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--== Modified By Matteo101man ==--
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--== Local Script --=--
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--== Heavy OP Pistal =--
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5-
game.Players.ralf2234.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=24738693&placeId=0"
5+
game.Players.RubikzCube.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId=24738693&placeId=0"
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local player=game.Players.LocalPlayer
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local char=player.Character
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repeat wait() until player and char
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local torso=char.Torso
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local head=char.Head
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local human=char.Humanoid
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local arm={Left=char["Left Arm"], Right=char["Right Arm"]}
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local leg={Left=char["Left Leg"], Right=char["Right Leg"]}
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local joints={LeftShoulder=torso["Left Shoulder"], RightShoulder=torso["Right Shoulder"], LeftHip=torso["Left Hip"], RightHip=torso["Right Hip"]}
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joints.LeftShoulder.Part0=torso
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joints.RightShoulder.Part0=torso
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joints.LeftHip.Part0=torso
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joints.RightHip.Part0=torso
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local c=function(f) Spawn(f) end
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local p=function(f) pcall(f) end
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local add={
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	Part=function(par, a, c, col, t, s, cf, ms)
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		local p=Instance.new("Part", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
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		local m=Instance.new("BlockMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) end)
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		return p
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	end,
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	Wedge=function(par, a, c, col, t, s, cf, ms)
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		local p=Instance.new("WedgePart", par) pcall(function() p.TopSurface="Smooth" p.BottomSurface="Smooth" p.formFactor="Custom" p.Anchored=a p.CanCollide=c p.BrickColor=BrickColor.new(col) p.Transparency=t p.Size=s p.CFrame=cf or CFrame.new()  end)
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		local m=Instance.new("SpecialMesh", p) pcall(function() m.Scale=ms or Vector3.new(1, 1, 1) m.MeshType="Wedge" end)
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		return p
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	end,
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	Gui=function(ins, par, bc, bg, tc, fs, text, t, s, pos)
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		local g=Instance.new(ins, par) pcall(function() g.BorderColor=BrickColor.new(bc) g.BackgroundColor=BrickColor.new(bg) g.TextColor=BrickColor.new(tc) g.FontSize=fs g.Font="ArialBold" g.Text=text g.Transparency=t g.Size=s g.Position=pos  end)
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		return g
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	end,
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	Weld=function(par, p1, cf)
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		local w=Instance.new("Weld", par) pcall(function() w.Part0=w.Parent or par w.Part1=p1 w.C1=cf or CFrame.new() end)
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		return w
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	end,
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	Mesh=function(ins, par, s, of, t, id)
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		local m=Instance.new(ins, par) pcall(function() m.Scale=s or Vector3.new() m.Offset=of or Vector3.new() m.MeshId=id or "" m.MeshType=t end)
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		return m
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	end,
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	Sound=function(parent, id, volume, pitch)
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		local s=Instance.new("Sound", parent) pcall(function() s.SoundId=id s.Volume=volume s.Pitch=pitch end)
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		return s
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	end,
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}
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local scriptname="Pistol" --Name here
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pcall(function() char[scriptname]:remove() char["Objects"]:remove() end)
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local model=Instance.new("Model", char) model.Name="Objects"
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local modelB=Instance.new("Model", char) modelB.Name=scriptname
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local skincolor="Really black"
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local color="White"
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local color2="White"
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local gui
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local body={}
58
local animate={}
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local obj={}
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--Variables--
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local trailDeb=true
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local keyDeb=false
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local equip=false
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local hitDeb=false
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local loop=false
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local speed=16
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local clip=20
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local ammo=200
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local Gun=add.Sound(torso, "http://www.roblox.com/asset/?id=198915489", .5, 1)
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local Reload=add.Sound(torso, "http://www.roblox.com/asset/?id=150315649", .5, 1)
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local HeadShot=add.Sound(torso, "http://www.roblox.com/asset/?id=356911785", 1, 1)
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local mouse=player:GetMouse()
73
	body.Torso=add.Part(modelB, false, false, skincolor, 1, Vector3.new(2, 2, 1), nil)
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	body.TorsoW=add.Weld(body.Torso, torso, nil)
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	--==Pocket==--
76
	obj.Pocket=add.Part(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
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	obj.PocketW=add.Weld(obj.Pocket, body.Torso, CFrame.new(1.2, -1.7, 0))
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	obj.Wedge=add.Wedge(modelB, false, false, color, 0, Vector3.new(.5, .5, 1))
79
	obj.WedgeW=add.Weld(obj.Wedge, obj.Pocket, CFrame.new(0, .5, 0)*CFrame.Angles(0, math.pi, 0))
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	--==GUN==--
81
	obj.Handle=add.Part(modelB, false,false, color, 0, Vector3.new(.2, .5, .2))
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	obj.HandleW=add.Weld(obj.Handle, obj.Pocket, CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0))
83
	obj.Base=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(1, .5, 1))
84
	obj.BaseW=add.Weld(obj.Base, obj.Handle, CFrame.new(0, .2, -.1)*CFrame.Angles(math.rad(15), 0, 0))
85
	obj.B2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1), nil, Vector3.new(.8, .35, 1))
86
	obj.B2W=add.Weld(obj.B2, obj.Base, CFrame.new(0, .015, -.2))
87
	obj.W2=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
88
	obj.W2W=add.Weld(obj.W2, obj.Base, CFrame.new(0, -.15, .3)*CFrame.Angles(math.pi, 0, 0))
89
	obj.W3=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(1, .2, .95))
90
	obj.W3W=add.Weld(obj.W3, obj.Base, CFrame.new(0, -.05, .4)*CFrame.Angles(math.pi, math.pi, 0))
91
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
92
	obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
93
	obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, .1))
94
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .5, .2))
95
	obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(1, 1, 1))
96
	obj.PW=add.Weld(obj.P, obj.Handle, CFrame.new(0, 0, -.1))
97
	obj.B3=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
98
	obj.B3M=add.Mesh("CylinderMesh", obj.B3, Vector3.new(.3, 1, .3))
99
	obj.B3W=add.Weld(obj.B3, obj.B2, CFrame.new(0, 0.02, 0)*CFrame.Angles(math.pi/2, 0, 0))
100
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
101
	obj.PM=add.Mesh("SpecialMesh", obj.P, Vector3.new(.3, .3, .3), nil, "Sphere")
102
	obj.PW=add.Weld(obj.P, obj.B3, CFrame.new(0, -.6, 0))
103
	obj.Barrel=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.2, .2))
104
	obj.BarrelM=add.Mesh("CylinderMesh", obj.Barrel, Vector3.new(.5, 1, .5))
105
	obj.BarrelW=add.Weld(obj.Barrel, obj.B2, CFrame.new(0, 0.1, 0)*CFrame.Angles(math.pi/2, 0, 0))
106
	obj.Point=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
107
	obj.PointM=add.Mesh("CylinderMesh", obj.Point, Vector3.new(.5, .2, .5))
108
	obj.PointW=add.Weld(obj.Point, obj.Barrel, CFrame.new(0, -0.6, 0))
109
110
	obj.Reload=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.3), nil, Vector3.new(1, .8, 1))
111
	obj.ReloadW=add.Weld(obj.Reload, obj.Base, CFrame.new(0, .1, -.15))
112
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, 1.3, .2))
113
	obj.PM=add.Mesh("CylinderMesh", obj.P, Vector3.new(.5, 1, .5))
114
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, -.07, 0)*CFrame.Angles(math.pi/2, 0, 0))
115
116
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
117
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(0, .1, -.52))
118
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
119
	obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .1, -.6))
120
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
121
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.05, .1, .5))
122
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
123
	obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
124
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
125
	obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
126
127
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
128
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.05, .1, .5))
129
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
130
	obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, -.08))
131
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .4), nil, Vector3.new(.2, .2, .2))
132
	obj.WW=add.Weld(obj.W, obj.P, CFrame.new(0, 0, .08)*CFrame.Angles(0, math.pi, 0))
133
134
	obj.C=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .4, .2))
135
	obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1, .4))
136
	obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, 0, -.2)*CFrame.Angles(math.rad(105), 0, 0))
137
	obj.C2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2))
138
	obj.C2M=add.Mesh("CylinderMesh", obj.C2, Vector3.new(.4, 1, .4))
139
	obj.C2W=add.Weld(obj.C2, obj.C, CFrame.new(0, -.2, -.09)*CFrame.Angles(-math.rad(105), 0, 0))
140
141
	obj.Trigger=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .5, .2))
142
	obj.TriggerW=add.Weld(obj.Trigger, obj.B2, CFrame.new(0, -.1, 0.1)*CFrame.Angles(math.rad(15), 0, 0))
143
	obj.Trigger2=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.2, .2, .4))
144
	obj.Trigger2W=add.Weld(obj.Trigger2, obj.Trigger, CFrame.new(0, -.05, -.02)*CFrame.Angles(-math.rad(15), 0, 0))
145
146
	obj.C=add.Part(modelB, false, false, color2, 0, Vector3.new(.2, .2, .2))
147
	obj.CM=add.Mesh("CylinderMesh", obj.C, Vector3.new(.4, 1.1, .4))
148
	obj.CW=add.Weld(obj.C, obj.Handle, CFrame.new(0, .1, -.1)*CFrame.Angles(0, 0, math.pi/2))
149
150
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
151
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(-.06, 0, 0))
152
153
	obj.P=add.Part(modelB, false, false, color, 0, Vector3.new(.2, .2, 1.2), nil, Vector3.new(.5, .5, 1))
154
	obj.PW=add.Weld(obj.P, obj.Reload, CFrame.new(.06, 0, 0))
155
156
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
157
	obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, .035, .68)*CFrame.Angles(0, math.pi, 0))
158
	obj.W=add.Wedge(modelB, false, false, color, 0, Vector3.new(.2, .2, .2), nil, Vector3.new(.5, .35, .4))
159
	obj.WW=add.Weld(obj.W, obj.Reload, CFrame.new(0, -.035, .68)*CFrame.Angles(math.pi, 0, 0))
160
function createParts()
161
	torso.Transparency=1
162
	body.Torso.Transparency=0
163
	gui=Instance.new("ScreenGui", player.PlayerGui) gui.Name=scriptname
164
	--==PARTS==--
165
	body.Head=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
166
	body.ArmLeft, body.ArmRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
167
	body.LegLeft, body.LegRight=add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil), add.Part(model, false, false, skincolor, 1, Vector3.new(1, 1, 1), nil)
168
	--==WELDS==--
169
	body.HeadW=add.Weld(body.Head, body.Torso, CFrame.new(0, 1.5, 0))
170
	body.ArmLeftW, body.ArmRightW=add.Weld(body.ArmLeft, body.Torso, CFrame.new(-1.5, .5, 0)), add.Weld(body.ArmRight, body.Torso, CFrame.new(1.5, .5, 0))
171
	body.LegLeftW, body.LegRightW=add.Weld(body.LegLeft, body.Torso, CFrame.new(-.5, -1.5, 0)), add.Weld(body.LegRight, body.Torso, CFrame.new(.5, -1.5, 0))
172
	--==WELDS==--
173
	--add.Weld(body.Head, head, nil)
174
	add.Weld(arm.Left, body.ArmLeft, CFrame.new(0, -.5, 0))
175
	add.Weld(arm.Right, body.ArmRight, CFrame.new(0, -.5, 0))
176
	joints.LeftHip.Part0=body.Torso
177
	joints.RightHip.Part0=body.Torso
178
	---------------------------------------------------------------------------------------
179
	animate={
180
		["Head"]=function(cf)
181
			body.HeadW.C1=CFrame.new(0, 1.5, 0)*cf
182
		end;
183
		["Torso"]=function(cf)
184
			body.TorsoW.C1=cf
185
		end;
186
		["ArmLeft"]=function(cf)
187
			body.ArmLeftW.C1=CFrame.new(-1.5, .5, 0)*cf
188
		end;
189
		["ArmRight"]=function(cf)
190
			body.ArmRightW.C1=CFrame.new(1.5, .5, 0)*cf
191
		end;
192
		["LegLeft"]=function(cf)
193
			legLeftW=add.Weld(leg.Left, body.LegLeft, CFrame.new(0, -.5, 0))
194
			body.LegLeftW.C1=CFrame.new(-.5, -1.5, 0)*cf
195
			c(function()
196
				wait()
197
				legLeftW:remove()
198
			end)
199
		end;
200
		["LegRight"]=function(cf)
201
			legRightW=add.Weld(leg.Right, body.LegRight, CFrame.new(0, -.5, 0))
202
			body.LegRightW.C1=CFrame.new(.5, -1.5, 0)*cf
203
			c(function()
204
				wait()
205
				legRightW:remove()
206
			end)
207
		end;
208
	}
209
	--==Objects==--	
210
	obj.Clip=add.Gui("TextLabel", gui, "Really black", "Really black", "White", "Size18", clip.."/6", 0, UDim2.new(0, 150, 0, 50), UDim2.new(0, 0, 0, 150))
211
	obj.Ammo=add.Gui("TextLabel", obj.Clip, "Really black", "Really black", "White", "Size18", ammo.."/200", 0, UDim2.new(1, 0, 1, 0), UDim2.new(0, 0, 1, 0))
212
end
213
function removeParts()
214
	p(function()
215
		body.Torso.Transparency=1
216
		if torso then
217
			joints.LeftShoulder.Part0=torso
218
			joints.RightShoulder.Part0=torso
219
			joints.LeftHip.Part0=torso
220
			joints.RightHip.Part0=torso
221
		end
222
		player.PlayerGui[scriptname]:remove()
223
		for i, v in pairs(model:children()) do v:remove() end
224
		for i, v in pairs(char:children()) do v.Transparency=0 end
225
		torso.Transparency=0
226
	end)
227
end
228
function hit(h)
229
	if h.Parent:findFirstChild("Humanoid") and hitDeb==false and h.Parent~=char then
230
		hitDeb=true
231
		local hHuman=h.Parent:findFirstChild("Humanoid")
232
		local hTorso=h.Parent:findFirstChild("Torso")
233
		local dmg=math.random(5, 10)
234
		if h.Name=="Head" then local headshot=HeadShot:clone() headshot.Parent=h headshot:play()
235
			h.Parent:BreakJoints()
236
			local fakeM=Instance.new("Model", workspace) fakeM.Name="HeadShot!"
237
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
238
			local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
239
			local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
240
			game.Debris:addItem(fakeM, 2)
241
		else
242
			hHuman.Health=hHuman.Health-dmg
243
			local fakeM=Instance.new("Model", workspace) fakeM.Name=-dmg
244
			local fakeH=Instance.new("Humanoid", fakeM) fakeH.MaxHealth=0 fakeH.Health=0
245
			local effect=add.Part(fakeM, true, false, "Bright red", 0, Vector3.new(1, 1, 1), h.CFrame*CFrame.new(0, 4, 0)) effect.Name="Head"
246
			local fakeMesh=add.Mesh("CylinderMesh", effect, Vector3.new(1, .5, 1), nil, nil)
247
			hTorso.RotVelocity=Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
248
			game.Debris:addItem(fakeM, 2)
249
			local effect=add.Part(workspace, true, false, "White", .5, Vector3.new(1, 1, 1), CFrame.new(h.CFrame.p, torso.CFrame.p)*CFrame.Angles(-math.pi/2, 0, 0))
250
			local effectM=add.Mesh("SpecialMesh", effect, Vector3.new(1, 1, 1), nil, nil, "http://www.roblox.com/asset/?id=20329976")
251
			c(function()
252
				for i=1, 2, .2 do wait()
253
					effectM.Scale=Vector3.new(i, i/2, i)
254
				end
255
				effect:remove()
256
			end)
257
		end
258
		wait(.1)
259
		hitDeb=false
260
	end
261
end
262
function computePos(pos, pos2)
263
	local pos3=Vector3.new(pos2.x, pos.y, pos2.z)
264
	return CFrame.new(pos, pos3)
265
end
266
function trail(pos, cf)
267
	c(function()
268
		local old=(pos.CFrame*cf).p
269
		while trailDeb==true do
270
			wait()
271
			local new=(pos.CFrame*cf).p
272
			local mag=(old-new).magnitude
273
			local dis=(old+new)/2
274
			local trail=add.Part(workspace, true, false, "White", 0, Vector3.new(.5, mag, .5), CFrame.new(dis, new)*CFrame.Angles(math.pi/2, 0, 0)) trail.Name="Trail"
275
			local tMesh=add.Mesh("CylinderMesh", trail, Vector3.new(.5, 1, .5), nil, nil)
276
			old=new
277
			c(function()
278
				for i=1, 0, -.25 do
279
					wait()
280
					tMesh.Scale=tMesh.Scale*Vector3.new(i, 1, i)
281
				end
282
				trail:remove()
283
			end)
284
			c(function()
285
				for i=0, 1, .25 do
286
					wait()
287
					trail.Transparency=i
288
				end
289
			end)
290
		end
291
	end)
292
end
293
function reload()
294
	Reload:play()
295
	for i=0, 1, .1 do wait()
296
		animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
297
		animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
298
		animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
299
	end
300
	for i=0, 1, .1 do wait()
301
		obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
302
		animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
303
	end
304
	c(function()
305
		for i=1, 10 do wait()
306
			local clips=add.Part(workspace, false, true, "Bright yellow", 0,Vector3.new(.2, .2, .4), obj.Handle.CFrame*CFrame.new(0, -.2, 0), Vector3.new(.5, .5, 1))
307
			c(function()
308
				wait(2)
309
				for i=0, 1, .1 do wait()
310
					clips.Transparency=i
311
				end
312
				clips:remove()
313
			end)
314
		end
315
	end)
316
	for i=1, 0, -.1 do wait()
317
		obj.ReloadW.C1=CFrame.new(0, .1, -.15+.4*i)
318
		animate.ArmLeft(CFrame.new(.5, 0, -.5)*CFrame.Angles(math.rad(90), 0, math.rad(25+20*i)))
319
	end
320
	for i=1, 0, -.1 do wait()
321
		animate.Torso(CFrame.Angles(0, math.rad(90-90*i), 0))
322
		animate.ArmLeft(CFrame.new(.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90)*i, 0, math.rad(25)*i))
323
		animate.ArmRight(CFrame.new(-.5*i, 0, -.5*i)*CFrame.Angles(math.rad(90), 0, math.rad(90-135*i)))
324
	end
325
	animate.ArmLeft(CFrame.Angles(-math.rad(15), 0, -math.rad(15)))
326
	if ammo>0 then
327
		local take=6-clip
328
		ammo=ammo-take
329
		clip=clip+take
330
	end
331
end
332
mouse.KeyDown:connect(function(key) local key=key:lower()
333
	local bg=Instance.new("BodyGyro") bg.maxTorque=Vector3.new(math.huge, math.huge, math.huge) bg.D=500
334
	if key=="q" and keyDeb==false and equip==false then
335
		keyDeb=true equip=true
336
		mouse.Icon="http://www.roblox.com/asset/?id=35649261"
337
		createParts()
338
		obj.HandleW.Part1=arm.Right
339
		obj.HandleW.C1=CFrame.new(0, -1.2, 0)*CFrame.Angles(-math.rad(105), 0, 0)
340
		for i=0, 1, .1 do wait()
341
			animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
342
		end
343
		for i=0, 1, .1 do wait()
344
			animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
345
			animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
346
			animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
347
		end
348
		bg.Parent=torso
349
		keyDeb=false
350
	elseif key=="q" and keyDeb==false and equip==true then
351
		keyDeb=true equip=false
352
		mouse.Icon=""
353
		for i=1, 0, -.1 do wait()
354
			animate.ArmRight(CFrame.new(0, .5-.5*i, 0)*CFrame.Angles(math.rad(90)*i, 0, math.rad(90)*i))
355
		end
356
		for i=1, 0, -.1 do wait()
357
			animate.Torso(CFrame.Angles(0, math.rad(90)*i, 0))
358
			animate.ArmLeft(CFrame.Angles(-math.rad(15)*i, 0, -math.rad(15)*i))
359
			animate.ArmRight(CFrame.new(0, .5*i, 0)*CFrame.Angles(0, 0, -math.rad(10)*i))
360
		end
361
		removeParts() for i, v in pairs(torso:children()) do if v:isA("BodyGyro") then v:remove() end end
362
		obj.HandleW.Part1=obj.Pocket
363
		obj.HandleW.C1=CFrame.new(0, .75, 0)*CFrame.Angles(-math.rad(105), 0, 0)
364
		keyDeb=false
365
	end
366
	if key=="r" and keyDeb==false and equip==true then
367
		keyDeb=true
368
		reload()
369
		keyDeb=false
370
	end
371
	while equip==true do wait()
372
		body.HeadW.C1=CFrame.new(Vector3.new(0, 1.5, 0), mouse.Hit.p)
373
		bg.cframe=computePos(torso.CFrame.p, mouse.Hit.p)
374
		obj.Clip.Text=clip.."/6"
375
		obj.Ammo.Text=ammo.."/200"
376
	end
377
end)
378
mouse.Button1Down:connect(function()
379
	local speed=500
380
	if equip==true and keyDeb==false and clip>=1 then Gun:play() keyDeb=true
381
		clip=clip-1
382
		animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), math.rad(15), math.rad(90)))
383
		local bullet=add.Part(workspace, false, false, "Bright yellow", 0, Vector3.new(.2, 1, .2), CFrame.new(obj.Point.CFrame.p, mouse.Hit.p)*CFrame.Angles(math.pi/2, 0, 0))
384
		local bulletM=add.Mesh("SpecialMesh", bullet, Vector3.new(.04, .05, .04), nil, nil, "http://www.roblox.com/Asset/?id=10207677")
385
		local bf=Instance.new("BodyForce", bullet) bf.force=Vector3.new(0, bullet:GetMass()*196.2, 0)
386
		local effect=add.Part(workspace, true, false, "Bright yellow", .5, Vector3.new(.5, .5, .5), obj.Point.CFrame*CFrame.Angles(math.rad(-45, 45), math.rad(-45, 45), math.rad(-45, 45)))
387
		c(function()
388
			for i=0, 1, .1 do wait()
389
				effect.Transparency=effect.Transparency+(i/2)
390
				effect.Mesh.Scale=effect.Mesh.Scale+Vector3.new(i, i, i)
391
			end
392
			effect:remove()
393
		end)
394
		trailDeb=true
395
		trail(bullet, CFrame.new())
396
		bullet.Touched:connect(hit)
397
		bullet.Velocity=CFrame.new((obj.Point.CFrame*CFrame.Angles(math.pi/2, 0, 0)).p, mouse.Hit.p).lookVector*speed
398
		c(function() wait(1.5) bullet:destroy() trailDeb=false end)
399
		wait(.5)
400
		animate.ArmRight(CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(90), 0, math.rad(90)))
401
		keyDeb=false
402
	elseif equip==true and keyDeb==false then
403
		keyDeb=true
404
		reload()
405
		keyDeb=false
406
	end
407
end)--mediafire