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1 | - | Player = game:GetService("Players")["Mr_Anonymous1st"] |
1 | + | Player = game:GetService("Players")["jassm11"] |
2 | Character = Player.Character | |
3 | PlayerGui = Player.PlayerGui | |
4 | Backpack = Player.Backpack | |
5 | Torso = Character.Torso | |
6 | Head = Character.Head | |
7 | LeftArm = Character["Left Arm"] | |
8 | LeftLeg = Character["Left Leg"] | |
9 | RightArm = Character["Right Arm"] | |
10 | RightLeg = Character["Right Leg"] | |
11 | LS = Torso["Left Shoulder"] | |
12 | LH = Torso["Left Hip"] | |
13 | RS = Torso["Right Shoulder"] | |
14 | RH = Torso["Right Hip"] | |
15 | attack = false | |
16 | attackdebounce = false | |
17 | combo = 0 | |
18 | mana = 400 | |
19 | necko=CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
20 | ammo=true | |
21 | --player | |
22 | player = nil | |
23 | --save shoulders | |
24 | RSH, LSH = nil, nil | |
25 | --welds | |
26 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
27 | --what anim | |
28 | anim = "none" | |
29 | if Character:findFirstChild("Flute Shooter",true) ~= nil then | |
30 | Character:findFirstChild("Flute Shooter",true).Parent = nil | |
31 | end | |
32 | if Player.PlayerGui:findFirstChild("manaGUI",true) ~= nil then | |
33 | Player.PlayerGui:findFirstChild("manaGUI",true).Parent = nil | |
34 | end | |
35 | function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) | |
36 | local fp = Instance.new("Part") | |
37 | fp.formFactor = formfactor | |
38 | fp.Parent = parent | |
39 | fp.Reflectance = reflectance | |
40 | fp.Transparency = transparency | |
41 | fp.CanCollide = false | |
42 | fp.BrickColor = brickcolor | |
43 | fp.Name = name | |
44 | fp.Size = size | |
45 | fp.Position = Torso.Position | |
46 | fp.BottomSurface="Smooth" | |
47 | fp.TopSurface="Smooth" | |
48 | fp.Locked=true | |
49 | fp:BreakJoints() | |
50 | return fp | |
51 | end | |
52 | function mesh(Mesh,part,meshtype,meshid,offset,scale) | |
53 | local mesh = Instance.new(Mesh) | |
54 | mesh.Parent = part | |
55 | if Mesh=="SpecialMesh" then | |
56 | mesh.MeshType = meshtype | |
57 | mesh.MeshId = meshid | |
58 | end | |
59 | mesh.Offset=offset | |
60 | mesh.Scale=scale | |
61 | return mesh | |
62 | end | |
63 | local modelzorz = Instance.new("Model") | |
64 | modelzorz.Name = "Flute Shooter" | |
65 | modelzorz.Parent = Character | |
66 | part1=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part",Vector3.new(1,3.6,1)) | |
67 | part2=part(1,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part",Vector3.new(1,3.6,1)) | |
68 | part3=part(1,modelzorz,0.05,0,BrickColor.new("Reddish brown"),"Part",Vector3.new(1, 1, 3)) | |
69 | part4=part(1,modelzorz,0,0,BrickColor.new("Reddish brown"),"Part",Vector3.new(1, 1.2, 1)) | |
70 | part5=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part",Vector3.new(0.2, 2.4, 0.2)) | |
71 | part6=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part",Vector3.new(0.2, 2.4, 0.2)) | |
72 | part7=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part",Vector3.new(0.2, 2.4, 0.2)) | |
73 | part8=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part",Vector3.new(0.2, 2.4, 0.2)) | |
74 | modelzorz:BreakJoints() | |
75 | mesh1=mesh("CylinderMesh",part1,"","",Vector3.new(0,0,0),Vector3.new(1, 1.001, 0.3)) | |
76 | mesh2=mesh("CylinderMesh",part2,"","",Vector3.new(0,0,0),Vector3.new(1, 1, 0.4)) | |
77 | mesh3=mesh("SpecialMesh",part3,"FileMesh","http://www.roblox.com/asset/?id=3270017",Vector3.new(0,0,0),Vector3.new(0.7, 0.7, 18)) | |
78 | mesh4=mesh("CylinderMesh",part4,"","",Vector3.new(0,0,0),Vector3.new(1, 0.1, 0.7)) | |
79 | mesh5=mesh("SpecialMesh",part5,"FileMesh","http://www.roblox.com/asset/?id=1033714",Vector3.new(0,0,0),Vector3.new(0.1, 4, 0.1)) | |
80 | mesh6=mesh("SpecialMesh",part6,"FileMesh","http://www.roblox.com/asset/?id=1033714",Vector3.new(0,0,0),Vector3.new(0.1, 4, 0.1)) | |
81 | mesh7=mesh("SpecialMesh",part7,"FileMesh","http://www.roblox.com/asset/?id=1033714",Vector3.new(0,0,0),Vector3.new(0.1, 4, 0.1)) | |
82 | mesh8=mesh("SpecialMesh",part8,"FileMesh","http://www.roblox.com/asset/?id=1033714",Vector3.new(0,0,0),Vector3.new(0.1, 4, 0.1)) | |
83 | local wld1 = Instance.new("Weld") | |
84 | wld1.Parent = part1 | |
85 | wld1.Part0 = part1 | |
86 | wld1.Part1 = Torso | |
87 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.37) * CFrame.new(-0.3,0.5,-0.7) | |
88 | local wld2 = Instance.new("Weld") | |
89 | wld2.Parent = part2 | |
90 | wld2.Part0 = part2 | |
91 | wld2.Part1 = part1 | |
92 | wld2.C0 = CFrame.fromEulerAnglesXYZ(0,0,0) * CFrame.new(0,0,0) | |
93 | local wld3 = Instance.new("Weld") | |
94 | wld3.Parent = part3 | |
95 | wld3.Part0 = part3 | |
96 | wld3.Part1 = Torso | |
97 | wld3.C0 = CFrame.fromEulerAnglesXYZ(-0.2,1.57,0) * CFrame.new(0,0.7,-0.7) | |
98 | local wld4 = Instance.new("Weld") | |
99 | wld4.Parent = part4 | |
100 | wld4.Part0 = part4 | |
101 | wld4.Part1 = part3 | |
102 | wld4.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0,-1.5) | |
103 | local wld5 = Instance.new("Weld") | |
104 | wld5.Parent = part5 | |
105 | wld5.Part0 = part5 | |
106 | wld5.Part1 = part3 | |
107 | wld5.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0.25,0) | |
108 | local wld6 = Instance.new("Weld") | |
109 | wld6.Parent = part6 | |
110 | wld6.Part0 = part6 | |
111 | wld6.Part1 = part3 | |
112 | wld6.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0.15,0.2,0) | |
113 | local wld7 = Instance.new("Weld") | |
114 | wld7.Parent = part7 | |
115 | wld7.Part0 = part7 | |
116 | wld7.Part1 = part3 | |
117 | wld7.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(-0.15,0.2,0) | |
118 | local wld8 = Instance.new("Weld") | |
119 | wld8.Parent = part8 | |
120 | wld8.Part0 = part8 | |
121 | wld8.Part1 = part3 | |
122 | wld8.C0 = CFrame.fromEulerAnglesXYZ(-1.57,0,0) * CFrame.new(0,0.1,0) | |
123 | counter=1 | |
124 | for i=1,4 do | |
125 | Part=part(1,modelzorz,0,0,BrickColor.new("Black"),"Part",Vector3.new(1, 1.2, 1)) | |
126 | Mesh=mesh("CylinderMesh",Part,"","",Vector3.new(0,0,0),Vector3.new(0.2, 0.2, 0.2)) | |
127 | local wld = Instance.new("Weld") | |
128 | wld.Parent = Part | |
129 | wld.Part0 = Part | |
130 | wld.Part1 = part2 | |
131 | wld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,counter,-0.1) | |
132 | counter=counter-0.7 | |
133 | end | |
134 | local fengui = Instance.new("GuiMain") | |
135 | fengui.Parent = Player.PlayerGui | |
136 | fengui.Name = "manaGUI" | |
137 | local fenframe = Instance.new("Frame") | |
138 | fenframe.Parent = fengui | |
139 | fenframe.BackgroundColor3 = Color3.new(255,255,255) | |
140 | fenframe.BackgroundTransparency = 1 | |
141 | fenframe.BorderColor3 = Color3.new(17,17,17) | |
142 | fenframe.Size = UDim2.new(0.0500000007, 0, 0.100000001, 0) | |
143 | local fentext = Instance.new("TextLabel") | |
144 | fentext.Parent = fenframe | |
145 | fentext.Text = "Mana("..mana..")" | |
146 | fentext.BackgroundTransparency = 1 | |
147 | fentext.SizeConstraint = "RelativeXY" | |
148 | fentext.TextXAlignment = "Center" | |
149 | fentext.TextYAlignment = "Center" | |
150 | fentext.Position = UDim2.new(0,80,1,200) | |
151 | local fentext2 = Instance.new("TextLabel") | |
152 | fentext2.Parent = fenframe | |
153 | fentext2.Text = " " | |
154 | fentext2.BackgroundTransparency = 0 | |
155 | fentext2.BackgroundColor3 = Color3.new(0,0,0) | |
156 | fentext2.SizeConstraint = "RelativeXY" | |
157 | fentext2.TextXAlignment = "Center" | |
158 | fentext2.TextYAlignment = "Center" | |
159 | fentext2.Position = UDim2.new(0,10,1,170) | |
160 | fentext2.Size = UDim2.new(2.79999995,0,0.210000306,0) | |
161 | local fentext3 = Instance.new("TextLabel") | |
162 | fentext3.Parent = fenframe | |
163 | fentext3.Text = " " | |
164 | fentext3.BackgroundTransparency = 0 | |
165 | fentext3.BackgroundColor3 = Color3.new(1,1,0) | |
166 | fentext3.SizeConstraint = "RelativeXY" | |
167 | fentext3.TextXAlignment = "Center" | |
168 | fentext3.TextYAlignment = "Center" | |
169 | fentext3.Position = UDim2.new(0,10,1,170) | |
170 | fentext3.Size = UDim2.new(mana*0.007,0,0.400000006,0) | |
171 | --2.9000001, 0}, {0.450000018, 0} | |
172 | local gairo = Instance.new("BodyGyro") | |
173 | gairo.Parent = nil | |
174 | gairo.maxTorque = Vector3.new(4e+005,4e+005,4e+005)*math.huge | |
175 | gairo.P = 20e+003 | |
176 | if (script.Parent.className ~= "HopperBin") then | |
177 | Tool = Instance.new("HopperBin") | |
178 | Tool.Parent = Backpack | |
179 | Tool.Name = "Flute Shooter" | |
180 | script.Parent = Tool | |
181 | end | |
182 | Bin = script.Parent | |
183 | function hideanim() | |
184 | wld1.Part1 = Torso | |
185 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,1.37) * CFrame.new(-0.3,0.5,-0.7) | |
186 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
187 | end | |
188 | function equipanim() | |
189 | for i=0,1,0.1 do | |
190 | wait() | |
191 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
192 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
193 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
194 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5*i,0,-0.5*i) | |
195 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
196 | end | |
197 | wld1.Part1 = RightArm | |
198 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0,0,0.85) * CFrame.new(0,1,0) | |
199 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
200 | for i=0,1,0.1 do | |
201 | wait() | |
202 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3,3.14,0.5) * CFrame.new(0,0,-0.5) | |
203 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
204 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
205 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+0.5*i,0,-0.5+0.5*i) | |
206 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
207 | end | |
208 | for i=0,1,0.1 do | |
209 | wait() | |
210 | wld1.C0 = CFrame.fromEulerAnglesXYZ(0.45*i,3.14*i,0.85+2*i) * CFrame.new(0,1,0) | |
211 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
212 | LW.C0 = CFrame.new(-1.5+0.5*i,0.5,-0.5*i) * CFrame.fromEulerAnglesXYZ(1.7*i,0,0.3*i) | |
213 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
214 | RW.C0 = CFrame.new(1.5-0.9*i,0.5,-0.9*i) * CFrame.fromEulerAnglesXYZ(2*i,0,-0.3*i) | |
215 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
216 | end | |
217 | wld1.Part1=Head | |
218 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.25,2) | |
219 | end | |
220 | function Shoot() | |
221 | attack=true | |
222 | shoottrail2(part1,50) | |
223 | for i=0,1,0.2 do | |
224 | wait() | |
225 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-0.3*i,0,0) * CFrame.new(0,0.25-0.4*i,2) | |
226 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
227 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.7+0.5*i,0,0.3) | |
228 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
229 | RW.C0 = CFrame.new(1.5-0.9,0.5,-0.9) * CFrame.fromEulerAnglesXYZ(2+0.5*i,0,-0.3) | |
230 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
231 | end | |
232 | for i=0,1,0.2 do | |
233 | wait() | |
234 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57-0.3+0.3*i,0,0) * CFrame.new(0,0.25-0.4+0.4*i,2) | |
235 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
236 | LW.C0 = CFrame.new(-1.5+0.5,0.5,-0.5) * CFrame.fromEulerAnglesXYZ(1.7+0.5-0.5*i,0,0.3) | |
237 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
238 | RW.C0 = CFrame.new(1.5-0.9,0.5,-0.9) * CFrame.fromEulerAnglesXYZ(2+0.5-0.5*i,0,-0.3) | |
239 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
240 | end | |
241 | attack=false | |
242 | end | |
243 | function Reload() | |
244 | attack=true | |
245 | for i=0,1,0.1 do | |
246 | wait() | |
247 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.25,2) | |
248 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
249 | LW.C0 = CFrame.new(-1.5+0.5+0.2*i,0.5,-0.5-0.2*i) * CFrame.fromEulerAnglesXYZ(1.7+0.3*i,0,0.3+0.2*i) | |
250 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
251 | RW.C0 = CFrame.new(1.5-0.9,0.5,-0.9) * CFrame.fromEulerAnglesXYZ(2,0,-0.3) | |
252 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
253 | end | |
254 | for i=0,1,0.1 do | |
255 | wait() | |
256 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.25,2) | |
257 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57,3.14,0) * CFrame.new(0,0,-0.5) | |
258 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(2,0,0.5) | |
259 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
260 | RW.C0 = CFrame.new(1.5-0.9+0.9*i,0.5,-0.9+0.9*i) * CFrame.fromEulerAnglesXYZ(2-2.5*i,0,-0.3) | |
261 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
262 | end | |
263 | wld1.Part1 = LeftArm | |
264 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-0.7,3.14,0.3) * CFrame.new(0,1,0) | |
265 | for i=0,1,0.1 do | |
266 | wait() | |
267 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-0.7+1*i,3.14,0.3+1.5*i) * CFrame.new(0.8*i,1,0) | |
268 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3*i,3.14,0.5*i) * CFrame.new(0,0,-0.5) | |
269 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(2-0.5*i,0,0.5+0.2*i) | |
270 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
271 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2-2.5,0,-0.3) | |
272 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
273 | end | |
274 | DPart=part(1,modelzorz,0,0,BrickColor.new("Dark orange"),"Part",Vector3.new(0.2, 2.4, 0.2)) | |
275 | DMesh=mesh("SpecialMesh",DPart,"FileMesh","http://www.roblox.com/asset/?id=1033714",Vector3.new(0,0,0),Vector3.new(0.1, 4, 0.1)) | |
276 | local DWeld = Instance.new("Weld") | |
277 | DWeld.Parent = DPart | |
278 | DWeld.Part0 = DPart | |
279 | DWeld.Part1 = RightArm | |
280 | DWeld.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57,-0.5) * CFrame.new(1,1,0) | |
281 | for i=0,1,0.1 do | |
282 | wait() | |
283 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-0.7+1,3.14,0.3+1.5) * CFrame.new(0.8,1,0) | |
284 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3*i,3.14,0.5-0.5*i) * CFrame.new(0,0,-0.5) | |
285 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(2-0.5-0.2*i,0,0.5+0.2) | |
286 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
287 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5*i,0,-0.3) | |
288 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
289 | DWeld.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57+0.3*i,-0.5-0.2*i) * CFrame.new(1-1*i,1+0.2*i,0.2*i) | |
290 | DWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0) | |
291 | end | |
292 | for i=0,1,0.1 do | |
293 | wait() | |
294 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-0.7+1,3.14,0.3+1.5) * CFrame.new(0.8,1,0) | |
295 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3,3.14,0.5-0.5) * CFrame.new(0,0,-0.5) | |
296 | LW.C0 = CFrame.new(-1.5+0.7,0.5,-0.7) * CFrame.fromEulerAnglesXYZ(2-0.5-0.2,0,0.5+0.2) | |
297 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
298 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(-0.5+1.5+0.1*i,0,-0.3-0.2*i) | |
299 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
300 | DWeld.C0 = CFrame.fromEulerAnglesXYZ(1.57,-1.57+0.3+0.1*i,-0.5-0.2-0.2*i) * CFrame.new(1-1+0.9*i,1+0.2+1.2*i,0.2+0.4*i) | |
301 | DWeld.C1 = CFrame.fromEulerAnglesXYZ(0,0,0)*CFrame.new(0.3*i,0,0) | |
302 | end | |
303 | DPart.Parent=nil | |
304 | for i=0,1,0.1 do | |
305 | wait() | |
306 | wld1.C0 = CFrame.fromEulerAnglesXYZ(-0.7+1-0.5*i,3.14,0.3+1.5-1.5*i) * CFrame.new(0.8-1.4*i,1,0.5*i) | |
307 | Torso.Neck.C1 = CFrame.fromEulerAnglesXYZ(1.57+0.3-0.3,3.14,0.5-0.5) * CFrame.new(0,0,-0.5) | |
308 | LW.C0 = CFrame.new(-1.5+0.7-0.2*i,0.5,-0.7+0.2*i) * CFrame.fromEulerAnglesXYZ(1.3+0.4*i,0,0.7-0.4*i) | |
309 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
310 | RW.C0 = CFrame.new(1.5-0.9*i,0.5,-0.9*i) * CFrame.fromEulerAnglesXYZ(1.1+0.9*i,0,-0.3-0.2+0.2*i) | |
311 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
312 | end | |
313 | wld1.Part1=Head | |
314 | wld1.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,0) * CFrame.new(0,0.25,2) | |
315 | attack=false | |
316 | end | |
317 | function onehit() | |
318 | end | |
319 | function twohit() | |
320 | end | |
321 | function threehit() | |
322 | end | |
323 | function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants | |
324 | return game.Workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
325 | end | |
326 | function shoottrail2(pos1,Damage) | |
327 | coroutine.resume(coroutine.create(function() | |
328 | spread2 = 0 | |
329 | range2 = 1000 | |
330 | rangepower = 10 | |
331 | local spreadvector = (Vector3.new(math.random(-spread2,spread2),math.random(-spread2,spread2),math.random(-spread2,spread2)) / 100) --* (pos1.Position).magnitude/100 | |
332 | --local dir = Head.CFrame.lookVector+spreadvector | |
333 | local dir = Head.CFrame.lookVector+spreadvector | |
334 | local ammount = 100 | |
335 | local hit2,pos = rayCast(pos1.Position,dir,10,Character) | |
336 | local rangepos = range2 | |
337 | local function drawtrail(From,To) | |
338 | local effectsmsh = Instance.new("CylinderMesh") | |
339 | local Damg = Damage*2 | |
340 | effectsmsh.Name = "Mesh" | |
341 | local effectsg = Instance.new("Part") | |
342 | effectsg.formFactor = 3 | |
343 | effectsg.CanCollide = false | |
344 | effectsg.Name = "Eff" | |
345 | effectsg.Locked = true | |
346 | effectsg.Anchored = true | |
347 | effectsg.Size = Vector3.new(1,0.4,1) | |
348 | effectsg.Parent = Character | |
349 | effectsmsh.Parent = effectsg | |
350 | effectsg.BrickColor = BrickColor.new("Dark orange") | |
351 | effectsg.Reflectance = 0.25 | |
352 | local LP = From | |
353 | local point1 = To | |
354 | local mg = (LP - point1).magnitude | |
355 | effectsmsh.Scale = Vector3.new(0.4,mg*5,0.4) | |
356 | effectsg.CFrame = CFrame.new((LP+point1)/2,point1) * CFrame.Angles(math.rad(90),0,0) | |
357 | coroutine.resume(coroutine.create(function() | |
358 | for i = 0 , 1 , 0.2 do | |
359 | wait() | |
360 | effectsg.Transparency = 1*i | |
361 | effectsmsh.Scale = Vector3.new(0.4-0.4*i,mg*5,0.4-0.4*i) | |
362 | end | |
363 | effectsg.Transparency = 1 | |
364 | wait() | |
365 | effectsg.Parent = nil | |
366 | end)) | |
367 | end | |
368 | local newpos = pos1.Position | |
369 | local inc = rangepower | |
370 | local Damg = Damage*2 | |
371 | local decr = 0 | |
372 | repeat | |
373 | wait() | |
374 | rangepos = rangepos - 10 | |
375 | dir = dir | |
376 | --dir = dir | |
377 | --print(Damg) | |
378 | hit2,pos = rayCast(newpos,dir,inc,Character) | |
379 | drawtrail(newpos,pos) | |
380 | newpos = newpos + (dir * inc) | |
381 | if alt==1 then | |
382 | inc = 10 | |
383 | if inc >= 20 then | |
384 | inc = inc - 10 | |
385 | end | |
386 | end | |
387 | if hit2 ~= nil then | |
388 | rangepos = 0 | |
389 | end | |
390 | until rangepos <= 0 | |
391 | if hit2 ~= nil then | |
392 | local effectsmsh = Instance.new("SpecialMesh") | |
393 | effectsmsh.MeshId = "http://www.roblox.com/asset/?id=1033714" | |
394 | --effectsmsh.Scale = Vector3.new(1,1,2.5) | |
395 | effectsmsh.Scale = Vector3.new(0.1,4,0.1) | |
396 | local effectsg = Instance.new("Part") | |
397 | effectsg.formFactor = 3 | |
398 | effectsg.CanCollide = false | |
399 | effectsg.Name = "Arrow" | |
400 | effectsg.Locked = true | |
401 | effectsg.Transparency = 1 | |
402 | effectsg.Size = Vector3.new(0.2,0.2,0.2) | |
403 | effectsg.Parent = Character | |
404 | effectsg.BrickColor = BrickColor.new("Dark orange") | |
405 | effectsmsh.Parent = effectsg | |
406 | effectsg.CFrame = CFrame.new(newpos,pos) + CFrame.new(newpos,pos).lookVector*2.5*2 | |
407 | local weld = Instance.new("Weld") | |
408 | weld.Part0 = effectsg | |
409 | weld.Part1 = hit2 | |
410 | local HitPos = effectsg.Position + CFrame.new(newpos,pos).lookVector*0.75 | |
411 | local CJ = CFrame.new(HitPos) | |
412 | local C0 = effectsg.CFrame:inverse() * CJ | |
413 | local C1 = hit2.CFrame:inverse() * CJ | |
414 | weld.C0 = C0 | |
415 | weld.C1 = C1 | |
416 | weld.Parent = effectsg | |
417 | coroutine.resume(coroutine.create(function() | |
418 | wait() | |
419 | effectsg.Parent = nil | |
420 | end)) | |
421 | if hit2.Parent:FindFirstChild("Humanoid") ~= nil then | |
422 | hum = hit2.Parent.Humanoid | |
423 | attackdebounce=false | |
424 | Damagefunc1(hit2,math.floor(Damg/4),5) | |
425 | elseif hit2.Parent.Parent ~= nil and hit2.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
426 | hum = hit2.Parent.Parent.Humanoid | |
427 | attackdebounce=false | |
428 | Damagefunc1(hit2,math.floor(Damg/4),5) | |
429 | elseif hit2.Parent.Parent.Parent ~= nil and hit2.Parent.Parent.Parent:FindFirstChild("Humanoid") ~= nil then | |
430 | hum = hit2.Parent.Parent.Humanoid | |
431 | attackdebounce=false | |
432 | Damagefunc1(hit2,math.floor(Damg/4),5) | |
433 | end | |
434 | end | |
435 | end)) | |
436 | end | |
437 | function MMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
438 | local msh1 = Instance.new("BlockMesh") | |
439 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
440 | S=Instance.new("Part") | |
441 | S.Name="Effect" | |
442 | S.formFactor=0 | |
443 | S.Size=Vector3.new(x1,y1,z1) | |
444 | S.BrickColor=color | |
445 | S.Reflectance = 0 | |
446 | S.TopSurface=0 | |
447 | S.BottomSurface=0 | |
448 | S.Transparency=0 | |
449 | S.Anchored=true | |
450 | S.CanCollide=false | |
451 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
452 | S.Parent=Character | |
453 | msh1.Parent = S | |
454 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
455 | end | |
456 | function UltimaMMMAGIC(part,x1,y1,z1,x2,y2,z2,color) | |
457 | local msh1 = Instance.new("BlockMesh") | |
458 | msh1.Scale = Vector3.new(x1,y1,z1) | |
459 | S=Instance.new("Part") | |
460 | S.Name="Effect" | |
461 | S.formFactor=0 | |
462 | S.Size=Vector3.new(1,1,1) | |
463 | S.BrickColor=color | |
464 | S.Reflectance = 0 | |
465 | S.TopSurface=0 | |
466 | S.BottomSurface=0 | |
467 | S.Transparency=0 | |
468 | S.Anchored=true | |
469 | S.CanCollide=false | |
470 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) | |
471 | S.Parent=Character | |
472 | msh1.Parent = S | |
473 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.1,0.1,0.1) Part.CFrame=Part.CFrame*CFrame.fromEulerAnglesXYZ(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
474 | end | |
475 | function MOREMAGIX(part,cframe,x,y,z,color) | |
476 | p2=Instance.new("Part") | |
477 | p2.Name="Blast" | |
478 | p2.TopSurface=0 | |
479 | p2.BottomSurface=0 | |
480 | p2.CanCollide=false | |
481 | p2.Anchored=true | |
482 | p2.BrickColor=color | |
483 | p2.Size=Vector3.new(x,y,z) | |
484 | p2.formFactor="Symmetric" | |
485 | p2.CFrame=part.CFrame*CFrame.new(0,cframe,0) | |
486 | p2.Parent=workspace | |
487 | m=Instance.new("BlockMesh") | |
488 | m.Parent=p2 | |
489 | m.Name="BlastMesh" | |
490 | coroutine.resume(coroutine.create(function(part,dir) for loll=1, 15 do part.BlastMesh.Scale=part.BlastMesh.Scale-Vector3.new(.09,.09,.09) part.Transparency=loll/20 part.CFrame=part.CFrame*CFrame.new(dir)*CFrame.fromEulerAnglesXYZ(math.random(-100,100)/100, math.random(-100,100)/100, math.random(-100,100)/100) wait() end part.Parent=nil end),p2,Vector3.new(math.random(-10,10)/10,math.random(-10,10)/10,math.random(-10,10)/10)) | |
491 | end | |
492 | function EVENMOARMAGIX(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
493 | local msh1 = Instance.new("SpecialMesh") | |
494 | msh1.Scale = Vector3.new(0.5,0.5,0.5) | |
495 | msh1.MeshType = "Sphere" | |
496 | S=Instance.new("Part") | |
497 | S.Name="Effect" | |
498 | S.formFactor=0 | |
499 | S.Size=Vector3.new(x1,y1,z1) | |
500 | S.BrickColor=color | |
501 | if Style == "WingBlade" and element == "Dark" then | |
502 | S.BrickColor=BrickColor.new("Black") | |
503 | end | |
504 | S.Reflectance = 0 | |
505 | S.TopSurface=0 | |
506 | S.BottomSurface=0 | |
507 | S.Transparency=0 | |
508 | S.Anchored=true | |
509 | S.CanCollide=false | |
510 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
511 | S.Parent=Character | |
512 | msh1.Parent = S | |
513 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
514 | end | |
515 | function WaveEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
516 | local msh1 = Instance.new("SpecialMesh") | |
517 | msh1.Scale = Vector3.new(x1,y1,z1) | |
518 | msh1.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
519 | S=Instance.new("Part") | |
520 | S.Name="Effect" | |
521 | S.formFactor=0 | |
522 | S.Size=Vector3.new(1,1,1) | |
523 | S.BrickColor=color | |
524 | S.Reflectance = 0 | |
525 | S.TopSurface=0 | |
526 | S.BottomSurface=0 | |
527 | S.Transparency=0 | |
528 | S.Anchored=true | |
529 | S.CanCollide=false | |
530 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
531 | S.Parent=Character | |
532 | msh1.Parent = S | |
533 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
534 | end | |
535 | function BlastEffect(part,x1,y1,z1,x2,y2,z2,x3,y3,z3,color) | |
536 | local msh1 = Instance.new("SpecialMesh") | |
537 | msh1.Scale = Vector3.new(x1,y1,z1) | |
538 | msh1.MeshId = "http://www.roblox.com/asset/?id=1323306" | |
539 | S=Instance.new("Part") | |
540 | S.Name="Effect" | |
541 | S.formFactor=0 | |
542 | S.Size=Vector3.new(1,1,1) | |
543 | S.BrickColor=color | |
544 | S.Reflectance = 0 | |
545 | S.TopSurface=0 | |
546 | S.BottomSurface=0 | |
547 | S.Transparency=0 | |
548 | S.Anchored=true | |
549 | S.CanCollide=false | |
550 | S.CFrame=part.CFrame*CFrame.new(x2,y2,z2)*CFrame.fromEulerAnglesXYZ(x3,y3,z3) | |
551 | S.Parent=Character | |
552 | msh1.Parent = S | |
553 | coroutine.resume(coroutine.create(function(Part,CF) for i=1, 9 do Part.Mesh.Scale = Part.Mesh.Scale + Vector3.new(0.15,0.3,0.15) Part.Transparency=i*.1 wait() end Part.Parent=nil end),S,S.CFrame) | |
554 | end | |
555 | function ss(pitch) | |
556 | local SlashSound = Instance.new("Sound") | |
557 | --SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" | |
558 | SlashSound.SoundId = "http://roblox.com/asset/?id=10209645" | |
559 | SlashSound.Parent = workspace | |
560 | SlashSound.Volume = .7 | |
561 | SlashSound.Pitch = pitch | |
562 | SlashSound.PlayOnRemove = true | |
563 | coroutine.resume(coroutine.create(function() | |
564 | wait(0) | |
565 | SlashSound.Parent = nil | |
566 | end)) | |
567 | end | |
568 | function equipsound(pitch) | |
569 | local SlashSound = Instance.new("Sound") | |
570 | SlashSound.SoundId = "rbxasset://sounds\\unsheath.wav" | |
571 | SlashSound.Parent = workspace | |
572 | SlashSound.Volume = .5 | |
573 | SlashSound.Pitch = pitch | |
574 | SlashSound.PlayOnRemove = true | |
575 | coroutine.resume(coroutine.create(function() | |
576 | wait(0) | |
577 | SlashSound.Parent = nil | |
578 | end)) | |
579 | end | |
580 | function magicsound(pitch) | |
581 | local SlashSound = Instance.new("Sound") | |
582 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2248511" | |
583 | SlashSound.Parent = workspace | |
584 | SlashSound.Volume = .5 | |
585 | SlashSound.Pitch = pitch | |
586 | SlashSound.PlayOnRemove = true | |
587 | coroutine.resume(coroutine.create(function() | |
588 | wait(0) | |
589 | SlashSound.Parent = nil | |
590 | end)) | |
591 | end | |
592 | function critsound(pitch) | |
593 | local SlashSound = Instance.new("Sound") | |
594 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=2801263" | |
595 | SlashSound.Parent = workspace | |
596 | SlashSound.Volume = .7 | |
597 | SlashSound.Pitch = pitch | |
598 | SlashSound.PlayOnRemove = true | |
599 | coroutine.resume(coroutine.create(function() | |
600 | wait(0) | |
601 | SlashSound.Parent = nil | |
602 | end)) | |
603 | end | |
604 | function spikesound(pitch) | |
605 | local SlashSound = Instance.new("Sound") | |
606 | SlashSound.SoundId = "http://www.roblox.com/asset/?id=3264793" | |
607 | SlashSound.Parent = workspace | |
608 | SlashSound.Volume = .7 | |
609 | SlashSound.Pitch = pitch | |
610 | SlashSound.PlayOnRemove = true | |
611 | coroutine.resume(coroutine.create(function() | |
612 | wait(0) | |
613 | SlashSound.Parent = nil | |
614 | end)) | |
615 | end | |
616 | Damagefunc1=function(hit,Damage,Knockback) | |
617 | if attackdebounce == false then | |
618 | attackdebounce = true | |
619 | coroutine.resume(coroutine.create(function() | |
620 | wait(0.1) | |
621 | attackdebounce = false | |
622 | end)) | |
623 | if hit.Parent==nil then | |
624 | return | |
625 | end | |
626 | CPlayer=Bin | |
627 | h=hit.Parent:FindFirstChild("Humanoid") | |
628 | if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then | |
629 | if mana < 400 then | |
630 | mana = mana + math.random(10,20) | |
631 | end | |
632 | if mana > 400 then | |
633 | mana = 400 | |
634 | end | |
635 | Damage=Damage | |
636 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
637 | return | |
638 | end]] | |
639 | c=Instance.new("ObjectValue") | |
640 | c.Name="creator" | |
641 | c.Value=game.Players.LocalPlayer | |
642 | c.Parent=h | |
643 | game:GetService("Debris"):AddItem(c,.5) | |
644 | -- print(c.Value) | |
645 | if math.random(0,99)+math.random()<=5 then | |
646 | CRIT=true | |
647 | Damage=Damage*1.5 | |
648 | --[[ Knockback=Knockback*2 | |
649 | r=Instance.new("BodyAngularVelocity") | |
650 | r.P=3000 | |
651 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
652 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
653 | r.Parent=hit.Parent.Torso]] | |
654 | critsound(2) | |
655 | ||
656 | end | |
657 | Damage=Damage+math.random(0,10) | |
658 | -- Blood(hit.CFrame*CFrame.new(math.random(-10,10)/10,math.random(-10,10)/10,0),math.floor(Damage/2)) | |
659 | h:TakeDamage(Damage) | |
660 | showDamage(hit.Parent,Damage,.5) | |
661 | vp=Instance.new("BodyVelocity") | |
662 | vp.P=500 | |
663 | vp.maxForce=Vector3.new(math.huge,0,math.huge) | |
664 | -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback | |
665 | vp.velocity=Torso.CFrame.lookVector*Knockback+Torso.Velocity/1.05 | |
666 | if Knockback>0 then | |
667 | vp.Parent=hit.Parent.Torso | |
668 | end | |
669 | game:GetService("Debris"):AddItem(vp,.25) | |
670 | --[[ r=Instance.new("BodyAngularVelocity") | |
671 | r.P=3000 | |
672 | r.maxTorque=Vector3.new(500000000,50000000000,500000000)*50000 | |
673 | r.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20)) | |
674 | r.Parent=hit.Parent.Torso]] | |
675 | game:GetService("Debris"):AddItem(r,.5) | |
676 | c=Instance.new("ObjectValue") | |
677 | c.Name="creator" | |
678 | c.Value=Player | |
679 | c.Parent=h | |
680 | game:GetService("Debris"):AddItem(c,.5) | |
681 | CRIT=false | |
682 | hitDeb=true | |
683 | AttackPos=6 | |
684 | end | |
685 | end | |
686 | end | |
687 | showDamage=function(Char,Dealt,du) | |
688 | m=Instance.new("Model") | |
689 | m.Name=tostring(Dealt) | |
690 | h=Instance.new("Humanoid") | |
691 | h.Health=0 | |
692 | h.MaxHealth=0 | |
693 | h.Parent=m | |
694 | c=Instance.new("Part") | |
695 | c.Transparency=0 | |
696 | c.BrickColor=BrickColor:Red() | |
697 | if CRIT==true then | |
698 | c.BrickColor=BrickColor.new("Really red") | |
699 | end | |
700 | c.Name="Head" | |
701 | c.TopSurface=0 | |
702 | c.BottomSurface=0 | |
703 | c.formFactor="Plate" | |
704 | c.Size=Vector3.new(1,.4,1) | |
705 | ms=Instance.new("CylinderMesh") | |
706 | ms.Scale=Vector3.new(.8,.8,.8) | |
707 | if CRIT==true then | |
708 | ms.Scale=Vector3.new(1.25,1.5,1.25) | |
709 | end | |
710 | ms.Parent=c | |
711 | c.Reflectance=0 | |
712 | Instance.new("BodyGyro").Parent=c | |
713 | c.Parent=m | |
714 | c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) | |
715 | f=Instance.new("BodyPosition") | |
716 | f.P=2000 | |
717 | f.D=100 | |
718 | f.maxForce=Vector3.new(math.huge,math.huge,math.huge) | |
719 | f.position=c.Position+Vector3.new(0,3,0) | |
720 | f.Parent=c | |
721 | game:GetService("Debris"):AddItem(m,.5+du) | |
722 | c.CanCollide=false | |
723 | m.Parent=workspace | |
724 | c.CanCollide=false | |
725 | end | |
726 | hold = false | |
727 | function ob1d(mouse) | |
728 | if attack == true then return end | |
729 | if stancing == true then return end | |
730 | hold = true | |
731 | if combo == 0 then | |
732 | combo = 1 | |
733 | onehit() | |
734 | coroutine.resume(coroutine.create(function() | |
735 | wait(0.5) | |
736 | if attack == false then | |
737 | combo = 0 | |
738 | wld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
739 | wld1.C0 = CFrame.new(0,2,0) * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
740 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
741 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2,1.1,0) | |
742 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
743 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.8,1,0) | |
744 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
745 | end | |
746 | end)) | |
747 | elseif combo == 1 then | |
748 | combo = 2 | |
749 | twohit() | |
750 | coroutine.resume(coroutine.create(function() | |
751 | wait(0.5) | |
752 | if attack == false then | |
753 | combo = 0 | |
754 | wld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
755 | wld1.C0 = CFrame.new(0,2,0) * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
756 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
757 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2,1.1,0) | |
758 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
759 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.8,1,0) | |
760 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
761 | end | |
762 | end)) | |
763 | elseif combo == 2 then | |
764 | combo = 3 | |
765 | threehit() | |
766 | wait(0.5) | |
767 | combo = 0 | |
768 | wld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
769 | wld1.C0 = CFrame.new(0,2,0) * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
770 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
771 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2,1.1,0) | |
772 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
773 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.8,1,0) | |
774 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
775 | end | |
776 | end | |
777 | function ob1u(mouse) | |
778 | hold = false | |
779 | end | |
780 | buttonhold = false | |
781 | function Key(key,mouse) | |
782 | if attack == true then return end | |
783 | if key == "q" then | |
784 | if ammo==true then | |
785 | Shoot() | |
786 | ammo=false | |
787 | elseif ammo==false then | |
788 | Reload() | |
789 | ammo=true | |
790 | end | |
791 | end | |
792 | end | |
793 | function Key2(key,mouse) | |
794 | end | |
795 | function s(mouse) | |
796 | mouse.Button1Down:connect(function() ob1d(mouse) end) | |
797 | mouse.Button1Up:connect(function() ob1u(mouse) end) | |
798 | mouse.KeyDown:connect(function(key) Key(key,mouse) end) | |
799 | mouse.KeyUp:connect(function(key) Key2(key,mouse) end) | |
800 | --mouse.KeyDown:connect(key,mouse) | |
801 | --mouse.KeyUp:connect(key2,mouse) | |
802 | player = Player | |
803 | ch = Character | |
804 | RSH = ch.Torso["Right Shoulder"] | |
805 | LSH = ch.Torso["Left Shoulder"] | |
806 | -- | |
807 | RW.Part0 = ch.Torso | |
808 | RW.C0 = CFrame.new(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) | |
809 | RW.C1 = CFrame.new(0, 0.5, 0) | |
810 | RW.Part1 = ch["Right Arm"] | |
811 | RW.Parent = ch.Torso | |
812 | --_G.R = RW | |
813 | -- | |
814 | LW.Part0 = ch.Torso | |
815 | LW.C0 = CFrame.new(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) | |
816 | LW.C1 = CFrame.new(0, 0.5, 0) | |
817 | LW.Part1 = ch["Left Arm"] | |
818 | LW.Parent = ch.Torso | |
819 | --_G.L = LW | |
820 | -- | |
821 | equipanim() | |
822 | end | |
823 | function ds(mouse) | |
824 | hideanim() | |
825 | RW.Parent = nil | |
826 | LW.Parent = nil | |
827 | RSH.Parent = player.Character.Torso | |
828 | LSH.Parent = player.Character.Torso | |
829 | end | |
830 | Bin.Selected:connect(s) | |
831 | Bin.Deselected:connect(ds) | |
832 | function onRunning(speed) | |
833 | if attack == true then return end | |
834 | if speed>0 then | |
835 | walking = true | |
836 | --[[wld.Part1 = LeftArm | |
837 | wld.C0 = CFrame.fromEulerAnglesXYZ(1.57,0,1.57) * CFrame.new(0,1,0) | |
838 | wld1.C0 = CFrame.new(0,2,0) * CFrame.fromEulerAnglesXYZ(0,0,0.2) | |
839 | Torso.Neck.C0=necko*CFrame.fromEulerAnglesXYZ(0,0,0) | |
840 | LW.C0 = CFrame.new(-1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(2,1.1,0) | |
841 | LW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) | |
842 | RW.C0 = CFrame.new(1.5,0.5,0) * CFrame.fromEulerAnglesXYZ(0.8,1,0) | |
843 | RW.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0,0,0) ]] | |
844 | else | |
845 | walking = false | |
846 | end | |
847 | end | |
848 | Character.Humanoid.Running:connect(onRunning) | |
849 | while true do | |
850 | wait(0) | |
851 | fentext3.Size = UDim2.new(mana*0.007,0,0.200000006,0) | |
852 | fentext.Text = "Mana("..mana..")" | |
853 | fentext3.BackgroundColor3 = Color3.new(1,1,1) | |
854 | end | |
855 | -- mediafire |