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1
--Epic Blades Gifted by machontz, Regular Script!
2
3
if script.Parent.className ~= "HopperBin" then 
4
h = Instance.new("HopperBin") 
5-
local admin = game.Players.TheMoonlightGlows
5+
local admin = game.Players.TheProNoob2004
6
h.Name = "Epic Blades" 
7
script.Parent = h 
8
h.Parent = admin.Backpack 
9
end 
10
11
12
bin = script.Parent 
13
player = bin.Parent.Parent.Character 
14
rarm = player["Right Arm"] 
15
larm = player["Left Arm"] 
16
visible = true 
17
--for i, v in pairs(game.Players:GetChildren()) do 
18
--bin:Clone().Parent = v.Backpack 
19
--end 
20
on = 1 
21
22
23
local glideg = Instance.new("BodyGyro") 
24
local glidev = Instance.new("BodyVelocity") 
25
26
27
function shadow(rblade,lblade) 
28
while on == 1 do 
29
wait(.1) 
30
if visible then 
31
local a = rblade:clone() 
32
local b = lblade:clone() 
33
a.Anchored = true 
34
a.Parent = player 
35
a.CFrame = rblade.CFrame 
36
a.CanCollide = false 
37
a.Transparency = .2 
38
b.Anchored = true 
39
b.Parent = player 
40
b.CFrame = lblade.CFrame 
41
b.CanCollide = false 
42
b.Transparency = .2 
43
coroutine.resume(coroutine.create(function() dissapate(a,b) end)) 
44
end 
45
end 
46
end 
47
48
49
function stun(blast) 
50
for x = 1,15 do 
51
wait(1) 
52
local sap = game.Players:GetChildren() 
53
for i = 1,#sap do 
54
wait() 
55
if (sap.Character.Torso.Position - Workspace.keel.Position).magnitude < 20 then 
56
sap.Character.Humanoid.Sit = true 
57
end 
58
end 
59
end 
60
end 
61
62
63
function dissapate(a,b) 
64
for i = 1,8 do 
65
wait() 
66
a.Transparency = a.Transparency +.1 
67
b.Transparency = b.Transparency +.1 
68
end 
69
a:remove() 
70
b:remove() 
71
end 
72
73
74
bin.Selected:connect(function(mouse) 
75
on = 1 
76
if player.Torso:findFirstChild("Right Shoulder") ~= nil then 
77
rs = player.Torso["Right Shoulder"] 
78
rs.Part1 = nil 
79
end 
80
if player.Torso:findFirstChild("Left Shoulder") ~= nil then 
81
ls = player.Torso["Left Shoulder"] 
82
ls.Part1 = nil 
83
end 
84
if player:FindFirstChild("check") == nil then 
85
rns = Instance.new("Weld") 
86
rns.Parent = player.Torso 
87
rns.Part0 = rns.Parent 
88
rns.Part1 = player["Right Arm"] 
89
rns.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
90
lns = Instance.new("Weld") 
91
lns.Parent = player.Torso 
92
lns.Part0 = lns.Parent 
93
lns.Part1 = player["Left Arm"] 
94
lns.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
95
rblade = Instance.new("Part") 
96
rblade.BrickColor = BrickColor.new("Institutional white") 
97
rblade.Name ="check" 
98
rblade.Parent = player 
99
rblade.CanCollide = false 
100
rblade.Size = Vector3.new(1,3,1) 
101
rblade.formFactor = "Symmetric" 
102
rblade.TopSurface = 0 
103
rblade.BottomSurface = 0 
104
rbm = Instance.new("BlockMesh") 
105
rbm.Parent = rblade 
106
rbm.Scale = Vector3.new(.1,1,.3) 
107
rbw = Instance.new("Weld") 
108
rbw.Parent = rarm 
109
rbw.Part0 = rarm 
110
rbw.Part1 = rblade 
111
rbw.C1 = CFrame.new(0,1,0) 
112
lblade = Instance.new("Part") 
113
lblade.BrickColor = rblade.BrickColor 
114
lblade.Name = "checkb" 
115
lblade.Parent = player 
116
lblade.CanCollide = false 
117
lblade.Size = Vector3.new(1,3,1) 
118
lblade.formFactor = "Symmetric" 
119
lblade.TopSurface = 0 
120
lblade.BottomSurface = 0 
121
lbm = Instance.new("BlockMesh") 
122
lbm.Parent = lblade 
123
lbm.Scale = Vector3.new(.1,1,.3) 
124
lbw = Instance.new("Weld") 
125
lbw.Parent = larm 
126
lbw.Part0 = larm 
127
lbw.Part1 = lblade 
128
lbw.C1 = CFrame.new(0,1,0) 
129
coroutine.resume(coroutine.create(function() shadow(rblade, lblade) end)) 
130
end 
131
rblade.Touched:connect(function(hit) 
132
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
133
if hit.Parent.Name ~= player.Name then 
134
if hit.Parent.Humanoid.MaxHealth > 100 then 
135
hit.Parent.Humanoid.MaxHealth = 100 
136
end 
137
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
138
for i = 1, (math.random(1,3)) do 
139
wait() 
140
local bleed = Instance.new("Part") 
141
bleed.formFactor = "Symmetric" 
142
bleed.Size = Vector3.new(1,1,1) 
143
bleed.BrickColor = BrickColor.new("Bright red") 
144
bleed.TopSurface = 0 
145
bleed.BottomSurface = 0 
146
bleed.Reflectance = .1 
147
bleed.Transparency = .4 
148
bleed.Parent = Workspace 
149
bleed.Position = rblade.Position 
150
local bleedm = Instance.new("SpecialMesh") 
151
bleedm.MeshType = "Sphere" 
152
bleedm.Scale = Vector3.new(.2,.2,.2) 
153
bleedm.Parent = bleed 
154
game:GetService("Debris"):AddItem(bleed, 5) 
155
end 
156
end 
157
end 
158
end) 
159
160
161
lblade.Touched:connect(function(hit) 
162
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
163
if hit.Parent.Name ~= player.Name then 
164
if hit.Parent.Humanoid.MaxHealth > 100 then 
165
hit.Parent.Humanoid.MaxHealth = 100 
166
end 
167
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - math.random(3,7) 
168
for i = 1, (math.random(1,3)) do 
169
wait() 
170
local bleed = Instance.new("Part") 
171
bleed.formFactor = "Symmetric" 
172
bleed.Size = Vector3.new(1,1,1) 
173
bleed.BrickColor = BrickColor.new("Bright red") 
174
bleed.TopSurface = 0 
175
bleed.BottomSurface = 0 
176
bleed.Reflectance = .1 
177
bleed.Transparency = .4 
178
bleed.Parent = Workspace 
179
bleed.Position = lblade.Position 
180
local bleedm = Instance.new("SpecialMesh") 
181
bleedm.MeshType = "Sphere" 
182
bleedm.Scale = Vector3.new(.2,.2,.2) 
183
bleedm.Parent = bleed 
184
game:GetService("Debris"):AddItem(bleed, 5) 
185
end 
186
end 
187
end 
188
end) 
189
----end of blades 
190
right = rns 
191
left = lns 
192
mouse.KeyDown:connect(function(key) 
193
key = key:lower() 
194
print(key) 
195
if key == "z" and rblade.Transparency <= 0 then 
196
for i = 1,50 do 
197
wait() 
198
rblade.Transparency = rblade.Transparency + .02 
199
lblade.Transparency = lblade.Transparency + .02 
200
end 
201
rblade.Transparency = 1 
202
lblade.Transparency = 1 
203
visible = false 
204
elseif key == "x" and rblade.Transparency > 0 then 
205
visible = true 
206
for i = 1,50 do 
207
wait() 
208
rblade.Transparency = rblade.Transparency - .02 
209
lblade.Transparency = lblade.Transparency - .02 
210
end 
211
rblade.Transparency = 0 
212
lblade.Transparency = 0 
213
elseif key == "c" then 
214
wait() 
215
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
216
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
217
end 
218
if key == "e" then 
219
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
220
wait() 
221
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
222
wait() 
223
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
224
wait() 
225
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
226
wait() 
227
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
228
wait() 
229
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
230
wait(.5) 
231
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
232
wait() 
233
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
234
wait() 
235
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
236
wait() 
237
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
238
wait() 
239
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
240
elseif key == "q" then 
241
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
242
wait() 
243
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
244
wait() 
245
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
246
wait() 
247
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
248
wait() 
249
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
250
wait() 
251
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
252
wait(.5) 
253
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
254
wait() 
255
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
256
wait() 
257
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
258
wait() 
259
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
260
wait() 
261
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
262
elseif key == "r" then 
263
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
264
wait() 
265
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.3)) 
266
wait() 
267
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.35)) 
268
wait() 
269
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.4)) 
270
wait() 
271
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.45)) 
272
wait() 
273
left.C1 = CFrame.new(0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*.5)) 
274
wait(.2) 
275
left.C1 = CFrame.new(0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.5)) 
276
wait() 
277
left.C1 = CFrame.new(0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.5)) 
278
wait() 
279
left.C1 = CFrame.new(0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.5)) 
280
wait() 
281
left.C1 = CFrame.new(0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.5)) 
282
wait() 
283
left.C1 = CFrame.new(0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*.5)) 
284
wait(.1) 
285
left.C1 = CFrame.new(1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*.45)) 
286
wait() 
287
left.C1 = CFrame.new(1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*.4)) 
288
wait() 
289
left.C1 = CFrame.new(1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*.35)) 
290
wait() 
291
left.C1 = CFrame.new(1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*.3)) 
292
wait() 
293
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
294
elseif key == "t" then 
295
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
296
wait() 
297
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.3)) 
298
wait() 
299
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.35)) 
300
wait() 
301
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.4)) 
302
wait() 
303
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.45)) 
304
wait() 
305
right.C1 = CFrame.new(-0.9,1.5,0)*CFrame.Angles((math.pi*0),(math.pi*0),(math.pi*-.5)) 
306
wait(.2) 
307
right.C1 = CFrame.new(-0.9,1.5,-0.15)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.5)) 
308
wait() 
309
right.C1 = CFrame.new(-0.9,1.5,-0.30)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.5)) 
310
wait() 
311
right.C1 = CFrame.new(-0.9,1.5,-0.45)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.5)) 
312
wait() 
313
right.C1 = CFrame.new(-0.9,1.5,-0.60)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.5)) 
314
wait() 
315
right.C1 = CFrame.new(-0.9,1.5,-0.75)*CFrame.Angles((math.pi*-.75),(math.pi*0),(math.pi*-.5)) 
316
wait(.1) 
317
right.C1 = CFrame.new(-1.03,1.28,0)*CFrame.Angles((math.pi*-.60),(math.pi*0),(math.pi*-.45)) 
318
wait() 
319
right.C1 = CFrame.new(-1.16,1.06,0)*CFrame.Angles((math.pi*-.45),(math.pi*0),(math.pi*-.4))
320
wait() 
321
right.C1 = CFrame.new(-1.29,0.84,0)*CFrame.Angles((math.pi*-.30),(math.pi*0),(math.pi*-.35)) 
322
wait() 
323
right.C1 = CFrame.new(-1.42,0.62,0)*CFrame.Angles((math.pi*-.15),(math.pi*0),(math.pi*-.3))
324
wait() 
325
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
326
end 
327
--abilities 
328
if key == "b" then 
329
local a = player:GetChildren() 
330
for i = 1,#a do 
331
wait() 
332
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
333
for x = 1, 5 do 
334
wait() 
335
a.Transparency = a.Transparency +.2 
336
end 
337
elseif a.className == "Hat" then 
338
for x = 1, 5 do 
339
wait() 
340
a.Handle.Transparency = a.Handle.Transparency +.2 
341
end 
342
end 
343
end 
344
player.Torso.CFrame = mouse.Hit + Vector3.new(0,4,0) 
345
wait() 
346
for i = 1,#a do 
347
wait() 
348
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
349
for x = 1, 5 do 
350
wait() 
351
a.Transparency = a.Transparency -.2 
352
end 
353
elseif a.className == "Hat" then 
354
for x = 1, 5 do 
355
wait() 
356
a.Handle.Transparency = a.Handle.Transparency -.2 
357
end 
358
end 
359
end 
360
for i = 1,#a do 
361
wait() 
362
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
363
wait() 
364
a.Transparency = 0 
365
elseif a.className == "Hat" then 
366
wait() 
367
a.Handle.Transparency = 0 
368
end 
369
end 
370
end 
371
if key == "v" then 
372
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
373
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
374
wait() 
375
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
376
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
377
wait() 
378
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
379
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
380
wait() 
381
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
382
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
383
wait() 
384
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
385
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
386
wait() 
387
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
388
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
389
wait(.2) 
390
wait(.45) 
391
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
392
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
393
wait() 
394
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
395
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
396
wait() 
397
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
398
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
399
wait() 
400
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
401
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
402
wait() 
403
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
404
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
405
end 
406
if key == "f" then 
407
local tar = mouse.Target 
408
if tar.Parent:findFirstChild("Humanoid") ~= nil then 
409
local float = Instance.new("BodyPosition") 
410
float.Parent = tar.Parent.Torso 
411
float.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
412
float.position = tar.Parent.Torso.Position + Vector3.new(0,10,0) 
413
wait(1) 
414
player.Humanoid.MaxHealth = 99999 
415
player.Humanoid.Health = 99999 
416
local floatme = Instance.new("BodyPosition") 
417
floatme.Parent = player.Torso 
418
floatme.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
419
floatme.position = tar.Parent.Torso.Position 
420
wait(1) 
421
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
422
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
423
wait() 
424
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
425
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
426
wait() 
427
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
428
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
429
wait() 
430
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
431
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
432
wait() 
433
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
434
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
435
wait() 
436
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
437
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
438
wait() 
439
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
440
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
441
wait() 
442
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
443
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
444
wait() 
445
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
446
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
447
wait() 
448
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
449
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
450
wait() 
451
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
452
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
453
wait() 
454
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
455
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
456
wait() 
457
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
458
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
459
wait() 
460
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
461
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
462
wait() 
463
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
464
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
465
wait() 
466
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
467
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
468
wait() 
469
right.C1 = CFrame.new(-1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
470
left.C1 = CFrame.new(1.35,.5,-.25)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
471
wait() 
472
right.C1 = CFrame.new(-1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.2)) 
473
left.C1 = CFrame.new(1.39,.4,-.2)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.2)) 
474
wait() 
475
right.C1 = CFrame.new(-1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.15)) 
476
left.C1 = CFrame.new(1.43,.3,-.15)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.15)) 
477
wait() 
478
right.C1 = CFrame.new(-1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.1)) 
479
left.C1 = CFrame.new(1.47,.2,-.1)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.1)) 
480
wait() 
481
right.C1 = CFrame.new(-1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.05)) 
482
left.C1 = CFrame.new(1.51,.1,-.05)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.05)) 
483
wait() 
484
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
485
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
486
wait(.5) 
487
player.Humanoid.MaxHealth = 100 
488
player.Humanoid.Health = 100 
489
float:remove() 
490
floatme:remove() 
491
end 
492
end 
493
if key == "g" then 
494
-- 
495
rblade2 = Instance.new("Part") 
496
rblade2.BrickColor = BrickColor.new("Really black") 
497
rblade2.Parent = player 
498
rblade2.CanCollide = false 
499
rblade2.Size = Vector3.new(1,6,1) 
500
rblade2.CFrame = rblade.CFrame 
501
rblade2.formFactor = "Symmetric" 
502
rblade2.TopSurface = 0 
503
rblade2.BottomSurface = 0 
504
rblade2.Reflectance = .5 
505
rbm2 = Instance.new("BlockMesh") 
506
rbm2.Parent = rblade2 
507
rbm2.Scale = Vector3.new(.21,1,.31) 
508
rbw2 = Instance.new("Weld") 
509
rbw2.Parent = rblade 
510
rbw2.Part0 = rblade 
511
rbw2.Part1 = rblade2 
512
lblade2 = Instance.new("Part") 
513
lblade2.BrickColor = rblade.BrickColor 
514
lblade2.Parent = player 
515
lblade2.CanCollide = false 
516
lblade2.Size = Vector3.new(1,6,1) 
517
lblade2.CFrame = lblade.CFrame 
518
lblade2.formFactor = "Symmetric" 
519
lblade2.TopSurface = 0 
520
lblade2.BottomSurface = 0 
521
lblade2.Reflectance = .5 
522
lbm2 = Instance.new("BlockMesh") 
523
lbm2.Parent = lblade2 
524
lbm2.Scale = Vector3.new(.21,1,.31) 
525
lbw2 = Instance.new("Weld") 
526
lbw2.Parent = lblade 
527
lbw2.Part0 = lblade 
528
lbw2.Part1 = lblade2 
529
rblade.Touched:connect(function(hit) 
530
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
531
if hit.Parent.Name ~= player.Name then 
532
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
533
end 
534
end 
535
end) 
536
lblade.Touched:connect(function(hit) 
537
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
538
if hit.Parent.Name ~= player.Name then 
539
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
540
end 
541
end 
542
end) 
543
-- 
544
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
545
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
546
wait() 
547
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
548
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
549
wait() 
550
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
551
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
552
wait() 
553
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
554
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
555
wait() 
556
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
557
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
558
wait() 
559
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
560
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
561
wait() 
562
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
563
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
564
wait() 
565
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
566
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
567
wait() 
568
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
569
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
570
wait() 
571
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
572
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
573
wait() 
574
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
575
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
576
lblade2:remove() 
577
rblade2:remove() 
578
end 
579
if key == "h" then 
580
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
581
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
582
wait() 
583
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
584
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
585
wait() 
586
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
587
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
588
wait() 
589
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
590
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
591
wait() 
592
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
593
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
594
wait() 
595
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
596
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
597
wait() 
598
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
599
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
600
wait() 
601
-- 
602
rblade2 = Instance.new("Part") 
603
rblade2.BrickColor = BrickColor.new("Really black") 
604
rblade2.Parent = player 
605
rblade2.CanCollide = false 
606
rblade2.Size = Vector3.new(1,6,1) 
607
rblade2.CFrame = rblade.CFrame 
608
rblade2.formFactor = "Symmetric" 
609
rblade2.TopSurface = 0 
610
rblade2.BottomSurface = 0 
611
rblade2.Reflectance = .5 
612
rbm2 = Instance.new("BlockMesh") 
613
rbm2.Parent = rblade2 
614
rbm2.Scale = Vector3.new(.21,1,.31) 
615
rbw2 = Instance.new("Weld") 
616
rbw2.Parent = rblade 
617
rbw2.Part0 = rblade 
618
rbw2.Part1 = rblade2 
619
lblade2 = Instance.new("Part") 
620
lblade2.BrickColor = rblade.BrickColor 
621
lblade2.Parent = player 
622
lblade2.CanCollide = false 
623
lblade2.Size = Vector3.new(1,6,1) 
624
lblade2.CFrame = lblade.CFrame 
625
lblade2.formFactor = "Symmetric" 
626
lblade2.TopSurface = 0 
627
lblade2.BottomSurface = 0 
628
lblade2.Reflectance = .5 
629
lbm2 = Instance.new("BlockMesh") 
630
lbm2.Parent = lblade2 
631
lbm2.Scale = Vector3.new(.21,1,.31) 
632
lbw2 = Instance.new("Weld") 
633
lbw2.Parent = lblade 
634
lbw2.Part0 = lblade 
635
lbw2.Part1 = lblade2 
636
rblade.Touched:connect(function(hit) 
637
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
638
if hit.Parent.Name ~= player.Name then 
639
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
640
end 
641
end 
642
end) 
643
lblade.Touched:connect(function(hit) 
644
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
645
if hit.Parent.Name ~= player.Name then 
646
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - 10 
647
end 
648
end 
649
end) 
650
-- 
651
for i = 1,40 do 
652
wait() 
653
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
654
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
655
end 
656
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
657
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
658
wait() 
659
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
660
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
661
wait() 
662
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
663
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
664
wait() 
665
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
666
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
667
wait() 
668
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
669
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
670
wait() 
671
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
672
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
673
wait() 
674
lblade2:remove() 
675
rblade2:remove() 
676
end 
677
if key == "j" then 
678
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
679
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
680
wait() 
681
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
682
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
683
wait() 
684
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
685
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
686
wait() 
687
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
688
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
689
wait() 
690
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
691
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
692
wait() 
693
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
694
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
695
wait() 
696
right.C1 = CFrame.new(-1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*-.5),(math.pi*-.00)) 
697
left.C1 = CFrame.new(1.00,-.5,.5)*CFrame.Angles((math.pi*-.5),(math.pi*.5),(math.pi*.00)) 
698
wait() 
699
-- 
700
rblade2 = Instance.new("Part") 
701
rblade2.BrickColor = BrickColor.new("Really black") 
702
rblade2.Parent = player 
703
rblade2.CanCollide = false 
704
rblade2.Size = Vector3.new(2,6,3) 
705
rblade2.CFrame = rblade.CFrame 
706
rblade2.formFactor = "Symmetric" 
707
rblade2.TopSurface = 0 
708
rblade2.BottomSurface = 0 
709
rblade2.Reflectance = .5 
710
rbm2 = Instance.new("BlockMesh") 
711
rbm2.Parent = rblade2 
712
rbm2.Scale = Vector3.new(.11,1,.11) 
713
rbw2 = Instance.new("Weld") 
714
rbw2.Parent = rblade 
715
rbw2.Part0 = rblade 
716
rbw2.Part1 = rblade2 
717
lblade2 = Instance.new("Part") 
718
lblade2.BrickColor = rblade.BrickColor 
719
lblade2.Parent = player 
720
lblade2.CanCollide = false 
721
lblade2.Size = Vector3.new(2,6,3) 
722
lblade2.CFrame = lblade.CFrame 
723
lblade2.formFactor = "Symmetric" 
724
lblade2.TopSurface = 0 
725
lblade2.BottomSurface = 0 
726
lblade2.Reflectance = .5 
727
lbm2 = Instance.new("BlockMesh") 
728
lbm2.Parent = lblade2 
729
lbm2.Scale = Vector3.new(.11,1,.11) 
730
lbw2 = Instance.new("Weld") 
731
lbw2.Parent = lblade 
732
lbw2.Part0 = lblade 
733
lbw2.Part1 = lblade2 
734
rblade2.Touched:connect(function(hit) 
735
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
736
if hit.Parent.Name ~= player.Name then 
737
hit.Parent.Humanoid.Sit = true 
738
local a = hit.Parent:GetChildren() 
739
for i = 1,#a do 
740
wait() 
741
if a.className == "Part" then 
742
a.Velocity = CFrame.new(rblade2.Position, hit.Position).lookVector * 250 
743
end 
744
end 
745
end 
746
end 
747
end) 
748
lblade2.Touched:connect(function(hit) 
749
if hit.Parent:findFirstChild("Humanoid") ~= nil then 
750
if hit.Parent.Name ~= player.Name then 
751
hit.Parent.Humanoid.Sit = true 
752
local a = hit.Parent:GetChildren() 
753
for i = 1,#a do 
754
wait() 
755
if a.className == "Part" then 
756
a.Velocity = CFrame.new(lblade2.Position, hit.Position).lookVector * 250 
757
end 
758
end 
759
end 
760
end 
761
end) 
762
-- 
763
for i = 1,40 do 
764
wait() 
765
lbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
766
rbw2.C1 = CFrame.new(0,0,0) * CFrame.Angles((math.pi*.1*i),0,0) 
767
end 
768
right.C1 = CFrame.new(-1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*-.05)) 
769
left.C1 = CFrame.new(1.11,-.4,.4)*CFrame.Angles((math.pi*-.4),(math.pi*.4),(math.pi*.05)) 
770
wait() 
771
right.C1 = CFrame.new(-1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*-.1))
772
left.C1 = CFrame.new(1.22,-.3,.3)*CFrame.Angles((math.pi*-.3),(math.pi*.3),(math.pi*.1)) 
773
wait() 
774
right.C1 = CFrame.new(-1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*-.15))
775
left.C1 = CFrame.new(1.33,.2,.2)*CFrame.Angles((math.pi*-.2),(math.pi*.2),(math.pi*.15)) 
776
wait() 
777
right.C1 = CFrame.new(-1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*-.2)) 
778
left.C1 = CFrame.new(1.44,.1,.1)*CFrame.Angles((math.pi*-.1),(math.pi*.1),(math.pi*.2)) 
779
wait() 
780
right.C1 = CFrame.new(-1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*-.25)) 
781
left.C1 = CFrame.new(1.55,.0,0)*CFrame.Angles((math.pi*-.0),(math.pi*0),(math.pi*.25)) 
782
wait() 
783
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
784
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
785
wait() 
786
lblade2:remove() 
787
rblade2:remove() 
788
end 
789
if key == "y" then 
790
local blast = Instance.new("Part") 
791
blast.formFactor = "Symmetric" 
792
blast.Shape = "Ball" 
793
blast.Size = Vector3.new(1,1,1) 
794
blast.BrickColor = rblade.BrickColor 
795
blast.Parent = Workspace 
796
blast.CFrame = player.Torso.CFrame 
797
game:GetService("Debris"):AddItem(blast, 15) 
798
local smoke = Instance.new("Smoke") 
799
smoke.Color = Color3.new(0,0,0) 
800
smoke.Opacity = 1 
801
smoke.RiseVelocity = 0 
802
smoke.Size = 100 
803
smoke.Parent = blast 
804
end 
805
if key == "u" then 
806
local blast = Instance.new("Part") 
807
blast.formFactor = "Symmetric" 
808
blast.Shape = "Ball" 
809
blast.Name = "keel" 
810
blast.Size = Vector3.new(1,1,1) 
811
blast.BrickColor = rblade.BrickColor 
812
blast.Parent = Workspace 
813
blast.CFrame = player.Torso.CFrame 
814
game:GetService("Debris"):AddItem(blast, 15) 
815
wait(2) 
816
local smoke = Instance.new("Smoke") 
817
smoke.Color = Color3.new(1,1,1) 
818
smoke.Opacity = .5 
819
smoke.RiseVelocity = 0 
820
smoke.Size = 20 
821
smoke.Parent = blast 
822
coroutine.resume(coroutine.create(function() stun(blast) end)) 
823
end 
824
if key == "n" then 
825
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed + 8 
826
end 
827
if key == "m" then 
828
player.Humanoid.WalkSpeed = player.Humanoid.WalkSpeed - 8 
829
end 
830
if key == ";" then 
831
local l = player:findFirstChild("Left Arm") 
832
local r = player:findFirstChild("Right Arm") 
833
rblade.Size = Vector3.new(2, 6 , 2) 
834
lblade.Size = Vector3.new(2, 6 , 2) 
835
local w = Instance.new("Weld") 
836
w.Part1 = rblade 
837
w.Part0 = r 
838
w.Parent = r 
839
local w = Instance.new("Weld") 
840
w.Part1 = lblade 
841
w.Part0 = l 
842
w.Parent = l 
843
end 
844
if key == "k" then 
845
for i = 1,100 do 
846
wait() 
847
local p = Instance.new("Part") 
848
p.BrickColor = BrickColor.new("Royal purple") 
849
p.Name ="check" 
850
p.Parent = Workspace 
851
p.CanCollide = false 
852
p.Size = Vector3.new(1,3,1) 
853
p.CFrame = player.Torso.CFrame + Vector3.new(math.random(-5,5),math.random(-2,4),math.random(-5,5)) 
854
p.formFactor = "Symmetric" 
855
p.TopSurface = 0 
856
p.BottomSurface = 0 
857
p.Transparency = .5 
858
local pm = Instance.new("SpecialMesh") 
859
pm.Parent = p 
860
pm.MeshType = "Sphere" 
861
pm.Scale = Vector3.new(.2,.2,.2) 
862
local pbv = Instance.new("BodyVelocity") 
863
pbv.Parent = p 
864
pbv.velocity = Vector3.new(0,10,0) 
865
game:GetService("Debris"):AddItem(p, .2) 
866
player.Humanoid.Health = player.Humanoid.Health +2 
867
end 
868
end 
869
--glider? 
870
if key == "p" then 
871
-- 
872
rblade2 = Instance.new("Part") 
873
rblade2.BrickColor = BrickColor.new("Institutional white") 
874
rblade2.Parent = player 
875
rblade2.CanCollide = false 
876
rblade2.Size = Vector3.new(1,6,1) 
877
rblade2.CFrame = rblade.CFrame 
878
rblade2.formFactor = "Symmetric" 
879
rblade2.TopSurface = 0 
880
rblade2.BottomSurface = 0 
881
rblade2.Reflectance = 0 
882
rbm2 = Instance.new("BlockMesh") 
883
rbm2.Parent = rblade2 
884
rbm2.Scale = Vector3.new(2,1,.31) 
885
rbw2 = Instance.new("Weld") 
886
rbw2.Parent = rblade 
887
rbw2.Part0 = rblade 
888
rbw2.Part1 = rblade2 
889
lblade2 = Instance.new("Part") 
890
lblade2.BrickColor = rblade.BrickColor 
891
lblade2.Parent = player 
892
lblade2.CanCollide = false 
893
lblade2.Size = Vector3.new(1,6,1) 
894
lblade2.CFrame = lblade.CFrame 
895
lblade2.formFactor = "Symmetric" 
896
lblade2.TopSurface = 0 
897
lblade2.BottomSurface = 0 
898
lblade2.Reflectance = 0 
899
lbm2 = Instance.new("BlockMesh") 
900
lbm2.Parent = lblade2 
901
lbm2.Scale = Vector3.new(2,1,.31) 
902
lbw2 = Instance.new("Weld") 
903
lbw2.Parent = lblade 
904
lbw2.Part0 = lblade 
905
lbw2.Part1 = lblade2 
906
local steer = Instance.new("Part") 
907
steer.Transparency = 1 
908
steer.Parent = player.Head 
909
steerw= Instance.new("Weld") 
910
steerw.Part0 = player.Head 
911
steerw.Part1 = steer 
912
steerw.Parent = player.Head 
913
steerw.C1 = CFrame.new(0,0,0)*CFrame.Angles((math.pi*-.5),0,0) 
914
-- 
915
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
916
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
917
wait() 
918
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
919
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
920
wait() 
921
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
922
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
923
wait() 
924
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
925
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
926
wait() 
927
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
928
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
929
wait() 
930
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
931
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
932
wait() 
933
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
934
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
935
wait() 
936
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
937
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
938
wait() 
939
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
940
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
941
wait() 
942
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
943
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
944
wait() 
945
right.C1 = CFrame.new(-.55,.4,0)*CFrame.Angles(0,0,-.5) 
946
left.C1 = CFrame.new(.55,.4,0)*CFrame.Angles(0,0,.5) 
947
wait() 
948
player.Humanoid.PlatformStand = true 
949
glideg.Parent = steer 
950
glideg.maxTorque = Vector3.new(math.huge,math.huge,math.huge) 
951
glidev.Parent = steer 
952
glidev.maxForce = Vector3.new(math.huge,math.huge,math.huge) 
953
while player.Humanoid.PlatformStand == true do 
954
wait() 
955
glideg.cframe = CFrame.new(steer.Position, mouse.Hit.p) 
956
glidev.velocity = steer.CFrame.lookVector * 75 
957
end 
958
glidev.velocity = steer.CFrame.lookVector * 15 
959
wait(3) 
960
glideg:remove() 
961
glidev:remove() 
962
lblade2:remove() 
963
rblade2:remove() 
964
steer:remove() 
965
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*-.25)) 
966
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-1),(math.pi*0),(math.pi*.25)) 
967
wait() 
968
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*-.25)) 
969
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.9),(math.pi*0),(math.pi*.25)) 
970
wait() 
971
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*-.25)) 
972
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.8),(math.pi*0),(math.pi*.25)) 
973
wait() 
974
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*-.25)) 
975
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.7),(math.pi*0),(math.pi*.25)) 
976
wait() 
977
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*-.25)) 
978
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.6),(math.pi*0),(math.pi*.25)) 
979
wait() 
980
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*-.25)) 
981
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.5),(math.pi*0),(math.pi*.25)) 
982
wait() 
983
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*-.25)) 
984
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.4),(math.pi*0),(math.pi*.25)) 
985
wait() 
986
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*-.25)) 
987
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.3),(math.pi*0),(math.pi*.25)) 
988
wait() 
989
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*-.25)) 
990
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.2),(math.pi*0),(math.pi*.25)) 
991
wait() 
992
right.C1 = CFrame.new(-1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*-.25)) 
993
left.C1 = CFrame.new(1.55,.5,0)*CFrame.Angles((math.pi*-.1),(math.pi*0),(math.pi*.25)) 
994
wait() 
995
right.C1 = CFrame.new(-1.55,.4,0)*CFrame.Angles(0,0,-.5) 
996
left.C1 = CFrame.new(1.55,.4,0)*CFrame.Angles(0,0,.5) 
997
end 
998
if key == ";" then 
999
glideg.Parent = nil 
1000
glideg.maxTorque = Vector3.new(0,0,0) 
1001
glidev.Parent = nil 
1002
glidev.maxForce = Vector3.new(0,0,0) 
1003
end 
1004
if key == "l" then 
1005
local a = player:GetChildren() 
1006
for i = 1,#a do 
1007
wait() 
1008
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1009
for x = 1, 9 do 
1010
wait() 
1011
a.Transparency = a.Transparency +.1 
1012
end 
1013
elseif a.className == "Hat" then 
1014
for x = 1, 9 do 
1015
wait() 
1016
a.Handle.Transparency = a.Handle.Transparency +.1 
1017
end 
1018
end 
1019
player.Head.Transparency = 1 
1020
end 
1021
wait(10) 
1022
for i = 1,#a do 
1023
wait() 
1024
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1025
for x = 1, 9 do 
1026
wait() 
1027
a.Transparency = a.Transparency -.1 
1028
end 
1029
elseif a.className == "Hat" then 
1030
for x = 1, 9 do 
1031
wait() 
1032
a.Handle.Transparency = a.Handle.Transparency -.1 
1033
end 
1034
end 
1035
end 
1036
for i = 1,#a do 
1037
wait() 
1038
if a.className == "Part" and a.Name ~= "check" and a.Name ~= "checkb" then 
1039
wait() 
1040
a.Transparency = 0 
1041
elseif a.className == "Hat" then 
1042
wait() 
1043
a.Handle.Transparency = 0 
1044
end 
1045
end 
1046
end 
1047
end) 
1048
----end of keys 
1049
end) 
1050
----end of tool 
1051
bin.Deselected:connect(function() 
1052
rblade:remove() 
1053
lblade:remove() 
1054
on = 2 
1055
coroutine.yield(function() shadow(rblade,lblade) end) 
1056
ls.Part1 = larm 
1057
rs.Part1 = rarm 
1058
left:remove() 
1059
right:remove() 
1060
end)