANIMATOR = Humanoid.Animator | |
98 | local ANIMATE = Character.Animate | |
99 | local UNANCHOR = true | |
100 | local LAUGHS = {834001699,834001752,834001797,834001828} | |
101 | local SONGS = {534861083,530959353,1534958855,0} | |
102 | local CHOICE = MRANDOM(1,4) | |
103 | ||
104 | --//=================================\\ | |
105 | --\\=================================// | |
106 | ||
107 | ||
108 | --//=================================\\ | |
109 | --|| SAZERENOS' ARTIFICIAL HEARTBEAT | |
110 | --\\=================================// | |
111 | ||
112 | ArtificialHB = Instance.new("BindableEvent", script) | |
113 | ArtificialHB.Name = "ArtificialHB" | |
114 | ||
115 | script:WaitForChild("ArtificialHB") | |
116 | ||
117 | frame = Frame_Speed | |
118 | tf = 0 | |
119 | allowframeloss = false | |
120 | tossremainder = false | |
121 | lastframe = tick() | |
122 | script.ArtificialHB:Fire() | |
123 | ||
124 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
125 | tf = tf + s | |
126 | if tf >= frame then | |
127 | if allowframeloss then | |
128 | script.ArtificialHB:Fire() | |
129 | lastframe = tick() | |
130 | else | |
131 | for i = 1, math.floor(tf / frame) do | |
132 | script.ArtificialHB:Fire() | |
133 | end | |
134 | lastframe = tick() | |
135 | end | |
136 | if tossremainder then | |
137 | tf = 0 | |
138 | else | |
139 | tf = tf - frame * math.floor(tf / frame) | |
140 | end | |
141 | end | |
142 | end) | |
143 | ||
144 | --//=================================\\ | |
145 | --\\=================================// | |
146 | ||
147 | --//=================================\\ | |
148 | --|| SOME FUNCTIONS | |
149 | --\\=================================// | |
150 | ||
151 | function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS) | |
152 | return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS) | |
153 | end | |
154 | ||
155 | function PositiveAngle(NUMBER) | |
156 | if NUMBER >= 0 then | |
157 | NUMBER = 0 | |
158 | end | |
159 | return NUMBER | |
160 | end | |
161 | ||
162 | function NegativeAngle(NUMBER) | |
163 | if NUMBER <= 0 then | |
164 | NUMBER = 0 | |
165 | end | |
166 | return NUMBER | |
167 | end | |
168 | ||
169 | function Swait(NUMBER) | |
170 | if NUMBER == 0 or NUMBER == nil then | |
171 | ArtificialHB.Event:wait() | |
172 | else | |
173 | for i = 1, NUMBER do | |
174 | ArtificialHB.Event:wait() | |
175 | end | |
176 | end | |
177 | end | |
178 | ||
179 | function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET) | |
180 | local NEWMESH = IT(MESH) | |
181 | if MESH == "SpecialMesh" then | |
182 | NEWMESH.MeshType = MESHTYPE | |
183 | if MESHID ~= "nil" and MESHID ~= "" then | |
184 | NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID | |
185 | end | |
186 | if TEXTUREID ~= "nil" and TEXTUREID ~= "" then | |
187 | NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID | |
188 | end | |
189 | end | |
190 | NEWMESH.Offset = OFFSET or VT(0, 0, 0) | |
191 | NEWMESH.Scale = SCALE | |
192 | NEWMESH.Parent = PARENT | |
193 | return NEWMESH | |
194 | end | |
195 | ||
196 | function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR) | |
197 | local NEWPART = IT("Part") | |
198 | NEWPART.formFactor = FORMFACTOR | |
199 | NEWPART.Reflectance = REFLECTANCE | |
200 | NEWPART.Transparency = TRANSPARENCY | |
201 | NEWPART.CanCollide = false | |
202 | NEWPART.Locked = true | |
203 | NEWPART.Anchored = true | |
204 | if ANCHOR == false then | |
205 | NEWPART.Anchored = false | |
206 | end | |
207 | NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR)) | |
208 | NEWPART.Name = NAME | |
209 | NEWPART.Size = SIZE | |
210 | NEWPART.Position = Torso.Position | |
211 | NEWPART.Material = MATERIAL | |
212 | NEWPART:BreakJoints() | |
213 | NEWPART.Parent = PARENT | |
214 | return NEWPART | |
215 | end | |
216 | ||
217 | local function weldBetween(a, b) | |
218 | local weldd = Instance.new("ManualWeld") | |
219 | weldd.Part0 = a | |
220 | weldd.Part1 = b | |
221 | weldd.C0 = CFrame.new() | |
222 | weldd.C1 = b.CFrame:inverse() * a.CFrame | |
223 | weldd.Parent = a | |
224 | return weldd | |
225 | end | |
226 | ||
227 | ||
228 | function QuaternionFromCFrame(cf) | |
229 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
230 | local trace = m00 + m11 + m22 | |
231 | if trace > 0 then | |
232 | local s = math.sqrt(1 + trace) | |
233 | local recip = 0.5 / s | |
234 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
235 | else | |
236 | local i = 0 | |
237 | if m11 > m00 then | |
238 | i = 1 | |
239 | end | |
240 | if m22 > (i == 0 and m00 or m11) then | |
241 | i = 2 | |
242 | end | |
243 | if i == 0 then | |
244 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
245 | local recip = 0.5 / s | |
246 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
247 | elseif i == 1 then | |
248 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
249 | local recip = 0.5 / s | |
250 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
251 | elseif i == 2 then | |
252 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
253 | local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
254 | end | |
255 | end | |
256 | end | |
257 | ||
258 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
259 | local xs, ys, zs = x + x, y + y, z + z | |
260 | local wx, wy, wz = w * xs, w * ys, w * zs | |
261 | local xx = x * xs | |
262 | local xy = x * ys | |
263 | local xz = x * zs | |
264 | local yy = y * ys | |
265 | local yz = y * zs | |
266 | local zz = z * zs | |
267 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
268 | end | |
269 | ||
270 | function QuaternionSlerp(a, b, t) | |
271 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
272 | local startInterp, finishInterp; | |
273 | if cosTheta >= 0.0001 then | |
274 | if (1 - cosTheta) > 0.0001 then | |
275 | local theta = ACOS(cosTheta) | |
276 | local invSinTheta = 1 / SIN(theta) | |
277 | startInterp = SIN((1 - t) * theta) * invSinTheta | |
278 | finishInterp = SIN(t * theta) * invSinTheta | |
279 | else | |
280 | startInterp = 1 - t | |
281 | finishInterp = t | |
282 | end | |
283 | else | |
284 | if (1 + cosTheta) > 0.0001 then | |
285 | local theta = ACOS(-cosTheta) | |
286 | local invSinTheta = 1 / SIN(theta) | |
287 | startInterp = SIN((t - 1) * theta) * invSinTheta | |
288 | finishInterp = SIN(t * theta) * invSinTheta | |
289 | else | |
290 | startInterp = t - 1 | |
291 | finishInterp = t | |
292 | end | |
293 | end | |
294 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
295 | end | |
296 | ||
297 | function Clerp(a, b, t) | |
298 | local qa = {QuaternionFromCFrame(a)} | |
299 | local qb = {QuaternionFromCFrame(b)} | |
300 | local ax, ay, az = a.x, a.y, a.z | |
301 | local bx, by, bz = b.x, b.y, b.z | |
302 | local _t = 1 - t | |
303 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
304 | end | |
305 | ||
306 | function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME) | |
307 | local frame = IT("Frame") | |
308 | frame.BackgroundTransparency = TRANSPARENCY | |
309 | frame.BorderSizePixel = BORDERSIZEPIXEL | |
310 | frame.Position = POSITION | |
311 | frame.Size = SIZE | |
312 | frame.BackgroundColor3 = COLOR | |
313 | frame.BorderColor3 = BORDERCOLOR | |
314 | frame.Name = NAME | |
315 | frame.Parent = PARENT | |
316 | return frame | |
317 | end | |
318 | ||
319 | function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME) | |
320 | local label = IT("TextLabel") | |
321 | label.BackgroundTransparency = 1 | |
322 | label.Size = UD2(1, 0, 1, 0) | |
323 | label.Position = UD2(0, 0, 0, 0) | |
324 | label.TextColor3 = TEXTCOLOR | |
325 | label.TextStrokeTransparency = STROKETRANSPARENCY | |
326 | label.TextTransparency = TRANSPARENCY | |
327 | label.FontSize = TEXTFONTSIZE | |
328 | label.Font = TEXTFONT | |
329 | label.BorderSizePixel = BORDERSIZEPIXEL | |
330 | label.TextScaled = false | |
331 | label.Text = TEXT | |
332 | label.Name = NAME | |
333 | label.Parent = PARENT | |
334 | return label | |
335 | end | |
336 | ||
337 | function NoOutlines(PART) | |
338 | PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10 | |
339 | end | |
340 | ||
341 | function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1) | |
342 | local NEWWELD = IT(TYPE) | |
343 | NEWWELD.Part0 = PART0 | |
344 | NEWWELD.Part1 = PART1 | |
345 | NEWWELD.C0 = C0 | |
346 | NEWWELD.C1 = C1 | |
347 | NEWWELD.Parent = PARENT | |
348 | return NEWWELD | |
349 | end | |
350 | ||
351 | local S = IT("Sound") | |
352 | function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP) | |
353 | local NEWSOUND = nil | |
354 | coroutine.resume(coroutine.create(function() | |
355 | NEWSOUND = S:Clone() | |
356 | NEWSOUND.Parent = PARENT | |
357 | NEWSOUND.Volume = VOLUME | |
358 | NEWSOUND.Pitch = PITCH | |
359 | NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID | |
360 | NEWSOUND:play() | |
361 | if DOESLOOP == true then | |
362 | NEWSOUND.Looped = true | |
363 | else | |
364 | repeat wait(1) until NEWSOUND.Playing == false | |
365 | NEWSOUND:remove() | |
366 | end | |
367 | end)) | |
368 | return NEWSOUND | |
369 | end | |
370 | ||
371 | function CFrameFromTopBack(at, top, back) | |
372 | local right = top:Cross(back) | |
373 | return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
374 | end | |
375 | ||
376 | --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
377 | function WACKYEFFECT(Table) | |
378 | local TYPE = (Table.EffectType or "Sphere") | |
379 | local SIZE = (Table.Size or VT(1,1,1)) | |
380 | local ENDSIZE = (Table.Size2 or VT(0,0,0)) | |
381 | local TRANSPARENCY = (Table.Transparency or 0) | |
382 | local ENDTRANSPARENCY = (Table.Transparency2 or 1) | |
383 | local CFRAME = (Table.CFrame or Torso.CFrame) | |
384 | local MOVEDIRECTION = (Table.MoveToPos or nil) | |
385 | local ROTATION1 = (Table.RotationX or 0) | |
386 | local ROTATION2 = (Table.RotationY or 0) | |
387 | local ROTATION3 = (Table.RotationZ or 0) | |
388 | local MATERIAL = (Table.Material or "Neon") | |
389 | local COLOR = (Table.Color or C3(1,1,1)) | |
390 | local TIME = (Table.Time or 45) | |
391 | local SOUNDID = (Table.SoundID or nil) | |
392 | local SOUNDPITCH = (Table.SoundPitch or nil) | |
393 | local SOUNDVOLUME = (Table.SoundVolume or nil) | |
394 | coroutine.resume(coroutine.create(function() | |
395 | local PLAYSSOUND = false | |
396 | local SOUND = nil | |
397 | local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true) | |
398 | if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then | |
399 | PLAYSSOUND = true | |
400 | SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false) | |
401 | end | |
402 | EFFECT.Color = COLOR | |
403 | local MSH = nil | |
404 | if TYPE == "Sphere" then | |
405 | MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0)) | |
406 | elseif TYPE == "Block" then | |
407 | MSH = IT("BlockMesh",EFFECT) | |
408 | MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X) | |
409 | elseif TYPE == "Wave" then | |
410 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8)) | |
411 | elseif TYPE == "Ring" then | |
412 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0)) | |
413 | elseif TYPE == "Slash" then | |
414 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
415 | elseif TYPE == "Round Slash" then | |
416 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0)) | |
417 | elseif TYPE == "Swirl" then | |
418 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0)) | |
419 | elseif TYPE == "Skull" then | |
420 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0)) | |
421 | elseif TYPE == "Crystal" then | |
422 | MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0)) | |
423 | end | |
424 | if MSH ~= nil then | |
425 | local MOVESPEED = nil | |
426 | if MOVEDIRECTION ~= nil then | |
427 | MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME | |
428 | end | |
429 | local GROWTH = SIZE - ENDSIZE | |
430 | local TRANS = TRANSPARENCY - ENDTRANSPARENCY | |
431 | if TYPE == "Block" then | |
432 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
433 | else | |
434 | EFFECT.CFrame = CFRAME | |
435 | end | |
436 | for LOOP = 1, TIME+1 do | |
437 | Swait() | |
438 | MSH.Scale = MSH.Scale - GROWTH/TIME | |
439 | if TYPE == "Wave" then | |
440 | MSH.Offset = VT(0,0,-MSH.Scale.X/8) | |
441 | end | |
442 | EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME | |
443 | if TYPE == "Block" then | |
444 | EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))) | |
445 | else | |
446 | EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3)) | |
447 | end | |
448 | if MOVEDIRECTION ~= nil then | |
449 | local ORI = EFFECT.Orientation | |
450 | EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED) | |
451 | EFFECT.Orientation = ORI | |
452 | end | |
453 | end | |
454 | if PLAYSSOUND == false then | |
455 | EFFECT:remove() | |
456 | else | |
457 | repeat Swait() until SOUND.Playing == false | |
458 | EFFECT:remove() | |
459 | end | |
460 | else | |
461 | if PLAYSSOUND == false then | |
462 | EFFECT:remove() | |
463 | else | |
464 | repeat Swait() until SOUND.Playing == false | |
465 | EFFECT:remove() | |
466 | end | |
467 | end | |
468 | end)) | |
469 | end | |
470 | ||
471 | function MakeForm(PART,TYPE) | |
472 | if TYPE == "Cyl" then | |
473 | local MSH = IT("CylinderMesh",PART) | |
474 | elseif TYPE == "Ball" then | |
475 | local MSH = IT("SpecialMesh",PART) | |
476 | MSH.MeshType = "Sphere" | |
477 | elseif TYPE == "Wedge" then | |
478 | local MSH = IT("SpecialMesh",PART) | |
479 | MSH.MeshType = "Wedge" | |
480 | end | |
481 | end | |
482 | ||
483 | Debris = game:GetService("Debris") | |
484 | ||
485 | function CastProperRay(StartPos, EndPos, Distance, Ignore) | |
486 | local DIRECTION = CF(StartPos,EndPos).lookVector | |
487 | return Raycast(StartPos, DIRECTION, Distance, Ignore) | |
488 | end | |
489 | ||
490 | function CharacterFade(COLOR,TIMER) | |
491 | coroutine.resume(coroutine.create(function() | |
492 | local FADE = IT("Model",Effects) | |
493 | for _, c in pairs(Character:GetChildren()) do | |
494 | if c.ClassName == "Part" and c ~= RootPart then | |
495 | local FADER = c:Clone() | |
496 | FADER.Color = COLOR | |
497 | FADER.CFrame = c.CFrame | |
498 | FADER.Parent = FADE | |
499 | FADER.Anchored = true | |
500 | FADER.Transparency = 0.25 | |
501 | FADER:BreakJoints() | |
502 | FADER.Material = "Glass" | |
503 | FADER:ClearAllChildren() | |
504 | if FADER.Name == "Head" then | |
505 | FADER.Size = VT(1,1,1) | |
506 | end | |
507 | end | |
508 | end | |
509 | local TRANS = 0.75/TIMER | |
510 | for i = 1, TIMER do | |
511 | Swait() | |
512 | for _, c in pairs(FADE:GetChildren()) do | |
513 | if c.ClassName == "Part" then | |
514 | c.Transparency = c.Transparency + TRANS | |
515 | end | |
516 | end | |
517 | end | |
518 | FADE:remove() | |
519 | end)) | |
520 | end | |
521 | ||
522 | local PE=Instance.new("ParticleEmitter") | |
523 | PE.LightEmission=0.3 | |
524 | PE.Size=NumberSequence.new(0) | |
525 | PE.Transparency=NumberSequence.new(0,1) | |
526 | PE.Rotation=NumberRange.new(0,360) | |
527 | PE.LockedToPart = false | |
528 | PE.Speed = NumberRange.new(0,0,0) | |
529 | PE.ZOffset = 0.3 | |
530 | PE.Rate = 999 | |
531 | PE.VelocitySpread = 25 | |
532 | PE.Name = "Particles" | |
533 | ||
534 | function CreateParticles(art,accel,drag,lifetime,type,isenabledbydefault,locked,size,speed) | |
535 | local particle = nil | |
536 | coroutine.resume(coroutine.create(function(PART) | |
537 | particle = PE:Clone() | |
538 | Swait() | |
539 | particle.Rate = 999 | |
540 | particle.Parent = art | |
541 | particle.Acceleration = accel | |
542 | if type == "Fire" then | |
543 | local EyeSizes={ | |
544 | NumberSequenceKeypoint.new(0,size,size/2), | |
545 | NumberSequenceKeypoint.new(1,size/4,size/8) | |
546 | } | |
547 | particle.Size = NumberSequence.new(EyeSizes) | |
548 | elseif type == "Smoke" then | |
549 | local EyeSizes={ | |
550 | NumberSequenceKeypoint.new(0,size/5,0), | |
551 | NumberSequenceKeypoint.new(1,size*2,0.5) | |
552 | } | |
553 | particle.Size = NumberSequence.new(EyeSizes) | |
554 | elseif type == "Solid" then | |
555 | local EyeSizes={ | |
556 | NumberSequenceKeypoint.new(0,size,0), | |
557 | NumberSequenceKeypoint.new(1,size,0) | |
558 | } | |
559 | particle.Size = NumberSequence.new(EyeSizes) | |
560 | end | |
561 | particle.Lifetime=NumberRange.new(lifetime) | |
562 | particle.Drag = drag | |
563 | if locked == true then | |
564 | particle.LockedToPart = true | |
565 | end | |
566 | particle.Speed = NumberRange.new(speed*0.8,speed) | |
567 | particle.Texture = "http://www.roblox.com/asset/?id=1179557490" | |
568 | particle.Enabled = isenabledbydefault | |
569 | particle.Color = ColorSequence.new(Color3.new(255/255, 176/255, 0)) | |
570 | end)) | |
571 | return particle | |
572 | end | |
573 | ||
574 | --//=================================\\ | |
575 | --|| RAGDOLL STUFF | |
576 | --\\=================================// | |
577 | ||
578 | function recurse(root,callback,i) | |
579 | i= i or 0 | |
580 | for _,v in pairs(root:GetChildren()) do | |
581 | i = i + 1 | |
582 | callback(i,v) | |
583 | ||
584 | if #v:GetChildren() > 0 then | |
585 | i = recurse(v,callback,i) | |
586 | end | |
587 | end | |
588 | ||
589 | return i | |
590 | end | |
591 | ||
592 | function ragdollJoint(character, part0, part1, attachmentName, className, properties) | |
593 | attachmentName = attachmentName.."RigAttachment" | |
594 | local constraint = Instance.new(className.."Constraint") | |
595 | constraint.Attachment0 = part0:FindFirstChild(attachmentName) | |
596 | constraint.Attachment1 = part1:FindFirstChild(attachmentName) | |
597 | constraint.Name = "RagdollConstraint"..part1.Name | |
598 | ||
599 | for _,propertyData in next,properties or {} do | |
600 | constraint[propertyData[1]] = propertyData[2] | |
601 | end | |
602 | ||
603 | constraint.Parent = character | |
604 | end | |
605 | ||
606 | function getAttachment0(character, attachmentName) | |
607 | for _,child in next,character:GetChildren() do | |
608 | local attachment = child:FindFirstChild(attachmentName) | |
609 | if attachment then | |
610 | return attachment | |
611 | end | |
612 | end | |
613 | end | |
614 | ||
615 | function ArtificialHitbox(Part) | |
616 | local HITBOX = CreatePart(3, Part, "Metal", 0, 1, "Really black", "Hitbox", Part.Size/2, false) | |
617 | HITBOX.CanCollide = true | |
618 | HITBOX.CFrame = Part.CFrame | |
619 | weldBetween(Part,HITBOX) | |
620 | end | |
621 | ||
622 | function R15Ragdoll(character,KeepArms) | |
623 | character:BreakJoints() | |
624 | coroutine.resume(coroutine.create(function() | |
625 | recurse(character, function(_,v) | |
626 | if v:IsA("Attachment") then | |
627 | v.Axis = Vector3.new(0, 1, 0) | |
628 | v.SecondaryAxis = Vector3.new(0, 0, 1) | |
629 | v.Rotation = Vector3.new(0, 0, 0) | |
630 | end | |
631 | end) | |
632 | for _,child in next,character:GetChildren() do | |
633 | if child:IsA("Accoutrement") then | |
634 | for _,part in next,child:GetChildren() do | |
635 | if part:IsA("BasePart") and part.Name ~= "HumanoidRootPart" then | |
636 | local attachment1 = part:FindFirstChildOfClass("Attachment") | |
637 | local attachment0 = getAttachment0(character,attachment1.Name) | |
638 | if attachment0 and attachment1 then | |
639 | local constraint = Instance.new("HingeConstraint") | |
640 | constraint.Attachment0 = attachment0 | |
641 | constraint.Attachment1 = attachment1 | |
642 | constraint.LimitsEnabled = true | |
643 | constraint.UpperAngle = 0 | |
644 | constraint.LowerAngle = 0 | |
645 | constraint.Parent = character | |
646 | end | |
647 | ArtificialHitbox(part) | |
648 | elseif part.Name == "HumanoidRootPart" then | |
649 | part:remove() | |
650 | end | |
651 | end | |
652 | end | |
653 | end | |
654 | ||
655 | ragdollJoint(character,character.LowerTorso, character.UpperTorso, "Waist", "BallSocket", { | |
656 | {"LimitsEnabled",true}; | |
657 | {"UpperAngle",5}; | |
658 | }) | |
659 | if character:FindFirstChild("Head") then | |
660 | ragdollJoint(character,character.UpperTorso, character.Head, "Neck", "BallSocket", { | |
661 | {"LimitsEnabled",true}; | |
662 | {"UpperAngle",15}; | |
663 | }) | |
664 | end | |
665 | ||
666 | local handProperties = { | |
667 | {"LimitsEnabled", true}; | |
668 | {"UpperAngle",0}; | |
669 | {"LowerAngle",0}; | |
670 | } | |
671 | ragdollJoint(character,character.LeftLowerArm, character.LeftHand, "LeftWrist", "Hinge", handProperties) | |
672 | ragdollJoint(character,character.RightLowerArm, character.RightHand, "RightWrist", "Hinge", handProperties) | |
673 | ||
674 | local shinProperties = { | |
675 | {"LimitsEnabled", true}; | |
676 | {"UpperAngle", 0}; | |
677 | {"LowerAngle", -75}; | |
678 | } | |
679 | ragdollJoint(character,character.LeftUpperLeg, character.LeftLowerLeg, "LeftKnee", "Hinge", shinProperties) | |
680 | ragdollJoint(character,character.RightUpperLeg, character.RightLowerLeg, "RightKnee", "Hinge", shinProperties) | |
681 | ||
682 | local footProperties = { | |
683 | {"LimitsEnabled", true}; | |
684 | {"UpperAngle", 15}; | |
685 | {"LowerAngle", -45}; | |
686 | } | |
687 | ragdollJoint(character,character.LeftLowerLeg, character.LeftFoot, "LeftAnkle", "Hinge", footProperties) | |
688 | ragdollJoint(character,character.RightLowerLeg, character.RightFoot, "RightAnkle", "Hinge", footProperties) | |
689 | if KeepArms == true then | |
690 | ragdollJoint(character,character.UpperTorso, character.RightUpperArm, "RightShoulder", "BallSocket") | |
691 | ragdollJoint(character,character.RightUpperArm, character.RightLowerArm, "RightElbow", "BallSocket") | |
692 | ragdollJoint(character,character.UpperTorso, character.LeftUpperArm, "LeftShoulder", "BallSocket") | |
693 | ragdollJoint(character,character.LeftUpperArm, character.LeftLowerArm, "LeftElbow", "BallSocket") | |
694 | end | |
695 | ragdollJoint(character,character.LowerTorso, character.LeftUpperLeg, "LeftHip", "BallSocket") | |
696 | ragdollJoint(character,character.LowerTorso, character.RightUpperLeg, "RightHip", "BallSocket") | |
697 | Debris:AddItem(character,5) | |
698 | end)) | |
699 | end | |
700 | ||
701 | function Ragdoll(Character2,CharTorso,KeepArms) | |
702 | coroutine.resume(coroutine.create(function() | |
703 | Character2:BreakJoints() | |
704 | local hum = Character2:findFirstChild("Humanoid") | |
705 | hum:remove() | |
706 | local function Scan(ch) | |
707 | local e | |
708 | for e = 1,#ch do | |
709 | Scan(ch[e]:GetChildren()) | |
710 | if ch[e].ClassName == "Weld" or ch[e].ClassName == "Motor6D" then | |
711 | ch[e]:remove() | |
712 | end | |
713 | end | |
714 | end | |
715 | local NEWHUM = IT("Humanoid") | |
716 | NEWHUM.Name = "Corpse" | |
717 | NEWHUM.Health = 0 | |
718 | NEWHUM.MaxHealth = 0 | |
719 | NEWHUM.PlatformStand = true | |
720 | NEWHUM.Parent = Character2 | |
721 | NEWHUM.DisplayDistanceType = "None" | |
722 | ||
723 | local ch = Character2:GetChildren() | |
724 | local i | |
725 | for i = 1,#ch do | |
726 | if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then | |
727 | ch[i]:remove() | |
728 | end | |
729 | end | |
730 | ||
731 | local Torso2 = Character2.Torso | |
732 | local movevector = Vector3.new() | |
733 | ||
734 | if Torso2 then | |
735 | movevector = CFrame.new(CharTorso.Position,Torso2.Position).lookVector | |
736 | local Head = Character2:FindFirstChild("Head") | |
737 | if Head then | |
738 | local Neck = Instance.new("Weld") | |
739 | Neck.Name = "Neck" | |
740 | Neck.Part0 = Torso2 | |
741 | Neck.Part1 = Head | |
742 | Neck.C0 = CFrame.new(0, 1.5, 0) | |
743 | Neck.C1 = CFrame.new() | |
744 | Neck.Parent = Torso2 | |
745 | ||
746 | end | |
747 | local Limb = Character2:FindFirstChild("Right Arm") | |
748 | if Limb and KeepArms == true then | |
749 | ||
750 | Limb.CFrame = Torso2.CFrame * CFrame.new(1.5, 0, 0) | |
751 | local Joint = Instance.new("Glue") | |
752 | Joint.Name = "RightShoulder" | |
753 | Joint.Part0 = Torso2 | |
754 | Joint.Part1 = Limb | |
755 | Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
756 | Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
757 | Joint.Parent = Torso2 | |
758 | ||
759 | local B = Instance.new("Part") | |
760 | B.TopSurface = 0 | |
761 | B.BottomSurface = 0 | |
762 | B.formFactor = "Symmetric" | |
763 | B.Size = Vector3.new(1, 1, 1) | |
764 | B.Transparency = 1 | |
765 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
766 | B.Parent = Character2 | |
767 | local W = Instance.new("Weld") | |
768 | W.Part0 = Limb | |
769 | W.Part1 = B | |
770 | W.C0 = CFrame.new(0, -0.5, 0) | |
771 | W.Parent = Limb | |
772 | ||
773 | end | |
774 | local Limb = Character2:FindFirstChild("Left Arm") | |
775 | if Limb and KeepArms == true then | |
776 | ||
777 | Limb.CFrame = Torso2.CFrame * CFrame.new(-1.5, 0, 0) | |
778 | local Joint = Instance.new("Glue") | |
779 | Joint.Name = "LeftShoulder" | |
780 | Joint.Part0 = Torso2 | |
781 | Joint.Part1 = Limb | |
782 | Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
783 | Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
784 | Joint.Parent = Torso2 | |
785 | ||
786 | local B = Instance.new("Part") | |
787 | B.TopSurface = 0 | |
788 | B.BottomSurface = 0 | |
789 | B.formFactor = "Symmetric" | |
790 | B.Size = Vector3.new(1, 1, 1) | |
791 | B.Transparency = 1 | |
792 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
793 | B.Parent = Character2 | |
794 | local W = Instance.new("Weld") | |
795 | W.Part0 = Limb | |
796 | W.Part1 = B | |
797 | W.C0 = CFrame.new(0, -0.5, 0) | |
798 | W.Parent = Limb | |
799 | ||
800 | end | |
801 | local Limb = Character2:FindFirstChild("Right Leg") | |
802 | if Limb then | |
803 | ||
804 | Limb.CFrame = Torso2.CFrame * CFrame.new(0.5, -2, 0) | |
805 | local Joint = Instance.new("Glue") | |
806 | Joint.Name = "RightHip" | |
807 | Joint.Part0 = Torso2 | |
808 | Joint.Part1 = Limb | |
809 | Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
810 | Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
811 | Joint.Parent = Torso2 | |
812 | ||
813 | local B = Instance.new("Part") | |
814 | B.TopSurface = 0 | |
815 | B.BottomSurface = 0 | |
816 | B.formFactor = "Symmetric" | |
817 | B.Size = Vector3.new(1, 1, 1) | |
818 | B.Transparency = 1 | |
819 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
820 | B.Parent = Character2 | |
821 | local W = Instance.new("Weld") | |
822 | W.Part0 = Limb | |
823 | W.Part1 = B | |
824 | W.C0 = CFrame.new(0, -0.5, 0) | |
825 | W.Parent = Limb | |
826 | ||
827 | end | |
828 | local Limb = Character2:FindFirstChild("Left Leg") | |
829 | if Limb then | |
830 | ||
831 | Limb.CFrame = Torso2.CFrame * CFrame.new(-0.5, -2, 0) | |
832 | local Joint = Instance.new("Glue") | |
833 | Joint.Name = "LeftHip" | |
834 | Joint.Part0 = Torso2 | |
835 | Joint.Part1 = Limb | |
836 | Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
837 | Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
838 | Joint.Parent = Torso2 | |
839 | ||
840 | local B = Instance.new("Part") | |
841 | B.TopSurface = 0 | |
842 | B.BottomSurface = 0 | |
843 | B.formFactor = "Symmetric" | |
844 | B.Size = Vector3.new(1, 1, 1) | |
845 | B.Transparency = 1 | |
846 | B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0) | |
847 | B.Parent = Character2 | |
848 | local W = Instance.new("Weld") | |
849 | W.Part0 = Limb | |
850 | W.Part1 = B | |
851 | W.C0 = CFrame.new(0, -0.5, 0) | |
852 | W.Parent = Limb | |
853 | ||
854 | end | |
855 | --[ | |
856 | local Bar = Instance.new("Part") | |
857 | Bar.TopSurface = 0 | |
858 | Bar.BottomSurface = 0 | |
859 | Bar.formFactor = "Symmetric" | |
860 | Bar.Size = Vector3.new(1, 1, 1) | |
861 | Bar.Transparency = 1 | |
862 | Bar.CFrame = Torso2.CFrame * CFrame.new(0, 0.5, 0) | |
863 | Bar.Parent = Character2 | |
864 | local Weld = Instance.new("Weld") | |
865 | Weld.Part0 = Torso2 | |
866 | Weld.Part1 = Bar | |
867 | Weld.C0 = CFrame.new(0, 0.5, 0) | |
868 | Weld.Parent = Torso2 | |
869 | --]] | |
870 | end | |
871 | Character2.Parent = workspace | |
872 | Debris:AddItem(Character2,5) | |
873 | ||
874 | return Character2,Torso2 | |
875 | end)) | |
876 | end | |
877 | function ApplyAoE(POSITION,RANGE,BRUTAL) | |
878 | local CHILDREN = workspace:GetDescendants() | |
879 | for index, CHILD in pairs(CHILDREN) do | |
880 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
881 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
882 | if HUM then | |
883 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
884 | if TORSO then | |
885 | if (TORSO.Position - POSITION).Magnitude <= RANGE then | |
886 | if BRUTAL == true then | |
887 | Kill(CHILD) | |
888 | else | |
889 | CHILD:BreakJoints() | |
890 | end | |
891 | end | |
892 | end | |
893 | end | |
894 | end | |
895 | end | |
896 | end | |
897 | function BulletDetection(FROM,TO,BRUTAL) | |
898 | local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character) | |
899 | coroutine.resume(coroutine.create(function() | |
900 | if AIMHIT ~= nil then | |
901 | if AIMHIT.Parent ~= Character then | |
902 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then | |
903 | if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then | |
904 | if BRUTAL == true then | |
905 | Kill(AIMHIT.Parent) | |
906 | else | |
907 | getbloody(AIMHIT,15) | |
908 | AIMHIT.Parent:BreakJoints() | |
909 | if AIMHIT.Name == "Head" then | |
910 | AIMHIT.Name = "HEADSHOT" | |
911 | AIMHIT:remove() | |
912 | end | |
913 | end | |
914 | else | |
915 | if BRUTAL == true then | |
916 | Kill(AIMHIT.Parent.Parent) | |
917 | else | |
918 | AIMHIT.Parent.Parent:BreakJoints() | |
919 | end | |
920 | end | |
921 | end | |
922 | end | |
923 | end | |
924 | end)) | |
925 | SpawnTrail(FROM,AIMPOS) | |
926 | return AIMHIT,AIMPOS,NORMAL | |
927 | end | |
928 | ||
929 | function Kill(Char) | |
930 | local NewCharacter = IT("Model",Effects) | |
931 | NewCharacter.Name = "Ow im ded ;-;" | |
932 | for _, c in pairs(Char:GetDescendants()) do | |
933 | if c:IsA("BasePart") and c.Transparency == 0 then | |
934 | if c.Parent == Char then | |
935 | getbloody(c,5) | |
936 | end | |
937 | c:BreakJoints() | |
938 | c.Material = "Glass" | |
939 | c.Color = C3(0.5,0,0) | |
940 | c.CanCollide = true | |
941 | c.Transparency = 0.3 | |
942 | if c:FindFirstChildOfClass("SpecialMesh") then | |
943 | c:FindFirstChildOfClass("SpecialMesh").TextureId = "" | |
944 | end | |
945 | if c.Name == "Head" then | |
946 | c:ClearAllChildren() | |
947 | c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y) | |
948 | end | |
949 | if c.ClassName == "MeshPart" then | |
950 | c.TextureID = "" | |
951 | end | |
952 | if c:FindFirstChildOfClass("BodyPosition") then | |
953 | c:FindFirstChildOfClass("BodyPosition"):remove() | |
954 | end | |
955 | if c:FindFirstChildOfClass("ParticleEmitter") then | |
956 | c:FindFirstChildOfClass("ParticleEmitter"):remove() | |
957 | end | |
958 | c.Parent = NewCharacter | |
959 | c.Name = "DeadPart" | |
960 | c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15 | |
961 | c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45)) | |
962 | end | |
963 | end | |
964 | Char:remove() | |
965 | Debris:AddItem(NewCharacter,5) | |
966 | end | |
967 | --//=================================\\ | |
968 | --|| WEAPON CREATION | |
969 | --\\=================================// | |
970 | ||
971 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false) | |
972 | PRT.Color = C3(0,0,0) | |
973 | local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0)) | |
974 | CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0)) | |
975 | local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Scarf", VT(1,1,1),false) | |
976 | PRT.Color = C3(0,0,0) | |
977 | CreateWeldOrSnapOrMotor("Weld", Torso, Torso, PRT, CF(0.05,0.4,-0.1) * ANGLES(RAD(-3), RAD(0), RAD(0)), CF(0, 0, 0)) | |
978 | CreateMesh("SpecialMesh", PRT, "FileMesh", "99856331", "", VT(1.1,1,1.1), VT(0,0,0)) | |
979 | for i = 1, 16 do | |
980 | local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/16.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false) | |
981 | FACE.Color = C3(0,0,0) | |
982 | Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE | |
983 | CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.45-(i-1)/25,0), CF(0, 0, 0)) | |
984 | end | |
985 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Institutional White", "Eye", VT(0.1,1,1)/2,false) | |
986 | MakeForm(Eye,"Ball") | |
987 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
988 | local LASTPART = Head | |
989 | for i = 1, 20 do | |
990 | local MATH = (1-(i/25)) | |
991 | if LASTPART == Head then | |
992 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
993 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0)) | |
994 | LASTPART = Horn | |
995 | Horn.Color = C3((i*3-3)/255,0,0) | |
996 | else | |
997 | local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false) | |
998 | CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0)) | |
999 | LASTPART = Horn | |
1000 | Horn.Color = C3((i*3-3)/255,0,0) | |
1001 | end | |
1002 | local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1003 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1004 | end | |
1005 | ||
1006 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1007 | local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1008 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
1009 | MakeForm(Part,"Wedge") | |
1010 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1011 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
1012 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1013 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1014 | MakeForm(Part,"Cyl") | |
1015 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1016 | for i = 1, 8 do | |
1017 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1018 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1019 | end | |
1020 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1021 | MakeForm(Part,"Wedge") | |
1022 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1023 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
1024 | MakeForm(Part,"Cyl") | |
1025 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1026 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false) | |
1027 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1028 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false) | |
1029 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1030 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false) | |
1031 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1032 | local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false) | |
1033 | MakeForm(RightBarrel,"Cyl") | |
1034 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1035 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false) | |
1036 | MakeForm(Part,"Wedge") | |
1037 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1038 | local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false) | |
1039 | MakeForm(RightHole,"Cyl") | |
1040 | CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1041 | local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false) | |
1042 | local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0)) | |
1043 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false) | |
1044 | MakeForm(Part,"Wedge") | |
1045 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0)) | |
1046 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false) | |
1047 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1048 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false) | |
1049 | MakeForm(Part,"Cyl") | |
1050 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1051 | for i = 1, 8 do | |
1052 | local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false) | |
1053 | CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0)) | |
1054 | end | |
1055 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false) | |
1056 | MakeForm(Part,"Wedge") | |
1057 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0)) | |
1058 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false) | |
1059 | MakeForm(Part,"Cyl") | |
1060 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1061 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.5,0.5),false) | |
1062 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1063 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.4,0.5),false) | |
1064 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1065 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.2,0,0.6),false) | |
1066 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3)) | |
1067 | local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0.28,5,0.28),false) | |
1068 | MakeForm(LeftBarrel,"Cyl") | |
1069 | CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0)) | |
1070 | local Part = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Part", VT(0,0.2,0.2),false) | |
1071 | MakeForm(Part,"Wedge") | |
1072 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1073 | local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Really red", "Eye", VT(0.2,0,0.2),false) | |
1074 | MakeForm(LeftHole,"Cyl") | |
1075 | CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0)) | |
1076 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1077 | MakeForm(Eye,"Ball") | |
1078 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4)) | |
1079 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false) | |
1080 | MakeForm(Eye,"Ball") | |
1081 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4)) | |
1082 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1083 | MakeForm(Eye,"Ball") | |
1084 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4)) | |
1085 | local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false) | |
1086 | MakeForm(Eye,"Ball") | |
1087 | CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4)) | |
1088 | local A = IT("Attachment",Torso) | |
1089 | A.Position = VT(1,1.3,0) | |
1090 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1091 | local B = IT("Attachment",Torso) | |
1092 | B.Position = VT(-1.3,-0.6,0) | |
1093 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1094 | local ChainLink = IT("Beam",Torso) | |
1095 | ChainLink.Texture = "rbxassetid://73042633" | |
1096 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
1097 | ChainLink.TextureSpeed = 1 | |
1098 | ChainLink.FaceCamera = true | |
1099 | ChainLink.Width0 = 1 | |
1100 | ChainLink.Width1 = 1 | |
1101 | ChainLink.TextureLength = 3 | |
1102 | ChainLink.Attachment0 = A | |
1103 | ChainLink.Attachment1 = B | |
1104 | ChainLink.CurveSize0 = 1.6 | |
1105 | ChainLink.CurveSize1 = 1.6 | |
1106 | ChainLink.FaceCamera = true | |
1107 | ChainLink.Transparency = NumberSequence.new(0) | |
1108 | local ChainLink = IT("Beam",Torso) | |
1109 | ChainLink.Texture = "rbxassetid://73042633" | |
1110 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
1111 | ChainLink.TextureSpeed = 1 | |
1112 | ChainLink.FaceCamera = true | |
1113 | ChainLink.Width0 = 1 | |
1114 | ChainLink.Width1 = 1 | |
1115 | ChainLink.TextureLength = 3 | |
1116 | ChainLink.Attachment0 = B | |
1117 | ChainLink.Attachment1 = A | |
1118 | ChainLink.CurveSize0 = 1.6 | |
1119 | ChainLink.CurveSize1 = 1.6 | |
1120 | ChainLink.FaceCamera = true | |
1121 | ChainLink.Transparency = NumberSequence.new(0) | |
1122 | local A = IT("Attachment",Torso) | |
1123 | A.Position = VT(1.3,-0.85,0) | |
1124 | A.Orientation = VT(-0.098, -89.999, 0.227) | |
1125 | local B = IT("Attachment",Torso) | |
1126 | B.Position = VT(-1,2,0) | |
1127 | B.Orientation = VT(-88.911, -68.808, 158.782) | |
1128 | local ChainLink = IT("Beam",Torso) | |
1129 | ChainLink.Texture = "rbxassetid://73042633" | |
1130 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
1131 | ChainLink.TextureSpeed = 1 | |
1132 | ChainLink.FaceCamera = true | |
1133 | ChainLink.Width0 = 1 | |
1134 | ChainLink.Width1 = 1 | |
1135 | ChainLink.TextureLength = 3 | |
1136 | ChainLink.Attachment0 = A | |
1137 | ChainLink.Attachment1 = B | |
1138 | ChainLink.CurveSize0 = 1.3 | |
1139 | ChainLink.CurveSize1 = 1.3 | |
1140 | ChainLink.FaceCamera = true | |
1141 | ChainLink.Transparency = NumberSequence.new(0) | |
1142 | local ChainLink = IT("Beam",Torso) | |
1143 | ChainLink.Texture = "rbxassetid://73042633" | |
1144 | ChainLink.Color = ColorSequence.new(C3(1,0,0)) | |
1145 | ChainLink.TextureSpeed = 1 | |
1146 | ChainLink.FaceCamera = true | |
1147 | ChainLink.Width0 = 1 | |
1148 | ChainLink.Width1 = 1 | |
1149 | ChainLink.TextureLength = 3 | |
1150 | ChainLink.Attachment0 = B | |
1151 | ChainLink.Attachment1 = A | |
1152 | ChainLink.CurveSize0 = 1.3 | |
1153 | ChainLink.CurveSize1 = 1.3 | |
1154 | ChainLink.FaceCamera = true | |
1155 | ChainLink.Transparency = NumberSequence.new(0) | |
1156 | ||
1157 | local A = IT("Attachment",RightBarrel) | |
1158 | A.Position = VT(0,-2.5,0) | |
1159 | local B = IT("Attachment",RightBarrel) | |
1160 | B.Position = VT(0,2.5,0) | |
1161 | local Trail = IT("Trail",RightBarrel) | |
1162 | Trail.Attachment0 = A | |
1163 | Trail.Attachment1 = B | |
1164 | Trail.Lifetime = 0.2 | |
1165 | Trail.Color = ColorSequence.new(BRICKC"Really red".Color) | |
1166 | Trail.Transparency = NumberSequence.new(0, 1) | |
1167 | Trail.Enabled = false | |
1168 | ||
1169 | local DUST = CreateParticles(RightArm,VT(0,0,0),5,2,"Smoke",false,false,5,0) | |
1170 | DUST.ZOffset = 1 | |
1171 | RightArm.Transparency = 1 | |
1172 | local BasePart = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1,2,1),false) | |
1173 | CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1174 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(1.4,1.4,1.4),false) | |
1175 | MakeForm(Sphere,"Ball") | |
1176 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.2,0.8,0.1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1177 | local LaserPart = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.3,0.3,0.1),false) | |
1178 | MakeForm(LaserPart,"Ball") | |
1179 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, LaserPart, CF(0,0,-0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1180 | local Bump = CreatePart(3, Weapon, "Metal", 0, 0, "Really red", "Part", VT(0.3,0.3,0.2),false) | |
1181 | MakeForm(Bump,"Ball") | |
1182 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Bump, CF(0,0,0.65) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1183 | local BottomLaser = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0.4,0,0.4),false) | |
1184 | MakeForm(BottomLaser,"Cyl") | |
1185 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, BottomLaser, CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1186 | local Part1 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1187 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part1, CF(0,-0.76,-0.26) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1188 | local Part2 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1189 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part2, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, -0.25, 0)) | |
1190 | local Part3 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.5,0.5),false) | |
1191 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part1, Part3, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-90)), CF(0, -0.26, 0)) | |
1192 | local Part4 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1193 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part4, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, -0.26, 0)) | |
1194 | local Part5 = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.56,0.5),false) | |
1195 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part5, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-125)), CF(0, -0.26, 0)) | |
1196 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.25,0.5),false) | |
1197 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part4, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, -0.26/2, 0)) | |
1198 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(0,0.3,0.5),false) | |
1199 | CreateWeldOrSnapOrMotor("Weld", BasePart, Part2, Part, CF(0,0.25,0) * ANGLES(RAD(0), RAD(0), RAD(-65)), CF(0, -0.31/2, 0)) | |
1200 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1201 | MakeForm(Part,"Cyl") | |
1202 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0.035,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1203 | local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Part", VT(1.4,0,1.4),false) | |
1204 | MakeForm(Part,"Cyl") | |
1205 | CreateWeldOrSnapOrMotor("Weld", Sphere, Sphere, Part, CF(0,-0.035,0) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0)) | |
1206 | local Sphere = CreatePart(3, Weapon, "Metal", 0, 0, "Really black", "Part", VT(0.3,1.6,0.7),false) | |
1207 | MakeForm(Sphere,"Ball") | |
1208 | CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Sphere, CF(0.45,0.5,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0)) | |
1209 | ||
1210 | for _, c in pairs(Weapon:GetChildren()) do | |
1211 | if c.ClassName == "Part" then | |
1212 | c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0) | |
1213 | end | |
1214 | end | |
1215 | ||
1216 | local SKILLTEXTCOLOR = C3(1,0,0) | |
1217 | local SKILLFONT = "SciFi" | |
1218 | local SKILLTEXTSIZE = 5 | |
1219 | ||
1220 | Weapon.Parent = Character | |
1221 | ||
1222 | Humanoid.Died:connect(function() | |
1223 | ATTACK = true | |
1224 | end) | |
1225 | ||
1226 | local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame") | |
1227 | local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.86, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame") | |
1228 | local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.82, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame") | |
1229 | local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.78, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame") | |
1230 | local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.74, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame") | |
1231 | local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.8, 0, 0.70, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame") | |
1232 | ||
1233 | local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 1") | |
1234 | local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 2") | |
1235 | local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 3") | |
1236 | local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 4") | |
1237 | local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[E]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 5") | |
1238 | local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[X]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.5, "Text 6") | |
1239 | ||
1240 | --//=================================\\ | |
1241 | --|| DAMAGE FUNCTIONS | |
1242 | --\\=================================// | |
1243 | ||
1244 | function StatLabel(CFRAME, TEXT, COLOR) | |
1245 | local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT()) | |
1246 | STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5))) | |
1247 | local BODYGYRO = IT("BodyGyro", STATPART) | |
1248 | game:GetService("Debris"):AddItem(STATPART ,5) | |
1249 | local BILLBOARDGUI = Instance.new("BillboardGui", STATPART) | |
1250 | BILLBOARDGUI.Adornee = STATPART | |
1251 | BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0) | |
1252 | BILLBOARDGUI.StudsOffset = VT(-2, 2, 0) | |
1253 | BILLBOARDGUI.AlwaysOnTop = false | |
1254 | local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI) | |
1255 | TEXTLABEL.BackgroundTransparency = 1 | |
1256 | TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0) | |
1257 | TEXTLABEL.Text = TEXT | |
1258 | TEXTLABEL.Font = SKILLFONT | |
1259 | TEXTLABEL.FontSize="Size42" | |
1260 | TEXTLABEL.TextColor3 = COLOR | |
1261 | TEXTLABEL.TextStrokeTransparency = 0 | |
1262 | TEXTLABEL.TextScaled = true | |
1263 | TEXTLABEL.TextWrapped = true | |
1264 | coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL) | |
1265 | for i = 1, 50 do | |
1266 | Swait() | |
1267 | STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2) | |
1268 | TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50) | |
1269 | TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency | |
1270 | end | |
1271 | THEPART.Parent = nil | |
1272 | end),STATPART, TEXTLABEL) | |
1273 | end | |
1274 | ||
1275 | --//=================================\\ | |
1276 | --|| ATTACK FUNCTIONS AND STUFF | |
1277 | --\\=================================// | |
1278 | ||
1279 | function Warp() | |
1280 | local HITFLOOR,HITPOS = Raycast(Mouse.Hit.p+VT(0,1,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 100, Character) | |
1281 | if HITFLOOR then | |
1282 | CharacterFade(C3(0.5,0,0),50) | |
1283 | HITPOS = HITPOS + VT(0,3.5,0) | |
1284 | local POS = RootPart.Position | |
1285 | RootPart.CFrame = CF(HITPOS,CF(POS,HITPOS)*CF(0,0,-100000).p) | |
1286 | CreateSound(289556450,Torso,2,MRANDOM(8,13)/10,false) | |
1287 | end | |
1288 | end | |
1289 | ||
1290 | function Dash() | |
1291 | ATTACK = true | |
1292 | Rooted = false | |
1293 | local TARGET = nil | |
1294 | local TORS = nil | |
1295 | local GYRO = IT("BodyGyro",RootPart) | |
1296 | GYRO.D = 175 | |
1297 | GYRO.P = 20000 | |
1298 | GYRO.MaxTorque = VT(0,40000,0) | |
1299 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1300 | local RANGE = 5 | |
1301 | CreateSound(541909867, Torso, 7, 1, false) | |
1302 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(12,0.5,12), Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1303 | for i=0, 1, 0.1 / Animation_Speed do | |
1304 | Swait() | |
1305 | RootPart.CFrame = RootPart.CFrame * CF(0,0,-2) | |
1306 | GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p) | |
1307 | local CHILDREN = workspace:GetDescendants() | |
1308 | for index, CHILD in pairs(CHILDREN) do | |
1309 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1310 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1311 | if HUM then | |
1312 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1313 | if TORSO then | |
1314 | if (TORSO.Position - LeftHole.Position).Magnitude <= RANGE + TORSO.Size.Magnitude/5 then | |
1315 | RANGE = (TORSO.Position - LeftHole.Position).Magnitude | |
1316 | TARGET = HUM | |
1317 | TORS = TORSO | |
1318 | end | |
1319 | end | |
1320 | end | |
1321 | end | |
1322 | end | |
1323 | if TARGET then | |
1324 | break | |
1325 | end | |
1326 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-80)), 1 / Animation_Speed) | |
1327 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(80)), 1 / Animation_Speed) | |
1328 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1329 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1330 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1331 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1332 | end | |
1333 | GYRO:remove() | |
1334 | if TORS and TARGET then | |
1335 | Rooted = true | |
1336 | local BODYPOSITION = IT("BodyPosition", TORS) | |
1337 | BODYPOSITION.P = 2000 | |
1338 | BODYPOSITION.D = 100 | |
1339 | BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge) | |
1340 | for i=0, 1, 0.1 / Animation_Speed do | |
1341 | Swait() | |
1342 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1343 | BODYPOSITION.Position = TORS.Position | |
1344 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1345 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1346 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1347 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1348 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1349 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1350 | end | |
1351 | for i=0, 0.4, 0.1 / Animation_Speed do | |
1352 | Swait() | |
1353 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1354 | BODYPOSITION.Position = TORS.Position | |
1355 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1356 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1357 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1358 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1359 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1360 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1361 | end | |
1362 | local LOOP = 0 | |
1363 | local LOOP2 = 0 | |
1364 | for i=0, 5, 0.1 / Animation_Speed do | |
1365 | Swait() | |
1366 | LOOP = LOOP + 1 | |
1367 | TORS.Anchored = true | |
1368 | LOOP2 = LOOP2 + 1 | |
1369 | if LOOP2 >= 5 then | |
1370 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1371 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1372 | CreateSound(145080998, RightHole, 7, 1, false) | |
1373 | SpawnTrail(RightHole.Position,RightHole.CFrame*CF(0,500,0).p) | |
1374 | LOOP2 = 0 | |
1375 | getbloody(TORS,1) | |
1376 | end | |
1377 | TORS.CFrame = LeftHole.CFrame * CF(0,TORS.Size.Z/2,0) * ANGLES(RAD(90), RAD(0), RAD(0)) | |
1378 | BODYPOSITION.Position = TORS.Position | |
1379 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed) | |
1380 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed) | |
1381 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(145 + 2 * SIN(LOOP / 12)), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1382 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 0.5 / Animation_Speed) | |
1383 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1384 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1385 | end | |
1386 | BODYPOSITION:remove() | |
1387 | if TORS then | |
1388 | TORS.Anchored = false | |
1389 | Kill(TORS.Parent) | |
1390 | end | |
1391 | end | |
1392 | ATTACK = false | |
1393 | Rooted = false | |
1394 | end | |
1395 | function Deathbound() | |
1396 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false) | |
1397 | ATTACK = true | |
1398 | Rooted = true | |
1399 | for i=0, 1, 0.1 / Animation_Speed do | |
1400 | Swait() | |
1401 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1402 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1403 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1404 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1405 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1406 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1407 | end | |
1408 | local DONE = false | |
1409 | local GATE = nil | |
1410 | local GATESPIN = true | |
1411 | coroutine.resume(coroutine.create(function() | |
1412 | repeat | |
1413 | Swait() | |
1414 | if GATE ~= nil then | |
1415 | GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0)) | |
1416 | end | |
1417 | until GATESPIN == false | |
1418 | end)) | |
1419 | coroutine.resume(coroutine.create(function() | |
1420 | repeat | |
1421 | Swait() | |
1422 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1423 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1424 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1425 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1426 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1427 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1428 | until DONE == true | |
1429 | Swait(50) | |
1430 | for i = 1, 35 do | |
1431 | Swait(4) | |
1432 | local FIRED = false | |
1433 | local CHILDREN = workspace:GetDescendants() | |
1434 | for index, CHILD in pairs(CHILDREN) do | |
1435 | if CHILD.ClassName == "Model" and CHILD ~= Character then | |
1436 | local HUM = CHILD:FindFirstChildOfClass("Humanoid") | |
1437 | if HUM then | |
1438 | local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso") | |
1439 | if TORSO then | |
1440 | if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then | |
1441 | local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1442 | local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1443 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1444 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1445 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1446 | Kill(CHILD) | |
1447 | FIRED = true | |
1448 | break | |
1449 | end | |
1450 | end | |
1451 | end | |
1452 | end | |
1453 | end | |
1454 | if FIRED == false then | |
1455 | local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15))) | |
1456 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1.5, SoundVolume = 6}) | |
1457 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1458 | SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p) | |
1459 | local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character) | |
1460 | if HITBOD ~= nil then | |
1461 | if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then | |
1462 | Kill(HITBOD.Parent) | |
1463 | end | |
1464 | end | |
1465 | end | |
1466 | end | |
1467 | for i = 1, 45 do | |
1468 | Swait() | |
1469 | GATE.Size = GATE.Size - VT(3,0,3) | |
1470 | end | |
1471 | GATESPIN = false | |
1472 | GATE:remove() | |
1473 | end)) | |
1474 | Swait(15) | |
1475 | local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character) | |
1476 | GATE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Gate", VT(0,0,0)) | |
1477 | local DECAL = IT("Decal",GATE) | |
1478 | DECAL.Texture = "http://www.roblox.com/asset/?id=1526406096" | |
1479 | DECAL.Face = "Top" | |
1480 | GATE.CFrame = CF(HITPOS) | |
1481 | CreateSound(160772554, GATE, 7, 1.3, false) | |
1482 | for i = 1, 45 do | |
1483 | Swait() | |
1484 | GATE.Size = GATE.Size + VT(3,0,3) | |
1485 | end | |
1486 | CreateSound(145080998, RightHole, 7, 1, false) | |
1487 | CreateSound(145080998, LeftHole, 7, 1, false) | |
1488 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1489 | WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1490 | ATTACK = false | |
1491 | Rooted = false | |
1492 | DONE = true | |
1493 | end | |
1494 | function Morning_Star() | |
1495 | ATTACK = true | |
1496 | Rooted = true | |
1497 | CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false) | |
1498 | for i=0, 1, 0.1 / Animation_Speed do | |
1499 | Swait() | |
1500 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1501 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1502 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1503 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1504 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1505 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1506 | end | |
1507 | coroutine.resume(coroutine.create(function() | |
1508 | local POS = Mouse.Hit.p | |
1509 | local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0)) | |
1510 | MakeForm(RAY,"Cyl") | |
1511 | local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0)) | |
1512 | MakeForm(SPHERE,"Ball") | |
1513 | local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0)) | |
1514 | MakeForm(SHIELD,"Ball") | |
1515 | SHIELD.CFrame = CF(POS) | |
1516 | RAY.CFrame = CF(POS) | |
1517 | SPHERE.CFrame = CF(POS) | |
1518 | CreateSound(440145570, SPHERE, 10, 0.8, false) | |
1519 | CreateSound(415700134, SPHERE, 10, 0.8, false) | |
1520 | for i = 1, 200 do | |
1521 | Swait() | |
1522 | WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil}) | |
1523 | RAY.Size = RAY.Size + VT(0.05,0,0.05) | |
1524 | SPHERE.Size = SPHERE.Size + VT(2,2,2) | |
1525 | SHIELD.Size = SPHERE.Size + VT(3,3,3) | |
1526 | ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true) | |
1527 | end | |
1528 | for i = 1, 45 do | |
1529 | Swait() | |
1530 | RAY.Transparency = RAY.Transparency + 1/45 | |
1531 | SPHERE.Transparency = RAY.Transparency | |
1532 | SHIELD.Transparency = SPHERE.Transparency + 1/45 | |
1533 | end | |
1534 | RAY:remove() | |
1535 | SHIELD:remove() | |
1536 | SPHERE:remove() | |
1537 | end)) | |
1538 | for i=0, 1, 0.1 / Animation_Speed do | |
1539 | Swait() | |
1540 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1541 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1542 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1543 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1544 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1545 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1546 | end | |
1547 | ATTACK = false | |
1548 | Rooted = false | |
1549 | end | |
1550 | ||
1551 | function Taunt() | |
1552 | ATTACK = true | |
1553 | Rooted = true | |
1554 | local TAUNT = CreateSound(159882303,Torso,10,1,false) | |
1555 | coroutine.resume(coroutine.create(function() | |
1556 | repeat | |
1557 | Swait() | |
1558 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1559 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1560 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.75, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1561 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1562 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1563 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1564 | until ATTACK == false | |
1565 | end)) | |
1566 | repeat wait() until TAUNT.Playing == false | |
1567 | ATTACK = false | |
1568 | Rooted = false | |
1569 | end | |
1570 | ||
1571 | ||
1572 | --//=================================\\ | |
1573 | --|| ASSIGN THINGS TO KEYS | |
1574 | --\\=================================// | |
1575 | ||
1576 | function MouseDown(Mouse) | |
1577 | if ATTACK == false then | |
1578 | end | |
1579 | end | |
1580 | ||
1581 | function MouseUp(Mouse) | |
1582 | HOLD = false | |
1583 | end | |
1584 | ||
1585 | function KeyDown(Key) | |
1586 | KEYHOLD = true | |
1587 | if Key == "z" and ATTACK == false then | |
1588 | Warp() | |
1589 | end | |
1590 | ||
1591 | if Key == "b" and ATTACK == false then | |
1592 | Dash() | |
1593 | end | |
1594 | ||
1595 | if Key == "c" and ATTACK == false then | |
1596 | LimbRip() | |
1597 | end | |
1598 | ||
1599 | if Key == "v" and ATTACK == false then | |
1600 | Deathbound() | |
1601 | end | |
1602 | ||
1603 | if Key == "e" and ATTACK == false then | |
1604 | Cleave() | |
1605 | end | |
1606 | ||
1607 | if Key == "x" and ATTACK == false then | |
1608 | Morning_Star() | |
1609 | end | |
1610 | ||
1611 | if Key == "t" and ATTACK == false then | |
1612 | Taunt() | |
1613 | end | |
1614 | end | |
1615 | ||
1616 | function KeyUp(Key) | |
1617 | KEYHOLD = false | |
1618 | end | |
1619 | ||
1620 | Mouse.Button1Down:connect(function(NEWKEY) | |
1621 | MouseDown(NEWKEY) | |
1622 | end) | |
1623 | Mouse.Button1Up:connect(function(NEWKEY) | |
1624 | MouseUp(NEWKEY) | |
1625 | end) | |
1626 | Mouse.KeyDown:connect(function(NEWKEY) | |
1627 | KeyDown(NEWKEY) | |
1628 | end) | |
1629 | Mouse.KeyUp:connect(function(NEWKEY) | |
1630 | KeyUp(NEWKEY) | |
1631 | end) | |
1632 | ||
1633 | --//=================================\\ | |
1634 | --\\=================================// | |
1635 | ||
1636 | function AntiTimeStop() | |
1637 | for _, c in pairs(Character:GetChildren()) do | |
1638 | if c:IsA("BasePart") then | |
1639 | c.Anchored = false | |
1640 | end | |
1641 | end | |
1642 | for _, c in pairs(Weapon:GetChildren()) do | |
1643 | if c:IsA("BasePart") then | |
1644 | c.Anchored = false | |
1645 | end | |
1646 | end | |
1647 | end | |
1648 | ||
1649 | --//=================================\\ | |
1650 | --|| WRAP THE WHOLE SCRIPT UP | |
1651 | --\\=================================// | |
1652 | ||
1653 | Humanoid.Changed:connect(function(Jump) | |
1654 | if Jump == "Jump" and (Disable_Jump == true) then | |
1655 | Humanoid.Jump = false | |
1656 | end | |
1657 | end) | |
1658 | ||
1659 | local sick = IT("Sound") | |
1660 | ||
1661 | while true do | |
1662 | Swait() | |
1663 | script.Parent = WEAPONGUI | |
1664 | ANIMATE.Parent = nil | |
1665 | for _,v in next, Humanoid:GetPlayingAnimationTracks() do | |
1666 | v:Stop(); | |
1667 | end | |
1668 | SINE = SINE + CHANGE | |
1669 | local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude | |
1670 | local TORSOVERTICALVELOCITY = RootPart.Velocity.y | |
1671 | local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character) | |
1672 | local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16) | |
1673 | if ANIM == "Walk" and TORSOVELOCITY > 1 then | |
1674 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1675 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1676 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2- 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1677 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(90 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed) | |
1678 | elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then | |
1679 | RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1680 | Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1681 | RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1682 | LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed) | |
1683 | end | |
1684 | if HITFLOOR == nil then | |
1685 | ANIM = "Midair" | |
1686 | if ATTACK == false then | |
1687 | RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1688 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1689 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed) | |
1690 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(-15), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed) | |
1691 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.2, -0.6) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1692 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.2, -0.6) * ANGLES(RAD(15), RAD(-70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1693 | end | |
1694 | elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then | |
1695 | ANIM = "Idle" | |
1696 | if ATTACK == false then | |
1697 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1698 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed) | |
1699 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(10 - 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed) | |
1700 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.35 * SIN(SINE / 12), 0) * ANGLES(RAD(0), RAD(0), RAD(-10 + 15 * COS(SINE / 12))) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed) | |
1701 | RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1702 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed) | |
1703 | end | |
1704 | elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then | |
1705 | ANIM = "Walk" | |
1706 | if ATTACK == false then | |
1707 | RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1708 | Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed) | |
1709 | RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * ANGLES(RAD(0), RAD(-15), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed) | |
1710 | LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * ANGLES(RAD(0), RAD(15), RAD(0)) * LEFTSHOULDERC0, 0.8 / Animation_Speed) | |
1711 | RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed) | |
1712 | LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed) | |
1713 | end | |
1714 | end | |
1715 | Humanoid.MaxHealth = 10e10 | |
1716 | Humanoid.Health = 10e10 | |
1717 | sick.SoundId = "rbxassetid://1696854181" | |
1718 | sick.Looped = true | |
1719 | sick.Pitch = 1 | |
1720 | sick.Volume = 2 | |
1721 | sick.Playing = true | |
1722 | sick.Parent = Effects | |
1723 | AntiTimeStop() | |
1724 | if Rooted == false then | |
1725 | Disable_Jump = false | |
1726 | Humanoid.WalkSpeed = Speed | |
1727 | elseif Rooted == true then | |
1728 | Disable_Jump = true | |
1729 | Humanoid.WalkSpeed = 0 | |
1730 | end | |
1731 | Humanoid.Name = "Killbot" | |
1732 | end | |
1733 | ||
1734 | --//=================================\\ | |
1735 | --\\=================================// | |
1736 | ||
1737 | --//====================================================\\-- | |
1738 | --|| END OF SCRIPT | |
1739 | --\\====================================================//-- |