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1 | local remote = NS ([==[ | |
2 | print("TaiShi Edits") | |
3 | print("This is Mlg Have Fun") | |
4 | Player = owner | |
5 | Character = Player.Character | |
6 | PlayerGui = Player.PlayerGui | |
7 | Backpack = Player.Backpack | |
8 | Torso = Character.Torso | |
9 | Head = Character.Head | |
10 | Humanoid = Character.Humanoid | |
11 | LeftArm = Character["Left Arm"] | |
12 | LeftLeg = Character["Left Leg"] | |
13 | RightArm = Character["Right Arm"] | |
14 | RightLeg = Character["Right Leg"] | |
15 | Character = Player.Character | |
16 | PlayerGui = Player.PlayerGui | |
17 | Backpack = Player.Backpack | |
18 | Torso = Character.Torso | |
19 | Head = Character.Head | |
20 | Humanoid = Character.Humanoid | |
21 | LeftArm = Character["Left Arm"] | |
22 | LeftLeg = Character["Left Leg"] | |
23 | RightArm = Character["Right Arm"] | |
24 | RightLeg = Character["Right Leg"] | |
25 | LS = Torso["Left Shoulder"] | |
26 | LH = Torso["Left Hip"] | |
27 | RS = Torso["Right Shoulder"] | |
28 | RH = Torso["Right Hip"] | |
29 | Neck = Torso.Neck | |
30 | attacktype = 1 | |
31 | vt = Vector3.new | |
32 | cf = CFrame.new | |
33 | euler = CFrame.fromEulerAnglesXYZ | |
34 | angles = CFrame.Angles | |
35 | necko = cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
36 | necko2 = cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
37 | LHC0 = cf(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
38 | LHC1 = cf(-0.5, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) | |
39 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
40 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) | |
41 | RootPart = Character.HumanoidRootPart | |
42 | RootJoint = RootPart.RootJoint | |
43 | RootCF = euler(-1.57, 0, 3.14) | |
44 | attack = false | |
45 | equipped = true | |
46 | local Anim = "Idle" | |
47 | local Effects = {} | |
48 | cam = workspace.CurrentCamera | |
49 | ZTarget = nil | |
50 | RocketTarget = nil | |
51 | local RbxUtility = LoadLibrary("RbxUtility") | |
52 | local Create = RbxUtility.Create | |
53 | local m = Create("Model"){ | |
54 | Parent = Character, | |
55 | Name = "WeaponModel", | |
56 | } | |
57 | RSH, LSH = nil, nil | |
58 | LH = Torso["Left Hip"] | |
59 | RH = Torso["Right Hip"] | |
60 | RSH = Torso["Right Shoulder"] | |
61 | LSH = Torso["Left Shoulder"] | |
62 | ||
63 | local glasses = Instance.new("Part",Head) | |
64 | glasses.CanCollide = false | |
65 | glasses.TopSurface = 10 | |
66 | glasses.BottomSurface = 10 | |
67 | glasses.Size = Vector3.new(1.4, 0.6, 1.4) | |
68 | local glassesmesh = Instance.new("SpecialMesh",glasses) | |
69 | glassesmesh.MeshId = "rbxassetid://121910245" | |
70 | glassesmesh.TextureId = "rbxassetid://182196075" | |
71 | glassesmesh.Scale = Vector3.new(0.7,0.7,0.7) | |
72 | local glassesweld = Instance.new("Weld",glasses) | |
73 | glassesweld.Part0 = Head | |
74 | glassesweld.Part1 = glasses | |
75 | glassesweld.C0 = CFrame.new(0,0.1,-0.05) | |
76 | ||
77 | local hair = Instance.new("Part",Char) | |
78 | hair.Name = "Hair" | |
79 | hair.CanCollide = false | |
80 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
81 | hair.BrickColor = BrickColor.new("Really black") | |
82 | local hairmesh = Instance.new("SpecialMesh",hair) | |
83 | hairmesh.MeshId = "rbxassetid://16627529" | |
84 | hairmesh.TextureId = "rbxassetid://16627494" | |
85 | hairmesh.Scale = Vector3.new(1.05,1.05,1.05) | |
86 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
87 | local hairweld = Instance.new("Weld",hair) | |
88 | hairweld.Part0 = Head | |
89 | hairweld.Part1 = hair | |
90 | hairweld.C0 = CFrame.new(0,0.5,0) | |
91 | ||
92 | local hair = Instance.new("Part",Char) | |
93 | hair.Name = "Hair" | |
94 | hair.CanCollide = false | |
95 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
96 | hair.BrickColor = BrickColor.new("Really black") | |
97 | local hairmesh = Instance.new("SpecialMesh",hair) | |
98 | hairmesh.MeshId = "rbxassetid://1029012" | |
99 | hairmesh.TextureId = "rbxassetid://1028814" | |
100 | hairmesh.Scale = Vector3.new(1.1,1.1,1.1) | |
101 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
102 | local hairweld = Instance.new("Weld",hair) | |
103 | hairweld.Part0 = Head | |
104 | hairweld.Part1 = hair | |
105 | hairweld.C0 = CFrame.new(0,0.5,0) | |
106 | ||
107 | local hair = Instance.new("Part",Char) | |
108 | hair.Name = "Hair" | |
109 | hair.CanCollide = false | |
110 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
111 | hair.BrickColor = BrickColor.new("Really black") | |
112 | local hairmesh = Instance.new("SpecialMesh",hair) | |
113 | hairmesh.MeshId = "rbxassetid://1577360" | |
114 | hairmesh.TextureId = "rbxassetid://1577349" | |
115 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
116 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
117 | local hairweld = Instance.new("Weld",hair) | |
118 | hairweld.Part0 = Head | |
119 | hairweld.Part1 = hair | |
120 | hairweld.C0 = CFrame.new(0,0.5,0) | |
121 | ||
122 | local hair = Instance.new("Part",Char) | |
123 | hair.Name = "Hair" | |
124 | hair.CanCollide = false | |
125 | hair.Size = Vector3.new(1.2, 1, 1.6) | |
126 | hair.BrickColor = BrickColor.new("Really black") | |
127 | local hairmesh = Instance.new("SpecialMesh",hair) | |
128 | hairmesh.MeshId = "rbxassetid://1051545" | |
129 | hairmesh.TextureId = "rbxassetid://1051546" | |
130 | hairmesh.Scale = Vector3.new(1,1.3,1) | |
131 | hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1) | |
132 | local hairweld = Instance.new("Weld",hair) | |
133 | hairweld.Part0 = Head | |
134 | hairweld.Part1 = hair | |
135 | hairweld.C0 = CFrame.new(0,0.5,0) | |
136 | ||
137 | blackhand = Instance.new("Part",char) | |
138 | blackhand.Material = "Neon" | |
139 | blackhand.Transparency = 1 | |
140 | blackhand.BrickColor = BrickColor.new("Really red") | |
141 | blackhand.Position = Vector3.new(999,999,999) | |
142 | blackhand.Size = Vector3.new(1.01,1.01,1.01) | |
143 | blackweld = Instance.new("Weld",blackhand) | |
144 | blackweld.Part0 = rarm | |
145 | blackweld.Part1 = blackhand | |
146 | blackweld.C0 = CFrame.new(0,-0.5,0) | |
147 | ||
148 | local InfernusTheme = Instance.new("Sound",Character) | |
149 | - | InfernusTheme.SoundId = "http://www.roblox.com/asset?id=152828706" |
149 | + | |
150 | InfernusTheme.Looped = true | |
151 | InfernusTheme.SoundId = "http://www.roblox.com/asset?id=179497874" | |
152 | InfernusTheme:Play() | |
153 | ||
154 | RSH.Parent = nil | |
155 | LSH.Parent = nil | |
156 | ||
157 | RW = Create("Weld"){ | |
158 | Name = "Right Shoulder", | |
159 | Part0 = Torso , | |
160 | C0 = cf(1.5, 0.5, 0), | |
161 | C1 = cf(0, 0.5, 0), | |
162 | Part1 = RightArm , | |
163 | Parent = Torso , | |
164 | } | |
165 | ||
166 | LW = Create("Weld"){ | |
167 | Name = "Left Shoulder", | |
168 | Part0 = Torso , | |
169 | C0 = cf(-1.5, 0.5, 0), | |
170 | C1 = cf(0, 0.5, 0) , | |
171 | Part1 = LeftArm , | |
172 | Parent = Torso , | |
173 | } | |
174 | -------------------------------------- | |
175 | CV="Maroon" | |
176 | Character = Player.Character | |
177 | local txt = Instance.new("BillboardGui", Character) | |
178 | txt.Adornee = Character .Head | |
179 | txt.Name = "_status" | |
180 | txt.Size = UDim2.new(2, 0, 1.2, 0) | |
181 | txt.StudsOffset = Vector3.new(-9, 8, 0) | |
182 | local text = Instance.new("TextLabel", txt) | |
183 | text.Size = UDim2.new(10, 0, 7, 0) | |
184 | text.FontSize = "Size24" | |
185 | text.TextScaled = true | |
186 | text.TextTransparency = 0 | |
187 | text.BackgroundTransparency = 1 | |
188 | text.TextTransparency = 0 | |
189 | text.TextStrokeTransparency = 0 | |
190 | text.Font = "Bodoni" | |
191 | text.TextStrokeColor3 = Color3.new(255,0,0) | |
192 | ------------------------------------ | |
193 | v=Instance.new("Part") | |
194 | v.Name = "ColorBrick" | |
195 | v.Parent=Player.Character | |
196 | v.FormFactor="Symmetric" | |
197 | v.Anchored=true | |
198 | v.CanCollide=false | |
199 | v.BottomSurface="Smooth" | |
200 | v.TopSurface="Smooth" | |
201 | v.Size=Vector3.new(3,3,3) | |
202 | v.Transparency=1 | |
203 | v.CFrame=Character.Torso.CFrame | |
204 | v.BrickColor=BrickColor.new(CV) | |
205 | v.Transparency=1 | |
206 | text.TextColor3 = Color3.new(0,0,0) | |
207 | v.Shape="Block" | |
208 | text.Text = "Mlg Celestial Wheel" | |
209 | --------------------------------------- | |
210 | cn,ca,bc,v3,r = CFrame.new,CFrame.Angles,BrickColor.new,Vector3.new,function(a)return (math.random()-.5)*2*(a or 1) end | |
211 | deg,nf,c3,ins,ma,pi,mr = math.deg,math.floor,Color3.new,Instance.new,math.abs,math.pi,math.rad | |
212 | local part = function(prnt,cfr,siz,col,anc,canc,tra,mat,typ) | |
213 | local p = ins(typ or "Part") | |
214 | p.FormFactor = "Custom" | |
215 | p.Material = mat | |
216 | p.Transparency = tra | |
217 | p.CanCollide = canc | |
218 | p.Anchored = anc | |
219 | p.BrickColor = bc(col) | |
220 | p.Size = siz | |
221 | p.CFrame = cfr | |
222 | p.Parent = prnt | |
223 | p.Locked = true | |
224 | p.TopSurface,p.BottomSurface = 0,0 | |
225 | p:BreakJoints() | |
226 | return p | |
227 | end | |
228 | local mesh = function(typ,prnt,scal,mtyp,mid,mtx) | |
229 | local m = ins(typ or "SpecialMesh") | |
230 | if mtyp then m.MeshType = mtyp end | |
231 | if mid then m.MeshId = mid end | |
232 | if mtx then m.TextureId = mtx end | |
233 | if scal then m.Scale = scal end | |
234 | m.Parent = prnt | |
235 | return m | |
236 | end | |
237 | function cylinderOpen(cf,col,col2) | |
238 | local p = part(Character,cf,v3(0,1000,0),col,true,false,.1,"SmoothPlastic") | |
239 | local pm = mesh("CylinderMesh",p) | |
240 | local p2 = part(Character,cf,v3(0,1000,0),col2,true,false,.1,"SmoothPlastic") | |
241 | local p2m = mesh("CylinderMesh",p2) | |
242 | Spawn(function() | |
243 | for i=.1,1.1,.0125 do | |
244 | p.Transparency = i | |
245 | p2.Transparency = i | |
246 | pm.Scale = pm.Scale + v3(.8,0,.8) | |
247 | p2m.Scale = p2m.Scale + v3(.5,0,.5) | |
248 | wait() | |
249 | end | |
250 | p:Destroy() | |
251 | p2:Destroy() | |
252 | end) | |
253 | end | |
254 | ||
255 | function expandDong() | |
256 | local nTarg = Torso | |
257 | local Orbi = Instance.new('Part') | |
258 | Orbi.Size = Vector3.new(3,3,3) | |
259 | Orbi.CanCollide = false | |
260 | Orbi.Locked = true | |
261 | Orbi.Shape = 'Ball' | |
262 | Orbi.Anchored = true | |
263 | Orbi.Transparency = .6 | |
264 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
265 | Orbi.Name = 'Expand Dong' | |
266 | Orbi.BrickColor = BrickColor.new('Really red') | |
267 | ||
268 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
269 | OrbiMesh.Name = 'Dxpand Eong' | |
270 | OrbiMesh.Scale = Vector3.new(2, 2, 2) | |
271 | OrbiMesh.MeshType = 'Sphere' | |
272 | Orbi.Parent = Character | |
273 | ypcall(function() | |
274 | for i = 3,.35,-1 do | |
275 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
276 | Orbi.CFrame = nTarg.CFrame | |
277 | end | |
278 | for i = .6,1,.05 do | |
279 | wait(0.04) | |
280 | Orbi.Transparency = i | |
281 | end | |
282 | Orbi:Destroy() | |
283 | end) | |
284 | end | |
285 | ||
286 | ||
287 | function expandDong2() | |
288 | local nTarg = Torso | |
289 | local Orbi = Instance.new('Part') | |
290 | Orbi.Size = Vector3.new(3,3,3) | |
291 | Orbi.CanCollide = false | |
292 | Orbi.Locked = true | |
293 | Orbi.Shape = 'Ball' | |
294 | Orbi.Anchored = true | |
295 | Orbi.Transparency = .6 | |
296 | Orbi.TopSurface,Orbi.BottomSurface = 0,0 | |
297 | Orbi.Name = 'Expand Dong' | |
298 | Orbi.BrickColor = BrickColor.new('Really black') | |
299 | ||
300 | local OrbiMesh = Instance.new('SpecialMesh',Orbi) | |
301 | OrbiMesh.Name = 'Dxpand Eong' | |
302 | OrbiMesh.Scale = Vector3.new(2.5, 2.5, 2.5) | |
303 | OrbiMesh.MeshType = 'Sphere' | |
304 | Orbi.Parent = Character | |
305 | ypcall(function() | |
306 | for i = 3,0,-1 do | |
307 | OrbiMesh.Scale = OrbiMesh.Scale + Vector3.new(.7, .7, .7) | |
308 | Orbi.CFrame = nTarg.CFrame | |
309 | end | |
310 | for i = .6,1,.05 do | |
311 | wait(0.04) | |
312 | Orbi.Transparency = i | |
313 | end | |
314 | Orbi:Destroy() | |
315 | end) | |
316 | end | |
317 | cylinderOpen(Torso.CFrame,"Really red","Really black") | |
318 | expandDong2() | |
319 | expandDong() | |
320 | ---------------------------------------------------- | |
321 | z = Instance.new("Sound", Character) | |
322 | z.SoundId = "rbxassetid://"--Sao Crossing: 155183751 -- SAN HOLO DOnkeykong: 246056418 -- "Innocence" - Sword Art Online OP 2: 142357253 -- OnePunch Hero: 339250412 (Fav) -- Sethbling: 170902050 | |
323 | z.Looped = true | |
324 | z.Pitch = .9 | |
325 | z.Volume = .5 | |
326 | wait(.1) | |
327 | z:Play() | |
328 | ---------------------------------------------------- | |
329 | ||
330 | local co1 = 0--how long it will take for skill to cooldown | |
331 | local co2 = 0 | |
332 | local co3 = 0 | |
333 | local co4 = 3 | |
334 | ||
335 | local cooldown1 = 16 | |
336 | local cooldown2 = 12 | |
337 | local cooldown3 = 9 | |
338 | local cooldown4 = 15 | |
339 | ||
340 | local maxEnergy = 100 | |
341 | local Energy = 100--Energy you start out with | |
342 | local skill1stam = 17--how much Energy is needed for a skill | |
343 | local skill2stam = 15 | |
344 | local skill3stam = 20 | |
345 | local skill4stam = 70 | |
346 | local recovermana = 3--how much mana per second | |
347 | ||
348 | local skillcolorscheme = BrickColor.new("Really red").Color | |
349 | ||
350 | local scrn = Instance.new('ScreenGui', Player.PlayerGui) | |
351 | function makeframe(par, trans, pos, size, color) | |
352 | local frame = Instance.new('Frame', par) | |
353 | frame.BackgroundTransparency = trans | |
354 | frame.BorderSizePixel = 0 | |
355 | frame.Position = pos | |
356 | frame.Size = size | |
357 | frame.BackgroundColor3 = color | |
358 | return frame | |
359 | end | |
360 | function makelabel(par, text) | |
361 | local label = Instance.new('TextLabel', par) | |
362 | label.BackgroundTransparency = 1 | |
363 | label.Size = UDim2.new(1, 0, 1, 0) | |
364 | label.Position = UDim2.new(0, 0, 0, 0) | |
365 | label.TextColor3 = Color3.new(255, 255, 255) | |
366 | label.TextStrokeTransparency = 0 | |
367 | label.FontSize = Enum.FontSize.Size32 | |
368 | label.Font = Enum.Font.SourceSansBold | |
369 | label.BorderSizePixel = 0 | |
370 | label.TextScaled = true | |
371 | label.Text = text | |
372 | end | |
373 | framesk1 = makeframe(scrn, .5, UDim2.new(.23, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
374 | framesk2 = makeframe(scrn, .5, UDim2.new(.5, 0, .93, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
375 | framesk3 = makeframe(scrn, .5, UDim2.new(.5, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
376 | framesk4 = makeframe(scrn, .5, UDim2.new(.23, 0, .86, 0), UDim2.new(.26, 0, .06, 0), skillcolorscheme) | |
377 | bar1 = makeframe(framesk1, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
378 | bar2 = makeframe(framesk2, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
379 | bar3 = makeframe(framesk3, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
380 | bar4 = makeframe(framesk4, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), skillcolorscheme) | |
381 | text1 = makelabel(framesk1, '[R] Energy Wave') | |
382 | text2 = makelabel(framesk2, '[F] Energy Cannon') | |
383 | text3 = makelabel(framesk3, "[E] Energy Rapid-Fire") | |
384 | text4 = makelabel(framesk4, '[Q] Energy Shots') | |
385 | Energybar = makeframe(scrn, .5, UDim2.new(.23, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color) | |
386 | Energycover = makeframe(Energybar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color) | |
387 | Energytext = makelabel(Energybar, 'Energy') | |
388 | healthbar = makeframe(scrn, .5, UDim2.new(.5, 0, .82, 0), UDim2.new(.26, 0, .03, 0), BrickColor.new("Really black").Color) | |
389 | healthcover = makeframe(healthbar, 0, UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0), BrickColor.new("Really red").Color) | |
390 | healthtext = makelabel(healthbar, 'Health') | |
391 | ||
392 | local stats=Instance.new('Folder',Character) | |
393 | stats.Name='Stats' | |
394 | local block=Instance.new('BoolValue',stats) | |
395 | block.Name='Block' | |
396 | block.Value=false | |
397 | local stun=Instance.new('BoolValue',stats) | |
398 | stun.Name='Stun' | |
399 | stun.Value=false | |
400 | local defense=Instance.new('NumberValue',stats) | |
401 | defense.Name='Defence' | |
402 | defense.Value=1 | |
403 | local speed=Instance.new('NumberValue',stats) | |
404 | speed.Name='Speed' | |
405 | speed.Value=1 | |
406 | local damagea=Instance.new('NumberValue',stats) | |
407 | damagea.Name='Damage' | |
408 | damagea.Value=1 | |
409 | ||
410 | function NoOutline(Part) | |
411 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
412 | end | |
413 | ||
414 | function nooutline(part) | |
415 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
416 | end | |
417 | ||
418 | function part(formfactor, parent, material, reflectance, transparency, brickcolor, name, size) | |
419 | local fp = Create("Part"){ | |
420 | formFactor = formfactor, | |
421 | Parent = parent, | |
422 | Reflectance = reflectance, | |
423 | Transparency = transparency, | |
424 | CanCollide = false, | |
425 | Locked = true, | |
426 | BrickColor = BrickColor.new(tostring(brickcolor)), | |
427 | Name = name, | |
428 | Size = size, | |
429 | Position = Character.Torso.Position, | |
430 | Material = material, | |
431 | } | |
432 | nooutline(fp) | |
433 | return fp | |
434 | end | |
435 | ||
436 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
437 | local Msh = Create(Mesh){ | |
438 | Parent = part, | |
439 | Offset = offset, | |
440 | Scale = scale, | |
441 | } | |
442 | if Mesh == "SpecialMesh" then | |
443 | Msh.MeshType = meshtype | |
444 | Msh.MeshId = meshid | |
445 | end | |
446 | return Msh | |
447 | end | |
448 | ||
449 | function weld(parent, part0, part1, c0, c1) | |
450 | local Weld = Create("Weld"){ | |
451 | Parent = parent, | |
452 | Part0 = part0, | |
453 | Part1 = part1, | |
454 | C0 = c0, | |
455 | C1 = c1, | |
456 | } | |
457 | return Weld | |
458 | end | |
459 | ||
460 | ||
461 | local function CFrameFromTopBack(at, top, back) | |
462 | local right = top:Cross(back) | |
463 | return CFrame.new(at.x, at.y, at.z, | |
464 | right.x, top.x, back.x, | |
465 | right.y, top.y, back.y, | |
466 | right.z, top.z, back.z) | |
467 | end | |
468 | ||
469 | function Triangle(a, b, c) | |
470 | local edg1 = (c - a):Dot((b - a).unit) | |
471 | local edg2 = (a - b):Dot((c - b).unit) | |
472 | local edg3 = (b - c):Dot((a - c).unit) | |
473 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
474 | a, b, c = a, b, c | |
475 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
476 | a, b, c = b, c, a | |
477 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
478 | a, b, c = c, a, b | |
479 | else | |
480 | assert(false, "unreachable") | |
481 | end | |
482 | ||
483 | local len1 = (c - a):Dot((b - a).unit) | |
484 | local len2 = (b - a).magnitude - len1 | |
485 | local width = (a + (b - a).unit * len1 - c).magnitude | |
486 | ||
487 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
488 | ||
489 | local list = {} | |
490 | ||
491 | local Color = BrickColor.new("Dark stone grey") | |
492 | ||
493 | if len1 > 0.01 then | |
494 | local w1 = Create('WedgePart', m){ | |
495 | Material = "SmoothPlastic", | |
496 | FormFactor = 'Custom', | |
497 | BrickColor = Color, | |
498 | Transparency = 0, | |
499 | Reflectance = 0, | |
500 | Material = "SmoothPlastic", | |
501 | CanCollide = false, | |
502 | Anchored = true, | |
503 | Parent = workspace, | |
504 | Transparency = 0.3, | |
505 | } | |
506 | game:GetService("Debris"):AddItem(w1, 5) | |
507 | NoOutline(w1) | |
508 | local sz = Vector3.new(0.2, width, len1) | |
509 | w1.Size = sz | |
510 | local sp = Create("SpecialMesh"){ | |
511 | Parent = w1, | |
512 | MeshType = "Wedge", | |
513 | Scale = Vector3.new(0, 1, 1) * sz / w1.Size, | |
514 | } | |
515 | w1:BreakJoints() | |
516 | table.insert(Effects, { | |
517 | w1, | |
518 | "Disappear", | |
519 | .03 | |
520 | }) | |
521 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
522 | table.insert(list, w1) | |
523 | end | |
524 | if len2 > 0.01 then | |
525 | local w2 = Create('WedgePart', m){ | |
526 | Material = "SmoothPlastic", | |
527 | FormFactor = 'Custom', | |
528 | BrickColor = Color, | |
529 | Transparency = 0, | |
530 | Reflectance = 0, | |
531 | Material = "SmoothPlastic", | |
532 | CanCollide = false, | |
533 | Anchored = true, | |
534 | Parent = workspace, | |
535 | Transparency = 0.3, | |
536 | } | |
537 | game:GetService("Debris"):AddItem(w2, 5) | |
538 | NoOutline(w2) | |
539 | local sz = Vector3.new(0.2, width, len2) | |
540 | w2.Size = sz | |
541 | local sp = Create("SpecialMesh"){ | |
542 | Parent = w2, | |
543 | MeshType = "Wedge", | |
544 | Scale = Vector3.new(0, 1, 1) * sz / w2.Size, | |
545 | } | |
546 | w2:BreakJoints() | |
547 | table.insert(Effects, { | |
548 | w2, | |
549 | "Disappear", | |
550 | .03 | |
551 | }) | |
552 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
553 | table.insert(list, w2) | |
554 | end | |
555 | return unpack(list) | |
556 | end | |
557 | ||
558 | function so(id, par, vol, pit) | |
559 | coroutine.resume(coroutine.create(function() | |
560 | local sou = Instance.new("Sound", par or workspace) | |
561 | sou.Volume = vol | |
562 | sou.Pitch = pit or 1 | |
563 | sou.SoundId = Sounds[id].Id or id | |
564 | swait() | |
565 | sou:play() | |
566 | swait(6) | |
567 | sou:Remove() | |
568 | end)) | |
569 | end | |
570 | ||
571 | function clerp(a, b, t) | |
572 | return a:lerp(b, t) | |
573 | end | |
574 | ||
575 | --[[Credits to SazErenos for his Artificial ]]-- | |
576 | ||
577 | ArtificialHB = Instance.new("BindableEvent", script) | |
578 | ArtificialHB.Name = "Heartbeat" | |
579 | ||
580 | script:WaitForChild("Heartbeat") | |
581 | ||
582 | frame = 1 / 60 | |
583 | tf = 0 | |
584 | allowframeloss = false | |
585 | tossremainder = false | |
586 | lastframe = tick() | |
587 | script.Heartbeat:Fire() | |
588 | ||
589 | game:GetService("RunService").Heartbeat:connect(function(s, p) | |
590 | tf = tf + s | |
591 | if tf >= frame then | |
592 | if allowframeloss then | |
593 | script.Heartbeat:Fire() | |
594 | lastframe = tick() | |
595 | else | |
596 | for i = 1, math.floor(tf / frame) do | |
597 | script.Heartbeat:Fire() | |
598 | end | |
599 | lastframe = tick() | |
600 | end | |
601 | if tossremainder then | |
602 | tf = 0 | |
603 | else | |
604 | tf = tf - frame * math.floor(tf / frame) | |
605 | end | |
606 | end | |
607 | end) | |
608 | ||
609 | function swait(num) | |
610 | if num == 0 or num == nil then | |
611 | ArtificialHB.Event:wait() | |
612 | else | |
613 | for i = 0, num do | |
614 | ArtificialHB.Event:wait() | |
615 | end | |
616 | end | |
617 | end | |
618 | ||
619 | function rayCast(Pos, Dir, Max, Ignore) | |
620 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
621 | end | |
622 | ||
623 | Asset = "http://www.roblox.com/asset/?id=" | |
624 | ||
625 | Sounds = { | |
626 | Hit1 = { | |
627 | Id = Asset..(199149137) | |
628 | }, | |
629 | Hit2 = { | |
630 | Id = Asset..(199149186) | |
631 | }, | |
632 | Hit3 = { | |
633 | Id = Asset..(199149221) | |
634 | }, | |
635 | Hit4 = { | |
636 | Id = Asset..(199149235) | |
637 | }, | |
638 | Slash1 = { | |
639 | Id = Asset..(161006195) | |
640 | }, | |
641 | Slash2 = { | |
642 | Id = Asset..(161006212) | |
643 | }, | |
644 | Fire = { | |
645 | Id = Asset..(168413145) | |
646 | }, | |
647 | Beam = { | |
648 | Id = Asset..(278596476) | |
649 | }, | |
650 | Appear = { | |
651 | Id = Asset..(200633077) | |
652 | }, | |
653 | Disappear = { | |
654 | Id = Asset..(200633029) | |
655 | }, | |
656 | } | |
657 | ||
658 | ContentProvider = game:GetService("ContentProvider") | |
659 | for _, v in pairs(Sounds) do | |
660 | ContentProvider:Preload(v.Id) | |
661 | end | |
662 | ||
663 | ||
664 | ||
665 | Damagefunc = function(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
666 | if hit.Parent == nil then | |
667 | return | |
668 | end | |
669 | local h = hit.Parent:FindFirstChild("Humanoid") | |
670 | for _, v in pairs(hit.Parent:children()) do | |
671 | if v:IsA("Humanoid") then | |
672 | h = v | |
673 | end | |
674 | end | |
675 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then | |
676 | if hit.Parent:findFirstChild("DebounceHit") ~= nil then | |
677 | if hit.Parent.DebounceHit.Value == true then | |
678 | return | |
679 | end | |
680 | end | |
681 | if h.MaxHealth >= math.huge then | |
682 | hit:BreakJoints() | |
683 | end | |
684 | --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then | |
685 | return | |
686 | end]] | |
687 | -- hs(hit,1.2) | |
688 | local c = Create("ObjectValue"){ | |
689 | Name = "creator", | |
690 | Value = owner, | |
691 | Parent = h, | |
692 | } | |
693 | game:GetService("Debris"):AddItem(c, .5) | |
694 | if HitSound ~= nil and HitPitch ~= nil then | |
695 | so(HitSound, hit, 1, HitPitch) | |
696 | end | |
697 | local Damage = math.random(minim, maxim) | |
698 | -- h:TakeDamage(Damage) | |
699 | local blocked = false | |
700 | local block = hit.Parent:findFirstChild("Block") | |
701 | if block ~= nil then | |
702 | if block.className == "IntValue" then | |
703 | if block.Value > 0 then | |
704 | blocked = true | |
705 | block.Value = block.Value - 1 | |
706 | print(block.Value) | |
707 | end | |
708 | end | |
709 | end | |
710 | if blocked == false then | |
711 | -- h:TakeDamage(Damage) | |
712 | h.Health = h.Health - Damage | |
713 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
714 | else | |
715 | h.Health = h.Health - (Damage / 2) | |
716 | ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, Part.BrickColor.Color) | |
717 | end | |
718 | if Type == "Knockdown" then | |
719 | local hum = hit.Parent.Humanoid | |
720 | hum.PlatformStand = true | |
721 | coroutine.resume(coroutine.create(function(HHumanoid) | |
722 | swait(1) | |
723 | HHumanoid.PlatformStand = false | |
724 | end), hum) | |
725 | local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit | |
726 | local bodvol = Create("BodyVelocity"){ | |
727 | velocity = angle * knockback, | |
728 | P = 5000, | |
729 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
730 | Parent = hit, | |
731 | } | |
732 | local rl = Create("BodyAngularVelocity"){ | |
733 | P = 3000, | |
734 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
735 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
736 | Parent = hit, | |
737 | } | |
738 | game:GetService("Debris"):AddItem(bodvol, .5) | |
739 | game:GetService("Debris"):AddItem(rl, .5) | |
740 | elseif Type == "Normal" then | |
741 | local vp = Create("BodyVelocity"){ | |
742 | P = 500, | |
743 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
744 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05, | |
745 | } | |
746 | if knockback > 0 then | |
747 | vp.Parent = hit.Parent.Torso | |
748 | end | |
749 | game:GetService("Debris"):AddItem(vp, .5) | |
750 | elseif Type == "Up" then | |
751 | local bodyVelocity = Create("BodyVelocity"){ | |
752 | velocity = vt(0, 20, 0), | |
753 | P = 5000, | |
754 | maxForce = Vector3.new(8e+003, 8e+003, 8e+003), | |
755 | Parent = hit, | |
756 | } | |
757 | game:GetService("Debris"):AddItem(bodyVelocity, .5) | |
758 | elseif Type == "Snare" then | |
759 | local bp = Create("BodyPosition"){ | |
760 | P = 2000, | |
761 | D = 100, | |
762 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
763 | position = hit.Parent.Torso.Position, | |
764 | Parent = hit.Parent.Torso, | |
765 | } | |
766 | game:GetService("Debris"):AddItem(bp, 1) | |
767 | elseif Type == "Freeze" then | |
768 | local BodPos = Create("BodyPosition"){ | |
769 | P = 50000, | |
770 | D = 1000, | |
771 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
772 | position = hit.Parent.Torso.Position, | |
773 | Parent = hit.Parent.Torso, | |
774 | } | |
775 | local BodGy = Create("BodyGyro") { | |
776 | maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge , | |
777 | P = 20e+003, | |
778 | Parent = hit.Parent.Torso, | |
779 | cframe = hit.Parent.Torso.CFrame, | |
780 | } | |
781 | hit.Parent.Torso.Anchored = true | |
782 | coroutine.resume(coroutine.create(function(Part) | |
783 | swait(1.5) | |
784 | Part.Anchored = false | |
785 | end), hit.Parent.Torso) | |
786 | game:GetService("Debris"):AddItem(BodPos, 3) | |
787 | game:GetService("Debris"):AddItem(BodGy, 3) | |
788 | end | |
789 | local debounce = Create("BoolValue"){ | |
790 | Name = "DebounceHit", | |
791 | Parent = hit.Parent, | |
792 | Value = true, | |
793 | } | |
794 | game:GetService("Debris"):AddItem(debounce, Delay) | |
795 | c = Instance.new("ObjectValue") | |
796 | c.Name = "creator" | |
797 | c.Value = Player | |
798 | c.Parent = h | |
799 | game:GetService("Debris"):AddItem(c, .5) | |
800 | end | |
801 | end | |
802 | ||
803 | function ShowDamage(Pos, Text, Time, Color) | |
804 | local Rate = (1 / 30) | |
805 | local Pos = (Pos or Vector3.new(0, 0, 0)) | |
806 | local Text = (Text or "") | |
807 | local Time = (Time or 2) | |
808 | local Color = (Color or Color3.new(1, 0, 0)) | |
809 | local EffectPart = part("Custom", workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", vt(0, 0, 0)) | |
810 | EffectPart.Anchored = true | |
811 | local BillboardGui = Create("BillboardGui"){ | |
812 | Size = UDim2.new(3, 0, 3, 0), | |
813 | Adornee = EffectPart, | |
814 | Parent = EffectPart, | |
815 | } | |
816 | local TextLabel = Create("TextLabel"){ | |
817 | BackgroundTransparency = 1, | |
818 | Size = UDim2.new(1, 0, 1, 0), | |
819 | Text = Text, | |
820 | TextColor3 = Color, | |
821 | TextScaled = true, | |
822 | Font = Enum.Font.ArialBold, | |
823 | Parent = BillboardGui, | |
824 | } | |
825 | game.Debris:AddItem(EffectPart, (Time + 0.1)) | |
826 | EffectPart.Parent = game:GetService("Workspace") | |
827 | delay(0, function() | |
828 | local Frames = (Time / Rate) | |
829 | for Frame = 1, Frames do | |
830 | wait(Rate) | |
831 | local Percent = (Frame / Frames) | |
832 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
833 | TextLabel.TextTransparency = Percent | |
834 | end | |
835 | if EffectPart and EffectPart.Parent then | |
836 | EffectPart:Destroy() | |
837 | end | |
838 | end) | |
839 | end | |
840 | ||
841 | Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Handle", Vector3.new(2.20000005, 0.200000003, 2.20000005)) | |
842 | Handleweld = weld(m, Character["Torso"], Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.0396080017, -4.09992504, 0.0598115921, 1, -7.6153174e-011, -2.01268858e-006, 8.22890089e-011, 1, 3.084431e-006, 2.01269063e-006, -3.084431e-006, 1)) | |
843 | mesh("CylinderMesh", Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.660000086, 1)) | |
844 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(2.44000006, 0.600000003, 1.44000006)) | |
845 | Partweld = weld(m, Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, 1.62124634e-005, -1.04904175e-005, 1, 1.23146328e-011, 1.07286201e-006, -1.13079598e-011, 1, -1.07284109e-006, -1.07285791e-006, 1.07284109e-006, 1)) | |
846 | mesh("CylinderMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
847 | Layer2Handle = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Layer2Handle", Vector3.new(0.480000019, 0.200000003, 12.480001062)) | |
848 | Layer2Handleweld = weld(m, Handle, Layer2Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000301361084, 2.28881836e-005, -0.000202178955, 1, 2.70082467e-007, -1.75730406e-006, -2.70091959e-007, 1, -8.66388018e-006, 1.7573052e-006, 8.66388655e-006, 1)) | |
849 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) | |
850 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(5.14984131e-005, -9.53674316e-007, -2.8800478, 0.999997914, -1.93837602e-011, -1.48245363e-008, 3.90257063e-011, 1, -7.13953341e-011, 1.48336312e-008, 8.91304808e-011, 0.999997914)) | |
851 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
852 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really red", "Part", Vector3.new(0.480000019, 2.200000003, 2.720000625)) | |
853 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.19616699e-005, -3.24249268e-005, 2.87992668, 0.999985158, 2.87014509e-012, -1.48093022e-008, 5.66184322e-011, 1, -5.45696821e-012, 1.48470463e-008, 8.04902811e-011, 0.999985158)) | |
854 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
855 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 0.200000003, 12.04000092)) | |
856 | Partweld = weld(m, Layer2Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(1.33514404e-005, -9.53674316e-007, -0.0001039505, 0.999987781, -7.77617137e-011, -1.49125299e-008, 1.16872789e-010, 1, -1.96905603e-010, 1.493936e-008, 2.51930032e-010, 0.999987781)) | |
857 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
858 | mesh("BlockMesh", Layer2Handle, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
859 | Layer3Handle = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 1, "Really red", "Layer3Handle", Vector3.new(0.720000029, 0.720000029, 0.200000003)) | |
860 | Layer3Handleweld = weld(m, Handle, Layer3Handle, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000802993774, -0.000151634216, 3.05175781e-005, 0.999999404, 4.16033836e-005, 1.96785777e-006, 1.96798396e-006, -2.12107511e-006, -0.999999404, -4.16014955e-005, 1, -2.12118243e-006)) | |
861 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
862 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.840223312, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
863 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
864 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
865 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000864028931, -6.00814819e-005, -7.59964466, -0.999999404, 9.70068322e-006, 3.31623378e-005, 3.31642768e-005, 4.86649742e-006, 1, 9.70056226e-006, 0.999999404, -4.86679755e-006)) | |
866 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
867 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
868 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, -0.840137482, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
869 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
870 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
871 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000713348389, -0.76565552e-005, -7.6005826, -0.999993503, -9.68569748e-006, 5.00400529e-005, -5.00420938e-005, -4.89724516e-006, -0.999999881, 9.62627109e-006, -0.999993503, 4.89690592e-006)) | |
872 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
873 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
874 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-7.62939453e-006, -0.838525772, 7.54048347, 3.57801182e-005, 5.10578639e-006, 0.99999994, 0.999999046, 1.0341405e-005, -3.57782446e-005, -1.03266702e-005, 0.999998927, -5.10551126e-006)) | |
875 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
876 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
877 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-5.7220459e-006, -0.84022522, 7.53960228, -3.45465851e-005, -1.12046393e-006, -1, 5.82638359e-006, -0.999999225, 1.12023974e-006, -0.999999225, -5.82638404e-006, 3.45446933e-005)) | |
878 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
879 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
880 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.86102295e-006, -0.839550018, 7.53951263, 3.41143859e-005, 1.04596313e-006, 1, -6.24368704e-006, 0.999999225, -1.04572723e-006, -0.999999225, -6.24369022e-006, 3.41124942e-005)) | |
881 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
882 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
883 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000238418579, -9.53674316e-006, -7.59959984, 6.28840098e-006, -0.999999225, 1.09042128e-006, -3.40994848e-005, -1.09065854e-006, -1, 0.999999225, 6.2884028e-006, -3.4097593e-005)) | |
884 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
885 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0.19999998807907, "Really red", "Part", Vector3.new(0.480000019, 0.480000019, 0.200000003)) | |
886 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 3.81469727e-006, 0.999998808, 7.0078163e-011, 1.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
887 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.58200026, 6.58200002, 2.9532001)) | |
888 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
889 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(4.00543213e-005, -0.838380814, 7.53930187, -4.74264707e-005, -5.02687499e-006, -0.999999762, 0.999999046, -1.03116026e-005, -4.74245317e-005, -1.0311428e-005, -0.999998808, 5.02768307e-006)) | |
890 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
891 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.Neon, 0, 0, "Really black", "Part", Vector3.new(0.480000019, 7.480000019, 0.200000003)) | |
892 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(0, 0, 0, 0.999998808, 7.0078163e-011, 5.9098958e-009, 4.0078163e-011, 0.999998808, 2.42152964e-011, 1.9098958e-009, 2.42152964e-011, 1)) | |
893 | mesh("SpecialMesh", Part, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6.60000014, 6.60000014, 6.60000014)) | |
894 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
895 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(7.62939453e-006, -0.839694977, 7.53992653, -3.91442991e-005, -8.80631774e-007, -0.999993026, 2.27987925e-006, 0.999991357, -8.80696462e-007, 0.999997556, -2.29477519e-006, -3.92767397e-005)) | |
896 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
897 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(1.20000005, 0.200000003, 0.720000327)) | |
898 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-0.000235557556, -2.38418579e-005, -7.60028458, 1.50501114e-006, -0.999997199, 8.35720812e-007, 3.47488422e-005, 8.35786693e-007, 1, -0.999997199, -1.50502308e-006, 3.47468304e-005)) | |
899 | mesh("BlockMesh", Part, "", "", Vector3.new(0, 0, 0), Vector3.new(1, 0.600000024, 1)) | |
900 | Part = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 0, "Really black", "Part", Vector3.new(0.200000003, 0.480000019, 0.840000391)) | |
901 | Partweld = weld(m, Layer3Handle, Part, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, -0.840080261, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
902 | mesh("SpecialMesh", Part, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
903 | HitboxA = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxA", Vector3.new(0.200000003, 2.48000002, 0.840000391)) | |
904 | HitboxAweld = weld(m, Layer3Handle, HitboxA, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-6.67572021e-006, -0.039557457, 7.53951645, 3.44422551e-005, 1.04596529e-006, 1, -5.90090622e-006, 0.999999225, -1.04573905e-006, -0.999999225, -5.90090895e-006, 3.44403634e-005)) | |
905 | HitboxB = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxB", Vector3.new(0.200000003, 2.48000026, 0.840000391)) | |
906 | HitboxBweld = weld(m, Layer3Handle, HitboxB, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(9.53674316e-007, -0.0402240753, 7.5397892, 4.89614176e-005, 5.0135186e-006, 0.999999762, -0.999999046, 1.22189522e-005, 4.8959475e-005, -1.22783813e-005, -0.999998689, 5.01443719e-006)) | |
907 | HitboxC = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxC", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
908 | HitboxCweld = weld(m, Layer3Handle, HitboxC, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(2.76565552e-005, 0.0598621368, 7.54048443, -3.42451713e-005, -5.10578684e-006, -0.99999994, -0.999998927, -1.21146441e-005, 3.4243305e-005, -1.2144611e-005, 0.999998927, -5.10543578e-006)) | |
909 | mesh("SpecialMesh", HitboxC, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
910 | HitboxD = part(Enum.FormFactor.Custom, m, Enum.Material.SmoothPlastic, 0, 1, "Really black", "HitboxD", Vector3.new(0.200000003, 2.28000021, 0.840000391)) | |
911 | HitboxDweld = weld(m, Layer3Handle, HitboxD, CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1), CFrame.new(-2.28881836e-005, 0.0599050522, 7.54010582, 3.91591857e-005, 8.0613512e-007, 0.999993026, -2.25008012e-006, -0.999991, 8.06197477e-007, 0.999997556, -2.29477519e-006, -3.92916445e-005)) | |
912 | mesh("SpecialMesh", HitboxD, Enum.MeshType.Wedge, "", Vector3.new(0, 0, 0), Vector3.new(0.600000024, 1, 1)) | |
913 | mesh("SpecialMesh", Layer3Handle, Enum.MeshType.FileMesh, "http://www.roblox.com/asset/?id=18430887", Vector3.new(0, 0, 0), Vector3.new(6, 6, -1.21799994)) | |
914 | ||
915 | local Lite = Create("PointLight"){ | |
916 | Parent = Handle, | |
917 | Color = BrickColor.new("Really red").Color, | |
918 | Shadows = true, | |
919 | Range = 20, | |
920 | Brightness = 0.5, | |
921 | } | |
922 | ||
923 | local Spin = Create("Sound"){ | |
924 | Parent = Handle, | |
925 | SoundId = "rbxassetid://143301643", | |
926 | Volume = 1, | |
927 | Pitch = 1, | |
928 | Looped = true, | |
929 | } | |
930 | ||
931 | local Spin2 = Create("Sound"){ | |
932 | Parent = Handle, | |
933 | SoundId = "rbxassetid://149560784", | |
934 | Volume = .7, | |
935 | Pitch = .8, | |
936 | Looped = true, | |
937 | } | |
938 | ||
939 | Spin:Play() | |
940 | ||
941 | Spin2:Play() | |
942 | ||
943 | local PE1 = Create("ParticleEmitter"){ | |
944 | Parent = Layer3Handle, | |
945 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
946 | Transparency = NumberSequence.new(.5), | |
947 | Size = NumberSequence.new(0.2), | |
948 | Texture = "rbxassetid://320043786", | |
949 | Lifetime = NumberRange.new(1), | |
950 | Rate = 200, | |
951 | VelocitySpread = 180, | |
952 | Rotation = NumberRange.new(-360, 360), | |
953 | RotSpeed = NumberRange.new(-180, 180), | |
954 | Rotation = NumberRange.new(100), | |
955 | Speed = NumberRange.new(10), | |
956 | LightEmission = 1000, | |
957 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}), | |
958 | } | |
959 | ||
960 | local PE2 = Create("ParticleEmitter"){ | |
961 | Parent = Handle, | |
962 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
963 | Transparency = NumberSequence.new(.5), | |
964 | Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 2, 0), NumberSequenceKeypoint.new(1, 2, 0)}), | |
965 | Texture = "rbxassetid://31727915", | |
966 | Lifetime = NumberRange.new(1), | |
967 | Rate = 1000, | |
968 | VelocitySpread = 30, | |
969 | Rotation = NumberRange.new(-360, 360), | |
970 | RotSpeed = NumberRange.new(-180, 180), | |
971 | Rotation = NumberRange.new(100), | |
972 | Speed = NumberRange.new(10), | |
973 | LightEmission = 1000, | |
974 | EmissionDirection = "Bottom", | |
975 | Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.2, 0), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)}), | |
976 | Enabled = false, | |
977 | } | |
978 | ||
979 | ||
980 | breakpart=function(part) | |
981 | ||
982 | away1 = part.Size.x/4 | |
983 | ||
984 | away2 = part.Size.z/4 | |
985 | ||
986 | away3 = part.Size.y/4 | |
987 | ||
988 | if part.Size.x<=4 and part.Size.z<=4 and part.Size.y<=4 then | |
989 | part:Destroy(); return | |
990 | end | |
991 | ||
992 | if part.Name~="Base" or part.Name~="Baseplate" then | |
993 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
994 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
995 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
996 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
997 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
998 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
999 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
1000 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
1001 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
1002 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y,part.Size.z/2) | |
1003 | pare1=part.Parent | |
1004 | --pare2=part.Parent.Parent | |
1005 | part1.Parent=pare1 | |
1006 | part2.Parent=pare1 | |
1007 | part3.Parent=pare1 | |
1008 | part4.Parent=pare1 | |
1009 | --part5.Parent=pare1 | |
1010 | --part6.Parent=pare1 | |
1011 | --part7.Parent=pare1 | |
1012 | --part8.Parent=pare1 | |
1013 | part1.CFrame=part.CFrame*CFrame.new(-away1,0,-away2) | |
1014 | part2.CFrame=part.CFrame*CFrame.new(away1,0,-away2) | |
1015 | part3.CFrame=part.CFrame*CFrame.new(away1,0,away2) | |
1016 | part4.CFrame=part.CFrame*CFrame.new(-away1,0,away2) | |
1017 | --part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
1018 | --part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
1019 | --part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
1020 | --part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
1021 | part.Anchored = false | |
1022 | part:Destroy() | |
1023 | else | |
1024 | zx,zy,zz=part.Size.x,part.Size.y,part.Size.z | |
1025 | local part1,part2,part3,part4,part5,part6,part7,part8 = part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone(),part:Clone() | |
1026 | part1.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1027 | part2.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1028 | part3.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1029 | part4.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1030 | part5.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1031 | part6.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1032 | part7.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1033 | part8.Size = Vector3.new(part.Size.x/2,part.Size.y/2,part.Size.z/2) | |
1034 | pare1=part.Parent | |
1035 | --pare2=part.Parent.Parent | |
1036 | part1.Parent=pare1 | |
1037 | part2.Parent=pare1 | |
1038 | part3.Parent=pare1 | |
1039 | part4.Parent=pare1 | |
1040 | part5.Parent=pare1 | |
1041 | part6.Parent=pare1 | |
1042 | part7.Parent=pare1 | |
1043 | part8.Parent=pare1 | |
1044 | part1.CFrame=part.CFrame*CFrame.new(-away1,away3,-away2) | |
1045 | part2.CFrame=part.CFrame*CFrame.new(away1,away3,-away2) | |
1046 | part3.CFrame=part.CFrame*CFrame.new(away1,away3,away2) | |
1047 | part4.CFrame=part.CFrame*CFrame.new(-away1,away3,away2) | |
1048 | part5.CFrame=part.CFrame*CFrame.new(-away1,-away3,-away2) | |
1049 | part6.CFrame=part.CFrame*CFrame.new(away1,-away3,-away2) | |
1050 | part7.CFrame=part.CFrame*CFrame.new(away1,-away3,away2) | |
1051 | part8.CFrame=part.CFrame*CFrame.new(-away1,-away3,away2) | |
1052 | part1.Anchored = false | |
1053 | part2.Anchored = false | |
1054 | part3.Anchored = false | |
1055 | part4.Anchored = false | |
1056 | part5.Anchored = false | |
1057 | part6.Anchored = false | |
1058 | part7.Anchored = false | |
1059 | part8.Anchored = false | |
1060 | part:Destroy() | |
1061 | wait(5) | |
1062 | for i = 1,3 do | |
1063 | wait(.2) | |
1064 | part1.Transparency = i | |
1065 | part2.Transparency = i | |
1066 | part3.Transparency = i | |
1067 | part5.Transparency = i | |
1068 | part6.Transparency = i | |
1069 | part7.Transparency = i | |
1070 | part8.Transparency = i | |
1071 | end | |
1072 | end | |
1073 | end | |
1074 | ||
1075 | function Reappear() | |
1076 | for _, i in pairs(m:children()) do | |
1077 | if i.Name == "Layer3Handle" then | |
1078 | Part.Transparency = 1 | |
1079 | coroutine.resume(coroutine.create(function(Part) | |
1080 | for i = 0, 1, 0.1 do | |
1081 | swait() | |
1082 | Part.Transparency = i | |
1083 | end | |
1084 | Part.Transparency = 0.5 | |
1085 | end), i) | |
1086 | end | |
1087 | end | |
1088 | end | |
1089 | ||
1090 | function Disappear() | |
1091 | for _, i in pairs(m:children()) do | |
1092 | if i.Name == "Layer3Handle" then | |
1093 | Part.Transparency = .5 | |
1094 | coroutine.resume(coroutine.create(function(Part) | |
1095 | for i = 0, 1, 0.1 do | |
1096 | swait() | |
1097 | Part.Transparency = i | |
1098 | end | |
1099 | Part.Transparency = 1 | |
1100 | end), i) | |
1101 | end | |
1102 | end | |
1103 | end | |
1104 | ||
1105 | function attackone() | |
1106 | attack = true | |
1107 | local con1 = HitboxA.Touched:connect(function(hit) | |
1108 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1109 | breakpart(hit) | |
1110 | end) | |
1111 | local con2 = HitboxB.Touched:connect(function(hit) | |
1112 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1113 | breakpart(hit) | |
1114 | end) | |
1115 | local con3 = HitboxC.Touched:connect(function(hit) | |
1116 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1117 | breakpart(hit) | |
1118 | end) | |
1119 | local con4 = HitboxD.Touched:connect(function(hit) | |
1120 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1121 | breakpart(hit) | |
1122 | end) | |
1123 | ||
1124 | --[[HitboxA.Touched:connect(function(hit) | |
1125 | if hit.Name == 'Base' then else | |
1126 | for i = 1,100 do | |
1127 | breakpart(hit) | |
1128 | end | |
1129 | end | |
1130 | end) | |
1131 | HitboxB.Touched:connect(function(hit) | |
1132 | if hit.Name == 'Base' then else | |
1133 | for i = 1,100 do | |
1134 | breakpart(hit) | |
1135 | end | |
1136 | end | |
1137 | end) | |
1138 | HitboxC.Touched:connect(function(hit) | |
1139 | if hit.Name == 'Base' then else | |
1140 | for i = 1,100 do | |
1141 | breakpart(hit) | |
1142 | end | |
1143 | end | |
1144 | end) | |
1145 | HitboxD.Touched:connect(function(hit) | |
1146 | if hit.Name == 'Base' then else | |
1147 | for i = 1,100 do | |
1148 | breakpart(hit) | |
1149 | end | |
1150 | end | |
1151 | end)]] | |
1152 | ||
1153 | ||
1154 | Reappear() | |
1155 | for i = 0, 1, 0.1 do | |
1156 | swait() | |
1157 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1158 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(50)), .3) | |
1159 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(30)), 0.3) | |
1160 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1161 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1162 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1163 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(5, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1164 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1165 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1166 | end | |
1167 | so("Slash1", Handle, 1, 1) | |
1168 | for i = 0, 1, 0.1 do | |
1169 | swait() | |
1170 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .5) | |
1171 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(-50)), .5) | |
1172 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.5, -.5) * angles(math.rad(90), math.rad(0), math.rad(-30)), 0.5) | |
1173 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
1174 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1175 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-120), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1176 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-2, -4, -8) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1177 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1178 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1179 | end | |
1180 | Disappear() | |
1181 | con1:disconnect() | |
1182 | con2:disconnect() | |
1183 | con3:disconnect() | |
1184 | con4:disconnect() | |
1185 | attack = false | |
1186 | end | |
1187 | ||
1188 | ||
1189 | function attacktwo() | |
1190 | attack = true | |
1191 | local con1 = HitboxA.Touched:connect(function(hit) | |
1192 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1193 | breakpart(hit) | |
1194 | end) | |
1195 | local con2 = HitboxB.Touched:connect(function(hit) | |
1196 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1197 | breakpart(hit) | |
1198 | end) | |
1199 | local con3 = HitboxC.Touched:connect(function(hit) | |
1200 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1201 | breakpart(hit) | |
1202 | end) | |
1203 | local con4 = HitboxD.Touched:connect(function(hit) | |
1204 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1205 | breakpart(hit) | |
1206 | end) | |
1207 | ||
1208 | --[[HitboxA.Touched:connect(function(hit) | |
1209 | if hit.Name == 'Base' then else | |
1210 | for i = 1,100 do | |
1211 | breakpart(hit) | |
1212 | end | |
1213 | end | |
1214 | end) | |
1215 | HitboxB.Touched:connect(function(hit) | |
1216 | if hit.Name == 'Base' then else | |
1217 | for i = 1,100 do | |
1218 | breakpart(hit) | |
1219 | end | |
1220 | end | |
1221 | end) | |
1222 | HitboxC.Touched:connect(function(hit) | |
1223 | if hit.Name == 'Base' then else | |
1224 | for i = 1,100 do | |
1225 | breakpart(hit) | |
1226 | end | |
1227 | end | |
1228 | end) | |
1229 | HitboxD.Touched:connect(function(hit) | |
1230 | if hit.Name == 'Base' then else | |
1231 | for i = 1,100 do | |
1232 | breakpart(hit) | |
1233 | end | |
1234 | end | |
1235 | end)]] | |
1236 | ||
1237 | Reappear() | |
1238 | for i = 0, 1, 0.1 do | |
1239 | swait() | |
1240 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1241 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1242 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, -.5) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1243 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1244 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1245 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1246 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
1247 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1248 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1249 | end | |
1250 | so("Slash2", Handle, 1, 1.2) | |
1251 | for i = 0, 1, 0.1 do | |
1252 | swait() | |
1253 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1254 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
1255 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.3, -.5) * angles(math.rad(50), math.rad(0), math.rad(-30)), 0.5) | |
1256 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-50)), 0.5) | |
1257 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1258 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-85), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1259 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -8) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1260 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1261 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1262 | end | |
1263 | Disappear() | |
1264 | con1:disconnect() | |
1265 | con2:disconnect() | |
1266 | con3:disconnect() | |
1267 | con4:disconnect() | |
1268 | attack = false | |
1269 | end | |
1270 | ||
1271 | function attackthree() | |
1272 | attack = true | |
1273 | local con1 = HitboxA.Touched:connect(function(hit) | |
1274 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit1", 1) | |
1275 | breakpart(hit) | |
1276 | end) | |
1277 | local con2 = HitboxB.Touched:connect(function(hit) | |
1278 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit2", 1) | |
1279 | breakpart(hit) | |
1280 | end) | |
1281 | local con3 = HitboxC.Touched:connect(function(hit) | |
1282 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit3", 1) | |
1283 | breakpart(hit) | |
1284 | end) | |
1285 | local con4 = HitboxD.Touched:connect(function(hit) | |
1286 | Damagefunc(HitboxA, hit, 10, 30, math.random(1, 5), "Normal", RootPart, .1, "Hit4", 1) | |
1287 | breakpart(hit) | |
1288 | end) | |
1289 | ||
1290 | --[[HitboxA.Touched:connect(function(hit) | |
1291 | if hit.Name == 'Base' then else | |
1292 | for i = 1,100 do | |
1293 | breakpart(hit) | |
1294 | end | |
1295 | end | |
1296 | end) | |
1297 | HitboxB.Touched:connect(function(hit) | |
1298 | if hit.Name == 'Base' then else | |
1299 | for i = 1,100 do | |
1300 | breakpart(hit) | |
1301 | end | |
1302 | end | |
1303 | end) | |
1304 | HitboxC.Touched:connect(function(hit) | |
1305 | if hit.Name == 'Base' then else | |
1306 | for i = 1,100 do | |
1307 | breakpart(hit) | |
1308 | end | |
1309 | end | |
1310 | end) | |
1311 | HitboxD.Touched:connect(function(hit) | |
1312 | if hit.Name == 'Base' then else | |
1313 | for i = 1,100 do | |
1314 | breakpart(hit) | |
1315 | end | |
1316 | end | |
1317 | end)]] | |
1318 | ||
1319 | ||
1320 | Reappear() | |
1321 | for i = 0, 1, 0.1 do | |
1322 | swait() | |
1323 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1324 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1325 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.8, -.5) * angles(math.rad(120), math.rad(0), math.rad(-30)), 0.3) | |
1326 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1327 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1328 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1329 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-10, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1330 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1331 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1332 | end | |
1333 | so("Slash1", Handle, 1, 1.2) | |
1334 | for i = 0, 1, 0.1 do | |
1335 | swait() | |
1336 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .5) | |
1337 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(50)), .5) | |
1338 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.5, 0) * angles(math.rad(50), math.rad(0), math.rad(30)), 0.5) | |
1339 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.3, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.5) | |
1340 | RH.C0 = clerp(RH.C0, cf(1, -1, -.3) * angles(math.rad(0), math.rad(140), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1341 | LH.C0 = clerp(LH.C0, cf(-1, -1, .2) * angles(math.rad(0), math.rad(-50), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .5) | |
1342 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -5, -10) * angles(math.rad(0), math.rad(0), math.rad(-20)), 0.3) | |
1343 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1344 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1345 | end | |
1346 | Disappear() | |
1347 | con1:disconnect() | |
1348 | con2:disconnect() | |
1349 | con3:disconnect() | |
1350 | con4:disconnect() | |
1351 | attack = false | |
1352 | end | |
1353 | ||
1354 | local hovering = false | |
1355 | ||
1356 | local Hover = false | |
1357 | ||
1358 | local Animator = Humanoid.Animator | |
1359 | ||
1360 | function OnHover() | |
1361 | so("Appear",Handle,1,1) | |
1362 | attack = true | |
1363 | Animator.Parent = nil | |
1364 | Character.Animate.Disabled = true | |
1365 | Hover = true | |
1366 | Humanoid.JumpPower = 0 | |
1367 | Reappear() | |
1368 | attack = false | |
1369 | end | |
1370 | ||
1371 | function OffHover() | |
1372 | so("Disappear",Handle,1,1) | |
1373 | attack = true | |
1374 | Animator.Parent = Humanoid | |
1375 | Character.Animate.Disabled = false | |
1376 | Hover = false | |
1377 | Humanoid.JumpPower = 50 | |
1378 | Disappear() | |
1379 | attack = false | |
1380 | end | |
1381 | ||
1382 | function MagniDamage(Hit,Part,magni,mindam,maxdam,knock,Type) | |
1383 | for _,c in pairs(workspace:children()) do | |
1384 | local hum=c:findFirstChild("Humanoid") | |
1385 | if hum~=nil then | |
1386 | local head=c:findFirstChild("Torso") | |
1387 | if head~=nil then | |
1388 | local targ=head.Position-Part.Position | |
1389 | local mag=targ.magnitude | |
1390 | if mag<=magni and c.Name~=Player.Name then | |
1391 | Damagefunc(Hit,head,mindam,maxdam,knock,Type,RootPart,.2,"Hit1",1) | |
1392 | end | |
1393 | end | |
1394 | end | |
1395 | end | |
1396 | end | |
1397 | ||
1398 | function CylinderEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1399 | local prt=part(3,Character,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1400 | prt.Anchored=true | |
1401 | prt.CFrame=cframe | |
1402 | local msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1403 | game:GetService("Debris"):AddItem(prt,5) | |
1404 | Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay | |
1405 | end | |
1406 | ||
1407 | RocketTarget = RootPart | |
1408 | function ShootCannon(asd) | |
1409 | local MainPos=asd.Position | |
1410 | local MainPos2=getMouseHit() | |
1411 | local MouseLook=cf((MainPos+MainPos2)/2,MainPos2) | |
1412 | num=30 | |
1413 | coroutine.resume(coroutine.create(function() | |
1414 | repeat | |
1415 | wait() | |
1416 | local hit,pos = rayCast(MainPos,MouseLook.lookVector,10,RocketTarget.Parent) | |
1417 | local mag=(MainPos-pos).magnitude | |
1418 | CylinderEffect(BrickColor.new("Really red"),CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),3,mag*5,3,1.5,0,1.5,0.1) | |
1419 | MainPos=MainPos+(MouseLook.lookVector*10) | |
1420 | num=num-1 | |
1421 | if hit~=nil then | |
1422 | num=0 | |
1423 | local ref=part(3,workspace,"Neon",0,1,BrickColor.new("Really red"),"Reference",vt()) | |
1424 | ref.Anchored=true | |
1425 | ref.CFrame=cf(pos) | |
1426 | MagniDamage(ref,hit,5,30,50,1,"Normal") | |
1427 | game:GetService("Debris"):AddItem(ref,5) | |
1428 | end | |
1429 | until num<=0 | |
1430 | end)) | |
1431 | end | |
1432 | ||
1433 | function BlastEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2) | |
1434 | local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1435 | prt.Anchored = true | |
1436 | prt.CFrame = cframe | |
1437 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
1438 | coroutine.resume(coroutine.create(function() | |
1439 | for i = 0, 1, 0.05 do | |
1440 | wait() | |
1441 | prt.Transparency = i | |
1442 | msh.Scale = msh.Scale + vt(x2, y2, z2) | |
1443 | end | |
1444 | prt.Parent = nil | |
1445 | end)) | |
1446 | end | |
1447 | ||
1448 | function BlockEffect(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1449 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt()) | |
1450 | prt.Anchored=true | |
1451 | prt.CFrame=cframe | |
1452 | local msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) | |
1453 | game:GetService("Debris"):AddItem(prt,5) | |
1454 | table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay | |
1455 | end | |
1456 | ||
1457 | function FireProjectiles() | |
1458 | attack = true | |
1459 | so("Appear",Handle,1,1) | |
1460 | Reappear() | |
1461 | for i = 0,1,0.1 do | |
1462 | swait() | |
1463 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1464 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-30), math.rad(0), math.rad(0)), .3) | |
1465 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1466 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(20), math.rad(0), math.rad(-20)), 0.3) | |
1467 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1468 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1469 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1470 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1471 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1472 | end | |
1473 | Humanoid.WalkSpeed = 0 | |
1474 | for i = 1,8 do | |
1475 | ShootCannon(Handle) | |
1476 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1477 | so("Beam",Handle,1,1.5) | |
1478 | for i = 0,1,0.1 do | |
1479 | swait() | |
1480 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1481 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1482 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(30)), 0.5) | |
1483 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-30)), 0.5) | |
1484 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1485 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1486 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1487 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1488 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1489 | end | |
1490 | end | |
1491 | Disappear() | |
1492 | so("Disappear",Handle,1,1) | |
1493 | Humanoid.WalkSpeed = 16 | |
1494 | attack = false | |
1495 | end | |
1496 | ||
1497 | function EnergyBurst() | |
1498 | attack = true | |
1499 | so("Appear",Handle,1,1) | |
1500 | for i = 0,1,0.1 do | |
1501 | swait() | |
1502 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), .3) | |
1503 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(50)), .3) | |
1504 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(50), math.rad(90)), 0.3) | |
1505 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-20)), 0.3) | |
1506 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1507 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1508 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(10, -4, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1509 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1510 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1511 | end | |
1512 | Reappear() | |
1513 | so("Slash1", Handle, 1, 1.2) | |
1514 | for i = 1,2 do | |
1515 | for i = 0,1,0.1 do | |
1516 | swait() | |
1517 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.5,.5,.5,.9,.9,.9,0.05) | |
1518 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(70)), .3) | |
1519 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-70)), .3) | |
1520 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(20), math.rad(90)), 0.3) | |
1521 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40), math.rad(0), math.rad(-50)), 0.3) | |
1522 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1523 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-130), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1524 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(15, -4, -7) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1525 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1526 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1527 | end | |
1528 | end | |
1529 | Disappear() | |
1530 | so("Disappear",Handle,1,1) | |
1531 | so("Fire", Handle, 1, 1.2) | |
1532 | so("Fire", Handle, 1, .8) | |
1533 | MagniDamage(Handle,Handle,30,30,50,1,"Knockdown") | |
1534 | BlastEffect(BrickColor.new("Really red"), Handle.CFrame, .1, .1, .1, 1, 1, 1) | |
1535 | for i = 1,5 do | |
1536 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,1,1,1,5,5,5,0.05) | |
1537 | end | |
1538 | attack = false | |
1539 | end | |
1540 | ||
1541 | function WaveEffect(Part,cframe1,cframe2,Damage,Size) | |
1542 | coroutine.resume(coroutine.create(function() | |
1543 | local wave=part(1,workspace,"Neon",0,0,BrickColor.new("Deep orange"),"Effect",vt(3,3,10)) | |
1544 | wave.Anchored=true | |
1545 | wave.CFrame=Part.CFrame*cframe1 | |
1546 | so("Beam",wave,1,1.3) | |
1547 | MagniDamage(wave,wave,10,10,30,1,"Normal") | |
1548 | local Msh = Create("SpecialMesh"){ | |
1549 | Parent = wave, | |
1550 | MeshType = "Sphere" | |
1551 | } | |
1552 | BlockEffect(BrickColor.new("Really red"),wave.CFrame,1,1,1,3,3,3,0.05) | |
1553 | local PE1 = Create("ParticleEmitter"){ | |
1554 | Parent = wave, | |
1555 | Color = ColorSequence.new(BrickColor.new("Really red").Color), | |
1556 | Transparency = NumberSequence.new(.5), | |
1557 | Size = NumberSequence.new(1), | |
1558 | Texture = "rbxassetid://249270319", | |
1559 | Lifetime = NumberRange.new(1), | |
1560 | Rate = 50, | |
1561 | VelocitySpread = 180, | |
1562 | Rotation = NumberRange.new(0), | |
1563 | Speed = NumberRange.new(5), | |
1564 | LightEmission = 1000, | |
1565 | } | |
1566 | for i=0,1,0.2 do | |
1567 | wait() | |
1568 | local dir = wave.CFrame.lookVector*-1 | |
1569 | local pos = rayCast(wave.Position,dir,5,Character) | |
1570 | wave.CFrame=wave.CFrame*cframe2 | |
1571 | Effects[#Effects+1]={wave,"Cylinder",0.01,.03,.03,.03} | |
1572 | end | |
1573 | end)) | |
1574 | end | |
1575 | ||
1576 | function Wave() | |
1577 | attack = true | |
1578 | Reappear() | |
1579 | so("Appear",Handle,1,.8) | |
1580 | for i = 1,3 do | |
1581 | for i = 0, 1, 0.1 do | |
1582 | swait() | |
1583 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1584 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1585 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1586 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.8, 0) * angles(math.rad(150), math.rad(0), math.rad(0)), 0.3) | |
1587 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1588 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1589 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1590 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, 10, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.4) | |
1591 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1592 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1593 | end | |
1594 | end | |
1595 | so("Slash2",Handle,1,.4) | |
1596 | local inc=-10 | |
1597 | for i=1,8 do | |
1598 | WaveEffect(Torso,CFrame.new(0,-5,inc)*CFrame.fromEulerAnglesXYZ(-2,0,1.57),CFrame.new(0,0,0.8),10,5) | |
1599 | inc=inc-7 | |
1600 | end | |
1601 | for i = 1,2 do | |
1602 | for i = 0, 1, 0.1 do | |
1603 | swait() | |
1604 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,.1,.1,.1,1,1,1,0.05) | |
1605 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), .5) | |
1606 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1607 | RW.C0 = clerp(RW.C0, CFrame.new(1.2, 0.4, -.5) * angles(math.rad(50), math.rad(0), math.rad(-20)), 0.5) | |
1608 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-50)), 0.5) | |
1609 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1610 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(-10)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1611 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(-4, .5, -10) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
1612 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -5 * i, math.rad(0)), 0.3) | |
1613 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 5 * i, math.rad(0)), 0.3) | |
1614 | end | |
1615 | end | |
1616 | Disappear() | |
1617 | so("Disappear",Handle,1,.8) | |
1618 | attack = false | |
1619 | end | |
1620 | ||
1621 | function LaserBarrage(Prt,Parent) | |
1622 | attack=true | |
1623 | --so("BeamLockon",Prt,1,1) | |
1624 | local efprt=part(3,Parent,"Neon",0,0.5,BrickColor.new("Really red"),"Effect",vt(5,5,5)) | |
1625 | efprt.Anchored=true | |
1626 | local efmsh=mesh("CylinderMesh",efprt,"","",vt(0,0,0),vt(1,1,1)) | |
1627 | local spread=vt(0,0,0) | |
1628 | coroutine.resume(coroutine.create(function(Part,Mesh,Spreaded) | |
1629 | game:GetService("Debris"):AddItem(Part,22) | |
1630 | local TheHit=getMouseHit() | |
1631 | local MouseLook=cf((Prt.Position+TheHit)/2,TheHit+Spreaded) | |
1632 | local hit,pos = rayCast(Prt.Position,MouseLook.lookVector,1000,Parent) | |
1633 | so("Elec",Prt,0.2,1) | |
1634 | local tefprt=part(3,workspace,"Neon",0,1,BrickColor.new("Black"),"Effect",vt(0.2,0.2,0.2)) | |
1635 | tefprt.CFrame=cf(pos) | |
1636 | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07) | |
1637 | MagicCircle(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.04) | |
1638 | BlastEffect(BrickColor.new("Really red"),cf(pos),5,5,5,5,3,5,0.07) | |
1639 | so("Elec",tefprt,0.3,1) | |
1640 | game:GetService("Debris"):AddItem(tefprt,22) | |
1641 | Part.CFrame=CFrame.new((Prt.Position+pos)/2,pos)*angles(1.57,0,0) | |
1642 | if(hit.Parent:findFirstChild("Humanoid")~= nil)then | |
1643 | if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Name ~= "Base" and hit.Parent.Name ~= Player.Name then | |
1644 | MagniDamage(efprt,efprt,math.huge,math.huge,math.huge,math.huge,1) | |
1645 | end | |
1646 | end | |
1647 | local mag=(Prt.Position-pos).magnitude | |
1648 | MagicCylinder(BrickColor.new("Really red"),Part.CFrame,1,mag*5,1,5,5,5,0.25) | |
1649 | Part.Parent=nil | |
1650 | end),efprt,efmsh,spread) | |
1651 | end | |
1652 | ||
1653 | function SuperLaser() | |
1654 | attack = true | |
1655 | so("Appear",Handle,1,0.5) | |
1656 | Humanoid.WalkSpeed = 5 | |
1657 | Reappear() | |
1658 | for i = 0,1,0.01 do | |
1659 | swait() | |
1660 | BlockEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.25) | |
1661 | ||
1662 | local c = owner.Character | |
1663 | local radius = 10 | |
1664 | local pos = Handle.CFrame | |
1665 | local clrz = {'Really black','Really red'}; | |
1666 | for HAAA = 1, 10 do | |
1667 | for i = 1,1 do | |
1668 | local clr = clrz[math.random(1,#clrz)] | |
1669 | pos = Handle.CFrame | |
1670 | local p = Instance.new('Part',c) | |
1671 | local mafc,mafa = math.random(-100000,100000), math.random(-360000,360000) | |
1672 | p.CanCollide = false | |
1673 | p.FormFactor = 3 | |
1674 | p.Size = Vector3.new(1,1,1) | |
1675 | local m = Instance.new('SpecialMesh',p) | |
1676 | m.MeshType = 'Brick' | |
1677 | spawn(function() | |
1678 | for i = 0,50 do | |
1679 | local int,int2 = .02,.02 | |
1680 | m.Scale = m.Scale - Vector3.new(int,int,int) | |
1681 | p.Transparency = p.Transparency + int2 | |
1682 | game:service'RunService'.Heartbeat:wait() | |
1683 | end | |
1684 | pcall(function() | |
1685 | p:Destroy() | |
1686 | end) | |
1687 | end) | |
1688 | p.BrickColor = BrickColor.new(clr) | |
1689 | p.Material = 'Neon' | |
1690 | p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa) | |
1691 | local bp = Instance.new('BodyPosition',p) | |
1692 | bp.MaxForce = Vector3.new(1/0,1/0,1/0) | |
1693 | bp.D = 1000 | |
1694 | bp.P = 10000 | |
1695 | bp.Position = pos.p | |
1696 | game.Debris:AddItem(p,10) | |
1697 | end | |
1698 | end | |
1699 | wait(.1) | |
1700 | BlastEffect(BrickColor.new("Really red"),Handle.CFrame,0,0,0,.2,.2,.2,0.01) | |
1701 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .5) | |
1702 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-5), math.rad(0), math.rad(0)), .5) | |
1703 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(50)), 0.5) | |
1704 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(85), math.rad(0), math.rad(-50)), 0.5) | |
1705 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1706 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1707 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.3) | |
1708 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.3) | |
1709 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.3) | |
1710 | end | |
1711 | Humanoid.WalkSpeed = 0 | |
1712 | LaserBarrage(Handle,Character) | |
1713 | so("Beam",Handle,1,0.8) | |
1714 | for i = 0,1,0.05 do | |
1715 | swait() | |
1716 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1717 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), .2) | |
1718 | RW.C0 = clerp(RW.C0, CFrame.new(1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1719 | LW.C0 = clerp(LW.C0, CFrame.new(-1.3, 0.5, -.5) * angles(math.rad(85), math.rad(0), math.rad(0)), 0.2) | |
1720 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1721 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(0)), .2) | |
1722 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, 1, 0) * angles(math.rad(-90), math.rad(0), math.rad(0)), 0.2) | |
1723 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), -6*i, math.rad(0)), 0.2) | |
1724 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), 6*i, math.rad(0)), 0.2) | |
1725 | end | |
1726 | Disappear() | |
1727 | so("Disappear",Handle,1,.7) | |
1728 | Humanoid.WalkSpeed = 16 | |
1729 | attack = false | |
1730 | end | |
1731 | ||
1732 | function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1733 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) | |
1734 | prt.Anchored=true | |
1735 | prt.CFrame=cframe | |
1736 | msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) | |
1737 | game:GetService("Debris"):AddItem(prt,2) | |
1738 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1739 | for i=0,1,delay do | |
1740 | swait() | |
1741 | Part.CFrame=Part.CFrame | |
1742 | Part.Transparency=i | |
1743 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1744 | end | |
1745 | Part.Parent=nil | |
1746 | end),prt,msh) | |
1747 | end | |
1748 | ||
1749 | function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) | |
1750 | local prt=part(3,workspace,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5)) | |
1751 | prt.Anchored=true | |
1752 | prt.CFrame=cframe | |
1753 | prt.CanCollide = false | |
1754 | msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) | |
1755 | game:GetService("Debris"):AddItem(prt,2) | |
1756 | coroutine.resume(coroutine.create(function(Part,Mesh) | |
1757 | for i=0,1,delay do | |
1758 | swait() | |
1759 | Part.CFrame=Part.CFrame | |
1760 | Part.Transparency=i | |
1761 | Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) | |
1762 | end | |
1763 | Part.Parent=nil | |
1764 | end),prt,msh) | |
1765 | end | |
1766 | ||
1767 | ||
1768 | function subtractEnergy(k) | |
1769 | if Energy>=k then | |
1770 | Energy=Energy-k | |
1771 | end | |
1772 | end | |
1773 | ||
1774 | function updateskills() | |
1775 | if cooldown1 <= co1 then | |
1776 | cooldown1 = cooldown1 + 1 / 30 | |
1777 | end | |
1778 | if cooldown2 <= co2 then | |
1779 | cooldown2 = cooldown2 + 1 / 30 | |
1780 | end | |
1781 | if cooldown3 <= co3 then | |
1782 | cooldown3 = cooldown3 + 1 / 30 | |
1783 | end | |
1784 | if cooldown4 <= co4 then | |
1785 | cooldown4 = cooldown4 + 1 / 30 | |
1786 | end | |
1787 | if Energy<=skill1stam then | |
1788 | bar4.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1789 | else | |
1790 | bar4.BackgroundColor3=skillcolorscheme | |
1791 | end | |
1792 | if Energy<=skill2stam then | |
1793 | bar3.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1794 | else | |
1795 | bar3.BackgroundColor3=skillcolorscheme | |
1796 | end | |
1797 | if Energy<=skill3stam then | |
1798 | bar1.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1799 | else | |
1800 | bar1.BackgroundColor3=skillcolorscheme | |
1801 | end | |
1802 | if Energy<=skill4stam then | |
1803 | bar2.BackgroundColor3=Color3.new(104/255,104/255,104/255) | |
1804 | else | |
1805 | bar2.BackgroundColor3=skillcolorscheme | |
1806 | end | |
1807 | if Energy <= maxEnergy then | |
1808 | Energy = Energy + recovermana / 30 | |
1809 | end | |
1810 | end | |
1811 | ||
1812 | ||
1813 | remote = Instance.new 'RemoteFunction'; | |
1814 | remote.Parent = script; | |
1815 | remote.OnServerInvoke = function (player, request, ...) | |
1816 | if (player ~= owner) then | |
1817 | return error ('You cannot invoke this remote', 0); | |
1818 | end; | |
1819 | ||
1820 | if (request == 1) then | |
1821 | local k = ...; | |
1822 | ||
1823 | if attack == false and k == ' ' and Anim == "Jump" and Hover == false then | |
1824 | hovering = true | |
1825 | OnHover() | |
1826 | Humanoid.WalkSpeed = 30 | |
1827 | PE2.Enabled = true | |
1828 | elseif attack == false and k == ' ' and Hover == true then | |
1829 | hovering = false | |
1830 | OffHover() | |
1831 | Humanoid.WalkSpeed = 16 | |
1832 | PE2.Enabled = false | |
1833 | PE1.EmissionDirection = "Top" | |
1834 | elseif attack == false and k == 'q' and Hover == false and cooldown1 >= co1 and Energy>=skill1stam then | |
1835 | subtractEnergy(skill1stam) | |
1836 | cooldown1=0 | |
1837 | FireProjectiles() | |
1838 | elseif attack == false and k == 'e' and Hover == false and cooldown2 >= co2 and Energy>=skill2stam then | |
1839 | subtractEnergy(skill2stam) | |
1840 | cooldown2=0 | |
1841 | EnergyBurst() | |
1842 | elseif attack == false and k == 'r' and Hover == false and cooldown3 >= co3 and Energy>=skill3stam then | |
1843 | subtractEnergy(skill3stam) | |
1844 | cooldown3=0 | |
1845 | Wave() | |
1846 | elseif attack == false and k == 'f' and Hover == false and cooldown4 >= co4 and Energy>=skill4stam then | |
1847 | subtractEnergy(skill4stam) | |
1848 | cooldown4=0 | |
1849 | SuperLaser() | |
1850 | end | |
1851 | elseif (request == 2) then | |
1852 | ||
1853 | if attack == false and Hover == false and attacktype == 1 then | |
1854 | attacktype = 2 | |
1855 | attackone() | |
1856 | elseif attack == false and Hover == false and attacktype == 2 then | |
1857 | attacktype = 3 | |
1858 | attacktwo() | |
1859 | elseif attack == false and Hover == false and attacktype == 3 then | |
1860 | attacktype = 1 | |
1861 | attackthree() | |
1862 | end | |
1863 | end; | |
1864 | end; | |
1865 | remote.Name = 'ServerRemote'; | |
1866 | ||
1867 | function getMouseHit() | |
1868 | return remote:InvokeClient (owner, 1); | |
1869 | end; | |
1870 | ||
1871 | local sine = 0 | |
1872 | local change = 1 | |
1873 | local val = 0 | |
1874 | local idle = 0 | |
1875 | local donum = 0 | |
1876 | local donum2 = 0 | |
1877 | ||
1878 | while true do | |
1879 | swait() | |
1880 | updateskills() | |
1881 | healthcover:TweenSize(UDim2.new(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5) | |
1882 | Energycover:TweenSize(UDim2.new(1 * (Energy / maxEnergy), 0, 1, 0), 'Out', 'Quad', .5) | |
1883 | bar4:TweenSize(UDim2.new(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5) | |
1884 | bar3:TweenSize(UDim2.new(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5) | |
1885 | bar1:TweenSize(UDim2.new(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5) | |
1886 | bar2:TweenSize(UDim2.new(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5) | |
1887 | sine = sine + change | |
1888 | torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
1889 | velderp = RootPart.Velocity.y | |
1890 | hitfloor, posfloor = rayCast(RootPart.Position, (CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0))).lookVector, 4, Character) | |
1891 | if equipped == true or equipped == false then | |
1892 | if attack == false then | |
1893 | idle = idle + 1 | |
1894 | else | |
1895 | idle = 0 | |
1896 | end | |
1897 | if idle >= 500 then | |
1898 | if attack == false then | |
1899 | end | |
1900 | end | |
1901 | if donum2 >= .5 then | |
1902 | handidle = true | |
1903 | elseif donum2 <= 0 then | |
1904 | handidle = false | |
1905 | end | |
1906 | if handidle == false then | |
1907 | donum2 = donum2 + 0.003 | |
1908 | else | |
1909 | donum2 = donum2 - 0.003 | |
1910 | end | |
1911 | donum = donum + 0.003 | |
1912 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
1913 | Anim = "Jump" | |
1914 | if attack == false then | |
1915 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1916 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), .3) | |
1917 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3) | |
1918 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), 0.3) | |
1919 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1920 | LH.C0 = clerp(LH.C0, cf(-1, -1, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1921 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1922 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1923 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1924 | end | |
1925 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
1926 | Anim = "Fall" | |
1927 | if attack == false then | |
1928 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(0)), .3) | |
1929 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1930 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.3) | |
1931 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.3) | |
1932 | RH.C0 = clerp(RH.C0, cf(1, -.7, -.5) * angles(math.rad(0), math.rad(90), math.rad(-20)), .3) | |
1933 | LH.C0 = clerp(LH.C0, cf(-1, -.9, -.3) * angles(math.rad(0), math.rad(-90), math.rad(30)), .3) | |
1934 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1935 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1936 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1937 | elseif attack == false and Hover == true then | |
1938 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 5) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1939 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), .3) | |
1940 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1941 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1942 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1943 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1944 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1945 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1946 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1947 | end | |
1948 | elseif torvel < 1 and hitfloor ~= nil then | |
1949 | Anim = "Idle" | |
1950 | change = 1 | |
1951 | if attack == false and Hover == false then | |
1952 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(-30)), .3) | |
1953 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(30)), .3) | |
1954 | RW.C0 = clerp(RW.C0, CFrame.new(.8, 0.5, -.7) * angles(math.rad(85), math.rad(0), math.rad(-70)), 0.3) | |
1955 | LW.C0 = clerp(LW.C0, CFrame.new(-.8, 0.5, -.3) * angles(math.rad(70), math.rad(0), math.rad(70)), 0.3) | |
1956 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1957 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-70), math.rad(0)) * angles(math.rad(-3), math.rad(0), math.rad(0)), .3) | |
1958 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(0), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1959 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1960 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1961 | elseif attack == false and Hover == true then | |
1962 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(0), math.rad(0), math.rad(0)), .3) | |
1963 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1964 | RW.C0 = clerp(RW.C0, CFrame.new(1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1965 | LW.C0 = clerp(LW.C0, CFrame.new(-1, 0.3, .3) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1966 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1967 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(2), math.rad(0), math.rad(0)), .3) | |
1968 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1969 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1970 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1971 | end | |
1972 | elseif torvel > 2 and hitfloor ~= nil then | |
1973 | Anim = "Walk" | |
1974 | if attack == false and Hover == false then | |
1975 | change = 1 | |
1976 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1977 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1978 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(40) * math.cos(sine / 7), math.rad(0), math.rad(5)), 0.3) | |
1979 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(-40) * math.cos(sine / 7), math.rad(0), math.rad(-5)), 0.3) | |
1980 | RH.C0 = clerp(RH.C0, cf(1, -1, 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1981 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2), math.rad(0), math.rad(0)), .3) | |
1982 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, .5+0.2*math.cos(sine/15), 0) * angles(math.rad(20), math.rad(0), math.rad(20) - donum2 / 1), 0.3) | |
1983 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .01, math.rad(0)), 0.3) | |
1984 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .03, math.rad(0)), 0.3) | |
1985 | elseif attack == false and Hover == true then | |
1986 | change = 1 | |
1987 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 8+2*math.cos(sine/15)) * angles(math.rad(30+3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1988 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-15-3.5*math.cos(sine/15)), math.rad(0), math.rad(0)), .3) | |
1989 | RW.C0 = clerp(RW.C0, CFrame.new(1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.3) | |
1990 | LW.C0 = clerp(LW.C0, CFrame.new(-1.4, 0.45, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.3) | |
1991 | RH.C0 = clerp(RH.C0, cf(1, -.8, -.3) * angles(math.rad(0), math.rad(90), math.rad(-30)) * angles(math.rad(5), math.rad(0), math.rad(0)), .3) | |
1992 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(40)) * angles(math.rad(3), math.rad(0), math.rad(0)), .3) | |
1993 | Handleweld.C0 = clerp(Handleweld.C0, CFrame.new(0, -8, 0) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.3) | |
1994 | Layer2Handleweld.C0 = clerp(Layer2Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) - donum / .008, math.rad(0)), 0.3) | |
1995 | Layer3Handleweld.C0 = clerp(Layer3Handleweld.C0, CFrame.new(0, 0, 0) * angles(math.rad(0), math.rad(30) + donum / .009, math.rad(0)), 0.3) | |
1996 | end | |
1997 | end | |
1998 | end | |
1999 | if #Effects > 0 then | |
2000 | for e = 1, #Effects do | |
2001 | if Effects[e] ~= nil then | |
2002 | local Thing = Effects[e] | |
2003 | if Thing ~= nil then | |
2004 | local Part = Thing[1] | |
2005 | local Mode = Thing[2] | |
2006 | local Delay = Thing[3] | |
2007 | local IncX = Thing[4] | |
2008 | local IncY = Thing[5] | |
2009 | local IncZ = Thing[6] | |
2010 | if Thing[1].Transparency <= 1 then | |
2011 | if Thing[2] == "Block1" then | |
2012 | Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2013 | Mesh = Thing[1].Mesh | |
2014 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
2015 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2016 | elseif Thing[2] == "Cylinder" then | |
2017 | Mesh = Thing[1].Mesh | |
2018 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
2019 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2020 | elseif Thing[2] == "Blood" then | |
2021 | Mesh = Thing[7] | |
2022 | Thing[1].CFrame = Thing[1].CFrame * cf(0, .5, 0) | |
2023 | Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6]) | |
2024 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2025 | elseif Thing[2] == "Elec" then | |
2026 | Mesh = Thing[1].Mesh | |
2027 | Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9]) | |
2028 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2029 | elseif Thing[2] == "Disappear" then | |
2030 | Thing[1].Transparency = Thing[1].Transparency + Thing[3] | |
2031 | end | |
2032 | else | |
2033 | Part.Parent = nil | |
2034 | table.remove(Effects, e) | |
2035 | end | |
2036 | end | |
2037 | end | |
2038 | end | |
2039 | end | |
2040 | end | |
2041 | ]==], owner.Character):WaitForChild 'ServerRemote'; | |
2042 | ||
2043 | mouse = owner:GetMouse (); | |
2044 | ||
2045 | mouse.KeyDown:connect(function(k) | |
2046 | k = k:lower() | |
2047 | ||
2048 | remote:InvokeServer (1, k); | |
2049 | end) | |
2050 | ||
2051 | mouse.Button1Down:connect(function() | |
2052 | remote:InvokeServer (2); | |
2053 | end) | |
2054 | ||
2055 | remote.OnClientInvoke = function (request, ...) | |
2056 | if (request == 1) then | |
2057 | return mouse.Hit.p; | |
2058 | end; | |
2059 | end; |