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1
if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end
2
print("FE Compatibility: by WaverlyCole & Mokiros")
3
InternalData = {}
4
do
5
    script.Parent = owner.Character
6
    local Event = Instance.new("RemoteEvent")
7
    Event.Name = "UserInput"
8
    local function NewFakeEvent()
9
        local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect
10
        return Fake
11
    end
12
    local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
13
    local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
14
    local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
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        self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
16
    end};ContextActionService.UnBindAction = ContextActionService.BindAction
17
    local function TriggerEvent(self,Event,...)
18
        local Trigger = Mouse[Event]
19
        if Trigger and Trigger.fakeEvent and Trigger.Function then
20
            Trigger.Function(...)
21
        end
22
    end
23
    Mouse.TrigEvent = TriggerEvent
24
    UserInputService.TrigEvent = TriggerEvent
25
    Event.OnServerEvent:Connect(function(FiredBy,Input)
26
        if FiredBy.Name ~= owner.Name then end
27
        if Input.MouseEvent then
28
            Mouse.Target = Input.Target
29
            Mouse.Hit = Input.Hit
30
        else
31
            local Begin = Input.UserInputState == Enum.UserInputState.Begin
32
            if Input.UserInputType == Enum.UserInputType.MouseButton1 then
33
                return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up")
34
            end
35
            for _,Action in pairs(ContextActionService.Actions) do
36
                for _,Key in pairs(Action.Keys) do
37
                    if Key==Input.KeyCode then
38
                        Action.Function(Action.Name,Input.UserInputState,Input)
39
                    end
40
                end
41
            end
42
            Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
43
            UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
44
        end
45
    end)
46
    InternalData["Mouse"] = Mouse
47
    InternalData["ContextActionService"] = ContextActionService
48
    InternalData["UserInputService"] = UserInputService
49
    Event.Parent = NLS([[
50
        local Player = owner
51
        local Event = script:WaitForChild("UserInput")
52
        local UserInputService = game:GetService("UserInputService")
53
        local Mouse = Player:GetMouse()
54
        local Input = function(Input,gameProcessedEvent)
55
            if gameProcessedEvent then return end
56
            Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
57
        end
58
        UserInputService.InputBegan:Connect(Input)
59
        UserInputService.InputEnded:Connect(Input)
60
        local Hit,Target
61
        while wait(1/30) do
62
            if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
63
                Hit,Target = Mouse.Hit,Mouse.Target
64
                Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
65
            end
66
        end
67
    ]],owner.Character)
68
end
69
RealGame = game;game = setmetatable({},{
70
    __index = function (self,Index)
71
        local Sandbox = function (Thing)
72
            if Thing:IsA("Player") then
73
                local RealPlayer = Thing
74
                return setmetatable({},{
75
                    __index = function (self,Index)
76
                        local Type = type(RealPlayer[Index])
77
                        if Type == "function" then
78
                            if Index:lower() == "getmouse" or Index:lower() == "mouse" then
79
                                return function (self)
80
                                    return InternalData["Mouse"]
81
                                end
82
                            end
83
                            return function (self,...)
84
                                return RealPlayer[Index](RealPlayer,...)
85
                            end
86
                        else
87
                            return RealPlayer[Index]
88
                        end
89
                    end;
90
                    __tostring = function(self)
91
                        return RealPlayer.Name
92
                    end
93
                })
94
            end
95
        end
96
        if RealGame[Index] then
97
            local Type = type(RealGame[Index])
98
            if Type == "function" then
99
                if Index:lower() == "getservice" or Index:lower() == "service" then
100
                    return function (self,Service)
101
                        if Service:lower() == "players" then
102
                            return setmetatable({},{
103
                                __index = function (self2,Index2)
104
                                    local RealService = RealGame:GetService(Service)
105
                                    local Type2 = type(Index2)
106
                                    if Type2 == "function" then
107
                                        return function (self,...)
108
                                            return RealService[Index2](RealService,...)
109
                                        end
110
                                    else
111
                                        if Index2:lower() == "localplayer" then
112
                                            return Sandbox(owner)
113
                                        end
114
                                        return RealService[Index2]
115
                                    end
116
                                end;
117
                                __tostring = function(self)
118
                                    return RealGame:GetService(Service).Name
119
                                end
120
                            })
121
                        elseif Service:lower() == "contextactionservice" then
122
                            return InternalData["ContextActionService"]
123
                        elseif Service:lower() == "contextactionservice" then
124
                            return InternalData["UserInputService"]
125
                        elseif Service:lower() == "runservice" then
126
                            return setmetatable({},{
127
                                __index = function(self2,Index2)
128
                                    local RealService = RealGame:GetService(Service)
129
                                    local Type2 = type(Index2)
130
                                    if Type2 == "function" then
131
                                        return function (self,...)
132
                                            return RealService[Index2](RealService,...)
133
                                        end
134
                                    else
135
                                        if Index2:lower() == "bindtorenderstep" then
136
                                            return function (self,Name,Priority,Function)
137
                                                return RealGame:GetService("RunService").Stepped:Connect(Function)
138
                                            end
139
                                        end
140
                                        if Index2:lower() == "renderstepped" then
141
                                            return RealService["Stepped"]
142
                                        end
143
                                        return RealService[Index2]
144
                                    end
145
                                end
146
                            })
147
                        else
148
                            return RealGame:GetService(Service)
149
                        end
150
                    end
151
                end
152
                return function (self,...)
153
                    return RealGame[Index](RealGame,...)
154
                end
155
            else
156
                if game:GetService(Index) then
157
                    return game:GetService(Index)
158
                end
159
                return RealGame[Index]
160
            end
161
        else
162
            return nil
163
        end
164
    end
165
});Game = game;owner = game:GetService("Players").LocalPlayer
166
print("Complete! Running...")
167
168
print('Guitar')
169
print('By slenercat5')
170
print('F to toggle Camera perspectives')--FANCY :D
171
Player=game.Players.LocalPlayer
172
Character=Player.Character
173
Character.Animate.Disabled=true
174
local LeftArm = Character["Left Arm"]
175
local RightArm = Character["Right Arm"]
176
local LeftLeg = Character["Left Leg"]
177
local RightLeg = Character["Right Leg"]
178
local Head = Character.Head
179
local Torso = Character.Torso
180
local Camera = game.Workspace.CurrentCamera	
181
local RootPart = Character.HumanoidRootPart
182
local RootJoint = RootPart.RootJoint
183
local Humanoid=Character.Humanoid
184
CAM=Camera
185
FF=Instance.new('ForceField',Character)
186
FF.Visible=false
187
Humanoid.Name='LOLOL YOU CANT HIT ME'
188
Character.
189
Health:remove()
190
for i,v in pairs (Humanoid:GetPlayingAnimationTracks()) do
191
    v:Stop()
192
end
193
194
local newMotor = function(part0, part1, c0, c1)
195
		 w = Instance.new('Motor')
196
		w.Parent = part0
197
		w.Part0 = part0
198
		w.Part1 = part1
199
		w.C0 = c0
200
		w.C1 = c1
201
	
202
	return w
203
end
204
205
206
207
208
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
209
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
210
211
local RW = newMotor(Torso, RightArm, CFrame.new(2.5, 0, 0), CFrame.new(0, 0, 0)) 
212
local LW = newMotor(Torso, LeftArm, CFrame.new(-2.5, 0, 0), CFrame.new(0, 0, 0))
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local RH = newMotor(Torso, RightLeg, CFrame.new(1.5, -3, 0), CFrame.new(0, 0, 0))
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local LH = newMotor(Torso, LeftLeg, CFrame.new(-1.5, -3, 0), CFrame.new(0, 0, 0))
215
RootJoint.C1 = CFrame.new(0, 0, 0)
216
RootJoint.C0 = CFrame.new(0, 0, 0)
217
Torso.Neck.C1 = CFrame.new(0, 0, 0)
218
Torso.Neck.C0 = CFrame.new(0, 2.5, 0)
219
220
local rarmc1 = RW.C1
221
local larmc1 = LW.C1
222
local rlegc1 = RH.C1
223
local llegc1 = LH.C1
224
225
local resetc1 = false
226
227
function clerp(a, b, t)
228
	return a:lerp(b, t)
229
end
230
function AutoWeld(Foop, OOF)
231
				local W = Instance.new("Weld")
232
				W.Part0 = Foop
233
				W.Part1 = OOF
234
				local CJ = CFrame.new(Foop.Position)
235
				local C0 = Foop.CFrame:inverse()*CJ
236
				local C1 = OOF.CFrame:inverse()*CJ
237
				W.C0 = C0
238
				W.C1 = C1
239
				W.Name='o0o'
240
				W.Parent = Foop
241
				
242
end
243
244
245
246
function PlayAnimationFromTable(table, speed, bool)
247
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
248
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
249
	RW.C0 = clerp(RW.C0, table[3], speed) 
250
	LW.C0 = clerp(LW.C0, table[4], speed) 
251
	RH.C0 = clerp(RH.C0, table[5], speed) 
252
	LH.C0 = clerp(LH.C0, table[6], speed) 
253
	if bool == true then
254
		if resetc1 == false then
255
			resetc1 = true
256
			RootJoint.C1 = RootJoint.C1
257
			Torso.Neck.C1 = Torso.Neck.C1
258
			RW.C1 = rarmc1
259
			LW.C1 = larmc1
260
			RH.C1 = rlegc1
261
			LH.C1 = llegc1
262
		end
263
	end
264
end
265
sine=1
266
267
Torso.CFrame=Torso.CFrame*CFrame.new(0,1,0)
268
269
270
Grass=Instance.new('Part',Character)
271
Grass.Name='Grass'
272
Grass.Anchored=true
273
Grass.Size=Vector3.new(11.42, 0.17, 17.6)
274
Grass.CFrame=Torso.CFrame*CFrame.new(-0.43, -3.905, -0.1)
275
Grass.Material='Grass'
276
Grass.BrickColor=BrickColor.new('Bright green')
277
m=Instance.new('CylinderMesh',Grass)
278
White=Instance.new('Part',Character)
279
White.Name='White Space'
280
White.Anchored=true
281
White.Size=Vector3.new(35.2, 0.05, 17.6)
282
White.CFrame=Torso.CFrame*CFrame.new(0.39, -3.965, -0.1)
283
White.Material='Neon'
284
White.BrickColor=BrickColor.new('Medium stone grey')
285
m=Instance.new('CylinderMesh',White)
286
287
288
Humanoid.AutoRotate=false
289
Humanoid.WalkSpeed=0
290
Humanoid.JumpPower=0
291
292
Flute=Instance.new('Part',Character)
293
Flute.Name='Flute'
294
Flute.CFrame=Torso.CFrame*CFrame.new(-0.5,-.5,-1)*CFrame.Angles(0,0,-2.5)
295
m=Instance.new('SpecialMesh',Flute)
296
m.MeshId='http://www.roblox.com/asset/?id=161269074'
297
m.TextureId='http://www.roblox.com/asset/?id=228874694'
298
m.Scale=Vector3.new(0.922, 0.922, 0.922)
299
Flute.Size=Vector3.new(.5,2,.5)
300
301
AutoWeld(Flute,Torso)
302
THEME=Instance.new('Sound',Character.Torso)
303
music=nil
304
firsttype=false
305
Player.Chatted:connect(function(msg)
306
for def in string.gmatch(msg, "%d+") do
307
			print(def)
308
309
if def~=nil then
310
	music=def
311
end	
312
	end
313
314
for def in string.gmatch(msg,"[%u%l%p]+") do
315
			print(def)
316
	if def=='Play/' and music~=nil then
317
		THEME:stop()
318
		THEME.SoundId='rbxassetid://'.. music
319
		THEME:play()
320
	elseif def=='Play/Demo' then
321
		THEME:stop()
322
		THEME.SoundId='rbxassetid://'.. 164167420
323
		THEME:play()
324
	elseif def=='S_Guitar' then
325
		THEME:stop()
326
	end
327
end
328
music=nil
329
end)
330
Ms=Player:GetMouse()
331
Ms.KeyDown:connect(function(key)
332
    if key=='f' then
333
	if cam then
334
		cam=false
335
		CAM.CameraType='Custom'
336
	else
337
		cam=true
338
		CAM.CameraType='Scriptable'
339
	end
340
end
341
end)
342
343
344
cam=true--Custom Camera Perspectives
345
if cam==true then 
346
	CAM.CameraType=Enum.CameraType.Scriptable
347
348
end
349
Campart1=Instance.new('Part',Character)
350
Campart1.Transparency=1
351
Campart1.Anchored=true
352
Campart1.CanCollide=false
353
Campart2=Campart1:clone()
354
Campart2.Parent=Character
355
Campart3=Campart1:clone()
356
Campart3.Parent=Character
357
358
camtime=0
359
camphase=0
360
361
while 1 do
362
wait()	
363
	sine=sine+1
364
			PlayAnimationFromTable({
365
				CFrame.new(-math.cos(sine/16)*.2, math.cos(sine/8)/8, 0) * CFrame.Angles(0, 0, 0), 
366
				CFrame.new(0, 1.5, 0) * CFrame.new(0, 0, -.3) * CFrame.Angles(-.5,0.5-THEME.PlaybackLoudness/150, 0), 
367
				CFrame.new(1.5-THEME.PlaybackLoudness/700, .5, -.5)*CFrame.Angles(1.5+THEME.PlaybackLoudness/700,0,0-THEME.PlaybackLoudness/700),  
368
				CFrame.new(-1.5+THEME.PlaybackLoudness/700, 0, -.5)*CFrame.Angles(1-THEME.PlaybackLoudness/700,0,0+THEME.PlaybackLoudness/700), 
369
				CFrame.new(1+math.cos(sine/16)*.2,-2-math.cos(sine/8)/8, 0)*CFrame.Angles(0,0,0.5) ,
370
				CFrame.new(-1+math.cos(sine/16)*.2,-2-math.cos(sine/8)/8,0)*CFrame.Angles(0,0,-0.5),
371
			}, .3, false)
372
			
373
White.Size=Vector3.new(35.2+THEME.PlaybackLoudness/10, 0.05, 17.6+THEME.PlaybackLoudness/10)
374
Campart1=Instance.new('Part')
375
if cam==true then
376
	CAM.CameraType='Scriptable'
377
Campart1.CFrame=Torso.CFrame*CFrame.new(8,8,8)*CFrame.Angles(-0.5,.5,-0.5)			
378
Campart2.CFrame=Torso.CFrame*CFrame.new(-8,-3,-5)*CFrame.Angles(-1,-2,-1)
379
Campart3.CFrame=Flute.CFrame*CFrame.new(1.5,0,-1)*CFrame.Angles(0,1.8,3)
380
if camphase==0 then
381
	if camtime<20+math.random(-2,2) then
382
				CAM.CFrame=Campart1.CFrame
383
		camtime=camtime+1
384
			else
385
		camtime=0
386
		camphase=camphase+1
387
	end	
388
elseif camphase==1 then
389
	if camtime<40+math.random(-8,12) then
390
				CAM.CFrame=Campart2.CFrame
391
		camtime=camtime+1
392
			else
393
		camtime=0
394
		camphase=camphase+1
395
	end
396
elseif camphase==2 then
397
	if camtime<50+math.random(-2,5) then
398
				CAM.CFrame=Campart3.CFrame
399
		camtime=camtime+1
400
	else
401
		camtime=0
402
		camphase=camphase+1
403
	end	
404
	
405
elseif camphase==3 then
406
	camphase=0
407
end
408
409
410
end
411
end