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1 | --== Modified By Matteo101man ==-- | |
2 | --== Local Script --=-- | |
3 | --== Heavy OP Pistal =-- | |
4 | ||
5 | - | game.Players.ralf2234.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=24738693&placeId=0" |
5 | + | game.Players.RubikzCube.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=24738693&placeId=0" |
6 | local player=game.Players.LocalPlayer | |
7 | local char=player.Character | |
8 | repeat wait() until player and char | |
9 | local torso=char.Torso | |
10 | local head=char.Head | |
11 | local human=char.Humanoid | |
12 | local arm={Left=char["Left Arm"], Right=char["Right Arm"]} | |
13 | local leg={Left=char["Left Leg"], Right=char["Right Leg"]} | |
14 | local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]} | |
15 | joints.LeftShoulder.Part0=torso | |
16 | joints.RightShoulder.Part0=torso | |
17 | joints.LeftHip.Part0=torso | |
18 | joints.RightHip.Part0=torso | |
19 | local c=function(f) Spawn(f) end | |
20 | local p=function(f) pcall(f) end | |
21 | local add={ | |
22 | Part=function(par, a, c, col, t, s, cf, ms) | |
23 | local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
24 | local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end) | |
25 | return p | |
26 | end, | |
27 | Wedge=function(par, a, c, col, t, s, cf, ms) | |
28 | local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new() end) | |
29 | local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end) | |
30 | return p | |
31 | end, | |
32 | Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos) | |
33 | local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos end) | |
34 | return g | |
35 | end, | |
36 | Weld=function(par, p1, cf) | |
37 | local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end) | |
38 | return w | |
39 | end, | |
40 | Mesh=function(ins, par, s, of, t, id) | |
41 | local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end) | |
42 | return m | |
43 | end, | |
44 | Sound=function(parent, id, volume, pitch) | |
45 | local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end) | |
46 | return s | |
47 | end, | |
48 | } | |
49 | local scriptname="Pistol" --Name here | |
50 | pcall(function() char[scriptname]:remove() char["Objects"]:remove() end) | |
51 | local model=Instance.new("Model", char) model.Name="Objects" | |
52 | local modelB=Instance.new("Model", char) modelB.Name=scriptname | |
53 | local skincolor="Really black" | |
54 | local color="White" | |
55 | local color2="White" | |
56 | local gui | |
57 | local body={} | |
58 | local animate={} | |
59 | local obj={} | |
60 | --Variables-- | |
61 | local trailDeb=true | |
62 | local keyDeb=false | |
63 | local equip=false | |
64 | local hitDeb=false | |
65 | local loop=false | |
66 | local speed=16 | |
67 | local clip=20 | |
68 | local ammo=200 | |
69 | local Gun=add.Sound(torso, "http://www.roblox.com/asset/?id=198915489", .5, 1) | |
70 | local Reload=add.Sound(torso, "http://www.roblox.com/asset/?id=150315649", .5, 1) | |
71 | local HeadShot=add.Sound(torso, "http://www.roblox.com/asset/?id=356911785", 1, 1) | |
72 | local mouse=player:GetMouse() | |
73 | body.Torso=add.Part(modelB, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil) | |
74 | body.TorsoW=add.Weld(body.Torso, torso, nil) | |
75 | --==Pocket==-- | |
76 | obj.Pocket=add.Part(modelB, false, false, color, 0, Vector3.new(.5, .5, 1)) | |
77 | obj.PocketW=add.Weld(obj.Pocket, body.Torso, CFrame.new(1.2, -1.7, 0)) | |
78 | obj.Wedge=add.Wedge(modelB, false, false, color, 0, Vector3.new(.5, .5, 1)) | |
79 | obj.WedgeW=add.Weld(obj.Wedge, obj.Pocket, CFrame.new(0, .5, 0)*CFrame.Angles(0, math.pi, 0)) | |
80 | --==GUN==-- | |
81 | obj.Handle=add.Part(modelB, false,false, color, 0, Vector3.new(.2, .5, .2)) | |
82 | obj.HandleW=add.Weld(obj.Handle, obj.Pocket, CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0)) | |
83 | obj.Base=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(1, .5, 1)) | |
84 | obj.BaseW=add.Weld(obj.Base, obj.Handle, CFrame.new(0, .2, -.1)*CFrame.Angles(math.rad(15), 0, 0)) | |
85 | obj.B2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(.8, .35, 1)) | |
86 | obj.B2W=add.Weld(obj.B2, obj.Base, CFrame.new(0, .015, -.2)) | |
87 | obj.W2=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2)) | |
88 | obj.W2W=add.Weld(obj.W2, obj.Base, CFrame.new(0, -.15, .3)*CFrame.Angles(math.pi, 0, 0)) | |
89 | obj.W3=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(1, .2, .95)) | |
90 | obj.W3W=add.Weld(obj.W3, obj.Base, CFrame.new(0, -.05, .4)*CFrame.Angles(math.pi, math.pi, 0)) | |
91 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2)) | |
92 | obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1)) | |
93 | obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, .1)) | |
94 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2)) | |
95 | obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1)) | |
96 | obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, -.1)) | |
97 | obj.B3=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2)) | |
98 | obj.B3M=add.Mesh("CylinderMesh", obj.B3, Vector3.new(.3, 1, .3)) | |
99 | obj.B3W=add.Weld(obj.B3, obj.B2, CFrame.new(0, 0.02, 0)*CFrame.Angles(math.pi/2, 0, 0)) | |
100 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2)) | |
101 | obj.PM=add.Mesh("SpecialMesh", obj.P, Vector3.new(.3, .3, .3), nil, "Sphere") | |
102 | obj.PW=add.Weld(obj.P, obj.B3, CFrame.new(0, -.6, 0)) | |
103 | obj.Barrel=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2)) | |
104 | obj.BarrelM=add.Mesh("CylinderMesh", obj.Barrel, Vector3.new(.5, 1, .5)) | |
105 | obj.BarrelW=add.Weld(obj.Barrel, obj.B2, CFrame.new(0, 0.1, 0)*CFrame.Angles(math.pi/2, 0, 0)) | |
106 | obj.Point=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2)) | |
107 | obj.PointM=add.Mesh("CylinderMesh", obj.Point, Vector3.new(.5, .2, .5)) | |
108 | obj.PointW=add.Weld(obj.Point, obj.Barrel, CFrame.new(0, -0.6, 0)) | |
109 | ||
110 | obj.Reload=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.3), nil, Vector3.new(1, .8, 1)) | |
111 | obj.ReloadW=add.Weld(obj.Reload, obj.Base, CFrame.new(0, .1, -.15)) | |
112 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.3, .2)) | |
113 | obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(.5, 1, .5)) | |
114 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, -.07, 0)*CFrame.Angles(math.pi/2, 0, 0)) | |
115 | ||
116 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
117 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, .1, -.52)) | |
118 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
119 | obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .1, -.6)) | |
120 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
121 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.05, .1, .5)) | |
122 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
123 | obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08)) | |
124 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
125 | obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0)) | |
126 | ||
127 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
128 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.05, .1, .5)) | |
129 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
130 | obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08)) | |
131 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2)) | |
132 | obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0)) | |
133 | ||
134 | obj.C=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .4, .2)) | |
135 | obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1, .4)) | |
136 | obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, 0, -.2)*CFrame.Angles(math.rad(105), 0, 0)) | |
137 | obj.C2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2)) | |
138 | obj.C2M=add.Mesh("CylinderMesh", obj.C2, Vector3.new(.4, 1, .4)) | |
139 | obj.C2W=add.Weld(obj.C2, obj.C, CFrame.new(0, -.2, -.09)*CFrame.Angles(-math.rad(105), 0, 0)) | |
140 | ||
141 | obj.Trigger=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .5, .2)) | |
142 | obj.TriggerW=add.Weld(obj.Trigger, obj.B2, CFrame.new(0, -.1, 0.1)*CFrame.Angles(math.rad(15), 0, 0)) | |
143 | obj.Trigger2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .2, .4)) | |
144 | obj.Trigger2W=add.Weld(obj.Trigger2, obj.Trigger, CFrame.new(0, -.05, -.02)*CFrame.Angles(-math.rad(15), 0, 0)) | |
145 | ||
146 | obj.C=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2)) | |
147 | obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1.1, .4)) | |
148 | obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, .1, -.1)*CFrame.Angles(0, 0, math.pi/2)) | |
149 | ||
150 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1)) | |
151 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.06, 0, 0)) | |
152 | ||
153 | obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1)) | |
154 | obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.06, 0, 0)) | |
155 | ||
156 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4)) | |
157 | obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .035, .68)*CFrame.Angles(0, math.pi, 0)) | |
158 | obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4)) | |
159 | obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, -.035, .68)*CFrame.Angles(math.pi, 0, 0)) | |
160 | function createParts() | |
161 | torso.Transparency=1 | |
162 | body.Torso.Transparency=0 | |
163 | gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname | |
164 | --==PARTS==-- | |
165 | body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
166 | body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
167 | body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil) | |
168 | --==WELDS==-- | |
169 | body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0)) | |
170 | body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0)) | |
171 | body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0)) | |
172 | --==WELDS==-- | |
173 | --add.Weld(body.Head, head, nil) | |
174 | add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0)) | |
175 | add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0)) | |
176 | joints.LeftHip.Part0=body.Torso | |
177 | joints.RightHip.Part0=body.Torso | |
178 | --------------------------------------------------------------------------------------- | |
179 | animate={ | |
180 | ["Head"]=function(cf) | |
181 | body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf | |
182 | end; | |
183 | ["Torso"]=function(cf) | |
184 | body.TorsoW.C1=cf | |
185 | end; | |
186 | ["ArmLeft"]=function(cf) | |
187 | body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf | |
188 | end; | |
189 | ["ArmRight"]=function(cf) | |
190 | body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf | |
191 | end; | |
192 | ["LegLeft"]=function(cf) | |
193 | legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0)) | |
194 | body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf | |
195 | c(function() | |
196 | wait() | |
197 | legLeftW:remove() | |
198 | end) | |
199 | end; | |
200 | ["LegRight"]=function(cf) | |
201 | legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0)) | |
202 | body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf | |
203 | c(function() | |
204 | wait() | |
205 | legRightW:remove() | |
206 | end) | |
207 | end; | |
208 | } | |
209 | --==Objects==-- | |
210 | obj.Clip=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", clip.."/6", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150)) | |
211 | obj.Ammo=add.Gui("TextLabel", obj.Clip, "Really black", "Really black", "White", "Size18", ammo.."/200", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0)) | |
212 | end | |
213 | function removeParts() | |
214 | p(function() | |
215 | body.Torso.Transparency=1 | |
216 | if torso then | |
217 | joints.LeftShoulder.Part0=torso | |
218 | joints.RightShoulder.Part0=torso | |
219 | joints.LeftHip.Part0=torso | |
220 | joints.RightHip.Part0=torso | |
221 | end | |
222 | player.PlayerGui[scriptname]:remove() | |
223 | for i, v in pairs(model:children()) do v:remove() end | |
224 | for i, v in pairs(char:children()) do v.Transparency=0 end | |
225 | torso.Transparency=0 | |
226 | end) | |
227 | end | |
228 | function hit(h) | |
229 | if h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then | |
230 | hitDeb=true | |
231 | local hHuman=h.Parent:findFirstChild("Humanoid") | |
232 | local hTorso=h.Parent:findFirstChild("Torso") | |
233 | local dmg=math.random(5, 10) | |
234 | if h.Name=="Head" then local headshot=HeadShot:clone() headshot.Parent=h headshot:play() | |
235 | h.Parent:BreakJoints() | |
236 | local fakeM=Instance.new("Model", workspace) fakeM.Name="HeadShot!" | |
237 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 | |
238 | local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head" | |
239 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil) | |
240 | game.Debris:addItem(fakeM, 2) | |
241 | else | |
242 | hHuman.Health=hHuman.Health-dmg | |
243 | local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg | |
244 | local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0 | |
245 | local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head" | |
246 | local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil) | |
247 | hTorso.RotVelocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100)) | |
248 | game.Debris:addItem(fakeM, 2) | |
249 | local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0)) | |
250 | local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976") | |
251 | c(function() | |
252 | for i=1, 2, .2 do wait() | |
253 | effectM.Scale=Vector3.new(i, i/2, i) | |
254 | end | |
255 | effect:remove() | |
256 | end) | |
257 | end | |
258 | wait(.1) | |
259 | hitDeb=false | |
260 | end | |
261 | end | |
262 | function computePos(pos, pos2) | |
263 | local pos3=Vector3.new(pos2.x, pos.y, pos2.z) | |
264 | return CFrame.new(pos, pos3) | |
265 | end | |
266 | function trail(pos, cf) | |
267 | c(function() | |
268 | local old=(pos.CFrame*cf).p | |
269 | while trailDeb==true do | |
270 | wait() | |
271 | local new=(pos.CFrame*cf).p | |
272 | local mag=(old-new).magnitude | |
273 | local dis=(old+new)/2 | |
274 | local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail" | |
275 | local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil) | |
276 | old=new | |
277 | c(function() | |
278 | for i=1, 0, -.25 do | |
279 | wait() | |
280 | tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i) | |
281 | end | |
282 | trail:remove() | |
283 | end) | |
284 | c(function() | |
285 | for i=0, 1, .25 do | |
286 | wait() | |
287 | trail.Transparency=i | |
288 | end | |
289 | end) | |
290 | end | |
291 | end) | |
292 | end | |
293 | function reload() | |
294 | Reload:play() | |
295 | for i=0, 1, .1 do wait() | |
296 | animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0)) | |
297 | animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i)) | |
298 | animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i))) | |
299 | end | |
300 | for i=0, 1, .1 do wait() | |
301 | obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i) | |
302 | animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i))) | |
303 | end | |
304 | c(function() | |
305 | for i=1, 10 do wait() | |
306 | local clips=add.Part(workspace, false, true, "Bright yellow", 0,Vector3.new(.2, .2, .4), obj.Handle.CFrame*CFrame.new(0, -.2, 0), Vector3.new(.5, .5, 1)) | |
307 | c(function() | |
308 | wait(2) | |
309 | for i=0, 1, .1 do wait() | |
310 | clips.Transparency=i | |
311 | end | |
312 | clips:remove() | |
313 | end) | |
314 | end | |
315 | end) | |
316 | for i=1, 0, -.1 do wait() | |
317 | obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i) | |
318 | animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i))) | |
319 | end | |
320 | for i=1, 0, -.1 do wait() | |
321 | animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0)) | |
322 | animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i)) | |
323 | animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i))) | |
324 | end | |
325 | animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15))) | |
326 | if ammo>0 then | |
327 | local take=6-clip | |
328 | ammo=ammo-take | |
329 | clip=clip+take | |
330 | end | |
331 | end | |
332 | mouse.KeyDown:connect(function(key) local key=key:lower() | |
333 | local bg=Instance.new("BodyGyro") bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) bg.D=500 | |
334 | if key=="q" and keyDeb==false and equip==false then | |
335 | keyDeb=true equip=true | |
336 | mouse.Icon="http://www.roblox.com/asset/?id=35649261" | |
337 | createParts() | |
338 | obj.HandleW.Part1=arm.Right | |
339 | obj.HandleW.C1=CFrame.new(0, -1.2, 0)*CFrame.Angles(-math.rad(105), 0, 0) | |
340 | for i=0, 1, .1 do wait() | |
341 | animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i)) | |
342 | end | |
343 | for i=0, 1, .1 do wait() | |
344 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
345 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
346 | animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i)) | |
347 | end | |
348 | bg.Parent=torso | |
349 | keyDeb=false | |
350 | elseif key=="q" and keyDeb==false and equip==true then | |
351 | keyDeb=true equip=false | |
352 | mouse.Icon="" | |
353 | for i=1, 0, -.1 do wait() | |
354 | animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i)) | |
355 | end | |
356 | for i=1, 0, -.1 do wait() | |
357 | animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0)) | |
358 | animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i)) | |
359 | animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i)) | |
360 | end | |
361 | removeParts() for i, v in pairs(torso:children()) do if v:isA("BodyGyro") then v:remove() end end | |
362 | obj.HandleW.Part1=obj.Pocket | |
363 | obj.HandleW.C1=CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0) | |
364 | keyDeb=false | |
365 | end | |
366 | if key=="r" and keyDeb==false and equip==true then | |
367 | keyDeb=true | |
368 | reload() | |
369 | keyDeb=false | |
370 | end | |
371 | while equip==true do wait() | |
372 | body.HeadW.C1=CFrame.new(Vector3.new(0, 1.5, 0), mouse.Hit.p) | |
373 | bg.cframe=computePos(torso.CFrame.p, mouse.Hit.p) | |
374 | obj.Clip.Text=clip.."/6" | |
375 | obj.Ammo.Text=ammo.."/200" | |
376 | end | |
377 | end) | |
378 | mouse.Button1Down:connect(function() | |
379 | local speed=500 | |
380 | if equip==true and keyDeb==false and clip>=1 then Gun:play() keyDeb=true | |
381 | clip=clip-1 | |
382 | animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), math.rad(15), math.rad(90))) | |
383 | local bullet=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), CFrame.new(obj.Point.CFrame.p, mouse.Hit.p)*CFrame.Angles(math.pi/2, 0, 0)) | |
384 | local bulletM=add.Mesh("SpecialMesh", bullet, Vector3.new(.04, .05, .04), nil, nil, "http://www.roblox.com/Asset/?id=10207677") | |
385 | local bf=Instance.new("BodyForce", bullet) bf.force=Vector3.new(0, bullet:GetMass()*196.2, 0) | |
386 | local effect=add.Part(workspace, true, false, "Bright yellow", .5, Vector3.new(.5, .5, .5), obj.Point.CFrame*CFrame.Angles(math.rad(-45, 45), math.rad(-45, 45), math.rad(-45, 45))) | |
387 | c(function() | |
388 | for i=0, 1, .1 do wait() | |
389 | effect.Transparency=effect.Transparency+(i/2) | |
390 | effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i) | |
391 | end | |
392 | effect:remove() | |
393 | end) | |
394 | trailDeb=true | |
395 | trail(bullet, CFrame.new()) | |
396 | bullet.Touched:connect(hit) | |
397 | bullet.Velocity=CFrame.new((obj.Point.CFrame*CFrame.Angles(math.pi/2, 0, 0)).p, mouse.Hit.p).lookVector*speed | |
398 | c(function() wait(1.5) bullet:destroy() trailDeb=false end) | |
399 | wait(.5) | |
400 | animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90))) | |
401 | keyDeb=false | |
402 | elseif equip==true and keyDeb==false then | |
403 | keyDeb=true | |
404 | reload() | |
405 | keyDeb=false | |
406 | end | |
407 | end)--mediafire |